text: function add_Fbx(fbxs){
  		var manager = new THREE.LoadingManager();
  				manager.onProgress = function( item, loaded, total ) {
  
  					console.log( item, loaded, total );
  
  				};
  
  				var onProgress = function( xhr ) {
  
  					if ( xhr.lengthComputable ) {
  
  						var percentComplete = xhr.loaded / xhr.total * 100;
  						console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  
  					}
  
  				};
  
  				var onError = function( xhr ) {
  
  					console.error( xhr );
  
  				};
  
  				var loader = new THREE.FBXLoader( manager );
  				loader.load( fbxs.fbxurl, function( object ) {
  
  					console.log(object);
  					object.position.set(fbxs.px,fbxs.py,fbxs.pz);
  					object.rotation.set(fbxs.rx,fbxs.ry,fbxs.rz);
  					Myobj = object;
  					//signals.objectSelected.dispatch( object ); // 加边框
  					//scene.add( object );
  					
  					//get_Light(function(datas){
  					//	scene_lights = new SceneLight(datas,scene,object,modelname);
  					//});
  					
  					for (var i = 0; i < object.children.length; i++) {
  						object.children[i].castShadow = true;
  						//object.children[i].receiveShadow = true;
  			
  						/*object.children[i].material = new THREE.MeshStandardMaterial({
  							map:object.children[i].material.map,
  							metalness:1,
  							roughness:0.6
  						});*/
  						
  						//object.children[i].material.envMap = skyTextmap;
  						//fbxObjs.push(object.children[i]);
  					}
  					object.scale.set(0.01,0.01,0.01);
  					object.name = fbxs.fbxurl;
  					/*Trancontrol.attach( object );
  					
  					scene.add( Trancontrol );*/
  					fbxs.arWorldRoot.add( object );
  					fbxs.onRenderFcts.push(function(delta){
  		object.rotation.y += Math.PI*delta
  	})
  				}, onProgress, onError );
  	}
  
  function add_jj(object)
  {
  	for (var i = 0; i < object.children.length; i++) {
  						
  			
  						object.children[i].material = new THREE.MeshStandardMaterial({
  							map:object.children[i].material.map,
  							metalness:0.5,
  							roughness:0.1
  						});
  					
  						object.children[i].material.envMap = skyTextmap;
  						
  					}
  }
  function add_jjj(object)
  {
  	for (var i = 0; i < object.children.length; i++) {
  	
  		object.children[i].rotation.x+=0.1;
  		
  	}
  }