text: /*
   *    Source from Retrobattle, a NES-like collect-em-up.
   *    Copyright (C) 2010 Andreas Remar
   *
   *    This program is free software; you can redistribute it and/or modify
   *    it under the terms of the GNU General Public License as published by
   *    the Free Software Foundation; either version 2 of the License, or
   *    (at your option) any later version.
   *
   *    This program is distributed in the hope that it will be useful,
   *    but WITHOUT ANY WARRANTY; without even the implied warranty of
   *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *    GNU General Public License for more details.
   *
   *    You should have received a copy of the GNU General Public License
   *    along with this program; if not, write to the Free Software
   *    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
   *
   *    Original authors contact info: andreas.remar@gmail.com
   */
  
  #ifndef RED_FUZZ_H
  #define RED_FUZZ_H
  
  #include "Fuzz.h"
  
  class RedFuzz : public Fuzz
  {
   public:
    RedFuzz(remar2d *gfx, SoundManager *sfx, ScoreKeeper *scoreKeeper);
    void update(Field *field, Hero *hero);
  
   private:
    int directionTimeout;
  };
  
  #endif
  