text: /*
  	Copyright (C) 2005-2007 Feeling Software Inc.
  	Portions of the code are:
  	Copyright (C) 2005-2007 Sony Computer Entertainment America
  
  	MIT License: http://www.opensource.org/licenses/mit-license.php
  */
  
  #include "StdAfx.h"
  #include "FCDocument/FCDocument.h"
  #include "FCDocument/FCDPhysicsMaterial.h"
  #include "FUtils/FUStringConversion.h"
  
  ImplementObjectType(FCDPhysicsMaterial);
  
  FCDPhysicsMaterial::FCDPhysicsMaterial(FCDocument* document) : FCDEntity(document, "PhysicsMaterial")
  {
  	staticFriction = 0.f;
  	dynamicFriction = 0.f;
  	restitution = 0.f;
  }
  
  FCDPhysicsMaterial::~FCDPhysicsMaterial()
  {
  }
  
  // Cloning
  FCDEntity* FCDPhysicsMaterial::Clone(FCDEntity* _clone, bool cloneChildren) const
  {
  	FCDPhysicsMaterial* clone = NULL;
  	if (_clone == NULL) _clone = clone = new FCDPhysicsMaterial(const_cast<FCDocument*>(GetDocument()));
  	else if (_clone->HasType(FCDPhysicsMaterial::GetClassType())) clone = (FCDPhysicsMaterial*) _clone;
  
  	Parent::Clone(clone, cloneChildren);
  
  	if (clone != NULL)
  	{
  		clone->SetStaticFriction(staticFriction);
  		clone->SetDynamicFriction(dynamicFriction);
  		clone->SetRestitution(restitution);
  	}
  	return _clone;
  }
  