text: /////////////////////////////////////////////////////////////////////////////
  // Name:        cpp.h
  // Purpose:     interface of global functions
  // Author:      wxWidgets team
  // RCS-ID:      $Id: cpp.h 59704 2009-03-21 17:18:01Z VZ $
  // Licence:     wxWindows license
  /////////////////////////////////////////////////////////////////////////////
  
  
  /** @addtogroup group_funcmacro_misc */
  //@{
  /**
      This macro returns the concatenation of the arguments passed. Unlike when
      using the preprocessor operator, the arguments undergo macro expansion
      before being concatenated.
  
      @header{wx/cpp.h}
  */
  #define wxCONCAT(x1, x2)
  #define wxCONCAT3(x1, x2, x3)
  #define wxCONCAT4(x1, x2, x3, x4)
  #define wxCONCAT5(x1, x2, x3, x4, x5)
  //@}
  
  /** @addtogroup group_funcmacro_misc */
  //@{
  
  /**
      Returns the string representation of the given symbol which can be either a
      literal or a macro (hence the advantage of using this macro instead of the
      standard preprocessor @c # operator which doesn't work with macros).
  
      Notice that this macro always produces a @c char string, use
      wxSTRINGIZE_T() to build a wide string Unicode build.
  
      @see wxCONCAT()
  
      @header{wx/cpp.h}
  */
  #define wxSTRINGIZE(x)
  
  /**
      Returns the string representation of the given symbol as either an ASCII or
      Unicode string, depending on the current build. This is the
      Unicode-friendly equivalent of wxSTRINGIZE().
  
      @header{wx/cpp.h}
  */
  #define wxSTRINGIZE_T(x)
  
  /**
      This macro expands to the name of the current function if the compiler
      supports any of @c __FUNCTION__, @c __func__ or equivalent variables or
      macros or to @NULL if none of them is available.
  
      @header{wx/cpp.h}
  */
  #define __WXFUNCTION__
  
  //@}
  
  