text: (function displayTests() {
    var easel = createEasel();
  
    var Grid = Shumway.GFX.Grid;
    var Shape = Shumway.GFX.Shape;
    var FrameContainer = Shumway.GFX.FrameContainer;
  
    var c = new FrameContainer();
    for (var i = 0; i < 2; i++) {
      var frame = new Shape(Shumway.getRandomShape());
      frame.matrix.translate(Math.random() * 1000, Math.random() * 1000);
      frame.matrix.scale(2, 2);
      c.addChild(frame);
    }
    easel.world.addChild(c);
  })();
  