text: 'use strict';
  
  const Action = require('./Action');
  const { Events } = require('../../util/Constants');
  
  class PresenceUpdateAction extends Action {
    handle(data) {
      let user = this.client.users.cache.get(data.user.id);
      if (!user && data.user.username) user = this.client.users.add(data.user);
      if (!user) return;
  
      if (data.user && data.user.username) {
        if (!user.equals(data.user)) this.client.actions.UserUpdate.handle(data.user);
      }
  
      const guild = this.client.guilds.cache.get(data.guild_id);
      if (!guild) {
        let oldPresence = this.client.presences.cache.get(user.id);
        if (oldPresence) {
          oldPresence = oldPresence._clone();
        }
        const newPresence = this.client.presences.add(data);
        this.client.emit(Events.PRESENCE_UPDATE, oldPresence, newPresence);
        return;
      }
  
      let oldPresence = guild.presences.cache.get(user.id);
      if (oldPresence) oldPresence = oldPresence._clone();
      let member = guild.members.cache.get(user.id);
      if (!member && data.status !== 'offline') {
        member = guild.members.add({
          user,
          roles: data.roles,
          deaf: false,
          mute: false,
        });
        this.client.emit(Events.GUILD_MEMBER_AVAILABLE, member);
      }
      this.client.presences.add(Object.assign(data, { guild }), guild);
      if (member && this.client.listenerCount(Events.PRESENCE_UPDATE)) {
        /**
         * Emitted whenever a guild member's presence (e.g. status, activity) is changed.
         * @event Client#presenceUpdate
         * @param {?Presence} oldPresence The presence before the update, if one at all
         * @param {Presence} newPresence The presence after the update
         */
        this.client.emit(Events.PRESENCE_UPDATE, oldPresence, member.presence);
      }
    }
  }
  
  module.exports = PresenceUpdateAction;
  