text: /**
   * Loader generated by glad 2.0.0-beta on Thu May 27 01:58:37 2021
   *
   * Generator: C/C++
   * Specification: gl
   * Extensions: 0
   *
   * APIs:
   *  - gles2=2.0
   *
   * Options:
   *  - ALIAS = False
   *  - DEBUG = False
   *  - HEADER_ONLY = False
   *  - LOADER = False
   *  - MX = False
   *  - MX_GLOBAL = False
   *  - ON_DEMAND = False
   *
   * Commandline:
   *    --api='gles2=2.0' --extensions='' c
   *
   * Online:
   *    http://glad.sh/#api=gles2%3D2.0&extensions=&generator=c&options=
   *
   */
  
  #ifndef GLAD_GLES2_H_
  #define GLAD_GLES2_H_
  
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Wreserved-id-macro"
  #endif
  #ifdef __gl2_h_
    #error OpenGL ES 2 header already included (API: gles2), remove previous include!
  #endif
  #define __gl2_h_ 1
  #ifdef __gl3_h_
    #error OpenGL ES 3 header already included (API: gles2), remove previous include!
  #endif
  #define __gl3_h_ 1
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  
  #define GLAD_GLES2
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  #ifndef GLAD_PLATFORM_H_
  #define GLAD_PLATFORM_H_
  
  #ifndef GLAD_PLATFORM_WIN32
    #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
      #define GLAD_PLATFORM_WIN32 1
    #else
      #define GLAD_PLATFORM_WIN32 0
    #endif
  #endif
  
  #ifndef GLAD_PLATFORM_APPLE
    #ifdef __APPLE__
      #define GLAD_PLATFORM_APPLE 1
    #else
      #define GLAD_PLATFORM_APPLE 0
    #endif
  #endif
  
  #ifndef GLAD_PLATFORM_EMSCRIPTEN
    #ifdef __EMSCRIPTEN__
      #define GLAD_PLATFORM_EMSCRIPTEN 1
    #else
      #define GLAD_PLATFORM_EMSCRIPTEN 0
    #endif
  #endif
  
  #ifndef GLAD_PLATFORM_UWP
    #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
      #ifdef __has_include
        #if __has_include(<winapifamily.h>)
          #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
        #endif
      #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
        #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
      #endif
    #endif
  
    #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
      #include <winapifamily.h>
      #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
        #define GLAD_PLATFORM_UWP 1
      #endif
    #endif
  
    #ifndef GLAD_PLATFORM_UWP
      #define GLAD_PLATFORM_UWP 0
    #endif
  #endif
  
  #ifdef __GNUC__
    #define GLAD_GNUC_EXTENSION __extension__
  #else
    #define GLAD_GNUC_EXTENSION
  #endif
  
  #ifndef GLAD_API_CALL
    #if defined(GLAD_API_CALL_EXPORT)
      #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
        #if defined(GLAD_API_CALL_EXPORT_BUILD)
          #if defined(__GNUC__)
            #define GLAD_API_CALL __attribute__ ((dllexport)) extern
          #else
            #define GLAD_API_CALL __declspec(dllexport) extern
          #endif
        #else
          #if defined(__GNUC__)
            #define GLAD_API_CALL __attribute__ ((dllimport)) extern
          #else
            #define GLAD_API_CALL __declspec(dllimport) extern
          #endif
        #endif
      #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
        #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
      #else
        #define GLAD_API_CALL extern
      #endif
    #else
      #define GLAD_API_CALL extern
    #endif
  #endif
  
  #ifdef APIENTRY
    #define GLAD_API_PTR APIENTRY
  #elif GLAD_PLATFORM_WIN32
    #define GLAD_API_PTR __stdcall
  #else
    #define GLAD_API_PTR
  #endif
  
  #ifndef GLAPI
  #define GLAPI GLAD_API_CALL
  #endif
  
  #ifndef GLAPIENTRY
  #define GLAPIENTRY GLAD_API_PTR
  #endif
  
  #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
  #define GLAD_VERSION_MAJOR(version) (version / 10000)
  #define GLAD_VERSION_MINOR(version) (version % 10000)
  
  #define GLAD_GENERATOR_VERSION "2.0.0-beta"
  
  typedef void (*GLADapiproc)(void);
  
  typedef GLADapiproc (*GLADloadfunc)(const char *name);
  typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
  
  typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
  typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
  
  #endif /* GLAD_PLATFORM_H_ */
  
  #define GL_ACTIVE_ATTRIBUTES 0x8B89
  #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  #define GL_ACTIVE_TEXTURE 0x84E0
  #define GL_ACTIVE_UNIFORMS 0x8B86
  #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  #define GL_ALPHA 0x1906
  #define GL_ALPHA_BITS 0x0D55
  #define GL_ALWAYS 0x0207
  #define GL_ARRAY_BUFFER 0x8892
  #define GL_ARRAY_BUFFER_BINDING 0x8894
  #define GL_ATTACHED_SHADERS 0x8B85
  #define GL_BACK 0x0405
  #define GL_BLEND 0x0BE2
  #define GL_BLEND_COLOR 0x8005
  #define GL_BLEND_DST_ALPHA 0x80CA
  #define GL_BLEND_DST_RGB 0x80C8
  #define GL_BLEND_EQUATION 0x8009
  #define GL_BLEND_EQUATION_ALPHA 0x883D
  #define GL_BLEND_EQUATION_RGB 0x8009
  #define GL_BLEND_SRC_ALPHA 0x80CB
  #define GL_BLEND_SRC_RGB 0x80C9
  #define GL_BLUE_BITS 0x0D54
  #define GL_BOOL 0x8B56
  #define GL_BOOL_VEC2 0x8B57
  #define GL_BOOL_VEC3 0x8B58
  #define GL_BOOL_VEC4 0x8B59
  #define GL_BUFFER_SIZE 0x8764
  #define GL_BUFFER_USAGE 0x8765
  #define GL_BYTE 0x1400
  #define GL_CCW 0x0901
  #define GL_CLAMP_TO_EDGE 0x812F
  #define GL_COLOR_ATTACHMENT0 0x8CE0
  #define GL_COLOR_BUFFER_BIT 0x00004000
  #define GL_COLOR_CLEAR_VALUE 0x0C22
  #define GL_COLOR_WRITEMASK 0x0C23
  #define GL_COMPILE_STATUS 0x8B81
  #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  #define GL_CONSTANT_ALPHA 0x8003
  #define GL_CONSTANT_COLOR 0x8001
  #define GL_CULL_FACE 0x0B44
  #define GL_CULL_FACE_MODE 0x0B45
  #define GL_CURRENT_PROGRAM 0x8B8D
  #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  #define GL_CW 0x0900
  #define GL_DECR 0x1E03
  #define GL_DECR_WRAP 0x8508
  #define GL_DELETE_STATUS 0x8B80
  #define GL_DEPTH_ATTACHMENT 0x8D00
  #define GL_DEPTH_BITS 0x0D56
  #define GL_DEPTH_BUFFER_BIT 0x00000100
  #define GL_DEPTH_CLEAR_VALUE 0x0B73
  #define GL_DEPTH_COMPONENT 0x1902
  #define GL_DEPTH_COMPONENT16 0x81A5
  #define GL_DEPTH_FUNC 0x0B74
  #define GL_DEPTH_RANGE 0x0B70
  #define GL_DEPTH_TEST 0x0B71
  #define GL_DEPTH_WRITEMASK 0x0B72
  #define GL_DITHER 0x0BD0
  #define GL_DONT_CARE 0x1100
  #define GL_DST_ALPHA 0x0304
  #define GL_DST_COLOR 0x0306
  #define GL_DYNAMIC_DRAW 0x88E8
  #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  #define GL_EQUAL 0x0202
  #define GL_EXTENSIONS 0x1F03
  #define GL_FALSE 0
  #define GL_FASTEST 0x1101
  #define GL_FIXED 0x140C
  #define GL_FLOAT 0x1406
  #define GL_FLOAT_MAT2 0x8B5A
  #define GL_FLOAT_MAT3 0x8B5B
  #define GL_FLOAT_MAT4 0x8B5C
  #define GL_FLOAT_VEC2 0x8B50
  #define GL_FLOAT_VEC3 0x8B51
  #define GL_FLOAT_VEC4 0x8B52
  #define GL_FRAGMENT_SHADER 0x8B30
  #define GL_FRAMEBUFFER 0x8D40
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  #define GL_FRAMEBUFFER_BINDING 0x8CA6
  #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
  #define GL_FRONT 0x0404
  #define GL_FRONT_AND_BACK 0x0408
  #define GL_FRONT_FACE 0x0B46
  #define GL_FUNC_ADD 0x8006
  #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  #define GL_FUNC_SUBTRACT 0x800A
  #define GL_GENERATE_MIPMAP_HINT 0x8192
  #define GL_GEQUAL 0x0206
  #define GL_GREATER 0x0204
  #define GL_GREEN_BITS 0x0D53
  #define GL_HIGH_FLOAT 0x8DF2
  #define GL_HIGH_INT 0x8DF5
  #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  #define GL_INCR 0x1E02
  #define GL_INCR_WRAP 0x8507
  #define GL_INFO_LOG_LENGTH 0x8B84
  #define GL_INT 0x1404
  #define GL_INT_VEC2 0x8B53
  #define GL_INT_VEC3 0x8B54
  #define GL_INT_VEC4 0x8B55
  #define GL_INVALID_ENUM 0x0500
  #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
  #define GL_INVALID_OPERATION 0x0502
  #define GL_INVALID_VALUE 0x0501
  #define GL_INVERT 0x150A
  #define GL_KEEP 0x1E00
  #define GL_LEQUAL 0x0203
  #define GL_LESS 0x0201
  #define GL_LINEAR 0x2601
  #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  #define GL_LINES 0x0001
  #define GL_LINE_LOOP 0x0002
  #define GL_LINE_STRIP 0x0003
  #define GL_LINE_WIDTH 0x0B21
  #define GL_LINK_STATUS 0x8B82
  #define GL_LOW_FLOAT 0x8DF0
  #define GL_LOW_INT 0x8DF3
  #define GL_LUMINANCE 0x1909
  #define GL_LUMINANCE_ALPHA 0x190A
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
  #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
  #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  #define GL_MAX_TEXTURE_SIZE 0x0D33
  #define GL_MAX_VARYING_VECTORS 0x8DFC
  #define GL_MAX_VERTEX_ATTRIBS 0x8869
  #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
  #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  #define GL_MEDIUM_FLOAT 0x8DF1
  #define GL_MEDIUM_INT 0x8DF4
  #define GL_MIRRORED_REPEAT 0x8370
  #define GL_NEAREST 0x2600
  #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  #define GL_NEVER 0x0200
  #define GL_NICEST 0x1102
  #define GL_NONE 0
  #define GL_NOTEQUAL 0x0205
  #define GL_NO_ERROR 0
  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  #define GL_ONE 1
  #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  #define GL_ONE_MINUS_DST_ALPHA 0x0305
  #define GL_ONE_MINUS_DST_COLOR 0x0307
  #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  #define GL_ONE_MINUS_SRC_COLOR 0x0301
  #define GL_OUT_OF_MEMORY 0x0505
  #define GL_PACK_ALIGNMENT 0x0D05
  #define GL_POINTS 0x0000
  #define GL_POLYGON_OFFSET_FACTOR 0x8038
  #define GL_POLYGON_OFFSET_FILL 0x8037
  #define GL_POLYGON_OFFSET_UNITS 0x2A00
  #define GL_RED_BITS 0x0D52
  #define GL_RENDERBUFFER 0x8D41
  #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
  #define GL_RENDERBUFFER_BINDING 0x8CA7
  #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
  #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
  #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
  #define GL_RENDERBUFFER_HEIGHT 0x8D43
  #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
  #define GL_RENDERBUFFER_RED_SIZE 0x8D50
  #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
  #define GL_RENDERBUFFER_WIDTH 0x8D42
  #define GL_RENDERER 0x1F01
  #define GL_REPEAT 0x2901
  #define GL_REPLACE 0x1E01
  #define GL_RGB 0x1907
  #define GL_RGB565 0x8D62
  #define GL_RGB5_A1 0x8057
  #define GL_RGBA 0x1908
  #define GL_RGBA4 0x8056
  #define GL_SAMPLER_2D 0x8B5E
  #define GL_SAMPLER_CUBE 0x8B60
  #define GL_SAMPLES 0x80A9
  #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  #define GL_SAMPLE_BUFFERS 0x80A8
  #define GL_SAMPLE_COVERAGE 0x80A0
  #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  #define GL_SCISSOR_BOX 0x0C10
  #define GL_SCISSOR_TEST 0x0C11
  #define GL_SHADER_BINARY_FORMATS 0x8DF8
  #define GL_SHADER_COMPILER 0x8DFA
  #define GL_SHADER_SOURCE_LENGTH 0x8B88
  #define GL_SHADER_TYPE 0x8B4F
  #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  #define GL_SHORT 0x1402
  #define GL_SRC_ALPHA 0x0302
  #define GL_SRC_ALPHA_SATURATE 0x0308
  #define GL_SRC_COLOR 0x0300
  #define GL_STATIC_DRAW 0x88E4
  #define GL_STENCIL_ATTACHMENT 0x8D20
  #define GL_STENCIL_BACK_FAIL 0x8801
  #define GL_STENCIL_BACK_FUNC 0x8800
  #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  #define GL_STENCIL_BACK_REF 0x8CA3
  #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  #define GL_STENCIL_BITS 0x0D57
  #define GL_STENCIL_BUFFER_BIT 0x00000400
  #define GL_STENCIL_CLEAR_VALUE 0x0B91
  #define GL_STENCIL_FAIL 0x0B94
  #define GL_STENCIL_FUNC 0x0B92
  #define GL_STENCIL_INDEX8 0x8D48
  #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  #define GL_STENCIL_REF 0x0B97
  #define GL_STENCIL_TEST 0x0B90
  #define GL_STENCIL_VALUE_MASK 0x0B93
  #define GL_STENCIL_WRITEMASK 0x0B98
  #define GL_STREAM_DRAW 0x88E0
  #define GL_SUBPIXEL_BITS 0x0D50
  #define GL_TEXTURE 0x1702
  #define GL_TEXTURE0 0x84C0
  #define GL_TEXTURE1 0x84C1
  #define GL_TEXTURE10 0x84CA
  #define GL_TEXTURE11 0x84CB
  #define GL_TEXTURE12 0x84CC
  #define GL_TEXTURE13 0x84CD
  #define GL_TEXTURE14 0x84CE
  #define GL_TEXTURE15 0x84CF
  #define GL_TEXTURE16 0x84D0
  #define GL_TEXTURE17 0x84D1
  #define GL_TEXTURE18 0x84D2
  #define GL_TEXTURE19 0x84D3
  #define GL_TEXTURE2 0x84C2
  #define GL_TEXTURE20 0x84D4
  #define GL_TEXTURE21 0x84D5
  #define GL_TEXTURE22 0x84D6
  #define GL_TEXTURE23 0x84D7
  #define GL_TEXTURE24 0x84D8
  #define GL_TEXTURE25 0x84D9
  #define GL_TEXTURE26 0x84DA
  #define GL_TEXTURE27 0x84DB
  #define GL_TEXTURE28 0x84DC
  #define GL_TEXTURE29 0x84DD
  #define GL_TEXTURE3 0x84C3
  #define GL_TEXTURE30 0x84DE
  #define GL_TEXTURE31 0x84DF
  #define GL_TEXTURE4 0x84C4
  #define GL_TEXTURE5 0x84C5
  #define GL_TEXTURE6 0x84C6
  #define GL_TEXTURE7 0x84C7
  #define GL_TEXTURE8 0x84C8
  #define GL_TEXTURE9 0x84C9
  #define GL_TEXTURE_2D 0x0DE1
  #define GL_TEXTURE_BINDING_2D 0x8069
  #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  #define GL_TEXTURE_CUBE_MAP 0x8513
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  #define GL_TEXTURE_MAG_FILTER 0x2800
  #define GL_TEXTURE_MIN_FILTER 0x2801
  #define GL_TEXTURE_WRAP_S 0x2802
  #define GL_TEXTURE_WRAP_T 0x2803
  #define GL_TRIANGLES 0x0004
  #define GL_TRIANGLE_FAN 0x0006
  #define GL_TRIANGLE_STRIP 0x0005
  #define GL_TRUE 1
  #define GL_UNPACK_ALIGNMENT 0x0CF5
  #define GL_UNSIGNED_BYTE 0x1401
  #define GL_UNSIGNED_INT 0x1405
  #define GL_UNSIGNED_SHORT 0x1403
  #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  #define GL_VALIDATE_STATUS 0x8B83
  #define GL_VENDOR 0x1F00
  #define GL_VERSION 0x1F02
  #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  #define GL_VERTEX_SHADER 0x8B31
  #define GL_VIEWPORT 0x0BA2
  #define GL_ZERO 0
  
  
  #include <KHR/khrplatform.h>
  
  typedef unsigned int GLenum;
  
  typedef unsigned char GLboolean;
  
  typedef unsigned int GLbitfield;
  
  typedef void GLvoid;
  
  typedef khronos_int8_t GLbyte;
  
  typedef khronos_uint8_t GLubyte;
  
  typedef khronos_int16_t GLshort;
  
  typedef khronos_uint16_t GLushort;
  
  typedef int GLint;
  
  typedef unsigned int GLuint;
  
  typedef khronos_int32_t GLclampx;
  
  typedef int GLsizei;
  
  typedef khronos_float_t GLfloat;
  
  typedef khronos_float_t GLclampf;
  
  typedef double GLdouble;
  
  typedef double GLclampd;
  
  typedef void *GLeglClientBufferEXT;
  
  typedef void *GLeglImageOES;
  
  typedef char GLchar;
  
  typedef char GLcharARB;
  
  #ifdef __APPLE__
  typedef void *GLhandleARB;
  #else
  typedef unsigned int GLhandleARB;
  #endif
  
  typedef khronos_uint16_t GLhalf;
  
  typedef khronos_uint16_t GLhalfARB;
  
  typedef khronos_int32_t GLfixed;
  
  #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
  typedef khronos_intptr_t GLintptr;
  #else
  typedef khronos_intptr_t GLintptr;
  #endif
  
  #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
  typedef khronos_intptr_t GLintptrARB;
  #else
  typedef khronos_intptr_t GLintptrARB;
  #endif
  
  #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
  typedef khronos_ssize_t GLsizeiptr;
  #else
  typedef khronos_ssize_t GLsizeiptr;
  #endif
  
  #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
  typedef khronos_ssize_t GLsizeiptrARB;
  #else
  typedef khronos_ssize_t GLsizeiptrARB;
  #endif
  
  typedef khronos_int64_t GLint64;
  
  typedef khronos_int64_t GLint64EXT;
  
  typedef khronos_uint64_t GLuint64;
  
  typedef khronos_uint64_t GLuint64EXT;
  
  typedef struct __GLsync *GLsync;
  
  struct _cl_context;
  
  struct _cl_event;
  
  typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  
  typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  
  typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  
  typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
  
  typedef unsigned short GLhalfNV;
  
  typedef GLintptr GLvdpauSurfaceNV;
  
  typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
  
  
  
  #define GL_ES_VERSION_2_0 1
  GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
  
  
  typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
  typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
  typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
  typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
  typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
  typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
  typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
  typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
  typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
  typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
  typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
  typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
  typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
  typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
  typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
  typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
  typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
  typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
  typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
  typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
  typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
  typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
  typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
  typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
  typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
  typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
  typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
  typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
  typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
  typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
  typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
  typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
  typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
  typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
  typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
  typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
  typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
  typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
  typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
  typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
  typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
  typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
  typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
  typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
  typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
  typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
  typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
  typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
  typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
  typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
  typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
  typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
  typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
  typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
  typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
  typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
  typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
  typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
  typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
  typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
  typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
  typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
  typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
  typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
  typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
  typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
  typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
  typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
  typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
  typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
  typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
  typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
  typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
  typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
  typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
  typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
  typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
  typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
  typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
  typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
  typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
  typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
  typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
  typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
  typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
  typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
  typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
  typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
  typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
  typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
  typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
  typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
  typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
  typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
  typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
  typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
  typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
  typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
  typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
  typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
  typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
  typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
  typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
  typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
  
  GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
  #define glActiveTexture glad_glActiveTexture
  GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
  #define glAttachShader glad_glAttachShader
  GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
  #define glBindAttribLocation glad_glBindAttribLocation
  GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
  #define glBindBuffer glad_glBindBuffer
  GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
  #define glBindFramebuffer glad_glBindFramebuffer
  GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
  #define glBindRenderbuffer glad_glBindRenderbuffer
  GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
  #define glBindTexture glad_glBindTexture
  GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
  #define glBlendColor glad_glBlendColor
  GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
  #define glBlendEquation glad_glBlendEquation
  GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
  #define glBlendEquationSeparate glad_glBlendEquationSeparate
  GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
  #define glBlendFunc glad_glBlendFunc
  GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
  #define glBlendFuncSeparate glad_glBlendFuncSeparate
  GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
  #define glBufferData glad_glBufferData
  GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
  #define glBufferSubData glad_glBufferSubData
  GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
  #define glCheckFramebufferStatus glad_glCheckFramebufferStatus
  GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
  #define glClear glad_glClear
  GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
  #define glClearColor glad_glClearColor
  GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
  #define glClearDepthf glad_glClearDepthf
  GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
  #define glClearStencil glad_glClearStencil
  GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
  #define glColorMask glad_glColorMask
  GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
  #define glCompileShader glad_glCompileShader
  GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
  #define glCompressedTexImage2D glad_glCompressedTexImage2D
  GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
  #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
  GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
  #define glCopyTexImage2D glad_glCopyTexImage2D
  GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
  #define glCopyTexSubImage2D glad_glCopyTexSubImage2D
  GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
  #define glCreateProgram glad_glCreateProgram
  GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
  #define glCreateShader glad_glCreateShader
  GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
  #define glCullFace glad_glCullFace
  GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
  #define glDeleteBuffers glad_glDeleteBuffers
  GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
  #define glDeleteFramebuffers glad_glDeleteFramebuffers
  GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
  #define glDeleteProgram glad_glDeleteProgram
  GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
  #define glDeleteRenderbuffers glad_glDeleteRenderbuffers
  GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
  #define glDeleteShader glad_glDeleteShader
  GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
  #define glDeleteTextures glad_glDeleteTextures
  GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
  #define glDepthFunc glad_glDepthFunc
  GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
  #define glDepthMask glad_glDepthMask
  GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
  #define glDepthRangef glad_glDepthRangef
  GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
  #define glDetachShader glad_glDetachShader
  GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
  #define glDisable glad_glDisable
  GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
  #define glDisableVertexAttribArray glad_glDisableVertexAttribArray
  GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
  #define glDrawArrays glad_glDrawArrays
  GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
  #define glDrawElements glad_glDrawElements
  GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
  #define glEnable glad_glEnable
  GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
  #define glEnableVertexAttribArray glad_glEnableVertexAttribArray
  GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
  #define glFinish glad_glFinish
  GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
  #define glFlush glad_glFlush
  GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
  #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
  GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
  #define glFramebufferTexture2D glad_glFramebufferTexture2D
  GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
  #define glFrontFace glad_glFrontFace
  GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
  #define glGenBuffers glad_glGenBuffers
  GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
  #define glGenFramebuffers glad_glGenFramebuffers
  GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
  #define glGenRenderbuffers glad_glGenRenderbuffers
  GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
  #define glGenTextures glad_glGenTextures
  GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
  #define glGenerateMipmap glad_glGenerateMipmap
  GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
  #define glGetActiveAttrib glad_glGetActiveAttrib
  GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
  #define glGetActiveUniform glad_glGetActiveUniform
  GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
  #define glGetAttachedShaders glad_glGetAttachedShaders
  GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
  #define glGetAttribLocation glad_glGetAttribLocation
  GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
  #define glGetBooleanv glad_glGetBooleanv
  GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
  #define glGetBufferParameteriv glad_glGetBufferParameteriv
  GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
  #define glGetError glad_glGetError
  GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
  #define glGetFloatv glad_glGetFloatv
  GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
  #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
  GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
  #define glGetIntegerv glad_glGetIntegerv
  GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
  #define glGetProgramInfoLog glad_glGetProgramInfoLog
  GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
  #define glGetProgramiv glad_glGetProgramiv
  GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
  #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
  GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
  #define glGetShaderInfoLog glad_glGetShaderInfoLog
  GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
  #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
  GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
  #define glGetShaderSource glad_glGetShaderSource
  GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
  #define glGetShaderiv glad_glGetShaderiv
  GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
  #define glGetString glad_glGetString
  GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
  #define glGetTexParameterfv glad_glGetTexParameterfv
  GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
  #define glGetTexParameteriv glad_glGetTexParameteriv
  GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
  #define glGetUniformLocation glad_glGetUniformLocation
  GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
  #define glGetUniformfv glad_glGetUniformfv
  GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
  #define glGetUniformiv glad_glGetUniformiv
  GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
  #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
  GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
  #define glGetVertexAttribfv glad_glGetVertexAttribfv
  GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
  #define glGetVertexAttribiv glad_glGetVertexAttribiv
  GLAD_API_CALL PFNGLHINTPROC glad_glHint;
  #define glHint glad_glHint
  GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
  #define glIsBuffer glad_glIsBuffer
  GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
  #define glIsEnabled glad_glIsEnabled
  GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
  #define glIsFramebuffer glad_glIsFramebuffer
  GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
  #define glIsProgram glad_glIsProgram
  GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
  #define glIsRenderbuffer glad_glIsRenderbuffer
  GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
  #define glIsShader glad_glIsShader
  GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
  #define glIsTexture glad_glIsTexture
  GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
  #define glLineWidth glad_glLineWidth
  GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
  #define glLinkProgram glad_glLinkProgram
  GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
  #define glPixelStorei glad_glPixelStorei
  GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
  #define glPolygonOffset glad_glPolygonOffset
  GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
  #define glReadPixels glad_glReadPixels
  GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
  #define glReleaseShaderCompiler glad_glReleaseShaderCompiler
  GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
  #define glRenderbufferStorage glad_glRenderbufferStorage
  GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
  #define glSampleCoverage glad_glSampleCoverage
  GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
  #define glScissor glad_glScissor
  GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
  #define glShaderBinary glad_glShaderBinary
  GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
  #define glShaderSource glad_glShaderSource
  GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
  #define glStencilFunc glad_glStencilFunc
  GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
  #define glStencilFuncSeparate glad_glStencilFuncSeparate
  GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
  #define glStencilMask glad_glStencilMask
  GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
  #define glStencilMaskSeparate glad_glStencilMaskSeparate
  GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
  #define glStencilOp glad_glStencilOp
  GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
  #define glStencilOpSeparate glad_glStencilOpSeparate
  GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
  #define glTexImage2D glad_glTexImage2D
  GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
  #define glTexParameterf glad_glTexParameterf
  GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
  #define glTexParameterfv glad_glTexParameterfv
  GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
  #define glTexParameteri glad_glTexParameteri
  GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
  #define glTexParameteriv glad_glTexParameteriv
  GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
  #define glTexSubImage2D glad_glTexSubImage2D
  GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
  #define glUniform1f glad_glUniform1f
  GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
  #define glUniform1fv glad_glUniform1fv
  GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
  #define glUniform1i glad_glUniform1i
  GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
  #define glUniform1iv glad_glUniform1iv
  GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
  #define glUniform2f glad_glUniform2f
  GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
  #define glUniform2fv glad_glUniform2fv
  GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
  #define glUniform2i glad_glUniform2i
  GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
  #define glUniform2iv glad_glUniform2iv
  GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
  #define glUniform3f glad_glUniform3f
  GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
  #define glUniform3fv glad_glUniform3fv
  GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
  #define glUniform3i glad_glUniform3i
  GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
  #define glUniform3iv glad_glUniform3iv
  GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
  #define glUniform4f glad_glUniform4f
  GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
  #define glUniform4fv glad_glUniform4fv
  GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
  #define glUniform4i glad_glUniform4i
  GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
  #define glUniform4iv glad_glUniform4iv
  GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
  #define glUniformMatrix2fv glad_glUniformMatrix2fv
  GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
  #define glUniformMatrix3fv glad_glUniformMatrix3fv
  GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
  #define glUniformMatrix4fv glad_glUniformMatrix4fv
  GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
  #define glUseProgram glad_glUseProgram
  GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
  #define glValidateProgram glad_glValidateProgram
  GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
  #define glVertexAttrib1f glad_glVertexAttrib1f
  GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
  #define glVertexAttrib1fv glad_glVertexAttrib1fv
  GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
  #define glVertexAttrib2f glad_glVertexAttrib2f
  GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
  #define glVertexAttrib2fv glad_glVertexAttrib2fv
  GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
  #define glVertexAttrib3f glad_glVertexAttrib3f
  GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
  #define glVertexAttrib3fv glad_glVertexAttrib3fv
  GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
  #define glVertexAttrib4f glad_glVertexAttrib4f
  GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
  #define glVertexAttrib4fv glad_glVertexAttrib4fv
  GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
  #define glVertexAttribPointer glad_glVertexAttribPointer
  GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
  #define glViewport glad_glViewport
  
  
  
  
  
  GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
  GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);
  
  
  
  #ifdef __cplusplus
  }
  #endif
  #endif
  