text: function militia(G, ctx) {
    ctx.events.setActivePlayers({ others: 'discard', moveLimit: 1 });
  }
  
  function discard(G, ctx) {}
  
  const game = {
    moves: { militia },
    turn: {
      stages: {
        discard: {
          moves: { discard },
        },
      },
    },
  };
  
  export default {
    game,
    debug: false,
    numPlayers: 3,
    multiplayer: { local: true },
  };
  