text: #ifndef __j1BOMB_H__
  #define __j1BOMB_H__
  
  #include "j1Entity.h"
  #include "j1Render.h"
  #include "PugiXml/src/pugixml.hpp"
  
  class j1Bomb : public j1Entity
  {
  public:
  
  	j1Bomb(int x, int y, EntityType type, int speed_y, int speed_x);
  
  	virtual ~j1Bomb();
  
  	bool Start();
  	bool Update(float dt, bool do_logic);
  	bool PostUpdate();
  	bool CleanUp();
  
  	void OnCollision(Collider* c1, Collider* c2);
  
  	bool Load(pugi::xml_node&);
  	bool Save(pugi::xml_node&) const;
  
  	void Draw();
  
  public:
  
  	Animation idle;
  	Animation dead;
  	float dt_bomb;
  
  	uint bomb_fx;
  
  };
  
  #endif // __j1BOMB_H__
  