text: 'use strict'
  
  //import SCNVector4 from './SCNVector4'
  
  const _epsilon = 0.00001
  
  /**
   * Returns a Boolean value that indicates whether the corresponding components of two vectors are equal.
   * @access public
   * @param {SCNVector4} a - The first vector.
   * @param {SCNVector4} b - The second vector.
   * @returns {boolean} - 
   * @desc This function performs a numeric (not bitwise) comparison of each pair of component values.
   * @see https://developer.apple.com/documentation/scenekit/1409707-scnvector4equaltovector4
   */
  const SCNVector4EqualToVector4 = function(a, b) {
    return Math.abs(a.x - b.x) < _epsilon
        && Math.abs(a.y - b.y) < _epsilon
        && Math.abs(a.z - b.z) < _epsilon
        && Math.abs(a.w - b.w) < _epsilon
  }
  
  export default SCNVector4EqualToVector4
  