text: #include <stdio.h>
  #include "display.h"
  #include "dots.h"
  #include "init.h"
  #include "input.h"
  #include "graphics.h"
  
  int main(void) {
      bool notDone = 1;
      int fpsLimit = TIME_BETWEEN_FRAMES;
  
      progVars myVars;
  
      initialize(&myVars);
  
      drawAllDots();
      SDL_Flip(screen);
  
      while(notDone) {
  
          processInput(&myVars);
  
          drawScreen(&myVars);
  
          unsigned int ticks = SDL_GetTicks();
          if (ticks < fpsLimit)
              SDL_Delay(fpsLimit - ticks);
          fpsLimit = SDL_GetTicks() + TIME_BETWEEN_FRAMES;
      }
  
      TTF_Quit();
      SDL_Quit();
  
      free(layerCount);
  
      exit(0);
  }
  