text: IronGuard.prototype = new UnitInfantry();
  IronGuard.prototype.constructor = IronGuard;
  
  function IronGuard(pos, player) {
    this.pos = pos;
    Phaser.Sprite.call(this, game, pos.canvasX(), pos.canvasY(), "sprDwarves" + player);
    game.add.existing(this);
    this.animations.add("stand", [30, 31], 2);
    this.animations.add("move", [32, 33], 8);
    this.animations.add("attack", [34, 35, 36, 37], 8);
    this.name = "Dwarf IronGuard";
    this.moveSound = game.add.audio("move");
    this.attackSound = game.add.audio("slash");
    this.health = 100;
    this.attack = 75;
    this.defense = 0.40;
    this.speed = 3;
    this.range = [1,1];
    this.cost = 400;
    this.player = player;
  }
  