text: #include <std.h>
  #include "../dagger.h"
  inherit ROOM;
  
  void create(){
      ::create();
      set_terrain(ROCKY);
      set_travel(PAVED_ROAD);
      set_property("light", 2);
      set_property("indoors", 0);
      set_name("A ruined town square");
      set_short("%^BOLD%^%^BLACK%^A ruined town square%^RESET%^");
      set_long("%^BOLD%^%^BLACK%^You stand on a ruined street. It was obviously the scene of a %^RESET%^%^RED%^"
  "bloody battle%^BOLD%^%^BLACK%^, as the ground is pockmarked with small craters and the fine cobblestones have "
  "been mostly ruined. To the south you see the rema%^RESET%^%^WHITE%^i%^BOLD%^%^BLACK%^ns of a f%^RESET%^"
  "%^WHITE%^ou%^BOLD%^%^BLACK%^nt%^RESET%^%^WHITE%^a%^BOLD%^%^BLACK%^in.%^RESET%^\n\n");
      set_smell("default","%^RESET%^%^ORANGE%^An acrid, burnt smell fills the air.%^RESET%^");
      set_listen("default","%^RESET%^%^GREEN%^It is deathly quiet here.%^RESET%^");
  
      set_exits(([
        "south" : FOUNTAIN"fountain",
        "east" : STREETS"street29",
        "north" : STREETS"street32",
        "west" : STREETS"street27",
      ]));
  }