text: var preloadState = new Phaser.Class({
  	Extends: Phaser.Scene,
  	initialize: function Preload(){
  		Phaser.Scene.call(this, {key: 'Preload'});
  	},
  	preload: function() {
  		this.load.atlas('sprites', 'assets/spritesheet.png', 'assets/spritesheet.json');
  		storageInfo.loadLevels();
  		this.load.svg('map', 'assets/maps/map.svg');
  		this.load.svg('map2', 'assets/maps/map2.svg');
  	},
  	create: function() {
  		game.scene.start('MainMenu');
  	},
  	update: function() {
  
  	}
  });
  
  towerD.scenes.push(preloadState);
  