text: var title = "Crystal Climb";
  var desc = "Climb fastest to the top of the crystal maze to win. WIN!";
  var offer = "Climb fastest to the top of the crystal maze to win. WIN!";
  var completion = "";
  
  
  var auto_complete = 0;
  var familiar_turnin = 1;
  var is_tracked = 0;
  var show_alert = 0;
  var silent_complete = 0;
  var is_multiplayer = 1;
  var is_repeatable = 1;
  var progress = [
  ];
  var giver_progress = [
  ];
  var no_progress = "null";
  var prereq_quests = [];
  var prerequisites = [];
  var end_npcs = [];
  var locations = {};
  var requirements = {
  	"r263"	: {
  		"type"		: "flag",
  		"name"		: "multiplayer_quest_win",
  		"desc"		: "Win the race!"
  	},
  	"r266"	: {
  		"type"		: "flag",
  		"name"		: "race_leave",
  		"desc"		: "Leave Crystal Climb"
  	}
  };
  
  function onComplete(pc){ // generated from rewards
  	var xp=0;
  	var currants=0;
  	var mood=0;
  	var energy=0;
  	var favor=0;
  	var multiplier = pc.buffs_has('gift_of_gab') ? 1.2 : pc.buffs_has('silvertongue') ? 1.05 : 1.0;
  	multiplier += pc.imagination_get_quest_modifier();
  	apiLogAction('QUEST_REWARDS', 'pc='+pc.tsid, 'quest='+this.class_tsid, 'xp='+intval(xp), 'mood='+intval(mood), 'energy='+intval(energy), 'currants='+intval(currants), 'favor='+intval(favor));
  }
  var rewards = {};
  
  //log.info("crystal_climb.js LOADED");
  
  // generated ok (NO DATE)
  