text: #pragma once
  #include "Camera.h"
  #include "pch.h"
  struct ViewConfig
  {
  	Math::Camera m_Camera;
  	D3D12_VIEWPORT m_MainViewport;
  	D3D12_RECT m_MainScissor;
  	ViewConfig(const Math::Camera& camera, const D3D12_VIEWPORT& mainViewport, const D3D12_RECT& mainScissor) :
  		m_Camera(camera), m_MainViewport(mainViewport), m_MainScissor(mainScissor) {};
  };