text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #include "GridPathAIController.h"
  #include "Navigation/GridPathFollowingComponent.h"
  
  AGridPathAIController::AGridPathAIController(const FObjectInitializer& ObjectInitializer)
  	: Super(ObjectInitializer.SetDefaultSubobjectClass<UGridPathFollowingComponent>(TEXT("PathFollowingComponent")))
  {
  
  }
  