text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Attribute
  #include "System/Attribute.hpp"
  // Completed includes
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Size: 0x10
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.SerializePrivateVariables
    // [TokenAttribute] Offset: FFFFFFFF
    // [ObsoleteAttribute] Offset: DB5A44
    // [RequiredByNativeCodeAttribute] Offset: DB5A44
    class SerializePrivateVariables : public System::Attribute {
      public:
      // Creating value type constructor for type: SerializePrivateVariables
      SerializePrivateVariables() noexcept {}
    }; // UnityEngine.SerializePrivateVariables
    #pragma pack(pop)
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::SerializePrivateVariables*, "UnityEngine", "SerializePrivateVariables");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  