text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ent/IVelocityProvider.hpp>
  
  namespace RED4ext
  {
  namespace move { 
  struct MoveComponentVelocityProvider : ent::IVelocityProvider
  {
      static constexpr const char* NAME = "moveMoveComponentVelocityProvider";
      static constexpr const char* ALIAS = "MoveComponentVelocityProvider";
  
      uint8_t unk40[0x50 - 0x40]; // 40
  };
  RED4EXT_ASSERT_SIZE(MoveComponentVelocityProvider, 0x50);
  } // namespace move
  using MoveComponentVelocityProvider = move::MoveComponentVelocityProvider;
  } // namespace RED4ext
  