text: import pygame
  import os
  from bullet import Bullet
  
  class Enemy(pygame.sprite.Sprite):
      def __init__(self, x, y):
          pygame.sprite.Sprite.__init__(self)
          self.width, self.height = 50, 50
  
          image = pygame.transform.flip(pygame.image.load(os.path.join('sprite_art', '2D Pixel Dungeon Asset Pack', 'character and tileset', 'cleric.png')), True, False)
          self.image = pygame.transform.scale(image, (50,50))
          self.image = pygame.transform.flip(self.image, True, False)
          self.width, self.height = 50, 50
          self.rect = self.image.get_rect()
  
          self.rect = self.rect.move(x, y)
  
      def shoot(self):
          return Bullet(self.rect.x-60, self.rect.y, -1)
      def move(self, tick):
          #moves the rectanlge to the left and updates the rect variable
          speed = .086/2.8899999
          left = -tick*speed
          self.rect.x = self.rect.x + left
          if (self.rect.x+left+self.width < 0):
              return True
  