text: [{"Owner":"Pryme8","Date":"2017-08-03T17:56:11Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHow would one go about putting a label for its index and maybe a little dot on every point on a mesh_t_s VertexBuffer.PositionKind?_lt_br /_gt_\n\tI have seen it before I think_co_ but cant find it again now._lt_br /_gt__lt_br /_gt_\n\t*EDIT* \n_lt_/p_gt_\n\n_lt_p_gt_\n\tNevermind I got it_co_ Ill post the solution in a little bit._lt_br /_gt__lt_br /_gt_\n\t*UPDATE*\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#SQHKA8_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#SQHKA8_lt_/a_gt__lt_br /_gt_\n\tI_t_m sure there are better ways to do this_co_ but for my purposes while trying to build custom meshes this will work!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2017-08-03T21:24:48Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tIs there a way to attach the labels to a point in 3d space without adding a mesh?_lt_br /_gt_\n\t I tried the moveToVector method or what ever it was_co_ but that seems to not work and from the documents does not sound like it would work anyways.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2017-08-03T23:47:15Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#SQHKA8%237_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#SQHKA8#7_lt_/a_gt__lt_br /_gt__lt_br /_gt_\n\tthis is making my life so much easier with constructing geometry _lt_img alt_eq__qt_^_^_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_happy.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/happy@2x.png 2x_qt_ title_eq__qt_^_^_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"sable","Date":"2017-08-04T00:25:16Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHey Pryme_co_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tJust curious what wasn_t_t working with the moveToVector method. Seems to work for me here _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#N9MYJN%235_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#N9MYJN#5_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2017-08-04T17:24:59Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI_t_ll have to take a look it might of been because I did not realize I needed to pass the scene with the method but I bet that was the issue!\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\talso I wonder which is faster/less impact doing the blank mesh method or the before render function like you did.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]