text: /*
   * Copyright (C) 2018 Open Source Robotics Foundation
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   */
  #ifndef IGNITION_RENDERING_OGRE2_OGRE2INCLUDES_HH_
  #define IGNITION_RENDERING_OGRE2_OGRE2INCLUDES_HH_
  
  // This disables warning messages for OGRE
  #ifndef _MSC_VER
    #pragma GCC system_header
  #else
    #pragma warning(push, 0)
  #endif
  
  // This prevents some deprecation #warning messages on OSX 10.9
  #pragma clang diagnostic ignored "-W#warnings"
  
  #include <Ogre.h>
  #include <OgreBillboard.h>
  #include <OgreImageCodec.h>
  #include <OgreMovableObject.h>
  #include <OgreRenderable.h>
  #include <OgreRenderWindow.h>
  #include <OgrePlugin.h>
  #include <OgreDataStream.h>
  #include <OgreLogManager.h>
  #include <OgreWindowEventUtilities.h>
  #include <OgreSceneQuery.h>
  #include <OgreRoot.h>
  #include <OgreItem.h>
  #include <OgreSceneManager.h>
  #include <OgreSceneNode.h>
  #include <OgreVector3.h>
  #include <OgreManualObject.h>
  #include <OgreMaterialManager.h>
  #include <OgreMatrix4.h>
  #include <OgreColourValue.h>
  #include <OgreQuaternion.h>
  #include <OgreMesh2.h>
  #include <OgreSubMesh2.h>
  #include <OgreMeshManager2.h>
  #include <OgreHardwareBufferManager.h>
  #include <OgreCamera.h>
  #include <OgreNode.h>
  #include <OgreSimpleRenderable.h>
  #include <OgreFrameListener.h>
  #include <OgreTexture.h>
  #include <OgreRectangle2D.h>
  #include <OgreRenderObjectListener.h>
  #include <OgreTechnique.h>
  #include <OgrePass.h>
  #include <OgreOldSkeletonManager.h>
  #include <OgreTextureUnitState.h>
  #include <OgreGpuProgramManager.h>
  #include <OgreHighLevelGpuProgramManager.h>
  #include <OgreHardwarePixelBuffer.h>
  #include <OgreShadowCameraSetupPSSM.h>
  #include <OgreDepthBuffer.h>
  #include <OgreParticleEmitter.h>
  #include <OgreParticleSystem.h>
  
  #include <OgreHlmsManager.h>
  #include <OgreHlmsTextureManager.h>
  #include <Hlms/Unlit/OgreHlmsUnlit.h>
  #include <Hlms/Pbs/OgreHlmsPbs.h>
  
  #include <Compositor/OgreCompositorManager2.h>
  #include <Compositor/OgreCompositorNode.h>
  #include <Compositor/OgreCompositorNodeDef.h>
  #include <Compositor/OgreCompositorShadowNode.h>
  #include <Compositor/OgreCompositorWorkspace.h>
  #include <Compositor/OgreCompositorWorkspaceListener.h>
  #include <Compositor/Pass/PassClear/OgreCompositorPassClearDef.h>
  #include <Compositor/Pass/PassQuad/OgreCompositorPassQuadDef.h>
  #include <Compositor/Pass/PassScene/OgreCompositorPassScene.h>
  #include <Compositor/Pass/PassScene/OgreCompositorPassSceneDef.h>
  
  #include <Overlay/OgreOverlayPrerequisites.h>
  #include <Overlay/OgreOverlayManager.h>
  #include <Overlay/OgreOverlayElement.h>
  #include <Overlay/OgreOverlayContainer.h>
  #include <Overlay/OgreFontManager.h>
  #include <Overlay/OgreOverlaySystem.h>
  
  // TODO(anyone): enable when ogre 2.1 fully supports paging
  // and terrain components
  // #include <Paging/OgrePageManager.h>
  // #include <Paging/OgrePagedWorld.h>
  // #include <Terrain/OgreTerrainPaging.h>
  // #include <Terrain/OgreTerrainMaterialGeneratorA.h>
  // #include <Terrain/OgreTerrain.h>
  // #include <Terrain/OgreTerrainGroup.h>
  
  #ifdef _MSC_VER
  #pragma warning(pop)
  #endif
  
  #endif
  