text: ﻿/*
  Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.
  For licensing, see LICENSE.html or http://ckeditor.com/license
  */
  
  /**
   * @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an
   *		editor instance.
   */
  
  (function()
  {
  	// The counter for automatic instance names.
  	var nameCounter = 0;
  
  	var getNewName = function()
  	{
  		var name = 'editor' + ( ++nameCounter );
  		return ( CKEDITOR.instances && CKEDITOR.instances[ name ] ) ? getNewName() : name;
  	};
  
  	// ##### START: Config Privates
  
  	// These function loads custom configuration files and cache the
  	// CKEDITOR.editorConfig functions defined on them, so there is no need to
  	// download them more than once for several instances.
  	var loadConfigLoaded = {};
  	var loadConfig = function( editor )
  	{
  		var customConfig = editor.config.customConfig;
  
  		// Check if there is a custom config to load.
  		if ( !customConfig )
  			return false;
  
  		customConfig = CKEDITOR.getUrl( customConfig );
  
  		var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} );
  
  		// If the custom config has already been downloaded, reuse it.
  		if ( loadedConfig.fn )
  		{
  			// Call the cached CKEDITOR.editorConfig defined in the custom
  			// config file for the editor instance depending on it.
  			loadedConfig.fn.call( editor, editor.config );
  
  			// If there is no other customConfig in the chain, fire the
  			// "configLoaded" event.
  			if ( CKEDITOR.getUrl( editor.config.customConfig ) == customConfig || !loadConfig( editor ) )
  				editor.fireOnce( 'customConfigLoaded' );
  		}
  		else
  		{
  			// Load the custom configuration file.
  			CKEDITOR.scriptLoader.load( customConfig, function()
  				{
  					// If the CKEDITOR.editorConfig function has been properly
  					// defined in the custom configuration file, cache it.
  					if ( CKEDITOR.editorConfig )
  						loadedConfig.fn = CKEDITOR.editorConfig;
  					else
  						loadedConfig.fn = function(){};
  
  					// Call the load config again. This time the custom
  					// config is already cached and so it will get loaded.
  					loadConfig( editor );
  				});
  		}
  
  		return true;
  	};
  
  	var initConfig = function( editor, instanceConfig )
  	{
  		// Setup the lister for the "customConfigLoaded" event.
  		editor.on( 'customConfigLoaded', function()
  			{
  				if ( instanceConfig )
  				{
  					// Register the events that may have been set at the instance
  					// configuration object.
  					if ( instanceConfig.on )
  					{
  						for ( var eventName in instanceConfig.on )
  						{
  							editor.on( eventName, instanceConfig.on[ eventName ] );
  						}
  					}
  
  					// Overwrite the settings from the in-page config.
  					CKEDITOR.tools.extend( editor.config, instanceConfig, true );
  
  					delete editor.config.on;
  				}
  
  				onConfigLoaded( editor );
  			});
  
  		// The instance config may override the customConfig setting to avoid
  		// loading the default ~/config.js file.
  		if ( instanceConfig && instanceConfig.customConfig != undefined )
  			editor.config.customConfig = instanceConfig.customConfig;
  
  		// Load configs from the custom configuration files.
  		if ( !loadConfig( editor ) )
  			editor.fireOnce( 'customConfigLoaded' );
  	};
  
  	// ##### END: Config Privates
  
  	var onConfigLoaded = function( editor )
  	{
  		// Set config related properties.
  
  		var skin = editor.config.skin.split( ',' ),
  			skinName = skin[ 0 ],
  			skinPath = CKEDITOR.getUrl( skin[ 1 ] || (
  				'_source/' +	// @Packager.RemoveLine
  				'skins/' + skinName + '/' ) );
  
  		/**
  		 * The name of the skin used by this editor instance. The skin name can
  		 * be set through the <code>{@link CKEDITOR.config.skin}</code> setting.
  		 * @name CKEDITOR.editor.prototype.skinName
  		 * @type String
  		 * @example
  		 * alert( editor.skinName );  // E.g. "kama"
  		 */
  		editor.skinName = skinName;
  
  		/**
  		 * The full URL of the skin directory.
  		 * @name CKEDITOR.editor.prototype.skinPath
  		 * @type String
  		 * @example
  		 * alert( editor.skinPath );  // E.g. "http://example.com/ckeditor/skins/kama/"
  		 */
  		editor.skinPath = skinPath;
  
  		/**
  		 * The CSS class name used for skin identification purposes.
  		 * @name CKEDITOR.editor.prototype.skinClass
  		 * @type String
  		 * @example
  		 * alert( editor.skinClass );  // E.g. "cke_skin_kama"
  		 */
  		editor.skinClass = 'cke_skin_' + skinName;
  
  		/**
  		 * The <a href="http://en.wikipedia.org/wiki/Tabbing_navigation">tabbing
  		 * navigation</a> order that has been calculated for this editor
  		 * instance. This can be set by the <code>{@link CKEDITOR.config.tabIndex}</code>
  		 * setting or taken from the <code>tabindex</code> attribute of the
  		 * <code>{@link #element}</code> associated with the editor.
  		 * @name CKEDITOR.editor.prototype.tabIndex
  		 * @type Number
  		 * @default 0 (zero)
  		 * @example
  		 * alert( editor.tabIndex );  // E.g. "0"
  		 */
  		editor.tabIndex = editor.config.tabIndex || editor.element.getAttribute( 'tabindex' ) || 0;
  
  		/**
  		 * Indicates the read-only state of this editor. This is a read-only property.
  		 * @name CKEDITOR.editor.prototype.readOnly
  		 * @type Boolean
  		 * @since 3.6
  		 * @see CKEDITOR.editor#setReadOnly
  		 */
  		editor.readOnly = !!( editor.config.readOnly || editor.element.getAttribute( 'disabled' ) );
  
  		// Fire the "configLoaded" event.
  		editor.fireOnce( 'configLoaded' );
  
  		// Load language file.
  		loadSkin( editor );
  	};
  
  	var loadLang = function( editor )
  	{
  		CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang )
  			{
  				/**
  				 * The code for the language resources that have been loaded
  				 * for the user interface elements of this editor instance.
  				 * @name CKEDITOR.editor.prototype.langCode
  				 * @type String
  				 * @example
  				 * alert( editor.langCode );  // E.g. "en"
  				 */
  				editor.langCode = languageCode;
  
  				/**
  				 * An object that contains all language strings used by the editor
  				 * interface.
  				 * @name CKEDITOR.editor.prototype.lang
  				 * @type CKEDITOR.lang
  				 * @example
  				 * alert( editor.lang.bold );  // E.g. "Negrito" (if the language is set to Portuguese)
  				 */
  				// As we'll be adding plugin specific entries that could come
  				// from different language code files, we need a copy of lang,
  				// not a direct reference to it.
  				editor.lang = CKEDITOR.tools.prototypedCopy( lang );
  
  				// We're not able to support RTL in Firefox 2 at this time.
  				if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' )
  					editor.lang.dir = 'ltr';
  
  				editor.fire( 'langLoaded' );
  
  				var config = editor.config;
  				config.contentsLangDirection == 'ui' && ( config.contentsLangDirection = editor.lang.dir );
  
  				loadPlugins( editor );
  			});
  	};
  
  	var loadPlugins = function( editor )
  	{
  		var config			= editor.config,
  			plugins			= config.plugins,
  			extraPlugins	= config.extraPlugins,
  			removePlugins	= config.removePlugins;
  
  		if ( extraPlugins )
  		{
  			// Remove them first to avoid duplications.
  			var removeRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
  			plugins = plugins.replace( removeRegex, '' );
  
  			plugins += ',' + extraPlugins;
  		}
  
  		if ( removePlugins )
  		{
  			removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
  			plugins = plugins.replace( removeRegex, '' );
  		}
  
  		// Load the Adobe AIR plugin conditionally.
  		CKEDITOR.env.air && ( plugins += ',adobeair' );
  
  		// Load all plugins defined in the "plugins" setting.
  		CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins )
  			{
  				// The list of plugins.
  				var pluginsArray = [];
  
  				// The language code to get loaded for each plugin. Null
  				// entries will be appended for plugins with no language files.
  				var languageCodes = [];
  
  				// The list of URLs to language files.
  				var languageFiles = [];
  
  				/**
  				 * An object that contains references to all plugins used by this
  				 * editor instance.
  				 * @name CKEDITOR.editor.prototype.plugins
  				 * @type Object
  				 * @example
  				 * alert( editor.plugins.dialog.path );  // E.g. "http://example.com/ckeditor/plugins/dialog/"
  				 */
  				editor.plugins = plugins;
  
  				// Loop through all plugins, to build the list of language
  				// files to get loaded.
  				for ( var pluginName in plugins )
  				{
  					var plugin = plugins[ pluginName ],
  						pluginLangs = plugin.lang,
  						pluginPath = CKEDITOR.plugins.getPath( pluginName ),
  						lang = null;
  
  					// Set the plugin path in the plugin.
  					plugin.path = pluginPath;
  
  					// If the plugin has "lang".
  					if ( pluginLangs )
  					{
  						// Resolve the plugin language. If the current language
  						// is not available, get the first one (default one).
  						lang = ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 ? editor.langCode : pluginLangs[ 0 ] );
  
  						if ( !plugin.langEntries || !plugin.langEntries[ lang ] )
  						{
  							// Put the language file URL into the list of files to
  							// get downloaded.
  							languageFiles.push( CKEDITOR.getUrl( pluginPath + 'lang/' + lang + '.js' ) );
  						}
  						else
  						{
  							CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ lang ] );
  							lang = null;
  						}
  					}
  
  					// Save the language code, so we know later which
  					// language has been resolved to this plugin.
  					languageCodes.push( lang );
  
  					pluginsArray.push( plugin );
  				}
  
  				// Load all plugin specific language files in a row.
  				CKEDITOR.scriptLoader.load( languageFiles, function()
  					{
  						// Initialize all plugins that have the "beforeInit" and "init" methods defined.
  						var methods = [ 'beforeInit', 'init', 'afterInit' ];
  						for ( var m = 0 ; m < methods.length ; m++ )
  						{
  							for ( var i = 0 ; i < pluginsArray.length ; i++ )
  							{
  								var plugin = pluginsArray[ i ];
  
  								// Uses the first loop to update the language entries also.
  								if ( m === 0 && languageCodes[ i ] && plugin.lang )
  									CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ languageCodes[ i ] ] );
  
  								// Call the plugin method (beforeInit and init).
  								if ( plugin[ methods[ m ] ] )
  									plugin[ methods[ m ] ]( editor );
  							}
  						}
  
  						// Load the editor skin.
  						editor.fire( 'pluginsLoaded' );
  						loadTheme( editor );
  					});
  			});
  	};
  
  	var loadSkin = function( editor )
  	{
  		CKEDITOR.skins.load( editor, 'editor', function()
  			{
  				loadLang( editor );
  			});
  	};
  
  	var loadTheme = function( editor )
  	{
  		var theme = editor.config.theme;
  		CKEDITOR.themes.load( theme, function()
  			{
  				/**
  				 * The theme used by this editor instance.
  				 * @name CKEDITOR.editor.prototype.theme
  				 * @type CKEDITOR.theme
  				 * @example
  				 * alert( editor.theme );  // E.g. "http://example.com/ckeditor/themes/default/"
  				 */
  				var editorTheme = editor.theme = CKEDITOR.themes.get( theme );
  				editorTheme.path = CKEDITOR.themes.getPath( theme );
  				editorTheme.build( editor );
  
  				if ( editor.config.autoUpdateElement )
  					attachToForm( editor );
  			});
  	};
  
  	var attachToForm = function( editor )
  	{
  		var element = editor.element;
  
  		// If are replacing a textarea, we must
  		if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE && element.is( 'textarea' ) )
  		{
  			var form = element.$.form && new CKEDITOR.dom.element( element.$.form );
  			if ( form )
  			{
  				function onSubmit()
  				{
  					editor.updateElement();
  				}
  				form.on( 'submit',onSubmit );
  
  				// Setup the submit function because it doesn't fire the
  				// "submit" event.
  				if ( !form.$.submit.nodeName && !form.$.submit.length )
  				{
  					form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit )
  						{
  							return function()
  								{
  									editor.updateElement();
  
  									// For IE, the DOM submit function is not a
  									// function, so we need thid check.
  									if ( originalSubmit.apply )
  										originalSubmit.apply( this, arguments );
  									else
  										originalSubmit();
  								};
  						});
  				}
  
  				// Remove 'submit' events registered on form element before destroying.(#3988)
  				editor.on( 'destroy', function()
  				{
  					form.removeListener( 'submit', onSubmit );
  				} );
  			}
  		}
  	};
  
  	function updateCommands()
  	{
  		var command,
  			commands = this._.commands,
  			mode = this.mode;
  
  		if ( !mode )
  			return;
  
  		for ( var name in commands )
  		{
  			command = commands[ name ];
  			command[ command.startDisabled ? 'disable' :
  					 this.readOnly && !command.readOnly ? 'disable' : command.modes[ mode ] ? 'enable' : 'disable' ]();
  		}
  	}
  
  	/**
  	 * Initializes the editor instance. This function is called by the editor
  	 * contructor (<code>editor_basic.js</code>).
  	 * @private
  	 */
  	CKEDITOR.editor.prototype._init = function()
  		{
  			// Get the properties that have been saved in the editor_base
  			// implementation.
  			var element			= CKEDITOR.dom.element.get( this._.element ),
  				instanceConfig	= this._.instanceConfig;
  			delete this._.element;
  			delete this._.instanceConfig;
  
  			this._.commands = {};
  			this._.styles = [];
  
  			/**
  			 * The DOM element that was replaced by this editor instance. This
  			 * element stores the editor data on load and post.
  			 * @name CKEDITOR.editor.prototype.element
  			 * @type CKEDITOR.dom.element
  			 * @example
  			 * var editor = CKEDITOR.instances.editor1;
  			 * alert( <strong>editor.element</strong>.getName() );  // E.g. "textarea"
  			 */
  			this.element = element;
  
  			/**
  			 * The editor instance name. It may be the replaced element ID, name, or
  			 * a default name using the progressive counter (<code>editor1</code>,
  			 * <code>editor2</code>, ...).
  			 * @name CKEDITOR.editor.prototype.name
  			 * @type String
  			 * @example
  			 * var editor = CKEDITOR.instances.editor1;
  			 * alert( <strong>editor.name</strong> );  // "editor1"
  			 */
  			this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
  							&& ( element.getId() || element.getNameAtt() ) )
  						|| getNewName();
  
  			if ( this.name in CKEDITOR.instances )
  				throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.';
  
  			/**
  			 * A unique random string assigned to each editor instance on the page.
  			 * @name CKEDITOR.editor.prototype.id
  			 * @type String
  			 */
  			this.id = CKEDITOR.tools.getNextId();
  
  			/**
  			 * The configurations for this editor instance. It inherits all
  			 * settings defined in <code>(@link CKEDITOR.config}</code>, combined with settings
  			 * loaded from custom configuration files and those defined inline in
  			 * the page when creating the editor.
  			 * @name CKEDITOR.editor.prototype.config
  			 * @type Object
  			 * @example
  			 * var editor = CKEDITOR.instances.editor1;
  			 * alert( <strong>editor.config.theme</strong> );  // E.g. "default"
  			 */
  			this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config );
  
  			/**
  			 * The namespace containing UI features related to this editor instance.
  			 * @name CKEDITOR.editor.prototype.ui
  			 * @type CKEDITOR.ui
  			 * @example
  			 */
  			this.ui = new CKEDITOR.ui( this );
  
  			/**
  			 * Controls the focus state of this editor instance. This property
  			 * is rarely used for normal API operations. It is mainly
  			 * intended for developers adding UI elements to the editor interface.
  			 * @name CKEDITOR.editor.prototype.focusManager
  			 * @type CKEDITOR.focusManager
  			 * @example
  			 */
  			this.focusManager = new CKEDITOR.focusManager( this );
  
  			CKEDITOR.fire( 'instanceCreated', null, this );
  
  			this.on( 'mode', updateCommands, null, null, 1 );
  			this.on( 'readOnly', updateCommands, null, null, 1 );
  
  			initConfig( this, instanceConfig );
  		};
  })();
  
  CKEDITOR.tools.extend( CKEDITOR.editor.prototype,
  	/** @lends CKEDITOR.editor.prototype */
  	{
  		/**
  		 * Adds a command definition to the editor instance. Commands added with
  		 * this function can be executed later with the <code>{@link #execCommand}</code> method.
  		 * @param {String} commandName The indentifier name of the command.
  		 * @param {CKEDITOR.commandDefinition} commandDefinition The command definition.
  		 * @example
  		 * editorInstance.addCommand( 'sample',
  		 * {
  		 *     exec : function( editor )
  		 *     {
  		 *         alert( 'Executing a command for the editor name "' + editor.name + '"!' );
  		 *     }
  		 * });
  		 */
  		addCommand : function( commandName, commandDefinition )
  		{
  			return this._.commands[ commandName ] = new CKEDITOR.command( this, commandDefinition );
  		},
  
  		/**
  		 * Adds a piece of CSS code to the editor which will be applied to the WYSIWYG editing document.
  		 * This CSS would not be added to the output, and is there mainly for editor-specific editing requirements.
  		 * Note: This function should be called before the editor is loaded to take effect.
  		 * @param css {String} CSS text.
  		 * @example
  		 * editorInstance.addCss( 'body { background-color: grey; }' );
  		 */
  		addCss : function( css )
  		{
  			this._.styles.push( css );
  		},
  
  		/**
  		 * Destroys the editor instance, releasing all resources used by it.
  		 * If the editor replaced an element, the element will be recovered.
  		 * @param {Boolean} [noUpdate] If the instance is replacing a DOM
  		 *		element, this parameter indicates whether or not to update the
  		 *		element with the instance contents.
  		 * @example
  		 * alert( CKEDITOR.instances.editor1 );  //  E.g "object"
  		 * <strong>CKEDITOR.instances.editor1.destroy()</strong>;
  		 * alert( CKEDITOR.instances.editor1 );  // "undefined"
  		 */
  		destroy : function( noUpdate )
  		{
  			if ( !noUpdate )
  				this.updateElement();
  
  			this.fire( 'destroy' );
  			this.theme && this.theme.destroy( this );
  
  			CKEDITOR.remove( this );
  			CKEDITOR.fire( 'instanceDestroyed', null, this );
  		},
  
  		/**
  		 * Executes a command associated with the editor.
  		 * @param {String} commandName The indentifier name of the command.
  		 * @param {Object} [data] Data to be passed to the command.
  		 * @returns {Boolean} <code>true</code> if the command was executed
  		 *		successfully, otherwise <code>false</code>.
  		 * @see CKEDITOR.editor.addCommand
  		 * @example
  		 * editorInstance.execCommand( 'bold' );
  		 */
  		execCommand : function( commandName, data )
  		{
  			var command = this.getCommand( commandName );
  
  			var eventData =
  			{
  				name: commandName,
  				commandData: data,
  				command: command
  			};
  
  			if ( command && command.state != CKEDITOR.TRISTATE_DISABLED )
  			{
  				if ( this.fire( 'beforeCommandExec', eventData ) !== true )
  				{
  					eventData.returnValue = command.exec( eventData.commandData );
  
  					// Fire the 'afterCommandExec' immediately if command is synchronous.
  					if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== true )
  						return eventData.returnValue;
  				}
  			}
  
  			// throw 'Unknown command name "' + commandName + '"';
  			return false;
  		},
  
  		/**
  		 * Gets one of the registered commands. Note that after registering a
  		 * command definition with <code>{@link #addCommand}</code>, it is
  		 * transformed internally into an instance of
  		 * <code>{@link CKEDITOR.command}</code>, which will then be returned
  		 * by this function.
  		 * @param {String} commandName The name of the command to be returned.
  		 * This is the same name that is used to register the command with
  		 * 		<code>addCommand</code>.
  		 * @returns {CKEDITOR.command} The command object identified by the
  		 * provided name.
  		 */
  		getCommand : function( commandName )
  		{
  			return this._.commands[ commandName ];
  		},
  
  		/**
  		 * Gets the editor data. The data will be in raw format. It is the same
  		 * data that is posted by the editor.
  		 * @type String
  		 * @returns (String) The editor data.
  		 * @example
  		 * if ( CKEDITOR.instances.editor1.<strong>getData()</strong> == '' )
  		 *     alert( 'There is no data available' );
  		 */
  		getData : function()
  		{
  			this.fire( 'beforeGetData' );
  
  			var eventData = this._.data;
  
  			if ( typeof eventData != 'string' )
  			{
  				var element = this.element;
  				if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
  					eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
  				else
  					eventData = '';
  			}
  
  			eventData = { dataValue : eventData };
  
  			// Fire "getData" so data manipulation may happen.
  			this.fire( 'getData', eventData );
  
  			return eventData.dataValue;
  		},
  
  		/**
  		 * Gets the "raw data" currently available in the editor. This is a
  		 * fast method which returns the data as is, without processing, so it is
  		 * not recommended to use it on resulting pages. Instead it can be used
  		 * combined with the <code>{@link #loadSnapshot}</code> method in order
  		 * to be able to automatically save the editor data from time to time
  		 * while the user is using the editor, to avoid data loss, without risking
  		 * performance issues.
  		 * @see CKEDITOR.editor.getData
  		 * @example
  		 * alert( editor.getSnapshot() );
  		 */
  		getSnapshot : function()
  		{
  			var data = this.fire( 'getSnapshot' );
  
  			if ( typeof data != 'string' )
  			{
  				var element = this.element;
  				if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
  					data = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
  			}
  
  			return data;
  		},
  
  		/**
  		 * Loads "raw data" into the editor. The data is loaded with processing
  		 * straight to the editing area. It should not be used as a way to load
  		 * any kind of data, but instead in combination with
  		 * <code>{@link #getSnapshot}</code> produced data.
  		 * @see CKEDITOR.editor.setData
  		 * @example
  		 * var data = editor.getSnapshot();
  		 * editor.<strong>loadSnapshot( data )</strong>;
  		 */
  		loadSnapshot : function( snapshot )
  		{
  			this.fire( 'loadSnapshot', snapshot );
  		},
  
  		/**
  		 * Sets the editor data. The data must be provided in the raw format (HTML).<br />
  		 * <br />
  		 * Note that this method is asynchronous. The <code>callback</code> parameter must
  		 * be used if interaction with the editor is needed after setting the data.
  		 * @param {String} data HTML code to replace the curent content in the
  		 *		editor.
  		 * @param {Function} callback Function to be called after the <code>setData</code>
  		 *		is completed.
  		 *@param {Boolean} internal Whether to suppress any event firing when copying data
  		 *		internally inside the editor.
  		 * @example
  		 * CKEDITOR.instances.editor1.<strong>setData</strong>( '&lt;p&gt;This is the editor data.&lt;/p&gt;' );
  		 * @example
  		 * CKEDITOR.instances.editor1.<strong>setData</strong>( '&lt;p&gt;Some other editor data.&lt;/p&gt;', function()
  		 *     {
  		 *         this.checkDirty();  // true
  		 *     });
  		 */
  		setData : function( data , callback, internal )
  		{
  			if( callback )
  			{
  				this.on( 'dataReady', function( evt )
  				{
  					evt.removeListener();
  					callback.call( evt.editor );
  				} );
  			}
  
  			// Fire "setData" so data manipulation may happen.
  			var eventData = { dataValue : data };
  			!internal && this.fire( 'setData', eventData );
  
  			this._.data = eventData.dataValue;
  
  			!internal && this.fire( 'afterSetData', eventData );
  		},
  
  		/**
  		 * Puts or restores the editor into read-only state. When in read-only,
  		 * the user is not able to change the editor contents, but can still use
  		 * some editor features. This function sets the <code>{@link CKEDITOR.config.readOnly}</code>
  		 * property of the editor, firing the <code>{@link CKEDITOR.editor#readOnly}</code> event.<br><br>
  		 * <strong>Note:</strong> the current editing area will be reloaded.
  		 * @param {Boolean} [isReadOnly] Indicates that the editor must go
  		 *		read-only (<code>true</code>, default) or be restored and made editable
  		 * 		(<code>false</code>).
  		 * @since 3.6
  		 */
  		setReadOnly : function( isReadOnly )
  		{
  			isReadOnly = ( isReadOnly == undefined ) || isReadOnly;
  
  			if ( this.readOnly != isReadOnly )
  			{
  				this.readOnly = isReadOnly;
  
  				// Fire the readOnly event so the editor features can update
  				// their state accordingly.
  				this.fire( 'readOnly' );
  			}
  		},
  
  		/**
  		 * Inserts HTML code into the currently selected position in the editor in WYSIWYG mode.
  		 * @param {String} data HTML code to be inserted into the editor.
  		 * @example
  		 * CKEDITOR.instances.editor1.<strong>insertHtml( '&lt;p&gt;This is a new paragraph.&lt;/p&gt;' )</strong>;
  		 */
  		insertHtml : function( data )
  		{
  			this.fire( 'insertHtml', data );
  		},
  
  		/**
  		 * Insert text content into the currently selected position in the
  		 * editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text.
  		 * Spaces around the text will be leaving untouched.
  		 * <strong>Note:</strong> two subsequent line-breaks will introduce one paragraph. This depends on <code>{@link CKEDITOR.config.enterMode}</code>;
  		 * A single line-break will be instead translated into one &lt;br /&gt;.
  		 * @since 3.5
  		 * @param {String} text Text to be inserted into the editor.
  		 * @example
  		 * CKEDITOR.instances.editor1.<strong>insertText( ' line1 \n\n line2' )</strong>;
  		 */
  		insertText : function( text )
  		{
  			this.fire( 'insertText', text );
  		},
  
  		/**
  		 * Inserts an element into the currently selected position in the
  		 * editor in WYSIWYG mode.
  		 * @param {CKEDITOR.dom.element} element The element to be inserted
  		 *		into the editor.
  		 * @example
  		 * var element = CKEDITOR.dom.element.createFromHtml( '&lt;img src="hello.png" border="0" title="Hello" /&gt;' );
  		 * CKEDITOR.instances.editor1.<strong>insertElement( element )</strong>;
  		 */
  		insertElement : function( element )
  		{
  			this.fire( 'insertElement', element );
  		},
  
  		/**
  		 * Checks whether the current editor contents contain changes when
  		 * compared to the contents loaded into the editor at startup, or to
  		 * the contents available in the editor when <code>{@link #resetDirty}</code>
  		 * was called.
  		 * @returns {Boolean} "true" is the contents contain changes.
  		 * @example
  		 * function beforeUnload( e )
  		 * {
  		 *     if ( CKEDITOR.instances.editor1.<strong>checkDirty()</strong> )
  		 * 	        return e.returnValue = "You will lose the changes made in the editor.";
  		 * }
  		 *
  		 * if ( window.addEventListener )
  		 *     window.addEventListener( 'beforeunload', beforeUnload, false );
  		 * else
  		 *     window.attachEvent( 'onbeforeunload', beforeUnload );
  		 */
  		checkDirty : function()
  		{
  			return ( this.mayBeDirty && this._.previousValue !== this.getSnapshot() );
  		},
  
  		/**
  		 * Resets the "dirty state" of the editor so subsequent calls to
  		 * <code>{@link #checkDirty}</code> will return <code>false</code> if the user will not
  		 * have made further changes to the contents.
  		 * @example
  		 * alert( editor.checkDirty() );  // E.g. "true"
  		 * editor.<strong>resetDirty()</strong>;
  		 * alert( editor.checkDirty() );  // "false"
  		 */
  		resetDirty : function()
  		{
  			if ( this.mayBeDirty )
  				this._.previousValue = this.getSnapshot();
  		},
  
  		/**
  		 * Updates the <code>&lt;textarea&gt;</code> element that was replaced by the editor with
  		 * the current data available in the editor.
  		 * @see CKEDITOR.editor.element
  		 * @example
  		 * CKEDITOR.instances.editor1.updateElement();
  		 * alert( document.getElementById( 'editor1' ).value );  // The current editor data.
  		 */
  		updateElement : function()
  		{
  			var element = this.element;
  			if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
  			{
  				var data = this.getData();
  
  				if ( this.config.htmlEncodeOutput )
  					data = CKEDITOR.tools.htmlEncode( data );
  
  				if ( element.is( 'textarea' ) )
  					element.setValue( data );
  				else
  					element.setHtml( data );
  			}
  		}
  	});
  
  CKEDITOR.on( 'loaded', function()
  	{
  		// Run the full initialization for pending editors.
  		var pending = CKEDITOR.editor._pending;
  		if ( pending )
  		{
  			delete CKEDITOR.editor._pending;
  
  			for ( var i = 0 ; i < pending.length ; i++ )
  				pending[ i ]._init();
  		}
  	});
  
  /**
   * Whether to escape HTML when the editor updates the original input element.
   * @name CKEDITOR.config.htmlEncodeOutput
   * @since 3.1
   * @type Boolean
   * @default false
   * @example
   * config.htmlEncodeOutput = true;
   */
  
  /**
   * If <code>true</code>, makes the editor start in read-only state. Otherwise, it will check
   * if the linked <code>&lt;textarea&gt;</code> element has the <code>disabled</code> attribute.
   * @name CKEDITOR.config.readOnly
   * @see CKEDITOR.editor#setReadOnly
   * @type Boolean
   * @default false
   * @since 3.6
   * @example
   * config.readOnly = true;
   */
  
  /**
   * Fired when a CKEDITOR instance is created, but still before initializing it.
   * To interact with a fully initialized instance, use the
   * <code>{@link CKEDITOR#instanceReady}</code> event instead.
   * @name CKEDITOR#instanceCreated
   * @event
   * @param {CKEDITOR.editor} editor The editor instance that has been created.
   */
  
  /**
   * Fired when a CKEDITOR instance is destroyed.
   * @name CKEDITOR#instanceDestroyed
   * @event
   * @param {CKEDITOR.editor} editor The editor instance that has been destroyed.
   */
  
  /**
   * Fired when the language is loaded into the editor instance.
   * @name CKEDITOR.editor#langLoaded
   * @event
   * @since 3.6.1
   * @param {CKEDITOR.editor} editor This editor instance.
   */
  
  /**
   * Fired when all plugins are loaded and initialized into the editor instance.
   * @name CKEDITOR.editor#pluginsLoaded
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   */
  
  /**
   * Fired before the command execution when <code>{@link #execCommand}</code> is called.
   * @name CKEDITOR.editor#beforeCommandExec
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   * @param {String} data.name The command name.
   * @param {Object} data.commandData The data to be sent to the command. This
   *		can be manipulated by the event listener.
   * @param {CKEDITOR.command} data.command The command itself.
   */
  
  /**
   * Fired after the command execution when <code>{@link #execCommand}</code> is called.
   * @name CKEDITOR.editor#afterCommandExec
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   * @param {String} data.name The command name.
   * @param {Object} data.commandData The data sent to the command.
   * @param {CKEDITOR.command} data.command The command itself.
   * @param {Object} data.returnValue The value returned by the command execution.
   */
  
  /**
   * Fired when the custom configuration file is loaded, before the final
   * configurations initialization.<br />
   * <br />
   * Custom configuration files can be loaded thorugh the
   * <code>{@link CKEDITOR.config.customConfig}</code> setting. Several files can be loaded
   * by changing this setting.
   * @name CKEDITOR.editor#customConfigLoaded
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   */
  
  /**
   * Fired once the editor configuration is ready (loaded and processed).
   * @name CKEDITOR.editor#configLoaded
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   */
  
  /**
   * Fired when this editor instance is destroyed. The editor at this
   * point is not usable and this event should be used to perform the clean-up
   * in any plugin.
   * @name CKEDITOR.editor#destroy
   * @event
   */
  
  /**
   * Internal event to get the current data.
   * @name CKEDITOR.editor#beforeGetData
   * @event
   */
  
  /**
   * Internal event to perform the <code>#getSnapshot</code> call.
   * @name CKEDITOR.editor#getSnapshot
   * @event
   */
  
  /**
   * Internal event to perform the <code>#loadSnapshot</code> call.
   * @name CKEDITOR.editor#loadSnapshot
   * @event
   */
  
  /**
   * Event fired before the <code>#getData</code> call returns allowing additional manipulation.
   * @name CKEDITOR.editor#getData
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   * @param {String} data.dataValue The data that will be returned.
   */
  
  /**
   * Event fired before the <code>#setData</code> call is executed allowing additional manipulation.
   * @name CKEDITOR.editor#setData
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   * @param {String} data.dataValue The data that will be used.
   */
  
  /**
   * Event fired at the end of the <code>#setData</code> call execution. Usually it is better to use the
   * <code>{@link CKEDITOR.editor.prototype.dataReady}</code> event.
   * @name CKEDITOR.editor#afterSetData
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   * @param {String} data.dataValue The data that has been set.
   */
  
  /**
   * Internal event to perform the <code>#insertHtml</code> call
   * @name CKEDITOR.editor#insertHtml
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   * @param {String} data The HTML to insert.
   */
  
  /**
   * Internal event to perform the <code>#insertText</code> call
   * @name CKEDITOR.editor#insertText
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   * @param {String} text The text to insert.
   */
  
  /**
   * Internal event to perform the <code>#insertElement</code> call
   * @name CKEDITOR.editor#insertElement
   * @event
   * @param {CKEDITOR.editor} editor This editor instance.
   * @param {Object} element The element to insert.
   */
  
  /**
   * Event fired after the <code>{@link CKEDITOR.editor#readOnly}</code> property changes.
   * @name CKEDITOR.editor#readOnly
   * @event
   * @since 3.6
   * @param {CKEDITOR.editor} editor This editor instance.
   */
  