text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/ISerializable.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct IAnimNodeSourceChannel_Quat : ISerializable
  {
      static constexpr const char* NAME = "animIAnimNodeSourceChannel_Quat";
      static constexpr const char* ALIAS = NAME;
  
  };
  RED4EXT_ASSERT_SIZE(IAnimNodeSourceChannel_Quat, 0x30);
  } // namespace anim
  } // namespace RED4ext
  