text: /*
   * Copyright (c) 2017, NVIDIA CORPORATION.  All rights reserved.
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   */
  
  /* inhibit floating point copy propagation */
  #pragma global - Mx, 6, 0x100
  
  #include "mthdecls.h"
  
  float
  __mth_i_bessel_jn(int n, float arg)
  {
    float f = BESSEL_JNF(n, arg);
    return f;
  }
  