text: // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
  // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
  
  // Implemented features:
  //  [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
  //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
  //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
  
  #pragma once
  #include "..\imgui.h"      // IMGUI_IMPL_API
  
  IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd);
  IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown();
  IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame();
  
  // Configuration
  // - Disable gamepad support or linking with xinput.lib
  //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
  //#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT
  
  // Win32 message handler your application need to call.
  // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
  // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
  #if 0
  extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
  #endif
  
  // DPI-related helpers (optional)
  // - Use to enable DPI awareness without having to create an application manifest.
  // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
  // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
  //   but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
  //   neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
  IMGUI_IMPL_API void     ImGui_ImplWin32_EnableDpiAwareness();
  IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd);       // HWND hwnd
  IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
  