text: //cove5.c
  
  #include <std.h>
  #include "../piratedefs.h"
  
  inherit ROOM;
  
  void create(){ 
     ::create();
     set_property("light",2);
     set_terrain(VILLAGE);
     set_travel(DIRT_ROAD);
     set_short(
  @JAVAMAKER
  Village Entrance
  JAVAMAKER
     );
  
     set_long(
  @JAVAMAKER
  You stand at the edge of the village.  You see people milling about.
  Most of them are the sort of scum you would expect to find in a
  place like this.  Smugglers, thieves, and cutthroats.  This place
  makes Tharis look appealing.
  JAVAMAKER
     );
  
     set_smell("default","You smell fresh ocean air.");
  set_listen("default","You can hear waves crashing on shore.");
     set_items(([
        "people":"You never seen this much assorted scum in your life.",
         "ocean":"The ocean spreads out before you to the horizon.",
         "village":"You now have a clear view of the village buildings.  They seem to have been built out of pieces of old ships.",
         "trail":"This is a well worn trail down the cliff face quite easy to navigate.",
        "buildings":"The buildings seem to have been built from salvaged wood.  Looks like anything goes around here.",
        "streets":"The streets are more like paths but they get the job done.",
     ]));
  
     set_exits(([
        "west":CAVES"cove6",
        "trail":CAVES"cove4",
     ]));
  }
  
  
  void reset(){
     ::reset();
  
  }
  
  void init(){
     ::init();
  
  }
  
  
  
  
  
  
  
  