text: import { tableRock } from "../../../utils";
  import { getAttribute } from "@util/attribute";
  import { charactersData } from "@asset/characters";
  
  
  let skill = charactersData["ningguang"].skill;
  
  let rowsE = [
      { key: "dmg1", chs: "技能伤害" },
  ];
  
  export default function (artifacts, configObject, enemy) {
      let c = configObject.character;
      let w = configObject.weapon;
      let attribute = getAttribute(artifacts, c, w, configObject.buffs, configObject.artifactsConfig);
  
      let e = tableRock(attribute, configObject, enemy, rowsE, "e");
      let hp = skill.e.hp[c.skill2 - 1] * attribute.life();
  
      return {
          e, hp,
      }
  }