text: function importSingleVehicle(vehicle, attributes) {
  
      var newrowid = generateRowID();
      attributes["repeating_vehicles_"+newrowid+"_vehiclename"]= vehicle.name;
      attributes["repeating_vehicles_"+newrowid+"_vehiclehand"]= vehicle.handling.match(/\d+/);
      attributes["repeating_vehicles_"+newrowid+"_vehiclespeed"]= vehicle.speed.match(/\d+/);
      attributes["repeating_vehicles_"+newrowid+"_vehicleaccl"]= vehicle.accel.match(/\d+/);
      attributes["repeating_vehicles_"+newrowid+"_vehiclepilot"]= vehicle.pilot;
      attributes["repeating_vehicles_"+newrowid+"_vehiclesens"]= vehicle.sensor;
      attributes["repeating_vehicles_"+newrowid+"_vehicleseats"]= vehicle.seats;
      attributes["repeating_vehicles_"+newrowid+"_vehicleprice"]= vehicle.cost;
      attributes["repeating_vehicles_"+newrowid+"_vehiclebody"]= vehicle.body;
      attributes["repeating_vehicles_"+newrowid+"_vehiclearmor"]= vehicle.armor;
      attributes["repeating_vehicles_"+newrowid+"_vehiclenotes"]="";
  
      if(vehicle.mods != null){
          if(vehicle.mods.mod.length > 1){
              var weaponnumber = 1;
              for(var j = 0; j < vehicle.mods.mod.length; j++){
                  weaponnumber = importSingleVehicleMod(vehicle.mods.mod[j], newrowid, attributes, weaponnumber);
              }
          }else{
              attributes["repeating_vehicles_"+newrowid+"_vehiclenotes"] += vehicle.mods.mod.name + "\n";
              importSingleVehicleMod(vehicle.mods.mod, newrowid, attributes, weaponnumber);
          }
      }
  }
  
  const importSingleVehicleMod = (mod, newrowid, attributes, weaponnumber) => {
      attributes["repeating_vehicles_" + newrowid + "_vehiclenotes"] += mod.name + "\n";
      if(mod.weapons != null && mod.weapons.weapon != null){
          if(mod.weapons.length > 1){
             return importSingleVehicleWeapon(mod.weapons.weapon[0], newrowid, attributes, weaponnumber);
          }
          else {
             return importSingleVehicleWeapon(mod.weapons.weapon, newrowid, attributes, weaponnumber);
          }
      }
      return weaponnumber;
  }
  
  const importSingleVehicleWeapon = (weapon, newrowid, attributes, weaponnumber) => {
      attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname" + weaponnumber] = weapon.name;
      attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"+ weaponnumber] = weapon.accuracy.match(/\d+/g).pop();
      if(weapon.type == "Ranged")
          attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"+ weaponnumber] = weapon.rc.match(/\d+/g).pop();
      if(Number(weapon.ap) != "NaN"){
          attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"+ weaponnumber] = weapon.ap;
      }else{
          attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"+ weaponnumber] = 0;
      }
      attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"+ weaponnumber] = weapon.damage_english.match(/\d*/);
      attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"+ weaponnumber] = weapon.damage_english.match(/^\d*/);
      attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"+ weaponnumber] = "";
      if(typeof weapon.accessories != "undefined"){
          if(weapon.accessories.accessory.length > 1){
              for(var h = 0; h < weapon.accessories.accessory.length; h++){
                  attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"+ weaponnumber] += weapon.accessories.accessory[h].name+"\n";
              }
          }else{
              attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"+ weaponnumber] += weapon.accessories.accessory.name+"\n";
          }
      }
      return weaponnumber +1;
  }