text: /* eslint-disable no-undef */
  function enablePhysics (game) {
    //  Advanced profiling, including the fps rate, fps min/max, suggestedFps and msMin/msMax are updated
    game.time.advancedTiming = true
    game.time.desiredFps = 60 // ???
    game.physics.startSystem(Phaser.Physics.ARCADE)
  
    // Add the physics engine to all game objects
    game.world.enableBody = true
  
    return {
      game
    }
  }
  
  module.exports.enablePhysics = enablePhysics
  