text: /* See LICENSE file for copyright and license details. */
  
  #include <X11/XF86keysym.h>
  
  /* appearance */
  static const unsigned int borderpx  = 2;        /* border pixel of windows */
  static const unsigned int gappx     = 10;        /* gaps between windows */
  static const unsigned int snap      = 32;       /* snap pixel */
  static const unsigned int systraypinning = 0;   /* 0: sloppy systray follows selected monitor, >0: pin systray to monitor X */
  static const unsigned int systrayspacing = 2;   /* systray spacing */
  static const int systraypinningfailfirst = 1;   /* 1: if pinning fails, display systray on the first monitor, False: display systray on the last monitor*/
  static const int showsystray        = 1;     /* 0 means no systray */
  static const int showbar            = 1;        /* 0 means no bar */
  static const int topbar             = 1;        /* 0 means bottom bar */
  static const char *fonts[]          = { "Terminus:Regular:size=13", "JoyPixels:Regular:size=13" };
  static const char dmenufont[]       = "Terminus:Regular:size=13";
  static const char col_gray1[]       = "#282828";
  static const char col_gray2[]       = "#282828";
  static const char col_gray3[]       = "#bbbbbb";
  static const char col_gray4[]       = "#eeeeee";
  static const char col_cyan[]        = "#6272a4";  /* bar and border color */
  static const char col1[]            = "#ffffff";
  static const char col2[]            = "#ffffff";
  static const char col3[]            = "#ffffff";
  static const char col4[]            = "#ffffff";
  static const char col5[]            = "#ffffff";
  static const char col6[]            = "#ffffff";
  
  enum { SchemeNorm, SchemeCol1, SchemeCol2, SchemeCol3, SchemeCol4,
         SchemeCol5, SchemeCol6, SchemeSel }; /* color schemes */
  
  static const char *colors[][3]      = {
  	/*               fg         bg         border   */
  	[SchemeNorm]  = { col_gray3, col_gray1, col_gray2 },
  	[SchemeCol1]  = { col1,      col_gray1, col_gray2 },
  	[SchemeCol2]  = { col2,      col_gray1, col_gray2 },
  	[SchemeCol3]  = { col3,      col_gray1, col_gray2 },
  	[SchemeCol4]  = { col4,      col_gray1, col_gray2 },
  	[SchemeCol5]  = { col5,      col_gray1, col_gray2 },
  	[SchemeCol6]  = { col6,      col_gray1, col_gray2 },
  	[SchemeSel]   = { col_gray4, col_cyan,  col_cyan  },
  };
  
  typedef struct {
  	const char *name;
  	const void *cmd;
  } Sp;
  const char *spcmd1[] = {"st", "-n", "spterm", "-g", "120x34", "-e", "ncspot", NULL };
  const char *spcmd2[] = {"st", "-n", "spfm", "-g", "144x41", "-e", "ranger", NULL };
  const char *spcmd3[] = {"keepassxc", NULL };
  static Sp scratchpads[] = {
  	/* name          cmd  */
  	{"spterm",      spcmd1},
  	{"spranger",    spcmd2},
  	{"keepassxc",   spcmd3},
  };
  
  /* tagging */
  static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
  static const Rule rules[] = {
  	/* xprop(1):
  	 *	WM_CLASS(STRING) = instance, class
  	 *	WM_NAME(STRING) = title
  	 */
  	/* class      instance    title       tags mask     isfloating   monitor */
  	{ "Gimp",	NULL,	  NULL,		0,		0,			 -1 },
  	{ "Firefox",	NULL,	  NULL,		1 << 8,		0,			 -1 },
  	{ NULL,		  "spterm",		NULL,		SPTAG(0),		1,			 -1 },
  	{ NULL,		  "spfm",		NULL,		SPTAG(1),		1,			 -1 },
  	{ NULL,		  "keepassxc",	NULL,		SPTAG(2),		0,			 -1 },
  };
  
  /* layout(s) */
  static const float mfact     = 0.50; /* factor of master area size [0.05..0.95] */
  static const int nmaster     = 1;    /* number of clients in master area */
  static const int resizehints = 0;    /* 1 means respect size hints in tiled resizals */
  
  static const Layout layouts[] = {
  	/* symbol     arrange function */
  	{ "[]=",      tile },    /* first entry is default */
  	{ "><>",      NULL },    /* no layout function means floating behavior */
  	{ "[M]",      monocle },
  };
  
  /* key definitions */
  #define MODKEY Mod4Mask
  #define TAGKEYS(KEY,TAG) \
  	{ MODKEY,                       KEY,      view,           {.ui = 1 << TAG} }, \
  	{ MODKEY|ControlMask,           KEY,      toggleview,     {.ui = 1 << TAG} }, \
  	{ MODKEY|ShiftMask,             KEY,      tag,            {.ui = 1 << TAG} }, \
  	{ MODKEY|ControlMask|ShiftMask, KEY,      toggletag,      {.ui = 1 << TAG} },
  
  /* helper for spawning shell commands in the pre dwm-5.0 fashion */
  #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
  
  /* commands */
  static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
  static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
  static const char *termcmd[]  = { "alacritty", "-e", "fish", NULL };
  
  
  static Key keys[] = {
  	/* modifier                     key        function        argument */
  	{ 0, XF86XK_MonBrightnessUp,	  spawn,		SHCMD("xbacklight -inc 15") },
  	{ 0, XF86XK_MonBrightnessDown,	spawn,		SHCMD("xbacklight -dec 15") },
  	{ 0, XF86XK_AudioMute,		      spawn,		SHCMD("pamixer -t; kill -44 $(pidof dwmblocks)") },
  	{ 0, XF86XK_AudioRaiseVolume,	  spawn,		SHCMD("pamixer --allow-boost -i 5; kill -44 $(pidof dwmblocks)") },
  	{ 0, XF86XK_AudioLowerVolume,	  spawn,		SHCMD("pamixer --allow-boost -d 5; kill -44 $(pidof dwmblocks)") },
  	{ MODKEY,                       XK_Up,     spawn,          SHCMD("playerctl play") },
  	{ MODKEY,                       XK_Down,   spawn,          SHCMD("playerctl pause") },
  	{ MODKEY,                       XK_Right,  spawn,          SHCMD("playerctl next") },
  	{ MODKEY|ShiftMask,             XK_Right,  spawn,          SHCMD("playerctl position 10+") },
  	{ MODKEY,                       XK_Left,   spawn,          SHCMD("playerctl previous") },
  	{ MODKEY|ShiftMask,             XK_Left,   spawn,          SHCMD("playerctl position 10-") },
  	{ MODKEY,                       XK_p,      spawn,          {.v = dmenucmd } },
  	{ MODKEY,             		      XK_Return, spawn,          {.v = termcmd } },
  	{ MODKEY,                       XK_e,      spawn,          SHCMD("thunar") },
  	{ MODKEY,			                  XK_w,	     spawn,	         SHCMD("firefox") },
  	{ MODKEY,                       XK_b,      togglebar,      {0} },
  	{ MODKEY,                       XK_j,      focusstack,     {.i = +1 } },
  	{ MODKEY,                       XK_k,      focusstack,     {.i = -1 } },
  	{ MODKEY,                       XK_i,      incnmaster,     {.i = +1 } },
  	{ MODKEY,                       XK_d,      incnmaster,     {.i = -1 } },
  	{ MODKEY|ShiftMask,             XK_i,      spawn,          SHCMD("st -e cs.sh") },
  	{ MODKEY,                       XK_h,      setmfact,       {.f = -0.05} },
  	{ MODKEY,                       XK_l,      setmfact,       {.f = +0.05} },
  	{ MODKEY|ShiftMask,             XK_Return, zoom,           {0} },
  	{ MODKEY,                       XK_Tab,    view,           {0} },
  	{ MODKEY,             		      XK_Page_Up,       shiftviewclients, { .i = +1 } },
  	{ MODKEY,             		      XK_Page_Down, 	  shiftviewclients, { .i = -1 } },
  	{ MODKEY|ShiftMask,             XK_c,      killclient,     {0} },
  	{ MODKEY,                       XK_t,      setlayout,      {.v = &layouts[0]} },
  	{ MODKEY,                       XK_f,      setlayout,      {.v = &layouts[1]} },
  	{ MODKEY,                       XK_m,      setlayout,      {.v = &layouts[2]} },
  	{ MODKEY,                       XK_space,  setlayout,      {0} },
  	{ MODKEY|ShiftMask,             XK_space,  togglefloating, {0} },
  	{ MODKEY,                       XK_0,      view,           {.ui = ~0 } },
  	{ MODKEY|ShiftMask,             XK_0,      tag,            {.ui = ~0 } },
  	{ MODKEY,                       XK_comma,  focusmon,       {.i = -1 } },
  	{ MODKEY,                       XK_period, focusmon,       {.i = +1 } },
  	{ MODKEY|ShiftMask,             XK_comma,  tagmon,         {.i = -1 } },
  	{ MODKEY|ShiftMask,             XK_period, tagmon,         {.i = +1 } },
  	{ MODKEY,            		        XK_y,  	   togglescratch,  {.ui = 0 } },
  	{ MODKEY,            		        XK_u,	   togglescratch,  {.ui = 1 } },
  	{ MODKEY,            		        XK_x,	   togglescratch,  {.ui = 2 } },
  	{ MODKEY,                       XK_minus,  setgaps,        {.i = -1 } },
  	{ MODKEY,                       XK_plus,   setgaps,        {.i = +1 } },
  	{ MODKEY|ShiftMask,             XK_minus,  setgaps,        {.i = 0  } },
  	TAGKEYS(                        XK_1,                      0)
  	TAGKEYS(                        XK_2,                      1)
  	TAGKEYS(                        XK_3,                      2)
  	TAGKEYS(                        XK_4,                      3)
  	TAGKEYS(                        XK_5,                      4)
  	TAGKEYS(                        XK_6,                      5)
  	TAGKEYS(                        XK_7,                      6)
  	TAGKEYS(                        XK_8,                      7)
  	TAGKEYS(                        XK_9,                      8)
  	{ MODKEY|ShiftMask,             XK_q,      quit,           {0} },
  };
  
  /* button definitions */
  /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
  static Button buttons[] = {
  	/* click                event mask      button          function        argument */
  	{ ClkLtSymbol,          0,              Button1,        setlayout,      {0} },
  	{ ClkLtSymbol,          0,              Button3,        setlayout,      {.v = &layouts[2]} },
  	{ ClkWinTitle,          0,              Button2,        zoom,           {0} },
  	{ ClkStatusText,        0,              Button1,        sigdwmblocks,   {.i = 1} },
  	{ ClkStatusText,        0,              Button2,        sigdwmblocks,   {.i = 2} },
  	{ ClkStatusText,        0,              Button3,        sigdwmblocks,   {.i = 3} },
  	{ ClkClientWin,         MODKEY,         Button1,        movemouse,      {0} },
  	{ ClkClientWin,         MODKEY,         Button2,        togglefloating, {0} },
  	{ ClkClientWin,         MODKEY,         Button3,        resizemouse,    {0} },
  	{ ClkTagBar,            0,              Button1,        view,           {0} },
  	{ ClkTagBar,            0,              Button3,        toggleview,     {0} },
  	{ ClkTagBar,            MODKEY,         Button1,        tag,            {0} },
  	{ ClkTagBar,            MODKEY,         Button3,        toggletag,      {0} },
  };
  
  