text: /*! Hammer.JS - v2.0.8 - 2016-04-23
   * http://hammerjs.github.io/
   *
   * Copyright (c) 2016 Jorik Tangelder;
   * Licensed under the MIT license */
  ! function(a, b, c, d) {
  	"use strict";
  
  	function e(a, b, c) {
  		return setTimeout(j(a, c), b)
  	}
  
  	function f(a, b, c) {
  		return Array.isArray(a) ? (g(a, c[b], c), !0) : !1
  	}
  
  	function g(a, b, c) {
  		var e;
  		if(a)
  			if(a.forEach) a.forEach(b, c);
  			else if(a.length !== d)
  			for(e = 0; e < a.length;) b.call(c, a[e], e, a), e++;
  		else
  			for(e in a) a.hasOwnProperty(e) && b.call(c, a[e], e, a)
  	}
  
  	function h(b, c, d) {
  		var e = "DEPRECATED METHOD: " + c + "\n" + d + " AT \n";
  		return function() {
  			var c = new Error("get-stack-trace"),
  				d = c && c.stack ? c.stack.replace(/^[^\(]+?[\n$]/gm, "").replace(/^\s+at\s+/gm, "").replace(/^Object.<anonymous>\s*\(/gm, "{anonymous}()@") : "Unknown Stack Trace",
  				f = a.console && (a.console.warn || a.console.log);
  			return f && f.call(a.console, e, d), b.apply(this, arguments)
  		}
  	}
  
  	function i(a, b, c) {
  		var d, e = b.prototype;
  		d = a.prototype = Object.create(e), d.constructor = a, d._super = e, c && la(d, c)
  	}
  
  	function j(a, b) {
  		return function() {
  			return a.apply(b, arguments)
  		}
  	}
  
  	function k(a, b) {
  		return typeof a == oa ? a.apply(b ? b[0] || d : d, b) : a
  	}
  
  	function l(a, b) {
  		return a === d ? b : a
  	}
  
  	function m(a, b, c) {
  		g(q(b), function(b) {
  			a.addEventListener(b, c, !1)
  		})
  	}
  
  	function n(a, b, c) {
  		g(q(b), function(b) {
  			a.removeEventListener(b, c, !1)
  		})
  	}
  
  	function o(a, b) {
  		for(; a;) {
  			if(a == b) return !0;
  			a = a.parentNode
  		}
  		return !1
  	}
  
  	function p(a, b) {
  		return a.indexOf(b) > -1
  	}
  
  	function q(a) {
  		return a.trim().split(/\s+/g)
  	}
  
  	function r(a, b, c) {
  		if(a.indexOf && !c) return a.indexOf(b);
  		for(var d = 0; d < a.length;) {
  			if(c && a[d][c] == b || !c && a[d] === b) return d;
  			d++
  		}
  		return -1
  	}
  
  	function s(a) {
  		return Array.prototype.slice.call(a, 0)
  	}
  
  	function t(a, b, c) {
  		for(var d = [], e = [], f = 0; f < a.length;) {
  			var g = b ? a[f][b] : a[f];
  			r(e, g) < 0 && d.push(a[f]), e[f] = g, f++
  		}
  		return c && (d = b ? d.sort(function(a, c) {
  			return a[b] > c[b]
  		}) : d.sort()), d
  	}
  
  	function u(a, b) {
  		for(var c, e, f = b[0].toUpperCase() + b.slice(1), g = 0; g < ma.length;) {
  			if(c = ma[g], e = c ? c + f : b, e in a) return e;
  			g++
  		}
  		return d
  	}
  
  	function v() {
  		return ua++
  	}
  
  	function w(b) {
  		var c = b.ownerDocument || b;
  		return c.defaultView || c.parentWindow || a
  	}
  
  	function x(a, b) {
  		var c = this;
  		this.manager = a, this.callback = b, this.element = a.element, this.target = a.options.inputTarget, this.domHandler = function(b) {
  			k(a.options.enable, [a]) && c.handler(b)
  		}, this.init()
  	}
  
  	function y(a) {
  		var b, c = a.options.inputClass;
  		return new(b = c ? c : xa ? M : ya ? P : wa ? R : L)(a, z)
  	}
  
  	function z(a, b, c) {
  		var d = c.pointers.length,
  			e = c.changedPointers.length,
  			f = b & Ea && d - e === 0,
  			g = b & (Ga | Ha) && d - e === 0;
  		c.isFirst = !!f, c.isFinal = !!g, f && (a.session = {}), c.eventType = b, A(a, c), a.emit("hammer.input", c), a.recognize(c), a.session.prevInput = c
  	}
  
  	function A(a, b) {
  		var c = a.session,
  			d = b.pointers,
  			e = d.length;
  		c.firstInput || (c.firstInput = D(b)), e > 1 && !c.firstMultiple ? c.firstMultiple = D(b) : 1 === e && (c.firstMultiple = !1);
  		var f = c.firstInput,
  			g = c.firstMultiple,
  			h = g ? g.center : f.center,
  			i = b.center = E(d);
  		b.timeStamp = ra(), b.deltaTime = b.timeStamp - f.timeStamp, b.angle = I(h, i), b.distance = H(h, i), B(c, b), b.offsetDirection = G(b.deltaX, b.deltaY);
  		var j = F(b.deltaTime, b.deltaX, b.deltaY);
  		b.overallVelocityX = j.x, b.overallVelocityY = j.y, b.overallVelocity = qa(j.x) > qa(j.y) ? j.x : j.y, b.scale = g ? K(g.pointers, d) : 1, b.rotation = g ? J(g.pointers, d) : 0, b.maxPointers = c.prevInput ? b.pointers.length > c.prevInput.maxPointers ? b.pointers.length : c.prevInput.maxPointers : b.pointers.length, C(c, b);
  		var k = a.element;
  		o(b.srcEvent.target, k) && (k = b.srcEvent.target), b.target = k
  	}
  
  	function B(a, b) {
  		var c = b.center,
  			d = a.offsetDelta || {},
  			e = a.prevDelta || {},
  			f = a.prevInput || {};
  		b.eventType !== Ea && f.eventType !== Ga || (e = a.prevDelta = {
  			x: f.deltaX || 0,
  			y: f.deltaY || 0
  		}, d = a.offsetDelta = {
  			x: c.x,
  			y: c.y
  		}), b.deltaX = e.x + (c.x - d.x), b.deltaY = e.y + (c.y - d.y)
  	}
  
  	function C(a, b) {
  		var c, e, f, g, h = a.lastInterval || b,
  			i = b.timeStamp - h.timeStamp;
  		if(b.eventType != Ha && (i > Da || h.velocity === d)) {
  			var j = b.deltaX - h.deltaX,
  				k = b.deltaY - h.deltaY,
  				l = F(i, j, k);
  			e = l.x, f = l.y, c = qa(l.x) > qa(l.y) ? l.x : l.y, g = G(j, k), a.lastInterval = b
  		} else c = h.velocity, e = h.velocityX, f = h.velocityY, g = h.direction;
  		b.velocity = c, b.velocityX = e, b.velocityY = f, b.direction = g
  	}
  
  	function D(a) {
  		for(var b = [], c = 0; c < a.pointers.length;) b[c] = {
  			clientX: pa(a.pointers[c].clientX),
  			clientY: pa(a.pointers[c].clientY)
  		}, c++;
  		return {
  			timeStamp: ra(),
  			pointers: b,
  			center: E(b),
  			deltaX: a.deltaX,
  			deltaY: a.deltaY
  		}
  	}
  
  	function E(a) {
  		var b = a.length;
  		if(1 === b) return {
  			x: pa(a[0].clientX),
  			y: pa(a[0].clientY)
  		};
  		for(var c = 0, d = 0, e = 0; b > e;) c += a[e].clientX, d += a[e].clientY, e++;
  		return {
  			x: pa(c / b),
  			y: pa(d / b)
  		}
  	}
  
  	function F(a, b, c) {
  		return {
  			x: b / a || 0,
  			y: c / a || 0
  		}
  	}
  
  	function G(a, b) {
  		return a === b ? Ia : qa(a) >= qa(b) ? 0 > a ? Ja : Ka : 0 > b ? La : Ma
  	}
  
  	function H(a, b, c) {
  		c || (c = Qa);
  		var d = b[c[0]] - a[c[0]],
  			e = b[c[1]] - a[c[1]];
  		return Math.sqrt(d * d + e * e)
  	}
  
  	function I(a, b, c) {
  		c || (c = Qa);
  		var d = b[c[0]] - a[c[0]],
  			e = b[c[1]] - a[c[1]];
  		return 180 * Math.atan2(e, d) / Math.PI
  	}
  
  	function J(a, b) {
  		return I(b[1], b[0], Ra) + I(a[1], a[0], Ra)
  	}
  
  	function K(a, b) {
  		return H(b[0], b[1], Ra) / H(a[0], a[1], Ra)
  	}
  
  	function L() {
  		this.evEl = Ta, this.evWin = Ua, this.pressed = !1, x.apply(this, arguments)
  	}
  
  	function M() {
  		this.evEl = Xa, this.evWin = Ya, x.apply(this, arguments), this.store = this.manager.session.pointerEvents = []
  	}
  
  	function N() {
  		this.evTarget = $a, this.evWin = _a, this.started = !1, x.apply(this, arguments)
  	}
  
  	function O(a, b) {
  		var c = s(a.touches),
  			d = s(a.changedTouches);
  		return b & (Ga | Ha) && (c = t(c.concat(d), "identifier", !0)), [c, d]
  	}
  
  	function P() {
  		this.evTarget = bb, this.targetIds = {}, x.apply(this, arguments)
  	}
  
  	function Q(a, b) {
  		var c = s(a.touches),
  			d = this.targetIds;
  		if(b & (Ea | Fa) && 1 === c.length) return d[c[0].identifier] = !0, [c, c];
  		var e, f, g = s(a.changedTouches),
  			h = [],
  			i = this.target;
  		if(f = c.filter(function(a) {
  				return o(a.target, i)
  			}), b === Ea)
  			for(e = 0; e < f.length;) d[f[e].identifier] = !0, e++;
  		for(e = 0; e < g.length;) d[g[e].identifier] && h.push(g[e]), b & (Ga | Ha) && delete d[g[e].identifier], e++;
  		return h.length ? [t(f.concat(h), "identifier", !0), h] : void 0
  	}
  
  	function R() {
  		x.apply(this, arguments);
  		var a = j(this.handler, this);
  		this.touch = new P(this.manager, a), this.mouse = new L(this.manager, a), this.primaryTouch = null, this.lastTouches = []
  	}
  
  	function S(a, b) {
  		a & Ea ? (this.primaryTouch = b.changedPointers[0].identifier, T.call(this, b)) : a & (Ga | Ha) && T.call(this, b)
  	}
  
  	function T(a) {
  		var b = a.changedPointers[0];
  		if(b.identifier === this.primaryTouch) {
  			var c = {
  				x: b.clientX,
  				y: b.clientY
  			};
  			this.lastTouches.push(c);
  			var d = this.lastTouches,
  				e = function() {
  					var a = d.indexOf(c);
  					a > -1 && d.splice(a, 1)
  				};
  			setTimeout(e, cb)
  		}
  	}
  
  	function U(a) {
  		for(var b = a.srcEvent.clientX, c = a.srcEvent.clientY, d = 0; d < this.lastTouches.length; d++) {
  			var e = this.lastTouches[d],
  				f = Math.abs(b - e.x),
  				g = Math.abs(c - e.y);
  			if(db >= f && db >= g) return !0
  		}
  		return !1
  	}
  
  	function V(a, b) {
  		this.manager = a, this.set(b)
  	}
  
  	function W(a) {
  		if(p(a, jb)) return jb;
  		var b = p(a, kb),
  			c = p(a, lb);
  		return b && c ? jb : b || c ? b ? kb : lb : p(a, ib) ? ib : hb
  	}
  
  	function X() {
  		if(!fb) return !1;
  		var b = {},
  			c = a.CSS && a.CSS.supports;
  		return ["auto", "manipulation", "pan-y", "pan-x", "pan-x pan-y", "none"].forEach(function(d) {
  			b[d] = c ? a.CSS.supports("touch-action", d) : !0
  		}), b
  	}
  
  	function Y(a) {
  		this.options = la({}, this.defaults, a || {}), this.id = v(), this.manager = null, this.options.enable = l(this.options.enable, !0), this.state = nb, this.simultaneous = {}, this.requireFail = []
  	}
  
  	function Z(a) {
  		return a & sb ? "cancel" : a & qb ? "end" : a & pb ? "move" : a & ob ? "start" : ""
  	}
  
  	function $(a) {
  		return a == Ma ? "down" : a == La ? "up" : a == Ja ? "left" : a == Ka ? "right" : ""
  	}
  
  	function _(a, b) {
  		var c = b.manager;
  		return c ? c.get(a) : a
  	}
  
  	function aa() {
  		Y.apply(this, arguments)
  	}
  
  	function ba() {
  		aa.apply(this, arguments), this.pX = null, this.pY = null
  	}
  
  	function ca() {
  		aa.apply(this, arguments)
  	}
  
  	function da() {
  		Y.apply(this, arguments), this._timer = null, this._input = null
  	}
  
  	function ea() {
  		aa.apply(this, arguments)
  	}
  
  	function fa() {
  		aa.apply(this, arguments)
  	}
  
  	function ga() {
  		Y.apply(this, arguments), this.pTime = !1, this.pCenter = !1, this._timer = null, this._input = null, this.count = 0
  	}
  
  	function ha(a, b) {
  		return b = b || {}, b.recognizers = l(b.recognizers, ha.defaults.preset), new ia(a, b)
  	}
  
  	function ia(a, b) {
  		this.options = la({}, ha.defaults, b || {}), this.options.inputTarget = this.options.inputTarget || a, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = a, this.input = y(this), this.touchAction = new V(this, this.options.touchAction), ja(this, !0), g(this.options.recognizers, function(a) {
  			var b = this.add(new a[0](a[1]));
  			a[2] && b.recognizeWith(a[2]), a[3] && b.requireFailure(a[3])
  		}, this)
  	}
  
  	function ja(a, b) {
  		var c = a.element;
  		if(c.style) {
  			var d;
  			g(a.options.cssProps, function(e, f) {
  				d = u(c.style, f), b ? (a.oldCssProps[d] = c.style[d], c.style[d] = e) : c.style[d] = a.oldCssProps[d] || ""
  			}), b || (a.oldCssProps = {})
  		}
  	}
  
  	function ka(a, c) {
  		var d = b.createEvent("Event");
  		d.initEvent(a, !0, !0), d.gesture = c, c.target.dispatchEvent(d)
  	}
  	var la, ma = ["", "webkit", "Moz", "MS", "ms", "o"],
  		na = b.createElement("div"),
  		oa = "function",
  		pa = Math.round,
  		qa = Math.abs,
  		ra = Date.now;
  	la = "function" != typeof Object.assign ? function(a) {
  		if(a === d || null === a) throw new TypeError("Cannot convert undefined or null to object");
  		for(var b = Object(a), c = 1; c < arguments.length; c++) {
  			var e = arguments[c];
  			if(e !== d && null !== e)
  				for(var f in e) e.hasOwnProperty(f) && (b[f] = e[f])
  		}
  		return b
  	} : Object.assign;
  	var sa = h(function(a, b, c) {
  			for(var e = Object.keys(b), f = 0; f < e.length;)(!c || c && a[e[f]] === d) && (a[e[f]] = b[e[f]]), f++;
  			return a
  		}, "extend", "Use `assign`."),
  		ta = h(function(a, b) {
  			return sa(a, b, !0)
  		}, "merge", "Use `assign`."),
  		ua = 1,
  		va = /mobile|tablet|ip(ad|hone|od)|android/i,
  		wa = "ontouchstart" in a,
  		xa = u(a, "PointerEvent") !== d,
  		ya = wa && va.test(navigator.userAgent),
  		za = "touch",
  		Aa = "pen",
  		Ba = "mouse",
  		Ca = "kinect",
  		Da = 25,
  		Ea = 1,
  		Fa = 2,
  		Ga = 4,
  		Ha = 8,
  		Ia = 1,
  		Ja = 2,
  		Ka = 4,
  		La = 8,
  		Ma = 16,
  		Na = Ja | Ka,
  		Oa = La | Ma,
  		Pa = Na | Oa,
  		Qa = ["x", "y"],
  		Ra = ["clientX", "clientY"];
  	x.prototype = {
  		handler: function() {},
  		init: function() {
  			this.evEl && m(this.element, this.evEl, this.domHandler), this.evTarget && m(this.target, this.evTarget, this.domHandler), this.evWin && m(w(this.element), this.evWin, this.domHandler)
  		},
  		destroy: function() {
  			this.evEl && n(this.element, this.evEl, this.domHandler), this.evTarget && n(this.target, this.evTarget, this.domHandler), this.evWin && n(w(this.element), this.evWin, this.domHandler)
  		}
  	};
  	var Sa = {
  			mousedown: Ea,
  			mousemove: Fa,
  			mouseup: Ga
  		},
  		Ta = "mousedown",
  		Ua = "mousemove mouseup";
  	i(L, x, {
  		handler: function(a) {
  			var b = Sa[a.type];
  			b & Ea && 0 === a.button && (this.pressed = !0), b & Fa && 1 !== a.which && (b = Ga), this.pressed && (b & Ga && (this.pressed = !1), this.callback(this.manager, b, {
  				pointers: [a],
  				changedPointers: [a],
  				pointerType: Ba,
  				srcEvent: a
  			}))
  		}
  	});
  	var Va = {
  			pointerdown: Ea,
  			pointermove: Fa,
  			pointerup: Ga,
  			pointercancel: Ha,
  			pointerout: Ha
  		},
  		Wa = {
  			2: za,
  			3: Aa,
  			4: Ba,
  			5: Ca
  		},
  		Xa = "pointerdown",
  		Ya = "pointermove pointerup pointercancel";
  	a.MSPointerEvent && !a.PointerEvent && (Xa = "MSPointerDown", Ya = "MSPointerMove MSPointerUp MSPointerCancel"), i(M, x, {
  		handler: function(a) {
  			var b = this.store,
  				c = !1,
  				d = a.type.toLowerCase().replace("ms", ""),
  				e = Va[d],
  				f = Wa[a.pointerType] || a.pointerType,
  				g = f == za,
  				h = r(b, a.pointerId, "pointerId");
  			e & Ea && (0 === a.button || g) ? 0 > h && (b.push(a), h = b.length - 1) : e & (Ga | Ha) && (c = !0), 0 > h || (b[h] = a, this.callback(this.manager, e, {
  				pointers: b,
  				changedPointers: [a],
  				pointerType: f,
  				srcEvent: a
  			}), c && b.splice(h, 1))
  		}
  	});
  	var Za = {
  			touchstart: Ea,
  			touchmove: Fa,
  			touchend: Ga,
  			touchcancel: Ha
  		},
  		$a = "touchstart",
  		_a = "touchstart touchmove touchend touchcancel";
  	i(N, x, {
  		handler: function(a) {
  			var b = Za[a.type];
  			if(b === Ea && (this.started = !0), this.started) {
  				var c = O.call(this, a, b);
  				b & (Ga | Ha) && c[0].length - c[1].length === 0 && (this.started = !1), this.callback(this.manager, b, {
  					pointers: c[0],
  					changedPointers: c[1],
  					pointerType: za,
  					srcEvent: a
  				})
  			}
  		}
  	});
  	var ab = {
  			touchstart: Ea,
  			touchmove: Fa,
  			touchend: Ga,
  			touchcancel: Ha
  		},
  		bb = "touchstart touchmove touchend touchcancel";
  	i(P, x, {
  		handler: function(a) {
  			var b = ab[a.type],
  				c = Q.call(this, a, b);
  			c && this.callback(this.manager, b, {
  				pointers: c[0],
  				changedPointers: c[1],
  				pointerType: za,
  				srcEvent: a
  			})
  		}
  	});
  	var cb = 2500,
  		db = 25;
  	i(R, x, {
  		handler: function(a, b, c) {
  			var d = c.pointerType == za,
  				e = c.pointerType == Ba;
  			if(!(e && c.sourceCapabilities && c.sourceCapabilities.firesTouchEvents)) {
  				if(d) S.call(this, b, c);
  				else if(e && U.call(this, c)) return;
  				this.callback(a, b, c)
  			}
  		},
  		destroy: function() {
  			this.touch.destroy(), this.mouse.destroy()
  		}
  	});
  	var eb = u(na.style, "touchAction"),
  		fb = eb !== d,
  		gb = "compute",
  		hb = "auto",
  		ib = "manipulation",
  		jb = "none",
  		kb = "pan-x",
  		lb = "pan-y",
  		mb = X();
  	V.prototype = {
  		set: function(a) {
  			a == gb && (a = this.compute()), fb && this.manager.element.style && mb[a] && (this.manager.element.style[eb] = a), this.actions = a.toLowerCase().trim()
  		},
  		update: function() {
  			this.set(this.manager.options.touchAction)
  		},
  		compute: function() {
  			var a = [];
  			return g(this.manager.recognizers, function(b) {
  				k(b.options.enable, [b]) && (a = a.concat(b.getTouchAction()))
  			}), W(a.join(" "))
  		},
  		preventDefaults: function(a) {
  			var b = a.srcEvent,
  				c = a.offsetDirection;
  			if(this.manager.session.prevented) return void b.preventDefault();
  			var d = this.actions,
  				e = p(d, jb) && !mb[jb],
  				f = p(d, lb) && !mb[lb],
  				g = p(d, kb) && !mb[kb];
  			if(e) {
  				var h = 1 === a.pointers.length,
  					i = a.distance < 2,
  					j = a.deltaTime < 250;
  				if(h && i && j) return
  			}
  			return g && f ? void 0 : e || f && c & Na || g && c & Oa ? this.preventSrc(b) : void 0
  		},
  		preventSrc: function(a) {
  			this.manager.session.prevented = !0, a.preventDefault()
  		}
  	};
  	var nb = 1,
  		ob = 2,
  		pb = 4,
  		qb = 8,
  		rb = qb,
  		sb = 16,
  		tb = 32;
  	Y.prototype = {
  		defaults: {},
  		set: function(a) {
  			return la(this.options, a), this.manager && this.manager.touchAction.update(), this
  		},
  		recognizeWith: function(a) {
  			if(f(a, "recognizeWith", this)) return this;
  			var b = this.simultaneous;
  			return a = _(a, this), b[a.id] || (b[a.id] = a, a.recognizeWith(this)), this
  		},
  		dropRecognizeWith: function(a) {
  			return f(a, "dropRecognizeWith", this) ? this : (a = _(a, this), delete this.simultaneous[a.id], this)
  		},
  		requireFailure: function(a) {
  			if(f(a, "requireFailure", this)) return this;
  			var b = this.requireFail;
  			return a = _(a, this), -1 === r(b, a) && (b.push(a), a.requireFailure(this)), this
  		},
  		dropRequireFailure: function(a) {
  			if(f(a, "dropRequireFailure", this)) return this;
  			a = _(a, this);
  			var b = r(this.requireFail, a);
  			return b > -1 && this.requireFail.splice(b, 1), this
  		},
  		hasRequireFailures: function() {
  			return this.requireFail.length > 0
  		},
  		canRecognizeWith: function(a) {
  			return !!this.simultaneous[a.id]
  		},
  		emit: function(a) {
  			function b(b) {
  				c.manager.emit(b, a)
  			}
  			var c = this,
  				d = this.state;
  			qb > d && b(c.options.event + Z(d)), b(c.options.event), a.additionalEvent && b(a.additionalEvent), d >= qb && b(c.options.event + Z(d))
  		},
  		tryEmit: function(a) {
  			return this.canEmit() ? this.emit(a) : void(this.state = tb)
  		},
  		canEmit: function() {
  			for(var a = 0; a < this.requireFail.length;) {
  				if(!(this.requireFail[a].state & (tb | nb))) return !1;
  				a++
  			}
  			return !0
  		},
  		recognize: function(a) {
  			var b = la({}, a);
  			return k(this.options.enable, [this, b]) ? (this.state & (rb | sb | tb) && (this.state = nb), this.state = this.process(b), void(this.state & (ob | pb | qb | sb) && this.tryEmit(b))) : (this.reset(), void(this.state = tb))
  		},
  		process: function(a) {},
  		getTouchAction: function() {},
  		reset: function() {}
  	}, i(aa, Y, {
  		defaults: {
  			pointers: 1
  		},
  		attrTest: function(a) {
  			var b = this.options.pointers;
  			return 0 === b || a.pointers.length === b
  		},
  		process: function(a) {
  			var b = this.state,
  				c = a.eventType,
  				d = b & (ob | pb),
  				e = this.attrTest(a);
  			return d && (c & Ha || !e) ? b | sb : d || e ? c & Ga ? b | qb : b & ob ? b | pb : ob : tb
  		}
  	}), i(ba, aa, {
  		defaults: {
  			event: "pan",
  			threshold: 10,
  			pointers: 1,
  			direction: Pa
  		},
  		getTouchAction: function() {
  			var a = this.options.direction,
  				b = [];
  			return a & Na && b.push(lb), a & Oa && b.push(kb), b
  		},
  		directionTest: function(a) {
  			var b = this.options,
  				c = !0,
  				d = a.distance,
  				e = a.direction,
  				f = a.deltaX,
  				g = a.deltaY;
  			return e & b.direction || (b.direction & Na ? (e = 0 === f ? Ia : 0 > f ? Ja : Ka, c = f != this.pX, d = Math.abs(a.deltaX)) : (e = 0 === g ? Ia : 0 > g ? La : Ma, c = g != this.pY, d = Math.abs(a.deltaY))), a.direction = e, c && d > b.threshold && e & b.direction
  		},
  		attrTest: function(a) {
  			return aa.prototype.attrTest.call(this, a) && (this.state & ob || !(this.state & ob) && this.directionTest(a))
  		},
  		emit: function(a) {
  			this.pX = a.deltaX, this.pY = a.deltaY;
  			var b = $(a.direction);
  			b && (a.additionalEvent = this.options.event + b), this._super.emit.call(this, a)
  		}
  	}), i(ca, aa, {
  		defaults: {
  			event: "pinch",
  			threshold: 0,
  			pointers: 2
  		},
  		getTouchAction: function() {
  			return [jb]
  		},
  		attrTest: function(a) {
  			return this._super.attrTest.call(this, a) && (Math.abs(a.scale - 1) > this.options.threshold || this.state & ob)
  		},
  		emit: function(a) {
  			if(1 !== a.scale) {
  				var b = a.scale < 1 ? "in" : "out";
  				a.additionalEvent = this.options.event + b
  			}
  			this._super.emit.call(this, a)
  		}
  	}), i(da, Y, {
  		defaults: {
  			event: "press",
  			pointers: 1,
  			time: 251,
  			threshold: 9
  		},
  		getTouchAction: function() {
  			return [hb]
  		},
  		process: function(a) {
  			var b = this.options,
  				c = a.pointers.length === b.pointers,
  				d = a.distance < b.threshold,
  				f = a.deltaTime > b.time;
  			if(this._input = a, !d || !c || a.eventType & (Ga | Ha) && !f) this.reset();
  			else if(a.eventType & Ea) this.reset(), this._timer = e(function() {
  				this.state = rb, this.tryEmit()
  			}, b.time, this);
  			else if(a.eventType & Ga) return rb;
  			return tb
  		},
  		reset: function() {
  			clearTimeout(this._timer)
  		},
  		emit: function(a) {
  			this.state === rb && (a && a.eventType & Ga ? this.manager.emit(this.options.event + "up", a) : (this._input.timeStamp = ra(), this.manager.emit(this.options.event, this._input)))
  		}
  	}), i(ea, aa, {
  		defaults: {
  			event: "rotate",
  			threshold: 0,
  			pointers: 2
  		},
  		getTouchAction: function() {
  			return [jb]
  		},
  		attrTest: function(a) {
  			return this._super.attrTest.call(this, a) && (Math.abs(a.rotation) > this.options.threshold || this.state & ob)
  		}
  	}), i(fa, aa, {
  		defaults: {
  			event: "swipe",
  			threshold: 10,
  			velocity: .3,
  			direction: Na | Oa,
  			pointers: 1
  		},
  		getTouchAction: function() {
  			return ba.prototype.getTouchAction.call(this)
  		},
  		attrTest: function(a) {
  			var b, c = this.options.direction;
  			return c & (Na | Oa) ? b = a.overallVelocity : c & Na ? b = a.overallVelocityX : c & Oa && (b = a.overallVelocityY), this._super.attrTest.call(this, a) && c & a.offsetDirection && a.distance > this.options.threshold && a.maxPointers == this.options.pointers && qa(b) > this.options.velocity && a.eventType & Ga
  		},
  		emit: function(a) {
  			var b = $(a.offsetDirection);
  			b && this.manager.emit(this.options.event + b, a), this.manager.emit(this.options.event, a)
  		}
  	}), i(ga, Y, {
  		defaults: {
  			event: "tap",
  			pointers: 1,
  			taps: 1,
  			interval: 300,
  			time: 250,
  			threshold: 9,
  			posThreshold: 10
  		},
  		getTouchAction: function() {
  			return [ib]
  		},
  		process: function(a) {
  			var b = this.options,
  				c = a.pointers.length === b.pointers,
  				d = a.distance < b.threshold,
  				f = a.deltaTime < b.time;
  			if(this.reset(), a.eventType & Ea && 0 === this.count) return this.failTimeout();
  			if(d && f && c) {
  				if(a.eventType != Ga) return this.failTimeout();
  				var g = this.pTime ? a.timeStamp - this.pTime < b.interval : !0,
  					h = !this.pCenter || H(this.pCenter, a.center) < b.posThreshold;
  				this.pTime = a.timeStamp, this.pCenter = a.center, h && g ? this.count += 1 : this.count = 1, this._input = a;
  				var i = this.count % b.taps;
  				if(0 === i) return this.hasRequireFailures() ? (this._timer = e(function() {
  					this.state = rb, this.tryEmit()
  				}, b.interval, this), ob) : rb
  			}
  			return tb
  		},
  		failTimeout: function() {
  			return this._timer = e(function() {
  				this.state = tb
  			}, this.options.interval, this), tb
  		},
  		reset: function() {
  			clearTimeout(this._timer)
  		},
  		emit: function() {
  			this.state == rb && (this._input.tapCount = this.count, this.manager.emit(this.options.event, this._input))
  		}
  	}), ha.VERSION = "2.0.8", ha.defaults = {
  		domEvents: !1,
  		touchAction: gb,
  		enable: !0,
  		inputTarget: null,
  		inputClass: null,
  		preset: [
  			[ea, {
  				enable: !1
  			}],
  			[ca, {
  					enable: !1
  				},
  				["rotate"]
  			],
  			[fa, {
  				direction: Na
  			}],
  			[ba, {
  					direction: Na
  				},
  				["swipe"]
  			],
  			[ga],
  			[ga, {
  					event: "doubletap",
  					taps: 2
  				},
  				["tap"]
  			],
  			[da]
  		],
  		cssProps: {
  			userSelect: "none",
  			touchSelect: "none",
  			touchCallout: "none",
  			contentZooming: "none",
  			userDrag: "none",
  			tapHighlightColor: "rgba(0,0,0,0)"
  		}
  	};
  	var ub = 1,
  		vb = 2;
  	ia.prototype = {
  		set: function(a) {
  			return la(this.options, a), a.touchAction && this.touchAction.update(), a.inputTarget && (this.input.destroy(), this.input.target = a.inputTarget, this.input.init()), this
  		},
  		stop: function(a) {
  			this.session.stopped = a ? vb : ub
  		},
  		recognize: function(a) {
  			var b = this.session;
  			if(!b.stopped) {
  				this.touchAction.preventDefaults(a);
  				var c, d = this.recognizers,
  					e = b.curRecognizer;
  				(!e || e && e.state & rb) && (e = b.curRecognizer = null);
  				for(var f = 0; f < d.length;) c = d[f], b.stopped === vb || e && c != e && !c.canRecognizeWith(e) ? c.reset() : c.recognize(a), !e && c.state & (ob | pb | qb) && (e = b.curRecognizer = c), f++
  			}
  		},
  		get: function(a) {
  			if(a instanceof Y) return a;
  			for(var b = this.recognizers, c = 0; c < b.length; c++)
  				if(b[c].options.event == a) return b[c];
  			return null
  		},
  		add: function(a) {
  			if(f(a, "add", this)) return this;
  			var b = this.get(a.options.event);
  			return b && this.remove(b), this.recognizers.push(a), a.manager = this, this.touchAction.update(), a
  		},
  		remove: function(a) {
  			if(f(a, "remove", this)) return this;
  			if(a = this.get(a)) {
  				var b = this.recognizers,
  					c = r(b, a); - 1 !== c && (b.splice(c, 1), this.touchAction.update())
  			}
  			return this
  		},
  		on: function(a, b) {
  			if(a !== d && b !== d) {
  				var c = this.handlers;
  				return g(q(a), function(a) {
  					c[a] = c[a] || [], c[a].push(b)
  				}), this
  			}
  		},
  		off: function(a, b) {
  			if(a !== d) {
  				var c = this.handlers;
  				return g(q(a), function(a) {
  					b ? c[a] && c[a].splice(r(c[a], b), 1) : delete c[a]
  				}), this
  			}
  		},
  		emit: function(a, b) {
  			this.options.domEvents && ka(a, b);
  			var c = this.handlers[a] && this.handlers[a].slice();
  			if(c && c.length) {
  				b.type = a, b.preventDefault = function() {
  					b.srcEvent.preventDefault()
  				};
  				for(var d = 0; d < c.length;) c[d](b), d++
  			}
  		},
  		destroy: function() {
  			this.element && ja(this, !1), this.handlers = {}, this.session = {}, this.input.destroy(), this.element = null
  		}
  	}, la(ha, {
  		INPUT_START: Ea,
  		INPUT_MOVE: Fa,
  		INPUT_END: Ga,
  		INPUT_CANCEL: Ha,
  		STATE_POSSIBLE: nb,
  		STATE_BEGAN: ob,
  		STATE_CHANGED: pb,
  		STATE_ENDED: qb,
  		STATE_RECOGNIZED: rb,
  		STATE_CANCELLED: sb,
  		STATE_FAILED: tb,
  		DIRECTION_NONE: Ia,
  		DIRECTION_LEFT: Ja,
  		DIRECTION_RIGHT: Ka,
  		DIRECTION_UP: La,
  		DIRECTION_DOWN: Ma,
  		DIRECTION_HORIZONTAL: Na,
  		DIRECTION_VERTICAL: Oa,
  		DIRECTION_ALL: Pa,
  		Manager: ia,
  		Input: x,
  		TouchAction: V,
  		TouchInput: P,
  		MouseInput: L,
  		PointerEventInput: M,
  		TouchMouseInput: R,
  		SingleTouchInput: N,
  		Recognizer: Y,
  		AttrRecognizer: aa,
  		Tap: ga,
  		Pan: ba,
  		Swipe: fa,
  		Pinch: ca,
  		Rotate: ea,
  		Press: da,
  		on: m,
  		off: n,
  		each: g,
  		merge: ta,
  		extend: sa,
  		assign: la,
  		inherit: i,
  		bindFn: j,
  		prefixed: u
  	});
  	var wb = "undefined" != typeof a ? a : "undefined" != typeof self ? self : {};
  	wb.Hammer = ha, "function" == typeof define && define.amd ? define(function() {
  		return ha
  	}) : "undefined" != typeof module && module.exports ? module.exports = ha : a[c] = ha
  }(window, document, "Hammer");
  //# sourceMappingURL=hammer.min.js.map