text: /*
  **  ClanLib SDK
  **  Copyright (c) 1997-2016 The ClanLib Team
  **
  **  This software is provided 'as-is', without any express or implied
  **  warranty.  In no event will the authors be held liable for any damages
  **  arising from the use of this software.
  **
  **  Permission is granted to anyone to use this software for any purpose,
  **  including commercial applications, and to alter it and redistribute it
  **  freely, subject to the following restrictions:
  **
  **  1. The origin of this software must not be misrepresented; you must not
  **     claim that you wrote the original software. If you use this software
  **     in a product, an acknowledgment in the product documentation would be
  **     appreciated but is not required.
  **  2. Altered source versions must be plainly marked as such, and must not be
  **     misrepresented as being the original software.
  **  3. This notice may not be removed or altered from any source distribution.
  **
  **  Note: Some of the libraries ClanLib may link to may have additional
  **  requirements or restrictions.
  **
  **  File Author(s):
  **
  **    Mark Page
  */
  
  #pragma once
  
  #include "scene.h"
  #include "graphic_store.h"
  
  class ShaderDepth;
  class ShaderColor;
  class ParticleObject;
  class Options;
  
  class Model;
  
  class App : public clan::Application
  {
  public:
  	App();
  	bool update() override;
  private:
  	void on_input_up(const InputEvent &key);
  	void on_window_close();
  
  private:
  	void render(GraphicContext &gc);
  	void render_depth_buffer(GraphicContext &gc);
  	void create_scene(GraphicContext &gc);
  	void calculate_matricies(GraphicContext &gc);
  	void control_camera();
  private:
  	DisplayWindow window;
  	SlotContainer sc;
  	Canvas canvas;
  	BlendState blend_disable_color_write;
  	DepthStencilState depth_write_enabled;
  	RasterizerState raster_state;
  	Scene scene;
  
  	SceneObject *camera;
  	float camera_angle = 0.0f;
  
  	ParticleObject *object_particles;
  
  	bool enable_dual_pass = false;
  
  	int time_delta;
  	bool quit = false;
  	clan::GameTime game_time;
  	std::shared_ptr<GraphicStore> graphic_store;
  	clan::Font font;
  };
  
  