text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  
  // UnityEngine.GameObject
  struct GameObject_t3674682005;
  // UnityEngine.EventSystems.BaseRaycaster
  struct BaseRaycaster_t2327671059;
  
  #include "mscorlib_System_ValueType1744280289.h"
  #include "UnityEngine_UnityEngine_Vector34282066566.h"
  #include "UnityEngine_UnityEngine_Vector24282066565.h"
  
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.EventSystems.RaycastResult
  struct  RaycastResult_t3762661364 
  {
  public:
  	// UnityEngine.GameObject UnityEngine.EventSystems.RaycastResult::m_GameObject
  	GameObject_t3674682005 * ___m_GameObject_0;
  	// UnityEngine.EventSystems.BaseRaycaster UnityEngine.EventSystems.RaycastResult::module
  	BaseRaycaster_t2327671059 * ___module_1;
  	// System.Single UnityEngine.EventSystems.RaycastResult::distance
  	float ___distance_2;
  	// System.Single UnityEngine.EventSystems.RaycastResult::index
  	float ___index_3;
  	// System.Int32 UnityEngine.EventSystems.RaycastResult::depth
  	int32_t ___depth_4;
  	// System.Int32 UnityEngine.EventSystems.RaycastResult::sortingLayer
  	int32_t ___sortingLayer_5;
  	// System.Int32 UnityEngine.EventSystems.RaycastResult::sortingOrder
  	int32_t ___sortingOrder_6;
  	// UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldPosition
  	Vector3_t4282066566  ___worldPosition_7;
  	// UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldNormal
  	Vector3_t4282066566  ___worldNormal_8;
  	// UnityEngine.Vector2 UnityEngine.EventSystems.RaycastResult::screenPosition
  	Vector2_t4282066565  ___screenPosition_9;
  
  public:
  	inline static int32_t get_offset_of_m_GameObject_0() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___m_GameObject_0)); }
  	inline GameObject_t3674682005 * get_m_GameObject_0() const { return ___m_GameObject_0; }
  	inline GameObject_t3674682005 ** get_address_of_m_GameObject_0() { return &___m_GameObject_0; }
  	inline void set_m_GameObject_0(GameObject_t3674682005 * value)
  	{
  		___m_GameObject_0 = value;
  		Il2CppCodeGenWriteBarrier(&___m_GameObject_0, value);
  	}
  
  	inline static int32_t get_offset_of_module_1() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___module_1)); }
  	inline BaseRaycaster_t2327671059 * get_module_1() const { return ___module_1; }
  	inline BaseRaycaster_t2327671059 ** get_address_of_module_1() { return &___module_1; }
  	inline void set_module_1(BaseRaycaster_t2327671059 * value)
  	{
  		___module_1 = value;
  		Il2CppCodeGenWriteBarrier(&___module_1, value);
  	}
  
  	inline static int32_t get_offset_of_distance_2() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___distance_2)); }
  	inline float get_distance_2() const { return ___distance_2; }
  	inline float* get_address_of_distance_2() { return &___distance_2; }
  	inline void set_distance_2(float value)
  	{
  		___distance_2 = value;
  	}
  
  	inline static int32_t get_offset_of_index_3() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___index_3)); }
  	inline float get_index_3() const { return ___index_3; }
  	inline float* get_address_of_index_3() { return &___index_3; }
  	inline void set_index_3(float value)
  	{
  		___index_3 = value;
  	}
  
  	inline static int32_t get_offset_of_depth_4() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___depth_4)); }
  	inline int32_t get_depth_4() const { return ___depth_4; }
  	inline int32_t* get_address_of_depth_4() { return &___depth_4; }
  	inline void set_depth_4(int32_t value)
  	{
  		___depth_4 = value;
  	}
  
  	inline static int32_t get_offset_of_sortingLayer_5() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___sortingLayer_5)); }
  	inline int32_t get_sortingLayer_5() const { return ___sortingLayer_5; }
  	inline int32_t* get_address_of_sortingLayer_5() { return &___sortingLayer_5; }
  	inline void set_sortingLayer_5(int32_t value)
  	{
  		___sortingLayer_5 = value;
  	}
  
  	inline static int32_t get_offset_of_sortingOrder_6() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___sortingOrder_6)); }
  	inline int32_t get_sortingOrder_6() const { return ___sortingOrder_6; }
  	inline int32_t* get_address_of_sortingOrder_6() { return &___sortingOrder_6; }
  	inline void set_sortingOrder_6(int32_t value)
  	{
  		___sortingOrder_6 = value;
  	}
  
  	inline static int32_t get_offset_of_worldPosition_7() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___worldPosition_7)); }
  	inline Vector3_t4282066566  get_worldPosition_7() const { return ___worldPosition_7; }
  	inline Vector3_t4282066566 * get_address_of_worldPosition_7() { return &___worldPosition_7; }
  	inline void set_worldPosition_7(Vector3_t4282066566  value)
  	{
  		___worldPosition_7 = value;
  	}
  
  	inline static int32_t get_offset_of_worldNormal_8() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___worldNormal_8)); }
  	inline Vector3_t4282066566  get_worldNormal_8() const { return ___worldNormal_8; }
  	inline Vector3_t4282066566 * get_address_of_worldNormal_8() { return &___worldNormal_8; }
  	inline void set_worldNormal_8(Vector3_t4282066566  value)
  	{
  		___worldNormal_8 = value;
  	}
  
  	inline static int32_t get_offset_of_screenPosition_9() { return static_cast<int32_t>(offsetof(RaycastResult_t3762661364, ___screenPosition_9)); }
  	inline Vector2_t4282066565  get_screenPosition_9() const { return ___screenPosition_9; }
  	inline Vector2_t4282066565 * get_address_of_screenPosition_9() { return &___screenPosition_9; }
  	inline void set_screenPosition_9(Vector2_t4282066565  value)
  	{
  		___screenPosition_9 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  // Native definition for marshalling of: UnityEngine.EventSystems.RaycastResult
  struct RaycastResult_t3762661364_marshaled_pinvoke
  {
  	GameObject_t3674682005 * ___m_GameObject_0;
  	BaseRaycaster_t2327671059 * ___module_1;
  	float ___distance_2;
  	float ___index_3;
  	int32_t ___depth_4;
  	int32_t ___sortingLayer_5;
  	int32_t ___sortingOrder_6;
  	Vector3_t4282066566_marshaled_pinvoke ___worldPosition_7;
  	Vector3_t4282066566_marshaled_pinvoke ___worldNormal_8;
  	Vector2_t4282066565_marshaled_pinvoke ___screenPosition_9;
  };
  // Native definition for marshalling of: UnityEngine.EventSystems.RaycastResult
  struct RaycastResult_t3762661364_marshaled_com
  {
  	GameObject_t3674682005 * ___m_GameObject_0;
  	BaseRaycaster_t2327671059 * ___module_1;
  	float ___distance_2;
  	float ___index_3;
  	int32_t ___depth_4;
  	int32_t ___sortingLayer_5;
  	int32_t ___sortingOrder_6;
  	Vector3_t4282066566_marshaled_com ___worldPosition_7;
  	Vector3_t4282066566_marshaled_com ___worldNormal_8;
  	Vector2_t4282066565_marshaled_com ___screenPosition_9;
  };
  