text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  
  #include "UnityEngine_UnityEngine_Events_BaseInvokableCall2703961024.h"
  
  // UnityEngine.Events.UnityAction`1<UnityEngine.Vector2>
  struct UnityAction_1_t2741065664;
  
  
  
  
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Events.InvokableCall`1<UnityEngine.Vector2>
  struct  InvokableCall_1_t2273393761  : public BaseInvokableCall_t2703961024
  {
  public:
  	// UnityEngine.Events.UnityAction`1<T1> UnityEngine.Events.InvokableCall`1::Delegate
  	UnityAction_1_t2741065664 * ___Delegate_0;
  
  public:
  	inline static int32_t get_offset_of_Delegate_0() { return static_cast<int32_t>(offsetof(InvokableCall_1_t2273393761, ___Delegate_0)); }
  	inline UnityAction_1_t2741065664 * get_Delegate_0() const { return ___Delegate_0; }
  	inline UnityAction_1_t2741065664 ** get_address_of_Delegate_0() { return &___Delegate_0; }
  	inline void set_Delegate_0(UnityAction_1_t2741065664 * value)
  	{
  		___Delegate_0 = value;
  		Il2CppCodeGenWriteBarrier(&___Delegate_0, value);
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  