text: #pragma once
  
  
  #include "guiBaseObject.h"
  #include "guiColor.h"
  #include "simpleColor.h"
  #include "guiValue.h"
  
  class guiTypeToggle : public guiBaseObject{
  
      public:
  
          //------------------------------------------------
          void setup(string toggleName, bool defaultVal);
          virtual void updateValue();
  		virtual void updateText();
  		void updateGui(float x, float y, bool firstHit, bool isRelative);
          void render();
  		void notify();
  	
  	float getWidth() { return guiBaseObject::getWidth()+labelWidth; }
  		
  	int labelWidth;
  		void updateBoundingBox();
  };
  