text: """
  Copyright (c) Contributors to the Open 3D Engine Project.
  For complete copyright and license terms please see the LICENSE at the root of this distribution.
  
  SPDX-License-Identifier: Apache-2.0 OR MIT
  """
  
  # Test case ID : C18977330
  # Test Case Title : Add cloth simulation to an Actor
  
  # fmt: off
  class Tests:
      enter_game_mode              = ("Entered game mode",              "Failed to enter game mode")
      no_errors_and_warnings_found = ("No errors and warnings found",   "Found errors and warnings")
      exit_game_mode               = ("Exited game mode",               "Failed to exit game mode")
  # fmt: on
  
  def C18977330_NvCloth_AddClothSimulationToActor():
      """
      Summary:
      Load level with Entity having Actor and Cloth components already setup. Verify that editor remains stable in Game mode.
  
      Expected Behavior:
      The Editor is stable there are no warnings or errors.
  
      Test Steps:
       1) Load the level
       2) Start the Tracer to catch any errors and warnings
       3) Enter game mode
       4) Wait in game mode some frames to let cloth simulation run
       5) Verify there are no errors and warnings in the logs
       6) Exit game mode
       7) Close the editor
       
      Note:
      At the time of writing this test it was not possible to set a component property
      with a dropdown, which is necessary to setup a Cloth component. Because of this limitation
      the components of this test are not setup by the script and a level was provided instead.
  
      :return: None
      """
      
      import azlmbr.legacy.general as general
      
      from editor_python_test_tools.editor_entity_utils import EditorEntity
      from editor_python_test_tools.utils import Report
      
      # Helper file Imports
      import ImportPathHelper as imports
  
      imports.init()
      from editor_python_test_tools.utils import TestHelper as helper
      from editor_python_test_tools.utils import Tracer
      
      # Constants
      FRAMES_IN_GAME_MODE = 200
  
      helper.init_idle()
      # 1) Load the level
      helper.open_level("NvCloth", "C18977330_NvCloth_AddClothSimulationToActor")
  
      # 2) Start the Tracer to catch any errors and warnings
      with Tracer() as section_tracer:
          # 3) Enter game mode
          helper.enter_game_mode(Tests.enter_game_mode)
          
          # 4) Wait in game mode some frames to let cloth simulation run
          general.idle_wait_frames(FRAMES_IN_GAME_MODE)
  
      # 5) Verify there are no errors and warnings in the logs
      success_condition = not (section_tracer.has_errors or section_tracer.has_warnings)
      Report.result(Tests.no_errors_and_warnings_found, success_condition)
      if not success_condition:
          if section_tracer.has_warnings:
              Report.info(f"Warnings found: {section_tracer.warnings}")
          if section_tracer.has_errors:
              Report.info(f"Errors found: {section_tracer.errors}")
          Report.failure(Tests.no_errors_and_warnings_found)
  
      # 6) Exit game mode
      helper.exit_game_mode(Tests.exit_game_mode)
  
      # 7) Close the editor
      helper.close_editor()
  
  if __name__ == "__main__":
      import ImportPathHelper as imports
      imports.init()
      from editor_python_test_tools.utils import Report
      Report.start_test(C18977330_NvCloth_AddClothSimulationToActor)
  