text: #include "window_manager.hpp"
  
  #include <GLFW/glfw3.h>
  
  #include <beyond/utils/panic.hpp>
  
  WindowManager::WindowManager()
  {
    if (!glfwInit()) { beyond::panic("Failed to initialize GLFW\n"); }
  }
  
  WindowManager::~WindowManager()
  {
    glfwTerminate();
  }
  
  void WindowManager::pull_events()
  {
    glfwPollEvents();
  }
  