text: # automatically generated by the FlatBuffers compiler, do not modify
  
  # namespace: FBOutput
  
  import tdw.flatbuffers
  
  class Mesh(object):
      __slots__ = ['_tab']
  
      @classmethod
      def GetRootAsMesh(cls, buf, offset):
          n = tdw.flatbuffers.encode.Get(tdw.flatbuffers.packer.uoffset, buf, offset)
          x = Mesh()
          x.Init(buf, n + offset)
          return x
  
      # Mesh
      def Init(self, buf, pos):
          self._tab = tdw.flatbuffers.table.Table(buf, pos)
  
      # Mesh
      def Id(self):
          o = tdw.flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
          if o != 0:
              return self._tab.Get(tdw.flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
          return 0
  
      # Mesh
      def Vertices(self, j):
          o = tdw.flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
          if o != 0:
              a = self._tab.Vector(o)
              return self._tab.Get(tdw.flatbuffers.number_types.Uint8Flags, a + tdw.flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
          return 0
  
      # Mesh
      def VerticesAsNumpy(self):
          o = tdw.flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
          if o != 0:
              return self._tab.GetVectorAsNumpy(tdw.flatbuffers.number_types.Uint8Flags, o)
          return 0
  
      # Mesh
      def VerticesLength(self):
          o = tdw.flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
          if o != 0:
              return self._tab.VectorLen(o)
          return 0
  
      # Mesh
      def Triangles(self, j):
          o = tdw.flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
          if o != 0:
              a = self._tab.Vector(o)
              return self._tab.Get(tdw.flatbuffers.number_types.Uint8Flags, a + tdw.flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
          return 0
  
      # Mesh
      def TrianglesAsNumpy(self):
          o = tdw.flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
          if o != 0:
              return self._tab.GetVectorAsNumpy(tdw.flatbuffers.number_types.Uint8Flags, o)
          return 0
  
      # Mesh
      def TrianglesLength(self):
          o = tdw.flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
          if o != 0:
              return self._tab.VectorLen(o)
          return 0
  
  def MeshStart(builder): builder.StartObject(3)
  def MeshAddId(builder, id): builder.PrependInt32Slot(0, id, 0)
  def MeshAddVertices(builder, vertices): builder.PrependUOffsetTRelativeSlot(1, tdw.flatbuffers.number_types.UOffsetTFlags.py_type(vertices), 0)
  def MeshStartVerticesVector(builder, numElems): return builder.StartVector(1, numElems, 1)
  def MeshAddTriangles(builder, triangles): builder.PrependUOffsetTRelativeSlot(2, tdw.flatbuffers.number_types.UOffsetTFlags.py_type(triangles), 0)
  def MeshStartTrianglesVector(builder, numElems): return builder.StartVector(1, numElems, 1)
  def MeshEnd(builder): return builder.EndObject()
  