text: /*
   * Copyright (c) 2008-2015, NVIDIA CORPORATION.  All rights reserved.
   *
   * NVIDIA CORPORATION and its licensors retain all intellectual property
   * and proprietary rights in and to this software, related documentation
   * and any modifications thereto.  Any use, reproduction, disclosure or
   * distribution of this software and related documentation without an express
   * license agreement from NVIDIA CORPORATION is strictly prohibited.
   */
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 
  
  #include "PxcNpCache.h"
  #include "PxcContactMethodImpl.h"
  #include "GuContactMethodImpl.h"
  
  
  namespace physx
  {
  
  bool PxcPCMContactConvexMesh(CONTACT_METHOD_ARGS)
  {
  	return pcmContactConvexMesh(shape0, shape1, transform0, transform1, contactDistance, npCache, contactBuffer);
  }
  
  }
  