text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Blueprint/UserWidget.h"
  #include "ArenaWeaponWidget.generated.h"
  
  UCLASS()
  class UNREALBATTLEARENA_API UArenaWeaponWidget : public UUserWidget
  {
  	GENERATED_BODY()
  
  public:
  
  	void SetAmmo(int32 CurrentAmmo, int32 RemainingAmmo);
  
  protected:
  
  	UPROPERTY(meta=(BindWidget))
  	class UTextBlock* CurrentAmmoText{ nullptr };
  
  	UPROPERTY(meta=(BindWidget))
  	class UTextBlock* RemainingAmmoText{ nullptr };
  };
  