text: /*
   * This source file is part of RmlUi, the HTML/CSS Interface Middleware
   *
   * For the latest information, see http://github.com/mikke89/RmlUi
   *
   * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
   * Copyright (c) 2019 The RmlUi Team, and contributors
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  #include "../../Include/RmlUi/Core/RenderInterface.h"
  #include "TextureDatabase.h"
  
  namespace Rml {
  namespace Core {
  
  RenderInterface::RenderInterface()
  {
  	context = nullptr;
  }
  
  RenderInterface::~RenderInterface()
  {
  	TextureDatabase::ReleaseTextures(this);
  }
  
  // Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
  CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* RMLUI_UNUSED_PARAMETER(vertices), int RMLUI_UNUSED_PARAMETER(num_vertices), int* RMLUI_UNUSED_PARAMETER(indices), int RMLUI_UNUSED_PARAMETER(num_indices), TextureHandle RMLUI_UNUSED_PARAMETER(texture))
  {
  	RMLUI_UNUSED(vertices);
  	RMLUI_UNUSED(num_vertices);
  	RMLUI_UNUSED(indices);
  	RMLUI_UNUSED(num_indices);
  	RMLUI_UNUSED(texture);
  
  	return 0;
  }
  
  // Called by RmlUi when it wants to render application-compiled geometry.
  void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry), const Vector2f& RMLUI_UNUSED_PARAMETER(translation))
  {
  	RMLUI_UNUSED(geometry);
  	RMLUI_UNUSED(translation);
  }
  
  // Called by RmlUi when it wants to release application-compiled geometry.
  void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry))
  {
  	RMLUI_UNUSED(geometry);
  }
  
  // Called by RmlUi when a texture is required by the library.
  bool RenderInterface::LoadTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), Vector2i& RMLUI_UNUSED_PARAMETER(texture_dimensions), const String& RMLUI_UNUSED_PARAMETER(source))
  {
  	RMLUI_UNUSED(texture_handle);
  	RMLUI_UNUSED(texture_dimensions);
  	RMLUI_UNUSED(source);
  
  	return false;
  }
  
  // Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
  bool RenderInterface::GenerateTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), const byte* RMLUI_UNUSED_PARAMETER(source), const Vector2i& RMLUI_UNUSED_PARAMETER(source_dimensions))
  {
  	RMLUI_UNUSED(texture_handle);
  	RMLUI_UNUSED(source);
  	RMLUI_UNUSED(source_dimensions);
  	
  	return false;
  }
  
  // Called by RmlUi when a loaded texture is no longer required.
  void RenderInterface::ReleaseTexture(TextureHandle RMLUI_UNUSED_PARAMETER(texture))
  {
  	RMLUI_UNUSED(texture);
  }
  
  // Called by RmlUi when it wants to change the current transform matrix to a new matrix.
  void RenderInterface::SetTransform(const Matrix4f* transform)
  {
  }
  
  // Get the context currently being rendered.
  Context* RenderInterface::GetContext() const
  {
  	return context;
  }
  
  }
  }
  