text: #include <ansi.h>
  inherit NPC;
  
  void create()
  {
          set_name("游客", ({ "you ke", "you", "ke" }) );
          set("gender", "男性" );
          set("age", 32);
          set("long", "一个在此地旅游的外地游人。\n");
          set("shen_type", 1);
          set("combat_exp", 10000);
          set("str", 10);
          set("dex", 10);
          set("con", 10);
          set("int", 10);
          set("attitude", "peaceful");
          set_skill("dodge", 20);
          set_skill("unarmed", 20);
          set("chat_chance", 2);
          set("chat_msg", ({
                  CYN "游客上下打量了你一眼。\n" NOR,
          }) );       
  
          setup();
          carry_object("/d/beijing/npc/obj/cloth")->wear();
          add_money("coin", 200);
  }
  