text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "Components/ActorComponent.h"
  #include "PatrolRoute.generated.h"
  /**
  * A "route card" to help AI choose their next waypoint
  */
  UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
  class FPS_API UPatrolRoute : public UActorComponent
  {
  	GENERATED_BODY()
  public:	
  	TArray<AActor*> GetPatrolPoints() const;
  private:
  	UPROPERTY(EditInstanceOnly, Category = "Patrol Route")
  	TArray<AActor*> PatrolPoints;
  	
  };