text: /* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],i10=i.slice(-1),i100=i.slice(-2);if(ord)return"other";return n==1&&v0?"one":v0&&i10>=2&&i10<=4&&(i100<12||i100>14)?"few":v0&&i!=1&&(i10==0||i10==1)||v0&&i10>=5&&i10<=9||v0&&i100>=12&&i100<=14?"many":"other"}},messages:{"% of parent":"% rodzica","% of total":"% ca\u0142o\u015Bci","(Events)":"(Zdarzenia)","(already installed)":"(ju\u017C zainstalowane)","(auto)":"(automatyczne)","(or paste actions)":"(or paste actions)","(or paste conditions)":"(or paste conditions)","* (multiply by)":"* (pomn\xF3\u017C przez)","+ (add)":"+ (dodaj)","- (subtract)":"- (odejmij)","/ (divide by)":"/ (podziel przez)","8-bit Space Shooter":"8-bitowa strzelanka w kosmosie","< (less than)":"< (mniejsze)","< Enter the name of external events >":"< Wprowad\u017A nazw\u0119 zewn\u0119trznego zdarzenia >","<Create a New Extension>":"<Utw\xF3rz nowe rozszerzenie>","<Enter group name>":"<Wprowad\u017A nazw\u0119 grupy>","= (equal to)":"= (r\xF3wne)","= (set to)":"= (ustaw na)","> (greater than)":"> (wi\u0119ksze ni\u017C)","A beautiful, retro side-scrolling shooter where you must defeat incoming enemies with your mecha transforming spaceship. Huge boss included!":"Pi\u0119kna, retro strzelanka, w kt\xF3rej musisz pokona\u0107 nacieraj\u0105cych wrog\xF3w z pomoc\u0105 twojego mechanicznego transformuj\u0105cego si\u0119 statku kosmicznego. Gra zawiera walk\u0119 z pot\u0119\u017Cnym bossem!","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"Nowy silnik fizyki (Physics Engine 2.0) jest ju\u017C dost\u0119pny. Powiniene\u015B u\u017Cywa\u0107 go do nowej gry. W przypadku istniej\u0105cych gier zwr\xF3\u0107 uwag\u0119, \u017Ce te dwa zachowania nie s\u0105 kompatybilne, wi\u0119c powiniene\u015B u\u017Cywa\u0107 tylko jednego z nich w swoich obiektach.","A simple platform game, with coins to collect, moving platforms and enemies.":"Prosta gra platformowa z monetami do zdobycia, ruchomymi platformami i przeciwnikami.","About GDevelop":"O GDevelop","Action":"Akcja","Actions":"Akcje","AdMob application ID (for iOS and Android)":"ID aplikacji AdMob (dla iOS i Androida)","Add a new behavior":"Dodaj nowe zachowanie","Add a new behavior to the object":"Dodaj nowe zachowanie do obiektu","Add a new function":"Dodaj now\u0105 funkcj\u0119","Add a new object":"Dodaj nowy obiekt","Add a parameter":"Dodaj parametr","Add a property":"Dodaj w\u0142a\u015Bciwo\u015B\u0107","Add a sub-condition":"Dodaj pod-warunek","Add action":"Dodaj akcj\u0119","Add child variable":"Dodaj zmienn\u0105 podrz\u0119dn\u0105","Add condition":"Dodaj warunek","Add your first event using the first buttons of the toolbar.":"Dodaj swoje pierwsze zdarzenie korzystaj\u0105c pierwszych przycisk\xF3w paska narz\u0119dzi.","Add/update {0} tag(s)":function(a){return["Dodaj/uaktualnij ",a("0")," tag(i)"]},"Adding resources from Dropbox, Google Drive... is coming soon! Download GDevelop desktop version to use your own assets.":"Dodawanie zasob\xF3w z Dropbox, Google Drive... ju\u017C wkr\xF3tce! Pobierz stacjonarn\u0105 wersj\u0119 GDevelop, aby korzysta\u0107 z w\u0142asnych zasob\xF3w.","Additive rendering":"Renderowanie addytywne","All behaviors being directly referenced in the events:":"Wszystkie zachowania odnosz\u0105ce si\u0119 bezpo\u015Brednio do wydarze\u0144:","All objects potentially used in events: {0}":function(a){return["Wszystkie obiekty potencjalnie u\u017Cywane w zdarzeniach: ",a("0")]},"All your builds":"Twoje wszystkie wersje","An account allows you to access GDevelop services online.":"Konto umo\u017Cliwia dost\u0119p do serwis\xF3w online GDevelop.","An action, condition or expression that can be used on objects that have the behavior attached to them. Use it from the events sheet as any other action/condition/expression.":"An action, condition or expression that can be used on objects that have the behavior attached to them. Use it from the events sheet as any other action/condition/expression.","An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?":"Plik autozapisu (kopia zapasowa wykonana automatycznie przez GDevelop), kt\xF3ry jest nowszy ni\u017C plik projektu. Czy chcesz go za\u0142adowa\u0107?","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"Wyst\u0105pi\u0142 b\u0142\u0105d podczas \u0142adowania tego rozszerzenia. Sprawd\u017A, czy jest to w\u0142a\u015Bciwy plik rozszerzenia i czy jest zgodny z t\u0105 wersj\u0105 GDevelop","An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"Wyst\u0105pi\u0142 b\u0142\u0105d w trakcie generowania funkcji. Je\u015Bli GDevelop jest zainstalowany, upewnij si\u0119 \u017Ce nic nie blokuje GDevelop przed zapisem na dysku. Je\u015Bli korzystasz z GDevelop online, sprawd\u017A swoje po\u0142\u0105czenie internetowe i od\u015Bwie\u017C funkcje z mened\u017Cera projektu.","An example of a 2D physics based driving game, where player have to reach the end as fast as possible.":"Przyk\u0142ad gry jazdy opartej na fizyce 2D, w kt\xF3rej gracz musi dotrze\u0107 do celu tak szybko, jak to mo\u017Cliwe.","An example of an isometric game where you can explore a map with your character.":"Przyk\u0142ad gry izometrycznej w kt\xF3rej eksplorujesz map\u0119 swoj\u0105 postaci\u0105.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"Rozszerzenie z t\u0105 nazw\u0105 ju\u017C istnieje w projekcie. Pobranie tego rozszerzenia zast\u0105pi plik. Czy chcesz kontynuowa\u0107?","Android icons:":"Ikony Androida:","Angle":"K\u0105t","Animation":"Animacja","Another extension with this name already exists.":"Ju\u017C istnieje inne rozszerzenie o tej samej nazwie.","Another external layout with this name already exists.":"Inny uk\u0142ad zewn\u0119trzny o tej nazwie ju\u017C istnieje.","Another scene with this name already exists.":"Inna scena o tej nazwie ju\u017C istnieje.","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Wszelkie dodatkowe w\u0142a\u015Bciwo\u015Bci pojawi\u0105 si\u0119 tutaj, je\u015Bli dodasz zachowania do obiekt\xF3w, takie jak Physics behavior.","Any object":"Dowolny obiekt","Apply":"Zastosuj","Are you sure you want to remove these external events? This can't be undone.":"Czy na pewno chcesz usun\u0105\u0107 te zewn\u0119trzne zdarzenia? Tego nie mo\u017Cna cofn\u0105\u0107.","Are you sure you want to remove this extension? This can't be undone.":"Czy na pewno chcesz usun\u0105\u0107 to rozszerzenie? Tego nie mo\u017Cna cofn\u0105\u0107.","Are you sure you want to remove this external layout? This can't be undone.":"Czy na pewno chcesz usun\u0105\u0107 ten uk\u0142ad zewn\u0119trzny? Tego nie mo\u017Cna cofn\u0105\u0107.","Are you sure you want to remove this scene? This can't be undone.":"Czy na pewno chcesz usun\u0105\u0107 t\u0119 scen\u0119? Tego nie mo\u017Cna cofn\u0105\u0107.","Audio files":"Audio files","Author (Name, email or GitHub handle)":"Autor (Imi\u0119, email lub konto GitHub)","Author name":"Autor","Auto download and install updates (recommended)":"Automatycznie pobieraj i instaluj aktualizacje (zalecane)","Auto-save project on Preview":"Automatyczne zapisywanie projektu w podgl\u0105dzie","Back":"Powr\xF3t","Behavior":"Zachowanie","Behavior (for the previous object)":"Zachowanie (Dla poprzedniego obiektu)","Behavior functions":"Funkcje zachowania","Behavior name":"Nazwa zachowania","Behavior type":"Typ zachowania","Behaviors":"Zachowanie","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Zachowanie dla ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bold":"Pogrubienie","Boolean (checkbox)":"Zerojedynkowe (pole wyboru)","Bottom margin":"Margines dolny","Box":"Pude\u0142ko","Breakout Tutorial":"Breakout Tutorial","Build could not start or errored. Please check your internet connection or try again later.":"Build could not start or errored. Please check your internet connection or try again later.","Build is starting...":"Rozpoczynanie budowy...","Can't compress the game. Please check that you have rights to write on this computer.":"Nie mo\u017Cna skompresowa\u0107 gry. Sprawd\u017A czy masz uprawnienia do zapisu na tym komputerze.","Can't load the extension registry. Verify your internet connection or try again later.":"Nie mo\u017Cna za\u0142adowa\u0107 rozszerzenia rejestru. Sprawd\u017A swoje po\u0142\u0105czenie z internetem lub spr\xF3buj p\xF3\u017Aniej.","Can't upload your game to the build service. Please check your internet connection or try again later.":"Nie mo\u017Cna przes\u0142a\u0107 gry do us\u0142ugi kompilacji. Sprawd\u017A po\u0142\u0105czenie internetowe lub spr\xF3buj ponownie p\xF3\u017Aniej.","Cancel":"Anuluj","Case insensitive":"Niewra\u017Cliwe na wielko\u015B\u0107 liter","Cell height (in pixels)":"Wysoko\u015B\u0107 kafelka (w pikselach)","Cell width (in pixels)":"Szeroko\u015B\u0107 kafelka (w pikselach)","Center":"\u015Arodek","Change height to fit the screen":"Zmie\u0144 wysoko\u015B\u0107, aby dopasowa\u0107 si\u0119 do ekranu","Change width to fit the screen":"Zmie\u0144 szeroko\u015B\u0107, aby pasowa\u0142a do ekranu","Check the logs to see if there is an explanation about what went wrong, or try again later.":"Sprawd\u017A logi, aby sprawdzi\u0107, czy nie ma wyja\u015Bnienia, co posz\u0142o nie tak, lub spr\xF3buj ponownie p\xF3\u017Aniej.","Check the value of {propertyLabel}":function(a){return["Sprawd\u017A warto\u015B\u0107 ",a("propertyLabel")]},"Choose":"Wybierz","Choose GDevelop language":"Wybierz j\u0119zyk GDevelop","Choose a folder for the new game":"Wybierz folder dla nowej gry","Choose a font":"Wybierz czcionk\u0119","Choose a font file":"Choose a font file","Choose a font from the library":"Wybierz czcionk\u0119 z biblioteki","Choose a function, or a function of a behavior, to edit its events.":"Wybierz funkcj\u0119, lub funkcj\u0119 z zachowania, by edytowa\u0107 jej zdarzenia.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Wybierz funkcj\u0119, lub funkcj\u0119 z zachowania, by ustawi\u0107 parametry kt\xF3re akceptuje.","Choose a game to use as a starter:":"Wybierz gr\u0119, kt\xF3r\u0105 chcesz wykorzysta\u0107 jako starter:","Choose a json file":"Choose a json file","Choose a key":"Wybierz klucz","Choose a mouse button":"Wybierz klawisz myszy","Choose a new behavior function (\"method\")":"Wybierz now\u0105 funkcj\u0119 zachowania (\"metod\u0119\")","Choose a subscription":"Wybierz subskrypcj\u0119","Choose a video file":"Choose a video file","Choose a video from the library":"Wybierz wideo z biblioteki","Choose an animation and frame to edit the collision masks":"Wybierz animacj\u0119 i klatk\u0119, aby edytowa\u0107 maski kolizji","Choose an animation and frame to edit the points":"Wybierz animacj\u0119 i klatk\u0119, aby edytowa\u0107 punkty","Choose an audio file":"Choose an audio file","Choose an audio file from the library":"Wybierz plik audio z biblioteki","Choose an export folder":"Wybierz plik eksportu","Choose an image":"Choose an image","Choose an image from the library":"Wybierz obraz z biblioteki","Choose an object":"Wybierz obiekt","Choose an object to add to the group":"Wybierz obiekt, kt\xF3ry chcesz doda\u0107 do grupy","Choose folder":"Wybierz folder","Choose or search for an example to open:":"Wybierz lub wyszukaj przyk\u0142ad, kt\xF3ry chcesz otworzy\u0107:","Choose the associated scene":"Wybierz powi\u0105zan\u0105 scen\u0119","Choose the audio file to use":"Wybierz plik audio do u\u017Cycia","Choose the json file to use":"Choose the json file to use","Choose the scene":"Wybierz scen\u0119","Choose the video file to use":"Wybierz plik wideo, kt\xF3rego chcesz u\u017Cy\u0107","Choose this plan":"Wybierz ten plan","Choose where to create the game":"Wybierz gdzie utworzy\u0107 gr\u0119","Choose where to export the game":"Wybierz, gdzie chcesz wyeksportowa\u0107 gr\u0119","Circle":"Okr\u0105g","Click on an instance in the scene to display its properties":"Kliknij instancj\u0119 w scenie, aby wy\u015Bwietli\u0107 jej w\u0142a\u015Bciwo\u015Bci","Click to add a group":"Kliknij aby doda\u0107 do grupy","Click to add a scene":"Kliknij aby doda\u0107 scen\u0119","Click to add an external layout":"Kliknij, aby doda\u0107 uk\u0142ad zewn\u0119trzny","Click to add an object":"Kliknij aby doda\u0107 obiekt","Click to add external events":"Kliknij, aby doda\u0107 zdarzenia zewn\u0119trzne","Click to add functions and behaviors":"Wci\u015Bnij aby doda\u0107 funkcje i zachowania","Click to choose":"Kliknij aby wybra\u0107","Close":"Zamknij","Close Project":"Zamknij Projekt","Close project":"Zamknij projekt","Close the project? Any changes that have not been saved will be lost.":"Zamkn\u0105\u0107 projekt? Wszelkie zmiany, kt\xF3re nie zosta\u0142y zapisane, zostan\u0105 utracone.","Code editor Theme":"Motyw edytora kodu","Color (text)":"Kolor (tekst)","Color:":"Kolor:","Community Discord Chat":"Czat spo\u0142eczno\u015Bci","Community Forums":"Forum spo\u0142eczno\u015Bci","Community Tutorials":"Poradniki spo\u0142eczno\u015Bci","Community forum":"Forum spo\u0142eczno\u015Bciowe","Compare the content of {propertyLabel}":function(a){return["Por\xF3wnaj zawarto\u015B\u0107 ",a("propertyLabel")]},"Compare the value of {propertyLabel}":function(a){return["Por\xF3wnaj warto\u015B\u0107 ",a("propertyLabel")]},"Compressing before upload...":"Kompresowanie przed wys\u0142aniem...","Compressing...":"Kompresowanie...","Condition":"Warunek","Conditions":"Warunki","Configuration":"Konfiguracja","Continue anyway":"Kontynuuj mimo to","Contribute to GDevelop":"Wesprzyj GDevelop","Contributors":"Wsp\xF3\u0142tw\xF3rcy","Contributors, in no particular order:":"Wsp\xF3\u0142tw\xF3rcy, bez szczeg\xF3lnej kolejno\u015Bci:","Create":"Utw\xF3rz","Create Extensions for GDevelop":"Utw\xF3rz rozszerzenia dla GDevelop","Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click build for Android:":"Utw\xF3rz konto GDevelop, aby kontynuowa\u0107. To nic nie kosztuje, a b\u0119dziesz mie\u0107 dost\u0119p do us\u0142ug online, takich jak kompilacja jednym klikni\u0119ciem na Androida:","Create a New Project...":"Stw\xF3rz Nowy Projekt...","Create a new game":"Utw\xF3rz now\u0105 gr\u0119","Create a new instance on the scene (will be at position 0;0):":"Utw\xF3rz now\u0105 instancj\u0119 na scenie (b\u0119dzie na pozycji 0;0):","Create a new project":"Utw\xF3rz nowy projekt","Create a simple breakout game where you must destroy all the bricks on the screen.":"Create a simple breakout game where you must destroy all the bricks on the screen.","Create a simple game where you must dodge the cars on the road.":"Stw\xF3rz prost\u0105 gr\u0119, gdzie musisz unika\u0107 samochod\xF3w na drodze.","Create my account":"Utw\xF3rz moje konto","Create your own behavior":"Stw\xF3rz w\u0142asne zachowanie","Custom":"Zwyczaj","Custom (action, condition or expression)":"Niestandardowe (akcja, warunek lub wyra\u017Cenie)","Debug mode (show FPS counter and stats in the bottom left)":"Tryb debugowania (wy\u015Bwietl licznik FPS i statystyki w lewym dolnym rogu)","Debugger":"Debugger","Debugger is starting...":"Debugger uruchomiony ...","Default height (in pixels)":"Domy\u015Blna wysoko\u015B\u0107 (w pikselach)","Default value":"Warto\u015B\u0107 domy\u015Blna","Default width (in pixels)":"Domy\u015Blna szeroko\u015B\u0107 (w pikselach)","Delete":"Usu\u0144","Delete when out of particles":"Usu\u0144, gdy nie ma cz\u0105stek","Description":"Opis","Description (markdown supported)":"Opis (formatowanie tekstu wspierane)","Description, displayed in editor":"Opis, wy\u015Bwietlany w edytorze","Desktop (Windows, macOS and Linux) icon:":"Ikona pulpitu (Windows, MacOS i Linux):","Device orientation (for iOS and Android)":"Orientacja urz\u0105dzenia (dla iOS i Androida)","Direction":"Kierunek","Disable GDevelop splash at startup":"Wy\u0142\u0105cz splash GDevelop przy starcie","Display GDevelop splash at startup (in exported game)":"Wy\u015Bwietlaj splash GDevelop przy starcie (w wyeksportowanej grze)","Display What's New when a new version is launched (recommended)":"Wy\u015Bwietlaj Co nowego po uruchomieniu nowej wersji (zalecane)","Display object thumbnails in Events Sheets":"Wy\u015Bwietl miniatury obiekt\xF3w w arkuszach zdarze\u0144","Do _PARAM2__PARAM3_ to property {propertyName} of _PARAM0_":function(a){return["Ustaw _PARAM2_PARAM_ jako w\u0142a\u015Bciwo\u015B\u0107 ",a("propertyName")," parametru _PARAM0_"]},"Download GDevelop":"Pobierz GDevelop","Download GDevelop desktop version":"Pobierz wersj\u0119 komputerow\u0105 GDevelop","Download GDevelop desktop version to generate the Android and iOS icons of your game.":"Pobierz wersj\u0119 komputerow\u0105 GDevelop, aby wygenerowa\u0107 ikony Androida i iOS twojej gry.","Download full GDevelop desktop version":"Pobierz pe\u0142n\u0105 wersj\u0119 komputerow\u0105 GDevelop","Download game file":"Pobierz plik gry","Download the full version of GDevelop to create your own game without limits!":"Pobierz pe\u0142n\u0105 wersj\u0119 GDevelop, aby stworzy\u0107 w\u0142asn\u0105 gr\u0119 bez ogranicze\u0144!","Drag and Drop the object to the scene or use the right click menu to add an instance of it.":"Przeci\u0105gnij i upu\u015B\u0107 obiekt do sceny lub u\u017Cyj menu prawego przycisku myszy, aby doda\u0107 jego instancj\u0119.","Draw the shapes relative to the object position on the scene":"Narysuj kszta\u0142ty wzgl\u0119dem pozycji obiektu na scenie","Dynamic":"Dynamiczne","Edge":"Kraw\u0119d\u017A","Edit":"Edycja","Edit Extension Options":"Edytuj opcje rozszerzenia","Edit Object Variables":"Edytuj zmienne obiektu","Edit behavior properties":"Edytuj w\u0142a\u015Bciwo\u015Bci zachowania","Edit extension options":"Edytuj opcje rozszerze\u0144","Edit hitboxes":"Edytuj hitboksy","Edit points":"Edytuj punkty","Edit scene variables":"Edytuj zmienne sceny","Edit the behavior":"Edytuj zachowanie","Email":"Email","Empty game":"Pusta gra","End opacity (0-255)":"Krycie ko\u0144cowe (0-255)","Endless Car Game Tutorial":"Zr\xF3b niesko\u0144czon\u0105 gr\u0119 samochodow\u0105","Endless Runner Tutorial":"Zr\xF3b niesko\u0144czonego biegacza","Enter the name of an object.":"Podaj nazw\u0119 obiektu.","Enter the name of the object":"Podaj nazw\u0119 obiektu","Enter the parameter name":"Podaj nazw\u0119 parametru","Enter the property name":"Podaj nazw\u0119 w\u0142a\u015Bciwo\u015Bci","Enter the sentence that will be displayed in the events sheet":"Wprowad\u017A zdanie, kt\xF3re b\u0119dzie wy\u015Bwietlane w arkuszu wydarze\u0144","Enter the text to be displayed by the object":"Wprowad\u017A tekst do wy\u015Bwietlenia przez obiekt","Enter what you want to build.":"Podaj co chcesz budowa\u0107.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Zdarzenie, kt\xF3re b\u0119dzie uruchamiane z ka\u017Cd\u0105 klatk\u0105 (oko\u0142o 60 razy na sekund\u0119), dla ka\u017Cdego obiektu, kt\xF3ry ma do\u0142\u0105czone zachowanie, po wydarzeniach z arkusza zdarze\u0144.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Zdarzenie, kt\xF3re b\u0119dzie uruchamiane z ka\u017Cd\u0105 klatk\u0105 (oko\u0142o 60 razy na sekund\u0119), dla ka\u017Cdego obiektu, kt\xF3ry ma do\u0142\u0105czone zachowanie, przed wydarzeniami z arkusza zdarze\u0144 ju\u017C uruchomionymi.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Zdarzenie, kt\xF3re b\u0119dzie uruchamiane raz, po usuni\u0119ciu obiektu ze sceny i przed jego ca\u0142kowitym usuni\u0119ciem z pami\u0119ci.","Events that will be run once, when an object is created with this behavior being attached to it.":"Zdarzenia, kt\xF3re b\u0119d\u0105 uruchamiane raz, gdy zostanie utworzony obiekt z do\u0142\u0105czonym do niego zachowaniem.","Events that will be run when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Zdarzenia, kt\xF3re b\u0119d\u0105 uruchamiane, gdy zachowanie zostanie dezaktywowane na obiekcie (zdarzenia krokowe nie b\u0119d\u0105 uruchamiane, dop\xF3ki zachowanie nie zostanie ponownie aktywowane).","Events that will be run when the behavior is re-activated on an object (after it was previously deactivated).":"Zdarzenia, kt\xF3re b\u0119d\u0105 uruchamiane, gdy zachowanie zostanie reaktywowane na obiekcie (po wcze\u015Bniejszej dezaktywacji).","Examples":"Przyk\u0142ady","Examples:":"Przyk\u0142ady:","Export":"Eksportuj","Export (web, iOS, Android)...":"Eksport (web, iOS, Android)...","Export and upload my game":"Eksportuj i prze\u015Blij moj\u0105 gr\u0119","Export extension":"Eksportuj rozszerzenie","Export finished":"Eksport zako\u0144czony","Export game":"Eksportuj gr\u0119","Export in progress...":"Eksportowanie w toku...","Export is not yet available in GDevelop online version. Instead, download the full GDevelop desktop version to export and publish your game!":"Eksport nie jest jeszcze dost\u0119pny w wersji online GDevelop. Zamiast tego pobierz pe\u0142n\u0105 wersj\u0119 komputerow\u0105 GDevelop, aby wyeksportowa\u0107 i opublikowa\u0107 swoj\u0105 gr\u0119!","Export project to a standalone game":"Eksportuj projekt jako gr\u0119 stacjonarn\u0105","Export the game (Web, Android, iOS...)":"Eksportuj gr\u0119 (Sie\u0107, Android, iOS...)","Export to a file":"Eksport do pliku","Expression":"Wyra\u017Cenie","Extension (storing the function)":"Rozszerzenie (przechowywanie funkcji)","External events":"Zdarzenia zewn\u0119trzne","External layouts":"Uk\u0142ady zewn\u0119trzne","Extract the events in a function":"Wyodr\u0119bnij zdarzenia w funkcji","False":"Fa\u0142sz","False (not checked)":"Fa\u0142sz (nie zaznaczono)","File":"Plik","Fill color":"Kolor wype\u0142nienia","Fill opacity (0-255)":"Przezroczysto\u015B\u0107 wype\u0142nienia (0-255)","Filter by":"Filtruj wed\u0142ug","Find all matching pairs of cards in this relaxing game. Use tweens to create smooth, natural animations with a few events.":"Znajd\u017A wszystkie pasuj\u0105ce pary kart w tej relaksuj\u0105cej grze. U\u017Cyj animacji, aby stworzy\u0107 g\u0142adkie, naturalne animacje z kilkoma wydarzeniami.","Flow of particles (particles/seconds)":"Przep\u0142yw cz\u0105stek (cz\u0105stki / sekundy)","Font files":"Font files","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"W przypadku danego zasobu wideo tylko jedno wideo b\u0119dzie odtwarzane w pami\u0119ci i wy\u015Bwietlane. Je\u015Bli umie\u015Bcisz ten obiekt wiele razy na scenie, wszystkie instancje b\u0119d\u0105 wy\u015Bwietla\u0107 dok\u0142adnie ten sam film (z tym samym czasem i stanem wstrzymania / odtwarzania / zatrzymania).","For example: player, spaceship, inventory...":"Na przyk\u0142ad: gracz, statek kosmiczny, inwentarz...","Frame":"Klatka","Friction on particles":"Tarcie cz\u0105steczek","Full name displayed in editor":"Pe\u0142na nazwa wy\u015Bwietlana w edytorze","Fullscreen/game size mode":"Tryb pe\u0142noekranowy / rozmiaru gry","Function Configuration":"Konfiguracja funkcji","Function name":"Nazwa funkcji","Functions":"Funkcje","Functions/Behaviors":"Funkcje/zachowania","GDevelop 5":"GDevelop","GDevelop Forums":"Forum GDevelop","GDevelop Website":"Strona GDevelop","GDevelop is an easy-to-use game creator with no programming language to learn.":"GDevelop jest \u0142atwym w u\u017Cyciu edytorem gier bez wymaganej znajomo\u015Bci j\u0119zyk\xF3w programowania.","GDevelop preferences":"Preferencje GDevelop","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop zosta\u0142o stworzone przez Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop zosta\u0142o ulepszone do nowej wersji! Sprawd\u017A zmiany.","GDevelop website":"Strona GDevelop","GDevelop {0} based on GDevelop.js {1}":function(a){return["GDevelop ",a("0")," bazuje na GDevelop.js ",a("1")]},"Game name":"Nazwa gry","Game settings":"Ustawienia gry","Game's window height":"Wysoko\u015B\u0107 ekranu gry","Game's window width":"Szeroko\u015B\u0107 ekranu gry","General:":"Og\xF3lne:","Generate icons from a file":"Generuj ikony z pliku","Get a subscription":"Zdob\u0105d\u017A subskrypcj\u0119","Get a subscription or login":"Zdob\u0105d\u017A subskrypcj\u0119 lub zaloguj si\u0119","Get a subscription to package your games for Android, Windows, macOS and Linux, use live preview over wifi and more. With a subscription, you're also supporting the development of GDevelop, which is an open-source software.":"Uzyskaj subskrypcj\u0119 pakietu gier na Androida, Windows, MacOS i Linux, u\u017Cyj podgl\u0105du na \u017Cywo przez Wi-Fi i innych. Dzi\u0119ki subskrypcji wspierasz tak\u017Ce rozw\xF3j GDevelop, kt\xF3ry jest oprogramowaniem typu open source.","Global variables":"Zmienne globalne","Got it":"Rozumiem","Gravity on particles on X axis":"Grawitacja cz\u0105steczek w osi X","Gravity on particles on Y axis":"Grawitacja cz\u0105steczek w osi Y","Having a subscription allows you to use the one-click export for Android, Windows, macOS and Linux, launch live previews over wifi, disable the GDevelop splashscreen during loading and more!":"Posiadanie subskrypcji pozwala na eksportowanie jednym klikni\u0119ciem na system Android, Windows, macOS i Linux, uruchamianie podgl\u0105du na \u017Cywo przez Wi-Fi, wy\u0142\u0105czanie ekranu startowego GDevelop podczas \u0142adowania i wiele wi\u0119cej!","Help":"Pomoc","Help and tutorials":"Pomoc i poradniki","Help for this action":"Pomoc dla tej akcji","Help for this condition":"Pomoc dla tego warunku","Help to Translate GDevelop":"Pom\xF3\u017C nam przet\u0142umaczy\u0107 GDevelop","Help to translate GD in your language":"Pom\xF3\u017C w t\u0142umaczeniu GD na Tw\xF3j j\u0119zyk","Help!":"Pomocy!","Hidden":"Ukryty","Hide":"Ukryj","Hide experimental exports":"Ukryj eksperymentalne projekty","Hide experimental objects":"Ukryj obiekty eksperymentalne","I forgot my password":"Zapomnia\u0142em has\u0142a","Icons":"Ikony","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"Je\u015Bli zamkniesz to okno podczas kompilacji, mo\u017Cesz zobaczy\u0107 jego post\u0119p i pobra\u0107 gr\u0119 p\xF3\u017Aniej, klikaj\u0105c poni\u017Cej: Zobacz wszystkie moje kompilacje.","If you dismiss some hints, they will be shown here in case you want to enable them again.":"Je\u015Bli odrzucisz niekt\xF3re wskaz\xF3wki, zostan\u0105 one wy\u015Bwietlone tutaj, na wypadek, gdyby\u015B chcia\u0142 je w\u0142\u0105czy\u0107 ponownie.","If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!":"Je\u015Bli nie masz subskrypcji, rozwa\u017C zakup teraz. Konta umo\u017Cliwiaj\u0105 dost\u0119p do wszystkich us\u0142ug online. Za pomoc\u0105 jednego klikni\u0119cia mo\u017Cesz zbudowa\u0107 swoj\u0105 gr\u0119 na Androida, Windows, macOS i Linux!","Image files":"Image files","Import extension":"Importuje rozszerzenia","Include events from":"Uwzgl\u0119dnij wydarzenia z","Inspectors":"Inspektorzy","Install in project":"Zainstaluj w projekcie","Installed Behaviors":"Zainstalowane zachowania","Instance Variables":"Zmienne instancji","Instance variables:":"Zmienne instancji:","Instances":"Instancje","Internal Name":"Nazwa internetowa","Invert condition":"Odwr\xF3\u0107 warunek","Isometric game":"Gra izometryczna","Italic":"Kursywa","JSON file":"JSON file","Keyboard Key (text)":"Klawisz klawiatury (tekst)","Kinematic":"Kinematyczne","Label, shown in the editor":"Etykieta, wy\u015Bwietlona w edytorze","Landscape":"Krajobraz","Language":"J\u0119zyk","Last run collected on {0} frames.":function(a){return["Ostatni przebieg zbierany w ramkach ",a("0"),"."]},"Launch the preview":"Uruchom podgl\u0105d","Layer":"Warstwa","Layer (text)":"Warstwa (tekst)","Layers":"Warstwy","Layers:":"Warstwy:","Learn more":"Dowiedz si\u0119 wi\u0119cej","Learn more about Instant Games publication":"Dowiedz si\u0119 wi\u0119cej o publikacji Instant Games","Learn more about publishing":"Dowiedz si\u0119 wi\u0119cej na temat publikowania","Left (primary)":"Lewy(domy\u015Blny)","Left margin":"Margines lewy","Line":"Linia","Linear (antialiased rendering, good for most games)":"Liniowe (renderowanie z antialiasingiem, dobre dla wi\u0119kszo\u015Bci gier)","Lines length":"D\u0142ugo\u015B\u0107 linii","Lines thickness":"Szeroko\u015B\u0107 linii","Linux (AppImage)":"Linux (ikona)","Loading...":"\u0141adowanie...","Login":"Zaloguj si\u0119","Login or create a GDevelop account":"Zaloguj si\u0119 lub utw\xF3rz konto GDevelop","Logout":"Wyloguj si\u0119","Main lifecycle methods":"G\u0142\xF3wne metody cyklu \u017Cycia","Make a platform game from scratch.":"Stw\xF3rz platform\xF3wk\u0119 w Scratchu.","Make a simple game where the player must jump on platforms for as long as possible.":"Stw\xF3rz gr\u0119, w kt\xF3rej gracz musi wskakiwa\u0107 na platformy tak d\u0142ugo jak to mo\u017Cliwe.","Make a simple tank shooter game from scratch.":"Stw\xF3rz prost\u0105 gr\u0119 typu \"tank shooter\" w Scratchu.","Maximum FPS (0 to disable)":"Maksymalna liczba FPS (0 aby wy\u0142\u0105czy\u0107 limit)","Maximum emitter force applied on particles":"Maksymalna si\u0142a emitera nadana cz\u0105steczkom","Maximum number of particles displayed":"Maksymalna wy\u015Bwietlana liczba cz\u0105steczek","Menu":"Menu","Middle (Auxiliary button, usually the wheel button)":"\u015Arodkowy (zazwyczaj k\xF3\u0142ko myszy)","Minimum FPS":"Minimalna ilo\u015B\u0107 FPS","Minimum emitter force applied on particles":"Minimalna si\u0142a emitera nadana cz\u0105steczkom","Modification's sign":"Znak modyfikacji","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Wi\u0119kszo\u015B\u0107 przegl\u0105darek b\u0119dzie wymaga\u0107 interakcji u\u017Cytkownika z gr\u0105 przed zezwoleniem na odtwarzanie dowolnego wideo. Upewnij si\u0119, \u017Ce gracz kliknie / dotknie ekranu na pocz\u0105tku gry przed rozpocz\u0119ciem dowolnego filmu.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Wi\u0119kszo\u015B\u0107 monitor\xF3w ma cz\u0119stotliwo\u015B\u0107 od\u015Bwie\u017Cania 60 FPS. Ustawienie maksymalnej liczby FPS poni\u017Cej 60 zmusi gr\u0119 do pomini\u0119cia klatek, a rzeczywista liczba FPS b\u0119dzie poni\u017Cej 60, co sprawi, \u017Ce gra b\u0119dzie op\xF3\u017Aniona i negatywnie wp\u0142ynie na rozgrywk\u0119. Rozwa\u017C umieszczenie 60 lub wi\u0119cej dla maksymalnej liczby lub FPS lub wy\u0142\u0105cz j\u0105, ustawiaj\u0105c 0.","Mouse button (text)":"Przycisk myszy (tekst)","Move down":"Przenie\u015B w d\xF3\u0142","Move objects":"Przenie\u015B obiekty","Move objects on layer {0} to:":function(a){return["Przenie\u015B obiekty z warstwy ",a("0")," na:"]},"Move up":"Przenie\u015B w g\xF3r\u0119","Multiple files, saved in folder next to the main file":"Wiele plik\xF3w zapisanych w folderze obok g\u0142\xF3wnego pliku","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Muzyka b\u0119dzie odtwarzana tylko wtedy, gdy u\u017Cytkownik wcze\u015Bniej wchodzi\u0142 w gr\u0119 (klikaj\u0105c / dotykaj\u0105c lub naciskaj\u0105c klawisz na klawiaturze). Wynika to z ogranicze\u0144 przegl\u0105darki. Upewnij si\u0119, \u017Ce u\u017Cytkownik korzysta z gry przed u\u017Cyciem tej akcji.","My Profile":"M\xF3j profil","Name":"Nazwa","Name displayed in editor":"Nazwa wy\u015Bwietlana w edytorze","Name of the parameter is mandatory.":"Nazwa parametru jest obowi\u0105zkowa.","Nearest (no antialiasing, good for pixel perfect games)":"Najbli\u017Cszy (bez antialiasingu, dobre dla gier \"pixel perfect\")","Need more power? You can upgrade to a new plan to increase the limit!":"Potrzebujesz wi\u0119cej mocy? Zaaktualizuj do nowej oferty by zwi\u0119kszy\u0107 limit!","New extension name":"Nowa nazwa rozbudowy","New value":"Nowa warto\u015B\u0107","New value to set":"Nowa warto\u015B\u0107 do ustawienia","No":"Nie","No behavior found for your search. Try another search, or search for new behaviors to install.":"Nie znaleziono zachowania. Spr\xF3buj wyszuka\u0107 inaczej lub szukaj nowych zachowa\u0144 aby doda\u0107.","No changes to the game size":"Bez zmian dla rozmiaru gry","No inspector, choose another element in the list or toggle the raw data view.":"Brak inspektora, wybierz inny element z listy lub w\u0142\u0105cz widok danych.","No parameters for this function.":"Ta funkcja nie posiada parametr\xF3w.","No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)":"Brak w\u0142a\u015Bciwo\u015Bci dla tego zachowania. Dodaj jedno do przechowania danych w tym zachowaniu (na przyk\u0142ad: zdrowie, amunicja, pr\u0119dko\u015B\u0107 itd...)","No tags - add a tag to an object first":"Brak tag\xF3w - najpierw dodaj tagi do obiektu","Non-objects and other actions":"Non-objects and other actions","Non-objects and other conditions":"Non-objects and other conditions","Not now, thanks":"Nie teraz, dzi\u0119ki","Not now, thanks!":"Nie teraz, dzi\u0119ki!","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.","Nothing corresponding to your search. Try browsing the list instead.":"Nothing corresponding to your search. Try browsing the list instead.","Number":"Liczba","Number of particles in tank (-1 for infinite)":"Generowana ilo\u015B\u0107 cz\u0105steczek (-1 to niesko\u0144czono\u015B\u0107)","OK":"OK","Object Groups":"Grupy obiekt\xF3w","Object Name":"Nazwa obiektu","Object groups":"Grupy obiekt\xF3w","Object name":"Nazwa obiektu","Object on which this behavior can be used":"Obiekt z bym zachowaniem mo\u017Ce by\u0107 u\u017Cyty","Object type":"Typ obiektu","Objects":"Obiekty","Objects on {0}":function(a){return["Obiekty na ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Obiekty lub grupy, do kt\xF3rych bezpo\u015Brednio odwo\u0142uje si\u0119 w zdarzeniach: ",a("0")]},"Objects panel is already opened: use it to add and edit objects.":"Panel obiekt\xF3w jest ju\u017C otwarty; u\u017Cyj go by dodawa\u0107 i edytowa\u0107 obiekty.","Ok":"Ok","Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Po zako\u0144czeniu zamknij to okno dialogowe i zacznij dodawa\u0107 niekt\xF3re funkcje do zachowania. Nast\u0119pnie przetestuj zachowanie, dodaj\u0105c je do obiektu w scenie.","Online services usage":"U\u017Cycie us\u0142ug online","Open":"Otw\xF3rz","Open Debugger":"Otw\xF3rz odpluskwiacz","Open Project Manager":"Otw\xF3rz mened\u017Cer projektu","Open a project":"Otw\xF3rz projekt","Open advanced settings":"Otw\xF3rz ustawienia zaawansowane","Open folder":"Otw\xF3rz folder","Open the performance profiler":"Otw\xF3rz profil wydajno\u015Bci","Open...":"Otwieranie...","Optional animation name":"Opcjonalna nazwa animacji","Origin":"\u015Arodek","Other actions":"Other actions","Other conditions":"Other conditions","Other external events with this name already exist.":"Inne zdarzenie zewn\u0119trzne z t\u0105 nazw\u0105 ju\u017C istnieje.","Other lifecycle methods":"Inna metoda cyklu \u017Cycia","Outline color":"Kolor konturu","Outline opacity (0-255)":"Przezroczysto\u015B\u0107 konturu (0-255)","Outline size (in pixels)":"Rozmiar konturu (w pikselach)","Package name (for iOS and Android)":"Nazwa pakietu (dla iOS i Androida)","Parameter #{0}:":function(a){return["Parametr #",a("0"),":"]},"Parameters":"Parametry","Particle end size (in percents)":"Ko\u0144cowy rozmiar cz\u0105steczek (w procentach)","Particle maximum lifetime (in seconds)":"Maksymalna d\u0142ugo\u015B\u0107 istnienia cz\u0105steczek (w sekundach)","Particle maximum rotation speed (degrees/second)":"Maksymalna pr\u0119dko\u015B\u0107 rotacji cz\u0105steczek (stopnie/sekund\u0119)","Particle minimum lifetime (in seconds)":"Minimalna d\u0142ugo\u015B\u0107 istnienia cz\u0105steczek (w sekundach)","Particle minimum rotation speed (degrees/second)":"Minimalna pr\u0119dko\u015B\u0107 rotacji cz\u0105steczek (stopnie/sekund\u0119)","Particle start size (in percents)":"Startowa wielko\u015B\u0107 cz\u0105steczek (w procentach)","Particles end color":"Ko\u0144cowy kolor cz\u0105stek","Particles kind":"Rodzaj cz\u0105stek","Particles start color":"Pocz\u0105tkowy kolor cz\u0105stek","Particles start height":"Wysoko\u015B\u0107 pocz\u0105tkowa cz\u0105stek","Particles start width":"Szeroko\u015B\u0107 pocz\u0105tkowa cz\u0105stek","Password":"Has\u0142o","Pause the game":"Zatrzymaj gr\u0119","Permanent":"Sta\u0142y","Platform default":"Platforma domy\u015Blna","Platformer":"Platform\xF3wka","Platformer Tutorial":"Tutorial platform\xF3wki","Play the game":"Uruchom gr\u0119","Please note that your device should be connected on the same network as this computer.":"Pami\u0119taj, \u017Ce twoje urz\u0105dzenie powinno by\u0107 pod\u0142\u0105czone do tej samej sieci, co ten komputer.","Point":"Punkt","Polygon":"Wielok\u0105t","Portrait":"Portret","Preferences":"Preferencje","Preview":"Podgl\u0105d","Preview over wifi":"Podgl\u0105d przez wifi","Profiler":"Profiler","Project file type":"Typ pliku projektu","Project manager":"Mened\u017Cer projekt\xF3w","Project properly saved":"Projekt prawid\u0142owo zapisany","Properties":"W\u0142a\u015Bciwo\u015Bci","Properties panel is already opened":"Panel w\u0142a\u015Bciwo\u015Bci jest ju\u017C otwarty","Properties panel is already opened.":"Panel w\u0142a\u015Bciwo\u015Bci jest ju\u017C otwarty.","Property {propertyName} of _PARAM0_ is _PARAM2__PARAM3_":function(a){return["W\u0142a\u015Bciwo\u015B\u0107 ",a("propertyName")," parametru _PARAM0_ to _PARAM2__PARAM3_"]},"Property {propertyName} of _PARAM0_ is true":function(a){return["W\u0142a\u015Bciwo\u015B\u0107 ",a("propertyName")," parametru _PARAM0_ to prawda"]},"Publish your game on Game Jolt":"Opublikuj swoj\u0105 gr\u0119 na Game Jolt","Publish your game on Itch.io":"Opublikuj swoj\u0105 gr\u0119 na Itch.io","Publish your game on Kongregate":"Opublikuj swoj\u0105 gr\u0119 na Kongregate","Radius of the emitter":"Promie\u0144 emitera","Re-install/update":"Przeinstaluj/zaktualizuj","Refresh":"Od\u015Bwie\u017C","Register to see the usage that you've made of the online services":"Zarejestruj si\u0119 by zobaczy\u0107 spos\xF3b korzystania z us\u0142ug online","Remove all tags":"Usu\u0144 wszystkie tagi","Remove objects":"Usu\u0144 obiekty","Repeat borders and center textures (instead of stretching them)":"Powt\xF3rz obramowania i wy\u015Brodkuj tekstury (zamiast ich rozci\u0105gania)","Replace":"Zamie\u0144","Replay":"Powt\xF3rz","Report a wrong translation":"Zg\u0142o\u015B b\u0142\u0105d w t\u0142umaczeniu","Report the issue on GitHub":"Zg\u0142o\u015B b\u0142\u0105d na GitHub","Request update from external editor":"\u017B\u0105dania aktualizacji od edytora zewn\u0119trznego","Reset":"Reset","Reset your password":"Zresetuj swoje has\u0142o","Resources":"Zasoby","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Zasoby s\u0105 automatycznie dodawane do projektu za ka\u017Cdym razem, gdy dodajesz obraz, czcionk\u0119 lub wideo do obiektu lub gdy wybierzesz plik audio w zdarzeniach. Wybierz zas\xF3b, aby wy\u015Bwietli\u0107 jego w\u0142a\u015Bciwo\u015Bci.","Restart":"Restartuj","Restore original size":"Restore original size","Restore the default collision mask":"Przywr\xF3\u0107 domy\u015Bln\u0105 mask\u0119 kolizji","Retry":"Pon\xF3w pr\xF3b\u0119","Right (secondary)":"Prawy (pomocniczy)","Right margin":"Margines prawy","Run a preview and you will be able to inspect it with the debugger.":"Uruchom podgl\u0105d, a b\u0119dziesz m\xF3g\u0142 go sprawdzi\u0107 za pomoc\u0105 debuggera.","Run on this computer":"Uruchom na tym komputerze","Save":"Zapisz","Save as...":"Zapisz jako...","Scale mode (also called \"Sampling\")":"Tryb skalowania (zwany r\xF3wnie\u017C \"pr\xF3bkowaniem\")","Scene background color":"Kolor t\u0142a sceny","Scene name (text)":"Nazwa sceny (tekst)","Scenes":"Sceny","Search":"Szukaj","Search New Behaviors":"Szukaj nowych zachowa\u0144","Search for New Extensions":"Szukaj nowych rozszerze\u0144","Search for new extensions":"Szukaj nowych rozszerze\u0144","Search the documentation":"Szukaj w dokumentacji","Search {chosenObjectName} actions":function(a){return["Search ",a("chosenObjectName")," actions"]},"Search {chosenObjectName} conditions":function(a){return["Search ",a("chosenObjectName")," conditions"]},"Section name":"Nazwa sekcji","See all my builds":"Zobacz wszystkie moje kompilacje","See all the releases notes":"Zobacz wszystkie informacje o wydaniach","See examples":"Zobacz przyk\u0142ady","See logs":"Zobacz logi","See the releases notes online":"Zobacz informacje wyda\u0144 online","Select a behavior to display the functions inside this behavior.":"Zaznacz zachowanie by wy\u015Bwietli\u0107 funkcj\u0119 wewn\u0105trz zachowania.","Select an image":"Wybierz obraz","Sentence in Events Sheet (write _PARAMx_ for parameters, e.g: _PARAM1_)":"Zdanie wy\u015Bwietlane w zak\u0142adce Zdarzenia (_PARAMx_ dla parametr\xF3w, np. _PARAM1_)","Set property {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Ustaw w\u0142a\u015Bciwo\u015B\u0107 ",a("propertyName")," z _PARAM0_ na _PARAM2_"]},"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Ustawienie minimalnej liczby klatek na sekund\u0119 poni\u017Cej 20 zwi\u0119kszy si\u0119 znacznie w czasie dozwolonym mi\u0119dzy symulacj\u0105 dw\xF3ch klatek gry. W przypadku nag\u0142ego spowolnienia lub na wolnych komputerach, mo\u017Ce to prowadzi\u0107 do b\u0142\u0119dnych zachowa\u0144, takich jak obiekty przechodz\u0105ce przez \u015Bcian\u0119. Rozwa\u017C ustawienie 20 jako minimum FPS.","Share same collision masks for all animations":"U\u017Cywaj tej samej powierzchni kolizji dla wszystkich animacji","Share same collision masks for all sprites of this animation":"U\u017Cywaj tej samej powierzchni kolizji dla wszystkich sprite'\xF3w tej animacji","Share same points for all animations":"U\u017Cywaj tych samych punkt\xF3w dla wszystkich animacji","Share same points for all sprites of this animation":"U\u017Cywaj tych samych punkt\xF3w dla wszystkich sprite'\xF3w tej animacji","Short description":"Kr\xF3tki opis","Should finish soon.":"Powinno zako\u0144czy\u0107 si\u0119 w nied\u0142ugo.","Show Project Manager":"Otw\xF3rz Mened\u017Cer Projektu","Show Start Page":"Poka\u017C stron\u0119 pocz\u0105tkow\u0105","Show deprecated (old) behaviors":"Poka\u017C przestarza\u0142e (stare) zachowania","Show experimental exports":"Poka\u017C eksporty eksperymentalne","Show experimental objects":"Poka\u017C eksperymentalne obiekty","Sign of the test":"Znak testu","Simulate update available":"Symulacja dost\u0119pno\u015Bci aktualizacji","Simulate update downloaded":"Symuluj pobran\u0105 aktualizacj\u0119","Single file (default)":"Pojedy\u0144czy plik (domy\u015Blne)","Size":"Rozmiar","Size:":"Rozmiar:","Something wrong happened :(":"Co\u015B posz\u0142o nie tak :(","Speech":"Rozmowa","Spray cone angle (in degrees)":"K\u0105t sto\u017Cka (w stopniach)","Start Page":"Strona startowa","Start a new game from scratch.":"Utw\xF3rz now\u0105 gr\u0119 od pocz\u0105tku.","Start opacity (0-255)":"Przezroczysto\u015B\u0107 cz\u0105steczki (0-255)","Start profiling":"Zacznij profilowanie","Start profiling and then stop it after a few seconds to see the results.":"Zacznij profilowanie i zatrzymaj je po kilku sekundach by zobaczy\u0107 wyniki.","Starters":"Podstawowe","Static":"Statyczny","Stop musics and sounds on startup":"Zatrzymaj muzyk\u0119 i d\u017Awi\u0119ki przy starcie","Stop profiling":"Zatrzymaj profilowanie","String":"Ci\u0105g znak\xF3w","String (text)":"\u0141a\u0144cuch znak\xF3w (tekst)","String Expression":"Wyra\u017Cenie tekstowe","String to compare against":"Ci\u0105g znak\xF3w do por\xF3wnania z","Submit extension to the community":"Prze\u015Blij rozszerzenie do spo\u0142eczno\u015Bci","Submit your example":"Prze\u015Blij sw\xF3j przyk\u0142ad","Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.":"Subskrypcje mog\u0105 zosta\u0107 anulowane w dowolnym momencie. GDevelop u\u017Cywa Stripe.com dla bezpiecznych p\u0142atno\u015Bci. \u017Badne dane kart kredytowych nie s\u0105 przechowywane przez GDevelop: wszystko jest zarz\u0105dzane przez Stripe i ich infrastruktur\u0119.","Support for translations is still new and in beta. GDevelop needs your help to be translated in your language!":"Wsparcie dla t\u0142umacze\u0144 jest dalej nowe i w wersji beta. GDevelop potrzebuje twojego wsparcia by zosta\u0107 przet\u0142umaczone na tw\xF3j j\u0119zyk!","Tags (comma separated)":"Tagi (oddzielaj przecinkami)","Tank Shooter Tutorial":"Przewodnik gry Tank Shooter","Text to replace":"Tekst do zamiany","Text to search":"Tekst do wyszukania","Textured":"Teksturowane","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Dzi\u0119kujemy wszystkim u\u017Cytkownikom GDevelolp! Zapewne brakuje tutaj mn\xF3stwa os\xF3b, prosz\u0119 prze\u015Blij swoje imi\u0119, je\u015Bli wspar\u0142e\u015B rozw\xF3j, a nie jeste\u015B wymieniony.","Thanks!":"Dzi\u0119ki!","The behavior is not attached to this object. Please select another object or add this behavior.":"To zachowanie nie zosta\u0142o do\u0142\u0105czone do tego obiektu. Prosz\u0119 wybra\u0107 inny obiekt lub doda\u0107 to zachowanie.","The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.":"Opis zachowania powinien t\u0142umaczy\u0107 co zachowanie robi z obiektem i jak go u\u017Cywa\u0107.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"Nadana si\u0142a b\u0119dzie przemieszcza\u0142a obiekt przez czas jednej klatki. Zazwyczaj u\u017Cywane w zdarzeniach bez warunk\xF3w b\u0105d\u017A takich, kt\xF3re s\u0105 wykonywane przez jaki\u015B czas.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"Nadana si\u0142a b\u0119dzie przemieszcza\u0142a obiekt ca\u0142y czas, dop\xF3ki nie u\u017Cyjesz akcji \"Zatrzymaj obiekt\". Zazwyczaj u\u017Cywane w zdarzeniach, kt\xF3re s\u0105 wykonywane raz.","The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line to run it) to create an executable.":"Gra zosta\u0142a prawid\u0142owo wyeksportowana. Mo\u017Cesz teraz u\u017Cy\u0107 Electron Builder (potrzebujesz zainstalowane Node.js) do utworzenia pliku wykonywalnego.","The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.":"Nazwa w\u0142a\u015Bciwo\u015Bci nie mo\u017Ce by\u0107 \"nazw\u0105\" lub \"typem\", poniewa\u017C s\u0105 u\u017Cywane wewn\u0119trznie przez GDevelop.","The name of a property cannot be empty.":"Nazwa w\u0142a\u015Bciwo\u015Bci nie mo\u017Ce by\u0107 pusta.","The object does not exist or can't be used here.":"Obiekt nie istnieje lub nie mo\u017Ce by\u0107 tutaj u\u017Cyty.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).","The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?":"Plik projektu wygl\u0105da na zniekszta\u0142cony, ale istnieje plik autozapisu (kopia zapasowa wykonana automatycznie przez GDevelop). Czy chcesz spr\xF3bowa\u0107 go za\u0142adowa\u0107?","The sentence is probably missing this/these parameter(s):":"W zdaniu brakuje prawdopodobnie tego / tych parametru(\xF3w):","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"Okre\u015Blone zdarzenia zewn\u0119trzne nie istniej\u0105 w grze. Upewnij si\u0119, \u017Ce nazwa jest poprawnie napisana lub utw\xF3rz je za pomoc\u0105 mened\u017Cera projektu.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"U\u017Cywanie liczny lub wyra\u017Cenia jest przestarza\u0142e. Prosz\u0119 teraz u\u017Cywa\u0107 tylko \"Trwa\u0142e\" lub \"B\u0142yskawiczne\" do konfigurowania si\u0142.","There are no events here. Events are composed of conditions and actions.":"Nie ma tutaj zdarze\u0144. Zdarzenia sk\u0142adaj\u0105 si\u0119 z warunk\xF3w i akcji.","There are other results not displayed. Enter more precise search criteria to find other extensions.":"Inne rezultaty nie s\u0105 wy\u015Bwietlane. Wprowad\u017A bardziej precyzyjne kryteria aby znale\u017A\u0107 inne rozszerzenia.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"Nie ma nic do konfigurowania w tym dzia\u0142aniu. Mo\u017Cesz nadal u\u017Cywa\u0107 zdarze\u0144, by wchodzi\u0107 w interakcje z obiektem i tym dzia\u0142aniem.","There is nothing to configure for this object. You can still use events to interact with the object.":"Nie ma nic do konfigurowania w tym obiekcie. Nadal mo\u017Cesz u\u017Cywa\u0107 zdarze\u0144 by wchodzi\u0107 w interakcje z tym obiektem.","There is nothing to configure.":"Nie ma tu nic do skonfigurowania.","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"Ta akcja jest przestarza\u0142a i nie powinna by\u0107 ju\u017C u\u017Cywana. Zamiast tego u\u017Cyj dla wszystkich obiekt\xF3w zachowania o nazwie \u201EFizyka2\u201D i powi\u0105zanych z nim akcji (w tym przypadku wszystkie obiekty musz\u0105 by\u0107 skonfigurowane do korzystania z Fizyki2, nie mo\u017Cna miesza\u0107 zachowa\u0144).","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"Ta akcja spowoduje utworzenie nowej tekstury i ponowne renderowanie tekstu przy ka\u017Cdym wywo\u0142aniu, co jest kosztowne i mo\u017Ce zmniejszy\u0107 wydajno\u015B\u0107. Wolisz unika\u0107 zmiany wielko\u015Bci znak\xF3w tekstu.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["To zachowanie jest u\u017Cywane przez wiele typ\xF3w obiekt\xF3w. Dlatego nie mo\u017Cna ograniczy\u0107 jego u\u017Cycia do \u017Cadnego konkretnego typu obiektu. Wszystkie typy obiekt\xF3w u\u017Cywaj\u0105ce tego zachowania s\u0105 wymienione tutaj: ",a("0")]},"This build is old and the generated games can't be downloaded anymore.":"Ta wersja jest przestarza\u0142a i wyeksportowane gry nie mog\u0105 zosta\u0107 ju\u017C pobrane.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"Ta funkcja b\u0119dzie mia\u0142a wiele parametr\xF3w. Rozwa\u017C utworzenie grup lub funkcji dla mniejszego zestawu obiekt\xF3w, aby funkcja by\u0142a \u0142atwiejsza do ponownego u\u017Cycia.","This is a UI component dev environment for GDevelop.":"Jest to \u015Brodowisko komponentu UI dla GDevelop.","This is a version of GDevelop 5 that you can try online.":"To wersja GDevelop 5 kt\xF3r\u0105 mo\u017Cesz wypr\xF3bowa\u0107 online.","This is the list of builds that you've done. Note that you can download games generated during to 7 days, after which they are removed.":"To lista twoich wyeksportowanych gier. Mo\u017Cesz pobra\u0107 gry wygenerowane do 7 dni wstecz, gdy\u017C po tym czasie s\u0105 usuwane.","This is your current plan":"To jest tw\xF3j bie\u017C\u0105cy plan","This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your extension name.":"Ta nazwa zawiera niedozwolone znaki: prosz\u0119 u\u017Cywa\u0107 tylko znak\xF3w alfanumerycznych (0-9, a-z) i podkre\u015Ble\u0144 ( _ ) w nazwie rozszerzenia.","This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your function name.":"Ta nazwa zawiera niedozwolone znaki: prosz\u0119 u\u017Cywa\u0107 tylko znak\xF3w alfanumerycznych (0-9, a-z) i podkre\u015Ble\u0144 ( _ ) w nazwie funkcji.","This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your parameter name.":"Ta nazwa zawiera niedozwolone znaki: prosz\u0119 u\u017Cywa\u0107 tylko znak\xF3w alfanumerycznych (0-9, a-z) i podkre\u015Ble\u0144 ( _ ) w nazwie parametru.","This name is already taken by another extension.":"Ta nazwa jest ju\u017C zaj\u0119ta dla innej rozbudowy.","This name is already taken by another function. Choose another name.":"Ta nazwa jest ju\u017C w u\u017Cyciu, wybierz inn\u0105 nazwe.","This name is already used by another property. Choose a unique name for each property.":"Ta nazwa jest ju\u017C u\u017Cywana przez inn\u0105 w\u0142a\u015Bciwo\u015B\u0107. Wybierz unikaln\u0105 nazw\u0119 dla ka\u017Cdej w\u0142a\u015Bciwo\u015Bci.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"Ta nazwa jest nieprawid\u0142owa. U\u017Cywaj tylko znak\xF3w alfanumerycznych (0-9, a-z) i podkre\u015Ble\u0144.","This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.":"Ta nazwa jest zarezerwowana dla metody cyklu \u017Cycia zachowania. Wybierz inn\u0105 nazw\u0119 dla swojej funkcji.","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"Ten obiekt nie zawiera \u017Cadnej szczeg\xF3lnej konfiguracji. Dodaj go do sceny i u\u017Cyj zdarze\u0144 by wchodzi\u0107 z nim w dzia\u0142ania.","This object has no behaviors: please add this behavior to the object first.":"Ten obiekt nie ma \u017Cadnych zachowa\u0144: prosz\u0119 najpierw doda\u0107 to zachowanie do tego obiektu.","This should make the purpose of the property easy to understand":"To powinno u\u0142atwi\u0107 zrozumienie celu w\u0142a\u015Bciwo\u015Bci","This sprite uses the default collision mask, a rectangle that is as large as the sprite.":"Ten sprite u\u017Cywa domy\u015Blnej maski kolizji - prostok\u0105ta rozmiaru sprite'a.","This will export your game and upload it on GDevelop games hosting. The game will be free and available for a few days.":"Ta akcja wyeksportuje twoj\u0105 gr\u0119 i doda je do hostingu gier GDevelop. Gra b\u0119dzie dost\u0119pna i darmowa na kilka dni.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game by yourself.":"Wyeksportuj\u0119 twoj\u0105 gr\u0119, wi\u0119c b\u0119dziesz m\xF3g\u0142 spakowa\u0107 j\u0105 dla Windowsa, macOS lub Linux'a. B\u0119dziesz musia\u0142 zainstalowa\u0107 zewn\u0119trzne narz\u0119dzia (Node.js, Electron Builder) by spakowa\u0107 swoj\u0105 gr\u0119 samemu.","This will export your game to a folder that you can then upload on a website or on game hosting like itch.io.":"Wyeksporuj\u0119 twoj\u0105 gr\u0119 do folderu, tak \u017Ce b\u0119dziesz m\xF3g\u0142 p\xF3\u017Aniej udost\u0119pni\u0107 j\u0105 na stronie lub hostingu gier np. itch.io.","This will export your game using Cocos2d-JS game engine. The game can be compiled for Android or iOS if you install Cocos2d-JS developer tools.":"Wyeksportuj\u0119 twoj\u0105 gr\u0119 u\u017Cywaj\u0105c silnika gier Cocos2D-JS. Gra mo\u017Ce zosta\u0107 skompilowana dla Android lub iOS je\u017Celi zainstalujesz narz\u0119dzia deweloperskie dla Cocos2D-JS.","Time (ms)":"Czas (ms)","To begin, open or create a new project.":"Aby rozpocz\u0105\u0107, otw\xF3rz lub utw\xF3rz nowy projekt.","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"By uzyska\u0107 najlepszy mo\u017Cliwy efekt precyzji, wejd\u017A w edytor zasob\xF3w i wy\u0142\u0105cz Wyg\u0142adzanie dla wszystkich obrazk\xF3w w twojej grze. Ten atrybut b\u0119dzie ustawiamy automatycznie dla wssystkich obrazk\xF3w dodanych od teraz.","To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.":"By pomin\u0105\u0107 te okno i <0> od razu otworzy\u0107 podgl\u0105d rozgrywki nast\u0119pnym razem </0>, zezw\xF3l oknom pop-up na ich otwieranie w swojej przegl\u0105darce.","To use this feature, we ask you to get a subscription to GDevelop.":"By u\u017Cywa\u0107 tej funkcji, prosimy ci\u0119 o zakup subskrypcji GDevelop.","Top margin":"Margines g\xF3rny","Top-Left":"Lewy g\xF3rny","True":"Prawda","True (checked)":"Prawda (sprawdzony)","Tutorials":"Poradniki","Tutorials are available on GDevelop wiki. Choose a tutorial to read:":"Samouczki s\u0105 dost\u0119pne na wiki GDevelop. Wybierz tutorial do przeczytania:","Type":"Typ","UI Theme":"Motyw UI","Unable to create the game in the specified folder. Check that you have permissions to write in this folder: {outputPath} or choose another folder.":function(a){return["Nie mo\u017Cna utworzy\u0107 gry we wskazanym folderze. Sprawd\u017A czy masz uprawnienia do zapisu w tym katalogu: ",a("outputPath")," lub wybierz inny folder."]},"Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Wyst\u0105pi\u0142 b\u0142\u0105d podczas pobierania i instalacji dodatku. Sprawd\u017A po\u0142\u0105czenie internetowe lub spr\xF3buj ponownie p\xF3\u017Aniej.","Unable to launch the preview!":"Nie mo\u017Cna uruchomi\u0107 podgl\u0105du!","Unable to load the code editor":"Nie mo\u017Cna wczyta\u0107 edytora kodu","Unable to load the image":"Nie mo\u017Cna wczyta\u0107 obrazu","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Nie mo\u017Cna za\u0142adowa\u0107 informacji o najnowszych wersjach GDevelop. Sprawd\u017A swoje po\u0142\u0105czenie internetowe lub spr\xF3buj p\xF3\u017Aniej.","Unable to open the preview! Be sure that popup are allowed for this website.":"Nie mo\u017Cna otworzy\u0107 podgl\u0105du! B\u0105d\u017A pewien \u017Ce okna pop-up s\u0105 zezwolone dla tej strony.","Unable to open this project. Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.":"Nie mo\u017Cna otworzy\u0107 projektu. Sprawd\u017A \u015Bcie\u017Ck\u0119 URL, lub czy wybra\u0142e\u015B plik kt\xF3ry jest plikiem stworzonym przez GDevelop, oraz \u017Ce nie zosta\u0142 usuni\u0119ty.","Unable to save as the project! Please try again by choosing another location.":"Unable to save as the project! Please try again by choosing another location.","Unable to save the project! Please try again by choosing another location.":"Nie mo\u017Cna zapisa\u0107 projektu! Prosz\u0119 spr\xF3bowa\u0107 jeszcze raz, wybieraj\u0105c inne miejsce zapisu.","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Nie mo\u017Cna uruchomi\u0107 serwera odpluskwiacza! Upewnij si\u0119, czy masz upowa\u017Cnienie do uruchamiania serwer\xF3w na tym komputerze.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Nie mo\u017Cna uruchomi\u0107 serwera do podgl\u0105du! Upewnij si\u0119, czy jeste\u015B upowa\u017Cniony by hostowa\u0107 serwer na tym komputerze. W przeciwnym razie u\u017Cyj zwyk\u0142ego podgl\u0105du do testowania gry.","Unknown behavior":"Nieznane zachowanie","Unknown status":"Nieznany status","Update":"Aktualizuj","Update the content of {propertyLabel}":function(a){return["Aktualizuj zawarto\u015B\u0107 ",a("propertyLabel")]},"Update the value of {propertyLabel}":function(a){return["Aktualizuj warto\u015B\u0107 ",a("propertyLabel")]},"Upgrade my account":"Ulepsz moje konto","Upgrade/change":"Ulepsz/zmie\u0144","Use a custom collision mask":"U\u017Cyj w\u0142asnej siatki kolizji","Use the new action/condition editor":"Use the new action/condition editor","Value to compare against":"Warto\u015B\u0107 do por\xF3wnania z","Version":"Wersja","Version number (X.Y.Z)":"Numer wersji (X.Y.Z)","Video files":"Video files","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Obs\u0142ugiwany format wideo mo\u017Ce si\u0119 r\xF3\u017Cni\u0107 w zale\u017Cno\u015Bci od urz\u0105dze\u0144 i przegl\u0105darek. Aby uzyska\u0107 maksymaln\u0105 kompatybilno\u015B\u0107, u\u017Cyj formatu pliku H.264 / mp4 (i AAC dla audio).","View":"Podgl\u0105d","Visible in editor":"Widoczne w edytorze","Want to contribute to the examples?":"Chcesz doda\u0107 w\u0142asny przyk\u0142ad?","What's new in GDevelop?":"Co nowego w GDevelop?","What's new?":"Co nowego?","Wiki":"Wiki","Window title":"Tytu\u0142 okna","Windows (auto-installer file)":"Windows (plik instalacyjny)","Windows (zip file)":"Windows (plik zip)","X":"X","X offset (in pixels)":"Odst\u0119p w osi X (w pikselach)","Y":"Y","Y offset (in pixels)":"Odst\u0119p w osi Y (w pikselach)","Yes":"Tak","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"Jeste\u015B w eksperymentalnym trybie. Mo\u017Cesz edytowa\u0107 pola, ale wiedz, \u017Ce mo\u017Ce to doprowadzi\u0107 do nieoczekiwanych rezultat\xF3w lub nawet zcrashowa\u0107 debugowan\u0105 gr\u0119!","You are subscribed to {0}. Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!":function(a){return["Subskrybujesz ",a("0"),". Gratulacje! Masz dost\u0119p do wi\u0119kszej ilo\u015Bci funkcji, takich jak eksportowanie gry na Android, Windows, macOS i Linux jednym klikni\u0119ciem!"]},"You can also compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"Mo\u017Cesz tak\u017Ce skompilowa\u0107 gr\u0119 samemu u\u017Cywaj\u0105c wiersza polece\u0144 Cordova do iOS (wymaga XCode) lub Android (wymaga Android SDK).","You can download the file of your game to continue working on it using the full GDevelop version:":"Mo\u017Cesz pobra\u0107 plik swojej gry, by kontynuowac prac\u0119 nad nim u\u017Cywaj\u0105c pe\u0142nej wersji GDevelop:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"Mo\u017Cesz wyeksportowa\u0107 rozszerzenie do pliku aby \u0142atwo je zaimportowa\u0107 do innego projektu. Je\u015Bli twoje rozszerzenie dostarcza przydatne i uniwersalne funkcj\u0119 lub zachowania, zastan\xF3w si\u0119 nad podzieleniem si\u0119 nim ze spo\u0142eczno\u015Bci\u0105 GDevelop!","You can now upload the game to a web hosting to play to the game.":"Mo\u017Cesz teraz doda\u0107 gr\u0119 do hostingu internetowego, by m\xF3c w ni\u0105 gra\u0107.","You can try this feature, but if you're using it regularly, we ask you to get a subscription to GDevelop.":"Mo\u017Cesz spr\xF3bowa\u0107 tej funkcji, ale je\u015Bli u\u017Cywasz jej regularnie, prosimy, by\u015B zakupi\u0142 subskrypcj\u0119 GDevelop.","You don't have a subscription. Get one to increase the limits!":"Nie posiadasz wykupionej subskrypcji. Zakup j\u0105 by zwi\u0119kszy\u0107 mo\u017Cliwo\u015Bci!","You don't have any builds on the online services for now":"Na razie nie masz \u017Cadnych export\xF3w gier na us\u0142ugi online","You don't have any usage of the online services for now":"Na razie nie korzystasz z us\u0142ug online","You game is available here:":"You game is available here:","You have dismissed some hints. Click to enable them again:":"Wy\u0142\u0105czy\u0142e\u015B niekt\xF3re wskaz\xF3wki. Kliknij, aby w\u0142\u0105czy\u0107 je ponownie:","You have {0} remaining builds for today (out of {1}).":function(a){return["Masz ",a("0")," pozosta\u0142ych eksport\xF3w gier na dzisiaj (spo\u015Br\xF3d ",a("1"),")."]},"You must select a button":"Musisz wybra\u0107 przycisk","You must select a key.":"Musisz wybra\u0107 klucz.","You must select a valid key. \"{value}\" is not valid.":function(a){return["Musisz wybra\u0107 prawid\u0142owy klucz. \"",a("value"),"\" nie jest prawid\u0142owy."]},"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"Powiniene\u015B otrzyma\u0107 maila z instrukcjami jak zresetowa\u0107 i ustawi\u0107 nowe has\u0142o. Gdy wszystko b\u0119dzie gotowe, mo\u017Cesz u\u017Cywa\u0107 swojego nowego has\u0142a w GDevelop.","You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.":"Wspierasz tak\u017Ce rozw\xF3j GDevelop, otwartego oprogramowania! W przysz\u0142o\u015Bci wi\u0119cej funkcji b\u0119dzie dost\u0119pnych dla u\u017Cytkownik\xF3w z zakupion\u0105 subskrypcj\u0105.","You've made some changes here. Are you sure you want to discard them and open the function?":"Dokona\u0142e\u015B tutaj zmian. Czy na pewno chcesz je odrzuci\u0107 i otworzy\u0107 t\u0119 funkcj\u0119?","Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.":"Twoja gra nie zadzia\u0142a je\u015Bli otworzysz plik index.html. Musisz go wgra\u0107 na stron\u0119 hostuj\u0105c\u0105 (Kongregate, Itch.io, itp...) lub na stron\u0119 serwera, by go uruchomi\u0107.","Your name":"Twoja nazwa","Your preview is ready! Click on the button to launch the preview.":"Podgl\u0105d jest gotowy! Naci\u015Bnij na przycisk by go uruchomi\u0107.","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Podgl\u0105d jest gotowy! Na urz\u0105dzeniu mobilnym, otw\xF3rz przegl\u0105dark\u0119 i wpisz w pasku adresu:","Z Order":"Kolejno\u015B\u0107 w osi Z","Zoom in (you can also use Ctrl + Mouse wheel)":"Zoom in (you can also use Ctrl + Mouse wheel)","Zoom out (you can also use Ctrl + Mouse wheel)":"Zoom out (you can also use Ctrl + Mouse wheel)","false":"fa\u0142sz","iOS (iPhone and iPad) icons:":"Ikony iOS (iPhone i iPad):","macOS (zip file)":"macOS (plik zip)","no":"nie","or":"lub","true":"prawda","yes":"tak","{0, plural, one {This file is outside the project folder. Would you like to make a copy of it in your project folder first (recommended)?} other {These files are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?}}":function(a){return[a("0","plural",{one:"This file is outside the project folder. Would you like to make a copy of it in your project folder first (recommended)?",other:"These files are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?"})]},"{propertyName} property":function(a){return["W\u0142asno\u015B\u0107 ",a("propertyName")]},"~{0} minutes.":function(a){return["~",a("0")," minut."]},"\u2260 (not equal to)":"\u2260 (nier\xF3wne)","\u2264 (less or equal to)":"\u2264 (mniejsze lub r\xF3wne)","\u2265 (greater or equal to)":"\u2265 (wi\u0119ksze lub r\xF3wne)","Error during exporting! Unable to export source files:\n":"Wyst\u0105pi\u0142 b\u0142\u0105d podczas eksportowania! Nie mo\u017Cna wyeksportowa\u0107 plik\xF3w \u017Ar\xF3d\u0142owych: \n","Unable to write ":"Nie mo\u017Cna zapisa\u0107 ","Could not copy external file":"Nie mo\u017Cna skopiowa\u0107 pliku zewn\u0119trznego","Error during exporting! Unable to export events:\n":"Wyst\u0105pi\u0142 b\u0142\u0105d podczas eksportowania! Nie mo\u017Cna wyeksportowa\u0107 wydarzenia: \n","Error during export:\n":"B\u0142\u0105d podczas eksportu: \n","Storage":"Pami\u0119\u0107","Consider objects touching each other, but not overlapping, as in collision (default: no)":"We\u017A pod uwag\u0119 obiekty dotykaj\u0105ce si\u0119, ale nie pokrywaj\u0105ce si\u0119 w ca\u0142o\u015Bci, tak jak w kolizji (domy\u015Blnie: nie)","Javascript code":"Kod JavaScript","Insert some Javascript code into events":"Wprowad\u017A jaki\u015B kod Javascript dla zdarzenia","HTML5 (Web and Android games)":"HTML5 (Gry na WWW i Androida)","HTML5 and javascript based games for web browsers.":"Gry przegl\u0105darkowe opart\u0119 na HTML5 i JavaScript.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Umo\u017Cliwia tworzenie gier 2D, kt\xF3re mog\u0105 by\u0107 odtwarzane w przegl\u0105darce internetowej. Te za pomoc\u0105 dodatkowych narz\u0119dzi mog\u0105 by\u0107 eksportowane na platform\u0119 Android.","Linked objects":"Po\u0142\u0105czone obiekty","This Extension can virtually link two objects.":"To rozszerzenie mo\u017Ce praktycznie po\u0142\u0105czy\u0107 dwa obiekty.","Link two objects":"Po\u0142\u0105cz dwa obiekty","Link two objects together, so as to be able to get one from the other.":"Po\u0142\u0105cz dwa elementy ze sob\u0105, aby m\xF3c dosta\u0107 jeden z drugiego.","Link _PARAM1_ and _PARAM2_":"Po\u0142\u0105cz _PARAM1_ z _PARAM2_","Object 1":"Obiekt 1","Object 2":"Obiekt 2","Unlink two objects":"Od\u0142\u0105cz dwa obiekty","Unlink two objects.":"Od\u0142\u0105cz dwa obiekty.","Unlink _PARAM1_ and _PARAM2_":"Roz\u0142\u0105cz _PARAM1_ od _PARAM2_","Unlink all objects from an object":"Od\u0142\u0105cz wszystkie obiekty od tego obiektu","Unlink all objects from an object.":"Od\u0142\u0105cz wszystkie obiekty od tego obiektu.","Unlink all objects from _PARAM1_":"Od\u0142\u0105cz wszystkie obiekty od _PARAM1_","Object":"Obiekt","Take into account linked objects":"Uwzgl\u0119dnij po\u0142\u0105czone obiekty","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"We\u017A pewne obiekty powi\u0105\u017C z obiektem pod uwag\u0119 kolejnych warunk\xF3w i akcji.\nWarunek zwr\xF3ci warto\u015B\u0107 False (fa\u0142sz), je\u015Bli \u017Caden obiekt nie zosta\u0142 uwzgl\u0119dniony.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"We\u017A pod uwag\u0119 wszystkie \"_PARAM1_\" powi\u0105zane z _PARAM2_","Pick these objects...":"Wybierz te obiekty...","...if they are linked to this object":"...je\u015Bli s\u0105 powi\u0105zane z tym obiektem","Take objects linked to the object into account for next actions.":"Zabierz obiekty powi\u0105zane z obiektem pod k\u0105tem kolejnych dzia\u0142a\u0144.","Text object":"Obiekt tekstowy","This Extension enables the use of an object that displays text.":"To rozszerzenie umo\u017Cliwia korzystanie z obiektu, kt\xF3ry wy\u015Bwietla tekst.","Text":"Tekst","Displays a text":"Wy\u015Bwietla tekst","Modify the text":"Modyfikuj tekst","Modify the text of a Text object.":"Zmie\u0144 tekst obiektu tekstowego.","Do _PARAM1__PARAM2_ to the text of _PARAM0_":"Wykonaj _PARAM1__PARAM2_ na zawarto\u015Bci _PARAM0_","Compare the text":"Por\xF3wnaj tekst","Compare the text of a Text object.":"Por\xF3wnaj tekst obiektu tekstowego.","Text of _PARAM0_ is _PARAM1__PARAM2_":"Tekst _PARAM0_ jest _PARAM1__PARAM2_","Text to compare":"Tekst do por\xF3wnania","Font":"Czcionka","Change the font of the text.":"Zmie\u0144 czcionk\u0119 tekstu.","Change font of _PARAM0_ to _PARAM1_":"Zmie\u0144 czcionk\u0119 _PARAM0_ na _PARAM1_","Change the size of the text.":"Zmie\u0144 rozmiar tekstu.","Do _PARAM1__PARAM2_ to the size of the text of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do rozmiaru tekstu _PARAM0_","Value":"Warto\u015B\u0107","Compare the size of the text":"Por\xF3wnaj rozmiar tekstu","The size of the text of _PARAM0_ is _PARAM1__PARAM2_":"Rozmiar tekstu _PARAM0_ to _PARAM1__PARAM2_","Size to test":"Rozmiar do testowania","Scale on X axis":"Skaluj na osi X","Compare the scale of the text on the X axis":"Por\xF3wnaj skal\u0119 tekstu na osi X","The X scale of the text _PARAM0_ is _PARAM1__PARAM2_":"Skala X tekstu _PARAM0_ to _PARAM1__PARAM2_","x-scale to test":"skala-x do testu","Modify the scale of the text on the X axis (default scale is 1)":"Zmodyfikuj skal\u0119 tekstu na osi X (domy\u015Blna skala to 1)","Do _PARAM1__PARAM2_ to the scale of _PARAM0_ on the X axis":"Wykonaj _PARAM1__PARAM2_ pod k\u0105tem _PARAM0_","Scale":"Skala","Scale on Y axis":"Skaluj na osi Y","Compare the scale of the text on the Y axis":"Por\xF3wnaj skal\u0119 tekstu na osi X","The Y scale of the text _PARAM0_ is _PARAM1__PARAM2_":"Skala X tekstu _PARAM0_ to _PARAM1__PARAM2_","y-scale to test":"skala-y do testu","Modify the scale of the text on the Y axis (default scale is 1)":"Zmodyfikuj skal\u0119 tekstu na osi Y (domy\u015Blna skala to 1)","Do _PARAM1__PARAM2_ to the scale of _PARAM0_ on the Y axis":"Wykonaj _PARAM1__PARAM2_ w skali _PARAM0_ na osi Y","Modify the scale of the specified object (default scale is 1)":"Modyfikuj skal\u0119 wybranego obiektu (domy\u015Blna skala wynosi 1)","Do _PARAM1__PARAM2_ to the scale of _PARAM0_":"Wykonaj _PARAM1__PARAM2_ w skali _PARAM0_","Color":"Kolor","Change the color of the text. The color is white by default.":"Zmie\u0144 kolor tekstu. Domy\u015Blnym jest bia\u0142y.","Change color of _PARAM0_ to _PARAM1_":"Zmie\u0144 kolor _PARAM0_ na _PARAM1_","Effects":"Efekty","Gradient":"Gradient","Change the gradient of the text.":"Zmie\u0144 gradient tekstu.","Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_":"Zmie\u0144 gradient _PARAM0_ na kolory _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ typu _PARAM5_","Gradient type":"Typ gradientu","First Color":"Pierwszy kolor","Second Color":"Drugi kolor","Third Color":"Trzeci kolor","Fourth Color":"Czwarty kolor","Outline":"Kontur","Change the outline of the text. A thickness of 0 disables the outline.":"Zmie\u0144 kontur tekstu. Grubo\u015B\u0107 0 wy\u0142\u0105cza zarys.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Zmie\u0144 kolor zarysu _PARAM0_ na _PARAM1_ z grubo\u015Bci\u0105 _PARAM2_","Thickness":"Grubo\u015B\u0107","Change Shadow":"Zmie\u0144 cie\u0144","Change the shadow of the text.":"Zmie\u0144 cie\u0144 tekstu.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"Zmie\u0144 kolor cienia _PARAM0_ na _PARAM1_ dystans _PARAM2_ rozmycie _PARAM3_ k\u0105t _PARAM4_","Effects/Shadow":"Efekty/Cie\u0144","Distance":"Odleg\u0142o\u015B\u0107","Blur":"Rozmycie","Show Shadow":"Poka\u017C cie\u0144","Show the shadow of the text.":"Poka\u017C cie\u0144 tekstu.","Show the shadow of _PARAM0_: _PARAM1_":"Poka\u017C cie\u0144 _PARAM0_: _PARAM1_","Show the shadow":"Poka\u017C cie\u0144","Change Text Opacity":"Zmie\u0144 nieprzezroczysto\u015B\u0107 tekstu","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"Zmie\u0144 przezroczysto\u015B\u0107 tekstu. 0 to w pe\u0142ni przezroczysty, 255 to nieprzezroczysty (domy\u015Blnie).","Do _PARAM1__PARAM2_ to the opacity of _PARAM0_":"Ustaw _PARAM1__PARAM2_ do przezroczysto\u015Bci _PARAM0_","Opacity":"Przezroczysto\u015B\u0107","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Por\xF3wnaj przezroczysto\u015B\u0107 obiekt\xF3w tekstowych, pomi\u0119dzy 0 (przezroczysty) do 255 (nieprzezroczysty).","The opacity of _PARAM0_ is _PARAM1__PARAM2_":"Przezroczysto\u015B\u0107 _PARAM0_ jest _PARAM1__PARAM2_","Value to compare":"Warto\u015B\u0107 do por\xF3wnania","Smoothing":"Wyg\u0142adzanie","Activate or deactivate text smoothing.":"Aktywuj lub dezaktywuj wyg\u0142adzanie kraw\u0119dzi tekstu.","Smooth _PARAM0_: _PARAM1_":"Wygad\u017A _PARAM0_: _PARAM1_","Style":"Styl","Smooth the text":"Wyg\u0142ad\u017A tekst","Check if an object is smoothed":"Sprawd\u017A czy obiekt jest wyg\u0142adzony","_PARAM0_ is smoothed":"_PARAM0_ jest wyg\u0142adzony","De/activate bold":"W\u0142. / Wy\u0142. pogrubienie","Set bold style of _PARAM0_ : _PARAM1_":"Ustaw pogrubienie _PARAM0_:_PARAM1_","Set bold style":"Ustaw styl pogrubiony","Check if the bold style is activated":"Sprawd\u017A czy pogrubienie jest aktywne","_PARAM0_ bold style is set":"Pogrubienie _PARAM0_ jest ustawione","De/activate italic.":"W\u0142. / Wy\u0142. kursyw\u0119.","Set italic style for _PARAM0_ : _PARAM1_":"Ustaw kursyw\u0119 dla _PARAM0_:_PARAM1_","Set italic":"Ustaw kursyw\u0119","Check if the italic style is activated":"Sprawd\u017A czy kursywa jest aktywna","_PARAM0_ italic style is set":"Kursywa _PARAM0_ jest ustawiona","Underlined":"Podkre\u015Blenie","De/activate underlined style.":"W\u0142\u0105cz/Wy\u0142\u0105cz podkre\u015Blony styl.","Set underlined style of _PARAM0_: _PARAM1_":"Ustaw podkre\u015Blenie _PARAM0_:_PARAM1_","Underline":"Podkre\u015Blona","Check if the underlined style of an object is set.":"Sprawd\u017A czy podkre\u015Blenie obiektu jest aktywne.","_PARAM0_ underlined style is activated":"Podkre\u015Blenie _PARAM0_ jest aktywne","Modify the angle of a Text object.":"Zmodyfikuj k\u0105t obiektu Tekst.","Do _PARAM1__PARAM2_ to the angle of _PARAM0_":"Wykonaj _PARAM1__PARAM2_ pod k\u0105tem _PARAM0_","Rotation":"Rotacja","Compare the value of the angle of a Text object.":"Por\xF3wnaj warto\u015B\u0107 kierunku obiektu tekstowego.","The angle of _PARAM0_ is _PARAM1__PARAM2_":"K\u0105t obiektu _PARAM0_ _PARAM1__PARAM2_","Padding":"Dope\u0142nienie","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Por\xF3wnaj ilo\u015B\u0107 pikseli dooko\u0142a obiektu tekstu. Je\u015Bli cie\u0144 albo zarys dooko\u0142a tekstu jest przyci\u0119ty, zwi\u0119ksz t\u0105 warto\u015B\u0107.","The padding of _PARAM0_ is _PARAM1__PARAM2_":"Dope\u0142nienie _PARAM0_ wynosi _PARAM0__PARAM2_","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Por\xF3wnaj ilo\u015B\u0107 pikseli dooko\u0142a obiektu tekstu. Je\u015Bli cie\u0144 albo zarys dooko\u0142a tekstu jest przyci\u0119ty, zwi\u0119ksz t\u0105 warto\u015B\u0107.","Do _PARAM1__PARAM2_ to the padding of _PARAM0_":"Do _PARAM1__PARAM2_ to the padding of _PARAM0_","Alignment":"Wyr\xF3wnanie","Set the text alignment of a multiline text object (does not work with single line texts).":"Set the text alignment of a multiline text object (does not work with single line texts).","Align _PARAM0_: _PARAM1_":"Wyreguluj _PARAM0_:_PARAM1_","Compare the text alignment of a multiline text object.":"Por\xF3wnaj wyr\xF3wnanie tekstu obiektu tekstu wielowierszowego.","The alignment of _PARAM0_ is _PARAM1__PARAM2_":"The alignment of _PARAM0_ is _PARAM1__PARAM2_","Wrapping":"Zawijanie wierszy","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/aktywowa\u0107 zawijanie wierszy. Warto zaznaczy\u0107, \u017Ce zawijanie wierszy jest opcj\u0105 graficzn\u0105,\n nie mo\u017Cesz uzyska\u0107 ilo\u015Bci wy\u015Bwietlanych linii","Set word wrapping style of _PARAM0_: _PARAM1_":"Ustaw zawijanie wierszy w _PARAM0_: _PARAM1_","Test if the word wrapping style of an object is set.":"Sprawd\u017A czy zawijanie wierszy w obiekcie jest aktywne.","_PARAM0_ word wrapping style is activated":"_PARAM0_ zawijanie wierszy jest aktywne","Wrapping width":"Szeroko\u015B\u0107 zawijania","Modify the word wrapping width of a Text object.":"Zmodyfikuj szeroko\u015B\u0107 zawijanie wierszy obiektu tekstowego.","Do _PARAM1__PARAM2_ to the wrapping width of _PARAM0_":"Ustaw _PARAM1__PARAM2_ na szeroko\u015B\u0107 zawijania wierszy _PARAM0_","Test the word wrapping width of a Text object.":"Przetestuj szeroko\u015B\u0107 zawijania wierszy obiektu tekstowego.","The wrapping width of _PARAM0_ is _PARAM1__PARAM2_":"Szeroko\u015B\u0107 _PARAM0_ wynosi _PARAM1__PARAM2_","X Scale of a Text object":"Rozmiar X obiektu typu tekst","Y Scale of a Text object":"Rozmiar Y obiektu typu tekst","Opacity of a Text object":"Przezroczysto\u015B\u0107 obiektu tekstowego","Font Size":"Rozmiar czcionki","Physics Engine (deprecated)":"Silnik Fizyczny (przestarza\u0142y)","This extension enables the movement of objects as if they are subject to the laws of physics.":"To rozszerzenie pozwala obiektom porusza\u0107 si\u0119 tak, jakby podlega\u0142y prawom fizyki.","Physics Engine":"Silnik fizyczny","Physics":"Fizyka","Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0":"Aby obiekty przesuwa\u0142y si\u0119 tak, je\u015Bli s\u0105 one obj\u0119te prawami fizyki. Je\u015Bli tworzysz now\u0105 gr\u0119, wol\u0105 fizyka silnik 2.0","Make the object static":"Ustaw jako obiekt statyczny","Make the object immovable.":"Ustawia obiekt jako nieruchomy.","Make _PARAM0_ static":"Ustaw _PARAM0_ jako statyczny","Movement":"Ruch","Make the object dynamic":"Ustaw obiekt jako dynamiczny","Make the object dynamic ( affected by forces and other objects ).":"Obiekt jest zdefiniowany jako dynamiczny (wp\u0142yw si\u0142 i innych obiekt\xF3w).","Make _PARAM0_ dynamic":"Ustaw _PARAM0_ jako dynamiczny","The object is dynamic":"Obiekt jest dynamiczny","Test if an object is dynamic ( affected by forces and other objects ).":"Ocenia, czy obiekt jest dynamiczny (wp\u0142yw si\u0142 i innych obiekt\xF3w).","_PARAM0_ is dynamic":"_PARAM0_ jest dynamiczny","Fix rotation":"Napraw rotacj\u0119","Prevent the object from rotating":"Zapobiega obracaniu si\u0119 obiektu","Fix rotation of _PARAM0_":"Ustaw rotacj\u0119 _PARAM0_","Add a hinge":"Dodaj zawias","Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.":"Dodaj zawias, na kt\xF3rym obr\xF3ci si\u0119 przedmiot.\nOdleg\u0142o\u015B\u0107 mi\u0119dzy zawiasem a przedmiotem pozostanie niezmieniona.","Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_":"Dodaj zawias do _PARAM0_ w _PARAM2 _; _PARAM3_","Joints":"Stawy","Hinge X position":"Pozycja X zawiasu","Hinge Y position":"Pozycja Y zawiasu","Add a hinge between two objects":"Dodaj zawias mi\u0119dzy dwoma obiektami","Add a hinge that the object will rotate around.":"Dodaj zawias, na kt\xF3rym obr\xF3ci si\u0119 obiekt.","Add a hinge between _PARAM0_ and _PARAM2_":"Dodaj zawias mi\u0119dzy _PARAM0_ i _PARAM2_","X position of the hinge, from the first object mass center":"Pozycja X zawiasu, wzgl\u0119dem \u015Brodka ci\u0119\u017Cko\u015Bci pierwszego obiektu","Y position of the hinge, from the first object mass center":"Pozycja Y zawiasu, wzgl\u0119dem \u015Brodka ci\u0119\u017Cko\u015Bci pierwszego obiektu","Add a gear between two objects":"Dodaj uprz\u0105\u017C pomi\u0119dzy dwoma obiektami","Add a virtual gear between two objects.":"Dodaj wirtualn\u0105 uprz\u0105\u017C pomi\u0119dzy dwoma obiektami.","Add a gear between _PARAM0_ and _PARAM2_":"Dodaj zawias mi\u0119dzy _PARAM0_ i _PARAM2_","Ratio":"Stosunek","Make object's rotation free":"Uczy\u0144 rotacj\u0119 obiektu swobodn\u0105","Allows the object to rotate.":"Pozwala obiektowi na obr\xF3t.","Allow _PARAM0_ to rotate":"Pozw\xF3l _PARAM0_ na obr\xF3t","Fixed rotation":"Naprawiona rotacja","Test if the object's rotation is fixed.":"Sprawd\u017A, czy rotacja obiektu jest sta\u0142a.","The rotation of _PARAM0_ is fixed.":"Rotacja _PARAM0_ jest sta\u0142a.","Treat object like a bullet.":"Traktuj obiekt jak pocisk.","Treat the object like a bullet, so it will have better collision handling.":"Traktuj obiekt jako pocisk, b\u0119dzie u\u017Cywa\u0142 lepszego wykrywania kolizji.","Consider _PARAM0_ as a bullet":"Traktuj _PARAM0_ jako pocisk","Other":"Inne","Do not treat object like a bullet":"Nie traktuj obiektu jako pocisk","Do not treat the object like a bullet, so it will use standard collision handling.":"Nie traktuj obiektu jako pocisk, b\u0119dzie u\u017Cywa\u0142 standardowych kolizji.","Do not consider _PARAM0_ as a bullet.":"Nie traktuj _PARAM0_ jako pocisku.","Object is treated like a bullet":"Obiekt jest traktowany jako pocisk","Test if the object is treated like a bullet":"Sprawd\u017A czy obiekt jest traktowany jak pocisk","_PARAM0_ is considered as a bullet":"_PARAM0_ jest uznawany jako pocisk","Apply an impulse":"Zastosuj impuls","Apply an impulse to the object.":"Zastosuj impuls do obiektu.","Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_":"Zastosuj _PARAM0_ impuls _PARAM2_;_PARAM3_","Displacement":"Wyporno\u015B\u0107","X component ( Newtons/Seconds )":"Komponent X (Newton / Second)","Y component ( Newtons/Seconds )":"Komponent Y (Newton / Second)","Apply an impulse (angle)":"Zastosuj impuls (k\u0105t)","Apply an impulse to an object, using an angle and a length as coordinates.":"Zastosuj impuls do obiektu, u\u017Cywaj\u0105c kierunku oraz d\u0142ugo\u015Bci jako koordynat\xF3w.","Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0":"Zastosuj do _PARAM0_ impuls _PARAM3_ z kierunkiem: _PARAM2_\xB0","Impulse value ( Newton/seconds )":"Warto\u015B\u0107 impulsu (Newtony/sekund\u0119)","Apply an impulse toward a position":"Dodaj impuls w kierunku koordynat\xF3w","Apply an impulse, directed toward a position, to the object.":"Dodaj impuls, w kierunku pozycji danego obiektu.","Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_":"Dodaj do _PARAM0_ impuls _PARAM4_ w kierunku pozycji _PARAM2_;_PARAM3_","X position":"pozycja X","Y position":"pozycja Y","Add a force":"Dodaj si\u0142\u0119","Add a force to the object":"Dodaj si\u0142\u0119 do obiektu","Apply to _PARAM0_ force _PARAM2_;_PARAM3_":"Zastosuj _PARAM0_ impuls _PARAM2_;_PARAM3_","X component ( Newtons )":"Komponent X (Niutony)","Y component ( Newtons )":"Komponent Y (Niutony)","Apply a force ( angle )":"Zastosuj si\u0142\u0119 ( k\u0105t )","Apply a force to an object, using an angle and a length as coordinates.":"Zastosuj impuls do obiektu, u\u017Cywaj\u0105c kierunku oraz d\u0142ugo\u015Bci jako koordynat\xF3w.","Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_":"Zastosuj do _PARAM0_ impuls _PARAM3_ z kierunkiem: _PARAM2_\xB0","Length of the force ( Newtons )":"D\u0142ugo\u015B\u0107 si\u0142y (w niutonach)","Apply a force toward a position":"Stosowanie si\u0142y w kierunku pozycji","Apply a force, directed toward a position, to the object.":"Dodaj impuls, w kierunku pozycji danego obiektu.","Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_":"Dodaj _PARAM0_ si\u0142\u0119 _PARAM4_ w kierunku _PARAM2_; _Param3_","Add a torque (a rotation)":"Dodaj moment obrotowy (obr\xF3t)","Add a torque (a rotation) to the object.":"Dodaj moment obrotowy (obr\xF3t) do obiektu.","Add to _PARAM0_ torque _PARAM2_":"Dodaj do _PARAM0_ momentu obrotowego _PARAM2_","Torque value":"Warto\u015B\u0107 momentu obrotowego","Linear velocity":"Pr\u0119dko\u015B\u0107 liniowa","Modify the velocity of an object.":"Zmie\u0144 pr\u0119dko\u015B\u0107 obiektu.","Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_":"Ustawiona pr\u0119dko\u015B\u0107 liniowa _PARAM0_ _PARAM2_; _PARAM3_","X Coordinate":"Wsp\xF3\u0142rz\u0119dna X","Y Coordinate":"Wsp\xF3\u0142rz\u0119dna Y","X component":"X komponent","Compare the linear velocity on the X axis of the object.":"Por\xF3wnanie pr\u0119dko\u015Bci liniowej na osi X obiektu.","Linear velocity on X axis of _PARAM0_ is _PARAM2__PARAM3_":"Kierunek grawitacji wzd\u0142u\u017C osi X obiektu _PARAM0_ jest _PARAM1__PARAM2_","Comparison sign":"Znak por\xF3wnania","Y component":"Y komponent","Compare the linear velocity on the Y axis of the object.":"Por\xF3wnanie pr\u0119dko\u015Bci liniowej na osi X obiektu.","Linear velocity on Y axis of _PARAM0_ is _PARAM2__PARAM3_":"Kierunek grawitacji wzd\u0142u\u017C osi X obiektu _PARAM0_ jest _PARAM1__PARAM2_","Linear speed":"Pr\u0119dko\u015B\u0107 liniowa","Compare the linear velocity of the object.":"Por\xF3wnanie pr\u0119dko\u015Bci liniowej na osi X obiektu.","Linear velocity of _PARAM0_ is _PARAM2__PARAM3_":"Ustawiona pr\u0119dko\u015B\u0107 liniowa _PARAM0_ _PARAM2_; _PARAM3_","Angular speed":"Pr\u0119dko\u015B\u0107 k\u0105towa","Modify the angular velocity of the object.":"Zmie\u0144 pr\u0119dko\u015B\u0107 obiektu.","Set angular speed of _PARAM0_ to _PARAM2_":"Ustaw typ platformy _PARAM0_ w _PARAM2_","Compare the angular speed of the object.":"Dostosuj maksymaln\u0105 pr\u0119dko\u015B\u0107 k\u0105tow\u0105 obiektu","Angular speed of _PARAM0_ is _PARAM2__PARAM3_":"Maksymalna pr\u0119dko\u015B\u0107 k\u0105towa dla _PARAM0_ jako _PARAM2__PARAM3_","Linear damping":"Liniowa amortyzacja","Compare the linear damping of the object.":"Por\xF3wnanie pr\u0119dko\u015Bci liniowej na osi X obiektu.","Linear damping of _PARAM0_ is _PARAM2__PARAM3_":"Ustawiona pr\u0119dko\u015B\u0107 liniowa _PARAM0_ _PARAM2_; _PARAM3_","Collision":"Kolizja","Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.":"Sprawdzi\u0107, czy dwa obiekty s\u0105 kolizji. Uwaga\n! Tylko obiekty okre\u015Blone w pierwszym parametrze b\u0119d\u0105 brane pod uwag\u0119 przez nast\u0119pne akcje i warunki, je\u015Bli s\u0105 one kolizji z innymi obiektami.","_PARAM0_ is in collision with a _PARAM2_":"_PARAM0_ jest w kolizji z _PARAM1_","Modify the linear damping of the object.":"Por\xF3wnanie pr\u0119dko\u015Bci liniowej na osi X obiektu.","Set linear damping of _PARAM0_ to _PARAM2_":"Ustaw identyfikator dla _PARAM0_ do _PARAM2_","Angular damping":"T\u0142umienie k\u0105towe","Test the object's angular damping":"Sprawd\u017A t\u0142umienie k\u0105towe obiektu","Angular damping of _PARAM0_ is _PARAM2__PARAM3_":"T\u0142umienie k\u0105towe _PARAM0_ to _PARAM2__PARAM3_","Modify the angular damping of the object.":"Zmodyfikuj t\u0142umienie k\u0105towe obiektu.","Set angular damping of _PARAM0_ to _PARAM2_":"Ustaw t\u0142umienie k\u0105towe _PARAM0_ na _PARAM2_","Gravity":"Grawitacja","Modify the gravity":"Modyfikuj wag\u0119","Set gravity force to _PARAM2_;_PARAM3_":"Ustaw si\u0142\u0119 grawitacji na _PARAM2_;_PARAM3_","Global options":"Ustawienia globalne","Change the X scale of a collision polygon":"Zmie\u0144 skal\u0119 X wielok\u0105ta kolizji","Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Zmie\u0144 skal\u0119 X wielok\u0105ta. U\u017Cyj warto\u015Bci wi\u0119kszej ni\u017C 1, aby powi\u0119kszy\u0107 wielok\u0105t, mniej ni\u017C 1, aby go zmniejszy\u0107.","Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_":"Zmie\u0144 skal\u0119 X wielok\u0105ta kolizji _PARAM0_ na _PARAM2_","Collision polygon":"Kolizja wielok\u0105ta","Change the Y scale of a collision polygon":"Zmiana skali Y wielok\u0105ta kolizji","Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Zmie\u0144 skal\u0119 Y wielok\u0105ta. U\u017Cyj warto\u015Bci wi\u0119kszej ni\u017C 1, aby powi\u0119kszy\u0107 wielok\u0105t, mniej ni\u017C 1, aby go zmniejszy\u0107.","Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_":"Zmie\u0144 skal\u0119 Y wielok\u0105ta kolizji _PARAM0_ na _PARAM2_","Collision polygon X scale":"Pole kolizji skala X","Test the value of the X scale of the collision polygon.":"Test warto\u015Bci X pola kolizji.","The X scale of the collision polygon of _PARAM0_ is _PARAM2__PARAM3_":"Zmie\u0144 skal\u0119 X wielok\u0105ta kolizji _PARAM0_ jest _PARAM2__PARAM3_","Collision polygon Y scale":"Pole kolizji skala Y","Test the value of the Y scale of the collision polygon.":"Test warto\u015Bci Y pola kolizji.","The Y scale of the collision polygon of _PARAM0_ is _PARAM2__PARAM3_":"The Y scale of the collision polygon of _PARAM0_ is _PARAM2__PARAM3_","Box (rectangle)":"Pude\u0142ko (prostok\u0105t)","Custom polygon":"Niestandardowy wielok\u0105t","Shape":"Kszta\u0142t","Dynamic object":"Obiekt statyczny","Consider as bullet (better collision handling)":"Postrzeganie jako pocisk (lepsz\u0105 obs\u0142uga kolizji)","Mass density":"G\u0119sto\u015B\u0107 masy","Friction":"Tarcie","Restitution (elasticity)":"Restytucja (elastyczno\u015B\u0107)","Linear Damping":"Liniowa amortyzacja","Angular Damping":"T\u0142umienie k\u0105towe","Gravity on X axis (in m/s\xB2)":"Grawitacja w osi X (w m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Grawitacja w osi Y (w m/s2\xB2)","X Scale: number of pixels for 1 meter":"Skala X: liczba pixeli dla jednego metra","Y Scale: number of pixels for 1 meter":"Skala Y: liczba pixeli dla jednego metra","X scale: number of pixels for 1 meter":"Skala X: liczba pixeli dla jednego metra","Y scale: number of pixels for 1 meter":"Skala Y: liczba pixeli dla jednego metra","Panel Sprite (9-patch) Object":"Panel Sprite (9-patch)","This Extension enables the use of Panel Sprite (\"9-patch\") Objects.":"To rozszerzenie pozwala na u\u017Cycie obiekt\xF3w Sprite Panel (\"9-patch\").","Panel Sprite (\"9-patch\")":"Panel Sprite (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"Obraz z kraw\u0119dziami i naro\u017Cnikami, kt\xF3re rozci\u0105gaj\u0105 si\u0119 niezale\u017Cnie od ca\u0142ego obrazu.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).","Visibility":"Widoczny","Change Panel Sprite opacity":"Change Panel Sprite opacity","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).","Value (between 0 and 255)":"Value (between 0 and 255)","Panel Sprite":"Panel Sprite","Global color":"Kolor globalny","Change the global color of a Panel Sprite. The default color is white.":"Change the global color of a Panel Sprite. The default color is white.","Width":"Szeroko\u015B\u0107","Modify the width of a Panel Sprite.":"Modyfikuj szeroko\u015B\u0107 Panelu Sprite.","Do _PARAM1__PARAM2_ to the width of _PARAM0_":"Wykonaj _PARAM1__PARAM2_ na szeroko\u015Bci _PARAM0_","Size and angle":"Rozmiar i k\u0105t","Check the width of a Panel Sprite.":"Oblicza szeroko\u015B\u0107 obiektu Panel Sprite.","The width of _PARAM0_ is _PARAM1__PARAM2_":"Szeroko\u015B\u0107 _PARAM0_ wynosi _PARAM1__PARAM2_","Height":"Wysoko\u015B\u0107","Modify the height of a Panel Sprite.":"Modyfikuj wysoko\u015B\u0107 Panelu Sprite.","Do _PARAM1__PARAM2_ to the height of _PARAM0_":"Wykonaj _PARAM1__PARAM2_ na wysoko\u015Bci _PARAM0_","Check the height of a Panel Sprite.":"Oblicza wysoko\u015B\u0107 obiektu Panel Sprite.","The height of _PARAM0_ is _PARAM1__PARAM2_":"Wysoko\u015B\u0107 _PARAM0_ wynosi _PARAM1__PARAM2_","Modify the angle of a Panel Sprite.":"Modyfikuj k\u0105t Panelu Sprite.","Check the angle of a Panel Sprite.":"Oblicza k\u0105t obiektu Panel Sprite.","Image name":"Nazwa obrazu","Change the image of a Panel Sprite.":"Zmiana obrazu Panelu Sprite.","Set image _PARAM1_ on _PARAM0_":"Za\u0142\u0105cz obraz _PARAM1_ do _PARAM0_","Image":"Obraz","Left Margin":"Lewy Margines","Top Margin":"G\xF3rny Margines","Right Margin":"Prawy Margines","Bottom Margin":"Dolny Margines","Destroy Outside Screen Behavior":"Zniszcz na zewn\u0105trz ekranu Zachowanie","This Extension can be used to destroy objects when they go outside of the borders of the game's window.":"To rozszerzenie mo\u017Ce zosta\u0107 u\u017Cyte do zniszczenia obiekt\xF3w, gdy wychodz\u0105 poza granice okna gry.","Destroy when outside of the screen":"Zniszcz gdy jest po za ekranem","DestroyOutside":"ZniszczPoza","Automatically destroy the object when it goes outside of the screen's borders.":"Automatycznie zniszcz obiekt, gdy wychodzi poza granice ekranu.","Additional border":"Dodatkowe obramowanie","Compare the additional border that the object must cross before being deleted.":"Por\xF3wnaj dodatkowe obramowanie, jakie obiekt musi przekroczy\u0107 zanim zostanie zniszczony.","The additional border of _PARAM0_ is _PARAM2__PARAM3_":"Dodatkowe obramowanie _PARAM0_ jest _PARAM2__PARAM3_","Change the additional border that the object must cross before being deleted.":"Zmie\u0144 dodatkowe obramowanie, kt\xF3re musi przej\u015B\u0107 obiekt przed usuni\u0119ciem.","Do _PARAM2__PARAM3_ to the additional border of _PARAM0_":"Wykonaj _PARAM2__PARAM3_ na dodatkow\u0105 ramk\u0119 _PARAM0_","Margin before deleting the object, in pixels":"Margin before deleting the object, in pixels","Draggable Behavior":"Przeci\u0105galne zachowanie","This Extension enables the movement of objects with a mouse.":"To rozszerzenie umo\u017Cliwia przemieszczanie obiekt\xF3w za pomoc\u0105 myszy.","Draggable object":"Przeci\u0105galny Objekt","Draggable":"Przeci\u0105galny","Allows objects to be moved using the mouse (or touch).":"Umo\u017Cliwia przemieszczanie obiekt\xF3w za pomoc\u0105 myszy (lub dotyku).","Being dragged":"Przeci\u0105gany","Check if the object is being dragged":"Sprawd\u017A, czy obiekt jest przeci\u0105gany","_PARAM0_ is being dragged":"_PARAM0_ jest przeci\u0105gany","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interakcje produktami i generowanie URL dla sprawdzania twojego sklepu Shopify.","Initialize a shop":"Inicjalizacja sklepu","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Inicjalizuj sklep _PARAM1_ (domena: _PARAM2_, appId: _PARAM3_)","Shop name":"Nazwa sklepu","Domain (xxx.myshopify.com)":"Domena (xxx.myshopfy.com)","App Id":"Id aplikacji","Access Token":"Token dost\u0119pu","Get the URL for buying a product":"Pobierz URL dla kupna produktu","Get the URL for buying a product from a shop. The URL will be stored in the variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Get the URL for buying a product from a shop. The URL will be stored in the variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)","Shop name (initialized with \"Initialize a shop\" action)":"Nazwa sklepu (inicjalozowana z akcj\u0105 \"inicjalizacja sklepu\")","Product id":"Id produktu","Quantity":"Ilo\u015B\u0107","Variant (0 by default)":"Wariant (0 domy\u015Blny)","Variable where the URL for checkout must be stored":"Variable where the URL for checkout must be stored","Variable containing the error (if any)":"Warto\u015B\u0107 zawieraj\u0105ca b\u0142\u0105d (je\u015Bli jaka\u015B)","Particle system":"System cz\u0105stek","This Extension can display a large number of small particles.":"To rozszerzenie mo\u017Ce pokazywa\u0107 du\u017C\u0105 ilo\u015B\u0107 ma\u0142ych cz\u0105stek.","Particles emitter":"Emiter cz\u0105stek","Displays a large number of small particles to create visual effects.":"Pokazuje wiele drobnych cz\u0105stek, tworz\u0105c efekty wizualne.","Emission minimal force":"Minimalna si\u0142a emisji","Modify minimal emission force of particles.":"Modyfikuje minimaln\u0105 si\u0142\u0119 emisji cz\u0105stek.","Do _PARAM1__PARAM2_ to minimal emission force of _PARAM0_":"Ustaw _PARAM1__PARAM2_ minimaln\u0105 si\u0142\u0119 emisji _PARAM0_","Common":"Og\xF3lne","Emission maximal force":"Emisja maksymalnej si\u0142y","Modify maximal emission force of particles.":"Zmodyfikuj maksymaln\u0105 si\u0142\u0119 emisji cz\u0105stek.","Do _PARAM1__PARAM2_ to maximal emission force of _PARAM0_":"Ustaw _PARAM1__PARAM2_ maksymaln\u0105 si\u0142\u0119 emisji _PARAM0_","Emission X direction":"Emisja kierunku X","Modify emission X direction.":"Zmodyfikuj emisj\u0119 kierunku X.","Do _PARAM1__PARAM2_ to the emission X direction of _PARAM0_":"Ustaw _PARAM1__PARAM2_ do kierunku X emisji obiektu _PARAM0_","Advanced":"Zaawansowane","Test emission X direction.":"Test emisji kierunku X.","The emission X direction of _PARAM0_ is _PARAM1__PARAM2_":"Emisja kierunku X _PARAM0_ do _PARAM1__PARAM2_","Emission Y direction":"Emisja kierunku Y","Modify emission Y direction.":"Zmodyfikuj emisj\u0119 kierunku Y.","Do _PARAM1__PARAM2_ to the emission Y direction of _PARAM0_":"Ustaw _PARAM1__PARAM2_ do kierunku Y emisji obiektu _PARAM0_","Test emission Y direction.":"Test emisji kierunku Y.","Emission Y direction of _PARAM0_ is _PARAM1__PARAM2_":"Emisja kierunku Y _PARAM0_ do _PARAM1__PARAM2_","Emission Z direction":"Emisja kierunku Z","Modify emission Z direction.":"Zmodyfikuj emisj\u0119 kierunku Z.","Do _PARAM1__PARAM2_ to the emission Z direction of _PARAM0_":"Ustaw _PARAM1__PARAM2_ do kierunku Z emisji obiektu _PARAM0_","Test emission Z direction.":"Test emisji kierunku Z.","Emission Z direction of _PARAM0_ is _PARAM1__PARAM2_":"Emisja kierunku Z _PARAM0_ do _PARAM1__PARAM2_","Emission angle":"K\u0105t emisji","Modify emission angle.":"Zmodyfikuj k\u0105ta emisji.","Do _PARAM1__PARAM2_ to the emission angle of _PARAM0_":"Ustaw _PARAM1__PARAM2_ na k\u0105t emisji _PARAM0_","Test the value of emission angle of the emitter.":"Test warto\u015Bci k\u0105ta emisji nadajnika.","Emission angle of _PARAM0_ is _PARAM1__PARAM2_":"K\u0105t emisji _PARAM0_ to _PARAM1_ do _PARAM2_","Emission angle 1":"K\u0105t emisji 1","Change emission angle #1":"Zmiana k\u0105ta emisji #1","Do _PARAM1__PARAM2_ to the 1st emission angle of _PARAM0_":"Ustaw _PARAM1__PARAM2_ na k\u0105t emisji nr 1 parametru _PARAM0_","Test the value of emission 1st angle of the emitter":"Test warto\u015B\u0107 k\u0105ta emitera nr 1 \u017Ar\xF3d\u0142a cz\u0105stek","Emission 1st angle of _PARAM0_ is _PARAM1__PARAM2_":"K\u0105t emisji nr 1 parametru _PARAM0_ to _PARAM1_ do _PARAM2_","Emission angle 2":"K\u0105t emisji 2","Change emission angle #2":"Zmiana k\u0105ta emisji #2","Do _PARAM1__PARAM2_ to the 2nd emission angle of _PARAM0_":"Zr\xF3b _PARAM1__PARAM2_ do drugiego k\u0105ta emisji _PARAM0_","Test the emission angle #2 of the emitter.":"Test warto\u015B\u0107 k\u0105ta emitera nr 2 \u017Ar\xF3d\u0142a cz\u0105stek.","Emission 2nd angle of _PARAM0_ is _PARAM1__PARAM2_":"K\u0105t emisji nr 2 _PARAM0_ jest _PARAM1_ do _PARAM2_","Angle of the spray cone":"K\u0105t rozwarcia sto\u017Cka","Modify the angle of the spray cone.":"Zmie\u0144 k\u0105t rozwarcia sto\u017Cka.","Do _PARAM1__PARAM2_ to the angle of the spray cone of _PARAM0_":"Ustaw _PARAM1__PARAM2_ k\u0105t otwarcia sto\u017Cka _PARAM0_","Test the angle of the spray cone of the emitter":"Test k\u0105t sto\u017Cka rozproszenia emitera","Angle of the spray cone of _PARAM0_ is _PARAM1__PARAM2_":"K\u0105t rozwarcia sto\u017Cka _PARAM0_ to _PARAM1_ do _PARAM2_","Modify friction applied to particles.":"Zmodyfikuj tarcie stosowane na cz\u0105stkach.","Do _PARAM1__PARAM2_ to the friction of particles of _PARAM0_":"Ustaw _PARAM1__PARAM2_ na tarcie cz\u0105stek _PARAM0_","Test friction applied to particles.":"Tarcie testowe zastosowane do cz\u0105stek.","Particles' friction of _PARAM0_ is _PARAM1__PARAM2_":"Tarcie cz\u0105stek _PARAM0_ is _PARAM1__PARAM2_","Creation radius":"Promie\u0144 tworzenia","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"Zmodyfikuj promie\u0144 tworzenia cz\u0105stek.\nCz\u0105steczki musz\u0105 zosta\u0107 odtworzone, aby uwzgl\u0119dni\u0107 zmiany.","Do _PARAM1__PARAM2_ to creation radius of _PARAM0_":"Ustaw _PARAM1__PARAM2_ promie\u0144 tworzenia _PARAM0_","Test creation radius of particles.":"Test tworzenia promienia cz\u0105stek.","Creation radius of _PARAM0_ is _PARAM1__PARAM2_":"Promie\u0144 tworzenia _PARAM0_ to _PARAM1_ do _PARAM2_","Minimum lifetime":"Minimalna \u017Cywotno\u015B\u0107","Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.":"Zmodyfikuj minimaln\u0105 \u017Cywotno\u015B\u0107 cz\u0105stek.\nCz\u0105steczki musz\u0105 by\u0107 odtworzone w celu wprowadzenia zmian na koncie.","Do _PARAM1__PARAM2_ to minimum lifetime of particles of _PARAM0_":"Ustaw _PARAM1__PARAM2_ minimalny czas eksploatacji cz\u0105stek _PARAM0_","Test minimum lifetime of particles.":"Testuj minimaln\u0105 \u017Cywotno\u015B\u0107 cz\u0105steczek.","Minimum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_":"Minimalna \u017Cywotno\u015B\u0107 cz\u0105stek _PARAM0_ to _PARAM1__PARAM2_","Maximum lifetime":"Maksymalna \u017Cywotno\u015B\u0107","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"Zmodyfikuj maksymaln\u0105 \u017Cywotno\u015B\u0107 cz\u0105steczek.\nCz\u0105steczki musz\u0105 by\u0107 odtworzone w celu uwzgl\u0119dnienia zmian na koncie.","Do _PARAM1__PARAM2_ to maximum lifetime of particles of _PARAM0_":"Ustaw _PARAM1__PARAM2_ maksymalny czas \u017Cycia cz\u0105stek _PARAM0_","Test maximum lifetime of particles.":"Testuj maksymaln\u0105 \u017Cywotno\u015B\u0107 cz\u0105steczek.","Maximum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_":"Maksymalna \u017Cywotno\u015B\u0107 cz\u0105steczek _PARAM0_ to _PARAM1__PARAM2_","Gravity value on X axis":"Warto\u015B\u0107 grawitacji na osi X","Change value of the gravity on X axis.":"Zmie\u0144 warto\u015B\u0107 grawitacji na osi X.","Do _PARAM1__PARAM2_ to the value of gravity on X axis of _PARAM0_":"Do _PARAM1__PARAM2_ to the value of gravity on X axis of _PARAM0_","Compare value of the gravity on X axis.":"Por\xF3wnaj warto\u015B\u0107 grawitacji na osi X.","Value of gravity on X axis of _PARAM0_ is _PARAM1__PARAM2_":"Kierunek grawitacji wzd\u0142u\u017C osi X obiektu _PARAM0_ jest _PARAM1__PARAM2_","Gravity value on Y axis":"Warto\u015B\u0107 grawitacji na osi Y","Change value of the gravity on Y axis.":"Zmie\u0144 warto\u015B\u0107 grawitacji na osi Y.","Do _PARAM1__PARAM2_ to the value of gravity on Y axis of _PARAM0_":"Do _PARAM1__PARAM2_ to the value of gravity on Y axis of _PARAM0_","Compare value of the gravity on Y axis.":"Por\xF3wnaj warto\u015B\u0107 grawitacji na osi Y.","Value of gravity on Y axis of _PARAM0_ is _PARAM1__PARAM2_":"Value of gravity on Y axis of _PARAM0_ is _PARAM1__PARAM2_","Z Gravity":"Grawitacja osi Z","Change value of the gravity on Z axis.":"Zmie\u0144 warto\u015B\u0107 grawitacji na osi Z.","Do _PARAM1__PARAM2_ to the direction of gravity on Z axis of_PARAM0_":"Ustaw _PARAM1__PARAM2_ kierunek grawitacji na osi Z _PARAM0_","Direction of gravity on Z axis":"Kierunek grawitacji na osi Z","Test the direction of gravity on Z axis":"Sprawd\u017A kierunek grawitacji na osi Z","Direction of gravity on Z axis of _PARAM0_ is _PARAM1__PARAM2_":"Kierunek grawitacji na osi Z parametru _PARAM0_ to _PARAM1_ do _PARAM2_","Gravity angle":"K\u0105t grawitacji","Change gravity angle":"Zmie\u0144 k\u0105t grawitacji","Do _PARAM1__PARAM2_ to the gravity angle of _PARAM0_":"Ustaw _PARAM1__PARAM2_ k\u0105t ci\u0119\u017Cko\u015Bci _PARAM0_","Test the gravity angle of the emitter":"Test k\u0105ta grawitacji emitera","Gravity angle of _PARAM0_ is _PARAM1__PARAM2_":"K\u0105t grawitacji obiektu _PARAM0_ _PARAM1__PARAM2_","Change the gravity of the emitter.":"Zmie\u0144 grawitacj\u0119 nadajnika.","Do _PARAM1__PARAM2_ to the gravity of _PARAM0_":"Ustaw _PARAM1__PARAM2_ na powag\u0119 _PARAM0_","Test the gravity of the emitter.":"Testuj grawitacj\u0119 nadajnika.","The gravity of _PARAM0_ is _PARAM1__PARAM2_":"Grawitacja _PARAM0_ to _PARAM1__PARAM2_","Initial color":"Kolor pocz\u0105tkowy","Modify initial color of particles.":"Modyfikuj pocz\u0105tkowy kolor cz\u0105stek.","Put initial color of particles of _PARAM0_ to _PARAM1_":"Ustaw pocz\u0105tkowy kolor cz\u0105stek _PARAM0_ w _PARAM1_","Final color":"Ostateczny kolor","Modify final color of particles.":"Modyfikuj ko\u0144cowy kolor cz\u0105stek.","Put final color of particles of _PARAM0_ to _PARAM1_":"Ustaw ko\u0144cowy kolor cz\u0105stek _PARAM0_ na _PARAM1_","Red color, parameter 1":"Czerwony kolor, parametr 1","Modify parameter 1 of the red color.":"Zmie\u0144 parametr 1 czerwonego koloru.","Do _PARAM1__PARAM2_ to parameter 1 of red color of _PARAM0_":"Ustaw _PARAM1__PARAM2_ parametr 1 czerwonego koloru _PARAM0_","Test parameter 1 of the red color":"Testuj parametr 1 czerwonego koloru","Parameter 1 of red color of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 1 czerwonego koloru _PARAM0_ to _PARAM1_ do _PARAM2_","Red color, parameter 2":"Czerwony kolor, parametr 2","Modify parameter 2 of the red color":"Modyfikuj parametr 2 koloru czerwonego","Do _PARAM1__PARAM2_ to parameter 2 of red color of _PARAM0_":"Ustaw _PARAM1__PARAM2_ na parametr 2 czerwonego koloru _PARAM0_","Test parameter 2 of the red color":"Testuj parametr 2 czerwonego koloru","Parameter 2 of red color of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 2 czerwonego koloru obiektu _PARAM0_ _PARAM1__PARAM2_","Blue color, parameter 1":"Niebieski kolor, parametr 1","Modify parameter 1 of blue color":"Modyfikuj parametr 1 niebieskiego koloru","Do _PARAM1__PARAM2_ to the parameter 1 of blue color of _PARAM0_":"Ustaw _PARAM1__PARAM2_ parametr 1 niebieskiego koloru _PARAM0_","Test parameter 1 of blue color":"Testuj parametr 1 niebieskiego koloru","Parameter 1 of blue color of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 1 niebieskiego koloru obiektu _PARAM0_ _PARAM1__PARAM2_","Blue color, parameter 2":"Niebieski kolor, parametr 2","Modify parameter 2 of blue color":"Modyfikuj parametr 2 niebieskiego koloru","Do _PARAM1__PARAM2_ to the parameter 2 of blue color of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do parametru 2 niebieskiego koloru obiektu _PARAM0_","Test parameter 2 of blue color":"Testuj parametr 2 niebieskiego koloru","Parameter 2 of blue color of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 2 niebieskiego koloru obiektu _PARAM0_ _PARAM1__PARAM2_","Green color, parameter 1":"Zielony kolor, parametr 1","Modify parameter 1 of green color":"Modyfikuj parametr 1 zielonego koloru","Do _PARAM1__PARAM2_ to the parameter 1 of green color of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do parametru 1 zielonego koloru obiektu _PARAM0_","Test parameter 1 of green color":"Testuj parametr 1 zielonego koloru","Parameter 1 of green color of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 1 zielonego koloru obiektu _PARAM0_ _PARAM1__PARAM2_","Green color, parameter 2":"Zielony kolor, parametr 2","Modify the parameter 2 of the green color":"Modyfikuj parametr 2 koloru zielonego","Do _PARAM1__PARAM2_ to the parameter 2 of green color of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do parametru 2 zielonego koloru obiektu _PARAM0_","Test the parameter 2 of the green color":"Testuj parametr 2 zielonego koloru","Parameter 2 of green color of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 2 zielonego koloru obiektu _PARAM0_ _PARAM1__PARAM2_","SIze, parameter 1":"Rozmiar, parametr 1","Modify parameter 1 of the size of particles":"Modyfikuj parametr 1 dla wielko\u015Bci cz\u0105stek","Do _PARAM1__PARAM2_ to the parameter 1 of size of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do parametru wielko\u015Bci obiektu 1 _PARAM0_","Test parameter 1 of the size of particles":"Testuj parametr 1 dla wielko\u015Bci cz\u0105stek","Parameter 1 of the size of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 1 rozmiaru obiektu _PARAM0_ _PARAM1__PARAM2_","Size, parameter 2":"Rozmiar, parametr 2","Modify parameter 2 of the size of particles":"Modyfikuj parametr 2 dla wielko\u015Bci cz\u0105stek","Do _PARAM1__PARAM2_ to the parameter 2 of size of _PARAM0_":"Ustaw _PARAM1__PARAM2_ na parametr 2 o rozmiarze _PARAM0_","Test parameter 2 of the size of particles":"Testuj parametr 2 dla wielko\u015Bci cz\u0105stek","Parameter 2 of the size of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 2 rozmiaru _PARAM0_ to _PARAM1_ do _PARAM2_","Angle, parameter 1":"K\u0105t, parametr 1","Modify parameter 1 of the angle of particles":"Modyfikuj parametr 2 dla wielko\u015Bci cz\u0105stek","Do _PARAM1__PARAM2_ to the parameter 1 of angle of _PARAM0_":"Ustaw parametr _PARAM1__PARAM2_ 1 na k\u0105t _PARAM0_","Test parameter 1 of the angle of particles":"Testuj parametr 1 dla k\u0105ta cz\u0105stek","Parameter 1 of angle of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 1 k\u0105ta _PARAM0_ to _PARAM1_ do _PARAM2_","Angle, parameter 2":"K\u0105t, parametr 2","Modify parameter 2 of the angle of particles":"Modyfikuj parametr 2 dla k\u0105ta cz\u0105stek","Do _PARAM1__PARAM2_ to the parameter 2 of angle of _PARAM0_":"Ustaw parametr _PARAM1__PARAM2_ 2 na k\u0105t _PARAM0_","Test parameter 2 of the angle of particles":"Testuj parametr 2 dla k\u0105ta cz\u0105stek","Parameter 2 of angle of _PARAM0_ is _PARAM1__PARAM2_":"Parametr 2 k\u0105ta _PARAM0_ to _PARAM1_ do _PARAM2_","Transparency, parameter 1":"Przezroczysto\u015B\u0107, parametr 1","Modify parameter 1 of the transparency of particles":"Modyfikuj parametr 1 dla prze\u017Aroczysto\u015Bci cz\u0105stek","Do _PARAM1__PARAM2_ to parameter 1 of the transparency of _PARAM0_":"Ustaw _PARAM1__PARAM2_ parametr przezroczysto\u015Bci 1 parametru _PARAM0_","Test parameter 1 of the transparency of particles":"Testuj parametr 1 dla prze\u017Aroczysto\u015Bci cz\u0105stek","Parameter 1 of the transparency of _PARAM0_ is _PARAM1__PARAM2_":"Parametrem 1 przezroczysto\u015Bci _PARAM0_ jest _PARAM1_ do _PARAM2_","Transparency, parameter 2":"Prze\u017Aroczysto\u015B\u0107, parametr 2","Modify parameter 2 of the transparency of particles":"Modyfikuj parametr 2 dla prze\u017Aroczysto\u015Bci cz\u0105stek","Do _PARAM1__PARAM2_ to parameter 2 of the transparency of _PARAM0_":"Ustaw _PARAM1__PARAM2_ parametr przezroczysto\u015Bci 2 parametru _PARAM0_","Test parameter 2 of the transparency of particles":"Testuj parametr 2 dla prze\u017Aroczysto\u015Bci cz\u0105stek","Parameter 2 of the transparency of _PARAM0_ is _PARAM1__PARAM2_":"Parametr przezroczysto\u015Bci 2 parametru _PARAM0_ to _PARAM1_ do _PARAM2_","No more particles":"Nigdy wi\u0119cej cz\u0105stek","Return true if the object does not emit particles anylonger, so as to destroy it for example.":"Zwraca warto\u015B\u0107 True, je\u015Bli obiekt nie emituje ju\u017C cz\u0105stek.","_PARAM0_ does not emit anylonger.":"_PARAM0_ nie emituje wi\u0119cej cz\u0105stek.","Particles number":"Liczba cz\u0105steczek","Recreate particles":"Odtworzy\u0107 cz\u0105steczki","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Zniszcz i odtw\xF3rz cz\u0105stki, aby wprowadzi\u0107 zmiany wprowadzone do konfiguracji emitera.","Recreate particles of _PARAM0_":"Odtworzy\u0107 cz\u0105stki _PARAM0_","Setup":"Ustawienia","Rendering first parameter":"Renderowanie pierwszego parametru","Modify first parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"Zmodyfikuj parametr pierwszy renderowania (Rozmiar / D\u0142ugo\u015B\u0107). \nCz\u0105steczki musz\u0105 zosta\u0107 odtworzone, aby uwzgl\u0119dni\u0107 zmiany.","Do _PARAM1__PARAM2_ to rendering 1st parameter of _PARAM0_":"Ustaw parametr _PARAM1__PARAM2_ na warto\u015B\u0107 1 parametru _PARAM0_","Test the first parameter of rendering ( Size/Length ).":"Oce\u0144 pierwszy parametr renderowania (rozmiar / d\u0142ugo\u015B\u0107).","The 1nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_":"Parametr renderowania 1 parametru _PARAM0_ to _PARAM1_ do _PARAM2_","Rendering second parameter":"Renderowanie drugiego parametru","Modify the second parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"Zmodyfikuj parametr renderowania 2 (Rozmiar/D\u0142ugo\u015B\u0107).\nCz\u0105steczki musz\u0105 zosta\u0107 odtworzone, aby uwzgl\u0119dni\u0107 zmiany.","Do _PARAM1__PARAM2_ to rendering 2nd parameter of _PARAM0_":"Ustaw parametr _PARAM1__PARAM2_ na warto\u015B\u0107 2 parametru _PARAM0_","Test the second parameter of rendering ( Size/Length ).":"Oce\u0144 drugi parametr renderowania (Rozmiar/D\u0142ugo\u015B\u0107).","The 2nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_":"Parametr renderowania 2 parametru _PARAM0_ to _PARAM1_ do _PARAM2_","Capacity":"Pojemno\u015B\u0107","Change the capacity of the emitter.":"Zmie\u0144 pojemno\u015B\u0107 emitera.","Do _PARAM1__PARAM2_ to the capacity of _PARAM0_":"Ustaw _PARAM1__PARAM2_ na pojemno\u015B\u0107 _PARAM0_","Test the capacity of the emitter.":"Ocenia zdolno\u015B\u0107 emitenta.","The capacity of _PARAM0_ is _PARAM1__PARAM2_":"Pojemno\u015B\u0107 _PARAM0_ to _PARAM1_ do _PARAM2_","Flow":"Potok","Change the flow of the emitter.":"Modyfikuje przep\u0142yw emitera.","Do _PARAM1__PARAM2_ to flow of _PARAM0_":"Wykonaj _PARAM1__PARAM2_ na obrocie _PARAM0_","Test the flow of the emitter.":"Sprawdza przep\u0142yw emitera.","The flow of _PARAM0_ is _PARAM2_ _PARAM1_":"Przep\u0142yw _PARAM0_ to _PARAM1_ do _PARAM2_","Change the image of particles ( if displayed ).":"Zmie\u0144 obraz cz\u0105steczek ( je\u017Celi s\u0105 wy\u015Bwietlone ).","Change the image of particles of _PARAM0_ to _PARAM1_":"Zmie\u0144 tekstur\u0119 cz\u0105steczek z _PARAM0_ na _PARAM1_","New image":"Nowy obraz","Test the name of the image displayed by particles.":"Sprawd\u017A nazwe obrazu wy\u015Bwietlanego przez cz\u0105steczki.","Image displayed by particles of _PARAM0_ is _PARAM1__PARAM2_":"Minimalna \u017Cywotno\u015B\u0107 cz\u0105stek _PARAM0_ to _PARAM1__PARAM2_","Text to test":"Tekst do przetestowania","Particles image":"Obraz cz\u0105steczek","Name of the image displayed by particles":"Nazwa obrazu wy\u015Bwietlanego przez cz\u0105steczki","Particles":"Cz\u0105steczki","Emission angle A":"K\u0105t emisji A","Emission angle B":"K\u0105t emisji B","Radius of the emission zone":"Promie\u0144 strefy emisji","X Gravity of particles":"X grawitacji dla cz\u0105stek","Y Gravity of particles":"Y grawitacji dla cz\u0105stek","Z Gravity of particles":"Z grawitacji dla cz\u0105stek","Gravity value":"Warto\u015B\u0107 grawitacji","Particles friction":"Tarcie cz\u0105stek","Minimum lifetime of particles":"Minimalny okres istnienia cz\u0105stek","Maximum lifetime of particles":"Minimalny okres istnienia cz\u0105stek","Parameter 1 of red color":"Parametr 1 koloru czerwonego","Parameter 2 of red color":"Parametr 2 koloru czerwonego","Parameter 1 of blue color":"Parametr 1 koloru niebieskiego","Parameter 2 of blue color":"Parametr 2 koloru niebieskiego","Parameter 1 of green color":"Parametr 1 koloru zielonego","Parameter 2 of green color":"Parametr 2 koloru zielonego","Parameter 1 of transparency":"Parametr 1 przejrzysto\u015Bci","Parameter 2 of transparency":"Parametr 2 przejrzysto\u015Bci","Parameter 1 of size":"Rozmiar 1 parametru","Parameter 2 of size":"Rozmiar 2 parametru","Parameter 1 of angle":"K\u0105t 1 parametru","Parameter 2 of angle":"K\u0105t 2 parametru","Skeleton":"Szkielet","Enables the use of animated skeleton objects.\nCurrently supported formats:\n    *DragonBones":"Enables the use of animated skeleton objects.\nCurrently supported formats:\n    *DragonBones","Object animated through bones":"Obiekt animowany poprzez ko\u015Bci","Scale X":"Skala X","Check the object scale X.":"Sprawd\u017A skal\u0119 X obiektu.","Current scale X of _PARAM0_ is _PARAM1__PARAM2_":"Current scale X of _PARAM0_ is _PARAM1__PARAM2_","Change the object scale X.":"Zmie\u0144 skal\u0119 X obiektu.","Set _PARAM0_ scale X _PARAM1__PARAM2_":"Set _PARAM0_ scale X _PARAM1__PARAM2_","Object scale X":"Skala X obietku","Scale Y":"Skala Y","Check the object scale Y.":"Sprawd\u017A skal\u0119 Y obiektu.","Current scale Y of _PARAM0_ is _PARAM1__PARAM2_":"Current scale Y of _PARAM0_ is _PARAM1__PARAM2_","Change the object scale Y.":"Zmie\u0144 skal\u0119 Y obiektu.","Set _PARAM0_ scale Y _PARAM1__PARAM2_":"Set _PARAM0_ scale Y _PARAM1__PARAM2_","Object scale Y":"Skala Y obiektu","Check the object width.":"Sprawd\u017A szeroko\u015B\u0107 obiektu.","Current width of _PARAM0_ is _PARAM1__PARAM2_":"Current width of _PARAM0_ is _PARAM1__PARAM2_","Change the object width.":"Zmie\u0144 szeroko\u015B\u0107 obiektu.","Set _PARAM0_ width _PARAM1__PARAM2_":"Set _PARAM0_ width _PARAM1__PARAM2_","Object width":"Szeroko\u015B\u0107 obiektu","Check the object height.":"Sprawd\u017A wysoko\u015B\u0107 obiektu.","Current height of _PARAM0_ is _PARAM1__PARAM2_":"Current height of _PARAM0_ is _PARAM1__PARAM2_","Change the object height.":"Zmie\u0144 wysoko\u015B\u0107 obiektu.","Set _PARAM0_ height _PARAM1__PARAM2_":"Set _PARAM0_ height _PARAM1__PARAM2_","Object height":"Wysoko\u015B\u0107 obiektu","Default hitbox":"Domy\u015Blny hitbox","Change the object default hitbox to be used by other conditions and behaviors.":"Zmie\u0144 domy\u015Blny hitbox obiektu u\u017Cywany przez warunki i zachowania.","Set _PARAM0_ default hitbox to _PARAM1_":"Set _PARAM0_ default hitbox to _PARAM1_","Slot path":"\u015Acie\u017Cka gniazda","Paused":"Wstrzymano","Test if the animation for the skeleton is paused":"Sprawd\u017A je\u015Bli animacja dla szkieletu jest zatrzymana","Animation of _PARAM0_ is paused":"Animacja dla _PARAM0_ jest zarzymana","Pause":"Wstrzymaj","Pauses animation for the skeleton":"Zatrzymuje animacje dla szkieletu","Pause animation for _PARAM0_":"Zatrzymanie animacji dla _PARAM0_","Unpause":"Wzn\xF3w","Unpauses animation for the skeleton":"Wznawia animacje dla szkieletu","Unpause animation for _PARAM0_":"Wznawia animacje dla _PARAM0_","Finished":"Zako\u0144czono","Test if the animation has finished on this frame":"Sprawd\u017A je\u015Bli animacja uko\u0144czy\u0142a aktualn\u0105 klatk\u0119","Animation of _PARAM0_ has finished":"Animacja dla _PARAM0_ si\u0119 ko\u0144czy\u0142a","Current time":"Aktualny czas","Check the current animation elapsed time.":"Check the current animation elapsed time.","Current animation time of _PARAM0_ is _PARAM1_ _PARAM2_":"Current animation time of _PARAM0_ is _PARAM1_ _PARAM2_","Change the current animation elapsed time.":"Change the current animation elapsed time.","Set _PARAM0_ current animation time _PARAM1__PARAM2_":"Set _PARAM0_ current animation time _PARAM1__PARAM2_","Current animation elapsed time":"Current animation elapsed time","Animation time length":"Czas trwania animacji","Current animation time length":"Czas trwania obecnej animacji","Current frame":"Aktualny numer klatki","Check the current animation frame.\nIf the animation is set as smooth, a float can be (and probably will be) returned.":"Check the current animation frame.\nIf the animation is set as smooth, a float can be (and probably will be) returned.","Current animation frame of _PARAM0_ is _PARAM1__PARAM2_":"Current animation frame of _PARAM0_ is _PARAM1__PARAM2_","Change the current animation frame":"Zmie\u0144 aktualn\u0105 klatk\u0119 animacji","Set _PARAM0_ current animation frame _PARAM1__PARAM2_":"Set _PARAM0_ current animation frame _PARAM1__PARAM2_","Current animation frame":"Aktualna klatk\u0105 animacji","Animation frame length":"D\u0142ugo\u015B\u0107 klatki animacji","Current animation frame length":"Czas trwania obecnej animacji","Animation index":"Index animacji","Check the current animation index.\nIf not sure about the index, you can use the \"by name\" action":"Check the current animation index.\nIf not sure about the index, you can use the \"by name\" action","Current animation of _PARAM0_ is _PARAM1__PARAM2_":"Current animation of _PARAM0_ is _PARAM1__PARAM2_","Change the current animation from the animation index.\nIf not sure about the index, you can use the \"by name\" action":"Change the current animation from the animation index.\nIf not sure about the index, you can use the \"by name\" action","Set _PARAM0_ animation _PARAM1__PARAM2_":"Set _PARAM0_ animation _PARAM1__PARAM2_","Blend time (0 for automatic blending)":"Blend time (0 for automatic blending)","Loops (0 for infinite loops)":"P\u0119tle (0 dla niesko\u0144czonej p\u0119tli)","Current animation index":"Aktualny indeks animacji","Animation name":"Nazwa animacji","Check the current animation name.":"Sprawd\u017A nazw\u0119 bierz\u0105cej animacji.","Change the current animation from the animation name.":"Change the current animation from the animation name.","Set _PARAM0_ animation to _PARAM1_":"Set _PARAM0_ animation to _PARAM1_","Current animation name":"Aktualna nazwa animacji","Smooth":"G\u0142adkie","Check if the object animation interpolator is smooth.":"Check if the object animation interpolator is smooth.","Animation mode of _PARAM0_ is smooth":"Tryb animacji _PARAM0_ jest g\u0142adki","Change the object animation interpolator.":"Change the object animation interpolator.","Set animation mode of _PARAM0_ as smooth: _PARAM1_":"Set animation mode of _PARAM0_ as smooth: _PARAM1_","Time scale":"Skala czasu","Check the animation time scale.":"Sprawd\u017A pr\u0119dko\u015B\u0107 odtwarzania animacji.","Animation time scale of _PARAM0_ is _PARAM1__PARAM2_":"Animation time scale of _PARAM0_ is _PARAM1__PARAM2_","Change the animation time scale":"Zmie\u0144 pr\u0119dko\u015B\u0107 odtwarzania animacji","Set _PARAM0_ animation time scale _PARAM1__PARAM2_":"Set _PARAM0_ animation time scale _PARAM1__PARAM2_","Animation time scale":"Pr\u0119dko\u015B\u0107 odtwarzania animacji","Reset current animation":"Zresetuj bie\u017C\u0105c\u0105 animacj\u0119","Reset _PARAM0_ current animation":"Reset _PARAM0_ aktualnej animacji","Position X":"Pozycja X","Check the bone position X.":"Sprawd\u017A pozycj\u0119 X ko\u015Bci.","Current position X of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current position X of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Bone":"Ko\u015B\u0107","Bone path":"\u015Acie\u017Cka ko\u015Bci","Change the bone position X.":"Zmie\u0144 pozycj\u0119 X ko\u015Bci.","Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_","Bone position X":"Pozycja X ko\u015Bci","Position Y":"Pozycja Y","Check the bone position Y.":"Sprawd\u017A pozycj\u0119 Y ko\u015Bci.","Current position Y of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current position Y of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the bone position Y.":"Zmie\u0144 pozycj\u0119 Y ko\u015Bci.","Set _PARAM0_:_PARAM1_ position Y _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ position Y _PARAM2__PARAM3_","Bone position Y":"Pozycja Y ko\u015Bci","Position":"Pozycja","Change the bone position.":"Zmie\u0144 pozycj\u0119 ko\u015Bci.","Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_":"Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_","Check the bone angle (in degrees).":"Zmie\u0144 k\u0105t ko\u015Bci (w stopniach).","Current angle of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current angle of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the bone angle (in degrees).":"Zmie\u0144 kont ko\u015Bci (w stopniach).","Set _PARAM0_:_PARAM1_ angle _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ angle _PARAM2__PARAM3_","Slot angle (in degrees)":"Slot angle (in degrees)","Check the bone scale X.":"Sprawd\u017A skal\u0119 X ko\u015Bci.","Current scale X of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current scale X of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the bone scale X.":"Zmie\u0144 skal\u0119 X ko\u015Bci.","Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_","Slot scale X":"Skala X gnizda","Check the bone scale Y.":"Sprawd\u017A skal\u0119 Y ko\u015Bci.","Current scale Y of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current scale Y of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the bone scale Y.":"Zmie\u0144 skal\u0119 Y ko\u015Bci.","Set _PARAM0_:_PARAM1_ scale Y _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ scale Y _PARAM2__PARAM3_","Slot scale Y":"Skala Y gniazda","Change the bone scale.":"Zmie\u0144 skal\u0119 ko\u015Bci.","Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_":"Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_","Reset the bone transformation.":"Zresetuj transformacje ko\u015Bci.","Reset _PARAM0_:_PARAM1_ transformation":"Reset _PARAM0_:_PARAM1_ transformation","Change the slot color.":"Zmie\u0144 kolor gniazda.","Set _PARAM0_:_PARAM1_ color to _PARAM2_":"Set _PARAM0_:_PARAM1_ color to _PARAM2_","Slot":"Gniazdo","Sloth path":"\u015Acie\u017Cka gniazda","Visible":"Widoczne","Check the slot visibility.":"Sprawd\u017A widzialno\u015B\u0107 gniazda.","_PARAM0_:_PARAM1_ is visible":"_PARAM0_:_PARAM1_ jest widzialny","Show":"Poka\u017C","Show the slot, making it visible.":"Pokazanie gniazda czyni je widzialnym.","Show _PARAM0_:_PARAM1_":"Poka\u017C_PARAM0_:_PARAM1_","Hide the slot, making it invisible.":"Schowanie gniazda czyni je niewidzialnym.","Hide _PARAM0_:_PARAM1_":"Schowaj _PARAM0_:_PARAM1_","Z-order":"Kolejno\u015B\u0107 w osi Z","Check the slot Z-order.":"Sprawd\u017A pozycj\u0119 w osi Z.","Z-order of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Z-order of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the slot Z-order.":"Zmie\u0144 porz\u0105dek Z gniazda.","Set _PARAM0_:_PARAM1_ Z-order _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ Z-order _PARAM2__PARAM3_","Slot Z-order":"Porz\u0105dek Z gniazda","Point inside slot":"Punkt w gnie\u017Adzie","Check if the point is inside the slot":"Sprawd\u017A czy punkt jest w gnie\u017Adzie","The point _PARAM2_;_PARAM3_ is inside _PARAM0_:_PARAM1_":"The point _PARAM2_;_PARAM3_ is inside _PARAM0_:_PARAM1_","Point X":"Punkt X","Point Y":"Punkt Y","Slot collides with object":"Gniazdo koliduje z obiektem","Check if the slot collides with an object":"Sprawd\u017A czy gniazdo koliduje z obiektem","_PARAM0_:_PARAM1_ collides with _PARAM2_":"_PARAM0_:_PARAM1_ collides with _PARAM2_","Slot collides with slot":"Gniazdo koliduje z gniazdem","Check if the slot collides with another skeleton slot":"Sprawd\u017A czy gniazdo koliduje z innym gniazdem szkieletu","_PARAM0_:_PARAM1_ collides with _PARAM2_:_PARAM3_":"_PARAM0_:_PARAM1_ koliduje z _PARAM2_:_PARAM3_","Other skeleton":"Inny szkielet","Raycast slot":"Raycast slot","Same as Raycast, but intersects specific slots instead.":"Same as Raycast, but intersects specific slots instead.","Raycast _PARAM0_:_PARAM1_ from _PARAM2_;_PARAM3_":"Raycast _PARAM0_:_PARAM1_ from _PARAM2_;_PARAM3_","Skeleton to test against the ray":"Skeleton to test against the ray","Ray source X position":"\u0179r\xF3d\u0142o promienia, pozycja X","Ray source Y position":"\u0179r\xF3d\u0142o promienia, pozycja Y","Ray angle (in degrees)":"K\u0105t promienia (w stopniach)","Ray maximum distance (in pixels)":"Maksymalny dystans promienia (w pixelach)","Variable where to store the X position of the intersection":"Variable where to store the X position of the intersection","Variable where to store the Y position of the intersection":"Variable where to store the Y position of the intersection","Skeletal data filename":"Skeletal data filename","Main armature name":"Main armature name","Texture data filename":"Texture data filename","Texture":"Tekstura","API":"API","Debug Polygons":"Debuguj pola","Text entry object":"Tekst obiektu wpisowego","This Extension enables the use of an object that captures text entered with a keyboard by a player.":"This Extension enables the use of an object that captures text entered with a keyboard by a player.","Text entry":"Wprowadzanie tekstu","Invisible object used to get the text entered with the keyboard":"Invisible object used to get the text entered with the keyboard","Text in memory":"Tekst w pami\u0119ci","Modify text in memory of the object":"Modyfikuj tekst w pami\u0119ci obiektu","Do _PARAM1__PARAM2_ to the text in memory of _PARAM0_":"Do _PARAM1__PARAM2_ to the text in memory of _PARAM0_","Test the text of a Text Entry object.":"Test the text of a Text Entry object.","The text of _PARAM0_ is _PARAM1__PARAM2_":"The text of _PARAM0_ is _PARAM1__PARAM2_","De/activate capturing text input":"Aktywuj / dezaktywuj przechwytywanie tekstu","Activate or deactivate the capture of text entered with keyboard.":"Activate or deactivate the capture of text entered with keyboard.","Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_":"Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_","Activate":"Aktywuj","Text input":"Wprowadzanie tekstu","Test if the object captured text entered with keyboard.":"Test if the object captured text entered with keyboard.","_PARAM0_ capture the text entered with keyboard":"_PARAM0_ capture the text entered with keyboard","Text entered with keyboard":"Tekst wprowadzony z klawiatury","Activated ?":"Aktywowane ?","Anchor":"Zaczep","Anchor objects to the window's bounds.":"Zaczep obiekty do granic okien.","Behavior that anchors objects to the window's bounds.":"Zachowanie, kt\xF3re zaczepia obiekty do granic okien.","Window left":"Lewe Okno","Window right":"Prawe Okno","Proportional":"Proporcjonalny","No anchor":"Brak zaczepienia","Window top":"G\xF3rne Okno","Window bottom":"Dolne Okno","Relative to original window size":"W stosunku do oryginalnego rozmiaru okna","Left edge anchor":"Lewa kraw\u0119d\u017A zaczepienia","Right edge anchor":"Prawa kraw\u0119d\u017A zaczepienia","Top edge anchor":"G\xF3rna kraw\u0119d\u017A zaczepienia","Bottom edge anchor":"Dolna kraw\u0119d\u017A zaczepienia","Inventory":"Inwentarz","Provides actions and conditions to add an inventory to your game, with items in memory.":"Zapewnia akcje i warunki, aby doda\u0107 do swojej gry zasoby z elementami w pami\u0119ci.","Add an item":"Dodaj element","Add an item in an inventory.":"Dodaj element do inwentarza.","Add a _PARAM2_ to inventory _PARAM1_":"Dodaj _PARAM2_ do inwentarza _PARAM1_","Inventories":"Inwentarze","Inventory name":"Nazwa Inwentarza","Item name":"Nazwa elementu","Remove an item":"Usu\u0144 element","Remove an item from an inventory.":"Usu\u0144 element z inwentarza.","Remove a _PARAM2_ from inventory _PARAM1_":"Usu\u0144 _PARAM2_ z inwentarza _PARAM1_","Item count":"Liczba element\xF3w","Compare the number of an item in an inventory.":"Por\xF3wnaj liczb\u0119 element\xF3w w inwentarzu.","Count of _PARAM2_ in _PARAM1_ is _PARAM3__PARAM4_":"Liczba _PARAM2_ w _PARAM1_ to _PARAM3__PARAM4_","Count":"Liczba","Has an item":"Posiada element","Check if at least one of the specified items is in the inventory.":"Sprawd\u017A, czy co najmniej jeden z wyszczeg\xF3lnionych element\xF3w znajduje si\u0119 w inwentarzu.","Inventory _PARAM1_ contains a _PARAM2_":"Inwentarz _PARAM1_ zawiera _PARAM2_","Set a maximum count for an item":"Ustaw maksymaln\u0105 liczb\u0119 element\xF3w","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Ustaw maksymaln\u0105 liczb\u0119 okre\u015Blonego elementu, kt\xF3ry mo\u017Ce zosta\u0107 dodany do inwentarza. Domy\u015Blnie liczba dozwolona dla ka\u017Cdego elementu jest nieograniczona.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Ustaw maksymaln\u0105 liczb\u0119 dla _PARAM2_ w inwenarzu _PARAM1_ do _PARAM3_","Maximum count":"Maksymalna liczba","Set unlimited count for an item":"Ustaw nieograniczon\u0105 liczb\u0119 element\xF3w","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Zezwalaj na nieograniczon\u0105 ilo\u015B\u0107 przedmiotu w inwentarzu. Dzieje si\u0119 tak w przypadku ka\u017Cdego elementu.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Zezwalaj na nieograniczon\u0105 liczb\u0119 _PARAM2_ w inwentarzu _PARAM1_: _PARAM3_","Allow an unlimited amount?":"Zezwala\u0107 na nieograniczon\u0105 ilo\u015B\u0107?","Item full":"Element pe\u0142ny","Check if an item has reached its maximum number allowed in the inventory.":"Sprawd\u017A, czy dany przedmiot osi\u0105gn\u0105\u0142 maksymaln\u0105 dozwolon\u0105 liczb\u0119 w inwentarzu.","Inventory _PARAM1_ is full of _PARAM2_":"Inwentarz _PARAM1_ jest pe\u0142ny _PARAM2_","Equip an item":"Wyposa\u017Cy\u0107 element","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Zaznacz element jako wyposa\u017Cenie. Je\u015Bli liczba przedmiot\xF3w wynosi 0, nie b\u0119dzie oznaczona jako wyposa\u017Cona.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Ustaw _PARAM2_ jako wyposa\u017Cenie w inwentarzu _PARAM1_: _PARAM3_","Equip?":"Wyposa\u017Cy\u0107?","Item equipped":"Element wyposa\u017Cony","Check if an item is equipped.":"Sprawd\u017A, je\u015Bli element jest wyposa\u017Cony.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ jest wyposa\u017Cony w inwentarzu _PARAM1_","Save an inventory in a variable":"Zapisz inwentarz w zmiennej","Save all the items of the inventory in a variable, so that it can be restored later.":"Zapisz wszystkie elementy inwentarza w zmiennej, aby m\xF3c je p\xF3\u017Aniej przywr\xF3ci\u0107.","Save inventory _PARAM1_ in variable _PARAM2_":"Zapisz inwentarz _PARAM1_ w zmiennej _PARAM2_","Inventories/Variables":"Zasoby/Zmienne","Scene variable":"Zmienna sceny","Load an inventory from a variable":"Wczytaj zas\xF3b w zmiennej","Load the content of the inventory from a variable.":"Za\u0142aduj zawarto\u015B\u0107 zasobu ze zmiennej.","Load inventory _PARAM1_ from variable _PARAM2_":"Wczytaj zas\xF3b _PARAM1_ do zmiennej _PARAM2_","Get the number of an item in the inventory":"Pobierz numer pozycji zasobu","System information":"Informacje o systemie","Provides information about the system running the game":"Zapewniam informacje o pracuj\u0105cym systemie gry","Is a mobile device":"Jest urz\u0105dzeniem mobilnym","Check if the device running the game is a mobile device":"Sprawd\u017A czy gra pracuje na urz\u0105dzeniu mobilnym","The device is a mobile device":"Urz\u0105dzenie jest urz\u0105dzeniem mobilnym","Tiled Sprite Object":"Tiled Sprite Object","This Extension enables the use of Tiled Sprite Objects.":"This Extension enables the use of Tiled Sprite Objects.","Tiled Sprite":"Kafelkowy sprite","Displays an image repeated over an area":"Displays an image repeated over an area","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).","Change Tiled Sprite opacity":"Change Tiled Sprite opacity","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).","Change the global color of a Tiled Sprite. The default color is white.":"Change the global color of a Tiled Sprite. The default color is white.","Modify the width of a Tiled Sprite.":"Zmie\u0144 szeroko\u015B\u0107 p\u0142ytek sprite'a.","Test the width of a Tiled Sprite.":"Sprawd\u017A szeroko\u015B\u0107 sprite'a z p\u0142ytek.","Modify the height of a Tiled Sprite.":"Zmie\u0144 wysoko\u015B\u0107 p\u0142ytek sprite'a.","Test the height of a Tiled Sprite.":"Sprawd\u017A wysoko\u015B\u0107 sprite'a z p\u0142ytek.","Modify the angle of a Tiled Sprite.":"Zmie\u0144 k\u0105t p\u0142ytek sprite'a.","Test the angle of a Tiled Sprite.":"Sprawd\u017A k\u0105t sprite'a z p\u0142ytek.","Image X Offset":"Przesuni\u0119cie obrazu X","Modify the offset used on the X axis when displaying the image.":"Zmie\u0144 przesuni\u0119cie osi X podczas wy\u015Bwietlania obrazu.","Do _PARAM1__PARAM2_ to the X offset of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do przesuni\u0119cia obiektu X _PARAM0_","Image offset":"Przesuni\u0119cie obrazu","Test the offset used on the X axis when displaying the image.":"Test przesuni\u0119cia osi X podczas wy\u015Bwietlania obrazu.","The X offset of _PARAM0_ is _PARAM1__PARAM2_":"Przesuni\u0119cie na X dla _PARAM0_ jako _PARAM1__PARAM2_","Image Y Offset":"Przesuni\u0119cie obrazu Y","Modify the offset used on the Y axis when displaying the image.":"Zmie\u0144 przesuni\u0119cie Y, kiedy obraz jest wy\u015Bwietlany.","Do _PARAM1__PARAM2_ to the Y offset of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do przesuni\u0119cia obiektu Y _PARAM0_","Test the offset used on the Y axis when displaying the image.":"Test przesuni\u0119cia Y podczas wy\u015Bwietlania obrazu.","The Y offset of _PARAM0_ is _PARAM1__PARAM2_":"Przesuni\u0119cie Y dla _PARAM0_ jako _PARAM1__PARAM2_","Top-down movement":"Ruch z lotu ptaka","Move objects in either 4 or 8 directions":"Poruszanie si\u0119 obiektu w 4 lub 8 kierunkach","Top-down movement (4 or 8 directions)":"Poruszanie si\u0119 typu \"top-down\" (4 lub 8 kierunk\xF3w)","The object can be moved left, up, right, and down (and, optionally, diagonally).":"Obiekt mo\u017Ce by\u0107 poruszany w lewo, g\xF3r\u0119, prawo oraz d\xF3\u0142 (opcjonalnie po przek\u0105tnych).","Simulate left key press":"Symuluj naci\u015Bni\u0119cie klawisza po lewej stronie","Simulate a press of left key.":"Symuluj naci\u015Bni\u0119cie lewego przycisku.","Simulate pressing Left for _PARAM0_":"Symuluj naci\u015Bni\u0119cie lewego _PARAM0_","Controls":"Ustawienia","Simulate right key press":"Symuluj naci\u015Bni\u0119cie prawego klawisza","Simulate a press of right key.":"Symuluj naci\u015Bni\u0119cie prawego przycisku.","Simulate pressing Right for _PARAM0_":"Symuluj naci\u015Bni\u0119cie prawego dla _PARAM0_","Simulate up key press":"Symuluj naci\u015Bni\u0119cie klawisza","Simulate a press of up key.":"Symuluj naci\u015Bni\u0119cie klawisza \"w g\xF3r\u0119\".","Simulate pressing Up for _PARAM0_":"Symuluj naci\u015Bni\u0119cie w g\xF3r\u0119 dla _PARAM0_","Simulate down key press":"Symuluj naci\u015Bni\u0119cie klawisza w d\xF3\u0142","Simulate a press of down key.":"Symuluj naci\u015Bni\u0119cie klawisza \"w d\xF3\u0142\".","Simulate pressing Down for _PARAM0_":"Symuluj naci\u015Bni\u0119cie w d\xF3\u0142 dla _PARAM0_","Simulate control":"Symulacja kontroli","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Up, Down.","Simulate pressing _PARAM2_ key for _PARAM0_":"Symulacja, \u017Ce klawisz _PARAM2_ zosta\u0142 naci\u015Bni\u0119ty dla _PARAM0_","Key":"Klawisz","Ignore default controls":"Zignoruj domy\u015Blne elementy steruj\u0105ce","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"Wy\u0142\u0105cz/aktywuj u\u017Cycie domy\u015Blnych element\xF3w steruj\u0105cych.\nJe\u015Bli s\u0105 one wy\u0142\u0105czone, mo\u017Cesz u\u017Cy\u0107 akcji do symulacji klawiszy i przesuni\u0119cia obiektu.","Ignore default controls for _PARAM0_: _PARAM2_":"Zignoruj domy\u015Bln\u0105 kontrol\u0119 dla _PARAM0_: _PARAM2_","Ignore controls":"Ignoruj kontrol\u0119 domy\u015Bln\u0105","Is moving":"Porusza si\u0119","Check if the object is moving.":"Sprawd\u017A czy obiekt si\u0119 porusza.","_PARAM0_ is moving":"_PARAM0_ porusza si\u0119","Acceleration":"Przyspieszenie","Change the acceleration of the object":"Zmie\u0144 przy\u015Bpieszenie obiektu","Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_":"Ustaw _PARAM2__PARAM3_ na przyspieszenie _PARAM0_","Compare the acceleration of the object":"Dopasuj przy\u015Bpieszenie obiektu","Acceleration of _PARAM0_ is _PARAM2__PARAM3_":"Przyspieszenie dla _PARAM0_ jako _PARAM2__PARAM3_","Deceleration":"Zwolnienie tempa","Change the deceleration of the object":"Zmie\u0144 zmniejszenie pr\u0119dko\u015Bci obiektu","Do _PARAM2__PARAM3_ to the deceleration of _PARAM0_":"Do _PARAM2__PARAM3_ to the deceleration of _PARAM0_","Compare the deceleration of the object":"Dopasuj zmniejszenie pr\u0119dko\u015Bci obiektu","Deceleration of _PARAM0_ is _PARAM2__PARAM3_":"Deceleration of _PARAM0_ is _PARAM2__PARAM3_","Maximum speed":"Maksymalna pr\u0119dko\u015B\u0107","Change the maximum speed of the object":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 obiektu","Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_","Compare the maximum speed of the object":"Dostosuj maksymaln\u0105 pr\u0119dko\u015B\u0107 obiektu","Max. speed of _PARAM0_ is _PARAM2__PARAM3_":"Maksymalna pr\u0119dko\u015B\u0107 dla _PARAM0_ jako _PARAM2__PARAM3_","Speed":"Pr\u0119dko\u015B\u0107","Compare the speed of the object":"Dostosuj pr\u0119dko\u015B\u0107 obiektu","Speed of _PARAM0_ is _PARAM2__PARAM3_":"Pr\u0119dko\u015B\u0107 _PARAM0_ wynosi _PARAM2__PARAM3_","Angular maximum speed":"Maksymalna pr\u0119dko\u015B\u0107 k\u0105towa","Change the maximum angular speed of the object":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 k\u0105tow\u0105 obiektu","Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_","Compare the maximum angular speed of the object":"Dostosuj maksymaln\u0105 pr\u0119dko\u015B\u0107 k\u0105tow\u0105 obiektu","Max. angular speed of _PARAM0_ is _PARAM2__PARAM3_":"Maksymalna pr\u0119dko\u015B\u0107 k\u0105towa dla _PARAM0_ jako _PARAM2__PARAM3_","Rotation offset":"Przyrost rotacji","Change the rotation offset applied when moving the object":"Zmie\u0144 ruch obrotowy podczas przesuwania obiektu","Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_":"Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_","Compare the rotation offset applied when moving the object":"Compare the rotation offset applied when moving the object","Rotation offset of _PARAM0_ is _PARAM2__PARAM3_":"Przesuni\u0119cie k\u0105ta _PARAM0_ to _PARAM2_ do _PARAM3_","Angle of movement":"K\u0105t ruchu","Compare the angle of the top-down movemement of the object.":"Compare the angle of the top-down movemement of the object.","Angle of movemement of _PARAM0_ is _PARAM2__PARAM3_":"Angle of movemement of _PARAM0_ is _PARAM2__PARAM3_","Speed on X axis":"Pr\u0119dko\u015B\u0107 w osi X","Compare the velocity of the top-down movemement of the object on the X axis.":"Compare the velocity of the top-down movemement of the object on the X axis.","Speed of movemement on X axis of _PARAM0_ is _PARAM2__PARAM3_":"Speed of movemement on X axis of _PARAM0_ is _PARAM2__PARAM3_","Speed on Y axis":"Pr\u0119dko\u015B\u0107 w osi Y","Compare the velocity of the top-down movemement of the object on the Y axis.":"Compare the velocity of the top-down movemement of the object on the Y axis.","Speed of movemement on Y axis of _PARAM0_ is _PARAM2__PARAM3_":"Speed of movemement on Y axis of _PARAM0_ is _PARAM2__PARAM3_","Diagonal movement":"Ruch po przek\u0105tnej","Allow or restrict diagonal movemment":"Umo\u017Cliw lub ogranicz uko\u015Bny ruch","Allow diagonal moves for _PARAM0_: _PARAM2_":"Pozw\xF3l na ruchy po przek\u0105tnej dla _PARAM0_:_PARAM2_","Allow?":"Zezwoli\u0107?","Return true if the object is allowed to move diagonally":"Zwr\xF3\u0107 prawd\u0119 je\u015Bli obiekt mo\u017Ce porusza\u0107 si\u0119 po przek\u0105tnej","Allow diagonal moves for _PARAM0_":"Pozw\xF3l na ruchy po przek\u0105tnej dla _PARAM0_","Rotate the object":"Obr\xF3\u0107 obiektem","Enable or disable rotation of the object":"W\u0142\u0105cz lub wy\u0142\u0105cz rotacj\u0119 obiektu","Enable rotation of _PARAM0_: _PARAM2_":"Enable rotation of _PARAM0_: _PARAM2_","Rotate object?":"Obr\xF3ci\u0107 obiekt?","Object rotated":"Obiekt obr\xF3cony","Return true if the object is rotated while traveling on its path.":"Return true if the object is rotated while traveling on its path.","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Acceleration of the object":"Przy\u015Bpieszenie obiektu","Deceleration of the object":"Zmniejszenie pr\u0119dko\u015Bci obiektu","Maximum speed of the object":"Maksymalna pr\u0119dko\u015B\u0107 obiektu","Speed of the object":"Pr\u0119dko\u015B\u0107 obiektu","Angular maximum speed of the object":"Angular maximum speed of the object","Rotation offset applied to the object":"Rotation offset applied to the object","Angle of the movement":"Angle of the movement","Angle, in degrees, of the movement":"Angle, in degrees, of the movement","Speed on the X axis":"Speed on the X axis","Speed on the X axis of the movement":"Speed on the X axis of the movement","Speed on the Y axis":"Speed on the Y axis","Speed on the Y axis of the movement":"Speed on the Y axis of the movement","Allows diagonals":"Pozw\xF3l na przek\u0105tn\u0105","Max. speed":"Maksymalna pr\u0119dko\u015B\u0107","Rotate speed":"Pr\u0119dko\u015B\u0107 obrotu","Rotate object":"Rotacja obiektu","Angle offset":"K\u0105t przesuni\u0119cia","Default controls":"Domy\u015Blna kontrola","Pathfinding behavior":"\u015Aledzenie \u015Bcie\u017Cki","Compute paths for objects avoiding obstacles.":"Automatyzm oblicza \u015Bcie\u017Ck\u0119 dla obiekt\xF3w, omijaj\u0105c przeszkody.","Pathfinding":"Wyszukiwanie trasy","With this, characters will move while avoiding all objects that are flagged as obstacles.":"Dzi\u0119ki temu postacie b\u0119d\u0105 si\u0119 porusza\u0107, unikaj\u0105c wszystkich obiekt\xF3w oznaczonych jako przeszkody.","Move to a position":"Przejd\u017A na pozycj\u0119","Move the object to a position":"Przesu\u0144 obiekt na pozycj\u0119","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Przenie\u015B _PARAM0_ na _PARAM3_;_PARAM4_","Destination X position":"Docelowa pozycja X","Destination Y position":"Docelowa pozycja Y","Path found":"Znaleziono \u015Bcie\u017Ck\u0119","Return true if a path has been found.":"Zwr\xF3\u0107 prawd\u0119 je\u017Celi \u015Bcie\u017Cka zosta\u0142a znaleziona.","A path has been found for _PARAM0_":"\u015Acie\u017Cka zosta\u0142a znaleziona dla _PARAM0_","Destination reached":"Cel osi\u0105gni\u0119ty","Return true if the destination was reached.":"Zwraca warto\u015B\u0107 true, je\u015Bli cel zosta\u0142 osi\u0105gni\u0119ty.","_PARAM0_ reached its destination":"_PARAM0_ osi\u0105gn\u0105\u0142 cel","Width of the cells":"Szeroko\u015B\u0107 kom\xF3rek","Change the width of the cells of the virtual grid.":"Zmie\u0144 szeroko\u015B\u0107 kom\xF3rek siatki.","Do _PARAM2__PARAM3_ to the width of the virtual cells of _PARAM0_":"Ustaw _PARAM2__PARAM3_ szeroko\u015B\u0107 kom\xF3rek wirtualnych _PARAM0_","Virtual grid":"Wirtualna siatka","Width (pixels)":"Szeroko\u015B\u0107 (w pikselach)","Width of the virtual grid":"Szeroko\u015B\u0107 siatki wirtualnej","Compare the width of the cells of the virtual grid.":"Por\xF3wnanie szeroko\u015Bci wirtualnych kom\xF3rek siatki.","Width of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_":"Szeroko\u015B\u0107 wirtualnej kom\xF3rki dla _PARAM0_ jako _PARAM2__PARAM3_","Height of the cells":"Wysoko\u015B\u0107 kom\xF3rek","Change the height of the cells of the virtual grid.":"Zmie\u0144 wysoko\u015B\u0107 wirtualnych kom\xF3rek siatki.","Do _PARAM2__PARAM3_ to the height of the virtual cells of _PARAM0_":"Ustaw _PARAM2__PARAM3_ na wysoko\u015B\u0107 kom\xF3rek wirtualnych _PARAM0_","Height (pixels)":"Wysoko\u015B\u0107 (w pikselach)","Height of the virtual grid":"Wysoko\u015B\u0107 siatki wirtualnej","Compare the height of the cells of the virtual grid.":"Por\xF3wnanie wysoko\u015Bci wirtualnych kom\xF3rek siatki.","Height of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_":"Wysoko\u015B\u0107 kom\xF3rek dla _PARAM0_ to _PARAM2__PARAM3_","Change the acceleration when moving the object":"Zmie\u0144 przyspieszenie podczas przesuwania obiektu","Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_ on the path":"Wykonaj _PARAM2__PARAM3_ przyspieszenie _PARAM0_ po drodze","Path":"Scie\u017Cka","Compare the acceleration when moving the object":"Por\xF3wnanie przyspieszenia przy przesuwaniu obiektu","Change the maximum speed when moving the object":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 podczas przesuwania obiektu","Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_ on the path":"Ustaw _PARAM2__PARAM3_ na maksymaln\u0105 pr\u0119dko\u015B\u0107 z _PARAM0_ na trasie","Compare the maximum speed when moving the object":"Por\xF3wnywanie maksymalnej pr\u0119dko\u015Bci podczas przesuwania obiektu","Change the speed of the object on the path":"Zmiana pr\u0119dko\u015Bci obiektu po drodze","Do _PARAM2__PARAM3_ to the speed of _PARAM0_ on the path":"Ustaw _PARAM2__PARAM3_ pr\u0119dko\u015B\u0107 _PARAM0_ na trasie","Compare the speed of the object on the path":"Por\xF3wnaj pr\u0119dko\u015B\u0107 obiektu na \u015Bcie\u017Cce","Change the maximum angular speed when moving the object":"Zmiana maksymalnej pr\u0119dko\u015Bci k\u0105towej, gdy obiekt si\u0119 porusza","Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_ on the path":"Ustaw _PARAM2__PARAM3_ pr\u0119dko\u015B\u0107 k\u0105tow\u0105 max. z _PARAM0_ na trasie","Compare the maximum angular speed when moving the object":"Por\xF3wnanie maksymalnej pr\u0119dko\u015Bci k\u0105towej podczas ruchu obiektu","Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_ on the path":"Ustaw _PARAM2__PARAM3_ na przesuni\u0119ciu rotacji _PARAM0_ na \u015Bcie\u017Cce","Compare the rotation offset when moving the object":"Ocenia przesuni\u0119cie k\u0105ta obiektu na trasie","Extra border":"Dodatkowe obramowanie","Change the size of the extra border applied to the object when planning a path":"Zmie\u0144 rozmiar okre\u015Blonych granic zastosowanych do obiektu podczas planowania \u015Bcie\u017Cki","Do _PARAM2__PARAM3_ to the extra border of _PARAM0_ on the path":"Ustaw _PARAM2__PARAM3_ dla dodatkowej granicy _PARAM0_ na \u015Bcie\u017Cce","Value (in pixels)":"Warto\u015B\u0107 (w pikselach)","Compare the size of the extra border applied to the object when planning a path":"Por\xF3wnaj rozmiar konkretnych granic zastosowanych do obiektu podczas planowania \u015Bcie\u017Cki","Size of the extra border applied to _PARAM0_ is _PARAM2__PARAM3_":"Wielko\u015B\u0107 konkretnych granic dla _PARAM0_ jako _PARAM2__PARAM3_","Allow or restrict diagonal movement on the path":"Umo\u017Cliwia lub ogranicza przek\u0105tne ruchy na trasie","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Zezwalaj na ruchy uko\u015Bne dla _PARAM0_ na trasie: _PARAM2_","Return true if the object is allowed to move diagonally on the path":"Zwraca warto\u015B\u0107 true, je\u015Bli obiekt mo\u017Ce porusza\u0107 si\u0119 po przek\u0105tnej na \u015Bcie\u017Cce","Diagonal moves allowed for _PARAM0_":"Ruchy po przek\u0105tnej dozwolone dla _PARAM0_","Enable or disable rotation of the object on the path":"W\u0142\u0105cz lub wy\u0142\u0105cz rotacj\u0119 obiektu na \u015Bcie\u017Cce","Enable rotation of _PARAM0_ on the path: _PARAM2_":"W\u0142\u0105cz rotacj\u0119 _PARAM0_ na \u015Bcie\u017Cce: _PARAM2_","Return true if the object is rotated when traveling on its path.":"Zwr\xF3\u0107 warto\u015B\u0107 \"true\", gdy obiekt zosta\u0142 obr\xF3cony w czasie przechodzenia po jego \u015Bcie\u017Cce.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ obraca si\u0119, gdy porusza si\u0119 po swojej \u015Bcie\u017Cce","Get a waypoint X position":"Pozycja X punktu kontrolnego","Get next waypoint X position":"Pozycja X nast\u0119pnego punktu kontrolnego","Node index (start at 0!)":"Indeks w\u0119z\u0142\xF3w (start od 0!)","Get a waypoint Y position":"Pozycja Y punktu kontrolnego","Get next waypoint Y position":"Pozycja Y nast\u0119pnego punktu kontrolnego","Index of the next waypoint":"Indeks nast\u0119pnego punktu kontrolnego","Get the index of the next waypoint to reach":"Zdob\u0105d\u017A indeks nast\u0119pnego punktu kontrolnego, kt\xF3ry chcesz osi\u0105gn\u0105\u0107","Waypoint count":"Ilo\u015B\u0107 punkt\xF3w \u015Bcie\u017Cki","Get the number of waypoints on the path":"Uzyskaj liczb\u0119 punkt\xF3w kontrolnych na trasie","Last waypoint X position":"X pozycja ostatniego punktu kontrolnego","Last waypoint Y position":"Pozycja Y ostatniego punktu kontrolnego","Acceleration of the object on the path":"Przyspieszenie obiektu na trasie","Maximum speed of the object on the path":"Maksymalna pr\u0119dko\u015B\u0107 obiektu na trasie","Speed of the object on the path":"Pr\u0119dko\u015B\u0107 obiektu na trasie","Angular maximum speed of the object on the path":"Maksymalna pr\u0119dko\u015B\u0107 k\u0105towa obiektu na trasie","Rotation offset applied the object on the path":"Przesuni\u0119cie k\u0105ta zastosowanego do obiektu na trasie","Extra border size":"Dodatkowy rozmiar kraw\u0119dzi","Extra border applied the object on the path":"Specjalne granice zastosowane do obiektu na drodze","Width of a cell":"Szeroko\u015B\u0107 kom\xF3rki","Height of a cell":"Wysoko\u015B\u0107 kom\xF3rki","Obstacle for pathfinding":"Przeszkoda w odnajdywaniu drogi","Flag the object as being an obstacle for pathfinding.":"Flaga obiektu jest przeszkod\u0105 w znalezieniu \u015Bcie\u017Cki.","Cost":"Koszt","Change the cost of going through the object.":"Zmodyfikuj trudno\u015B\u0107 przej\u015Bcia przez obiekt.","Do _PARAM2__PARAM3_ to the cost of _PARAM0_":"Ustaw _PARAM2__PARAM3_ trudno\u015B\u0107 przej\u015Bcia _PARAM0_","Obstacles":"Przeszkody","Difficulty":"Poziom trudno\u015Bci","Compare the cost of going through the object":"Oce\u0144 trudno\u015B\u0107 przej\u015Bcia przez obiekt","Cost of _PARAM0_ is _PARAM2__PARAM3_":"Trudno\u015Bci\u0105 przej\u015Bcia przez _PARAM0_ jest _PARAM2_ do _PARAM3_","Should object be impassable?":"Czy obiekt powinien by\u0107 nie do przebycia?","Decide if the object is an impassable obstacle":"Zdecyduj, czy przedmiot jest przeszkod\u0105 nie do pokonania","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Set _PARAM0_ as an impassable obstacle: _PARAM2_","Impassable?":"Nie do przej\u015Bcia?","Is object impassable?":"Obiekt nie do przebycia?","Return true if the obstacle is impassable":"Zwraca warto\u015B\u0107 true, je\u015Bli obiekt jest nieprzejezdny","_PARAM0_ is impassable":"_PARAM0_ nieprzejezdny","Obstacle cost":"Z\u0142o\u017Cono\u015B\u0107 przechodzenia przez obiekt","Virtual cell width":"Wirtualna szeroko\u015B\u0107 kom\xF3rki","Virtual cell height":"Wirtualna wysoko\u015B\u0107 kom\xF3rki","Impassable obstacle":"Nieprzepuszczalna przeszkoda","Cost (if not impassable)":"Trudno\u015B\u0107 przej\u015Bcia","Platform Behavior":"Zachowanie platformy","This Extension enables the use of controllable objects that can run and jump on platforms.":"To rozszerzenie umo\u017Cliwia korzystanie z obiekt\xF3w, kt\xF3re mo\u017Cna kontrolowa\u0107 poruszanie i przeskakiwanie po platformach.","Platformer character":"Posta\u0107 platformowa","Controllable character that can jump and run on platforms.":"Kontrolowana posta\u0107, kt\xF3ra mo\u017Ce skaka\u0107 i biega\u0107 po platformach.","Check if the object is moving (whether it is on the floor or in the air).":"Sprawd\u017A, czy obiekt si\u0119 porusza (czy to na pod\u0142odze lub w powietrzu).","Is on floor":"Stoi na gruncie","Check if the object is on a platform.":"Ocenia, czy obiekt znajduje si\u0119 na platformie.","_PARAM0_ is on floor":"_PARAM0_ stoi na gruncie","Is on ladder":"Jest na drabinie","Check if the object is on a ladder.":"Oce\u0144, czy obiekt znajduje si\u0119 na drabinie.","_PARAM0_ is on ladder":"_PARAM0_ jest na drabinie","Is jumping":"Skacze","Check if the object is jumping.":"Oce\u0144, czy obiekt skacze.","_PARAM0_ is jumping":"_PARAM0_ skacze","Is falling":"Spada","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Oce\u0144, czy obiekt spada.\nPami\u0119taj, \u017Ce obiekt mo\u017Ce by\u0107 oznaczony jako przeskakuj\u0105cy i opadaj\u0105cy w tym samym czasie: na ko\u0144cu skoku pr\u0119dko\u015B\u0107 opadania staje si\u0119 wi\u0119ksza ni\u017C pr\u0119dko\u015B\u0107 skoku.","_PARAM0_ is falling":"_PARAM0_ spada","Is grabbing platform ledge":"Is grabbing platform ledge","Check if the object is grabbing a platform ledge.":"Ocenia, czy obiekt trzyma kraw\u0119d\u017A platformy.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ trzyma kraw\u0119d\u017A platformy","Compare the gravity applied on the object (in pixels per second per second).":"Ocenia si\u0142\u0119 grawitacji zastosowan\u0105 do obiektu (w pikselach na sekund\u0119).","Gravity of _PARAM0_ is _PARAM2__PARAM3_":"Grawitacja _PARAM0_ to _PARAM2__PARAM3_","Options":"Opcje","Change the gravity applied on an object (in pixels per second per second).":"Zmiana grawitacji na dany obiekt (w pikselach na sekund\u0119).","Do _PARAM2__PARAM3_ to the gravity applied on _PARAM0_":"Ustaw _PARAM2__PARAM3_ na grawitacj\u0119 zastosowan\u0105 na _PARAM0_","Maximum falling speed":"Maksymalna pr\u0119dko\u015B\u0107 spadania","Compare the maximum falling speed of the object (in pixels per second).":"Ocenia maksymaln\u0105 pr\u0119dko\u015B\u0107 opadania obiektu (w pikselach na sekund\u0119).","The maximum falling speed of _PARAM0_ is _PARAM2__PARAM3_":"Maksymalna pr\u0119dko\u015B\u0107 opadania _PARAM0_ to _PARAM2_ do _PARAM3_","Change the maximum falling speed of an object (in pixels per second).":"Modyfikuje maksymaln\u0105 pr\u0119dko\u015B\u0107 opadania obiektu (w pikselach na sekund\u0119).","Do _PARAM2__PARAM3_ to the maximum falling speed of _PARAM0_":"Ustaw _PARAM2__PARAM3_ maksymaln\u0105 pr\u0119dko\u015B\u0107 opadania _PARAM0_","Compare the acceleration of the object (in pixels per second per second).":"Compare the acceleration of the object (in pixels per second per second).","The acceleration of _PARAM0_ is _PARAM2__PARAM3_":"Przyspieszenie _PARAM0_ to _PARAM2_ do _PARAM3_","Change the acceleration of an object (in pixels per second per second).":"Modyfikuje przyspieszenie obiektu (w pikselach na sekund\u0119).","Compare the deceleration of the object (in pixels per second per second).":"Ocenia spowolnienie obiektu (w pikselach na sekund\u0119).","The deceleration of _PARAM0_ is _PARAM2__PARAM3_":"Op\xF3\u017Anienie _PARAM0_ to _PARAM2_ do _PARAM3_","Change the deceleration of an object (in pixels per second per second).":"Modyfikuje op\xF3\u017Anienie obiektu (w pikselach na sekund\u0119).","Compare the maximum speed of the object (in pixels per second).":"Compare the maximum speed of the object (in pixels per second).","The maximum speed of _PARAM0_ is _PARAM2__PARAM3_":"The maximum speed of _PARAM0_ is _PARAM2__PARAM3_","Change the maximum speed of an object (in pixels per second).":"Change the maximum speed of an object (in pixels per second).","Do _PARAM2__PARAM3_ to the maximum speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the maximum speed of _PARAM0_","Jump speed":"Szybko\u015B\u0107 skoku","Compare the jump speed of the object (in pixels per second).":"Por\xF3wnaj pr\u0119dko\u015B\u0107 skoku obiektu (w pikselach na sekund\u0119).","The jump speed of _PARAM0_ is _PARAM2__PARAM3_":"Pr\u0119dko\u015Bci\u0105 skoku _PARAM0_ to _PARAM2__PARAM3_","Change the jump speed of an object (in pixels per second).":"Zmie\u0144 pr\u0119dko\u015B\u0107 skoku obiektu (w pikselach na sekund\u0119).","Do _PARAM2__PARAM3_ to the jump speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the jump speed of _PARAM0_","Allow again jumping":"Pozw\xF3l na ponowny skok","Allow the object to jump again, even if it is in the air: this can be useful to allow double jump for example.":"Zezw\xF3l obiektowi na ponowny skok, nawet gdy jest w powietrzu: mo\u017Ce to by\u0107 przydatne przy tworzeniu np. podw\xF3jnego skoku.","Allow _PARAM0_ to jump again":"Pozw\xF3l _PARAM0_ na ponowny skok","Simulate a press of the left key.":"Symuluj naci\u015Bni\u0119cie lewego klawisza.","Simulate a press of the right key.":"Symuluj naci\u015Bni\u0119cie prawego klawisza.","Simulate a press of the up key (used when on a ladder).":"Symuluj naci\u015Bni\u0119cie klawisza g\xF3ra (u\u017Cywany gdy jest na drabinie).","Simulate a press of the down key (used when on a ladder).":"Symuluj naci\u015Bni\u0119cie klawisza w d\xF3\u0142 (u\u017Cywany gdy jest na drabinie).","Simulate ladder key press":"Symuluj naci\u015Bni\u0119cie klawisza drabina","Simulate a press of the ladder key (used to grab a ladder).":"Symuluj naci\u015Bni\u0119cie klawisza drabina (u\u017Cywanego do \u0142apanie drabiny).","Simulate pressing Ladder key for _PARAM0_":"Symulacja naci\u015Bni\u0119cia klawisza Drabiny dla _PARAM0_","Simulate jump key press":"Symuluj naci\u015Bni\u0119cie klawisza skoku","Simulate a press of the jump key.":"Symuluj naci\u015Bni\u0119cie klawisza skacz.","Simulate pressing Jump key for _PARAM0_":"Symuluj naci\u015Bni\u0119cie klawisza skacz dla _PARAM0_","Simulate release key press":"Symuluj naci\u015Bni\u0119cie klawisza uwolnij","Simulate a press of the release key (used when grabbing a platform ledge).":"Symuluje naci\u015Bni\u0119cie klawisza Release (u\u017Cywanego podczas trzymania kraw\u0119dzi platformy).","Simulate pressing Release key for _PARAM0_":"Symulacja klawisza Release dla _PARAM0_","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Up, Down.":"Symulacja naci\u015Bni\u0119cia klawisza.\nPrawid\u0142owe klawisze to Lewo, Prawo, Skok, Drabina, G\xF3ra, D\xF3\u0142.","Get the gravity applied on the object":"Uzyskaj si\u0142\u0119 grawitacji na\u0142o\u017Con\u0105 na obiekt","Get the maximum falling speed":"Uzyskaj maksymaln\u0105 pr\u0119dko\u015B\u0107 opadania","Platform":"Platforma","Platform that Platformer characters can run on.":"Platforma, na kt\xF3rej mog\u0105 porusza\u0107 si\u0119 postacie Platformy.","Change platform type":"Zmie\u0144 typ platformy","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Zmie\u0144 typ platformy obiektu: Platforma, Przeskok lub Drabina.","Set platform type of _PARAM0_ to _PARAM2_":"Ustaw typ platformy _PARAM0_ w _PARAM2_","Platforms":"Platformy","Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")":"Rodzaj platformy (\"Platform\", \"Jumpthru\" o \"Ladder\")","Ladder":"Drabina","Jumpthru platform":"Platforma Jumpthru (spr\u0119\u017Cyna)","Ledges can be grabbed":"Platform\u0119 mo\u017Cna z\u0142apa\u0107","Grab offset on Y axis":"Uchwyt - przesuni\u0119cie na osi Y","Max. falling speed":"Maks. pr\u0119dko\u015B\u0107 spadania","Slope max. angle":"Maksymalny k\u0105t nachylenia","Can grab platform ledges":"Potrafi chwyta\u0107 p\xF3\u0142ki platformy","Grab tolerance on X axis":"Tolerancja chwytania na osi X","Round coordinates":"Wsp\xF3\u0142rz\u0119dne okr\u0119gu","Primitive drawing":"Prymitywny rysunek","This Extension allows you to draw shapes and manipulate images.":"To rozszerzenie pozwala na rysowanie kszta\u0142t\xF3w i manipulowanie obrazami.","Shape painter":"Kolorowanie kszta\u0142tu","Allows you to draw simple shapes on the screen":"Umo\u017Cliwia ci rysowanie prostych kszta\u0142t\xF3w na ekranie","Rectangle":"Prostok\u0105t","Draw a rectangle on screen":"Rysuj prostok\u0105t na ekranie","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Rysuj prostok\u0105t z _PARAM0_ z _PARAM1_;_PARAM2_ do _PARAM3_","Drawing":"Rysowanie","Shape Painter object":"Obiekt Rysowanie formularza","Top left side: X Position":"Pozycja X lewego g\xF3rnego punktu","Top left side : Y Position":"Pozycja Y lewego g\xF3rnego punktu","Bottom right side : X Position":"Pozycja X dolnego prawego punktu","Bottom right side : Y Position":"Pozycja Y dolnego prawego punktu","Draw a circle on screen":"Narysuj ko\u0142o na okranie","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_","X position of center":"Centrum pozycji X","Y position of center":"Centrum pozycji Y","Radius ( in pixels )":"Promie\u0144 (w pikselach)","Draw a line on screen":"Narysuj lini\u0119 na ekranie","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness : _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness : _PARAM5_) with _PARAM0_","X Position of start point":"X Pozycja punktu startu","Y Position of start point":"Y Pozycja punktu startu","X Position of end point":"Pozycja X punktu ko\u0144cowego","Y Position of end point":"Pozycja Y punktu ko\u0144cowego","Thickness ( in pixels )":"Grubo\u015B\u0107 ( w pikselach )","Change the color used when filling":"Zmie\u0144 kolor u\u017Cywany podczas wype\u0142niania","Change fill color of _PARAM0_ to _PARAM1_":"Zmie\u0144 kolor wype\u0142nienia _PARAM0_ do _PARAM1_","Modify the color of the outline of future drawings.":"Modyfikuj kolor konturu dla przysz\u0142ych rysunk\xF3w.","Change outline color of _PARAM0_ to _PARAM1_":"Zmie\u0144 kolor konturu _PARAM0_ do _PARAM1_","Outline size":"Rozmiar konturu","Modify the size of the outline of future drawings.":"Zmie\u0144 rozmiar konturu dla przysz\u0142ych rysunk\xF3w.","Do _PARAM1__PARAM2_ to the size of the outline of _PARAM0_":"Do _PARAM1__PARAM2_ to the size of the outline of _PARAM0_","Size in pixels":"Rozmiar w pikselach","Test the size of the outline.":"Testuj rozmiar konturu.","The size of the outline of _PARAM0_ is _PARAM1__PARAM2_":"The size of the outline of _PARAM0_ is _PARAM1__PARAM2_","Fill opacity":"Wype\u0142nij krycie","Modify the opacity level used when filling future drawings.":"Zmie\u0144 poziom przezroczysto\u015Bci u\u017Cywany podczas wype\u0142niania przysz\u0142ych rysunk\xF3w.","Do _PARAM1__PARAM2_ to the opacity of filling of _PARAM0_":"Do _PARAM1__PARAM2_ to the opacity of filling of _PARAM0_","Test the value of the opacity level used when filling.":"Testuj warto\u015B\u0107 nie prze\u017Aroczysto\u015Bci u\u017Cywanej podczas wype\u0142niania.","The opacity level when filling of _PARAM0_ is _PARAM1__PARAM2_":"The opacity level when filling of _PARAM0_ is _PARAM1__PARAM2_","Outline opacity":"Krycie konspektu","Modify the opacity of the outline of future drawings.":"Zmie\u0144 nieprze\u017Aroczysto\u015B\u0107 kontur\xF3w dla przysz\u0142ych rysunk\xF3w.","Do _PARAM1__PARAM2_ to the opacity of the outline of _PARAM0_":"Do _PARAM1__PARAM2_ to the opacity of the outline of _PARAM0_","Test the opacity of the outline.":"Testuj nieprze\u017Aroczysto\u015B\u0107 konturu.","The opacity of the outline of _PARAM0_ is _PARAM1__PARAM2_":"The opacity of the outline of _PARAM0_ is _PARAM1__PARAM2_","Copy an image on another":"Skopiuj obraz na inny","Copy an image on another.\nNote that the source image must be preferably kept loaded in memory.":"Copy an image on another.\nNote that the source image must be preferably kept loaded in memory.","Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_":"Kopiuj obraz _PARAM1_ do _PARAM0_ na_PARAM2_;_PARAM3_","Images":"Obrazy","Name of the image to modify":"Nazwa obrazu do modyfikacji","Name of the source image":"Nazwa obrazu \u017Ar\xF3d\u0142owego","Should the copy take in account the source transparency?":"U\u017Cyj przezroczysto\u015Bci \u017Ar\xF3d\u0142owej (je\u015Bli istnieje)?","Capture the screen":"Zrzut ekranu","Capture the screen and save it into the specified folder and/or\nin the specified image.":"Capture the screen and save it into the specified folder and/or\nin the specified image.","Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )":"Zrzut ekranu ( Zapisz w pliku _PARAM1_ i/lub w obrazie _PARAM2_)","File where save capture":"Plik gdzie zapiszesz przechwytywanie","Name of the image where capture must be saved":"Nazwa obrazu, w kt\xF3rym nale\u017Cy zapisa\u0107 przechwytywanie","Create an image in memory":"Utw\xF3rz obraz w pami\u0119ci","Create an image in memory.":"Utw\xF3rz obraz w pami\u0119ci zapisanej w bazie danych obrazu gry.","Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )":"Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )","Name of the image":"Nazwa obrazu","Open an image from a file":"Otw\xF3rz obraz z pliku","Load in memory an image from a file.":"Za\u0142aduj obraz z pliku do pami\u0119ci.","Load in memory file _PARAM1_ inside image _PARAM2_":"Load in memory file _PARAM1_ inside image _PARAM2_","Save an image to a file":"Zapisz obraz do pliku","Save image _PARAM2_ to file _PARAM1_":"Zapisz obraz _PARAM2_ do pliku _PARAM1_","Display a video on the scene.":"Wy\u015Bwietl wideo na scenie.","Video opacity (0-255)":"Przezroczysto\u015B\u0107 wideo (0-255)","Loop the video":"Wideo w p\u0119tli","Video volume (0-100)":"G\u0142o\u015Bno\u015B\u0107 wideo (0-100)","Video resource":"\u0179r\xF3d\u0142o wideo","Video":"Wideo","Displays a video.":"Wy\u015Bwietl wideo.","Play a video":"Odtw\xF3rz wideo","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).","Play the video of _PARAM0_":"Play the video of _PARAM0_","Video object":"Obiekt wideo","Pause a video":"Wstrzymanie wideo","Pause the specified video.":"Zatrzymaj konkretne wideo.","Pause video _PARAM0_":"Zatrzymaj wideo _PARAM0_","Loop a video":"P\u0119tla wideo","Loop the specified video.":"Zap\u0119tl konkretne wideo.","Loop video of _PARAM0_: _PARAM1_":"Loop video of _PARAM0_: _PARAM1_","Activate loop":"Aktywuj p\u0119tle","Mute a video":"Wycisz wideo","Mute, or unmute, the specified video.":"Wycisz lub wy\u0142\u0105cz wyciszenie konkretnego wideo.","Mute video of _PARAM0_: _PARAM1_":"Mute video of _PARAM0_: _PARAM1_","Activate mute":"Aktywuj wycisznie","Set time":"Ustaw czas","Set the time of the video object in seconds":"Ustaw czas obiektu wideo w sekundach","Set time of _PARAM0_: _PARAM1__PARAM2_ seconds":"Set time of _PARAM0_: _PARAM1__PARAM2_ seconds","Time in seconds":"Czas w sekundach","Set volume":"Ustaw g\u0142o\u015Bno\u015B\u0107","Set the volume of the video object, between 0 (muted) and 100 (maximum).":"Ustaw g\u0142o\u015Bno\u015B\u0107 obiektu wideo mi\u0119dzy 0 (wyciszone) i 100 (maksimum).","Do _PARAM1__PARAM2_ to the volume of _PARAM0_":"Do _PARAM1__PARAM2_ to the volume of _PARAM0_","Get the volume":"Get the volume","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Get the volume of a video object, between 0 (muted) and 100 (maximum).","Is played":"Jest odtwarzane","Check if a video is played.":"Sprawd\u017A czy wideo jest odtwarzane.","_PARAM0_ is played":"_PARAM0_ jest odtwarzane","Is paused":"Jest zatrzymane","Check if the video is paused.":"Sprawd\u017A czy wideo jest zatrzymane.","_PARAM0_ is paused":"_PARAM0_ jest wstrzymana","Is looped":"Is looped","Check if the video is looped.":"Check if the video is looped.","_PARAM0_ is looped":"_PARAM0_ is looped","Volume":"Volume","Compare the current volume of a video object.":"Compare the current volume of a video object.","Volume of _PARAM0_ is _PARAM1__PARAM2_":"Volume of _PARAM0_ is _PARAM1__PARAM2_","Value (0-100)":"Value (0-100)","Is muted":"Is muted","Check if a video is muted.":"Check if a video is muted.","_PARAM0_ is muted":"_PARAM0_ is muted","Get current time":"Get current time","Return the current time of a video object (in seconds).":"Return the current time of a video object (in seconds).","Get the duration":"Get the duration","Return the duration of a video object (in seconds).":"Return the duration of a video object (in seconds).","Duration":"Trwanie","Compare the duration of a video object":"Por\xF3wnaj czas trwania obiektu widro","Duration of _PARAM0_ is _PARAM1__PARAM2_ seconds":"Duration of _PARAM0_ is _PARAM1__PARAM2_ seconds","Compare the current time of a video object":"Por\xF3wnaj obecny czas obiektu wideo","Current time of _PARAM0_ is _PARAM1__PARAM2_ seconds":"Current time of _PARAM0_ is _PARAM1__PARAM2_ seconds","Is ended":"Jest sko\u0144czony","Check if a video is ended":"Sprawd\u017A czy wideo si\u0119 sko\u0144czy\u0142o","_PARAM0_ is ended":"_PARAM0_ si\u0119 ko\u0144czy\u0142","Set opacity":"Ustaw przezroczysto\u015B\u010D","Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).":"Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).","Opacity (0-255)":"Przezroczysto\u015B\u0107 (0-255)","Compare the opacity of a video object":"Compare the opacity of a video object","Opacity of _PARAM0_ is _PARAM1__PARAM2_":"Opacity of _PARAM0_ is _PARAM1__PARAM2_","Get current opacity":"Pobierz aktualn\u0105 prze\u017Aroczysto\u015B\u0107","Return the opacity of a video object":"Return the opacity of a video object","Set playback speed":"Ustaw szybko\u015B\u0107 odtarzania","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).","Do _PARAM1__PARAM2_ to the playback speed of _PARAM0_":"Do _PARAM1__PARAM2_ to the playback speed of _PARAM0_","Speed ":"Pr\u0119dko\u015B\u0107 ","Playback speed ":"Pr\u0119dko\u015B\u0107 powt\xF3rki ","Compare the playback speed of a video object":"Por\xF3wnaj pr\u0119dko\u015B\u0107 powt\xF3rki obiektu wideo","Playback speed of _PARAM0_ is _PARAM1__PARAM2_":"Playback speed of _PARAM0_ is _PARAM1__PARAM2_","Speed (0-100)":"Pr\u0119dko\u015B\u0107 (0-100)","Get current playback speed":"Get current playback speed","Return the playback speed of a video object":"Return the playback speed of a video object","Screenshot":"Zrzut ekranu","Save screenshots of a running game.":"Zapisz zrzuty ekranu podczas pracy gry.","Take screenshot":"Zr\xF3b zrzut ekranu","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).","Take a screenshot and save at _PARAM1_":"Zr\xF3b zrzut ekranu i zapisz w _PARAM1_","Save path":"Zapisz \u015Bcie\u017Ck\u0119","Device vibration":"Wibracje urz\u0105dzenia","Use the vibration of mobile devices.":"U\u017Cywaj wibracji dla urz\u0105dze\u0144 mobilnych.","Vibrate":"Wibracje","Vibrate (Duration in ms).":"Wibracje (trwanie w milisekundach).","Start vibration for _PARAM0_ ms":"Zacznij wibracje na _PARAM0_ ms","Vibration":"Wibracje","Vibrate by pattern":"Vibrate by pattern","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.","Intervals (for example \"500,100,200\"":"Intervals (for example \"500,100,200\"","Stop vibration":"Zatrzymaj wibracje","Stop the vibration":"Zatrzymaj wibracje","Facebook Instant Games":"Facebook Instant Games","Allow your game to send scores and interact with Facebook Instant Games":"Allow your game to send scores and interact with Facebook Instant Games","Save player data":"Zapisz dane gracza","Save the content of the given variable in the player data, stored on Facebook Instant Games servers":"Save the content of the given variable in the player data, stored on Facebook Instant Games servers","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)","Facebook Instant Games/Player data":"Facebook Instant Games/Player data","Variable where to store the success message (optional)":"Variable where to store the success message (optional)","Variable where to error message (optional, if an error occurs)":"Variable where to error message (optional, if an error occurs)","Load player data":"Load player data","Load the player data with the given key in a variable":"Load the player data with the given key in a variable","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)","Data key name (e.g: \"Lives\")":"Data key name (e.g: \"Lives\")","Variable where to store loaded data":"Variable where to store loaded data","Save player score":"Save player score","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Save the score, and optionally the content of the given variable in the player score, for the given metadata.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)","Facebook Instant Games/Leaderboards":"Facebook Instant Games/Leaderboards","Optional variable with metadata to save":"Optional variable with metadata to save","Load player entry":"Load player entry","Load the player entry in the given leaderboard":"Load the player entry in the given leaderboard","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Leaderboard name (e.g: \"PlayersBestTimes\")","Variable where to store the player rank (of -1 if not ranked)":"Variable where to store the player rank (of -1 if not ranked)","Variable where to store the player score (of -1 if no score)":"Variable where to store the player score (of -1 if no score)","Variable where to store extra data (if any)":"Variable where to store extra data (if any)","Check if ads are supported":"Check if ads are supported","Check if showing ads is supported on this device (only mobile phones can show ads)":"Check if showing ads is supported on this device (only mobile phones can show ads)","Ads can be shown on this device":"Ads can be shown on this device","Facebook Instant Games/Ads":"Facebook Instant Games/Ads","Is the interstitial ad ready":"Is the interstitial ad ready","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Check if the interstitial ad requested from Facebook is loaded and ready to be shown.","The interstitial ad is loaded and ready to be shown":"The interstitial ad is loaded and ready to be shown","Load and prepare an interstitial ad":"Load and prepare an interstitial ad","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Request and load an interstitial ad from Facebook, so that it is ready to be shown.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"The Ad Placement id (can be found while setting up the ad on Facebook)","Show the loaded interstitial ad":"Show the loaded interstitial ad","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)","Is the rewarded video ready":"Is the rewarded video ready","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Check if the rewarded video requested from Facebook is loaded and ready to be shown.","The rewarded video is loaded and ready to be shown":"The rewarded video is loaded and ready to be shown","Load and prepare a rewarded video":"Load and prepare a rewarded video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Request and load a rewarded video from Facebook, so that it is ready to be shown.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","Show the loaded rewarded video":"Show the loaded rewarded video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)","Player identifier":"Player identifier","Get the player unique identifier":"Get the player unique identifier","Player name":"Player name","Get the player name":"Get the player name","Tween animation":"Tween animation","Animate object properties via tweening.":"Animate object properties via tweening.","Tween":"Tween","Smoothly animate position, angle, scale and other properties of the object":"Smoothly animate position, angle, scale and other properties of the object","Add object variable tween":"Add object variable tween","Add a tween animation for an object variable.":"Add a tween animation for an object variable.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_","Variables":"Zmienne","Tween Identifier":"Tween Identifier","Object variable":"Object variable","From value":"From value","To value":"To value","Easing":"Easing","Destroy this object when tween finishes":"Destroy this object when tween finishes","Add object position tween":"Add object position tween","Add a tween animation for the object position.":"Add a tween animation for the object position.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To X":"To X","To Y":"To Y","Add object position X tween":"Add object position X tween","Add a tween animation for the object X position.":"Add a tween animation for the object X position.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object position Y tween":"Add object position Y tween","Add a tween animation for the object Y position.":"Add a tween animation for the object Y position.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object angle tween":"Add object angle tween","Add a tween animation for the object angle.":"Add a tween animation for the object angle.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To angle (in degrees)":"To angle (in degrees)","Add object scale tween":"Add object scale tween","Add a tween animation for the object scale (Note: the scale can never be less than 0).":"Add a tween animation for the object scale (Note: the scale can never be less than 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To scale X":"To scale X","To scale Y":"To scale Y","Add object X-scale tween":"Add object X-scale tween","Add a tween animation for the object X-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object X-scale (Note: the scale can never be less than 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object Y-scale tween":"Add object Y-scale tween","Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add text size tween":"Add text size tween","Add a tween animation for the text object character size (Note: the size can never be less than 1).":"Add a tween animation for the text object character size (Note: the size can never be less than 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To character size":"To character size","Add object opacity tween":"Add object opacity tween","Add a tween animation for the object opacity (Value between 0 and 255).":"Add a tween animation for the object opacity (Value between 0 and 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To opacity":"To opacity","Add object color tween":"Add object color tween","Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To color":"To color","Items":"Items","Tween exists":"Tween exists","Check if the tween animation exists.":"Check if the tween animation exists.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ on _PARAM0_ exists","Tween is playing":"Tween is playing","Check if the tween animation is currently playing.":"Check if the tween animation is currently playing.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ on _PARAM0_ is playing","Tween finished playing":"Tween finished playing","Check if the tween animation has finished playing.":"Check if the tween animation has finished playing.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ on _PARAM0_ has finished playing","Pause a tween":"Pause a tween","Pause the running tween animation.":"Pause the running tween animation.","Pause the tween _PARAM2_ on _PARAM0_":"Pause the tween _PARAM2_ on _PARAM0_","Stop a tween":"Stop a tween","Stop the running tween animation.":"Stop the running tween animation.","Stop the tween _PARAM2_ on _PARAM0_":"Stop the tween _PARAM2_ on _PARAM0_","Jump to end":"Jump to end","Resume a tween":"Resume a tween","Resume the tween animation.":"Resume the tween animation.","Resume the tween _PARAM2_ on _PARAM0_":"Resume the tween _PARAM2_ on _PARAM0_","Remove a tween":"Remove a tween","Remove the tween animation from the object.":"Remove the tween animation from the object.","Remove the tween _PARAM2_ from _PARAM0_":"Remove the tween _PARAM2_ from _PARAM0_","Progress of a tween":"Progress of a tween","Progress of a tween (between 0.0 and 1.0)":"Progress of a tween (between 0.0 and 1.0)","AdMob":"AdMob","Allow the game to display AdMob banner, interstitial and reward video ads":"Allow the game to display AdMob banner, interstitial and reward video ads","Banner loading":"Banner loading","Check if a banner is currently loading.":"Check if a banner is currently loading.","Banner is loading":"Banner is loading","Banner ready":"Banner ready","Check if a banner is ready to be displayed.":"Check if a banner is ready to be displayed.","Banner is ready":"Banner is ready","Banner showing":"Banner showing","Check if there is a banner being displayed.":"Check if there is a banner being displayed.","Banner is showing":"Banner is showing","Banner exists":"Banner exists","Check if there is a banner in memory (visible or hidden).":"Check if there is a banner in memory (visible or hidden).","Load banner":"Load banner","Start loading a banner, you can display it automatically when finish loading.\nIf test mode is set to true a test banner will be displayed.":"Start loading a banner, you can display it automatically when finish loading.\nIf test mode is set to true a test banner will be displayed.","Load banner (at top: _PARAM2_, overlap: _PARAM3_, show on load: _PARAM4_, test mode: _PARAM5_)":"Load banner (at top: _PARAM2_, overlap: _PARAM3_, show on load: _PARAM4_, test mode: _PARAM5_)","Android banner ID":"Android banner ID","iOS banner ID":"iOS banner ID","Display at top? (bottom otherwise)":"Display at top? (bottom otherwise)","Overlap webview?":"Overlap webview?","Display on load complete?":"Display on load complete?","Test mode?":"Test mode?","Show banner":"Show banner","Show the banner, will work only when the banner is fully loaded.":"Show the banner, will work only when the banner is fully loaded.","Hide banner":"Hide banner","Hide the banner. You can show it again with the corresponding action.":"Hide the banner. You can show it again with the corresponding action.","Remove banner":"Remove banner","Remove the banner. You have to load another banner to show it again.":"Remove the banner. You have to load another banner to show it again.","Interstitial loading":"Interstitial loading","Check if an interstitial is currently loading.":"Check if an interstitial is currently loading.","Interstitial is loading":"Interstitial is loading","Interstitial ready":"Interstitial ready","Check if an interstitial is ready to be displayed.":"Check if an interstitial is ready to be displayed.","Interstitial is ready":"Interstitial is ready","Interstitial showing":"Interstitial showing","Check if there is an interstitial being displayed.":"Check if there is an interstitial being displayed.","Interstitial is showing":"Interstitial is showing","Load interstitial":"Load interstitial","Start loading an interstitial, you can display it automatically when finish loading.\nIf test mode is set to true a test interstitial will be displayed.":"Start loading an interstitial, you can display it automatically when finish loading.\nIf test mode is set to true a test interstitial will be displayed.","Load interstitial (show on load: _PARAM2_, test mode: _PARAM3_)":"Load interstitial (show on load: _PARAM2_, test mode: _PARAM3_)","Android interstitial ID":"Android interstitial ID","iOS interstitial ID":"iOS interstitial ID","Show interstitial":"Show interstitial","Show the interstitial, will work only when the interstitial is fully loaded.":"Show the interstitial, will work only when the interstitial is fully loaded.","Video loading":"Video loading","Check if a reward video is currently loading.":"Check if a reward video is currently loading.","Reward video is loading":"Reward video is loading","Video ready":"Video ready","Check if a reward video is ready to be displayed.":"Check if a reward video is ready to be displayed.","Reward video is ready":"Reward video is ready","Video showing":"Video showing","Check if there is a reward video being displayed.":"Check if there is a reward video being displayed.","Reward video is showing":"Reward video is showing","Video reward":"Video reward","Check if there is a video reward.\nYou can mark it as non-claimed yet, so you can check this reward in other events.":"Check if there is a video reward.\nYou can mark it as non-claimed yet, so you can check this reward in other events.","Video reward given":"Video reward given","Mark as claimed":"Mark as claimed","Load video":"Load video","Start loading a reward video, you can display it automatically when finish loading.\nIf test mode is set to true a test video will be displayed.":"Start loading a reward video, you can display it automatically when finish loading.\nIf test mode is set to true a test video will be displayed.","Load reward video (show on load: _PARAM2_, test mode: _PARAM3_)":"Load reward video (show on load: _PARAM2_, test mode: _PARAM3_)","Android reward video ID":"Android reward video ID","iOS reward video ID":"iOS reward video ID","Show video":"Show video","Show the reward video, will work only when the video is fully loaded.":"Show the reward video, will work only when the video is fully loaded.","Show reward video":"Show reward video","Claim reward":"Claim reward","Mark the video reward as claimed.":"Mark the video reward as claimed.","Claim video reward":"Claim video reward","Filesystem":"Filesystem","Access the filesystem of the operating system.":"Access the filesystem of the operating system.","File or directory exists":"File or directory exists","Check if the file or directory exists.":"Check if the file or directory exists.","The path _PARAM0_ exists":"The path _PARAM0_ exists","Filesystem/Windows, Linux, MacOS":"Filesystem/Windows, Linux, MacOS","Path to file or directory":"Path to file or directory","Create a directory":"Create a directory","Create a new directory at the specified path.":"Create a new directory at the specified path.","Create directory _PARAM0_":"Create directory _PARAM0_","Directory":"Directory","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.":"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.","Save a text into a file":"Save a text into a file","Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.","Save _PARAM0_ into file _PARAM1_":"Save _PARAM0_ into file _PARAM1_","Save a text into a file (Async)":"Save a text into a file (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Filesystem/Windows, Linux, MacOS/Asynchronous":"Filesystem/Windows, Linux, MacOS/Asynchronous","Save a scene variable into a JSON file":"Save a scene variable into a JSON file","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.":"Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Save scene variable _PARAM0_ into file _PARAM1_ as JSON","Save a scene variable into a JSON file (Async)":"Save a scene variable into a JSON file (Async)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Load a text from a file (Async)":"Load a text from a file (Async)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Load text from _PARAM1_ into scene variable _PARAM0_ (Async)","Load path":"Load path","Load a text from a file":"Load a text from a file","Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.","Load text from _PARAM1_ into scene variable _PARAM0_":"Load text from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file":"Load a scene variable from a JSON file","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Load JSON from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file (Async)":"Load a scene variable from a JSON file (Async)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Delete a file":"Usu\u0144 plik","Delete a file from the filesystem.":"Delete a file from the filesystem.","Delete the file _PARAM0_":"Usu\u0144 plik _PARAM0_","File path":"File path","Delete a file (Async)":"Delete a file (Async)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.","Desktop folder":"Desktop folder","Get the path to the desktop folder.":"Get the path to the desktop folder.","Documents folder":"Documents folder","Get the path to the documents folder.":"Get the path to the documents folder.","Pictures folder":"Pictures folder","Get the path to the pictures folder.":"Get the path to the pictures folder.","This games executable folder":"This games executable folder","Get the path to this games executable folder.":"Get the path to this games executable folder.","Userdata folder (For application settings)":"Userdata folder (For application settings)","Get the path to userdata folder. (For application settings)":"Get the path to userdata folder. (For application settings)","Temp folder":"Temp folder","Get the path to temp folder.":"Get the path to temp folder.","Path delimiter":"Path delimiter","Get the operating system agnostic path delimiter.":"Get the operating system agnostic path delimiter.","Physics Engine 2.0":"Physics Engine 2.0","Simulate realistic object physics, with gravity, forces, joints, etc.":"Simulate realistic object physics, with gravity, forces, joints, etc.","Gravity X":"Gravity X","Test the world gravity on X.":"Test the world gravity on X.","Gravity on X is _PARAM2__PARAM3_":"Gravity on X is _PARAM2__PARAM3_","Global":"Globalna","Gravity Y":"Gravity Y","Test the world gravity on Y.":"Test the world gravity on Y.","Gravity on Y is _PARAM2__PARAM3_":"Gravity on Y is _PARAM2__PARAM3_","Modify the world gravity.":"Modify the world gravity.","Set the gravity to _PARAM2_;_PARAM3_":"Set the gravity to _PARAM2_;_PARAM3_","Test the world time scale.":"Test the world time scale.","Time scale is _PARAM2__PARAM3_":"Time scale is _PARAM2__PARAM3_","Modify the world time scale.":"Modify the world time scale.","Set the world time scale to _PARAM2_":"Set the world time scale to _PARAM2_","Is dynamic":"Is dynamic","Test if an object is dynamic.":"Test if an object is dynamic.","Dynamics":"Dynamics","Set as dynamic":"Set as dynamic","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Set an object as dynamic. Is affected by gravity, forces and velocities.","Set _PARAM0_ as dynamic":"Set _PARAM0_ as dynamic","Is static":"Is static","Test if an object is static.":"Test if an object is static.","_PARAM0_ is static":"_PARAM0_ is static","Set as static":"Set as static","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.","Set _PARAM0_ as static":"Set _PARAM0_ as static","Is kinematic":"Is kinematic","Test if an object is kinematic.":"Test if an object is kinematic.","_PARAM0_ is kinematic":"_PARAM0_ is kinematic","Set as kinematic":"Set as kinematic","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Set an object as kinematic. Is like a static body but can be moved through its velocity.","Set _PARAM0_ as kinematic":"Set _PARAM0_ as kinematic","Is treat as bullet":"Is treat as bullet","Test if an object is being treat as a bullet.":"Test if an object is being treat as a bullet.","_PARAM0_ is bullet":"_PARAM0_ is bullet","Treat as bullet":"Treat as bullet","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.","Treat _PARAM0_ as bullet: _PARAM2_":"Treat _PARAM0_ as bullet: _PARAM2_","Treat as bullet?":"Treat as bullet?","Has fixed rotation":"Has fixed rotation","Test if an object has fixed rotation.":"Test if an object has fixed rotation.","_PARAM0_ has fixed rotation":"_PARAM0_ has fixed rotation","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.","Set _PARAM0_ fixed rotation: _PARAM2_":"Set _PARAM0_ fixed rotation: _PARAM2_","Fixed rotation?":"Fixed rotation?","Is sleeping allowed":"Is sleeping allowed","Test if an object can sleep.":"Test if an object can sleep.","_PARAM0_ can sleep":"_PARAM0_ can sleep","Sleeping allowed":"Sleeping allowed","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.","Allow _PARAM0_ to sleep: _PARAM2_":"Allow _PARAM0_ to sleep: _PARAM2_","Can sleep?":"Can sleep?","Is sleeping":"Is sleeping","Test if an object is sleeping.":"Test if an object is sleeping.","_PARAM0_ is sleeping":"_PARAM0_ is sleeping","Shape scale":"Shape scale","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.","Do _PARAM2__PARAM3_ to the shape scale of _PARAM0_":"Do _PARAM2__PARAM3_ to the shape scale of _PARAM0_","Body settings":"Body settings","Density":"Density","Test an object density.":"Test an object density.","_PARAM0_ density is _PARAM2__PARAM3_":"_PARAM0_ density is _PARAM2__PARAM3_","Modify an object density. The body's density and volume determine its mass.":"Modify an object density. The body's density and volume determine its mass.","Do _PARAM2__PARAM3_ to the density of _PARAM0_":"Do _PARAM2__PARAM3_ to the density of _PARAM0_","Value (non-negative)":"Value (non-negative)","Density of the object":"Density of the object","Get the density of an object.":"Get the density of an object.","Test an object friction.":"Test an object friction.","_PARAM0_ friction is _PARAM2__PARAM3_":"_PARAM0_ friction is _PARAM2__PARAM3_","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.","Do _PARAM2__PARAM3_ to the friction of _PARAM0_":"Do _PARAM2__PARAM3_ to the friction of _PARAM0_","Friction of the object":"Friction of the object","Get the friction of an object.":"Get the friction of an object.","Restitution":"Restitution","Test an object restitution.":"Test an object restitution.","_PARAM0_ restitution is _PARAM2__PARAM3_":"_PARAM0_ restitution is _PARAM2__PARAM3_","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.","Do _PARAM2__PARAM3_ to the restitution of _PARAM0_":"Do _PARAM2__PARAM3_ to the restitution of _PARAM0_","Restitution of the object":"Restitution of the object","Get the restitution of an object.":"Get the restitution of an object.","Test an object linear damping.":"Test an object linear damping.","_PARAM0_ linear damping is _PARAM2__PARAM3_":"_PARAM0_ linear damping is _PARAM2__PARAM3_","Modify an object linear damping. How much movement speed is lost across the time.":"Modify an object linear damping. How much movement speed is lost across the time.","Do _PARAM2__PARAM3_ to the linear damping of _PARAM0_":"Do _PARAM2__PARAM3_ to the linear damping of _PARAM0_","Linear damping of the object":"Linear damping of the object","Get the linear damping of an object.":"Get the linear damping of an object.","Test an object angular damping.":"Test an object angular damping.","_PARAM0_ angular damping is _PARAM2__PARAM3_":"_PARAM0_ angular damping is _PARAM2__PARAM3_","Modify an object angular damping. How much angular speed is lost across the time.":"Modify an object angular damping. How much angular speed is lost across the time.","Do _PARAM2__PARAM3_ to the angular damping of _PARAM0_":"Do _PARAM2__PARAM3_ to the angular damping of _PARAM0_","Angular damping of the object":"Angular damping of the object","Get the angular damping of an object.":"Get the angular damping of an object.","Gravity scale":"Gravity scale","Test an object gravity scale.":"Test an object gravity scale.","_PARAM0_ gravity scale is _PARAM2__PARAM3_":"_PARAM0_ gravity scale is _PARAM2__PARAM3_","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.","Do _PARAM2__PARAM3_ to the gravity scale of _PARAM0_":"Do _PARAM2__PARAM3_ to the gravity scale of _PARAM0_","Gravity scale of the object":"Gravity scale of the object","Get the gravity scale of an object.":"Get the gravity scale of an object.","Layer enabled":"Layer enabled","Test if an object has a specific layer enabled.":"Test if an object has a specific layer enabled.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ has layer _PARAM2_ enabled","Filtering":"Filtering","Layer (1 - 16)":"Layer (1 - 16)","Enable layer":"Enable layer","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Enable layer _PARAM2_ for _PARAM0_: _PARAM3_","Enable?":"Enable?","Mask enabled":"Mask enabled","Test if an object has a specific mask enabled.":"Test if an object has a specific mask enabled.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ has mask _PARAM2_ enabled","Mask (1 - 16)":"Mask (1 - 16)","Enable mask":"Enable mask","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Enable mask _PARAM2_ for _PARAM0_: _PARAM3_","Linear velocity X":"Linear velocity X","Test an object linear velocity on X.":"Test an object linear velocity on X.","Linear velocity on X of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity on X of _PARAM0_ is _PARAM2__PARAM3_","Velocity":"Velocity","Modify an object linear velocity on X.":"Modify an object linear velocity on X.","Do _PARAM2__PARAM3_ to the linear velocity on X of _PARAM0_":"Do _PARAM2__PARAM3_ to the linear velocity on X of _PARAM0_","Value (pixels/second)":"Value (pixels/second)","Linear velocity on X axis":"Linear velocity on X axis","Get the linear velocity of an object on X axis.":"Get the linear velocity of an object on X axis.","Linear velocity Y":"Linear velocity Y","Test an object linear velocity on Y.":"Test an object linear velocity on Y.","Linear velocity on Y of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity on Y of _PARAM0_ is _PARAM2__PARAM3_","Modify an object linear velocity on Y.":"Modify an object linear velocity on Y.","Do _PARAM2__PARAM3_ to the linear velocity on Y of _PARAM0_":"Do _PARAM2__PARAM3_ to the linear velocity on Y of _PARAM0_","Linear velocity on Y axis":"Linear velocity on Y axis","Get the linear velocity of an object on Y axis.":"Get the linear velocity of an object on Y axis.","Test an object linear velocity length.":"Test an object linear velocity length.","Linear velocity length of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity length of _PARAM0_ is _PARAM2__PARAM3_","Get the linear velocity of an object.":"Get the linear velocity of an object.","Angular velocity":"Angular velocity","Test an object angular velocity.":"Test an object angular velocity.","Angular velocity of _PARAM0_ is _PARAM2__PARAM3_":"Angular velocity of _PARAM0_ is _PARAM2__PARAM3_","Modify an object angular velocity.":"Modify an object angular velocity.","Do _PARAM2__PARAM3_ to the angular velocity of _PARAM0_":"Do _PARAM2__PARAM3_ to the angular velocity of _PARAM0_","Value (\xBA/s)":"Value (\xBA/s)","Get the angular velocity of an object.":"Get the angular velocity of an object.","Apply force":"Apply force","Apply a force to the object. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_","Forces & impulses":"Forces & impulses","X component (N)":"X component (N)","Y component (N)":"Y component (N)","Applying X position":"Applying X position","Applying Y position":"Applying Y position","Apply polar force":"Apply polar force","Apply a force to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_","Length (N)":"Length (N)","Apply force toward position":"Apply force toward position","Apply a force to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_","Apply impulse":"Apply impulse","Apply an impulse to the object. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_","X component (N.m)":"X component (N.m)","Y component (N.m)":"Y component (N.m)","Apply polar impulse":"Apply polar impulse","Apply an impulse to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)","Length (N.m)":"Length (N.m)","Apply impulse toward position":"Apply impulse toward position","Apply an impulse to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)","Apply torque":"Apply torque","Apply a torque to the object.":"Apply a torque to the object.","Apply to _PARAM0_ a torque of _PARAM2_":"Apply to _PARAM0_ a torque of _PARAM2_","Torque (N.m)":"Torque (N.m)","Apply angular impulse":"Apply angular impulse","Apply an angular impulse to the object.":"Apply an angular impulse to the object.","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Apply to _PARAM0_ an angular impulse of _PARAM2_","Angular impulse (N.m.s":"Angular impulse (N.m.s","Mass center X":"Mass center X","Mass center Y":"Mass center Y","Joint first object":"Joint first object","Test if an object is the first object on a joint.":"Test if an object is the first object on a joint.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ is the first object for joint _PARAM2_","Joint ID":"Joint ID","Joint second object":"Joint second object","Test if an object is the second object on a joint.":"Test if an object is the second object on a joint.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ is the second object for joint _PARAM2_","Joint first anchor X":"Joint first anchor X","Joint first anchor Y":"Joint first anchor Y","Joint second anchor X":"Joint second anchor X","Joint second anchor Y":"Joint second anchor Y","Joint reaction force":"Joint reaction force","Test a joint reaction force.":"Test a joint reaction force.","Joint _PARAM2_ reaction force is _PARAM3__PARAM4_":"Joint _PARAM2_ reaction force is _PARAM3__PARAM4_","Joint reaction torque":"Joint reaction torque","Test a joint reaction torque.":"Test a joint reaction torque.","Joint _PARAM2_ reaction torque is _PARAM3__PARAM4_":"Joint _PARAM2_ reaction torque is _PARAM3__PARAM4_","Remove joint":"Remove joint","Remove a joint from the scene.":"Remove a joint from the scene.","Remove joint _PARAM2_":"Remove joint _PARAM2_","Add distance joint":"Add distance joint","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.","Add a distance joint between _PARAM0_ and _PARAM4_":"Add a distance joint between _PARAM0_ and _PARAM4_","Joints/Distance":"Joints/Distance","First object":"First object","Anchor X on first body":"Anchor X on first body","Anchor Y on first body":"Anchor Y on first body","Second object":"Second object","Anchor X on second body":"Anchor X on second body","Anchor Y on second body":"Anchor Y on second body","Length (-1 to use current objects distance) (default: -1)":"Length (-1 to use current objects distance) (default: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frequency (Hz) (non-negative) (default: 0)","Damping ratio (non-negative) (default: 1)":"Damping ratio (non-negative) (default: 1)","Allow collision between connected bodies? (default: no)":"Allow collision between connected bodies? (default: no)","Variable where to store the joint ID (default: none)":"Variable where to store the joint ID (default: none)","Distance joint length":"Distance joint length","Modify a distance joint length.":"Modify a distance joint length.","Do _PARAM3__PARAM4_ to the length for distance joint _PARAM2_":"Do _PARAM3__PARAM4_ to the length for distance joint _PARAM2_","Distance joint frequency":"Distance joint frequency","Modify a distance joint frequency.":"Modify a distance joint frequency.","Do _PARAM3__PARAM4_ to the frequency for distance joint _PARAM2_":"Do _PARAM3__PARAM4_ to the frequency for distance joint _PARAM2_","Distance joint damping ratio":"Distance joint damping ratio","Modify a distance joint damping ratio.":"Modify a distance joint damping ratio.","Do _PARAM3__PARAM4_ to the damping ratio for distance joint _PARAM2_":"Do _PARAM3__PARAM4_ to the damping ratio for distance joint _PARAM2_","Add revolute joint":"Add revolute joint","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_","Joints/Revolute":"Joints/Revolute","X anchor":"X anchor","Y anchor":"Y anchor","Enable angle limits? (default: no)":"Enable angle limits? (default: no)","Reference angle (default: 0)":"Reference angle (default: 0)","Minimum angle (default: 0)":"Minimum angle (default: 0)","Maximum angle (default: 0)":"Maximum angle (default: 0)","Enable motor? (default: no)":"Enable motor? (default: no)","Motor speed (default: 0)":"Motor speed (default: 0)","Motor maximum torque (default: 0)":"Motor maximum torque (default: 0)","Add revolute joint between two bodies":"Add revolute joint between two bodies","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Add a revolute joint between _PARAM0_ and _PARAM4_","Revolute joint reference angle":"Revolute joint reference angle","Revolute joint current angle":"Revolute joint current angle","Revolute joint angular speed":"Revolute joint angular speed","Revolute joint limits enabled":"Revolute joint limits enabled","Test if a revolute joint limits are enabled.":"Test if a revolute joint limits are enabled.","Limits for revolute joint _PARAM2_ are enabled":"Limits for revolute joint _PARAM2_ are enabled","Enable revolute joint limits":"Enable revolute joint limits","Enable or disable a revolute joint angle limits.":"Enable or disable a revolute joint angle limits.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Enable limits for revolute joint _PARAM2_: _PARAM3_","Revolute joint limits":"Revolute joint limits","Modify a revolute joint angle limits.":"Modify a revolute joint angle limits.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Revolute joint minimum angle":"Revolute joint minimum angle","Revolute joint maximum angle":"Revolute joint maximum angle","Revolute joint motor enabled":"Revolute joint motor enabled","Test if a revolute joint motor is enabled.":"Test if a revolute joint motor is enabled.","Motor of revolute joint _PARAM2_ is enabled":"Motor of revolute joint _PARAM2_ is enabled","Enable revolute joint motor":"Enable revolute joint motor","Enable or disable a revolute joint motor.":"Enable or disable a revolute joint motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Enable motor for revolute joint _PARAM2_: _PARAM3_","Revolute joint motor speed":"Revolute joint motor speed","Modify a revolute joint motor speed.":"Modify a revolute joint motor speed.","Do _PARAM3__PARAM4_ to the motor speed for revolute joint _PARAM2_":"Do _PARAM3__PARAM4_ to the motor speed for revolute joint _PARAM2_","Revolute joint max motor torque":"Revolute joint max motor torque","Modify a revolute joint maximum motor torque.":"Modify a revolute joint maximum motor torque.","Do _PARAM3__PARAM4_ to the maximum motor torque for revolute joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum motor torque for revolute joint _PARAM2_","Revolute joint maximum motor torque":"Revolute joint maximum motor torque","Revolute joint motor torque":"Revolute joint motor torque","Add prismatic joint":"Add prismatic joint","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Add a prismatic joint between _PARAM0_ and _PARAM4_","Joints/Prismatic":"Joints/Prismatic","Axis angle":"Axis angle","Enable limits? (default: no)":"Enable limits? (default: no)","Minimum translation (default: 0)":"Minimum translation (default: 0)","Maximum translation (default: 0)":"Maximum translation (default: 0)","Motor maximum force (default: 0)":"Motor maximum force (default: 0)","Prismatic joint axis angle":"Prismatic joint axis angle","Prismatic joint reference angle":"Prismatic joint reference angle","Prismatic joint current translation":"Prismatic joint current translation","Prismatic joint current speed":"Prismatic joint current speed","Prismatic joint speed":"Prismatic joint speed","Prismatic joint limits enabled":"Prismatic joint limits enabled","Test if a prismatic joint limits are enabled.":"Test if a prismatic joint limits are enabled.","Limits for prismatic joint _PARAM2_ are enabled":"Limits for prismatic joint _PARAM2_ are enabled","Enable prismatic joint limits":"Enable prismatic joint limits","Enable or disable a prismatic joint limits.":"Enable or disable a prismatic joint limits.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Enable limits for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint limits":"Prismatic joint limits","Modify a prismatic joint limits.":"Modify a prismatic joint limits.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_","Minimum translation":"Minimum translation","Maximum translation":"Maximum translation","Prismatic joint minimum translation":"Prismatic joint minimum translation","Prismatic joint maximum translation":"Prismatic joint maximum translation","Prismatic joint motor enabled":"Prismatic joint motor enabled","Test if a prismatic joint motor is enabled.":"Test if a prismatic joint motor is enabled.","Motor for prismatic joint _PARAM2_ is enabled":"Motor for prismatic joint _PARAM2_ is enabled","Enable prismatic joint motor":"Enable prismatic joint motor","Enable or disable a prismatic joint motor.":"Enable or disable a prismatic joint motor.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Enable motor for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Prismatic joint motor speed","Modify a prismatic joint motor speed.":"Modify a prismatic joint motor speed.","Do _PARAM3__PARAM4_ to the motor force for prismatic joint _PARAM2_":"Do _PARAM3__PARAM4_ to the motor force for prismatic joint _PARAM2_","Prismatic joint max motor force":"Prismatic joint max motor force","Modify a prismatic joint maximum motor force.":"Modify a prismatic joint maximum motor force.","Do _PARAM3__PARAM4_ to the maximum motor force for prismatic joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum motor force for prismatic joint _PARAM2_","Prismatic joint maximum motor force":"Prismatic joint maximum motor force","Prismatic joint motor force":"Prismatic joint motor force","Add pulley joint":"Add pulley joint","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Add a pulley joint between _PARAM0_ and _PARAM4_","Joints/Pulley":"Joints/Pulley","Ground anchor X for first object":"Ground anchor X for first object","Ground anchor Y for first object":"Ground anchor Y for first object","Ground anchor X for second object":"Ground anchor X for second object","Ground anchor Y for second object":"Ground anchor Y for second object","Length for first object (-1 to use anchor positions) (default: -1)":"Length for first object (-1 to use anchor positions) (default: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"Length for second object (-1 to use anchor positions) (default: -1)","Ratio (non-negative) (default: 1":"Ratio (non-negative) (default: 1","Pulley joint first ground anchor X":"Pulley joint first ground anchor X","Pulley joint first ground anchor Y":"Pulley joint first ground anchor Y","Pulley joint second ground anchor X":"Pulley joint second ground anchor X","Pulley joint second ground anchor Y":"Pulley joint second ground anchor Y","Pulley joint first length":"Pulley joint first length","Pulley joint second length":"Pulley joint second length","Pulley joint ratio":"Pulley joint ratio","Add gear joint":"Add gear joint","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Add a gear joint between joints _PARAM2_ and _PARAM3_","Joints/Gear":"Joints/Gear","First joint ID":"First joint ID","Second joint ID":"Second joint ID","Ratio (non-zero) (default: 1)":"Ratio (non-zero) (default: 1)","Gear joint first joint":"Gear joint first joint","Gear joint second joint":"Gear joint second joint","Gear joint ratio":"Gear joint ratio","Modify a Gear joint ratio.":"Modify a Gear joint ratio.","Do _PARAM3__PARAM4_ to the ratio for gear joint _PARAM2_":"Do _PARAM3__PARAM4_ to the ratio for gear joint _PARAM2_","Add mouse joint":"Add mouse joint","Add a mouse joint between two joints.":"Add a mouse joint between two joints.","Add a mouse joint to _PARAM0_":"Add a mouse joint to _PARAM0_","Joints/Mouse":"Joints/Mouse","Target X":"Target X","Target Y":"Target Y","Maximum force (N) (non-negative) (default: 500)":"Maximum force (N) (non-negative) (default: 500)","Frequency (Hz) (positive) (default: 10)":"Frequency (Hz) (positive) (default: 10)","Mouse joint target":"Mouse joint target","Set a mouse joint target.":"Set a mouse joint target.","Do _PARAM3_;_PARAM4_ to the target position of mouse joint _PARAM2_":"Do _PARAM3_;_PARAM4_ to the target position of mouse joint _PARAM2_","Mouse joint target X":"Mouse joint target X","Mouse joint target Y":"Mouse joint target Y","Mouse joint max force":"Mouse joint max force","Set a mouse joint maximum force.":"Set a mouse joint maximum force.","Do _PARAM3__PARAM4_ to the maximum force for mouse joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum force for mouse joint _PARAM2_","Mouse joint maximum force":"Mouse joint maximum force","Mouse joint frequency":"Mouse joint frequency","Set a mouse joint frequency.":"Set a mouse joint frequency.","Do _PARAM3__PARAM4_ to the frequency for mouse joint _PARAM2_":"Do _PARAM3__PARAM4_ to the frequency for mouse joint _PARAM2_","Mouse joint damping ratio":"Mouse joint damping ratio","Set a mouse joint damping ratio.":"Set a mouse joint damping ratio.","Do _PARAM3__PARAM4_ to the damping ratio for mouse joint _PARAM2_":"Do _PARAM3__PARAM4_ to the damping ratio for mouse joint _PARAM2_","Add wheel joint":"Add wheel joint","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Add a wheel joint between _PARAM0_ and _PARAM4_","Joints/Wheel":"Joints/Wheel","Frequency (Hz) (non-negative) (default: 10)":"Frequency (Hz) (non-negative) (default: 10)","Wheel joint axis angle":"Wheel joint axis angle","Wheel joint current translation":"Wheel joint current translation","Wheel joint current speed":"Wheel joint current speed","Wheel joint speed":"Wheel joint speed","Wheel joint motor enabled":"Wheel joint motor enabled","Test if a wheel joint motor is enabled.":"Test if a wheel joint motor is enabled.","Motor for wheel joint _PARAM2_ is enabled":"Motor for wheel joint _PARAM2_ is enabled","Enable wheel joint motor":"Enable wheel joint motor","Enable or disable a wheel joint motor.":"Enable or disable a wheel joint motor.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Enable motor for wheel joint _PARAM2_: _PARAM3_","Wheel joint motor speed":"Wheel joint motor speed","Modify a wheel joint motor speed.":"Modify a wheel joint motor speed.","Do _PARAM3__PARAM4_ to the motor speed for wheel joint _PARAM2_":"Do _PARAM3__PARAM4_ to the motor speed for wheel joint _PARAM2_","Wheel joint max motor torque":"Wheel joint max motor torque","Modify a wheel joint maximum motor torque.":"Modify a wheel joint maximum motor torque.","Do _PARAM3__PARAM4_ to the maximum motor torque for wheel joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum motor torque for wheel joint _PARAM2_","Wheel joint maximum motor torque":"Wheel joint maximum motor torque","Wheel joint motor torque":"Wheel joint motor torque","Wheel joint frequency":"Wheel joint frequency","Modify a wheel joint frequency.":"Modify a wheel joint frequency.","Do _PARAM3__PARAM4_ to the frequency for wheel joint _PARAM2_":"Do _PARAM3__PARAM4_ to the frequency for wheel joint _PARAM2_","Wheel joint damping ratio":"Wheel joint damping ratio","Modify a wheel joint damping ratio.":"Modify a wheel joint damping ratio.","Do _PARAM3__PARAM4_ to the damping ratio for wheel joint _PARAM2_":"Do _PARAM3__PARAM4_ to the damping ratio for wheel joint _PARAM2_","Add weld joint":"Add weld joint","Add a weld joint between two objects.":"Add a weld joint between two objects.","Add a weld joint between _PARAM0_ and _PARAM4_":"Add a weld joint between _PARAM0_ and _PARAM4_","Joints/Weld":"Joints/Weld","Weld joint reference angle":"Weld joint reference angle","Weld joint frequency":"Weld joint frequency","Modify a weld joint frequency.":"Modify a weld joint frequency.","Do _PARAM3__PARAM4_ to the frequency for weld joint _PARAM2_":"Do _PARAM3__PARAM4_ to the frequency for weld joint _PARAM2_","Weld joint damping ratio":"Weld joint damping ratio","Modify a weld joint damping ratio.":"Modify a weld joint damping ratio.","Do _PARAM3__PARAM4_ to the damping ratio for weld joint _PARAM2_":"Do _PARAM3__PARAM4_ to the damping ratio for weld joint _PARAM2_","Add rope joint":"Add rope joint","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Add a rope joint between _PARAM0_ and _PARAM4_","Joints/Rope":"Joints/Rope","Maximum length (-1 to use current objects distance) (default: -1)":"Maximum length (-1 to use current objects distance) (default: -1)","Rope joint max length":"Rope joint max length","Modify a rope joint maximum length.":"Modify a rope joint maximum length.","Do _PARAM3__PARAM4_ to the maximum length for rope joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum length for rope joint _PARAM2_","Rope joint maximum length":"Rope joint maximum length","Add friction joint":"Add friction joint","Add a friction joint between two objects.":"Add a friction joint between two objects.","Add a friction joint between _PARAM0_ and _PARAM4_":"Add a friction joint between _PARAM0_ and _PARAM4_","Joints/Friction":"Joints/Friction","Maximum force (non-negative)":"Maximum force (non-negative)","Maximum torque (non-negative)":"Maximum torque (non-negative)","Friction joint max force":"Friction joint max force","Modify a friction joint maximum force.":"Modify a friction joint maximum force.","Do _PARAM3__PARAM4_ to the maximum force for friction joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum force for friction joint _PARAM2_","Friction joint maximum force":"Friction joint maximum force","Friction joint max torque":"Friction joint max torque","Modify a friction joint maximum torque.":"Modify a friction joint maximum torque.","Do _PARAM3__PARAM4_ to the maximum torque for friction joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum torque for friction joint _PARAM2_","Friction joint maximum torque":"Friction joint maximum torque","Add motor joint":"Add motor joint","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Add a motor joint between two objects. The position and angle offsets are relative to the first object.","Add a motor joint between _PARAM0_ and _PARAM2_":"Add a motor joint between _PARAM0_ and _PARAM2_","Joints/Motor":"Joints/Motor","Offset X position":"Offset X position","Offset Y position":"Offset Y position","Offset Angle":"Offset Angle","Correction factor (default: 1)":"Correction factor (default: 1)","Motor joint offset":"Motor joint offset","Modify a motor joint offset.":"Modify a motor joint offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motor joint offset X","Motor joint offset Y":"Motor joint offset Y","Motor joint angular offset":"Motor joint angular offset","Modify a motor joint angular offset.":"Modify a motor joint angular offset.","Do _PARAM3__PARAM4_ to the angular offset for motor joint _PARAM2_":"Do _PARAM3__PARAM4_ to the angular offset for motor joint _PARAM2_","Motor joint max force":"Motor joint max force","Modify a motor joint maximum force.":"Modify a motor joint maximum force.","Do _PARAM3__PARAM4_ to the maximum force for motor joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum force for motor joint _PARAM2_","Motor joint maximum force":"Motor joint maximum force","Motor joint max torque":"Motor joint max torque","Modify a motor joint maximum torque.":"Modify a motor joint maximum torque.","Do _PARAM3__PARAM4_ to the maximum torque for motor joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum torque for motor joint _PARAM2_","Motor joint maximum torque":"Motor joint maximum torque","Motor joint correction factor":"Motor joint correction factor","Modify a motor joint correction factor.":"Modify a motor joint correction factor.","Do _PARAM3__PARAM4_ to the correction factor for motor joint _PARAM2_":"Do _PARAM3__PARAM4_ to the correction factor for motor joint _PARAM2_","Test if two objects collide.":"Test if two objects collide.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ is colliding with _PARAM2_","Dummy condition example":"Dummy condition example","This is an example of a condition displayed in the events sheet. Will return true if the number is less than 10 and the length of the text is less than 5.":"This is an example of a condition displayed in the events sheet. Will return true if the number is less than 10 and the length of the text is less than 5.","Call the example condition with _PARAM0_ and _PARAM1_":"Call the example condition with _PARAM0_ and _PARAM1_","Dummy Extension":"Dummy Extension","Number 1":"Number 1","Text 1":"Text 1","Dummy expression example":"Dummy expression example","This is an example of an expression":"This is an example of an expression","Maximum":"Maximum","Dummy string expression example":"Dummy string expression example","This is an example of an expression returning a string":"This is an example of an expression returning a string","Dummy behavior for testing":"Dummy behavior for testing","This dummy behavior does nothing":"This dummy behavior does nothing","Dummy behavior with shared data for testing":"Dummy behavior with shared data for testing","This dummy behavior uses shared data and does nothing":"This dummy behavior uses shared data and does nothing","Image resource (won't be shown, just for demonstration purpose)":"Image resource (won't be shown, just for demonstration purpose)","Dummy object for testing":"Dummy object for testing","This dummy object does nothing":"This dummy object does nothing","Display a dummy text in Developer console":"Display a dummy text in Developer console","Display a dummy text in Developer console. Open it with CTRL-SHIFT-J (Cmd-Alt-J on macOS).":"Display a dummy text in Developer console. Open it with CTRL-SHIFT-J (Cmd-Alt-J on macOS).","Display a dummy text for _PARAM0_, with params: _PARAM1_, _PARAM2_":"Display a dummy text for _PARAM0_, with params: _PARAM1_, _PARAM2_","Device sensors":"Device sensors","Allow the game to access the sensors of a mobile device.":"Allow the game to access the sensors of a mobile device.","Sensor active":"Sensor active","The condition is true if the device orientation sensor is currently active":"The condition is true if the device orientation sensor is currently active","Orientation sensor is active":"Orientation sensor is active","Sensors/Orientation":"Sensors/Orientation","Compare the value of orientation alpha":"Compare the value of orientation alpha","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Compare the value of orientation alpha. (Range: 0 to 360\xB0)","Orientation alpha is _PARAM0__PARAM1_":"Orientation alpha is _PARAM0__PARAM1_","Compare the value of orientation beta":"Compare the value of orientation beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Compare the value of orientation beta. (Range: -180 to 180\xB0)","Orientation beta is _PARAM0__PARAM1_":"Orientation beta is _PARAM0__PARAM1_","Compare the value of orientation gamma":"Compare the value of orientation gamma","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Compare the value of orientation gamma. (Range: -90 to 90\xB0)","Orientation gamma is _PARAM0__PARAM1_":"Orientation gamma is _PARAM0__PARAM1_","Activate orientation sensor":"Activate orientation sensor","Activate the orientation sensor. (remember to turn it off again)":"Activate the orientation sensor. (remember to turn it off again)","Activate the orientation sensor.":"Activate the orientation sensor.","Deactivate orientation sensor":"Deactivate orientation sensor","Deactivate the orientation sensor.":"Deactivate the orientation sensor.","Is Absolute":"Is Absolute","Get if the devices orientation is absolute and not relative":"Get if the devices orientation is absolute and not relative","Alpha value":"Alpha value","Get the devices orientation Alpha (compass)":"Get the devices orientation Alpha (compass)","Beta value":"Beta value","Get the devices orientation Beta":"Get the devices orientation Beta","Gamma value":"Gamma value","Get the devices orientation Gamma value":"Get the devices orientation Gamma value","The condition is true if the device motion sensor is currently active":"The condition is true if the device motion sensor is currently active","Motion sensor is active":"Motion sensor is active","Sensors/Motion":"Sensors/Motion","Compare the value of rotation alpha":"Compare the value of rotation alpha","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Compare the value of rotation alpha. (Note: few devices support this sensor)","Rotation alpha is _PARAM0__PARAM1_":"Rotation alpha is _PARAM0__PARAM1_","Value (m/s\xB2)":"Value (m/s\xB2)","Compare the value of rotation beta":"Compare the value of rotation beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Compare the value of rotation beta. (Note: few devices support this sensor)","Rotation beta is _PARAM0__PARAM1_":"Rotation beta is _PARAM0__PARAM1_","Compare the value of rotation gamma":"Compare the value of rotation gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Compare the value of rotation gamma. (Note: few devices support this sensor)","Rotation gamma is _PARAM0__PARAM1_":"Rotation gamma is _PARAM0__PARAM1_","Compare the value of acceleration on X-axis":"Compare the value of acceleration on X-axis","Compare the value of acceleration on the X-axis (m/s\xB2).":"Compare the value of acceleration on the X-axis (m/s\xB2).","Acceleration X is _PARAM0__PARAM1_":"Acceleration X is _PARAM0__PARAM1_","Compare the value of acceleration on Y-axis":"Compare the value of acceleration on Y-axis","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Compare the value of acceleration on the Y-axis (m/s\xB2).","Acceleration Y is _PARAM0__PARAM1_":"Acceleration Y is _PARAM0__PARAM1_","Compare the value of acceleration on Z-axis":"Compare the value of acceleration on Z-axis","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Compare the value of acceleration on the Z-axis (m/s\xB2).","Acceleration Z is _PARAM0__PARAM1_":"Acceleration Z is _PARAM0__PARAM1_","Activate motion sensor":"Activate motion sensor","Activate the motion sensor. (remember to turn it off again)":"Activate the motion sensor. (remember to turn it off again)","Activate the motion sensor.":"Activate the motion sensor.","Deactivate motion sensor":"Deactivate motion sensor","Deactivate the motion sensor.":"Deactivate the motion sensor.","Get the devices rotation Alpha":"Get the devices rotation Alpha","Get the devices rotation Beta":"Get the devices rotation Beta","Get the devices rotation Gamma":"Get the devices rotation Gamma","Acceleration X value":"Acceleration X value","Get the devices acceleration on the X-axis (m/s\xB2)":"Get the devices acceleration on the X-axis (m/s\xB2)","Acceleration Y value":"Acceleration Y value","Get the devices acceleration on the Y-axis (m/s\xB2)":"Get the devices acceleration on the Y-axis (m/s\xB2)","Acceleration Z value":"Acceleration Z value","Get the devices acceleration on the Z-axis (m/s\xB2)":"Get the devices acceleration on the Z-axis (m/s\xB2)","Unable to copy \"":"Nie mo\u017Cna skopiowa\u0107 \"","\" to \"":"\" do \"","\".":"\".","Operator":"Operator","Relational operator":"Operator relacji","Mouse button":"Przycisk myszki","Yes or no":"Tak lub Nie","True or False":"Prawda lub Fa\u0142sz","Music":"Muzyka","Sound":"D\u017Awi\u0119k","Joystick axis":"O\u015B joysticka","Variable of the object":"Zmienna obiektu","Global variable":"Zmienna globalna","Unknown":"Nieznany","Window features":"Funkcje okna","Built-in extension allowing to manipulate the game window and canvas":"Built-in extension allowing to manipulate the game window and canvas","De/activate fullscreen":"W\u0142./wy\u0142. pe\u0142ny ekran","This action activates or deactivates fullscreen.":"Ta akcja w\u0142\u0105cza lub wy\u0142\u0105cza pe\u0142ny ekran.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)","Game's window":"Okno gry","Activate fullscreen":"W\u0142\u0105cz pe\u0142ny ekran","Keep aspect ratio (HTML5 games only, yes by default)":"Zachowaj format obrazu (tylko gry HTML5, tak domy\u015Blnie)","Change the window's margins":"Zmie\u0144 granice okna","This action changes the margins, in pixels, of the game's window.":"This action changes the margins, in pixels, of the game's window.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_","Top":"G\xF3ra","Right":"Prawo","Bottom":"D\xF3\u0142","Left":"Lewo","Change the size of the window":"Zmie\u0144 rozmiar okna","This action changes the size of the game's window.":"This action changes the size of the game's window.","Change window size: _PARAM1_x_PARAM2_":"Zmie\u0144 rozmiar okna: _PARAM1_x_PARAM2_","Do you want to use this size as the default size for new scene cameras?\n(Yes to change the size of the game's viewable area,\nNo to stretch the game to the window's size).":"Do you want to use this size as the default size for new scene cameras?\n(Yes to change the size of the game's viewable area,\nNo to stretch the game to the window's size).","Change the window's icon":"Zmie\u0144 ikon\u0119 okna","This action changes the icon of the game's window.":"This action changes the icon of the game's window.","Use _PARAM1_ as the icon for the game's window.":"Use _PARAM1_ as the icon for the game's window.","Name of the image to be used as the icon":"Nazwa pliku wykorzystywanego jako ikona","Change the window's title":"Zmie\u0144 tytu\u0142 okna","This action changes the title of the game's window.":"This action changes the title of the game's window.","Change window title to _PARAM1_":"Zmie\u0144 tytu\u0142 okna na _PARAM1_","New title":"Nowy tytu\u0142","Width of the scene window":"Szeroko\u015B\u0107 okna sceny","Width of the scene window (or scene canvas for HTML5 games)":"Width of the scene window (or scene canvas for HTML5 games)","Screen":"Ekran","Height of the scene window":"Wysoko\u015B\u0107 okna sceny","Height of the scene window (or scene canvas for HTML5 games)":"Height of the scene window (or scene canvas for HTML5 games)","Width of the screen/page":"Szeroko\u015B\u0107 ekranu/strony","Width of the screen (or the page for HTML5 games in browser)":"Szeroko\u015B\u0107 ekranu (lub strony dla gier HTML5 w przegl\u0105darce)","Height of the screen/page":"Wysoko\u015B\u0107 ekranu/strony","Height of the screen (or the page for HTML5 games in browser)":"Wysoko\u015B\u0107 ekranu (lub strony dla gier HTML5 w przegl\u0105darce)","Color depth":"G\u0142\u0119bia koloru","Window's title":"Tytu\u0142 okna","Variable features":"Funkcje zmiennych","Built-in extension allowing to manipulate variables":"Wbudowane rozszerzenie pozwalaj\u0105ce na manipulowanie zmiennymi","Value of a scene variable":"Value of a scene variable","Compare the value of a scene variable.":"Por\xF3wnaj warto\u015B\u0107 zmiennej sceny.","Scene variable _PARAM0_ is _PARAM1__PARAM2_":"Scene variable _PARAM0_ is _PARAM1__PARAM2_","Variable":"Zmienna","Text of a scene variable":"Tekst zmiennej sceny","Compare the text of a scene variable.":"Por\xF3wnaj tekst zmiennej sceny.","The text of scene variable _PARAM0_ is _PARAM1__PARAM2_":"The text of scene variable _PARAM0_ is _PARAM1__PARAM2_","Child existence":"Istnienie dziecka","Return true if the specified child of the scene variable exists.":"Return true if the specified child of the scene variable exists.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Child _PARAM1_ of scene variable _PARAM0_ exists","Variables/Structures":"Zmienne / Struktury","Name of the child":"Imi\u0119 dziecka","Return true if the specified child of the global variable exists.":"Return true if the specified child of the global variable exists.","Child _PARAM1_ of global variable _PARAM0_ exists":"Child _PARAM1_ of global variable _PARAM0_ exists","Variables/Global variables/Structures":"Zmienne/Zmienne globalne/Struktury","Test if a scene variable is defined":"Sprawd\u017A czy zmienna sceny jest zdefiniowana","Test if the scene variable exists.":"Test if the scene variable exists.","Scene variable _PARAM0_ is defined":"Scene variable _PARAM0_ is defined","Value of a global variable":"Warto\u015B\u0107 zmiennej globalnej","Compare the value of a global variable.":"Por\xF3wnaj warto\u015B\u0107 zmiennej globalnej.","Global variable _PARAM0_ is _PARAM1__PARAM2_":"Zmienn\u0105 globaln\u0105 _PARAM0_ jest _PARAM1__PARAM2_","Variables/Global variables":"Zmienne/Globalne zmienne","Text of a global variable":"Tekst zmiennej globalnej","Compare the text of a global variable.":"Por\xF3wnaj tekst zmiennej globalnej.","The text of the global variable _PARAM0_ is _PARAM1__PARAM2_":"Tekst zmiennej globalnej _PARAM0_ _PARAM1_ _PARAM2_","Test if a global variable is defined":"Test if a global variable is defined","Test if a global variable exists":"Sprawd\u017A czy zmienna globalna istnieje","Global variable _PARAM0_ is defined":"Global variable _PARAM0_ is defined","Modify the value of a scene variable.":"Zmie\u0144 warto\u015B\u0107 zmiennej sceny.","Do _PARAM1__PARAM2_ to scene variable _PARAM0_":"Do _PARAM1__PARAM2_ to scene variable _PARAM0_","String of a scene variable":"String of a scene variable","Modify the text of a scene variable.":"Zmie\u0144 tekst zmiennej sceny.","Do _PARAM1__PARAM2_ to the text of scene variable _PARAM0_":"Do _PARAM1__PARAM2_ to the text of scene variable _PARAM0_","Modify the value of a global variable":"Zmie\u0144 warto\u015B\u0107 zmiennej globalnej","Do _PARAM1__PARAM2_ to global variable _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do zmiennej _PARAM0_","String of a global variable":"Ci\u0105g znak\xF3w zmiennej globalnej","Modify the text of a global variable.":"Zmie\u0144 tekst zmiennej globalnej.","Do _PARAM1__PARAM2_ to the text of global variable _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do tekstu zmiennej globalnej _PARAM0_","Remove a child":"Usu\u0144 dziecko","Remove a child from a scene variable.":"Remove a child from a scene variable.","Remove child _PARAM1_ from scene variable _PARAM0_":"Remove child _PARAM1_ from scene variable _PARAM0_","Variables/Structure":"Zmienne / Struktury","Child's name":"Imi\u0119 i nazwisko dziecka","Remove a child from a global variable.":"Remove a child from a global variable.","Remove child _PARAM1_ from global variable _PARAM0_":"Remove child _PARAM1_ from global variable _PARAM0_","Variables/Global variables/Structure":"Zmienne/Zmienne globalne/Struktura","Clear scene variable":"Clear scene variable","Remove all the children from the scene variable.":"Remove all the children from the scene variable.","Clear children from scene variable _PARAM0_":"Clear children from scene variable _PARAM0_","Clear global variable":"Wyczy\u015B\u0107 zmienn\u0105 globaln\u0105","Remove all the children from the global variable.":"Remove all the children from the global variable.","Clear children from global variable _PARAM0_":"Clear children from global variable _PARAM0_","Number of children of a global variable":"Number of children of a global variable","Get the number of children of a global variable":"Get the number of children of a global variable","Number of children of a scene variable":"Number of children of a scene variable","Get the number of children of a scene variable":"Get the number of children of a scene variable","Name of the global variable":"Nazwa zmiennej globalnej","Advanced control features":"Funkcje zaawansowanej kontroli","Built-in extension providing advanced control features.":"Wbudowane rozszerzenia dostarczaj\u0105ce funkcje zaawansowanej kontroli.","Always":"Zawsze","This condition always returns true (or always false, if the condition is inverted).":"Ten warunek zawsze zwr\xF3ci prawd\u0119 (albo zawsze fa\u0142sz, je\u015Bli warunek jest odwr\xF3cony).","Set number return value":"Set number return value","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Set the return value of the events function to the specified number (to be used with \"Expression\" functions).","Set return value to number _PARAM0_":"Set return value to number _PARAM0_","Set text return value":"Set text return value","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).","Set return value to text _PARAM0_":"Set return value to text _PARAM0_","Set condition return value":"Set condition return value","Set the return value of the Condition events function to either true (condition will pass) or false.":"Set the return value of the Condition events function to either true (condition will pass) or false.","Set return value of the condition to _PARAM0_":"Set return value of the condition to _PARAM0_","Get function parameter value":"Get function parameter value","Get function parameter (also called \"argument\") value":"Get function parameter (also called \"argument\") value","Get function parameter text":"Get function parameter text","Get function parameter (also called \"argument\") text ":"Get function parameter (also called \"argument\") text ","Joysticks features":"Funkcje joysticka","Built-in extension that enables the use of joysticks":"Built-in extension that enables the use of joysticks","A button on a joystick is pressed":"A button on a joystick is pressed","Test if a button on a joystick is pressed.":"Test if a button on a joystick is pressed.","The button _PARAM2_ of joystick _PARAM1_ is pressed":"The button _PARAM2_ of joystick _PARAM1_ is pressed","Joystick":"Joystick","Joystick number (first joystick: 0)":"Joystick number (first joystick: 0)","Button":"Przycisk","Value of an axis of a joystick":"Value of an axis of a joystick","Test the value of an axis of a joystick.":"Test the value of an axis of a joystick.","The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM3__PARAM4_":"The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM3__PARAM4_","Axis":"O\u015B","Get the value of the axis of a joystick":"Get the value of the axis of a joystick","Save the value of the axis of the joystick (from -100 to 100).":"Save the value of the axis of the joystick (from -100 to 100).","Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_":"Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_","Save the result to the scene variable":"Save the result to the scene variable","Scene management features":"Funkcje zarz\u0105dzania scenami","Built-in extension allowing to manipulate scenes and providing common features":"Built-in extension allowing to manipulate scenes and providing common features","Random integer":"Random integer","Random":"Losowy","Maximum value":"Maksymalna warto\u015B\u0107","Random integer in range":"Random integer in range","Minimum value":"Minimum value","Random float":"Random float","Random float in range":"Random float in range","Random value in steps":"Random value in steps","Step":"Step","Current scene name":"Obecna nazwa sceny","Name of the current scene":"Nazwa obecnej sceny","Scene":"Scena","At the beginning of the scene":"Gdy rozpoczniesz scen\u0119","Is true only when scene just begins.":"Is true only when scene just begins.","Change the scene":"Zmie\u0144 scen\u0119","Stop this scene and start the specified one instead.":"Stop this scene and start the specified one instead.","Change to scene _PARAM1_":"Change to scene _PARAM1_","Name of the new scene":"Nazwa nowej sceny","Stop any other paused scenes?":"Zatrzyma\u0107 ka\u017Cd\u0105 inn\u0105 wstrzyman\u0105 scen\u0119?","Pause and start a new scene":"Wstrzymaj i rozpocznij now\u0105 scen\u0119","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.","Pause the scene and start _PARAM1_":"Pause the scene and start _PARAM1_","Stop and go back to previous scene":"Zatrzymaj i powr\xF3\u0107 do poprzedniej sceny","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.","Stop the scene and go back to the previous paused one":"Stop the scene and go back to the previous paused one","Quit the game":"Wyjd\u017A z gry","Change background color":"Zmie\u0144 kolor t\u0142a","Change the background color of the scene.":"Zmie\u0144 kolor t\u0142a sceny.","Set background color to _PARAM1_":"Ustaw kolor t\u0142a dla _PARAM1_","Disable input when focus is lost":"Disable input when focus is lost","mouse buttons must be taken into account even\nif the window is not active.":"mouse buttons must be taken into account even\nif the window is not active.","Disable input when focus is lost: _PARAM1_":"Disable input when focus is lost: _PARAM1_","Deactivate input when focus is lost":"Wy\u0142\u0105czanie danych wej\u015Bciowych, gdy fokus jest utracony","Compare two numbers":"Compare two numbers","Compare the two numbers.":"Compare the two numbers.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","First expression":"Pierwsze wyra\u017Cenie","Second expression":"Drugie wyra\u017Cenie","Compare two strings":"Compare two strings","Compare the two strings.":"Compare the two strings.","First string expression":"First string expression","Second string expression":"Second string expression","Keyboard features":"Funkcje klawiatury","Built-in extension that enables the use of a keyboard":"Built-in extension that enables the use of a keyboard","Key pressed":"Klawisz wci\u015Bni\u0119ty","Test if a key is pressed":"Sprawd\u017A czy dowolny klawisz zosta\u0142 wci\u015Bni\u0119ty","_PARAM1_ key is pressed":"Zosta\u0142 wci\u015Bni\u0119ty klawisz _PARAM1_","Keyboard":"Klawiatura","Key released":"Klawisz zwolniony","Test if a key was just released":"Test if a key was just released","_PARAM1_ key is released":"Klawisz _PARAM1_ zosta\u0142 zwolniony","Key pressed (text expression)":"Key pressed (text expression)","Test if a key, retrieved from the result of the expression, is pressed":"Test if a key, retrieved from the result of the expression, is pressed","Expression generating the key to test":"Expression generating the key to test","Key released (text expression)":"Puszczono przycisk (wyra\u017Cenie tekstowe)","Test if a key, retrieved from the result of the expression, was just released":"Test if a key, retrieved from the result of the expression, was just released","Any key pressed":"Dowolny klawisz wci\u015Bni\u0119ty","Test if any key is pressed":"Sprawd\u017A czy dowolny klawisz zosta\u0142 wci\u015Bni\u0119ty","Any key is pressed":"Dowolny klawisz jest naci\u015Bni\u0119ty","Last pressed key":"Ostatni wci\u015Bni\u0119ty klawisz","Get the name of the latest key pressed on the keyboard":"Get the name of the latest key pressed on the keyboard","Mathematical tools":"Narz\u0119dzia matematyczne","Built-in extension providing mathematical tools":"Wbudowane rozszerzenie dostarczaj\u0105ce narz\u0119dzia matematyczne","Difference between two angles":"R\xF3\u017Cnica mi\u0119dzy dwoma k\u0105tami","First angle":"Pierwszy k\u0105t","Second angle":"Drugi k\u0105t","Modulo":"Modulo","x mod y":"x mod y","x (as in x mod y)":"x (jak w mod y)","y (as in x mod y)":"y (jak w mod y)","Minimum of two numbers":"Minimum dw\xF3ch liczb","Maximum of two numbers":"Maksimum dw\xF3ch liczb","Absolute value":"Warto\u015B\u0107 bezwzgl\u0119dna","Arccosine":"Arcus cosinus","Hyperbolic arccosine":"Arcus cosinus hiperboliczny","Arcsine":"Arcus sinus","Arctangent":"Tangens po \u0142uku","2 argument arctangent":"2 argumenty tangensu","2 argument arctangent (atan2)":"2 argument arctangent (atan2)","Hyperbolic arctangent":"Tangens hiperboliczny","Cube root":"Pierwiastek sze\u015Bcienny","Ceil (round up)":"Ceil (zaokr\u0105glanie w g\xF3r\u0119)","Round number up to an integer":"Zaokr\u0105glij w g\xF3r\u0119 jako liczba ca\u0142kowita","Floor (round down)":"Floor (zaokr\u0105glanie w d\xF3\u0142)","Round number down to an integer":"Zaokr\u0105glij w d\xF3\u0142 jako liczba ca\u0142kowita","Cosine":"Cosinus","Cosine of a number":"Cosinus liczby","Hyperbolic cosine":"Cosinus hiperboliczny","Cotangent":"Cotangens","Cotangent of a number":"Cotangens liczby","Cosecant":"Cosecans","Cosecant of a number":"Cosecans liczby","Round":"Zaokr\u0105glij","Round a number":"Zaokr\u0105glij liczb\u0119","Exponential":"Wyk\u0142adniczy","Exponential of a number":"Wyk\u0142adnik liczby","Logarithm":"Logarytm","Base-2 logarithm":"Logarytm o podstawie 2","Base 2 Logarithm":"Logarytm o podstawie 2","Base-10 logarithm":"Logarytm dziesi\u0119tny","Nth root":"Pierwiastek n-tego stopnia","Nth root of a number":"Pierwiastek n-tego stopnia liczby","N":"N","Power":"Pot\u0119guj","Raise a number to power n":"Podnie\u015B liczb\u0119 to pot\u0119gi n","The exponent (n in x^n)":"Wyk\u0142adnik (n in x^n)","Secant":"Secans","Sign of a number":"Znak liczby","Return the sign of a number (1,-1 or 0)":"Zwraca znak liczby (1, -1 lub 0)","Sine":"Sinus","Sine of a number":"Sinus liczby","Hyperbolic sine":"Sinus hiperboliczny","Square root":"Pierwiastek kwadratowy","Square root of a number":"Pierwiastek kwadratowy liczby","Tangent":"Tangens","Tangent of a number":"Tangens liczby","Hyperbolic tangent":"Tangens hiperboliczny","Truncation":"Obci\u0119cie","Troncate a number":"Obetnij numer","Lerp (Linear interpolation)":"Lerp (interpolacja liniowa)","Linearly interpolate a to b by x":"Interpoluj liniowo z a do b przez x","a (in a+(b-a)*x)":"a (w a+(b-a)*x)","b (in a+(b-a)*x)":"b (w a+(b-a)*x)","x (in a+(b-a)*x)":"x (w a+(b-a)*x)","Built-in extension providing functions to store data.":"Built-in extension providing functions to store data.","Existence of a group":"Existence of a group","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ exists in storage _PARAM0_","Storage name":"Storage name","Group":"Grupa","Load a storage in memory":"Load a storage in memory","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.","Load storage _PARAM0_ in memory":"Load storage _PARAM0_ in memory","Close a storage":"Close a storage","This action closes the structured data previously loaded in memory, saving all changes made.":"This action closes the structured data previously loaded in memory, saving all changes made.","Close structured data _PARAM0_":"Close structured data _PARAM0_","Write a value":"Napisz warto\u015B\u0107","Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Write _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Write _PARAM2_ in _PARAM1_ of storage _PARAM0_","Write a text":"Napisz tekst","Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read a value":"Przeczytaj warto\u015B\u0107","Read the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_","Scene variables":"Zmienne sceny","Read a text":"Przeczytaj tekst","Read the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_","Delete an element":"Usu\u0144 element","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete _PARAM1_ from storage _PARAM0_":"Delete _PARAM1_ from storage _PARAM0_","Clear a storage":"Clear a storage","Clear the specified storage, removing all data saved in it.":"Clear the specified storage, removing all data saved in it.","Delete storage _PARAM0_":"Delete storage _PARAM0_","A storage exists":"A storage exists","Test if the specified storage exists.":"Test if the specified storage exists.","Storage _PARAM0_ exists":"Storage _PARAM0_ exists","Open a URL or a file":"Otw\xF3rz URL lub plik","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).","Open URL (or file) _PARAM0_":"Otw\xF3rz adres URL (lub plik) _PARAM0_","Files":"Pliki","URL (or filename)":"URL (lub nazwa pliku)","Execute a command":"Wykonaj polecenie","This action executes the specified command.":"This action executes the specified command.","Execute _PARAM0_":"Wykonaj _PARAM0_","Command":"Polecenie","Basic internet features":"Podstawowe funkcje internetowe","Built-in extension providing network features.":"Wbudowane rozszerzenie dostarczaj\u0105ce funkcje sieciowe.","Send a request to a web page":"Wy\u015Blij \u017C\u0105danie do strony internetowej","Send a request to the specified web page.\n\nPlease note that for the web platform games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send a request to the specified web page.\n\nPlease note that for the web platform games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_":"Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_","Network":"Sie\u0107","Host (example: http://www.some-server.org/)":"Host (np.: http://www.some-server.org/)","Path to page (Example: /page.php)":"\u015Acie\u017Cka do strony (np.: /page.php)","Request body content":"Request body content","Method: \"POST\" or \"GET\" (if empty, GET will be used)":"Method: \"POST\" or \"GET\" (if empty, GET will be used)","Content type (application/x-www-form-urlencoded by default)":"Content type (application/x-www-form-urlencoded by default)","Store the response in this variable":"Store the response in this variable","Download a file":"Pobierz plik","Download a file from a web site":"Pobierz plik ze strony internetowej","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_","Host (for example : http://www.website.com)":"Host (np. : http://www.website.com)","Path to file (for example : /folder/file.txt)":"\u015Acie\u017Cka do pliku (np. : /folder/file.txt)","Save as":"Zapisz jako","Convert JSON to a variable":"Konwertuj JSON do zmiennej","Parse a JSON object and store it into a variable":"Parse a JSON object and store it into a variable","Parse JSON string _PARAM0_ and store it into variable _PARAM1_":"Parse JSON string _PARAM0_ and store it into variable _PARAM1_","JSON string":"\u0141a\u0144cuch znak\xF3w JSON","Variable where store the JSON object":"Zmienna przechowuj\u0105ca obiekt JSON","Convert JSON to global variable":"Konwertuj JSON do zmiennej globalnej","Parse a JSON object and store it into a global variable":"Parse a JSON object and store it into a global variable","Parse JSON string _PARAM0_ and store it into global variable _PARAM1_":"Parse JSON string _PARAM0_ and store it into global variable _PARAM1_","Global variable where store the JSON object":"Zmienna globalna przechowuj\u0105ca obiekt JSON","Convert JSON to object variable":"Konwertuj JSON do zmiennej obiektu","Parse a JSON object and store it into an object variable":"Parse a JSON object and store it into an object variable","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_","Object variable where store the JSON object":"Zmienna obiektu przechowuj\u0105ca obiekt JSON","Convert variable to JSON":"Konwertuj zmienn\u0105 do JSON","Convert a variable to JSON":"Konwertuj zmienn\u0105 do JSON","Conversion":"Konwersja","The variable to be stringified":"The variable to be stringified","Convert global variable to JSON":"Konwertuj zmienn\u0105 globaln\u0105 do JSON","Convert a global variable to JSON":"Konwertuj zmienn\u0105 globaln\u0105 do JSON","The global variable to be stringified":"The global variable to be stringified","Convert object variable to JSON":"Konwertuj obiekt do JSON","Convert an object variable to JSON":"Konwertuj obiekt do JSON","The object with the variable":"Obiekt ze zmienn\u0105","The object variable to be stringified":"The object variable to be stringified","Audio":"D\u017Awi\u0119k","Builtin audio extension":"Wbudowane rozszerzenie audio","Play a sound on a channel":"Otw\xF3rz d\u017Awi\u0119k na kanale","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio/Sounds on channels":"Audio/Sounds on channels","Audio file (or audio resource name)":"Audio file (or audio resource name)","Channel identifier":"Identyfikator kana\u0142u","Repeat the sound":"Powt\xF3rz d\u017Awi\u0119k","Volume (from 0 to 100, 100 by default)":"G\u0142o\u015Bno\u015B\u0107 (od 0 do 100, 100 domy\u015Blnie)","Pitch (speed) (1 by default)":"Wysoko\u015B\u0107 (pr\u0119dko\u015B\u0107) (domy\u015Blnie 1)","Stop the sound of a channel":"Zatrzymaj odtwarzanie d\u017Awi\u0119ku na kanale","Stop the sound on the specified channel.":"Zatrzymaj odtwarzanie d\u017Awi\u0119ku na okre\u015Blonych kana\u0142ach.","Stop the sound of channel _PARAM1_":"Stop the sound of channel _PARAM1_","Pause the sound of a channel":"Zapauzuj odtwarzany d\u017Awi\u0119k na kanale","Pause the sound played on the specified channel.":"Zapauzuj odtwarzanie d\u017Awi\u0119ku na okre\u015Blonych kana\u0142ach.","Pause the sound of channel _PARAM1_":"Pause the sound of channel _PARAM1_","Play the sound of a channel":"Play the sound of a channel","Play the sound of the channel.":"Play the sound of the channel.","Play the sound of channel _PARAM1_":"Play the sound of channel _PARAM1_","Play a music file on a channel":"Play a music file on a channel","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Play a music file on a specific channel,\nso you'll be able to interact with it later.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio/Music on channels":"Audio/Muzyka na kana\u0142ach","Stop the music on a channel":"Zatrzymaj odtwarzanie muzyki na kanale","Stop the music on the specified channel":"Zatrzymaj odtwarzanie muzyki na okre\u015Blonym kanale","Stop the music of channel _PARAM1_":"Stop the music of channel _PARAM1_","Pause the music of a channel":"Zatrzymaj muzyk\u0119 na kanale","Pause the music on the specified channel.":"Zatrzymaj muzyk\u0119 na okre\u015Blonym kanale.","Pause the music of channel _PARAM1_":"Pause the music of channel _PARAM1_","Play the music of a channel":"Play the music of a channel","Play the music of the channel.":"Play the music of the channel.","Play the music of channel _PARAM1_":"Play the music of channel _PARAM1_","Volume of the sound on a channel":"Volume of the sound on a channel","This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.":"This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.","Do _PARAM2__PARAM3_ to the volume of the sound on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the volume of the sound on channel _PARAM1_","Volume of the music on a channel":"Volume of the music on a channel","This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.":"This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.","Do _PARAM2__PARAM3_ to the volume of the music on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the volume of the music on channel _PARAM1_","Game global volume":"Globalna g\u0142o\u015Bno\u015B\u0107 gry","This action modifies the global volume of the game. The volume is between 0 and 100.":"This action modifies the global volume of the game. The volume is between 0 and 100.","Do _PARAM1__PARAM2_ to global sound level":"Do _PARAM1__PARAM2_ to global sound level","Pitch of the sound of a channel":"Pitch of the sound of a channel","This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.":"This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.","Do _PARAM2__PARAM3_ to the pitch of the sound on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the pitch of the sound on channel _PARAM1_","Pitch of the music on a channel":"Pitch of the music on a channel","This action modifies the pitch of the music on the specified channel. 1 is the default pitch":"This action modifies the pitch of the music on the specified channel. 1 is the default pitch","Do _PARAM2__PARAM3_ to the pitch of the music on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the pitch of the music on channel _PARAM1_","Playing offset of the sound on a channel":"Playing offset of the sound on a channel","This action modifies the playing offset of the sound on a channel":"This action modifies the playing offset of the sound on a channel","Do _PARAM2__PARAM3_ to the playing offset of the sound on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the playing offset of the sound on channel _PARAM1_","Playing offset of the music on a channel":"Playing offset of the music on a channel","This action modifies the playing offset of the music on the specified channel":"This action modifies the playing offset of the music on the specified channel","Do _PARAM2__PARAM3_ to the playing offset of the music on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the playing offset of the music on channel _PARAM1_","Play a sound":"Odtw\xF3rz d\u017Awi\u0119k","Play a sound.":"Odtw\xF3rz d\u017Awi\u0119k.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Play a music file":"Odtw\xF3rz plik muzyczny","Play a music file.":"Odtw\xF3rz plik muzyczny.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","A music file is being played":"Plik muzyczny jest odtwarzany","Test if the music on a channel is being played":"Test if the music on a channel is being played","Music on channel _PARAM1_ is being played":"Music on channel _PARAM1_ is being played","Channel":"Kana\u0142","A music file is paused":"Plik muzyczny jest zatrzymany","Test if the music on the specified channel is paused.":"Test if the music on the specified channel is paused.","Music on channel _PARAM1_ is paused":"Music on channel _PARAM1_ is paused","A music file is stopped":"Plik muzyczny jest zatrzymany","Test if the music on the specified channel is stopped.":"Test if the music on the specified channel is stopped.","Music on channel _PARAM1_ is stopped":"Music on channel _PARAM1_ is stopped","A sound is being played":"D\u017Awi\u0119k jest odtwarzany","Test if the sound on a channel is being played.":"Test if the sound on a channel is being played.","Sound on channel _PARAM1_ is being played":"Sound on channel _PARAM1_ is being played","A sound is paused":"D\u017Awi\u0119k jest wstrzymany","Test if the sound on the specified channel is paused.":"Test if the sound on the specified channel is paused.","Sound on channel _PARAM1_ is paused":"D\u017Awi\u0119k na kanale _PARAM1_ jest zatrzymany","A sound is stopped":"D\u017Awi\u0119k jest zatrzymany","Test if the sound on the specified channel is stopped.":"Testuj czy d\u017Awi\u0119k na okre\u015Blonym kanale jest zatrzymany.","Sound on channel _PARAM1_ is stopped":"Sound on channel _PARAM1_ is stopped","Test the volume of the sound on the specified channel. The volume is between 0 and 100.":"Test the volume of the sound on the specified channel. The volume is between 0 and 100.","The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_":"The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_","Volume to test":"Warto\u015B\u0107 do testowania","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Test the volume of the music on a specified channel. The volume is between 0 and 100.","The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_":"The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_","Global volume":"Og\xF3lna g\u0142o\u015Bno\u015B\u0107","Test the global sound level. The volume is between 0 and 100.":"Test the global sound level. The volume is between 0 and 100.","The global game volume is _PARAM1__PARAM2_":"The global game volume is _PARAM1__PARAM2_","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Test the pitch of the sound on the specified channel. 1 is the default pitch.","The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_":"The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_","Pitch to test":"Boisko do testowania","Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.":"Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.","The pitch of the music on channel _PARAM1_ is _PARAM2__PARAM3_":"The pitch of the music on channel _PARAM1_ is _PARAM2__PARAM3_","Test the playing offset of the sound on the specified channel.":"Test the playing offset of the sound on the specified channel.","The playing offset of the sound on channel _PARAM1_ is _PARAM2__PARAM3_":"The playing offset of the sound on channel _PARAM1_ is _PARAM2__PARAM3_","Playing position (in seconds)":"Playing position (in seconds)","Test the playing offset of the music on the specified channel.":"Test the playing offset of the music on the specified channel.","The playing offset of the music on channel _PARAM1_ is _PARAM2__PARAM3_":"The playing offset of the music on channel _PARAM1_ is _PARAM2__PARAM3_","Sound playing offset":"Sound playing offset","Sounds":"D\u017Awi\u0119ki","Music playing offset":"Music playing offset","Sound volume":"G\u0142o\u015Bno\u015B\u0107 d\u017Awi\u0119ku","Music volume":"G\u0142o\u015Bno\u015B\u0107 muzyki","Sound's pitch":"D\u017Awi\u0119k na boisku","Music's pitch":"Muzyka boiska","Global volume value":"Warto\u015B\u0107 og\xF3lnej g\u0142o\u015Bno\u015Bci","Sound level":"Poziom d\u017Awi\u0119ku","Text manipulation":"Manipulacja tekstem","Built-in extension providing expressions for manipulating text objects.":"Built-in extension providing expressions for manipulating text objects.","Insert a new line":"Wstaw nowy wiersz","Manipulation of text":"Manipulacja tekstu","Get character from code point":"Get character from code point","Code point":"Punkt kodu","Uppercase a text":"Zmie\u0144 litery tekstu na du\u017Ce","Lowercase a text":"Zmie\u0144 litery tekstu na ma\u0142e","Get a portion of a text":"Pobierz fragment tekstu","Start position of the portion (the first letter is at position 0)":"Start position of the portion (the first letter is at position 0)","Length of the portion":"D\u0142ugo\u015B\u0107 porcji","Get a character from a text":"Wydob\u0105d\u017A znak z tekstu","Position of the character (the first letter is at position 0)":"Position of the character (the first letter is at position 0)","Repeat a text":"Powt\xF3rz tekst","Text to repeat":"Tekst do powt\xF3rzenia","Repetition count":"Licznik powt\xF3rze\u0144","Length of a text":"D\u0142ugo\u015B\u0107 tekstu","Search in a text":"Wyszukaj w tek\u015Bcie","Search in a text (return the position of the result or -1 if not found)":"Search in a text (return the position of the result or -1 if not found)","Text to search for":"Tekst do wyszukania","Search in a text from the end":"Search in a text from the end","Search in a text from the end (return the position of the result or -1 if not found)":"Search in a text from the end (return the position of the result or -1 if not found)","Search in a text, starting from a position":"Search in a text, starting from a position","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Search in a text, starting from a position (return the position of the result or -1 if not found)","Position of the first character in the string to be considered in the search":"Position of the first character in the string to be considered in the search","Search in a text from the end, starting from a position":"Search in a text from the end, starting from a position","Search in a text from the end, starting from a position (return the position of the result or -1 if not found)":"Search in a text from the end, starting from a position (return the position of the result or -1 if not found)","Position of the last character in the string to be considered in the search":"Position of the last character in the string to be considered in the search","Standard Conversions":"Standardowa Konwersja","Built-in extension providing standard conversions expressions.":"Wbudowane rozszerzenie dostarczaj\u0105ce konwersj\u0119 standardowych wyra\u017Ce\u0144.","Text > Number":"Tekst > liczba","Convert the text to a number":"Konwertuj tekst na liczb\u0119","Text to convert to a number":"Tekst do konwersji na liczb\u0119","Number > Text":"Liczba > Tekst","Convert the result of the expression to text":"Konwertuj rezultat wyra\u017Cenia na tekst","Expression to be converted to text":"Wyra\u017Cenie do konwersji na tekst","Number > Text ( without scientific notation )":"Liczba > Tekst (bez notacji naukowej)","Convert the result of the expression to text, without using the scientific notation":"Convert the result of the expression to text, without using the scientific notation","Degrees > Radians":"Stopnie > Radiany","Converts the angle, expressed in degrees, into radians":"Converts the angle, expressed in degrees, into radians","Angle, in degrees":"K\u0105t, w stopniach","Radians > Degrees":"Radiany > Stopnie","Converts the angle, expressed in radians, into degrees":"Converts the angle, expressed in radians, into degrees","Angle, in radians":"K\u0105t, w radianach","Time":"czas","Built-in extension providing actions and conditions related to time.":"Built-in extension providing actions and conditions related to time.","Value of a scene timer":"Value of a scene timer","Test the elapsed time of a scene timer.":"Test the elapsed time of a scene timer.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"Licznik _PARAM2_ jest wi\u0119kszy ni\u017C _PARAM1_ sekund","Timers and time":"Zegary i czas","Timer's name":"Nazwa zegara","Test the time scale.":"Test the time scale.","The time scale is _PARAM1__PARAM2_":"The time scale is _PARAM1__PARAM2_","Scene timer paused":"Scene timer paused","Test if the specified scene timer is paused.":"Test if the specified scene timer is paused.","The timer _PARAM1_ is paused":"The timer _PARAM1_ is paused","Start (or reset) a scene timer":"Start (or reset) a scene timer","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Reset the specified scene timer, if the timer doesn't exist it's created and started.","Reset the timer _PARAM1_":"Zresetuj licznik czasu _PARAM1_","Pause a scene timer":"Pause a scene timer","Pause a scene timer.":"Pause a scene timer.","Pause timer _PARAM1_":"Pause timer _PARAM1_","Unpause a scene timer":"Unpause a scene timer","Unpause a scene timer.":"Unpause a scene timer.","Unpause timer _PARAM1_":"Wzn\xF3w zegar _PARAM1_","Delete a scene timer":"Delete a scene timer","Delete a scene timer from memory.":"Delete a scene timer from memory.","Delete timer _PARAM1_ from memory":"Usu\u0144 zegar _PARAM1_ z pami\u0119ci","Change time scale":"Zmie\u0144 skal\u0119 czasu","Change the time scale of the game.":"Change the time scale of the game.","Set time scale to _PARAM1_":"Set time scale to _PARAM1_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)","Time elapsed since the last image":"Czas, kt\xF3ry up\u0142yn\u0105\u0142 od ostatniego obrazu","Scene timer value":"Scene timer value","Time elapsed since the beginning of the scene":"Czas, jaki up\u0142yn\u0105\u0142 od pocz\u0105tku sceny","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"","Animate even if hidden or far from the screen":"Animate even if hidden or far from the screen","Sprite":"Sprite","Sprite are animated object which can be used for most elements of a game.":"Sprite are animated object which can be used for most elements of a game.","Animated object which can be used for most elements of a game":"Animated object which can be used for most elements of a game","Change Sprite opacity":"Change Sprite opacity","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).","Change the animation":"Zmie\u0144 animacj\u0119","Change the animation of the object, using the animation number in the animations list.":"Zmie\u0144 animacj\u0119 obiektu, u\u017Cywaj\u0105c numeru animacji na li\u015Bcie animacji.","Do _PARAM1__PARAM2_ to the number of current animation of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do bie\u017C\u0105cej animacji _PARAM0_","Animations and images":"Animacje i obrazy","Change the animation (by name)":"Zmie\u0144 animacj\u0119 (wg nazwy)","Change the animation of the object, using the name of the animation.":"Zmie\u0144 animacj\u0119 obiektu u\u017Cywaj\u0105c nazwy animacji.","Set animation of _PARAM0_ to _PARAM1_":"Set animation of _PARAM0_ to _PARAM1_","Change the direction":"Zmie\u0144 kierunek","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7","Do _PARAM1__PARAM2_ to the direction of _PARAM0_":"Do _PARAM1__PARAM2_ to the direction of _PARAM0_","Modify the current frame of the object":"Zmie\u0144 numer bie\u017C\u0105cej klatki obiektu","Do _PARAM1__PARAM2_ to animation frame of _PARAM0_":"Do _PARAM1__PARAM2_ to animation frame of _PARAM0_","Pause the animation":"Zatrzymaj animacj\u0119","Pause the current animation of the object":"Zatrzymaj bie\u017C\u0105c\u0105 animacj\u0119 obiektu","Pause the current animation of _PARAM0_":"Zatrzymaj bie\u017C\u0105c\u0105 animacj\u0119 dla _PARAM0_","Play the animation":"Odtw\xF3rz animacj\u0119","Play the current animation of the object":"Odtw\xF3rz obecn\u0105 animacj\u0119 obiektu","Play the current animation of _PARAM0_":"Odtw\xF3rz obecn\u0105 animacj\u0119 _PARAM0_","Animation speed scale":"Skala pr\u0119dko\u015Bci animacji","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Zmie\u0144 skal\u0119 pr\u0119dko\u015Bci animacji (1 = domy\u015Blnie, >1 = szybciej & <1 = wolniej).","Do _PARAM1__PARAM2_ to the animation speed scale of _PARAM0_":"Do _PARAM1__PARAM2_ to the animation speed scale of _PARAM0_","Rotate an object toward a position":"Rotate an object toward a position","Rotate an object towards a position.":"Rotate an object towards a position.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_":"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_","Object to be rotated":"Obiekt do obr\xF3cenia","Angular speed (degrees per second)":"Pr\u0119dko\u015B\u0107 k\u0105towa (stopnie na sekund\u0119)","Modify the scale of the specified object.":"Zmie\u0144 skal\u0119 podanego obiektu.","Modify the scale of the width of an object.":"Zmie\u0144 skal\u0119 szeroko\u015Bci obiektu.","Do _PARAM1__PARAM2_ to the width's scale of _PARAM0_":"Do _PARAM1__PARAM2_ to the width's scale of _PARAM0_","Modify the scale of the height of an object.":"Zmie\u0144 skal\u0119 wysoko\u015Bci obiektu.","Do _PARAM1__PARAM2_ to the height's scale of _PARAM0_":"Do _PARAM1__PARAM2_ to the height's scale of _PARAM0_","Change the width of a Sprite object.":"Change the width of a Sprite object.","Change the height of a Sprite object.":"Change the height of a Sprite object.","Current animation":"Aktualna animacja","Compare the number of the current animation of the object.":"Compare the number of the current animation of the object.","The number of the current animation of _PARAM0_ is _PARAM1__PARAM2_":"The number of the current animation of _PARAM0_ is _PARAM1__PARAM2_","Number to test":"Numer do sprawdzenia","Check the current animation of the object.":"Check the current animation of the object.","The animation of _PARAM0_ is _PARAM1_":"The animation of _PARAM0_ is _PARAM1_","Current direction":"Aktualny kierunek","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Por\xF3wnaj kierunek obiektu. Je\u015Bli aktywowany jest tryb 8 kierunk\xF3w sprite, warto\u015B\u0107 przyjmowana dla kierunku wynosi od 0 do 7. W przeciwnym razie kierunek jest w stopniach.","Direction of _PARAM0_ is _PARAM1__PARAM2_":"Direction of _PARAM0_ is _PARAM1__PARAM2_","Direction to test":"Kierunek do sprawdzenia","Test the number of the current animation frame.":"Sprawd\u017A numer bie\u017C\u0105cej klatki animacji.","The animation frame of _PARAM0_ is _PARAM1__PARAM2_":"The animation frame of _PARAM0_ is _PARAM1__PARAM2_","Animation frame to test":"Klatka animacji do sprawdzenia","Animation paused":"Animacja wstrzymana","Test if the animation of an object is paused":"Sprawd\u017A, czy animacja obiektu jest zatrzymana","The animation of _PARAM0_ is paused":"Animacja dla _PARAM0_ jest zarzymana","Animation finished":"Animacja zako\u0144czona","Check if the animation being played by the Sprite object is finished.":"Check if the animation being played by the Sprite object is finished.","The animation of _PARAM0_ is finished":"Animacja _PARAM0_ zako\u0144czona","Compare the scale of the width of an object.":"Test skali szeroko\u015Bci obiektu.","The width's scale of _PARAM0_ is _PARAM1__PARAM2_":"Skal\u0105 szeroko\u015Bci _PARAM0_ jest _PARAM1__PARAM2_","Compare the scale of the height of an object.":"Test skali wysoko\u015Bci obiektu.","The height's scale of _PARAM0_ is _PARAM1__PARAM2_":"Skal\u0105 wysoko\u015Bci _PARAM0_ jest _PARAM1__PARAM2_","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).","Blend mode":"Przenikanie","Compare the number of the blend mode currently used by an object":"Compare the number of the blend mode currently used by an object","The number of the current blend mode of _PARAM0_ is _PARAM1__PARAM2_":"The number of the current blend mode of _PARAM0_ is _PARAM1__PARAM2_","Value to compare (0: Alpha, 1: Add, 2: Multiply, 3: None)":"Value to compare (0: Alpha, 1: Add, 2: Multiply, 3: None)","Copy an image on the current one of an object":"Copy an image on the current one of an object","Copy an image on the current image of an object.\nNote that the source image must be preferably kept loaded in memory.":"Copy an image on the current image of an object.\nNote that the source image must be preferably kept loaded in memory.","Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_":"Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_","Make a color of the image of an object transparent":"Make a color of the image of an object transparent","Make a color of the image of an object transparent.":"Make a color of the image of an object transparent.","Make color _PARAM1_ of the current image of _PARAM0_ transparent":"Make color _PARAM1_ of the current image of _PARAM0_ transparent","Color to make transparent":"Kolor dla przezroczysto\u015Bci","Change the global color of an object. The default color is white.":"Zmie\u0144 og\xF3lny kolor obiektu. Domy\u015Blnym jest bia\u0142y.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Alpha).":"Change the number of the blend mode of an object.\nThe default blend mode is 0 (Alpha).","Change Blend mode of _PARAM0_ to _PARAM1_":"Change Blend mode of _PARAM0_ to _PARAM1_","Mode (0 : Alpha, 1 : Add, 2 : Multiply, 3 : None)":"Mode (0 : Alpha, 1 : Add, 2 : Multiply, 3 : None)","Flip the object horizontally":"Przerzucenie obiektu w poziomie","Flip horizontally _PARAM0_ : _PARAM1_":"Odwr\xF3\u0107 w poziomie _PARAM0_ : _PARAM1_","Activate flipping":"Aktywuj przerzucenie","Flip the object vertically":"Przerzu\u0107 obiekt pionowo","Flip vertically _PARAM0_ : _PARAM1_":"Odwr\xF3\u0107 pionowo _PARAM0_ : _PARAM1_","Horizontally flipped":"Poziome przerzucenie","Return true if the object is horizontally flipped":"Zwraca True, je\u015Bli obiekt jest przerzucony w poziomie","_PARAM0_ is horizontally flipped":"_PARAM0_ odwr\xF3cone w poziomie","Vertically flipped":"Pionowe przerzucenie","Return true if the object is vertically flipped":"Zwraca True, je\u015Bli obiekt jest odwr\xF3cony w pionie","_PARAM0_ is vertically flipped":"_PARAM0_ odwr\xF3cone pionowo","Rotate an object toward another":"Rotate an object toward another","Rotate an object towards another.":"Rotate an object towards another.","Rotate _PARAM0_ towards _PARAM1_":"Rotate _PARAM0_ towards _PARAM1_","Rotate toward this object":"Rotate toward this object","X position of a point":"Pozycja X punktu","Name of the point":"Nazwa punktu","Y position of a point":"Pozycja Y punktu","Direction of the object":"Kierunek obiektu","Animation of the object":"Animacja obiektu","Name of the animation of the object":"Nazwa animacji obiektu","Animation frame of the object":"Klatka animacji obiektu","Scale of the width of an object":"Przeskaluj szeroko\u015B\u0107 obiektu","Scale of the height of an object":"Przeskaluj wysoko\u015B\u0107 obiektu","Collision (Pixel perfect)":"Kolizja (dok\u0142adno\u015B\u0107 pikseli)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ jest w kolizji z _PARAM1_ (pixel perfect)","Standard events":"Standardowe zdarzenia","Built-in extension providing standard events.":"Wbudowane rozszerzenie dostarczaj\u0105ce standardowe zdarzenia.","Or":"Lub","Return true if one of the sub conditions is true":"Return true if one of the sub conditions is true","If one of these conditions is true:":"Je\u015Bli spe\u0142niony jest jeden z poni\u017Cszych warunk\xF3w:","And":"I","Return true if all sub conditions are true":"Return true if all sub conditions are true","If all of these conditions are true:":"Je\u015Bli wszystkie podane warunki s\u0105 prawdziwe:","Not":"Nie","Return the contrary of the result of the sub conditions":"Return the contrary of the result of the sub conditions","Invert the logical result of these conditions:":"Invert the logical result of these conditions:","Trigger once while true":"Trigger once while true","Run actions only once, for each time the conditions have been met.":"Run actions only once, for each time the conditions have been met.","Trigger once":"Wywo\u0142aj raz","Standard event":"Standardowe wydarzenie","Standard event: Actions are run if conditions are fulfilled.":"Standard event: Actions are run if conditions are fulfilled.","Link":"Link","Link to some external events":"Link to some external events","Comment":"Komentarz","Event displaying a text in the events editor":"Event displaying a text in the events editor","While":"Dop\xF3ki","The event is repeated while the conditions are true":"The event is repeated while the conditions are true","Repeat":"Powt\xF3rz","Event repeated a number of times":"Event repeated a number of times","For each object":"Dla ka\u017Cdego obiektu","Repeat the event for each specified object.":"Repeat the event for each specified object.","Group containing events":"Grupy zawieraj\u0105ce wydarzenia","Base object":"Obiekt bazowy","Compare X position of an object":"Compare X position of an object","Compare the X position of the object.":"Compare the X position of the object.","The X position of _PARAM0_ is _PARAM1__PARAM2_":"Wsp\xF3\u0142rz\u0119dna X obiektu _PARAM0_ _PARAM1__PARAM2_","X position of an object":"Pozycja X obiektu","Change the X position of an object.":"Zmie\u0144 po\u0142o\u017Cenie x obiektu.","Do _PARAM1__PARAM2_ to the X position of _PARAM0_":"Zastosuj _PARAM1__PARAM2_ do wsp\xF3\u0142rz\u0119dnej X obiektu _PARAM0_","Compare Y position of an object":"Por\xF3wnaj parametr Y po\u0142o\u017Cenia obiektu","Compare the Y position of an object.":"Compare the Y position of an object.","The Y position of _PARAM0_ is _PARAM1__PARAM2_":"Wsp\xF3\u0142rz\u0119dna Y obiektu _PARAM0_ _PARAM1__PARAM2_","Y position of an object":"Pozycja Y obiektu","Change the Y position of an object.":"Zmie\u0144 po\u0142o\u017Cenie Y obiektu.","Do _PARAM1__PARAM2_ to the Y position of _PARAM0_":"Do _PARAM1__PARAM2_ to the Y position of _PARAM0_","Position of an object":"Pozycja obiektu","Change the position of an object.":"Zmie\u0144 po\u0142o\u017Cenie obiektu.","Do _PARAM1__PARAM2_;_PARAM3__PARAM4_ to the position of _PARAM0_":"Do _PARAM1__PARAM2_;_PARAM3__PARAM4_ to the position of _PARAM0_","Put an object around a position":"Umie\u015B\u0107 obiekt wok\xF3\u0142 pozycji","Position the center of the given object around a position, using the specified angle and distance.":"Position the center of the given object around a position, using the specified angle and distance.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.","Change the angle of rotation of an object.":"Change the angle of rotation of an object.","Do _PARAM1__PARAM2_ to angle of _PARAM0_":"Do _PARAM1__PARAM2_ to angle of _PARAM0_","Rotate":"Obr\xF3\u0107","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.","Rotate _PARAM0_ at speed _PARAM1_deg/second":"Rotate _PARAM0_ at speed _PARAM1_deg/second","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Rotate toward angle":"Rotate toward angle","Rotate an object towards an angle with the specified speed.":"Rotate an object towards an angle with the specified speed.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second":"Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second","Angle to rotate towards (in degrees)":"Angle to rotate towards (in degrees)","Angular speed (in degrees per second) (0 for immediate rotation)":"Angular speed (in degrees per second) (0 for immediate rotation)","Rotate toward position":"Obr\xF3\u0107 w kierunku pozycji","Rotate an object towards a position, with the specified speed.":"Rotate an object towards a position, with the specified speed.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second":"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second","Add a force to an object. The object will move according to all of the forces it has.":"Dodaj si\u0142\u0119 do obiektu. Obiekt porusza si\u0119 zgodnie ze wszystkimi si\u0142ami, kt\xF3re ma.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis","Speed on X axis (in pixels per second)":"Pr\u0119dko\u015B\u0107 na osi X (w pikselach na sekund\u0119)","Speed on Y axis (in pixels per second)":"Pr\u0119dko\u015B\u0107 na osi Y (w pikselach na sekund\u0119)","Force multiplier":"Force multiplier","Add a force (angle)":"Dodaj si\u0142\u0119 (k\u0105t)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"Dodaj si\u0142\u0119 do obiektu. Obiekt porusza si\u0119 wszystkimi si\u0142ami, kt\xF3re ma. Ta akcja tworzy si\u0142\u0119 o okre\u015Blonym k\u0105cie i d\u0142ugo\u015Bci.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels","Speed (in pixels per second)":"Pr\u0119dko\u015B\u0107 (w pikselach na sekund\u0119)","Add a force to move toward a position":"Dodaj si\u0142\u0119, aby przej\u015B\u0107 do pozycji","Add a force to an object to make it move toward a position.":"Dodaj si\u0142\u0119 do obiektu, aby przesun\u0105\u0107 j\u0105 na pozycj\u0119.","Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels","Add a force to move around a position":"Dodaj si\u0142\u0119, aby porusza\u0107 si\u0119 wok\xF3\u0142 pozycji","Add a force to an object to make it rotate around a position.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in the category \"Position\".":"Add a force to an object to make it rotate around a position.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in the category \"Position\".","Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and _PARAM4_ pixels away":"Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and _PARAM4_ pixels away","X position of the center":"Pozycja X punktu obrotu","Y position of the center":"Pozycja Y punktu obrotu","Speed (in Degrees per seconds)":"Pr\u0119dko\u015B\u0107 (w stopniach na sekund\u0119)","Distance (in pixels)":"Odleg\u0142o\u015B\u0107 (w pikselach)","Stop the object":"Zatrzymaj obiekt","Stop the object by deleting all of its forces.":"Zatrzymaj obiekt, usuwaj\u0105c wszystkie jego si\u0142y.","Stop object _PARAM0_":"Stop object _PARAM0_","Delete an object":"Usu\u0144 obiekt","Delete the specified object.":"Usuwa okre\u015Blony obiekt.","Delete object _PARAM0_":"Usu\u0144 obiekt _PARAM0_","Z order":"Z kolejno\u015B\u0107","Modify the Z-order of an object":"Modify the Z-order of an object","Do _PARAM1__PARAM2_ to Z-order of _PARAM0_":"Do _PARAM1__PARAM2_ to Z-order of _PARAM0_","Move the object to a different layer.":"Move the object to a different layer.","Put _PARAM0_ on the layer _PARAM1_":"Put _PARAM0_ on the layer _PARAM1_","Layers and cameras":"Warstwy i kamery","Move it to this layer (base layer if empty)":"Move it to this layer (base layer if empty)","Modify a variable of an object":"Zmie\u0144 zmienn\u0105 obiektu","Modify the value of a variable of an object":"Zmienia warto\u015B\u0107 zmiennej obiektu","Do _PARAM2__PARAM3_ to variable _PARAM1_ of _PARAM0_":"Do _PARAM2__PARAM3_ to variable _PARAM1_ of _PARAM0_","Modify the text of a variable of an object":"Zmie\u0144 tekst zmiennej obiektu","Do _PARAM2__PARAM3_ to the text of variable _PARAM1_ of _PARAM0_":"Zastosuj _PARAM2__PARAM3_ do tekstu zmiennej _PARAM1_ obiektu _PARAM0_","Return true if the specified child of the variable exists.":"Zwraca \"True\", je\u015Bli okre\u015Blona zmienna podrz\u0119dna istnieje.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists","Remove a child from a variable of an object.":"Remove a child from a variable of an object.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_","Clear variable":"Wyczy\u015B\u0107 zmienn\u0105","Remove all the children from the object variable.":"Remove all the children from the object variable.","Clear children from variable _PARAM1_ of _PARAM0_":"Clear children from variable _PARAM1_ of _PARAM0_","Hide the specified object.":"Ukryj konkretny obiekt.","Hide the object _PARAM0_":"Ukryj obiekt _PARAM0_","Show the specified object":"Wy\u015Bwietl konkretny obiekt","Show object _PARAM0_":"Wy\u015Bwietl obiekt _PARAM0_","Compare the angle of the specified object.":"Compare the angle of the specified object.","Angle of _PARAM0_ is _PARAM1__PARAM2_ deg.":"Angle of _PARAM0_ is _PARAM1__PARAM2_ deg.","Value to compare (in degrees)":"Warto\u015B\u0107 do por\xF3wnania (w stopniach)","Compare Z order":"Por\xF3wnaj zam\xF3wienie Z","Compare the Z-order of the specified object.":"Compare the Z-order of the specified object.","Z Order of _PARAM0_ is _PARAM1__PARAM2_":"Z Order of _PARAM0_ is _PARAM1__PARAM2_","Compare layer":"Por\xF3wnaj warstw\u0119","Check if the object is on the specified layer.":"Check if the object is on the specified layer.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ is on layer _PARAM1_","Visibility of an object":"Widoczno\u015B\u0107 obiektu","Check if an object is visible.":"Check if an object is visible.","The object _PARAM0_ is visible":"Obiekt _PARAM0_ jest widoczny","Invisibility of an object":"Niewidoczno\u015B\u0107 obiektu","Check if an object is hidden.":"Sprawd\u017A czy obiekt jest ukryty.","_PARAM0_ is hidden":"_PARAM0_ jest ukryty","Object is stopped":"Obiekt jest zatrzymany","Check if an object is not moving":"Sprawd\u017A czy obiekt si\u0119 nie porusza","_PARAM0_ is stopped":"Obiekt _PARAM0_ jest zatrzymany","Compare the overall speed of an object":"Compare the overall speed of an object","Overall speed of _PARAM0_ is _PARAM1__PARAM2_":"Overall speed of _PARAM0_ is _PARAM1__PARAM2_","Compare the angle of displacement of an object":"Compare the angle of displacement of an object","Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance : _PARAM2_ degrees)":"Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance : _PARAM2_ degrees)","Tolerance":"Tolerancja","Value of an object's variable":"Value of an object's variable","Compare the value of a variable of an object.":"Por\xF3wnaj warto\u015B\u0107 zmiennej obiektu.","Variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_":"Variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_","Text of an object's variable":"Tekst zmiennej obiektu","Compare the text of a variable of an object.":"Por\xF3wnaj tekst zmiennej obiektu.","The text of variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_":"Tekst zmiennej _PARAM1_ zmiennej _PARAM0_ to _PARAM2_ do _PARAM3_","Variable defined":"Zmienna zdefiniowana","Check if the variable is defined.":"Sprawd\u017A czy zmienna jest zdefiniowana.","Variable _PARAM1 of _PARAM0_ is defined":"Variable _PARAM1 of _PARAM0_ is defined","Behavior activated":"Zachowanie aktywowane","Return true if the behavior is activated for the object.":"Return true if the behavior is activated for the object.","Behavior _PARAM1_ of _PARAM0_ is activated":"Zachowanie _PARAM1_ obiektu _PARAM0_ jest aktywne","De/activate a behavior":"W\u0142\u0105cz/Wy\u0142\u0105cz zachowanie","De/activate the behavior for the object.":"W\u0142\u0105cz/Wy\u0142\u0105cz zachowanie okre\u015Blone dla obiektu.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_","Activate?":"Aktywowa\u0107?","Add a force to move toward an object":"Dodaj si\u0142\u0119, aby przej\u015B\u0107 do obiektu","Add a force to an object to make it move toward another.":"Add a force to an object to make it move toward another.","Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels","Target Object":"Obiekt docelowy","Add a force to move around an object":"Add a force to move around an object","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away","Rotate around this object":"Rotate around this object","Speed (in degrees per second)":"Pr\u0119dko\u015B\u0107 (w stopniach na sekund\u0119)","Put an object around another":"Umie\u015B\u0107 jeden obiekt wok\xF3\u0142 drugiego","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.","\"Center\" Object":"\"Wy\u015Brodkuj\" obiekt","Move an object away from another":"Move an object away from another","Move an object away from another, using forces.":"Move an object away from another, using forces.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)","Object 2 (won't move)":"Obiekt 2 (nie ruszy si\u0119)","Move an object away from another without using forces.":"Move an object away from another without using forces.","Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)":"Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)","Separate two objects":"Oddziel dwa obiekty","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.","Objects (won't move)":"Objects (won't move)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignore objects that are touching each other on their edges, but are not overlapping (default: no)","Point inside object":"Point inside object","Test if a point is inside the object collision masks.":"Test if a point is inside the object collision masks.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ is inside _PARAM0_","X position of the point":"X position of the point","Y position of the point":"Y position of the point","Value of a timer":"Warto\u015B\u0107 zegara","Test the elapsed time of a timer.":"Test the elapsed time of a timer.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds","Timers":"Timers","Timer paused":"Timer paused","Test if specified timer is paused.":"Test if specified timer is paused.","The timer _PARAM1_ of _PARAM0_ is paused":"The timer _PARAM1_ of _PARAM0_ is paused","Start (or reset) a timer":"Start (or reset) a timer","Reset the specified timer, if the timer doesn't exist it's created and started.":"Reset the specified timer, if the timer doesn't exist it's created and started.","Reset the timer _PARAM1_ of _PARAM0_":"Reset the timer _PARAM1_ of _PARAM0_","Pause a timer":"Zatrzymaj zegar","Pause a timer.":"Zatrzymaj zegar.","Pause timer _PARAM1_ of _PARAM0_":"Pause timer _PARAM1_ of _PARAM0_","Unpause a timer":"Wzn\xF3w zegar","Unpause a timer.":"Wzn\xF3w zegar.","Unpause timer _PARAM1_ of _PARAM0_":"Unpause timer _PARAM1_ of _PARAM0_","Delete a timer":"Usu\u0144 zegar","Delete a timer from memory.":"Usu\u0144 zegar z pami\u0119ci.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Delete timer _PARAM1_ of _PARAM0_ from memory","X position of the object":"Pozycja obiektu w osi X","Y position of the object":"Pozycja obiektu w osi Y","Current angle, in degrees, of the object":"Obecny k\u0105t obiektu w stopniach","Average X coordinates of forces":"Average X coordinates of forces","Average Y coordinates of forces":"Average Y coordinates of forces","Average angle of the forces":"Average angle of the forces","Average length of the forces":"Average length of the forces","Width of the object":"Szeroko\u015B\u0107 obiektu","Height of the object":"Wysoko\u015B\u0107 obiektu","Z order of an object":"Z order of an object","Distance between two objects":"Odleg\u0142o\u015B\u0107 mi\u0119dzy dwoma obiektami","Square distance between two objects":"Pierwiastek z odleg\u0142o\u015Bci mi\u0119dzy dwoma obiektami","Object's variable":"Zmienna obiektu","Object's variable number of children":"Object's variable number of children","Get the number of children from an object":"Get the number of children from an object","Text of variable of an object":"Tekst zmiennej obiektu","Timer value":"Warto\u015B\u0107 zegara","Create an object":"Utw\xF3rz obiekt","Create an object at specified position":"Utw\xF3rz obiekt w podanej pozycji","Create object _PARAM1_ at position _PARAM2_;_PARAM3_":"Utw\xF3rz obiekt _PARAM1_ na pozycji _PARAM2_; _PARAM3_","Object to create":"Utw\xF3rz obiekt","Layer (base layer if empty)":"Warstwa (podstawowa je\u015Bli pusta)","Create an object from its name":"Utw\xF3rz obiekt o nazwie","Among the objects of the specified group, this action will create the object with the specified name.":"W\u015Br\xF3d obiekt\xF3w okre\u015Blonej grupy akcja ta utworzy obiekt o podanej nazwie.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_":"W\u015Br\xF3d obiekt\xF3w _PARAM1_, utw\xF3rz obiekt o nazwie _PARAM2_ i pozycj\u0119 _PARAM3_; _PARAM4_","Groups containing objects that can be created by the action":"Grupy zawieraj\u0105ce obiekty, kt\xF3re mog\u0105 zosta\u0107 utworzone przez akcj\u0119","Text representing the name of the object to create":"Tekst reprezentuj\u0105cy obiekt do utworzenia","Pick all objects":"Wybierz wszystkie obiekty","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.","Pick all _PARAM1_ objects":"Pick all _PARAM1_ objects","Pick a random object":"Wybierz element losowo","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.","Pick a random _PARAM1_":"Wybierz losowo _PARAM1_","Apply movement to all objects":"Apply movement to all objects","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Przenosi wszystkie obiekty zgodnie z si\u0142ami, kt\xF3re maj\u0105. GDevelop domy\u015Blnie wywo\u0142uje t\u0119 akcj\u0119 na ko\u0144cu zdarze\u0144.","An object is moving toward another":"Obiekt porusza si\u0119 w stron\u0119 innego","Check if an object moves toward another.\nThe first object must move.":"Check if an object moves toward another.\nThe first object must move.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ is moving toward _PARAM1_","Angle of tolerance":"K\u0105t tolerancji","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels","Pick nearest object":"Pick nearest object","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_","Number of objects":"Liczba obiekt\xF3w","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.","The number of _PARAM0_ objects is _PARAM1__PARAM2_":"The number of _PARAM0_ objects is _PARAM1__PARAM2_","Test the collision between two objects using their collision masks.\nNote that some objects may not have collision masks.\nSome others, like Sprite objects, also provide more precise collision conditions.":"Test the collision between two objects using their collision masks.\nNote that some objects may not have collision masks.\nSome others, like Sprite objects, also provide more precise collision conditions.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ jest w kolizji z _PARAM1_","An object is turned toward another":"An object is turned toward another","Check if an object is turned toward another":"Check if an object is turned toward another","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ is rotated towards _PARAM1_","Name of the object":"Nazwa obiektu","Name of the second object":"Nazwa drugiego obiektu","Angle of tolerance, in degrees (0: minimum tolerance)":"Angle of tolerance, in degrees (0: minimum tolerance)","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the result in _PARAM5_, _PARAM6_":"Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the result in _PARAM5_, _PARAM6_","Objects to test against the ray":"Objects to test against the ray","Raycast to position":"Raycast to position","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Count the number of the specified objects being currently picked in the event":"Count the number of the specified objects being currently picked in the event","Return the name of the object":"Return the name of the object","Object layer":"Object layer","Return the name of the layer the object is on":"Return the name of the layer the object is on","Mouse features":"Mysz","Built-in extension that enables the use of a mouse":"Wbudowane rozszerzenie umo\u017Cliwiaj\u0105ce korzystanie z myszki","The cursor/touch is on an object":"Kursor/dotyk znajduje si\u0119 na obiekcie","Test if the cursor is over an object, or if the object is being touched.":"Test if the cursor is over an object, or if the object is being touched.","The cursor/touch is on _PARAM0_":"The cursor/touch is on _PARAM0_","Mouse and touch":"Mysz i dotyk","Accurate test (yes by default)":"Precyzyjny test (tak domy\u015Blnie)","The mouse wheel is scrolling up":"The mouse wheel is scrolling up","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","The mouse wheel is scrolling down":"The mouse wheel is scrolling down","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","De/activate moving the mouse cursor with touches":"W\u0142\u0105cz/Wy\u0142\u0105cz przesuwanie kursora myszki za pomoc\u0105 dotkni\u0119\u0107","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.","Move mouse cursor when touching screen: _PARAM1_":"Move mouse cursor when touching screen: _PARAM1_","Activate (yes by default when game is launched)":"Activate (yes by default when game is launched)","Center cursor horizontally":"Kursor do \u015Brodka w poziomie","Put the cursor in the middle of the screen horizontally.":"Umie\u015B\u0107 kursor na \u015Brodku ekranu w poziomie.","Center cursor vertically":"Wy\u015Brodkuj kursor pionowo","Put the cursor in the middle of the screen vertically.":"Put the cursor in the middle of the screen vertically.","Hide the cursor":"Ukryj kursor","Hide the cursor.":"Ukryj kursor.","Show the cursor":"Wy\u015Bwietl kursor","Show the cursor.":"Wy\u015Bwietl kursor.","Position the cursor of the mouse":"Position the cursor of the mouse","Position the cursor at the given coordinates.":"Position the cursor at the given coordinates.","Position cursor at _PARAM1_;_PARAM2_":"Po\u0142o\u017Cenie kursora w _PARAM1_; _PARAM2_","Center the cursor":"Wy\u015Brodkuj kursor","Center the cursor on the screen.":"Center the cursor on the screen.","Cursor X position":"Pozycja X Kursora","Compare the X position of the cursor or of a touch.":"Compare the X position of the cursor or of a touch.","Cursor X position is _PARAM1__PARAM2_":"Cursor X position is _PARAM1__PARAM2_","Camera number (default : 0)":"Numer kamery (domy\u015Blnie: 0)","Cursor Y position":"Pozycja Y Kursora","Compare the Y position of the cursor or of a touch.":"Compare the Y position of the cursor or of a touch.","Cursor Y position is _PARAM1__PARAM2_":"Cursor Y position is _PARAM1__PARAM2_","Mouse button pressed or touch held":"Naci\u015Bni\u0119to przycisk myszy lub dotkni\u0119to ekranu","Return true if the specified mouse button is pressed or if a touch is in contact with the screen.":"Zwraca warto\u015B\u0107 true, je\u015Bli okre\u015Blony przycisk myszy jest naci\u015Bni\u0119ty lub je\u015Bli zdarzenie dotyku zosta\u0142o wykryte.","Touch or _PARAM1_ mouse button is down":"Dotknij lub _PARAM1_ wci\u015Bni\u0119cie przycisku myszy","Button to test":"Test przycisku","Mouse button released":"Przycisk myszy zosta\u0142 zwolniony","Return true if the specified mouse button was released.":"Zwraca warto\u015B\u0107 true, je\u015Bli okre\u015Blony przycisk myszy zostanie zwolniony.","_PARAM1_ mouse button was released":"_PARAM1_ przycisk myszy zwolniony","Touch X position":"Pozycja X dotkni\u0119cia","Compare the X position of a specific touch.":"Compare the X position of a specific touch.","Touch #_PARAM1_ X position is _PARAM2__PARAM3_":"Touch #_PARAM1_ X position is _PARAM2__PARAM3_","Mouse and touch/Multitouch":"Mouse and touch/Multitouch","Touch identifier":"Identyfikator dotyku","Touch Y position":"Pozycja Y dotkni\u0119cia","Compare the Y position of a specific touch.":"Compare the Y position of a specific touch.","Touch #_PARAM1_ Y position is _PARAM2__PARAM3_":"Touch #_PARAM1_ Y position is _PARAM2__PARAM3_","A new touch has started":"Nowy touch si\u0119 rozpocz\u0105\u0142","Return true if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Return true if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.","A touch has ended":"Dotyk zako\u0144czony","Return true if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Return true if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.","Mouse cursor":"Kursor myszy","Camera":"Kamera","Mouse wheel: Displacement":"Mouse wheel: Displacement","Mouse wheel displacement":"Mouse wheel displacement","Multitouch":"Multitouch","Identifier of the last touch":"Identifier of the last touch","Identifier of the last ended touch":"Identifier of the last ended touch","Cameras and layers features":"Funkcje kamery i warstwy","Built-in camera extension":"Wbudowane rozszerzenie kamery","Camera center X position":"Ustaw X w centrum kamery","Compare the X position of the center of a camera.":"Oce\u0144 po\u0142o\u017Cenie X \u015Brodka kamery.","X position of camera _PARAM4_ is _PARAM1__PARAM2_ (layer: _PARAM3_)":"X position of camera _PARAM4_ is _PARAM1__PARAM2_ (layer: _PARAM3_)","Camera center Y position":"Ustaw Y w centrum kamery","Compare the Y position of the center of a camera.":"Oce\u0144 po\u0142o\u017Cenie Y \u015Brodka kamery.","The Y position of camera _PARAM4_ is _PARAM1__PARAM2_ (layer: _PARAM3_)":"The Y position of camera _PARAM4_ is _PARAM1__PARAM2_ (layer: _PARAM3_)","Change the X position of the center of the specified camera.":"Zmie\u0144 po\u0142o\u017Cenie X na \u015Brodek okre\u015Blonej kamery.","Do _PARAM1__PARAM2_ to X position of camera _PARAM4_ (layer: _PARAM3_)":"Do _PARAM1__PARAM2_ to X position of camera _PARAM4_ (layer: _PARAM3_)","Change the Y position of the center of the specified camera.":"Zmie\u0144 po\u0142o\u017Cenie Y na \u015Brodek okre\u015Blonej kamery.","Do _PARAM1__PARAM2_ to Y position of camera _PARAM4_ (layer: _PARAM3_)":"Do _PARAM1__PARAM2_ to Y position of camera _PARAM4_ (layer: _PARAM3_)","Width of a camera":"Szeroko\u015B\u0107 kamery","Test the width of a camera of a layer":"Test the width of a camera of a layer","The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_":"The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_","Camera number":"Numer kamery","Height of a camera":"Wysoko\u015B\u0107 kamery","Test the height of a camera of a layer":"Sprawd\u017A wysoko\u015B\u0107 kamery warstwy","The height of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_":"Wysoko\u015B\u0107 _PARAM2_ camera _PARAM1_ to _PARAM3__PARAM4_","Angle of a camera of a layer":"K\u0105t kamery warstwowej","Test a camera angle.":"Test k\u0105ta kamery.","Angle of camera is _PARAM1__PARAM2_ (layer: _PARAM3_, camera: _PARAM4_)":"Angle of camera is _PARAM1__PARAM2_ (layer: _PARAM3_, camera: _PARAM4_)","Change camera angle":"Zmie\u0144 k\u0105t kamery","This action modifies the angle of a camera in the specified layer.":"This action modifies the angle of a camera in the specified layer.","Do _PARAM1__PARAM2_ to angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"Do _PARAM1__PARAM2_ to angle of camera (layer: _PARAM3_, camera: _PARAM4_)","Add a camera to a layer":"Dodaj kamer\u0119 do warstwy","This action adds a camera to a layer":"Ta czynno\u015B\u0107 powoduje dodanie kamery do warstwy","Add a camera to layer _PARAM1_":"Dodaj kamer\u0119 do warstwy _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Render zone: Top left side: X Position (between 0 and 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Render zone: Top left side: Y Position (between 0 and 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Render zone: Bottom right side: X Position (between 0 and 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Render zone: Bottom right side: Y Position (between 0 and 1)","Delete a camera of a layer":"Usu\u0144 warstw\u0119 kamery","Remove the specified camera from a layer":"Usuwa kamer\u0119 z okre\u015Blonej warstwy","Delete camera _PARAM2_ from layer _PARAM1_":"Usu\u0144 kamer\u0119 _PARAM2_ z warstwy _PARAM1_","Modify the size of a camera":"Zmie\u0144 rozmiar kamery","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"Ta czynno\u015B\u0107 zmienia rozmiar kamery na okre\u015Blonej warstwie. Zoom zostanie zresetowany.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_","Modify the render zone of a camera":"Modify the render zone of a camera","This action modifies the render zone of a camera of the specified layer.":"Ta akcja modyfikuje stref\u0119 renderowania kamery okre\u015Blonej warstwy.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Ustaw obszar renderowania kamery _PARAM2_ z warstwy _PARAM1_ na _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Change camera zoom.":"Change camera zoom.","Change camera zoom to _PARAM1_ (layer : _PARAM2_, camera : _PARAM3_)":"Change camera zoom to _PARAM1_ (layer : _PARAM2_, camera : _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)","Center the camera on an object within limits":"Wy\u015Brodkuj kamer\u0119 na obiekcie (limity)","Center the camera on the specified object, without leaving the specified limits.":"Wy\u015Brodkuj kamer\u0119 na okre\u015Blonym obiekcie, bez przekraczania okre\u015Blonych limit\xF3w.\nLepiej wywo\u0142a\u0107 akcj\u0119 na ko\u0144cu zdarze\u0144 odpowiedzialnych za \n pozycjonowanie i ruch obiektu.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Wy\u015Brodkuj kamer\u0119 na _PARAM1_ (limit: od _PARAM2_; _PARAM3_ do _PARAM4_; _PARAM5_) (warstwa: _PARAM7_, kamera: _PARAM8_)","Top left side of the boundary: X Position":"Top left side of the boundary: X Position","Top left side of the boundary: Y Position":"Top left side of the boundary: Y Position","Bottom right side of the boundary: X Position":"Bottom right side of the boundary: X Position","Bottom right side of the boundary: Y Position":"Bottom right side of the boundary: Y Position","Anticipate the movement of the object (yes by default)":"Anticipate the movement of the object (yes by default)","Center the camera on an object":"Centrowanie kamery na obiekcie","Center the camera on the specified object.":"Wy\u015Brodkuj kamer\u0119 na okre\u015Blonym obiekcie.\nNajlepiej wywo\u0142a\u0107 to dzia\u0142anie na ko\u0144cu zdarze\u0144 odpowiedzialnych za\npozycjonowanie i przesuwanie obiektu.","Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)":"Wy\u015Brodkuj kamer\u0119 w _PARAM1_ (warstwa: _PARAM3_, kamera: _PARAM4_)","Show a layer":"Poka\u017C warstw\u0119","Show a layer.":"Poka\u017C warstw\u0119.","Show layer _PARAM1_":"Wy\u015Bwietl warstw\u0119 _PARAM1_","Hide a layer":"Ukryj warstw\u0119","Hide a layer.":"Ukryj warstw\u0119.","Hide layer _PARAM1_":"Ukryj warstw\u0119 _PARAM1_","Visibility of a layer":"Widoczno\u015B\u0107 warstwy","Test if a layer is set as visible.":"Test if a layer is set as visible.","Layer _PARAM1_ is visible":"Layer _PARAM1_ is visible","Effect parameter":"Parametr efektu","Change the parameter of an effect":"Zmie\u0144 parametr efektu","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_","Layers and cameras/Effects":"Warstwy i kamery / Efekty","Effect":"Efekt","Parameter name":"Nazwa parametru","Layer time scale":"Warstwa skali czasu","Compare the time scale applied to the objects of the layer.":"Por\xF3wnaj skal\u0119 czasu zastosowan\u0105 do obiekt\xF3w warstwy.","The time scale of layer _PARAM1_ is _PARAM2__PARAM3_":"The time scale of layer _PARAM1_ is _PARAM2__PARAM3_","Layers and cameras/Time":"Warstwy i kamery/Czas","Change layer time scale":"Zmiana warstwy skali czasu","Change the time scale applied to the objects of the layer.":"Change the time scale applied to the objects of the layer.","Set time scale of layer _PARAM1_ to _PARAM2_":"Set time scale of layer _PARAM1_ to _PARAM2_","Width of a camera of a layer":"Szeroko\u015B\u0107 kamery warstwy","Height of a camera of a layer":"Wysoko\u015B\u0107 kamery warstwy","X position of the top left side point of a render zone":"X position of the top left side point of a render zone","Y position of the top left side point of a render zone":"Y position of the top left side point of a render zone","X position of the bottom right side point of a render zone":"X position of the bottom right side point of a render zone","Y position of the bottom right side point of a render zone":"Y position of the bottom right side point of a render zone","Camera X position":"Pozycja X kamery","Camera Y position":"Pozycja Y kamery","Built-in extension providing actions and conditions related to external layouts":"Wbudowane rozszerzenie dostarczaj\u0105ce dzia\u0142ania i warunki zwi\u0105zane z zewn\u0119trznymi uk\u0142adami","Create objects from an external layout":"Tw\xF3rz elementy z zewn\u0119trznego uk\u0142adu","Create objects from an external layout.":"Skapa objekt fr\xE5n en extern layout.","Create objects from the external layout named _PARAM1_":"Tw\xF3rz elementy z zewn\u0119trznego uk\u0142adu o nazwie _PARAM1_","Name of the external layout":"Name of the external layout","X position of the origin":"X position of the origin","Y position of the origin":"Y position of the origin","Smooth the image":"Wyg\u0142ad\u017A obraz","Always loaded in memory":"Zawsze \u0142adowane do pami\u0119ci","Project":"Projekt","The version of GDevelop used to create this game seems to be a new version.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.":"Wersja GDevelop u\u017Cyta do stworzenia tej gry wydaje si\u0119 by\u0107 now\u0105 wersj\u0105.\nGDevelop mo\u017Ce nie otworzy\u0107 gr\u0119, lub brakuje danych.\nPowiniene\u015B sprawdzi\u0107, czy dost\u0119pna jest nowa wersja GDevelop.","The version of GDevelop used to create this game seems to be greater.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.":"Wersja GDevelop u\u017Cywana do tworzenia tej gry wydaje si\u0119 by\u0107 wi\u0119ksza.\nGDevelop mo\u017Ce nie otworzy\u0107 gry lub brakuje danych.\nNale\u017Cy sprawdzi\u0107, czy jest dost\u0119pna nowa wersja GDevelop.","The game was saved with version of GDevelop which is too old. Please open and save the game with one of the first version of GDevelop 2. You will then be able to open your game with this GDevelop version.":"Gra zosta\u0142a zapisana w wersji GDevelop, kt\xF3ra jest zbyt stara. Prosz\u0119 otworzy\u0107 i zapisa\u0107 gr\u0119 przy u\u017Cyciu jednej z pierwszych wersji GDevelop 2. Nast\u0119pnie b\u0119dziesz m\xF3g\u0142 otworzy\u0107 gr\u0119 z t\u0105 wersj\u0105 GDevelop.","Sprite scaling has changed since GD 2: The resizing is made so that the origin point of the object won't move whatever the scale of the object.\n":"Skalowanie sprite'a zosta\u0142o zmienione od wersji GD 2: Skalowanie zosta\u0142o wykonane w taki spos\xF3b, \u017Ce punkt pocz\u0105tkowy zostanie w tym samym miejscu bez wzgl\u0119du na skal\u0119 obiektu.\n","You may have to slightly change the position of some objects if you have changed their size.\n\n":"By\u0107 mo\u017Ce trzeba b\u0119dzie nieco zmieni\u0107 po\u0142o\u017Cenie niekt\xF3rych obiekt\xF3w, je\u015Bli zmieni\u0142 si\u0119 ich rozmiar.\n\n","Thank you for your understanding.\n":"Dzi\u0119kujemy za zrozumienie.\n","The project is using the pathfinding behavior. This behavior has been replaced by a new one:\n":"Projekt wykorzystuje zachowanie \u015Bcie\u017Cki. To zachowanie zosta\u0142o zast\u0105pione nowym:\n","You must add the new 'Pathfinding' behavior to the objects that need to be moved, and add the 'Pathfinding Obstacle' to the objects that must act as obstacles.":"Musisz doda\u0107 nowe zachowanie 'Pathfinding' do obiekt\xF3w, kt\xF3re trzeba przenie\u015B\u0107, i dodaj 'Pathfinding Obstacle' do obiekt\xF3w, kt\xF3re musz\u0105 dzia\u0142a\u0107 jak przeszkody.","Please use only letters, digits\nand underscores ( _ ).":"U\u017Cywaj tylko liter, cyfr\noraz podkre\u015Blnik\xF3w ( _ ).","Cannot find an expression with this name: ":"Cannot find an expression with this name: ","Double check that you've not made any typo in the name.":"Double check that you've not made any typo in the name.","The number of parameters must be exactly ":"The number of parameters must be exactly ","The number of parameters must be: ":"The number of parameters must be: ","A text must start with a double quote (\").":"A text must start with a double quote (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"A text must end with a double quote (\"). Add a double quote to terminate the text.","A number was expected. You must enter a number here.":"A number was expected. You must enter a number here.","Expecting a variable name.":"Expecting a variable name.","Expecting ]":"Oczekiwano ]","Number expected":"Numer spodziewany","Syntax error":"B\u0142\u0105d sk\u0142adni","Syntax error in a number.":"B\u0142\u0105d sk\u0142adniowy w liczbie.","Operator missing before a number":"Brakuj\u0105cy operator przed liczb\u0105","Superfluous operator before a paranthesis":"Superfluous operator before a paranthesis","Bad closing paranthesis":"Z\u0142e zamkni\u0119cie nawiasu","Empty paranthesis":"Puste nawiasy","Operator missing before a paranthesis":"Operator missing before a paranthesis","Operators without any number between them":"Operators without any number between them","Paranthesis mismatch":"Paranthesis mismatch","Alone operator at the end of the expression":"Alone operator at the end of the expression","Paranthesis not closed":"Nawiasy nie zamkni\u0119te","Incorrect number of parameters":"Nieprawid\u0142owa liczba parametr\xF3w","Expected (maximum) :":"Oczekiwano (maksimum) :","Parameters' parenthesis missing":"Parameters' parenthesis missing","The expression is invalid or empty. Enter a text ( surrounded by quotes ) or a function.":"Wyra\u017Cenie jest puste lub niepoprawne. Wprowad\u017A tekst uj\u0119ty w cudzys\u0142owy lub funkcj\u0119.","Quotes not closed.":"Cytaty nie zosta\u0142y zamkni\u0119te.","Function not recognized.":"Nierozpoznana funkcja.","Symbol missing between two +.":"Brakuj\u0105cy symbol mi\u0119dzy dwoma +.","Bad symbol at the end of the expression.":"Nieprawid\u0142owy symbol na ko\u0144cu wyra\u017Cenia.","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"The expression has extra character at the end that should be removed (or completed if your expression is not finished).","You entered a text, but a number was expected.":"You entered a text, but a number was expected.","You entered a text, but this type was expected:":"You entered a text, but this type was expected:","You entered a number, but a text was expected (in quotes).":"You entered a number, but a text was expected (in quotes).","You entered a number, but this type was expected:":"You entered a number, but this type was expected:","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.","You must wrap your text inside double quotes (example: \"Hello world\").":"You must wrap your text inside double quotes (example: \"Hello world\").","You must enter a number.":"Musisz poda\u0107 liczb\u0119.","You've entered a name, but this type was expected:":"You've entered a name, but this type was expected:","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Missing a closing bracket. Add a closing bracket for each opening bracket.","An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).":"An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).","An opening parenthesis was expected here to call a function.":"An opening parenthesis was expected here to call a function.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"The list of parameters is not terminated. Add a closing parenthesis to end the parameters.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"You've used an operator that is not supported. Operator should be either +, -, / or *.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"You've used an operator that is not supported. Only + can be used to concatenate texts.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operators (+, -, /, *) can't be used with an object name. Remove the operator.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"You've used an \"unary\" operator that is not supported. Operator should be either + or -.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operators (+, -) can't be used with an object name. Remove the operator.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -) can't be used in variable names. Remove the operator from the variable name.","You must enter a number or a valid expression call.":"Musisz wprowadzi\u0107 liczb\u0119, b\u0105d\u017A poprawne wywo\u0142anie wyra\u017Cenia.","You must enter a text (between quotes) or a valid expression call.":"Musisz wprowadzi\u0107 tekst (Pomi\u0119dzy cudzys\u0142owie) b\u0105d\u017A poprawne wywo\u0142anie wyra\u017Cenia.","You must enter a variable name.":"Musisz poda\u0107 nazw\u0119 zmiennej.","You must enter a valid object name.":"Musisz poda\u0107 w\u0142a\u015Bciw\u0105 nazw\u0119 obiektu.","You must enter a valid expression.":"Musisz poda\u0107 w\u0142a\u015Bciwe wyra\u017Cenie."}};