text: 
  class Move:
      def __init__(self, move):
          if len(move) == 2:
              self.column = move[0]
              self.row = move[1]
          elif len(move) == 3:
              self.column = move[1]
              self.row = move[2]
              #if the piece is a rook/knight/bishop
          elif len(move) == 4:
              if move[0].istitle():
                  #capture with piece
                  if move[1].isalpha():
                      #move with correct piece
              elif not move[0].istitle():
                  #capture with pawn
               
  