text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Types/generated/scn/IInterruptManager_Operation.hpp>
  
  namespace RED4ext
  {
  namespace scn { struct IReturnCondition; }
  
  namespace scn { 
  struct OverrideReturnConditions_Operation : scn::IInterruptManager_Operation
  {
      static constexpr const char* NAME = "scnOverrideReturnConditions_Operation";
      static constexpr const char* ALIAS = NAME;
  
      DynArray<Handle<scn::IReturnCondition>> returnConditions; // 30
  };
  RED4EXT_ASSERT_SIZE(OverrideReturnConditions_Operation, 0x40);
  } // namespace scn
  } // namespace RED4ext
  