text: #include "HelloWorldScene.h"
  
  using namespace cocos2d;
  
  CCScene* HelloWorld::scene()
  {
      CCScene * scene = NULL;
      do 
      {
          // 'scene' is an autorelease object
          scene = CCScene::node();
          CC_BREAK_IF(! scene);
  
          // 'layer' is an autorelease object
          HelloWorld *layer = HelloWorld::node();
          CC_BREAK_IF(! layer);
  
          // add layer as a child to scene
          scene->addChild(layer);
      } while (0);
  
      // return the scene
      return scene;
  }
  
  // on "init" you need to initialize your instance
  bool HelloWorld::init()
  {
      bool bRet = false;
      do 
      {
          //////////////////////////////////////////////////////////////////////////
          // super init first
          //////////////////////////////////////////////////////////////////////////
  
          CC_BREAK_IF(! CCLayer::init());
  
          //////////////////////////////////////////////////////////////////////////
          // add your codes below...
          //////////////////////////////////////////////////////////////////////////
  
          // 1. Add a menu item with "X" image, which is clicked to quit the program.
  
          // Create a "close" menu item with close icon, it's an auto release object.
          CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage(
              "CloseNormal.png",
              "CloseSelected.png",
              this,
              menu_selector(HelloWorld::menuCloseCallback));
          CC_BREAK_IF(! pCloseItem);
  
          // Place the menu item bottom-right conner.
          pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));
  
          // Create a menu with the "close" menu item, it's an auto release object.
          CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
          pMenu->setPosition(CCPointZero);
          CC_BREAK_IF(! pMenu);
  
          // Add the menu to HelloWorld layer as a child layer.
          this->addChild(pMenu, 1);
  
          // 2. Add a label shows "Hello World".
  
          // Create a label and initialize with string "Hello World".
          CCLabelTTF* pLabel = CCLabelTTF::labelWithString("Hello World", "Thonburi", 64);
          CC_BREAK_IF(! pLabel);
  
          // Get window size and place the label upper. 
          CCSize size = CCDirector::sharedDirector()->getWinSize();
          pLabel->setPosition(ccp(size.width / 2, size.height - 20));
  
          // Add the label to HelloWorld layer as a child layer.
          this->addChild(pLabel, 1);
  
          // 3. Add add a splash screen, show the cocos2d splash image.
          CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");
          CC_BREAK_IF(! pSprite);
  
          // Place the sprite on the center of the screen
          pSprite->setPosition(ccp(size.width/2, size.height/2));
  
          // Add the sprite to HelloWorld layer as a child layer.
          this->addChild(pSprite, 0);
  
          bRet = true;
      } while (0);
  
      return bRet;
  }
  
  void HelloWorld::menuCloseCallback(CCObject* pSender)
  {
      // "close" menu item clicked
      CCDirector::sharedDirector()->end();
  }
  
  