text: //-----------------------------------------------------------------------------
  // luna2d engine
  // Copyright 2014-2017 Stepan Prokofjev
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  //-----------------------------------------------------------------------------
  
  #pragma once
  
  #include "lunavector2.h"
  
  //-----------------
  // Spline functions
  //-----------------
  namespace luna2d{ namespace splines{
  
  // Quadratic B-Spline
  // "p0" - i-1 point
  // "p1" - i point
  // "p2" - i+1 point
  // "t" - time from 0.0 to 1.0
  glm::vec2 QuadraticBSpline(const glm::vec2& p0, const glm::vec2& p1, const glm::vec2& p2, float t);
  
  // Cubic Bezier function
  glm::vec2 CubicBezier(const glm::vec2& p0, const glm::vec2& p1, const glm::vec2& p2, const glm::vec2& p3, float t);
  
  }}
  