text: import { WebGLRenderer } from 'three';
  import { Size } from './Constants.js';
  import { MainCamera } from './Cameras/MainCamera';
  import { MainScene } from './Scenes/MainScene';
  
  export const manifest = {
    init: canvas => {
      const renderer = new WebGLRenderer({
        antialias: true,
        canvas
      });
      renderer.setSize(Size.GameScreen.width, Size.GameScreen.height);
      const scene = new MainScene();
      scene.start();
      renderer.render(scene.scene, MainCamera);
      const animate = (time) => {
        scene.update(time);
        renderer.render(scene.scene, MainCamera);
      }
      renderer.setAnimationLoop(animate);
      renderer.render(scene.scene, MainCamera);
    }
  }
  