text: WEAPON_TYPES = {
      1: 'Sword',
      2: 'Blade',
      3: 'Dagger',
      4: 'Axe',
      5: 'Lance',
      6: 'Bow',
      7: 'Wand',
      8: 'staff'
  }
  
  ELEMENTS = {
      1: 'Flame',
      2: 'Water',
      3: 'Wind',
      4: 'Light',
      5: 'Shadow'
  }
  
  CLASS_TYPES = {
      1: 'Attack', 
      2: 'Defense',
      3: 'Support',
      4: 'Healing'
  }
  
  
  AFFLICTION_TYPES = {
      1: 'Poison',
      2: 'Burn',
      3: 'Freeze',
      4: 'Paralysis',
      5: 'Blind',
      6: 'Stun',
      7: 'Curse',
      8: 'UNKNOWN08',
      9: 'Bog',
      10: 'Sleep',
      11: 'Frostbite'
  }
  
  KILLER_STATE = {
      **AFFLICTION_TYPES,
      99: 'Afflicted',
      103: 'Def Down',
      198: 'Buff', # or maybe only burning ambition?
      199: 'Debuff',
      201: 'Break'
  }
  
  ABILITY_CONDITION_TYPES = {
      1: 'hp_geq',
      2: 'hp_leq',
      4: 'buff_effect',
      5: 'transformed',
      6: 'break',
      8: 'doublebuff',
      9: 'combo',
      11: 'slayer/striker',
      12: 'claws',
      14: 'hp_drop_under',
      15: 'prep',
      16: 'overdrive',
      18: 'yaten_s1',
      19: 'energized',
      20: 'bleed',
      21: 'every_combo',
      25: 's1_charge_under',
      28: 's2_charge_under',
      29: 'affliction_proc',
      30: 'affliction_resisted',
      31: 'transform',
      32: 'teammates alive',
      34: 'energy level',
      36: 'energy buffed',
      37: 'hp_lt',
      39: 'primed',
      43: 'def_down_proc',
      44: 'buff_icons',
      45: 'on_crit',
      46: 'knocked_back',
      47: 'not_knocked_back',
      48: 'buffed',
      50: 'enemy_has_def_down'
  }
  
  TRIBE_TYPES = {
      1: 'Thaumian',
      2: 'Physian',
      3: 'Demihuman',
      4: 'Therion',
      5: 'Undead',
      6: 'Demon',
      7: 'Human',
      8: 'Dragon'
  }