text: #ifndef HUMAN_H
  #define HUMAN_H
  
  
  #include "BaseEntity.h"
  
  namespace dw
  {
    class Human : public dw::BaseEntity
    {
    public:
      Human(sf::Vector2f spawnPos);
  
      int Update(const sf::Time &timeFrame);
  
    protected:
  
      sf::VertexArray m_vertices;
  
  
    private:
      virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
    };//end class Human
  };//end namespace dw
  
  #endif //HUMAN_H