text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  // $NoKeywords: $
  //=============================================================================//
  
  #ifndef TF_GIVEAWAYITEMPANEL_H
  #define TF_GIVEAWAYITEMPANEL_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  #include <vgui_controls/Panel.h>
  #include <vgui_controls/Frame.h>
  #include <game/client/iviewport.h>
  #include "GameEventListener.h"
  #include "basemodel_panel.h"
  #include "basemodelpanel.h"
  #include "tf_shareddefs.h"
  #include "econ_item_inventory.h"
  #include "econ_item_view.h"
  #include "item_model_panel.h"
  #include "c_tf_player.h"
  
  class CEconItemView;
  
  //-----------------------------------------------------------------------------
  // Purpose: 
  //-----------------------------------------------------------------------------
  class CGiveawayPlayerPanel : public vgui::EditablePanel
  {
  	DECLARE_CLASS_SIMPLE( CGiveawayPlayerPanel, vgui::EditablePanel );
  public:
  	CGiveawayPlayerPanel( vgui::Panel *parent, const char *name );
  
  	virtual void	PerformLayout( void );
  
  	void			SetPlayer( CTFPlayer *pPlayer );
  	int				GetPlayerIndex( void ) { return m_iPlayerIndex; }
  	int				GetBonus( void ) { return m_iBonus; }
  	void			SpinBonus( void );
  	void			LockBonus( int iRoll );
  
  private:
  	vgui::Label		*m_pNameLabel;
  	vgui::Label		*m_pScoreLabel;
  	Color			m_PlayerColorLocal;
  	Color			m_PlayerColorOther;
  	int				m_iBonus;
  	int				m_iRoll;
  	int				m_iPlayerIndex;
  };
  
  //-----------------------------------------------------------------------------
  // Purpose: 
  //-----------------------------------------------------------------------------
  class CTFGiveawayItemPanel : public vgui::Frame, public IViewPortPanel, public CGameEventListener
  {
  	DECLARE_CLASS_SIMPLE( CTFGiveawayItemPanel, vgui::Frame );
  public:
  	CTFGiveawayItemPanel( IViewPort *pViewPort );
  	~CTFGiveawayItemPanel( void );
  
  	virtual void	ApplySchemeSettings( vgui::IScheme *pScheme );
  	virtual void	ApplySettings( KeyValues *inResourceData );
  	virtual void	PerformLayout( void );
  	virtual void	OnCommand( const char *command );
  	virtual void	FireGameEvent( IGameEvent *event );
  
  	void			SetItem( CEconItemView *pItem );
  	void			BuildPlayerList( void );
  
  	// IViewPortPanel overrides
  	virtual const char *GetName( void ){ return PANEL_GIVEAWAY_ITEM; }
  	virtual void SetData( KeyValues *data ) { return; }
  	virtual void Reset(){ Update(); }
  	virtual void Update();
  	virtual void ShowPanel( bool bShow );
  	virtual bool NeedsUpdate( void ){ return true; }
  	virtual bool HasInputElements( void ){ return true; }
  
  	// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
  	vgui::VPANEL GetVPanel( void ){ return BaseClass::GetVPanel(); }
  	virtual bool IsVisible(){ return BaseClass::IsVisible(); }
  	virtual void SetParent( vgui::VPANEL parent ){ BaseClass::SetParent( parent ); }
  
  	virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_MENUCONTROLS; }
  
  private:
  	IViewPort						*m_pViewPort;
  	CItemModelPanel					*m_pModelPanel;
  	CUtlVector< CGiveawayPlayerPanel * >	m_aPlayerList;
  	KeyValues						*m_pPlayerListPanelKVs;
  	int								m_iNumActivePlayers;
  
  	// Animation
  	bool							m_bBuiltPlayerList;
  	float							m_flNextRollStart;
  	int								m_iRollingForPlayer;
  
  	CPanelAnimationVarAliasType( int, m_iPlayerYPos, "player_ypos", "0", "proportional_int" );
  	CPanelAnimationVarAliasType( int, m_iPlayerXOffset, "player_xoffset", "0", "proportional_int" );
  };
  
  CTFGiveawayItemPanel *OpenGiveawayItemPanel( CEconItemView *pItem );
  
  #endif // TF_GIVEAWAYITEMPANEL_H
  