text: eatableSize = [20, 20]
  movableSize = [20, 20]
  playerSize = [20, 20]
  speedFactor = 1
  windowSize = [640, 660]
  playerTimeSegmentSize = 10
  ghostTimeSegmentSize = 12
  tileWidth = 20
  tileSize = [tileWidth, tileWidth]
  fps = 60
  fontsize = 15
  gamesize = 32
  scatterSize = 2
  totallevels = 6
  
  leveldef = {
      'nothing': 0,
      'wall': 1,
      'coin': 2,
      'player': 3,
      'red_ghost': 4,
      'green_ghost': 5,
      'blue_ghost': 6,
      'heart': 7
  }
  
  editordef = {
      'nothing': (255, 255, 255),
      'wall': (0, 0, 0),
      'coin': (255, 255, 0),
      'heart': (200, 200, 255),
      'player': (255, 0, 0),
      'red_ghost': (200, 100, 100),
      'green_ghost': (0, 255, 0),
      'blue_ghost': (0, 0, 255)
  }
  
  tutorialStringList = ["Welcome to PycMan Jan Dziedzic's CS project.",
                        "If you remember PacMan, you pretty much know",
                        "what to do. If not - try not to die, use arrow",
                        "keys to move, eat coins and hearts to progress.",
                        "Good luck.",
                        "Press [space] to proceed."]
  
  
  congratsStringList = ["Wee, you completed another easy level.",
                        "Feeling proud, don't be, please. There are more",
                        "ahead. Actually it's only gonna get harder",
                        "and harder, until you eventually fail",
                        "Press [space] to proceed."]
  realCongratsStringList = ["Ok, that was unexpected, you actually managed",
                            "to complete the game, write an email to:",
                            "jandziedzic99@gmail.com and tell me that",
                            "I can't even make a seriously hard game",
                            "Press [space] to proceed."]
  
  theEndStringList = ["Oh, you run out of lives? What a shame",
                      "Don't worry though - no one actually",
                      "expected you to perform better.",
                      "Try again or better not, it's a boring",
                      "game. Either way... Cheers",
                      "Jan",
                      "Press [space] to proceed."]
  
  lossOfLifeStringList = ["Oh, you were hurt...",
                          "Thinking of giving up?",
                          "Maybe you should?",
                          "Oh yes, you should.",
                          "Either way you may try again.",
                          "Like this was to change anything...",
                          "Go ahead and press [space]",
                          "to see how miserable you are."]
  