text: #pragma once
  
  #include <vapor/VolumeRegular.h>
  
  namespace VAPoR {
  
  class VolumeTest : public VolumeRegular {
  public:
      VolumeTest(GLManager *gl);
      ~VolumeTest();
  
      static std::string GetName() { return "Test"; }
      static Type        GetType() { return Type::Any; }
  
      virtual int            LoadData(const Grid *grid);
      virtual ShaderProgram *GetShader() const;
  
  private:
      unsigned int xyCoordTexture;
      unsigned int zCoordTexture;
  };
  
  }    // namespace VAPoR
  