text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/Component.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct DeviceCameraControlComponent : game::Component
  {
      static constexpr const char* NAME = "gameDeviceCameraControlComponent";
      static constexpr const char* ALIAS = "DeviceCameraControlComponent";
  
      uint8_t unkA8[0x130 - 0xA8]; // A8
  };
  RED4EXT_ASSERT_SIZE(DeviceCameraControlComponent, 0x130);
  } // namespace game
  using DeviceCameraControlComponent = game::DeviceCameraControlComponent;
  } // namespace RED4ext
  