text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  namespace RED4ext
  {
  namespace game { 
  enum class TransformAnimation_RotateOnAxisAxis : uint32_t
  {
      X = 0,
      Y = 1,
      Z = 2,
  };
  } // namespace game
  } // namespace RED4ext
  