text: /*
   * MacOSGLExt.h
   * 
   * This file is part of the "LLGL" project (Copyright (c) 2015 by Lukas Hermanns)
   * See "LICENSE.txt" for license information.
   */
  
  #ifndef LLGL_MACOS_GL_EXT_H
  #define LLGL_MACOS_GL_EXT_H
  
  
  #ifndef GL_MIRROR_CLAMP_TO_EDGE
  #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
  #endif
  
  #ifndef GL_ZERO_TO_ONE
  #define GL_ZERO_TO_ONE 0x935F
  #endif
  
  #ifndef GL_DEBUG_OUTPUT
  #define GL_DEBUG_OUTPUT 0x92E0
  #endif
  
  #ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
  #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
  #endif
  
  #ifndef GL_PRIMITIVE_RESTART_FIXED_INDEX
  #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
  #endif
  
  #ifndef GL_ATOMIC_COUNTER_BUFFER
  #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
  #endif
  
  #ifndef GL_DISPATCH_INDIRECT_BUFFER
  #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
  #endif
  
  #ifndef GL_QUERY_BUFFER
  #define GL_QUERY_BUFFER 0x9192
  #endif
  
  #ifndef GL_SHADER_STORAGE_BUFFER
  #define GL_SHADER_STORAGE_BUFFER 0x90D2
  #endif
  
  #ifndef GL_COMPUTE_SHADER
  #define GL_COMPUTE_SHADER 0x91B9
  #endif
  
  #ifndef GL_ANY_SAMPLES_PASSED_CONSERVATIVE
  #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
  #endif
  
  #ifndef GL_MAX_COMPUTE_WORK_GROUP_COUNT
  #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
  #endif
  
  #ifndef GL_MAX_COMPUTE_WORK_GROUP_SIZE
  #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
  #endif
  
  
  #endif
  
  
  
  // ================================================================================
  