text: #pragma once
  
  #include "MainHeader.h"
  #include "MainFunctionsHeader.h"
  #include "Level_1.h"
  #include "Level_2.h"
  #include "Level_3.h"
  #include "Player.h"
  
  void TileSetMechanicsDefinition(GlobalState& state, int x, int y)
  {
  
  }
  void TileSetDrawDefinition(GlobalState& state, SDL_Rect rec, SDL_Rect rec2, int x, int y)
  {
  
  }