text: #pragma once
  #include "ShaderProgram.h"
  #include "host_device_shared.h"
  
  class GeometryPassShaderProgram:
  	public ShaderProgram
  {
  
  public:
  
  	GeometryPassShaderProgram();
  
  	GLuint get_program_id() { return program_id; }
  
  	~GeometryPassShaderProgram();
  
  protected:
  
  };
  
  