text: #pragma once
  
  #include "TextAnimation.h"
  
  typedef unsigned char uint8_t;
  
  class LiquidCrystal;
  
  class BlinkTextAnimation : public TextAnimation {
  
    protected:
      void draw(LiquidCrystal &lcd);
  
    public:
      BlinkTextAnimation(uint8_t x, uint8_t y, const char *_text, uint8_t len);
  };
  
  