text: class Game {
    constructor() {}
  
    getState() {
      var gameStateRef = database.ref("gameState");
      gameStateRef.on("value", function(data) {
        gameState = data.val();
      });
    }
  
    update(state) {
      database.ref("/").update({
        gameState: state
      }); 
    }
    start() {
      player = new Player();
      playerCount = player.getCount();
  
      form = new Form();
      form.display();
    
  
    car1 = createSprite(width / 2 - 50, height - 100);
      car1.addImage("car1", car1_img);
      car1.scale = 0.07;
  
      car2 = createSprite(width / 2 +100, height - 100);
      car2.addImage("car2", car2_img);
      car2.scale = 0.07;
  
      cars = [car1,car2];
  }
  
    handleElements() {
      form.hide();
      form.titleImg.position(40, 50);
      form.titleImg.class("gameTitleAfterEffect");
    }
  
    play() {
      this.handleElements();
  
      Player.getPlayersInfo();
  
      if (allPlayers !== undefined) {
        image(track,0, -height * 5, width, height * 6 );
  
        drawSprites();
      }
    }
  }
  