text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "GameFramework/Actor.h"
  #include "NetworkableManagerActor.generated.h"
  
  class UNetworkableGameInstance;
  
  UCLASS()
  class CLIENT_API ANetworkableManagerActor : public AActor
  {
  	GENERATED_BODY()
  	
  public:	
  	// Sets default values for this actor's properties
  	ANetworkableManagerActor();
  
  protected:
  	// Called when the game starts or when spawned
  	virtual void BeginPlay() override;
  
  public:	
  	// Called every frame
  	virtual void Tick(float DeltaTime) override;
  
  	UFUNCTION(BlueprintCallable, Category = "WONSY_NETWORK")
  	void CallTickOfInstance(float DeltaTime);
  
  	UFUNCTION(BlueprintCallable, Category = "WONSY_NETWORK")
  	void InitInstance();
  private:
  	UNetworkableGameInstance* networkableGameInstance;
  };
  