text: var config = {
      type: Phaser.WEBGL,
      parent: 'phaser-example',
      width: 800,
      height: 600,
      scene: {
          preload: preload,
          create: create
      }
  };
  
  var game = new Phaser.Game(config);
  
  function preload ()
  {
      this.load.image('bunny', 'assets/sprites/bunny.png');
  }
  
  function create ()
  {
      var bunny = this.add.sprite(400, 300, 'bunny');
  
      bunny.alpha = 0.5;
  }
  