text: #pragma once
  
  #include "drawable.h"
  #include <la.h>
  
  #include <QOpenGLContext>
  #include <QOpenGLBuffer>
  #include <QOpenGLShaderProgram>
  
  class BlockNumber : public Drawable
  {
  public:
  
      int number;
      glm::vec2 bottomRightCorner;
  
      BlockNumber(OpenGLContext* context, glm::vec2 corner, int number);
      virtual void create();
  };
  