text: ﻿// Generated by HLC 4.2.1 (HL v4)
  #ifndef INC_h3d__mat__Defaults
  #define INC_h3d__mat__Defaults
  typedef struct _h3d__mat__$Defaults *h3d__mat__$Defaults;
  typedef struct _h3d__mat__Defaults *h3d__mat__Defaults;
  #include <hl/Class.h>
  #include <hl/BaseType.h>
  #include <_std/String.h>
  #include <hxsl/Shader.h>
  
  
  struct _h3d__mat__$Defaults {
  	hl_type *$type;
  	hl_type* __type__;
  	vdynamic* __meta__;
  	varray* __implementedBy__;
  	String __name__;
  	vdynamic* __constructor__;
  	double defaultKillAlphaThreshold;
  	int loadingTextureColor;
  	hxsl__Shader shadowShader;
  	vclosure* get_shadowShader;
  	vclosure* set_shadowShader;
  };
  struct _h3d__mat__Defaults {
  	hl_type *$type;
  };
  #endif
  
  