text: /*
   *  Copyright 2008-2013 NVIDIA Corporation
   *
   *  Licensed under the Apache License, Version 2.0 (the "License");
   *  you may not use this file except in compliance with the License.
   *  You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   *  Unless required by applicable law or agreed to in writing, software
   *  distributed under the License is distributed on an "AS IS" BASIS,
   *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   *  See the License for the specific language governing permissions and
   *  limitations under the License.
   */
  
  #pragma once
  
  #include <thrust/detail/config.h>
  
  // the purpose of this header is to #include the reduce_by_key.h header
  // of the sequential, host, and device systems. It should be #included in any
  // code which uses adl to dispatch reduce_by_key
  
  #include <thrust/system/detail/sequential/reduce_by_key.h>
  
  // SCons can't see through the #defines below to figure out what this header
  // includes, so we fake it out by specifying all possible files we might end up
  // including inside an #if 0.
  #if 0
  #include <thrust/system/cpp/detail/reduce_by_key.h>
  #include <thrust/system/cuda/detail/reduce_by_key.h>
  #include <thrust/system/omp/detail/reduce_by_key.h>
  #include <thrust/system/tbb/detail/reduce_by_key.h>
  #endif
  
  #define __THRUST_HOST_SYSTEM_REDUCE_BY_KEY_HEADER <__THRUST_HOST_SYSTEM_ROOT/detail/reduce_by_key.h>
  #include __THRUST_HOST_SYSTEM_REDUCE_BY_KEY_HEADER
  #undef __THRUST_HOST_SYSTEM_REDUCE_BY_KEY_HEADER
  
  #define __THRUST_DEVICE_SYSTEM_REDUCE_BY_KEY_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/detail/reduce_by_key.h>
  #include __THRUST_DEVICE_SYSTEM_REDUCE_BY_KEY_HEADER
  #undef __THRUST_DEVICE_SYSTEM_REDUCE_BY_KEY_HEADER
  
  