text: //Note can contain the following effects
  // - n() No note
  // - h(x) heal of x
  // - d(x) damage of x
  // - p(x) power + x
  
  #ifndef _JORG_SPELL_H
  #define _JORG_SPELL_H
  
  typedef struct
  {
    char name[50];
    int cost;
    char *effects;
    int shop_value;
  } spell_t;
  
  
  spell_t spells[2];
  
  #endif /* _JORG_SPELL_H */
  