text: #ifndef LUA_VERTEXFORMATUSAGE_H_
  #define LUA_VERTEXFORMATUSAGE_H_
  
  #include "VertexFormat.h"
  
  namespace gameplay
  {
  
  // Lua bindings for enum conversion functions for VertexFormat::Usage.
  VertexFormat::Usage lua_enumFromString_VertexFormatUsage(const char* s);
  const char* lua_stringFromEnum_VertexFormatUsage(VertexFormat::Usage e);
  
  }
  
  #endif
  