text: /*
     AngelCode Scripting Library
     Copyright (c) 2003-2007 Andreas Jonsson
  
     This software is provided 'as-is', without any express or implied 
     warranty. In no event will the authors be held liable for any 
     damages arising from the use of this software.
  
     Permission is granted to anyone to use this software for any 
     purpose, including commercial applications, and to alter it and 
     redistribute it freely, subject to the following restrictions:
  
     1. The origin of this software must not be misrepresented; you 
        must not claim that you wrote the original software. If you use
        this software in a product, an acknowledgment in the product 
        documentation would be appreciated but is not required.
  
     2. Altered source versions must be plainly marked as such, and 
        must not be misrepresented as being the original software.
  
     3. This notice may not be removed or altered from any source 
        distribution.
  
     The original version of this library can be located at:
     http://www.angelcode.com/angelscript/
  
     Andreas Jonsson
     andreas@angelcode.com
  */
  
  
  //
  // as_generic.h
  //
  // This class handles the call to a function registered with asCALL_GENERIC
  //
  
  
  #ifndef AS_GENERIC_H
  #define AS_GENERIC_H
  
  #include "as_config.h"
  
  BEGIN_AS_NAMESPACE
  
  class asCScriptEngine;
  class asCScriptFunction;
  
  class asCGeneric : public asIScriptGeneric
  {
  public:
  	asCGeneric(asCScriptEngine *engine, asCScriptFunction *sysFunction, void *currentObject, asDWORD *stackPointer);
  	virtual ~asCGeneric();
  
  // interface - begin
  	asIScriptEngine *GetEngine();
  
  	int     GetFunctionId();
  
  	void   *GetObject();
  	asBYTE  GetArgByte(asUINT arg);
  	asWORD  GetArgWord(asUINT arg);
  	asDWORD GetArgDWord(asUINT arg);
  	asQWORD GetArgQWord(asUINT arg);
  	float   GetArgFloat(asUINT arg);
  	double  GetArgDouble(asUINT arg);
  	void   *GetArgAddress(asUINT arg);
  	void   *GetArgObject(asUINT arg);
  	void   *GetArgPointer(asUINT arg);
  	int     GetArgTypeId(asUINT arg);
  
  	int     SetReturnByte(asBYTE val);
  	int     SetReturnWord(asWORD val);
  	int     SetReturnDWord(asDWORD val);
  	int     SetReturnQWord(asQWORD val);
  	int     SetReturnFloat(float val);
  	int     SetReturnDouble(double val);
  	int     SetReturnAddress(void *addr);
  	int     SetReturnObject(void *obj);
  	void   *GetReturnPointer();
  // interface - end
  
  	asCScriptEngine *engine;
  	asCScriptFunction *sysFunction;
  	void *currentObject;
  	asDWORD *stackPointer;
  	void *objectRegister;
  
  	asQWORD returnVal;
  };
  
  END_AS_NAMESPACE
  
  #endif
  