text: /*
   * Gamedev Framework (gf)
   * Copyright (C) 2016-2021 Julien Bernard
   *
   * This software is provided 'as-is', without any express or implied
   * warranty.  In no event will the authors be held liable for any damages
   * arising from the use of this software.
   *
   * Permission is granted to anyone to use this software for any purpose,
   * including commercial applications, and to alter it and redistribute it
   * freely, subject to the following restrictions:
   *
   * 1. The origin of this software must not be misrepresented; you must not
   *    claim that you wrote the original software. If you use this software
   *    in a product, an acknowledgment in the product documentation would be
   *    appreciated but is not required.
   * 2. Altered source versions must be plainly marked as such, and must not be
   *    misrepresented as being the original software.
   * 3. This notice may not be removed or altered from any source distribution.
   */
  #ifndef GF_PATH_H
  #define GF_PATH_H
  
  #include <filesystem>
  
  #include "CoreApi.h"
  #include "SerializationFwd.h"
  
  namespace gf {
  #ifndef DOXYGEN_SHOULD_SKIP_THIS
  inline namespace v1 {
  #endif
  
    /**
     * @ingroup core_filesystem
     * @brief A path in the filesystem
     *
     * gf::Path is a simple typedef for `std::filesystem::path`.
     */
    using Path = std::filesystem::path;
  
    /**
     * @relates Serializer
     * @brief Serialize a path
     */
    GF_CORE_API Serializer& operator|(Serializer& ar, const Path& path);
  
    /**
     * @relates Deserializer
     * @brief Deserialize a path
     */
    GF_CORE_API Deserializer& operator|(Deserializer& ar, Path& path);
  
  #ifndef DOXYGEN_SHOULD_SKIP_THIS
  }
  #endif
  }
  
  #endif // GF_PATH_H
  