text: /**
   * @author alteredq / http://alteredqualia.com/
   */
  
  THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
  
  	var shader = THREE.ShaderExtras[ "film" ];
  
  	this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  
  	this.material = new THREE.ShaderMaterial( {
  
  		uniforms: this.uniforms,
  		vertexShader: shader.vertexShader,
  		fragmentShader: shader.fragmentShader
  
  	} );
  
  	if ( grayscale !== undefined )	this.uniforms.grayscale.value = grayscale;
  	if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
  	if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
  	if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
  
  	this.enabled = true;
  	this.renderToScreen = false;
  	this.needsSwap = true;
  
  };
  
  THREE.FilmPass.prototype = {
  
  	render: function ( renderer, writeBuffer, readBuffer, delta ) {
  
  		this.uniforms[ "tDiffuse" ].texture = readBuffer;
  		this.uniforms[ "time" ].value += delta;
  
  		THREE.EffectComposer.quad.material = this.material;
  
  		if ( this.renderToScreen ) {
  
  			renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
  
  		} else {
  
  			renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, writeBuffer, false );
  
  		}
  
  	}
  
  };
  