text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  namespace RED4ext
  {
  namespace anim { 
  enum class AnimationType : uint8_t
  {
      Normal = 0,
      AdditiveFromRefPose = 1,
      AdditiveFromFirstFrame = 2,
      Additive = 3,
      AdditiveWithoutFirstFrame = 4,
  };
  } // namespace anim
  } // namespace RED4ext
  