text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/Interface.h"
  #include "DeathInterface.generated.h"
  
  // This class does not need to be modified.
  UINTERFACE(MinimalAPI)
  class UDeathInterface : public UInterface
  {
  	GENERATED_BODY()
  };
  
  /**
   * 
   */
  class LUCIFERSHORDES_API IDeathInterface
  {
  	GENERATED_BODY()
  
  	// Add interface functions to this class. This is the class that will be inherited to implement this interface.
  public:
  	UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Death")
  		int Die();
  
  	UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Death")
  		int SetDie();
  };
  