text: #include <ansi.h>
  inherit NPC;
  
  void create()
  {
          set_name("白髯老者", ({ "lao zhe", "lao", "zhe"}) );
          set("gender", "男性" );
          set("age", 64);
          set("long", "一个须发皆白的老者，精神矍铄，满面红光。\n");
          set("max_qi", 2000);
          set("max_jing", 2000);
          set("max_neili", 2000);
          set("jiali", 50);
          set("combat_exp", 400000);
          set("attitude", "friendly");
          set_skill("dodge", 120);
          set_skill("unarmed",120);
          set_skill("parry", 120);
          set_skill("force",120);
          set_skill("hammer", 120);
          set_skill("sword",120);
          set_skill("literate", 50);
  
          setup();
          carry_object("/clone/misc/cloth")->wear();
          carry_object("/d/wudu/obj/zhulou2")->wear();
  }
  