text: /*************************************************************************/
  /*  video_player.h                                                       */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef VIDEO_PLAYER_H
  #define VIDEO_PLAYER_H
  
  #include "scene/gui/control.h"
  #include "scene/resources/video_stream.h"
  #include "servers/audio/audio_rb_resampler.h"
  
  class VideoPlayer : public Control {
  
  	GDCLASS(VideoPlayer, Control);
  
  	Ref<VideoStreamPlayback> playback;
  	Ref<VideoStream> stream;
  
  	int sp_get_channel_count() const;
  	void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
  	bool sp_mix(int32_t *p_buffer, int p_frames);
  
  	RID stream_rid;
  
  	Ref<ImageTexture> texture;
  	Ref<Image> last_frame;
  
  	AudioRBResampler resampler;
  
  	bool paused;
  	bool autoplay;
  	float volume;
  	double last_audio_time;
  	bool expand;
  	bool loops;
  	int buffering_ms;
  	int server_mix_rate;
  	int audio_track;
  
  	static int _audio_mix_callback(void *p_udata, const int16_t *p_data, int p_frames);
  
  protected:
  	static void _bind_methods();
  	void _notification(int p_notification);
  
  public:
  	Size2 get_minimum_size() const;
  	void set_expand(bool p_expand);
  	bool has_expand() const;
  
  	Ref<Texture> get_video_texture();
  
  	void set_stream(const Ref<VideoStream> &p_stream);
  	Ref<VideoStream> get_stream() const;
  
  	void play();
  	void stop();
  	bool is_playing() const;
  
  	void set_paused(bool p_paused);
  	bool is_paused() const;
  
  	void set_volume(float p_vol);
  	float get_volume() const;
  
  	void set_volume_db(float p_db);
  	float get_volume_db() const;
  
  	String get_stream_name() const;
  	float get_stream_pos() const;
  
  	void set_autoplay(bool p_enable);
  	bool has_autoplay() const;
  
  	void set_audio_track(int p_track);
  	int get_audio_track() const;
  
  	void set_buffering_msec(int p_msec);
  	int get_buffering_msec() const;
  
  	VideoPlayer();
  	~VideoPlayer();
  };
  
  #endif // VIDEO_PLAYER_H
  