text: /*******************************************************************************
   * Copyright 2009-2016 Jörg Müller
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *   http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   ******************************************************************************/
  
  #include "devices/I3DDevice.h"
  #include "devices/DeviceManager.h"
  #include "sequence/Sequence.h"
  #include "Exception.h"
  
  #include <cassert>
  
  using namespace aud;
  
  #define AUD_CAPI_IMPLEMENTATION
  #include "AUD_Sequence.h"
  
  AUD_API AUD_Sound* AUD_Sequence_create(float fps, int muted)
  {
  	// specs are changed at a later point!
  	Specs specs;
  	specs.channels = CHANNELS_STEREO;
  	specs.rate = RATE_48000;
  	AUD_Sound* sequence = new AUD_Sound(std::shared_ptr<Sequence>(new Sequence(specs, fps, muted)));
  	return sequence;
  }
  
  AUD_API void AUD_Sequence_free(AUD_Sound* sequence)
  {
  	delete sequence;
  }
  
  AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, float begin, float end, float skip)
  {
  	if(!sound)
  		return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(AUD_Sound(), begin, end, skip));
  	return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(*sound, begin, end, skip));
  }
  
  AUD_API void AUD_Sequence_remove(AUD_Sound* sequence, AUD_SequenceEntry* entry)
  {
  	dynamic_cast<Sequence *>(sequence->get())->remove(*entry);
  	delete entry;
  }
  
  AUD_API void AUD_Sequence_setAnimationData(AUD_Sound* sequence, AUD_AnimateablePropertyType type, int frame, float* data, char animated)
  {
  	AnimateableProperty* prop = dynamic_cast<Sequence *>(sequence->get())->getAnimProperty(static_cast<AnimateablePropertyType>(type));
  	if(animated)
  	{
  		if(frame >= 0)
  		{
  			prop->write(data, frame, 1);
  		}
  	}
  	else
  	{
  		prop->write(data);
  	}
  }
  
  AUD_API AUD_DistanceModel AUD_Sequence_getDistanceModel(AUD_Sound* sequence)
  {
  	assert(sequence);
  	return static_cast<AUD_DistanceModel>(dynamic_cast<Sequence *>(sequence->get())->getDistanceModel());
  }
  
  AUD_API void AUD_Sequence_setDistanceModel(AUD_Sound* sequence, AUD_DistanceModel value)
  {
  	assert(sequence);
  	dynamic_cast<Sequence *>(sequence->get())->setDistanceModel(static_cast<DistanceModel>(value));
  }
  
  AUD_API float AUD_Sequence_getDopplerFactor(AUD_Sound* sequence)
  {
  	assert(sequence);
  	return dynamic_cast<Sequence *>(sequence->get())->getDopplerFactor();
  }
  
  AUD_API void AUD_Sequence_setDopplerFactor(AUD_Sound* sequence, float value)
  {
  	assert(sequence);
  	dynamic_cast<Sequence *>(sequence->get())->setDopplerFactor(value);
  }
  
  AUD_API float AUD_Sequence_getFPS(AUD_Sound* sequence)
  {
  	assert(sequence);
  	return dynamic_cast<Sequence *>(sequence->get())->getFPS();
  }
  
  AUD_API void AUD_Sequence_setFPS(AUD_Sound* sequence, float value)
  {
  	assert(sequence);
  	dynamic_cast<Sequence *>(sequence->get())->setFPS(value);
  }
  
  AUD_API int AUD_Sequence_isMuted(AUD_Sound* sequence)
  {
  	assert(sequence);
  	return dynamic_cast<Sequence *>(sequence->get())->isMuted();
  }
  
  AUD_API void AUD_Sequence_setMuted(AUD_Sound* sequence, int value)
  {
  	assert(sequence);
  	dynamic_cast<Sequence *>(sequence->get())->mute(value);
  }
  
  static inline AUD_Specs convSpecToC(aud::Specs specs)
  {
  	AUD_Specs s;
  	s.channels = static_cast<AUD_Channels>(specs.channels);
  	s.rate = static_cast<AUD_SampleRate>(specs.rate);
  	return s;
  }
  
  static inline aud::Specs convCToSpec(AUD_Specs specs)
  {
  	aud::Specs s;
  	s.channels = static_cast<Channels>(specs.channels);
  	s.rate = static_cast<SampleRate>(specs.rate);
  	return s;
  }
  
  AUD_API AUD_Specs AUD_Sequence_getSpecs(AUD_Sound* sequence)
  {
  	assert(sequence);
  	return convSpecToC(dynamic_cast<Sequence *>(sequence->get())->getSpecs());
  }
  
  AUD_API void AUD_Sequence_setSpecs(AUD_Sound* sequence, AUD_Specs value)
  {
  	assert(sequence);
  	dynamic_cast<Sequence *>(sequence->get())->setSpecs(convCToSpec(value));
  }
  
  AUD_API float AUD_Sequence_getSpeedOfSound(AUD_Sound* sequence)
  {
  	assert(sequence);
  	return dynamic_cast<Sequence *>(sequence->get())->getSpeedOfSound();
  }
  
  AUD_API void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value)
  {
  	assert(sequence);
  	dynamic_cast<Sequence *>(sequence->get())->setSpeedOfSound(value);
  }
  
  
  
  AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, float begin, float end, float skip)
  {
  	(*entry)->move(begin, end, skip);
  }
  
  AUD_API void AUD_SequenceEntry_setAnimationData(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame, float* data, char animated)
  {
  	AnimateableProperty* prop = (*entry)->getAnimProperty(static_cast<AnimateablePropertyType>(type));
  	if(animated)
  	{
  		if(frame >= 0)
  			prop->write(data, frame, 1);
  	}
  	else
  	{
  		prop->write(data);
  	}
  }
  
  AUD_API float AUD_SequenceEntry_getAttenuation(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->getAttenuation();
  }
  
  AUD_API void AUD_SequenceEntry_setAttenuation(AUD_SequenceEntry* sequence_entry, float value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setAttenuation(value);
  }
  
  AUD_API float AUD_SequenceEntry_getConeAngleInner(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->getConeAngleInner();
  }
  
  AUD_API void AUD_SequenceEntry_setConeAngleInner(AUD_SequenceEntry* sequence_entry, float value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setConeAngleInner(value);
  }
  
  AUD_API float AUD_SequenceEntry_getConeAngleOuter(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->getConeAngleOuter();
  }
  
  AUD_API void AUD_SequenceEntry_setConeAngleOuter(AUD_SequenceEntry* sequence_entry, float value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setConeAngleOuter(value);
  }
  
  AUD_API float AUD_SequenceEntry_getConeVolumeOuter(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->getConeVolumeOuter();
  }
  
  AUD_API void AUD_SequenceEntry_setConeVolumeOuter(AUD_SequenceEntry* sequence_entry, float value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setConeVolumeOuter(value);
  }
  
  AUD_API float AUD_SequenceEntry_getDistanceMaximum(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->getDistanceMaximum();
  }
  
  AUD_API void AUD_SequenceEntry_setDistanceMaximum(AUD_SequenceEntry* sequence_entry, float value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setDistanceMaximum(value);
  }
  
  AUD_API float AUD_SequenceEntry_getDistanceReference(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->getDistanceReference();
  }
  
  AUD_API void AUD_SequenceEntry_setDistanceReference(AUD_SequenceEntry* sequence_entry, float value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setDistanceReference(value);
  }
  
  AUD_API int AUD_SequenceEntry_isMuted(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->isMuted();
  }
  
  AUD_API void AUD_SequenceEntry_setMuted(AUD_SequenceEntry* sequence_entry, int value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->mute(value);
  }
  
  AUD_API int AUD_SequenceEntry_isRelative(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->isRelative();
  }
  
  AUD_API void AUD_SequenceEntry_setRelative(AUD_SequenceEntry* sequence_entry, int value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setRelative(value);
  }
  
  AUD_API AUD_Sound* AUD_SequenceEntry_getSound(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return new std::shared_ptr<ISound>((*sequence_entry)->getSound());
  }
  
  AUD_API void AUD_SequenceEntry_setSound(AUD_SequenceEntry* sequence_entry, AUD_Sound* value)
  {
  	assert(sequence_entry);
  	if(value)
  		(*sequence_entry)->setSound(*value);
  	else
  		(*sequence_entry)->setSound(AUD_Sound());
  }
  
  AUD_API float AUD_SequenceEntry_getVolumeMaximum(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->getVolumeMaximum();
  }
  
  AUD_API void AUD_SequenceEntry_setVolumeMaximum(AUD_SequenceEntry* sequence_entry, float value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setVolumeMaximum(value);
  }
  
  AUD_API float AUD_SequenceEntry_getVolumeMinimum(AUD_SequenceEntry* sequence_entry)
  {
  	assert(sequence_entry);
  	return (*sequence_entry)->getVolumeMinimum();
  }
  
  AUD_API void AUD_SequenceEntry_setVolumeMinimum(AUD_SequenceEntry* sequence_entry, float value)
  {
  	assert(sequence_entry);
  	(*sequence_entry)->setVolumeMinimum(value);
  }
  