text: 'use strict';
  
  var Phase = require('./Phase');
  var Moves = require('../game/Moves');
  var Properties = require('../../constants/PhaseProperties');
  
  class PhaseMission extends Phase {
    constructor() {
      super(Properties.PHASE_MISSION.id, [
        {
          fn: Moves.wait,
          parameters: {},
          emit: {},
          duration: -1
        },
        {
          fn: Moves.updateScore,
          parameters: {},
          emit: {},
          duration: 1000
        },
        {
          fn: Moves.updateComplete,
          parameters: {},
          emit: {},
          duration: 1000
        },
        {
          fn: Moves.updateRound,
          parameters: {},
          emit: {},
          duration: 1
        }
      ]);
    }
  }
  
  module.exports = PhaseMission;
  