text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Cubic ease-in/out.
   *
   * @function Phaser.Math.Easing.Cubic.InOut
   * @since 3.0.0
   *
   * @param {number} v - The value to be tweened.
   *
   * @return {number} The tweened value.
   */
  var InOut = function (v)
  {
      if ((v *= 2) < 1)
      {
          return 0.5 * v * v * v;
      }
      else
      {
          return 0.5 * ((v -= 2) * v * v + 2);
      }
  };
  
  module.exports = InOut;
  