text: #include "levelnode.h"
  
  LevelNode::LevelNode(QObject *parent)
  {
  
  }
  
  void LevelNode::setType(LevelNode::Type value){
      mType = value;
  }
  
  void LevelNode::setTargetName(QString& value){
      mTargetName = value;
  }
  
  void LevelNode::setTargetBody(QString& value){
      mTargetBody = value;
  }
  
  