text: // Copyright 2020 Maxime ROUFFET. All Rights Reserved.
  
  #pragma once
  
  #include <SPlanner/AI/Formation/SP_Formation.h>
  #include "SP_RectangleFormation.generated.h"
  
  /**
   *	Rectangle shape formation implementation.
   */
  UCLASS(Blueprintable, BlueprintType, ClassGroup = "SPlanner|AI|Formation")
  class SPLANNER_API USP_RectangleFormation : public USP_Formation
  {
  	GENERATED_BODY()
  
  protected:
  	/** The width of the rectangle. */
  	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "SPlanner|Rectangle")
  	float Width = 100.0f;
  
  	/** The heght of the rectangle. */
  	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "SPlanner|Rectangle")
  	float Height = 100.0f;
  
  public:
  	USP_RectangleFormation(const FObjectInitializer& ObjectInitializer);
  };