text: export const PARTICLE_DUST                 /* 0x00000001 */ = (1 << 0)
  export const PARTICLE_VERTICAL_STAR        /* 0x00000002 */ = (1 << 1)
  export const PARTICLE_2                    /* 0x00000004 */ = (1 << 2)
  export const PARTICLE_SPARKLES             /* 0x00000008 */ = (1 << 3)
  export const PARTICLE_HORIZONTAL_STAR      /* 0x00000010 */ = (1 << 4)
  export const PARTICLE_BUBBLE               /* 0x00000020 */ = (1 << 5)
  export const PARTICLE_WATER_SPLASH         /* 0x00000040 */ = (1 << 6)
  export const PARTICLE_IDLE_WATER_WAVE      /* 0x00000080 */ = (1 << 7)
  export const PARTICLE_SHALLOW_WATER_WAVE   /* 0x00000100 */ = (1 << 8)
  export const PARTICLE_PLUNGE_BUBBLE        /* 0x00000200 */ = (1 << 9)
  export const PARTICLE_WAVE_TRAIL           /* 0x00000400 */ = (1 << 10)
  export const PARTICLE_FIRE                 /* 0x00000800 */ = (1 << 11)
  export const PARTICLE_SHALLOW_WATER_SPLASH /* 0x00001000 */ = (1 << 12)
  export const PARTICLE_LEAF                 /* 0x00002000 */ = (1 << 13)
  export const PARTICLE_SNOW                 /* 0x00004000 */ = (1 << 14)
  export const PARTICLE_DIRT                 /* 0x00008000 */ = (1 << 15)
  export const PARTICLE_MIST_CIRCLE          /* 0x00010000 */ = (1 << 16)
  export const PARTICLE_BREATH               /* 0x00020000 */ = (1 << 17)
  export const PARTICLE_TRIANGLE             /* 0x00040000 */ = (1 << 18)
  export const PARTICLE_19                   /* 0x00080000 */ = (1 << 19)
  
  export const MODEL_STATE_NOISE_ALPHA = 0x180
  export const MODEL_STATE_METAL       = 0x200