text: /**
   * @author Mat Groves http://matgroves.com/
   */
  
  /**
   * A tiling sprite is a fast way of rendering a tiling image
   *
   * @class TilingSprite
   * @extends DisplayObjectContainer
   * @constructor
   * @param texture {Texture} the texture of the tiling sprite
   * @param width {Number}  the width of the tiling sprite
   * @param height {Number} the height of the tiling sprite
   */
  PIXI.TilingSprite = function(texture, width, height)
  {
  	PIXI.DisplayObjectContainer.call( this );
  
  	/**
  	 * The texture that the sprite is using
  	 *
  	 * @property texture
  	 * @type Texture
  	 */
  	this.texture = texture;
  
  	/**
  	 * The width of the tiling sprite
  	 *
  	 * @property width
  	 * @type Number
  	 */
  	this.width = width;
  
  	/**
  	 * The height of the tiling sprite
  	 *
  	 * @property height
  	 * @type Number
  	 */
  	this.height = height;
  
  	/**
  	 * The scaling of the image that is being tiled
  	 *
  	 * @property tileScale
  	 * @type Point
  	 */
  	this.tileScale = new PIXI.Point(1,1);
  
  	/**
  	 * The offset position of the image that is being tiled
  	 *
  	 * @property tilePosition
  	 * @type Point
  	 */
  	this.tilePosition = new PIXI.Point(0,0);
  
  	this.renderable = true;
  
  	this.blendMode = PIXI.blendModes.NORMAL
  }
  
  // constructor
  PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
  PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite;
  
  /**
   * Sets the texture of the tiling sprite
   *
   * @method setTexture
   * @param texture {Texture} The PIXI texture that is displayed by the sprite
   */
  PIXI.TilingSprite.prototype.setTexture = function(texture)
  {
  	//TODO SET THE TEXTURES
  	//TODO VISIBILITY
  
  	// stop current texture
  	this.texture = texture;
  	this.updateFrame = true;
  }
  
  /**
   * When the texture is updated, this event will fire to update the frame
   *
   * @method onTextureUpdate
   * @param event
   * @private
   */
  PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
  {
  	this.updateFrame = true;
  }
  
  