text: #pragma once
  
  #include "D3dTiles/Geometry.h"
  
  namespace TileEngine {
  
  class Primitive {
  public:
    typedef std::shared_ptr<Primitive> PrimitivePtr;
  
    virtual ~Primitive();
    virtual unsigned Width() const = 0;
    virtual unsigned Height() const = 0;
  };
  
  } // namespace TileEngine
  