text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  // Original file Copyright Crytek GMBH or its affiliates, used under license.
  
  #pragma once
  
  struct SCAFReference
  {
      SCAFReference()
          : pathCRC(0) { }
      SCAFReference(unsigned int pathCRC, const char* animationName)
          : pathCRC(0) { reset(pathCRC, animationName); }
      SCAFReference(const SCAFReference& rhs)
          : pathCRC(0) { reset(rhs.pathCRC, rhs.animationName.c_str()); }
      ~SCAFReference() { reset(0); }
  
      SCAFReference& operator=(const SCAFReference& rhs) { reset(rhs.pathCRC, rhs.animationName.c_str()); return *this; }
  
      void reset(unsigned int crc = 0, const char* animationName = "");
      unsigned int PathCRC() const{ return pathCRC; }
      const char* AnimationName() const { return animationName.c_str(); }
  private:
      unsigned int pathCRC;
      string animationName;
  };
  