text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "GameFramework/Actor.h"
  #include "SH_Log.generated.h"
  
  UCLASS()
  class THELASTRPG_API ASH_Log : public AActor
  {
  	GENERATED_BODY()
  	
  public:	
  	// Sets default values for this actor's properties
  	ASH_Log();
  
  protected:
  	// Called when the game starts or when spawned
  	virtual void BeginPlay() override;
  
  public:	
  	// Called every frame
  	virtual void Tick(float DeltaTime) override;
  
  private:
  	float Time;
  };
  