text: #include "TitleBackGround.h"
  #include <GameEngineBase/GameEngineWindow.h>
  #include <GameEngine/GameEngineRenderer.h>
  #include "TitleTimeObject.h"
  
  TitleBackGround::TitleBackGround() 
  	:IsBackGroundExist_(false)
  {
  }
  
  TitleBackGround::~TitleBackGround() 
  {
  }
  
  void TitleBackGround::Start()
  {
  	SetPosition(GameEngineWindow::GetScale().Half());
  	CreateRenderer("BlackBackGround.bmp");
  	IsBackGroundExist_ = false;
  }
  
  void TitleBackGround::Update()
  {
  	if (14.0f < TitleTimeObject::TimeLine_)
  	{
  		if (false == IsBackGroundExist_)
  		{
  			BackGround_ = CreateRenderer("TitleBackGround.bmp");
  			IsBackGroundExist_ = true;
  		}
  	}
  }
  
  void TitleBackGround::Render()
  {
  	//DebugRectRender();
  
  }