text: from enemy import macro
  from Enemy import *
  from Player import *
  from Bullet import *
  import random
  
  class choksu(Enemy):
  
      image1 = "../image/enemy/ground.png"
      image2 = "../image/enemy/choksu.png"
      image = image1
      delay = 30
      level = 1
      
      def __init__(self,x,y,level):
          super().__init__(x,y,0,0,0.1,0,30,70)
          self.level = level
  
      def get_image(self):
          return self.image
  
      def add_hp(self,value):
          if(value == 0) : self.hp = 0
    
      def create(self, e_list, b_list, player):
          if(self.delay>12):
              self.delay -= 1
  
          elif(self.delay>0):
              self.set_damage(1)
              self.image = self.image2
              self.delay -= 1
              
          else:            
              self.add_hp(0)
  