text: //
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  // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
  
  
  
  #ifndef MODULE_CONVERSIONDESTRUCTIBLEASSETPARAMETERS_0P19_0P20H_H
  #define MODULE_CONVERSIONDESTRUCTIBLEASSETPARAMETERS_0P19_0P20H_H
  
  #include "NvParamConversionTemplate.h"
  #include "DestructibleAssetParameters_0p19.h"
  #include "DestructibleAssetParameters_0p20.h"
  
  namespace nvidia {
  namespace apex {
  namespace legacy {
  
  
  typedef NvParameterized::ParamConversionTemplate<nvidia::parameterized::DestructibleAssetParameters_0p19, 
  						nvidia::parameterized::DestructibleAssetParameters_0p20, 
  						nvidia::parameterized::DestructibleAssetParameters_0p19::ClassVersion, 
  						nvidia::parameterized::DestructibleAssetParameters_0p20::ClassVersion>
  						ConversionDestructibleAssetParameters_0p19_0p20Parent;
  
  class ConversionDestructibleAssetParameters_0p19_0p20: public ConversionDestructibleAssetParameters_0p19_0p20Parent
  {
  public:
  	static NvParameterized::Conversion* Create(NvParameterized::Traits* t)
  	{
  		void* buf = t->alloc(sizeof(ConversionDestructibleAssetParameters_0p19_0p20));
  		return buf ? PX_PLACEMENT_NEW(buf, ConversionDestructibleAssetParameters_0p19_0p20)(t) : 0;
  	}
  
  protected:
  	ConversionDestructibleAssetParameters_0p19_0p20(NvParameterized::Traits* t) : ConversionDestructibleAssetParameters_0p19_0p20Parent(t) {}
  
  	const NvParameterized::PrefVer* getPreferredVersions() const
  	{
  		static NvParameterized::PrefVer prefVers[] =
  		{
  			//TODO:
  			//	Add your preferred versions for included references here.
  			//	Entry format is
  			//		{ (const char*)longName, (uint32_t)preferredVersion }
  
  			{ 0, 0 } // Terminator (do not remove!)
  		};
  
  		return prefVers;
  	}
  
  	bool convert()
  	{
  		// Convert to new behaviorGroup index convention
  
  		const int32_t chunkCount = mNewData->chunks.arraySizes[0];
  		for (int32_t chunkIndex = 0; chunkIndex < chunkCount; ++chunkIndex)
  		{
  			parameterized::DestructibleAssetParameters_0p20NS::Chunk_Type& chunk = mNewData->chunks.buf[chunkIndex];
  			if (chunk.parentIndex < chunkCount && chunk.behaviorGroupIndex < 0)
  			{
  				chunk.behaviorGroupIndex = mNewData->chunks.buf[chunk.parentIndex].behaviorGroupIndex;
  			}
  		}
  
  		return true;
  	}
  };
  
  
  }
  }
  } //nvidia::apex::legacy
  
  #endif
  