text: #include "UniformBase.h"
  
  #include "UniformFloat.h"
  
  Render::UniformFloat::UniformFloat(std::string uniformName, GLfloat floatValue): UniformBase(uniformName), floatValue(floatValue)
  {
  
  }
  
  void Render::UniformFloat::AddUniformToProgram(GLuint uniformPosition)
  {
  	glUniform1f(uniformPosition, floatValue);
  }
  