text: import pygame
  
  from pygame.locals import *
  from random import *
  from FallingObject import FallingObject
  
  #Objects falling from top of screen, harmless "background" objects
  class Star(FallingObject):    
      def __init__(self, minmax, speed, screen, info_x):
          FallingObject.__init__(self, self.pick_sprite(), minmax, speed, screen, info_x)
      
      #Randomize star sprite
      def pick_sprite(self):
          self.asteroid_list = ['assets/star1.png', 'assets/star2.png', 'assets/star3.png', 
                                'assets/star4.png', 'assets/star5.png']
          self.index = randint(0, len(self.asteroid_list) - 1)
          
          return self.asteroid_list[self.index]