text: #ifndef _FS_SPRITE_2D_DATA_MGR_H_
  #define _FS_SPRITE_2D_DATA_MGR_H_
  #include "FsMacros.h"
  #include "FsResourceMgr.h"
  
  NS_FS_BEGIN
  class Sprite2DData;
  
  class Sprite2DDataMgr:public ResourceMgr
  {
  	public:
  		static Sprite2DDataMgr* create();
  
  	public:
  		Sprite2DData* loadSprite2DData(const char* name);
  
  	public:
  		virtual const char* className();
  
  	protected:
  		Sprite2DDataMgr();
  		virtual ~Sprite2DDataMgr();
  };
  
  
  
  NS_FS_END
  
  
  #endif /*_FS_SPRITE_2D_DATA_MGR_H_*/
  
  