text: // Binding sets for the scene
  
  // Sets
  #define S_ACCEL 0  // Acceleration structure
  #define S_OUT 1    // Offscreen output image
  #define S_SCENE 2  // Scene data
  #define S_ENV 3    // Environment / Sun & Sky
  #define S_WF 4     // Wavefront extra data
  
  // Acceleration Structure - Set 0
  #define B_TLAS 0
  
  // Output image - Set 1
  #define B_SAMPLER 0  // As sampler
  #define B_STORE 1    // As storage
  
  // Scene Data - Set 2
  #define B_CAMERA 0
  #define B_VERTICES 1
  #define B_NORMALS 2
  #define B_TEXCOORDS 3
  #define B_INDICES 4
  #define B_MATERIALS 5
  #define B_MATRICES 6
  #define B_TEXTURES 7
  #define B_TANGENTS 8
  #define B_COLORS 9
  #define B_PRIMLOOKUP 10
  
  // Environment - Set 3
  #define B_SUNANDSKY 0
  #define B_HDR 1
  #define B_IMPORT_SMPL 2
  