text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct CurvePathControllersSetup
  {
      static constexpr const char* NAME = "animCurvePathControllersSetup";
      static constexpr const char* ALIAS = NAME;
  
      CName name; // 00
      CName startControllerName; // 08
      CName mainControllerName; // 10
      CName stopControllerName; // 18
  };
  RED4EXT_ASSERT_SIZE(CurvePathControllersSetup, 0x20);
  } // namespace anim
  } // namespace RED4ext
  