text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/data/AISubActionShootWithWeapon_Record.hpp>
  
  namespace RED4ext
  {
  namespace game::data { 
  struct AISubActionMissileRainCircular_Record : game::data::AISubActionShootWithWeapon_Record
  {
      static constexpr const char* NAME = "gamedataAISubActionMissileRainCircular_Record";
      static constexpr const char* ALIAS = "AISubActionMissileRainCircular_Record";
  
      uint8_t unk78[0x88 - 0x78]; // 78
  };
  RED4EXT_ASSERT_SIZE(AISubActionMissileRainCircular_Record, 0x88);
  } // namespace game::data
  using AISubActionMissileRainCircular_Record = game::data::AISubActionMissileRainCircular_Record;
  } // namespace RED4ext
  