text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var Body = require('../lib/body/Body');
  
  /**
   * Provides methods used for getting and setting the static state of a physics body.
   *
   * @namespace Phaser.Physics.Matter.Components.Static
   * @since 3.0.0
   */
  var Static = {
  
      /**
       * Changes the physics body to be either static `true` or dynamic `false`.
       *
       * @method Phaser.Physics.Matter.Components.Static#setStatic
       * @since 3.0.0
       *
       * @param {boolean} value - `true` to set the body as being static, or `false` to make it dynamic.
       *
       * @return {Phaser.GameObjects.GameObject} This Game Object.
       */
      setStatic: function (value)
      {
          Body.setStatic(this.body, value);
  
          return this;
      },
  
      /**
       * Returns `true` if the body is static, otherwise `false` for a dynamic body.
       *
       * @method Phaser.Physics.Matter.Components.Static#isStatic
       * @since 3.0.0
       *
       * @return {boolean} `true` if the body is static, otherwise `false`.
       */
      isStatic: function ()
      {
          return this.body.isStatic;
      }
  
  };
  
  module.exports = Static;
  