text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Types/generated/red/Event.hpp>
  
  namespace RED4ext
  {
  namespace ent { struct Entity; }
  
  namespace game::targeting { 
  struct SystemEntityUntargetedEvent : red::Event
  {
      static constexpr const char* NAME = "gametargetingSystemEntityUntargetedEvent";
      static constexpr const char* ALIAS = "EntityUntargetedEvent";
  
      WeakHandle<ent::Entity> targetingEntity; // 40
  };
  RED4EXT_ASSERT_SIZE(SystemEntityUntargetedEvent, 0x50);
  } // namespace game::targeting
  using EntityUntargetedEvent = game::targeting::SystemEntityUntargetedEvent;
  } // namespace RED4ext
  