text: //Pointclouds have a name convention.
  // tileRC. Where R is the row number (-z axis) and C is the column number (x axis)
  // On the map the origin is the bottom-left corner, and columns go to the right, while rows go up.
  var tileHeights = [
      [
          undefined,
          -4.52,
          -16.5,
          -4.6,
      ],
      [
          -13.45,
          -4.45,
          -15.55,
          -4.6,
      ],
      [
          -10, //Column 0. (x axis).
          -13, //Column 1. (x axis).
          -18, //Column 2.
          -11.9, //Column 3.
          -5.3, //Column 4.
      ], //Row 0. (-z axis).
      [
          -14.5, //Column 0. (x axis).
          -14.2, //Column 1. (x axis).
          -15, //Column 2.
          -14.2, //Column 3.
          -13.2, //Column 4.
      ], //Row 0. (-z axis).
      [
  
      ], //Row 1.
      [
  
      ], //Row 2.
      [
  
      ], //Row 3.
  ];