text: #ifndef LIGHT_H
  #define LIGHT_H
  
  namespace Ogre { class SceneNode; }
  
  namespace catapult {
    class CameraMan;
    class OgreFacade;
   
    /** Basic light that can follow the camera node. Creating a "proper" camera (attached to the same
        node as the light etc.) is too complex for this project. */
    class Light {
    public:
      Light(OgreFacade& ogre, const CameraMan& camera);
      void moveTo(const CameraMan& camera);
      
    private:
      Ogre::SceneNode* light;
    };
    
  }
  #endif 
  