text: # Made by Mr. Have fun! - Version 0.3 by DrLecter
  import sys
  from com.l2jserver.gameserver.model.quest import State
  from com.l2jserver.gameserver.model.quest import QuestState
  from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
  
  qn = "257_GuardIsBusy1"
  
  GLUDIO_LORDS_MARK = 1084
  ORC_AMULET = 752
  ORC_NECKLACE = 1085
  WEREWOLF_FANG = 1086
  ADENA = 57
  #Newbie/one time rewards section
  #Any quest should rely on a unique bit, but
  #it could be shared among quest that were mutually
  #exclusive or race restricted.
  #Bit #1 isn't used for backwards compatibility.
  NEWBIE_REWARD = 4
  SPIRITSHOT_FOR_BEGINNERS = 5790
  SOULSHOT_FOR_BEGINNERS = 5789
  
  class Quest (JQuest) :
  
   def __init__(self,id,name,descr):
       JQuest.__init__(self,id,name,descr)
       self.questItemIds = [ORC_AMULET, ORC_NECKLACE, WEREWOLF_FANG, GLUDIO_LORDS_MARK]
  
   def onAdvEvent (self,event,npc, player) :
      htmltext = event
      st = player.getQuestState(qn)
      if not st : return
      if event == "30039-03.htm" :
        st.set("cond","1")
        st.setState(State.STARTED)
        st.playSound("ItemSound.quest_accept")
        st.giveItems(GLUDIO_LORDS_MARK,1)
      elif event == "30039-05.htm" :
        st.takeItems(GLUDIO_LORDS_MARK,1)
        st.exitQuest(1)
        st.playSound("ItemSound.quest_finish")
      return htmltext
  
   def onTalk (self,npc,player):
     htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
     st = player.getQuestState(qn)
     if not st : return htmltext
  
     npcId = npc.getNpcId()
     id = st.getState()
     if id == State.CREATED :
       st.set("cond","0")
     if st.getInt("cond")==0 :
       if player.getLevel() >= 6 :
         htmltext = "30039-02.htm"
       else:
         htmltext = "30039-01.htm"
         st.exitQuest(1)
     else :
       orc_a=st.getQuestItemsCount(ORC_AMULET)
       orc_n=st.getQuestItemsCount(ORC_NECKLACE)
       wer_f=st.getQuestItemsCount(WEREWOLF_FANG)
       if orc_a==orc_n==wer_f==0 :
         htmltext = "30039-04.htm"
       else :
         # check the player state against this quest newbie rewarding mark.
         newbie = player.getNewbie()
         if newbie | NEWBIE_REWARD != newbie :
            player.setNewbie(newbie|NEWBIE_REWARD)
            st.showQuestionMark(26)
            if player.getClassId().isMage() :
               st.playTutorialVoice("tutorial_voice_027")
               st.giveItems(SPIRITSHOT_FOR_BEGINNERS,3000)
            else :
               st.playTutorialVoice("tutorial_voice_026")
               st.giveItems(SOULSHOT_FOR_BEGINNERS,6000)
         st.giveItems(ADENA,5*orc_a+15*orc_n+10*wer_f)
         st.takeItems(ORC_AMULET,-1)
         st.takeItems(ORC_NECKLACE,-1)
         st.takeItems(WEREWOLF_FANG,-1)
         htmltext = "30039-07.htm"
     return htmltext
  
   def onKill(self,npc,player,isPet):
     st = player.getQuestState(qn)
     if not st : return 
     if st.getState() != State.STARTED : return 
     
     npcId = npc.getNpcId()
     chance=5
     if npcId in [20130,20131,20006] :
       item = ORC_AMULET
     elif npcId in [20093,20096,20098] :
       item = ORC_NECKLACE
     else :
       item = WEREWOLF_FANG
       if npcId == 20343 : chance = 4
       elif npcId == 20342 : chance = 2
     if st.getQuestItemsCount(GLUDIO_LORDS_MARK) :
       if st.getRandom(10)<chance :
         st.giveItems(item,1)
         st.playSound("ItemSound.quest_itemget")
     return
  
  QUEST       = Quest(257,qn,"Guard Is Busy1")
  
  QUEST.addStartNpc(30039)
  
  QUEST.addTalkId(30039)
  
  QUEST.addKillId(20130)
  QUEST.addKillId(20131)
  QUEST.addKillId(20132)
  QUEST.addKillId(20342)
  QUEST.addKillId(20343)
  QUEST.addKillId(20006)
  QUEST.addKillId(20093)
  QUEST.addKillId(20096)
  QUEST.addKillId(20098)
  