text: class Game {
    constructor() {}
  
    getState() {
      var gameStateRef = database.ref("gameState");
      gameStateRef.on("value", function(data) {
        gameState = data.val();
      });
    }
     update(state){
       database.ref("/").update({
         gameState : state
       })
     }
    start() {
      player = new Player();
      playerCount = player.getCount();
  
      form = new Form();
      form.display();
      car1 = createSprite(width/2-50,height-100)
      car1.addImage("car1",car1_img)
      car1.scale = 0.07;
      car2 = createSprite(width/2+100,height-100)
      car2 .addImage("car2",car2_img)
      car2.scale = 0.07;
      cars = [car1,car2]
    }
  
    handleElements() {
      form.hide();
      form.titleImg.position(40, 50);
      form.titleImg.class("gameTitleAfterEffect");
    }
    
  
    play() {
      this.handleElements()
      Player.getPlayersInfo()
      if(allPlayers!==undefined)
      image(track,0,-height*5,width,height*6)
      drawSprites()
    }
  }
  