text: var config = {
      type: Phaser.AUTO,
      width: 800,
      height: 600,
      backgroundColor: '#010101',
      parent: 'phaser-example',
      physics: {
          default: 'arcade',
          arcade: {
              gravity: { y: 200 },
              debug: true
          }
      },
      scene: {
          preload: preload,
          create: create,
          update: update
      }
  };
  
  var container;
  
  var game = new Phaser.Game(config);
  
  function preload ()
  {
     this.load.image('mushroom', 'assets/sprites/mushroom2.png');
  }
  
  function create ()
  {
      var image1 = this.add.image(0, -30, 'mushroom');
      var image2 = this.add.image(-40, 30, 'mushroom');
      var image3 = this.add.image(40, 30, 'mushroom');
  
      container = this.add.container(400, 200, [ image1, image2, image3 ]);
  
      //  A Container has a default size of 0x0, so we need to give it a size before enabling a physics
      //  body or it'll be given the default body size of 64x64.
      container.setSize(128, 64);
  
      this.physics.world.enable(container);
  
      container.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
  }
  
  function update ()
  {
      if (container.body.velocity.x < 0)
      {
          container.rotation -= 0.02;
      }
      else
      {
          container.rotation += 0.02;
      }
  }
  