text: // Learn cc.Class:
  //  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
  //  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
  // Learn Attribute:
  //  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
  //  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
  // Learn life-cycle callbacks:
  //  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
  //  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
  
  cc.Class({
      extends: cc.Component,
  
      properties: {
          // foo: {
          //     // ATTRIBUTES:
          //     default: null,        // The default value will be used only when the component attaching
          //                           // to a node for the first time
          //     type: cc.SpriteFrame, // optional, default is typeof default
          //     serializable: true,   // optional, default is true
          // },
          // bar: {
          //     get () {
          //         return this._bar;
          //     },
          //     set (value) {
          //         this._bar = value;
          //     }
          // },
          myMusic:cc.Node,
          mySound:cc.Node
      },
  
      // LIFE-CYCLE CALLBACKS:
  
      // onLoad () {},
  
      start () {
  
      },
      close(){
          UIMgr.close('SettingBox');
      },
  
      sliderEvent(evt,data){
           if(data=='yinyue'){
              // this.myMusic.cc.ProgressBar.progress = evt.progress;
              this.myMusic.getComponent(cc.ProgressBar).progress = evt.progress;
              audioMgr.musicVolume = evt.progress
           }
  
           if(data=='yinxiao'){
              // this.myMusic.cc.ProgressBar.progress = evt.progress;
              this.mySound.getComponent(cc.ProgressBar).progress = evt.progress;
              audioMgr.soundVolume = evt.progress
           }
      },
  
      backGameEvent(){
          cc.game.end();
      },
  
      // update (dt) {},
  });
  