text: // Fortnite (1.8) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "../SDK.hpp"
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Functions
  //---------------------------------------------------------------------------
  
  // Function Shelters_Flashlight01.Shelters_Flashlight01_C.UserConstructionScript
  // (Event, Public, BlueprintCallable, BlueprintEvent)
  
  void AShelters_Flashlight01_C::UserConstructionScript()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function Shelters_Flashlight01.Shelters_Flashlight01_C.UserConstructionScript");
  
  	AShelters_Flashlight01_C_UserConstructionScript_Params params;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  }
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  