text: /*
  * Copyright (c) 2016 Cormac Grindall (Mithreindeir)
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * vrFreely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked as such, and must not be
  * misrepresented as being the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  #include "../include/vrBoundingBox.h"
  
  vrBOOL vrOBBOverlaps(const vrOrientedBoundingBox a, const vrOrientedBoundingBox b)
  {
  	if (a.position.x < (b.position.x + b.size.x) && (a.position.x + a.size.x) > b.position.x && a.position.y < (b.position.y + b.size.y) && (a.position.y + a.size.y) > b.position.y)
  		return vrTRUE;
  	return vrFALSE;
  }
  
  vrBOOL vrOBBContains(const vrOrientedBoundingBox a, const vrOrientedBoundingBox b)
  {
  	if (a.position.x < b.position.x && (a.position.x + a.size.x) >(b.position.x + b.size.x) && a.position.y < b.position.y && (a.position.y + a.size.y) >(b.position.y + b.size.y))
  		return vrTRUE;
  	return vrFALSE;
  }
  
  vrOrientedBoundingBox vrOBBCreate(vrVec2 pos, vrVec2 size)
  {
  	vrOrientedBoundingBox b;
  	b.position = pos;
  	b.size = size;
  	return b;
  }
  