text: //! Copyright (c) 2014 ASMlover. All rights reserved.
  //!
  //! Redistribution and use in source and binary forms, with or without
  //! modification, are permitted provided that the following conditions
  //! are met:
  //!
  //!  * Redistributions of source code must retain the above copyright
  //!    notice, this list ofconditions and the following disclaimer.
  //!
  //!  * Redistributions in binary form must reproduce the above copyright
  //!    notice, this list of conditions and the following disclaimer in
  //!    the documentation and/or other materialsprovided with the
  //!    distribution.
  //!
  //! THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  //! "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  //! LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  //! FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
  //! COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  //! INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  //! BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  //! LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  //! CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  //! LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  //! ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  //! POSSIBILITY OF SUCH DAMAGE.
  #include "global.h"
  #include "player.h"
  #include "player_mgr.h"
  
  
  
  PlayerMgr::PlayerMgr(void) {
  }
  
  PlayerMgr::~PlayerMgr(void) {
  }
  
  
  Player* PlayerMgr::GetPlayerByConnID(uint32_t connid) {
    if (static_cast<uint32_t>(INVAL_CONNECTOR) == connid)
      return NULL;
  
    std::map<uint32_t, Player*>::iterator it = player_cache_.find(connid);
    if (it != player_cache_.end())
      return it->second;
  
    return NULL;
  }
  
  Player* PlayerMgr::GetPlayerByID(uint32_t id) {
    if (UserData::INVAL_USERID == id)
      return NULL;
  
    std::map<uint32_t, Player*>::iterator it = player_list_.find(id);
    if (it != player_list_.end())
      return it->second;
  
    return NULL;
  }
  
  
  bool PlayerMgr::Dispatch(
      uint32_t connid, const void* data, uint32_t size) {
    return false;
  }
  