text: #pragma once
  
  #include <SFML/System.hpp>
  #include <SFML/Graphics.hpp>
  #include "physicsvector.hpp"
  
  /* Class for creating hitboxes for GameObjects */
  class RectHitbox : public sf::RectangleShape {
  public:
      /* Default contstructor */
      RectHitbox() = default;
  
      /* Constructor */
      RectHitbox(float width, float height) : sf::RectangleShape(PhysicsVector(width, height)) { }
  
      /* Destructor */
      ~RectHitbox() = default;
  
  private:
  };
  