text: // This code contains NVIDIA Confidential Information and is disclosed to you
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  //
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  // proprietary rights in and to this software and related documentation and
  // any modifications thereto. Any use, reproduction, disclosure, or
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  // This code supersedes and replaces all information previously supplied.
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  //
  // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
  
  #pragma once
  
  // SSE + SSE2 (don't include intrin.h!)
  #include <emmintrin.h>
  
  #if defined _MSC_VER && !(defined NV_SIMD_USE_NAMESPACE && NV_SIMD_USE_NAMESPACE)
  
  // SIMD libarary lives in global namespace and Simd4f is
  // typedef'd  to __m128 so it can be passed by value on MSVC.
  
  typedef __m128 Simd4f;
  typedef __m128i Simd4i;
  
  #else
  
  NV_SIMD_NAMESPACE_BEGIN
  
  /** \brief SIMD type containing 4 floats */
  struct Simd4f
  {
  	Simd4f()
  	{
  	}
  	Simd4f(__m128 x) : m128(x)
  	{
  	}
  
  	operator __m128&()
  	{
  		return m128;
  	}
  	operator const __m128&() const
  	{
  		return m128;
  	}
  
    private:
  	__m128 m128;
  };
  
  /** \brief SIMD type containing 4 integers */
  struct Simd4i
  {
  	Simd4i()
  	{
  	}
  	Simd4i(__m128i x) : m128i(x)
  	{
  	}
  
  	operator __m128i&()
  	{
  		return m128i;
  	}
  	operator const __m128i&() const
  	{
  		return m128i;
  	}
  
    private:
  	__m128i m128i;
  };
  
  NV_SIMD_NAMESPACE_END
  
  #endif
  