text: // Copyright (c) 2015 Mateus Bezerra
  
  #include "LastResort.h"
  #include "TopCamera.h"
  #include "BlackBoxPlayerController.h"
  
  ABlackBoxPlayerController::ABlackBoxPlayerController(const FObjectInitializer& ObjectInitializer)
  	: Super(ObjectInitializer)
  {
  	this -> bShowMouseCursor = true;
  	this -> bEnableClickEvents = true;
  	this -> bEnableTouchEvents = true;
  	this -> bEnableMouseOverEvents = true;
  	this -> DefaultMouseCursor = EMouseCursor::Crosshairs;
  }
  
  void ABlackBoxPlayerController::BeginPlay()
  {
  	//Super::BeginPlay();
  	//this->
  	/*
  	ATopCamera* Camera = GetWorld()->SpawnActor<ATopCamera>(FVector(-320, 820, 1200), FRotator(-70, -90, 0));
  	this->SetViewTarget(Cast<AActor>(Camera)); 
  	*/
  
  }