text: var SG_Hooks = {
      debug : true,
      
  	getLanguage : function( supportedLanguages ){
  		return SG.initLangs(supportedLanguages);
  	},
  	
  	start : function(){
          SG_Hooks.debug && console.log('game started');
          SG.trigger({type:'start'});
  	},
  	
  	levelUp : function( level, score, callback){
          SG_Hooks.debug && console.log('level up:' + level + '/' + score);
  		SG.trigger({type:'levelUp', level:level, lastLevelScore:score}, callback);
          // console.log(level-1,score);
          // updateShare(level-1,score);
          // Play68.setRankingLevelScoreDesc(level-1,score,Play68.rankingShowType.RANKING_SHOW_NO);
  	},
  	
  	gameOver : function( level, score, callback){
          SG_Hooks.debug && console.log('game over:' + level + '/' + score);
  		SG.trigger({type:'gameOver', score:score}, callback);
  		// updateShare(level-1,score);
          // Play68.setRankingLevelScoreDesc(level-1,score,Play68.rankingShowType.RANKING_SHOW_NO);
  	},
  	
      gameCompleted : function( score, callback ){
          SG_Hooks.debug && console.log('game completed:' + score);
          SG.trigger({type:'gameCompleted', score:score}, callback);
      },
      
      gamePause : function( state, callback ){ // state: on|off
          SG_Hooks.debug && console.log('game pause:' + state);
          SG.trigger({type:'gamePause', state:state}, callback);
      },
      
      gameRestart : function( callback ){
          SG_Hooks.debug && console.log('game restart:');
          SG.trigger({type:'gameRestart'}, callback);
      },
      
      selectMainMenu : function(callback){
          SG_Hooks.debug && console.log('selectMainMenu:');
          SG.trigger({type:'selectMainMenu'}, callback);
      },
      
      selectLevel : function( level, callback ){
          SG_Hooks.debug && console.log('selectLevel:'+level);
          SG.trigger({type:'selectLevel', level:level}, callback);
      },
      
      setSound : function( state, callback ){ // state: on|off
          SG_Hooks.debug && console.log('setSound:'+state);
          SG.trigger({type:'gameCompleted', state:state}, callback);
      },
      
      setOrientationHandler : function( f ){
  		SG.setOrientationHandler( f );
  	},
  	
  	setResizeHandler: function ( f ){
  		SG.setResizeHandler(f);
  	}
  };