text: //need to implement lizard and spock
  
  //Thanks to @wearnotgroot, @pradeepce, @storbek, @hermangsk & @hman1911
  
  var playerWin = 0;
  var aiWin = 0;
  var draws = 0;
  var playerRoll; //rock = 1, paper = 2, scissors = 3
  var gameMessage = $('#game-message');//Clean up the JS a lil
  var scoreBoard = $('#scoreboard');
  
  
  //rock click
  $('.rock').click(function() {
    playerRoll = 1;
    var computerRoll = Math.floor(Math.random() * 3 + 1);//Rock, Paper, Scissors genius AI
    
    //draw case
    if (computerRoll === playerRoll) {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-draw">Draw!</p>' + '<p class="computer-message">The Computer chose rock too!</p>').fadeIn(300);
        
        draws++;
        $('#draws').html('').append(draws);
      });
      
      // rock vs AI paper
    } else if (playerRoll === 1 && computerRoll === 2) {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-lose">You lost</p>' + '<p class="computer-message">The Computer chose paper!</p>').fadeIn(300);
        
        aiWin++;
        $('#losses').html('').append(aiWin);
      });
      
      // rock vs AI scissors
    } else {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-won">You Won!</p>' + '<p class="computer-message">The Computer chose scissors!</p>').fadeIn(300);
        
        playerWin++;
        $('#wins').html('').append(playerWin);
      });                
      
    }
    /*console.log("Player Rolled " + playerRoll);
    console.log("computer Rolled " + computerRoll);*/
  });//end of rock click
  
  //paper click
  $('.paper').click(function() {
    playerRoll = 2;
    var computerRoll = Math.floor(Math.random() * 3 + 1);
    
    //draw
    if (computerRoll === playerRoll) {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-draw">Draw!</p>' + '<p class="computer-message">The Computer chose paper too!</p>').fadeIn(300);
        
        draws++;
        $('#draws').html('').append(draws);
      });
    //paper vs AI rock
    } else if (playerRoll === 2 && computerRoll === 1) {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-won">You Won!</p>' + '<p class="computer-message">The Computer chose rock!</p>').fadeIn(300);
        
        playerWin++;
        $('#wins').html('').append(playerWin);
      });
    //paper vs AI scissors
    } else {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-lose">You lost</p>' + '<p class="computer-message">The Computer chose scissors</p>').fadeIn(300);
        
        aiWin++;
        $('#losses').html('').append(aiWin);
      });
    }
    
    /*console.log("Player Rolled " + playerRoll);
    console.log("computer Rolled " + computerRoll);*/
  });//end of paper click
  
  //scissors click
  $('.scissors').click(function() {
    playerRoll = 3;
    var computerRoll = Math.floor(Math.random() * 3 + 1);
    //draw
    if (computerRoll === playerRoll) {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-draw">Draw!</p>' + '<p class="computer-message">The Computer chose scissors too!</p>').fadeIn(300);
        
        draws++;
        $('#draws').html('').append(draws);
      });
    //scissors vs AI paper
    } else if (playerRoll === 3 && computerRoll === 2) {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-won">You Won!</p>' + '<p class="computer-message">The Computer chose paper</p>').fadeIn(300);
        
        playerWin++;
        $('#wins').html('').append(playerWin);
      });
    //scissors vs AI rock
    } else {
      gameMessage.fadeOut(300, function() {
        gameMessage.html('').append('<p class="game-lose">You lost</p>' + '<p class="computer-message">The Computer chose rock</p>').fadeIn(300);
        
        aiWin++;
        $('#losses').html('').append(aiWin);
      });
    }//end of scissors click
    
    /*console.log("Player Rolled " + playerRoll);
    console.log("computer Rolled " + computerRoll);*/
  });
  
  //press "Reset scores" to reset all scores
  $('#reset-scores').click(function() {
    playerWin = 0;
    $('#wins').html(playerWin);
    draws = 0;
    $('#draws').html(draws);
    aiWin = 0;
    $('#losses').html(aiWin);
  });
  