text: // 2022 Vladislav Dmitrievich Turbanov
  
  #pragma once
  
  #include "CoreMinimal.h"
  
  #include "Rendering.generated.h"
  
  
  /**
   * Struct representing a render buffer state of the object,
   * when the object currently rendering.
   */
  USTRUCT(Category = "TraitRenderer")
  struct APPARATISTRUNTIME_API FRendering
  {
  	GENERATED_BODY()
  
    public:
  
  	/* The unique identifier of the object. */
  	int32 InstanceId = -1;
  
  	/* Default constructor. */
  	FRendering() {}
  
  	/* Constructor with all variables specified. */
  	FRendering(const int32 InInstanceId)
  	  : InstanceId(InInstanceId)
  	{}
  };
  