text: // ============================================================================
  // Copyright (c) 2011-2012 J.C. Moyer
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  // ============================================================================
  
  #ifndef HALT_D2VTRANSLATOR_H
  #define HALT_D2VTRANSLATOR_H
  
  // Forward declarations
  namespace halt {
  	struct TerminalVertex;
  	class  TerminalRenderer;
  	class  CharacterMap;
  }
  
  namespace halt {
  	class D2VTranslator {
  		// Associated renderer.
  		TerminalRenderer& renderer;
  		// Character map for translating values to UV coordinates.
  		CharacterMap& cmap;
  	public:
  		D2VTranslator(TerminalRenderer& renderer, CharacterMap& cmap);
  		void QFill(int z);
  		void Fill(int value, int color, int x, int y, int x2, int y2, int z);
  		void Put(int value, int color, int x, int y, int z);
  		void SetTextureSize(int width, int height);
  		void SetCharacterMap(CharacterMap& cmap);
  	private:
  		void MapVertex(TerminalVertex* base, int value);
  		void MapVertex(TerminalVertex* base, int value, int color);
  	};
  }
  
  #endif