text: #pragma once
  #include "Entity.h"
  class Room;
  using namespace std;
  
  class Creature : public Entity{
  public:
      Creature(const string& name, const string& desc, const entityType type, Room* location) : 
          m_CurrentLocation(location), Entity(name, desc, type) {};
      ~Creature();
  
      Room* m_CurrentLocation;
  };