text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "WEGameModeA.h"
  #include "WEGameModeB.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class WOLFANDEGGS_API AWEGameModeB : public AWEGameModeA
  {
  	GENERATED_BODY()
  	
  public:
  
  	virtual void EndMatch() override;
  
  protected:
  
  	virtual void SpawnEggRandPos() override;
  };
  