text: #pragma once
  
  #include "RTSPluginPCH.h"
  
  #include "GameFramework/PlayerStart.h"
  
  #include "RTSPlayerStart.generated.h"
  
  
  /**
  * Player start with RTS features, such as which player has been spawned at this start.
  */
  UCLASS()
  class RTSPLUGIN_API ARTSPlayerStart : public APlayerStart
  {
  	GENERATED_BODY()
  
  public:
  	/** Team to add the spawned player to. */
  	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Team")
  	int32 TeamIndex;
  
  	/** Player who's been spawned at this start. */
  	AController* Player;
  };
  