text: #ifndef CLUNK_TYPES_H
  #define CLUNK_TYPES_H
  
  /* clunk - cross-platform 3D audio API built on top SDL library
   * Copyright (C) 2007-2014 Netive Media Group
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
  
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   * 
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
  
  #include <stdint.h>
  
  #ifndef _USE_MATH_DEFINES
  #	define _USE_MATH_DEFINES
  #endif
  
  #include <math.h>
  #include <clunk/config.h>
  
  namespace clunk
  {
  	typedef uint8_t		u8;
  	typedef uint16_t	u16;
  	typedef uint32_t	u32;
  
  	typedef int8_t		s8;
  	typedef int16_t		s16;
  	typedef int32_t		s32;
  }
  
  #if !(defined(__GNUC__) || defined(__GNUG__) || defined(__attribute__))
  #	define __attribute__(p) /* nothing */
  #endif
  
  #endif
  