text: Camera = function(game){
    this.game = game;
    this.cameraSprite = null;
    this.speedOfCamera = 6;
  };
  Camera.prototype = {
  	preload: function(){
  	},
  
  	create: function(){
  		// Sets the camera in the middle
  		this.cameraSprite = this.game.add.sprite(this.game.world.width/2, this.game.world.height/2, null);
  	},
  
  	update: function(){
  		// The cameraSprite will follow the mousePointer and check where the camera is
  		this.cameraSprite.x = game.input.mousePointer.x + this.game.camera.x;
  
  		// If the cameraSprite will go outside the deadzone to the right
  		if (this.cameraSprite.x > this.game.camera.x + 740) {
  			this.game.camera.x += this.speedOfCamera;
  
  		// If the cameraSprite will go outside the deadzone to the left
  		} else if (this.cameraSprite.x < this.game.camera.x + 60) {
  			this.game.camera.x -= this.speedOfCamera;
  		}
  	}
  };