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  /*! \file
      \brief Templates implementing the address computation of storing of tiles
     from pitch-linear rank=2 tensors.
  */
  
  #pragma once
  
  #include "cutlass/cutlass.h"
  
  ////////////////////////////////////////////////////////////////////////////////
  
  namespace cutlass {
  namespace transform {
  namespace threadblock {
  
  ////////////////////////////////////////////////////////////////////////////////
  
  template <typename Shape, typename Element, typename Layout, int AdvanceRank,
            typename ThreadMap,
            int Alignment =
                sizeof_bits<Element>::value* ThreadMap::kElementsPerAccess / 8>
  class RegularTileAccessIterator;
  
  ////////////////////////////////////////////////////////////////////////////////
  
  }  // namespace threadblock
  }  // namespace transform
  }  // namespace cutlass
  