text: #ifndef MINIONHPP
  #define MINIONHPP
  
  #include <common.hpp>
  #include <gameObject.hpp>
  #include <geometry.hpp>
  #include <sprite.hpp>
  
  class Minion : public GameObject{
  	GameObject* center;
  	Sprite sp;
  	float arc;
  public:
  	Minion(GameObject* c,float arcOffset=0);
  	~Minion();
  
  	void Update(float time);
  	void Render();
  	bool IsDead();
  	void Shoot(Vec2 pos);
  
  	virtual void NotifyCollision(GameObject& other);
  	virtual bool Is(string type);
  };
  
  #endif//MINIONHPP