text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #include "UE4VoxelTerrain.h"
  #include "LevelController.h"
  
  
  
  TSubclassOf<ASandboxObject> ALevelController::GetSandboxObjectByClassId(int32 ClassId) {
  
  	if (ObjectMap->ObjectMap.Contains(ClassId)) {
  		return ObjectMap->ObjectMap[ClassId];
  	}
  
  	return nullptr;
  }