text: // qian2.c
  #include <ansi.h>
  
  inherit NPC;
  inherit F_UNIQUE;
  
  void create()
  {
          set_name("钱二败", ({ "qian erbai", "erbai", "qian"}));
          set("title", HIC "神箭八雄" NOR);
          set("gender", "男性");
          set("age", 25);
          set("attitude", "peaceful");
          set("shen_type", -1);
          set("str", 25);
          set("int", 25);
          set("con", 25);
          set("dex", 25);
  
          set("max_qi", 500);
          set("max_jing", 200);
          set("max_neili", 500);
          set("neili", 500);
          set("jiali", 50);
          set("combat_exp", 30000 + random(10000));
  
          set_skill("dodge", 80);
          set_skill("unarmed", 80);
          set_skill("throwing", 80);
          set_skill("xuanyuan-arrow", 80);
          set_skill("changquan", 80);
          set_skill("lingxu-bu", 80);
          map_skill("dodge", "lingxu-bu");
          map_skill("parry", "changquan");
          map_skill("throwing", "xuanyuan-arrow");
          map_skill("unarmed", "changquan");
  
          setup();
  
          carry_object("/clone/misc/cloth")->wear();
  	set_temp("is_riding", BLK "雪蹄马" NOR);
          set_temp("handing", carry_object(__DIR__"obj/arrow"));
          add_money("silver", 10);
  }
  