text: #if !defined(AFX_LABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_)
  #define AFX_LABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_
  
  #if _MSC_VER >= 1000
  #pragma once
  #endif // _MSC_VER >= 1000
  // Label.h : header file
  //
  
  /////////////////////////////////////////////////////////////////////////////
  // CLabel window
  enum FlashType {None, Text, Background };
  
  class CLabel : public CStatic
  {
  // Construction
  public:
  	CLabel();
  	void SetFont( CFont* pFont, BOOL bRedraw = TRUE );
  	CLabel& SetBkColor(COLORREF crBkgnd);
  	CLabel& SetTextColor(COLORREF crText);
  	CLabel& SetText(const CString& strText);
  	CLabel& SetFontBold(BOOL bBold);
  	CLabel& SetFontName(const CString& strFont);
  	CLabel& SetFontUnderline(BOOL bSet);
  	CLabel& SetFontStrikeOut(BOOL bSet);
  	CLabel& SetFontItalic(BOOL bSet);
  	CLabel& SetFontSize(int nSize);
  	CLabel& SetSunken(BOOL bSet);
  	CLabel& SetBorder(BOOL bSet);
  	CLabel& FlashText(BOOL bActivate);
  	CLabel& FlashBackground(BOOL bActivate);
  	CLabel& SetLink(BOOL bLink);
  	CLabel& SetLinkCursor(HCURSOR hCursor);
  
  // Attributes
  public:
  protected:
  	void ReconstructFont();
  	COLORREF	m_crText;
  	HBRUSH		m_hBrush;
  	HBRUSH		m_hwndBrush;
  	LOGFONT		m_lf;
  	CFont		m_font;
  	CString		m_strText;
  	BOOL		m_bState;
  	BOOL		m_bTimer;
  	BOOL		m_bLink;
  	FlashType	m_Type;
  	HCURSOR		m_hCursor;
  			// Operations
  public:
  // Overrides
  	// ClassWizard generated virtual function overrides
  	//{{AFX_VIRTUAL(CLabel)
  	//}}AFX_VIRTUAL
  
  // Implementation
  public:
  	virtual ~CLabel();
  
  	// Generated message map functions
  protected:
  	//{{AFX_MSG(CLabel)
  	afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
  	afx_msg void OnTimer(UINT nIDEvent);
  	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
  	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
  	//}}AFX_MSG
  
  	DECLARE_MESSAGE_MAP()
  };
  
  /////////////////////////////////////////////////////////////////////////////
  
  //{{AFX_INSERT_LOCATION}}
  // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  
  #endif // !defined(AFX_LABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_)
  