text: import sys
  import time
  import pygame
  from . import window
  from . import animation
  from pygame.locals import *
  
  import tiledtmxloader
  
  pygame.init()
  
  class TileMap():
  
      def __init__(self,filename):
          self.x_pixels = 0
          self.y_pixels = 0
          self.cam_world_pos_x = 0
          self.cam_world_pos_y = 0
  
          self.world_map = {}
          self.resources = {}
          self.renderer = {}
          self.sprite_layers = {}
  
      def load(filename):
          world_map = tiledtmxloader.tmxreader.TileMapParser().parse_decode(file_name)
          # let see how many pixels it will use
          x_pixels = world_map.pixel_width
          y_pixels = world_map.pixel_height
          resources = tiledtmxloader.helperspygame.ResourceLoaderPygame()
          resources.load(world_map)
          renderer = tiledtmxloader.helperspygame.RendererPygame()
          sprite_layers = tiledtmxloader.helperspygame.get_layers_from_map(resources)
  
      def render(window,self):
          # render the map
          for sprite_layer in self.sprite_layers:
              if sprite_layer.is_object_group:
                  # we dont draw the object group layers
                  # you should filter them out if not needed
                  continue
              else:
                  self.renderer.render_layer(window.screen, sprite_layer)
  
          pygame.display.flip()
  
  
      def setCameraPosition(self,cam_world_pos_x,cam_world_pos_y):
          self.renderer.set_camera_position(cam_world_pos_x, \
                               cam_world_pos_y, "topleft")
  
      def getNumLayers(self):
          return len(self.world_map.layers)
  
      def getNumTiles(self):
          return self.world_map.width, self.world_map.height
  
  
  