text: /*
   * Copyright 2014, Gregg Tavares.
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are
   * met:
   *
   *     * Redistributions of source code must retain the above copyright
   * notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above
   * copyright notice, this list of conditions and the following disclaimer
   * in the documentation and/or other materials provided with the
   * distribution.
   *     * Neither the name of Gregg Tavares. nor the names of its
   * contributors may be used to endorse or promote products derived from
   * this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
   * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
   * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
   * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
   * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
   * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
   * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
   "use strict";
  
  
  var debug           = require('debug')('hftgame-client');
  var path            = require('path');
  var Promise         = require('promise');
  var requirejs       = require('requirejs');
  var WebSocketClient = require('../lib/websocketclient');
  
  requirejs.config({
    nodeRequire: require,
    paths: {
      hft: path.join(__dirname, '../public/hft/0.x.x/scripts'),
    },
  });
  
  var HFTGameClient = function(options) {
    options = options || {};
    var GameClient = requirejs('hft/gameclient');
    var wsclient = options.socket || new WebSocketClient({url: "ws://localhost:18679"});
    var client = new GameClient({
      gameId: "__hft__",
      socket: wsclient,
      quiet: true,
    });
  
    var noop = function() { };
    client.addEventListener('hftInfo', noop);
    client.addEventListener('connect', noop);
    client.addEventListener('error', noop);
  
    this.disconnectGame = function(filter) {
      return new Promise(function(resolve, reject) {
        var handleDisconnected = function(/* data */) {
          reject("disconnected from hft");
        };
  
        var handleGameExited = function(data) {
          console.log("game exited: " + data.gameId);
          resolve();
        };
  
        var handleRunningGames = function(data) {
          data.forEach(function(game) {
            if (filter(game)) {
              console.log("issuing quitGame to: " + game.gameId);
              client.sendCmd('disconnectGame', {gameId: game.gameId});
            }
          });
          resolve();
        };
  
        var handleConnect = function() {
          debug("connect");
        };
  
        client.addEventListener('gameExited', handleGameExited);
        client.addEventListener('connect', handleConnect);
        client.addEventListener('disconnect', handleDisconnected);
        client.addEventListener('runningGames', handleRunningGames);
        client.sendCmd('getRunningGames');
      });
    };
  
    this.exitGame = function(filter) {
      return new Promise(function(resolve, reject) {
        var handleDisconnected = function(/* data */) {
          reject("disconnected from hft");
        };
  
        var handleGameExited = function(data) {
          console.log("game exited: " + data.gameId);
          resolve();
        };
  
        var handleRunningGames = function(data) {
          data.forEach(function(game) {
            if (filter(game)) {
              console.log("issuing quitGame to: " + game.gameId);
              client.sendCmd('quitGame', {gameId: game.gameId});
            }
          });
          resolve();
        };
  
        client.addEventListener('gameExited', handleGameExited);
        client.addEventListener('connect', noop);
        client.addEventListener('disconnect', handleDisconnected);
        client.addEventListener('runningGames', handleRunningGames);
        client.sendCmd('getRunningGames');
      });
    };
  
    this.getRunningGames = function() {
      return new Promise(function(resolve, reject) {
        var handleDisconnected = function(/* data */) {
          reject("disconnected from hft");
        };
  
        var handleRunningGames = function(data) {
          resolve(data);
        };
  
        var handleConnect = function() {
          debug("connect");
        };
  
        client.addEventListener('connect', handleConnect);
        client.addEventListener('disconnect', handleDisconnected);
        client.addEventListener('runningGames', handleRunningGames);
        client.sendCmd('getRunningGames');
      });
    };
  
    this.getAvailableGames = function() {
      return new Promise(function(resolve, reject) {
        var handleDisconnected = function(/* data */) {
          reject("disconnected from hft");
        };
  
        var handleAvailableGames = function(data) {
          resolve(data);
        };
  
        var handleConnect = function() {
          debug("connect");
        };
  
        client.addEventListener('connect', handleConnect);
        client.addEventListener('disconnect', handleDisconnected);
        client.addEventListener('availableGames', handleAvailableGames);
        client.sendCmd('getAvailableGames');
      });
    };
  };
  
  module.exports = HFTGameClient;
  