text: [{"Owner":"Raghavender Mylagary","Date":"2017-02-13T17:06:09Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi_co_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t     I have enabled double side normals for a mesh in Blender and exported it into .babylon file. When i am trying to run the .babylon file through BJS_co_ one side of the mesh is transparent.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tThanks_co_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tRaghavender Mylagary\n_lt_/p_gt_\n\n_lt_p_gt__lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_02/Normals.png.0af46d1124c18c0de7f6b067f19c0702.png_qt_ class_eq__qt_ipsAttachLink ipsAttachLink_image_qt__gt__lt_img data-fileid_eq__qt_11623_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_02/Normals.thumb.png.c97f5d1673ec0fc0a09cc01d13924e8c.png_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ alt_eq__qt_Normals.png_qt__gt__lt_/a_gt__lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2017-02-13T17:14:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tBJS does not support double sided normals.  It does support turning of backside culling_co_ using UI from the Blender Game Renderer.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_img class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_11624_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_02/gameRenderSettings.png.519bb259472579bbe179b6499b1377a7.png_qt_ alt_eq__qt_gameRenderSettings.png.519bb259472579bbe179b6499b1377a7.png_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Raghavender Mylagary","Date":"2017-02-13T17:27:20Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/8492-jcpalmer/?do_eq_hovercard_qt_ data-mentionid_eq__qt_8492_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/8492-jcpalmer/_qt_ rel_eq__qt__qt__gt_@JCPalmer_lt_/a_gt_ I updated my model with the above settings in blender and when i run the code the mesh is not visible on both sides.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThanks_co_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tRaghavender Mylagary\n_lt_/p_gt_\n\n_lt_p_gt__lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_02/Normals.png.a48dac5a177d1edf485a3c4868fc0591.png_qt_ class_eq__qt_ipsAttachLink ipsAttachLink_image_qt__gt__lt_img data-fileid_eq__qt_11625_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_02/Normals.thumb.png.b2610b32ab020960ff037d8f732e1207.png_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ alt_eq__qt_Normals.png_qt__gt__lt_/a_gt__lt_/p_gt_\n_lt_p_gt__lt_a class_eq__qt_ipsAttachLink_qt_ href_eq__qt_//www.html5gamedevs.com/applications/core/interface/file/attachment.php?id_eq_11626_qt__gt_Room.blend_lt_/a_gt__lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2017-02-13T17:38:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tDo not know half your meshes have no material_co_ but those that do looked like they backface culling still checked\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Raghavender Mylagary","Date":"2017-02-13T17:47:20Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/8492-jcpalmer/?do_eq_hovercard_qt_ data-mentionid_eq__qt_8492_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/8492-jcpalmer/_qt_ rel_eq__qt__qt__gt_@JCPalmer_lt_/a_gt_ I am creating materials and textures for my meshes in the code with BJS . Also for the Floor i have created the material in the blender itself.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThanks_co_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tRaghavender Mylagary\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"dbawel","Date":"2017-02-14T19:06:23Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/23823-raghavender-mylagary/?do_eq_hovercard_qt_ data-mentionid_eq__qt_23823_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/23823-raghavender-mylagary/_qt_ rel_eq__qt__qt__gt_@Raghavender Mylagary_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIs the problem that you cannot see the exterior of the room since you disabled back face culling? If so - it might likely be the lack of lights outside the exterior. Keep in mind that there is a dis-connection sometimes between backface culling and lights in BJS. Hard to say without a PG scene or reference. Create a PG_co_ and I_t_m certain you can quickly solve this_co_ as the Devs here on the forum then can see all aspects of what the issue might be. Otherwise_co_ it_t_s a shot in the dark._lt_img alt_eq__qt__dd_lol_dd__qt_ data-emoticon_eq__qt__qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_laugh.png_qt_ title_eq__qt__dd_lol_dd__qt_ /_gt_ No pun intended.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tDB\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2017-02-14T20:26:30Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tIf you are making your own materials post import_co_ then you will need to disable backside culling on those materials too.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tmymat.backFaceCulling _eq_ false\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Raghavender Mylagary","Date":"2017-02-14T22:48:53Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/8492-jcpalmer/?do_eq_hovercard_qt_ data-mentionid_eq__qt_8492_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/8492-jcpalmer/_qt_ rel_eq__qt__qt__gt_@JCPalmer_lt_/a_gt_ Thanks for that. Now it worked _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/11286-dbawel/?do_eq_hovercard_qt_ data-mentionid_eq__qt_11286_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/11286-dbawel/_qt_ rel_eq__qt__qt__gt_@dbawel_lt_/a_gt_ From now i will be sharing the PG scene _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_ and thanks for the reply.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]