text: //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions
  // are met:
  //  * Redistributions of source code must retain the above copyright
  //    notice, this list of conditions and the following disclaimer.
  //  * Redistributions in binary form must reproduce the above copyright
  //    notice, this list of conditions and the following disclaimer in the
  //    documentation and/or other materials provided with the distribution.
  //  * Neither the name of NVIDIA CORPORATION nor the names of its
  //    contributors may be used to endorse or promote products derived
  //    from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  // Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
  
  
  
  #ifndef __DESTRUCTIBLEACTORJOINT_PROXY_H__
  #define __DESTRUCTIBLEACTORJOINT_PROXY_H__
  
  #include "Apex.h"
  #include "DestructibleActorJoint.h"
  #include "DestructibleActorJointImpl.h"
  #include "PsUserAllocated.h"
  #include "ApexRWLockable.h"
  #include "ReadCheck.h"
  #include "WriteCheck.h"
  
  namespace nvidia
  {
  namespace destructible
  {
  
  class DestructibleScene;	// Forward declaration
  
  class DestructibleActorJointProxy : public DestructibleActorJoint, public ApexResourceInterface, public UserAllocated, public ApexRWLockable
  {
  public:
  	APEX_RW_LOCKABLE_BOILERPLATE
  
  	DestructibleActorJointImpl impl;
  
  #pragma warning(disable : 4355) // disable warning about this pointer in argument list
  	DestructibleActorJointProxy(const DestructibleActorJointDesc& destructibleActorJointDesc, DestructibleScene& dscene, ResourceList& list) :
  		impl(destructibleActorJointDesc, dscene)
  	{
  		list.add(*this);
  	};
  
  	~DestructibleActorJointProxy()
  	{
  	};
  
  	// DestructibleActorJoint methods
  	virtual PxJoint* joint()
  	{
  		WRITE_ZONE();
  		return impl.getJoint();
  	}
  
  	virtual void release()
  	{
  		// impl.release();
  		delete this;
  	};
  
  	// ApexResourceInterface methods
  	virtual void	setListIndex(ResourceList& list, uint32_t index)
  	{
  		impl.m_listIndex = index;
  		impl.m_list = &list;
  	}
  
  	virtual uint32_t	getListIndex() const
  	{
  		return impl.m_listIndex;
  	}
  };
  
  }
  } // end namespace nvidia
  
  #endif // __DESTRUCTIBLEACTORJOINT_PROXY_H__
  