text: ﻿#pragma strict
  
  import UnityEngine.SceneManagement;
  
  function Start () {
  	checkscore.hit = 0;
  	checkscore.lose = 0;
  	enemy_move.rot_angle = 15;
  	move.tank_speed = 5;
  }
  
  function Update () {
  	if(Input.anyKeyDown)
  		SceneManager.LoadScene("20171013");
  }
  