text: #pragma once
  #include "Actor.h"
  
  class InputComponent;
  class SpriteComponent;
  
  class TextBox : public Actor
  {
  public:
  	TextBox() {}
  	TextBox(float x, float y, const char* name, const char* path = "");
  	~TextBox() { Actor::~Actor(); }
  
  	void start() override;
  	void update(float deltaTime) override;
  
  private:
  	InputComponent* m_inputComponent;
  	SpriteComponent* m_spriteComponent;
  };
  
  