text: 'use strict';
  
  const { deprecate } = require('util');
  const Base = require('./Base');
  const GuildAuditLogs = require('./GuildAuditLogs');
  const GuildPreview = require('./GuildPreview');
  const GuildTemplate = require('./GuildTemplate');
  const Integration = require('./Integration');
  const Invite = require('./Invite');
  const VoiceRegion = require('./VoiceRegion');
  const Webhook = require('./Webhook');
  const { Error, TypeError } = require('../errors');
  const GuildChannelManager = require('../managers/GuildChannelManager');
  const GuildEmojiManager = require('../managers/GuildEmojiManager');
  const GuildMemberManager = require('../managers/GuildMemberManager');
  const PresenceManager = require('../managers/PresenceManager');
  const RoleManager = require('../managers/RoleManager');
  const VoiceStateManager = require('../managers/VoiceStateManager');
  const Collection = require('../util/Collection');
  const {
    browser,
    ChannelTypes,
    DefaultMessageNotifications,
    PartialTypes,
    VerificationLevels,
    ExplicitContentFilterLevels,
  } = require('../util/Constants');
  const DataResolver = require('../util/DataResolver');
  const Snowflake = require('../util/Snowflake');
  const SystemChannelFlags = require('../util/SystemChannelFlags');
  const Util = require('../util/Util');
  
  /**
   * Represents a guild (or a server) on Discord.
   * <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
   * check this with `guild.available`.</info>
   * @extends {Base}
   */
  class Guild extends Base {
    /**
     * @param {Client} client The instantiating client
     * @param {Object} data The data for the guild
     */
    constructor(client, data) {
      super(client);
  
      /**
       * A manager of the members belonging to this guild
       * @type {GuildMemberManager}
       */
      this.members = new GuildMemberManager(this);
  
      /**
       * A manager of the channels belonging to this guild
       * @type {GuildChannelManager}
       */
      this.channels = new GuildChannelManager(this);
  
      /**
       * A manager of the roles belonging to this guild
       * @type {RoleManager}
       */
      this.roles = new RoleManager(this);
  
      /**
       * A manager of the presences belonging to this guild
       * @type {PresenceManager}
       */
      this.presences = new PresenceManager(this.client);
  
      /**
       * A manager of the voice states of this guild
       * @type {VoiceStateManager}
       */
      this.voiceStates = new VoiceStateManager(this);
  
      /**
       * Whether the bot has been removed from the guild
       * @type {boolean}
       */
      this.deleted = false;
  
      if (!data) return;
      if (data.unavailable) {
        /**
         * Whether the guild is available to access. If it is not available, it indicates a server outage
         * @type {boolean}
         */
        this.available = false;
  
        /**
         * The Unique ID of the guild, useful for comparisons
         * @type {Snowflake}
         */
        this.id = data.id;
      } else {
        this._patch(data);
        if (!data.channels) this.available = false;
      }
  
      /**
       * The id of the shard this Guild belongs to.
       * @type {number}
       */
      this.shardID = data.shardID;
    }
  
    /**
     * The Shard this Guild belongs to.
     * @type {WebSocketShard}
     * @readonly
     */
    get shard() {
      return this.client.ws.shards.get(this.shardID);
    }
  
    /**
     * Sets up the guild.
     * @param {*} data The raw data of the guild
     * @private
     */
    _patch(data) {
      /**
       * The name of the guild
       * @type {string}
       */
      this.name = data.name;
  
      /**
       * The hash of the guild icon
       * @type {?string}
       */
      this.icon = data.icon;
  
      /**
       * The hash of the guild invite splash image
       * @type {?string}
       */
      this.splash = data.splash;
  
      /**
       * The hash of the guild discovery splash image
       * @type {?string}
       */
      this.discoverySplash = data.discovery_splash;
  
      /**
       * The region the guild is located in
       * @type {string}
       */
      this.region = data.region;
  
      /**
       * The full amount of members in this guild
       * @type {number}
       */
      this.memberCount = data.member_count || this.memberCount;
  
      /**
       * Whether the guild is "large" (has more than large_threshold members, 50 by default)
       * @type {boolean}
       */
      this.large = Boolean('large' in data ? data.large : this.large);
  
      /**
       * An array of enabled guild features, here are the possible values:
       * * ANIMATED_ICON
       * * BANNER
       * * COMMERCE
       * * COMMUNITY
       * * DISCOVERABLE
       * * FEATURABLE
       * * INVITE_SPLASH
       * * NEWS
       * * PARTNERED
       * * RELAY_ENABLED
       * * VANITY_URL
       * * VERIFIED
       * * VIP_REGIONS
       * * WELCOME_SCREEN_ENABLED
       * @typedef {string} Features
       */
  
      /**
       * An array of guild features partnered guilds have enabled
       * @type {Features[]}
       */
      this.features = data.features;
  
      /**
       * The ID of the application that created this guild (if applicable)
       * @type {?Snowflake}
       */
      this.applicationID = data.application_id;
  
      /**
       * The time in seconds before a user is counted as "away from keyboard"
       * @type {?number}
       */
      this.afkTimeout = data.afk_timeout;
  
      /**
       * The ID of the voice channel where AFK members are moved
       * @type {?Snowflake}
       */
      this.afkChannelID = data.afk_channel_id;
  
      /**
       * The ID of the system channel
       * @type {?Snowflake}
       */
      this.systemChannelID = data.system_channel_id;
  
      /**
       * Whether embedded images are enabled on this guild
       * @type {boolean}
       * @deprecated
       */
      this.embedEnabled = data.embed_enabled;
  
      /**
       * The type of premium tier:
       * * 0: NONE
       * * 1: TIER_1
       * * 2: TIER_2
       * * 3: TIER_3
       * @typedef {number} PremiumTier
       */
  
      /**
       * The premium tier on this guild
       * @type {PremiumTier}
       */
      this.premiumTier = data.premium_tier;
  
      if (typeof data.premium_subscription_count !== 'undefined') {
        /**
         * The total number of boosts for this server
         * @type {?number}
         */
        this.premiumSubscriptionCount = data.premium_subscription_count;
      }
  
      if (typeof data.widget_enabled !== 'undefined') {
        /**
         * Whether widget images are enabled on this guild
         * @type {?boolean}
         */
        this.widgetEnabled = data.widget_enabled;
      }
  
      if (typeof data.widget_channel_id !== 'undefined') {
        /**
         * The widget channel ID, if enabled
         * @type {?string}
         */
        this.widgetChannelID = data.widget_channel_id;
      }
  
      if (typeof data.embed_channel_id !== 'undefined') {
        /**
         * The embed channel ID, if enabled
         * @type {?string}
         * @deprecated
         */
        this.embedChannelID = data.embed_channel_id;
      }
  
      /**
       * The verification level of the guild
       * @type {VerificationLevel}
       */
      this.verificationLevel = VerificationLevels[data.verification_level];
  
      /**
       * The explicit content filter level of the guild
       * @type {ExplicitContentFilterLevel}
       */
      this.explicitContentFilter = ExplicitContentFilterLevels[data.explicit_content_filter];
  
      /**
       * The required MFA level for the guild
       * @type {number}
       */
      this.mfaLevel = data.mfa_level;
  
      /**
       * The timestamp the client user joined the guild at
       * @type {number}
       */
      this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
  
      /**
       * The value set for the guild's default message notifications
       * @type {DefaultMessageNotifications|number}
       */
      this.defaultMessageNotifications =
        DefaultMessageNotifications[data.default_message_notifications] || data.default_message_notifications;
  
      /**
       * The value set for the guild's system channel flags
       * @type {Readonly<SystemChannelFlags>}
       */
      this.systemChannelFlags = new SystemChannelFlags(data.system_channel_flags).freeze();
  
      if (typeof data.max_members !== 'undefined') {
        /**
         * The maximum amount of members the guild can have
         * @type {?number}
         */
        this.maximumMembers = data.max_members;
      } else if (typeof this.maximumMembers === 'undefined') {
        this.maximumMembers = null;
      }
  
      if (typeof data.max_presences !== 'undefined') {
        /**
         * The maximum amount of presences the guild can have
         * <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
         * @type {?number}
         */
        this.maximumPresences = data.max_presences || 25000;
      } else if (typeof this.maximumPresences === 'undefined') {
        this.maximumPresences = null;
      }
  
      if (typeof data.approximate_member_count !== 'undefined') {
        /**
         * The approximate amount of members the guild has
         * <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
         * @type {?number}
         */
        this.approximateMemberCount = data.approximate_member_count;
      } else if (typeof this.approximateMemberCount === 'undefined') {
        this.approximateMemberCount = null;
      }
  
      if (typeof data.approximate_presence_count !== 'undefined') {
        /**
         * The approximate amount of presences the guild has
         * <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
         * @type {?number}
         */
        this.approximatePresenceCount = data.approximate_presence_count;
      } else if (typeof this.approximatePresenceCount === 'undefined') {
        this.approximatePresenceCount = null;
      }
  
      /**
       * The vanity invite code of the guild, if any
       * @type {?string}
       */
      this.vanityURLCode = data.vanity_url_code;
  
      /* eslint-disable max-len */
      /**
       * The use count of the vanity URL code of the guild, if any
       * <info>You will need to fetch this parameter using {@link Guild#fetchVanityData} if you want to receive it</info>
       * @type {?number}
       */
      this.vanityURLUses = null;
      /* eslint-enable max-len */
  
      /**
       * The description of the guild, if any
       * @type {?string}
       */
      this.description = data.description;
  
      /**
       * The hash of the guild banner
       * @type {?string}
       */
      this.banner = data.banner;
  
      this.id = data.id;
      this.available = !data.unavailable;
      this.features = data.features || this.features || [];
  
      /**
       * The ID of the rules channel for the guild
       * @type {?Snowflake}
       */
      this.rulesChannelID = data.rules_channel_id;
  
      /**
       * The ID of the community updates channel for the guild
       * @type {?Snowflake}
       */
      this.publicUpdatesChannelID = data.public_updates_channel_id;
  
      /**
       * The preferred locale of the guild, defaults to `en-US`
       * @type {string}
       */
      this.preferredLocale = data.preferred_locale;
  
      if (data.channels) {
        this.channels.cache.clear();
        for (const rawChannel of data.channels) {
          this.client.channels.add(rawChannel, this);
        }
      }
  
      if (data.roles) {
        this.roles.cache.clear();
        for (const role of data.roles) this.roles.add(role);
      }
  
      if (data.members) {
        this.members.cache.clear();
        for (const guildUser of data.members) this.members.add(guildUser);
      }
  
      if (data.owner_id) {
        /**
         * The user ID of this guild's owner
         * @type {Snowflake}
         */
        this.ownerID = data.owner_id;
      }
  
      if (data.presences) {
        for (const presence of data.presences) {
          this.presences.add(Object.assign(presence, { guild: this }));
        }
      }
  
      if (data.voice_states) {
        this.voiceStates.cache.clear();
        for (const voiceState of data.voice_states) {
          this.voiceStates.add(voiceState);
        }
      }
  
      if (!this.emojis) {
        /**
         * A manager of the emojis belonging to this guild
         * @type {GuildEmojiManager}
         */
        this.emojis = new GuildEmojiManager(this);
        if (data.emojis) for (const emoji of data.emojis) this.emojis.add(emoji);
      } else if (data.emojis) {
        this.client.actions.GuildEmojisUpdate.handle({
          guild_id: this.id,
          emojis: data.emojis,
        });
      }
    }
  
    /**
     * The URL to this guild's banner.
     * @param {ImageURLOptions} [options={}] Options for the Image URL
     * @returns {?string}
     */
    bannerURL({ format, size } = {}) {
      if (!this.banner) return null;
      return this.client.rest.cdn.Banner(this.id, this.banner, format, size);
    }
  
    /**
     * The timestamp the guild was created at
     * @type {number}
     * @readonly
     */
    get createdTimestamp() {
      return Snowflake.deconstruct(this.id).timestamp;
    }
  
    /**
     * The time the guild was created at
     * @type {Date}
     * @readonly
     */
    get createdAt() {
      return new Date(this.createdTimestamp);
    }
  
    /**
     * The time the client user joined the guild
     * @type {Date}
     * @readonly
     */
    get joinedAt() {
      return new Date(this.joinedTimestamp);
    }
  
    /**
     * If this guild is partnered
     * @type {boolean}
     * @readonly
     */
    get partnered() {
      return this.features.includes('PARTNERED');
    }
  
    /**
     * If this guild is verified
     * @type {boolean}
     * @readonly
     */
    get verified() {
      return this.features.includes('VERIFIED');
    }
  
    /**
     * The URL to this guild's icon.
     * @param {ImageURLOptions} [options={}] Options for the Image URL
     * @returns {?string}
     */
    iconURL({ format, size, dynamic } = {}) {
      if (!this.icon) return null;
      return this.client.rest.cdn.Icon(this.id, this.icon, format, size, dynamic);
    }
  
    /**
     * The acronym that shows up in place of a guild icon.
     * @type {string}
     * @readonly
     */
    get nameAcronym() {
      return this.name
        .replace(/'s /g, ' ')
        .replace(/\w+/g, e => e[0])
        .replace(/\s/g, '');
    }
  
    /**
     * The URL to this guild's invite splash image.
     * @param {ImageURLOptions} [options={}] Options for the Image URL
     * @returns {?string}
     */
    splashURL({ format, size } = {}) {
      if (!this.splash) return null;
      return this.client.rest.cdn.Splash(this.id, this.splash, format, size);
    }
  
    /**
     * The URL to this guild's discovery splash image.
     * @param {ImageURLOptions} [options={}] Options for the Image URL
     * @returns {?string}
     */
    discoverySplashURL({ format, size } = {}) {
      if (!this.discoverySplash) return null;
      return this.client.rest.cdn.DiscoverySplash(this.id, this.discoverySplash, format, size);
    }
  
    /**
     * The owner of the guild
     * @type {?GuildMember}
     * @readonly
     */
    get owner() {
      return (
        this.members.cache.get(this.ownerID) ||
        (this.client.options.partials.includes(PartialTypes.GUILD_MEMBER)
          ? this.members.add({ user: { id: this.ownerID } }, true)
          : null)
      );
    }
  
    /**
     * AFK voice channel for this guild
     * @type {?VoiceChannel}
     * @readonly
     */
    get afkChannel() {
      return this.client.channels.cache.get(this.afkChannelID) || null;
    }
  
    /**
     * System channel for this guild
     * @type {?TextChannel}
     * @readonly
     */
    get systemChannel() {
      return this.client.channels.cache.get(this.systemChannelID) || null;
    }
  
    /**
     * Widget channel for this guild
     * @type {?TextChannel}
     * @readonly
     */
    get widgetChannel() {
      return this.client.channels.cache.get(this.widgetChannelID) || null;
    }
  
    /**
     * Embed channel for this guild
     * @type {?TextChannel}
     * @readonly
     * @deprecated
     */
    get embedChannel() {
      return this.client.channels.cache.get(this.embedChannelID) || null;
    }
  
    /**
     * Rules channel for this guild
     * @type {?TextChannel}
     * @readonly
     */
    get rulesChannel() {
      return this.client.channels.cache.get(this.rulesChannelID) || null;
    }
  
    /**
     * Public updates channel for this guild
     * @type {?TextChannel}
     * @readonly
     */
    get publicUpdatesChannel() {
      return this.client.channels.cache.get(this.publicUpdatesChannelID) || null;
    }
  
    /**
     * The client user as a GuildMember of this guild
     * @type {?GuildMember}
     * @readonly
     */
    get me() {
      return (
        this.members.cache.get(this.client.user.id) ||
        (this.client.options.partials.includes(PartialTypes.GUILD_MEMBER)
          ? this.members.add({ user: { id: this.client.user.id } }, true)
          : null)
      );
    }
  
    /**
     * The voice state for the client user of this guild, if any
     * @type {?VoiceState}
     * @readonly
     */
    get voice() {
      return this.voiceStates.cache.get(this.client.user.id);
    }
  
    /**
     * Returns the GuildMember form of a User object, if the user is present in the guild.
     * @param {UserResolvable} user The user that you want to obtain the GuildMember of
     * @returns {?GuildMember}
     * @example
     * // Get the guild member of a user
     * const member = guild.member(message.author);
     */
    member(user) {
      return this.members.resolve(user);
    }
  
    /**
     * Fetches this guild.
     * @returns {Promise<Guild>}
     */
    fetch() {
      return this.client.api
        .guilds(this.id)
        .get({ query: { with_counts: true } })
        .then(data => {
          this._patch(data);
          return this;
        });
    }
  
    /**
     * An object containing information about a guild member's ban.
     * @typedef {Object} BanInfo
     * @property {User} user User that was banned
     * @property {?string} reason Reason the user was banned
     */
  
    /**
     * Fetches information on a banned user from this guild.
     * @param {UserResolvable} user The User to fetch the ban info of
     * @returns {Promise<BanInfo>}
     */
    fetchBan(user) {
      const id = this.client.users.resolveID(user);
      if (!id) throw new Error('FETCH_BAN_RESOLVE_ID');
      return this.client.api
        .guilds(this.id)
        .bans(id)
        .get()
        .then(ban => ({
          reason: ban.reason,
          user: this.client.users.add(ban.user),
        }));
    }
  
    /**
     * Fetches a collection of banned users in this guild.
     * @returns {Promise<Collection<Snowflake, BanInfo>>}
     */
    fetchBans() {
      return this.client.api
        .guilds(this.id)
        .bans.get()
        .then(bans =>
          bans.reduce((collection, ban) => {
            collection.set(ban.user.id, {
              reason: ban.reason,
              user: this.client.users.add(ban.user),
            });
            return collection;
          }, new Collection()),
        );
    }
  
    /**
     * Fetches a collection of integrations to this guild.
     * Resolves with a collection mapping integrations by their ids.
     * @param {Object} [options] Options for fetching integrations
     * @param {boolean} [options.includeApplications] Whether to include bot and Oauth2 webhook integrations
     * @returns {Promise<Collection<string, Integration>>}
     * @example
     * // Fetch integrations
     * guild.fetchIntegrations()
     *   .then(integrations => console.log(`Fetched ${integrations.size} integrations`))
     *   .catch(console.error);
     */
    fetchIntegrations({ includeApplications = false } = {}) {
      return this.client.api
        .guilds(this.id)
        .integrations.get({
          query: {
            include_applications: includeApplications,
          },
        })
        .then(data =>
          data.reduce(
            (collection, integration) => collection.set(integration.id, new Integration(this.client, integration, this)),
            new Collection(),
          ),
        );
    }
  
    /**
     * Fetches a collection of templates from this guild.
     * Resolves with a collection mapping templates by their codes.
     * @returns {Promise<Collection<string, GuildTemplate>>}
     */
    fetchTemplates() {
      return this.client.api
        .guilds(this.id)
        .templates.get()
        .then(templates =>
          templates.reduce((col, data) => col.set(data.code, new GuildTemplate(this.client, data)), new Collection()),
        );
    }
  
    /**
     * The data for creating an integration.
     * @typedef {Object} IntegrationData
     * @property {string} id The integration id
     * @property {string} type The integration type
     */
  
    /**
     * Creates an integration by attaching an integration object
     * @param {IntegrationData} data The data for the integration
     * @param {string} reason Reason for creating the integration
     * @returns {Promise<Guild>}
     */
    createIntegration(data, reason) {
      return this.client.api
        .guilds(this.id)
        .integrations.post({ data, reason })
        .then(() => this);
    }
  
    /**
     * Creates a template for the guild.
     * @param {string} name The name for the template
     * @param {string} [description] The description for the template
     * @returns {Promise<GuildTemplate>}
     */
    createTemplate(name, description) {
      return this.client.api
        .guilds(this.id)
        .templates.post({ data: { name, description } })
        .then(data => new GuildTemplate(this.client, data));
    }
  
    /**
     * Fetches a collection of invites to this guild.
     * Resolves with a collection mapping invites by their codes.
     * @returns {Promise<Collection<string, Invite>>}
     * @example
     * // Fetch invites
     * guild.fetchInvites()
     *   .then(invites => console.log(`Fetched ${invites.size} invites`))
     *   .catch(console.error);
     * @example
     * // Fetch invite creator by their id
     * guild.fetchInvites()
     *  .then(invites => console.log(invites.find(invite => invite.inviter.id === '84484653687267328')))
     *  .catch(console.error);
     */
    fetchInvites() {
      return this.client.api
        .guilds(this.id)
        .invites.get()
        .then(inviteItems => {
          const invites = new Collection();
          for (const inviteItem of inviteItems) {
            const invite = new Invite(this.client, inviteItem);
            invites.set(invite.code, invite);
          }
          return invites;
        });
    }
  
    /**
     * Obtains a guild preview for this guild from Discord.
     * @returns {Promise<GuildPreview>}
     */
    fetchPreview() {
      return this.client.api
        .guilds(this.id)
        .preview.get()
        .then(data => new GuildPreview(this.client, data));
    }
  
    /**
     * Fetches the vanity url invite code to this guild.
     * Resolves with a string matching the vanity url invite code, not the full url.
     * @returns {Promise<string>}
     * @deprecated
     * @example
     * // Fetch invites
     * guild.fetchVanityCode()
     *   .then(code => {
     *     console.log(`Vanity URL: https://discord.gg/${code}`);
     *   })
     *   .catch(console.error);
     */
    fetchVanityCode() {
      return this.fetchVanityData().then(vanity => vanity.code);
    }
  
    /**
     * An object containing information about a guild's vanity invite.
     * @typedef {Object} Vanity
     * @property {?string} code Vanity invite code
     * @property {?number} uses How many times this invite has been used
     */
  
    /**
     * Fetches the vanity url invite object to this guild.
     * Resolves with an object containing the vanity url invite code and the use count
     * @returns {Promise<Vanity>}
     * @example
     * // Fetch invite data
     * guild.fetchVanityData()
     *   .then(res => {
     *     console.log(`Vanity URL: https://discord.gg/${res.code} with ${res.uses} uses`);
     *   })
     *   .catch(console.error);
     */
    async fetchVanityData() {
      if (!this.features.includes('VANITY_URL')) {
        throw new Error('VANITY_URL');
      }
      const data = await this.client.api.guilds(this.id, 'vanity-url').get();
      this.vanityURLUses = data.uses;
  
      return data;
    }
  
    /**
     * Fetches all webhooks for the guild.
     * @returns {Promise<Collection<Snowflake, Webhook>>}
     * @example
     * // Fetch webhooks
     * guild.fetchWebhooks()
     *   .then(webhooks => console.log(`Fetched ${webhooks.size} webhooks`))
     *   .catch(console.error);
     */
    fetchWebhooks() {
      return this.client.api
        .guilds(this.id)
        .webhooks.get()
        .then(data => {
          const hooks = new Collection();
          for (const hook of data) hooks.set(hook.id, new Webhook(this.client, hook));
          return hooks;
        });
    }
  
    /**
     * Fetches available voice regions.
     * @returns {Promise<Collection<string, VoiceRegion>>}
     */
    fetchVoiceRegions() {
      return this.client.api
        .guilds(this.id)
        .regions.get()
        .then(res => {
          const regions = new Collection();
          for (const region of res) regions.set(region.id, new VoiceRegion(region));
          return regions;
        });
    }
  
    /**
     * Data for the Guild Widget object
     * @typedef {Object} GuildWidget
     * @property {boolean} enabled Whether the widget is enabled
     * @property {?GuildChannel} channel The widget channel
     */
  
    /**
     * The Guild Widget object
     * @typedef {Object} GuildWidgetData
     * @property {boolean} enabled Whether the widget is enabled
     * @property {?GuildChannelResolvable} channel The widget channel
     */
  
    /**
     * Fetches the guild embed.
     * @returns {Promise<GuildWidget>}
     * @deprecated
     * @example
     * // Fetches the guild embed
     * guild.fetchEmbed()
     *   .then(embed => console.log(`The embed is ${embed.enabled ? 'enabled' : 'disabled'}`))
     *   .catch(console.error);
     */
    fetchEmbed() {
      return this.fetchWidget();
    }
  
    /**
     * Fetches the guild widget.
     * @returns {Promise<GuildWidget>}
     * @example
     * // Fetches the guild widget
     * guild.fetchWidget()
     *   .then(widget => console.log(`The widget is ${widget.enabled ? 'enabled' : 'disabled'}`))
     *   .catch(console.error);
     */
    async fetchWidget() {
      const data = await this.client.api.guilds(this.id).widget.get();
      this.widgetEnabled = this.embedEnabled = data.enabled;
      this.widgetChannelID = this.embedChannelID = data.channel_id;
      return {
        enabled: data.enabled,
        channel: data.channel_id ? this.channels.cache.get(data.channel_id) : null,
      };
    }
  
    /**
     * Fetches audit logs for this guild.
     * @param {Object} [options={}] Options for fetching audit logs
     * @param {Snowflake|GuildAuditLogsEntry} [options.before] Limit to entries from before specified entry
     * @param {number} [options.limit] Limit number of entries
     * @param {UserResolvable} [options.user] Only show entries involving this user
     * @param {AuditLogAction|number} [options.type] Only show entries involving this action type
     * @returns {Promise<GuildAuditLogs>}
     * @example
     * // Output audit log entries
     * guild.fetchAuditLogs()
     *   .then(audit => console.log(audit.entries.first()))
     *   .catch(console.error);
     */
    fetchAuditLogs(options = {}) {
      if (options.before && options.before instanceof GuildAuditLogs.Entry) options.before = options.before.id;
      if (typeof options.type === 'string') options.type = GuildAuditLogs.Actions[options.type];
  
      return this.client.api
        .guilds(this.id)
        ['audit-logs'].get({
          query: {
            before: options.before,
            limit: options.limit,
            user_id: this.client.users.resolveID(options.user),
            action_type: options.type,
          },
        })
        .then(data => GuildAuditLogs.build(this, data));
    }
  
    /**
     * Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission.
     * @param {UserResolvable} user User to add to the guild
     * @param {Object} options Options for the addition
     * @param {string} options.accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the
     * bot's application
     * @param {string} [options.nick] Nickname to give the member (requires `MANAGE_NICKNAMES`)
     * @param {Collection<Snowflake, Role>|RoleResolvable[]} [options.roles] Roles to add to the member
     * (requires `MANAGE_ROLES`)
     * @param {boolean} [options.mute] Whether the member should be muted (requires `MUTE_MEMBERS`)
     * @param {boolean} [options.deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`)
     * @returns {Promise<GuildMember>}
     */
    async addMember(user, options) {
      user = this.client.users.resolveID(user);
      if (!user) throw new TypeError('INVALID_TYPE', 'user', 'UserResolvable');
      if (this.members.cache.has(user)) return this.members.cache.get(user);
      options.access_token = options.accessToken;
      if (options.roles) {
        const roles = [];
        for (let role of options.roles instanceof Collection ? options.roles.values() : options.roles) {
          role = this.roles.resolve(role);
          if (!role) {
            throw new TypeError('INVALID_TYPE', 'options.roles', 'Array or Collection of Roles or Snowflakes', true);
          }
          roles.push(role.id);
        }
        options.roles = roles;
      }
      const data = await this.client.api.guilds(this.id).members(user).put({ data: options });
      // Data is an empty buffer if the member is already part of the guild.
      return data instanceof (browser ? ArrayBuffer : Buffer) ? this.members.fetch(user) : this.members.add(data);
    }
  
    /**
     * The data for editing a guild.
     * @typedef {Object} GuildEditData
     * @property {string} [name] The name of the guild
     * @property {string} [region] The region of the guild
     * @property {VerificationLevel|number} [verificationLevel] The verification level of the guild
     * @property {ExplicitContentFilterLevel|number} [explicitContentFilter] The level of the explicit content filter
     * @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
     * @property {ChannelResolvable} [systemChannel] The system channel of the guild
     * @property {number} [afkTimeout] The AFK timeout of the guild
     * @property {Base64Resolvable} [icon] The icon of the guild
     * @property {GuildMemberResolvable} [owner] The owner of the guild
     * @property {Base64Resolvable} [splash] The invite splash image of the guild
     * @property {Base64Resolvable} [discoverySplash] The discovery splash image of the guild
     * @property {Base64Resolvable} [banner] The banner of the guild
     * @property {DefaultMessageNotifications|number} [defaultMessageNotifications] The default message notifications
     * @property {SystemChannelFlagsResolvable} [systemChannelFlags] The system channel flags of the guild
     * @property {ChannelResolvable} [rulesChannel] The rules channel of the guild
     * @property {ChannelResolvable} [publicUpdatesChannel] The community updates channel of the guild
     * @property {string} [preferredLocale] The preferred locale of the guild
     */
  
    /**
     * Updates the guild with new information - e.g. a new name.
     * @param {GuildEditData} data The data to update the guild with
     * @param {string} [reason] Reason for editing this guild
     * @returns {Promise<Guild>}
     * @example
     * // Set the guild name and region
     * guild.edit({
     *   name: 'Discord Guild',
     *   region: 'london',
     * })
     *   .then(updated => console.log(`New guild name ${updated} in region ${updated.region}`))
     *   .catch(console.error);
     */
    edit(data, reason) {
      const _data = {};
      if (data.name) _data.name = data.name;
      if (data.region) _data.region = data.region;
      if (typeof data.verificationLevel !== 'undefined') {
        _data.verification_level =
          typeof data.verificationLevel === 'number'
            ? Number(data.verificationLevel)
            : VerificationLevels.indexOf(data.verificationLevel);
      }
      if (typeof data.afkChannel !== 'undefined') {
        _data.afk_channel_id = this.client.channels.resolveID(data.afkChannel);
      }
      if (typeof data.systemChannel !== 'undefined') {
        _data.system_channel_id = this.client.channels.resolveID(data.systemChannel);
      }
      if (data.afkTimeout) _data.afk_timeout = Number(data.afkTimeout);
      if (typeof data.icon !== 'undefined') _data.icon = data.icon;
      if (data.owner) _data.owner_id = this.client.users.resolveID(data.owner);
      if (data.splash) _data.splash = data.splash;
      if (data.discoverySplash) _data.discovery_splash = data.discoverySplash;
      if (data.banner) _data.banner = data.banner;
      if (typeof data.explicitContentFilter !== 'undefined') {
        _data.explicit_content_filter =
          typeof data.explicitContentFilter === 'number'
            ? data.explicitContentFilter
            : ExplicitContentFilterLevels.indexOf(data.explicitContentFilter);
      }
      if (typeof data.defaultMessageNotifications !== 'undefined') {
        _data.default_message_notifications =
          typeof data.defaultMessageNotifications === 'string'
            ? DefaultMessageNotifications.indexOf(data.defaultMessageNotifications)
            : data.defaultMessageNotifications;
      }
      if (typeof data.systemChannelFlags !== 'undefined') {
        _data.system_channel_flags = SystemChannelFlags.resolve(data.systemChannelFlags);
      }
      if (typeof data.rulesChannel !== 'undefined') {
        _data.rules_channel_id = this.client.channels.resolveID(data.rulesChannel);
      }
      if (typeof data.publicUpdatesChannel !== 'undefined') {
        _data.public_updates_channel_id = this.client.channels.resolveID(data.publicUpdatesChannel);
      }
      if (data.preferredLocale) _data.preferred_locale = data.preferredLocale;
      return this.client.api
        .guilds(this.id)
        .patch({ data: _data, reason })
        .then(newData => this.client.actions.GuildUpdate.handle(newData).updated);
    }
  
    /**
     * Edits the level of the explicit content filter.
     * @param {ExplicitContentFilterLevel|number} explicitContentFilter The new level of the explicit content filter
     * @param {string} [reason] Reason for changing the level of the guild's explicit content filter
     * @returns {Promise<Guild>}
     */
    setExplicitContentFilter(explicitContentFilter, reason) {
      return this.edit({ explicitContentFilter }, reason);
    }
  
    /* eslint-disable max-len */
    /**
     * Edits the setting of the default message notifications of the guild.
     * @param {DefaultMessageNotifications|number} defaultMessageNotifications The new setting for the default message notifications
     * @param {string} [reason] Reason for changing the setting of the default message notifications
     * @returns {Promise<Guild>}
     */
    setDefaultMessageNotifications(defaultMessageNotifications, reason) {
      return this.edit({ defaultMessageNotifications }, reason);
    }
    /* eslint-enable max-len */
  
    /**
     * Edits the flags of the default message notifications of the guild.
     * @param {SystemChannelFlagsResolvable} systemChannelFlags The new flags for the default message notifications
     * @param {string} [reason] Reason for changing the flags of the default message notifications
     * @returns {Promise<Guild>}
     */
    setSystemChannelFlags(systemChannelFlags, reason) {
      return this.edit({ systemChannelFlags }, reason);
    }
  
    /**
     * Edits the name of the guild.
     * @param {string} name The new name of the guild
     * @param {string} [reason] Reason for changing the guild's name
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild name
     * guild.setName('Discord Guild')
     *  .then(updated => console.log(`Updated guild name to ${updated.name}`))
     *  .catch(console.error);
     */
    setName(name, reason) {
      return this.edit({ name }, reason);
    }
  
    /**
     * Edits the region of the guild.
     * @param {string} region The new region of the guild
     * @param {string} [reason] Reason for changing the guild's region
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild region
     * guild.setRegion('london')
     *  .then(updated => console.log(`Updated guild region to ${updated.region}`))
     *  .catch(console.error);
     */
    setRegion(region, reason) {
      return this.edit({ region }, reason);
    }
  
    /**
     * Edits the verification level of the guild.
     * @param {VerificationLevel|number} verificationLevel The new verification level of the guild
     * @param {string} [reason] Reason for changing the guild's verification level
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild verification level
     * guild.setVerificationLevel(1)
     *  .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
     *  .catch(console.error);
     */
    setVerificationLevel(verificationLevel, reason) {
      return this.edit({ verificationLevel }, reason);
    }
  
    /**
     * Edits the AFK channel of the guild.
     * @param {ChannelResolvable} afkChannel The new AFK channel
     * @param {string} [reason] Reason for changing the guild's AFK channel
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild AFK channel
     * guild.setAFKChannel(channel)
     *  .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel.name}`))
     *  .catch(console.error);
     */
    setAFKChannel(afkChannel, reason) {
      return this.edit({ afkChannel }, reason);
    }
  
    /**
     * Edits the system channel of the guild.
     * @param {ChannelResolvable} systemChannel The new system channel
     * @param {string} [reason] Reason for changing the guild's system channel
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild system channel
     * guild.setSystemChannel(channel)
     *  .then(updated => console.log(`Updated guild system channel to ${guild.systemChannel.name}`))
     *  .catch(console.error);
     */
    setSystemChannel(systemChannel, reason) {
      return this.edit({ systemChannel }, reason);
    }
  
    /**
     * Edits the AFK timeout of the guild.
     * @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
     * @param {string} [reason] Reason for changing the guild's AFK timeout
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild AFK channel
     * guild.setAFKTimeout(60)
     *  .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
     *  .catch(console.error);
     */
    setAFKTimeout(afkTimeout, reason) {
      return this.edit({ afkTimeout }, reason);
    }
  
    /**
     * Sets a new guild icon.
     * @param {Base64Resolvable|BufferResolvable} icon The new icon of the guild
     * @param {string} [reason] Reason for changing the guild's icon
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild icon
     * guild.setIcon('./icon.png')
     *  .then(updated => console.log('Updated the guild icon'))
     *  .catch(console.error);
     */
    async setIcon(icon, reason) {
      return this.edit({ icon: await DataResolver.resolveImage(icon), reason });
    }
  
    /**
     * Sets a new owner of the guild.
     * @param {GuildMemberResolvable} owner The new owner of the guild
     * @param {string} [reason] Reason for setting the new owner
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild owner
     * guild.setOwner(guild.members.cache.first())
     *  .then(updated => console.log(`Updated the guild owner to ${updated.owner.displayName}`))
     *  .catch(console.error);
     */
    setOwner(owner, reason) {
      return this.edit({ owner }, reason);
    }
  
    /**
     * Sets a new guild invite splash image.
     * @param {Base64Resolvable|BufferResolvable} splash The new invite splash image of the guild
     * @param {string} [reason] Reason for changing the guild's invite splash image
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild splash
     * guild.setSplash('./splash.png')
     *  .then(updated => console.log('Updated the guild splash'))
     *  .catch(console.error);
     */
    async setSplash(splash, reason) {
      return this.edit({ splash: await DataResolver.resolveImage(splash), reason });
    }
  
    /**
     * Sets a new guild discovery splash image.
     * @param {Base64Resolvable|BufferResolvable} discoverySplash The new discovery splash image of the guild
     * @param {string} [reason] Reason for changing the guild's discovery splash image
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild discovery splash
     * guild.setDiscoverySplash('./discoverysplash.png')
     *   .then(updated => console.log('Updated the guild discovery splash'))
     *   .catch(console.error);
     */
    async setDiscoverySplash(discoverySplash, reason) {
      return this.edit({ discoverySplash: await DataResolver.resolveImage(discoverySplash), reason });
    }
  
    /**
     * Sets a new guild banner.
     * @param {Base64Resolvable|BufferResolvable} banner The new banner of the guild
     * @param {string} [reason] Reason for changing the guild's banner
     * @returns {Promise<Guild>}
     * @example
     * guild.setBanner('./banner.png')
     *  .then(updated => console.log('Updated the guild banner'))
     *  .catch(console.error);
     */
    async setBanner(banner, reason) {
      return this.edit({ banner: await DataResolver.resolveImage(banner), reason });
    }
  
    /**
     * Edits the rules channel of the guild.
     * @param {ChannelResolvable} rulesChannel The new rules channel
     * @param {string} [reason] Reason for changing the guild's rules channel
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild rules channel
     * guild.setRulesChannel(channel)
     *  .then(updated => console.log(`Updated guild rules channel to ${guild.rulesChannel.name}`))
     *  .catch(console.error);
     */
    setRulesChannel(rulesChannel, reason) {
      return this.edit({ rulesChannel }, reason);
    }
  
    /**
     * Edits the community updates channel of the guild.
     * @param {ChannelResolvable} publicUpdatesChannel The new community updates channel
     * @param {string} [reason] Reason for changing the guild's community updates channel
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild community updates channel
     * guild.setPublicUpdatesChannel(channel)
     *  .then(updated => console.log(`Updated guild community updates channel to ${guild.publicUpdatesChannel.name}`))
     *  .catch(console.error);
     */
    setPublicUpdatesChannel(publicUpdatesChannel, reason) {
      return this.edit({ publicUpdatesChannel }, reason);
    }
  
    /**
     * Edits the preferred locale of the guild.
     * @param {string} preferredLocale The new preferred locale of the guild
     * @param {string} [reason] Reason for changing the guild's preferred locale
     * @returns {Promise<Guild>}
     * @example
     * // Edit the guild preferred locale
     * guild.setPreferredLocale('en-US')
     *  .then(updated => console.log(`Updated guild preferred locale to ${guild.preferredLocale}`))
     *  .catch(console.error);
     */
    setPreferredLocale(preferredLocale, reason) {
      return this.edit({ preferredLocale }, reason);
    }
  
    /**
     * The data needed for updating a channel's position.
     * @typedef {Object} ChannelPosition
     * @property {ChannelResolvable} channel Channel to update
     * @property {number} position New position for the channel
     */
  
    /**
     * Batch-updates the guild's channels' positions.
     * @param {ChannelPosition[]} channelPositions Channel positions to update
     * @returns {Promise<Guild>}
     * @example
     * guild.setChannelPositions([{ channel: channelID, position: newChannelIndex }])
     *   .then(guild => console.log(`Updated channel positions for ${guild}`))
     *   .catch(console.error);
     */
    setChannelPositions(channelPositions) {
      const updatedChannels = channelPositions.map(r => ({
        id: this.client.channels.resolveID(r.channel),
        position: r.position,
      }));
  
      return this.client.api
        .guilds(this.id)
        .channels.patch({ data: updatedChannels })
        .then(
          () =>
            this.client.actions.GuildChannelsPositionUpdate.handle({
              guild_id: this.id,
              channels: updatedChannels,
            }).guild,
        );
    }
  
    /**
     * The data needed for updating a guild role's position
     * @typedef {Object} GuildRolePosition
     * @property {RoleResolveable} role The ID of the role
     * @property {number} position The position to update
     */
  
    /**
     * Batch-updates the guild's role positions
     * @param {GuildRolePosition[]} rolePositions Role positions to update
     * @returns {Promise<Guild>}
     * @example
     * guild.setRolePositions([{ role: roleID, position: updatedRoleIndex }])
     *  .then(guild => console.log(`Role permissions updated for ${guild}`))
     *  .catch(console.error);
     */
    setRolePositions(rolePositions) {
      // Make sure rolePositions are prepared for API
      rolePositions = rolePositions.map(o => ({
        id: this.roles.resolveID(o.role),
        position: o.position,
      }));
  
      // Call the API to update role positions
      return this.client.api
        .guilds(this.id)
        .roles.patch({
          data: rolePositions,
        })
        .then(
          () =>
            this.client.actions.GuildRolesPositionUpdate.handle({
              guild_id: this.id,
              roles: rolePositions,
            }).guild,
        );
    }
  
    /**
     * Edits the guild's embed.
     * @param {GuildWidgetData} embed The embed for the guild
     * @param {string} [reason] Reason for changing the guild's embed
     * @returns {Promise<Guild>}
     * @deprecated
     */
    setEmbed(embed, reason) {
      return this.setWidget(embed, reason);
    }
  
    /**
     * Edits the guild's widget.
     * @param {GuildWidgetData} widget The widget for the guild
     * @param {string} [reason] Reason for changing the guild's widget
     * @returns {Promise<Guild>}
     */
    setWidget(widget, reason) {
      return this.client.api
        .guilds(this.id)
        .widget.patch({
          data: {
            enabled: widget.enabled,
            channel_id: this.channels.resolveID(widget.channel),
          },
          reason,
        })
        .then(() => this);
    }
  
    /**
     * Leaves the guild.
     * @returns {Promise<Guild>}
     * @example
     * // Leave a guild
     * guild.leave()
     *   .then(g => console.log(`Left the guild ${g}`))
     *   .catch(console.error);
     */
    leave() {
      if (this.ownerID === this.client.user.id) return Promise.reject(new Error('GUILD_OWNED'));
      return this.client.api
        .users('@me')
        .guilds(this.id)
        .delete()
        .then(() => this.client.actions.GuildDelete.handle({ id: this.id }).guild);
    }
  
    /**
     * Deletes the guild.
     * @returns {Promise<Guild>}
     * @example
     * // Delete a guild
     * guild.delete()
     *   .then(g => console.log(`Deleted the guild ${g}`))
     *   .catch(console.error);
     */
    delete() {
      return this.client.api
        .guilds(this.id)
        .delete()
        .then(() => this.client.actions.GuildDelete.handle({ id: this.id }).guild);
    }
  
    /**
     * Whether this guild equals another guild. It compares all properties, so for most operations
     * it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
     * what most users need.
     * @param {Guild} guild The guild to compare with
     * @returns {boolean}
     */
    equals(guild) {
      let equal =
        guild &&
        guild instanceof this.constructor &&
        this.id === guild.id &&
        this.available === guild.available &&
        this.splash === guild.splash &&
        this.discoverySplash === guild.discoverySplash &&
        this.region === guild.region &&
        this.name === guild.name &&
        this.memberCount === guild.memberCount &&
        this.large === guild.large &&
        this.icon === guild.icon &&
        this.ownerID === guild.ownerID &&
        this.verificationLevel === guild.verificationLevel &&
        this.embedEnabled === guild.embedEnabled &&
        (this.features === guild.features ||
          (this.features.length === guild.features.length &&
            this.features.every((feat, i) => feat === guild.features[i])));
  
      if (equal) {
        if (this.embedChannel) {
          if (!guild.embedChannel || this.embedChannel.id !== guild.embedChannel.id) equal = false;
        } else if (guild.embedChannel) {
          equal = false;
        }
      }
  
      return equal;
    }
  
    /**
     * When concatenated with a string, this automatically returns the guild's name instead of the Guild object.
     * @returns {string}
     * @example
     * // Logs: Hello from My Guill!
     * console.log(`Hello from ${guild}!`);
     */
    toString() {
      return this.name;
    }
  
    toJSON() {
      const json = super.toJSON({
        available: false,
        createdTimestamp: true,
        nameAcronym: true,
        presences: false,
        voiceStates: false,
      });
      json.iconURL = this.iconURL();
      json.splashURL = this.splashURL();
      json.discoverySplashURL = this.discoverySplashURL();
      json.bannerURL = this.bannerURL();
      return json;
    }
  
    /**
     * Creates a collection of this guild's roles, sorted by their position and IDs.
     * @returns {Collection<Role>}
     * @private
     */
    _sortedRoles() {
      return Util.discordSort(this.roles.cache);
    }
  
    /**
     * Creates a collection of this guild's or a specific category's channels, sorted by their position and IDs.
     * @param {GuildChannel} [channel] Category to get the channels of
     * @returns {Collection<GuildChannel>}
     * @private
     */
    _sortedChannels(channel) {
      const category = channel.type === ChannelTypes.CATEGORY;
      return Util.discordSort(
        this.channels.cache.filter(
          c =>
            (['text', 'news', 'store'].includes(channel.type)
              ? ['text', 'news', 'store'].includes(c.type)
              : c.type === channel.type) &&
            (category || c.parent === channel.parent),
        ),
      );
    }
  }
  
  Guild.prototype.setEmbed = deprecate(Guild.prototype.setEmbed, 'Guild#setEmbed: Use setWidget instead');
  
  Guild.prototype.fetchEmbed = deprecate(Guild.prototype.fetchEmbed, 'Guild#fetchEmbed: Use fetchWidget instead');
  
  Guild.prototype.fetchVanityCode = deprecate(
    Guild.prototype.fetchVanityCode,
    'Guild#fetchVanityCode: Use fetchVanityData() instead',
  );
  
  module.exports = Guild;
  