text: #include "../include/window.h"
  
  window_t* create_window() {
  	window_t *window = calloc(1, sizeof(window_t));
  	window->sdl_window = SDL_CreateWindow(WINDOW_SETTINGS);
  	window->sdl_surface = SDL_GetWindowSurface(window->sdl_window);
  
  	return window;
  }
  
  void init_window(window_t* window) {
  	SDL_Init(SDL_INIT_VIDEO);	
  }
  
  void destroy_window(window_t* window) {
  	free(window);
  }
  