text: // automatically generated by the FlatBuffers compiler, do not modify
  
  #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
  #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
  
  #include "flatbuffers/flatbuffers.h"
  
  
  namespace MyGame {
  namespace Sample {
  
  struct Vec3;
  struct Monster;
  
  enum Color {
    Color_Red = 0,
    Color_Green = 1,
    Color_Blue = 2
  };
  
  inline const char **EnumNamesColor() {
    static const char *names[] = { "Red", "Green", "Blue", nullptr };
    return names;
  }
  
  inline const char *EnumNameColor(Color e) { return EnumNamesColor()[e]; }
  
  enum Any {
    Any_NONE = 0,
    Any_Monster = 1
  };
  
  inline const char **EnumNamesAny() {
    static const char *names[] = { "NONE", "Monster", nullptr };
    return names;
  }
  
  inline const char *EnumNameAny(Any e) { return EnumNamesAny()[e]; }
  
  inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type);
  
  MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
   private:
    float x_;
    float y_;
    float z_;
  
   public:
    Vec3(float x, float y, float z)
      : x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) { }
  
    float x() const { return flatbuffers::EndianScalar(x_); }
    void mutate_x(float x) { flatbuffers::WriteScalar(&x_, x); }
    float y() const { return flatbuffers::EndianScalar(y_); }
    void mutate_y(float y) { flatbuffers::WriteScalar(&y_, y); }
    float z() const { return flatbuffers::EndianScalar(z_); }
    void mutate_z(float z) { flatbuffers::WriteScalar(&z_, z); }
  };
  STRUCT_END(Vec3, 12);
  
  struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
    const Vec3 *pos() const { return GetStruct<const Vec3 *>(4); }
    Vec3 *mutable_pos() { return GetStruct<Vec3 *>(4); }
    int16_t mana() const { return GetField<int16_t>(6, 150); }
    bool mutate_mana(int16_t mana) { return SetField(6, mana); }
    int16_t hp() const { return GetField<int16_t>(8, 100); }
    bool mutate_hp(int16_t hp) { return SetField(8, hp); }
    const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(10); }
    flatbuffers::String *mutable_name() { return GetPointer<flatbuffers::String *>(10); }
    const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(14); }
    flatbuffers::Vector<uint8_t> *mutable_inventory() { return GetPointer<flatbuffers::Vector<uint8_t> *>(14); }
    Color color() const { return static_cast<Color>(GetField<int8_t>(16, 2)); }
    bool mutate_color(Color color) { return SetField(16, static_cast<int8_t>(color)); }
    bool Verify(flatbuffers::Verifier &verifier) const {
      return VerifyTableStart(verifier) &&
             VerifyField<Vec3>(verifier, 4 /* pos */) &&
             VerifyField<int16_t>(verifier, 6 /* mana */) &&
             VerifyField<int16_t>(verifier, 8 /* hp */) &&
             VerifyField<flatbuffers::uoffset_t>(verifier, 10 /* name */) &&
             verifier.Verify(name()) &&
             VerifyField<flatbuffers::uoffset_t>(verifier, 14 /* inventory */) &&
             verifier.Verify(inventory()) &&
             VerifyField<int8_t>(verifier, 16 /* color */) &&
             verifier.EndTable();
    }
  };
  
  struct MonsterBuilder {
    flatbuffers::FlatBufferBuilder &fbb_;
    flatbuffers::uoffset_t start_;
    void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); }
    void add_mana(int16_t mana) { fbb_.AddElement<int16_t>(6, mana, 150); }
    void add_hp(int16_t hp) { fbb_.AddElement<int16_t>(8, hp, 100); }
    void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(10, name); }
    void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(14, inventory); }
    void add_color(Color color) { fbb_.AddElement<int8_t>(16, static_cast<int8_t>(color), 2); }
    MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
    MonsterBuilder &operator=(const MonsterBuilder &);
    flatbuffers::Offset<Monster> Finish() {
      auto o = flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 7));
      return o;
    }
  };
  
  inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
     const Vec3 *pos = 0,
     int16_t mana = 150,
     int16_t hp = 100,
     flatbuffers::Offset<flatbuffers::String> name = 0,
     flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
     Color color = Color_Blue) {
    MonsterBuilder builder_(_fbb);
    builder_.add_inventory(inventory);
    builder_.add_name(name);
    builder_.add_pos(pos);
    builder_.add_hp(hp);
    builder_.add_mana(mana);
    builder_.add_color(color);
    return builder_.Finish();
  }
  
  inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type) {
    switch (type) {
      case Any_NONE: return true;
      case Any_Monster: return verifier.VerifyTable(reinterpret_cast<const Monster *>(union_obj));
      default: return false;
    }
  }
  
  inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); }
  
  inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
  
  inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(); }
  
  inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { fbb.Finish(root); }
  
  }  // namespace Sample
  }  // namespace MyGame
  
  #endif  // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
  