text: [{"Owner":"reddozen","Date":"2017-01-25T22:45:08Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tNo matter what I do_co_ I cannot get water material to work with existing meshes. I_t_m assuming that it doesn_t_t work_co_ and will only work with built in _qt_ground_qt_ meshes. If so_co_ this is a problem. My scene below is a good example. Odd shaped pool where a plane wouldn_t_t work. Any help would be appreciated. I_t_m at a loss.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//red12.studio/Demos/Web/index_water_test.html_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//red12.studio/Demos/Web/index_water_test.html_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"jpdev","Date":"2017-01-26T11:56:55Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYour demo link only shows a skybox for me_co_ nothing else.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tHere is the water material applied to sphere and a plane_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1SLLOJ%23231_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1SLLOJ#231_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tSo it_t_s not _qt_ground_qt_ only.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tHere it is applied to a completly custom loaded mesh_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//babylonjs-playground.com/#JNOJX%235_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//babylonjs-playground.com/#JNOJX#5_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"reddozen","Date":"2017-01-26T14:25:31Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI have attached a picture_co_ and you can use the mouse to drag and look around. Could take a minute to load\n_lt_/p_gt_\n\n_lt_p_gt_\n\tCould the problem be that my mesh has a texture applied to it already? can that be resolved without reprocessing the mesh in 3DS?\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a class_eq__qt_ipsAttachLink ipsAttachLink_image_qt_ data-fileid_eq__qt_11381_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_01/water_material.png.a0d84a29195b21e650e487066bac897e.png_qt_ rel_eq__qt__qt__gt__lt_img alt_eq__qt_water_material.png_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_11381_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_01/water_material.thumb.png.ac5254046c615f97a1a1cb0d3b3cdf86.png_qt_ /_gt__lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-01-26T16:47:46Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tWater material is supposed to be attached to a flat surface _lt_img alt_eq__qt__dd_(_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_sad.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/sad@2x.png 2x_qt_ title_eq__qt__dd_(_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"reddozen","Date":"2017-01-26T17:24:40Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tThe mesh is flat_co_ but you could have flowing water like a water fall that isn_t_t flat that would may want refraction / reflection on. So I_t_m assuming that I will need to make a custom shader_co_ or did I do something wrong with how I_t_m using water material?\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"iiceman","Date":"2017-01-26T17:51:31Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tunrelated but still cool - stargate_dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1SLLOJ%23232_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1SLLOJ#232_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tEdit_dd_ still unrelated_dd_ it feels like I am pretty close making the iris work..but to tired to keep trying_dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1SLLOJ%23234_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1SLLOJ#234_lt_/a_gt_ anybody care to help? _lt_img alt_eq__qt__dd_P_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_tongue.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/tongue@2x.png 2x_qt_ title_eq__qt__dd_P_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tEdit2_dd_ I was kinda done with the iris and it was pretty cool... then the playground crashed...all progress gone...sucks _lt_img alt_eq__qt__dd_(_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_sad.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/sad@2x.png 2x_qt_ title_eq__qt__dd_(_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tBack to topic_dd_ can_t_t you just add the water features like _lt_span_gt__lt_span_gt__lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/6173-jpdev/?do_eq_hovercard_qt_ data-mentionid_eq__qt_6173_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/6173-jpdev/_qt_ rel_eq__qt__qt__gt_@jpdev_lt_/a_gt_ demonstrated after importing the mesh? I mean leave them out in the 3D model and be creative with code to at them in the right shapes_co_ place and rotation... you get waterfall all over the place_dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UHILW_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#UHILW_lt_/a_gt_ ... add some particles to the end of the waterfall_co_ too_co_ to make the water splash! _lt_img alt_eq__qt__sm_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ title_eq__qt__sm_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/span_gt__lt_/span_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"reddozen","Date":"2017-01-28T06:45:57Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tI hacked something together... Now my next question... is there a way to tone down the reflection to make the refraction come through more? Basically make the water more clear_co_ while still seeing the reflections.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"iiceman","Date":"2017-01-28T08:18:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tDid you already try setting the alpha of the material? I think that would have the effect you describe.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"reddozen","Date":"2017-01-30T19:23:28Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tSetting the alpha level or the specularpower doesn_t_t seem to do anything about lowering the intensity of the skybox reflection. My guess is that it_t_s something to do with the water material.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]