text: ﻿// Name: SeaOfThieves, Version: 2.0.23
  
  #include "../pch.h"
  
  /*!!DEFINE!!*/
  
  /*!!HELPER_DEF!!*/
  
  /*!!HELPER_INC!!*/
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  namespace CG
  {
  //---------------------------------------------------------------------------
  // Functions
  //---------------------------------------------------------------------------
  
  // Function wld_palm_cluster_05_a.wld_palm_cluster_05_a_C.UserConstructionScript
  // (Event, Public, BlueprintCallable, BlueprintEvent)
  void Awld_palm_cluster_05_a_C::UserConstructionScript()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function wld_palm_cluster_05_a.wld_palm_cluster_05_a_C.UserConstructionScript");
  
  	Awld_palm_cluster_05_a_C_UserConstructionScript_Params params;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  	fn->FunctionFlags = flags;
  
  }
  
  
  void Awld_palm_cluster_05_a_C::AfterRead()
  {
  	ABP_Placement_HeightDrop_C::AfterRead();
  
  	READ_PTR_FULL(wld_bush_03_a_01, UStaticMeshComponent);
  	READ_PTR_FULL(wld_bush_02_a_01, UStaticMeshComponent);
  	READ_PTR_FULL(NonVagueNonUniqueLandmark, UNonVagueNonUniqueLandmarkComponent);
  	READ_PTR_FULL(wld_tree_palm_02_b_01, UStaticMeshComponent);
  	READ_PTR_FULL(SharedRoot, USceneComponent);
  }
  
  void Awld_palm_cluster_05_a_C::BeforeDelete()
  {
  	ABP_Placement_HeightDrop_C::BeforeDelete();
  
  	DELE_PTR_FULL(wld_bush_03_a_01);
  	DELE_PTR_FULL(wld_bush_02_a_01);
  	DELE_PTR_FULL(NonVagueNonUniqueLandmark);
  	DELE_PTR_FULL(wld_tree_palm_02_b_01);
  	DELE_PTR_FULL(SharedRoot);
  }
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  