text: // Generated by Haxe 4.2.1+bf9ff69
  #ifndef INCLUDED_flixel_input_gamepad_mappings_OUYAMapping
  #define INCLUDED_flixel_input_gamepad_mappings_OUYAMapping
  
  #ifndef HXCPP_H
  #include <hxcpp.h>
  #endif
  
  #ifndef INCLUDED_flixel_input_gamepad_mappings_FlxGamepadMapping
  #include <flixel/input/gamepad/mappings/FlxGamepadMapping.h>
  #endif
  HX_DECLARE_CLASS3(flixel,input,gamepad,FlxGamepadAttachment)
  HX_DECLARE_CLASS4(flixel,input,gamepad,mappings,FlxGamepadMapping)
  HX_DECLARE_CLASS4(flixel,input,gamepad,mappings,OUYAMapping)
  
  namespace flixel{
  namespace input{
  namespace gamepad{
  namespace mappings{
  
  
  class HXCPP_CLASS_ATTRIBUTES OUYAMapping_obj : public  ::flixel::input::gamepad::mappings::FlxGamepadMapping_obj
  {
  	public:
  		typedef  ::flixel::input::gamepad::mappings::FlxGamepadMapping_obj super;
  		typedef OUYAMapping_obj OBJ_;
  		OUYAMapping_obj();
  
  	public:
  		enum { _hx_ClassId = 0x08bec83c };
  
  		void __construct( ::flixel::input::gamepad::FlxGamepadAttachment attachment);
  		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="flixel.input.gamepad.mappings.OUYAMapping")
  			{ return ::hx::Object::operator new(inSize,inContainer,inName); }
  		inline void *operator new(size_t inSize, int extra)
  			{ return ::hx::Object::operator new(inSize+extra,true,"flixel.input.gamepad.mappings.OUYAMapping"); }
  		static ::hx::ObjectPtr< OUYAMapping_obj > __new( ::flixel::input::gamepad::FlxGamepadAttachment attachment);
  		static ::hx::ObjectPtr< OUYAMapping_obj > __alloc(::hx::Ctx *_hx_ctx, ::flixel::input::gamepad::FlxGamepadAttachment attachment);
  		static void * _hx_vtable;
  		static Dynamic __CreateEmpty();
  		static Dynamic __Create(::hx::DynamicArray inArgs);
  		//~OUYAMapping_obj();
  
  		HX_DO_RTTI_ALL;
  		::hx::Val __Field(const ::String &inString, ::hx::PropertyAccess inCallProp);
  		static void __register();
  		bool _hx_isInstanceOf(int inClassId);
  		::String __ToString() const { return HX_("OUYAMapping",40,04,e5,8a); }
  
  		void initValues();
  
  		int getID(int rawID);
  
  		int getRawID(int ID);
  
  		::String getInputLabel(int id);
  
  };
  
  } // end namespace flixel
  } // end namespace input
  } // end namespace gamepad
  } // end namespace mappings
  
  #endif /* INCLUDED_flixel_input_gamepad_mappings_OUYAMapping */ 
  