text: #pragma once
  
  #include "Item.h"
  
  enum class ItemKinds
  {
  	Scissors=0,
  	Letter=1,
  	TeddyBear=2,
  	TeddyBearWithoutLimbs=3
  };
  
  class ItemFactory
  {
  public:
  	ItemFactory() = default;
  	~ItemFactory() = default;
  
  	Item* CreateItem(ItemKinds item);
  };