text: #pragma once
  
  #include <cstdint>
  #include "fonts.hpp"
  #include "stage.hpp"
  #include "menu.hpp"
  #include "dot.hpp"
  #include "particles.hpp"
  
  #include "gamemode.hpp"
  
  class Normal final : public GameMode {
      public:
          Normal(Game *game) : GameMode(game, "Normal", "Change Seed") {
              set_level(0x00750075, 0xFFFFFFFF);
              load_level();
          };
  
          void update(uint32_t time) override;
  };