text: import sys, pygame, sprite
  pygame.init()
  
  width = 1000
  height = 600
  black = (0, 0, 0) #r g b
  
  screen = pygame.display.set_mode((width, height))
  
  ball = sprite.Sprite(0,0,"ball.gif", screen)
  
  while True:
      for event in pygame.event.get():
          if event.type == pygame.QUIT: sys.exit()
  
      ball.move()
      screen.fill(black)
      ball.draw()
      pygame.display.flip()
  