text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/ISerializable.hpp>
  #include <RED4ext/NativeTypes.hpp>
  
  namespace RED4ext
  {
  struct ITonemappingMode : ISerializable
  {
      static constexpr const char* NAME = "ITonemappingMode";
      static constexpr const char* ALIAS = NAME;
  
      CurveData<float> colorPreservation; // 30
      uint8_t unk68[0xD8 - 0x68]; // 68
  };
  RED4EXT_ASSERT_SIZE(ITonemappingMode, 0xD8);
  } // namespace RED4ext
  