text: /*
   * Copyright (c) 2015 Kadambari Melatur, Alexandre Monti, Rémi Saurel and Emma Vareilles
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in all
   * copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  #include "gamewindow.h"
  #include "ui_gamewindow.h"
  #include "lcomm/gamepad_packet.h"
  #include "lcomm/gamepad_position_packet.h"
  #include "lcomm/log_packet.h"
  #include "lcomm/info_packet.h"
  #include "lcomm/score_packet.h"
  #include "commmanager.h"
  
  #include <QColor>
  #include <QDebug>
  #include <QFont>
  #include <QFontDatabase>
  #include <sstream>
  
  using namespace std::literals;
  
  GameWindow::GameWindow(QWidget* parent)
          : QMainWindow(parent)
          , m_ui(std::make_unique<Ui::GameWindow>()) {
  
      m_ui->setupUi(this);
  
      // M_stop();
  }
  
  GameWindow::~GameWindow() {
  }
  
  
  QStackedWidget& GameWindow::stackedWidget() {
      return *m_ui->stackedWidget;
  }
  