text: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  // Tencent is pleased to support the open source community by making behaviac available.
  //
  // Copyright (C) 2015-2017 THL A29 Limited, a Tencent company. All rights reserved.
  //
  // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
  // the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
  //
  // Unless required by applicable law or agreed to in writing, software distributed under the License is
  // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and limitations under the License.
  /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  
  #ifndef _BEHAVIAC_BEHAVIORTREE_DECORATORLOG_H_
  #define _BEHAVIAC_BEHAVIORTREE_DECORATORLOG_H_
  
  #include "behaviac/common/base.h"
  #include "behaviac/behaviortree/behaviortree.h"
  #include "behaviac/behaviortree/behaviortree_task.h"
  
  namespace behaviac {
      /*! \addtogroup treeNodes Behavior Tree
      * @{
      * \addtogroup DecoratorLog
      * @{ */
  
      /**
      Output message specified when it updates.
      */
      class BEHAVIAC_API DecoratorLog : public DecoratorNode {
      public:
          BEHAVIAC_DECLARE_DYNAMIC_TYPE(DecoratorLog, DecoratorNode);
  
          DecoratorLog();
          virtual ~DecoratorLog();
          virtual void load(int version, const char* agentType, const properties_t& properties);
  
      protected:
          virtual bool IsValid(Agent* pAgent, BehaviorTask* pTask) const;
  
      private:
          virtual BehaviorTask* createTask() const;
  
      protected:
          behaviac::string m_message;
  
          friend class DecoratorLogTask;
      };
  
      class BEHAVIAC_API DecoratorLogTask : public DecoratorTask {
      public:
          BEHAVIAC_DECLARE_DYNAMIC_TYPE(DecoratorLogTask, DecoratorTask);
  
          DecoratorLogTask() : DecoratorTask() {
          }
  
      protected:
          virtual void copyto(BehaviorTask* target) const;
          virtual void save(IIONode* node) const;
          virtual void load(IIONode* node);
  
          virtual EBTStatus decorate(EBTStatus status);
      };
      /*! @} */
      /*! @} */
  }
  
  #endif//_BEHAVIAC_BEHAVIORTREE_DECORATORLOG_H_
  