text: game.resources = [
  	/**
  	 * Graphics.
  	 */
  	// our level tileset
  	{name: "area01_level_tiles",  type:"image",	src: "data/img/map/area01_level_tiles.png"},
  	// the main player spritesheet
  	{name: "gripe_run_right",     type:"image",	src: "data/img/sprite/gripe_run_right.png"},
  	// the parallax background
  	{ name: "background",      type:"image",   src: "data/img/background.png" },
      { name: "clouds",          type:"image",   src: "data/img/clouds.png" },
  	// the spinning coin spritesheet
  	{name: "spinning_coin_gold",  type:"image",	src: "data/img/sprite/spinning_coin_gold.png"},
  	// our enemty entity
  	{name: "wheelie_right",       type:"image",	src: "data/img/sprite/wheelie_right.png"},
  
  	/*
  	 * Maps.
   	 */
  	{name: "area01",              type: "tmx",	src: "data/map/area01.tmx"}
  
  	/*
  	 * Background music.
  	 */
  
  	/*
  	 * Sound effects.
  	 */
  ];
  