text: #include <vsg/io/ReaderWriter_vsg.h>
  static auto text_vert = []() {std::istringstream str(
  R"(#vsga 0.0.2
  Root id=1 vsg::ShaderStage
  {
    NumUserObjects 0
    Stage 1
    EntryPoint "main"
    ShaderModule id=2 vsg::ShaderModule
    {
      NumUserObjects 0
      Source "#version 450
  #extension GL_ARB_separate_shader_objects : enable
  
  layout(push_constant) uniform PushConstants {
      mat4 projection;
      mat4 modelview;
  } pc;
  
  layout(location = 0) in vec3 inPosition;
  layout(location = 1) in vec4 inColor;
  layout(location = 2) in vec4 inOutlineColor;
  layout(location = 3) in float inOutlineWidth;
  layout(location = 4) in vec3 inTexCoord;
  
  layout(location = 0) out vec4 fragColor;
  layout(location = 1) out vec4 outlineColor;
  layout(location = 2) out float outlineWidth;
  layout(location = 3) out vec2 fragTexCoord;
  
  out gl_PerVertex {
      vec4 gl_Position;
  };
  
  void main() {
      gl_Position = (pc.projection * pc.modelview) * vec4(inPosition, 1.0);
      gl_Position.z -= inTexCoord.z*0.001;
      fragColor = inColor;
      outlineColor = inOutlineColor;
      outlineWidth = inOutlineWidth;
      fragTexCoord = inTexCoord.xy;
  }
  "
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       28 1065353216 262176 34 3 7 262203 25 36 1 262165 37
       32 0 262187 37 38 2 262176 39 1 6 262187 6
       42 981668463 262176 44 3 6 262203 34 49 3 262176 50
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       4 0 3 131320 5 327745 17 18 16 12 262205 13
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       0 327761 6 30 27 1 327761 6 31 27 2 458832
       7 32 29 30 31 28 327825 7 33 23 32 327745
       34 35 10 12 196670 35 33 327745 39 40 36 38
       262205 6 41 40 327813 6 43 41 42 393281 44 45
       10 12 38 262205 6 46 45 327811 6 47 46 43
       393281 44 48 10 12 38 196670 48 47 262205 7 52
       51 196670 49 52 262205 7 55 54 196670 53 55 262205
       6 58 57 196670 56 58 262205 24 62 36 458831 59
       63 62 62 0 1 196670 61 63 65789 65592
    }
    NumSpecializationConstants 0
  }
  )");
  vsg::ReaderWriter_vsg io;
  return io.read_cast<vsg::ShaderStage>(str);
  };
  