text: function Person () {};
  
  Person.prototype = {
  	MOVEMENTS: {
  		ATTACKS : {
  			MAGIC: {
  				BACK: 0, LEFT: 1, FRONT: 2, RIGHT: 3
  			},
  			SPEAR: {
  				BACK: 4, LEFT: 5, FRONT: 6, RIGHT: 7
  			},
  			SWORD: {
  				BACK: 12, LEFT: 13, FRONT: 14, RIGHT: 15
  			},
  			BOW: {
  				BACK: 16, LEFT: 17, FRONT: 18, RIGHT: 19
  			}	
  		},
  		WALK: {
  			BACK: 8, LEFT: 9, FRONT: 10, RIGHT: 11
  		},
  		DEATH: 20
  	},
  
  	draw: function () {
  		this.sprite.proximoQuadro();
  		this.sprite.desenhar(this.position, this.escala);
  	},
  
  	retangulosColisao: function() {
        var rets = 
        [ 
          Object.create({x: this.position.x + this.sprite.size.width/4, y: this.position.y, largura: this.sprite.size.width/2, altura: this.sprite.size.height })
        ];
        
        if ( this.context.debug ) {
  	      
  	      for (var i in rets) {
  			this.context.save();
  			this.context.shadowBlur = 0;
  			this.context.shadowOffsetX = 0;
  			this.context.shadowOffsetY = 0;
  			this.context.strokeStyle = 'yellow';
  			this.context.strokeRect(rets[i].x, rets[i].y, rets[i].largura, 
  			        rets[i].altura);
  			this.context.restore();
  	      }    
  	  }
        return rets;
    	},
  	colidiuCom: function(outro) {
  
  	}
  };