text: ///////////////////////////////////////////////////////////////////////////////////////////////////
  // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
  ///////////////////////////////////////////////////////////////////////////////////////////////////
  // Created : 2008-08-31
  // Updated : 2011-05-06
  // Licence : This source is under MIT License
  // File    : test/core/type_int.cpp
  ///////////////////////////////////////////////////////////////////////////////////////////////////
  
  #define GLM_FORCE_RADIANS
  #include <glm/glm.hpp>
  
  int test_int_size()
  {
  	return
  		sizeof(glm::int_t) != sizeof(glm::lowp_int) &&
  		sizeof(glm::int_t) != sizeof(glm::mediump_int) && 
  		sizeof(glm::int_t) != sizeof(glm::highp_int);
  }
  
  int test_uint_size()
  {
  	return
  		sizeof(glm::uint_t) != sizeof(glm::lowp_uint) &&
  		sizeof(glm::uint_t) != sizeof(glm::mediump_uint) && 
  		sizeof(glm::uint_t) != sizeof(glm::highp_uint);
  }
  
  int test_int_precision()
  {
  	return (
  		sizeof(glm::lowp_int) <= sizeof(glm::mediump_int) && 
  		sizeof(glm::mediump_int) <= sizeof(glm::highp_int)) ? 0 : 1;
  }
  
  int test_uint_precision()
  {
  	return (
  		sizeof(glm::lowp_uint) <= sizeof(glm::mediump_uint) && 
  		sizeof(glm::mediump_uint) <= sizeof(glm::highp_uint)) ? 0 : 1;
  }
  
  int main()
  {
  	int Error = 0;
  
  	Error += test_int_size();
  	Error += test_int_precision();
  	Error += test_uint_size();
  	Error += test_uint_precision();
  
  	return Error;
  }
  