text: var MyGame = MyGame || {};
  
  MyGame.EnemyBulletZombieNormal = function(game, x, y) {
    Phaser.Sprite.call(this, game, x, y, 'barrel');
    //this.body.velocity.x=10;
    //some default values
    this.anchor.setTo(0.5);
    this.checkWorldBounds = true;
    this.outOfBoundsKill = true;
    //this.body.velocity.x=100;
    this.exists = true;
    //this.game.physics.enable(this.body);
    //this.game.physics.arcade.velocityFromAngle(0, 10, this.body.velocity);
  };
  
  MyGame.EnemyBulletZombieNormal.prototype = Object.create(Phaser.Sprite.prototype);
  MyGame.EnemyBulletZombieNormal.prototype.constructor = MyGame.EnemyBulletZombieNormal;
  
  MyGame.EnemyBulletZombieNormal.prototype.update = function() {
    
    
      //this.body.velocity.x+= 10;
  
  
    //kill if off world in the bottom
    if(this.position.x > this.game.world.width) {
      this.kill();
    }
    if(this.position.y > this.game.world.height) {
      this.kill();
    }
  };