text: // ======================================================================== //
  // Copyright 2009-2019 Intel Corporation                                    //
  //                                                                          //
  // Licensed under the Apache License, Version 2.0 (the "License");          //
  // you may not use this file except in compliance with the License.         //
  // You may obtain a copy of the License at                                  //
  //                                                                          //
  //     http://www.apache.org/licenses/LICENSE-2.0                           //
  //                                                                          //
  // Unless required by applicable law or agreed to in writing, software      //
  // distributed under the License is distributed on an "AS IS" BASIS,        //
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
  // See the License for the specific language governing permissions and      //
  // limitations under the License.                                           //
  // ======================================================================== //
  
  #pragma once
  
  #include "Texture.h"
  #include "../volume/Volume.h"
  
  namespace ospray {
  
    /*! \brief A Texture defined through a 2D Image. */
    struct OSPRAY_SDK_INTERFACE TextureVolume : public Texture
    {
      virtual ~TextureVolume() override = default;
  
      virtual std::string toString() const override;
  
      virtual void commit() override;
  
      Ref<Volume> volume;
    };
  
  } // ::ospray
  