text: '''
  Function:
  	游戏结束界面
  Author:
  	Charles
  微信公众号:
  	Charles的皮卡丘
  '''
  import sys
  import pygame
  
  
  '''游戏结束界面'''
  def gameEndIterface(screen, cfg, is_win=True):
  	background_img = pygame.image.load(cfg.OTHER_IMAGE_PATHS.get('background'))
  	color_white = (255, 255, 255)
  	color_red = (255, 0, 0)
  	font = pygame.font.Font(cfg.FONTPATH, cfg.WIDTH//12)
  	# 游戏失败图
  	gameover_img = pygame.image.load(cfg.OTHER_IMAGE_PATHS.get('gameover'))
  	gameover_img = pygame.transform.scale(gameover_img, (150, 75))
  	gameover_img_rect = gameover_img.get_rect()
  	gameover_img_rect.midtop = cfg.WIDTH/2, cfg.HEIGHT/8
  	gameover_flash_time = 25
  	gameover_flash_count = 0
  	gameover_show_flag = True
  	# 游戏胜利与否的提示
  	if is_win:
  		font_render = font.render('Congratulations, You win!', True, color_white)
  	else:
  		font_render = font.render('Sorry, You fail!', True, color_white)
  	font_rect = font_render.get_rect()
  	font_rect.centerx, font_rect.centery = cfg.WIDTH/2, cfg.HEIGHT/3
  	# 用于选择退出或重新开始
  	tank_cursor = pygame.image.load(cfg.PLAYER_TANK_IMAGE_PATHS.get('player1')[0]).convert_alpha().subsurface((0, 144), (48, 48))
  	tank_rect = tank_cursor.get_rect()
  	restart_render_white = font.render('RESTART', True, color_white)
  	restart_render_red = font.render('RESTART', True, color_red)
  	restart_rect = restart_render_white.get_rect()
  	restart_rect.left, restart_rect.top = cfg.WIDTH/2.4, cfg.HEIGHT/2
  	quit_render_white = font.render('QUIT', True, color_white)
  	quit_render_red = font.render('QUIT', True, color_red)
  	quit_rect = quit_render_white.get_rect()
  	quit_rect.left, quit_rect.top = cfg.WIDTH/2.4, cfg.HEIGHT/1.6
  	is_quit_game = False
  	# 主循环
  	clock = pygame.time.Clock()
  	while True:
  		for event in pygame.event.get():
  			if event.type == pygame.QUIT:
  				pygame.quit()
  				sys.exit()
  			elif event.type == pygame.KEYDOWN:
  				if event.key == pygame.K_RETURN:
  					return is_quit_game
  				elif event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_w or event.key == pygame.K_s:
  					is_quit_game = not is_quit_game
  		screen.blit(background_img, (0, 0))
  		gameover_flash_count += 1
  		if gameover_flash_count > gameover_flash_time:
  			gameover_show_flag = not gameover_show_flag
  			gameover_flash_count = 0
  		if gameover_show_flag:
  			screen.blit(gameover_img, gameover_img_rect)
  		screen.blit(font_render, font_rect)
  		if not is_quit_game:
  			tank_rect.right, tank_rect.top = restart_rect.left-10, restart_rect.top
  			screen.blit(tank_cursor, tank_rect)
  			screen.blit(restart_render_red, restart_rect)
  			screen.blit(quit_render_white, quit_rect)
  		else:
  			tank_rect.right, tank_rect.top = quit_rect.left-10, quit_rect.top
  			screen.blit(tank_cursor, tank_rect)
  			screen.blit(restart_render_white, restart_rect)
  			screen.blit(quit_render_red, quit_rect)
  		pygame.display.update()
  		clock.tick(60)