text: import discord
  from discord import app_commands
  
  import traceback
  
  # The guild in which this slash command will be registered.
  # It is recommended to have a test guild to separate from your "production" bot
  TEST_GUILD = discord.Object(0)
  
  
  class MyClient(discord.Client):
      def __init__(self) -> None:
          # Just default intents and a `discord.Client` instance
          # We don't need a `commands.Bot` instance because we are not
          # creating text-based commands.
          intents = discord.Intents.default()
          super().__init__(intents=intents)
  
          # We need an `discord.app_commands.CommandTree` instance
          # to register application commands (slash commands in this case)
          self.tree = app_commands.CommandTree(self)
  
      async def on_ready(self):
          print(f'Logged in as {self.user} (ID: {self.user.id})')
          print('------')
  
      async def setup_hook(self) -> None:
          # Sync the application command with Discord.
          await self.tree.sync(guild=TEST_GUILD)
  
  
  class Feedback(discord.ui.Modal, title='Feedback'):
      # Our modal classes MUST subclass `discord.ui.Modal`,
      # but the title can be whatever you want.
  
      # This will be a short input, where the user can enter their name
      # It will also have a placeholder, as denoted by the `placeholder` kwarg.
      # By default, it is required and is a short-style input which is exactly
      # what we want.
      name = discord.ui.TextInput(
          label='Name',
          placeholder='Your name here...',
      )
  
      # This is a longer, paragraph style input, where user can submit feedback
      # Unlike the name, it is not required. If filled out, however, it will
      # only accept a maximum of 300 characters, as denoted by the
      # `max_length=300` kwarg.
      feedback = discord.ui.TextInput(
          label='What do you think of this new feature?',
          style=discord.TextStyle.long,
          placeholder='Type your feedback here...',
          required=False,
          max_length=300,
      )
  
      async def on_submit(self, interaction: discord.Interaction):
          await interaction.response.send_message(f'Thanks for your feedback, {self.name.value}!', ephemeral=True)
  
      async def on_error(self, interaction: discord.Interaction, error: Exception) -> None:
          await interaction.response.send_message('Oops! Something went wrong.', ephemeral=True)
  
          # Make sure we know what the error actually is
          traceback.print_tb(error.__traceback__)
  
  
  client = MyClient()
  
  
  @client.tree.command(guild=TEST_GUILD, description="Submit feedback")
  async def feedback(interaction: discord.Interaction):
      # Send the modal with an instance of our `Feedback` class
      # Since modals require an interaction, they cannot be done as a response to a text command.
      # They can only be done as a response to either an application command or a button press.
      await interaction.response.send_modal(Feedback())
  
  
  client.run('token')
  