text: #include "GameMessage.h"
  #include "UEWebSocket.h"
  #include "Engine.h"
  #include "Kismet/BlueprintFunctionLibrary.h"
  
  
  int UGameMessagecommandBlueprintLibrary::CMD_LOGIN(){
  	return 1;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_REGISTER(){
  	return 2;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_GAMELIST(){
  	return 3;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_SERVERLIST(){
  	return 4;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_CREATE_ROOM(){
  	return 5;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_JOIN_ROOM(){
  	return 6;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_GAME_REAY(){
  	return 7;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_LEAVE_ROOM(){
  	return 8;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_GAME_START(){
  	return 9;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_GAME_SENDSCENE(){
  	return 10;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_GAME_MESSAGE(){
  	return 11;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_NOTIFY_CURROOM(){
  	return 12;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_QUERY_GAMECONFIG(){
  	return 13;
  }
  
  int UGameMessagecommandBlueprintLibrary::CMD_PLAYER_OFFLINE(){
  	return 14;
  }
  
  int UGameMessageenGameModeBlueprintLibrary::enComsumeMode_VIP(){
  	return 0;
  }
  
  int UGameMessageenGameModeBlueprintLibrary::enComsumeMode_Card(){
  	return 1;
  }
  
  UCS_CMD_LOGIN::UCS_CMD_LOGIN(){
  	body = CreateDefaultSubobject<UCS_CMD_LOGIN_body>(TEXT("body"));
  }
  
  UCS_CMD_LOGIN_body::UCS_CMD_LOGIN_body(){
  }
  
  UAccountBaseInfo::UAccountBaseInfo(){
  }
  
  USC_CMD_LOGIN::USC_CMD_LOGIN(){
  	body = CreateDefaultSubobject<USC_CMD_LOGIN_body>(TEXT("body"));
  }
  
  USC_CMD_LOGIN_body::USC_CMD_LOGIN_body(){
  	data = CreateDefaultSubobject<UAccountBaseInfo>(TEXT("data"));
  }
  
  UCS_CMD_REGISTER::UCS_CMD_REGISTER(){
  	body = CreateDefaultSubobject<UCS_CMD_REGISTER_body>(TEXT("body"));
  }
  
  UCS_CMD_REGISTER_body::UCS_CMD_REGISTER_body(){
  }
  
  USC_CMD_REGISTER::USC_CMD_REGISTER(){
  	body = CreateDefaultSubobject<USC_CMD_REGISTER_body>(TEXT("body"));
  }
  
  USC_CMD_REGISTER_body::USC_CMD_REGISTER_body(){
  }
  
  UGameDefineInfo::UGameDefineInfo(){
  }
  
  USC_CMD_GAMELIST::USC_CMD_GAMELIST(){
  	body = CreateDefaultSubobject<USC_CMD_GAMELIST_body>(TEXT("body"));
  }
  
  USC_CMD_GAMELIST_body::USC_CMD_GAMELIST_body(){
  }
  
  UServerInfo::UServerInfo(){
  }
  
  USC_CMD_SERVERLIST::USC_CMD_SERVERLIST(){
  	body = CreateDefaultSubobject<USC_CMD_SERVERLIST_body>(TEXT("body"));
  }
  
  USC_CMD_SERVERLIST_body::USC_CMD_SERVERLIST_body(){
  }
  
  UCS_CMD_QUERY_GAMECONFIG::UCS_CMD_QUERY_GAMECONFIG(){
  	body = CreateDefaultSubobject<UCS_CMD_QUERY_GAMECONFIG_body>(TEXT("body"));
  }
  
  UCS_CMD_QUERY_GAMECONFIG_body::UCS_CMD_QUERY_GAMECONFIG_body(){
  }
  
  UGameConfigInfo::UGameConfigInfo(){
  }
  
  USC_CMD_QUERY_GAMECONFIG::USC_CMD_QUERY_GAMECONFIG(){
  	body = CreateDefaultSubobject<USC_CMD_QUERY_GAMECONFIG_body>(TEXT("body"));
  }
  
  USC_CMD_QUERY_GAMECONFIG_body::USC_CMD_QUERY_GAMECONFIG_body(){
  }
  
  UCS_CMD_CREATE_ROOM::UCS_CMD_CREATE_ROOM(){
  	body = CreateDefaultSubobject<UCS_CMD_CREATE_ROOM_body>(TEXT("body"));
  }
  
  UCS_CMD_CREATE_ROOM_body::UCS_CMD_CREATE_ROOM_body(){
  }
  
  URoomMember::URoomMember(){
  }
  
  URoomDetail::URoomDetail(){
  }
  
  USC_CMD_CREATE_ROOM::USC_CMD_CREATE_ROOM(){
  	body = CreateDefaultSubobject<USC_CMD_CREATE_ROOM_body>(TEXT("body"));
  }
  
  USC_CMD_CREATE_ROOM_body::USC_CMD_CREATE_ROOM_body(){
  	roominfo = CreateDefaultSubobject<URoomDetail>(TEXT("roominfo"));
  }
  
  UCS_CMD_JOIN_ROOM::UCS_CMD_JOIN_ROOM(){
  	body = CreateDefaultSubobject<UCS_CMD_JOIN_ROOM_body>(TEXT("body"));
  }
  
  UCS_CMD_JOIN_ROOM_body::UCS_CMD_JOIN_ROOM_body(){
  }
  
  USC_CMD_JOIN_ROOM::USC_CMD_JOIN_ROOM(){
  	body = CreateDefaultSubobject<USC_CMD_JOIN_ROOM_body>(TEXT("body"));
  }
  
  USC_CMD_JOIN_ROOM_body::USC_CMD_JOIN_ROOM_body(){
  	roominfo = CreateDefaultSubobject<URoomDetail>(TEXT("roominfo"));
  }
  
  UCS_CMD_LEAVE_ROOM::UCS_CMD_LEAVE_ROOM(){
  }
  
  USC_CMD_LEAVE_ROOM::USC_CMD_LEAVE_ROOM(){
  	body = CreateDefaultSubobject<USC_CMD_LEAVE_ROOM_body>(TEXT("body"));
  }
  
  USC_CMD_LEAVE_ROOM_body::USC_CMD_LEAVE_ROOM_body(){
  }
  
  UCS_CMD_GAME_REAY::UCS_CMD_GAME_REAY(){
  }
  
  USC_CMD_GAME_REAY::USC_CMD_GAME_REAY(){
  	body = CreateDefaultSubobject<USC_CMD_GAME_REAY_body>(TEXT("body"));
  }
  
  USC_CMD_GAME_REAY_body::USC_CMD_GAME_REAY_body(){
  }
  
  USC_CMD_GAME_START::USC_CMD_GAME_START(){
  	body = CreateDefaultSubobject<USC_CMD_GAME_START_body>(TEXT("body"));
  }
  
  USC_CMD_GAME_START_body::USC_CMD_GAME_START_body(){
  }
  
  USC_CMD_GAME_SENDSCENE::USC_CMD_GAME_SENDSCENE(){
  	body = CreateDefaultSubobject<USC_CMD_GAME_SENDSCENE_body>(TEXT("body"));
  }
  
  USC_CMD_GAME_SENDSCENE_body::USC_CMD_GAME_SENDSCENE_body(){
  }
  
  UCS_CMD_GAME_MESSAGE::UCS_CMD_GAME_MESSAGE(){
  	body = CreateDefaultSubobject<UCS_CMD_GAME_MESSAGE_body>(TEXT("body"));
  }
  
  UCS_CMD_GAME_MESSAGE_body::UCS_CMD_GAME_MESSAGE_body(){
  }
  
  USC_CMD_GAME_MESSAGE::USC_CMD_GAME_MESSAGE(){
  	body = CreateDefaultSubobject<USC_CMD_GAME_MESSAGE_body>(TEXT("body"));
  }
  
  USC_CMD_GAME_MESSAGE_body::USC_CMD_GAME_MESSAGE_body(){
  }
  
  USC_CMD_NOTIFY_CURROOM::USC_CMD_NOTIFY_CURROOM(){
  	body = CreateDefaultSubobject<USC_CMD_NOTIFY_CURROOM_body>(TEXT("body"));
  }
  
  USC_CMD_NOTIFY_CURROOM_body::USC_CMD_NOTIFY_CURROOM_body(){
  }
  
  USC_CMD_PLAYER_OFFLINE::USC_CMD_PLAYER_OFFLINE(){
  	body = CreateDefaultSubobject<USC_CMD_PLAYER_OFFLINE_body>(TEXT("body"));
  }
  
  USC_CMD_PLAYER_OFFLINE_body::USC_CMD_PLAYER_OFFLINE_body(){
  }
  
  