text: /**
   * The MIT License (MIT)
   *
   * Copyright (c) 2012-2018 DragonBones team and other contributors
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy of
   * this software and associated documentation files (the "Software"), to deal in
   * the Software without restriction, including without limitation the rights to
   * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
   * the Software, and to permit persons to whom the Software is furnished to do so,
   * subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in all
   * copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
   * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
   * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
   * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   */
  #ifndef DRAGONBONES_IARMATURE_PROXY_H
  #define DRAGONBONES_IARMATURE_PROXY_H
  
  #include "../core/DragonBones.h"
  #include "../event/IEventDispatcher.h"
  #include "MiddlewareManager.h"
  
  DRAGONBONES_NAMESPACE_BEGIN
  /**
   * - The armature proxy interface, the docking engine needs to implement it concretely.
   * @see dragonBones.Armature
   * @version DragonBones 5.0
   * @language en_US
   */
  /**
   * - 骨架代理接口，对接的引擎需要对其进行具体实现。
   * @see dragonBones.Armature
   * @version DragonBones 5.0
   * @language zh_CN
   */
  class IArmatureProxy : public IEventDispatcher
  {
      ABSTRACT_CLASS(IArmatureProxy);
  
  public:
      /**
       * @internal
       */
      virtual void dbInit(Armature* armature) = 0;
      /**
       * @internal
       */
      virtual void dbClear() = 0;
      /**
       * @internal
       */
      virtual void dbUpdate() = 0;
      /**
       * @internal
       */
      virtual void dbRender() = 0;
      /**
       * - Dispose the instance and the Armature instance. (The Armature instance will return to the object pool)
       * @example
       * TypeScript style, for reference only.
       * <pre>
       *     removeChild(armatureDisplay);
       *     armatureDisplay.dispose();
       * </pre>
       * @version DragonBones 4.5
       * @language en_US
       */
      /**
       * - 释放该实例和骨架。 （骨架会回收到对象池）
       * @example
       * TypeScript 风格，仅供参考。
       * <pre>
       *     removeChild(armatureDisplay);
       *     armatureDisplay.dispose();
       * </pre>
       * @version DragonBones 4.5
       * @language zh_CN
       */
      virtual void dispose(bool disposeProxy) = 0;
      /**
       * - The armature.
       * @version DragonBones 4.5
       * @language en_US
       */
      /**
       * - 骨架。
       * @version DragonBones 4.5
       * @language zh_CN
       */
      virtual Armature* getArmature() const = 0;
      /**
       * - The animation player.
       * @version DragonBones 3.0
       * @language en_US
       */
      /**
       * - 动画播放器。
       * @version DragonBones 3.0
       * @language zh_CN
       */
      virtual Animation* getAnimation() const = 0;
  };
  
  DRAGONBONES_NAMESPACE_END
  #endif // DRAGONBONES_IARMATURE_PROXY_H
  