text: #include "CodeGen_GPU_Dev.h"
  
  namespace Halide {
  namespace Internal {
  
  CodeGen_GPU_Dev::~CodeGen_GPU_Dev() {
  }
  
  bool CodeGen_GPU_Dev::is_gpu_var(const std::string &name) {
      std::string n = base_name(name);
  
      bool result = (n == "threadidx" ||
                     n == "threadidy" ||
                     n == "threadidz" ||
                     n == "threadidw" ||
                     n == "blockidx" ||
                     n == "blockidy" ||
                     n == "blockidz" ||
                     n == "blockidw");
  
      return result;
  }
  
  }}
  