text: #ifndef ITEM_H
  #define ITEM_H
  
  #include <string>
  
  #include "GameObject.h"
  
  #include "Player.h" // Might need forward declaration instead. Might be a cycle.
  
  class Item: public GameObject {
  public:
  	Item(char symbol);
  	~Item();
  	// TEMPORARY
  	// virtual void useBy(Player *pc)=0;
  };
  
  #endif
  