text: #include "Camera.h"
  
  #include <glm/gtc/matrix_transform.hpp>
  
  Camera::Camera(float width, float height)
  	: projection(glm::ortho(-width / 2.0f, width / 2.0f, -height / 2.0f, height / 2.0f)), view(glm::lookAt(glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f)))
  {
  
  }
  