text: /**
  * Project AnimationProgramming
  * @author Adrien Givry
  * @version 1.0
  */
  
  #pragma once
  #ifndef _ETIMELINESTATE_H
  #define _ETIMELINESTATE_H
  
  namespace AnimationProgramming::Animation
  {
  	/**
  	* This enumeration contains differents states that timeline can go through
  	*/
  	enum class ETimelineState
  	{
  		PAUSE,
  		PLAYING,
  		TRANSITIONING
  	};
  }
  
  #endif // _ETIMELINESTATE_H
  