text: /****************************************************************************
  * VCGLib                                                            o o     *
  * Visual and Computer Graphics Library                            o     o   *
  *                                                                _   O  _   *
  * Copyright(C) 2004-2016                                           \/)\/    *
  * Visual Computing Lab                                            /\/|      *
  * ISTI - Italian National Research Council                           |      *
  *                                                                    \      *
  * All rights reserved.                                                      *
  *                                                                           *
  * This program is free software; you can redistribute it and/or modify      *   
  * it under the terms of the GNU General Public License as published by      *
  * the Free Software Foundation; either version 2 of the License, or         *
  * (at your option) any later version.                                       *
  *                                                                           *
  * This program is distributed in the hope that it will be useful,           *
  * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
  * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
  * for more details.                                                         *
  *                                                                           *
  ****************************************************************************/
  #ifndef __VCG_TRI_UPDATE_BOUNDING
  #define __VCG_TRI_UPDATE_BOUNDING
  
  namespace vcg {
  namespace tri {
  
  /// \ingroup trimesh 
  /// \headerfile bounding.h vcg/complex/algorithms/update/bounding.h
  /// \brief This class is used to compute or update the bounding box of a mesh..
  
  template <class ComputeMeshType>
  class UpdateBounding
  {
  
  public:
  typedef ComputeMeshType MeshType; 
  typedef typename MeshType::VertexType     VertexType;
  typedef typename MeshType::VertexPointer  VertexPointer;
  typedef typename MeshType::VertexIterator VertexIterator;
  
  /// \brief Calculates the bounding box of the given mesh m
  
  static void Box(ComputeMeshType &m)
  {
  	m.bbox.SetNull();
  	for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
  		if( !(*vi).IsD() )	m.bbox.Add((*vi).cP());
  }
  
  
  }; // end class
  
  }	// End namespace
  }	// End namespace
  
  
  #endif
  