text: PaperWord = function(game, x, y, color){
    this.color = color; 
    this.textStyle = {
      fill: '#000000',
      font: '13px Courier'
    } 
  
    Phaser.Sprite.call(this, game, x, y, 'paper');
  };
  
  PaperWord.prototype = Object.create(Phaser.Sprite.prototype);
  PaperWord.prototype.constructor = PaperWord;
  
  PaperWord.prototype.create = function(){
    var sprite = game.add.image(this.x - 2, this.y-2, 'rect_1');
    var text = game.add.text(this.x + 4, this.y -1, "_____",this.textStyle);
    sprite.scale.setTo(0.2,0.3);
  };
  
  