text: /***************************************************************************
   # Copyright (c) 2015-21, NVIDIA CORPORATION. All rights reserved.
   #
   # Redistribution and use in source and binary forms, with or without
   # modification, are permitted provided that the following conditions
   # are met:
   #  * Redistributions of source code must retain the above copyright
   #    notice, this list of conditions and the following disclaimer.
   #  * Redistributions in binary form must reproduce the above copyright
   #    notice, this list of conditions and the following disclaimer in the
   #    documentation and/or other materials provided with the distribution.
   #  * Neither the name of NVIDIA CORPORATION nor the names of its
   #    contributors may be used to endorse or promote products derived
   #    from this software without specific prior written permission.
   #
   # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY
   # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   # PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
   # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
   # OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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   # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   **************************************************************************/
  #include "stdafx.h"
  #include "API/LowLevel/GpuMemoryHeap.h"
  #include "API/Buffer.h"
  #include "API/Device.h"
  
  namespace Falcor
  {
      Buffer::ApiHandle createBuffer(size_t size, Buffer::BindFlags bindFlags, GpuMemoryHeap::Type memType);
  
      void GpuMemoryHeap::initBasePageData(BaseData& data, size_t size)
      {
          // Create a buffer
          data.pResourceHandle = createBuffer(size, Buffer::BindFlags::Constant | Buffer::BindFlags::Vertex | Buffer::BindFlags::Index, mType);
          data.offset = 0;
          vk_call(vkMapMemory(gpDevice->getApiHandle(), data.pResourceHandle, 0, VK_WHOLE_SIZE, 0, (void**)&data.pData));
      }
  }
  