text: //
  //  BattleStatusFrame.h
  //  
  //
  //  Created by Jonathan Panttaja on 3/3/16.
  //
  //
  
  #pragma once
  
  typedef struct BattleStatusFrame BattleStatusFrame;
  typedef struct BattleActor BattleActor;
  
  BattleStatusFrame *BattleStatusFrame_Create(BattleActor *actor, GRect *frame, GColor fillColor, GColor healthFillColor, GColor timeFillColor);
  void BattleStatusFrame_Free(BattleStatusFrame *statusFrame);
  void BattleStatusFrame_Show(BattleStatusFrame *statusFrame);
  void BattleStatusFrame_Hide(BattleStatusFrame *statusFrame);
  
  void BattleStatusFrame_Initialize(BattleStatusFrame *statusFrame, Window *window);
  void BattleStatusFrame_Remove(BattleStatusFrame *statusFrame);
  
  void BattleStatusFrame_MarkDirty(BattleStatusFrame *statusFrame);
  