text: /**
   * @module ol/renderer/webgl/tilelayershader/Locations
   */
  // This file is automatically generated, do not edit
  // Run `make shaders` to generate, and commit the result.
  
  import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
  
  var Locations = function Locations(gl, program) {
  
    /**
     * @type {WebGLUniformLocation}
     */
    this.u_tileOffset = gl.getUniformLocation(
      program, DEBUG_WEBGL ? 'u_tileOffset' : 'd');
  
    /**
     * @type {WebGLUniformLocation}
     */
    this.u_texture = gl.getUniformLocation(
      program, DEBUG_WEBGL ? 'u_texture' : 'e');
  
    /**
     * @type {number}
     */
    this.a_position = gl.getAttribLocation(
      program, DEBUG_WEBGL ? 'a_position' : 'b');
  
    /**
     * @type {number}
     */
    this.a_texCoord = gl.getAttribLocation(
      program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
  
  };
  
  export default Locations;
  
  //# sourceMappingURL=Locations.js.map