text: [{"Owner":"NasimiAsl","Date":"2017-05-21T11:33:35Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tyou can make your shader inside the StandardMaterial with CustomShader\n_lt_/p_gt_\n\n_lt_p_gt_\n\t1.  make your Custom diffuse _dd_ \n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#0GG6MR_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#0GG6MR_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#0GG6MR%231_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#0GG6MR#1_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#0GG6MR%2314_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#0GG6MR#14_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t2. manage color in last step\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#0GG6MR%234_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#0GG6MR#4_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#0GG6MR%235_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#0GG6MR#5_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#FC4IX%2371_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#FC4IX#71_lt_/a_gt_  // cel - toon shade - vertex update\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t[in progress]\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2017-05-21T13:04:07Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tThank you Nasimi for this feature/Material. This works well on my projects.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Spankied","Date":"2017-05-21T20:36:38Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tVery interesting\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Gijs","Date":"2017-05-22T05:10:28Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tDoes _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#0GG6MR%236_qt_ rel_eq__qt_external nofollow_qt_ style_eq__qt_color_dd_rgb(173_co_20_co_87)_sm_text-decoration_dd_underline_sm_background-color_dd_rgb(255_co_255_co_255)_sm_font-family_dd__t_Helvetica Neue_t__co_ Helvetica_co_ Arial_co_ sans-serif_sm_font-size_dd_14px_sm_font-style_dd_normal_sm_font-weight_dd_normal_sm_letter-spacing_dd_normal_sm_text-indent_dd_0px_sm_text-transform_dd_none_sm_white-space_dd_normal_sm_word-spacing_dd_0px_sm__qt__gt_http_dd_//www.babylonjs-playground.com/#0GG6MR#6_lt_/a_gt_ work for you? I get shader compilation errors. And shouldn_t_t _qt_deffiuse_qt_ be _qt_diffuse_qt_ in _qt_Fragment_Custom_Deffiuse_qt_?\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"NasimiAsl","Date":"2017-05-22T07:29:46Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\thi it is my fault i correct It _dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#0GG6MR%2314_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#0GG6MR#14_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t i rename that in github but now have it in PG yet\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]