text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: 
  namespace GlobalNamespace {
    // Forward declaring type: NodeStatePropertyType
    struct NodeStatePropertyType;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::NodeStatePropertyType, "", "NodeStatePropertyType");
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: NodeStatePropertyType
    // [TokenAttribute] Offset: FFFFFFFF
    struct NodeStatePropertyType/*, public System::Enum*/ {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      protected:
      #endif
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      public:
      // Creating value type constructor for type: NodeStatePropertyType
      constexpr NodeStatePropertyType(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator System::Enum
      operator System::Enum() noexcept {
        return *reinterpret_cast<System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public NodeStatePropertyType Acceleration
      static constexpr const int Acceleration = 0;
      // Get static field: static public NodeStatePropertyType Acceleration
      static GlobalNamespace::NodeStatePropertyType _get_Acceleration();
      // Set static field: static public NodeStatePropertyType Acceleration
      static void _set_Acceleration(GlobalNamespace::NodeStatePropertyType value);
      // static field const value: static public NodeStatePropertyType AngularAcceleration
      static constexpr const int AngularAcceleration = 1;
      // Get static field: static public NodeStatePropertyType AngularAcceleration
      static GlobalNamespace::NodeStatePropertyType _get_AngularAcceleration();
      // Set static field: static public NodeStatePropertyType AngularAcceleration
      static void _set_AngularAcceleration(GlobalNamespace::NodeStatePropertyType value);
      // static field const value: static public NodeStatePropertyType Velocity
      static constexpr const int Velocity = 2;
      // Get static field: static public NodeStatePropertyType Velocity
      static GlobalNamespace::NodeStatePropertyType _get_Velocity();
      // Set static field: static public NodeStatePropertyType Velocity
      static void _set_Velocity(GlobalNamespace::NodeStatePropertyType value);
      // static field const value: static public NodeStatePropertyType AngularVelocity
      static constexpr const int AngularVelocity = 3;
      // Get static field: static public NodeStatePropertyType AngularVelocity
      static GlobalNamespace::NodeStatePropertyType _get_AngularVelocity();
      // Set static field: static public NodeStatePropertyType AngularVelocity
      static void _set_AngularVelocity(GlobalNamespace::NodeStatePropertyType value);
      // static field const value: static public NodeStatePropertyType Position
      static constexpr const int Position = 4;
      // Get static field: static public NodeStatePropertyType Position
      static GlobalNamespace::NodeStatePropertyType _get_Position();
      // Set static field: static public NodeStatePropertyType Position
      static void _set_Position(GlobalNamespace::NodeStatePropertyType value);
      // static field const value: static public NodeStatePropertyType Orientation
      static constexpr const int Orientation = 5;
      // Get static field: static public NodeStatePropertyType Orientation
      static GlobalNamespace::NodeStatePropertyType _get_Orientation();
      // Set static field: static public NodeStatePropertyType Orientation
      static void _set_Orientation(GlobalNamespace::NodeStatePropertyType value);
      // Get instance field reference: public System.Int32 value__
      int& dyn_value__();
    }; // NodeStatePropertyType
    #pragma pack(pop)
    static check_size<sizeof(NodeStatePropertyType), 0 + sizeof(int)> __GlobalNamespace_NodeStatePropertyTypeSizeCheck;
    static_assert(sizeof(NodeStatePropertyType) == 0x4);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  