text: /* $Id: 3dnow.c,v 1.1.1.1 2004/06/16 09:19:34 anholt Exp $ */
  
  /*
   * Mesa 3-D graphics library
   * Version:  5.0.1
   *
   * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included
   * in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
   * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   */
  
  /*
   * 3DNow! optimizations contributed by
   * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
   */
  
  #include "glheader.h"
  #include "context.h"
  #include "math/m_xform.h"
  #include "tnl/t_context.h"
  
  #include "3dnow.h"
  #include "common_x86_macros.h"
  
  #ifdef DEBUG
  #include "math/m_debug.h"
  #endif
  
  
  #ifdef USE_3DNOW_ASM
  DECLARE_XFORM_GROUP( 3dnow, 2 )
  DECLARE_XFORM_GROUP( 3dnow, 3 )
  DECLARE_XFORM_GROUP( 3dnow, 4 )
  
  DECLARE_NORM_GROUP( 3dnow )
  
  
  extern void _ASMAPI
  _mesa_v16_3dnow_general_xform( GLfloat *first_vert,
  			       const GLfloat *m,
  			       const GLfloat *src,
  			       GLuint src_stride,
  			       GLuint count );
  
  extern void _ASMAPI
  _mesa_3dnow_project_vertices( GLfloat *first,
  			      GLfloat *last,
  			      const GLfloat *m,
  			      GLuint stride );
  
  extern void _ASMAPI
  _mesa_3dnow_project_clipped_vertices( GLfloat *first,
  				      GLfloat *last,
  				      const GLfloat *m,
  				      GLuint stride,
  				      const GLubyte *clipmask );
  #endif
  
  
  void _mesa_init_3dnow_transform_asm( void )
  {
  #ifdef USE_3DNOW_ASM
     ASSIGN_XFORM_GROUP( 3dnow, 2 );
     ASSIGN_XFORM_GROUP( 3dnow, 3 );
     ASSIGN_XFORM_GROUP( 3dnow, 4 );
  
     /* There's a bug somewhere in the 3dnow_normal.S file that causes
      * bad shading.  Disable for now.
     ASSIGN_NORM_GROUP( 3dnow );
     */
  
  #ifdef DEBUG
     _math_test_all_transform_functions( "3DNow!" );
     _math_test_all_normal_transform_functions( "3DNow!" );
  #endif
  #endif
  }
  