text: #ifndef CAMERA_H
  #define CAMERA_H
  
  #include "W_Common.h"
  
  namespace wolf
  {
  	class DebugCamera
  	{
  	public:
  		DebugCamera(float horizontalAngle, float verticalAngle, glm::vec3 position);
  		~DebugCamera();
  		void Update(float delta);
  		glm::mat4 GetViewMatrix();
  
  
  	private:
  		void ApplyAngleVectors();
  
  		float m_horiz;
  		float m_verti;
  		glm::vec3 m_aim;
  		glm::vec3 m_right;
  		glm::vec3 m_up;
  		glm::vec3 m_pos;
  
  		glm::mat4 m_proj;
  		glm::mat4 m_view;
  	};
  }
  
  #endif