text: /* Generated file */
  // The function name without underlining and in capital letters corresponds to a tag with same name
  // For example, the _ap function corresponds to the AP tag
  // The SC tag has no function, this tag corresponds to the script and will be placed at the end of the file
  
  // After pause
  function _ap() {
  
  }
  
  // Before pause
  function _bp() {
  
  }
  
  // After reload
  function _ar() {
  
  }
  
  // Before reload
  function _br() {
  
  }
  
  // anyButtonDownAction
  function _bd() {
  	
  }
  
  // anyButtonClickAction
  function _bk() {
  
  }
  
  // anyButtonsUpAction
  function _bu() {
  	
  }
  
  // dpadButtonsDownAction
  function _pd() {
  
  }
  
  // dpadButtonClickAction
  function _pk() {
  
  }
  
  // dpadButtonsUpAction
  function _pu() {
  
  }
  
  // actionButtonsDownAction
  function _ad() {
  
  }
  
  // actionButtonsClickAction
  function _ak() {
  
  }
  
  // actionButtonsUpAction
  function _au() {
  
  }
  
  // upButtonDownAction
  function _ud() {
  
  }
  
  // upButtonClickAction
  function _uk() {
  
  }
  
  // upButtonUpAction
  function _uu() {
  
  }
  
  // rightButtonDownAction
  function _rd() {
  
  }
  
  // righButtonClickAction
  function _rk() {
  
  }
  
  // rightButtonUpAction
  function _ru() {
  
  }
  
  // downButtonDownAction
  function _dd() {
  
  }
  
  // downButtonClickAction
  function _dk() {
  
  }
  
  // downButtonUpAction
  function _du() {
  
  }
  
  // leftButtonDownAction
  function _ld() {
  
  }
  
  // leftButtonClickAction
  function _lk() {
  
  }
  
  // leftButtonUpAction
  function _lu() {
  
  }
  // qButtonClickAction
  function _qd() {
  
  }
  
  // qButtonClickAction
  function _qk() {
  
  }
  
  // qButtonUpAction
  function _qu() {
  
  }
  
  // rButtonDownAction
  function _hd() {
  
  }
  
  // rButtonClickAction
  function _hk() {
  
  }
  
  // rButtonUpAction
  function _hu() {
  
  }
  
  // startGame
  function _sg() {
  	
  }
  
  // afterClearGameArea
  function _ac() {
  	
  }
  
  // beforeClearGameArea
  function _bc() {
  	
  }
  
  /* SC tag area */