text: #include <iostream>
  #include <thread>
  #include <cmath>
  #include <SFML/Window.hpp>
  #include <SFML/System.hpp>
  #include <SFML/Graphics.hpp>
  #include "Classes/game.hpp"
  
  int main (void){
    // Display the list of all the video modes available for fullscreen
    std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes();
    int mod_num = 1;
    // Create a window with the same pixel depth as the desktop
    sf::RenderWindow window(sf::VideoMode(modes[mod_num].width, modes[mod_num].height, modes[mod_num].bitsPerPixel), "NoGravitar");
  
    //TODO: make a function that it makes it automaticaly
    window.setFramerateLimit(45);
    window.setKeyRepeatEnabled(false);
  
    //settings::loadImages();
    information::inizialize(window.getSize());
  
    srand (time(NULL));
  
    // gameplay *currentGame = new gameplay(&window);
    game *currentGame = new game(&window);
  
    currentGame->start();
  
    return 0;
  }
  