text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:38 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.Object
  #include "System/Object.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine::EventSystems
  namespace UnityEngine::EventSystems {
    // Forward declaring type: PointerEventData
    class PointerEventData;
  }
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: Vector2
    struct Vector2;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Autogenerated type: UnityEngine.UI.MultipleDisplayUtilities
    class MultipleDisplayUtilities : public ::Il2CppObject {
      public:
      // static public System.Boolean GetRelativeMousePositionForDrag(UnityEngine.EventSystems.PointerEventData eventData, UnityEngine.Vector2 position)
      // Offset: 0x11E73BC
      static bool GetRelativeMousePositionForDrag(UnityEngine::EventSystems::PointerEventData* eventData, UnityEngine::Vector2& position);
      // static public UnityEngine.Vector2 GetMousePositionRelativeToMainDisplayResolution()
      // Offset: 0x11EE8B0
      static UnityEngine::Vector2 GetMousePositionRelativeToMainDisplayResolution();
    }; // UnityEngine.UI.MultipleDisplayUtilities
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::UI::MultipleDisplayUtilities*, "UnityEngine.UI", "MultipleDisplayUtilities");
  #pragma pack(pop)
  