text: ﻿#pragma once
  #include "ConnectionAcceptedEventArgs.g.h"
  
  namespace winrt::NearbyLibrary::implementation
  {
      struct ConnectionAcceptedEventArgs : ConnectionAcceptedEventArgsT<ConnectionAcceptedEventArgs>
      {
          ConnectionAcceptedEventArgs() = default;
          ConnectionAcceptedEventArgs(hstring const& endpointId) : endpoint_id_(endpointId) {}
  
          hstring EndpointId() { return endpoint_id_; }
          void EndpointId(hstring const& value) { endpoint_id_ = value; }
  
      private:
          hstring endpoint_id_;
      };
  }
  namespace winrt::NearbyLibrary::factory_implementation
  {
      struct ConnectionAcceptedEventArgs : ConnectionAcceptedEventArgsT<ConnectionAcceptedEventArgs, implementation::ConnectionAcceptedEventArgs>
      {
      };
  }
  