text: #include <stdio.h>
  #include <stdlib.h>
  #include <string.h>
  #include <glad/gl.h>
  
  #ifndef GLAD_IMPL_UTIL_C_
  #define GLAD_IMPL_UTIL_C_
  
  #ifdef _MSC_VER
  #define GLAD_IMPL_UTIL_SSCANF sscanf_s
  #else
  #define GLAD_IMPL_UTIL_SSCANF sscanf
  #endif
  
  #endif /* GLAD_IMPL_UTIL_C_ */
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  
  
  int GLAD_GL_VERSION_1_0 = 0;
  int GLAD_GL_VERSION_1_1 = 0;
  int GLAD_GL_VERSION_1_2 = 0;
  int GLAD_GL_VERSION_1_3 = 0;
  int GLAD_GL_VERSION_1_4 = 0;
  int GLAD_GL_VERSION_1_5 = 0;
  int GLAD_GL_VERSION_2_0 = 0;
  int GLAD_GL_VERSION_2_1 = 0;
  int GLAD_GL_VERSION_3_0 = 0;
  int GLAD_GL_VERSION_3_1 = 0;
  int GLAD_GL_VERSION_3_2 = 0;
  int GLAD_GL_VERSION_3_3 = 0;
  
  
  
  PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
  PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
  PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
  PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
  PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
  PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
  PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
  PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
  PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
  PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
  PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
  PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
  PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
  PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
  PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
  PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
  PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
  PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
  PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
  PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
  PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
  PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
  PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
  PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
  PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
  PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
  PFNGLCLEARPROC glad_glClear = NULL;
  PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
  PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
  PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
  PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
  PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
  PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
  PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
  PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
  PFNGLCOLORMASKPROC glad_glColorMask = NULL;
  PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
  PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
  PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
  PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
  PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
  PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
  PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
  PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
  PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
  PFNGLCULLFACEPROC glad_glCullFace = NULL;
  PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
  PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
  PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
  PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
  PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
  PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
  PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
  PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
  PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
  PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
  PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
  PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
  PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
  PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
  PFNGLDISABLEPROC glad_glDisable = NULL;
  PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
  PFNGLDISABLEIPROC glad_glDisablei = NULL;
  PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
  PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
  PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
  PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
  PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
  PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
  PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
  PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
  PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
  PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
  PFNGLENABLEPROC glad_glEnable = NULL;
  PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
  PFNGLENABLEIPROC glad_glEnablei = NULL;
  PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
  PFNGLENDQUERYPROC glad_glEndQuery = NULL;
  PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
  PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
  PFNGLFINISHPROC glad_glFinish = NULL;
  PFNGLFLUSHPROC glad_glFlush = NULL;
  PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
  PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
  PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
  PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
  PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
  PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
  PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
  PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
  PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
  PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
  PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
  PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
  PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
  PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
  PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
  PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
  PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
  PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
  PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
  PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
  PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
  PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
  PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
  PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
  PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
  PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
  PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
  PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
  PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
  PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
  PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
  PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
  PFNGLGETERRORPROC glad_glGetError = NULL;
  PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
  PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
  PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
  PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
  PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
  PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
  PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
  PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
  PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
  PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
  PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
  PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
  PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
  PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
  PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
  PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
  PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
  PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
  PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
  PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
  PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
  PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
  PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
  PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
  PFNGLGETSTRINGPROC glad_glGetString = NULL;
  PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
  PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
  PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
  PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
  PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
  PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
  PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
  PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
  PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
  PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
  PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
  PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
  PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
  PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
  PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
  PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
  PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
  PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
  PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
  PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
  PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
  PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
  PFNGLHINTPROC glad_glHint = NULL;
  PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
  PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
  PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
  PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
  PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
  PFNGLISQUERYPROC glad_glIsQuery = NULL;
  PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
  PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
  PFNGLISSHADERPROC glad_glIsShader = NULL;
  PFNGLISSYNCPROC glad_glIsSync = NULL;
  PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
  PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
  PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
  PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
  PFNGLLOGICOPPROC glad_glLogicOp = NULL;
  PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
  PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
  PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
  PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
  PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
  PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
  PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
  PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
  PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
  PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
  PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
  PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
  PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
  PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
  PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
  PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
  PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
  PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
  PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
  PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
  PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
  PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
  PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
  PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
  PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
  PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
  PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
  PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
  PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
  PFNGLSCISSORPROC glad_glScissor = NULL;
  PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
  PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
  PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
  PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
  PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
  PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
  PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
  PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
  PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
  PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
  PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
  PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
  PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
  PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
  PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
  PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
  PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
  PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
  PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
  PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
  PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
  PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
  PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
  PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
  PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
  PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
  PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
  PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
  PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
  PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
  PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
  PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
  PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
  PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
  PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
  PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
  PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
  PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
  PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
  PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
  PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
  PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
  PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
  PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
  PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
  PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
  PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
  PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
  PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
  PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
  PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
  PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
  PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
  PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
  PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
  PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
  PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
  PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
  PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
  PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
  PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
  PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
  PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
  PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
  PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
  PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
  PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
  PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
  PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
  PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
  PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
  PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
  PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
  PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
  PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
  PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
  PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
  PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
  PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
  PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
  PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
  PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
  PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
  PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
  PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
  PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
  PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
  PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
  PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
  PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
  PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
  PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
  PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
  PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
  PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
  PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
  PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
  PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
  PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
  PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
  PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
  PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
  PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
  PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
  PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
  PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
  PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
  PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
  PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
  PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
  PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
  PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
  PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
  PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
  PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
  PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
  PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
  PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
  PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
  PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
  PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
  PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
  PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
  PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
  PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
  PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
  PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
  PFNGLVIEWPORTPROC glad_glViewport = NULL;
  PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
  
  
  static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_0) return;
      glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
      glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
      glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
      glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
      glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
      glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
      glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
      glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
      glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
      glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
      glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
      glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
      glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
      glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
      glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
      glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
      glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
      glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
      glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
      glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
      glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
      glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
      glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
      glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
      glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
      glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
      glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
      glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
      glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
      glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
      glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
      glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
      glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
      glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
      glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
      glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
      glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
      glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
      glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
      glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
      glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
      glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
      glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
      glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
      glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
      glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
      glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
      glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
  }
  static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_1) return;
      glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
      glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
      glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
      glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
      glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
      glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
      glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
      glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
      glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
      glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
      glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
      glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
      glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
  }
  static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_2) return;
      glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
      glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
      glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
      glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
  }
  static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_3) return;
      glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
      glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
      glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
      glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
      glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
      glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
      glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
      glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
      glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
  }
  static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_4) return;
      glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
      glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
      glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
      glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
      glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
      glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
      glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
      glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
      glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
  }
  static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_5) return;
      glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
      glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
      glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
      glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
      glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
      glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
      glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
      glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
      glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
      glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
      glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
      glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
      glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
      glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
      glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
      glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
      glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
      glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
      glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
  }
  static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_2_0) return;
      glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
      glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
      glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
      glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
      glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
      glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
      glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
      glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
      glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
      glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
      glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
      glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
      glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
      glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
      glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
      glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
      glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
      glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
      glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
      glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
      glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
      glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
      glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
      glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
      glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
      glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
      glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
      glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
      glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
      glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
      glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
      glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
      glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
      glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
      glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
      glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
      glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
      glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
      glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
      glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
      glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
      glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
      glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
      glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
      glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
      glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
      glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
      glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
      glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
      glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
      glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
      glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
      glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
      glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
      glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
      glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
      glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
      glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
      glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
      glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
      glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
      glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
      glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
      glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
      glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
      glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
      glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
      glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
      glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
      glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
      glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
      glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
      glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
      glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
      glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
      glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
      glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
      glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
      glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
      glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
      glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
      glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
      glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
      glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
      glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
      glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
      glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
      glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
      glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
      glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
      glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
      glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
      glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
  }
  static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_2_1) return;
      glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
      glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
      glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
      glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
      glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
      glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
  }
  static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_0) return;
      glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
      glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
      glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
      glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
      glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
      glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
      glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
      glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
      glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
      glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
      glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
      glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
      glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
      glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
      glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
      glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
      glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
      glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
      glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
      glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
      glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
      glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
      glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
      glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
      glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
      glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
      glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
      glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
      glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
      glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
      glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
      glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
      glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
      glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
      glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
      glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
      glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
      glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
      glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
      glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
      glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
      glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
      glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
      glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
      glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
      glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
      glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
      glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
      glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
      glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
      glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
      glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
      glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
      glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
      glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
      glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
      glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
      glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
      glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
      glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
      glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
      glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
      glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
      glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
      glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
      glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
      glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
      glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
      glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
      glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
      glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
      glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
      glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
      glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
      glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
      glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
      glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
      glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
      glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
      glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
      glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
      glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
      glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
      glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
  }
  static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_1) return;
      glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
      glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
      glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
      glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
      glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
      glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
      glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
      glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
      glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
      glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
      glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
      glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
      glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
      glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
      glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
  }
  static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_2) return;
      glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
      glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
      glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
      glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
      glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
      glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
      glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
      glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
      glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
      glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
      glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
      glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
      glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
      glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
      glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
      glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
      glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
      glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
      glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
  }
  static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_3) return;
      glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
      glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
      glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
      glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
      glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
      glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
      glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
      glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
      glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
      glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
      glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
      glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
      glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
      glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
      glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
      glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
      glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
      glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
      glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
      glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
      glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
      glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
      glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
      glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
      glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
      glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
      glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
      glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
  }
  
  
  
  #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
  #define GLAD_GL_IS_SOME_NEW_VERSION 1
  #else
  #define GLAD_GL_IS_SOME_NEW_VERSION 0
  #endif
  
  static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
  #if GLAD_GL_IS_SOME_NEW_VERSION
      if(GLAD_VERSION_MAJOR(version) < 3) {
  #else
      (void) version;
      (void) out_num_exts_i;
      (void) out_exts_i;
  #endif
          if (glad_glGetString == NULL) {
              return 0;
          }
          *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
  #if GLAD_GL_IS_SOME_NEW_VERSION
      } else {
          unsigned int index = 0;
          unsigned int num_exts_i = 0;
          char **exts_i = NULL;
          if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
              return 0;
          }
          glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
          if (num_exts_i > 0) {
              exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
          }
          if (exts_i == NULL) {
              return 0;
          }
          for(index = 0; index < num_exts_i; index++) {
              const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
              size_t len = strlen(gl_str_tmp) + 1;
  
              char *local_str = (char*) malloc(len * sizeof(char));
              if(local_str != NULL) {
                  memcpy(local_str, gl_str_tmp, len * sizeof(char));
              }
  
              exts_i[index] = local_str;
          }
  
          *out_num_exts_i = num_exts_i;
          *out_exts_i = exts_i;
      }
  #endif
      return 1;
  }
  static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
      if (exts_i != NULL) {
          unsigned int index;
          for(index = 0; index < num_exts_i; index++) {
              free((void *) (exts_i[index]));
          }
          free((void *)exts_i);
          exts_i = NULL;
      }
  }
  static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
      if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
          const char *extensions;
          const char *loc;
          const char *terminator;
          extensions = exts;
          if(extensions == NULL || ext == NULL) {
              return 0;
          }
          while(1) {
              loc = strstr(extensions, ext);
              if(loc == NULL) {
                  return 0;
              }
              terminator = loc + strlen(ext);
              if((loc == extensions || *(loc - 1) == ' ') &&
                  (*terminator == ' ' || *terminator == '\0')) {
                  return 1;
              }
              extensions = terminator;
          }
      } else {
          unsigned int index;
          for(index = 0; index < num_exts_i; index++) {
              const char *e = exts_i[index];
              if(strcmp(e, ext) == 0) {
                  return 1;
              }
          }
      }
      return 0;
  }
  
  static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
      return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
  }
  
  static int glad_gl_find_extensions_gl( int version) {
      const char *exts = NULL;
      unsigned int num_exts_i = 0;
      char **exts_i = NULL;
      if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
  
      (void) glad_gl_has_extension;
  
      glad_gl_free_extensions(exts_i, num_exts_i);
  
      return 1;
  }
  
  static int glad_gl_find_core_gl(void) {
      int i;
      const char* version;
      const char* prefixes[] = {
          "OpenGL ES-CM ",
          "OpenGL ES-CL ",
          "OpenGL ES ",
          "OpenGL SC ",
          NULL
      };
      int major = 0;
      int minor = 0;
      version = (const char*) glad_glGetString(GL_VERSION);
      if (!version) return 0;
      for (i = 0;  prefixes[i];  i++) {
          const size_t length = strlen(prefixes[i]);
          if (strncmp(version, prefixes[i], length) == 0) {
              version += length;
              break;
          }
      }
  
      GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
  
      GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
      GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
      GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
      GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
      GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
      GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
      GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
      GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
      GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
      GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
      GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
      GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
  
      return GLAD_MAKE_VERSION(major, minor);
  }
  
  int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
      int version;
  
      glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
      if(glad_glGetString == NULL) return 0;
      if(glad_glGetString(GL_VERSION) == NULL) return 0;
      version = glad_gl_find_core_gl();
  
      glad_gl_load_GL_VERSION_1_0(load, userptr);
      glad_gl_load_GL_VERSION_1_1(load, userptr);
      glad_gl_load_GL_VERSION_1_2(load, userptr);
      glad_gl_load_GL_VERSION_1_3(load, userptr);
      glad_gl_load_GL_VERSION_1_4(load, userptr);
      glad_gl_load_GL_VERSION_1_5(load, userptr);
      glad_gl_load_GL_VERSION_2_0(load, userptr);
      glad_gl_load_GL_VERSION_2_1(load, userptr);
      glad_gl_load_GL_VERSION_3_0(load, userptr);
      glad_gl_load_GL_VERSION_3_1(load, userptr);
      glad_gl_load_GL_VERSION_3_2(load, userptr);
      glad_gl_load_GL_VERSION_3_3(load, userptr);
  
      if (!glad_gl_find_extensions_gl(version)) return 0;
  
  
  
      return version;
  }
  
  
  int gladLoadGL( GLADloadfunc load) {
      return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
  }
  
  
  
   
  
  
  #ifdef __cplusplus
  }
  #endif
  