text: batchRunner.customSettings = function (settingsObj, enums) {
      settingsObj.position = 5;
  
      // init default values
      settingsObj.stars.push(2);
      settingsObj.stars.push(3);
      settingsObj.stars.push(4);
      settingsObj.stars.push(5);
      settingsObj.stars.push(6);
      // 54 = M4A1. This doll is no longer with G&K.
      settingsObj.excludeDollIds.push(54);
  
      settingsObj.equips[0].push(enums.equipId.vfl);
      settingsObj.equips[0].push(enums.equipId.iti);
      settingsObj.equips[0].push(enums.equipId.eot);
      settingsObj.equips[1].push(-1);
      settingsObj.equips[2].push(enums.equipId.chip);
  
      for (k = 0; k <= 60; k = k + 10) {
          settingsObj.simSettings.enemyEva.push(k);
  	  }
      settingsObj.simSettings.enemyArmor = [0];
      settingsObj.runCount = 100;
  	
      settingsObj.dollSpecials[1056] = function() {
  	// note the last digit of the element name is position dependent.
          document.getElementById('special_m4_4').checked = true;
      };
  }
  batchRunner.execute();
  