text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/typedefs.h"
  #include "beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.MonoBehaviour
  #include "UnityEngine/MonoBehaviour.hpp"
  // Including type: System.Int32
  #include "System/Int32.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "beatsaber-hook/shared/utils/utils.h"
  #include "beatsaber-hook/shared/utils/typedefs-array.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: GlobalNamespace
  namespace GlobalNamespace {
    // Forward declaring type: MainCamera
    class MainCamera;
    // Forward declaring type: GameScenesManager
    class GameScenesManager;
  }
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: Material
    class Material;
    // Forward declaring type: Transform
    class Transform;
  }
  // Forward declaring namespace: System::Collections
  namespace System::Collections {
    // Forward declaring type: IEnumerator
    class IEnumerator;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Forward declaring type: EnvironmentShaderWarmup
    class EnvironmentShaderWarmup;
  }
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(::GlobalNamespace::EnvironmentShaderWarmup);
  DEFINE_IL2CPP_ARG_TYPE(::GlobalNamespace::EnvironmentShaderWarmup*, "", "EnvironmentShaderWarmup");
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x38
    #pragma pack(push, 1)
    // Autogenerated type: EnvironmentShaderWarmup
    // [TokenAttribute] Offset: FFFFFFFF
    class EnvironmentShaderWarmup : public ::UnityEngine::MonoBehaviour {
      public:
      // Nested type: ::GlobalNamespace::EnvironmentShaderWarmup::$Start$d__6
      class $Start$d__6;
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      #ifdef CODEGEN_FIELD_ACCESSIBILITY
      CODEGEN_FIELD_ACCESSIBILITY:
      #else
      protected:
      #endif
      #endif
      // private UnityEngine.Material[] _materials
      // Size: 0x8
      // Offset: 0x18
      ::ArrayW<::UnityEngine::Material*> materials;
      // Field size check
      static_assert(sizeof(::ArrayW<::UnityEngine::Material*>) == 0x8);
      // [InjectAttribute] Offset: 0x1248808
      // private readonly MainCamera _mainCamera
      // Size: 0x8
      // Offset: 0x20
      ::GlobalNamespace::MainCamera* mainCamera;
      // Field size check
      static_assert(sizeof(::GlobalNamespace::MainCamera*) == 0x8);
      // [InjectAttribute] Offset: 0x1248818
      // private readonly GameScenesManager _gameScenesManager
      // Size: 0x8
      // Offset: 0x28
      ::GlobalNamespace::GameScenesManager* gameScenesManager;
      // Field size check
      static_assert(sizeof(::GlobalNamespace::GameScenesManager*) == 0x8);
      // private UnityEngine.Transform _parentingTransform
      // Size: 0x8
      // Offset: 0x30
      ::UnityEngine::Transform* parentingTransform;
      // Field size check
      static_assert(sizeof(::UnityEngine::Transform*) == 0x8);
      public:
      // Deleting conversion operator: operator ::System::IntPtr
      constexpr operator ::System::IntPtr() const noexcept = delete;
      // static field const value: static private System.Int32 kNumberOfColumns
      static constexpr const int kNumberOfColumns = 4;
      // Get static field: static private System.Int32 kNumberOfColumns
      static int _get_kNumberOfColumns();
      // Set static field: static private System.Int32 kNumberOfColumns
      static void _set_kNumberOfColumns(int value);
      // static field const value: static private System.Int32 kNumberOfRows
      static constexpr const int kNumberOfRows = 4;
      // Get static field: static private System.Int32 kNumberOfRows
      static int _get_kNumberOfRows();
      // Set static field: static private System.Int32 kNumberOfRows
      static void _set_kNumberOfRows(int value);
      // Get instance field reference: private UnityEngine.Material[] _materials
      ::ArrayW<::UnityEngine::Material*>& dyn__materials();
      // Get instance field reference: private readonly MainCamera _mainCamera
      ::GlobalNamespace::MainCamera*& dyn__mainCamera();
      // Get instance field reference: private readonly GameScenesManager _gameScenesManager
      ::GlobalNamespace::GameScenesManager*& dyn__gameScenesManager();
      // Get instance field reference: private UnityEngine.Transform _parentingTransform
      ::UnityEngine::Transform*& dyn__parentingTransform();
      // protected System.Collections.IEnumerator Start()
      // Offset: 0x1384C20
      ::System::Collections::IEnumerator* Start();
      // public System.Void .ctor()
      // Offset: 0x1384CBC
      // Implemented from: UnityEngine.MonoBehaviour
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static EnvironmentShaderWarmup* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("::GlobalNamespace::EnvironmentShaderWarmup::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<EnvironmentShaderWarmup*, creationType>()));
      }
    }; // EnvironmentShaderWarmup
    #pragma pack(pop)
    static check_size<sizeof(EnvironmentShaderWarmup), 48 + sizeof(::UnityEngine::Transform*)> __GlobalNamespace_EnvironmentShaderWarmupSizeCheck;
    static_assert(sizeof(EnvironmentShaderWarmup) == 0x38);
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::EnvironmentShaderWarmup::Start
  // Il2CppName: Start
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<::System::Collections::IEnumerator* (GlobalNamespace::EnvironmentShaderWarmup::*)()>(&GlobalNamespace::EnvironmentShaderWarmup::Start)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::EnvironmentShaderWarmup*), "Start", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::EnvironmentShaderWarmup::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  