text: import {triangleBlur} from '@luma.gl/effects';
  import {normalizeShaderModule} from '@luma.gl/shadertools';
  import test from 'tape-catch';
  
  test('triangleBlur#build/uniform', t => {
    normalizeShaderModule(triangleBlur);
    const uniforms = triangleBlur.getUniforms();
  
    t.ok(uniforms, 'triangleBlur module build is ok');
    t.equal(uniforms.radius, 20, 'triangleBlur radius uniform is ok');
    t.deepEqual(uniforms.delta, [1, 0], 'triangleBlur delta uniform is ok');
    t.end();
  });
  