text: /*
    Q Light Controller Plus
    fill.js
  
    Copyright (c) Massimo Callegari
  
    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at
  
        http://www.apache.org/licenses/LICENSE-2.0.txt
  
    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.
  */
  
  // Development tool access
  var testAlgo;
  
  (
    function()
    {
      var algo = new Object;
      algo.apiVersion = 2;
      algo.name = "Fill";
      algo.author = "Massimo Callegari";
  
      algo.orientation = 0;
      algo.properties = new Array();
      algo.properties.push("name:orientation|type:list|display:Orientation|values:Horizontal,Vertical,Horizontal Reversed,Vertical Reversed|write:setOrientation|read:getOrientation");
  
      algo.setOrientation = function(_orientation)
      {
        if (_orientation === "Vertical Reversed") { algo.orientation = 3; }
        else if (_orientation === "Horizontal Reversed") { algo.orientation = 2; }
        else if (_orientation === "Vertical") { algo.orientation = 1; }
        else { algo.orientation = 0; }
      };
  
      algo.getOrientation = function()
      {
          if (algo.orientation === 3) { return "Vertical Reversed"; }
          else if (algo.orientation === 2) { return "Horizontal Reversed"; }
          else if (algo.orientation === 1) { return "Vertical"; }
          else { return "Horizontal"; }
      };
  
      algo.rgbMap = function(width, height, rgb, step)
      {
        var map = new Array(height);
        for (var y = 0; y < height; y++)
        {
            map[y] = new Array();
            for (var x = 0; x < width; x++)
            {
                if ((algo.orientation === 0 && x <= step) ||
                    (algo.orientation === 1 && y <= step) ||
                    (algo.orientation === 2 && x >= width - step - 1) ||
                    (algo.orientation === 3 && y >= height - step - 1)) {
                  map[y][x] = rgb;
                } else {
                  map[y][x] = 0;
                }
            }
        }
  
        return map;
      };
  
      algo.rgbMapStepCount = function(width, height)
      {
        if (algo.orientation === 0 || algo.orientation === 2) {
          return width;
        } else {
          return height;
        }
      };
  
      // Development tool access
      testAlgo = algo;
  
      return algo;
      }
  )();
  