text: #if !defined( SCREENFADEH )
  #define SCREENFADEH
  #ifdef _WIN32
  #pragma once
  #endif
  
  typedef struct screenfade_s
  {
  	float		fadeSpeed;		// How fast to fade (tics / second) (+ fade in, - fade out)
  	float		fadeEnd;		// When the fading hits maximum
  	float		fadeTotalEnd;	// Total End Time of the fade (used for FFADE_OUT)
  	float		fadeReset;		// When to reset to not fading (for fadeout and hold)
  	byte		fader, fadeg, fadeb, fadealpha;	// Fade color
  	int			fadeFlags;		// Fading flags
  } screenfade_t;
  
  #endif // !SCREENFADEH
  