text: [{"Owner":"skmr","Date":"2015-07-18T15:56:48Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hi_co__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I have started using BabylonJS for a simple space shooter game. I want to add collision detection between objects_co_ collision detection is enough_co_ I don_t_t need realistic physics._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_The tutorial on collisions uses ellipsoid to make the camera collide with bounding boxes of a crate and the ground. Is it possible to do boundingbox to boundingbox collisions without using a physics engine such as cannon.js/oimo?_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Here_t_s example of my problem_dd__lt_/p_gt__lt_p_gt__lt_img src_eq__qt_https_dd_//dl.dropboxusercontent.com/u/12189440/crop.png_qt_ alt_eq__qt_crop.png_qt__gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I would like for collision detection to prevent the spaceship from flying into the cube_co_ however now it seems it only seems to collide with a single point located at 0_co_0_co_0 of the spaceship. You can see the bounding boxes aren_t_t colliding at all allowing the meshes to overlap._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Is it possible to enable bounding box collisions for a mesh rather than a single point? Thanks._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_P.S. part of my project is about comparison of various WebGL engines_co_ so far BabylonJS leaves a much better impression than Three.JS for me _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-07-19T09:24:40Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHello!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI think that you just need mesh.intersectsMesh_dd_) this function does not use physics engine and only uses bounding boxes detection_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//playground.babylonjs.com/?10_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//playground.babylonjs.com/?10_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]