text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var Point = require('../point/Point');
  
  /**
   * Returns a uniformly distributed random point from anywhere within the given Circle.
   *
   * @function Phaser.Geom.Circle.Random
   * @since 3.0.0
   *
   * @generic {Phaser.Geom.Point} O - [out,$return]
   *
   * @param {Phaser.Geom.Circle} circle - The Circle to get a random point from.
   * @param {(Phaser.Geom.Point|object)} [out] - A Point or point-like object to set the random `x` and `y` values in.
   *
   * @return {(Phaser.Geom.Point|object)} A Point object with the random values set in the `x` and `y` properties.
   */
  var Random = function (circle, out)
  {
      if (out === undefined) { out = new Point(); }
  
      var t = 2 * Math.PI * Math.random();
      var u = Math.random() + Math.random();
      var r = (u > 1) ? 2 - u : u;
      var x = r * Math.cos(t);
      var y = r * Math.sin(t);
  
      out.x = circle.x + (x * circle.radius);
      out.y = circle.y + (y * circle.radius);
  
      return out;
  };
  
  module.exports = Random;
  