text: #pragma once
  
  #include "Window.hpp"
  
  class Window_NOTHREAD : public Window{
  private:
      SDL_Window* window;
      SDL_Renderer* renderer;
      SDL_Texture* texture;
      SDL_Event event;
      struct timespec start, finish;
  	double elapsed = 1000.0;
      
  public:
      Window_NOTHREAD(int width, int height);
      ~Window_NOTHREAD();
  
      void init();
      void update();
  };