text: #include "MinersManual.h"
  
  class UObject;
  class UEnemyMinersManualData;
  class UMissionTemplate;
  class UMinersManualData;
  class UBiome;
  
  bool UMinersManual::IsObjectInMinersManual(UObject* WorldContext, UObject* Object) {
      return false;
  }
  
  bool UMinersManual::IsMissionUnlocked(UObject* WorldContext, UMissionTemplate* mission) {
      return false;
  }
  
  bool UMinersManual::IsBiomeUnlocked(UObject* WorldContext, UBiome* Biome) {
      return false;
  }
  
  TArray<FText> UMinersManual::GetUnlockedCreatureLore(UObject* WorldContext, UEnemyMinersManualData* enemy, float& completePercentage) {
      return TArray<FText>();
  }
  
  TArray<TSoftObjectPtr<UMissionTemplate>> UMinersManual::GetMissions() const {
      return TArray<TSoftObjectPtr<UMissionTemplate>>();
  }
  
  void UMinersManual::GetMissionInfo(int32 MissionTypeIndex, FText& InfoHeadline, FText& InfoDescription, TArray<FMissionStepDescription>& Steps) {
  }
  
  int32 UMinersManual::GetEnemyKillCount(UObject* WorldContext, FGuid EnemyID) {
      return 0;
  }
  
  TArray<UEnemyMinersManualData*> UMinersManual::GetEnemiesSorted() {
      return TArray<UEnemyMinersManualData*>();
  }
  
  TArray<UEnemyMinersManualData*> UMinersManual::GetEnemies() {
      return TArray<UEnemyMinersManualData*>();
  }
  
  void UMinersManual::GetDamageTypeDescriptions(TArray<EDamageType> damageTypes, TArray<FDamageTypeDescription>& Icon) {
  }
  
  void UMinersManual::GetDamageTypeDescription(EDamageType damageTypes, FDamageTypeDescription& Icon) {
  }
  
  TArray<TSoftObjectPtr<UBiome>> UMinersManual::GetBiomes() const {
      return TArray<TSoftObjectPtr<UBiome>>();
  }
  
  TArray<UMinersManualData*> UMinersManual::GetBiomeFeatures(int32 BiomeIndex) {
      return TArray<UMinersManualData*>();
  }
  
  TArray<FDamageTypeDescription> UMinersManual::GetAllDamageTypeDescriptions() {
      return TArray<FDamageTypeDescription>();
  }
  
  UMinersManual::UMinersManual() {
  }
  
  