text: /**************************************************************************
   * 
   * Copyright 2010 VMware, Inc.
   * All Rights Reserved.
   * 
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the
   * "Software"), to deal in the Software without restriction, including
   * without limitation the rights to use, copy, modify, merge, publish,
   * distribute, sub license, and/or sell copies of the Software, and to
   * permit persons to whom the Software is furnished to do so, subject to
   * the following conditions:
   * 
   * The above copyright notice and this permission notice (including the
   * next paragraph) shall be included in all copies or substantial portions
   * of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
   * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
   * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
   * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
   * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   * 
   **************************************************************************/
  
  /**
   * Implementation limits for LLVMpipe driver.
   */
  
  #ifndef LP_LIMITS_H
  #define LP_LIMITS_H
  
  
  /**
   * Tile size (width and height). This needs to be a power of two.
   */
  #define TILE_ORDER 6
  #define TILE_SIZE (1 << TILE_ORDER)
  
  
  /**
   * Max texture sizes
   */
  #define LP_MAX_TEXTURE_2D_LEVELS 13  /* 4K x 4K for now */
  #define LP_MAX_TEXTURE_3D_LEVELS 10  /* 512 x 512 x 512 for now */
  
  
  /** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */
  #define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS
  
  
  /**
   * Max drawing surface size is the max texture size
   */
  #define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1))
  #define LP_MAX_WIDTH  (1 << (LP_MAX_TEXTURE_LEVELS - 1))
  
  
  #define LP_MAX_THREADS 8
  
  
  /**
   * Max bytes per scene.  This may be replaced by a runtime parameter.
   */
  #define LP_MAX_SCENE_SIZE (512 * 1024 * 1024)
  
  /**
   * Max number of shader variants (for all shaders combined,
   * per context) that will be kept around.
   */
  #define LP_MAX_SHADER_VARIANTS 1024
  
  #endif /* LP_LIMITS_H */
  