text: #ifndef _ITEM_
  #define _ITEM_
  
  #include <string>
  #include "entity.h"
  
  class Room;
  
  using namespace std;
  
  enum class ItemType
  {
  	COMMON,
  	TOOL,
  	NOTE, 
  	FORNITURE
  };
  
  class Item : public Entity
  {
  public:
  	Item(const char* name, const char* description, Entity* prev, ItemType item_type = ItemType::COMMON);
  	~Item();
  
  public:
  	ItemType item_type;
  };
  
  #endif 