text: export default function renderScreen(screen, game, requestAnimationFrame, currentPlayerId) {
      const context = screen.getContext('2d');
      context.fillStyle = 'white';
      context.clearRect(0, 0, 10, 10);
  
      for (const playerId in game.state.players) {
          const player = game.state.players[playerId];
          context.fillStyle = 'black';
          context.fillRect(player.x, player.y, 1, 1);
      }
  
      for (const fruitId in game.state.fruits) {
          const fruit = game.state.fruits[fruitId];
          context.fillStyle = 'green';
          context.fillRect(fruit.x, fruit.y, 1, 1);
      }
  
      const currentPlayer = game.state.players[currentPlayerId];
  
      if(currentPlayer) {
          context.fillStyle = '#F0DB4F';
          context.fillRect(currentPlayer.x, currentPlayer.y,1,1);
      }
  
      requestAnimationFrame(() => {
          renderScreen(screen, game, requestAnimationFrame, currentPlayerId);
      });
  }