text: #pragma once
  
  #include "stdafx.h"
  
  class Game :
  	public Mad::Interface::IGame
  {
  private:
  	Mad::Graphics::Sprite		m_Splash;
  	sf::Clock clock;
  	float time;
  
  	PhysicsSystem *m_PhysicsManager;
      EntityManager* m_EntityManager;
  
  public:
  	void initialize();
  	void update();
  
  	void splash();
  	void menu();
  	void load();
  	void unLoad();
  	void play();
  };
  