text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  // $NoKeywords: $
  //=============================================================================//
  #include "cbase.h"
  #include "materialsystem/imaterialproxy.h"
  #include "materialsystem/imaterial.h"
  #include "imaterialproxydict.h"
  
  // memdbgon must be the last include file in a .cpp file!!!
  #include "tier0/memdbgon.h"
  
  class CDummyMaterialProxy : public IMaterialProxy
  {
  public:
  	CDummyMaterialProxy();
  	virtual ~CDummyMaterialProxy();
  	virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
  	virtual void OnBind( void *pC_BaseEntity );
  	virtual void Release( void ) { delete this; }
  	virtual IMaterial *GetMaterial() { return NULL; }
  };
  
  CDummyMaterialProxy::CDummyMaterialProxy()
  {
  	DevMsg( 1, "CDummyMaterialProxy::CDummyMaterialProxy()\n" );
  }
  
  CDummyMaterialProxy::~CDummyMaterialProxy()
  {
  	DevMsg( 1, "CDummyMaterialProxy::~CDummyMaterialProxy()\n" );
  }
  
  
  bool CDummyMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
  {
  	DevMsg( 1, "CDummyMaterialProxy::Init( material = \"%s\" )\n", pMaterial->GetName() );
  	return true;
  }
  
  void CDummyMaterialProxy::OnBind( void *pC_BaseEntity )
  {
  	DevMsg( 1, "CDummyMaterialProxy::OnBind( %p )\n", pC_BaseEntity );
  }
  
  EXPOSE_MATERIAL_PROXY( CDummyMaterialProxy, Dummy );
  