text: 'use strict';
  
  //24 * 80 = 1920
  //15 * 72 = 1080
  
  
  
  var roundtest = {};
  
  var tileWidth = 80;
  var tileHeight = 72;
  var maxTilesX = 24;
  var maxTilesY = 15;
  
  
  var room1colliders = {};
  //top wall
  room1colliders[0] = 
  {
  	width: 24 * tileWidth,
  	height: 2 * tileHeight,
  	x: 0,
  	y: 0,
  	anchorX: 0,
  	anchorY: 0,
  	image: 'test'
  };
  //bottom wall
  room1colliders[1] = 
  {
  	width: 24 * tileWidth,
  	height: 0.7 * tileHeight,
  	x: 0,
  	y: 15 * tileHeight,
  	anchorX: 0,
  	anchorY: 1,
  	image: 'test'
  };
  //left wall
  room1colliders[2] = 
  {
  	width: tileWidth,
  	height: 15 * tileHeight,
  	x: 0,
  	y: 0,
  	anchorX: 0,
  	anchorY: 0,
  	image: 'test'
  };
  
  var room2colliders = {};
  //top wall
  room2colliders[0] = 
  {
  	width: 24 * tileWidth,
  	height: 2 * tileHeight,
  	x: 0,
  	y: 0,
  	anchorX: 0,
  	anchorY: 0,
  	image: 'test'
  };
  //bottom wall
  room2colliders[1] = 
  {
  	width: 24 * tileWidth,
  	height: 0.7 * tileHeight,
  	x: 0,
  	y: 15 * tileHeight,
  	anchorX: 0,
  	anchorY: 1,
  	image: 'test'
  };
  //random grave
  room2colliders[2] = 
  {
  	width: 1 * tileWidth,
  	height: 1 * tileHeight,
  	x: maxTilesX / 2 * tileWidth,
  	y: maxTilesY / 2 * tileHeight,
  	anchorX: 0.5,
  	anchorY: 0.5,
  	image: 'grave1'
  };
  
  
  
  var room5colliders = {};
  //top wall
  room5colliders[0] = 
  {
  	width: 24 * tileWidth,
  	height: 2 * tileHeight,
  	x: 0,
  	y: 0,
  	anchorX: 0,
  	anchorY: 0,
  	image: 'test'
  };
  //bottom wall
  room5colliders[1] = 
  {
  	width: 24 * tileWidth,
  	height: 0.7 * tileHeight,
  	x: 0,
  	y: 15 * tileHeight,
  	anchorX: 0,
  	anchorY: 1,
  	image: 'test'
  };
  //right wall
  room5colliders[2] = 
  {
  	width: tileWidth,
  	height: 15 * tileHeight,
  	x: 24 * tileWidth,
  	y: 0,
  	anchorX: 1,
  	anchorY: 0,
  	image: 'test'
  };
  
  
  roundtest.rooms = [
  	{"roomBg": "Demo1Map1.png", "colliders": room1colliders, "roomJSON": "castlebasic.json", "tileset": "tileset.png", "moveDirection": "east", "moveSpeed": "normal"},
  	{"roomBg": "Demo1Map1.png", "colliders": room2colliders, "roomJSON": "castlebasic.json", "tileset": "tileset.png", "moveDirection": "east", "moveSpeed": "normal"},
  	{"roomBg": "Demo1Map5.png", "colliders": room5colliders, "roomJSON": "castlebasic.json", "tileset": "tileset.png", "moveDirection": "null", "moveSpeed": "stop"},
  	];
  roundtest.boss = 'king';
  