text: //
  //  This file was auto-generated using the ChilliConnect SDK Generator.
  //
  //  The MIT License (MIT)
  //
  //  Copyright (c) 2015 Tag Games Ltd
  //
  //  Permission is hereby granted, free of charge, to any person obtaining a copy
  //  of this software and associated documentation files (the "Software"), to deal
  //  in the Software without restriction, including without limitation the rights
  //  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  //  copies of the Software, and to permit persons to whom the Software is
  //  furnished to do so, subject to the following conditions:
  //
  //  The above copyright notice and this permission notice shall be included in
  //  all copies or substantial portions of the Software.
  //
  //  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  //  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  //  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  //  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  //  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  //  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  //  THE SOFTWARE.
  //
  
  @import Foundation;
  
  #import "SCImmediateServerRequest.h"
  
  #import "ForwardDeclarations.h"
  
  NS_ASSUME_NONNULL_BEGIN
  
  /*!
   A container for all information that will be sent to the server during a
   getPlayerDataForChilliConnectIds api call.
  
   This is immutable after construction and is therefore thread safe.
   */
  @interface CCGetPlayerDataForChilliConnectIdsRequest : NSObject<SCImmediateServerRequest>
  
  /// The url the request will be sent to.
  @property (readonly) NSURL *url;
  
  /// The HTTP request method that should be used.
  @property (readonly) SCHttpRequestMethod httpRequestMethod;
  
  /// A valid session ConnectAccessToken obtained through one of the login endpoints.
  @property (readonly) NSString *connectAccessToken;
  	
  /// The Custom Data Key to return.
  @property (readonly) NSString *key;
  	
  /// A list of ChillIConnectIDs for which to retrieve Custom Data values. Maximum 10.
  @property (readonly) NSArray *chilliConnectIDs;
  	
  /// If true, include the currently logged in player's Custom Data will also be
  /// included in the response. If not provided, this will be defaulted to false.
  @property (readonly, nullable) NSNumber *includeMe;
  
  /*!
   A convenience factory method for creating new instances of CCGetPlayerDataForChilliConnectIds
   with the given description.
   
   @param desc The description to build the new request from.
   @param connectAccessToken A valid session ConnectAccessToken obtained through one of the login endpoints.
  
   @return The new instance.
   */
  + (instancetype)getPlayerDataForChilliConnectIdsRequestWithDesc:(CCGetPlayerDataForChilliConnectIdsRequestDesc *)desc connectAccessToken:(NSString *)connectAccessToken;
  
  /*!
   Default init method cannot be called for this class.
   */
  -(instancetype) __unavailable init;
  
  /*!
   Initialises with the given description.
   
   @param desc The description to build the new request from.
   @param connectAccessToken A valid session ConnectAccessToken obtained through one of the login endpoints.
  
   @return The initialised request.
   */
  - (instancetype)initWithDesc:(CCGetPlayerDataForChilliConnectIdsRequestDesc *)desc connectAccessToken:(NSString *)connectAccessToken NS_DESIGNATED_INITIALIZER;
  
  /*!
   Serialises all header properties. The output will be a dictionary containing the
   extra header key-value pairs in addition the standard headers sent with all server
   requests. Will return an empty dictionary if there are no headers.
   
   @return The header dictionary.
   */
  - (NSDictionary *)serialiseHeaders;
  
  /*!
   Serialises all body properties. The output will be a dictionary containing the body
   of the request in a form that can easily be converted to Json. Will return an empty
   dictionary if there is no body.
   
   @return The body dictionary.
   */
  - (NSDictionary *)serialiseBody;
  
  @end
  
  NS_ASSUME_NONNULL_END
  