text: define([
      'phaser'
  ], function (Phaser) { 
      'use strict';
  
      function Game() {    
          console.log('Making the Game');    
      }
      
      Game.prototype = {
          constructor: Game,
  
          start: function() {
              this.game = new Phaser.Game(800, 600, Phaser.AUTO, '', { 
                  preload: this.preload, 
                  create: this.create 
              });
          },
  
          preload: function() {
              this.game.load.image('logo', 'assets/phaser.png');
          },
          
          create: function() {
              var logo = this.game.add.sprite(this.game.world.centerX, this.game.world.centerY, 'logo');
              logo.anchor.setTo(0.5, 0.5);
          }
      };
      
      return Game;
  });