text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * The Video Game Object Complete Event.
   * 
   * This event is dispatched when a Video finishes playback by reaching the end of its duration. It
   * is also dispatched if a video marker sequence is being played and reaches the end.
   * 
   * Note that not all videos can fire this event. Live streams, for example, have no fixed duration,
   * so never technically 'complete'.
   * 
   * If a video is stopped from playback, via the `Video.stop` method, it will emit the
   * `VIDEO_STOP` event instead of this one.
   * 
   * Listen for it from a Video Game Object instance using `Video.on('complete', listener)`.
   *
   * @event Phaser.GameObjects.Events#VIDEO_COMPLETE
   * @since 3.20.0
   * 
   * @param {Phaser.GameObjects.Video} video - The Video Game Object which completed playback.
   */
  module.exports = 'complete';
  