text: // This file was automatically generated.  Do not modify.
  
  'use strict';
  
  Blockly.Msg["ADD_COMMENT"] = "Palikti komentarą";
  Blockly.Msg["CANNOT_DELETE_VARIABLE_PROCEDURE"] = "Negalima ištrinti kintamojo '%1', nes jis yra dalis funkcijos '%2'";
  Blockly.Msg["CHANGE_VALUE_TITLE"] = "Keisti reikšmę:";
  Blockly.Msg["CLEAN_UP"] = "Išvalyti blokus";
  Blockly.Msg["COLLAPSED_WARNINGS_WARNING"] = "Collapsed blocks contain warnings.";  // untranslated
  Blockly.Msg["COLLAPSE_ALL"] = "Suskleisti blokus";
  Blockly.Msg["COLLAPSE_BLOCK"] = "Suskleisti bloką";
  Blockly.Msg["COLOUR_BLEND_COLOUR1"] = "1 spalva";
  Blockly.Msg["COLOUR_BLEND_COLOUR2"] = "2 spalva";
  Blockly.Msg["COLOUR_BLEND_HELPURL"] = "https://meyerweb.com/eric/tools/color-blend/#:::rgbp";  // untranslated
  Blockly.Msg["COLOUR_BLEND_RATIO"] = "santykis";
  Blockly.Msg["COLOUR_BLEND_TITLE"] = "sumaišyk";
  Blockly.Msg["COLOUR_BLEND_TOOLTIP"] = "Sumaišo dvi spalvas su pateiktu santykiu (0.0 - 1.0).";
  Blockly.Msg["COLOUR_PICKER_HELPURL"] = "https://lt.wikipedia.org/wiki/Spalva";
  Blockly.Msg["COLOUR_PICKER_TOOLTIP"] = "Pasirinkti spalvą iš paletės.";
  Blockly.Msg["COLOUR_RANDOM_HELPURL"] = "http://randomcolour.com";  // untranslated
  Blockly.Msg["COLOUR_RANDOM_TITLE"] = "atsitiktinė spalva";
  Blockly.Msg["COLOUR_RANDOM_TOOLTIP"] = "Pasirinkti spalvą atsitiktinai.";
  Blockly.Msg["COLOUR_RGB_BLUE"] = "mėlyna";
  Blockly.Msg["COLOUR_RGB_GREEN"] = "žalia";
  Blockly.Msg["COLOUR_RGB_HELPURL"] = "https://www.december.com/html/spec/colorpercompact.html";  // untranslated
  Blockly.Msg["COLOUR_RGB_RED"] = "raudona";
  Blockly.Msg["COLOUR_RGB_TITLE"] = "spalva su";
  Blockly.Msg["COLOUR_RGB_TOOLTIP"] = "Spalvą galima sudaryti iš raudonos, žalios ir mėlynos dedamųjų. Kiekvienos intensyvumas nuo 0 iki 100.";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_HELPURL"] = "https://github.com/google/blockly/wiki/Loops#loop-termination-blocks";  // untranslated
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_OPERATOR_BREAK"] = "nutraukti kartojimą";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_OPERATOR_CONTINUE"] = "šį kartą praleisti likusius veiksmus ir tęsti kartojimą";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_TOOLTIP_BREAK"] = "Nutraukia (artimiausią) vykstantį kartojimą.";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_TOOLTIP_CONTINUE"] = "Praleidžia žemiau išvardintus kartojimo veiksmus (ir tęsia darbą nuo kartojimo pradinio veiksmo).";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_WARNING"] = "Atsargiai: šis blokas gali būt naudojamas tik kartojimo bloko viduje.";
  Blockly.Msg["CONTROLS_FOREACH_HELPURL"] = "https://github.com/google/blockly/wiki/Loops#for-each";  // untranslated
  Blockly.Msg["CONTROLS_FOREACH_TITLE"] = "kartok su kiekvienu %1 iš sąrašo %2";
  Blockly.Msg["CONTROLS_FOREACH_TOOLTIP"] = "Kartok veiksmus, kol kintamasis \"%1\" paeiliui gauna kiekvieną sąrašo reikšmę.";
  Blockly.Msg["CONTROLS_FOR_HELPURL"] = "https://github.com/google/blockly/wiki/Loops#count-with";  // untranslated
  Blockly.Msg["CONTROLS_FOR_TITLE"] = "kartok, kai %1 kinta nuo %2 iki %3 po %4";
  Blockly.Msg["CONTROLS_FOR_TOOLTIP"] = "Imama kintamoji '%1' reikšmė nuo pradinio skaičiaus iki pabaigos skaičiaus, skaičiuojant nustatytais intervalais ir atliekant nustatytus blokus.";
  Blockly.Msg["CONTROLS_IF_ELSEIF_TOOLTIP"] = "Pridėti sąlygą „jei“ blokui.";
  Blockly.Msg["CONTROLS_IF_ELSE_TOOLTIP"] = "Pridėti veiksmų vykdymo variantą/\"šaką\", kai netenkinama nė viena sąlyga.";
  Blockly.Msg["CONTROLS_IF_HELPURL"] = "https://github.com/google/blockly/wiki/IfElse";  // untranslated
  Blockly.Msg["CONTROLS_IF_IF_TOOLTIP"] = "Galite pridėt/pašalinti/pertvarkyti  sąlygų \"šakas\".";
  Blockly.Msg["CONTROLS_IF_MSG_ELSE"] = "kitu atveju";
  Blockly.Msg["CONTROLS_IF_MSG_ELSEIF"] = "arba jei";
  Blockly.Msg["CONTROLS_IF_MSG_IF"] = "jei";
  Blockly.Msg["CONTROLS_IF_TOOLTIP_1"] = "Jeigu sąlyga tenkinama, tai atlik veiksmus.";
  Blockly.Msg["CONTROLS_IF_TOOLTIP_2"] = "Jei sąlyga tenkinama, atlikti jai priklausančius veiksmus, o jei ne -- atlikti kitus nurodytus veiksmus.";
  Blockly.Msg["CONTROLS_IF_TOOLTIP_3"] = "Jei pirma sąlyga tenkinama, atlikti jai priklausančius veiksmus, O jei ne, tikrinti antrą sąlygą -- ir jei ši tenkinama, atlikti jos veiksmus.";
  Blockly.Msg["CONTROLS_IF_TOOLTIP_4"] = "Jei pirma sąlyga tenkinama, atlikti jai priklausančius veiksmus, O jei ne, tikrinti antrą sąlygą -- ir jei ši tenkinama, atlikti jos veiksmus. Kitais atvejais -- atlikti paskutinio bloko veiksmus.";
  Blockly.Msg["CONTROLS_REPEAT_HELPURL"] = "https://en.wikipedia.org/wiki/For_loop";
  Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"] = "daryti";
  Blockly.Msg["CONTROLS_REPEAT_TITLE"] = "pakartokite %1 kartus";
  Blockly.Msg["CONTROLS_REPEAT_TOOLTIP"] = "Leidžia atlikti išvardintus veiksmus kelis kartus.";
  Blockly.Msg["CONTROLS_WHILEUNTIL_HELPURL"] = "https://github.com/google/blockly/wiki/Loops#repeat";  // untranslated
  Blockly.Msg["CONTROLS_WHILEUNTIL_OPERATOR_UNTIL"] = "kartok, kol pasieksi";
  Blockly.Msg["CONTROLS_WHILEUNTIL_OPERATOR_WHILE"] = "kartok kol";
  Blockly.Msg["CONTROLS_WHILEUNTIL_TOOLTIP_UNTIL"] = "Kartoja veiksmus, kol bus pasiekta nurodyta sąlyga.";
  Blockly.Msg["CONTROLS_WHILEUNTIL_TOOLTIP_WHILE"] = "Kartoja veiksmus, kol sąlyga tenkinama.";
  Blockly.Msg["DELETE_ALL_BLOCKS"] = "Ištrinti visus %1 blokus?";
  Blockly.Msg["DELETE_BLOCK"] = "Ištrinti bloką";
  Blockly.Msg["DELETE_VARIABLE"] = "Ištrinti „%1“ kintamąjį";
  Blockly.Msg["DELETE_VARIABLE_CONFIRMATION"] = "Ištrinti %1 '%2' panaudojimus?";
  Blockly.Msg["DELETE_X_BLOCKS"] = "Ištrinti %1 blokus";
  Blockly.Msg["DISABLE_BLOCK"] = "Išjungti bloką";
  Blockly.Msg["DUPLICATE_BLOCK"] = "Kopijuoti";
  Blockly.Msg["DUPLICATE_COMMENT"] = "Dubliuoti Komentarą";
  Blockly.Msg["ENABLE_BLOCK"] = "Įjungti bloką";
  Blockly.Msg["EXPAND_ALL"] = "Išskleisti blokus";
  Blockly.Msg["EXPAND_BLOCK"] = "Išskleisti bloką";
  Blockly.Msg["EXTERNAL_INPUTS"] = "Išdėstyti stulpeliu, kai daug parametrų";
  Blockly.Msg["HELP"] = "Pagalba";
  Blockly.Msg["INLINE_INPUTS"] = "Išdėstyti vienoje eilutėje";
  Blockly.Msg["IOS_CANCEL"] = "Atšaukti";
  Blockly.Msg["IOS_ERROR"] = "Klaida";
  Blockly.Msg["IOS_OK"] = "Gerai";
  Blockly.Msg["IOS_PROCEDURES_ADD_INPUT"] = "+ Pridėti Įvestį";
  Blockly.Msg["IOS_PROCEDURES_ALLOW_STATEMENTS"] = "Allow statements";  // untranslated
  Blockly.Msg["IOS_PROCEDURES_DUPLICATE_INPUTS_ERROR"] = "Ši funkcija turi pasikartojančias įvestis";
  Blockly.Msg["IOS_PROCEDURES_INPUTS"] = "ĮVESTYS";
  Blockly.Msg["IOS_VARIABLES_ADD_BUTTON"] = "Pridėti";
  Blockly.Msg["IOS_VARIABLES_ADD_VARIABLE"] = "+Pridėti Kintamąjį";
  Blockly.Msg["IOS_VARIABLES_DELETE_BUTTON"] = "Ištrinti";
  Blockly.Msg["IOS_VARIABLES_EMPTY_NAME_ERROR"] = "Negalite naudoti tuščio kintamojo pavadinimo.";
  Blockly.Msg["IOS_VARIABLES_RENAME_BUTTON"] = "Pervadinti";
  Blockly.Msg["IOS_VARIABLES_VARIABLE_NAME"] = "Kintamojo pavadinimas";
  Blockly.Msg["LISTS_CREATE_EMPTY_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#create-empty-list";  // untranslated
  Blockly.Msg["LISTS_CREATE_EMPTY_TITLE"] = "tuščias sąrašas";
  Blockly.Msg["LISTS_CREATE_EMPTY_TOOLTIP"] = "Grąžina sąrašą, ilgio 0, neturintį duomenų";
  Blockly.Msg["LISTS_CREATE_WITH_CONTAINER_TITLE_ADD"] = "sąrašas";
  Blockly.Msg["LISTS_CREATE_WITH_CONTAINER_TOOLTIP"] = "Pridėti, pašalinti arba paskirstyti skyrius, kad pertvarkyti šį teksto bloką.";
  Blockly.Msg["LISTS_CREATE_WITH_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#create-list-with";  // untranslated
  Blockly.Msg["LISTS_CREATE_WITH_INPUT_WITH"] = "sukurti sąrašą su";
  Blockly.Msg["LISTS_CREATE_WITH_ITEM_TOOLTIP"] = "Pridėti elementą į sąrašą.";
  Blockly.Msg["LISTS_CREATE_WITH_TOOLTIP"] = "Sukurti sąrašą iš bet kokio skaičiaus elementų.";
  Blockly.Msg["LISTS_GET_INDEX_FIRST"] = "pirmas";
  Blockly.Msg["LISTS_GET_INDEX_FROM_END"] = "# nuo galo";
  Blockly.Msg["LISTS_GET_INDEX_FROM_START"] = "#";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_GET"] = "paimk";
  Blockly.Msg["LISTS_GET_INDEX_GET_REMOVE"] = "paimk ir ištrink";
  Blockly.Msg["LISTS_GET_INDEX_LAST"] = "paskutinis";
  Blockly.Msg["LISTS_GET_INDEX_RANDOM"] = "atsitiktinis";
  Blockly.Msg["LISTS_GET_INDEX_REMOVE"] = "pašalinti";
  Blockly.Msg["LISTS_GET_INDEX_TAIL"] = "";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_FIRST"] = "Grąžina pirmąjį sąrašo elementą.";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_FROM"] = "Gražina objektą į nurodyta poziciją sąraše.";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_LAST"] = "Grąžina paskutinį elementą iš sąrašo.";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_RANDOM"] = "Grąžina atsitiktinį elementą iš sąrašo.";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FIRST"] = "Removes and returns the first item in a list.";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FROM"] = "Removes and returns the item at the specified position in a list.";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_LAST"] = "Removes and returns the last item in a list.";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_RANDOM"] = "Removes and returns a random item in a list.";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_REMOVE_FIRST"] = "Pašalina pirmą objektą sąraše.";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_REMOVE_FROM"] = "Pašalina objektą iš nurodytos vietos sąraše.";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_REMOVE_LAST"] = "Pašalina paskutinį objektą sąraše.";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_REMOVE_RANDOM"] = "Pašalina atsitiktinį objektą sąraše.";
  Blockly.Msg["LISTS_GET_SUBLIST_END_FROM_END"] = "iki # nuo galo";
  Blockly.Msg["LISTS_GET_SUBLIST_END_FROM_START"] = "iki #";
  Blockly.Msg["LISTS_GET_SUBLIST_END_LAST"] = "iki galo";
  Blockly.Msg["LISTS_GET_SUBLIST_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#getting-a-sublist";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_START_FIRST"] = "sąrašo dalis nuo pradžios";
  Blockly.Msg["LISTS_GET_SUBLIST_START_FROM_END"] = "sąrašo dalis nuo # nuo galo";
  Blockly.Msg["LISTS_GET_SUBLIST_START_FROM_START"] = "sąrašo dalis nuo #";
  Blockly.Msg["LISTS_GET_SUBLIST_TAIL"] = "";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_TOOLTIP"] = "Sukuria nurodytos sąrašo dalies kopiją.";
  Blockly.Msg["LISTS_INDEX_FROM_END_TOOLTIP"] = "%1 yra paskutinis objektas.";
  Blockly.Msg["LISTS_INDEX_FROM_START_TOOLTIP"] = "%1 yra pirmasis objektas.";
  Blockly.Msg["LISTS_INDEX_OF_FIRST"] = "rask pirmą reikšmę";
  Blockly.Msg["LISTS_INDEX_OF_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#getting-items-from-a-list";  // untranslated
  Blockly.Msg["LISTS_INDEX_OF_LAST"] = "rask paskutinę reikšmę";
  Blockly.Msg["LISTS_INDEX_OF_TOOLTIP"] = "Grąžina pirmos/paskutinės reikšmės eilės nr. sąraše. Grąžina %1, jei reikšmės neranda.";
  Blockly.Msg["LISTS_INLIST"] = "sąraše";
  Blockly.Msg["LISTS_ISEMPTY_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#is-empty";  // untranslated
  Blockly.Msg["LISTS_ISEMPTY_TITLE"] = "%1 yra tuščias";
  Blockly.Msg["LISTS_ISEMPTY_TOOLTIP"] = "Grąžina „true“, jeigu sąrašas tuščias.";
  Blockly.Msg["LISTS_LENGTH_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#length-of";  // untranslated
  Blockly.Msg["LISTS_LENGTH_TITLE"] = "ilgis %1";
  Blockly.Msg["LISTS_LENGTH_TOOLTIP"] = "Grąžina sąrašo ilgį.";
  Blockly.Msg["LISTS_REPEAT_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#create-list-with";  // untranslated
  Blockly.Msg["LISTS_REPEAT_TITLE"] = "sukurk sąrašą, kuriame %1 bus %2 kartus";
  Blockly.Msg["LISTS_REPEAT_TOOLTIP"] = "Creates a list consisting of the given value repeated the specified number of times.";  // untranslated
  Blockly.Msg["LISTS_REVERSE_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#reversing-a-list";  // untranslated
  Blockly.Msg["LISTS_REVERSE_MESSAGE0"] = "reverse %1";  // untranslated
  Blockly.Msg["LISTS_REVERSE_TOOLTIP"] = "Reverse a copy of a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#in-list--set";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_INPUT_TO"] = "kaip";
  Blockly.Msg["LISTS_SET_INDEX_INSERT"] = "įterpk į vietą";
  Blockly.Msg["LISTS_SET_INDEX_SET"] = "priskirk elementui";
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_INSERT_FIRST"] = "Įterpia objektą į sąrašo pradžią.";
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_INSERT_FROM"] = "Įterpią objektą į nurodytą poziciją sąraše.";
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_INSERT_LAST"] = "Append the item to the end of a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_INSERT_RANDOM"] = "Įterpia objektą į atsitiktinę sąrašo vietą.";
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_SET_FIRST"] = "Sets the first item in a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_SET_FROM"] = "Sets the item at the specified position in a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_SET_LAST"] = "Sets the last item in a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_SET_RANDOM"] = "Sets a random item in a list.";  // untranslated
  Blockly.Msg["LISTS_SORT_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#sorting-a-list";
  Blockly.Msg["LISTS_SORT_ORDER_ASCENDING"] = "didėjančia tvarka";
  Blockly.Msg["LISTS_SORT_ORDER_DESCENDING"] = "mažėjančia tvarka";
  Blockly.Msg["LISTS_SORT_TITLE"] = "rūšiuoti %1 %2 %3";
  Blockly.Msg["LISTS_SORT_TOOLTIP"] = "Rūšiuoti sąrašo kopiją.";
  Blockly.Msg["LISTS_SORT_TYPE_IGNORECASE"] = "abecėlės, ignoruoti raidžių dydį";
  Blockly.Msg["LISTS_SORT_TYPE_NUMERIC"] = "skaitmeninis";
  Blockly.Msg["LISTS_SORT_TYPE_TEXT"] = "abėcėlės";
  Blockly.Msg["LISTS_SPLIT_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#splitting-strings-and-joining-lists";  // untranslated
  Blockly.Msg["LISTS_SPLIT_LIST_FROM_TEXT"] = "make list from text";  // untranslated
  Blockly.Msg["LISTS_SPLIT_TEXT_FROM_LIST"] = "make text from list";  // untranslated
  Blockly.Msg["LISTS_SPLIT_TOOLTIP_JOIN"] = "Join a list of texts into one text, separated by a delimiter.";  // untranslated
  Blockly.Msg["LISTS_SPLIT_TOOLTIP_SPLIT"] = "Split text into a list of texts, breaking at each delimiter.";  // untranslated
  Blockly.Msg["LISTS_SPLIT_WITH_DELIMITER"] = "su dalikliu";
  Blockly.Msg["LOGIC_BOOLEAN_FALSE"] = "klaidinga";
  Blockly.Msg["LOGIC_BOOLEAN_HELPURL"] = "https://github.com/google/blockly/wiki/Logic#values";  // untranslated
  Blockly.Msg["LOGIC_BOOLEAN_TOOLTIP"] = "Reikšmė gali būti \"teisinga\"/\"Taip\" arba \"klaidinga\"/\"Ne\".";
  Blockly.Msg["LOGIC_BOOLEAN_TRUE"] = "tiesa";
  Blockly.Msg["LOGIC_COMPARE_HELPURL"] = "https://en.wikipedia.org/wiki/Inequality_(mathematics)";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_EQ"] = "Tenkinama, jei abu reiškiniai lygūs.";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_GT"] = "Grįžti tiesa, jei pirmoji įvestis didesnė nei antroji įvestis.";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_GTE"] = "Grįžti tiesa, jei pirma įvestis didesnė arba lygi antrajai įvesčiai.";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_LT"] = "Grįžti tiesa, jei pirma įvestis mažesnė nei antra įvestis.";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_LTE"] = "Grįžti tiesa, jei pirma įvestis mažesnė arba lygi antrajai įvesčiai.";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_NEQ"] = "Grįžti tiesa, jeigu abi įvestys ne lygios tarpusavyje.";
  Blockly.Msg["LOGIC_NEGATE_HELPURL"] = "https://github.com/google/blockly/wiki/Logic#not";  // untranslated
  Blockly.Msg["LOGIC_NEGATE_TITLE"] = "ne %1";
  Blockly.Msg["LOGIC_NEGATE_TOOLTIP"] = "Grįžti tiesa, jei įvestis klaidinga. Grįžti klaidinga, jei įvestis teisinga.";
  Blockly.Msg["LOGIC_NULL"] = "nieko";
  Blockly.Msg["LOGIC_NULL_HELPURL"] = "https://en.wikipedia.org/wiki/Nullable_type";  // untranslated
  Blockly.Msg["LOGIC_NULL_TOOLTIP"] = "Reikšmė nebuvo nurodyta...";
  Blockly.Msg["LOGIC_OPERATION_AND"] = "ir";
  Blockly.Msg["LOGIC_OPERATION_HELPURL"] = "https://github.com/google/blockly/wiki/Logic#logical-operations";  // untranslated
  Blockly.Msg["LOGIC_OPERATION_OR"] = "arba";
  Blockly.Msg["LOGIC_OPERATION_TOOLTIP_AND"] = "Bus teisinga, kai abi sąlygos bus tenkinamos.";
  Blockly.Msg["LOGIC_OPERATION_TOOLTIP_OR"] = "Grįžti tiesa, jei bent viena įvestis teisinga.";
  Blockly.Msg["LOGIC_TERNARY_CONDITION"] = "sąlyga";
  Blockly.Msg["LOGIC_TERNARY_HELPURL"] = "https://en.wikipedia.org/wiki/%3F:";  // untranslated
  Blockly.Msg["LOGIC_TERNARY_IF_FALSE"] = "jei ne";
  Blockly.Msg["LOGIC_TERNARY_IF_TRUE"] = "jei taip";
  Blockly.Msg["LOGIC_TERNARY_TOOLTIP"] = "Jeigu sąlygą tenkinama, grąžina pirmą reikšmę, o jei ne - antrąją.";
  Blockly.Msg["MATH_ADDITION_SYMBOL"] = "+";  // untranslated
  Blockly.Msg["MATH_ARITHMETIC_HELPURL"] = "https://en.wikipedia.org/wiki/Arithmetic";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_ADD"] = "Grąžina dviejų skaičių sumą.";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_DIVIDE"] = "Grąžina dviejų skaičių dalmenį.";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_MINUS"] = "Grąžina dviejų skaičių skirtumą.";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_MULTIPLY"] = "Grąžina dviejų skaičių sandaugą.";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_POWER"] = "Grąžina pirmą skaičių pakeltą laipsniu pagal antrą skaičių.";
  Blockly.Msg["MATH_ATAN2_HELPURL"] = "https://en.wikipedia.org/wiki/Atan2";  // untranslated
  Blockly.Msg["MATH_ATAN2_TITLE"] = "atan2 of X:%1 Y:%2";  // untranslated
  Blockly.Msg["MATH_ATAN2_TOOLTIP"] = "Return the arctangent of point (X, Y) in degrees from -180 to 180.";  // untranslated
  Blockly.Msg["MATH_CHANGE_HELPURL"] = "https://en.wikipedia.org/wiki/Programming_idiom#Incrementing_a_counter";
  Blockly.Msg["MATH_CHANGE_TITLE"] = "padidink %1 (emptypage) %2";
  Blockly.Msg["MATH_CHANGE_TOOLTIP"] = "Prideda skaičių prie kintamojo '%1'. Kai skaičius neigiamas - gaunasi atimtis.";
  Blockly.Msg["MATH_CONSTANT_HELPURL"] = "https://en.wikipedia.org/wiki/Mathematical_constant";
  Blockly.Msg["MATH_CONSTANT_TOOLTIP"] = "Grįžti viena iš pagrindinių konstantų: π (3.141…), e (2.718…), φ (1.618…), sqrt(2) (1.414…), sqrt(½) (0.707…), or ∞ (begalybė).";
  Blockly.Msg["MATH_CONSTRAIN_HELPURL"] = "https://en.wikipedia.org/wiki/Clamping_(graphics)";  // untranslated
  Blockly.Msg["MATH_CONSTRAIN_TITLE"] = "apribok %1 tarp %2 ir %3";
  Blockly.Msg["MATH_CONSTRAIN_TOOLTIP"] = "Apriboti skaičių, kad būtų tarp nustatytų ribų (imtinai).";
  Blockly.Msg["MATH_DIVISION_SYMBOL"] = "÷";  // untranslated
  Blockly.Msg["MATH_IS_DIVISIBLE_BY"] = "yra dalus iš";
  Blockly.Msg["MATH_IS_EVEN"] = "yra lyginis";
  Blockly.Msg["MATH_IS_NEGATIVE"] = "yra neigiamas";
  Blockly.Msg["MATH_IS_ODD"] = "yra nelyginis";
  Blockly.Msg["MATH_IS_POSITIVE"] = "yra teigiamas";
  Blockly.Msg["MATH_IS_PRIME"] = "yra pirminis";
  Blockly.Msg["MATH_IS_TOOLTIP"] = "Patikrina skaičiaus savybę: (ne)lyginis/pirminis/sveikasis/teigiamas/neigiamas/dalus iš x.";
  Blockly.Msg["MATH_IS_WHOLE"] = "yra sveikasis";
  Blockly.Msg["MATH_MODULO_HELPURL"] = "https://en.wikipedia.org/wiki/Modulo_operation";
  Blockly.Msg["MATH_MODULO_TITLE"] = "dalybos liekana %1 ÷ %2";
  Blockly.Msg["MATH_MODULO_TOOLTIP"] = "Grįžti likučiu nuo dviejų skaičių dalybos.";
  Blockly.Msg["MATH_MULTIPLICATION_SYMBOL"] = "×";  // untranslated
  Blockly.Msg["MATH_NUMBER_HELPURL"] = "https://lt.wikipedia.org/wiki/Skaičius";
  Blockly.Msg["MATH_NUMBER_TOOLTIP"] = "Skaičius.";
  Blockly.Msg["MATH_ONLIST_HELPURL"] = "";  // untranslated
  Blockly.Msg["MATH_ONLIST_OPERATOR_AVERAGE"] = "vidurkis";
  Blockly.Msg["MATH_ONLIST_OPERATOR_MAX"] = "didžiausia reikšmė sąraše";
  Blockly.Msg["MATH_ONLIST_OPERATOR_MEDIAN"] = "mediana sąrašui";
  Blockly.Msg["MATH_ONLIST_OPERATOR_MIN"] = "mažiausia reikšmė sąraše";
  Blockly.Msg["MATH_ONLIST_OPERATOR_MODE"] = "statistinė moda sąrašui";
  Blockly.Msg["MATH_ONLIST_OPERATOR_RANDOM"] = "atsitiktinis elementas iš sąrašo";
  Blockly.Msg["MATH_ONLIST_OPERATOR_STD_DEV"] = "standartinis nuokrypis sąraše";
  Blockly.Msg["MATH_ONLIST_OPERATOR_SUM"] = "suma";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_AVERAGE"] = "Grįžti vidurkiu (aritmetinis vidurkis) iš skaitinių reikšmių sąraše.";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_MAX"] = "Grįžti didžiausiu skaičiumi sąraše.";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_MEDIAN"] = "Grąžinti sąrašo medianą.";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_MIN"] = "Grįžti mažiausiu skaičiumi sąraše.";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_MODE"] = "Grąžinti sąrašą dažniausių elementų sąraše.";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_RANDOM"] = "Grąžinti atsitiktinį elementą iš sąrašo.";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_STD_DEV"] = "Grįžti standartine pakraipa iš sąrašo.";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_SUM"] = "didžiausia reikšmė";
  Blockly.Msg["MATH_POWER_SYMBOL"] = "^";  // untranslated
  Blockly.Msg["MATH_RANDOM_FLOAT_HELPURL"] = "https://en.wikipedia.org/wiki/Random_number_generation";
  Blockly.Msg["MATH_RANDOM_FLOAT_TITLE_RANDOM"] = "atsitiktinė trupmena";
  Blockly.Msg["MATH_RANDOM_FLOAT_TOOLTIP"] = "Atsitiktinė trupmena nuo 0 (imtinai) iki 1 (neimtinai).";
  Blockly.Msg["MATH_RANDOM_INT_HELPURL"] = "https://en.wikipedia.org/wiki/Random_number_generation";
  Blockly.Msg["MATH_RANDOM_INT_TITLE"] = "atsitiktinis sveikas sk. nuo %1 iki %2";
  Blockly.Msg["MATH_RANDOM_INT_TOOLTIP"] = "Grįžti atsitiktinį sveikąjį skaičių tarp dviejų nustatytų ribų, imtinai.";
  Blockly.Msg["MATH_ROUND_HELPURL"] = "https://lt.wikipedia.org/wiki/Apvalinimas";
  Blockly.Msg["MATH_ROUND_OPERATOR_ROUND"] = "apvalink";
  Blockly.Msg["MATH_ROUND_OPERATOR_ROUNDDOWN"] = "apvalink žemyn";
  Blockly.Msg["MATH_ROUND_OPERATOR_ROUNDUP"] = "apvalink aukštyn";
  Blockly.Msg["MATH_ROUND_TOOLTIP"] = "Suapvalinti skaičių į žemesnę ar aukštesnę reikšmę.";
  Blockly.Msg["MATH_SINGLE_HELPURL"] = "https://en.wikipedia.org/wiki/Square_root";
  Blockly.Msg["MATH_SINGLE_OP_ABSOLUTE"] = "modulis";
  Blockly.Msg["MATH_SINGLE_OP_ROOT"] = "kvadratinė šaknis";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_ABS"] = "Skaičiaus modulis - reikšmė be ženklo (panaikina minusą).";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_EXP"] = "Grąžinti skaičių laipsniu e.";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_LN"] = "Grąžinti skaičiaus natūrinį logaritmą.";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_LOG10"] = "Grįžti 10 pagrindinių logaritmų iš skaičiaus.";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_NEG"] = "Grąžina skaičiui priešingą skaičių.";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_POW10"] = "Grąžinti skaičių laipsniu 10.";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_ROOT"] = "Grįžti kvadratinę šaknį iš skaičiaus.";
  Blockly.Msg["MATH_SUBTRACTION_SYMBOL"] = "-";  // untranslated
  Blockly.Msg["MATH_TRIG_ACOS"] = "acos";  // untranslated
  Blockly.Msg["MATH_TRIG_ASIN"] = "asin";  // untranslated
  Blockly.Msg["MATH_TRIG_ATAN"] = "atan";  // untranslated
  Blockly.Msg["MATH_TRIG_COS"] = "cos";  // untranslated
  Blockly.Msg["MATH_TRIG_HELPURL"] = "https://lt.wikipedia.org/wiki/Trigonometrinės_funkcijos";
  Blockly.Msg["MATH_TRIG_SIN"] = "sin";  // untranslated
  Blockly.Msg["MATH_TRIG_TAN"] = "tan";  // untranslated
  Blockly.Msg["MATH_TRIG_TOOLTIP_ACOS"] = "Grąžinti skaičiaus arkkosinusą.";
  Blockly.Msg["MATH_TRIG_TOOLTIP_ASIN"] = "Grąžinti skaičiaus arksinusą.";
  Blockly.Msg["MATH_TRIG_TOOLTIP_ATAN"] = "Grąžinti skaičiaus arktangentą.";
  Blockly.Msg["MATH_TRIG_TOOLTIP_COS"] = "Grąžinti laipsnio kosinusą (ne radiano).";
  Blockly.Msg["MATH_TRIG_TOOLTIP_SIN"] = "Grąžinti laipsnio sinusą (ne radiano).";
  Blockly.Msg["MATH_TRIG_TOOLTIP_TAN"] = "Grąžinti laipsnio tangentą (ne radiano).";
  Blockly.Msg["MC_cmd_DAMAGING_BLOCK_EVENT"] = "I hit a block";  // untranslated
  Blockly.Msg["MC_cmd_DIED_EVENT"] = "I die";  // untranslated
  Blockly.Msg["MC_cmd_HITTING_ENTITY_EVENT"] = "I hit someone";  // untranslated
  Blockly.Msg["MC_cmd_HIT_BY_ENTITY_EVENT"] = "I'm hit by someone";  // untranslated
  Blockly.Msg["MC_cmd_MOVED_EVENT"] = "I move";  // untranslated
  Blockly.Msg["MC_cmd_backwards"] = "backwards";  // untranslated
  Blockly.Msg["MC_cmd_down"] = "down";  // untranslated
  Blockly.Msg["MC_cmd_east"] = "east";  // untranslated
  Blockly.Msg["MC_cmd_empty"] = "empty";  // untranslated
  Blockly.Msg["MC_cmd_enemy"] = "enemy";  // untranslated
  Blockly.Msg["MC_cmd_facing"] = "facing %1 %2";  // untranslated
  Blockly.Msg["MC_cmd_forward"] = "forward";  // untranslated
  Blockly.Msg["MC_cmd_friendly"] = "friendly";  // untranslated
  Blockly.Msg["MC_cmd_full"] = "full";  // untranslated
  Blockly.Msg["MC_cmd_ground"] = "on the ground %1";  // untranslated
  Blockly.Msg["MC_cmd_left"] = "left";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_addevent"] = "When %1 call function %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_block"] = "create a block made of %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_cancel_events"] = "cancel all events";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_connectPositions1"] = "create a row made of %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_connectPositions2"] = "from the last marked position to this position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_createchest"] = "create chest with %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_customimage"] = "image %1 %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_delay"] = "after %1 sec. %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_delay_random"] = "after a time between %1 and %2 sec. %3";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_delay_random_reset"] = "reset the random generator for delays to %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_draw"] = "Draw %1 %2 0 %3 %4 1 %5 %6 2 %7 %8 3 %9 %10 4 %11 %12 5 %13 %14 6 %15 %16 7 %17 %18 8 %19 %20 9 %21 nr: %22";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_draw_extended"] = "Draw %1 %2 0 %3 %4 1 %5 %6 2 %7 %8 3 %9 %10 4 %11 %12 5 %13 %14 6 %15 %16 7 %17 %18 8 %19 %20 9 %21 %22 z %23 %24 y %25 %26 x %27 %28 w %29 %30 v %31 %32 u %33 %34 t %35 %36 s %37 %38 r %39 %40 q %41 nr: %42";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_ellipse"] = "create a %1 %2 %3 ellipse with radiusX %4 %5 and radiusY %6 %7 made of %8 %9";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_execute_command"] = "call function %1 of player %2 with parameter %3 %4 %5 %6 %7";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_giveme"] = "give me %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_gotopos"] = "set the position at %1 %2 %3 %4 %5 %6 from the start position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_hitting"] = "I'm hitting a %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_holding"] = "I'm holding a %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_importObj"] = "import %1 %2 with size %3 %4";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_line"] = "create a row of length %1 %2 made of %3 %4";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_mark_position"] = "mark this position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_move"] = "change the position %1 times %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_movePos_To_Player"] = "Set the position to player %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_move_to_view"] = "Set the position to %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_move_to_view_player"] = " where I'm looking";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_move_to_view_target"] = "the next solid block";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_multiciplity"] = "%1 of %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_nothing"] = "nothing %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_option_lastmarked_position"] = "the last marked position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_option_start_position"] = "the start position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_playerCoord"] = "player pos %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_playerHas"] = "I have a %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_polygon"] = "create a %1 %2 %3 polygon with %4 %5 sides and radius %6 %7 made of %8 %9";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_rectangle"] = "create a %1 %2 %3 rectangle of width %4 %5 and length %6 %7 made of %8 %9";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_reset_position"] = "reset the current position to %1 %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_rotate"] = "change direction by %1 degrees (0 - 360) to the right";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_sensing"] = "this block is made of %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_set_elevation"] = "set the vertical axes to %1 degrees (0=vertical, 90=horizontal)";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_set_elevation_relative"] = "change the vertical axes by %1 degrees";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_setrotation"] = "set the direction to %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_sign_with_text"] = "with text";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_splash_potion_function"] = "with function";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_wait"] = "wait %1 milliseconds";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_writetext"] = "write %1 %2 using font %3 %4 %5 %6 %7 of size %8 %9 points, made of %10 %11";  // untranslated
  Blockly.Msg["MC_cmd_north"] = "north";  // untranslated
  Blockly.Msg["MC_cmd_right"] = "right";  // untranslated
  Blockly.Msg["MC_cmd_south"] = "south";  // untranslated
  Blockly.Msg["MC_cmd_up"] = "up";  // untranslated
  Blockly.Msg["MC_cmd_upper_lower"] = "side %1 %2";  // untranslated
  Blockly.Msg["MC_cmd_west"] = "west";  // untranslated
  Blockly.Msg["MC_cmd_whereLook"] = "where I'm looking";  // untranslated
  Blockly.Msg["MC_particles"] = "particles";  // untranslated
  Blockly.Msg["NEW_COLOUR_VARIABLE"] = "Sukurti spalvos kintamąjį...";
  Blockly.Msg["NEW_NUMBER_VARIABLE"] = "Sukurti skaičiaus kintamąjį...";
  Blockly.Msg["NEW_STRING_VARIABLE"] = "Create string variable...";  // untranslated
  Blockly.Msg["NEW_VARIABLE"] = "Sukurti kintamąjį";
  Blockly.Msg["NEW_VARIABLE_TITLE"] = "Naujo kintamojo pavadinimas:";
  Blockly.Msg["NEW_VARIABLE_TYPE_TITLE"] = "Naujas kintamojo tipas:";
  Blockly.Msg["ORDINAL_NUMBER_SUFFIX"] = "";  // untranslated
  Blockly.Msg["PROCEDURES_ALLOW_STATEMENTS"] = "leisti vidinius veiksmus";
  Blockly.Msg["PROCEDURES_BEFORE_PARAMS"] = "pagal:";
  Blockly.Msg["PROCEDURES_CALLNORETURN_HELPURL"] = "https://en.wikipedia.org/wiki/Subroutine";
  Blockly.Msg["PROCEDURES_CALLNORETURN_TOOLTIP"] = "Vykdyti sukurtą komandą \"%1\".";
  Blockly.Msg["PROCEDURES_CALLRETURN_HELPURL"] = "https://en.wikipedia.org/wiki/Subroutine";
  Blockly.Msg["PROCEDURES_CALLRETURN_TOOLTIP"] = "Įvykdyti komandą \"%1\" ir naudoti jos suskaičiuotą (atiduotą) reikšmę.";
  Blockly.Msg["PROCEDURES_CALL_BEFORE_PARAMS"] = "su:";
  Blockly.Msg["PROCEDURES_CREATE_DO"] = "Sukurti \"%1\"";
  Blockly.Msg["PROCEDURES_DEFNORETURN_COMMENT"] = "Apibūdinkite šią funkciją...";
  Blockly.Msg["PROCEDURES_DEFNORETURN_DO"] = "";  // untranslated
  Blockly.Msg["PROCEDURES_DEFNORETURN_HELPURL"] = "https://en.wikipedia.org/wiki/Subroutine";  // untranslated
  Blockly.Msg["PROCEDURES_DEFNORETURN_PROCEDURE"] = "daryk kažką";
  Blockly.Msg["PROCEDURES_DEFNORETURN_TITLE"] = "komanda:";
  Blockly.Msg["PROCEDURES_DEFNORETURN_TOOLTIP"] = "Sukuria procedūrą - komandą, kuri nepateikia jokio rezultato (tik atlieka veiksmus).";
  Blockly.Msg["PROCEDURES_DEFRETURN_HELPURL"] = "https://en.wikipedia.org/wiki/Subroutine";  // untranslated
  Blockly.Msg["PROCEDURES_DEFRETURN_RETURN"] = "duok";
  Blockly.Msg["PROCEDURES_DEFRETURN_TOOLTIP"] = "Sukuria funkciją - komandą, kuri ne tik atlieka veiksmus bet ir pateikia (grąžina/duoda) rezultatą.";
  Blockly.Msg["PROCEDURES_DEF_DUPLICATE_WARNING"] = "Ši komanda turi du vienodus gaunamų duomenų pavadinimus.";
  Blockly.Msg["PROCEDURES_HIGHLIGHT_DEF"] = "Highlight function definition";  // untranslated
  Blockly.Msg["PROCEDURES_IFRETURN_HELPURL"] = "http://c2.com/cgi/wiki?GuardClause";  // untranslated
  Blockly.Msg["PROCEDURES_IFRETURN_TOOLTIP"] = "Jeigu pirma reikšmė yra teisinga (sąlyga tenkinama), grąžina antrą reikšmę.";
  Blockly.Msg["PROCEDURES_IFRETURN_WARNING"] = "Perspėjimas: šis blokas gali būti naudojamas tik aprašant funkciją.";
  Blockly.Msg["PROCEDURES_MUTATORARG_TITLE"] = "parametro pavadinimas:";
  Blockly.Msg["PROCEDURES_MUTATORARG_TOOLTIP"] = "Pridėti funkcijos parametrą (gaunamų duomenų pavadinimą).";
  Blockly.Msg["PROCEDURES_MUTATORCONTAINER_TITLE"] = "gaunami duomenys (parametrai)";
  Blockly.Msg["PROCEDURES_MUTATORCONTAINER_TOOLTIP"] = "Tvarkyti komandos gaunamus duomenis (parametrus).";
  Blockly.Msg["REDO"] = "Atkurti";
  Blockly.Msg["REMOVE_COMMENT"] = "Pašalinti komentarą";
  Blockly.Msg["RENAME_VARIABLE"] = "Pervardyti kintamajį...";
  Blockly.Msg["RENAME_VARIABLE_TITLE"] = "Pervadinti visus '%1' kintamuosius į:";
  Blockly.Msg["TEXT_APPEND_HELPURL"] = "https://github.com/google/blockly/wiki/Text#text-modification";  // untranslated
  Blockly.Msg["TEXT_APPEND_TITLE"] = "prie %1 pridėk tekstą %2";
  Blockly.Msg["TEXT_APPEND_TOOLTIP"] = "Pridėti tekstą prie kintamojo '%1'.";
  Blockly.Msg["TEXT_CHANGECASE_HELPURL"] = "https://github.com/google/blockly/wiki/Text#adjusting-text-case";  // untranslated
  Blockly.Msg["TEXT_CHANGECASE_OPERATOR_LOWERCASE"] = " mažosiom raidėm";
  Blockly.Msg["TEXT_CHANGECASE_OPERATOR_TITLECASE"] = " Pavadinimo Raidėmis";
  Blockly.Msg["TEXT_CHANGECASE_OPERATOR_UPPERCASE"] = " DIDŽIOSIOM RAIDĖM";
  Blockly.Msg["TEXT_CHANGECASE_TOOLTIP"] = "Kitu atvėju, grąžina teksto kopiją.";
  Blockly.Msg["TEXT_CHARAT_FIRST"] = "gauti pirmą raidę";
  Blockly.Msg["TEXT_CHARAT_FROM_END"] = "raidė nuo galo #";
  Blockly.Msg["TEXT_CHARAT_FROM_START"] = "gauti raidę #";
  Blockly.Msg["TEXT_CHARAT_HELPURL"] = "https://github.com/google/blockly/wiki/Text#extracting-text";  // untranslated
  Blockly.Msg["TEXT_CHARAT_LAST"] = "gauti paskutinę raidę";
  Blockly.Msg["TEXT_CHARAT_RANDOM"] = "gauti atsitiktinę raidę";
  Blockly.Msg["TEXT_CHARAT_TAIL"] = "";  // untranslated
  Blockly.Msg["TEXT_CHARAT_TITLE"] = "in text %1 %2";  // untranslated
  Blockly.Msg["TEXT_CHARAT_TOOLTIP"] = "Grąžina raidę į tam tikrą poziciją.";
  Blockly.Msg["TEXT_COUNT_HELPURL"] = "https://github.com/google/blockly/wiki/Text#counting-substrings";
  Blockly.Msg["TEXT_COUNT_MESSAGE0"] = "skaičius %1 iš %2";
  Blockly.Msg["TEXT_COUNT_TOOLTIP"] = "Suskaičiuoti, kiek kartų šis tekstas kartojasi kitame tekste.";
  Blockly.Msg["TEXT_CREATE_JOIN_ITEM_TOOLTIP"] = "Pridėti teksto elementą.";
  Blockly.Msg["TEXT_CREATE_JOIN_TITLE_JOIN"] = "sujunk";
  Blockly.Msg["TEXT_CREATE_JOIN_TOOLTIP"] = "Pridėti, pašalinti arba paskirstyti skyrius, kad pertvarkyti šį teksto bloką.";
  Blockly.Msg["TEXT_GET_SUBSTRING_END_FROM_END"] = "iki raidės nuo galo #";
  Blockly.Msg["TEXT_GET_SUBSTRING_END_FROM_START"] = "iki raidės #";
  Blockly.Msg["TEXT_GET_SUBSTRING_END_LAST"] = "iki pabaigos";
  Blockly.Msg["TEXT_GET_SUBSTRING_HELPURL"] = "https://github.com/google/blockly/wiki/Text#extracting-a-region-of-text";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_INPUT_IN_TEXT"] = "tekste";
  Blockly.Msg["TEXT_GET_SUBSTRING_START_FIRST"] = "dalis nuo pradžios";
  Blockly.Msg["TEXT_GET_SUBSTRING_START_FROM_END"] = "dalis nuo raidės #";
  Blockly.Msg["TEXT_GET_SUBSTRING_START_FROM_START"] = "dalis nuo raidės #";
  Blockly.Msg["TEXT_GET_SUBSTRING_TAIL"] = "";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_TOOLTIP"] = "Grąžina tam tikrą teksto dalį.";
  Blockly.Msg["TEXT_INDEXOF_HELPURL"] = "https://github.com/google/blockly/wiki/Text#finding-text";  // untranslated
  Blockly.Msg["TEXT_INDEXOF_OPERATOR_FIRST"] = "rask,kur pirmą kartą paminėta";
  Blockly.Msg["TEXT_INDEXOF_OPERATOR_LAST"] = "rask,kur paskutinį kartą paminėta";
  Blockly.Msg["TEXT_INDEXOF_TITLE"] = "tekste %1 %2 %3";
  Blockly.Msg["TEXT_INDEXOF_TOOLTIP"] = "Grąžina pirmą/paskutinę pirmo teksto reikšmę antrame tekste. Grąžina %1, jei tekstas nerastas.";
  Blockly.Msg["TEXT_ISEMPTY_HELPURL"] = "https://github.com/google/blockly/wiki/Text#checking-for-empty-text";  // untranslated
  Blockly.Msg["TEXT_ISEMPTY_TITLE"] = "%1 yra tuščias";
  Blockly.Msg["TEXT_ISEMPTY_TOOLTIP"] = "Grįžti tiesa, jei numatytas tekstas tuščias.";
  Blockly.Msg["TEXT_JOIN_HELPURL"] = "https://github.com/google/blockly/wiki/Text#text-creation";  // untranslated
  Blockly.Msg["TEXT_JOIN_TITLE_CREATEWITH"] = "sukurti tekstą su";
  Blockly.Msg["TEXT_JOIN_TOOLTIP"] = "Sukurti teksto fragmentą sujungiant bet kokį skaičių fragmentų.";
  Blockly.Msg["TEXT_LENGTH_HELPURL"] = "https://github.com/google/blockly/wiki/Text#text-modification";  // untranslated
  Blockly.Msg["TEXT_LENGTH_TITLE"] = "teksto %1 ilgis";
  Blockly.Msg["TEXT_LENGTH_TOOLTIP"] = "Suranda teksto simbolių kiekį (įskaitant ir tarpus)";
  Blockly.Msg["TEXT_PRINT_HELPURL"] = "https://github.com/google/blockly/wiki/Text#printing-text";  // untranslated
  Blockly.Msg["TEXT_PRINT_TITLE"] = "spausdinti %1";
  Blockly.Msg["TEXT_PRINT_TOOLTIP"] = "Spausdinti nurodytą tekstą, skaičių ar kitą reikšmę.";
  Blockly.Msg["TEXT_PROMPT_HELPURL"] = "https://github.com/google/blockly/wiki/Text#getting-input-from-the-user";  // untranslated
  Blockly.Msg["TEXT_PROMPT_TOOLTIP_NUMBER"] = "Prašyti vartotoją įvesti skaičių.";
  Blockly.Msg["TEXT_PROMPT_TOOLTIP_TEXT"] = "Prašyti vartotoją įvesti tekstą.";
  Blockly.Msg["TEXT_PROMPT_TYPE_NUMBER"] = "paprašyk įvesti skaičių :";
  Blockly.Msg["TEXT_PROMPT_TYPE_TEXT"] = "paprašyk įvesti tekstą :";
  Blockly.Msg["TEXT_REPLACE_HELPURL"] = "https://github.com/google/blockly/wiki/Text#replacing-substrings";
  Blockly.Msg["TEXT_REPLACE_MESSAGE0"] = "pakeisti %1 į %2 šiame %3";
  Blockly.Msg["TEXT_REPLACE_TOOLTIP"] = "Pašalinti visas teksto dalis kitame tekste.";
  Blockly.Msg["TEXT_REVERSE_HELPURL"] = "https://github.com/google/blockly/wiki/Text#replacing-substrings";
  Blockly.Msg["TEXT_REVERSE_MESSAGE0"] = "atbulai %1";
  Blockly.Msg["TEXT_REVERSE_TOOLTIP"] = "Apversti teksto simbolių tvarką.";
  Blockly.Msg["TEXT_TEXT_HELPURL"] = "https://en.wikipedia.org/wiki/String_(computer_science)";
  Blockly.Msg["TEXT_TEXT_TOOLTIP"] = "Tekstas (arba žodis, ar raidė)";
  Blockly.Msg["TEXT_TRIM_HELPURL"] = "https://github.com/google/blockly/wiki/Text#trimming-removing-spaces";  // untranslated
  Blockly.Msg["TEXT_TRIM_OPERATOR_BOTH"] = "išvalyk tarpus šonuose";
  Blockly.Msg["TEXT_TRIM_OPERATOR_LEFT"] = "išvalyk tarpus pradžioje";
  Blockly.Msg["TEXT_TRIM_OPERATOR_RIGHT"] = "išvalyk tarpus pabaigoje";
  Blockly.Msg["TEXT_TRIM_TOOLTIP"] = "Grąžina teksto kopiją, pašalinus tarpus iš vieno ar abiejų kraštų.";
  Blockly.Msg["TODAY"] = "Šiandien";
  Blockly.Msg["UNDO"] = "Anuliuoti";
  Blockly.Msg["UNNAMED_KEY"] = "unnamed";  // untranslated
  Blockly.Msg["VARIABLES_DEFAULT_NAME"] = "elementas";
  Blockly.Msg["VARIABLES_GET_CREATE_SET"] = "Sukurk \"priskirk %1\"";
  Blockly.Msg["VARIABLES_GET_HELPURL"] = "https://github.com/google/blockly/wiki/Variables#get";  // untranslated
  Blockly.Msg["VARIABLES_GET_TOOLTIP"] = "Returns the value of this variable.";  // untranslated
  Blockly.Msg["VARIABLES_SET"] = "priskirk %1 = %2";
  Blockly.Msg["VARIABLES_SET_CREATE_GET"] = "Sukurti 'kintamasis %1'";
  Blockly.Msg["VARIABLES_SET_HELPURL"] = "https://github.com/google/blockly/wiki/Variables#set";  // untranslated
  Blockly.Msg["VARIABLES_SET_TOOLTIP"] = "Sets this variable to be equal to the input.";  // untranslated
  Blockly.Msg["VARIABLE_ALREADY_EXISTS"] = "Kintamasis, pavadinimu '%1', jau egzistuoja.";
  Blockly.Msg["VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE"] = "Kintamasis, pavadinimu '%1', jau egzistuoja kaip kitas tipas: '%2'.";
  Blockly.Msg["WORKSPACE_COMMENT_DEFAULT_TEXT"] = "Kažką pasakykite...";
  Blockly.Msg["b_acacia_button"] = "Acacia Button";  // untranslated
  Blockly.Msg["b_acacia_door"] = "Acacia Door";  // untranslated
  Blockly.Msg["b_acacia_fence"] = "Acacia Fence";  // untranslated
  Blockly.Msg["b_acacia_fence_gate"] = "Acacia Fence Gate";  // untranslated
  Blockly.Msg["b_acacia_leaves"] = "Acacia Leaves";  // untranslated
  Blockly.Msg["b_acacia_log"] = "Acacia Log";  // untranslated
  Blockly.Msg["b_acacia_planks"] = "Acacia Planks";  // untranslated
  Blockly.Msg["b_acacia_pressure_plate"] = "Acacia Pressure Plate";  // untranslated
  Blockly.Msg["b_acacia_sapling"] = "Acacia Sapling";  // untranslated
  Blockly.Msg["b_acacia_sign"] = "Acacia Sign";  // untranslated
  Blockly.Msg["b_acacia_slab"] = "Acacia Slab";  // untranslated
  Blockly.Msg["b_acacia_stairs"] = "Acacia Stairs";  // untranslated
  Blockly.Msg["b_acacia_trapdoor"] = "Acacia Trapdoor";  // untranslated
  Blockly.Msg["b_acacia_wall_sign"] = "Acacia Wall Sign";  // untranslated
  Blockly.Msg["b_acacia_wood"] = "Acacia Wood";  // untranslated
  Blockly.Msg["b_activator_rail"] = "Activator Rail";  // untranslated
  Blockly.Msg["b_air"] = "Air";  // untranslated
  Blockly.Msg["b_allium"] = "Allium";  // untranslated
  Blockly.Msg["b_amethyst_block"] = "Block of Amethyst";  // untranslated
  Blockly.Msg["b_amethyst_cluster"] = "Amethyst Cluster";  // untranslated
  Blockly.Msg["b_ancient_debris"] = "Ancient Debris";  // untranslated
  Blockly.Msg["b_andesite"] = "Andesite";  // untranslated
  Blockly.Msg["b_andesite_slab"] = "Andesite Slab";  // untranslated
  Blockly.Msg["b_andesite_stairs"] = "Andesite Stairs";  // untranslated
  Blockly.Msg["b_andesite_wall"] = "Andesite Wall";  // untranslated
  Blockly.Msg["b_anvil"] = "Anvil";  // untranslated
  Blockly.Msg["b_attached_melon_stem"] = "Attached Melon Stem";  // untranslated
  Blockly.Msg["b_attached_pumpkin_stem"] = "Attached Pumpkin Stem";  // untranslated
  Blockly.Msg["b_azalea"] = "Azalea";  // untranslated
  Blockly.Msg["b_azalea_leaves"] = "Azalea Leaves";  // untranslated
  Blockly.Msg["b_azure_bluet"] = "Azure Bluet";  // untranslated
  Blockly.Msg["b_bamboo"] = "Bamboo";  // untranslated
  Blockly.Msg["b_bamboo_sapling"] = "Bamboo Shoot";  // untranslated
  Blockly.Msg["b_barrel"] = "Barrel";  // untranslated
  Blockly.Msg["b_barrier"] = "Barrier";  // untranslated
  Blockly.Msg["b_basalt"] = "Basalt";  // untranslated
  Blockly.Msg["b_beacon"] = "Beacon";  // untranslated
  Blockly.Msg["b_bedrock"] = "Bedrock";  // untranslated
  Blockly.Msg["b_bee_nest"] = "Bee Nest";  // untranslated
  Blockly.Msg["b_beehive"] = "Beehive";  // untranslated
  Blockly.Msg["b_beetroots"] = "Beetroots";  // untranslated
  Blockly.Msg["b_bell"] = "Bell";  // untranslated
  Blockly.Msg["b_big_dripleaf"] = "Big Dripleaf";  // untranslated
  Blockly.Msg["b_big_dripleaf_stem"] = "Big Dripleaf Stem";  // untranslated
  Blockly.Msg["b_birch_button"] = "Birch Button";  // untranslated
  Blockly.Msg["b_birch_door"] = "Birch Door";  // untranslated
  Blockly.Msg["b_birch_fence"] = "Birch Fence";  // untranslated
  Blockly.Msg["b_birch_fence_gate"] = "Birch Fence Gate";  // untranslated
  Blockly.Msg["b_birch_leaves"] = "Birch Leaves";  // untranslated
  Blockly.Msg["b_birch_log"] = "Birch Log";  // untranslated
  Blockly.Msg["b_birch_planks"] = "Birch Planks";  // untranslated
  Blockly.Msg["b_birch_pressure_plate"] = "Birch Pressure Plate";  // untranslated
  Blockly.Msg["b_birch_sapling"] = "Birch Sapling";  // untranslated
  Blockly.Msg["b_birch_sign"] = "Birch Sign";  // untranslated
  Blockly.Msg["b_birch_slab"] = "Birch Slab";  // untranslated
  Blockly.Msg["b_birch_stairs"] = "Birch Stairs";  // untranslated
  Blockly.Msg["b_birch_trapdoor"] = "Birch Trapdoor";  // untranslated
  Blockly.Msg["b_birch_wall_sign"] = "Birch Wall Sign";  // untranslated
  Blockly.Msg["b_birch_wood"] = "Birch Wood";  // untranslated
  Blockly.Msg["b_black_banner"] = "Black Banner";  // untranslated
  Blockly.Msg["b_black_bed"] = "Black Bed";  // untranslated
  Blockly.Msg["b_black_candle"] = "Black Candle";  // untranslated
  Blockly.Msg["b_black_candle_cake"] = "Cake with Black Candle";  // untranslated
  Blockly.Msg["b_black_carpet"] = "Black Carpet";  // untranslated
  Blockly.Msg["b_black_concrete"] = "Black Concrete";  // untranslated
  Blockly.Msg["b_black_concrete_powder"] = "Black Concrete Powder";  // untranslated
  Blockly.Msg["b_black_glazed_terracotta"] = "Black Glazed Terracotta";  // untranslated
  Blockly.Msg["b_black_shulker_box"] = "Black Shulker Box";  // untranslated
  Blockly.Msg["b_black_stained_glass"] = "Black Stained Glass";  // untranslated
  Blockly.Msg["b_black_stained_glass_pane"] = "Black Stained Glass Pane";  // untranslated
  Blockly.Msg["b_black_terracotta"] = "Black Terracotta";  // untranslated
  Blockly.Msg["b_black_wool"] = "Black Wool";  // untranslated
  Blockly.Msg["b_blackstone"] = "Blackstone";  // untranslated
  Blockly.Msg["b_blackstone_slab"] = "Blackstone Slab";  // untranslated
  Blockly.Msg["b_blackstone_stairs"] = "Blackstone Stairs";  // untranslated
  Blockly.Msg["b_blackstone_wall"] = "Blackstone Wall";  // untranslated
  Blockly.Msg["b_blast_furnace"] = "Blast Furnace";  // untranslated
  Blockly.Msg["b_blue_banner"] = "Blue Banner";  // untranslated
  Blockly.Msg["b_blue_bed"] = "Blue Bed";  // untranslated
  Blockly.Msg["b_blue_candle"] = "Blue Candle";  // untranslated
  Blockly.Msg["b_blue_candle_cake"] = "Cake with Blue Candle";  // untranslated
  Blockly.Msg["b_blue_carpet"] = "Blue Carpet";  // untranslated
  Blockly.Msg["b_blue_concrete"] = "Blue Concrete";  // untranslated
  Blockly.Msg["b_blue_concrete_powder"] = "Blue Concrete Powder";  // untranslated
  Blockly.Msg["b_blue_glazed_terracotta"] = "Blue Glazed Terracotta";  // untranslated
  Blockly.Msg["b_blue_ice"] = "Blue Ice";  // untranslated
  Blockly.Msg["b_blue_orchid"] = "Blue Orchid";  // untranslated
  Blockly.Msg["b_blue_shulker_box"] = "Blue Shulker Box";  // untranslated
  Blockly.Msg["b_blue_stained_glass"] = "Blue Stained Glass";  // untranslated
  Blockly.Msg["b_blue_stained_glass_pane"] = "Blue Stained Glass Pane";  // untranslated
  Blockly.Msg["b_blue_terracotta"] = "Blue Terracotta";  // untranslated
  Blockly.Msg["b_blue_wool"] = "Blue Wool";  // untranslated
  Blockly.Msg["b_bone_block"] = "Bone Block";  // untranslated
  Blockly.Msg["b_bookshelf"] = "Bookshelf";  // untranslated
  Blockly.Msg["b_brain_coral"] = "Brain Coral";  // untranslated
  Blockly.Msg["b_brain_coral_block"] = "Brain Coral Block";  // untranslated
  Blockly.Msg["b_brain_coral_fan"] = "Brain Coral Fan";  // untranslated
  Blockly.Msg["b_brain_coral_wall_fan"] = "Brain Coral Wall Fan";  // untranslated
  Blockly.Msg["b_brewing_stand"] = "Brewing Stand";  // untranslated
  Blockly.Msg["b_brick_slab"] = "Brick Slab";  // untranslated
  Blockly.Msg["b_brick_stairs"] = "Brick Stairs";  // untranslated
  Blockly.Msg["b_brick_wall"] = "Brick Wall";  // untranslated
  Blockly.Msg["b_bricks"] = "Bricks";  // untranslated
  Blockly.Msg["b_brown_banner"] = "Brown Banner";  // untranslated
  Blockly.Msg["b_brown_bed"] = "Brown Bed";  // untranslated
  Blockly.Msg["b_brown_candle"] = "Brown Candle";  // untranslated
  Blockly.Msg["b_brown_candle_cake"] = "Cake with Brown Candle";  // untranslated
  Blockly.Msg["b_brown_carpet"] = "Brown Carpet";  // untranslated
  Blockly.Msg["b_brown_concrete"] = "Brown Concrete";  // untranslated
  Blockly.Msg["b_brown_concrete_powder"] = "Brown Concrete Powder";  // untranslated
  Blockly.Msg["b_brown_glazed_terracotta"] = "Brown Glazed Terracotta";  // untranslated
  Blockly.Msg["b_brown_mushroom"] = "Brown Mushroom";  // untranslated
  Blockly.Msg["b_brown_mushroom_block"] = "Brown Mushroom Block";  // untranslated
  Blockly.Msg["b_brown_shulker_box"] = "Brown Shulker Box";  // untranslated
  Blockly.Msg["b_brown_stained_glass"] = "Brown Stained Glass";  // untranslated
  Blockly.Msg["b_brown_stained_glass_pane"] = "Brown Stained Glass Pane";  // untranslated
  Blockly.Msg["b_brown_terracotta"] = "Brown Terracotta";  // untranslated
  Blockly.Msg["b_brown_wool"] = "Brown Wool";  // untranslated
  Blockly.Msg["b_bubble_column"] = "Bubble Column";  // untranslated
  Blockly.Msg["b_bubble_coral"] = "Bubble Coral";  // untranslated
  Blockly.Msg["b_bubble_coral_block"] = "Bubble Coral Block";  // untranslated
  Blockly.Msg["b_bubble_coral_fan"] = "Bubble Coral Fan";  // untranslated
  Blockly.Msg["b_bubble_coral_wall_fan"] = "Bubble Coral Wall Fan";  // untranslated
  Blockly.Msg["b_budding_amethyst"] = "Budding Amethyst";  // untranslated
  Blockly.Msg["b_cactus"] = "Cactus";  // untranslated
  Blockly.Msg["b_cake"] = "Cake";  // untranslated
  Blockly.Msg["b_calcite"] = "Calcite";  // untranslated
  Blockly.Msg["b_campfire"] = "Campfire";  // untranslated
  Blockly.Msg["b_candle"] = "Candle";  // untranslated
  Blockly.Msg["b_candle_cake"] = "Cake with Candle";  // untranslated
  Blockly.Msg["b_carrots"] = "Carrots";  // untranslated
  Blockly.Msg["b_cartography_table"] = "Cartography Table";  // untranslated
  Blockly.Msg["b_carved_pumpkin"] = "Carved Pumpkin";  // untranslated
  Blockly.Msg["b_cauldron"] = "Cauldron";  // untranslated
  Blockly.Msg["b_cave_air"] = "Cave Air";  // untranslated
  Blockly.Msg["b_cave_vines"] = "Cave Vines";  // untranslated
  Blockly.Msg["b_cave_vines_plant"] = "Cave Vines Plant";  // untranslated
  Blockly.Msg["b_chain"] = "Chain";  // untranslated
  Blockly.Msg["b_chain_command_block"] = "Chain Command Block";  // untranslated
  Blockly.Msg["b_chest"] = "Chest";  // untranslated
  Blockly.Msg["b_chipped_anvil"] = "Chipped Anvil";  // untranslated
  Blockly.Msg["b_chiseled_deepslate"] = "Chiselled Deepslate";  // untranslated
  Blockly.Msg["b_chiseled_nether_bricks"] = "Chiselled Nether Bricks";  // untranslated
  Blockly.Msg["b_chiseled_polished_blackstone"] = "Chiselled Polished Blackstone";  // untranslated
  Blockly.Msg["b_chiseled_quartz_block"] = "Chiselled Quartz Block";  // untranslated
  Blockly.Msg["b_chiseled_red_sandstone"] = "Chiselled Red Sandstone";  // untranslated
  Blockly.Msg["b_chiseled_sandstone"] = "Chiselled Sandstone";  // untranslated
  Blockly.Msg["b_chiseled_stone_bricks"] = "Chiselled Stone Bricks";  // untranslated
  Blockly.Msg["b_chorus_flower"] = "Chorus Flower";  // untranslated
  Blockly.Msg["b_chorus_plant"] = "Chorus Plant";  // untranslated
  Blockly.Msg["b_clay"] = "Clay";  // untranslated
  Blockly.Msg["b_coal_block"] = "Block of Coal";  // untranslated
  Blockly.Msg["b_coal_ore"] = "Coal Ore";  // untranslated
  Blockly.Msg["b_coarse_dirt"] = "Coarse Dirt";  // untranslated
  Blockly.Msg["b_cobbled_deepslate"] = "Cobbled Deepslate";  // untranslated
  Blockly.Msg["b_cobbled_deepslate_slab"] = "Cobbled Deepslate Slab";  // untranslated
  Blockly.Msg["b_cobbled_deepslate_stairs"] = "Cobbled Deepslate Stairs";  // untranslated
  Blockly.Msg["b_cobbled_deepslate_wall"] = "Cobbled Deepslate Wall";  // untranslated
  Blockly.Msg["b_cobblestone"] = "Cobblestone";  // untranslated
  Blockly.Msg["b_cobblestone_slab"] = "Cobblestone Slab";  // untranslated
  Blockly.Msg["b_cobblestone_stairs"] = "Cobblestone Stairs";  // untranslated
  Blockly.Msg["b_cobblestone_wall"] = "Cobblestone Wall";  // untranslated
  Blockly.Msg["b_cobweb"] = "Cobweb";  // untranslated
  Blockly.Msg["b_cocoa"] = "Cocoa";  // untranslated
  Blockly.Msg["b_command_block"] = "Command Block";  // untranslated
  Blockly.Msg["b_comparator"] = "Redstone Comparator";  // untranslated
  Blockly.Msg["b_composter"] = "Composter";  // untranslated
  Blockly.Msg["b_conduit"] = "Conduit";  // untranslated
  Blockly.Msg["b_copper_block"] = "Block of Copper";  // untranslated
  Blockly.Msg["b_copper_ore"] = "Copper Ore";  // untranslated
  Blockly.Msg["b_cornflower"] = "Cornflower";  // untranslated
  Blockly.Msg["b_cracked_deepslate_bricks"] = "Cracked Deepslate Bricks";  // untranslated
  Blockly.Msg["b_cracked_deepslate_tiles"] = "Cracked Deepslate Tiles";  // untranslated
  Blockly.Msg["b_cracked_nether_bricks"] = "Cracked Nether Bricks";  // untranslated
  Blockly.Msg["b_cracked_polished_blackstone_bricks"] = "Cracked Polished Blackstone Bricks";  // untranslated
  Blockly.Msg["b_cracked_stone_bricks"] = "Cracked Stone Bricks";  // untranslated
  Blockly.Msg["b_crafting_table"] = "Crafting Table";  // untranslated
  Blockly.Msg["b_creeper_head"] = "Creeper Head";  // untranslated
  Blockly.Msg["b_creeper_wall_head"] = "Creeper Wall Head";  // untranslated
  Blockly.Msg["b_crimson_button"] = "Crimson Button";  // untranslated
  Blockly.Msg["b_crimson_door"] = "Crimson Door";  // untranslated
  Blockly.Msg["b_crimson_fence"] = "Crimson Fence";  // untranslated
  Blockly.Msg["b_crimson_fence_gate"] = "Crimson Fence Gate";  // untranslated
  Blockly.Msg["b_crimson_fungus"] = "Crimson Fungus";  // untranslated
  Blockly.Msg["b_crimson_hyphae"] = "Crimson Hyphae";  // untranslated
  Blockly.Msg["b_crimson_nylium"] = "Crimson Nylium";  // untranslated
  Blockly.Msg["b_crimson_planks"] = "Crimson Planks";  // untranslated
  Blockly.Msg["b_crimson_pressure_plate"] = "Crimson Pressure Plate";  // untranslated
  Blockly.Msg["b_crimson_roots"] = "Crimson Roots";  // untranslated
  Blockly.Msg["b_crimson_sign"] = "Crimson Sign";  // untranslated
  Blockly.Msg["b_crimson_slab"] = "Crimson Slab";  // untranslated
  Blockly.Msg["b_crimson_stairs"] = "Crimson Stairs";  // untranslated
  Blockly.Msg["b_crimson_stem"] = "Crimson Stem";  // untranslated
  Blockly.Msg["b_crimson_trapdoor"] = "Crimson Trapdoor";  // untranslated
  Blockly.Msg["b_crimson_wall_sign"] = "Crimson Wall Sign";  // untranslated
  Blockly.Msg["b_crying_obsidian"] = "Crying Obsidian";  // untranslated
  Blockly.Msg["b_cut_copper"] = "Cut Copper";  // untranslated
  Blockly.Msg["b_cut_copper_slab"] = "Cut Copper Slab";  // untranslated
  Blockly.Msg["b_cut_copper_stairs"] = "Cut Copper Stairs";  // untranslated
  Blockly.Msg["b_cut_red_sandstone"] = "Cut Red Sandstone";  // untranslated
  Blockly.Msg["b_cut_red_sandstone_slab"] = "Cut Red Sandstone Slab";  // untranslated
  Blockly.Msg["b_cut_sandstone"] = "Cut Sandstone";  // untranslated
  Blockly.Msg["b_cut_sandstone_slab"] = "Cut Sandstone Slab";  // untranslated
  Blockly.Msg["b_cyan_banner"] = "Cyan Banner";  // untranslated
  Blockly.Msg["b_cyan_bed"] = "Cyan Bed";  // untranslated
  Blockly.Msg["b_cyan_candle"] = "Cyan Candle";  // untranslated
  Blockly.Msg["b_cyan_candle_cake"] = "Cake with Cyan Candle";  // untranslated
  Blockly.Msg["b_cyan_carpet"] = "Cyan Carpet";  // untranslated
  Blockly.Msg["b_cyan_concrete"] = "Cyan Concrete";  // untranslated
  Blockly.Msg["b_cyan_concrete_powder"] = "Cyan Concrete Powder";  // untranslated
  Blockly.Msg["b_cyan_glazed_terracotta"] = "Cyan Glazed Terracotta";  // untranslated
  Blockly.Msg["b_cyan_shulker_box"] = "Cyan Shulker Box";  // untranslated
  Blockly.Msg["b_cyan_stained_glass"] = "Cyan Stained Glass";  // untranslated
  Blockly.Msg["b_cyan_stained_glass_pane"] = "Cyan Stained Glass Pane";  // untranslated
  Blockly.Msg["b_cyan_terracotta"] = "Cyan Terracotta";  // untranslated
  Blockly.Msg["b_cyan_wool"] = "Cyan Wool";  // untranslated
  Blockly.Msg["b_damaged_anvil"] = "Damaged Anvil";  // untranslated
  Blockly.Msg["b_dandelion"] = "Dandelion";  // untranslated
  Blockly.Msg["b_dark_oak_button"] = "Dark Oak Button";  // untranslated
  Blockly.Msg["b_dark_oak_door"] = "Dark Oak Door";  // untranslated
  Blockly.Msg["b_dark_oak_fence"] = "Dark Oak Fence";  // untranslated
  Blockly.Msg["b_dark_oak_fence_gate"] = "Dark Oak Fence Gate";  // untranslated
  Blockly.Msg["b_dark_oak_leaves"] = "Dark Oak Leaves";  // untranslated
  Blockly.Msg["b_dark_oak_log"] = "Dark Oak Log";  // untranslated
  Blockly.Msg["b_dark_oak_planks"] = "Dark Oak Planks";  // untranslated
  Blockly.Msg["b_dark_oak_pressure_plate"] = "Dark Oak Pressure Plate";  // untranslated
  Blockly.Msg["b_dark_oak_sapling"] = "Dark Oak Sapling";  // untranslated
  Blockly.Msg["b_dark_oak_sign"] = "Dark Oak Sign";  // untranslated
  Blockly.Msg["b_dark_oak_slab"] = "Dark Oak Slab";  // untranslated
  Blockly.Msg["b_dark_oak_stairs"] = "Dark Oak Stairs";  // untranslated
  Blockly.Msg["b_dark_oak_trapdoor"] = "Dark Oak Trapdoor";  // untranslated
  Blockly.Msg["b_dark_oak_wall_sign"] = "Dark Oak Wall Sign";  // untranslated
  Blockly.Msg["b_dark_oak_wood"] = "Dark Oak Wood";  // untranslated
  Blockly.Msg["b_dark_prismarine"] = "Dark Prismarine";  // untranslated
  Blockly.Msg["b_dark_prismarine_slab"] = "Dark Prismarine Slab";  // untranslated
  Blockly.Msg["b_dark_prismarine_stairs"] = "Dark Prismarine Stairs";  // untranslated
  Blockly.Msg["b_daylight_detector"] = "Daylight Detector";  // untranslated
  Blockly.Msg["b_dead_brain_coral"] = "Dead Brain Coral";  // untranslated
  Blockly.Msg["b_dead_brain_coral_block"] = "Dead Brain Coral Block";  // untranslated
  Blockly.Msg["b_dead_brain_coral_fan"] = "Dead Brain Coral Fan";  // untranslated
  Blockly.Msg["b_dead_brain_coral_wall_fan"] = "Dead Brain Coral Wall Fan";  // untranslated
  Blockly.Msg["b_dead_bubble_coral"] = "Dead Bubble Coral";  // untranslated
  Blockly.Msg["b_dead_bubble_coral_block"] = "Dead Bubble Coral Block";  // untranslated
  Blockly.Msg["b_dead_bubble_coral_fan"] = "Dead Bubble Coral Fan";  // untranslated
  Blockly.Msg["b_dead_bubble_coral_wall_fan"] = "Dead Bubble Coral Wall Fan";  // untranslated
  Blockly.Msg["b_dead_bush"] = "Dead Bush";  // untranslated
  Blockly.Msg["b_dead_fire_coral"] = "Dead Fire Coral";  // untranslated
  Blockly.Msg["b_dead_fire_coral_block"] = "Dead Fire Coral Block";  // untranslated
  Blockly.Msg["b_dead_fire_coral_fan"] = "Dead Fire Coral Fan";  // untranslated
  Blockly.Msg["b_dead_fire_coral_wall_fan"] = "Dead Fire Coral Wall Fan";  // untranslated
  Blockly.Msg["b_dead_horn_coral"] = "Dead Horn Coral";  // untranslated
  Blockly.Msg["b_dead_horn_coral_block"] = "Dead Horn Coral Block";  // untranslated
  Blockly.Msg["b_dead_horn_coral_fan"] = "Dead Horn Coral Fan";  // untranslated
  Blockly.Msg["b_dead_horn_coral_wall_fan"] = "Dead Horn Coral Wall Fan";  // untranslated
  Blockly.Msg["b_dead_tube_coral"] = "Dead Tube Coral";  // untranslated
  Blockly.Msg["b_dead_tube_coral_block"] = "Dead Tube Coral Block";  // untranslated
  Blockly.Msg["b_dead_tube_coral_fan"] = "Dead Tube Coral Fan";  // untranslated
  Blockly.Msg["b_dead_tube_coral_wall_fan"] = "Dead Tube Coral Wall Fan";  // untranslated
  Blockly.Msg["b_deepslate"] = "Deepslate";  // untranslated
  Blockly.Msg["b_deepslate_brick_slab"] = "Deepslate Brick Slab";  // untranslated
  Blockly.Msg["b_deepslate_brick_stairs"] = "Deepslate Brick Stairs";  // untranslated
  Blockly.Msg["b_deepslate_brick_wall"] = "Deepslate Brick Wall";  // untranslated
  Blockly.Msg["b_deepslate_bricks"] = "Deepslate Bricks";  // untranslated
  Blockly.Msg["b_deepslate_coal_ore"] = "Deepslate Coal Ore";  // untranslated
  Blockly.Msg["b_deepslate_copper_ore"] = "Deepslate Copper Ore";  // untranslated
  Blockly.Msg["b_deepslate_diamond_ore"] = "Deepslate Diamond Ore";  // untranslated
  Blockly.Msg["b_deepslate_emerald_ore"] = "Deepslate Emerald Ore";  // untranslated
  Blockly.Msg["b_deepslate_gold_ore"] = "Deepslate Gold Ore";  // untranslated
  Blockly.Msg["b_deepslate_iron_ore"] = "Deepslate Iron Ore";  // untranslated
  Blockly.Msg["b_deepslate_lapis_ore"] = "Deepslate Lapis Lazuli Ore";  // untranslated
  Blockly.Msg["b_deepslate_redstone_ore"] = "Deepslate Redstone Ore";  // untranslated
  Blockly.Msg["b_deepslate_tile_slab"] = "Deepslate Tile Slab";  // untranslated
  Blockly.Msg["b_deepslate_tile_stairs"] = "Deepslate Tile Stairs";  // untranslated
  Blockly.Msg["b_deepslate_tile_wall"] = "Deepslate Tile Wall";  // untranslated
  Blockly.Msg["b_deepslate_tiles"] = "Deepslate Tiles";  // untranslated
  Blockly.Msg["b_detector_rail"] = "Detector Rail";  // untranslated
  Blockly.Msg["b_diamond_block"] = "Block of Diamond";  // untranslated
  Blockly.Msg["b_diamond_ore"] = "Diamond Ore";  // untranslated
  Blockly.Msg["b_diorite"] = "Diorite";  // untranslated
  Blockly.Msg["b_diorite_slab"] = "Diorite Slab";  // untranslated
  Blockly.Msg["b_diorite_stairs"] = "Diorite Stairs";  // untranslated
  Blockly.Msg["b_diorite_wall"] = "Diorite Wall";  // untranslated
  Blockly.Msg["b_dirt"] = "Dirt";  // untranslated
  Blockly.Msg["b_dirt_path"] = "Dirt Path";  // untranslated
  Blockly.Msg["b_dispenser"] = "Dispenser";  // untranslated
  Blockly.Msg["b_dragon_egg"] = "Dragon Egg";  // untranslated
  Blockly.Msg["b_dragon_head"] = "Dragon Head";  // untranslated
  Blockly.Msg["b_dragon_wall_head"] = "Dragon Wall Head";  // untranslated
  Blockly.Msg["b_dried_kelp_block"] = "Dried Kelp Block";  // untranslated
  Blockly.Msg["b_dripstone_block"] = "Dripstone Block";  // untranslated
  Blockly.Msg["b_dropper"] = "Dropper";  // untranslated
  Blockly.Msg["b_emerald_block"] = "Block of Emerald";  // untranslated
  Blockly.Msg["b_emerald_ore"] = "Emerald Ore";  // untranslated
  Blockly.Msg["b_enchanting_table"] = "Enchanting Table";  // untranslated
  Blockly.Msg["b_end_gateway"] = "End Gateway";  // untranslated
  Blockly.Msg["b_end_portal"] = "End Portal";  // untranslated
  Blockly.Msg["b_end_portal_frame"] = "End Portal Frame";  // untranslated
  Blockly.Msg["b_end_rod"] = "End Rod";  // untranslated
  Blockly.Msg["b_end_stone"] = "End Stone";  // untranslated
  Blockly.Msg["b_end_stone_brick_slab"] = "End Stone Brick Slab";  // untranslated
  Blockly.Msg["b_end_stone_brick_stairs"] = "End Stone Brick Stairs";  // untranslated
  Blockly.Msg["b_end_stone_brick_wall"] = "End Stone Brick Wall";  // untranslated
  Blockly.Msg["b_end_stone_bricks"] = "End Stone Bricks";  // untranslated
  Blockly.Msg["b_ender_chest"] = "Ender Chest";  // untranslated
  Blockly.Msg["b_exposed_copper"] = "Exposed Copper";  // untranslated
  Blockly.Msg["b_exposed_cut_copper"] = "Exposed Cut Copper";  // untranslated
  Blockly.Msg["b_exposed_cut_copper_slab"] = "Exposed Cut Copper Slab";  // untranslated
  Blockly.Msg["b_exposed_cut_copper_stairs"] = "Exposed Cut Copper Stairs";  // untranslated
  Blockly.Msg["b_farmland"] = "Farmland";  // untranslated
  Blockly.Msg["b_fern"] = "Fern";  // untranslated
  Blockly.Msg["b_fire"] = "Fire";  // untranslated
  Blockly.Msg["b_fire_coral"] = "Fire Coral";  // untranslated
  Blockly.Msg["b_fire_coral_block"] = "Fire Coral Block";  // untranslated
  Blockly.Msg["b_fire_coral_fan"] = "Fire Coral Fan";  // untranslated
  Blockly.Msg["b_fire_coral_wall_fan"] = "Fire Coral Wall Fan";  // untranslated
  Blockly.Msg["b_fletching_table"] = "Fletching Table";  // untranslated
  Blockly.Msg["b_flower_pot"] = "Flower Pot";  // untranslated
  Blockly.Msg["b_flowering_azalea"] = "Flowering Azalea";  // untranslated
  Blockly.Msg["b_flowering_azalea_leaves"] = "Flowering Azalea Leaves";  // untranslated
  Blockly.Msg["b_frosted_ice"] = "Frosted Ice";  // untranslated
  Blockly.Msg["b_furnace"] = "Furnace";  // untranslated
  Blockly.Msg["b_gilded_blackstone"] = "Gilded Blackstone";  // untranslated
  Blockly.Msg["b_glass"] = "Glass";  // untranslated
  Blockly.Msg["b_glass_pane"] = "Glass Pane";  // untranslated
  Blockly.Msg["b_glow_lichen"] = "Glow Lichen";  // untranslated
  Blockly.Msg["b_glowstone"] = "Glowstone";  // untranslated
  Blockly.Msg["b_gold_block"] = "Block of Gold";  // untranslated
  Blockly.Msg["b_gold_ore"] = "Gold Ore";  // untranslated
  Blockly.Msg["b_granite"] = "Granite";  // untranslated
  Blockly.Msg["b_granite_slab"] = "Granite Slab";  // untranslated
  Blockly.Msg["b_granite_stairs"] = "Granite Stairs";  // untranslated
  Blockly.Msg["b_granite_wall"] = "Granite Wall";  // untranslated
  Blockly.Msg["b_grass"] = "Grass";  // untranslated
  Blockly.Msg["b_grass_block"] = "Grass Block";  // untranslated
  Blockly.Msg["b_gravel"] = "Gravel";  // untranslated
  Blockly.Msg["b_gray_banner"] = "Grey Banner";  // untranslated
  Blockly.Msg["b_gray_bed"] = "Grey Bed";  // untranslated
  Blockly.Msg["b_gray_candle"] = "Grey Candle";  // untranslated
  Blockly.Msg["b_gray_candle_cake"] = "Cake with Grey Candle";  // untranslated
  Blockly.Msg["b_gray_carpet"] = "Grey Carpet";  // untranslated
  Blockly.Msg["b_gray_concrete"] = "Grey Concrete";  // untranslated
  Blockly.Msg["b_gray_concrete_powder"] = "Grey Concrete Powder";  // untranslated
  Blockly.Msg["b_gray_glazed_terracotta"] = "Grey Glazed Terracotta";  // untranslated
  Blockly.Msg["b_gray_shulker_box"] = "Grey Shulker Box";  // untranslated
  Blockly.Msg["b_gray_stained_glass"] = "Grey Stained Glass";  // untranslated
  Blockly.Msg["b_gray_stained_glass_pane"] = "Grey Stained Glass Pane";  // untranslated
  Blockly.Msg["b_gray_terracotta"] = "Grey Terracotta";  // untranslated
  Blockly.Msg["b_gray_wool"] = "Grey Wool";  // untranslated
  Blockly.Msg["b_green_banner"] = "Green Banner";  // untranslated
  Blockly.Msg["b_green_bed"] = "Green Bed";  // untranslated
  Blockly.Msg["b_green_candle"] = "Green Candle";  // untranslated
  Blockly.Msg["b_green_candle_cake"] = "Cake with Green Candle";  // untranslated
  Blockly.Msg["b_green_carpet"] = "Green Carpet";  // untranslated
  Blockly.Msg["b_green_concrete"] = "Green Concrete";  // untranslated
  Blockly.Msg["b_green_concrete_powder"] = "Green Concrete Powder";  // untranslated
  Blockly.Msg["b_green_glazed_terracotta"] = "Green Glazed Terracotta";  // untranslated
  Blockly.Msg["b_green_shulker_box"] = "Green Shulker Box";  // untranslated
  Blockly.Msg["b_green_stained_glass"] = "Green Stained Glass";  // untranslated
  Blockly.Msg["b_green_stained_glass_pane"] = "Green Stained Glass Pane";  // untranslated
  Blockly.Msg["b_green_terracotta"] = "Green Terracotta";  // untranslated
  Blockly.Msg["b_green_wool"] = "Green Wool";  // untranslated
  Blockly.Msg["b_grindstone"] = "Grindstone";  // untranslated
  Blockly.Msg["b_hanging_roots"] = "Hanging Roots";  // untranslated
  Blockly.Msg["b_hay_block"] = "Straw Bale";  // untranslated
  Blockly.Msg["b_heavy_weighted_pressure_plate"] = "Heavy Weighted Pressure Plate";  // untranslated
  Blockly.Msg["b_honey_block"] = "Honey Block";  // untranslated
  Blockly.Msg["b_honeycomb_block"] = "Honeycomb Block";  // untranslated
  Blockly.Msg["b_hopper"] = "Hopper";  // untranslated
  Blockly.Msg["b_horn_coral"] = "Horn Coral";  // untranslated
  Blockly.Msg["b_horn_coral_block"] = "Horn Coral Block";  // untranslated
  Blockly.Msg["b_horn_coral_fan"] = "Horn Coral Fan";  // untranslated
  Blockly.Msg["b_horn_coral_wall_fan"] = "Horn Coral Wall Fan";  // untranslated
  Blockly.Msg["b_ice"] = "Ice";  // untranslated
  Blockly.Msg["b_infested_chiseled_stone_bricks"] = "Infested Chiselled Stone Bricks";  // untranslated
  Blockly.Msg["b_infested_cobblestone"] = "Infested Cobblestone";  // untranslated
  Blockly.Msg["b_infested_cracked_stone_bricks"] = "Infested Cracked Stone Bricks";  // untranslated
  Blockly.Msg["b_infested_deepslate"] = "Infested Deepslate";  // untranslated
  Blockly.Msg["b_infested_mossy_stone_bricks"] = "Infested Mossy Stone Bricks";  // untranslated
  Blockly.Msg["b_infested_stone"] = "Infested Stone";  // untranslated
  Blockly.Msg["b_infested_stone_bricks"] = "Infested Stone Bricks";  // untranslated
  Blockly.Msg["b_iron_bars"] = "Iron Bars";  // untranslated
  Blockly.Msg["b_iron_block"] = "Block of Iron";  // untranslated
  Blockly.Msg["b_iron_door"] = "Iron Door";  // untranslated
  Blockly.Msg["b_iron_ore"] = "Iron Ore";  // untranslated
  Blockly.Msg["b_iron_trapdoor"] = "Iron Trapdoor";  // untranslated
  Blockly.Msg["b_jack_o_lantern"] = "Jack O'Lantern";  // untranslated
  Blockly.Msg["b_jigsaw"] = "Jigsaw Block";  // untranslated
  Blockly.Msg["b_jukebox"] = "Jukebox";  // untranslated
  Blockly.Msg["b_jungle_button"] = "Jungle Button";  // untranslated
  Blockly.Msg["b_jungle_door"] = "Jungle Door";  // untranslated
  Blockly.Msg["b_jungle_fence"] = "Jungle Fence";  // untranslated
  Blockly.Msg["b_jungle_fence_gate"] = "Jungle Fence Gate";  // untranslated
  Blockly.Msg["b_jungle_leaves"] = "Jungle Leaves";  // untranslated
  Blockly.Msg["b_jungle_log"] = "Jungle Log";  // untranslated
  Blockly.Msg["b_jungle_planks"] = "Jungle Planks";  // untranslated
  Blockly.Msg["b_jungle_pressure_plate"] = "Jungle Pressure Plate";  // untranslated
  Blockly.Msg["b_jungle_sapling"] = "Jungle Sapling";  // untranslated
  Blockly.Msg["b_jungle_sign"] = "Jungle Sign";  // untranslated
  Blockly.Msg["b_jungle_slab"] = "Jungle Slab";  // untranslated
  Blockly.Msg["b_jungle_stairs"] = "Jungle Stairs";  // untranslated
  Blockly.Msg["b_jungle_trapdoor"] = "Jungle Trapdoor";  // untranslated
  Blockly.Msg["b_jungle_wall_sign"] = "Jungle Wall Sign";  // untranslated
  Blockly.Msg["b_jungle_wood"] = "Jungle Wood";  // untranslated
  Blockly.Msg["b_kelp"] = "Kelp";  // untranslated
  Blockly.Msg["b_kelp_plant"] = "Kelp Plant";  // untranslated
  Blockly.Msg["b_ladder"] = "Ladder";  // untranslated
  Blockly.Msg["b_lantern"] = "Lantern";  // untranslated
  Blockly.Msg["b_lapis_block"] = "Block of Lapis Lazuli";  // untranslated
  Blockly.Msg["b_lapis_ore"] = "Lapis Lazuli Ore";  // untranslated
  Blockly.Msg["b_large_amethyst_bud"] = "Large Amethyst Bud";  // untranslated
  Blockly.Msg["b_large_fern"] = "Large Fern";  // untranslated
  Blockly.Msg["b_lava"] = "Lava";  // untranslated
  Blockly.Msg["b_lava_cauldron"] = "Lava Cauldron";  // untranslated
  Blockly.Msg["b_lectern"] = "Lectern";  // untranslated
  Blockly.Msg["b_lever"] = "Lever";  // untranslated
  Blockly.Msg["b_light"] = "Light";  // untranslated
  Blockly.Msg["b_light_blue_banner"] = "Light Blue Banner";  // untranslated
  Blockly.Msg["b_light_blue_bed"] = "Light Blue Bed";  // untranslated
  Blockly.Msg["b_light_blue_candle"] = "Light Blue Candle";  // untranslated
  Blockly.Msg["b_light_blue_candle_cake"] = "Cake with Light Blue Candle";  // untranslated
  Blockly.Msg["b_light_blue_carpet"] = "Light Blue Carpet";  // untranslated
  Blockly.Msg["b_light_blue_concrete"] = "Light Blue Concrete";  // untranslated
  Blockly.Msg["b_light_blue_concrete_powder"] = "Light Blue Concrete Powder";  // untranslated
  Blockly.Msg["b_light_blue_glazed_terracotta"] = "Light Blue Glazed Terracotta";  // untranslated
  Blockly.Msg["b_light_blue_shulker_box"] = "Light Blue Shulker Box";  // untranslated
  Blockly.Msg["b_light_blue_stained_glass"] = "Light Blue Stained Glass";  // untranslated
  Blockly.Msg["b_light_blue_stained_glass_pane"] = "Light Blue Stained Glass Pane";  // untranslated
  Blockly.Msg["b_light_blue_terracotta"] = "Light Blue Terracotta";  // untranslated
  Blockly.Msg["b_light_blue_wool"] = "Light Blue Wool";  // untranslated
  Blockly.Msg["b_light_gray_banner"] = "Light Grey Banner";  // untranslated
  Blockly.Msg["b_light_gray_bed"] = "Light Grey Bed";  // untranslated
  Blockly.Msg["b_light_gray_candle"] = "Light Grey Candle";  // untranslated
  Blockly.Msg["b_light_gray_candle_cake"] = "Cake with Light Grey Candle";  // untranslated
  Blockly.Msg["b_light_gray_carpet"] = "Light Grey Carpet";  // untranslated
  Blockly.Msg["b_light_gray_concrete"] = "Light Grey Concrete";  // untranslated
  Blockly.Msg["b_light_gray_concrete_powder"] = "Light Grey Concrete Powder";  // untranslated
  Blockly.Msg["b_light_gray_glazed_terracotta"] = "Light Grey Glazed Terracotta";  // untranslated
  Blockly.Msg["b_light_gray_shulker_box"] = "Light Grey Shulker Box";  // untranslated
  Blockly.Msg["b_light_gray_stained_glass"] = "Light Grey Stained Glass";  // untranslated
  Blockly.Msg["b_light_gray_stained_glass_pane"] = "Light Grey Stained Glass Pane";  // untranslated
  Blockly.Msg["b_light_gray_terracotta"] = "Light Grey Terracotta";  // untranslated
  Blockly.Msg["b_light_gray_wool"] = "Light Grey Wool";  // untranslated
  Blockly.Msg["b_light_weighted_pressure_plate"] = "Light Weighted Pressure Plate";  // untranslated
  Blockly.Msg["b_lightning_rod"] = "Lightning Rod";  // untranslated
  Blockly.Msg["b_lilac"] = "Lilac";  // untranslated
  Blockly.Msg["b_lily_of_the_valley"] = "Lily of the Valley";  // untranslated
  Blockly.Msg["b_lily_pad"] = "Lily Pad";  // untranslated
  Blockly.Msg["b_lime_banner"] = "Lime Banner";  // untranslated
  Blockly.Msg["b_lime_bed"] = "Lime Bed";  // untranslated
  Blockly.Msg["b_lime_candle"] = "Lime Candle";  // untranslated
  Blockly.Msg["b_lime_candle_cake"] = "Cake with Lime Candle";  // untranslated
  Blockly.Msg["b_lime_carpet"] = "Lime Carpet";  // untranslated
  Blockly.Msg["b_lime_concrete"] = "Lime Concrete";  // untranslated
  Blockly.Msg["b_lime_concrete_powder"] = "Lime Concrete Powder";  // untranslated
  Blockly.Msg["b_lime_glazed_terracotta"] = "Lime Glazed Terracotta";  // untranslated
  Blockly.Msg["b_lime_shulker_box"] = "Lime Shulker Box";  // untranslated
  Blockly.Msg["b_lime_stained_glass"] = "Lime Stained Glass";  // untranslated
  Blockly.Msg["b_lime_stained_glass_pane"] = "Lime Stained Glass Pane";  // untranslated
  Blockly.Msg["b_lime_terracotta"] = "Lime Terracotta";  // untranslated
  Blockly.Msg["b_lime_wool"] = "Lime Wool";  // untranslated
  Blockly.Msg["b_lodestone"] = "Lodestone";  // untranslated
  Blockly.Msg["b_loom"] = "Loom";  // untranslated
  Blockly.Msg["b_magenta_banner"] = "Magenta Banner";  // untranslated
  Blockly.Msg["b_magenta_bed"] = "Magenta Bed";  // untranslated
  Blockly.Msg["b_magenta_candle"] = "Magenta Candle";  // untranslated
  Blockly.Msg["b_magenta_candle_cake"] = "Cake with Magenta Candle";  // untranslated
  Blockly.Msg["b_magenta_carpet"] = "Magenta Carpet";  // untranslated
  Blockly.Msg["b_magenta_concrete"] = "Magenta Concrete";  // untranslated
  Blockly.Msg["b_magenta_concrete_powder"] = "Magenta Concrete Powder";  // untranslated
  Blockly.Msg["b_magenta_glazed_terracotta"] = "Magenta Glazed Terracotta";  // untranslated
  Blockly.Msg["b_magenta_shulker_box"] = "Magenta Shulker Box";  // untranslated
  Blockly.Msg["b_magenta_stained_glass"] = "Magenta Stained Glass";  // untranslated
  Blockly.Msg["b_magenta_stained_glass_pane"] = "Magenta Stained Glass Pane";  // untranslated
  Blockly.Msg["b_magenta_terracotta"] = "Magenta Terracotta";  // untranslated
  Blockly.Msg["b_magenta_wool"] = "Magenta Wool";  // untranslated
  Blockly.Msg["b_magma_block"] = "Magma Block";  // untranslated
  Blockly.Msg["b_medium_amethyst_bud"] = "Medium Amethyst Bud";  // untranslated
  Blockly.Msg["b_melon"] = "Melon";  // untranslated
  Blockly.Msg["b_melon_stem"] = "Melon Stem";  // untranslated
  Blockly.Msg["b_moss_block"] = "Moss Block";  // untranslated
  Blockly.Msg["b_moss_carpet"] = "Moss Carpet";  // untranslated
  Blockly.Msg["b_mossy_cobblestone"] = "Mossy Cobblestone";  // untranslated
  Blockly.Msg["b_mossy_cobblestone_slab"] = "Mossy Cobblestone Slab";  // untranslated
  Blockly.Msg["b_mossy_cobblestone_stairs"] = "Mossy Cobblestone Stairs";  // untranslated
  Blockly.Msg["b_mossy_cobblestone_wall"] = "Mossy Cobblestone Wall";  // untranslated
  Blockly.Msg["b_mossy_stone_brick_slab"] = "Mossy Stone Brick Slab";  // untranslated
  Blockly.Msg["b_mossy_stone_brick_stairs"] = "Mossy Stone Brick Stairs";  // untranslated
  Blockly.Msg["b_mossy_stone_brick_wall"] = "Mossy Stone Brick Wall";  // untranslated
  Blockly.Msg["b_mossy_stone_bricks"] = "Mossy Stone Bricks";  // untranslated
  Blockly.Msg["b_moving_piston"] = "Moving Piston";  // untranslated
  Blockly.Msg["b_mushroom_stem"] = "Mushroom Stem";  // untranslated
  Blockly.Msg["b_mycelium"] = "Mycelium";  // untranslated
  Blockly.Msg["b_nether_brick_fence"] = "Nether Brick Fence";  // untranslated
  Blockly.Msg["b_nether_brick_slab"] = "Nether Brick Slab";  // untranslated
  Blockly.Msg["b_nether_brick_stairs"] = "Nether Brick Stairs";  // untranslated
  Blockly.Msg["b_nether_brick_wall"] = "Nether Brick Wall";  // untranslated
  Blockly.Msg["b_nether_bricks"] = "Nether Bricks";  // untranslated
  Blockly.Msg["b_nether_gold_ore"] = "Nether Gold Ore";  // untranslated
  Blockly.Msg["b_nether_portal"] = "Nether Portal";  // untranslated
  Blockly.Msg["b_nether_quartz_ore"] = "Nether Quartz Ore";  // untranslated
  Blockly.Msg["b_nether_sprouts"] = "Nether Sprouts";  // untranslated
  Blockly.Msg["b_nether_wart"] = "Nether Wart";  // untranslated
  Blockly.Msg["b_nether_wart_block"] = "Nether Wart Block";  // untranslated
  Blockly.Msg["b_netherite_block"] = "Block of Netherite";  // untranslated
  Blockly.Msg["b_netherrack"] = "Netherrack";  // untranslated
  Blockly.Msg["b_note_block"] = "Note Block";  // untranslated
  Blockly.Msg["b_oak_button"] = "Oak Button";  // untranslated
  Blockly.Msg["b_oak_door"] = "Oak Door";  // untranslated
  Blockly.Msg["b_oak_fence"] = "Oak Fence";  // untranslated
  Blockly.Msg["b_oak_fence_gate"] = "Oak Fence Gate";  // untranslated
  Blockly.Msg["b_oak_leaves"] = "Oak Leaves";  // untranslated
  Blockly.Msg["b_oak_log"] = "Oak Log";  // untranslated
  Blockly.Msg["b_oak_planks"] = "Oak Planks";  // untranslated
  Blockly.Msg["b_oak_pressure_plate"] = "Oak Pressure Plate";  // untranslated
  Blockly.Msg["b_oak_sapling"] = "Oak Sapling";  // untranslated
  Blockly.Msg["b_oak_sign"] = "Oak Sign";  // untranslated
  Blockly.Msg["b_oak_slab"] = "Oak Slab";  // untranslated
  Blockly.Msg["b_oak_stairs"] = "Oak Stairs";  // untranslated
  Blockly.Msg["b_oak_trapdoor"] = "Oak Trapdoor";  // untranslated
  Blockly.Msg["b_oak_wall_sign"] = "Oak Wall Sign";  // untranslated
  Blockly.Msg["b_oak_wood"] = "Oak Wood";  // untranslated
  Blockly.Msg["b_observer"] = "Observer";  // untranslated
  Blockly.Msg["b_obsidian"] = "Obsidian";  // untranslated
  Blockly.Msg["b_ominous_banner"] = "Ominous Banner";  // untranslated
  Blockly.Msg["b_orange_banner"] = "Orange Banner";  // untranslated
  Blockly.Msg["b_orange_bed"] = "Orange Bed";  // untranslated
  Blockly.Msg["b_orange_candle"] = "Orange Candle";  // untranslated
  Blockly.Msg["b_orange_candle_cake"] = "Cake with Orange Candle";  // untranslated
  Blockly.Msg["b_orange_carpet"] = "Orange Carpet";  // untranslated
  Blockly.Msg["b_orange_concrete"] = "Orange Concrete";  // untranslated
  Blockly.Msg["b_orange_concrete_powder"] = "Orange Concrete Powder";  // untranslated
  Blockly.Msg["b_orange_glazed_terracotta"] = "Orange Glazed Terracotta";  // untranslated
  Blockly.Msg["b_orange_shulker_box"] = "Orange Shulker Box";  // untranslated
  Blockly.Msg["b_orange_stained_glass"] = "Orange Stained Glass";  // untranslated
  Blockly.Msg["b_orange_stained_glass_pane"] = "Orange Stained Glass Pane";  // untranslated
  Blockly.Msg["b_orange_terracotta"] = "Orange Terracotta";  // untranslated
  Blockly.Msg["b_orange_tulip"] = "Orange Tulip";  // untranslated
  Blockly.Msg["b_orange_wool"] = "Orange Wool";  // untranslated
  Blockly.Msg["b_oxeye_daisy"] = "Moon Daisy";  // untranslated
  Blockly.Msg["b_oxidized_copper"] = "Oxidized Copper";  // untranslated
  Blockly.Msg["b_oxidized_cut_copper"] = "Oxidized Cut Copper";  // untranslated
  Blockly.Msg["b_oxidized_cut_copper_slab"] = "Oxidized Cut Copper Slab";  // untranslated
  Blockly.Msg["b_oxidized_cut_copper_stairs"] = "Oxidized Cut Copper Stairs";  // untranslated
  Blockly.Msg["b_packed_ice"] = "Packed Ice";  // untranslated
  Blockly.Msg["b_peony"] = "Peony";  // untranslated
  Blockly.Msg["b_petrified_oak_slab"] = "Petrified Oak Slab";  // untranslated
  Blockly.Msg["b_pink_banner"] = "Pink Banner";  // untranslated
  Blockly.Msg["b_pink_bed"] = "Pink Bed";  // untranslated
  Blockly.Msg["b_pink_candle"] = "Pink Candle";  // untranslated
  Blockly.Msg["b_pink_candle_cake"] = "Cake with Pink Candle";  // untranslated
  Blockly.Msg["b_pink_carpet"] = "Pink Carpet";  // untranslated
  Blockly.Msg["b_pink_concrete"] = "Pink Concrete";  // untranslated
  Blockly.Msg["b_pink_concrete_powder"] = "Pink Concrete Powder";  // untranslated
  Blockly.Msg["b_pink_glazed_terracotta"] = "Pink Glazed Terracotta";  // untranslated
  Blockly.Msg["b_pink_shulker_box"] = "Pink Shulker Box";  // untranslated
  Blockly.Msg["b_pink_stained_glass"] = "Pink Stained Glass";  // untranslated
  Blockly.Msg["b_pink_stained_glass_pane"] = "Pink Stained Glass Pane";  // untranslated
  Blockly.Msg["b_pink_terracotta"] = "Pink Terracotta";  // untranslated
  Blockly.Msg["b_pink_tulip"] = "Pink Tulip";  // untranslated
  Blockly.Msg["b_pink_wool"] = "Pink Wool";  // untranslated
  Blockly.Msg["b_piston"] = "Piston";  // untranslated
  Blockly.Msg["b_piston_head"] = "Piston Head";  // untranslated
  Blockly.Msg["b_player_head"] = "Player Head";  // untranslated
  Blockly.Msg["b_player_wall_head"] = "Player Wall Head";  // untranslated
  Blockly.Msg["b_podzol"] = "Podzol";  // untranslated
  Blockly.Msg["b_pointed_dripstone"] = "Pointed Dripstone";  // untranslated
  Blockly.Msg["b_polished_andesite"] = "Polished Andesite";  // untranslated
  Blockly.Msg["b_polished_andesite_slab"] = "Polished Andesite Slab";  // untranslated
  Blockly.Msg["b_polished_andesite_stairs"] = "Polished Andesite Stairs";  // untranslated
  Blockly.Msg["b_polished_basalt"] = "Polished Basalt";  // untranslated
  Blockly.Msg["b_polished_blackstone"] = "Polished Blackstone";  // untranslated
  Blockly.Msg["b_polished_blackstone_brick_slab"] = "Polished Blackstone Brick Slab";  // untranslated
  Blockly.Msg["b_polished_blackstone_brick_stairs"] = "Polished Blackstone Brick Stairs";  // untranslated
  Blockly.Msg["b_polished_blackstone_brick_wall"] = "Polished Blackstone Brick Wall";  // untranslated
  Blockly.Msg["b_polished_blackstone_bricks"] = "Polished Blackstone Bricks";  // untranslated
  Blockly.Msg["b_polished_blackstone_button"] = "Polished Blackstone Button";  // untranslated
  Blockly.Msg["b_polished_blackstone_pressure_plate"] = "Polished Blackstone Pressure Plate";  // untranslated
  Blockly.Msg["b_polished_blackstone_slab"] = "Polished Blackstone Slab";  // untranslated
  Blockly.Msg["b_polished_blackstone_stairs"] = "Polished Blackstone Stairs";  // untranslated
  Blockly.Msg["b_polished_blackstone_wall"] = "Polished Blackstone Wall";  // untranslated
  Blockly.Msg["b_polished_deepslate"] = "Polished Deepslate";  // untranslated
  Blockly.Msg["b_polished_deepslate_slab"] = "Polished Deepslate Slab";  // untranslated
  Blockly.Msg["b_polished_deepslate_stairs"] = "Polished Deepslate Stairs";  // untranslated
  Blockly.Msg["b_polished_deepslate_wall"] = "Polished Deepslate Wall";  // untranslated
  Blockly.Msg["b_polished_diorite"] = "Polished Diorite";  // untranslated
  Blockly.Msg["b_polished_diorite_slab"] = "Polished Diorite Slab";  // untranslated
  Blockly.Msg["b_polished_diorite_stairs"] = "Polished Diorite Stairs";  // untranslated
  Blockly.Msg["b_polished_granite"] = "Polished Granite";  // untranslated
  Blockly.Msg["b_polished_granite_slab"] = "Polished Granite Slab";  // untranslated
  Blockly.Msg["b_polished_granite_stairs"] = "Polished Granite Stairs";  // untranslated
  Blockly.Msg["b_poppy"] = "Poppy";  // untranslated
  Blockly.Msg["b_potatoes"] = "Potatoes";  // untranslated
  Blockly.Msg["b_potted_acacia_sapling"] = "Potted Acacia Sapling";  // untranslated
  Blockly.Msg["b_potted_allium"] = "Potted Allium";  // untranslated
  Blockly.Msg["b_potted_azalea_bush"] = "Potted Azalea";  // untranslated
  Blockly.Msg["b_potted_azure_bluet"] = "Potted Azure Bluet";  // untranslated
  Blockly.Msg["b_potted_bamboo"] = "Potted Bamboo";  // untranslated
  Blockly.Msg["b_potted_birch_sapling"] = "Potted Birch Sapling";  // untranslated
  Blockly.Msg["b_potted_blue_orchid"] = "Potted Blue Orchid";  // untranslated
  Blockly.Msg["b_potted_brown_mushroom"] = "Potted Brown Mushroom";  // untranslated
  Blockly.Msg["b_potted_cactus"] = "Potted Cactus";  // untranslated
  Blockly.Msg["b_potted_cornflower"] = "Potted Cornflower";  // untranslated
  Blockly.Msg["b_potted_crimson_fungus"] = "Potted Crimson Fungus";  // untranslated
  Blockly.Msg["b_potted_crimson_roots"] = "Potted Crimson Roots";  // untranslated
  Blockly.Msg["b_potted_dandelion"] = "Potted Dandelion";  // untranslated
  Blockly.Msg["b_potted_dark_oak_sapling"] = "Potted Dark Oak Sapling";  // untranslated
  Blockly.Msg["b_potted_dead_bush"] = "Dead Potted Bush";  // untranslated
  Blockly.Msg["b_potted_fern"] = "Potted Fern";  // untranslated
  Blockly.Msg["b_potted_flowering_azalea_bush"] = "Potted Flowering Azalea";  // untranslated
  Blockly.Msg["b_potted_jungle_sapling"] = "Potted Jungle Sapling";  // untranslated
  Blockly.Msg["b_potted_lily_of_the_valley"] = "Potted Lily of the Valley";  // untranslated
  Blockly.Msg["b_potted_oak_sapling"] = "Potted Oak Sapling";  // untranslated
  Blockly.Msg["b_potted_orange_tulip"] = "Potted Orange Tulip";  // untranslated
  Blockly.Msg["b_potted_oxeye_daisy"] = "Potted Oxeye Daisy";  // untranslated
  Blockly.Msg["b_potted_pink_tulip"] = "Potted Pink Tulip";  // untranslated
  Blockly.Msg["b_potted_poppy"] = "Potted Poppy";  // untranslated
  Blockly.Msg["b_potted_red_mushroom"] = "Potted Red Mushroom";  // untranslated
  Blockly.Msg["b_potted_red_tulip"] = "Potted Red Tulip";  // untranslated
  Blockly.Msg["b_potted_spruce_sapling"] = "Potted Spruce Sapling";  // untranslated
  Blockly.Msg["b_potted_warped_fungus"] = "Potted Warped Fungus";  // untranslated
  Blockly.Msg["b_potted_warped_roots"] = "Potted Warped Roots";  // untranslated
  Blockly.Msg["b_potted_white_tulip"] = "Potted White Tulip";  // untranslated
  Blockly.Msg["b_potted_wither_rose"] = "Potted Wither Rose";  // untranslated
  Blockly.Msg["b_powder_snow"] = "Powder Snow";  // untranslated
  Blockly.Msg["b_powder_snow_cauldron"] = "Powder Snow Cauldron";  // untranslated
  Blockly.Msg["b_powered_rail"] = "Powered Rail";  // untranslated
  Blockly.Msg["b_prismarine"] = "Prismarine";  // untranslated
  Blockly.Msg["b_prismarine_brick_slab"] = "Prismarine Brick Slab";  // untranslated
  Blockly.Msg["b_prismarine_brick_stairs"] = "Prismarine Brick Stairs";  // untranslated
  Blockly.Msg["b_prismarine_bricks"] = "Prismarine Bricks";  // untranslated
  Blockly.Msg["b_prismarine_slab"] = "Prismarine Slab";  // untranslated
  Blockly.Msg["b_prismarine_stairs"] = "Prismarine Stairs";  // untranslated
  Blockly.Msg["b_prismarine_wall"] = "Prismarine Wall";  // untranslated
  Blockly.Msg["b_pumpkin"] = "Pumpkin";  // untranslated
  Blockly.Msg["b_pumpkin_stem"] = "Pumpkin Stem";  // untranslated
  Blockly.Msg["b_purple_banner"] = "Purple Banner";  // untranslated
  Blockly.Msg["b_purple_bed"] = "Purple Bed";  // untranslated
  Blockly.Msg["b_purple_candle"] = "Purple Candle";  // untranslated
  Blockly.Msg["b_purple_candle_cake"] = "Cake with Purple Candle";  // untranslated
  Blockly.Msg["b_purple_carpet"] = "Purple Carpet";  // untranslated
  Blockly.Msg["b_purple_concrete"] = "Purple Concrete";  // untranslated
  Blockly.Msg["b_purple_concrete_powder"] = "Purple Concrete Powder";  // untranslated
  Blockly.Msg["b_purple_glazed_terracotta"] = "Purple Glazed Terracotta";  // untranslated
  Blockly.Msg["b_purple_shulker_box"] = "Purple Shulker Box";  // untranslated
  Blockly.Msg["b_purple_stained_glass"] = "Purple Stained Glass";  // untranslated
  Blockly.Msg["b_purple_stained_glass_pane"] = "Purple Stained Glass Pane";  // untranslated
  Blockly.Msg["b_purple_terracotta"] = "Purple Terracotta";  // untranslated
  Blockly.Msg["b_purple_wool"] = "Purple Wool";  // untranslated
  Blockly.Msg["b_purpur_block"] = "Purpur Block";  // untranslated
  Blockly.Msg["b_purpur_pillar"] = "Purpur Pillar";  // untranslated
  Blockly.Msg["b_purpur_slab"] = "Purpur Slab";  // untranslated
  Blockly.Msg["b_purpur_stairs"] = "Purpur Stairs";  // untranslated
  Blockly.Msg["b_quartz_block"] = "Block of Quartz";  // untranslated
  Blockly.Msg["b_quartz_bricks"] = "Quartz Bricks";  // untranslated
  Blockly.Msg["b_quartz_pillar"] = "Quartz Pillar";  // untranslated
  Blockly.Msg["b_quartz_slab"] = "Quartz Slab";  // untranslated
  Blockly.Msg["b_quartz_stairs"] = "Quartz Stairs";  // untranslated
  Blockly.Msg["b_rail"] = "Rail";  // untranslated
  Blockly.Msg["b_raw_copper_block"] = "Block of Raw Copper";  // untranslated
  Blockly.Msg["b_raw_gold_block"] = "Block of Raw Gold";  // untranslated
  Blockly.Msg["b_raw_iron_block"] = "Block of Raw Iron";  // untranslated
  Blockly.Msg["b_red_banner"] = "Red Banner";  // untranslated
  Blockly.Msg["b_red_bed"] = "Red Bed";  // untranslated
  Blockly.Msg["b_red_candle"] = "Red Candle";  // untranslated
  Blockly.Msg["b_red_candle_cake"] = "Cake with Red Candle";  // untranslated
  Blockly.Msg["b_red_carpet"] = "Red Carpet";  // untranslated
  Blockly.Msg["b_red_concrete"] = "Red Concrete";  // untranslated
  Blockly.Msg["b_red_concrete_powder"] = "Red Concrete Powder";  // untranslated
  Blockly.Msg["b_red_glazed_terracotta"] = "Red Glazed Terracotta";  // untranslated
  Blockly.Msg["b_red_mushroom"] = "Red Mushroom";  // untranslated
  Blockly.Msg["b_red_mushroom_block"] = "Red Mushroom Block";  // untranslated
  Blockly.Msg["b_red_nether_brick_slab"] = "Red Nether Brick Slab";  // untranslated
  Blockly.Msg["b_red_nether_brick_stairs"] = "Red Nether Brick Stairs";  // untranslated
  Blockly.Msg["b_red_nether_brick_wall"] = "Red Nether Brick Wall";  // untranslated
  Blockly.Msg["b_red_nether_bricks"] = "Red Nether Bricks";  // untranslated
  Blockly.Msg["b_red_sand"] = "Red Sand";  // untranslated
  Blockly.Msg["b_red_sandstone"] = "Red Sandstone";  // untranslated
  Blockly.Msg["b_red_sandstone_slab"] = "Red Sandstone Slab";  // untranslated
  Blockly.Msg["b_red_sandstone_stairs"] = "Red Sandstone Stairs";  // untranslated
  Blockly.Msg["b_red_sandstone_wall"] = "Red Sandstone Wall";  // untranslated
  Blockly.Msg["b_red_shulker_box"] = "Red Shulker Box";  // untranslated
  Blockly.Msg["b_red_stained_glass"] = "Red Stained Glass";  // untranslated
  Blockly.Msg["b_red_stained_glass_pane"] = "Red Stained Glass Pane";  // untranslated
  Blockly.Msg["b_red_terracotta"] = "Red Terracotta";  // untranslated
  Blockly.Msg["b_red_tulip"] = "Red Tulip";  // untranslated
  Blockly.Msg["b_red_wool"] = "Red Wool";  // untranslated
  Blockly.Msg["b_redstone_block"] = "Block of Redstone";  // untranslated
  Blockly.Msg["b_redstone_lamp"] = "Redstone Lamp";  // untranslated
  Blockly.Msg["b_redstone_ore"] = "Redstone Ore";  // untranslated
  Blockly.Msg["b_redstone_torch"] = "Redstone Torch";  // untranslated
  Blockly.Msg["b_redstone_wall_torch"] = "Redstone Wall Torch";  // untranslated
  Blockly.Msg["b_redstone_wire"] = "Redstone Wire";  // untranslated
  Blockly.Msg["b_repeater"] = "Redstone Repeater";  // untranslated
  Blockly.Msg["b_repeating_command_block"] = "Repeating Command Block";  // untranslated
  Blockly.Msg["b_respawn_anchor"] = "Respawn Anchor";  // untranslated
  Blockly.Msg["b_rooted_dirt"] = "Rooted Dirt";  // untranslated
  Blockly.Msg["b_rose_bush"] = "Rose Bush";  // untranslated
  Blockly.Msg["b_sand"] = "Sand";  // untranslated
  Blockly.Msg["b_sandstone"] = "Sandstone";  // untranslated
  Blockly.Msg["b_sandstone_slab"] = "Sandstone Slab";  // untranslated
  Blockly.Msg["b_sandstone_stairs"] = "Sandstone Stairs";  // untranslated
  Blockly.Msg["b_sandstone_wall"] = "Sandstone Wall";  // untranslated
  Blockly.Msg["b_scaffolding"] = "Scaffolding";  // untranslated
  Blockly.Msg["b_sculk_sensor"] = "Sculk Sensor";  // untranslated
  Blockly.Msg["b_sea_lantern"] = "Sea Lantern";  // untranslated
  Blockly.Msg["b_sea_pickle"] = "Sea Pickle";  // untranslated
  Blockly.Msg["b_seagrass"] = "Seagrass";  // untranslated
  Blockly.Msg["b_set_spawn"] = "Respawn point set";  // untranslated
  Blockly.Msg["b_shroomlight"] = "Shroomlight";  // untranslated
  Blockly.Msg["b_shulker_box"] = "Shulker Box";  // untranslated
  Blockly.Msg["b_skeleton_skull"] = "Skeleton Skull";  // untranslated
  Blockly.Msg["b_skeleton_wall_skull"] = "Skeleton Wall Skull";  // untranslated
  Blockly.Msg["b_slime_block"] = "Slime Block";  // untranslated
  Blockly.Msg["b_small_amethyst_bud"] = "Small Amethyst Bud";  // untranslated
  Blockly.Msg["b_small_dripleaf"] = "Small Dripleaf";  // untranslated
  Blockly.Msg["b_smithing_table"] = "Smithing Table";  // untranslated
  Blockly.Msg["b_smoker"] = "Smoker";  // untranslated
  Blockly.Msg["b_smooth_basalt"] = "Smooth Basalt";  // untranslated
  Blockly.Msg["b_smooth_quartz"] = "Smooth Quartz Block";  // untranslated
  Blockly.Msg["b_smooth_quartz_slab"] = "Smooth Quartz Slab";  // untranslated
  Blockly.Msg["b_smooth_quartz_stairs"] = "Smooth Quartz Stairs";  // untranslated
  Blockly.Msg["b_smooth_red_sandstone"] = "Smooth Red Sandstone";  // untranslated
  Blockly.Msg["b_smooth_red_sandstone_slab"] = "Smooth Red Sandstone Slab";  // untranslated
  Blockly.Msg["b_smooth_red_sandstone_stairs"] = "Smooth Red Sandstone Stairs";  // untranslated
  Blockly.Msg["b_smooth_sandstone"] = "Smooth Sandstone";  // untranslated
  Blockly.Msg["b_smooth_sandstone_slab"] = "Smooth Sandstone Slab";  // untranslated
  Blockly.Msg["b_smooth_sandstone_stairs"] = "Smooth Sandstone Stairs";  // untranslated
  Blockly.Msg["b_smooth_stone"] = "Smooth Stone";  // untranslated
  Blockly.Msg["b_smooth_stone_slab"] = "Smooth Stone Slab";  // untranslated
  Blockly.Msg["b_snow"] = "Snow";  // untranslated
  Blockly.Msg["b_snow_block"] = "Snow Block";  // untranslated
  Blockly.Msg["b_soul_campfire"] = "Soul Campfire";  // untranslated
  Blockly.Msg["b_soul_fire"] = "Soul Fire";  // untranslated
  Blockly.Msg["b_soul_lantern"] = "Soul Lantern";  // untranslated
  Blockly.Msg["b_soul_sand"] = "Soul Sand";  // untranslated
  Blockly.Msg["b_soul_soil"] = "Soul Soil";  // untranslated
  Blockly.Msg["b_soul_torch"] = "Soul Torch";  // untranslated
  Blockly.Msg["b_soul_wall_torch"] = "Soul Wall Torch";  // untranslated
  Blockly.Msg["b_spawner"] = "Spawner";  // untranslated
  Blockly.Msg["b_sponge"] = "Sponge";  // untranslated
  Blockly.Msg["b_spore_blossom"] = "Spore Blossom";  // untranslated
  Blockly.Msg["b_spruce_button"] = "Spruce Button";  // untranslated
  Blockly.Msg["b_spruce_door"] = "Spruce Door";  // untranslated
  Blockly.Msg["b_spruce_fence"] = "Spruce Fence";  // untranslated
  Blockly.Msg["b_spruce_fence_gate"] = "Spruce Fence Gate";  // untranslated
  Blockly.Msg["b_spruce_leaves"] = "Spruce Leaves";  // untranslated
  Blockly.Msg["b_spruce_log"] = "Spruce Log";  // untranslated
  Blockly.Msg["b_spruce_planks"] = "Spruce Planks";  // untranslated
  Blockly.Msg["b_spruce_pressure_plate"] = "Spruce Pressure Plate";  // untranslated
  Blockly.Msg["b_spruce_sapling"] = "Spruce Sapling";  // untranslated
  Blockly.Msg["b_spruce_sign"] = "Spruce Sign";  // untranslated
  Blockly.Msg["b_spruce_slab"] = "Spruce Slab";  // untranslated
  Blockly.Msg["b_spruce_stairs"] = "Spruce Stairs";  // untranslated
  Blockly.Msg["b_spruce_trapdoor"] = "Spruce Trapdoor";  // untranslated
  Blockly.Msg["b_spruce_wall_sign"] = "Spruce Wall Sign";  // untranslated
  Blockly.Msg["b_spruce_wood"] = "Spruce Wood";  // untranslated
  Blockly.Msg["b_sticky_piston"] = "Sticky Piston";  // untranslated
  Blockly.Msg["b_stone"] = "Stone";  // untranslated
  Blockly.Msg["b_stone_brick_slab"] = "Stone Brick Slab";  // untranslated
  Blockly.Msg["b_stone_brick_stairs"] = "Stone Brick Stairs";  // untranslated
  Blockly.Msg["b_stone_brick_wall"] = "Stone Brick Wall";  // untranslated
  Blockly.Msg["b_stone_bricks"] = "Stone Bricks";  // untranslated
  Blockly.Msg["b_stone_button"] = "Stone Button";  // untranslated
  Blockly.Msg["b_stone_pressure_plate"] = "Stone Pressure Plate";  // untranslated
  Blockly.Msg["b_stone_slab"] = "Stone Slab";  // untranslated
  Blockly.Msg["b_stone_stairs"] = "Stone Stairs";  // untranslated
  Blockly.Msg["b_stonecutter"] = "Stonecutter";  // untranslated
  Blockly.Msg["b_stripped_acacia_log"] = "Stripped Acacia Log";  // untranslated
  Blockly.Msg["b_stripped_acacia_wood"] = "Stripped Acacia Wood";  // untranslated
  Blockly.Msg["b_stripped_birch_log"] = "Stripped Birch Log";  // untranslated
  Blockly.Msg["b_stripped_birch_wood"] = "Stripped Birch Wood";  // untranslated
  Blockly.Msg["b_stripped_crimson_hyphae"] = "Stripped Crimson Hyphae";  // untranslated
  Blockly.Msg["b_stripped_crimson_stem"] = "Stripped Crimson Stem";  // untranslated
  Blockly.Msg["b_stripped_dark_oak_log"] = "Stripped Dark Oak Log";  // untranslated
  Blockly.Msg["b_stripped_dark_oak_wood"] = "Stripped Dark Oak Wood";  // untranslated
  Blockly.Msg["b_stripped_jungle_log"] = "Stripped Jungle Log";  // untranslated
  Blockly.Msg["b_stripped_jungle_wood"] = "Stripped Jungle Wood";  // untranslated
  Blockly.Msg["b_stripped_oak_log"] = "Stripped Oak Log";  // untranslated
  Blockly.Msg["b_stripped_oak_wood"] = "Stripped Oak Wood";  // untranslated
  Blockly.Msg["b_stripped_spruce_log"] = "Stripped Spruce Log";  // untranslated
  Blockly.Msg["b_stripped_spruce_wood"] = "Stripped Spruce Wood";  // untranslated
  Blockly.Msg["b_stripped_warped_hyphae"] = "Stripped Warped Hyphae";  // untranslated
  Blockly.Msg["b_stripped_warped_stem"] = "Stripped Warped Stem";  // untranslated
  Blockly.Msg["b_structure_block"] = "Structure Block";  // untranslated
  Blockly.Msg["b_structure_void"] = "Structure Void";  // untranslated
  Blockly.Msg["b_sugar_cane"] = "Sugar Cane";  // untranslated
  Blockly.Msg["b_sunflower"] = "Sunflower";  // untranslated
  Blockly.Msg["b_sweet_berry_bush"] = "Sweet Berry Bush";  // untranslated
  Blockly.Msg["b_tall_grass"] = "Tall Grass";  // untranslated
  Blockly.Msg["b_tall_seagrass"] = "Tall Seagrass";  // untranslated
  Blockly.Msg["b_target"] = "Target";  // untranslated
  Blockly.Msg["b_terracotta"] = "Terracotta";  // untranslated
  Blockly.Msg["b_tinted_glass"] = "Tinted Glass";  // untranslated
  Blockly.Msg["b_tnt"] = "TNT";  // untranslated
  Blockly.Msg["b_torch"] = "Torch";  // untranslated
  Blockly.Msg["b_trapped_chest"] = "Trapped Chest";  // untranslated
  Blockly.Msg["b_tripwire"] = "Tripwire";  // untranslated
  Blockly.Msg["b_tripwire_hook"] = "Tripwire Hook";  // untranslated
  Blockly.Msg["b_tube_coral"] = "Tube Coral";  // untranslated
  Blockly.Msg["b_tube_coral_block"] = "Tube Coral Block";  // untranslated
  Blockly.Msg["b_tube_coral_fan"] = "Tube Coral Fan";  // untranslated
  Blockly.Msg["b_tube_coral_wall_fan"] = "Tube Coral Wall Fan";  // untranslated
  Blockly.Msg["b_tuff"] = "Tuff";  // untranslated
  Blockly.Msg["b_turtle_egg"] = "Turtle Egg";  // untranslated
  Blockly.Msg["b_twisting_vines"] = "Twisting Vines";  // untranslated
  Blockly.Msg["b_twisting_vines_plant"] = "Twisting Vines Plant";  // untranslated
  Blockly.Msg["b_vine"] = "Vines";  // untranslated
  Blockly.Msg["b_void_air"] = "Void Air";  // untranslated
  Blockly.Msg["b_wall_torch"] = "Wall Torch";  // untranslated
  Blockly.Msg["b_warped_button"] = "Warped Button";  // untranslated
  Blockly.Msg["b_warped_door"] = "Warped Door";  // untranslated
  Blockly.Msg["b_warped_fence"] = "Warped Fence";  // untranslated
  Blockly.Msg["b_warped_fence_gate"] = "Warped Fence Gate";  // untranslated
  Blockly.Msg["b_warped_fungus"] = "Warped Fungus";  // untranslated
  Blockly.Msg["b_warped_hyphae"] = "Warped Hyphae";  // untranslated
  Blockly.Msg["b_warped_nylium"] = "Warped Nylium";  // untranslated
  Blockly.Msg["b_warped_planks"] = "Warped Planks";  // untranslated
  Blockly.Msg["b_warped_pressure_plate"] = "Warped Pressure Plate";  // untranslated
  Blockly.Msg["b_warped_roots"] = "Warped Roots";  // untranslated
  Blockly.Msg["b_warped_sign"] = "Warped Sign";  // untranslated
  Blockly.Msg["b_warped_slab"] = "Warped Slab";  // untranslated
  Blockly.Msg["b_warped_stairs"] = "Warped Stairs";  // untranslated
  Blockly.Msg["b_warped_stem"] = "Warped Stem";  // untranslated
  Blockly.Msg["b_warped_trapdoor"] = "Warped Trapdoor";  // untranslated
  Blockly.Msg["b_warped_wall_sign"] = "Warped Wall Sign";  // untranslated
  Blockly.Msg["b_warped_wart_block"] = "Warped Wart Block";  // untranslated
  Blockly.Msg["b_water"] = "Water";  // untranslated
  Blockly.Msg["b_water_cauldron"] = "Water Cauldron";  // untranslated
  Blockly.Msg["b_waxed_copper_block"] = "Waxed Block of Copper";  // untranslated
  Blockly.Msg["b_waxed_cut_copper"] = "Waxed Cut Copper";  // untranslated
  Blockly.Msg["b_waxed_cut_copper_slab"] = "Waxed Cut Copper Slab";  // untranslated
  Blockly.Msg["b_waxed_cut_copper_stairs"] = "Waxed Cut Copper Stairs";  // untranslated
  Blockly.Msg["b_waxed_exposed_copper"] = "Waxed Exposed Copper";  // untranslated
  Blockly.Msg["b_waxed_exposed_cut_copper"] = "Waxed Exposed Cut Copper";  // untranslated
  Blockly.Msg["b_waxed_exposed_cut_copper_slab"] = "Waxed Exposed Cut Copper Slab";  // untranslated
  Blockly.Msg["b_waxed_exposed_cut_copper_stairs"] = "Waxed Exposed Cut Copper Stairs";  // untranslated
  Blockly.Msg["b_waxed_oxidized_copper"] = "Waxed Oxidized Copper";  // untranslated
  Blockly.Msg["b_waxed_oxidized_cut_copper"] = "Waxed Oxidized Cut Copper";  // untranslated
  Blockly.Msg["b_waxed_oxidized_cut_copper_slab"] = "Waxed Oxidized Cut Copper Slab";  // untranslated
  Blockly.Msg["b_waxed_oxidized_cut_copper_stairs"] = "Waxed Oxidized Cut Copper Stairs";  // untranslated
  Blockly.Msg["b_waxed_weathered_copper"] = "Waxed Weathered Copper";  // untranslated
  Blockly.Msg["b_waxed_weathered_cut_copper"] = "Waxed Weathered Cut Copper";  // untranslated
  Blockly.Msg["b_waxed_weathered_cut_copper_slab"] = "Waxed Weathered Cut Copper Slab";  // untranslated
  Blockly.Msg["b_waxed_weathered_cut_copper_stairs"] = "Waxed Weathered Cut Copper Stairs";  // untranslated
  Blockly.Msg["b_weathered_copper"] = "Weathered Copper";  // untranslated
  Blockly.Msg["b_weathered_cut_copper"] = "Weathered Cut Copper";  // untranslated
  Blockly.Msg["b_weathered_cut_copper_slab"] = "Weathered Cut Copper Slab";  // untranslated
  Blockly.Msg["b_weathered_cut_copper_stairs"] = "Weathered Cut Copper Stairs";  // untranslated
  Blockly.Msg["b_weeping_vines"] = "Weeping Vines";  // untranslated
  Blockly.Msg["b_weeping_vines_plant"] = "Weeping Vines Plant";  // untranslated
  Blockly.Msg["b_wet_sponge"] = "Wet Sponge";  // untranslated
  Blockly.Msg["b_wheat"] = "Wheat Crops";  // untranslated
  Blockly.Msg["b_white_banner"] = "White Banner";  // untranslated
  Blockly.Msg["b_white_bed"] = "White Bed";  // untranslated
  Blockly.Msg["b_white_candle"] = "White Candle";  // untranslated
  Blockly.Msg["b_white_candle_cake"] = "Cake with White Candle";  // untranslated
  Blockly.Msg["b_white_carpet"] = "White Carpet";  // untranslated
  Blockly.Msg["b_white_concrete"] = "White Concrete";  // untranslated
  Blockly.Msg["b_white_concrete_powder"] = "White Concrete Powder";  // untranslated
  Blockly.Msg["b_white_glazed_terracotta"] = "White Glazed Terracotta";  // untranslated
  Blockly.Msg["b_white_shulker_box"] = "White Shulker Box";  // untranslated
  Blockly.Msg["b_white_stained_glass"] = "White Stained Glass";  // untranslated
  Blockly.Msg["b_white_stained_glass_pane"] = "White Stained Glass Pane";  // untranslated
  Blockly.Msg["b_white_terracotta"] = "White Terracotta";  // untranslated
  Blockly.Msg["b_white_tulip"] = "White Tulip";  // untranslated
  Blockly.Msg["b_white_wool"] = "White Wool";  // untranslated
  Blockly.Msg["b_wither_rose"] = "Wither Rose";  // untranslated
  Blockly.Msg["b_wither_skeleton_skull"] = "Wither Skeleton Skull";  // untranslated
  Blockly.Msg["b_wither_skeleton_wall_skull"] = "Wither Skeleton Wall Skull";  // untranslated
  Blockly.Msg["b_yellow_banner"] = "Yellow Banner";  // untranslated
  Blockly.Msg["b_yellow_bed"] = "Yellow Bed";  // untranslated
  Blockly.Msg["b_yellow_candle"] = "Yellow Candle";  // untranslated
  Blockly.Msg["b_yellow_candle_cake"] = "Cake with Yellow Candle";  // untranslated
  Blockly.Msg["b_yellow_carpet"] = "Yellow Carpet";  // untranslated
  Blockly.Msg["b_yellow_concrete"] = "Yellow Concrete";  // untranslated
  Blockly.Msg["b_yellow_concrete_powder"] = "Yellow Concrete Powder";  // untranslated
  Blockly.Msg["b_yellow_glazed_terracotta"] = "Yellow Glazed Terracotta";  // untranslated
  Blockly.Msg["b_yellow_shulker_box"] = "Yellow Shulker Box";  // untranslated
  Blockly.Msg["b_yellow_stained_glass"] = "Yellow Stained Glass";  // untranslated
  Blockly.Msg["b_yellow_stained_glass_pane"] = "Yellow Stained Glass Pane";  // untranslated
  Blockly.Msg["b_yellow_terracotta"] = "Yellow Terracotta";  // untranslated
  Blockly.Msg["b_yellow_wool"] = "Yellow Wool";  // untranslated
  Blockly.Msg["b_zombie_head"] = "Zombie Head";  // untranslated
  Blockly.Msg["b_zombie_wall_head"] = "Zombie Wall Head";  // untranslated
  Blockly.Msg["e_area_effect_cloud"] = "Area Effect Cloud";  // untranslated
  Blockly.Msg["e_armor_stand"] = "Armour Stand";  // untranslated
  Blockly.Msg["e_arrow"] = "Arrow";  // untranslated
  Blockly.Msg["e_axolotl"] = "Axolotl";  // untranslated
  Blockly.Msg["e_bat"] = "Bat";  // untranslated
  Blockly.Msg["e_bee"] = "Bee";  // untranslated
  Blockly.Msg["e_blaze"] = "Blaze";  // untranslated
  Blockly.Msg["e_boat"] = "Boat";  // untranslated
  Blockly.Msg["e_cat"] = "Cat";  // untranslated
  Blockly.Msg["e_cave_spider"] = "Cave Spider";  // untranslated
  Blockly.Msg["e_chest_minecart"] = "Minecart with Chest";  // untranslated
  Blockly.Msg["e_chicken"] = "Chicken";  // untranslated
  Blockly.Msg["e_cod"] = "Cod";  // untranslated
  Blockly.Msg["e_command_block_minecart"] = "Minecart with Command Block";  // untranslated
  Blockly.Msg["e_cow"] = "Cow";  // untranslated
  Blockly.Msg["e_creeper"] = "Creeper";  // untranslated
  Blockly.Msg["e_dolphin"] = "Dolphin";  // untranslated
  Blockly.Msg["e_donkey"] = "Donkey";  // untranslated
  Blockly.Msg["e_dragon_fireball"] = "Dragon Fireball";  // untranslated
  Blockly.Msg["e_drowned"] = "Drowned";  // untranslated
  Blockly.Msg["e_egg"] = "Thrown Egg";  // untranslated
  Blockly.Msg["e_elder_guardian"] = "Elder Guardian";  // untranslated
  Blockly.Msg["e_end_crystal"] = "End Crystal";  // untranslated
  Blockly.Msg["e_ender_dragon"] = "Ender Dragon";  // untranslated
  Blockly.Msg["e_ender_pearl"] = "Thrown Ender Pearl";  // untranslated
  Blockly.Msg["e_enderman"] = "Enderman";  // untranslated
  Blockly.Msg["e_endermite"] = "Endermite";  // untranslated
  Blockly.Msg["e_evoker"] = "Evoker";  // untranslated
  Blockly.Msg["e_evoker_fangs"] = "Evoker Fangs";  // untranslated
  Blockly.Msg["e_experience_bottle"] = "Thrown Bottle o' Enchanting";  // untranslated
  Blockly.Msg["e_experience_orb"] = "Experience Orb";  // untranslated
  Blockly.Msg["e_eye_of_ender"] = "Eye of Ender";  // untranslated
  Blockly.Msg["e_falling_block"] = "Falling Block";  // untranslated
  Blockly.Msg["e_fireball"] = "Fireball";  // untranslated
  Blockly.Msg["e_firework_rocket"] = "Firework Rocket";  // untranslated
  Blockly.Msg["e_fishing_bobber"] = "Fishing Bobber";  // untranslated
  Blockly.Msg["e_fox"] = "Fox";  // untranslated
  Blockly.Msg["e_furnace_minecart"] = "Minecart with Furnace";  // untranslated
  Blockly.Msg["e_ghast"] = "Ghast";  // untranslated
  Blockly.Msg["e_giant"] = "Giant";  // untranslated
  Blockly.Msg["e_glow_item_frame"] = "Glow Item Frame";  // untranslated
  Blockly.Msg["e_glow_squid"] = "Glow Squid";  // untranslated
  Blockly.Msg["e_goat"] = "Goat";  // untranslated
  Blockly.Msg["e_guardian"] = "Guardian";  // untranslated
  Blockly.Msg["e_hoglin"] = "Hoglin";  // untranslated
  Blockly.Msg["e_hopper_minecart"] = "Minecart with Hopper";  // untranslated
  Blockly.Msg["e_horse"] = "Horse";  // untranslated
  Blockly.Msg["e_husk"] = "Husk";  // untranslated
  Blockly.Msg["e_illusioner"] = "Illusioner";  // untranslated
  Blockly.Msg["e_iron_golem"] = "Iron Golem";  // untranslated
  Blockly.Msg["e_item"] = "Item";  // untranslated
  Blockly.Msg["e_item_frame"] = "Item Frame";  // untranslated
  Blockly.Msg["e_killer_bunny"] = "The Killer Bunny";  // untranslated
  Blockly.Msg["e_leash_knot"] = "Leash Knot";  // untranslated
  Blockly.Msg["e_lightning_bolt"] = "Lightning Bolt";  // untranslated
  Blockly.Msg["e_llama"] = "Llama";  // untranslated
  Blockly.Msg["e_llama_spit"] = "Llama Spit";  // untranslated
  Blockly.Msg["e_magma_cube"] = "Magma Cube";  // untranslated
  Blockly.Msg["e_marker"] = "Marker";  // untranslated
  Blockly.Msg["e_minecart"] = "Minecart";  // untranslated
  Blockly.Msg["e_mooshroom"] = "Mooshroom";  // untranslated
  Blockly.Msg["e_mule"] = "Mule";  // untranslated
  Blockly.Msg["e_ocelot"] = "Ocelot";  // untranslated
  Blockly.Msg["e_painting"] = "Painting";  // untranslated
  Blockly.Msg["e_panda"] = "Panda";  // untranslated
  Blockly.Msg["e_parrot"] = "Parrot";  // untranslated
  Blockly.Msg["e_phantom"] = "Phantom";  // untranslated
  Blockly.Msg["e_pig"] = "Pig";  // untranslated
  Blockly.Msg["e_piglin"] = "Piglin";  // untranslated
  Blockly.Msg["e_piglin_brute"] = "Piglin Brute";  // untranslated
  Blockly.Msg["e_pillager"] = "Pillager";  // untranslated
  Blockly.Msg["e_player"] = "Player";  // untranslated
  Blockly.Msg["e_polar_bear"] = "Polar Bear";  // untranslated
  Blockly.Msg["e_potion"] = "Potion";  // untranslated
  Blockly.Msg["e_pufferfish"] = "Pufferfish";  // untranslated
  Blockly.Msg["e_rabbit"] = "Rabbit";  // untranslated
  Blockly.Msg["e_ravager"] = "Ravager";  // untranslated
  Blockly.Msg["e_salmon"] = "Salmon";  // untranslated
  Blockly.Msg["e_sheep"] = "Sheep";  // untranslated
  Blockly.Msg["e_shulker"] = "Shulker";  // untranslated
  Blockly.Msg["e_shulker_bullet"] = "Shulker Bullet";  // untranslated
  Blockly.Msg["e_silverfish"] = "Silverfish";  // untranslated
  Blockly.Msg["e_skeleton"] = "Skeleton";  // untranslated
  Blockly.Msg["e_skeleton_horse"] = "Skeleton Horse";  // untranslated
  Blockly.Msg["e_slime"] = "Slime";  // untranslated
  Blockly.Msg["e_small_fireball"] = "Small Fireball";  // untranslated
  Blockly.Msg["e_snow_golem"] = "Snow Golem";  // untranslated
  Blockly.Msg["e_snowball"] = "Snowball";  // untranslated
  Blockly.Msg["e_spawner_minecart"] = "Minecart with Spawner";  // untranslated
  Blockly.Msg["e_spectral_arrow"] = "Spectral Arrow";  // untranslated
  Blockly.Msg["e_spider"] = "Spider";  // untranslated
  Blockly.Msg["e_squid"] = "Squid";  // untranslated
  Blockly.Msg["e_stray"] = "Stray";  // untranslated
  Blockly.Msg["e_strider"] = "Strider";  // untranslated
  Blockly.Msg["e_tnt"] = "Primed TNT";  // untranslated
  Blockly.Msg["e_tnt_minecart"] = "Minecart with TNT";  // untranslated
  Blockly.Msg["e_trader_llama"] = "Trader Llama";  // untranslated
  Blockly.Msg["e_trident"] = "Trident";  // untranslated
  Blockly.Msg["e_tropical_fish"] = "Tropical Fish";  // untranslated
  Blockly.Msg["e_turtle"] = "Turtle";  // untranslated
  Blockly.Msg["e_vex"] = "Vex";  // untranslated
  Blockly.Msg["e_villager"] = "Villager";  // untranslated
  Blockly.Msg["e_vindicator"] = "Vindicator";  // untranslated
  Blockly.Msg["e_wandering_trader"] = "Wandering Trader";  // untranslated
  Blockly.Msg["e_witch"] = "Witch";  // untranslated
  Blockly.Msg["e_wither"] = "Wither";  // untranslated
  Blockly.Msg["e_wither_skeleton"] = "Wither Skeleton";  // untranslated
  Blockly.Msg["e_wither_skull"] = "Wither Skull";  // untranslated
  Blockly.Msg["e_wolf"] = "Wolf";  // untranslated
  Blockly.Msg["e_zoglin"] = "Zoglin";  // untranslated
  Blockly.Msg["e_zombie"] = "Zombie";  // untranslated
  Blockly.Msg["e_zombie_horse"] = "Zombie Horse";  // untranslated
  Blockly.Msg["e_zombie_villager"] = "Zombie Villager";  // untranslated
  Blockly.Msg["e_zombified_piglin"] = "Zombified Piglin";  // untranslated
  Blockly.Msg["i_acacia_boat"] = "Acacia Boat";  // untranslated
  Blockly.Msg["i_amethyst_shard"] = "Amethyst Shard";  // untranslated
  Blockly.Msg["i_apple"] = "Apple";  // untranslated
  Blockly.Msg["i_armor_stand"] = "Armour Stand";  // untranslated
  Blockly.Msg["i_arrow"] = "Arrow";  // untranslated
  Blockly.Msg["i_axolotl_bucket"] = "Bucket of Axolotl";  // untranslated
  Blockly.Msg["i_axolotl_spawn_egg"] = "Axolotl Spawn Egg";  // untranslated
  Blockly.Msg["i_baked_potato"] = "Baked Potato";  // untranslated
  Blockly.Msg["i_bat_spawn_egg"] = "Bat Spawn Egg";  // untranslated
  Blockly.Msg["i_bee_spawn_egg"] = "Bee Spawn Egg";  // untranslated
  Blockly.Msg["i_beef"] = "Raw Beef";  // untranslated
  Blockly.Msg["i_beetroot"] = "Beetroot";  // untranslated
  Blockly.Msg["i_beetroot_seeds"] = "Beetroot Seeds";  // untranslated
  Blockly.Msg["i_beetroot_soup"] = "Beetroot Soup";  // untranslated
  Blockly.Msg["i_birch_boat"] = "Birch Boat";  // untranslated
  Blockly.Msg["i_black_dye"] = "Black Dye";  // untranslated
  Blockly.Msg["i_blaze_powder"] = "Blaze Powder";  // untranslated
  Blockly.Msg["i_blaze_rod"] = "Blaze Rod";  // untranslated
  Blockly.Msg["i_blaze_spawn_egg"] = "Blaze Spawn Egg";  // untranslated
  Blockly.Msg["i_blue_dye"] = "Blue Dye";  // untranslated
  Blockly.Msg["i_bone"] = "Bone";  // untranslated
  Blockly.Msg["i_bone_meal"] = "Bone Meal";  // untranslated
  Blockly.Msg["i_book"] = "Book";  // untranslated
  Blockly.Msg["i_bow"] = "Bow";  // untranslated
  Blockly.Msg["i_bowl"] = "Bowl";  // untranslated
  Blockly.Msg["i_bread"] = "Bread";  // untranslated
  Blockly.Msg["i_brewing_stand"] = "Brewing Stand";  // untranslated
  Blockly.Msg["i_brick"] = "Brick";  // untranslated
  Blockly.Msg["i_brown_dye"] = "Brown Dye";  // untranslated
  Blockly.Msg["i_bucket"] = "Bucket";  // untranslated
  Blockly.Msg["i_bundle"] = "Bundle";  // untranslated
  Blockly.Msg["i_carrot"] = "Carrot";  // untranslated
  Blockly.Msg["i_carrot_on_a_stick"] = "Carrot on a Stick";  // untranslated
  Blockly.Msg["i_cat_spawn_egg"] = "Cat Spawn Egg";  // untranslated
  Blockly.Msg["i_cauldron"] = "Cauldron";  // untranslated
  Blockly.Msg["i_cave_spider_spawn_egg"] = "Cave Spider Spawn Egg";  // untranslated
  Blockly.Msg["i_chainmail_boots"] = "Mail Boots";  // untranslated
  Blockly.Msg["i_chainmail_chestplate"] = "Mail Chestplate";  // untranslated
  Blockly.Msg["i_chainmail_helmet"] = "Mail Helmet";  // untranslated
  Blockly.Msg["i_chainmail_leggings"] = "Mail Leggings";  // untranslated
  Blockly.Msg["i_charcoal"] = "Charcoal";  // untranslated
  Blockly.Msg["i_chest_minecart"] = "Minecart with Chest";  // untranslated
  Blockly.Msg["i_chicken"] = "Raw Chicken";  // untranslated
  Blockly.Msg["i_chicken_spawn_egg"] = "Chicken Spawn Egg";  // untranslated
  Blockly.Msg["i_chorus_fruit"] = "Chorus Fruit";  // untranslated
  Blockly.Msg["i_clay_ball"] = "Clay Ball";  // untranslated
  Blockly.Msg["i_clock"] = "Clock";  // untranslated
  Blockly.Msg["i_coal"] = "Coal";  // untranslated
  Blockly.Msg["i_cocoa_beans"] = "Cocoa Beans";  // untranslated
  Blockly.Msg["i_cod"] = "Raw Cod";  // untranslated
  Blockly.Msg["i_cod_bucket"] = "Bucket of Cod";  // untranslated
  Blockly.Msg["i_cod_spawn_egg"] = "Cod Spawn Egg";  // untranslated
  Blockly.Msg["i_command_block_minecart"] = "Minecart with Command Block";  // untranslated
  Blockly.Msg["i_compass"] = "Compass";  // untranslated
  Blockly.Msg["i_cooked_beef"] = "Steak";  // untranslated
  Blockly.Msg["i_cooked_chicken"] = "Cooked Chicken";  // untranslated
  Blockly.Msg["i_cooked_cod"] = "Cooked Cod";  // untranslated
  Blockly.Msg["i_cooked_mutton"] = "Cooked Mutton";  // untranslated
  Blockly.Msg["i_cooked_porkchop"] = "Cooked Porkchop";  // untranslated
  Blockly.Msg["i_cooked_rabbit"] = "Cooked Rabbit";  // untranslated
  Blockly.Msg["i_cooked_salmon"] = "Cooked Salmon";  // untranslated
  Blockly.Msg["i_cookie"] = "Cookie";  // untranslated
  Blockly.Msg["i_copper_ingot"] = "Copper Ingot";  // untranslated
  Blockly.Msg["i_cow_spawn_egg"] = "Cow Spawn Egg";  // untranslated
  Blockly.Msg["i_creeper_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_creeper_spawn_egg"] = "Creeper Spawn Egg";  // untranslated
  Blockly.Msg["i_crossbow"] = "Crossbow";  // untranslated
  Blockly.Msg["i_cyan_dye"] = "Cyan Dye";  // untranslated
  Blockly.Msg["i_dark_oak_boat"] = "Dark Oak Boat";  // untranslated
  Blockly.Msg["i_debug_stick"] = "Debug Stick";  // untranslated
  Blockly.Msg["i_diamond"] = "Diamond";  // untranslated
  Blockly.Msg["i_diamond_axe"] = "Diamond Axe";  // untranslated
  Blockly.Msg["i_diamond_boots"] = "Diamond Boots";  // untranslated
  Blockly.Msg["i_diamond_chestplate"] = "Diamond Chestplate";  // untranslated
  Blockly.Msg["i_diamond_helmet"] = "Diamond Helmet";  // untranslated
  Blockly.Msg["i_diamond_hoe"] = "Diamond Hoe";  // untranslated
  Blockly.Msg["i_diamond_horse_armor"] = "Diamond Horse Armour";  // untranslated
  Blockly.Msg["i_diamond_leggings"] = "Diamond Leggings";  // untranslated
  Blockly.Msg["i_diamond_pickaxe"] = "Diamond Pickaxe";  // untranslated
  Blockly.Msg["i_diamond_shovel"] = "Diamond Shovel";  // untranslated
  Blockly.Msg["i_diamond_sword"] = "Diamond Sword";  // untranslated
  Blockly.Msg["i_dolphin_spawn_egg"] = "Dolphin Spawn Egg";  // untranslated
  Blockly.Msg["i_donkey_spawn_egg"] = "Donkey Spawn Egg";  // untranslated
  Blockly.Msg["i_dragon_breath"] = "Dragon's Breath";  // untranslated
  Blockly.Msg["i_dried_kelp"] = "Dried Kelp";  // untranslated
  Blockly.Msg["i_drowned_spawn_egg"] = "Drowned Spawn Egg";  // untranslated
  Blockly.Msg["i_egg"] = "Egg";  // untranslated
  Blockly.Msg["i_elder_guardian_spawn_egg"] = "Elder Guardian Spawn Egg";  // untranslated
  Blockly.Msg["i_elytra"] = "Elytra";  // untranslated
  Blockly.Msg["i_emerald"] = "Emerald";  // untranslated
  Blockly.Msg["i_enchanted_book"] = "Enchanted Book";  // untranslated
  Blockly.Msg["i_enchanted_golden_apple"] = "Enchanted Golden Apple";  // untranslated
  Blockly.Msg["i_end_crystal"] = "End Crystal";  // untranslated
  Blockly.Msg["i_ender_eye"] = "Eye of Ender";  // untranslated
  Blockly.Msg["i_ender_pearl"] = "Ender Pearl";  // untranslated
  Blockly.Msg["i_enderman_spawn_egg"] = "Enderman Spawn Egg";  // untranslated
  Blockly.Msg["i_endermite_spawn_egg"] = "Endermite Spawn Egg";  // untranslated
  Blockly.Msg["i_evoker_spawn_egg"] = "Evoker Spawn Egg";  // untranslated
  Blockly.Msg["i_experience_bottle"] = "Bottle o' Enchanting";  // untranslated
  Blockly.Msg["i_feather"] = "Feather";  // untranslated
  Blockly.Msg["i_fermented_spider_eye"] = "Fermented Spider Eye";  // untranslated
  Blockly.Msg["i_filled_map"] = "Map";  // untranslated
  Blockly.Msg["i_fire_charge"] = "Fire Charge";  // untranslated
  Blockly.Msg["i_firework_rocket"] = "Firework Rocket";  // untranslated
  Blockly.Msg["i_firework_star"] = "Firework Star";  // untranslated
  Blockly.Msg["i_fishing_rod"] = "Fishing Rod";  // untranslated
  Blockly.Msg["i_flint"] = "Flint";  // untranslated
  Blockly.Msg["i_flint_and_steel"] = "Flint and Steel";  // untranslated
  Blockly.Msg["i_flower_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_flower_pot"] = "Flower Pot";  // untranslated
  Blockly.Msg["i_fox_spawn_egg"] = "Fox Spawn Egg";  // untranslated
  Blockly.Msg["i_furnace_minecart"] = "Minecart with Furnace";  // untranslated
  Blockly.Msg["i_ghast_spawn_egg"] = "Ghast Spawn Egg";  // untranslated
  Blockly.Msg["i_ghast_tear"] = "Ghast Tear";  // untranslated
  Blockly.Msg["i_glass_bottle"] = "Glass Bottle";  // untranslated
  Blockly.Msg["i_glistering_melon_slice"] = "Glistering Melon Slice";  // untranslated
  Blockly.Msg["i_globe_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_glow_berries"] = "Glow Berries";  // untranslated
  Blockly.Msg["i_glow_ink_sac"] = "Glow Ink Sac";  // untranslated
  Blockly.Msg["i_glow_item_frame"] = "Glow Item Frame";  // untranslated
  Blockly.Msg["i_glow_squid_spawn_egg"] = "Glow Squid Spawn Egg";  // untranslated
  Blockly.Msg["i_glowstone_dust"] = "Glowstone Dust";  // untranslated
  Blockly.Msg["i_goat_spawn_egg"] = "Goat Spawn Egg";  // untranslated
  Blockly.Msg["i_gold_ingot"] = "Gold Ingot";  // untranslated
  Blockly.Msg["i_gold_nugget"] = "Gold Nugget";  // untranslated
  Blockly.Msg["i_golden_apple"] = "Golden Apple";  // untranslated
  Blockly.Msg["i_golden_axe"] = "Golden Axe";  // untranslated
  Blockly.Msg["i_golden_boots"] = "Golden Boots";  // untranslated
  Blockly.Msg["i_golden_carrot"] = "Golden Carrot";  // untranslated
  Blockly.Msg["i_golden_chestplate"] = "Golden Chestplate";  // untranslated
  Blockly.Msg["i_golden_helmet"] = "Golden Helmet";  // untranslated
  Blockly.Msg["i_golden_hoe"] = "Golden Hoe";  // untranslated
  Blockly.Msg["i_golden_horse_armor"] = "Golden Horse Armour";  // untranslated
  Blockly.Msg["i_golden_leggings"] = "Golden Leggings";  // untranslated
  Blockly.Msg["i_golden_pickaxe"] = "Golden Pickaxe";  // untranslated
  Blockly.Msg["i_golden_shovel"] = "Golden Shovel";  // untranslated
  Blockly.Msg["i_golden_sword"] = "Golden Sword";  // untranslated
  Blockly.Msg["i_gray_dye"] = "Grey Dye";  // untranslated
  Blockly.Msg["i_green_dye"] = "Green Dye";  // untranslated
  Blockly.Msg["i_guardian_spawn_egg"] = "Guardian Spawn Egg";  // untranslated
  Blockly.Msg["i_gunpowder"] = "Gunpowder";  // untranslated
  Blockly.Msg["i_heart_of_the_sea"] = "Heart of the Sea";  // untranslated
  Blockly.Msg["i_hoglin_spawn_egg"] = "Hoglin Spawn Egg";  // untranslated
  Blockly.Msg["i_honey_bottle"] = "Honey Bottle";  // untranslated
  Blockly.Msg["i_honeycomb"] = "Honeycomb";  // untranslated
  Blockly.Msg["i_hopper_minecart"] = "Minecart with Hopper";  // untranslated
  Blockly.Msg["i_horse_spawn_egg"] = "Horse Spawn Egg";  // untranslated
  Blockly.Msg["i_husk_spawn_egg"] = "Husk Spawn Egg";  // untranslated
  Blockly.Msg["i_ink_sac"] = "Ink Sac";  // untranslated
  Blockly.Msg["i_iron_axe"] = "Iron Axe";  // untranslated
  Blockly.Msg["i_iron_boots"] = "Iron Boots";  // untranslated
  Blockly.Msg["i_iron_chestplate"] = "Iron Chestplate";  // untranslated
  Blockly.Msg["i_iron_helmet"] = "Iron Helmet";  // untranslated
  Blockly.Msg["i_iron_hoe"] = "Iron Hoe";  // untranslated
  Blockly.Msg["i_iron_horse_armor"] = "Iron Horse Armour";  // untranslated
  Blockly.Msg["i_iron_ingot"] = "Iron Ingot";  // untranslated
  Blockly.Msg["i_iron_leggings"] = "Iron Leggings";  // untranslated
  Blockly.Msg["i_iron_nugget"] = "Iron Nugget";  // untranslated
  Blockly.Msg["i_iron_pickaxe"] = "Iron Pickaxe";  // untranslated
  Blockly.Msg["i_iron_shovel"] = "Iron Shovel";  // untranslated
  Blockly.Msg["i_iron_sword"] = "Iron Sword";  // untranslated
  Blockly.Msg["i_item_frame"] = "Item Frame";  // untranslated
  Blockly.Msg["i_jungle_boat"] = "Jungle Boat";  // untranslated
  Blockly.Msg["i_knowledge_book"] = "Knowledge Book";  // untranslated
  Blockly.Msg["i_lapis_lazuli"] = "Lapis Lazuli";  // untranslated
  Blockly.Msg["i_lava_bucket"] = "Lava Bucket";  // untranslated
  Blockly.Msg["i_lead"] = "Lead";  // untranslated
  Blockly.Msg["i_leather"] = "Leather";  // untranslated
  Blockly.Msg["i_leather_boots"] = "Leather Boots";  // untranslated
  Blockly.Msg["i_leather_chestplate"] = "Leather Tunic";  // untranslated
  Blockly.Msg["i_leather_helmet"] = "Leather Cap";  // untranslated
  Blockly.Msg["i_leather_horse_armor"] = "Leather Horse Armour";  // untranslated
  Blockly.Msg["i_leather_leggings"] = "Leather Pants";  // untranslated
  Blockly.Msg["i_light_blue_dye"] = "Light Blue Dye";  // untranslated
  Blockly.Msg["i_light_gray_dye"] = "Light Grey Dye";  // untranslated
  Blockly.Msg["i_lime_dye"] = "Lime Dye";  // untranslated
  Blockly.Msg["i_lingering_potion"] = "Lingering Potion";  // untranslated
  Blockly.Msg["i_llama_spawn_egg"] = "Llama Spawn Egg";  // untranslated
  Blockly.Msg["i_lodestone_compass"] = "Lodestone Compass";  // untranslated
  Blockly.Msg["i_magenta_dye"] = "Magenta Dye";  // untranslated
  Blockly.Msg["i_magma_cream"] = "Magma Cream";  // untranslated
  Blockly.Msg["i_magma_cube_spawn_egg"] = "Magma Cube Spawn Egg";  // untranslated
  Blockly.Msg["i_map"] = "Empty Map";  // untranslated
  Blockly.Msg["i_melon_seeds"] = "Melon Seeds";  // untranslated
  Blockly.Msg["i_melon_slice"] = "Melon Slice";  // untranslated
  Blockly.Msg["i_milk_bucket"] = "Milk Bucket";  // untranslated
  Blockly.Msg["i_minecart"] = "Minecart";  // untranslated
  Blockly.Msg["i_mojang_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_mooshroom_spawn_egg"] = "Mooshroom Spawn Egg";  // untranslated
  Blockly.Msg["i_mule_spawn_egg"] = "Mule Spawn Egg";  // untranslated
  Blockly.Msg["i_mushroom_stew"] = "Mushroom Stew";  // untranslated
  Blockly.Msg["i_music_disc_blocks"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_cat"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_chirp"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_far"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_mall"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_mellohi"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_pigstep"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_stal"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_strad"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_wait"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_ward"] = "Music Disc";  // untranslated
  Blockly.Msg["i_mutton"] = "Raw Mutton";  // untranslated
  Blockly.Msg["i_name_tag"] = "Name Tag";  // untranslated
  Blockly.Msg["i_nautilus_shell"] = "Nautilus Shell";  // untranslated
  Blockly.Msg["i_nether_brick"] = "Nether Brick";  // untranslated
  Blockly.Msg["i_nether_star"] = "Nether Star";  // untranslated
  Blockly.Msg["i_nether_wart"] = "Nether Wart";  // untranslated
  Blockly.Msg["i_netherite_axe"] = "Netherite Axe";  // untranslated
  Blockly.Msg["i_netherite_boots"] = "Netherite Boots";  // untranslated
  Blockly.Msg["i_netherite_chestplate"] = "Netherite Chestplate";  // untranslated
  Blockly.Msg["i_netherite_helmet"] = "Netherite Helmet";  // untranslated
  Blockly.Msg["i_netherite_hoe"] = "Netherite Hoe";  // untranslated
  Blockly.Msg["i_netherite_ingot"] = "Netherite Ingot";  // untranslated
  Blockly.Msg["i_netherite_leggings"] = "Netherite Leggings";  // untranslated
  Blockly.Msg["i_netherite_pickaxe"] = "Netherite Pickaxe";  // untranslated
  Blockly.Msg["i_netherite_scrap"] = "Netherite Scrap";  // untranslated
  Blockly.Msg["i_netherite_shovel"] = "Netherite Shovel";  // untranslated
  Blockly.Msg["i_netherite_sword"] = "Netherite Sword";  // untranslated
  Blockly.Msg["i_oak_boat"] = "Oak Boat";  // untranslated
  Blockly.Msg["i_ocelot_spawn_egg"] = "Ocelot Spawn Egg";  // untranslated
  Blockly.Msg["i_orange_dye"] = "Orange Dye";  // untranslated
  Blockly.Msg["i_painting"] = "Painting";  // untranslated
  Blockly.Msg["i_panda_spawn_egg"] = "Panda Spawn Egg";  // untranslated
  Blockly.Msg["i_paper"] = "Paper";  // untranslated
  Blockly.Msg["i_parrot_spawn_egg"] = "Parrot Spawn Egg";  // untranslated
  Blockly.Msg["i_phantom_membrane"] = "Phantom Membrane";  // untranslated
  Blockly.Msg["i_phantom_spawn_egg"] = "Phantom Spawn Egg";  // untranslated
  Blockly.Msg["i_pig_spawn_egg"] = "Pig Spawn Egg";  // untranslated
  Blockly.Msg["i_piglin_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_piglin_brute_spawn_egg"] = "Piglin Brute Spawn Egg";  // untranslated
  Blockly.Msg["i_piglin_spawn_egg"] = "Piglin Spawn Egg";  // untranslated
  Blockly.Msg["i_pillager_spawn_egg"] = "Pillager Spawn Egg";  // untranslated
  Blockly.Msg["i_pink_dye"] = "Pink Dye";  // untranslated
  Blockly.Msg["i_poisonous_potato"] = "Poisonous Potato";  // untranslated
  Blockly.Msg["i_polar_bear_spawn_egg"] = "Polar Bear Spawn Egg";  // untranslated
  Blockly.Msg["i_popped_chorus_fruit"] = "Popped Chorus Fruit";  // untranslated
  Blockly.Msg["i_porkchop"] = "Raw Porkchop";  // untranslated
  Blockly.Msg["i_potato"] = "Potato";  // untranslated
  Blockly.Msg["i_potion"] = "Potion";  // untranslated
  Blockly.Msg["i_powder_snow_bucket"] = "Powder Snow Bucket";  // untranslated
  Blockly.Msg["i_prismarine_crystals"] = "Prismarine Crystals";  // untranslated
  Blockly.Msg["i_prismarine_shard"] = "Prismarine Shard";  // untranslated
  Blockly.Msg["i_pufferfish"] = "Pufferfish";  // untranslated
  Blockly.Msg["i_pufferfish_bucket"] = "Bucket of Pufferfish";  // untranslated
  Blockly.Msg["i_pufferfish_spawn_egg"] = "Pufferfish Spawn Egg";  // untranslated
  Blockly.Msg["i_pumpkin_pie"] = "Pumpkin Pie";  // untranslated
  Blockly.Msg["i_pumpkin_seeds"] = "Pumpkin Seeds";  // untranslated
  Blockly.Msg["i_purple_dye"] = "Purple Dye";  // untranslated
  Blockly.Msg["i_quartz"] = "Nether Quartz";  // untranslated
  Blockly.Msg["i_rabbit"] = "Raw Rabbit";  // untranslated
  Blockly.Msg["i_rabbit_foot"] = "Rabbit's Foot";  // untranslated
  Blockly.Msg["i_rabbit_hide"] = "Rabbit Hide";  // untranslated
  Blockly.Msg["i_rabbit_spawn_egg"] = "Rabbit Spawn Egg";  // untranslated
  Blockly.Msg["i_rabbit_stew"] = "Rabbit Stew";  // untranslated
  Blockly.Msg["i_ravager_spawn_egg"] = "Ravager Spawn Egg";  // untranslated
  Blockly.Msg["i_raw_copper"] = "Raw Copper";  // untranslated
  Blockly.Msg["i_raw_gold"] = "Raw Gold";  // untranslated
  Blockly.Msg["i_raw_iron"] = "Raw Iron";  // untranslated
  Blockly.Msg["i_red_dye"] = "Red Dye";  // untranslated
  Blockly.Msg["i_redstone"] = "Redstone Dust";  // untranslated
  Blockly.Msg["i_rotten_flesh"] = "Rotten Flesh";  // untranslated
  Blockly.Msg["i_saddle"] = "Saddle";  // untranslated
  Blockly.Msg["i_salmon"] = "Raw Salmon";  // untranslated
  Blockly.Msg["i_salmon_bucket"] = "Bucket of Salmon";  // untranslated
  Blockly.Msg["i_salmon_spawn_egg"] = "Salmon Spawn Egg";  // untranslated
  Blockly.Msg["i_scute"] = "Scute";  // untranslated
  Blockly.Msg["i_shears"] = "Shears";  // untranslated
  Blockly.Msg["i_sheep_spawn_egg"] = "Sheep Spawn Egg";  // untranslated
  Blockly.Msg["i_shield"] = "Shield";  // untranslated
  Blockly.Msg["i_shulker_shell"] = "Shulker Shell";  // untranslated
  Blockly.Msg["i_shulker_spawn_egg"] = "Shulker Spawn Egg";  // untranslated
  Blockly.Msg["i_sign"] = "Sign";  // untranslated
  Blockly.Msg["i_silverfish_spawn_egg"] = "Silverfish Spawn Egg";  // untranslated
  Blockly.Msg["i_skeleton_horse_spawn_egg"] = "Skeleton Horse Spawn Egg";  // untranslated
  Blockly.Msg["i_skeleton_spawn_egg"] = "Skeleton Spawn Egg";  // untranslated
  Blockly.Msg["i_skull_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_slime_ball"] = "Slimeball";  // untranslated
  Blockly.Msg["i_slime_spawn_egg"] = "Slime Spawn Egg";  // untranslated
  Blockly.Msg["i_snowball"] = "Snowball";  // untranslated
  Blockly.Msg["i_spectral_arrow"] = "Spectral Arrow";  // untranslated
  Blockly.Msg["i_spider_eye"] = "Spider Eye";  // untranslated
  Blockly.Msg["i_spider_spawn_egg"] = "Spider Spawn Egg";  // untranslated
  Blockly.Msg["i_splash_potion"] = "Splash Potion";  // untranslated
  Blockly.Msg["i_spruce_boat"] = "Spruce Boat";  // untranslated
  Blockly.Msg["i_spyglass"] = "Spyglass";  // untranslated
  Blockly.Msg["i_squid_spawn_egg"] = "Squid Spawn Egg";  // untranslated
  Blockly.Msg["i_stick"] = "Stick";  // untranslated
  Blockly.Msg["i_stone_axe"] = "Stone Axe";  // untranslated
  Blockly.Msg["i_stone_hoe"] = "Stone Hoe";  // untranslated
  Blockly.Msg["i_stone_pickaxe"] = "Stone Pickaxe";  // untranslated
  Blockly.Msg["i_stone_shovel"] = "Stone Shovel";  // untranslated
  Blockly.Msg["i_stone_sword"] = "Stone Sword";  // untranslated
  Blockly.Msg["i_stray_spawn_egg"] = "Stray Spawn Egg";  // untranslated
  Blockly.Msg["i_strider_spawn_egg"] = "Strider Spawn Egg";  // untranslated
  Blockly.Msg["i_string"] = "String";  // untranslated
  Blockly.Msg["i_sugar"] = "Sugar";  // untranslated
  Blockly.Msg["i_suspicious_stew"] = "Suspicious Stew";  // untranslated
  Blockly.Msg["i_sweet_berries"] = "Sweet Berries";  // untranslated
  Blockly.Msg["i_tipped_arrow"] = "Tipped Arrow";  // untranslated
  Blockly.Msg["i_tnt_minecart"] = "Minecart with TNT";  // untranslated
  Blockly.Msg["i_totem_of_undying"] = "Totem of Undying";  // untranslated
  Blockly.Msg["i_trader_llama_spawn_egg"] = "Trader Llama Spawn Egg";  // untranslated
  Blockly.Msg["i_trident"] = "Trident";  // untranslated
  Blockly.Msg["i_tropical_fish"] = "Tropical Fish";  // untranslated
  Blockly.Msg["i_tropical_fish_bucket"] = "Bucket of Tropical Fish";  // untranslated
  Blockly.Msg["i_tropical_fish_spawn_egg"] = "Tropical Fish Spawn Egg";  // untranslated
  Blockly.Msg["i_turtle_helmet"] = "Turtle Shell";  // untranslated
  Blockly.Msg["i_turtle_spawn_egg"] = "Turtle Spawn Egg";  // untranslated
  Blockly.Msg["i_vex_spawn_egg"] = "Vex Spawn Egg";  // untranslated
  Blockly.Msg["i_villager_spawn_egg"] = "Villager Spawn Egg";  // untranslated
  Blockly.Msg["i_vindicator_spawn_egg"] = "Vindicator Spawn Egg";  // untranslated
  Blockly.Msg["i_wandering_trader_spawn_egg"] = "Wandering Trader Spawn Egg";  // untranslated
  Blockly.Msg["i_warped_fungus_on_a_stick"] = "Warped Fungus on a Stick";  // untranslated
  Blockly.Msg["i_water_bucket"] = "Water Bucket";  // untranslated
  Blockly.Msg["i_wheat"] = "Wheat";  // untranslated
  Blockly.Msg["i_wheat_seeds"] = "Wheat Seeds";  // untranslated
  Blockly.Msg["i_white_dye"] = "White Dye";  // untranslated
  Blockly.Msg["i_witch_spawn_egg"] = "Witch Spawn Egg";  // untranslated
  Blockly.Msg["i_wither_skeleton_spawn_egg"] = "Wither Skeleton Spawn Egg";  // untranslated
  Blockly.Msg["i_wolf_spawn_egg"] = "Wolf Spawn Egg";  // untranslated
  Blockly.Msg["i_wooden_axe"] = "Wooden Axe";  // untranslated
  Blockly.Msg["i_wooden_hoe"] = "Wooden Hoe";  // untranslated
  Blockly.Msg["i_wooden_pickaxe"] = "Wooden Pickaxe";  // untranslated
  Blockly.Msg["i_wooden_shovel"] = "Wooden Shovel";  // untranslated
  Blockly.Msg["i_wooden_sword"] = "Wooden Sword";  // untranslated
  Blockly.Msg["i_writable_book"] = "Book and Quill";  // untranslated
  Blockly.Msg["i_written_book"] = "Written Book";  // untranslated
  Blockly.Msg["i_yellow_dye"] = "Yellow Dye";  // untranslated
  Blockly.Msg["i_zoglin_spawn_egg"] = "Zoglin Spawn Egg";  // untranslated
  Blockly.Msg["i_zombie_horse_spawn_egg"] = "Zombie Horse Spawn Egg";  // untranslated
  Blockly.Msg["i_zombie_spawn_egg"] = "Zombie Spawn Egg";  // untranslated
  Blockly.Msg["i_zombie_villager_spawn_egg"] = "Zombie Villager Spawn Egg";  // untranslated
  Blockly.Msg["i_zombified_piglin_spawn_egg"] = "Zombified Piglin Spawn Egg";  // untranslated
  Blockly.Msg["CONTROLS_FOREACH_INPUT_DO"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
  Blockly.Msg["CONTROLS_FOR_INPUT_DO"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
  Blockly.Msg["CONTROLS_IF_ELSEIF_TITLE_ELSEIF"] = Blockly.Msg["CONTROLS_IF_MSG_ELSEIF"];
  Blockly.Msg["CONTROLS_IF_ELSE_TITLE_ELSE"] = Blockly.Msg["CONTROLS_IF_MSG_ELSE"];
  Blockly.Msg["CONTROLS_IF_IF_TITLE_IF"] = Blockly.Msg["CONTROLS_IF_MSG_IF"];
  Blockly.Msg["CONTROLS_IF_MSG_THEN"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
  Blockly.Msg["CONTROLS_WHILEUNTIL_INPUT_DO"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
  Blockly.Msg["LISTS_CREATE_WITH_ITEM_TITLE"] = Blockly.Msg["VARIABLES_DEFAULT_NAME"];
  Blockly.Msg["LISTS_GET_INDEX_HELPURL"] = Blockly.Msg["LISTS_INDEX_OF_HELPURL"];
  Blockly.Msg["LISTS_GET_INDEX_INPUT_IN_LIST"] = Blockly.Msg["LISTS_INLIST"];
  Blockly.Msg["LISTS_GET_SUBLIST_INPUT_IN_LIST"] = Blockly.Msg["LISTS_INLIST"];
  Blockly.Msg["LISTS_INDEX_OF_INPUT_IN_LIST"] = Blockly.Msg["LISTS_INLIST"];
  Blockly.Msg["LISTS_SET_INDEX_INPUT_IN_LIST"] = Blockly.Msg["LISTS_INLIST"];
  Blockly.Msg["MATH_CHANGE_TITLE_ITEM"] = Blockly.Msg["VARIABLES_DEFAULT_NAME"];
  Blockly.Msg["PROCEDURES_DEFRETURN_COMMENT"] = Blockly.Msg["PROCEDURES_DEFNORETURN_COMMENT"];
  Blockly.Msg["PROCEDURES_DEFRETURN_DO"] = Blockly.Msg["PROCEDURES_DEFNORETURN_DO"];
  Blockly.Msg["PROCEDURES_DEFRETURN_PROCEDURE"] = Blockly.Msg["PROCEDURES_DEFNORETURN_PROCEDURE"];
  Blockly.Msg["PROCEDURES_DEFRETURN_TITLE"] = Blockly.Msg["PROCEDURES_DEFNORETURN_TITLE"];
  Blockly.Msg["TEXT_APPEND_VARIABLE"] = Blockly.Msg["VARIABLES_DEFAULT_NAME"];
  Blockly.Msg["TEXT_CREATE_JOIN_ITEM_TITLE_ITEM"] = Blockly.Msg["VARIABLES_DEFAULT_NAME"];
  
  Blockly.Msg["LOGIC_HUE"] = "210";
  Blockly.Msg["LOOPS_HUE"] = "120";
  Blockly.Msg["MATH_HUE"] = "230";
  Blockly.Msg["TEXTS_HUE"] = "160";
  Blockly.Msg["LISTS_HUE"] = "260";
  Blockly.Msg["COLOUR_HUE"] = "20";
  Blockly.Msg["VARIABLES_HUE"] = "330";
  Blockly.Msg["VARIABLES_DYNAMIC_HUE"] = "310";
  Blockly.Msg["PROCEDURES_HUE"] = "290";