text: #pragma once
  
  #include "material.h"
  #include "texture.h"
  #include "ray.h"
  
  struct isotropic : public material
  {
  	isotropic(shared_ptr<texture> a);
  	virtual bool scatter(const ray& r_in, const hit_record& rec, vec3& attenuation, ray& scattered) const;
  
  	shared_ptr<texture> albedo;
  };
  
  