text: // special storage room for Kiervalan's armor & weapons repair
  
  
  #include <std.h>;
  
  inherit ROOM;
  
  void create() {
     ::create();
     set_name("Kiervalan repair storage");
     set_short("Kiervalan's repair shop storage");
     set_long("Storage room for repaired and to be repaired items.");
     remove_property("no teleport");
     set_property("no teleport", 1);
     set_no_clean(1);
     set_storage(1);
     restore_room();
  }
  