text: //
  // Copyright (c) Leonid Seniukov. All rights reserved.
  // Licensed under the MIT license. See LICENSE file in the project root for details.
  //
  
  #ifndef GDR_POINTXYZRGBFLOATUCHAR_H
  #define GDR_POINTXYZRGBFLOATUCHAR_H
  
  namespace gdr {
  
      class PointXYZRGBfloatUchar {
          float x, y, z;
          unsigned char R, G, B;
  
      public:
          PointXYZRGBfloatUchar(float x, float y, float z,
                                unsigned char R, unsigned char G, unsigned char B);
  
          float getX() const;
  
          float getY() const;
  
          float getZ() const;
  
          unsigned char getR() const;
  
          unsigned char getG() const;
  
          unsigned char getB() const;
      };
  }
  
  #endif
  