text: import requests
  import json
  import discord
  from discord.ext import commands
  
  apiKey = 'REPLACE WITH PUBG API TOKEN HERE'
  
  headers = {
      'Authorization': f"Bearer {apiKey}",
      'Accept': 'application/vnd.api+json',
  }
  
  client = commands.Bot(command_prefix = '!')
  
  @client.event
  async def on_ready():
      print('Secret Nerd')
      print('Online')
      game = discord.Game("!last")
      await client.change_presence(status=discord.Status.online, activity=game)
      
  @client.command()
  async def last(ctx):
      global playerName
      playerName = ctx.message.author.display_name
      getPlayerName(playerName)
      recentMatch()
      lmInfo()
      stats = selfStats()
      kills = stats['attributes']['stats']['kills']
      damage = stats['attributes']['stats']['damageDealt']
      winPlace = stats['attributes']['stats']['winPlace']
      revives = stats['attributes']['stats']['revives']
      await ctx.send(f'Hi {playerName}. Your last match was in: {mapName} playing {gameMode}.Your position was #{winPlace} with {kills} kills, {round(damage)} damage and {revives} revives')
  
  def getPlayerName(playerName):
      
      response = requests.get(f'https://api.pubg.com/shards/steam/players?filter[playerNames]={playerName}', headers=headers)
          
      if response.status_code == 200:
          return json.loads(response.content.decode('utf-8'))
      else:
          return None
  
  def lmInfo():
      global gameMode
      global mapName
      global gameTime
      global lastMatch
      lastMatch = recentMatch()
      gameMode = lastMatch['data']['attributes']['gameMode']
      mapName = lastMatch['data']['attributes']['mapName']
      
      if mapName == "Baltic_Main":
          mapName = "Erangel"
              
  
      if mapName == "Summerland_Main":
          mapName = "Karakin"
              
  
      if mapName == "Savage_Main":
          mapName = "Sanhok"
              
  
      if mapName == "Chimera_Main":
          mapName = "Paramo"
  
          
      if mapName == "Desert_Main":
          mapName = "Miramar"    
      
      if mapName == "DihorOtok_Main":
          mapName = "Vikendi"
          
      if mapName == "Heaven_Main":
          mapName = "Haven"   
  
      if mapName == "Range_Main":
          mapName = "Camp Jackal"
  
      if mapName == "Erangel_Main":
          mapName = "Classic Erangel"  
          
      gameTime = lastMatch['data']['attributes']['duration']
  
  def recentMatch():
      
      name = getPlayerName(playerName)
  
      #playerId= name['data'][0]['id']
      
      lastMatchId= name['data'][0]['relationships']['matches']['data'][0]['id']
      
      response = requests.get(f'https://api.pubg.com/shards/steam/matches/{lastMatchId}', headers=headers)
  
      if response.status_code == 200:
          return json.loads(response.content.decode('utf-8'))
      else:
          return None
  
  
  def selfStats():
      inclued = lastMatch['included']
      for i in inclued:
          try:
              if i['attributes']['stats']['name'] == playerName:
                  return i
  
          except:
              pass
          
  
  
  
  client.run('REPLACE WITH DISCORD BOT TOKEN HERE')
  
  
  