text: /**
   * @class GameObject representing a game object in the scene
   */
  class GameObject {
      /**
       * Set the default values of x and y
       */
      constructor() {
          this.x = 0; 
          this.y = 0;
      }
      /**
       * Update the game object. Treat this method as if it were abstract.
       */
      update() {} //This needs to be overriden in a sub-class or nothing will happen here.
      /**
       * Draw the game object. Treat this method as if it were abstract.
       * @param {2D Context from a Canvas} ctx the contex to which we draw 
       */
      draw(ctx) {} //This needs to be overridden in a sub-class or nothing will happen here.
  }
  
  export default GameObject;