text: #pragma once
  
  #include <vector>
  #include <memory>
  #include <SFML\Graphics.hpp>
  
  #include "Entity.h"
  
  class MovementSystem
  {
  private:
  	sf::Vector2f scale;
  	sf::Vector2f velocity;
  public:
  	void runSystem(std::vector<std::unique_ptr<Entity>>& entityList);
  
  	sf::Vector2f getNewPosition(sf::Vector2f position, sf::Vector2f velocity);
  
  	MovementSystem();
  	~MovementSystem();
  };
  
  