text: /*
   * Copyright (c) 2018 Total Games LLC and contributors.
   *
   * The MIT License
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  */
  
  #pragma once
  
  #include <graphene/db/object.hpp>
  #include <graphene/chain/protocol/asset.hpp>
  
  #include <graphene/db/generic_index.hpp>
  
  #include <playchain/chain/schema/playchain_parameters.hpp>
  
  namespace graphene { namespace chain {
      class database;
  }}
  
  namespace playchain { namespace chain {
  
     class playchain_property_object : public graphene::db::abstract_object<playchain_property_object>
     {
        public:
           static constexpr uint8_t space_id = implementation_for_playchain_ids;
           static constexpr uint8_t type_id  = impl_playchain_property_object_type;
  
           playchain_parameters           parameters;
           optional<playchain_parameters> pending_parameters;
  
           vector<game_witness_id_type>   active_games_committee_members;
  
           static const playchain_committee_member_object &get_committee_member(const database &, const game_witness_id_type &);
     };
  }}
  
  FC_REFLECT_DERIVED( playchain::chain::playchain_property_object, (graphene::db::object),
                      (parameters)
                      (pending_parameters)
                      (active_games_committee_members)
                    )
  