text: // KanturuMaya.h: interface for the CKanturuMaya class.
  //
  //////////////////////////////////////////////////////////////////////
  
  #if !defined(AFX_KANTURUMAYA_H__8768002F_4B22_480A_8F6A_10AE05568C27__INCLUDED_)
  #define AFX_KANTURUMAYA_H__8768002F_4B22_480A_8F6A_10AE05568C27__INCLUDED_
  
  #if _MSC_VER > 1000
  #pragma once
  #endif // _MSC_VER > 1000
  
  class CKanturuMaya  
  {
  
  public:
  
  	CKanturuMaya();
  	virtual ~CKanturuMaya();
  
  	void Init();
  	void KanturuMayaAct_IceStorm(int iSkillUsingRate);
  	void KanturuMayaAct_Hands();
  	void SetMayaObjIndex(int iIndex){this->m_iMayaObjIndex = iIndex;}
  	//int __thiscall GetMayaObjIndex();
  
  private:
  
  	int m_iMayaObjIndex;	// 4
  	BOOL m_bMonsterKillCount;	// 8
  	int m_iMayaSkillTime;	// C
  	int m_iIceStormCount;	// 10
  
  };
  
  #endif // !defined(AFX_KANTURUMAYA_H__8768002F_4B22_480A_8F6A_10AE05568C27__INCLUDED_)
  