text: // Copyright 2013 The Flutter Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #import <UIKit/UIKit.h>
  
  @interface UIImage (ios_platform_images)
  
  /// Loads a UIImage from the embedded Flutter project's assets.
  ///
  /// This method loads the Flutter asset that is appropriate for the current
  /// screen.  If you are on a 2x retina device where usually `UIImage` would be
  /// loading `@2x` assets, it will attempt to load the `2.0x` variant.  It will
  /// load the standard image if it can't find the `2.0x` variant.
  ///
  /// For example, if your Flutter project's `pubspec.yaml` lists "assets/foo.png"
  /// and "assets/2.0x/foo.png", calling
  /// `[UIImage flutterImageWithName:@"assets/foo.png"]` will load
  /// "assets/2.0x/foo.png".
  ///
  /// See also https://flutter.dev/docs/development/ui/assets-and-images
  ///
  /// Note: We don't yet support images from package dependencies (ex.
  /// `AssetImage('icons/heart.png', package: 'my_icons')`).
  + (UIImage *)flutterImageWithName:(NSString *)name;
  
  @end
  