text: // Ãƒ€šÃ‚© 2014 - 2016 Soverance Studios
  // http://www.soverance.com
  
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  
  // http://www.apache.org/licenses/LICENSE-2.0
  
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #pragma once
  
  #include "Gear/Armor/Armor_Master.h"
  #include "ExoGages.generated.h"
  
  UCLASS()
  class ETHEREAL_API AExoGages : public AArmor_Master
  {
  	GENERATED_BODY()
  	
  public:
  
  	AExoGages(const FObjectInitializer& ObjectInitializer);
  
  	// BeginPlay Override
  	virtual void BeginPlay() override;
  
  	// This applies any special effect associated with the item
  	UFUNCTION(BlueprintCallable, Category = Controls)
  	void DoSpecialEffect();
  
  	// This removes any special effect associated with the item
  	UFUNCTION(BlueprintCallable, Category = Controls)
  	void RemoveSpecialEffect();
  };
  