text: #include "StdAfx.h"
  #include "GCErrorSkill.h"
  #include "..\..\Procedure\GameProcedure.h"
  #include "..\WxRender\RenderSystem.h"
  
  
  uint GCErrorSkillHandler::Execute( GCErrorSkill* pPacket, Player* pPlayer )
  {
  __ENTER_FUNCTION
  	//CGameProcedure::s_pGfxSystem->PushDebugString("ErrorSkill");
  	//
  	//switch(pPacket->getSkillID())
  	//{
  	//case 0:
  	//	COpe_Skill_1::DoFromServer(pPacket);
  	//	break;
  
  	//case 1:
  	//	COpe_Skill_2::DoFromServer(pPacket);
  	//	break;
  
  	//case 2:
  	//	COpe_Skill_3::DoFromServer(pPacket);
  	//	break;
  
  	//case 3:
  	//	COpe_Skill_4::DoFromServer(pPacket);
  	//	break;
  	//}
  
  	return PACKET_EXE_CONTINUE ;
  
  __LEAVE_FUNCTION
  
  	return PACKET_EXE_ERROR ;
  }
  