text: from .. import constants, logger
  from . import base_classes, image, api
  
  
  class Texture(base_classes.BaseNode):
      def __init__(self, node, parent):
          logger.debug('Texture().__init__(%s)', node)
          base_classes.BaseNode.__init__(self, node, parent, constants.TEXTURE)
  
          img_inst = self.scene.image(api.texture.file_name(self.node))
  
          if not img_inst:
              image_node = api.texture.image_node(self.node)
              img_inst = image.Image(image_node.name, self.scene)
              self.scene[constants.IMAGES].append(img_inst)
  
          self[constants.IMAGE] = img_inst[constants.UUID]
  
          self[constants.WRAP] = api.texture.wrap(self.node)
  
          if constants.WRAPPING.REPEAT in self[constants.WRAP]:
              self[constants.REPEAT] = api.texture.repeat(self.node)
  
          self[constants.ANISOTROPY] = api.texture.anisotropy(self.node)
          self[constants.MAG_FILTER] = api.texture.mag_filter(self.node)
          self[constants.MIN_FILTER] = api.texture.min_filter(self.node)
          self[constants.MAPPING] = api.texture.mapping(self.node)
  
  
      @property
      def image(self):
          return self.scene.image(self[constants.IMAGE])
  