text: from random import randint
  
  # re-import our game variables
  from gameComponents import gameVars, winLose
  
  while gameVars.player_choice is False:
      print("==================*/ RPS GAME */====================")
      print("Computer Lives:", gameVars.computer_lives, "/", gameVars.total_lives)
      print("Player Lives:", gameVars.player_lives, "/", gameVars.total_lives)
      print("====================================================")
      print("Choose your weapon! Or type quit to exit\n") #\n means "new line"
      gameVars.player_choice = input("Choose rock, paper, or scissors: \n")
  
      if gameVars.player_choice == "quit":
          print("You chose to quit")
          exit()
  
      gameVars.computer_choice = gameVars.choices[randint(0, 2)]
  
      print("user chose: " + gameVars.player_choice)
      print("computer chose: " + gameVars.computer_choice)
  
      if gameVars.computer_choice == gameVars.player_choice:
          print("tie")
      elif gameVars.computer_choice == "rock":
          if gameVars.player_choice == "scissors":
              gameVars.player_lives -= 1
              print("you lose! player lives:", gameVars.player_lives)
          else:
              print("you win!")
              gameVars.computer_lives -= 1
      elif gameVars.computer_choice == "paper":
          if gameVars.player_choice == "rock":
              gameVars.player_lives -= 1
              print("you lose! player lives:", gameVars.player_lives)
          else:
              print("you win!")
              gameVars.computer_lives -= 1
      elif gameVars.computer_choice == "scissors":
          if gameVars.player_choice == "paper":
              gameVars.player_lives -= 1
              print("you lose! player lives:", gameVars.player_lives)
          else:
              print("you win!")
              gameVars.computer_lives -= 1
  
      if gameVars.player_lives == 0:
          winLose.winorlose("lost")
      elif gameVars.computer_lives == 0:
          winLose.winorlose("won")
      else:
          gameVars.player_choice = False
  
  