text: import { gameMode } from '../globalVars/gameMode.js';
  import { founder, randomixImage } from '../utills/randomixes.js';
  import { canvas } from '../globalVars/canvas.js';
  import * as circleVars from '../globalVars/circle.js';
  import { Circle } from '../sprites/circle.js';
  import { image, wyjebanyArray } from '../globalVars/images.js';
  
  
  
  export function gameImage() {
  
  
     for ( let i = 0; i < 100; i++ ) {
      randomixImage(0, canvas.w, 0, canvas.h);
  
      if (founder.found) {
          circleVars.sprites.circles.push({
              circle :  new Circle(canvas.ctx, circleVars.x, circleVars.y, circleVars.imageRadius, circleVars.imageStrokeWidth, circleVars.rgba[0], circleVars.rgba[1], 25)
          });
          founder.found = false;
      }
      circleVars.sprites.circles[circleVars.sprites.circles.length-1].circle.draw();
  
     }
      
  
      
     
      circleVars.sprites.spritesCounter = circleVars.sprites.circles.length;
      console.log(circleVars.sprites.spritesCounter)
  }