text: #include "PapyrusAmmo.h"
  #include "GameObjects.h"
  
  namespace papyrusAmmo
  {
  	bool IsBolt(TESAmmo * thisAmmo)
  	{
  		return (thisAmmo) ? thisAmmo->isBolt() : false;
  	}
  
  	BGSProjectile * GetProjectile(TESAmmo * thisAmmo)
  	{
  		return (thisAmmo) ? thisAmmo->settings.projectile : NULL;
  	}
  
  	float GetDamage(TESAmmo * thisAmmo)
  	{
  		return (thisAmmo) ? thisAmmo->settings.damage : 0.0f;
  	}
  }
  
  #include "PapyrusVM.h"
  #include "PapyrusNativeFunctions.h"
  
  void papyrusAmmo::RegisterFuncs(VMClassRegistry* registry)
  {
  	registry->RegisterFunction(
  		new NativeFunction0<TESAmmo, bool>("IsBolt", "Ammo", papyrusAmmo::IsBolt, registry));
  
  	registry->RegisterFunction(
  		new NativeFunction0<TESAmmo, BGSProjectile*>("GetProjectile", "Ammo", papyrusAmmo::GetProjectile, registry));
  
  	registry->RegisterFunction(
  		new NativeFunction0<TESAmmo, float>("GetDamage", "Ammo", papyrusAmmo::GetDamage, registry));
  }
  