text: var config = {
      type: Phaser.AUTO,
      width: 800,
      height: 600,
      parent: 'phaser-example',
      physics: {
          default: 'arcade',
          arcade: {
              debug: true,
              gravity: { y: 200 }
          }
      },
      scene: {
          preload: preload,
          create: create
      }
  };
  
  var game = new Phaser.Game(config);
  
  function preload ()
  {
      this.load.image('block', 'assets/sprites/block.png');
  }
  
  function create ()
  {
      var group = this.physics.add.group({
          // Initial angular speed of 60 degrees per second.
          // Drag reduces it by 5 degrees/s per second, thus to zero after 12 seconds.
          angularDrag: 5,
          angularVelocity: 60,
          bounceX: 1,
          bounceY: 1,
          collideWorldBounds: true,
          dragX: 60,
          dragY: 60
      });
  
      var block1 = group.create(100, 200, 'block').setVelocity(100, 200);
      var block2 = group.create(500, 200, 'block').setVelocity(-100, -100);
      var block3 = group.create(300, 400, 'block').setVelocity(60, 100);
      var block4 = group.create(600, 300, 'block').setVelocity(-30, -50);
  }
  