text: /*
   * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved.
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *    http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  #ifndef TENCENTCLOUD_GPM_V20200820_MODEL_STARTMATCHINGREQUEST_H_
  #define TENCENTCLOUD_GPM_V20200820_MODEL_STARTMATCHINGREQUEST_H_
  
  #include <string>
  #include <vector>
  #include <map>
  #include <tencentcloud/core/AbstractModel.h>
  #include <tencentcloud/gpm/v20200820/model/Player.h>
  
  
  namespace TencentCloud
  {
      namespace Gpm
      {
          namespace V20200820
          {
              namespace Model
              {
                  /**
                  * StartMatching request structure.
                  */
                  class StartMatchingRequest : public AbstractModel
                  {
                  public:
                      StartMatchingRequest();
                      ~StartMatchingRequest() = default;
                      std::string ToJsonString() const;
  
  
                      /**
                       * 获取MatchCode
                       * @return MatchCode MatchCode
                       */
                      std::string GetMatchCode() const;
  
                      /**
                       * 设置MatchCode
                       * @param MatchCode MatchCode
                       */
                      void SetMatchCode(const std::string& _matchCode);
  
                      /**
                       * 判断参数 MatchCode 是否已赋值
                       * @return MatchCode 是否已赋值
                       */
                      bool MatchCodeHasBeenSet() const;
  
                      /**
                       * 获取Player information. Up to 200 entries can be entered.
                       * @return Players Player information. Up to 200 entries can be entered.
                       */
                      std::vector<Player> GetPlayers() const;
  
                      /**
                       * 设置Player information. Up to 200 entries can be entered.
                       * @param Players Player information. Up to 200 entries can be entered.
                       */
                      void SetPlayers(const std::vector<Player>& _players);
  
                      /**
                       * 判断参数 Players 是否已赋值
                       * @return Players 是否已赋值
                       */
                      bool PlayersHasBeenSet() const;
  
                      /**
                       * 获取MatchTicket ID, which can contain up to 128 characters and can only contain numbers, letters, “.”, and “-”. This parameter is left empty by default. When it is empty, the MatchTicket ID will be automatically generated by GPM.
                       * @return MatchTicketId MatchTicket ID, which can contain up to 128 characters and can only contain numbers, letters, “.”, and “-”. This parameter is left empty by default. When it is empty, the MatchTicket ID will be automatically generated by GPM.
                       */
                      std::string GetMatchTicketId() const;
  
                      /**
                       * 设置MatchTicket ID, which can contain up to 128 characters and can only contain numbers, letters, “.”, and “-”. This parameter is left empty by default. When it is empty, the MatchTicket ID will be automatically generated by GPM.
                       * @param MatchTicketId MatchTicket ID, which can contain up to 128 characters and can only contain numbers, letters, “.”, and “-”. This parameter is left empty by default. When it is empty, the MatchTicket ID will be automatically generated by GPM.
                       */
                      void SetMatchTicketId(const std::string& _matchTicketId);
  
                      /**
                       * 判断参数 MatchTicketId 是否已赋值
                       * @return MatchTicketId 是否已赋值
                       */
                      bool MatchTicketIdHasBeenSet() const;
  
                  private:
  
                      /**
                       * MatchCode
                       */
                      std::string m_matchCode;
                      bool m_matchCodeHasBeenSet;
  
                      /**
                       * Player information. Up to 200 entries can be entered.
                       */
                      std::vector<Player> m_players;
                      bool m_playersHasBeenSet;
  
                      /**
                       * MatchTicket ID, which can contain up to 128 characters and can only contain numbers, letters, “.”, and “-”. This parameter is left empty by default. When it is empty, the MatchTicket ID will be automatically generated by GPM.
                       */
                      std::string m_matchTicketId;
                      bool m_matchTicketIdHasBeenSet;
  
                  };
              }
          }
      }
  }
  
  #endif // !TENCENTCLOUD_GPM_V20200820_MODEL_STARTMATCHINGREQUEST_H_
  