text: # coding=utf-8
  # pynput
  # Copyright (C) 2015-2017 Moses Palmér
  #
  # This program is free software: you can redistribute it and/or modify it under
  # the terms of the GNU Lesser General Public License as published by the Free
  # Software Foundation, either version 3 of the License, or (at your option) any
  # later version.
  #
  # This program is distributed in the hope that it will be useful, but WITHOUT
  # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  # FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
  # details.
  #
  # You should have received a copy of the GNU Lesser General Public License
  # along with this program. If not, see <http://www.gnu.org/licenses/>.
  """
  This module contains the base implementation.
  
  The actual interface to keyboard classes is defined here, but the implementation
  is located in a platform dependent module.
  """
  
  # pylint: disable=R0903
  # We implement stubs
  
  import contextlib
  import enum
  import threading
  import unicodedata
  
  import six
  
  from pynput._util import AbstractListener
  
  
  class KeyCode(object):
      """
      A :class:`KeyCode` represents the description of a key code used by the
      operating system.
      """
      def __init__(self, vk=None, char=None, is_dead=False):
          self.vk = vk
          self.char = six.text_type(char) if char is not None else None
          self.is_dead = is_dead
  
          if self.is_dead:
              self.combining = unicodedata.lookup(
                  'COMBINING ' + unicodedata.name(self.char))
              if not self.combining:
                  raise KeyError(char)
          else:
              self.combining = None
  
      def __repr__(self):
          if self.is_dead:
              return '[%s]' % repr(self.char)
          if self.char is not None:
              return repr(self.char)
          else:
              return '<%d>' % self.vk
  
      def __str__(self):
          return repr(self)
  
      def __eq__(self, other):
          if not isinstance(other, self.__class__):
              return False
          if self.char is not None and other.char is not None:
              return self.char == other.char and self.is_dead == other.is_dead
          else:
              return self.vk == other.vk
  
      def __hash__(self):
          return hash(repr(self))
  
      def join(self, key):
          """Applies this dead key to another key and returns the result.
  
          Joining a dead key with space (``' '``) or itself yields the non-dead
          version of this key, if one exists; for example,
          ``KeyCode.from_dead('~').join(KeyCode.from_char(' '))`` equals
          ``KeyCode.from_char('~')`` and
          ``KeyCode.from_dead('~').join(KeyCode.from_dead('~'))``.
  
          :param KeyCode key: The key to join with this key.
  
          :return: a key code
  
          :raises ValueError: if the keys cannot be joined
          """
          # A non-dead key cannot be joined
          if not self.is_dead:
              raise ValueError(self)
  
          # Joining two of the same keycodes, or joining with space, yields the
          # non-dead version of the key
          if key.char == ' ' or self == key:
              return self.from_char(self.char)
  
          # Otherwise we combine the characters
          if key.char is not None:
              combined = unicodedata.normalize(
                  'NFC',
                  key.char + self.combining)
              if combined:
                  return self.from_char(combined)
  
          raise ValueError(key)
  
      @classmethod
      def from_vk(cls, vk, **kwargs):
          """Creates a key from a virtual key code.
  
          :param vk: The virtual key code.
  
          :param kwargs: Any other parameters to pass.
  
          :return: a key code
          """
          return cls(vk=vk, **kwargs)
  
      @classmethod
      def from_char(cls, char, **kwargs):
          """Creates a key from a character.
  
          :param str char: The character.
  
          :return: a key code
          """
          return cls(char=char, **kwargs)
  
      @classmethod
      def from_dead(cls, char, **kwargs):
          """Creates a dead key.
  
          :param char: The dead key. This should be the unicode character
              representing the stand alone character, such as ``'~'`` for
              *COMBINING TILDE*.
  
          :return: a key code
          """
          return cls(char=char, is_dead=True, **kwargs)
  
  
  class Key(enum.Enum):
      """A class representing various buttons that may not correspond to
      letters. This includes modifier keys and function keys.
  
      The actual values for these items differ between platforms. Some platforms
      may have additional buttons, but these are guaranteed to be present
      everywhere.
      """
      #: A generic Alt key. This is a modifier.
      alt = 0
  
      #: The left Alt key. This is a modifier.
      alt_l = 0
  
      #: The right Alt key. This is a modifier.
      alt_r = 0
  
      #: The AltGr key. This is a modifier.
      alt_gr = 0
  
      #: The Backspace key.
      backspace = 0
  
      #: The CapsLock key.
      caps_lock = 0
  
      #: A generic command button. On *PC* platforms, this corresponds to the
      #: Super key or Windows key, and on *Mac* it corresponds to the Command
      #: key. This may be a modifier.
      cmd = 0
  
      #: The left command button. On *PC* platforms, this corresponds to the
      #: Super key or Windows key, and on *Mac* it corresponds to the Command
      #: key. This may be a modifier.
      cmd_l = 0
  
      #: The right command button. On *PC* platforms, this corresponds to the
      #: Super key or Windows key, and on *Mac* it corresponds to the Command
      #: key. This may be a modifier.
      cmd_r = 0
  
      #: A generic Ctrl key. This is a modifier.
      ctrl = 0
  
      #: The left Ctrl key. This is a modifier.
      ctrl_l = 0
  
      #: The right Ctrl key. This is a modifier.
      ctrl_r = 0
  
      #: The Delete key.
      delete = 0
  
      #: A down arrow key.
      down = 0
  
      #: The End key.
      end = 0
  
      #: The Enter or Return key.
      enter = 0
  
      #: The Esc key.
      esc = 0
  
      #: The function keys. F1 to F20 are defined.
      f1 = 0
      f2 = 0
      f3 = 0
      f4 = 0
      f5 = 0
      f6 = 0
      f7 = 0
      f8 = 0
      f9 = 0
      f10 = 0
      f11 = 0
      f12 = 0
      f13 = 0
      f14 = 0
      f15 = 0
      f16 = 0
      f17 = 0
      f18 = 0
      f19 = 0
      f20 = 0
  
      #: The Home key.
      home = 0
  
      #: A left arrow key.
      left = 0
  
      #: The PageDown key.
      page_down = 0
  
      #: The PageUp key.
      page_up = 0
  
      #: A right arrow key.
      right = 0
  
      #: A generic Shift key. This is a modifier.
      shift = 0
  
      #: The left Shift key. This is a modifier.
      shift_l = 0
  
      #: The right Shift key. This is a modifier.
      shift_r = 0
  
      #: The Space key.
      space = 0
  
      #: The Tab key.
      tab = 0
  
      #: An up arrow key.
      up = 0
  
      #: The Insert key. This may be undefined for some platforms.
      insert = 0
  
      #: The Menu key. This may be undefined for some platforms.
      menu = 0
  
      #: The NumLock key. This may be undefined for some platforms.
      num_lock = 0
  
      #: The Pause/Break key. This may be undefined for some platforms.
      pause = 0
  
      #: The PrintScreen key. This may be undefined for some platforms.
      print_screen = 0
  
      #: The ScrollLock key. This may be undefined for some platforms.
      scroll_lock = 0
  
  
  class Controller(object):
      """A controller for sending virtual keyboard events to the system.
      """
      #: The virtual key codes
      _KeyCode = KeyCode
  
      #: The various keys.
      _Key = Key
  
      class InvalidKeyException(Exception):
          """The exception raised when an invalid ``key`` parameter is passed to
          either :meth:`Controller.press` or :meth:`Controller.release`.
  
          Its first argument is the ``key`` parameter.
          """
          pass
  
      class InvalidCharacterException(Exception):
          """The exception raised when an invalid character is encountered in
          the string passed to :meth:`Controller.type`.
  
          Its first argument is the index of the character in the string, and the
          second the character.
          """
          pass
  
      def __init__(self):
          self._modifiers_lock = threading.RLock()
          self._modifiers = set()
          self._caps_lock = False
          self._dead_key = None
  
          kc = self._Key
  
          # pylint: disable=C0103; this is treated as a class scope constant, but
          # we cannot set it in the class scope, as _Key is overridden by platform
          # implementations
          # pylint: disable=C0326; it is easier to read column aligned keys
          #: The keys used as modifiers; the first value in each tuple is the
          #: base modifier to use for subsequent modifiers.
          self._MODIFIER_KEYS = (
              (kc.alt_gr, (kc.alt_gr.value,)),
              (kc.alt,    (kc.alt.value,   kc.alt_l.value,   kc.alt_r.value)),
              (kc.cmd,    (kc.cmd.value,   kc.cmd_l.value,   kc.cmd_r.value)),
              (kc.ctrl,   (kc.ctrl.value,  kc.ctrl_l.value,  kc.ctrl_r.value)),
              (kc.shift,  (kc.shift.value, kc.shift_l.value, kc.shift_r.value)))
  
          #: Control codes to transform into key codes when typing
          self._CONTROL_CODES = {
              '\n': kc.enter,
              '\r': kc.enter,
              '\t': kc.tab}
          # pylint: enable=C0103,C0326
  
      def press(self, key):
          """Presses a key.
  
          A key may be either a string of length 1, one of the :class:`Key`
          members or a :class:`KeyCode`.
  
          Strings will be transformed to :class:`KeyCode` using
          :meth:`KeyCode.char`. Members of :class:`Key` will be translated to
          their :meth:`~Key.value`.
  
          :param key: The key to press.
  
          :raises InvalidKeyException: if the key is invalid
  
          :raises ValueError: if ``key`` is a string, but its length is not ``1``
          """
          resolved = self._resolve(key)
          self._update_modifiers(resolved, True)
  
          # Update caps lock state
          if resolved == self._Key.caps_lock.value:
              self._caps_lock = not self._caps_lock
  
          # If we currently have a dead key pressed, join it with this key
          original = resolved
          if self._dead_key:
              try:
                  resolved = self._dead_key.join(resolved)
              except ValueError:
                  self._handle(self._dead_key, True)
                  self._handle(self._dead_key, False)
  
          # If the key is a dead key, keep it for later
          if resolved.is_dead:
              self._dead_key = resolved
              return
  
          try:
              self._handle(resolved, True)
          except self.InvalidKeyException:
              if resolved != original:
                  self._handle(self._dead_key, True)
                  self._handle(self._dead_key, False)
                  self._handle(original, True)
  
          self._dead_key = None
  
      def release(self, key):
          """Releases a key.
  
          A key may be either a string of length 1, one of the :class:`Key`
          members or a :class:`KeyCode`.
  
          Strings will be transformed to :class:`KeyCode` using
          :meth:`KeyCode.char`. Members of :class:`Key` will be translated to
          their :meth:`~Key.value`.
  
          :param key: The key to release. If this is a string, it is passed to
              :meth:`touches` and the returned releases are used.
  
          :raises InvalidKeyException: if the key is invalid
  
          :raises ValueError: if ``key`` is a string, but its length is not ``1``
          """
          resolved = self._resolve(key)
          self._update_modifiers(resolved, False)
  
          # Ignore released dead keys
          if resolved.is_dead:
              return
  
          self._handle(resolved, False)
  
      def touch(self, key, is_press):
          """Calls either :meth:`press` or :meth:`release` depending on the value
          of ``is_press``.
  
          :param key: The key to press or release.
  
          :param bool is_press: Whether to press the key.
  
          :raises InvalidKeyException: if the key is invalid
          """
          if is_press:
              self.press(key)
          else:
              self.release(key)
  
      @contextlib.contextmanager
      def pressed(self, *args):
          """Executes a block with some keys pressed.
  
          :param keys: The keys to keep pressed.
          """
          for key in args:
              self.press(key)
  
          try:
              yield
          finally:
              for key in reversed(args):
                  self.release(key)
  
      def type(self, string):
          """Types a string.
  
          This method will send all key presses and releases necessary to type
          all characters in the string.
  
          :param str string: The string to type.
  
          :raises InvalidCharacterException: if an untypable character is
              encountered
          """
          for i, character in enumerate(string):
              key = self._CONTROL_CODES.get(character, character)
              try:
                  self.press(key)
                  self.release(key)
  
              except (ValueError, self.InvalidKeyException):
                  raise self.InvalidCharacterException(i, character)
  
      @property
      @contextlib.contextmanager
      def modifiers(self):
          """The currently pressed modifier keys.
  
          Please note that this reflects only the internal state of this
          controller, and not the state of the operating system keyboard buffer.
          This property cannot be used to determine whether a key is physically
          pressed.
  
          Only the generic modifiers will be set; when pressing either
          :attr:`Key.shift_l`, :attr:`Key.shift_r` or :attr:`Key.shift`, only
          :attr:`Key.shift` will be present.
  
          Use this property within a context block thus::
  
              with controller.modifiers as modifiers:
                  with_block()
  
          This ensures that the modifiers cannot be modified by another thread.
          """
          with self._modifiers_lock:
              yield set(
                  self._as_modifier(modifier)
                  for modifier in self._modifiers)
  
      @property
      def alt_pressed(self):
          """Whether any *alt* key is pressed.
  
          Please note that this reflects only the internal state of this
          controller. See :attr:`modifiers` for more information.
          """
          with self.modifiers as modifiers:
              return self._Key.alt in modifiers
  
      @property
      def alt_gr_pressed(self):
          """Whether *altgr* is pressed.
  
          Please note that this reflects only the internal state of this
          controller. See :attr:`modifiers` for more information.
          """
          with self.modifiers as modifiers:
              return self._Key.alt_gr in modifiers
  
      @property
      def ctrl_pressed(self):
          """Whether any *ctrl* key is pressed.
  
          Please note that this reflects only the internal state of this
          controller. See :attr:`modifiers` for more information.
          """
          with self.modifiers as modifiers:
              return self._Key.ctrl in modifiers
  
      @property
      def shift_pressed(self):
          """Whether any *shift* key is pressed, or *caps lock* is toggled.
  
          Please note that this reflects only the internal state of this
          controller. See :attr:`modifiers` for more information.
          """
          if self._caps_lock:
              return True
  
          with self.modifiers as modifiers:
              return self._Key.shift in modifiers
  
      def _resolve(self, key):
          """Resolves a key to a :class:`KeyCode` instance.
  
          This method will convert any key representing a character to uppercase
          if a shift modifier is active.
  
          :param key: The key to resolve.
  
          :return: a key code, or ``None`` if it cannot be resolved
          """
          # Use the value for the key constants
          if key in self._Key:
              return key.value
  
          # Convert strings to key codes
          if isinstance(key, six.string_types):
              if len(key) != 1:
                  raise ValueError(key)
              return self._KeyCode.from_char(key)
  
          # Assume this is a proper key
          if isinstance(key, self._KeyCode):
              if key.char is not None and self.shift_pressed:
                  return self._KeyCode(vk=key.vk, char=key.char.upper())
              else:
                  return key
  
      def _update_modifiers(self, key, is_press):
          """Updates the current modifier list.
  
          If ``key`` is not a modifier, no action is taken.
  
          :param key: The key being pressed or released.
          """
          # Check whether the key is a modifier
          if self._as_modifier(key):
              with self._modifiers_lock:
                  if is_press:
                      self._modifiers.add(key)
                  else:
                      try:
                          self._modifiers.remove(key)
                      except KeyError:
                          pass
  
      def _as_modifier(self, key):
          """Returns a key as the modifier used internally if defined.
  
          This method will convert values like :attr:`Key.alt_r.value` and
          :attr:`Key.shift_l.value` to :attr:`Key.alt` and :attr:`Key.shift`.
  
          :param key: The possible modifier key.
  
          :return: the base modifier key, or ``None`` if ``key`` is not a
              modifier
          """
          for base, modifiers in self._MODIFIER_KEYS:
              if key in modifiers:
                  return base
  
      def _handle(self, key, is_press):
          """The platform implementation of the actual emitting of keyboard
          events.
  
          This is a platform dependent implementation.
  
          :param Key key: The key to handle.
  
          :param bool is_press: Whether this is a key press event.
          """
          raise NotImplementedError()
  
  
  # pylint: disable=W0223; This is also an abstract class
  class Listener(AbstractListener):
      """A listener for keyboard events.
  
      Instances of this class can be used as context managers. This is equivalent
      to the following code::
  
          listener.start()
          try:
              with_statements()
          finally:
              listener.stop()
  
      This class inherits from :class:`threading.Thread` and supports all its
      methods. It will set :attr:`daemon` to ``True`` when created.
  
      :param callable on_press: The callback to call when a button is pressed.
  
          It will be called with the argument ``(key)``, where ``key`` is a
          :class:`KeyCode`, a :class:`Key` or ``None`` if the key is unknown.
  
      :param callable on_release: The callback to call when a button is release.
  
          It will be called with the argument ``(key)``, where ``key`` is a
          :class:`KeyCode`, a :class:`Key` or ``None`` if the key is unknown.
  
      :param bool suppress: Whether to suppress events. Setting this to ``True``
          will prevent the input events from being passed to the rest of the
          system.
  
      :param kwargs: Any non-standard platform dependent options. These should be
          prefixed with the platform name thus: ``darwin_``, ``xorg_`` or
          ``win32_``.
  
          Supported values are:
  
          ``darwin_intercept``
              A callable taking the arguments ``(event_type, event)``, where
              ``event_type`` is ``Quartz.kCGEventKeyDown`` or
              ``Quartz.kCGEventKeyDown``, and ``event`` is a ``CGEventRef``.
  
              This callable can freely modify the event using functions like
              ``Quartz.CGEventSetIntegerValueField``. If this callable does not
              return the event, the event is suppressed system wide.
  
          ``win32_event_filter``
              A callable taking the arguments ``(msg, data)``, where ``msg`` is
              the current message, and ``data`` associated data as a
              `KBLLHOOKSTRUCT <https://msdn.microsoft.com/en-us/library/windows/desktop/ms644967(v=vs.85).aspx>`_.
  
              If this callback returns ``False``, the event will not be propagated
              to the listener callback.
  
              If ``self.suppress_event()`` is called, the event is suppressed
              system wide.
      """
      def __init__(self, on_press=None, on_release=None, suppress=False,
                   **kwargs):
          prefix = self.__class__.__module__.rsplit('.', 1)[-1][1:] + '_'
          self._options = {
              key[len(prefix):]: value
              for key, value in kwargs.items()
              if key.startswith(prefix)}
          super(Listener, self).__init__(
              on_press=on_press, on_release=on_release, suppress=suppress)
  # pylint: enable=W0223
  