text: /*
   * Copyright (c) 2021 Huawei Device Co., Ltd.
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_FLUTTER_RENDER_SVG_MASK_H
  #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_FLUTTER_RENDER_SVG_MASK_H
  
  #include "frameworks/core/components/svg/render_svg_mask.h"
  #include "frameworks/core/pipeline/layers/transform_layer.h"
  
  namespace OHOS::Ace {
  
  class FlutterRenderSvgMask : public RenderSvgMask {
      DECLARE_ACE_TYPE(FlutterRenderSvgMask, RenderSvgMask);
  
  public:
      RenderLayer GetRenderLayer() override;
      void Paint(RenderContext& context, const Offset& offset) override;
  
      bool IsRepaintBoundary() const override
      {
          return true;
      }
  
      void PaintMaskLayer(RenderContext& context, const Offset& offset, const Rect& paintRect) override;
  
  private:
      RefPtr<Flutter::TransformLayer> transformLayer_;
  };
  
  } // namespace OHOS::Ace
  
  #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_FLUTTER_RENDER_SVG_MASK_H
  