text: var cam =  new Object();
  cam.x = 0;
  cam.y = 0;
  cam.plaxX = 0;
  PIXI.DisplayObject.prototype.worldX = 100;
  PIXI.DisplayObject.prototype.hellothere = "didnt work";
  PIXI.DisplayObject.prototype.worldY = 100;
  PIXI.DisplayObject.prototype.z = 0;
  PIXI.DisplayObject.prototype.spawnX = 0;
  PIXI.DisplayObject.prototype.setPosition = function(){
      this.x = this.worldX - cam.x;
      this.y = this.worldY - cam.y;
      this.hellothere = "worked?";
      if (this.z != 0){
          //this.x += jetski.worldX - cam.x * this.z;
          this.y += cam.y * this.z;
          //this.x +=  this.spawnX * this.z;
      }
  }
  