text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2018 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  var Random = require('../geom/circle/Random');
  
  /**
   * Takes an array of Game Objects and positions them at random locations within the Circle.
   * 
   * If you wish to pass a `Phaser.GameObjects.Circle` Shape to this function, you should pass its `geom` property.
   *
   * @function Phaser.Actions.RandomCircle
   * @since 3.0.0
   *
   * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
   *
   * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
   * @param {Phaser.Geom.Circle} circle - The Circle to position the Game Objects within.
   *
   * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
   */
  var RandomCircle = function (items, circle)
  {
      for (var i = 0; i < items.length; i++)
      {
          Random(circle, items[i]);
      }
  
      return items;
  };
  
  module.exports = RandomCircle;
  