text: #pragma once
  
  #include "il2cpp.h"
  
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetScreenObjectPath (const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetUISystemPath (const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetDataTablePath (System_String_o* dataTableName, const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetSequencePath (System_String_o* seqName, const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetFXPath (System_String_o* path, const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetSealFXPath (System_String_o* path, const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetModelPath (System_String_o* path, const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetWaitCameraPath (System_String_o* fileName, const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetBallPath (uint8_t ballID, const MethodInfo* method_info);
  System_String_o* Dpr_Battle_View_BattleViewDefine_Path__GetObjectPath (System_String_o* fileName, const MethodInfo* method_info);
  