text: #ifndef __Effect02_H__
  #define __Effect02_H__
  
  #include "Effect.h"
  
  class Scene;
  
  
  class Effect02 : public Effect
  {
  public:
  	void Init();
  	void Do(float timer, int pos = 0, int row = 0);
  	void Destroy();
  	void Receive(DWORD message, float timer, int pos = 0, int row = 0);
  
  private:
  	Scene* scene;
  
  	void ClearGrid();
  	void PrepareGrid();
  };
  
  #endif