text: #ifndef WBCOMPELDFOOTSTEPS_H
  #define WBCOMPELDFOOTSTEPS_H
  
  #include "wbeldritchcomponent.h"
  #include "vector.h"
  
  class WBCompEldFootsteps : public WBEldritchComponent
  {
  public:
  	WBCompEldFootsteps();
  	virtual ~WBCompEldFootsteps();
  
  	DEFINE_WBCOMP( EldFootsteps, WBEldritchComponent );
  
  	virtual int		GetTickOrder() { return ETO_NoTick; }
  
  	virtual void	HandleEvent( const WBEvent& Event );
  
  #if BUILD_DEV
  	void			SetFootstepsDisabled( const bool Disabled ) { m_TEMPHACKFootstepsDisabled = Disabled; }
  #endif
  
  protected:
  	virtual void	InitializeFromDefinition( const SimpleString& DefinitionName );
  
  private:
  	float	m_FootstepDistanceSq;
  	Vector	m_LastFootstepLocation;
  
  #if BUILD_DEV
  	bool	m_TEMPHACKFootstepsDisabled;
  #endif
  };
  
  #endif // WBCOMPELDUSABLE_H