text: "use strict";
  /*
   * Copyright 2008 ZXing authors
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  Object.defineProperty(exports, "__esModule", { value: true });
  /*namespace com.google.zxing.qrcode.encoder {*/
  /*import java.util.Arrays;*/
  var Arrays_1 = require("./../../util/Arrays");
  var StringBuilder_1 = require("./../../util/StringBuilder");
  /**
   * JAVAPORT: The original code was a 2D array of ints, but since it only ever gets assigned
   * -1, 0, and 1, I'm going to use less memory and go with bytes.
   *
   * @author dswitkin@google.com (Daniel Switkin)
   */
  var ByteMatrix = /** @class */ (function () {
      function ByteMatrix(width /*int*/, height /*int*/) {
          this.width = width; /*int*/
          this.height = height; /*int*/
          var bytes = new Array(height); // [height][width]
          for (var i = 0; i !== height; i++) {
              bytes[i] = new Uint8Array(width);
          }
          this.bytes = bytes;
      }
      ByteMatrix.prototype.getHeight = function () {
          return this.height;
      };
      ByteMatrix.prototype.getWidth = function () {
          return this.width;
      };
      ByteMatrix.prototype.get = function (x /*int*/, y /*int*/) {
          return this.bytes[y][x];
      };
      /**
       * @return an internal representation as bytes, in row-major order. array[y][x] represents point (x,y)
       */
      ByteMatrix.prototype.getArray = function () {
          return this.bytes;
      };
      // TYPESCRIPTPORT: preffer to let two methods instead of override to avoid type comparison inside
      ByteMatrix.prototype.setNumber = function (x /*int*/, y /*int*/, value /*byte|int*/) {
          this.bytes[y][x] = value;
      };
      // public set(x: number /*int*/, y: number /*int*/, value: number /*int*/): void {
      //   bytes[y][x] = (byte) value
      // }
      ByteMatrix.prototype.setBoolean = function (x /*int*/, y /*int*/, value) {
          this.bytes[y][x] = /*(byte) */ (value ? 1 : 0);
      };
      ByteMatrix.prototype.clear = function (value /*byte*/) {
          for (var _i = 0, _a = this.bytes; _i < _a.length; _i++) {
              var aByte = _a[_i];
              Arrays_1.default.fillUint8Array(aByte, value);
          }
      };
      ByteMatrix.prototype.equals = function (o) {
          if (!(o instanceof ByteMatrix)) {
              return false;
          }
          var other = o;
          if (this.width !== other.width) {
              return false;
          }
          if (this.height !== other.height) {
              return false;
          }
          for (var y = 0, height = this.height; y < height; ++y) {
              var bytesY = this.bytes[y];
              var otherBytesY = other.bytes[y];
              for (var x = 0, width = this.width; x < width; ++x) {
                  if (bytesY[x] !== otherBytesY[x]) {
                      return false;
                  }
              }
          }
          return true;
      };
      /*@Override*/
      ByteMatrix.prototype.toString = function () {
          var result = new StringBuilder_1.default(); // (2 * width * height + 2)
          for (var y = 0, height = this.height; y < height; ++y) {
              var bytesY = this.bytes[y];
              for (var x = 0, width = this.width; x < width; ++x) {
                  switch (bytesY[x]) {
                      case 0:
                          result.append(' 0');
                          break;
                      case 1:
                          result.append(' 1');
                          break;
                      default:
                          result.append('  ');
                          break;
                  }
              }
              result.append('\n');
          }
          return result.toString();
      };
      return ByteMatrix;
  }());
  exports.default = ByteMatrix;
  //# sourceMappingURL=ByteMatrix.js.map