text: /**
   * @license Highcharts JS v8.0.4 (2020-03-10)
   *
   * Highcharts cylinder module
   *
   * (c) 2010-2019 Kacper Madej
   *
   * License: www.highcharts.com/license
   */
  'use strict';
  (function (factory) {
      if (typeof module === 'object' && module.exports) {
          factory['default'] = factory;
          module.exports = factory;
      } else if (typeof define === 'function' && define.amd) {
          define('highcharts/modules/cylinder', ['highcharts', 'highcharts/highcharts-3d'], function (Highcharts) {
              factory(Highcharts);
              factory.Highcharts = Highcharts;
              return factory;
          });
      } else {
          factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
      }
  }(function (Highcharts) {
      var _modules = Highcharts ? Highcharts._modules : {};
      function _registerModule(obj, path, args, fn) {
          if (!obj.hasOwnProperty(path)) {
              obj[path] = fn.apply(null, args);
          }
      }
      _registerModule(_modules, 'modules/cylinder.src.js', [_modules['parts/Globals.js'], _modules['parts/Color.js'], _modules['parts/Utilities.js']], function (H, Color, U) {
          /* *
           *
           *  Highcharts cylinder - a 3D series
           *
           *  (c) 2010-2020 Highsoft AS
           *
           *  Author: Kacper Madej
           *
           *  License: www.highcharts.com/license
           *
           *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
           *
           * */
          var color = Color.parse;
          var merge = U.merge, pick = U.pick, seriesType = U.seriesType;
          var charts = H.charts, deg2rad = H.deg2rad, perspective = H.perspective, 
          // Work on H.Renderer instead of H.SVGRenderer for VML support.
          RendererProto = H.Renderer.prototype, cuboidPath = RendererProto.cuboidPath, cylinderMethods;
          /**
            * The cylinder series type.
            *
            * @requires module:highcharts-3d
            * @requires module:modules/cylinder
            *
            * @private
            * @class
            * @name Highcharts.seriesTypes.cylinder
            *
            * @augments Highcharts.Series
            */
          seriesType('cylinder', 'column', 
          /**
           * A cylinder graph is a variation of a 3d column graph. The cylinder graph
           * features cylindrical points.
           *
           * @sample {highcharts} highcharts/demo/cylinder/
           *         Cylinder graph
           *
           * @extends      plotOptions.column
           * @since        7.0.0
           * @product      highcharts
           * @excluding    allAreas, boostThreshold, colorAxis, compare, compareBase,
           *               dragDrop
           * @requires     modules/cylinder
           * @optionparent plotOptions.cylinder
           */
          {}, {}, 
          /** @lends Highcharts.seriesTypes.cylinder#pointClass# */
          {
              shapeType: 'cylinder',
              hasNewShapeType: H
                  .seriesTypes.column.prototype
                  .pointClass.prototype
                  .hasNewShapeType
          });
          /**
           * A `cylinder` series. If the [type](#series.cylinder.type) option is not
           * specified, it is inherited from [chart.type](#chart.type).
           *
           * @extends   series,plotOptions.cylinder
           * @since     7.0.0
           * @product   highcharts
           * @excluding allAreas, boostThreshold, colorAxis, compare, compareBase
           * @requires  modules/cylinder
           * @apioption series.cylinder
           */
          /**
           * An array of data points for the series. For the `cylinder` series type,
           * points can be given in the following ways:
           *
           * 1. An array of numerical values. In this case, the numerical values will be
           *    interpreted as `y` options. The `x` values will be automatically
           *    calculated, either starting at 0 and incremented by 1, or from
           *    `pointStart` and `pointInterval` given in the series options. If the axis
           *    has categories, these will be used. Example:
           *    ```js
           *    data: [0, 5, 3, 5]
           *    ```
           *
           * 2. An array of arrays with 2 values. In this case, the values correspond to
           *    `x,y`. If the first value is a string, it is applied as the name of the
           *    point, and the `x` value is inferred.
           *    ```js
           *    data: [
           *        [0, 0],
           *        [1, 8],
           *        [2, 9]
           *    ]
           *    ```
           *
           * 3. An array of objects with named values. The following snippet shows only a
           *    few settings, see the complete options set below. If the total number of
           *    data points exceeds the series'
           *    [turboThreshold](#series.cylinder.turboThreshold), this option is not
           *    available.
           *
           *    ```js
           *    data: [{
           *        x: 1,
           *        y: 2,
           *        name: "Point2",
           *        color: "#00FF00"
           *    }, {
           *        x: 1,
           *        y: 4,
           *        name: "Point1",
           *        color: "#FF00FF"
           *    }]
           *    ```
           *
           * @sample {highcharts} highcharts/chart/reflow-true/
           *         Numerical values
           * @sample {highcharts} highcharts/series/data-array-of-arrays/
           *         Arrays of numeric x and y
           * @sample {highcharts} highcharts/series/data-array-of-arrays-datetime/
           *         Arrays of datetime x and y
           * @sample {highcharts} highcharts/series/data-array-of-name-value/
           *         Arrays of point.name and y
           * @sample {highcharts} highcharts/series/data-array-of-objects/
           *         Config objects
           *
           * @type      {Array<number|Array<(number|string),(number|null)>|null|*>}
           * @extends   series.column.data
           * @product   highcharts highstock
           * @apioption series.cylinder.data
           */
          // cylinder extends cuboid
          cylinderMethods = merge(RendererProto.elements3d.cuboid, {
              parts: ['top', 'bottom', 'front', 'back'],
              pathType: 'cylinder',
              fillSetter: function (fill) {
                  this.singleSetterForParts('fill', null, {
                      front: fill,
                      back: fill,
                      top: color(fill).brighten(0.1).get(),
                      bottom: color(fill).brighten(-0.1).get()
                  });
                  // fill for animation getter (#6776)
                  this.color = this.fill = fill;
                  return this;
              }
          });
          RendererProto.elements3d.cylinder = cylinderMethods;
          RendererProto.cylinder = function (shapeArgs) {
              return this.element3d('cylinder', shapeArgs);
          };
          // Generates paths and zIndexes.
          RendererProto.cylinderPath = function (shapeArgs) {
              var renderer = this, chart = charts[renderer.chartIndex], 
              // decide zIndexes of parts based on cubiod logic, for consistency.
              cuboidData = cuboidPath.call(renderer, shapeArgs), isTopFirst = !cuboidData.isTop, isFronFirst = !cuboidData.isFront, top = renderer.getCylinderEnd(chart, shapeArgs), bottom = renderer.getCylinderEnd(chart, shapeArgs, true);
              return {
                  front: renderer.getCylinderFront(top, bottom),
                  back: renderer.getCylinderBack(top, bottom),
                  top: top,
                  bottom: bottom,
                  zIndexes: {
                      top: isTopFirst ? 3 : 0,
                      bottom: isTopFirst ? 0 : 3,
                      front: isFronFirst ? 2 : 1,
                      back: isFronFirst ? 1 : 2,
                      group: cuboidData.zIndexes.group
                  }
              };
          };
          // Returns cylinder Front path
          RendererProto.getCylinderFront = function (topPath, bottomPath) {
              var path = topPath.slice(0, topPath.simplified ? 9 : 17);
              path.push('L');
              if (bottomPath.simplified) {
                  path = path
                      .concat(bottomPath.slice(7, 9))
                      .concat(bottomPath.slice(3, 6))
                      .concat(bottomPath.slice(0, 3));
                  // change 'M' into 'L'
                  path[path.length - 3] = 'L';
              }
              else {
                  path.push(bottomPath[15], bottomPath[16], 'C', bottomPath[13], bottomPath[14], bottomPath[11], bottomPath[12], bottomPath[8], bottomPath[9], 'C', bottomPath[6], bottomPath[7], bottomPath[4], bottomPath[5], bottomPath[1], bottomPath[2]);
              }
              path.push('Z');
              return path;
          };
          // Returns cylinder Back path
          RendererProto.getCylinderBack = function (topPath, bottomPath) {
              var path = ['M'];
              if (topPath.simplified) {
                  path = path.concat(topPath.slice(7, 12));
                  // end at start
                  path.push('L', topPath[1], topPath[2]);
              }
              else {
                  path = path.concat(topPath.slice(15));
              }
              path.push('L');
              if (bottomPath.simplified) {
                  path = path
                      .concat(bottomPath.slice(1, 3))
                      .concat(bottomPath.slice(9, 12))
                      .concat(bottomPath.slice(6, 9));
              }
              else {
                  path.push(bottomPath[29], bottomPath[30], 'C', bottomPath[27], bottomPath[28], bottomPath[25], bottomPath[26], bottomPath[22], bottomPath[23], 'C', bottomPath[20], bottomPath[21], bottomPath[18], bottomPath[19], bottomPath[15], bottomPath[16]);
              }
              path.push('Z');
              return path;
          };
          // Retruns cylinder path for top or bottom
          RendererProto.getCylinderEnd = function (chart, shapeArgs, isBottom) {
              // A half of the smaller one out of width or depth (optional, because
              // there's no depth for a funnel that reuses the code)
              var depth = pick(shapeArgs.depth, shapeArgs.width), radius = Math.min(shapeArgs.width, depth) / 2, 
              // Approximated longest diameter
              angleOffset = deg2rad * (chart.options.chart.options3d.beta - 90 +
                  (shapeArgs.alphaCorrection || 0)), 
              // Could be top or bottom of the cylinder
              y = shapeArgs.y + (isBottom ? shapeArgs.height : 0), 
              // Use cubic Bezier curve to draw a cricle in x,z (y is constant).
              // More math. at spencermortensen.com/articles/bezier-circle/
              c = 0.5519 * radius, centerX = shapeArgs.width / 2 + shapeArgs.x, centerZ = depth / 2 + shapeArgs.z, 
              // points could be generated in a loop, but readability will plummet
              points = [{
                      x: 0,
                      y: y,
                      z: radius
                  }, {
                      x: c,
                      y: y,
                      z: radius
                  }, {
                      x: radius,
                      y: y,
                      z: c
                  }, {
                      x: radius,
                      y: y,
                      z: 0
                  }, {
                      x: radius,
                      y: y,
                      z: -c
                  }, {
                      x: c,
                      y: y,
                      z: -radius
                  }, {
                      x: 0,
                      y: y,
                      z: -radius
                  }, {
                      x: -c,
                      y: y,
                      z: -radius
                  }, {
                      x: -radius,
                      y: y,
                      z: -c
                  }, {
                      x: -radius,
                      y: y,
                      z: 0
                  }, {
                      x: -radius,
                      y: y,
                      z: c
                  }, {
                      x: -c,
                      y: y,
                      z: radius
                  }, {
                      x: 0,
                      y: y,
                      z: radius
                  }], cosTheta = Math.cos(angleOffset), sinTheta = Math.sin(angleOffset), perspectivePoints, path, x, z;
              // rotete to match chart's beta and translate to the shape center
              points.forEach(function (point, i) {
                  x = point.x;
                  z = point.z;
                  // x′ = (x * cosθ − z * sinθ) + centerX
                  // z′ = (z * cosθ + x * sinθ) + centerZ
                  points[i].x = (x * cosTheta - z * sinTheta) + centerX;
                  points[i].z = (z * cosTheta + x * sinTheta) + centerZ;
              });
              perspectivePoints = perspective(points, chart, true);
              // check for sub-pixel curve issue, compare front and back edges
              if (Math.abs(perspectivePoints[3].y - perspectivePoints[9].y) < 2.5 &&
                  Math.abs(perspectivePoints[0].y - perspectivePoints[6].y) < 2.5) {
                  // use simplied shape
                  path = this.toLinePath([
                      perspectivePoints[0],
                      perspectivePoints[3],
                      perspectivePoints[6],
                      perspectivePoints[9]
                  ], true);
                  path.simplified = true;
              }
              else {
                  // or default curved path to imitate ellipse (2D circle)
                  path = this.getCurvedPath(perspectivePoints);
              }
              return path;
          };
          // Returns curved path in format of:
          // [ M, x, y, ...[C, cp1x, cp2y, cp2x, cp2y, epx, epy]*n_times ]
          // (cp - control point, ep - end point)
          RendererProto.getCurvedPath = function (points) {
              var path = [
                  'M',
                  points[0].x, points[0].y
              ], limit = points.length - 2, i;
              for (i = 1; i < limit; i += 3) {
                  path.push('C', points[i].x, points[i].y, points[i + 1].x, points[i + 1].y, points[i + 2].x, points[i + 2].y);
              }
              return path;
          };
  
      });
      _registerModule(_modules, 'masters/modules/cylinder.src.js', [], function () {
  
  
      });
  }));