text: //=============================================================================
  //
  // Adventure Game Studio (AGS)
  //
  // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
  // The full list of copyright holders can be found in the Copyright.txt
  // file, which is part of this source code distribution.
  //
  // The AGS source code is provided under the Artistic License 2.0.
  // A copy of this license can be found in the file License.txt and at
  // http://www.opensource.org/licenses/artistic-license-2.0.php
  //
  //=============================================================================
  
  #ifndef __AC_MYLABEL_H
  #define __AC_MYLABEL_H
  
  #include "gui/newcontrol.h"
  
  struct MyLabel:public NewControl
  {
    char text[150];
    MyLabel(int xx, int yy, int wii, const char *tee);
  
    void draw(Common::Bitmap *ds) override;
  
    int pressedon(int mx, int my) override;
  
    int processmessage(int mcode, int wParam, long lParam) override;
  };
  
  #endif // __AC_MYLABEL_H