text: #pragma once
  #include <Scenegraph/GameScene.h>
  
  class ControllerComponent;
  
  class CharacterTestScene final : public GameScene
  {
  public:
  	CharacterTestScene();
  	~CharacterTestScene();
  
  	void Initialize(const GameContext& gameContext) override;
  	void Update(const GameContext& gameContext) override;
  	void Draw(const GameContext& gameContext) override;
  	void SceneActivated() {}
  	void SceneDeactivated() {}
  
  private:
  
  
  
  private:
  	CharacterTestScene(const CharacterTestScene &obj) = delete;
  	CharacterTestScene& operator=(const CharacterTestScene& obj) = delete;
  };
  
  