text: // Has simple constant movement
  // No interaction
  export default class EnvironmentGameObject {
  	create(scene) {
  		this._scene = scene;
  		this._isActive = false;
  	}
  
  	getType() {
  
  	}
  
  	start() {
  
  	}
  
  	isActive() {
  		return this._isActive;
  	}
  }
  