text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:08 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.MulticastDelegate
  #include "System/MulticastDelegate.hpp"
  // Including type: Oculus.Platform.WindowsPlatform
  #include "Oculus/Platform/WindowsPlatform.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System
  namespace System {
    // Skipping declaration: IntPtr because it is already included!
    // Forward declaring type: IAsyncResult
    class IAsyncResult;
    // Forward declaring type: AsyncCallback
    class AsyncCallback;
  }
  // Completed forward declares
  // Type namespace: Oculus.Platform
  namespace Oculus::Platform {
    // Autogenerated type: Oculus.Platform.WindowsPlatform/UnityLogDelegate
    class WindowsPlatform::UnityLogDelegate : public System::MulticastDelegate {
      public:
      // public System.Void .ctor(System.Object object, System.IntPtr method)
      // Offset: 0x195191C
      static WindowsPlatform::UnityLogDelegate* New_ctor(::Il2CppObject* object, System::IntPtr method);
      // public System.Void Invoke(System.IntPtr tag, System.IntPtr msg)
      // Offset: 0x1951930
      void Invoke(System::IntPtr tag, System::IntPtr msg);
      // public System.IAsyncResult BeginInvoke(System.IntPtr tag, System.IntPtr msg, System.AsyncCallback callback, System.Object object)
      // Offset: 0x1951BAC
      System::IAsyncResult* BeginInvoke(System::IntPtr tag, System::IntPtr msg, System::AsyncCallback* callback, ::Il2CppObject* object);
      // public System.Void EndInvoke(System.IAsyncResult result)
      // Offset: 0x1951C4C
      void EndInvoke(System::IAsyncResult* result);
    }; // Oculus.Platform.WindowsPlatform/UnityLogDelegate
  }
  DEFINE_IL2CPP_ARG_TYPE(Oculus::Platform::WindowsPlatform::UnityLogDelegate*, "Oculus.Platform", "WindowsPlatform/UnityLogDelegate");
  #pragma pack(pop)
  