text: #include "UnitTests.h"
  
  #include "02_system/01_logging/Logger.h"
  #include "02_system/02_event/EventSystem.h"
  #include "03_io/parser/Parser.h"
  
  Test_engineConfig::Test_engineConfig() {
  	eventSystem->addListener(this, &Test_engineConfig::onAppInit);
  }
  
  void Test_engineConfig::onAppInit(AppInitEvent* event) {
  	std::map<std::string, std::string> settings = Parser::parsePropertiesFile("C:/Users/Tobias/Desktop/GameEngine/Engine/Engine.ini");
  
  	std::map<std::string, std::string>::iterator it = settings.begin();
  	while (it != settings.end()) {
  		std::string key = it->first;
  		std::string value = it->second;
  		Loggers::CORE->info("Key: %s, Value: %s",key.c_str(),value.c_str());
  		it++;
  	}
  
  	m_settings.parse(settings);
  }