text: #include "../src/CLG_library.h"
  
  using namespace CLG;
  
  int main()
  {
      cls();
      //The code down below renders a nicely coloured rectangle. Try it yourself!
      /*for (int x = 0; x < 256; x++)
          for (int y = 0; y < 256; y++)
              PixelV(x, y, x, y, 255);*/
      windowTitle("CLG Window");
      setPosition(15, 2);
      cout << "A text placed in 15, 2";
      for (int color = 0; color < 15; color++)
      {
          textColor(color);
          setPosition(10, color);
          cout << "A colored text placed in " << color << ", 9";
      }
      setPosition(8, 20);
      textColor(color::aqua);
      cout << "<-A rectangle!";
      printBlockRectangle(5, 5, color::green, 1, 20);
      printHorizontalLine(7, 23, 16, 1, 0);
      setPosition(20, 30);
      return 0;
  }
  