text: // Copyright (c) Meta Platforms, Inc. and affiliates.
  
  #include "OculusThrowAssistModule.h"
  
  #include "OculusDeveloperTelemetry.h"
  
  OCULUS_TELEMETRY_LOAD_MODULE("Unreal-OculusThrowAssist");
  
  #define LOCTEXT_NAMESPACE "FOculusThrowAssistModule"
  
  DEFINE_LOG_CATEGORY(LogOculusThrowAssist);
  
  void FOculusThrowAssistModule::StartupModule()
  {
  	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
  }
  
  void FOculusThrowAssistModule::ShutdownModule()
  {
  	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
  	// we call this function before unloading the module.
  }
  
  #undef LOCTEXT_NAMESPACE
  
  IMPLEMENT_MODULE(FOculusThrowAssistModule, OculusThrowAssist)
  