text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Buff.h"
  #include "RegenBuff.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class ALEXARPG_API URegenBuff : public UBuff
  {
  	GENERATED_BODY()
  	
  
  public:
  	URegenBuff();
  	//	Aplly the effects of the buff and start the Duration Timer
  	virtual void Apply(ARPGCharacter* target) override;
  
  	//	delete buff effects
  	virtual void DoEndBuff() override;
  };
  