text: /*
   * Vega Strike
   * Copyright (C) 2001-2002 Daniel Horn
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   * Portions of this code from Tux Racer by Jasmin F. Patry www.tuxracer.com
   */
  
  #ifdef __cplusplus
  #include <assert.h>
  #endif
  
  #ifndef _VEGASTRIKE_H_
  #define _VEGASTRIKE_H_
  
  #if 0
  static const float SIMULATION_ATOM = (float) (1.0/10.0);
  extern float simulation_atom_var;   //not used, just dummy to compile
  #else
  extern float simulation_atom_var;
  #define SIMULATION_ATOM (simulation_atom_var)
  #endif
  
  #include "vs_math.h"
  
  #include <stdlib.h>
  #include <stdio.h>
  #include <errno.h>
  #include <time.h>
  #include <ctype.h>
  
  #include <string.h>
  #include <limits.h>
  #include <stdarg.h>
  #include "debug_vs.h"
  
  #if defined (WIN32) || defined (__CYGWIN__)
  /* Note that this will define WIN32 for us, if it isn't defined already
   */
   #ifndef NOMINMAX
    #define NOMINMAX
   #endif //tells VCC not to generate min/max macros
   #include <windows.h>
   //#include <wingdi.h>
   #include <time.h>
  #else
   #include <sys/time.h>
   #include <sys/stat.h>
   #include <unistd.h>
   //#include "command.h"
  #endif /* defined( WIN32 ) || defined( __CYGWIN__ ) */
  
  #ifndef NO_GFX
   #if defined (__APPLE__) || defined (MACOSX)
    #include <OpenGL/gl.h>
    #include <OpenGL/glu.h>
    #include <GLUT/glut.h>
   #else
    #define __glext_h_
    #include <GL/gl.h>
    #include <GL/glu.h>
    #include <GL/glut.h>
    #undef __glext_h_
   #endif
  #endif
  
  #define PROG_NAME "vegastrike"
  
  #define BUFF_LEN 512
  
  #endif
  
  #ifdef __cplusplus
  
  #endif
  
  