text: from melee import enums
  
  """Get the X coordinate of the edge of the stage, approaching from off_stage
  IE: This is your X coordinate when hanging on the edge
  NOTE: The left edge is always the same, but negative"""
  def edgeposition(stage):
      if stage == enums.Stage.BATTLEFIELD:
          return 71.3078536987
      if stage == enums.Stage.FINAL_DESTINATION:
          return 88.4735488892
      if stage == enums.Stage.DREAMLAND:
          return 80.1791534424
      if stage == enums.Stage.FOUNTAIN_OF_DREAMS:
          return 66.2554016113
      if stage == enums.Stage.POKEMON_STADIUM:
          return 90.657852
      if stage == enums.Stage.YOSHI_STORY:
          return 58.907848
  
      #TODO: Other stages? Do we care?
      return 1000;
  
  """Get the X coordinate of the edge of the stage, while standing on the stage
  IE: This is your X coordinate when teetering on the edge
  NOTE: The left edge is always the same, but negative"""
  def edgegroundposition(stage):
      if stage == enums.Stage.BATTLEFIELD:
          return 68.4000015259
      if stage == enums.Stage.FINAL_DESTINATION:
          return 85.5656967163
      if stage == enums.Stage.DREAMLAND:
          return 77.2713012695
      if stage == enums.Stage.FOUNTAIN_OF_DREAMS:
          return 63.3475494385
      if stage == enums.Stage.POKEMON_STADIUM:
          return 87.75
      if stage == enums.Stage.YOSHIS_STORY:
          return 56
  
      #TODO: Other stages? Do we care?
      return 1000;
  