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  /***/ "./src/experiments/multiple-objects-joined/index.js":
  /*!**********************************************************!*\
    !*** ./src/experiments/multiple-objects-joined/index.js ***!
    \**********************************************************/
  /*! no static exports found */
  /***/ (function(module, exports) {
  
  eval("function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }\n\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance\"); }\n\nfunction _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i[\"return\"] != null) _i[\"return\"](); } finally { if (_d) throw _e; } } return _arr; }\n\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\nvar SCREEN_WIDTH = window.innerWidth;\nvar SCREEN_HEIGHT = window.innerHeight;\nvar VIEW_ANGLE = 45;\nvar ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT;\nvar NEAR = 1;\nvar FAR = 10000;\nvar scene;\nvar camera;\nvar renderer;\nvar axisHelper;\nvar gridHelper;\nvar thing;\nvar controls;\nvar pointLight;\nvar angle = 0;\nvar radius = 40;\nvar origin = new THREE.Vector3(0, 0, 0);\n\nfunction init() {\n  scene = new THREE.Scene();\n  gridHelper = new THREE.GridHelper(100, 10);\n  scene.add(gridHelper);\n  axisHelper = new THREE.AxisHelper(100);\n  scene.add(axisHelper);\n  camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);\n  camera.position.set(100, 100, 100);\n  camera.lookAt(origin);\n  var material = new THREE.MeshLambertMaterial({\n    wireframe: false\n  });\n  thing = new THREE.Object3D();\n  var largeSize = 20;\n  var smallSize = largeSize / 4;\n  var positions = [[0, 1], [1, 0], [0, -1], [-1, 0]];\n  positions.forEach(function (_ref) {\n    var _ref2 = _slicedToArray(_ref, 2),\n        largePosX = _ref2[0],\n        largePosY = _ref2[1];\n\n    var largeX = largePosX * largeSize;\n    var largeY = largePosY * largeSize;\n    var largeGeometry = new THREE.BoxGeometry(largeSize, largeSize, largeSize);\n    var largeBox = new THREE.Mesh(largeGeometry, material);\n    largeBox.position.set(largeX, largeY, 0);\n    thing.add(largeBox);\n    positions.forEach(function (_ref3) {\n      var _ref4 = _slicedToArray(_ref3, 2),\n          smallPosX = _ref4[0],\n          smallPosY = _ref4[1];\n\n      var smallX = smallPosX * smallSize * 2.5;\n      var smallY = smallPosY * smallSize * 2.5;\n      var smallGeometry = new THREE.SphereGeometry(smallSize, 16, 16);\n      var smallBox = new THREE.Mesh(smallGeometry, material);\n      smallBox.position.set(smallX, smallY, 0);\n      largeBox.add(smallBox);\n    });\n  });\n  scene.add(thing);\n  pointLight = new THREE.PointLight(0xffffff, 1, 1000);\n  pointLight.position.set(100, 100, 100);\n  scene.add(pointLight);\n  renderer = new THREE.WebGLRenderer();\n  renderer.setSize(window.innerWidth, window.innerHeight);\n  controls = new THREE.OrbitControls(camera, renderer.domElement);\n  THREEx.WindowResize(renderer, camera);\n  document.body.appendChild(renderer.domElement);\n}\n\nfunction update() {\n  angle += 0.005;\n  var x = radius * Math.cos(angle);\n  var y = radius * Math.sin(angle);\n  var z = 0;\n  thing.position.set(x, y, z);\n  thing.rotation.x += 0.005;\n  thing.rotation.y += 0.005;\n  thing.rotation.z += 0.005;\n  controls.update();\n}\n\nfunction animate() {\n  requestAnimationFrame(animate);\n  update();\n  renderer.render(scene, camera);\n}\n\ninit();\nanimate();\n\n//# sourceURL=webpack:///./src/experiments/multiple-objects-joined/index.js?");
  
  /***/ })
  
  /******/ });