text: #ifndef UIGAMEMP_H
  #define UIGAMEMP_H
  
  #include "UIGameCustom.h"
  
  class CUIAchivementIndicator;
  class game_cl_mp;
  
  class UIGameMP : public CUIGameCustom
  {	
  	typedef CUIGameCustom inherited;
  public:
  					UIGameMP			();
  	virtual			~UIGameMP			();
  	
  	void			AddAchivment			(shared_str const & achivement_name,
  											 shared_str const & color_animation,
  											 u32 const width,
  											 u32 const height);
  
  	virtual bool 	IR_UIOnKeyboardPress	(int dik);
  	virtual bool 	IR_UIOnKeyboardRelease	(int dik);
  	virtual void	SetClGame				(game_cl_GameState* g);
  
  protected:
  	CUIAchivementIndicator*		m_pAchivementIdicator;
  	game_cl_mp*					m_game;
  }; //class UIGameMP
  
  #endif //#ifndef UIGAMEMP_H