text: // Copyright (c) 2014-2019 Sombusta, All Rights Reserved.
  // SomWorks :D // MIT LICENSE // Epic VR Template Convert C++ Open Source Project.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "GameFramework/Actor.h"
  #include "TP_InteractionInterface.h"
  #include "TP_PickupCube.generated.h"
  
  UCLASS()
  class SOMTEMPLATE_VR_API ATP_PickupCube : public AActor, public ITP_InteractionInterface
  {
  	GENERATED_BODY()
  	
  	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "VRTemplate|Pickup", meta = (AllowPrivateAccess = "true"))
  	class UStaticMeshComponent* PickupMesh;
  	
  public:	
  	// Sets default values for this actor's properties
  	ATP_PickupCube();
  
  	// Called when the game starts or when spawned
  	virtual void BeginPlay() override;
  
  	// Called every frame
  	virtual void Tick(float DeltaTime) override;
  
  	virtual void Pickup_Implementation(class USceneComponent* AttachTo);
  		
  	virtual void Drop_Implementation();
  
  private:
  
  
  protected:
  	
  
  public:	
  		
  };
  