text: #pragma once
  
  // Fortnite (1.8) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C
  // 0x0040 (0x0900 - 0x08C0)
  class AFortnitePartyBackdrop_Camera_C : public AFortCameraBase
  {
  public:
  	struct FPointerToUberGraphFrame                    UberGraphFrame;                                           // 0x08C0(0x0008) (Transient, DuplicateTransient)
  	class UArrowComponent*                             Arrow;                                                    // 0x08C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UDirectionalLightComponent*                  DirectionalLight;                                         // 0x08D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UExponentialHeightFogComponent*              ExponentialHeightFog1;                                    // 0x08D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class USkyLightComponent*                          SkyLight;                                                 // 0x08E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UCameraComponent*                            CameraActor_1;                                            // 0x08E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UClass*                                      FortEntryMusic;                                           // 0x08F0(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	class AFort_Entry_Music_Controller_BP_C*           Fort_Entry_Music_Controller;                              // 0x08F8(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C");
  		return ptr;
  	}
  
  
  	void UserConstructionScript();
  	void OnActivated();
  	void OnDeactivated();
  	void ExecuteUbergraph_FortnitePartyBackdrop_Camera(int EntryPoint);
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  