text: #pragma once
  
  #include "Core.h"
  #include "Odd/Events/Event.h"
  
  namespace Odd {
  
  	class ODD_API Layer
  	{
  	public:
  		Layer(const std::string& name = "Layer");
  		virtual ~Layer();
  
  		virtual void OnAttach() {}
  		virtual void OnDetach() {}
  		virtual void OnUpdate() {}
  		virtual void OnImGuiRender() {}
  		virtual void OnEvent(Event& e) {}
  
  		inline const std::string& GetName() const { return m_DebugName; }
  	protected:
  		std::string m_DebugName;
  	};
  
  }
  
  