text: #pragma once
  
  #include "Hazel/Renderer/RendererAPI.h"
  
  namespace Hazel {
  
  	class OpenGLRendererAPI: public RendererAPI
  	{
  		virtual void Init() override;
  		virtual void SetViewPort(uint32_t x, uint32_t y, uint32_t width, uint32_t height) override;
  
  		virtual void SetClearColor(const glm::vec4& color) override;
  		virtual void Clear() override;
  
  		virtual void DrawIndexed(const Ref<VertexArray>& vertexArray) override;
  	};
  }