text: #pragma once
  #include "Globals.h"
  
  class GameObject;
  
  class Component
  {
  public:
  	Component();
  	Component(Component_Type type, GameObject* parent);
  	~Component();
  
  	Component_Type GetCompType();
  
  	virtual bool Update();
  
  public:
  	Component_Type c_type;
  
  	GameObject* parent;
  };
  