text: /*!
  	@file
  	@author		Albert Semenov
  	@date		05/2009
  */
  /*
  	This file is part of MyGUI.
  
  	MyGUI is free software: you can redistribute it and/or modify
  	it under the terms of the GNU Lesser General Public License as published by
  	the Free Software Foundation, either version 3 of the License, or
  	(at your option) any later version.
  
  	MyGUI is distributed in the hope that it will be useful,
  	but WITHOUT ANY WARRANTY; without even the implied warranty of
  	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  	GNU Lesser General Public License for more details.
  
  	You should have received a copy of the GNU Lesser General Public License
  	along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
  */
  #ifndef __MYGUI_VERTEX_DATA_H__
  #define __MYGUI_VERTEX_DATA_H__
  
  #include "MyGUI_Prerequest.h"
  #include "MyGUI_Types.h"
  
  namespace MyGUI
  {
  
  	struct Vertex
  	{
  		void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
  		{
  			x = _x;
  			y = _y;
  			z = _z;
  			u = _u;
  			v = _v;
  			colour = _colour;
  		}
  
  		float x, y, z;
  		uint32 colour;
  		float u, v;
  	};
  
  	struct VertexQuad
  	{
  		enum Enum
  		{
  			CornerLT = 0,
  			CornerRT = 1,
  			CornerLB = 2,
  			CornerLB2 = 3,
  			CornerRT2 = 4,
  			CornerRB = 5,
  			VertexCount = 6
  		};
  
  		void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
  		{
  			vertex[CornerLT].set(_l, _t, _z, _u1, _v1, _colour);
  			vertex[CornerRT].set(_r, _t, _z, _u2, _v1, _colour);
  			vertex[CornerLB].set(_l, _b, _z, _u1, _v2, _colour);
  			vertex[CornerRB].set(_r, _b, _z, _u2, _v2, _colour);
  			vertex[CornerRT2] = vertex[CornerRT];
  			vertex[CornerLB2] = vertex[CornerLB];
  		}
  
  		void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
  		{
  			vertex[CornerLT].set(_x1, _y1, _z, _u1, _v1, _colour);
  			vertex[CornerRT].set(_x2, _y2, _z, _u2, _v1, _colour);
  			vertex[CornerLB].set(_x4, _y4, _z, _u1, _v2, _colour);
  			vertex[CornerRB].set(_x3, _y3, _z, _u2, _v2, _colour);
  			vertex[CornerRT2] = vertex[CornerRT];
  			vertex[CornerLB2] = vertex[CornerLB];
  		}
  
  		Vertex vertex[6];
  	};
  
  } // namespace MyGUI
  
  #endif // __MYGUI_VERTEX_DATA_H__
  