text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "BehaviorTree/BTDecorator.h"
  #include "ArenaHasLineOfSight.generated.h"
  
  UCLASS()
  class UNREALBATTLEARENA_API UArenaHasLineOfSight : public UBTDecorator
  {
  	GENERATED_BODY()
  
  public:
  
  	UArenaHasLineOfSight();
  
  protected:
  
  	virtual bool CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const override;
  
  protected:
  
  	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Arena Has Line Of Sight")
  	FBlackboardKeySelector EnemyKey;
  };
  