text: #ifndef OWL_H
  #define OWL_H
  
  #include "enemy.h"
  
  class Owl : public Enemy {
  private:
      Rectangle *walk[2];
      Rectangle *currentFrame;
      enum Direction {Left, Right};
      Direction dir;
      float moveSpeed;
      float frameChangeSpeed = 0.1;
      float currentFrameNumber = 0;
      bool isObstacleOnBottom = false, isObstacleOnRight = false, isObstacleOnLeft = false;
  public:
      Owl(const Point &pos);
      void update(ALLEGRO_EVENT event);
      void draw();
      void moveLeft();
  };
  
  #endif // OWL_H
  