text: class Preload extends Phaser.State {
  
      preload() {
          /* Preload required assets */
          //this.game.load.image('myImage', 'assets/my-image.png');
          //this.game.load.audio('myAudio', 'assets/my-audio.wav');
          //this.game.load.atlas('myAtlas', 'assets/my-atlas.png', 'assets/my-atlas.json');
          this.game.load.image('back', 'assets/ilu_bg.png');
          this.game.load.image('mid3', 'assets/ilu_03.png');
          this.game.load.image('mid2', 'assets/ilu_02.png');
          this.game.load.image('mid1', 'assets/ilu_01.png');
          this.game.load.image('man', 'assets/ilu_man.png');
          this.game.load.image('sun', 'assets/sun.png');
          this.game.load.image('moon', 'assets/moon.png');
      }
  
      create() {
          //NOTE: Change to GameTitle if required
          this.game.state.start("Main");
      }
  
  }
  
  export default Preload;
  