text: //=============================================================================
  //
  // Adventure Game Studio (AGS)
  //
  // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
  // The full list of copyright holders can be found in the Copyright.txt
  // file, which is part of this source code distribution.
  //
  // The AGS source code is provided under the Artistic License 2.0.
  // A copy of this license can be found in the file License.txt and at
  // http://www.opensource.org/licenses/artistic-license-2.0.php
  //
  //=============================================================================
  
  #ifndef __AC_HQ2X3X_H
  #define __AC_HQ2X3X_H
  
  #include "core/platform.h"
  
  #if AGS_PLATFORM_OS_ANDROID
  void InitLUTs(){}
  void hq2x_32( unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int BpL ){}
  void hq3x_32( unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int BpL ){}
  #else
  void InitLUTs();
  void hq2x_32( unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int BpL );
  void hq3x_32( unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int BpL );
  #endif
  
  #endif // __AC_HQ2X3X_H