text: #ifndef ENEMIE_H_INCLUDED
  #define ENEMIE_H_INCLUDED
  #include "sprite.h"
  #include "Point.h"
  #include <math.h>
  #include <SDL2/SDL.h>
  #include <SDL2/SDL_image.h>
  #include <SDL2/SDL_ttf.h>
  #include <fstream>
  #include <sstream>
  using namespace std;
  
  class Enemie:public Sprite{
  public:
      Point *p1[3];
     // Point *p2;
     // Point *p3;
     int enemy_point;
      Enemie(SpriteSheet *sheet, int width = 32, int height = 32);
      void looking_for_point(Point *pp1,Point *pp2,Point *pp3){
          //implement looking for point by enemie.
          p1[0]=pp1;
          p1[1]=pp2;
          p1[2]=pp3;
      }
      void draw(SDL_Renderer * renderer);
      void move();
      void move(int dx,int dy);
      void search_item();
      void enemy_got_point();
      void drawScore(SDL_Renderer* renderer);
  };
  
  
  #endif // ENEMIE_H_INCLUDED
  