text: /*****************************************************************************
   * ugBASIC - an isomorphic BASIC language compiler for retrocomputers        *
   *****************************************************************************
   * Copyright 2021-2022 Marco Spedaletti (asimov@mclink.it)
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *----------------------------------------------------------------------------
   * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
   * (la "Licenza"); è proibito usare questo file se non in conformità alla
   * Licenza. Una copia della Licenza è disponibile all'indirizzo:
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Se non richiesto dalla legislazione vigente o concordato per iscritto,
   * il software distribuito nei termini della Licenza è distribuito
   * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
   * implicite. Consultare la Licenza per il testo specifico che regola le
   * autorizzazioni e le limitazioni previste dalla medesima.
   ****************************************************************************/
  
  /****************************************************************************
   * INCLUDE SECTION 
   ****************************************************************************/
  
  #include "../../ugbc.h"
  
  /****************************************************************************
   * CODE SECTION
   ****************************************************************************/
  
  /**
   * @brief Emit ASM implementation for <b>COLORMAP CLEAR WITH [int] ON [int]</b> instruction
   * 
   * This function is called when you want to generate code that erases the entire color map, 
   * using a foreground and a background color. This function is useful if the color indices 
   * are given as integers.
   * 
   * @pre Bitmap must be enabled at least once with instruction <b>BITMAP ENABLE</b>.
   * 
   * @param _environment Current calling environment
   * @param _foreground Index of foreground color
   * @param _background Index of background color
   * @throw EXIT_FAILURE "COLORMAP CLEAR WITH xxx ON xxx needs BITMAP ENABLED"
   */
  /* <usermanual>
  @keyword COLORMAP CLEAR
  
  @target d64
  </usermanual> */
  void colormap_clear_with( Environment * _environment, int _foreground, int _background ) {
  
  }
  
  /**
   * @brief Emit ASM implementation for <b>COLORMAP CLEAR WITH [expression] ON [expression]</b> instruction
   * 
   * This function is called when you want to generate code that erases the entire color map, 
   * using a foreground and a background color. This function is useful if the color indices 
   * are given as integers.
   * 
   * @pre Bitmap must be enabled at least once with instruction <b>BITMAP ENABLE</b>.
   * 
   * @param _environment Current calling environment
   * @param _foreground Expression for index of foreground color
   * @param _background Expression for index of background color
   * @throw EXIT_FAILURE "CRITICAL: COLORMAP CLEAR WITH xxx AND xxx needs BITMAP ENABLED"
   */
  /* <usermanual>
  @keyword COLORMAP CLEAR
  </usermanual> */
  void colormap_clear_with_vars( Environment * _environment, char * _foreground, char * _background ) {
  
  }
  
  /**
   * @brief Emit ASM implementation for <b>COLORMAP CLEAR</b> instruction
   * 
   * This function is called when you want to generate code that erases the entire color map, 
   * using the default foreground and background color.
   * 
   * @pre Bitmap must be enabled at least once with instruction <b>BITMAP ENABLE</b>.
   * 
   * @param _environment Current calling environment
   * @throw EXIT_FAILURE "CRITICAL: COLORMAP CLEAR WITH xxx AND xxx needs BITMAP ENABLED"
   */
  /* <usermanual>
  @keyword COLORMAP CLEAR
  </usermanual> */
  void colormap_clear( Environment * _environment ) {
  
  }