text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/data/Item_Record.hpp>
  
  namespace RED4ext
  {
  namespace game::data { 
  struct Clothing_Record : game::data::Item_Record
  {
      static constexpr const char* NAME = "gamedataClothing_Record";
      static constexpr const char* ALIAS = "Clothing_Record";
  
  };
  RED4EXT_ASSERT_SIZE(Clothing_Record, 0x148);
  } // namespace game::data
  using Clothing_Record = game::data::Clothing_Record;
  } // namespace RED4ext
  