text: #ifndef PLAYER_H
  #define PLAYER_H
  
  #include <raylib.h>
  #include "../../utils/types.h"
  
  void movePlayer(Player* player, Camera2D* camera);
  void getPlayerInputs(Player* player);
  void handlePlayerInputs(Player* player, Camera2D* camera);
  void drawPlayer(Player* player, Texture* sprites);
  void updatePlayer(Player* player);
  
  #endif