text: // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
  /*===========================================================================
  	Generated code exported from UnrealHeaderTool.
  	DO NOT modify this manually! Edit the corresponding .h files instead!
  ===========================================================================*/
  
  #include "UObject/GeneratedCppIncludes.h"
  #include "ThirdPersonShooter/TPSGameMode.h"
  #ifdef _MSC_VER
  #pragma warning (push)
  #pragma warning (disable : 4883)
  #endif
  PRAGMA_DISABLE_DEPRECATION_WARNINGS
  void EmptyLinkFunctionForGeneratedCodeTPSGameMode() {}
  // Cross Module References
  	THIRDPERSONSHOOTER_API UClass* Z_Construct_UClass_ATPSGameMode_NoRegister();
  	THIRDPERSONSHOOTER_API UClass* Z_Construct_UClass_ATPSGameMode();
  	ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
  	UPackage* Z_Construct_UPackage__Script_ThirdPersonShooter();
  	THIRDPERSONSHOOTER_API UFunction* Z_Construct_UFunction_ATPSGameMode_SpawnNewBot();
  // End Cross Module References
  	static FName NAME_ATPSGameMode_SpawnNewBot = FName(TEXT("SpawnNewBot"));
  	void ATPSGameMode::SpawnNewBot()
  	{
  		ProcessEvent(FindFunctionChecked(NAME_ATPSGameMode_SpawnNewBot),NULL);
  	}
  	void ATPSGameMode::StaticRegisterNativesATPSGameMode()
  	{
  	}
  	struct Z_Construct_UFunction_ATPSGameMode_SpawnNewBot_Statics
  	{
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
  #endif
  		static const UE4CodeGen_Private::FFunctionParams FuncParams;
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_ATPSGameMode_SpawnNewBot_Statics::Function_MetaDataParams[] = {
  		{ "Category", "Game Mode" },
  		{ "ModuleRelativePath", "TPSGameMode.h" },
  	};
  #endif
  	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_ATPSGameMode_SpawnNewBot_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_ATPSGameMode, nullptr, "SpawnNewBot", 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_ATPSGameMode_SpawnNewBot_Statics::Function_MetaDataParams, ARRAY_COUNT(Z_Construct_UFunction_ATPSGameMode_SpawnNewBot_Statics::Function_MetaDataParams)) };
  	UFunction* Z_Construct_UFunction_ATPSGameMode_SpawnNewBot()
  	{
  		static UFunction* ReturnFunction = nullptr;
  		if (!ReturnFunction)
  		{
  			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_ATPSGameMode_SpawnNewBot_Statics::FuncParams);
  		}
  		return ReturnFunction;
  	}
  	UClass* Z_Construct_UClass_ATPSGameMode_NoRegister()
  	{
  		return ATPSGameMode::StaticClass();
  	}
  	struct Z_Construct_UClass_ATPSGameMode_Statics
  	{
  		static UObject* (*const DependentSingletons[])();
  		static const FClassFunctionLinkInfo FuncInfo[];
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
  #endif
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_timeBetweenWaves_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_timeBetweenWaves;
  		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
  		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
  		static const UE4CodeGen_Private::FClassParams ClassParams;
  	};
  	UObject* (*const Z_Construct_UClass_ATPSGameMode_Statics::DependentSingletons[])() = {
  		(UObject* (*)())Z_Construct_UClass_AGameModeBase,
  		(UObject* (*)())Z_Construct_UPackage__Script_ThirdPersonShooter,
  	};
  	const FClassFunctionLinkInfo Z_Construct_UClass_ATPSGameMode_Statics::FuncInfo[] = {
  		{ &Z_Construct_UFunction_ATPSGameMode_SpawnNewBot, "SpawnNewBot" }, // 2647042253
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ATPSGameMode_Statics::Class_MetaDataParams[] = {
  		{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation" },
  		{ "IncludePath", "TPSGameMode.h" },
  		{ "ModuleRelativePath", "TPSGameMode.h" },
  		{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
  	};
  #endif
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ATPSGameMode_Statics::NewProp_timeBetweenWaves_MetaData[] = {
  		{ "Category", "Game Mode" },
  		{ "ModuleRelativePath", "TPSGameMode.h" },
  	};
  #endif
  	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ATPSGameMode_Statics::NewProp_timeBetweenWaves = { "timeBetweenWaves", nullptr, (EPropertyFlags)0x0020080000010001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(ATPSGameMode, timeBetweenWaves), METADATA_PARAMS(Z_Construct_UClass_ATPSGameMode_Statics::NewProp_timeBetweenWaves_MetaData, ARRAY_COUNT(Z_Construct_UClass_ATPSGameMode_Statics::NewProp_timeBetweenWaves_MetaData)) };
  	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ATPSGameMode_Statics::PropPointers[] = {
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ATPSGameMode_Statics::NewProp_timeBetweenWaves,
  	};
  	const FCppClassTypeInfoStatic Z_Construct_UClass_ATPSGameMode_Statics::StaticCppClassTypeInfo = {
  		TCppClassTypeTraits<ATPSGameMode>::IsAbstract,
  	};
  	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_ATPSGameMode_Statics::ClassParams = {
  		&ATPSGameMode::StaticClass,
  		nullptr,
  		&StaticCppClassTypeInfo,
  		DependentSingletons,
  		FuncInfo,
  		Z_Construct_UClass_ATPSGameMode_Statics::PropPointers,
  		nullptr,
  		ARRAY_COUNT(DependentSingletons),
  		ARRAY_COUNT(FuncInfo),
  		ARRAY_COUNT(Z_Construct_UClass_ATPSGameMode_Statics::PropPointers),
  		0,
  		0x009002A8u,
  		METADATA_PARAMS(Z_Construct_UClass_ATPSGameMode_Statics::Class_MetaDataParams, ARRAY_COUNT(Z_Construct_UClass_ATPSGameMode_Statics::Class_MetaDataParams))
  	};
  	UClass* Z_Construct_UClass_ATPSGameMode()
  	{
  		static UClass* OuterClass = nullptr;
  		if (!OuterClass)
  		{
  			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_ATPSGameMode_Statics::ClassParams);
  		}
  		return OuterClass;
  	}
  	IMPLEMENT_CLASS(ATPSGameMode, 3656290296);
  	template<> THIRDPERSONSHOOTER_API UClass* StaticClass<ATPSGameMode>()
  	{
  		return ATPSGameMode::StaticClass();
  	}
  	static FCompiledInDefer Z_CompiledInDefer_UClass_ATPSGameMode(Z_Construct_UClass_ATPSGameMode, &ATPSGameMode::StaticClass, TEXT("/Script/ThirdPersonShooter"), TEXT("ATPSGameMode"), false, nullptr, nullptr, nullptr);
  	DEFINE_VTABLE_PTR_HELPER_CTOR(ATPSGameMode);
  PRAGMA_ENABLE_DEPRECATION_WARNINGS
  #ifdef _MSC_VER
  #pragma warning (pop)
  #endif
  