text: auto OptionSettings::construct() -> void {
    setCollapsible();
    setVisible(false);
  
    optionsLabel.setText("Options").setFont(Font().setBold());
  
    rewind.setText("Rewind").setChecked(settings.general.rewind).onToggle([&] {
      settings.general.rewind = rewind.checked();
      program.rewindReset();
    }).doToggle();
    rewindHint.setText("Allows you to reverse time via the rewind hotkey").setFont(Font().setSize(7.0)).setForegroundColor({80, 80, 80});
  
    runAhead.setText("Run-Ahead").setEnabled(co_serializable()).setChecked(settings.general.runAhead && co_serializable()).onToggle([&] {
      settings.general.runAhead = runAhead.checked() && co_serializable();
      program.runAheadUpdate();
    });
    runAheadHint.setText("Removes one frame of input lag, but doubles system requirements").setFont(Font().setSize(7.0)).setForegroundColor({80, 80, 80});
  
    autoSaveMemory.setText("Auto-Save Memory Periodically").setChecked(settings.general.autoSaveMemory).onToggle([&] {
      settings.general.autoSaveMemory = autoSaveMemory.checked();
    });
    autoSaveMemoryHint.setText("Helps safeguard game saves from being lost").setFont(Font().setSize(7.0)).setForegroundColor({80, 80, 80});
  
    nativeFileDialogs.setText("Use Native File Dialogs").setChecked(settings.general.nativeFileDialogs).onToggle([&] {
      settings.general.nativeFileDialogs = nativeFileDialogs.checked();
    });
    nativeFileDialogsHint.setText("More familiar, but lacks advanced loading options").setFont(Font().setSize(7.0)).setForegroundColor({80, 80, 80});
  }
  