text: #include "NamedEntity.h"
  
  NamedEntity::NamedEntity(const std::string& name)
      : m_name(name)
  {
  
  }
  
  void NamedEntity::setName(const std::string& name)
  {
      m_name = name;
  }
  
  const std::string& NamedEntity::getName() const
  {
      return m_name;
  }
  