text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  /**
   * The Gamepad Button Down Event.
   * 
   * This event is dispatched by the Gamepad Plugin when a button has been pressed on any active Gamepad.
   * 
   * Listen to this event from within a Scene using: `this.input.gamepad.on('down', listener)`.
   * 
   * You can also listen for a DOWN event from a Gamepad instance. See the [GAMEPAD_BUTTON_DOWN]{@linkcode Phaser.Input.Gamepad.Events#event:GAMEPAD_BUTTON_DOWN} event for details.
   *
   * @event Phaser.Input.Gamepad.Events#BUTTON_DOWN
   * @since 3.10.0
   * 
   * @param {Phaser.Input.Gamepad} pad - A reference to the Gamepad on which the button was pressed.
   * @param {Phaser.Input.Gamepad.Button} button - A reference to the Button which was pressed.
   * @param {number} value - The value of the button at the time it was pressed. Between 0 and 1. Some Gamepads have pressure-sensitive buttons.
   */
  module.exports = 'down';
  