text: #include "GrassShader.h"
  
  
  
  GrassShader::GrassShader(const std::string& filepath)
  	:Shader(filepath)
  {
  }
  
  
  GrassShader::~GrassShader()
  {
  }
  
  void GrassShader::LoadTransformationMatrix(glm::mat4 & matrix)
  {
  	Shader::LoadUniformMatrix("u_transformationMatrix", matrix);
  }
  
  void GrassShader::LoadProjectionMatrix(glm::mat4 & matrix)
  {
  	Shader::LoadUniformMatrix("u_projectionMatrix", matrix);
  }
  
  void GrassShader::LoadViewMatrix(GameObject * cameraObject)
  {
  	glm::mat4 matrix = Maths::CreateViewMatrix(cameraObject);
  	Shader::LoadUniformMatrix("u_viewMatrix", matrix);
  }
  