text: define([
  	"./core",
  	"./var/pnum",
  	"./css/var/cssExpand",
  	"./css/var/isHidden",
  	"./css/defaultDisplay",
  	"./data/var/data_priv",
  
  	"./core/init",
  	"./effects/Tween",
  	"./queue",
  	"./css",
  	"./deferred",
  	"./traversing"
  ], function( jQuery, pnum, cssExpand, isHidden, defaultDisplay, data_priv ) {
  
  var
  	fxNow, timerId,
  	rfxtypes = /^(?:toggle|show|hide)$/,
  	rfxnum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" ),
  	rrun = /queueHooks$/,
  	animationPrefilters = [ defaultPrefilter ],
  	tweeners = {
  		"*": [ function( prop, value ) {
  			var tween = this.createTween( prop, value ),
  				target = tween.cur(),
  				parts = rfxnum.exec( value ),
  				unit = parts && parts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ),
  
  				// Starting value computation is required for potential unit mismatches
  				start = ( jQuery.cssNumber[ prop ] || unit !== "px" && +target ) &&
  					rfxnum.exec( jQuery.css( tween.elem, prop ) ),
  				scale = 1,
  				maxIterations = 20;
  
  			if ( start && start[ 3 ] !== unit ) {
  				// Trust units reported by jQuery.css
  				unit = unit || start[ 3 ];
  
  				// Make sure we update the tween properties later on
  				parts = parts || [];
  
  				// Iteratively approximate from a nonzero starting point
  				start = +target || 1;
  
  				do {
  					// If previous iteration zeroed out, double until we get *something*.
  					// Use string for doubling so we don't accidentally see scale as unchanged below
  					scale = scale || ".5";
  
  					// Adjust and apply
  					start = start / scale;
  					jQuery.style( tween.elem, prop, start + unit );
  
  				// Update scale, tolerating zero or NaN from tween.cur(),
  				// break the loop if scale is unchanged or perfect, or if we've just had enough
  				} while ( scale !== (scale = tween.cur() / target) && scale !== 1 && --maxIterations );
  			}
  
  			// Update tween properties
  			if ( parts ) {
  				start = tween.start = +start || +target || 0;
  				tween.unit = unit;
  				// If a +=/-= token was provided, we're doing a relative animation
  				tween.end = parts[ 1 ] ?
  					start + ( parts[ 1 ] + 1 ) * parts[ 2 ] :
  					+parts[ 2 ];
  			}
  
  			return tween;
  		} ]
  	};
  
  function raf() {
  	if ( timerId ) {
  		window.requestAnimationFrame( raf );
  		jQuery.fx.tick();
  	}
  }
  
  // Animations created synchronously will run synchronously
  function createFxNow() {
  	setTimeout(function() {
  		fxNow = undefined;
  	});
  	return ( fxNow = jQuery.now() );
  }
  
  // Generate parameters to create a standard animation
  function genFx( type, includeWidth ) {
  	var which,
  		i = 0,
  		attrs = { height: type };
  
  	// If we include width, step value is 1 to do all cssExpand values,
  	// otherwise step value is 2 to skip over Left and Right
  	includeWidth = includeWidth ? 1 : 0;
  	for ( ; i < 4 ; i += 2 - includeWidth ) {
  		which = cssExpand[ i ];
  		attrs[ "margin" + which ] = attrs[ "padding" + which ] = type;
  	}
  
  	if ( includeWidth ) {
  		attrs.opacity = attrs.width = type;
  	}
  
  	return attrs;
  }
  
  function createTween( value, prop, animation ) {
  	var tween,
  		collection = ( tweeners[ prop ] || [] ).concat( tweeners[ "*" ] ),
  		index = 0,
  		length = collection.length;
  	for ( ; index < length; index++ ) {
  		if ( (tween = collection[ index ].call( animation, prop, value )) ) {
  
  			// We're done with this property
  			return tween;
  		}
  	}
  }
  
  function defaultPrefilter( elem, props, opts ) {
  	/* jshint validthis: true */
  	var prop, value, toggle, tween, hooks, oldfire, display, checkDisplay,
  		anim = this,
  		orig = {},
  		style = elem.style,
  		hidden = elem.nodeType && isHidden( elem ),
  		dataShow = data_priv.get( elem, "fxshow" );
  
  	// Handle queue: false promises
  	if ( !opts.queue ) {
  		hooks = jQuery._queueHooks( elem, "fx" );
  		if ( hooks.unqueued == null ) {
  			hooks.unqueued = 0;
  			oldfire = hooks.empty.fire;
  			hooks.empty.fire = function() {
  				if ( !hooks.unqueued ) {
  					oldfire();
  				}
  			};
  		}
  		hooks.unqueued++;
  
  		anim.always(function() {
  			// Ensure the complete handler is called before this completes
  			anim.always(function() {
  				hooks.unqueued--;
  				if ( !jQuery.queue( elem, "fx" ).length ) {
  					hooks.empty.fire();
  				}
  			});
  		});
  	}
  
  	// Height/width overflow pass
  	if ( elem.nodeType === 1 && ( "height" in props || "width" in props ) ) {
  		// Make sure that nothing sneaks out
  		// Record all 3 overflow attributes because IE9-10 do not
  		// change the overflow attribute when overflowX and
  		// overflowY are set to the same value
  		opts.overflow = [ style.overflow, style.overflowX, style.overflowY ];
  
  		// Set display property to inline-block for height/width
  		// animations on inline elements that are having width/height animated
  		display = jQuery.css( elem, "display" );
  
  		// Test default display if display is currently "none"
  		checkDisplay = display === "none" ?
  			data_priv.get( elem, "olddisplay" ) || defaultDisplay( elem.nodeName ) : display;
  
  		if ( checkDisplay === "inline" && jQuery.css( elem, "float" ) === "none" ) {
  			style.display = "inline-block";
  		}
  	}
  
  	if ( opts.overflow ) {
  		style.overflow = "hidden";
  		anim.always(function() {
  			style.overflow = opts.overflow[ 0 ];
  			style.overflowX = opts.overflow[ 1 ];
  			style.overflowY = opts.overflow[ 2 ];
  		});
  	}
  
  	// show/hide pass
  	for ( prop in props ) {
  		value = props[ prop ];
  		if ( rfxtypes.exec( value ) ) {
  			delete props[ prop ];
  			toggle = toggle || value === "toggle";
  			if ( value === ( hidden ? "hide" : "show" ) ) {
  
  				// If there is dataShow left over from a stopped hide or show and we are going to proceed with show, we should pretend to be hidden
  				if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) {
  					hidden = true;
  				} else {
  					continue;
  				}
  			}
  			orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );
  
  		// Any non-fx value stops us from restoring the original display value
  		} else {
  			display = undefined;
  		}
  	}
  
  	if ( !jQuery.isEmptyObject( orig ) ) {
  		if ( dataShow ) {
  			if ( "hidden" in dataShow ) {
  				hidden = dataShow.hidden;
  			}
  		} else {
  			dataShow = data_priv.access( elem, "fxshow", {} );
  		}
  
  		// Store state if its toggle - enables .stop().toggle() to "reverse"
  		if ( toggle ) {
  			dataShow.hidden = !hidden;
  		}
  		if ( hidden ) {
  			jQuery( elem ).show();
  		} else {
  			anim.done(function() {
  				jQuery( elem ).hide();
  			});
  		}
  		anim.done(function() {
  			var prop;
  
  			data_priv.remove( elem, "fxshow" );
  			for ( prop in orig ) {
  				jQuery.style( elem, prop, orig[ prop ] );
  			}
  		});
  		for ( prop in orig ) {
  			tween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );
  
  			if ( !( prop in dataShow ) ) {
  				dataShow[ prop ] = tween.start;
  				if ( hidden ) {
  					tween.end = tween.start;
  					tween.start = prop === "width" || prop === "height" ? 1 : 0;
  				}
  			}
  		}
  
  	// If this is a noop like .hide().hide(), restore an overwritten display value
  	} else if ( (display === "none" ? defaultDisplay( elem.nodeName ) : display) === "inline" ) {
  		style.display = display;
  	}
  }
  
  function propFilter( props, specialEasing ) {
  	var index, name, easing, value, hooks;
  
  	// camelCase, specialEasing and expand cssHook pass
  	for ( index in props ) {
  		name = jQuery.camelCase( index );
  		easing = specialEasing[ name ];
  		value = props[ index ];
  		if ( jQuery.isArray( value ) ) {
  			easing = value[ 1 ];
  			value = props[ index ] = value[ 0 ];
  		}
  
  		if ( index !== name ) {
  			props[ name ] = value;
  			delete props[ index ];
  		}
  
  		hooks = jQuery.cssHooks[ name ];
  		if ( hooks && "expand" in hooks ) {
  			value = hooks.expand( value );
  			delete props[ name ];
  
  			// Not quite $.extend, this won't overwrite existing keys.
  			// Reusing 'index' because we have the correct "name"
  			for ( index in value ) {
  				if ( !( index in props ) ) {
  					props[ index ] = value[ index ];
  					specialEasing[ index ] = easing;
  				}
  			}
  		} else {
  			specialEasing[ name ] = easing;
  		}
  	}
  }
  
  function Animation( elem, properties, options ) {
  	var result,
  		stopped,
  		index = 0,
  		length = animationPrefilters.length,
  		deferred = jQuery.Deferred().always( function() {
  			// Don't match elem in the :animated selector
  			delete tick.elem;
  		}),
  		tick = function() {
  			if ( stopped ) {
  				return false;
  			}
  			var currentTime = fxNow || createFxNow(),
  				remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),
  				// Support: Android 2.3
  				// Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)
  				temp = remaining / animation.duration || 0,
  				percent = 1 - temp,
  				index = 0,
  				length = animation.tweens.length;
  
  			for ( ; index < length ; index++ ) {
  				animation.tweens[ index ].run( percent );
  			}
  
  			deferred.notifyWith( elem, [ animation, percent, remaining ]);
  
  			if ( percent < 1 && length ) {
  				return remaining;
  			} else {
  				deferred.resolveWith( elem, [ animation ] );
  				return false;
  			}
  		},
  		animation = deferred.promise({
  			elem: elem,
  			props: jQuery.extend( {}, properties ),
  			opts: jQuery.extend( true, { specialEasing: {} }, options ),
  			originalProperties: properties,
  			originalOptions: options,
  			startTime: fxNow || createFxNow(),
  			duration: options.duration,
  			tweens: [],
  			createTween: function( prop, end ) {
  				var tween = jQuery.Tween( elem, animation.opts, prop, end,
  						animation.opts.specialEasing[ prop ] || animation.opts.easing );
  				animation.tweens.push( tween );
  				return tween;
  			},
  			stop: function( gotoEnd ) {
  				var index = 0,
  					// If we are going to the end, we want to run all the tweens
  					// otherwise we skip this part
  					length = gotoEnd ? animation.tweens.length : 0;
  				if ( stopped ) {
  					return this;
  				}
  				stopped = true;
  				for ( ; index < length ; index++ ) {
  					animation.tweens[ index ].run( 1 );
  				}
  
  				// Resolve when we played the last frame; otherwise, reject
  				if ( gotoEnd ) {
  					deferred.resolveWith( elem, [ animation, gotoEnd ] );
  				} else {
  					deferred.rejectWith( elem, [ animation, gotoEnd ] );
  				}
  				return this;
  			}
  		}),
  		props = animation.props;
  
  	propFilter( props, animation.opts.specialEasing );
  
  	for ( ; index < length ; index++ ) {
  		result = animationPrefilters[ index ].call( animation, elem, props, animation.opts );
  		if ( result ) {
  			return result;
  		}
  	}
  
  	jQuery.map( props, createTween, animation );
  
  	if ( jQuery.isFunction( animation.opts.start ) ) {
  		animation.opts.start.call( elem, animation );
  	}
  
  	jQuery.fx.timer(
  		jQuery.extend( tick, {
  			elem: elem,
  			anim: animation,
  			queue: animation.opts.queue
  		})
  	);
  
  	// attach callbacks from options
  	return animation.progress( animation.opts.progress )
  		.done( animation.opts.done, animation.opts.complete )
  		.fail( animation.opts.fail )
  		.always( animation.opts.always );
  }
  
  jQuery.Animation = jQuery.extend( Animation, {
  
  	tweener: function( props, callback ) {
  		if ( jQuery.isFunction( props ) ) {
  			callback = props;
  			props = [ "*" ];
  		} else {
  			props = props.split(" ");
  		}
  
  		var prop,
  			index = 0,
  			length = props.length;
  
  		for ( ; index < length ; index++ ) {
  			prop = props[ index ];
  			tweeners[ prop ] = tweeners[ prop ] || [];
  			tweeners[ prop ].unshift( callback );
  		}
  	},
  
  	prefilter: function( callback, prepend ) {
  		if ( prepend ) {
  			animationPrefilters.unshift( callback );
  		} else {
  			animationPrefilters.push( callback );
  		}
  	}
  });
  
  jQuery.speed = function( speed, easing, fn ) {
  	var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : {
  		complete: fn || !fn && easing ||
  			jQuery.isFunction( speed ) && speed,
  		duration: speed,
  		easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing
  	};
  
  	// Go to the end state if fx are off or if document is hidden
  	if ( jQuery.fx.off || document.hidden ) {
  		opt.duration = 0;
  
  	} else {
  		opt.duration = typeof opt.duration === "number" ?
  			opt.duration : opt.duration in jQuery.fx.speeds ?
  				jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default;
  	}
  
  	// Normalize opt.queue - true/undefined/null -> "fx"
  	if ( opt.queue == null || opt.queue === true ) {
  		opt.queue = "fx";
  	}
  
  	// Queueing
  	opt.old = opt.complete;
  
  	opt.complete = function() {
  		if ( jQuery.isFunction( opt.old ) ) {
  			opt.old.call( this );
  		}
  
  		if ( opt.queue ) {
  			jQuery.dequeue( this, opt.queue );
  		}
  	};
  
  	return opt;
  };
  
  jQuery.fn.extend({
  	fadeTo: function( speed, to, easing, callback ) {
  
  		// Show any hidden elements after setting opacity to 0
  		return this.filter( isHidden ).css( "opacity", 0 ).show()
  
  			// Animate to the value specified
  			.end().animate({ opacity: to }, speed, easing, callback );
  	},
  	animate: function( prop, speed, easing, callback ) {
  		var empty = jQuery.isEmptyObject( prop ),
  			optall = jQuery.speed( speed, easing, callback ),
  			doAnimation = function() {
  				// Operate on a copy of prop so per-property easing won't be lost
  				var anim = Animation( this, jQuery.extend( {}, prop ), optall );
  
  				// Empty animations, or finishing resolves immediately
  				if ( empty || data_priv.get( this, "finish" ) ) {
  					anim.stop( true );
  				}
  			};
  			doAnimation.finish = doAnimation;
  
  		return empty || optall.queue === false ?
  			this.each( doAnimation ) :
  			this.queue( optall.queue, doAnimation );
  	},
  	stop: function( type, clearQueue, gotoEnd ) {
  		var stopQueue = function( hooks ) {
  			var stop = hooks.stop;
  			delete hooks.stop;
  			stop( gotoEnd );
  		};
  
  		if ( typeof type !== "string" ) {
  			gotoEnd = clearQueue;
  			clearQueue = type;
  			type = undefined;
  		}
  		if ( clearQueue && type !== false ) {
  			this.queue( type || "fx", [] );
  		}
  
  		return this.each(function() {
  			var dequeue = true,
  				index = type != null && type + "queueHooks",
  				timers = jQuery.timers,
  				data = data_priv.get( this );
  
  			if ( index ) {
  				if ( data[ index ] && data[ index ].stop ) {
  					stopQueue( data[ index ] );
  				}
  			} else {
  				for ( index in data ) {
  					if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {
  						stopQueue( data[ index ] );
  					}
  				}
  			}
  
  			for ( index = timers.length; index--; ) {
  				if ( timers[ index ].elem === this && (type == null || timers[ index ].queue === type) ) {
  					timers[ index ].anim.stop( gotoEnd );
  					dequeue = false;
  					timers.splice( index, 1 );
  				}
  			}
  
  			// Start the next in the queue if the last step wasn't forced.
  			// Timers currently will call their complete callbacks, which
  			// will dequeue but only if they were gotoEnd.
  			if ( dequeue || !gotoEnd ) {
  				jQuery.dequeue( this, type );
  			}
  		});
  	},
  	finish: function( type ) {
  		if ( type !== false ) {
  			type = type || "fx";
  		}
  		return this.each(function() {
  			var index,
  				data = data_priv.get( this ),
  				queue = data[ type + "queue" ],
  				hooks = data[ type + "queueHooks" ],
  				timers = jQuery.timers,
  				length = queue ? queue.length : 0;
  
  			// Enable finishing flag on private data
  			data.finish = true;
  
  			// Empty the queue first
  			jQuery.queue( this, type, [] );
  
  			if ( hooks && hooks.stop ) {
  				hooks.stop.call( this, true );
  			}
  
  			// Look for any active animations, and finish them
  			for ( index = timers.length; index--; ) {
  				if ( timers[ index ].elem === this && timers[ index ].queue === type ) {
  					timers[ index ].anim.stop( true );
  					timers.splice( index, 1 );
  				}
  			}
  
  			// Look for any animations in the old queue and finish them
  			for ( index = 0; index < length; index++ ) {
  				if ( queue[ index ] && queue[ index ].finish ) {
  					queue[ index ].finish.call( this );
  				}
  			}
  
  			// Turn off finishing flag
  			delete data.finish;
  		});
  	}
  });
  
  jQuery.each([ "toggle", "show", "hide" ], function( i, name ) {
  	var cssFn = jQuery.fn[ name ];
  	jQuery.fn[ name ] = function( speed, easing, callback ) {
  		return speed == null || typeof speed === "boolean" ?
  			cssFn.apply( this, arguments ) :
  			this.animate( genFx( name, true ), speed, easing, callback );
  	};
  });
  
  // Generate shortcuts for custom animations
  jQuery.each({
  	slideDown: genFx("show"),
  	slideUp: genFx("hide"),
  	slideToggle: genFx("toggle"),
  	fadeIn: { opacity: "show" },
  	fadeOut: { opacity: "hide" },
  	fadeToggle: { opacity: "toggle" }
  }, function( name, props ) {
  	jQuery.fn[ name ] = function( speed, easing, callback ) {
  		return this.animate( props, speed, easing, callback );
  	};
  });
  
  jQuery.timers = [];
  jQuery.fx.tick = function() {
  	var timer,
  		i = 0,
  		timers = jQuery.timers;
  
  	fxNow = jQuery.now();
  
  	for ( ; i < timers.length; i++ ) {
  		timer = timers[ i ];
  		// Checks the timer has not already been removed
  		if ( !timer() && timers[ i ] === timer ) {
  			timers.splice( i--, 1 );
  		}
  	}
  
  	if ( !timers.length ) {
  		jQuery.fx.stop();
  	}
  	fxNow = undefined;
  };
  
  jQuery.fx.timer = function( timer ) {
  	jQuery.timers.push( timer );
  	if ( timer() ) {
  		jQuery.fx.start();
  	} else {
  		jQuery.timers.pop();
  	}
  };
  
  jQuery.fx.interval = 13;
  jQuery.fx.start = function() {
  	if ( !timerId ) {
  		timerId = window.requestAnimationFrame ?
  			window.requestAnimationFrame( raf ) :
  			setInterval( jQuery.fx.tick, jQuery.fx.interval );
  	}
  };
  
  jQuery.fx.stop = function() {
  	if ( window.cancelAnimationFrame ) {
  		window.cancelAnimationFrame( timerId );
  	} else {
  		clearInterval( timerId );
  	}
  
  	timerId = null;
  };
  
  jQuery.fx.speeds = {
  	slow: 600,
  	fast: 200,
  	// Default speed
  	_default: 400
  };
  
  return jQuery;
  });
  