text: export const createSpriteLayer = (entities, width = 64, height = 64) => {
      const spriteBuffer = document.createElement('canvas');
      spriteBuffer.width = width;
      spriteBuffer.height = height;
      const spriteBufferContext = spriteBuffer.getContext('2d');
      return function drawSpriteLayer(context, camera) {
          entities.forEach(entity => {
              spriteBufferContext.clearRect(0, 0, width, height);
              entity.draw(spriteBufferContext);
              context.drawImage(spriteBuffer, Math.floor(entity.pos.x - camera.pos.x), Math.floor(entity.pos.y - camera.pos.y));
          });
      };
  };