text: #include "botpch.h"
  #include "../../playerbot.h"
  #include "CombatStrategy.h"
  
  using namespace ai;
  
  void CombatStrategy::InitTriggers(list<TriggerNode*> &triggers)
  {
      triggers.push_back(new TriggerNode(
          "invalid target",
          NextAction::array(0, new NextAction("drop target", 59), NULL)));
  }
  