text: // xiangcha.c 香茶
  // By Marz 03/29/96
  
  inherit ITEM;
  
  void create()
  {
          set_name("香茶",({"tea", "cha", "xiang cha"}));
          set_weight(50);
          if (clonep())
                  set_default_object(__FILE__);
          else {
                  set("long", "一杯熱茶，悠悠地冒着香氣～～～\n");
                  set("unit", "杯");
                  set("value", 1);
                  set("remaining", 2);
                  set("drink_supply", 25);
                  set("only_do_effect", 1);
                  set("can_drink", 1);
          }
          
          setup();
  }
  
  int do_effect(object me)
  {
          int heal, recover, jing, e_jing, m_jing;
          recover = 5;
  
          if( query("water", me) >= me->max_water_capacity() )
                  return notify_fail("你已經喝太多了，再也灌不下一滴水了。\n");
  
          set("value", 0);
          addn("water", query("drink_supply"), me);
          jing=query("jing", this_player());
          e_jing=query("eff_jing", this_player());
          m_jing=query("max_jing", this_player());
  
          if (me->is_fighting())
                  me->start_busy(2);
          addn("remaining", -1);
          if (query("remaining"))
          {
                  message_vision("$N端起杯香茶，有滋有味地品了幾口。\n"+
                                 "一股香氣直入心脾，$N覺得精神好多了。\n", me);
          } else 
          { 
                  message_vision("$N端起雕花小杯，把剩下的香茶一飲而盡。\n" +
                                 "一股香氣直入心脾，$N覺得精神好多了。\n", me);
                  destruct(this_object());
          }
          return 1;
  }
  