text: #pragma once
  #include "XeTexture.h"
  
  class XeFont
  {
  private:
  	XeTexture *texture_;
  	short _x, _y;
  public:
  	XeFont();
  	~XeFont();
  
  	void SetTexture(XeTexture*);
  	void SetXY(short x, short y);
  	void PrintText(char*);
  };