text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: HMUI.ViewController
  #include "HMUI/ViewController.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: HMUI
  namespace HMUI {
    // Forward declaring type: AnimationDirection
    struct AnimationDirection;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(HMUI::ViewController::AnimationDirection, "HMUI", "ViewController/AnimationDirection");
  // Type namespace: HMUI
  namespace HMUI {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: HMUI.ViewController/HMUI.AnimationDirection
    // [TokenAttribute] Offset: FFFFFFFF
    struct ViewController::AnimationDirection/*, public System::Enum*/ {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      protected:
      #endif
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      public:
      // Creating value type constructor for type: AnimationDirection
      constexpr AnimationDirection(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator System::Enum
      operator System::Enum() noexcept {
        return *reinterpret_cast<System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public HMUI.ViewController/HMUI.AnimationDirection Horizontal
      static constexpr const int Horizontal = 0;
      // Get static field: static public HMUI.ViewController/HMUI.AnimationDirection Horizontal
      static HMUI::ViewController::AnimationDirection _get_Horizontal();
      // Set static field: static public HMUI.ViewController/HMUI.AnimationDirection Horizontal
      static void _set_Horizontal(HMUI::ViewController::AnimationDirection value);
      // static field const value: static public HMUI.ViewController/HMUI.AnimationDirection Vertical
      static constexpr const int Vertical = 1;
      // Get static field: static public HMUI.ViewController/HMUI.AnimationDirection Vertical
      static HMUI::ViewController::AnimationDirection _get_Vertical();
      // Set static field: static public HMUI.ViewController/HMUI.AnimationDirection Vertical
      static void _set_Vertical(HMUI::ViewController::AnimationDirection value);
      // Get instance field reference: public System.Int32 value__
      int& dyn_value__();
    }; // HMUI.ViewController/HMUI.AnimationDirection
    #pragma pack(pop)
    static check_size<sizeof(ViewController::AnimationDirection), 0 + sizeof(int)> __HMUI_ViewController_AnimationDirectionSizeCheck;
    static_assert(sizeof(ViewController::AnimationDirection) == 0x4);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  