text: #pragma once
  
  #include "CollectiveShader.h"
  
  #define SHADER_SOURCE_POSITION_PROJECTION_TEXTURE_VERT "../bin/shaders/positionProjectionTexture/positionProjectionTextureVert.vs"
  #define SHADER_SOURCE_POSITION_PROJECTION_TEXTURE_GEOM "../bin/shaders/positionProjectionTexture/positionProjectionTextureGeom.gs"
  #define SHADER_SOURCE_POSITION_PROJECTION_TEXTURE_FRAG "../bin/shaders/positionProjectionTexture/positionProjectionTextureFrag.fs"
  
  class PositionProjectionTextureShader : public CollectiveShader
  {
  public:
  	PositionProjectionTextureShader();
  	~PositionProjectionTextureShader();
  	virtual void render();
  };