text: /* Generated by RuntimeBrowser
     Image: /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzComposer.framework/Versions/A/QuartzComposer
   */
  
  @interface QCSCN_LightReserved : NSObject {
      NSMutableDictionary * _animations;
      float  _attenuations;
      BOOL  _castsShadow;
      id  _color;
      struct _SCNVector3 { 
          double x; 
          double y; 
          double z; 
      }  _fresnelBias;
      struct _SCNVector3 { 
          double x; 
          double y; 
          double z; 
      }  _fresnelDirection;
      float  _fresnelExponent;
      NSString * _identifier;
      struct __C3DLight { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x_1_2_1; unsigned long long x_1_2_2; } x_1_1_1; struct __CFDictionary {} *x_1_1_2; } x1; struct __C3DSceneID {} *x2; struct C3DColor4 { union { float x_1_2_1[4]; struct { float x_2_3_1; float x_2_3_2; float x_2_3_3; float x_2_3_4; } x_1_2_2; } x_3_1_1; } x3; int x4; float x5[6]; struct C3DColor4 { union { float x_1_2_1[4]; struct { float x_2_3_1; float x_2_3_2; float x_2_3_3; float x_2_3_4; } x_1_2_2; } x_6_1_1; } x6; bool x7; bool x8; float x9; double x10; double x11; struct { /* ? */ } *x12; } * _light;
      NSString * _name;
      unsigned int  _presentationInstance;
      struct __C3DScene { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x_1_2_1; unsigned long long x_1_2_2; } x_1_1_1; struct __CFDictionary {} *x_1_1_2; } x1; struct __C3DSceneID {} *x2; struct __C3DNode {} *x3; struct __C3DAnimationManager {} *x4; double x5; double x6; double x7; double x8; struct __CFDictionary {} *x9; struct _SCNVector3 { double x_10_1_1; double x_10_1_2; double x_10_1_3; } x10; struct __C3DFXDeformerManager {} *x11; struct _opaque_pthread_mutex_t { long long x_12_1_1; BOOL x_12_1_2[56]; } x12; } * _sceneRef;
      id  _shadowColor;
      float  _softenFactor;
      NSString * _type;
      double  _zFar;
      double  _zNear;
  }
  
  - (void)dealloc;
  - (void)finalize;
  
  @end
  