text: #pragma once
  #include "ObjectSystem/Component.hpp"
  
  class MovementComponent : public Component {
  
  public:
  	MovementComponent(Actor* o);
  	virtual void Update(float deltaTime) override;
  
  	float GetAngularSpeed() const { return angularSpeed; }
  	float GetForwardSpeed() const { return forwardSpeed; }
  	void SetAngularSpeed(float speed) { angularSpeed = speed; }
  	void SetForwardSpeed(float speed) { forwardSpeed = speed; }
  private:
  	float angularSpeed;
  	float forwardSpeed;
  };