text: #pragma once
  #include "CoreMinimal.h"
  #include "Engine/DataAsset.h"
  #include "ShowroomSettings.generated.h"
  
  class AShowroomStage;
  class UEnemyShowroomController;
  class UCharacterShowroomController;
  
  UCLASS(Blueprintable)
  class UShowroomSettings : public UDataAsset {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      TSoftClassPtr<UEnemyShowroomController> EnemyShowroomController;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      TSoftClassPtr<UCharacterShowroomController> CharacterShowroomController;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      TSoftClassPtr<AShowroomStage> CharacterStage;
      
      UShowroomSettings();
  };
  
  