text: #ifndef GAMESTATE_1_H
  #define GAMESTATE_1_H
  
  #include<SFML/Graphics.hpp>
  #include<SFML/Audio.hpp>
  #include<SFML/Network.hpp>
  #include<SFML/Window.hpp>
  #include<SFML/System.hpp>
  
  #include <bits/stdc++.h>
  using namespace std;
  
  class gameState_1
  {
      public:
          gameState_1();
          virtual ~gameState_1();
  
          int gameState1(sf::RenderWindow &window);
          int greaterRandom1(int max);
          void wait(float f);
  
      protected:
  
      private:
  };
  
  #endif // GAMESTATE_1_H
  