text: #include "DataConfig/EditorExtra/Diagnostic/DcDiagnosticEditorExtra.h"
  #include "DataConfig/Diagnostic/DcDiagnostic.h"
  
  namespace DcDEditorExtra
  {
  
  static FDcDiagnosticDetail _Details[] = {
  	{ InvalidGameplayTagString, TEXT("Invalid Gameplay Tag String, Actual: '{0}'"), },
  	{ InvalidGameplayTagStringFixErr, TEXT("Invalid Gameplay Tag String, Actual: '{0}', Fixed: '{1}', Error: '{2}'"), },
  	{ InvalidGameplayAttribute, TEXT("Invalid GameplayAttribute String, Actual: '{0}"), },
  	{ LoadObjectByPathFail, TEXT("'LoadObject()' by path failed, Expected Type: '{0}, Path: '{1}'"), },
  	{ KismetCompileFail, TEXT("Kismet compile blueprint fail:  Blueprint '{0}'"), },
  	{ LoadFileByPathFail, TEXT("Load file failed, Path: '{0}'"), },
  };
  
   FDcDiagnosticGroup Details = {
  	DcDEditorExtra::Category,
  	DcDimOf(_Details),
  	_Details
  };
  
  
  } // namespace DcDEditorExtra
  