text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Types/generated/anim/IAnimStateTransitionCondition.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct AnimStateTransitionCondition_IntEdgeFeature : anim::IAnimStateTransitionCondition
  {
      static constexpr const char* NAME = "animAnimStateTransitionCondition_IntEdgeFeature";
      static constexpr const char* ALIAS = NAME;
  
      CName featureName; // 30
      CName featurePropertyName; // 38
      uint8_t unk40[0x70 - 0x40]; // 40
  };
  RED4EXT_ASSERT_SIZE(AnimStateTransitionCondition_IntEdgeFeature, 0x70);
  } // namespace anim
  } // namespace RED4ext
  