text: #pragma once
  #include "BaseObject.h"
  #include "BaseGameObject.h"
  
  
  class BaseComponent : public BaseObject
  {
  public:
  	BaseComponent();
  	virtual ~BaseComponent() {};
  
  	virtual void Draw() {}
  	virtual void Update(float deltaTime) {}
  protected:
  	virtual void Startup() override;
  	friend BaseObject;
  private:	
  	friend BaseGameObject;
  };
  
  