text: ﻿#include "pch-c.h"
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  
  #include "codegen/il2cpp-codegen-metadata.h"
  
  
  
  
  
  // 0x00000001 System.Void UnityEngine.AssetBundle::.ctor()
  extern void AssetBundle__ctor_mCE6DB7758AAD0EDDB044FC67C5BC7EC987BF3F71 (void);
  // 0x00000002 UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
  extern void AssetBundleCreateRequest_get_assetBundle_m608C1516A7DC8E4B1F9D63EDCF6EE8D6C2CFF013 (void);
  // 0x00000003 UnityEngine.Object UnityEngine.AssetBundleRequest::get_asset()
  extern void AssetBundleRequest_get_asset_mB0A96FBC026D143638E467DEB37228ACD55F1813 (void);
  static Il2CppMethodPointer s_methodPointers[3] = 
  {
  	AssetBundle__ctor_mCE6DB7758AAD0EDDB044FC67C5BC7EC987BF3F71,
  	AssetBundleCreateRequest_get_assetBundle_m608C1516A7DC8E4B1F9D63EDCF6EE8D6C2CFF013,
  	AssetBundleRequest_get_asset_mB0A96FBC026D143638E467DEB37228ACD55F1813,
  };
  static const int32_t s_InvokerIndices[3] = 
  {
  	3776,
  	3702,
  	3702,
  };
  extern const CustomAttributesCacheGenerator g_UnityEngine_AssetBundleModule_AttributeGenerators[];
  IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_AssetBundleModule_CodeGenModule;
  const Il2CppCodeGenModule g_UnityEngine_AssetBundleModule_CodeGenModule = 
  {
  	"UnityEngine.AssetBundleModule.dll",
  	3,
  	s_methodPointers,
  	0,
  	NULL,
  	s_InvokerIndices,
  	0,
  	NULL,
  	0,
  	NULL,
  	0,
  	NULL,
  	NULL,
  	g_UnityEngine_AssetBundleModule_AttributeGenerators,
  	NULL, // module initializer,
  	NULL,
  	NULL,
  	NULL,
  };
  