text: #ifndef _AL_ALUT_H
  #define _AL_ALUT_H
  
  #include "al.h"
  
  #if defined(_WIN32) && !defined(_XBOX) && 0
   #if defined (_OPENAL32LIB)
    #define ALUTAPI __declspec(dllexport)
   #else
    #define ALUTAPI __declspec(dllimport)
   #endif
  #else
   #define ALUTAPI extern
  #endif
  
  #if defined(_WIN32)
   #define ALUTAPIENTRY __cdecl
  #else
   #define ALUTAPIENTRY
  #endif
  
  #if TARGET_OS_MAC
   #pragma export on
  #endif
  
  #if defined(__cplusplus)
  extern "C" {
  #endif
  
  #if !defined(ALUT_NO_PROTOTYPES)
  
  ALUTAPI void ALUTAPIENTRY alutInit( int *argc, char *argv[] );
  ALUTAPI void ALUTAPIENTRY alutExit( void );
  
  #if defined(MACINTOSH_AL)
  /* Windows and Linux versions have a loop parameter, Macintosh doesn't */
  ALUTAPI void ALUTAPIENTRY alutLoadWAVFile( const ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq );
  ALUTAPI void ALUTAPIENTRY alutLoadWAVMemory( const ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq );
  #else
  ALUTAPI void ALUTAPIENTRY alutLoadWAVFile( const ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop );
  ALUTAPI void ALUTAPIENTRY alutLoadWAVMemory( const ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop );
  #endif
  ALUTAPI void ALUTAPIENTRY alutUnloadWAV( ALenum format, ALvoid *data, ALsizei size, ALsizei freq );
  
  #else /* ALUT_NO_PROTOTYPES */
  
  ALUTAPI void (ALUTAPIENTRY *alutInit)( int *argc, char *argv[] );
  ALUTAPI void (ALUTAPIENTRY *alutExit)( void );
  #if defined(MACINTOSH_AL)
  ALUTAPI void (ALUTAPIENTRY *alutLoadWAVFile)( const ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq );
  ALUTAPI void (ALUTAPIENTRY *alutLoadWAVMemory)( const ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq );
  #else
  ALUTAPI void (ALUTAPIENTRY *alutLoadWAVFile)( const ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop );
  ALUTAPI void (ALUTAPIENTRY *alutLoadWAVMemory)( const ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop );
  #endif
  ALUTAPI void (ALUTAPIENTRY *alutUnloadWAV)( ALenum format, ALvoid *data, ALsizei size, ALsizei freq );
  
  #endif /* ALUT_NO_PROTOTYPES */
  
  #if TARGET_OS_MAC
   #pragma export off
  #endif
  
  #if defined(__cplusplus)
  }
  #endif
  
  #endif
  