text: // Modifications copyright Amazon.com, Inc. or its affiliates
  // Modifications copyright Crytek GmbH
  
  #ifndef HLSLCC_SHADER_LIMITS_H
  #define HLSLCC_SHADER_LIMITS_H
  
  static enum {MAX_SHADER_VEC4_OUTPUT = 512};
  static enum {MAX_SHADER_VEC4_INPUT = 512};
  static enum {MAX_TEXTURES = 128};
  static enum {MAX_FUNCTION_BODIES = 1024};
  static enum {MAX_CLASS_TYPES = 1024};
  static enum {MAX_FUNCTION_POINTERS = 128};
  
  #endif
  