text: /**
   * @file lv_conf.h
   *
   */
  
  
  #ifndef LV_CONF_CUSTOM_H
  #define LV_CONF_CUSTOM_H
  /* clang-format off */
  
  #include <stdint.h>
  #include "global_config.h"
  
  #define LV_MEM_ENV64
  
  /*====================
     Graphical settings
   *====================*/
  
  /* Maximal horizontal and vertical resolution to support by the library.*/
  #define LV_HOR_RES_MAX          (320)
  #define LV_VER_RES_MAX          (240)
  
  /* Color depth:
   * - 1:  1 byte per pixel
   * - 8:  RGB233
   * - 16: RGB565
   * - 32: ARGB8888
   */
  #ifndef LV_COLOR_DEPTH
  #define LV_COLOR_DEPTH     16
  #endif
  
  /* Swap the 2 bytes of RGB565 color.
   * Useful if the display has a 8 bit interface (e.g. SPI)*/
  #ifndef LV_COLOR_16_SWAP
  #define LV_COLOR_16_SWAP   1
  #endif
  
  /* 1: Enable screen transparency.
   * Useful for OSD or other overlapping GUIs.
   * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
  #define LV_COLOR_SCREEN_TRANSP    0
  
  /*Images pixels with this color will not be drawn (with chroma keying)*/
  #define LV_COLOR_TRANSP    LV_COLOR_LIME         /*LV_COLOR_LIME: pure green*/
  
  /* Enable anti-aliasing (lines, and radiuses will be smoothed) */
  #define LV_ANTIALIAS        1
  
  /* Default display refresh period.
   * Can be changed in the display driver (`lv_disp_drv_t`).*/
  #define LV_DISP_DEF_REFR_PERIOD      30      /*[ms]*/
  
  /* Dot Per Inch: used to initialize default sizes.
   * E.g. a button with width = LV_DPI / 2 -> half inch wide
   * (Not so important, you can adjust it to modify default sizes and spaces)*/
  #define LV_DPI              100     /*[px]*/
  
  /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
  typedef int16_t lv_coord_t;
  
  /*=========================
     Memory manager settings
   *=========================*/
  
  /* LittelvGL's internal memory manager's settings.
   * The graphical objects and other related data are stored here. */
  
  /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
  #define LV_MEM_CUSTOM      1
  #if LV_MEM_CUSTOM == 0
  /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
  #  define LV_MEM_SIZE    (64U * 1024U)
  
  /* Complier prefix for a big array declaration */
  #  define LV_MEM_ATTR
  
  /* Set an address for the memory pool instead of allocating it as an array.
   * Can be in external SRAM too. */
  #  define LV_MEM_ADR          0
  
  /* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
  #  define LV_MEM_AUTO_DEFRAG  1
  #else       /*LV_MEM_CUSTOM*/
  #  define LV_MEM_CUSTOM_INCLUDE "lv_mp_mem_custom_include.h"   /*Header for the dynamic memory function*/
  #  define LV_MEM_CUSTOM_ALLOC     m_malloc       /*Wrapper to malloc*/
  #  define LV_MEM_CUSTOM_FREE(p)   m_free(p, gc_nbytes(p))   /*Wrapper to free*/
  #endif     /*LV_MEM_CUSTOM*/
  
  /* Garbage Collector settings
   * Used if lvgl is binded to higher level language and the memory is managed by that language */
  #define LV_ENABLE_GC 1 /* Enable GC for Micropython */
  #if LV_ENABLE_GC != 0
  #  define LV_GC_INCLUDE "lvgl_port.h"
  #  define LV_MEM_CUSTOM_REALLOC(p, size)   m_realloc(p, gc_nbytes(p), size)      /*Wrapper to realloc*/
  #  define LV_MEM_CUSTOM_GET_SIZE  gc_nbytes      /*Wrapper to lv_mem_get_size*/
  #  define LV_GC_ROOT(x) MP_STATE_PORT(x)
  #endif /* LV_ENABLE_GC */
  
  /*=======================
     Input device settings
   *=======================*/
  
  /* Input device default settings.
   * Can be changed in the Input device driver (`lv_indev_drv_t`)*/
  
  /* Input device read period in milliseconds */
  #define LV_INDEV_DEF_READ_PERIOD          30
  
  /* Drag threshold in pixels */
  #define LV_INDEV_DEF_DRAG_LIMIT           10
  
  /* Drag throw slow-down in [%]. Greater value -> faster slow-down */
  #define LV_INDEV_DEF_DRAG_THROW           20
  
  /* Long press time in milliseconds.
   * Time to send `LV_EVENT_LONG_PRESSSED`) */
  #define LV_INDEV_DEF_LONG_PRESS_TIME      400
  
  /* Repeated trigger period in long press [ms]
   * Time between `LV_EVENT_LONG_PRESSED_REPEAT */
  #define LV_INDEV_DEF_LONG_PRESS_REP_TIME  100
  
  /*==================
   * Feature usage
   *==================*/
  
  /*1: Enable the Animations */
  #define LV_USE_ANIMATION        1
  #if LV_USE_ANIMATION
  
  /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_anim_user_data_t;
  
  #endif
  
  /* 1: Enable shadow drawing*/
  #define LV_USE_SHADOW           1
  
  /* 1: Enable object groups (for keyboard/encoder navigation) */
  #define LV_USE_GROUP            1
  #if LV_USE_GROUP
  typedef void * lv_group_user_data_t;
  #endif  /*LV_USE_GROUP*/
  
  /* 1: Enable GPU interface*/
  #define LV_USE_GPU              1
  
  /* 1: Enable file system (might be required for images */
  #define LV_USE_FILESYSTEM       1
  #if LV_USE_FILESYSTEM
  /*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_fs_drv_user_data_t;
  #endif
  
  /*1: Add a `user_data` to drivers and objects*/
  #define LV_USE_USER_DATA        1
  
  /*========================
   * Image decoder and cache
   *========================*/
  
  /* 1: Enable indexed (palette) images */
  #define LV_IMG_CF_INDEXED       1
  
  /* 1: Enable alpha indexed images */
  #define LV_IMG_CF_ALPHA         1
  
  /* Default image cache size. Image caching keeps the images opened.
   * If only the built-in image formats are used there is no real advantage of caching.
   * (I.e. no new image decoder is added)
   * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
   * However the opened images might consume additional RAM.
   * LV_IMG_CACHE_DEF_SIZE must be >= 1 */
  #define LV_IMG_CACHE_DEF_SIZE       1
  
  /*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_img_decoder_user_data_t;
  
  /*=====================
   *  Compiler settings
   *====================*/
  /* Define a custom attribute to `lv_tick_inc` function */
  #define LV_ATTRIBUTE_TICK_INC
  
  /* Define a custom attribute to `lv_task_handler` function */
  #define LV_ATTRIBUTE_TASK_HANDLER
  
  /* With size optimization (-Os) the compiler might not align data to
   * 4 or 8 byte boundary. This alignment will be explicitly applied where needed.
   * E.g. __attribute__((aligned(4))) */
  #define LV_ATTRIBUTE_MEM_ALIGN
  
  /* Attribute to mark large constant arrays for example
   * font's bitmaps */
  #define LV_ATTRIBUTE_LARGE_CONST
  
  /*===================
   *  HAL settings
   *==================*/
  
  /* 1: use a custom tick source.
   * It removes the need to manually update the tick with `lv_tick_inc`) */
  #define LV_TICK_CUSTOM     0
  #if LV_TICK_CUSTOM == 1
  #define LV_TICK_CUSTOM_INCLUDE  "something.h"       /*Header for the sys time function*/
  #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())     /*Expression evaluating to current systime in ms*/
  #endif   /*LV_TICK_CUSTOM*/
  
  typedef void * lv_disp_drv_user_data_t;             /*Type of user data in the display driver*/
  typedef void * lv_indev_drv_user_data_t;            /*Type of user data in the input device driver*/
  
  /*================
   * Log settings
   *===============*/
  
  /*1: Enable the log module*/
  #if CONFIG_MAIXPY_LVGL_DEBUG
    #define LV_USE_LOG      1
  #endif
  
  #if LV_USE_LOG
  /* How important log should be added:
   * LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
   * LV_LOG_LEVEL_INFO        Log important events
   * LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
   * LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
   */
  #  define LV_LOG_LEVEL    CONFIG_MAIXPY_LVGL_DEBUG_LEVEL
  
  /* 1: Print the log with 'printf';
   * 0: user need to register a callback with `lv_log_register_print`*/
  #  define LV_LOG_PRINTF   0
  #endif  /*LV_USE_LOG*/
  
  /*================
   *  THEME USAGE
   *================*/
  #define LV_THEME_LIVE_UPDATE    0   /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
  
  #define LV_USE_THEME_TEMPL      1   /*Just for test*/
  #define LV_USE_THEME_DEFAULT    1   /*Built mainly from the built-in styles. Consumes very few RAM*/
  #define LV_USE_THEME_ALIEN      1   /*Dark futuristic theme*/
  #define LV_USE_THEME_NIGHT      1   /*Dark elegant theme*/
  #define LV_USE_THEME_MONO       1   /*Mono color theme for monochrome displays*/
  #define LV_USE_THEME_MATERIAL   1   /*Flat theme with bold colors and light shadows*/
  #define LV_USE_THEME_ZEN        1   /*Peaceful, mainly light theme */
  #define LV_USE_THEME_NEMO       1   /*Water-like theme based on the movie "Finding Nemo"*/
  
  /*==================
   *    FONT USAGE
   *===================*/
  
  /* The built-in fonts contains the ASCII range and some Symbols with  4 bit-per-pixel.
   * The symbols are available via `LV_SYMBOL_...` defines
   * More info about fonts: https://docs.littlevgl.com/#Fonts
   * To create a new font go to: https://littlevgl.com/ttf-font-to-c-array
   */
  
  /* Robot fonts with bpp = 4
   * https://fonts.google.com/specimen/Roboto  */
  #define LV_FONT_ROBOTO_12    0
  #define LV_FONT_ROBOTO_16    1
  #define LV_FONT_ROBOTO_22    0
  #define LV_FONT_ROBOTO_28    1
  
  /*Pixel perfect monospace font
   * http://pelulamu.net/unscii/ */
  #define LV_FONT_UNSCII_8     0
  
  /* Optionally declare your custom fonts here.
   * You can use these fonts as default font too
   * and they will be available globally. E.g.
   * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
   *                                LV_FONT_DECLARE(my_font_2)
   */
  #define LV_FONT_CUSTOM_DECLARE // LV_FONT_DECLARE(lv_font_heb_16)
  
  /*Always set a default font from the built-in fonts*/
  #define LV_FONT_DEFAULT        &lv_font_roboto_16
  
  /*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_font_user_data_t;
  
  /*=================
   *  Text settings
   *=================*/
  
  /* Select a character encoding for strings.
   * Your IDE or editor should have the same character encoding
   * - LV_TXT_ENC_UTF8
   * - LV_TXT_ENC_ASCII
   * */
  #define LV_TXT_ENC LV_TXT_ENC_UTF8
  
   /*Can break (wrap) texts on these chars*/
  #define LV_TXT_BREAK_CHARS                  " ,.;:-_"
  
  /*===================
   *  LV_OBJ SETTINGS
   *==================*/
  
  /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_obj_user_data_t;
  
  /*1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
  #define LV_USE_OBJ_REALIGN          1
  
  /* Enable to make the object clickable on a larger area.
   * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
   * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
   * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
   */
  #define LV_USE_EXT_CLICK_AREA  LV_EXT_CLICK_AREA_OFF
  
  /*==================
   *  LV OBJ X USAGE
   *================*/
  /*
   * Documentation of the object types: https://docs.littlevgl.com/#Object-types
   */
  
  /*Arc (dependencies: -)*/
  #define LV_USE_ARC      1
  
  /*Bar (dependencies: -)*/
  #define LV_USE_BAR      1
  
  /*Button (dependencies: lv_cont*/
  #define LV_USE_BTN      1
  #if LV_USE_BTN != 0
  /*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/
  #  define LV_BTN_INK_EFFECT   1
  #endif
  
  /*Button matrix (dependencies: -)*/
  #define LV_USE_BTNM     1
  
  /*Calendar (dependencies: -)*/
  #define LV_USE_CALENDAR 1
  
  /*Canvas (dependencies: lv_img)*/
  #define LV_USE_CANVAS   1
  
  /*Check box (dependencies: lv_btn, lv_label)*/
  #define LV_USE_CB       1
  
  /*Chart (dependencies: -)*/
  #define LV_USE_CHART    1
  #if LV_USE_CHART
  #  define LV_CHART_AXIS_TICK_LABEL_MAX_LEN    20
  #endif
  
  /*Container (dependencies: -*/
  #define LV_USE_CONT     1
  
  /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
  #define LV_USE_DDLIST    1
  #if LV_USE_DDLIST != 0
  /*Open and close default animation time [ms] (0: no animation)*/
  #  define LV_DDLIST_DEF_ANIM_TIME     200
  #endif
  
  /*Gauge (dependencies:lv_bar, lv_lmeter)*/
  #define LV_USE_GAUGE    1
  
  /*Image (dependencies: lv_label*/
  #define LV_USE_IMG      1
  
  /*Image Button (dependencies: lv_btn*/
  #define LV_USE_IMGBTN   1
  #if LV_USE_IMGBTN
  /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
  #  define LV_IMGBTN_TILED 0
  #endif
  
  /*Keyboard (dependencies: lv_btnm)*/
  #define LV_USE_KB       1
  
  /*Label (dependencies: -*/
  #define LV_USE_LABEL    1
  #if LV_USE_LABEL != 0
  /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
  #  define LV_LABEL_DEF_SCROLL_SPEED       25
  
  /* Waiting period at beginning/end of animation cycle */
  #  define LV_LABEL_WAIT_CHAR_COUNT        3
  
  /*Enable selecting text of the label */
  #  define LV_LABEL_TEXT_SEL               0
  
  /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
  #  define LV_LABEL_LONG_TXT_HINT          0
  #endif
  
  /*LED (dependencies: -)*/
  #define LV_USE_LED      1
  
  /*Line (dependencies: -*/
  #define LV_USE_LINE     1
  
  /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
  #define LV_USE_LIST     1
  #if LV_USE_LIST != 0
  /*Default animation time of focusing to a list element [ms] (0: no animation)  */
  #  define LV_LIST_DEF_ANIM_TIME  100
  #endif
  
  /*Line meter (dependencies: *;)*/
  #define LV_USE_LMETER   1
  
  /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
  #define LV_USE_MBOX     1
  
  /*Page (dependencies: lv_cont)*/
  #define LV_USE_PAGE     1
  #if LV_USE_PAGE != 0
  /*Focus default animation time [ms] (0: no animation)*/
  #  define LV_PAGE_DEF_ANIM_TIME     400
  #endif
  
  /*Preload (dependencies: lv_arc, lv_anim)*/
  #define LV_USE_PRELOAD      1
  #if LV_USE_PRELOAD != 0
  #  define LV_PRELOAD_DEF_ARC_LENGTH   60      /*[deg]*/
  #  define LV_PRELOAD_DEF_SPIN_TIME    1000    /*[ms]*/
  #  define LV_PRELOAD_DEF_ANIM         LV_PRELOAD_TYPE_SPINNING_ARC
  #endif
  
  /*Roller (dependencies: lv_ddlist)*/
  #define LV_USE_ROLLER    1
  #if LV_USE_ROLLER != 0
  /*Focus animation time [ms] (0: no animation)*/
  #  define LV_ROLLER_DEF_ANIM_TIME     200
  
  /*Number of extra "pages" when the roller is infinite*/
  #  define LV_ROLLER_INF_PAGES         7
  #endif
  
  /*Slider (dependencies: lv_bar)*/
  #define LV_USE_SLIDER    1
  
  /*Spinbox (dependencies: lv_ta)*/
  #define LV_USE_SPINBOX       1
  
  /*Switch (dependencies: lv_slider)*/
  #define LV_USE_SW       1
  
  /*Text area (dependencies: lv_label, lv_page)*/
  #define LV_USE_TA       1
  #if LV_USE_TA != 0
  #  define LV_TA_DEF_CURSOR_BLINK_TIME 400     /*ms*/
  #  define LV_TA_DEF_PWD_SHOW_TIME     1500    /*ms*/
  #endif
  
  /*Table (dependencies: lv_label)*/
  #define LV_USE_TABLE    1
  #if LV_USE_TABLE
  #  define LV_TABLE_COL_MAX    12
  #endif
  
  /*Tab (dependencies: lv_page, lv_btnm)*/
  #define LV_USE_TABVIEW      1
  #  if LV_USE_TABVIEW != 0
  /*Time of slide animation [ms] (0: no animation)*/
  #  define LV_TABVIEW_DEF_ANIM_TIME    300
  #endif
  
  /*Tileview (dependencies: lv_page) */
  #define LV_USE_TILEVIEW     1
  #if LV_USE_TILEVIEW
  /*Time of slide animation [ms] (0: no animation)*/
  #  define LV_TILEVIEW_DEF_ANIM_TIME   300
  #endif
  
  /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
  #define LV_USE_WIN      1
  
  /*==================
   * Non-user section
   *==================*/
  
  #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)    /* Disable warnings for Visual Studio*/
  #  define _CRT_SECURE_NO_WARNINGS
  #endif
  
  /*--END OF LV_CONF_H--*/
  
  /*Be sure every define has a default value*/
  #include "lv_conf_checker.h"
  
  #endif /*LV_CONF_H*/
  
  