text: #pragma once
  
  #include "UEPyModule.h"
  
  
  
  PyObject *py_ue_set_material_scalar_parameter(ue_PyUObject *, PyObject *);
  PyObject *py_ue_set_material_vector_parameter(ue_PyUObject *, PyObject *);
  PyObject *py_ue_set_material_texture_parameter(ue_PyUObject *, PyObject *);
  
  PyObject *py_ue_get_material_scalar_parameter(ue_PyUObject *, PyObject *);
  PyObject *py_ue_get_material_vector_parameter(ue_PyUObject *, PyObject *);
  PyObject *py_ue_get_material_texture_parameter(ue_PyUObject *, PyObject *);
  PyObject *py_ue_get_material_static_switch_parameter(ue_PyUObject *, PyObject *);
  
  PyObject *py_ue_create_material_instance_dynamic(ue_PyUObject *, PyObject *);
  
  PyObject *py_ue_set_material(ue_PyUObject *, PyObject *);
  
  
  #if WITH_EDITOR
  PyObject *py_ue_set_material_parent(ue_PyUObject *, PyObject *);
  
  PyObject *py_ue_static_mesh_set_collision_for_lod(ue_PyUObject *, PyObject *);
  PyObject *py_ue_static_mesh_set_shadow_for_lod(ue_PyUObject *, PyObject *);
  
  PyObject *py_ue_get_material_graph(ue_PyUObject *, PyObject *);
  
  #endif
  