text: module.exports = {
  
  	//---------------------------------------------------------------------
  	// Action Name
  	//
  	// This is the name of the action displayed in the editor.
  	//---------------------------------------------------------------------
  
  	name: "Bot Typing",
  
  	//---------------------------------------------------------------------
  	// Action Section
  	//
  	// This is the section the action will fall into.
  	//---------------------------------------------------------------------
  
  	section: "Bot Client Control",
  
  	//---------------------------------------------------------------------
  	// DBM Mods Manager Variables (Optional but nice to have!)
  	//
  	// These are variables that DBM Mods Manager uses to show information
  	// about the mods for people to see in the list.
  	//---------------------------------------------------------------------
  
  	// Who made the mod (If not set, defaults to "DBM Mods")
  	author: "Lasse & EliteArtz",
  
  	// The version of the mod (Defaults to 1.0.0)
  	version: "1.8.7", // Added in 1.8.7
  
  	// A short description to show on the mod line for this mod (Must be on a single line)
  	short_description: "Allows the bot to get the *is typing* status",
  
  
  	//---------------------------------------------------------------------
  	// Action Subtitle
  	//
  	// This function generates the subtitle displayed next to the name.
  	//---------------------------------------------------------------------
  
  	subtitle: function(data) {
  		const names = ['Same Channel', 'Mentioned Channel', 'Default Channel', 'Temp Variable', 'Server Variable', 'Global Variable'];
  		const names2 = ['Starts Typing', 'Stops Typing']
  		const index2 = parseInt(data.EliteArtzIsPro);
  		const index = parseInt(data.storage);
  		return index < 3 ? `${names[index]} - ${names2[index2]}` : `${names[index]} - ${data.varName} - ${names2[index2]}`;
  	},
  
  	//---------------------------------------------------------------------
  	// Action Fields
  	//
  	// These are the fields for the action. These fields are customized
  	// by creating elements with corresponding IDs in the HTML. These
  	// are also the names of the fields stored in the action's JSON data.
  	//---------------------------------------------------------------------
  
  	fields: ["storage", "varName", "EliteArtzIsPro"],
  
  	//---------------------------------------------------------------------
  	// Command HTML
  	//
  	// This function returns a string containing the HTML used for
  	// editting actions.
  	//
  	// The "isEvent" parameter will be true if this action is being used
  	// for an event. Due to their nature, events lack certain information,
  	// so edit the HTML to reflect this.
  	//
  	// The "data" parameter stores constants for select elements to use.
  	// Each is an array: index 0 for commands, index 1 for events.
  	// The names are: sendTargets, members, roles, channels,
  	//                messages, servers, variables
  	//---------------------------------------------------------------------
  
  	html: function(isEvent, data) {
  		return `
  		<div>
  			<p>
  				<u>Mod Info:</u><br>
  				Created by Lasse! (Merged by EliteArtz)
  			</p>
  		</div><br>
  	<div>
  		<div style="float: left; width: 35%;">
  			Typing Option:<br>
  			<select id="EliteArtzIsPro" class="round">
  				<option value="0" selected>Start Typing</option>
  				<option value="1">Stop Typing</option>
  			</select>
  		</div><br>
  	</div><br><br>
  	<div>
  		<div style="float: left; width: 35%;">
  			Channel to start typing in:<br>
  			<select id="storage" class="round" onchange="glob.channelChange(this, 'varNameContainer')">
  				${data.channels[isEvent ? 1 : 0]}
  			</select>
  		</div>
  		<div id="varNameContainer" style="display: none; float: right; width: 60%;">
  			Variable Name:<br>
  			<input id="varName" class="round" type="text" list="variableList"><br>
  		</div>
  	</div><br><br><br>
  	<div>
  		<p>
  			You can stop the typing with <b>Stop Typing</b>
  		</p>
  	</div><br>`
  	},
  
  	//---------------------------------------------------------------------
  	// Action Editor Init Code
  	//
  	// When the HTML is first applied to the action editor, this code
  	// is also run. This helps add modifications or setup reactionary
  	// functions for the DOM elements.
  	//---------------------------------------------------------------------
  
  	init: function() {
  		const {glob, document} = this;
  
  		glob.channelChange(document.getElementById('storage'), 'varNameContainer');
  	},
  
  	//---------------------------------------------------------------------
  	// Action Bot Function
  	//
  	// This is the function for the action within the Bot's Action class.
  	// Keep in mind event calls won't have access to the "msg" parameter,
  	// so be sure to provide checks for variable existance.
  	//---------------------------------------------------------------------
  
  	action: function(cache) {
  		const data = cache.actions[cache.index];
  		const storage = parseInt(data.storage);
  		const varName = this.evalMessage(data.VarName, cache);
  		const time = parseInt(this.evalMessage(data.time, cache));
  		const channel = this.getChannel(storage, varName, cache);
  
  
  		try { //This "Try and Catch" Function is really useful for when it's coming up an error, it will log it in your logs.
  			if (data.EliteArtzIsPro === "0") { //"If and else" Function is for looking if the result of them equals what you wan't.
  				channel.startTyping(); //Starts the Typing
  			} else {
  				channel.stopTyping(true); //Stops the Typing
  			}
  		} catch (e) {
  			console.error("ERROR! " + e + e.stack); // Here it's gonna log if an error occured.
  		}
  
  		this.callNextAction(cache);
  	},
  
  	//---------------------------------------------------------------------
  	// Action Bot Mod
  	//
  	// Upon initialization of the bot, this code is run. Using the bot's
  	// DBM namespace, one can add/modify existing functions if necessary.
  	// In order to reduce conflictions between mods, be sure to alias
  	// functions you wish to overwrite.
  	//---------------------------------------------------------------------
  
  	mod: function(DBM) {
  	}
  
  	}; // End of module
  