text: 'use strict';
  
  const assert = require('./../../assert');
  const common = require('./../../common');
  
  let battle;
  
  describe('Fling', function () {
  	afterEach(function () {
  		battle.destroy();
  	});
  
  	it('should consume the user\'s item after being flung', function () {
  		battle = common.createBattle([[
  			{species: 'wynaut', item: 'ironball', moves: ['fling']},
  		], [
  			{species: 'cleffa', moves: ['sleeptalk']},
  		]]);
  		battle.makeChoices();
  		assert.equal(battle.p1.active[0].item, '');
  	});
  
  	it('should apply custom effects when certain items are flung', function () {
  		battle = common.createBattle([[
  			{species: 'wynaut', item: 'flameorb', moves: ['fling']},
  		], [
  			{species: 'cleffa', moves: ['sleeptalk']},
  		]]);
  		battle.makeChoices();
  		assert.equal(battle.p2.active[0].status, 'brn');
  	});
  
  	it('should not be usuable in Magic Room', function () {
  		battle = common.createBattle([[
  			{species: 'wynaut', item: 'ironball', moves: ['fling']},
  		], [
  			{species: 'cleffa', moves: ['magicroom']},
  		]]);
  		battle.makeChoices();
  		assert.equal(battle.p1.active[0].item, 'ironball');
  	});
  
  	it.skip('should use its item to be flung in damage calculations', function () {
  		battle = common.createBattle([[
  			{species: 'wynaut', item: 'lifeorb', moves: ['fling']},
  		], [
  			{species: 'cleffa', moves: ['sleeptalk']},
  		]]);
  		battle.makeChoices();
  
  		// Fling's damage should be boosted by Life Orb
  		const cleffa = battle.p2.active[0];
  		const damage = cleffa.maxhp - cleffa.hp;
  		assert.bounded(damage, [13, 16]);
  
  		// Wynaut should not have taken Life Orb recoil
  		assert.fullHP(battle.p1.active[0]);
  	});
  });
  