text: [{"Owner":"al404","Date":"2016-08-03T06:44:24Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWe are almost done with our project and I_t_m getting to scene optimization_co_ I recorded timeline with chrome_co_ even if most of the issue are on Android tablet iOS seems to handle things better even with less RAM\n_lt_/p_gt_\n\n_lt_p_gt_\n\ton PC i recorded timeline and checked the example playground i fist looked at when i started the project\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//playground.babylonjs.com/#2FPT1A%239_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//playground.babylonjs.com/#2FPT1A#9_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tsince in my timeline setParticles is showed_co_ i guess_co_ on each render i was wondering if that is correct in example linked above is inside createScene function ( as in my project ) so is called each time the render loop fires createScene\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI also have Synchronous alert by hand.min.js is that normal?\n_lt_/p_gt_\n\n_lt_p_gt_\n\twe also have scene.registerBeforeRender inside createScene function_co_ i found it in this playground\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//playground.babylonjs.com/?13_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//playground.babylonjs.com/?13_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\ti guess is correct but just checking _dd_-)\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tOn Android tablet_co_ Samsung tab S2 8_qt__co_ i guest page to crash and reload while loading contents. I use assetsManager.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWith remote console on chrome i can_t_t see any error i just get a disconnected error when tab crash and reload itself\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a class_eq__qt_ipsAttachLink ipsAttachLink_image_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2016_08/57a18b17c1e16_capture2016-08-03_07-44-03_AM.png.aafdb4c4231e4975b03ab710d5009db8.png_qt_ data-fileid_eq__qt_8859_qt_ rel_eq__qt__qt__gt__lt_img alt_eq__qt_capture 2016-08-03_07-44-03_AM.png_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_8859_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2016_08/57a18b1884356_capture2016-08-03_07-44-03_AM.thumb.png.9c9edd29260739b1b7b89790292a4945.png_qt_ /_gt__lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"jerome","Date":"2016-08-03T06:49:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\teach frame_co_ all the methods registered with scene.registerBeforeRender() are called each once. This is the place where you should implement your game logic.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tYou don_t_t need to call createScene() each frame obviously\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"al404","Date":"2016-08-03T06:59:38Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tsorry_co_ my fault i don_t_t call_lt_strong_gt_ scene _eq_ createScene()_sm__lt_/strong_gt_ inside render loop but before\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]