text: #ifndef _OBJECT_LIST_H_
  #define _OBJECT_LIST_H_
  
  //to save you typing in all the headers of all the classes derived from the GameObject class lets put them all here
  
  #include "camera.h"
  #include "light.h"
  #include "VBGO.h"
  #include "fileVBGO.h"
  #include "CMOGO.h"
  #include "Player.h"
  #include "MapLoader.h"
  /*
  #include "Turret_base.h"
  #include "tpscamera.h"
  #include "VBCube.h"
  #include "SpikedVB.h"
  #include "spiral.h"
  #include "pillow.h"
  #include "snail.h"
  #include "terrain.h"
  */
  
  #endif