text: #pragma once
  
  #include "AhwassaGraphicsLib/Drawables/Drawable.h"
  #include "UyanahGameServer/Scene.h"
  
  namespace Uyanah {
    class Client;
  }
  
  class ClientVisualization : public Ahwassa::Drawable {
  public:
    ClientVisualization(std::shared_ptr<Uyanah::Scene>& scene, Ahwassa::Window*);
    virtual void draw()                                  override;
  
  private:
    std::shared_ptr<Uyanah::Scene>& _scene;
  };