text: // MIT License
  // 
  // Copyright (c) 2020 Jean-Louis Haywood
  // 
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  // 
  // The above copyright notice and this permission notice shall be included in all
  // copies or substantial portions of the Software.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  // SOFTWARE.
  
  #pragma once
  
  #include <string>
  #include "asset.hpp"
  
  namespace Lilliputian
  {
  	class Shader : public Asset
  	{
  	public:
  		enum class Type
  		{
  			VERTEX,
  			FRAGMENT
  		};
  
  		Shader(std::string sourceFilepath);
  		Shader(std::string sourceFilepath, Type type);
  		Shader();
  		std::string getSource();
  		Type getType();
  		virtual AssetID getID();
  		virtual void unload();
  	private:
  		std::string source;
  		Type type;
  		AssetID id = 0;
  	};
  }