text: // ======================================================================== //
  // Copyright 2009-2018 Intel Corporation                                    //
  //                                                                          //
  // Licensed under the Apache License, Version 2.0 (the "License");          //
  // you may not use this file except in compliance with the License.         //
  // You may obtain a copy of the License at                                  //
  //                                                                          //
  //     http://www.apache.org/licenses/LICENSE-2.0                           //
  //                                                                          //
  // Unless required by applicable law or agreed to in writing, software      //
  // distributed under the License is distributed on an "AS IS" BASIS,        //
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
  // See the License for the specific language governing permissions and      //
  // limitations under the License.                                           //
  // ======================================================================== //
  
  #pragma once
  
  #include "../common/default.h"
  #include "../common/scene.h"
  #include "../../common/simd/simd.h"
  #include "../common/primref.h"
  #include "../common/primref_mb.h"
  
  namespace embree
  {
    struct PrimitiveType
    {
      /*! returns name of this primitive type */
      virtual const char* name() const = 0;
      
      /*! Returns the number of stored active primitives in a block. */
      virtual size_t sizeActive(const char* This) const = 0;
  
      /*! Returns the number of stored active and inactive primitives in a block. */
      virtual size_t sizeTotal(const char* This) const = 0;
  
      /*! Returns the number of bytes of block. */
      virtual size_t getBytes(const char* This) const = 0;
    };
    
    template<typename Primitive>
    struct PrimitivePointQuery1
    {
      static __forceinline void pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim)
      {
        for (size_t i = 0; i < Primitive::max_size(); i++)
        {
          if (!prim.valid(i)) break;
          AccelSet* accel = (AccelSet*)context->scene->get(prim.geomID(i));
          context->geomID = prim.geomID(i);
          context->primID = prim.primID(i);
          accel->pointQuery(query, context);
        }
      }
    };
  }
  