text: #include "Player.h"
  
  Player::Player(float x, float y, float speed) : Entity(x, y)
  {
  	shape.setSize(sf::Vector2f(30.0f, 30.0f));
  	shape.setFillColor(sf::Color(0, 255, 0, 255));
  	SetSpeed(speed);
  }
  
  Player::~Player()
  {
  }
  