text: "use strict";
  var __extends = (this && this.__extends) || (function () {
      var extendStatics = function (d, b) {
          extendStatics = Object.setPrototypeOf ||
              ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
              function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
          return extendStatics(d, b);
      };
      return function (d, b) {
          extendStatics(d, b);
          function __() { this.constructor = d; }
          d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
      };
  })();
  Object.defineProperty(exports, "__esModule", { value: true });
  var PIXI = require("pixi.js");
  /**
   * Base scene class which should be extended and used to your own likings.
   */
  var Scene = /** @class */ (function (_super) {
      __extends(Scene, _super);
      function Scene() {
          var _this = _super.call(this) || this;
          _this.app = null;
          _this.scenes = null;
          _this.hasRun = false;
          return _this;
      }
      /**
       * Called directly after this Scene is added to a SceneManager.
       * You should create all of your elements for this scene here.
       */
      Scene.prototype.init = function () { };
      /**
       * Called after this Scene is started from the SceneManager.
       * This means that this Scene is now the active scene in the SceneManager and will be rendered.
       */
      Scene.prototype.start = function () { };
      /**
       * Called after this Scene is stopped from the SceneManager.
       * The Scene is not the active scene anymore, nor will it be rendered.
       */
      Scene.prototype.stop = function () { };
      /**
       * Called with every PIXI update tick while this Scene is the active scene in the SceneManager.
       * @param {number} delta Elapsed time since the last update in milliseconds.
       */
      Scene.prototype.update = function (delta) { };
      return Scene;
  }(PIXI.Container));
  exports.default = Scene;
  //# sourceMappingURL=scene.js.map