text: import pygame, sys
  from Model import Model
  from Button import Button
  
  class HelpModel(Model):
      def __init__(self):
          '''
          Creates a help model object.
          '''
          super(HelpModel, self).__init__()
          pygame.display.set_caption('4-in-a-row - Instructions/Help')
  
          self.font = pygame.font.SysFont('Arial', 40)
          p = pygame.font.SysFont('Arial Light', 30)
  
  
          header = "4-in-a-row Instructions"
          body1 = "Welcome to 4-in-a-row! Your goal is to connect four of your"
          body2 = "checkers in a row while preventing your opponent from doing"
          body3 = "the same. First to get four in a row wins!"
          body4 = "To place your checker, click on the desired column."
          body5 = "Make sure to get four in a row to win the game!"
  
          self.instructions_header = self.font.render(header, True, pygame.Color("blue"))
          self.i1 = p.render(body1, True, pygame.Color("black"))
          self.i2 = p.render(body2, True, pygame.Color("black"))
          self.i3 = p.render(body3, True, pygame.Color("black"))
          self.i4 = p.render(body4, True, pygame.Color("black"))
          self.i5 = p.render(body5, True, pygame.Color("black"))
  
  
      def draw(self, screen):
          '''
          Draws the help screen.
          '''
          screen.fill(pygame.Color("white"))
          self.button = Button(350, 500, 200, 100, "BACK",
                 self.font, self.text_color, self.button_color0,
                 self.button_color1, self.button_outline, screen)
          screen.blit(self.instructions_header, (290, 100))
          screen.blit(self.i1, (155, 200))
          screen.blit(self.i2, (140, 240))
          screen.blit(self.i3, (245, 280))
          screen.blit(self.i4, (200, 350))
          screen.blit(self.i5, (217, 390))
          self.button.draw()
  
  
      def get_event(self, event):
          '''
          Gets the user inputted event.
          '''
          if event.type == pygame.QUIT:
              self.quit = True
          elif event.type == pygame.MOUSEBUTTONDOWN:
              if self.button.mouse_over():
                  self.next_model = "menu"
                  self.done = True
  