text: //
  //  camera_system.hpp
  //  AngryKit
  //
  //  Created by  Ivan Ushakov on 06.06.2021.
  //
  
  #pragma once
  
  namespace angry
  {
  
  class Scene;
  
  class CameraSystem final
  {
  public:
      CameraSystem() = default;
      ~CameraSystem() = default;
  
      CameraSystem(const CameraSystem&) = delete;
      CameraSystem(CameraSystem&&) = delete;
      CameraSystem& operator=(const CameraSystem&) = delete;
      CameraSystem& operator=(CameraSystem&&) = delete;
  
      void update(Scene& scene, float aspect);
  };
  
  }
  