text: #pragma once
  #include "GameObject.h"
  #include "Bullet.h"
  
  class Player :
  	public GameObject
  {
  	sf::Clock mShootClock;
  	float mShootInterval;
  public:
  	Player();
  	virtual ~Player();
  
  	void Init() override;
  	void Update() override;
  	void Render(sf::RenderWindow& window) override;
  
  	void OnCollide(GameObject* other) override;
  };
  
  