text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/EffectExecutor.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct EffectExecutor_RevealObject : game::EffectExecutor
  {
      static constexpr const char* NAME = "gameEffectExecutor_RevealObject";
      static constexpr const char* ALIAS = NAME;
  
      CName reason; // 48
  };
  RED4EXT_ASSERT_SIZE(EffectExecutor_RevealObject, 0x50);
  } // namespace game
  } // namespace RED4ext
  