text: /*
   * Copyright (C) 2018 Open Source Robotics Foundation
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   */
  #ifndef IGNITION_RENDERING_OGRE2_OGRE2CONVERSIONS_HH_
  #define IGNITION_RENDERING_OGRE2_OGRE2CONVERSIONS_HH_
  
  #include <ignition/math/Color.hh>
  #include <ignition/math/Matrix4.hh>
  #include <ignition/math/Quaternion.hh>
  #include <ignition/math/Vector3.hh>
  
  #include "ignition/rendering/config.hh"
  #include "ignition/rendering/PixelFormat.hh"
  #include "ignition/rendering/ogre2/Ogre2Includes.hh"
  #include "ignition/rendering/ogre2/Export.hh"
  
  namespace ignition
  {
    namespace rendering
    {
      inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
      //
      /// \addtogroup ign_rendering
      /// \{
  
      /// \brief Conversions Conversions.hh rendering/Conversions.hh
      /// \brief A set of utility function to convert between Ignition and Ogre
      /// data types
      class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2Conversions
      {
        /// \brief Return the equivalent ogre color
        /// \param[in] _color ign-math color to convert
        /// \return Ogre color value
        public: static Ogre::ColourValue Convert(
            const math::Color &_color);
  
        /// \brief Return the equivalent ign-math color
        /// \param[in] _color Ogre color to convert
        /// \return ign-math color value
        public: static math::Color Convert(
            const Ogre::ColourValue &_color);
  
        /// \brief return Ogre Vector from ign-math Vector3
        /// \param[in] _vector ign-math vector
        /// \return Ogre vector
        public: static Ogre::Vector3 Convert(const math::Vector3d &_vector);
  
        /// \brief return ign-math Vector from ogre Vector3
        /// \param[in] _vector Ogre vector
        /// \return ign-math vector
        public: static math::Vector3d Convert(const Ogre::Vector3 &_vector);
  
        /// \brief Ign-math quaternion to Ogre quaternion
        /// \param[in] _quat ign-math quaternion
        /// \return Ogre quaternion
        public: static Ogre::Quaternion Convert(const math::Quaterniond &_quat);
  
        /// \brief Ogre quaternion to ign-math quaternion
        /// \param[in] _quat Ogre quaternion
        /// return ign-math quaternion
        public: static math::Quaterniond Convert(const Ogre::Quaternion &_quat);
  
        /// \brief Ign-math angle to Ogre angle
        /// \param[in] _angle ign-math angle
        /// \return Ogre angle
        public: static Ogre::Radian Convert(const math::Angle &_angle);
  
        /// \brief Ogre angle to ign-math angle
        /// \param[in] _angle Ogre angle
        /// return Ign-math angle
        public: static math::Angle Convert(const Ogre::Radian &_angle);
  
        /// \brief Ogre Matrix4 to ignition math Matrix4d
        /// \param[in] _m Ogre Matrix4
        /// \return ignition math Matrix4d
        public: static math::Matrix4d Convert(const Ogre::Matrix4 &_m);
  
        /// \brief Ignition math Matrix4d to Ogre Matrix4
        /// \param[in] _m ignition math Matrix4d
        /// \return Ogre Matrix4
        public: static Ogre::Matrix4 Convert(const math::Matrix4d &_m);
  
        /// \brief Ign-rendering PixelFormat to Ogre PixelFormat
        /// \param[in] _v Ign-rendering PixelFormat
        /// return Ogre PixelFormat
        public: static Ogre::PixelFormat Convert(PixelFormat _format);
  
        /// \brief A list of ogre pixel formats
        private: static const Ogre::PixelFormat ogrePixelFormats[PF_COUNT];
      };
      /// \}
      }
    }
  }
  #endif
  