text: ///////////////////////////////////////////////////////////////////////////////
  // Copyright (c) Electronic Arts Inc. All rights reserved.
  ///////////////////////////////////////////////////////////////////////////////
  
  
  #ifndef EATHREAD_VERSION_H
  #define EATHREAD_VERSION_H
  
  
  #include <eathread/internal/config.h>
  
  #if defined(EA_PRAGMA_ONCE_SUPPORTED)
  	#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
  #endif
  
  
  
  namespace EA
  {
  	namespace Thread
  	{
  		/// Version contains the version of the library when it was built.
  		/// This can be used to verify the correct version has been linked
  		/// into the executable or loaded by the O/S (in the case of a DLL).
  		struct Version
  		{
  			int mMajor;
  			int mMinor;
  			int mPatch;
  		};
  
  		/// Get the library version information.
  		EATHREADLIB_API const Version *GetVersion();
  
  		/// Check that the linked/loaded library is the same as the headers 
  		/// are expecting.
  		///
  		/// If the version numbers passed to CheckVersion match those
  		/// built into the library when it was compiled, true is returned. 
  		/// If not, false is returned.
  		EATHREADLIB_API bool CheckVersion(int majorVersion, int minorVersion, int patchVersion);
  
  	}
  
  }
  
  #endif
  