text: '''Autogenerated by xml_generate script, do not edit!'''
  from OpenGL import platform as _p, arrays
  # Code generation uses this
  from OpenGL.raw.GL import _types as _cs
  # End users want this...
  from OpenGL.raw.GL._types import *
  from OpenGL.raw.GL import _errors
  from OpenGL.constant import Constant as _C
  
  import ctypes
  _EXTENSION_NAME = 'GL_ARB_bindless_texture'
  def _f( function ):
      return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_bindless_texture',error_checker=_errors._error_checker)
  GL_UNSIGNED_INT64_ARB=_C('GL_UNSIGNED_INT64_ARB',0x140F)
  @_f
  @_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum)
  def glGetImageHandleARB(texture,level,layered,layer,format):pass
  @_f
  @_p.types(_cs.GLuint64,_cs.GLuint)
  def glGetTextureHandleARB(texture):pass
  @_f
  @_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLuint)
  def glGetTextureSamplerHandleARB(texture,sampler):pass
  @_f
  @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array)
  def glGetVertexAttribLui64vARB(index,pname,params):pass
  @_f
  @_p.types(_cs.GLboolean,_cs.GLuint64)
  def glIsImageHandleResidentARB(handle):pass
  @_f
  @_p.types(_cs.GLboolean,_cs.GLuint64)
  def glIsTextureHandleResidentARB(handle):pass
  @_f
  @_p.types(None,_cs.GLuint64)
  def glMakeImageHandleNonResidentARB(handle):pass
  @_f
  @_p.types(None,_cs.GLuint64,_cs.GLenum)
  def glMakeImageHandleResidentARB(handle,access):pass
  @_f
  @_p.types(None,_cs.GLuint64)
  def glMakeTextureHandleNonResidentARB(handle):pass
  @_f
  @_p.types(None,_cs.GLuint64)
  def glMakeTextureHandleResidentARB(handle):pass
  @_f
  @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64)
  def glProgramUniformHandleui64ARB(program,location,value):pass
  @_f
  @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
  def glProgramUniformHandleui64vARB(program,location,count,values):pass
  @_f
  @_p.types(None,_cs.GLint,_cs.GLuint64)
  def glUniformHandleui64ARB(location,value):pass
  @_f
  @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
  def glUniformHandleui64vARB(location,count,value):pass
  @_f
  @_p.types(None,_cs.GLuint,_cs.GLuint64EXT)
  def glVertexAttribL1ui64ARB(index,x):pass
  @_f
  @_p.types(None,_cs.GLuint,arrays.GLuint64Array)
  def glVertexAttribL1ui64vARB(index,v):pass
  