text: // Copyright Epic Games, Inc. All Rights Reserved.
  
  #include "SimpleFootIKGameMode.h"
  #include "SimpleFootIKCharacter.h"
  #include "UObject/ConstructorHelpers.h"
  
  ASimpleFootIKGameMode::ASimpleFootIKGameMode()
  {
  	// set default pawn class to our Blueprinted character
  	static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPersonCPP/Blueprints/ThirdPersonCharacter"));
  	if (PlayerPawnBPClass.Class != NULL)
  	{
  		DefaultPawnClass = PlayerPawnBPClass.Class;
  	}
  }
  