text: //
  // Copyright 2016 The ANGLE Project Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  //
  // FramebufferAttachmentObjectImpl.h:
  //   Common ancenstor for all implementations of FBO attachable-objects.
  //   This means Surfaces, Textures and Renderbuffers.
  //
  
  #ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
  #define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
  
  #include "libANGLE/FramebufferAttachment.h"
  
  namespace rx
  {
  
  class FramebufferAttachmentObjectImpl : angle::NonCopyable
  {
    public:
      FramebufferAttachmentObjectImpl() {}
      virtual ~FramebufferAttachmentObjectImpl() {}
  
      virtual gl::Error getAttachmentRenderTarget(const gl::Context *context,
                                                  GLenum binding,
                                                  const gl::ImageIndex &imageIndex,
                                                  FramebufferAttachmentRenderTarget **rtOut)
      {
          UNIMPLEMENTED();
          return gl::OutOfMemory() << "getAttachmentRenderTarget not supported.";
      }
  
      virtual gl::Error initializeContents(const gl::Context *context,
                                           const gl::ImageIndex &imageIndex)
      {
          UNIMPLEMENTED();
          return gl::OutOfMemory() << "initialize not supported.";
      }
  };
  
  }  // namespace rx
  
  #endif  // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
  