text: //
  //  slLinearAlgebra.hpp
  //  spacelapser
  //
  //  Some helper linear algebra functions for making a 3D rotation matrix and applying it to a vector.
  //
  //  Created by Logan Williams on 4/27/18.
  //
  
  #pragma once
  
  #include <stdio.h>
  #include "ofMain.h"
  
  #define sind(x) (sin(fmod((x),360) * M_PI / 180))
  #define cosd(x) (cos(fmod((x),360) * M_PI / 180))
  
  ofMatrix3x3 getRotationMatrix(float xAngle, float yAngle, float zAngle);
  ofVec3f matMul(ofVec3f vec, ofMatrix3x3 mat);
  