text: // Copyright ryugibo. All Rights Reserved.
  
  #include "GifSplitter.h"
  
  
  void FGifSplitterModule::StartupModule()
  {
  	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
  }
  
  void FGifSplitterModule::ShutdownModule()
  {
  	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
  	// we call this function before unloading the module.
  }
  
  IMPLEMENT_MODULE(FGifSplitterModule, GifSplitter)
  
  DEFINE_LOG_CATEGORY(LogGifSplitter)
  