text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  namespace RED4ext
  {
  namespace AI { 
  enum class ArgumentType : uint32_t
  {
      Bool = 0,
      Int = 1,
      Uint64 = 2,
      Enum = 3,
      Float = 4,
      CName = 5,
      Vector = 6,
      Object = 7,
      TreeRef = 8,
      NodeRef = 9,
      GlobalNodeId = 10,
      PuppetRef = 11,
      Serializable = 12,
      TweakDBID = 13,
  };
  } // namespace AI
  } // namespace RED4ext
  