text: #ifndef _BALL_ENTITY_H_
  #define _BALL_ENTITY_H_
  
  #include "../entity.h"
  
  class cEBall : public cEntity
  {
  private:
      float m_fMaxBallVel;
      bool m_bIsOriginBall;
  public:
      cEBall(const char* cSpritePath, float fRadius);
      virtual ~cEBall() {};
  
      inline void SetIsOriginBall(bool _bIsOriginBall) { m_bIsOriginBall = _bIsOriginBall; }
      inline bool GetIsOriginBall() const { return m_bIsOriginBall; }
  };
  
  
  
  #endif
  