text: /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated January 1, 2020. Replaces all prior versions.
   *
   * Copyright (c) 2013-2020, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
   * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef Spine_DrawOrderTimeline_h
  #define Spine_DrawOrderTimeline_h
  
  #include <spine/Timeline.h>
  
  namespace spine {
  	class SP_API DrawOrderTimeline : public Timeline {
  		friend class SkeletonBinary;
  
  		friend class SkeletonJson;
  
  	RTTI_DECL
  
  	public:
  		explicit DrawOrderTimeline(size_t frameCount);
  
  		virtual void
  		apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
  			  MixDirection direction);
  
  		/// Sets the time and value of the specified keyframe.
  		/// @param drawOrder May be NULL to use bind pose draw order
  		void setFrame(size_t frame, float time, Vector<int> &drawOrder);
  
  		Vector <Vector<int>> &getDrawOrders();
  
  	private:
  		Vector <Vector<int>> _drawOrders;
  	};
  }
  
  #endif /* Spine_DrawOrderTimeline_h */
  