text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ent/EntityID.hpp>
  #include <RED4ext/Scripting/Natives/Generated/world/GlobalNodeID.hpp>
  
  namespace RED4ext
  {
  namespace AI { 
  struct SpotUsageToken
  {
      static constexpr const char* NAME = "AISpotUsageToken";
      static constexpr const char* ALIAS = NAME;
  
      world::GlobalNodeID usedSpotId; // 00
      ent::EntityID spotUserId; // 08
      uint8_t unk10[0x18 - 0x10]; // 10
  };
  RED4EXT_ASSERT_SIZE(SpotUsageToken, 0x18);
  } // namespace AI
  } // namespace RED4ext
  