text: 
  var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
  
  function preload() {
  
      //  Phaser can load Bitmap Fonts.
  
      //  As with all load operations the first parameter is a unique key, which must be unique between all image files.
      //  Next is the bitmap font file itself, in this case desyrel.png
      //  Finally is the path to the XML file that goes with the font.
  
      game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml');
  
      //  Note that the XML file should be saved with UTF-8 encoding or some browsers (such as Firefox) won't load it.
  
      //  There are various tools that can create Bitmap Fonts and the XML file needed.
      //  On Windows you can use the free app BMFont: http://www.angelcode.com/products/bmfont/
      //  On OS X we recommend Glyph Designer: http://www.71squared.com/en/glyphdesigner
  
  }
  
  var text;
  
  function create() {
  
      game.stage.backgroundColor = '#0072bc';
  
      text = game.add.bitmapText(200, 100, 'desyrel','Bitmap Fonts!',64);
  
  }
  
  function update() {
  
      text.setText('Bitmap Fonts!\nx: ' + Math.round(game.input.x) + ' y: ' + Math.round(game.input.y));
  
  }
  