text: /*************************************************************************
   *                                                                       *
   * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
   * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
   *                                                                       *
   * This library is free software; you can redistribute it and/or         *
   * modify it under the terms of EITHER:                                  *
   *   (1) The GNU Lesser General Public License as published by the Free  *
   *       Software Foundation; either version 2.1 of the License, or (at  *
   *       your option) any later version. The text of the GNU Lesser      *
   *       General Public License is included with this library in the     *
   *       file LICENSE.TXT.                                               *
   *   (2) The BSD-style license that is included with this library in     *
   *       the file LICENSE-BSD.TXT.                                       *
   *                                                                       *
   * This library is distributed in the hope that it will be useful,       *
   * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
   * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
   *                                                                       *
   *************************************************************************/
  
  #ifndef _ODE_ODEMATH_LEGACY_H_
  #define _ODE_ODEMATH_LEGACY_H_
  
  
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  /*
  *	These macros are not used any more inside of ODE
  *  They are kept for backward compatibility with external code that
  *  might still be using them.
  */
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  
  /*
  * General purpose vector operations with other vectors or constants.
  */
  
  #define dOP(a,op,b,c) do { \
    (a)[0] = ((b)[0]) op ((c)[0]); \
    (a)[1] = ((b)[1]) op ((c)[1]); \
    (a)[2] = ((b)[2]) op ((c)[2]); \
  } while (0)
  #define dOPC(a,op,b,c) do { \
    (a)[0] = ((b)[0]) op (c); \
    (a)[1] = ((b)[1]) op (c); \
    (a)[2] = ((b)[2]) op (c); \
  } while (0)
  #define dOPE(a,op,b) do {\
    (a)[0] op ((b)[0]); \
    (a)[1] op ((b)[1]); \
    (a)[2] op ((b)[2]); \
  } while (0)
  #define dOPEC(a,op,c) do { \
    (a)[0] op (c); \
    (a)[1] op (c); \
    (a)[2] op (c); \
  } while (0)
  
  /// Define an equation with operators
  /// For example this function can be used to replace
  /// <PRE>
  /// for (int i=0; i<3; ++i)
  ///   a[i] += b[i] + c[i];
  /// </PRE>
  #define dOPE2(a,op1,b,op2,c) do { \
    (a)[0] op1 ((b)[0]) op2 ((c)[0]); \
    (a)[1] op1 ((b)[1]) op2 ((c)[1]); \
    (a)[2] op1 ((b)[2]) op2 ((c)[2]); \
  } while (0)
  
  
  #define dLENGTHSQUARED(a) dCalcVectorLengthSquare3(a)
  #define dLENGTH(a) dCalcVectorLength3(a)
  #define dDISTANCE(a, b) dCalcPointsDistance3(a, b)
  
  
  #define dDOT(a, b) dCalcVectorDot3(a, b)
  #define dDOT13(a, b) dCalcVectorDot3_13(a, b)
  #define dDOT31(a, b) dCalcVectorDot3_31(a, b)
  #define dDOT33(a, b) dCalcVectorDot3_33(a, b)
  #define dDOT14(a, b) dCalcVectorDot3_14(a, b)
  #define dDOT41(a, b) dCalcVectorDot3_41(a, b)
  #define dDOT44(a, b) dCalcVectorDot3_44(a, b)
  
  
  /*
  * cross product, set a = b x c. dCROSSpqr means that elements of `a', `b'
  * and `c' are spaced p, q and r indexes apart respectively.
  * dCROSS() means dCROSS111. `op' is normally `=', but you can set it to
  * +=, -= etc to get other effects.
  */
  
  #define dCROSS(a,op,b,c) \
    do { \
    (a)[0] op ((b)[1]*(c)[2] - (b)[2]*(c)[1]); \
    (a)[1] op ((b)[2]*(c)[0] - (b)[0]*(c)[2]); \
    (a)[2] op ((b)[0]*(c)[1] - (b)[1]*(c)[0]); \
    } while(0)
  #define dCROSSpqr(a,op,b,c,p,q,r) \
    do { \
    (a)[  0] op ((b)[  q]*(c)[2*r] - (b)[2*q]*(c)[  r]); \
    (a)[  p] op ((b)[2*q]*(c)[  0] - (b)[  0]*(c)[2*r]); \
    (a)[2*p] op ((b)[  0]*(c)[  r] - (b)[  q]*(c)[  0]); \
    } while(0)
  #define dCROSS114(a,op,b,c) dCROSSpqr(a,op,b,c,1,1,4)
  #define dCROSS141(a,op,b,c) dCROSSpqr(a,op,b,c,1,4,1)
  #define dCROSS144(a,op,b,c) dCROSSpqr(a,op,b,c,1,4,4)
  #define dCROSS411(a,op,b,c) dCROSSpqr(a,op,b,c,4,1,1)
  #define dCROSS414(a,op,b,c) dCROSSpqr(a,op,b,c,4,1,4)
  #define dCROSS441(a,op,b,c) dCROSSpqr(a,op,b,c,4,4,1)
  #define dCROSS444(a,op,b,c) dCROSSpqr(a,op,b,c,4,4,4)
  
  
  /*
  * set a 3x3 submatrix of A to a matrix such that submatrix(A)*b = a x b.
  * A is stored by rows, and has `skip' elements per row. the matrix is
  * assumed to be already zero, so this does not write zero elements!
  * if (plus,minus) is (+,-) then a positive version will be written.
  * if (plus,minus) is (-,+) then a negative version will be written.
  */
  
  #define dCROSSMAT(A,a,skip,plus,minus) \
    do { \
    (A)[1] = minus (a)[2]; \
    (A)[2] = plus (a)[1]; \
    (A)[(skip)+0] = plus (a)[2]; \
    (A)[(skip)+2] = minus (a)[0]; \
    (A)[2*(skip)+0] = minus (a)[1]; \
    (A)[2*(skip)+1] = plus (a)[0]; \
    } while(0)
  
  
  
  
  /* 
  Note: NEVER call any of these functions/macros with the same variable for A and C, 
  it is not equivalent to A*=B.
  */
  
  #define dMULTIPLY0_331(A, B, C) dMultiply0_331(A, B, C)
  #define dMULTIPLY1_331(A, B, C) dMultiply1_331(A, B, C)
  #define dMULTIPLY0_133(A, B, C) dMultiply0_133(A, B, C)
  #define dMULTIPLY0_333(A, B, C) dMultiply0_333(A, B, C)
  #define dMULTIPLY1_333(A, B, C) dMultiply1_333(A, B, C)
  #define dMULTIPLY2_333(A, B, C) dMultiply2_333(A, B, C)
  
  #define dMULTIPLYADD0_331(A, B, C) dMultiplyAdd0_331(A, B, C)
  #define dMULTIPLYADD1_331(A, B, C) dMultiplyAdd1_331(A, B, C)
  #define dMULTIPLYADD0_133(A, B, C) dMultiplyAdd0_133(A, B, C)
  #define dMULTIPLYADD0_333(A, B, C) dMultiplyAdd0_333(A, B, C)
  #define dMULTIPLYADD1_333(A, B, C) dMultiplyAdd1_333(A, B, C)
  #define dMULTIPLYADD2_333(A, B, C) dMultiplyAdd2_333(A, B, C)
  
  
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  /*
  *	These macros are not used any more inside of ODE
  *  They are kept for backward compatibility with external code that
  *  might still be using them.
  */
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  ///////////////////////////////////////////////////////////////////////////////
  
  
  #endif // #ifndef _ODE_ODEMATH_LEGACY_H_
  