text: /*
  * MIT License
  *
  * Copyright (c) 2020 Spencer Davis
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in all
  * copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  * SOFTWARE.
  */
  
  
  #pragma once
  
  #include <memory>
  #include <vector>
  
  #include "SDL_rect.h"
  
  struct ImageBank;
  struct InputData;
  
  class Sprite;
  
  
  // An object in the game domain.
  // Can be triggered to update.
  // Can be queried for a vector of sprites.
  //
  // Coordinates for game elements are relative to the centre of the window.
  class GameElement
  {
  public:
      GameElement(std::shared_ptr <ImageBank> imageBank, int x = 0, int y = 0);
      GameElement();
  
      virtual void update();
      virtual void update(InputData inputData);
      virtual std::vector <std::shared_ptr <Sprite>> getSprites();
      
      void setPos(SDL_Point newPos);
      SDL_Point getPos();
      
  protected:
      SDL_Point calcuateGlobalSpriteCoordinates(SDL_Point posRelElement);
      
      SDL_Point pos;
      int width;
      int height;
      std::shared_ptr <ImageBank> imageBank;
      std::vector <std::shared_ptr <Sprite>> sprites;
  };
  