text: #include "KGameObject.hpp"
  
  KGameObject::KGameObject()
  {
      worldGameObjectStorage.resize(maxGameObjects);
  
      for (int i = 0; i < maxGameObjects; i++) {
          worldGameObjectStorage[i] = new kGameObject;
      }
  }
  
  KGameObject::~KGameObject()
  {
      for (int i = 0; i < maxGameObjects; i++) {
          delete worldGameObjectStorage[i];
      }
  }
  