text: #include "steam_defs.h"
  #pragma push_macro("__cdecl")
  #undef __cdecl
  #include "steamworks_sdk_120/steam_api.h"
  #include "steamworks_sdk_120/isteamgameserver.h"
  #include "steamworks_sdk_120/isteamgameserverstats.h"
  #include "steamworks_sdk_120/isteamgamecoordinator.h"
  #pragma pop_macro("__cdecl")
  #include "steamclient_private.h"
  extern "C" {
  #define SDKVER_120
  #include "struct_converters.h"
  void win_to_lin_struct_LeaderboardEntry_t_120(const struct winLeaderboardEntry_t_120 *win, struct LeaderboardEntry_t *lin)
  {
      lin->m_steamIDUser = win->m_steamIDUser;
      lin->m_nGlobalRank = win->m_nGlobalRank;
      lin->m_nScore = win->m_nScore;
      lin->m_cDetails = win->m_cDetails;
      lin->m_hUGC = win->m_hUGC;
  }
  
  void lin_to_win_struct_LeaderboardEntry_t_120(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_120 *win)
  {
      win->m_steamIDUser = lin->m_steamIDUser;
      win->m_nGlobalRank = lin->m_nGlobalRank;
      win->m_nScore = lin->m_nScore;
      win->m_cDetails = lin->m_cDetails;
      win->m_hUGC = lin->m_hUGC;
  }
  
  
  }
  