text: #include <Arbiter/Core/Common/Base.hpp>
  #include <Arbiter/Core/Framework/ApplicationContextSDL.hpp>
  
  ARBITER_NAMESPACE_BEGIN
  
  bool ApplicationContextSDL::InitOpenGL(SDL_Window* window, void* sdl_gl_context) { return true; }
  bool ApplicationContextSDL::InitVulkan(SDL_Window* window) { return true; }
  void ApplicationContextSDL::Shutdown() { return; }
  void ApplicationContextSDL::NewFrame(SDL_Window* window) { return; }
  bool ApplicationContextSDL::ProcessEvent(const SDL_Event* event) { return true; }
  
  ARBITER_NAMESPACE_END
  