text: #pragma once
  
  #include "gl_core_4_4.h"
  #include <GLFW/glfw3.h>
  #include "Gizmos.h"
  #include "glm/glm.hpp"
  #include "glm/ext.hpp"
  #include "NeuralNetwork.h"
  #include <vector>
  
  class Turret
  {
  private:
  	glm::vec2 _centre;
  	float _range;
  	bool active;
  public:
  	Turret();
  	Turret(glm::vec2,float range);
  	~Turret();
  	void addGizmo();
  	float checkRange(glm::vec2 testPoint);
  };