text: 
  #ifndef ANIMATION_MANAGER_H
  #define ANIMATION_MANAGER_H
  
  #include "MathEngine.h"
  #include "Anim.h"
  #include "AnimNode.h"
  
  class AnimationMan
  {
  public:
  	static void LoadAnimationBuffer( const unsigned char * const animBuff, const AnimFileHdr &aHdr );
  	static AnimNode* GetAnimation( const char * const animName );
  	static void DeleteAnimations();
  	
  private:
  	AnimationMan();
  	static AnimationMan *privGetInstance();
  	void privAddToFront(AnimNode *inNode, AnimNode *& head);
  	
  	// data
  	AnimNode *animList;
  };
  
  #endif