text: import struct
  import wave
  from pathlib import Path
  
  import pytest
  
  from manim import Scene
  
  
  @pytest.mark.xfail(reason="Not currently implemented for opengl")
  def test_add_sound(using_opengl_renderer, tmpdir):
      # create sound file
      sound_loc = Path(tmpdir, "noise.wav")
      f = wave.open(str(sound_loc), "w")
      f.setparams((2, 2, 44100, 0, "NONE", "not compressed"))
      for _ in range(22050):  # half a second of sound
          packed_value = struct.pack("h", 14242)
          f.writeframes(packed_value)
          f.writeframes(packed_value)
  
      f.close()
  
      scene = Scene()
      scene.add_sound(sound_loc)
  