text: // Software License Agreement (BSD License)
  //
  // Copyright (c) 2010-2014, Deusty, LLC
  // All rights reserved.
  //
  // Redistribution and use of this software in source and binary forms,
  // with or without modification, are permitted provided that the following conditions are met:
  //
  // * Redistributions of source code must retain the above copyright notice,
  //   this list of conditions and the following disclaimer.
  //
  // * Neither the name of Deusty nor the names of its contributors may be used
  //   to endorse or promote products derived from this software without specific
  //   prior written permission of Deusty, LLC.
  
  /**
   * Welcome to CocoaLumberjack!
   *
   * The project page has a wealth of documentation if you have any questions.
   * https://github.com/CocoaLumberjack/CocoaLumberjack
   *
   * If you're new to the project you may wish to read "Getting Started" at:
   * Documentation/GettingStarted.md
   *
   * Otherwise, here is a quick refresher.
   * There are three steps to using the macros:
   *
   * Step 1:
   * Import the header in your implementation or prefix file:
   *
   * #import <CocoaLumberjack/CocoaLumberjack.h>
   *
   * Step 2:
   * Define your logging level in your implementation file:
   *
   * // Log levels: off, error, warn, info, verbose
   * static const int ddLogLevel = LOG_LEVEL_VERBOSE;
   *
   * Step 2 [3rd party frameworks]:
   *
   * Define your LOG_LEVEL_DEF to a different variable/function than ddLogLevel:
   *
   * // #undef LOG_LEVEL_DEF // Undefine first only if needed
   * #define LOG_LEVEL_DEF myLibLogLevel
   *
   * Define your logging level in your implementation file:
   *
   * // Log levels: off, error, warn, info, verbose
   * static const int myLibLogLevel = LOG_LEVEL_VERBOSE;
   *
   * Step 3:
   * Replace your NSLog statements with DDLog statements according to the severity of the message.
   *
   * NSLog(@"Fatal error, no dohickey found!"); -> DDLogError(@"Fatal error, no dohickey found!");
   *
   * DDLog works exactly the same as NSLog.
   * This means you can pass it multiple variables just like NSLog.
   **/
  
  #import "DDLog.h"
  #import "DDLogMacros.h"
  #import "DDAssertMacros.h"
  
  // Loggers
  #import "DDTTYLogger.h"
  #import "DDASLLogger.h"
  #import "DDFileLogger.h"
  