text: import pygame
  import os
  import random
  import time
  import json
  
  class Hangman:
      def __init__(self):
          pygame.init()
          pygame.mixer.init()
          self.screen = pygame.display.set_mode((800, 600))
          self.false_guesses = 0
          self.secretword = self.get_random_word()
          self.blanks = list("_" * len(self.secretword))
          self.screen = pygame.display.set_mode((800, 600))
          self.wrong_guess = []
          self.font = pygame.font.SysFont("Comic Sans MS", 32)
          self.play_music("funk.wav")
          pygame.display.set_caption("Hangman")
  
      def start_game(self):
  
          self.screen.fill((255, 255, 255))
          self.display_message("Hello! , and \'Welcome to Hangman by Moaz\'", (400, 100))
          self.display_message("Press ENTER to Continue...", (400, 150))
  
          pygame.display.update()
          game_start = False
          while not game_start:
              for event in pygame.event.get():
                  if event.type == pygame.QUIT:
                      exit()
                  if event.type == pygame.KEYDOWN:
                      if event.key == pygame.K_RETURN:
                          game_start = True
          self.game_loop()
  
      def game_loop(self):
          self.reset()
  
          while self.false_guesses < 6:
  
              guess = self.get_guess()
              self.process_guess(guess)
              self.screen.fill((200, 170, 0))
              self.render_guess()
              self.render_hangman()
              if "".join(self.blanks) == self.secretword:
                  self.display_message("You guessed the word!", (400, 300), color=(0, 144, 0))
              if self.false_guesses == 6:
                  self.display_message("The word was : " + self.secretword.upper(), (400, 300),color=(255,0,50))
  
              pygame.display.update()
              if "".join(self.blanks) == self.secretword:
                  self.play_sound("win.wav", volume=0.6)
                  time.sleep(2)
                  self.end_game()
                  break
  
          if self.false_guesses == 6:
              self.play_sound("ded.wav", volume=0.8)
  
              time.sleep(2)
              self.end_game()
  
      def end_game(self):
  
          self.screen.fill((255, 255, 255))
          self.display_message("press ENTER to play again ", (400, 100))
          self.display_message("or Press Q to quit", (400, 150))
          pygame.display.update()
          game_start = False
          while not game_start:
              for event in pygame.event.get():
                  if event.type == pygame.QUIT:
                      exit()
                  if event.type == pygame.KEYDOWN:
                      if event.key == pygame.K_RETURN:
                          game_start = True
                      elif event.key == pygame.K_q:
                          exit()
          self.game_loop()
  
      def get_random_word(self):
          random_word = self.get_word()
          return random_word
  
      def get_guess(self):
          for event in pygame.event.get():
              if event.type == pygame.KEYDOWN:
                  if event.key in range(pygame.K_a, pygame.K_z + 1):
                      return pygame.key.name(event.key)
  
      def process_guess(self, guess):
          blanks = self.blanks
          word = self.secretword
          for i in range(len(word)):
              if guess == word[i]:
                  blanks[i] = guess
                  self.play_sound("click.wav")
          if guess is not None and guess not in word and guess not in self.wrong_guess:
              self.wrong_guess.append(guess)
              self.false_guesses += 1
              self.play_sound("rope.wav")
  
      def render_hangman(self):
          hangman = [pygame.image.load(os.path.join("data", "p1.png")),
                     pygame.image.load(os.path.join("data", "p2.png")),
                     pygame.image.load(os.path.join("data", "p3.png")),
                     pygame.image.load(os.path.join("data", "p4.png")),
                     pygame.image.load(os.path.join("data", "p5.png")),
                     pygame.image.load(os.path.join("data", "p6.png")),
                     pygame.image.load(os.path.join("data", "p7.png"))]
          self.screen.blit(hangman[self.false_guesses], (200, 150))
  
      def reset(self):
          self.false_guesses = 0
          self.secretword = self.get_random_word()
          self.blanks = list("_" * len(self.secretword))
          self.wrong_guess = []
  
      def display_message(self, string, position, color=(0, 0, 0)):
          text = self.font.render(string, True, color)
          text_rect = text.get_rect()
          text_rect.center = position
          self.screen.blit(text, text_rect)
  
      def play_sound(self, audiofile, volume=100.0):
          sound = pygame.mixer.Sound(os.path.join("data", audiofile))
          sound.set_volume(volume)
          sound.play()
  
      def play_music(self, audiofile, loop=True):
          pygame.mixer.music.load(os.path.join("data", audiofile))
          pygame.mixer.music.set_volume(0.1)
          pygame.mixer.music.play(loops=loop)
      def get_word(self):
          with open(os.path.join("data","wordlist.json")) as wordfile:
              wordlist = json.load(wordfile)
              return wordlist["words"][random.randint(0,980)]
  
      def render_guess(self):
          self.display_message(" ".join(self.blanks).upper(), (400, 510), color=(20, 100, 100))
          self.display_message("guess the word :", (150, 100))
          self.display_message("".join(self.wrong_guess).upper(), (450, 100))
  
  
  Hangman().start_game()
  