text: /**************************************************************
   * 
   * Licensed to the Apache Software Foundation (ASF) under one
   * or more contributor license agreements.  See the NOTICE file
   * distributed with this work for additional information
   * regarding copyright ownership.  The ASF licenses this file
   * to you under the Apache License, Version 2.0 (the
   * "License"); you may not use this file except in compliance
   * with the License.  You may obtain a copy of the License at
   * 
   *   http://www.apache.org/licenses/LICENSE-2.0
   * 
   * Unless required by applicable law or agreed to in writing,
   * software distributed under the License is distributed on an
   * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
   * KIND, either express or implied.  See the License for the
   * specific language governing permissions and limitations
   * under the License.
   * 
   *************************************************************/
  
  
  
  // MARKER(update_precomp.py): autogen include statement, do not remove
  #include "precompiled_basegfx.hxx"
  #include <basegfx/vector/b3ivector.hxx>
  #include <basegfx/matrix/b3dhommatrix.hxx>
  
  namespace basegfx
  {
  	B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat )
  	{
  		mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ );
  		mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ );
  		mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ );
  
  		return *this;
  	}
  
  	B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec )
  	{
  		B3IVector aRes( rVec );
  		return aRes*=rMat;
  	}
  } // end of namespace basegfx
  
  // eof
  