text: const DrawCard = require('../../drawcard.js');
  
  class RenlysPavilion extends DrawCard {
      setupCardAbilities(ability) {
          this.action({
              title: 'Modify strength of 2 characters',
              cost: ability.costs.kneelSelf(),
              targets: {
                  toLower: {
                      activePromptTitle: 'Select a character to get -1 STR',
                      cardCondition: card => this.cardCondition(card),
                      gameAction: 'decreaseStrength'
                  },
                  toRaise: {
                      activePromptTitle: 'Select a character to get +1 STR',
                      cardCondition: card => this.cardCondition(card)
                  }
              },
              handler: context => {
                  this.game.addMessage('{0} kneels {1} to give -1 STR to {2} and +1 STR to {3}',
                      context.player, this, context.targets.toLower, context.targets.toRaise);
                  this.untilEndOfPhase(ability => ({
                      match: context.targets.toLower,
                      effect: ability.effects.modifyStrength(-1)
                  }));
                  this.untilEndOfPhase(ability => ({
                      match: context.targets.toRaise,
                      effect: ability.effects.modifyStrength(1)
                  }));
              }
          });
      }
  
      cardCondition(card) {
          return card.getType() === 'character' && card.location === 'play area';
      }
  }
  
  RenlysPavilion.code = '04104';
  
  module.exports = RenlysPavilion;
  