text: /*
  ===========================================================================
  
  Doom 3 BFG Edition GPL Source Code
  Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
  
  This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
  
  Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
  
  Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
  
  In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
  
  If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  
  ===========================================================================
  */
  #pragma hdrstop
  #include "../../idLib/precompiled.h"
  #include "../Game_local.h"
  
  void idMenuWidget_PDA_VideoInfo::Update() {
  
  	if ( GetSWFObject() == NULL ) {
  		return;
  	}
  
  	idSWFScriptObject & root = GetSWFObject()->GetRootObject();
  	if ( !BindSprite( root ) || GetSprite() == NULL ) {
  		return;
  	}
  
  	idPlayer * player = gameLocal.GetLocalPlayer();
  	if ( player == NULL ) {
  		return;
  	}
  
  	idSWFTextInstance * txtHeading = GetSprite()->GetScriptObject()->GetNestedText( "txtName" );
  	idSWFTextInstance * txtInfo = GetSprite()->GetScriptObject()->GetNestedText( "txtInfo" );
  	
  	int numVideos = player->GetInventory().videos.Num();
  	if ( numVideos != 0 ) {
  		const idDeclVideo * video = player->GetVideo( videoIndex );
  		if( video != NULL ) {
  			if ( txtHeading != NULL ) {
  				txtHeading->SetText( video->GetVideoName() );
  			}
  
  			if ( txtInfo != NULL ) {
  				txtInfo->SetText( video->GetInfo() );
  			}
  		}
  	} else {
  		if ( txtHeading != NULL ) {
  			txtHeading->SetText( "" );
  		}
  
  		if ( txtInfo != NULL ) {
  			txtInfo->SetText( "" );
  		}
  	}
  }
  
  void idMenuWidget_PDA_VideoInfo::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) {
  	const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget );
  	if ( button == NULL ) {
  		return;
  	}
  
  	const idMenuWidget * const listWidget = button->GetParent();
  
  	if ( listWidget == NULL ) {
  		return;
  	}
  
  	switch ( event.type ) {
  		case WIDGET_EVENT_FOCUS_ON: {
  			const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
  			videoIndex = list->GetViewIndex();
  
  			idPlayer * player = gameLocal.GetLocalPlayer();
  			if ( player != NULL ) {
  				player->EndVideoDisk();
  
  				const idDeclVideo * video = player->GetVideo( videoIndex );
  
  				if ( video != NULL ) {
  					idSWFSpriteInstance * videoSprite = GetSprite()->GetScriptObject()->GetNestedSprite( "video", "img" );
  					if ( videoSprite != NULL ) {
  						videoSprite->SetMaterial( video->GetPreview() );
  					}
  				}
  			}			
  
  			if ( GetParent() != NULL ) {
  				idMenuScreen_PDA_VideoDisks * screen = dynamic_cast< idMenuScreen_PDA_VideoDisks * const >( GetParent() );
  				if ( screen != NULL ) {
  					screen->Update();
  				}
  			}
  
  			break;
  		}
  	}
  }
  
  