text: /* !!!! GENERATED FILE - DO NOT EDIT !!!!
   * --------------------------------------
   *
   * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
   * https://github.com/EasyRPG/liblcf - https://easyrpg.org
   *
   * liblcf is Free/Libre Open Source Software, released under the MIT License.
   * For the full copyright and license information, please view the COPYING
   * file that was distributed with this source code.
   */
  
  // Headers
  #include "lcf/ldb/reader.h"
  #include "lcf/ldb/chunks.h"
  #include "reader_struct_impl.h"
  
  namespace lcf {
  
  // Read AnimationTiming.
  
  template <>
  char const* const Struct<rpg::AnimationTiming>::name = "AnimationTiming";
  static TypedField<rpg::AnimationTiming, int32_t> static_frame(
  	&rpg::AnimationTiming::frame,
  	LDB_Reader::ChunkAnimationTiming::frame,
  	"frame",
  	0,
  	0
  );
  static TypedField<rpg::AnimationTiming, rpg::Sound> static_se(
  	&rpg::AnimationTiming::se,
  	LDB_Reader::ChunkAnimationTiming::se,
  	"se",
  	1,
  	0
  );
  static TypedField<rpg::AnimationTiming, int32_t> static_flash_scope(
  	&rpg::AnimationTiming::flash_scope,
  	LDB_Reader::ChunkAnimationTiming::flash_scope,
  	"flash_scope",
  	1,
  	0
  );
  static TypedField<rpg::AnimationTiming, int32_t> static_flash_red(
  	&rpg::AnimationTiming::flash_red,
  	LDB_Reader::ChunkAnimationTiming::flash_red,
  	"flash_red",
  	0,
  	0
  );
  static TypedField<rpg::AnimationTiming, int32_t> static_flash_green(
  	&rpg::AnimationTiming::flash_green,
  	LDB_Reader::ChunkAnimationTiming::flash_green,
  	"flash_green",
  	0,
  	0
  );
  static TypedField<rpg::AnimationTiming, int32_t> static_flash_blue(
  	&rpg::AnimationTiming::flash_blue,
  	LDB_Reader::ChunkAnimationTiming::flash_blue,
  	"flash_blue",
  	0,
  	0
  );
  static TypedField<rpg::AnimationTiming, int32_t> static_flash_power(
  	&rpg::AnimationTiming::flash_power,
  	LDB_Reader::ChunkAnimationTiming::flash_power,
  	"flash_power",
  	0,
  	0
  );
  static TypedField<rpg::AnimationTiming, int32_t> static_screen_shake(
  	&rpg::AnimationTiming::screen_shake,
  	LDB_Reader::ChunkAnimationTiming::screen_shake,
  	"screen_shake",
  	0,
  	0
  );
  
  
  template <>
  Field<rpg::AnimationTiming> const* Struct<rpg::AnimationTiming>::fields[] = {
  	&static_frame,
  	&static_se,
  	&static_flash_scope,
  	&static_flash_red,
  	&static_flash_green,
  	&static_flash_blue,
  	&static_flash_power,
  	&static_screen_shake,
  	NULL
  };
  
  template class Struct<rpg::AnimationTiming>;
  
  } //namespace lcf
  