text: #pragma once
  #include "CoreMinimal.h"
  #include "Animation/AnimInstance.h"
  #include "EVanitySlot.h"
  #include "UObject/NoExportTypes.h"
  #include "UObject/NoExportTypes.h"
  #include "VanityAnimInstance.generated.h"
  
  UCLASS(NonTransient)
  class UVanityAnimInstance : public UAnimInstance {
      GENERATED_BODY()
  public:
  protected:
      UPROPERTY(EditAnywhere)
      EVanitySlot VanitySlot;
      
      UPROPERTY(BlueprintReadOnly, EditAnywhere, Transient)
      bool ArmorCoversBeard;
      
      UPROPERTY(BlueprintReadOnly, EditAnywhere, Transient)
      FVector ArmorChestThickness;
      
      UPROPERTY(BlueprintReadOnly, EditAnywhere, Transient)
      FRotator ArmorChestRotation;
      
      UPROPERTY(BlueprintReadOnly, Transient)
      FVector ExternalForce;
      
      UPROPERTY(EditAnywhere)
      float ExternalForceMultiplier;
      
      UPROPERTY(EditAnywhere)
      float MaxForce;
      
  public:
      UVanityAnimInstance();
  };
  
  