text: import numpy as np
  import torch
  
  class ReplayBuffer(object):
  	def __init__(self, state_dim, action_dim, device, max_size=int(1e6)):
  		self.max_size = max_size
  		self.ptr = 0
  		self.size = 0
  
  		self.state = np.zeros((max_size, state_dim))
  		self.action = np.zeros((max_size, action_dim))
  		self.next_state = np.zeros((max_size, state_dim))
  		self.reward = np.zeros((max_size, 1))
  		self.not_done = np.zeros((max_size, 1))
  
  		self.device = device
  
  
  	def add(self, state, action, next_state, reward, done):
  		self.state[self.ptr] = state
  		self.action[self.ptr] = action
  		self.next_state[self.ptr] = next_state
  		self.reward[self.ptr] = reward
  		self.not_done[self.ptr] = 1. - done
  
  		self.ptr = (self.ptr + 1) % self.max_size
  		self.size = min(self.size + 1, self.max_size)
  
  
  	def sample(self, batch_size, use_bootstrap=False):
  		ind = np.random.randint(0, self.size, size=batch_size)
  
  		if use_bootstrap:
  			return (
  			torch.FloatTensor(self.state[ind]).to(self.device),
  			torch.FloatTensor(self.action[ind]).to(self.device),
  			torch.FloatTensor(self.next_state[ind]).to(self.device),
  			torch.FloatTensor(self.reward[ind]).to(self.device),
  			torch.FloatTensor(self.not_done[ind]).to(self.device),
  			torch.FloatTensor(self.bootstrap_mask[ind]).to(self.device),
  		)
  
  		return (
  			torch.FloatTensor(self.state[ind]).to(self.device),
  			torch.FloatTensor(self.action[ind]).to(self.device),
  			torch.FloatTensor(self.next_state[ind]).to(self.device),
  			torch.FloatTensor(self.reward[ind]).to(self.device),
  			torch.FloatTensor(self.not_done[ind]).to(self.device)
  		)
  
  
  	def save(self, save_folder):
  		np.save(f"{save_folder}_state.npy", self.state[:self.size])
  		np.save(f"{save_folder}_action.npy", self.action[:self.size])
  		np.save(f"{save_folder}_next_state.npy", self.next_state[:self.size])
  		np.save(f"{save_folder}_reward.npy", self.reward[:self.size])
  		np.save(f"{save_folder}_not_done.npy", self.not_done[:self.size])
  		np.save(f"{save_folder}_ptr.npy", self.ptr)
  
  
  	def load(self, save_folder, size=-1, bootstrap_dim=None):
  		reward_buffer = np.load(f"{save_folder}_reward.npy")
  		
  		# Adjust crt_size if we're using a custom size
  		size = min(int(size), self.max_size) if size > 0 else self.max_size
  		self.size = min(reward_buffer.shape[0], size)
  
  		self.state[:self.size] = np.load(f"{save_folder}_state.npy")[:self.size]
  		self.action[:self.size] = np.load(f"{save_folder}_action.npy")[:self.size]
  		self.next_state[:self.size] = np.load(f"{save_folder}_next_state.npy")[:self.size]
  		self.reward[:self.size] = reward_buffer[:self.size]
  		self.not_done[:self.size] = np.load(f"{save_folder}_not_done.npy")[:self.size]
  		if bootstrap_dim is not None:
  			self.bootstrap_dim = bootstrap_dim
  			bootstrap_mask = np.random.binomial(n=1, size=(1, self.size, bootstrap_dim,), p=0.8)
  			bootstrap_mask = np.squeeze(bootstrap_mask, axis=0)
  			self.bootstrap_mask = bootstrap_mask[:self.size]