text: /*
   * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
   * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
   */
  
  #include "bgfx_p.h"
  
  namespace bgfx
  {
  
  #define BGFX_DECLARE_EMBEDDED_SHADER(_name)                                             \
  	extern const uint8_t* BX_CONCATENATE(_name, _pssl);                                 \
  	extern const uint32_t BX_CONCATENATE(_name, _pssl_size);                            \
  	static const uint8_t  BX_CONCATENATE(_name, _int_pssl)[] = { 0 };                   \
  	const uint8_t* BX_CONCATENATE(_name, _pssl) = &BX_CONCATENATE(_name, _int_pssl)[0]; \
  	const uint32_t BX_CONCATENATE(_name, _pssl_size) = 1
  
  BGFX_DECLARE_EMBEDDED_SHADER(vs_debugfont);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_debugfont);
  BGFX_DECLARE_EMBEDDED_SHADER(vs_clear);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_clear0);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_clear1);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_clear2);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_clear3);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_clear4);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_clear5);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_clear6);
  BGFX_DECLARE_EMBEDDED_SHADER(fs_clear7);
  
  #undef BGFX_DECLARE_EMBEDDED_SHADER
  
  } // namespace bgfx
  
  namespace bgfx { namespace gnm
  {
  	RendererContextI* rendererCreate(const Init& _init)
  	{
  		BX_UNUSED(_init);
  		return NULL;
  	}
  
  	void rendererDestroy()
  	{
  	}
  
  } /* namespace gnm */ } // namespace bgfx
  