text: /*************************************************************************/
  /*  collision_polygon_editor_plugin.h                                    */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
  #define COLLISION_POLYGON_EDITOR_PLUGIN_H
  
  #include "tools/editor/editor_plugin.h"
  #include "tools/editor/editor_node.h"
  #include "scene/3d/collision_polygon.h"
  #include "scene/3d/immediate_geometry.h"
  #include "scene/3d/mesh_instance.h"
  #include "scene/gui/tool_button.h"
  #include "scene/gui/button_group.h"
  
  /**
  	@author Juan Linietsky <reduzio@gmail.com>
  */
  
  #if 0
  class CanvasItemEditor;
  
  class CollisionPolygonEditor : public HBoxContainer {
  
  	GDCLASS(CollisionPolygonEditor, HBoxContainer );
  
  	UndoRedo *undo_redo;
  	enum Mode {
  
  		MODE_CREATE,
  		MODE_EDIT,
  
  	};
  
  	Mode mode;
  
  	ToolButton *button_create;
  	ToolButton *button_edit;
  
  
  	Ref<FixedSpatialMaterial> line_material;
  	Ref<FixedSpatialMaterial> handle_material;
  
  	EditorNode *editor;
  	Panel *panel;
  	CollisionPolygon *node;
  	ImmediateGeometry *imgeom;
  	MeshInstance *pointsm;
  	Ref<Mesh> m;
  
  	MenuButton *options;
  
  	int edited_point;
  	Vector2 edited_point_pos;
  	Vector<Vector2> pre_move_edit;
  	Vector<Vector2> wip;
  	bool wip_active;
  
  	float prev_depth;
  
  	void _wip_close();
  	void _polygon_draw();
  	void _menu_option(int p_option);
  
  protected:
  	void _notification(int p_what);
  	void _node_removed(Node *p_node);
  	static void _bind_methods();
  public:
  
  	virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
  	void edit(Node *p_collision_polygon);
  	CollisionPolygonEditor(EditorNode *p_editor);
  	~CollisionPolygonEditor();
  };
  
  class CollisionPolygonEditorPlugin : public EditorPlugin {
  
  	GDCLASS( CollisionPolygonEditorPlugin, EditorPlugin );
  
  	CollisionPolygonEditor *collision_polygon_editor;
  	EditorNode *editor;
  
  public:
  
  	virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera,p_event); }
  
  	virtual String get_name() const { return "CollisionPolygon"; }
  	bool has_main_screen() const { return false; }
  	virtual void edit(Object *p_node);
  	virtual bool handles(Object *p_node) const;
  	virtual void make_visible(bool p_visible);
  
  	CollisionPolygonEditorPlugin(EditorNode *p_node);
  	~CollisionPolygonEditorPlugin();
  
  };
  #endif
  #endif // COLLISION_POLYGON_EDITOR_PLUGIN_H
  