text: /*
   * Author: Jon Trulson <jtrulson@ics.com>
   * Copyright (c) 2015 Intel Corporation.
   *
   * Permission is hereby granted, free of charge, to any person obtaining
   * a copy of this software and associated documentation files (the
   * "Software"), to deal in the Software without restriction, including
   * without limitation the rights to use, copy, modify, merge, publish,
   * distribute, sublicense, and/or sell copies of the Software, and to
   * permit persons to whom the Software is furnished to do so, subject to
   * the following conditions:
   *
   * The above copyright notice and this permission notice shall be
   * included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
   * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
   * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
   * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   */
  
  #include <unistd.h>
  #include <signal.h>
  #include <iostream>
  #include "h3lis331dl.h"
  
  using namespace std;
  using namespace upm;
  
  int shouldRun = true;
  
  void sig_handler(int signo)
  {
    if (signo == SIGINT)
      shouldRun = false;
  }
  
  int main(int argc, char **argv)
  {
    signal(SIGINT, sig_handler);
  
  //! [Interesting]
    // Instantiate an H3LIS331DL on I2C bus 0
  
    upm::H3LIS331DL *accel = new upm::H3LIS331DL(H3LIS331DL_I2C_BUS, 
                                                 H3LIS331DL_DEFAULT_I2C_ADDR);
  
    // Initialize the device with default values
    accel->init();
  
    while (shouldRun)
      {
        int x, y, z;
        float ax, ay, az;
  
        accel->update();
  
        accel->getRawXYZ(&x, &y, &z);
        accel->getAcceleration(&ax, &ay, &az);
  
        cout << "Raw: X = " << x << " Y = " << y << " Z = " << z << endl;
        
        cout << "Acceleration: AX = " << ax << " AY = " << ay << " AZ = " << az
             << endl;
  
        cout << endl;
  
        usleep(500000);
      }
  
  //! [Interesting]
  
    cout << "Exiting..." << endl;
  
    delete accel;
    return 0;
  }
  