text: /*
   * The MIT License (MIT)
   *
   * Copyright (c) 2014 Oskar Homburg
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   */
  /*global require, module, exports */
  
  var cmdEngine = require('../console/engine');
  
  exports.update = function (dt, data) {
      if (data.gameState.started) {
          data.scene.simulate(dt, 2);
      }
  };
  
  exports.render = function () {
  };
  exports.init = function () {
      cmdEngine.registerCvar('move_mass', exports.player, 'mass', ['cheat', 'repl']);
      cmdEngine.registerCvar('pcol_radius', exports.player, 'radius', ['cheat', 'repl']);
      cmdEngine.registerCvar('move_speed', exports.player, 'speed', ['cheat', 'repl']);
      cmdEngine.registerCvar('move_acc', exports.player, 'acc', ['cheat', 'repl']);
      cmdEngine.registerCvar('move_jvel', exports.player, 'jumpVel-', ['cheat', 'repl']);
      cmdEngine.registerCvar('move_jdur', exports.player, 'jumpDur', ['cheat', 'repl']);
      cmdEngine.registerCvar('pcol_height', exports.player, 'height', ['cheat', 'repl']);
  };
  exports.initDom = function () {
  };
  
  exports.player = {
      mass: 80,
      radius: 0.6,
      speed: 6.0,
      acc: 3.0,
      jumpVel: 90,
      jumpDur: 0.08,
      height: 1.8
  };
  