text: #ifndef CCOMBATMANAGER_H
  #define CCOMBATMANAGER_H
  #include "CEventManager.h"
  #include "enum.h"
  
  class CCombatManager : public IEventable {
  public:
      CCombatManager() {
      }
      virtual void notify(Event* e) {
          switch(e->type) {
          case EVENT_UNIT_HIT_UNIT_WITH:
              CEventManager::getInstance()->notify(Event(EVENT_COMBAT_STARTED,0));
              break;
          }
      }
  
  };
  #endif
  