text: (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
  var states = require('./states');
  window.game = new Phaser.Game(800, 600, Phaser.AUTO);
  
  states();
  game.state.start('boot');
  
  
  },{"./states":2}],2:[function(require,module,exports){
  module.exports = function() { game.state.add("boot", require("./states/boot"));game.state.add("load", require("./states/load"));game.state.add("menu", require("./states/menu"));game.state.add("play", require("./states/play")); };
  },{"./states/boot":3,"./states/load":4,"./states/menu":5,"./states/play":6}],3:[function(require,module,exports){
  var text;
  var count;
  
  function updateText() {
      count++;
      text.setText("- You have clicked -\n" + count + " times !");
  }
  
  module.exports = {
      create: function() {
          count = 0;
          text = game.add.text(game.world.centerX, game.world.centerY, "- You have clicked -\n0 tiles !", {
              font: "65px Arial",
              fill: "#ff0044",
              align: "center"
          });
  
          text.anchor.setTo(0.5, 0.5);
      },
      update: function() {
          game.input.onDown.addOnce(updateText, this);
      }
  };
  
  },{}],4:[function(require,module,exports){
  module.exports = {
      create: function() {
      },
      update: function() {
      },
  };
  
  },{}],5:[function(require,module,exports){
  arguments[4][4][0].apply(exports,arguments)
  },{"dup":4}],6:[function(require,module,exports){
  module.exports = {
      preload: function() {
      },
      create: function() {
      },
      update: function() {
      },
      render: function() {
      }
  };
  
  },{}]},{},[1,3,4,5,6]);
  