text: /*********************************************************************
  *                SEGGER Microcontroller GmbH & Co. KG                *
  *        Solutions for real time microcontroller applications        *
  **********************************************************************
  *                                                                    *
  *        (c) 1996 - 2016  SEGGER Microcontroller GmbH & Co. KG       *
  *                                                                    *
  *        Internet: www.segger.com    Support:  support@segger.com    *
  *                                                                    *
  **********************************************************************
  
  ** emWin V5.38 - Graphical user interface for embedded applications **
  All  Intellectual Property rights  in the Software belongs to  SEGGER.
  emWin is protected by  international copyright laws.  Knowledge of the
  source code may not be used to write a similar product.  This file may
  only be used in accordance with the following terms:
  
  The software has been licensed to  NXP Semiconductors USA, Inc.  whose
  registered  office  is  situated  at 411 E. Plumeria Drive, San  Jose,
  CA 95134, USA  solely for  the  purposes  of  creating  libraries  for
  NXPs M0, M3/M4 and  ARM7/9 processor-based  devices,  sublicensed  and
  distributed under the terms and conditions of the NXP End User License
  Agreement.
  Full source code is available at: www.segger.com
  
  We appreciate your understanding and fairness.
  ----------------------------------------------------------------------
  Licensing information
  
  Licensor:                 SEGGER Microcontroller Systems LLC
  Licensed to:              NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA
  Licensed SEGGER software: emWin
  License number:           GUI-00186
  License model:            emWin License Agreement, dated August 20th 2011
  Licensed product:         -
  Licensed platform:        NXP's ARM 7/9, Cortex-M0,M3,M4
  Licensed number of seats: -
  ----------------------------------------------------------------------
  File        : SPINBOX_Private.h
  Purpose     : Private SPINBOX include
  --------------------END-OF-HEADER-------------------------------------
  */
  
  #ifndef SPINBOX_PRIVATE_H
  #define SPINBOX_PRIVATE_H
  
  #include "SPINBOX.h"
  #include "EDIT.h"
  #include "GUI_Private.h"
  
  #if GUI_WINSUPPORT
  
  /*********************************************************************
  *
  *       Private config defaults
  *
  **********************************************************************
  */
  
  /*********************************************************************
  *
  *       Object definition
  *
  **********************************************************************
  */
  typedef struct {
    WIDGET_DRAW_ITEM_FUNC * pfDrawSkin;
  } SPINBOX_SKIN_PRIVATE;
  
  typedef struct {
    GUI_COLOR            aButtonBkColor[3];    // Button background color for the states (disabled, pressed, unpressed).
    GUI_COLOR            aButtonUpperColor[3]; // Upper color for the button states (disabled, pressed, unpressed).
    GUI_COLOR            aButtonLowerColor[3]; // Lower color for the button states (disabled, pressed, unpressed).
    GUI_COLOR            aButtonOuterColor[3]; // Outer color for the button states (disabled, pressed, unpressed).
    GUI_COLOR            aTriangleColor[3];    // Color of the triangle for the button states (disabled, pressed, unpressed).
    GUI_COLOR            aBkColor[2];          // Background color for the states (enabled, disabled).
    GUI_COLOR            aTextColor[2];        // Text       color for the states (enabled, disabled).
    I32                  Min;                  // Minimum allowed value.
    I32                  Max;                  // Maximum allowed value.
    U16                  Step;                 // Value will be increased/decreased by this amount when a button is clicked.
    U16                  ButtonSize;           // Size of the button depending on the orientation.
    U8                   Edge;                 // Buttons reside on the left or right edge of the widget.
    SPINBOX_SKIN_PRIVATE SkinPrivate;          // Structure containing a pointer to the used DrawSkin-function.
  } SPINBOX_PROPS;
  
  typedef struct {
    WIDGET              Widget;
    SPINBOX_PROPS       Props;
    const WIDGET_SKIN * pWidgetSkin;
    EDIT_Handle         hEdit;
    GUI_TIMER_HANDLE    hTimer;
    I8                  TimerButton;
    I8                  LastButton;
    I8                  NoAction;
    U8                  State;       // Pressed state
  } SPINBOX_OBJ;
  
  /*********************************************************************
  *
  *       Macros for internal use
  *
  **********************************************************************
  */
  #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
    #define SPINBOX_INIT_ID(p) (p->Widget.DebugId = SPINBOX_ID)
  #else
    #define SPINBOX_INIT_ID(p)
  #endif
  
  #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
    SPINBOX_OBJ * SPINBOX_LockH(SPINBOX_Handle h);
    #define SPINBOX_LOCK_H(h)   SPINBOX_LockH(h)
  #else
    #define SPINBOX_LOCK_H(h)   (SPINBOX_OBJ *)GUI_LOCK_H(h)
  #endif
  
  #define SPINBOX_BUTTON_NONE     -1
  #define SPINBOX_BUTTON_0         0
  #define SPINBOX_BUTTON_1         1
  
  #define SPINBOX_TIMER_ID         1234
  
  /*********************************************************************
  *
  *       Private function prototypes
  *
  **********************************************************************
  */
  void SPINBOX__ApplyProps     (SPINBOX_Handle hObj, SPINBOX_SKINFLEX_PROPS * const * ppProps);
  void SPINBOX__DrawBk         (SPINBOX_Handle hObj, GUI_COLOR   Color);
  void SPINBOX__GetButtonRect  (SPINBOX_Handle hObj, GUI_RECT  * pButtonRect, U8  ButtonIndex);
  void SPINBOX__GetButtonRectEx(SPINBOX_Handle hObj, WIDGET_ITEM_DRAW_INFO * ItemInfo);
  int  SPINBOX__GetDefaultMax  (void);
  int  SPINBOX__GetDefaultMin  (void);
  
  /*********************************************************************
  *
  *       Module internal data
  *
  **********************************************************************
  */
  /*********************************************************************
  *
  *       Public data (internal defaults)
  *
  **********************************************************************
  */
  extern       SPINBOX_PROPS   SPINBOX__DefaultProps;
  extern const WIDGET_SKIN     SPINBOX__SkinClassic;
  extern       WIDGET_SKIN     SPINBOX__Skin;
  extern const WIDGET_SKIN   * SPINBOX__pSkinDefault;
  
  #endif  // GUI_WINSUPPORT
  #endif  // SPINBOX_PRIVATE_H
  
  /*************************** End of file ****************************/
  