text: /**
  * @author       Richard Davey <rich@photonstorm.com>
  * @copyright    2014 Photon Storm Ltd.
  * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
  */
  
  /**
  * A RenderTexture is a special texture that allows any displayObject to be rendered to it.
  * @class Phaser.RenderTexture
  * @constructor
  * @param {Phaser.Game} game - Current game instance.
  * @param {string} key - Internal Phaser reference key for the render texture.
  * @param {number} [width=100] - The width of the render texture.
  * @param {number} [height=100] - The height of the render texture.
  */
  Phaser.RenderTexture = function (game, width, height, key) {
  
      /**
      * @property {Phaser.Game} game - A reference to the currently running game.
      */
      this.game = game;
  
      /**
      * @property {string} key - The key of the RenderTexture in the Cache, if stored there.
      */
      this.key = key;
  
      /**
      * @property {number} type - Base Phaser object type.
      */
      this.type = Phaser.RENDERTEXTURE;
  
      /**
      * @property {Phaser.Point} _temp - Internal var.
      * @private
      */
      this._temp = new Phaser.Point();
  
      PIXI.RenderTexture.call(this, width, height);
  
  };
  
  Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype);
  Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;
  
  /**
  * This function will draw the display object to the texture.
  *
  * @method Phaser.RenderTexture.prototype.renderXY
  * @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject  The display object to render to this texture.
  * @param {number} x - The x position to render the object at.
  * @param {number} y - The y position to render the object at.
  * @param {boolean} clear - If true the texture will be cleared before the display object is drawn.
  */
  Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) {
  
      this._temp.set(x, y);
  
      this.render(displayObject, this._temp, clear);
  
  };
  
  //  Documentation stubs
  
  /**
  * This function will draw the display object to the texture.
  *
  * @method Phaser.RenderTexture.prototype.render
  * @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject  The display object to render to this texture.
  * @param {Phaser.Point} position - A Point object containing the position to render the display object at.
  * @param {boolean} clear - If true the texture will be cleared before the display object is drawn.
  */
  
  /**
  * Resize this RenderTexture to the given width and height.
  *
  * @method Phaser.RenderTexture.prototype.resize
  * @param {number} width - The new width of the RenderTexture.
  * @param {number} height - The new height of the RenderTexture.
  */
  