text: #pragma once
  #include "..\ECS\Entity.h"
  
  class CollisionInfo
  {
  public:
  	CollisionInfo(){};
  
  	CollisionInfo(Entity* ent1, Entity* ent2, CVector3f norm, float distance)
  	{
  		Entity_1	= ent1;
  		Entity_2	= ent2;
  		Normal		= norm;
  		Distance	= distance;
  	};
  
  	~CollisionInfo(){};
  
  	CVector3f GetOppositeDistance()
  	{
  		return -1*(Normal * Distance);
  	}
  
  	Entity* Entity_1;
  	Entity* Entity_2;
  
  	CVector3f	Normal;
  	float		Distance;
  
  
  };
  
  