text: #pragma once
  #include <wtypes.h>
  
  namespace virtual_clay
  {
      UINT const gSampleDescCount = 1;
      UINT const gSampleDescQuality = 0;
  
  #define D3D_VIEWPORT_TOPLEFT_X			0
  #define D3D_VIEWPORT_TOPLEFT_Y			0
  #define D3D_VIEWPORT_WIDTH				g_defaultWindowWidth
  #define D3D_VIEWPORT_HEIGHT				g_defaultWindowHeight
  #define D3D_VIEWPORT_MIN_DEPTH			0.0f
  #define D3D_VIEWPORT_MAX_DEPTH			1.0f
  }