text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/CGameEngine.hpp>
  
  namespace RED4ext
  {
  struct InternalFunctionalTestsGameEngine : CGameEngine
  {
      static constexpr const char* NAME = "InternalFunctionalTestsGameEngine";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk338[0x3360 - 0x338]; // 338
  };
  RED4EXT_ASSERT_SIZE(InternalFunctionalTestsGameEngine, 0x3360);
  } // namespace RED4ext
  