text: #pragma once
  
  #include <screen/Texture.hh>
  
  class Character
  {
  public:
      Character(std::string, int, int);
      ~Character() = default;
  private:
      int m_animationPhase;
      int m_animationDirection;
      int m_maxVerticalSprite;
      int m_maxHorizontalSprite;
      Texture* m_texture;
      SDL_Rect m_spriteClips[];
  };
  