text: YUI.add('dial', function (Y, NAME) {
  
  /**
   * Create a circular dial value range input visualized as a draggable handle on a
   * background element.
   *
   * @module dial
   */
      var supportsVML = false;
          //testVMLNode;
  
      if (Y.UA.ie && Y.UA.ie < 9){
          supportsVML = true;
      }
  
      var Lang = Y.Lang,
          Widget = Y.Widget,
          Node = Y.Node;
  
      /**
       * Create a dial to represent an input control capable of representing a
       * series of intermediate states based on the position of the Dial's handle.
       * These states are typically aligned to a value algorithm whereby the angle of the handle's
       * position corresponds to a given value.
       *
       * @class Dial
       * @extends Widget
       * @param config {Object} Configuration object
       * @constructor
       */
      function Dial(config) {
          Dial.superclass.constructor.apply(this, arguments);
      }
  
      // Y.Dial static properties
  
      /**
       * The identity of the widget.
       *
       * @property NAME
       * @type String
       * @default 'dial'
       * @readOnly
       * @protected
       * @static
       */
      Dial.NAME = "dial";
  
      /**
       * Static property used to define the default attribute configuration of
       * the Widget.
       *
       * @property ATTRS
       * @type {Object}
       * @protected
       * @static
       */
      Dial.ATTRS = {
  
          /**
           * minimum value allowed
           *
           * @attribute min
           * @type {Number}
           * @default -220
           */
          min : {
              value:-220
          },
  
          /**
           * maximum value allowed
           *
           * @attribute max
           * @type {Number}
           * @default 220
           */
          max : {
              value:220
          },
  
          /**
           * diameter of the circular background object.
           * Other objects scale accordingly.
           * Set this only before rendering.
           *
           * @attribute diameter
           * @type {Number} the number of px in diameter
           * @default 100
           * @writeOnce
           */
          diameter : {
              value:100
          },
  
          /**
           * diameter of the handle object which users drag to change the value.
           * Dial sets the pixel dimension of the handle equal to handleDiameter * diameter.
           * Set this only before rendering.
           *
           * @attribute handleDiameter
           * @type {Number}
           * @default 0.2
           * @writeOnce
           */
          handleDiameter : {
              value:0.2
          },
  
          /**
           * diameter of the marker object which follows the angle of the handle during value changes.
           * Dial sets the pixel dimension of the marker equal to markerDiameter * diameter.
           * Set this only before rendering.
           *
           * @attribute markerDiameter
           * @type {Number}
           * @default 0.1
           * @writeOnce
           */
          markerDiameter : {
              value:0.1
          },
  
          /**
           * diameter of the center button object.
           * Dial sets the pixel dimension of the centerButton equal to centerButtonDiameter * diameter.
           * Set this only before rendering.
           *
           * @attribute centerButtonDiameter
           * @type {Number}
           * @default 0.1
           * @writeOnce
           */
          centerButtonDiameter : {
              value:0.5
          },
  
          /**
           * initial value of the Dial
           *
           * @attribute value
           * @type {Number}
           * @default 0
           */
          value : {
              value:0,
              validator: function(val) {
                  return this._validateValue(val);
              }
          },
  
          /**
           * amount to increment/decrement the dial value
           * when the arrow up/down/left/right keys are pressed
           *
           * @attribute minorStep
           * @type {Number}
           * @default 1
           */
          minorStep : {
              value:1
          },
  
          /**
           * amount to increment/decrement the dial value
           * when the page up/down keys are pressed
           *
           * @attribute majorStep
           * @type {Number}
           * @default 10
           */
          majorStep : {
              value:10
          },
  
          /**
           * number of value increments in one 360 degree revolution
           * of the handle around the dial
           *
           * @attribute stepsPerRevolution
           * @type {Number}
           * @default 100
           */
          stepsPerRevolution : {
              value:100
          },
  
          /**
           * number of decimal places of accuracy in the value
           *
           * @attribute decimalPlaces
           * @type {Number}
           * @default 0
           */
          decimalPlaces : {
              value:0
          },
  
          /**
           * visible strings for the dial UI. This attribute is
           * defined by the base Widget class but has an empty value. The
           * Dial is simply providing a default value for the attribute.
           * Gets localized strings in the current language
           *
           * @attribute strings
           * @type {Object} the values are HTML strings
           * @default {label: 'My label', resetStr: 'Reset', tooltipHandle: 'Drag to set value'}
           */
          strings: {
              valueFn: function () {
                  return Y.Intl.get('dial');
              }
          },
  
          /**
           * distance from the center of the dial to the
           * center of the marker and handle, when at rest.
           * The value is a percent of the radius of the dial.
           *
           * @attribute handleDistance
           * @type {number}
           * @default 0.75
           */
          handleDistance:{
              value:0.75
          }
  
      };
  
      /**
       * returns a properly formed yui class name
       *
       * @method
       * @param {String} string to be appended at the end of class name
       * @return
       * @private
       */
      function makeClassName(str) {
          return Y.ClassNameManager.getClassName(Dial.NAME, str);
      }
  
  	 /** array of static constants used to identify the classname applied to the Dial DOM objects
  	 *
       * @property CSS_CLASSES
       * @type {Array}
       * @private
       * @static
       */
      Dial.CSS_CLASSES = {
          label : makeClassName("label"),
          labelString : makeClassName("label-string"),
          valueString : makeClassName("value-string"),
          northMark : makeClassName("north-mark"),
          ring : makeClassName('ring'),
          ringVml : makeClassName('ring-vml'),
          marker : makeClassName("marker"),
          markerVml : makeClassName("marker-vml"),
          markerMaxMin : makeClassName("marker-max-min"),
          centerButton : makeClassName("center-button"),
          centerButtonVml : makeClassName('center-button-vml'),
          resetString : makeClassName("reset-string"),
          handle : makeClassName("handle"),
          handleVml : makeClassName("handle-vml"),
          hidden : makeClassName("hidden"),
          dragging : Y.ClassNameManager.getClassName("dd-dragging")
      };
  
      /* Static constants used to define the markup templates used to create Dial DOM elements */
  
  
      /**
       * template that will contain the Dial's label.
       *
       * @property LABEL_TEMPLATE
       * @type {HTML}
       * @default &lt;div class="[...-label]">&lt;span id="" class="[...-label-string]">{label}&lt;/span>&lt;span class="[...-value-string]">&lt;/span>&lt;/div>
       * @protected
       */
  
  	Dial.LABEL_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.label + '"><span id="" class="' + Dial.CSS_CLASSES.labelString + '">{label}</span><span class="' + Dial.CSS_CLASSES.valueString + '"></span></div>';
  
  	if(supportsVML === false){
  		/**
  		 * template that will contain the Dial's background ring.
  		 *
  		 * @property RING_TEMPLATE
  		 * @type {HTML}
  		 * @default &lt;div class="[...-ring]">&lt;div class="[...-northMark]">&lt;/div>&lt;/div>
  		 * @protected
  		 */
  		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + '"><div class="' + Dial.CSS_CLASSES.northMark + '"></div></div>';
  
  		/**
  		 * template that will contain the Dial's current angle marker.
  		 *
  		 * @property MARKER_TEMPLATE
  		 * @type {HTML}
  		 * @default &lt;div class="[...-marker] [...-marker-hidden]">&lt;div class="[...-markerUser]">&lt;/div>&lt;/div>
  		 * @protected
  		 */
  		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.marker + ' ' + Dial.CSS_CLASSES.hidden + '"></div>';
  
  		/**
  		 * template that will contain the Dial's center button.
  		 *
  		 * @property CENTER_BUTTON_TEMPLATE
  		 * @type {HTML}
  		 * @default &lt;div class="[...-centerButton]">&lt;div class="[...-resetString]">' + Y.Lang.sub('{resetStr}', Dial.ATTRS.strings.value) + '&lt;/div>&lt;/div>
  		 * @protected
  		 */
  		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + '"><div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div></div>';
  
  		/**
  		 * template that will contain the Dial's handle.
  		 *
  		 * @property HANDLE_TEMPLATE
  		 * @type {HTML}
  		 * @default &lt;div class="[...-handle]">&lt;div class="[...-handleUser]" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0">&lt;/div>&lt;/div>';// title="{tooltipHandle}"
  		 * @protected
  		 */
  		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handle + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0" title="{tooltipHandle}">';
  
  	}else{ // VML case
  		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring +  ' ' + Dial.CSS_CLASSES.ringVml + '">'+
  								'<div class="' + Dial.CSS_CLASSES.northMark + '"></div>'+
  									'<v:oval strokecolor="#ceccc0" strokeweight="1px"><v:fill type=gradient color="#8B8A7F" color2="#EDEDEB" angle="45"/></v:oval>'+
  								'</div>'+
  								'';
  		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.markerVml + ' ' + Dial.CSS_CLASSES.hidden + '">'+
  										'<v:oval stroked="false">'+
  											'<v:fill opacity="20%" color="#000"/>'+
  										'</v:oval>'+
  								'</div>'+
  								'';
  		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + ' ' + Dial.CSS_CLASSES.centerButtonVml + '">'+
  											'<v:oval strokecolor="#ceccc0" strokeweight="1px">'+
  												'<v:fill type=gradient color="#C7C5B9" color2="#fefcf6" colors="35% #d9d7cb, 65% #fefcf6" angle="45"/>'+
  												'<v:shadow on="True" color="#000" opacity="10%" offset="2px, 2px"/>'+
  											'</v:oval>'+
  											'<div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div>'+
  									'</div>'+
  									'';
  		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handleVml + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0" title="{tooltipHandle}">'+
  										'<v:oval stroked="false">'+
  											'<v:fill opacity="20%" color="#6C3A3A"/>'+
  										'</v:oval>'+
  								'</div>'+
  								'';
  	}
  
      /* Dial extends the base Widget class */
      Y.extend(Dial, Widget, {
  
          /**
           * creates the DOM structure for the Dial.
           *
           * @method renderUI
           * @protected
           */
          renderUI : function() {
              this._renderLabel();
              this._renderRing();
              this._renderMarker();
              this._renderCenterButton();
              this._renderHandle();
  
              // object handles
              this.contentBox = this.get("contentBox");
  
              // constants
              this._originalValue = this.get('value');
              this._minValue = this.get('min'); // saves doing a .get many times, but we need to remember to update this if/when we allow changing min or max after instantiation
              this._maxValue = this.get('max');
              this._stepsPerRevolution = this.get('stepsPerRevolution');
              this._minTimesWrapped = (Math.floor(this._minValue / this._stepsPerRevolution - 1));
              this._maxTimesWrapped = (Math.floor(this._maxValue / this._stepsPerRevolution + 1));
  
              // variables
              this._timesWrapped = 0;
              this._angle = this._getAngleFromValue(this.get('value'));
              this._prevAng = this._angle;
  
              // init
              this._setTimesWrappedFromValue(this._originalValue);
              this._handleNode.set('aria-valuemin', this._minValue);
              this._handleNode.set('aria-valuemax', this._maxValue);
          },
  
          /**
           * Sets -webkit-border-radius to 50% of width/height of the ring, handle, marker, and center-button.
           * This is needed for iOS 3.x.
           * The objects render square if the radius is > 50% of the width/height
           * @method _setBorderRadius
           * @private
           */
          _setBorderRadius : function(){
              this._ringNode.setStyles({'WebkitBorderRadius':this._ringNodeRadius + 'px',
                                          'MozBorderRadius':this._ringNodeRadius + 'px',
                                          'borderRadius':this._ringNodeRadius + 'px'
                                       });
              this._handleNode.setStyles({'WebkitBorderRadius':this._handleNodeRadius + 'px',
                                          'MozBorderRadius':this._handleNodeRadius + 'px',
                                          'borderRadius':this._handleNodeRadius + 'px'
                                       });
              this._markerNode.setStyles({'WebkitBorderRadius':this._markerNodeRadius + 'px',
                                          'MozBorderRadius':this._markerNodeRadius + 'px',
                                          'borderRadius':this._markerNodeRadius + 'px'
                                       });
              this._centerButtonNode.setStyles({'WebkitBorderRadius':this._centerButtonNodeRadius + 'px',
                                          'MozBorderRadius':this._centerButtonNodeRadius + 'px',
                                          'borderRadius':this._centerButtonNodeRadius + 'px'
                                       });
          },
  
          /**
           * Handles the mouseenter on the centerButton
           *
           * @method _handleCenterButtonEnter
           * @protected
           */
          _handleCenterButtonEnter : function(){
              this._resetString.removeClass(Dial.CSS_CLASSES.hidden);
          },
  
          /**
           * Handles the mouseleave on the centerButton
           *
           * @method _handleCenterButtonLeave
           * @protected
           */
          _handleCenterButtonLeave : function(){
              this._resetString.addClass(Dial.CSS_CLASSES.hidden);
          },
  
          /**
           * Creates the Y.DD.Drag instance used for the handle movement and
           * binds Dial interaction to the configured value model.
           *
           * @method bindUI
           * @protected
           */
          bindUI : function() {
  
              this.after("valueChange", this._afterValueChange);
  
              var boundingBox = this.get("boundingBox"),
                  // Looking for a key event which will fire continously across browsers while the key is held down.
                  keyEvent = (!Y.UA.opera) ? "down:" : "press:",
                  // 38, 40 = arrow up/down, 33, 34 = page up/down,  35 , 36 = end/home
                  keyEventSpec = keyEvent + "38,40,33,34,35,36",
                  // 37 , 39 = arrow left/right
                  keyLeftRightSpec = keyEvent + "37,39",
                  // 37 , 39 = arrow left/right + meta (command/apple key) for mac
                  keyLeftRightSpecMeta = keyEvent + "37+meta,39+meta",
                  Drag = Y.DD.Drag;
  
              Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec);
              Y.on("key", Y.bind(this._onLeftRightKey, this), boundingBox, keyLeftRightSpec);
              boundingBox.on("key", this._onLeftRightKeyMeta, keyLeftRightSpecMeta, this);
  
              Y.on('mouseenter', Y.bind(this._handleCenterButtonEnter, this), this._centerButtonNode);
              Y.on('mouseleave', Y.bind(this._handleCenterButtonLeave, this), this._centerButtonNode);
              // Needed to replace mousedown/up with gesturemovestart/end to make behavior on touch devices work the same.
              Y.on('gesturemovestart', Y.bind(this._resetDial, this), this._centerButtonNode);  //[#2530441]
              Y.on('gesturemoveend', Y.bind(this._handleCenterButtonMouseup, this), this._centerButtonNode);
  
  
              Y.on(Drag.START_EVENT, Y.bind(this._handleHandleMousedown, this), this._handleNode);
              Y.on(Drag.START_EVENT, Y.bind(this._handleMousedown, this), this._ringNode); // [#2530766]
  
              //TODO: Can this be merged this into the drag:end event listener to avoid another registration?
              Y.on('gesturemoveend', Y.bind(this._handleRingMouseup, this), this._ringNode);
  
              this._dd1 = new Drag({ //// [#2530206] changed global this._dd1 from just var dd1 = new Y.DD.drag so
                  node: this._handleNode,
                  on : {
                      'drag:drag' : Y.bind(this._handleDrag, this),
                      'drag:start' : Y.bind(this._handleDragStart, this),
                      'drag:end' : Y.bind(this._handleDragEnd, this) //,
                  }
              });
              Y.bind(this._dd1.addHandle(this._ringNode), this); // [#2530206] added the ring as a handle to the dd1 (the dd of the handleNode)
          },
  
          /**
           * Sets _timesWrapped based on Dial value
           * to net integer revolutions the user dragged the handle around the Dial
           *
           * @method _setTimesWrappedFromValue
           * @param val {Number} current value of the Dial
           * @private
           */
          _setTimesWrappedFromValue : function(val){
              if(val % this._stepsPerRevolution === 0){
                  this._timesWrapped = (val / this._stepsPerRevolution);
              }else{
                  this._timesWrapped = Math.floor(val / this._stepsPerRevolution);
              }
          },
  
          /**
           * gets the angle of the line from the center of the Dial to the center of the handle
           *
           * @method _getAngleFromHandleCenter
           * @param handleCenterX {number}
           * @param handleCenterY {number}
           * @return ang {number} the angle
           * @protected
           */
          _getAngleFromHandleCenter : function(handleCenterX, handleCenterY){
              var ang = Math.atan( (this._dialCenterY - handleCenterY)  /  (this._dialCenterX - handleCenterX)  ) * (180 / Math.PI);
              ang = ((this._dialCenterX - handleCenterX) < 0) ? ang + 90 : ang + 90 + 180; // Compensate for neg angles from Math.atan
              return ang;
          },
  
          /**
           * calculates the XY of the center of the dial relative to the ring node.
           * This is needed for calculating the angle of the handle
           *
           * @method _calculateDialCenter
           * @protected
           */
          _calculateDialCenter : function(){ // #2531111 value, and marker don't track handle when dial position changes on page (resize when inline)
              this._dialCenterX = this._ringNode.get('offsetWidth') / 2;
              this._dialCenterY = this._ringNode.get('offsetHeight') / 2;
          },
  
          /**
           * Handles the mouseup on the ring
           *
           * @method _handleRingMouseup
           * @protected
           */
          _handleRingMouseup : function(){
              this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
          },
  
          /**
           * Handles the mouseup on the centerButton
           *
           * @method _handleCenterButtonMouseup
           * @protected
           */
          _handleCenterButtonMouseup : function(){
              this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
          },
  
          /**
           * Handles the mousedown on the handle
           *
           * @method _handleHandleMousedown
           * @protected
           */
          _handleHandleMousedown : function(){
              this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
              // this is better done here instead of on _handleDragEnd
              // because we should make the keyboard accessible after a click of the handle
          },
  
          /**
           * handles the user dragging the handle around the Dial, gets the angle,
           * checks for wrapping around top center.
           * Sets the new value of the Dial
           *
           * @method _handleDrag
           * @param e {DOMEvent} the drag event object
           * @protected
           */
          _handleDrag : function(e){
              var handleCenterX,
              handleCenterY,
              ang,
              newValue;
  
              // The event was emitted from drag:drag of handle.
              // The center of the handle is top left position of the handle node + radius of handle.
              // This is different than a mousedown on the ring.
              handleCenterX = (parseInt(this._handleNode.getStyle('left'),10) + this._handleNodeRadius);
              handleCenterY = (parseInt(this._handleNode.getStyle('top'),10) + this._handleNodeRadius);
              ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
  
              // check for need to set timesWrapped
              if((this._prevAng > 270) && (ang < 90)){ // If wrapping, clockwise
                  if(this._timesWrapped < this._maxTimesWrapped){
                      this._timesWrapped = (this._timesWrapped + 1);
                  }
              }else if((this._prevAng < 90) && (ang > 270)){ // if un-wrapping, counter-clockwise
                  if(this._timesWrapped > this._minTimesWrapped){
                     this._timesWrapped = (this._timesWrapped - 1);
                  }
              }
              newValue = this._getValueFromAngle(ang); // This function needs the current _timesWrapped value. That's why it comes after the _timesWrapped code above
  
              // If you've gone past max more than one full revolution, we decrement the _timesWrapped value
              // This gives the effect of a ratchet mechanism.
              // It feels like you are never more than one revolution past max
              // The effect is the same for min, only in reverse.
              // We can't reset the _timesWrapped to the max or min here.
              // If we did, the next (continuous) drag would reset the value incorrectly.
              if(newValue > (this._maxValue + this._stepsPerRevolution) ){
                  this._timesWrapped --;
              }else if(newValue < (this._minValue - this._stepsPerRevolution) ){
                  this._timesWrapped ++;
              }
              this._prevAng = ang; // need to keep the previous angle in order to check for wrapping on the next drag, click, or keypress
  
              this._handleValuesBeyondMinMax(e, newValue);
          },
  
          /**
           * handles a mousedown or gesturemovestart event on the ring node
           *
           * @method _handleMousedown
           * @param e {DOMEvent} the event object
           * @private
           */
          _handleMousedown : function(e){ // #2530306
  
              if (this._ringNode.compareTo(e.target)) {
                  var minAng = this._getAngleFromValue(this._minValue),
                  maxAng = this._getAngleFromValue(this._maxValue),
                  newValue, oppositeMidRangeAngle,
                  handleCenterX, handleCenterY,
                  ang;
  
  
  
                  // The event was emitted from mousedown on the ring node,
                  // so the center of the handle should be the XY of mousedown.
                  if(Y.UA.ios){  // ios adds the scrollLeft and top onto clientX and Y in a native click
                      handleCenterX = (e.clientX - this._ringNode.getX());
                      handleCenterY = (e.clientY - this._ringNode.getY());
                  }else{
                      handleCenterX = (e.clientX + Y.one('document').get('scrollLeft') - this._ringNode.getX());
                      handleCenterY = (e.clientY + Y.one('document').get('scrollTop') - this._ringNode.getY());
                  }
                  ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
  
                  /* ///////////////////////////////////////////////////////////////////////////////////////////////////////
                  * The next sections of logic
                  * set this._timesWrapped in the different cases of value range
                  * and value range position,
                  * then the Dial value is set at the end of this method
                  */ ///////////////////////////////////////////////////////////////////////////////////////////////////////
  
  
                  ////////////////////////////////////////////////////////////////////////////////////////////////////////////
                  if(this._maxValue - this._minValue > this._stepsPerRevolution){
  
                  // Case: range min-to-max is greater than stepsPerRevolution (one revolution)
  
                      // This checks the shortest way around the dial between the prevAng and this ang.
                      if(Math.abs(this._prevAng - ang) > 180){ // this crossed a wrapping
  
                          // Only change the _timesWrapped if it's between minTimesWrapped and maxTimesWrapped
                          if((this._timesWrapped > this._minTimesWrapped) &&
                             (this._timesWrapped < this._maxTimesWrapped)
                          ){
                              // this checks which direction, clock wise or CCW and incr or decr _timesWrapped
                              this._timesWrapped = ((this._prevAng - ang) > 0) ? (this._timesWrapped + 1) : (this._timesWrapped - 1);
                          }
                      // special case of getting un-stuck from a min value case
                      // where timesWrapped is minTimesWrapped but new ang won't trigger a cross wrap boundry
                      // because prevAng is set to 0 or > 0
                      }else if(
                              (this._timesWrapped === this._minTimesWrapped) &&
                              (ang - this._prevAng < 180)
                      ){
                          this._timesWrapped ++;
                      } //it didn't cross a wrapping boundary
  
                  } /////////////////////////////////////////////////////////////////////////////////////////////////////////
                  else if(this._maxValue - this._minValue === this._stepsPerRevolution){
                  // Case: range min-to-max === stepsPerRevolution     (one revolution)
                  // This means min and max will be at same angle
                  // This does not mean they are at "north"
  
                      if(ang < minAng){ // if mousedown angle is < minAng (and maxAng, because they're the same)
                                        // The only way it can be, is if min and max are not at north
                          this._timesWrapped = 1;
                      }else{
                          this._timesWrapped = 0;
                      }
  
                  } //////////////////////////////////////////////////////////////////////////////////////////////////////////
                  else if(minAng > maxAng){
                  // Case: range includes the wrap point (north)
                  // Because of "else if"...
                  // range is < stepsPerRevolution
  
                      if(
                         (this._prevAng >= minAng) && // if prev angle was greater than angle of min and...
                         (ang <= (minAng + maxAng) / 2) // the angle of this click is less than
                                                        // the angle opposite the mid-range angle, then...
                      ){
                          this._timesWrapped ++;
                      }else if(
                          (this._prevAng <= maxAng) &&
                          // if prev angle is < max angle and...
  
                          (ang > (minAng + maxAng) / 2)
                          // the angle of this click is greater than,
                          // the angle opposite the mid-range angle and...
  
                      ){
                          this._timesWrapped --;
                      }
  
                  } ////////////////////////////////////////////////////////////////////////////////////////////////////
                  else{
                  // "else" Case: min-to-max range doesn't include the wrap point
                  // Because of "else if"...
                  // range is still < stepsPerRevolution
  
                      if ((ang < minAng) || (ang > maxAng)){ // angle is out of range
                          oppositeMidRangeAngle = (((minAng + maxAng) / 2) + 180) % 360;
                          // This is the bisection of the min-to-max range + 180.  (opposite the bisection)
  
                          if(oppositeMidRangeAngle > 180){
                              newValue = ((maxAng < ang) && (ang < oppositeMidRangeAngle)) ? this.get('max') : this.get('min');
                          }else{ //oppositeMidRangeAngle <= 180
                              newValue = ((minAng > ang) && (ang > oppositeMidRangeAngle)) ? this.get('min') : this.get('max');
                          }
                          this._prevAng = this._getAngleFromValue(newValue);
                          this.set('value', newValue);
                          this._setTimesWrappedFromValue(newValue);
                          return;
                      }
                  }
  
                  // Now that _timesWrapped is set value .......................................................................
                  newValue = this._getValueFromAngle(ang); // This function needs the correct, current _timesWrapped value.
                  this._prevAng = ang;
  
                  this._handleValuesBeyondMinMax(e, newValue);
              }
          },
  
          /**
           * handles the case where the value is less than min or greater than max
           *
           * @method _handleValuesBeyondMinMax
           * @param e {DOMEvent} the event object
           * @param newValue {number} current value of the dial
           * @protected
           */
          _handleValuesBeyondMinMax : function(e, newValue){ // #2530306
              // If _getValueFromAngle() is passed 0, it increments the _timesWrapped value.
              // handle hitting max and min and going beyond, stops at max or min
              if((newValue >= this._minValue) && (newValue <= this._maxValue)) {
                  this.set('value', newValue);
                  // [#2530206] transfer the mousedown event from the _ringNode to the _handleNode drag, so we can mousedown, then continue dragging
                  if(e.currentTarget === this._ringNode){
                      // Delegate to DD's natural behavior
                      this._dd1._handleMouseDownEvent(e);
                  }
              } else if(newValue > this._maxValue){
                  this.set('value', this._maxValue);
                  this._prevAng = this._getAngleFromValue(this._maxValue);  // #2530766 need for mousedown on the ring; causes prob for drag
              } else if(newValue < this._minValue){
                  this.set('value', this._minValue);
                 this._prevAng = this._getAngleFromValue(this._minValue);
              }
          },
  
          /**
           * handles the user starting to drag the handle around the Dial
           *
           * @method _handleDragStart
           * @param e {DOMEvent} the drag event object
           * @protected
           */
          _handleDragStart : function(e){
              this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
          },
  
          /*
           * When handle is handleDragEnd, this animates the return to the fixed dial
           */
  
          /**
           * handles the end of a user dragging the handle, animates the handle returning to
           * resting position.
           *
           * @method _handleDragEnd
           * @protected
           */
          _handleDragEnd : function(){
              var node = this._handleNode;
                  node.transition({
                      duration: 0.08, // seconds
                      easing: 'ease-in',
                      left: this._setNodeToFixedRadius(this._handleNode, true)[0] + 'px',
                      top: this._setNodeToFixedRadius(this._handleNode, true)[1] + 'px'
                  }, Y.bind(function(){
                          var value = this.get('value');
                          //[#2530206] only hide marker if not at max or min
                          // more persistant user visibility of when the dial is at max or min
                          if((value > this._minValue) && (value < this._maxValue)){
                              this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
                          }else{
                              this._setTimesWrappedFromValue(value);  //#2530766 secondary bug when drag past max + cross wrapping boundry
                              this._prevAng = this._getAngleFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry
                          }
                      }, this)
                  );
          },
  
          /**
           * returns the XY of the fixed position, handleDistance, from the center of the Dial (resting position).
           * The XY also represents the angle related to the current value.
           * If typeArray is true, [X,Y] is returned.
           * If typeArray is false, the XY of the obj node passed in is set.
           *
           * @method _setNodeToFixedRadius
           * @param obj {Node}
           * @param typeArray {Boolean} true returns an array [X,Y]
           * @protected
           * @return {Array} an array of [XY] is optionally returned
           */
           _setNodeToFixedRadius : function(obj, typeArray){
              var thisAngle = (this._angle - 90),
              rad = (Math.PI / 180),
              newY = Math.round(Math.sin(thisAngle * rad) * this._handleDistance),
              newX = Math.round(Math.cos(thisAngle * rad) * this._handleDistance),
              dia = obj.get('offsetWidth'); //Ticket #2529852
  
              newY = newY - (dia * 0.5);
              newX = newX - (dia * 0.5);
              if(typeArray){ // just need the style for css transform left and top to animate the handle drag:end
                  return [(this._ringNodeRadius + newX), (this._ringNodeRadius + newY)];
              }else{
                  obj.setStyle('left', (this._ringNodeRadius + newX) + 'px');
                  obj.setStyle('top', (this._ringNodeRadius + newY) + 'px');
              }
           },
  
          /**
           * Synchronizes the DOM state with the attribute settings.
           *
           * @method syncUI
           */
          syncUI : function() {
              // Make the marker and the resetString display so their placement and borderRadius can be calculated, then hide them again.
              // We would have used visibility:hidden in the css of this class,
              // but IE8 VML never returns to visible after applying visibility:hidden then removing it.
              this._setSizes();
              this._calculateDialCenter(); // #2531111 initialize center of dial
              this._setBorderRadius();
              this._uiSetValue(this.get("value"));
              this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
              this._resetString.addClass(Dial.CSS_CLASSES.hidden);
          },
  
          /**
           * sets the sizes of ring, center-button, marker, handle, and VML ovals in pixels.
           * Needed only because some IE versions
           * ignore CSS percent sizes/offsets.
           * so these must be set in pixels.
           * Normally these are set in % of the ring.
           *
           * @method _setSizes
           * @protected
           */
          _setSizes : function(){
              var dia = this.get('diameter'),
              offset, offsetResetX, offsetResetY,
              setSize = function(node, dia, percent){
                  var suffix = 'px';
                  node.getElementsByTagName('oval').setStyle('width', (dia * percent) + suffix);
                  node.getElementsByTagName('oval').setStyle('height', (dia * percent) + suffix);
                  node.setStyle('width', (dia * percent) + suffix);
                  node.setStyle('height', (dia * percent) + suffix);
              };
              setSize(this._ringNode, dia, 1.0);
              setSize(this._handleNode, dia, this.get('handleDiameter'));
              setSize(this._markerNode, dia, this.get('markerDiameter'));
              setSize(this._centerButtonNode, dia, this.get('centerButtonDiameter'));
  
              // Set these (used for trig) this way instead of relative to dia,
              // in case they have borders, have images etc.
              this._ringNodeRadius = this._ringNode.get('offsetWidth') * 0.5;
              this._handleNodeRadius = this._handleNode.get('offsetWidth') * 0.5;
              this._markerNodeRadius = this._markerNode.get('offsetWidth') * 0.5;
              this._centerButtonNodeRadius = this._centerButtonNode.get('offsetWidth') * 0.5;
              this._handleDistance = this._ringNodeRadius * this.get('handleDistance');
              // place the centerButton
              offset = (this._ringNodeRadius - this._centerButtonNodeRadius);
              this._centerButtonNode.setStyle('left', offset + 'px');
              this._centerButtonNode.setStyle('top', offset + 'px');
              /*
              Place the resetString
              This seems like it should be able to be done with CSS,
              But since there is also a VML oval in IE that is absolute positioned,
              The resetString ends up behind the VML oval.
              */
              offsetResetX = (this._centerButtonNodeRadius - (this._resetString.get('offsetWidth') * 0.5));
              offsetResetY = (this._centerButtonNodeRadius - (this._resetString.get('offsetHeight') * 0.5));
              this._resetString.setStyles({'left':offsetResetX + 'px', 'top':offsetResetY + 'px'});
          },
  
  
          /**
           * renders the DOM object for the Dial's label
           *
           * @method _renderLabel
           * @protected
           */
          _renderLabel : function() {
              var contentBox = this.get("contentBox"),
                  label = contentBox.one("." + Dial.CSS_CLASSES.label);
              if (!label) {
                  label = Node.create(Y.Lang.sub(Dial.LABEL_TEMPLATE, this.get('strings')));
                  contentBox.append(label);
              }
              this._labelNode = label;
              this._valueStringNode = this._labelNode.one("." + Dial.CSS_CLASSES.valueString);
          },
  
          /**
           * renders the DOM object for the Dial's background ring
           *
           * @method _renderRing
           * @protected
           */
          _renderRing : function() {
              var contentBox = this.get("contentBox"),
                  ring = contentBox.one("." + Dial.CSS_CLASSES.ring);
              if (!ring) {
                  ring = contentBox.appendChild(Dial.RING_TEMPLATE);
                  ring.setStyles({width:this.get('diameter') + 'px', height:this.get('diameter') + 'px'});
              }
              this._ringNode = ring;
          },
  
          /**
           * renders the DOM object for the Dial's background marker which
           * tracks the angle of the user dragging the handle
           *
           * @method _renderMarker
           * @protected
           */
          _renderMarker : function() {
              var contentBox = this.get("contentBox"),
              marker = contentBox.one("." + Dial.CSS_CLASSES.marker);
              if (!marker) {
                  marker = contentBox.one('.' + Dial.CSS_CLASSES.ring).appendChild(Dial.MARKER_TEMPLATE);
              }
              this._markerNode = marker;
          },
  
          /**
           * renders the DOM object for the Dial's center
           *
           * @method _renderCenterButton
           * @protected
           */
          _renderCenterButton : function() {
              var contentBox = this.get("contentBox"),
                  centerButton = contentBox.one("." + Dial.CSS_CLASSES.centerButton);
              if (!centerButton) {
                  centerButton = Node.create(Y.Lang.sub(Dial.CENTER_BUTTON_TEMPLATE, this.get('strings')));
                  contentBox.one('.' + Dial.CSS_CLASSES.ring).append(centerButton);
              }
              this._centerButtonNode = centerButton;
              this._resetString = this._centerButtonNode.one('.' + Dial.CSS_CLASSES.resetString);
          },
  
          /**
           * renders the DOM object for the Dial's user draggable handle
           *
           * @method _renderHandle
           * @protected
           */
          _renderHandle : function() {
              var labelId = Dial.CSS_CLASSES.label + Y.guid(), //get this unique id once then use for handle and label for ARIA
                  contentBox = this.get("contentBox"),
                  handle = contentBox.one("." + Dial.CSS_CLASSES.handle);
              if (!handle) {
                  handle = Node.create(Y.Lang.sub(Dial.HANDLE_TEMPLATE, this.get('strings')));
                  handle.setAttribute('aria-labelledby', labelId);  // get unique id for specifying a label & handle for ARIA
                  this._labelNode.one('.' + Dial.CSS_CLASSES.labelString).setAttribute('id', labelId);  // When handle gets focus, screen reader will include label text when reading the value.
                  contentBox.one('.' + Dial.CSS_CLASSES.ring).append(handle);
              }
              this._handleNode = handle;
          },
  
          /**
           * sets the visible UI label HTML string
           *
           * @method _setLabelString
           * @param str {HTML}
           * @protected
           * @deprecated Use DialObjName.set('strings',{'label':'My new label'});   before DialObjName.render();
  
           */
          _setLabelString : function(str) {
              this.get("contentBox").one("." + Dial.CSS_CLASSES.labelString).setHTML(str);
          },
  
          /**
           * sets the visible UI label HTML string
           *
           * @method _setResetString
           * @param str {HTML}
           * @protected
           * @deprecated Use DialObjName.set('strings',{'resetStr':'My new reset string'});   before DialObjName.render();
           */
          _setResetString : function(str) {
               this.get("contentBox").one("." + Dial.CSS_CLASSES.resetString).setHTML(str);
              // this._setXYResetString(); // This used to recenter the string in the button. Done with CSS now. Method has been removed.
              // this._resetString.setHTML(''); //We no longer show/hide the reset string with setHTML but by addClass and removeClass .yui3-dial-reset-string-hidden
          },
  
          /**
           * sets the tooltip HTML string in the Dial's handle
           *
           * @method _setTooltipString
           * @param str {HTML}
           * @protected
           * @deprecated Use DialObjName.set('strings',{'tooltipHandle':'My new tooltip'});   before DialObjName.render();
           */
          _setTooltipString : function(str) {
              this._handleNode.set('title', str);
          },
  
          /**
           * sets the Dial's value in response to key events.
           * Left and right keys are in a separate method
           * in case an implementation wants to increment values
           * but needs left and right arrow keys for other purposes.
           *
           * @method _onDirectionKey
           * @param e {Event} the key event
           * @protected
           */
          _onDirectionKey : function(e) {
              e.preventDefault();
              switch (e.charCode) {
                  case 38: // up
                      this._incrMinor();
                      break;
                  case 40: // down
                      this._decrMinor();
                      break;
                  case 36: // home
                      this._setToMin();
                      break;
                  case 35: // end
                      this._setToMax();
                      break;
                  case 33: // page up
                      this._incrMajor();
                      break;
                  case 34: // page down
                      this._decrMajor();
                      break;
              }
          },
  
          /**
           * sets the Dial's value in response to left or right key events
           *
           * @method _onLeftRightKey
           * @param e {Event} the key event
           * @protected
           */
          _onLeftRightKey : function(e) {
              e.preventDefault();
              switch (e.charCode) {
                  case 37: // left
                      this._decrMinor();
                      break;
                  case 39: // right
                      this._incrMinor();
                      break;
              }
          },
  
          /**
           * sets the Dial's value in response to left or right key events when a meta (mac command/apple) key is also pressed
           *
           * @method _onLeftRightKeyMeta
           * @param e {Event} the key event
           * @protected
           */
          _onLeftRightKeyMeta : function(e) {
              e.preventDefault();
              switch (e.charCode) {
                  case 37: // left + meta
                      this._setToMin();
                      break;
                  case 39: // right + meta
                      this._setToMax();
                      break;
              }
          },
  
          /**
           * increments Dial value by a minor increment
           *
           * @method _incrMinor
           * @protected
           */
          _incrMinor : function(){
                  var newVal = (this.get('value') + this.get("minorStep"));
                  newVal = Math.min(newVal, this.get("max"));
                  // [#2530045] .toFixed returns a string.
                  // Dial's value needs a number. -0 makes it a number, but removes trailing zeros.
                  // Added toFixed(...) again in _uiSetValue where content of yui3-dial-value-string is set.
                  // Removing the toFixed here, loses the feature of "snap-to" when for example, stepsPerRevolution is 10 and decimalPlaces is 0.
                  this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
          },
  
          /**
           * decrements Dial value by a minor increment
           *
           * @method _decrMinor
           * @protected
           */
          _decrMinor : function(){
                  var newVal = (this.get('value') - this.get("minorStep"));
                  newVal = Math.max(newVal, this.get("min"));
                  this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
          },
  
          /**
           * increments Dial value by a major increment
           *
           * @method _incrMajor
           * @protected
           */
          _incrMajor : function(){
                  var newVal = (this.get('value') + this.get("majorStep"));
                  newVal = Math.min(newVal, this.get("max"));
                  this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
          },
  
          /**
           * decrements Dial value by a major increment
           *
           * @method _decrMajor
           * @protected
           */
          _decrMajor : function(){
                  var newVal = (this.get('value') - this.get("majorStep"));
                  newVal = Math.max(newVal, this.get("min"));
                  this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
          },
  
          /**
           * sets Dial value to dial's max attr
           *
           * @method _setToMax
           * @protected
           */
          _setToMax : function(){
                  this.set('value', this.get("max"));
          },
  
          /**
           * sets Dial value to dial's min attr
           *
           * @method _setToMin
           * @protected
           */
          _setToMin : function(){
                  this.set('value', this.get("min"));
          },
  
          /**
           * resets Dial value to the orignal initial value.
           *
           * @method _resetDial
           * @protected
           */
          _resetDial : function(e){
              if(e){
                  e.stopPropagation(); //[#2530206] need to add so mousedown doesn't propagate to ring and move the handle
              }
              this.set('value', this._originalValue);
              this._resetString.addClass(Dial.CSS_CLASSES.hidden); //[#2530441]
              this._handleNode.focus();
          },
  
          /**
           * returns the handle angle associated with the current value of the Dial.
           * Returns a number between 0 and 360.
           *
           * @method _getAngleFromValue
           * @param newVal {Number} the current value of the Dial
           * @return {Number} the angle associated with the current Dial value
           * @protected
           */
          _getAngleFromValue : function(newVal){
              var nonWrappedPartOfValue = newVal % this._stepsPerRevolution,
              angleFromValue = nonWrappedPartOfValue / this._stepsPerRevolution * 360;
              return (angleFromValue < 0) ? (angleFromValue + 360) : angleFromValue;
          },
  
          /**
           * returns the value of the Dial calculated from the current handle angle
           *
           * @method _getValueFromAngle
           * @param angle {Number} the current angle of the Dial's handle
           * @return {Number} the current Dial value corresponding to the handle position
           * @protected
           */
          _getValueFromAngle : function(angle){
              if(angle < 0){
                  angle = (360 + angle);
              }else if(angle === 0){
                  angle = 360;
              }
              var value = (angle / 360) * this._stepsPerRevolution;
              value = (value + (this._timesWrapped * this._stepsPerRevolution));
              //return Math.round(value * 100) / 100;
              return value.toFixed(this.get('decimalPlaces')) - 0;
          },
  
          /**
           * calls the method to update the UI whenever the Dial value changes
           *
           * @method _afterValueChange
           * @param e {Event}
           * @protected
           */
          _afterValueChange : function(e) {
              this._uiSetValue(e.newVal);
          },
  
          /**
           * Changes a value to have the correct decimal places per the attribute decimalPlaces
           *
           * @method _valueToDecimalPlaces
           * @param val {Number} a raw value to set to the Dial
           * @return {Number} the input val changed to have the correct decimal places
           * @protected
           */
          _valueToDecimalPlaces : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
  
          },
  
          /**
           * Updates the UI display value of the Dial to reflect
           * the value passed in.
           * Makes all other needed UI display changes
           *
           * @method _uiSetValue
           * @param val {Number} value of the Dial
           * @protected
           */
          _uiSetValue : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
              this._angle = this._getAngleFromValue(val);
              if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){
                  this._setTimesWrappedFromValue(val);
                  this._setNodeToFixedRadius(this._handleNode, false);
                  this._prevAng = this._getAngleFromValue(this.get('value'));
              }
              this._valueStringNode.setHTML(val.toFixed(this.get('decimalPlaces'))); // [#2530045]
              this._handleNode.set('aria-valuenow', val);
              this._handleNode.set('aria-valuetext', val);
              this._setNodeToFixedRadius(this._markerNode, false);
              if((val === this._maxValue) || (val === this._minValue)){
                  this._markerNode.addClass(Dial.CSS_CLASSES.markerMaxMin);
                  if(supportsVML === true){
                      this._markerNode.getElementsByTagName('fill').set('color', '#AB3232');
                  }
                  this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
              }else{ // not max or min
                  if(supportsVML === true){
                      this._markerNode.getElementsByTagName('fill').set('color', '#000');
                  }
                  this._markerNode.removeClass(Dial.CSS_CLASSES.markerMaxMin);
                  if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ // if not max || min, and not dragging handle, hide the marker
                      this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
                  }
              }
          },
  
          /**
           * value attribute default validator. Verifies that
           * the value being set lies between the min/max value
           *
           * @method _validateValue
           * @param val {Number} value of the Dial
           * @protected
           */
          _validateValue: function(val) {
              var min = this.get("min"),
                  max = this.get("max");
              return (Lang.isNumber(val) && val >= min && val <= max);
          }
      });
      Y.Dial = Dial;
  
  
  }, '@VERSION@', {"requires": ["widget", "dd-drag", "event-mouseenter", "event-move", "event-key", "transition", "intl"], "lang": ["en", "es"], "skinnable": true});
  