text: #ifndef UI_TIME_CLASS
  #define UI_TIME_CLASS
  
  #include "UI.h"
  #include "GameObject.h"
  
  class UI_Time : public UI
  {
  public:
  	UI_Time();
  	~UI_Time();
  
  	void Render() override;
  
  private:
  	std::vector<GameObject*> Save;
  };
  
  #endif