text: #include "Application.UIState.h"
  #include "Application.Renderer.h"
  #include "UIState.h"
  #include "Graphics.Layouts.h"
  #include "Application.Command.h"
  namespace state::About
  {
  	const std::string LAYOUT_NAME = "State.About";
  
  	static void OnCommand(const ::Command& command)
  	{
  		switch (command)
  		{
  		case ::Command::BACK:
  			::application::UIState::Write(::UIState::MAIN_MENU);
  			break;
  		}
  	}
  
  	void Start()
  	{
  		::application::Command::SetHandler(::UIState::ABOUT, OnCommand);
  		::application::Renderer::SetRenderLayout(::UIState::ABOUT, LAYOUT_NAME);
  	}
  }
  