text: // Copyright (c) 2011 Google, Inc.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  // CityHash, by Geoff Pike and Jyrki Alakuijala
  //
  // This file provides CityHash64() and related functions.
  //
  // It's probably possible to create even faster hash functions by
  // writing a program that systematically explores some of the space of
  // possible hash functions, by using SIMD instructions, or by
  // compromising on hash quality.
  
  #include <city.h>
  
  #include <algorithm>
  #include <string.h>  // for memcpy and memset
  
  using namespace std;
  
  static uint64 UNALIGNED_LOAD64(const char *p) {
    uint64 result;
    memcpy(&result, p, sizeof(result));
    return result;
  }
  
  static uint32 UNALIGNED_LOAD32(const char *p) {
    uint32 result;
    memcpy(&result, p, sizeof(result));
    return result;
  }
  
  #ifdef _MSC_VER
  
  #include <stdlib.h>
  #define bswap_32(x) _byteswap_ulong(x)
  #define bswap_64(x) _byteswap_uint64(x)
  
  #elif defined(__APPLE__)
  
  // Mac OS X / Darwin features
  #include <libkern/OSByteOrder.h>
  #define bswap_32(x) OSSwapInt32(x)
  #define bswap_64(x) OSSwapInt64(x)
  
  #elif defined(__sun) || defined(sun)
  
  #include <sys/byteorder.h>
  #define bswap_32(x) BSWAP_32(x)
  #define bswap_64(x) BSWAP_64(x)
  
  #elif defined(__FreeBSD__)
  
  #include <sys/endian.h>
  #define bswap_32(x) bswap32(x)
  #define bswap_64(x) bswap64(x)
  
  #elif defined(__OpenBSD__)
  
  #include <sys/types.h>
  #define bswap_32(x) swap32(x)
  #define bswap_64(x) swap64(x)
  
  #elif defined(__NetBSD__)
  
  #include <sys/types.h>
  #include <machine/bswap.h>
  #if defined(__BSWAP_RENAME) && !defined(__bswap_32)
  #define bswap_32(x) bswap32(x)
  #define bswap_64(x) bswap64(x)
  #endif
  
  #else
  
  #include <byteswap.h>
  
  #endif
  
  #ifdef WORDS_BIGENDIAN
  #define uint32_in_expected_order(x) (bswap_32(x))
  #define uint64_in_expected_order(x) (bswap_64(x))
  #else
  #define uint32_in_expected_order(x) (x)
  #define uint64_in_expected_order(x) (x)
  #endif
  
  #if !defined(LIKELY)
  #if HAVE_BUILTIN_EXPECT
  #define LIKELY(x) (__builtin_expect(!!(x), 1))
  #else
  #define LIKELY(x) (x)
  #endif
  #endif
  
  static uint64 Fetch64(const char *p) {
    return uint64_in_expected_order(UNALIGNED_LOAD64(p));
  }
  
  static uint32 Fetch32(const char *p) {
    return uint32_in_expected_order(UNALIGNED_LOAD32(p));
  }
  
  // Some primes between 2^63 and 2^64 for various uses.
  static const uint64 k0 = 0xc3a5c85c97cb3127ULL;
  static const uint64 k1 = 0xb492b66fbe98f273ULL;
  static const uint64 k2 = 0x9ae16a3b2f90404fULL;
  
  // Magic numbers for 32-bit hashing.  Copied from Murmur3.
  static const uint32 c1 = 0xcc9e2d51;
  static const uint32 c2 = 0x1b873593;
  
  // A 32-bit to 32-bit integer hash copied from Murmur3.
  static uint32 fmix(uint32 h)
  {
    h ^= h >> 16;
    h *= 0x85ebca6b;
    h ^= h >> 13;
    h *= 0xc2b2ae35;
    h ^= h >> 16;
    return h;
  }
  
  static uint32 Rotate32(uint32 val, int shift) {
    // Avoid shifting by 32: doing so yields an undefined result.
    return shift == 0 ? val : ((val >> shift) | (val << (32 - shift)));
  }
  
  #undef PERMUTE3
  #define PERMUTE3(a, b, c) do { std::swap(a, b); std::swap(a, c); } while (0)
  
  static uint32 Mur(uint32 a, uint32 h) {
    // Helper from Murmur3 for combining two 32-bit values.
    a *= c1;
    a = Rotate32(a, 17);
    a *= c2;
    h ^= a;
    h = Rotate32(h, 19);
    return h * 5 + 0xe6546b64;
  }
  
  static uint32 Hash32Len13to24(const char *s, size_t len) {
    uint32 a = Fetch32(s - 4 + (len >> 1));
    uint32 b = Fetch32(s + 4);
    uint32 c = Fetch32(s + len - 8);
    uint32 d = Fetch32(s + (len >> 1));
    uint32 e = Fetch32(s);
    uint32 f = Fetch32(s + len - 4);
    uint32 h = len;
  
    return fmix(Mur(f, Mur(e, Mur(d, Mur(c, Mur(b, Mur(a, h)))))));
  }
  
  static uint32 Hash32Len0to4(const char *s, size_t len) {
    uint32 b = 0;
    uint32 c = 9;
    for (size_t i = 0; i < len; i++) {
      signed char v = s[i];
      b = b * c1 + v;
      c ^= b;
    }
    return fmix(Mur(b, Mur(len, c)));
  }
  
  static uint32 Hash32Len5to12(const char *s, size_t len) {
    uint32 a = len, b = len * 5, c = 9, d = b;
    a += Fetch32(s);
    b += Fetch32(s + len - 4);
    c += Fetch32(s + ((len >> 1) & 4));
    return fmix(Mur(c, Mur(b, Mur(a, d))));
  }
  
  uint32 CityHash32(const char *s, size_t len) {
    if (len <= 24) {
      return len <= 12 ?
          (len <= 4 ? Hash32Len0to4(s, len) : Hash32Len5to12(s, len)) :
          Hash32Len13to24(s, len);
    }
  
    // len > 24
    uint32 h = len, g = c1 * len, f = g;
    uint32 a0 = Rotate32(Fetch32(s + len - 4) * c1, 17) * c2;
    uint32 a1 = Rotate32(Fetch32(s + len - 8) * c1, 17) * c2;
    uint32 a2 = Rotate32(Fetch32(s + len - 16) * c1, 17) * c2;
    uint32 a3 = Rotate32(Fetch32(s + len - 12) * c1, 17) * c2;
    uint32 a4 = Rotate32(Fetch32(s + len - 20) * c1, 17) * c2;
    h ^= a0;
    h = Rotate32(h, 19);
    h = h * 5 + 0xe6546b64;
    h ^= a2;
    h = Rotate32(h, 19);
    h = h * 5 + 0xe6546b64;
    g ^= a1;
    g = Rotate32(g, 19);
    g = g * 5 + 0xe6546b64;
    g ^= a3;
    g = Rotate32(g, 19);
    g = g * 5 + 0xe6546b64;
    f += a4;
    f = Rotate32(f, 19);
    f = f * 5 + 0xe6546b64;
    size_t iters = (len - 1) / 20;
    do {
      uint32 a0 = Rotate32(Fetch32(s) * c1, 17) * c2;
      uint32 a1 = Fetch32(s + 4);
      uint32 a2 = Rotate32(Fetch32(s + 8) * c1, 17) * c2;
      uint32 a3 = Rotate32(Fetch32(s + 12) * c1, 17) * c2;
      uint32 a4 = Fetch32(s + 16);
      h ^= a0;
      h = Rotate32(h, 18);
      h = h * 5 + 0xe6546b64;
      f += a1;
      f = Rotate32(f, 19);
      f = f * c1;
      g += a2;
      g = Rotate32(g, 18);
      g = g * 5 + 0xe6546b64;
      h ^= a3 + a1;
      h = Rotate32(h, 19);
      h = h * 5 + 0xe6546b64;
      g ^= a4;
      g = bswap_32(g) * 5;
      h += a4 * 5;
      h = bswap_32(h);
      f += a0;
      PERMUTE3(f, h, g);
      s += 20;
    } while (--iters != 0);
    g = Rotate32(g, 11) * c1;
    g = Rotate32(g, 17) * c1;
    f = Rotate32(f, 11) * c1;
    f = Rotate32(f, 17) * c1;
    h = Rotate32(h + g, 19);
    h = h * 5 + 0xe6546b64;
    h = Rotate32(h, 17) * c1;
    h = Rotate32(h + f, 19);
    h = h * 5 + 0xe6546b64;
    h = Rotate32(h, 17) * c1;
    return h;
  }
  
  // Bitwise right rotate.  Normally this will compile to a single
  // instruction, especially if the shift is a manifest constant.
  static uint64 Rotate(uint64 val, int shift) {
    // Avoid shifting by 64: doing so yields an undefined result.
    return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
  }
  
  static uint64 ShiftMix(uint64 val) {
    return val ^ (val >> 47);
  }
  
  static uint64 HashLen16(uint64 u, uint64 v) {
    return Hash128to64(uint128(u, v));
  }
  
  static uint64 HashLen16(uint64 u, uint64 v, uint64 mul) {
    // Murmur-inspired hashing.
    uint64 a = (u ^ v) * mul;
    a ^= (a >> 47);
    uint64 b = (v ^ a) * mul;
    b ^= (b >> 47);
    b *= mul;
    return b;
  }
  
  static uint64 HashLen0to16(const char *s, size_t len) {
    if (len >= 8) {
      uint64 mul = k2 + len * 2;
      uint64 a = Fetch64(s) + k2;
      uint64 b = Fetch64(s + len - 8);
      uint64 c = Rotate(b, 37) * mul + a;
      uint64 d = (Rotate(a, 25) + b) * mul;
      return HashLen16(c, d, mul);
    }
    if (len >= 4) {
      uint64 mul = k2 + len * 2;
      uint64 a = Fetch32(s);
      return HashLen16(len + (a << 3), Fetch32(s + len - 4), mul);
    }
    if (len > 0) {
      uint8 a = s[0];
      uint8 b = s[len >> 1];
      uint8 c = s[len - 1];
      uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
      uint32 z = len + (static_cast<uint32>(c) << 2);
      return ShiftMix(y * k2 ^ z * k0) * k2;
    }
    return k2;
  }
  
  // This probably works well for 16-byte strings as well, but it may be overkill
  // in that case.
  static uint64 HashLen17to32(const char *s, size_t len) {
    uint64 mul = k2 + len * 2;
    uint64 a = Fetch64(s) * k1;
    uint64 b = Fetch64(s + 8);
    uint64 c = Fetch64(s + len - 8) * mul;
    uint64 d = Fetch64(s + len - 16) * k2;
    return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d,
                     a + Rotate(b + k2, 18) + c, mul);
  }
  
  // Return a 16-byte hash for 48 bytes.  Quick and dirty.
  // Callers do best to use "random-looking" values for a and b.
  static pair<uint64, uint64> WeakHashLen32WithSeeds(
      uint64 w, uint64 x, uint64 y, uint64 z, uint64 a, uint64 b) {
    a += w;
    b = Rotate(b + a + z, 21);
    uint64 c = a;
    a += x;
    a += y;
    b += Rotate(a, 44);
    return make_pair(a + z, b + c);
  }
  
  // Return a 16-byte hash for s[0] ... s[31], a, and b.  Quick and dirty.
  static pair<uint64, uint64> WeakHashLen32WithSeeds(
      const char* s, uint64 a, uint64 b) {
    return WeakHashLen32WithSeeds(Fetch64(s),
                                  Fetch64(s + 8),
                                  Fetch64(s + 16),
                                  Fetch64(s + 24),
                                  a,
                                  b);
  }
  
  // Return an 8-byte hash for 33 to 64 bytes.
  static uint64 HashLen33to64(const char *s, size_t len) {
    uint64 mul = k2 + len * 2;
    uint64 a = Fetch64(s) * k2;
    uint64 b = Fetch64(s + 8);
    uint64 c = Fetch64(s + len - 24);
    uint64 d = Fetch64(s + len - 32);
    uint64 e = Fetch64(s + 16) * k2;
    uint64 f = Fetch64(s + 24) * 9;
    uint64 g = Fetch64(s + len - 8);
    uint64 h = Fetch64(s + len - 16) * mul;
    uint64 u = Rotate(a + g, 43) + (Rotate(b, 30) + c) * 9;
    uint64 v = ((a + g) ^ d) + f + 1;
    uint64 w = bswap_64((u + v) * mul) + h;
    uint64 x = Rotate(e + f, 42) + c;
    uint64 y = (bswap_64((v + w) * mul) + g) * mul;
    uint64 z = e + f + c;
    a = bswap_64((x + z) * mul + y) + b;
    b = ShiftMix((z + a) * mul + d + h) * mul;
    return b + x;
  }
  
  uint64 CityHash64(const char *s, size_t len) {
    if (len <= 32) {
      if (len <= 16) {
        return HashLen0to16(s, len);
      } else {
        return HashLen17to32(s, len);
      }
    } else if (len <= 64) {
      return HashLen33to64(s, len);
    }
  
    // For strings over 64 bytes we hash the end first, and then as we
    // loop we keep 56 bytes of state: v, w, x, y, and z.
    uint64 x = Fetch64(s + len - 40);
    uint64 y = Fetch64(s + len - 16) + Fetch64(s + len - 56);
    uint64 z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24));
    pair<uint64, uint64> v = WeakHashLen32WithSeeds(s + len - 64, len, z);
    pair<uint64, uint64> w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x);
    x = x * k1 + Fetch64(s);
  
    // Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
    len = (len - 1) & ~static_cast<size_t>(63);
    do {
      x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
      y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
      x ^= w.second;
      y += v.first + Fetch64(s + 40);
      z = Rotate(z + w.first, 33) * k1;
      v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
      w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
      std::swap(z, x);
      s += 64;
      len -= 64;
    } while (len != 0);
    return HashLen16(HashLen16(v.first, w.first) + ShiftMix(y) * k1 + z,
                     HashLen16(v.second, w.second) + x);
  }
  
  uint64 CityHash64WithSeed(const char *s, size_t len, uint64 seed) {
    return CityHash64WithSeeds(s, len, k2, seed);
  }
  
  uint64 CityHash64WithSeeds(const char *s, size_t len,
                             uint64 seed0, uint64 seed1) {
    return HashLen16(CityHash64(s, len) - seed0, seed1);
  }
  
  // A subroutine for CityHash128().  Returns a decent 128-bit hash for strings
  // of any length representable in signed long.  Based on City and Murmur.
  static uint128 CityMurmur(const char *s, size_t len, uint128 seed) {
    uint64 a = Uint128Low64(seed);
    uint64 b = Uint128High64(seed);
    uint64 c = 0;
    uint64 d = 0;
    signed long l = len - 16;
    if (l <= 0) {  // len <= 16
      a = ShiftMix(a * k1) * k1;
      c = b * k1 + HashLen0to16(s, len);
      d = ShiftMix(a + (len >= 8 ? Fetch64(s) : c));
    } else {  // len > 16
      c = HashLen16(Fetch64(s + len - 8) + k1, a);
      d = HashLen16(b + len, c + Fetch64(s + len - 16));
      a += d;
      do {
        a ^= ShiftMix(Fetch64(s) * k1) * k1;
        a *= k1;
        b ^= a;
        c ^= ShiftMix(Fetch64(s + 8) * k1) * k1;
        c *= k1;
        d ^= c;
        s += 16;
        l -= 16;
      } while (l > 0);
    }
    a = HashLen16(a, c);
    b = HashLen16(d, b);
    return uint128(a ^ b, HashLen16(b, a));
  }
  
  uint128 CityHash128WithSeed(const char *s, size_t len, uint128 seed) {
    if (len < 128) {
      return CityMurmur(s, len, seed);
    }
  
    // We expect len >= 128 to be the common case.  Keep 56 bytes of state:
    // v, w, x, y, and z.
    pair<uint64, uint64> v, w;
    uint64 x = Uint128Low64(seed);
    uint64 y = Uint128High64(seed);
    uint64 z = len * k1;
    v.first = Rotate(y ^ k1, 49) * k1 + Fetch64(s);
    v.second = Rotate(v.first, 42) * k1 + Fetch64(s + 8);
    w.first = Rotate(y + z, 35) * k1 + x;
    w.second = Rotate(x + Fetch64(s + 88), 53) * k1;
  
    // This is the same inner loop as CityHash64(), manually unrolled.
    do {
      x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
      y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
      x ^= w.second;
      y += v.first + Fetch64(s + 40);
      z = Rotate(z + w.first, 33) * k1;
      v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
      w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
      std::swap(z, x);
      s += 64;
      x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
      y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
      x ^= w.second;
      y += v.first + Fetch64(s + 40);
      z = Rotate(z + w.first, 33) * k1;
      v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
      w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
      std::swap(z, x);
      s += 64;
      len -= 128;
    } while (LIKELY(len >= 128));
    x += Rotate(v.first + z, 49) * k0;
    y = y * k0 + Rotate(w.second, 37);
    z = z * k0 + Rotate(w.first, 27);
    w.first *= 9;
    v.first *= k0;
    // If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
    for (size_t tail_done = 0; tail_done < len; ) {
      tail_done += 32;
      y = Rotate(x + y, 42) * k0 + v.second;
      w.first += Fetch64(s + len - tail_done + 16);
      x = x * k0 + w.first;
      z += w.second + Fetch64(s + len - tail_done);
      w.second += v.first;
      v = WeakHashLen32WithSeeds(s + len - tail_done, v.first + z, v.second);
      v.first *= k0;
    }
    // At this point our 56 bytes of state should contain more than
    // enough information for a strong 128-bit hash.  We use two
    // different 56-byte-to-8-byte hashes to get a 16-byte final result.
    x = HashLen16(x, v.first);
    y = HashLen16(y + z, w.first);
    return uint128(HashLen16(x + v.second, w.second) + y,
                   HashLen16(x + w.second, y + v.second));
  }
  
  uint128 CityHash128(const char *s, size_t len) {
    return len >= 16 ?
        CityHash128WithSeed(s + 16, len - 16,
                            uint128(Fetch64(s), Fetch64(s + 8) + k0)) :
        CityHash128WithSeed(s, len, uint128(k0, k1));
  }
  
  #ifdef __SSE4_2__
  #include <citycrc.h>
  #include <nmmintrin.h>
  
  // Requires len >= 240.
  static void CityHashCrc256Long(const char *s, size_t len,
                                 uint32 seed, uint64 *result) {
    uint64 a = Fetch64(s + 56) + k0;
    uint64 b = Fetch64(s + 96) + k0;
    uint64 c = result[0] = HashLen16(b, len);
    uint64 d = result[1] = Fetch64(s + 120) * k0 + len;
    uint64 e = Fetch64(s + 184) + seed;
    uint64 f = 0;
    uint64 g = 0;
    uint64 h = c + d;
    uint64 x = seed;
    uint64 y = 0;
    uint64 z = 0;
  
    // 240 bytes of input per iter.
    size_t iters = len / 240;
    len -= iters * 240;
    do {
  #undef CHUNK
  #define CHUNK(r)                                \
      PERMUTE3(x, z, y);                          \
      b += Fetch64(s);                            \
      c += Fetch64(s + 8);                        \
      d += Fetch64(s + 16);                       \
      e += Fetch64(s + 24);                       \
      f += Fetch64(s + 32);                       \
      a += b;                                     \
      h += f;                                     \
      b += c;                                     \
      f += d;                                     \
      g += e;                                     \
      e += z;                                     \
      g += x;                                     \
      z = _mm_crc32_u64(z, b + g);                \
      y = _mm_crc32_u64(y, e + h);                \
      x = _mm_crc32_u64(x, f + a);                \
      e = Rotate(e, r);                           \
      c += e;                                     \
      s += 40
  
      CHUNK(0); PERMUTE3(a, h, c);
      CHUNK(33); PERMUTE3(a, h, f);
      CHUNK(0); PERMUTE3(b, h, f);
      CHUNK(42); PERMUTE3(b, h, d);
      CHUNK(0); PERMUTE3(b, h, e);
      CHUNK(33); PERMUTE3(a, h, e);
    } while (--iters > 0);
  
    while (len >= 40) {
      CHUNK(29);
      e ^= Rotate(a, 20);
      h += Rotate(b, 30);
      g ^= Rotate(c, 40);
      f += Rotate(d, 34);
      PERMUTE3(c, h, g);
      len -= 40;
    }
    if (len > 0) {
      s = s + len - 40;
      CHUNK(33);
      e ^= Rotate(a, 43);
      h += Rotate(b, 42);
      g ^= Rotate(c, 41);
      f += Rotate(d, 40);
    }
    result[0] ^= h;
    result[1] ^= g;
    g += h;
    a = HashLen16(a, g + z);
    x += y << 32;
    b += x;
    c = HashLen16(c, z) + h;
    d = HashLen16(d, e + result[0]);
    g += e;
    h += HashLen16(x, f);
    e = HashLen16(a, d) + g;
    z = HashLen16(b, c) + a;
    y = HashLen16(g, h) + c;
    result[0] = e + z + y + x;
    a = ShiftMix((a + y) * k0) * k0 + b;
    result[1] += a + result[0];
    a = ShiftMix(a * k0) * k0 + c;
    result[2] = a + result[1];
    a = ShiftMix((a + e) * k0) * k0;
    result[3] = a + result[2];
  }
  
  // Requires len < 240.
  static void CityHashCrc256Short(const char *s, size_t len, uint64 *result) {
    char buf[240];
    memcpy(buf, s, len);
    memset(buf + len, 0, 240 - len);
    CityHashCrc256Long(buf, 240, ~static_cast<uint32>(len), result);
  }
  
  void CityHashCrc256(const char *s, size_t len, uint64 *result) {
    if (LIKELY(len >= 240)) {
      CityHashCrc256Long(s, len, 0, result);
    } else {
      CityHashCrc256Short(s, len, result);
    }
  }
  
  uint128 CityHashCrc128WithSeed(const char *s, size_t len, uint128 seed) {
    if (len <= 900) {
      return CityHash128WithSeed(s, len, seed);
    } else {
      uint64 result[4];
      CityHashCrc256(s, len, result);
      uint64 u = Uint128High64(seed) + result[0];
      uint64 v = Uint128Low64(seed) + result[1];
      return uint128(HashLen16(u, v + result[2]),
                     HashLen16(Rotate(v, 32), u * k0 + result[3]));
    }
  }
  
  uint128 CityHashCrc128(const char *s, size_t len) {
    if (len <= 900) {
      return CityHash128(s, len);
    } else {
      uint64 result[4];
      CityHashCrc256(s, len, result);
      return uint128(result[2], result[3]);
    }
  }
  
  #endif
  