text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/ISerializable.hpp>
  
  namespace RED4ext
  {
  namespace ent { struct IComponent; }
  
  namespace ent { 
  struct IAttachment : ISerializable
  {
      static constexpr const char* NAME = "entIAttachment";
      static constexpr const char* ALIAS = NAME;
  
      WeakHandle<ent::IComponent> source; // 30
      WeakHandle<ent::IComponent> destination; // 40
  };
  RED4EXT_ASSERT_SIZE(IAttachment, 0x50);
  } // namespace ent
  } // namespace RED4ext
  