text: #include "Engine/GameEngine.h"
  #include "GameScene.h"
  
  const int WINDOW_WIDTH = 800;
  const int WINDOW_HEIGHT = 600;
  
  const std::string WINDOW_TITLE = "Brandon's space adventure";
  
  int main()
  {
  	// Seed the random number generator.
  	srand((int)time(NULL));
  
  	// Initialize the game.
  	GAME.initialize(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE);
  
  	// Create our scene.
  	GameScenePtr scene = std::make_shared<GameScene>();
  	GAME.setScene(scene);
  
  	// Run the game loop.
  	GAME.run();
  
  	return 0;
  }
  