text: // Emacs style mode select   -*- C++ -*-
  //-----------------------------------------------------------------------------
  //
  // Copyright (C) 1993-1996 by id Software, Inc.
  //
  // This program is free software; you can redistribute it and/or
  // modify it under the terms of the GNU General Public License
  // as published by the Free Software Foundation; either version 2
  // of the License, or (at your option) any later version.
  //
  // This program is distributed in the hope that it will be useful,
  // but WITHOUT ANY WARRANTY; without even the implied warranty of
  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  // GNU General Public License for more details.
  //
  // DESCRIPTION:
  //      System specific interface stuff.
  //
  //-----------------------------------------------------------------------------
  
  #ifndef __D_TICCMD__
  #define __D_TICCMD__
  
  #include "doomtype.h"
  
  // The data sampled per tick (single player)
  // and transmitted to other peers (multiplayer).
  // Mainly movements/button commands per game tick,
  // plus a checksum for internal state consistency.
  typedef struct
  {
      signed char forwardmove;    // *2048 for move
      signed char sidemove;       // *2048 for move
      short       angleturn;      // <<16 for angle delta
      short       consistancy;    // checks for net game
      byte        chatchar;
      byte        buttons;
  } ticcmd_t;
  
  #endif  // __D_TICCMD__
  