text: #include <std.h>
  #include <move.h>
  #include "../tecqumin.h"
  
  
  inherit JUNG_ROOM + "jung_base.c";
  string av_dir;
  string long_desc();
  string hut_desc();
  
  
  void create() {
    ::create();
    set_long((:TO, "long_desc":));
    add_item( ({"remains", "overgrown remains", "huts", "large huts", 
      "ruined huts"}), (: TO,"hut_desc":));
    add_item( ({"avenue", "broad avenue",}), "The avenue is stone"
    +" paved and mostly intact, despite the encroaching jungle"
    +" foliage. It leads " + av_dir + ".");
  }
  
  string base_desc () { 
    return ::base_desc()+"The overgrown remains of a grand district of"
    +" an ancient city are found within the jungle here. The ruined"
    +" bases and lower walls of large huts are widely spaced among the"
    +" foliage, with a broad avenue running "+ av_dir +" between them.";
  }
  
  string hut_desc (){
    return "Little more than foundations and a few scraps of gray"
    +" stone walls remain within the rich growth of the jungle foliage,"
    +" but even so you can see that these structures were large and"
    +" only really merit the name ?hut? because they have the same"
    +" basic circular shape, with slightly outward-sloping walls, as"
    +" the smaller buildings to be found elsewhere in the lost city";
  }
  
  