text: var closestHero = 1
  var heroAc = 25
  var diceRoll = 10
  var monsterAttack = 9
  var damage = 1
  // var movement = "move"
  // var moveValue = 1 
  
  var movement = {
      instruction: "move",
      moveValue: 1
  }
  
  
  if(closestHero < 2  && diceRoll + monsterAttack > heroAc ) {
      console.log('damage')
   return damage
  } else {
      console.log("move")
    return movement
  }
  