text: // Writen by Fire Dragon. (Disciptions by Melnmarn)
  
  #include <std.h>
  
  inherit BANK;
  
  void create() 
  {
    ::create();
  set_short ("The Elvanta Bank of Commerce");
  set_long ("%^BOLD%^Welcome to the Elvanta Bank of Commerce.%^RESET%^\n"
             "This is one of many banks connected to the network. As you "
             "look around the room, you notice there is a counter "
             "on the far wall, with a teller behind it. He looks bored. "
             "The rest of the bank is busy with customers."
             "A sign by the teller details all commands.");
    set_items(
  	(["bank" : "You are in its huge lobby. There is a counter in "
  	    "front of you\nand and exit behind you.",
  	  "customers" : "They are wandering about aimlessly.",
  	  "sign" : "Reading it will give you a list of commands.",
  	  "teller" : "The teller looks at you impatiently.",
  	  "counter" : "A teller waits behind it for you to do something.",
  	  "exit" : "It leads out into the street."]));
  set_exits( ([
  "south" : "/d/dagger/Elvanta/forest/room115"
  ]) );
    set_smell("default","The smell of money fills your nostrils.");
    set_listen("default","The sounds of rustling coins fill your ears.");
  }
  