text: import { __awaiter, __generator } from "tslib";
  import { r as registerInstance, d as getIonMode, c as createEvent, h, H as Host, e as getElement } from './core-57385ee8.js';
  import { b as config } from './config-3c7f3790.js';
  import { i as isEndSide, e as assert } from './helpers-e0fdb9d0.js';
  import './animation-573f179d.js';
  import { GESTURE_CONTROLLER } from './index-624eea58.js';
  import { m as menuController } from './index-cb894142.js';
  import { c as createColorClasses } from './theme-18cbe2cc.js';
  import { g as getTimeGivenProgression, P as Point } from './cubic-bezier-fc4a068b.js';
  var Menu = /** @class */ (function () {
      function class_1(hostRef) {
          registerInstance(this, hostRef);
          this.lastOnEnd = 0;
          this.blocker = GESTURE_CONTROLLER.createBlocker({ disableScroll: true });
          this.mode = getIonMode(this);
          this.isAnimating = false;
          this._isOpen = false;
          this.isPaneVisible = false;
          this.isEndSide = false;
          /**
           * If `true`, the menu is disabled.
           */
          this.disabled = false;
          /**
           * Which side of the view the menu should be placed.
           */
          this.side = 'start';
          /**
           * If `true`, swiping the menu is enabled.
           */
          this.swipeGesture = true;
          /**
           * The edge threshold for dragging the menu open.
           * If a drag/swipe happens over this value, the menu is not triggered.
           */
          this.maxEdgeStart = 50;
          this.ionWillOpen = createEvent(this, "ionWillOpen", 7);
          this.ionWillClose = createEvent(this, "ionWillClose", 7);
          this.ionDidOpen = createEvent(this, "ionDidOpen", 7);
          this.ionDidClose = createEvent(this, "ionDidClose", 7);
          this.ionMenuChange = createEvent(this, "ionMenuChange", 7);
      }
      class_1.prototype.typeChanged = function (type, oldType) {
          var contentEl = this.contentEl;
          if (contentEl) {
              if (oldType !== undefined) {
                  contentEl.classList.remove("menu-content-" + oldType);
              }
              contentEl.classList.add("menu-content-" + type);
              contentEl.removeAttribute('style');
          }
          if (this.menuInnerEl) {
              // Remove effects of previous animations
              this.menuInnerEl.removeAttribute('style');
          }
          this.animation = undefined;
      };
      class_1.prototype.disabledChanged = function () {
          this.updateState();
          this.ionMenuChange.emit({
              disabled: this.disabled,
              open: this._isOpen
          });
      };
      class_1.prototype.sideChanged = function () {
          this.isEndSide = isEndSide(this.side);
      };
      class_1.prototype.swipeGestureChanged = function () {
          this.updateState();
      };
      class_1.prototype.connectedCallback = function () {
          return __awaiter(this, void 0, void 0, function () {
              var el, parent, content, _a;
              var _this = this;
              return __generator(this, function (_b) {
                  switch (_b.label) {
                      case 0:
                          if (this.type === undefined) {
                              this.type = config.get('menuType', this.mode === 'ios' ? 'reveal' : 'overlay');
                          }
                          el = this.el;
                          parent = el.parentNode;
                          if (this.contentId === undefined) {
                              console.warn("[DEPRECATED][ion-menu] Using the [main] attribute is deprecated, please use the \"contentId\" property instead:\nBEFORE:\n  <ion-menu>...</ion-menu>\n  <div main>...</div>\n\nAFTER:\n  <ion-menu contentId=\"my-content\"></ion-menu>\n  <div id=\"my-content\">...</div>\n");
                          }
                          content = this.contentId !== undefined
                              ? document.getElementById(this.contentId)
                              : parent && parent.querySelector && parent.querySelector('[main]');
                          if (!content || !content.tagName) {
                              // requires content element
                              console.error('Menu: must have a "content" element to listen for drag events on.');
                              return [2 /*return*/];
                          }
                          this.contentEl = content;
                          // add menu's content classes
                          content.classList.add('menu-content');
                          this.typeChanged(this.type, undefined);
                          this.sideChanged();
                          // register this menu with the app's menu controller
                          menuController._register(this);
                          _a = this;
                          return [4 /*yield*/, import('./index-624eea58.js')];
                      case 1:
                          _a.gesture = (_b.sent()).createGesture({
                              el: document,
                              gestureName: 'menu-swipe',
                              gesturePriority: 30,
                              threshold: 10,
                              canStart: function (ev) { return _this.canStart(ev); },
                              onWillStart: function () { return _this.onWillStart(); },
                              onStart: function () { return _this.onStart(); },
                              onMove: function (ev) { return _this.onMove(ev); },
                              onEnd: function (ev) { return _this.onEnd(ev); },
                          });
                          this.updateState();
                          return [2 /*return*/];
                  }
              });
          });
      };
      class_1.prototype.componentDidLoad = function () {
          return __awaiter(this, void 0, void 0, function () {
              return __generator(this, function (_a) {
                  this.ionMenuChange.emit({ disabled: this.disabled, open: this._isOpen });
                  this.updateState();
                  return [2 /*return*/];
              });
          });
      };
      class_1.prototype.disconnectedCallback = function () {
          this.blocker.destroy();
          menuController._unregister(this);
          if (this.animation) {
              this.animation.destroy();
          }
          if (this.gesture) {
              this.gesture.destroy();
              this.gesture = undefined;
          }
          this.animation = undefined;
          this.contentEl = this.backdropEl = this.menuInnerEl = undefined;
      };
      class_1.prototype.onSplitPaneChanged = function (ev) {
          this.isPaneVisible = ev.detail.isPane(this.el);
          this.updateState();
      };
      class_1.prototype.onBackdropClick = function (ev) {
          if (this._isOpen && this.lastOnEnd < ev.timeStamp - 100) {
              var shouldClose = (ev.composedPath)
                  ? !ev.composedPath().includes(this.menuInnerEl)
                  : false;
              if (shouldClose) {
                  ev.preventDefault();
                  ev.stopPropagation();
                  this.close();
              }
          }
      };
      /**
       * Returns `true` is the menu is open.
       */
      class_1.prototype.isOpen = function () {
          return Promise.resolve(this._isOpen);
      };
      /**
       * Returns `true` is the menu is active.
       *
       * A menu is active when it can be opened or closed, meaning it's enabled
       * and it's not part of a `ion-split-pane`.
       */
      class_1.prototype.isActive = function () {
          return Promise.resolve(this._isActive());
      };
      /**
       * Opens the menu. If the menu is already open or it can't be opened,
       * it returns `false`.
       */
      class_1.prototype.open = function (animated) {
          if (animated === void 0) { animated = true; }
          return this.setOpen(true, animated);
      };
      /**
       * Closes the menu. If the menu is already closed or it can't be closed,
       * it returns `false`.
       */
      class_1.prototype.close = function (animated) {
          if (animated === void 0) { animated = true; }
          return this.setOpen(false, animated);
      };
      /**
       * Toggles the menu. If the menu is already open, it will try to close, otherwise it will try to open it.
       * If the operation can't be completed successfully, it returns `false`.
       */
      class_1.prototype.toggle = function (animated) {
          if (animated === void 0) { animated = true; }
          return this.setOpen(!this._isOpen, animated);
      };
      /**
       * Opens or closes the button.
       * If the operation can't be completed successfully, it returns `false`.
       */
      class_1.prototype.setOpen = function (shouldOpen, animated) {
          if (animated === void 0) { animated = true; }
          return menuController._setOpen(this, shouldOpen, animated);
      };
      class_1.prototype._setOpen = function (shouldOpen, animated) {
          if (animated === void 0) { animated = true; }
          return __awaiter(this, void 0, void 0, function () {
              return __generator(this, function (_a) {
                  switch (_a.label) {
                      case 0:
                          // If the menu is disabled or it is currently being animated, let's do nothing
                          if (!this._isActive() || this.isAnimating || shouldOpen === this._isOpen) {
                              return [2 /*return*/, false];
                          }
                          this.beforeAnimation(shouldOpen);
                          return [4 /*yield*/, this.loadAnimation()];
                      case 1:
                          _a.sent();
                          return [4 /*yield*/, this.startAnimation(shouldOpen, animated)];
                      case 2:
                          _a.sent();
                          this.afterAnimation(shouldOpen);
                          return [2 /*return*/, true];
                  }
              });
          });
      };
      class_1.prototype.loadAnimation = function () {
          return __awaiter(this, void 0, void 0, function () {
              var width, _a;
              return __generator(this, function (_b) {
                  switch (_b.label) {
                      case 0:
                          width = this.menuInnerEl.offsetWidth;
                          if (width === this.width && this.animation !== undefined) {
                              return [2 /*return*/];
                          }
                          this.width = width;
                          // Destroy existing animation
                          if (this.animation) {
                              this.animation.destroy();
                              this.animation = undefined;
                          }
                          // Create new animation
                          _a = this;
                          return [4 /*yield*/, menuController._createAnimation(this.type, this)];
                      case 1:
                          // Create new animation
                          _a.animation = _b.sent();
                          if (!config.getBoolean('animated', true)) {
                              this.animation.duration(0);
                          }
                          this.animation.fill('both');
                          return [2 /*return*/];
                  }
              });
          });
      };
      class_1.prototype.startAnimation = function (shouldOpen, animated) {
          return __awaiter(this, void 0, void 0, function () {
              var isReversed, ani;
              return __generator(this, function (_a) {
                  switch (_a.label) {
                      case 0:
                          isReversed = !shouldOpen;
                          ani = this.animation
                              .direction((isReversed) ? 'reverse' : 'normal')
                              .easing((isReversed) ? 'cubic-bezier(0.4, 0.0, 0.6, 1)' : 'cubic-bezier(0.0, 0.0, 0.2, 1)');
                          if (!animated) return [3 /*break*/, 2];
                          return [4 /*yield*/, ani.playAsync()];
                      case 1:
                          _a.sent();
                          return [3 /*break*/, 3];
                      case 2:
                          ani.playSync();
                          _a.label = 3;
                      case 3: return [2 /*return*/];
                  }
              });
          });
      };
      class_1.prototype._isActive = function () {
          return !this.disabled && !this.isPaneVisible;
      };
      class_1.prototype.canSwipe = function () {
          return this.swipeGesture && !this.isAnimating && this._isActive();
      };
      class_1.prototype.canStart = function (detail) {
          if (!this.canSwipe()) {
              return false;
          }
          if (this._isOpen) {
              return true;
              // TODO error
          }
          else if (menuController._getOpenSync()) {
              return false;
          }
          return checkEdgeSide(window, detail.currentX, this.isEndSide, this.maxEdgeStart);
      };
      class_1.prototype.onWillStart = function () {
          this.beforeAnimation(!this._isOpen);
          return this.loadAnimation();
      };
      class_1.prototype.onStart = function () {
          if (!this.isAnimating || !this.animation) {
              assert(false, 'isAnimating has to be true');
              return;
          }
          // the cloned animation should not use an easing curve during seek
          this.animation
              .direction((this._isOpen) ? 'reverse' : 'normal')
              .progressStart(true);
      };
      class_1.prototype.onMove = function (detail) {
          if (!this.isAnimating || !this.animation) {
              assert(false, 'isAnimating has to be true');
              return;
          }
          var delta = computeDelta(detail.deltaX, this._isOpen, this.isEndSide);
          var stepValue = delta / this.width;
          this.animation.progressStep(stepValue);
      };
      class_1.prototype.onEnd = function (detail) {
          var _this = this;
          if (!this.isAnimating || !this.animation) {
              assert(false, 'isAnimating has to be true');
              return;
          }
          var isOpen = this._isOpen;
          var isEndSide = this.isEndSide;
          var delta = computeDelta(detail.deltaX, isOpen, isEndSide);
          var width = this.width;
          var stepValue = delta / width;
          var velocity = detail.velocityX;
          var z = width / 2.0;
          var shouldCompleteRight = velocity >= 0 && (velocity > 0.2 || detail.deltaX > z);
          var shouldCompleteLeft = velocity <= 0 && (velocity < -0.2 || detail.deltaX < -z);
          var shouldComplete = isOpen
              ? isEndSide ? shouldCompleteRight : shouldCompleteLeft
              : isEndSide ? shouldCompleteLeft : shouldCompleteRight;
          var shouldOpen = !isOpen && shouldComplete;
          if (isOpen && !shouldComplete) {
              shouldOpen = true;
          }
          this.lastOnEnd = detail.timeStamp;
          // Account for rounding errors in JS
          var newStepValue = (shouldComplete) ? 0.001 : -0.001;
          /**
           * TODO: stepValue can sometimes return a negative
           * value, but you can't have a negative time value
           * for the cubic bezier curve (at least with web animations)
           * Not sure if the negative step value is an error or not
           */
          var adjustedStepValue = (stepValue <= 0) ? 0.01 : stepValue;
          /**
           * Animation will be reversed here, so need to
           * reverse the easing curve as well
           *
           * Additionally, we need to account for the time relative
           * to the new easing curve, as `stepValue` is going to be given
           * in terms of a linear curve.
           */
          newStepValue += getTimeGivenProgression(new Point(0, 0), new Point(0.4, 0), new Point(0.6, 1), new Point(1, 1), adjustedStepValue);
          this.animation
              .easing('cubic-bezier(0.4, 0.0, 0.6, 1)')
              .onFinish(function () { return _this.afterAnimation(shouldOpen); }, { oneTimeCallback: true })
              .progressEnd(shouldComplete ? 1 : 0, newStepValue, 300);
      };
      class_1.prototype.beforeAnimation = function (shouldOpen) {
          assert(!this.isAnimating, '_before() should not be called while animating');
          // this places the menu into the correct location before it animates in
          // this css class doesn't actually kick off any animations
          this.el.classList.add(SHOW_MENU);
          if (this.backdropEl) {
              this.backdropEl.classList.add(SHOW_BACKDROP);
          }
          this.blocker.block();
          this.isAnimating = true;
          if (shouldOpen) {
              this.ionWillOpen.emit();
          }
          else {
              this.ionWillClose.emit();
          }
      };
      class_1.prototype.afterAnimation = function (isOpen) {
          assert(this.isAnimating, '_before() should be called while animating');
          // keep opening/closing the menu disabled for a touch more yet
          // only add listeners/css if it's enabled and isOpen
          // and only remove listeners/css if it's not open
          // emit opened/closed events
          this._isOpen = isOpen;
          this.isAnimating = false;
          if (!this._isOpen) {
              this.blocker.unblock();
          }
          if (isOpen) {
              // add css class
              if (this.contentEl) {
                  this.contentEl.classList.add(MENU_CONTENT_OPEN);
              }
              // emit open event
              this.ionDidOpen.emit();
          }
          else {
              // remove css classes
              this.el.classList.remove(SHOW_MENU);
              if (this.contentEl) {
                  this.contentEl.classList.remove(MENU_CONTENT_OPEN);
              }
              if (this.backdropEl) {
                  this.backdropEl.classList.remove(SHOW_BACKDROP);
              }
              if (this.animation) {
                  this.animation.stop();
              }
              // emit close event
              this.ionDidClose.emit();
          }
      };
      class_1.prototype.updateState = function () {
          var isActive = this._isActive();
          if (this.gesture) {
              this.gesture.setDisabled(!isActive || !this.swipeGesture);
          }
          // Close menu immediately
          if (!isActive && this._isOpen) {
              // close if this menu is open, and should not be enabled
              this.forceClosing();
          }
          if (!this.disabled) {
              menuController._setActiveMenu(this);
          }
          assert(!this.isAnimating, 'can not be animating');
      };
      class_1.prototype.forceClosing = function () {
          assert(this._isOpen, 'menu cannot be closed');
          this.isAnimating = true;
          var ani = this.animation.direction('reverse');
          ani.playSync();
          this.afterAnimation(false);
      };
      class_1.prototype.render = function () {
          var _a;
          var _this = this;
          var _b = this, isEndSide = _b.isEndSide, type = _b.type, disabled = _b.disabled, mode = _b.mode, isPaneVisible = _b.isPaneVisible;
          return (h(Host, { role: "navigation", class: (_a = {},
                  _a[mode] = true,
                  _a["menu-type-" + type] = true,
                  _a['menu-enabled'] = !disabled,
                  _a['menu-side-end'] = isEndSide,
                  _a['menu-side-start'] = !isEndSide,
                  _a['menu-pane-visible'] = isPaneVisible,
                  _a) }, h("div", { class: "menu-inner", ref: function (el) { return _this.menuInnerEl = el; } }, h("slot", null)), h("ion-backdrop", { ref: function (el) { return _this.backdropEl = el; }, class: "menu-backdrop", tappable: false, stopPropagation: false })));
      };
      Object.defineProperty(class_1.prototype, "el", {
          get: function () { return getElement(this); },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(class_1, "watchers", {
          get: function () {
              return {
                  "type": ["typeChanged"],
                  "disabled": ["disabledChanged"],
                  "side": ["sideChanged"],
                  "swipeGesture": ["swipeGestureChanged"]
              };
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(class_1, "style", {
          get: function () { return ":host{--width:304px;--min-width:auto;--max-width:auto;--height:100%;--min-height:auto;--max-height:auto;--background:var(--ion-background-color,#fff);left:0;right:0;top:0;bottom:0;display:none;position:absolute;contain:strict}:host(.show-menu){display:block}.menu-inner{left:0;right:auto;top:0;bottom:0;-webkit-transform:translate3d(-9999px,0,0);transform:translate3d(-9999px,0,0);display:-ms-flexbox;display:flex;position:absolute;-ms-flex-direction:column;flex-direction:column;-ms-flex-pack:justify;justify-content:space-between;width:var(--width);min-width:var(--min-width);max-width:var(--max-width);height:var(--height);min-height:var(--min-height);max-height:var(--max-height);background:var(--background);contain:strict}:host-context([dir=rtl]) .menu-inner,[dir=rtl] .menu-inner{left:unset;right:unset;left:auto;right:0;-webkit-transform:translate3d(calc(-1 * -9999px),0,0);transform:translate3d(calc(-1 * -9999px),0,0)}:host(.menu-side-start) .menu-inner{--ion-safe-area-right:0px;right:auto;left:0}:host(.menu-side-end) .menu-inner{--ion-safe-area-left:0px;right:0;left:auto}ion-backdrop{display:none;opacity:.01;z-index:-1}\@media (max-width:340px){.menu-inner{--width:264px}}:host(.menu-type-reveal){z-index:0}:host(.menu-type-reveal.show-menu) .menu-inner{-webkit-transform:translateZ(0);transform:translateZ(0)}:host(.menu-type-overlay){z-index:1000}:host(.menu-type-overlay) .show-backdrop{display:block;cursor:pointer}:host(.menu-pane-visible) .menu-inner{left:0;right:0;width:auto;-webkit-transform:none!important;transform:none!important;-webkit-box-shadow:none!important;box-shadow:none!important}:host(.menu-pane-visible) ion-backdrop{display:hidden!important}:host(.menu-type-overlay) .menu-inner{-webkit-box-shadow:0 2px 22px 0 rgba(0,0,0,.09),4px 0 16px 0 rgba(0,0,0,.18);box-shadow:0 2px 22px 0 rgba(0,0,0,.09),4px 0 16px 0 rgba(0,0,0,.18)}"; },
          enumerable: true,
          configurable: true
      });
      return class_1;
  }());
  var computeDelta = function (deltaX, isOpen, isEndSide) {
      return Math.max(0, isOpen !== isEndSide ? -deltaX : deltaX);
  };
  var checkEdgeSide = function (win, posX, isEndSide, maxEdgeStart) {
      if (isEndSide) {
          return posX >= win.innerWidth - maxEdgeStart;
      }
      else {
          return posX <= maxEdgeStart;
      }
  };
  var SHOW_MENU = 'show-menu';
  var SHOW_BACKDROP = 'show-backdrop';
  var MENU_CONTENT_OPEN = 'menu-content-open';
  // Given a menu, return whether or not the menu toggle should be visible
  var updateVisibility = function (menu) { return __awaiter(void 0, void 0, void 0, function () {
      var menuEl, _a;
      return __generator(this, function (_b) {
          switch (_b.label) {
              case 0: return [4 /*yield*/, menuController.get(menu)];
              case 1:
                  menuEl = _b.sent();
                  _a = menuEl;
                  if (!_a) return [3 /*break*/, 3];
                  return [4 /*yield*/, menuEl.isActive()];
              case 2:
                  _a = (_b.sent());
                  _b.label = 3;
              case 3: return [2 /*return*/, !!(_a)];
          }
      });
  }); };
  var MenuButton = /** @class */ (function () {
      function class_2(hostRef) {
          var _this = this;
          registerInstance(this, hostRef);
          this.visible = false;
          /**
           * If `true`, the user cannot interact with the menu button.
           */
          this.disabled = false;
          /**
           * Automatically hides the menu button when the corresponding menu is not active
           */
          this.autoHide = true;
          /**
           * The type of the button.
           */
          this.type = 'button';
          this.onClick = function () { return __awaiter(_this, void 0, void 0, function () {
              return __generator(this, function (_a) {
                  return [2 /*return*/, menuController.toggle(this.menu)];
              });
          }); };
      }
      class_2.prototype.componentDidLoad = function () {
          this.visibilityChanged();
      };
      class_2.prototype.visibilityChanged = function () {
          return __awaiter(this, void 0, void 0, function () {
              var _a;
              return __generator(this, function (_b) {
                  switch (_b.label) {
                      case 0:
                          _a = this;
                          return [4 /*yield*/, updateVisibility(this.menu)];
                      case 1:
                          _a.visible = _b.sent();
                          return [2 /*return*/];
                  }
              });
          });
      };
      class_2.prototype.render = function () {
          var _a;
          var _b = this, color = _b.color, disabled = _b.disabled;
          var mode = getIonMode(this);
          var menuIcon = config.get('menuIcon', 'menu');
          var hidden = this.autoHide && !this.visible;
          var attrs = {
              type: this.type
          };
          return (h(Host, { onClick: this.onClick, "aria-disabled": disabled ? 'true' : null, "aria-hidden": hidden ? 'true' : null, class: Object.assign(Object.assign((_a = {}, _a[mode] = true, _a), createColorClasses(color)), { 'button': true, 'menu-button-hidden': hidden, 'menu-button-disabled': disabled, 'ion-activatable': true, 'ion-focusable': true }) }, h("button", Object.assign({}, attrs, { disabled: disabled, class: "button-native" }), h("slot", null, h("ion-icon", { icon: menuIcon, mode: mode, lazy: false })), mode === 'md' && h("ion-ripple-effect", { type: "unbounded" }))));
      };
      Object.defineProperty(class_2, "style", {
          get: function () { return ":host{--background:transparent;--color-focused:var(--color);--border-radius:initial;--padding-top:0;--padding-bottom:0;color:var(--color);text-align:center;text-decoration:none;text-overflow:ellipsis;text-transform:none;white-space:nowrap;-webkit-font-kerning:none;font-kerning:none}.button-native{border-radius:var(--border-radius);font-family:inherit;font-size:inherit;font-style:inherit;font-weight:inherit;letter-spacing:inherit;text-decoration:inherit;text-overflow:inherit;text-transform:inherit;text-align:inherit;white-space:inherit;color:inherit;margin-left:0;margin-right:0;margin-top:0;margin-bottom:0;padding-left:var(--padding-start);padding-right:var(--padding-end);padding-top:var(--padding-top);padding-bottom:var(--padding-bottom);-moz-osx-font-smoothing:grayscale;-webkit-font-smoothing:antialiased;display:-ms-flexbox;display:flex;position:relative;-ms-flex-flow:row nowrap;flex-flow:row nowrap;-ms-flex-negative:0;flex-shrink:0;-ms-flex-align:center;align-items:center;-ms-flex-pack:center;justify-content:center;width:100%;height:100%;border:0;outline:none;background:var(--background);line-height:1;cursor:pointer;-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none;z-index:0;-webkit-appearance:none;-moz-appearance:none;appearance:none}\@supports ((-webkit-margin-start:0) or (margin-inline-start:0)) or (-webkit-margin-start:0){.button-native{padding-left:unset;padding-right:unset;-webkit-padding-start:var(--padding-start);padding-inline-start:var(--padding-start);-webkit-padding-end:var(--padding-end);padding-inline-end:var(--padding-end)}}ion-icon{margin-left:0;margin-right:0;margin-top:0;margin-bottom:0;padding-left:0;padding-right:0;padding-top:0;padding-bottom:0;pointer-events:none}:host(.menu-button-hidden){display:none}:host(.menu-button-disabled){cursor:default;opacity:.5;pointer-events:none}\@media (any-hover:hover){:host(:hover) .button-native{background:var(--background-hover);color:var(--color-hover)}}:host(.ion-focused) .button-native{background:var(--background-focused);color:var(--color-focused)}:host(.ion-color) .button-native{color:var(--ion-color-base)}:host-context(ion-toolbar:not(.ion-color)){color:var(--ion-toolbar-color,var(--color))}:host{--background-focused:rgba(66,66,66,0.24);--background-hover:rgba(66,66,66,0.08);--border-radius:50%;--color:initial;--padding-start:8px;--padding-end:8px;width:48px;height:48px;font-size:24px}\@media (any-hover:hover){:host(.ion-color:hover) .button-native{background:rgba(var(--ion-color-base-rgb),.08)}}:host(.ion-color.ion-focused) .button-native{background:rgba(var(--ion-color-base-rgb),.24);color:var(--ion-color-base)}"; },
          enumerable: true,
          configurable: true
      });
      return class_2;
  }());
  var MenuController = /** @class */ (function () {
      function class_3(hostRef) {
          registerInstance(this, hostRef);
      }
      /**
       * Open the menu. If a menu is not provided then it will open the first
       * menu found. If the specified menu is `start` or `end`, then it will open
       * the enabled menu on that side. Otherwise, it will try to find the menu
       * using the menu's `id` property. If a menu is not found then it will
       * return `false`.
       *
       * @param menu The menuId or side of the menu to open.
       */
      class_3.prototype.open = function (menu) {
          return menuController.open(menu);
      };
      /**
       * Close the menu. If a menu is specified, it will close that menu.
       * If no menu is specified, then it will close any menu that is open.
       * If it does not find any open menus, it will return `false`.
       *
       * @param menu The menuId or side of the menu to close.
       */
      class_3.prototype.close = function (menu) {
          return menuController.close(menu);
      };
      /**
       * Toggle the menu open or closed. If the menu is already open, it will try to
       * close the menu, otherwise it will try to open it. Returns `false` if
       * a menu is not found.
       *
       * @param menu The menuId or side of the menu to toggle.
       */
      class_3.prototype.toggle = function (menu) {
          return menuController.toggle(menu);
      };
      /**
       * Enable or disable a menu. Disabling a menu will not allow gestures
       * for that menu or any calls to open it. This is useful when there are
       * multiple menus on the same side and only one of them should be allowed
       * to open. Enabling a menu will automatically disable all other menus
       * on that side.
       *
       * @param enable If `true`, the menu should be enabled.
       * @param menu The menuId or side of the menu to enable or disable.
       */
      class_3.prototype.enable = function (enable, menu) {
          return menuController.enable(enable, menu);
      };
      /**
       * Enable or disable the ability to swipe open the menu.
       *
       * @param enable If `true`, the menu swipe gesture should be enabled.
       * @param menu The menuId or side of the menu to enable or disable the swipe gesture on.
       */
      class_3.prototype.swipeGesture = function (enable, menu) {
          return menuController.swipeGesture(enable, menu);
      };
      /**
       * Get whether or not the menu is open. Returns `true` if the specified
       * menu is open. If a menu is not specified, it will return `true` if
       * any menu is currently open.
       *
       * @param menu The menuId or side of the menu that is being checked.
       */
      class_3.prototype.isOpen = function (menu) {
          return menuController.isOpen(menu);
      };
      /**
       * Get whether or not the menu is enabled. Returns `true` if the
       * specified menu is enabled. Returns `false` if a menu is disabled
       * or not found.
       *
       * @param menu The menuId or side of the menu that is being checked.
       */
      class_3.prototype.isEnabled = function (menu) {
          return menuController.isEnabled(menu);
      };
      /**
       * Get a menu instance. If a menu is not provided then it will return the first
       * menu found. If the specified menu is `start` or `end`, then it will return the
       * enabled menu on that side. Otherwise, it will try to find the menu using the menu's
       * `id` property. If a menu is not found then it will return `null`.
       *
       * @param menu The menuId or side of the menu.
       */
      class_3.prototype.get = function (menu) {
          return menuController.get(menu);
      };
      /**
       * Get the instance of the opened menu. Returns `null` if a menu is not found.
       */
      class_3.prototype.getOpen = function () {
          return menuController.getOpen();
      };
      /**
       * Get all menu instances.
       */
      class_3.prototype.getMenus = function () {
          return menuController.getMenus();
      };
      /**
       * Get whether or not a menu is animating. Returns `true` if any
       * menu is currently animating.
       */
      class_3.prototype.isAnimating = function () {
          return menuController.isAnimating();
      };
      /**
       * Registers a new animation that can be used with any `ion-menu` by
       * passing the name of the animation in its `type` property.
       *
       * @param name The name of the animation to register.
       * @param animation The animation function to register.
       */
      class_3.prototype.registerAnimation = function (name, animation) {
          return __awaiter(this, void 0, void 0, function () {
              return __generator(this, function (_a) {
                  return [2 /*return*/, menuController.registerAnimation(name, animation)];
              });
          });
      };
      return class_3;
  }());
  var MenuToggle = /** @class */ (function () {
      function class_4(hostRef) {
          var _this = this;
          registerInstance(this, hostRef);
          this.visible = false;
          /**
           * Automatically hides the content when the corresponding menu is not active.
           *
           * By default, it's `true`. Change it to `false` in order to
           * keep `ion-menu-toggle` always visible regardless the state of the menu.
           */
          this.autoHide = true;
          this.onClick = function () {
              return menuController.toggle(_this.menu);
          };
      }
      class_4.prototype.connectedCallback = function () {
          this.visibilityChanged();
      };
      class_4.prototype.visibilityChanged = function () {
          return __awaiter(this, void 0, void 0, function () {
              var _a;
              return __generator(this, function (_b) {
                  switch (_b.label) {
                      case 0:
                          _a = this;
                          return [4 /*yield*/, updateVisibility(this.menu)];
                      case 1:
                          _a.visible = _b.sent();
                          return [2 /*return*/];
                  }
              });
          });
      };
      class_4.prototype.render = function () {
          var _a;
          var mode = getIonMode(this);
          var hidden = this.autoHide && !this.visible;
          return (h(Host, { onClick: this.onClick, "aria-hidden": hidden ? 'true' : null, class: (_a = {},
                  _a[mode] = true,
                  _a['menu-toggle-hidden'] = hidden,
                  _a) }, h("slot", null)));
      };
      Object.defineProperty(class_4, "style", {
          get: function () { return ":host(.menu-toggle-hidden){display:none}"; },
          enumerable: true,
          configurable: true
      });
      return class_4;
  }());
  export { Menu as ion_menu, MenuButton as ion_menu_button, MenuController as ion_menu_controller, MenuToggle as ion_menu_toggle };
  