text: /* ============================================================================
   * Freetype GL - A C OpenGL Freetype engine
   * Platform:    Any
   * WWW:         http://code.google.com/p/freetype-gl/
   * ----------------------------------------------------------------------------
   * Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *
   *  1. Redistributions of source code must retain the above copyright notice,
   *     this list of conditions and the following disclaimer.
   *
   *  2. Redistributions in binary form must reproduce the above copyright
   *     notice, this list of conditions and the following disclaimer in the
   *     documentation and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
   * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *
   * The views and conclusions contained in the software and documentation are
   * those of the authors and should not be interpreted as representing official
   * policies, either expressed or implied, of Nicolas P. Rougier.
   * ============================================================================
   */
  #include "platform.h"
  
  #if defined(_WIN32) || defined(_WIN64)
  
  #include <math.h>
  
  float round (float v)
  {
  	return floor(v+0.5f);
  }
  
  #endif // _WIN32 || _WIN64
  