text: #pragma once
  
  #include <cstdint>
  #include <steam/isteamnetworkingmessages.h>
  
  void clientrequestgame();
  void clientdisconnect();
  void clientsendplayerinfo();
  void clientpong(std::uint8_t pingnum);
  void clienthandleplayerslist(SteamNetworkingMessage_t *netmessage);
  void clienthandleunaccepted(SteamNetworkingMessage_t *netmessage);
  void clienthandleserverdisconnect(SteamNetworkingMessage_t *netmessage);
  void clienthandleping(SteamNetworkingMessage_t *netmessage);
  void clienthandleservervars(SteamNetworkingMessage_t *netmessage);
  void clienthandlesynccvars(SteamNetworkingMessage_t *netmessage);
  