text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  
  namespace RED4ext
  {
  namespace appearance { 
  struct CensorshipEntry
  {
      static constexpr const char* NAME = "appearanceCensorshipEntry";
      static constexpr const char* ALIAS = NAME;
  
      CName Original; // 00
      CName Censored; // 08
      uint32_t CensorFlags; // 10
      uint8_t unk14[0x18 - 0x14]; // 14
  };
  RED4EXT_ASSERT_SIZE(CensorshipEntry, 0x18);
  } // namespace appearance
  } // namespace RED4ext
  