text: #include <weapon.h>
  #include <ansi.h>
  
  inherit THROWING;
  
  void create()
  {
          set_name(HIC "玉蜂针" NOR, ({ "yufeng zhen", "yufeng", "zhen" }));
          if (clonep())
                  set_default_object(__FILE__);
          else {
                  set("long", HIC "这是一根细长的银针，散发着淡淡的清香。\n" NOR);
                  set("unit", "些");
                  set("base_unit", "根");
                  set("base_weight", 500);
                  set("base_value", 0);
                  set("material", "iron");
          }
  
          set_temp("daub/poison", ([
                  "id"     : "xiao longnv",
                  "remain" : 1000,
                  "level"  : 80,
                  "name"   : "玉蜂毒",
          ]));
          set_temp("daub/poison_type", "yufengdu");
          set_temp("daub/who_name", "小龙女");
          set_temp("daub/who_id", "xiao longnv");
  
          set_amount(50);
          init_throwing(50);
          setup();
  }
  