text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  // Including type: System.ValueType
  #include "System/ValueType.hpp"
  // Including type: UnityEngine.Vector3
  #include "UnityEngine/Vector3.hpp"
  // Completed includes
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Size: 0x24
    #pragma pack(push, 1)
    // WARNING Layout: Sequential may not be correctly taken into account!
    // Autogenerated type: UnityEngine.ContactPoint
    // [UsedByNativeCodeAttribute] Offset: DA3710
    // [NativeHeaderAttribute] Offset: DA3710
    struct ContactPoint/*, public System::ValueType*/ {
      public:
      // UnityEngine.Vector3 m_Point
      // Size: 0xC
      // Offset: 0x0
      UnityEngine::Vector3 m_Point;
      // Field size check
      static_assert(sizeof(UnityEngine::Vector3) == 0xC);
      // UnityEngine.Vector3 m_Normal
      // Size: 0xC
      // Offset: 0xC
      UnityEngine::Vector3 m_Normal;
      // Field size check
      static_assert(sizeof(UnityEngine::Vector3) == 0xC);
      // System.Int32 m_ThisColliderInstanceID
      // Size: 0x4
      // Offset: 0x18
      int m_ThisColliderInstanceID;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // System.Int32 m_OtherColliderInstanceID
      // Size: 0x4
      // Offset: 0x1C
      int m_OtherColliderInstanceID;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // System.Single m_Separation
      // Size: 0x4
      // Offset: 0x20
      float m_Separation;
      // Field size check
      static_assert(sizeof(float) == 0x4);
      // Creating value type constructor for type: ContactPoint
      constexpr ContactPoint(UnityEngine::Vector3 m_Point_ = {}, UnityEngine::Vector3 m_Normal_ = {}, int m_ThisColliderInstanceID_ = {}, int m_OtherColliderInstanceID_ = {}, float m_Separation_ = {}) noexcept : m_Point{m_Point_}, m_Normal{m_Normal_}, m_ThisColliderInstanceID{m_ThisColliderInstanceID_}, m_OtherColliderInstanceID{m_OtherColliderInstanceID_}, m_Separation{m_Separation_} {}
      // Creating interface conversion operator: operator System::ValueType
      operator System::ValueType() noexcept {
        return *reinterpret_cast<System::ValueType*>(this);
      }
    }; // UnityEngine.ContactPoint
    #pragma pack(pop)
    static check_size<sizeof(ContactPoint), 32 + sizeof(float)> __UnityEngine_ContactPointSizeCheck;
    static_assert(sizeof(ContactPoint) == 0x24);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::ContactPoint, "UnityEngine", "ContactPoint");
  