text: /*************************************************************************/
  /*  register_types.cpp                                                   */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "register_types.h"
  
  #include "bullet_physics_server.h"
  #include "core/class_db.h"
  #include "core/project_settings.h"
  #include "space_bullet.h"
  
  /**
      @author AndreaCatania
  */
  
  #ifndef _3D_DISABLED
  PhysicsServer3D *_createBulletPhysicsCallback() {
      return memnew(BulletPhysicsServer);
  }
  #endif
  
  void register_bullet_types() {
  #ifndef _3D_DISABLED
      BulletPhysicsServer::initialize_class();
      BulletPhysicsDirectSpaceState::initialize_class();
  
      PhysicsServerManager::register_server("Bullet", &_createBulletPhysicsCallback);
      PhysicsServerManager::set_default_server(("Bullet"), 1);
  
      GLOBAL_DEF("physics/3d/active_soft_world", true);
      ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/active_soft_world", PropertyInfo(VariantType::BOOL, "physics/3d/active_soft_world"));
  #endif
  }
  
  void unregister_bullet_types() {
  }
  