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  #ifndef GU_INTERSECTION_SPHERE_BOX_H
  #define GU_INTERSECTION_SPHERE_BOX_H
  
  namespace physx
  {
  namespace Gu
  {
  	class Sphere;
  	class Box;
  
  	/**
  	Checks if a sphere intersects a box. Based on: Jim Arvo, A Simple Method for Box-Sphere Intersection Testing, Graphics Gems, pp. 247-250.
  
  	\param sphere	[in] sphere
  	\param box		[in] box
  
  	\return	true if sphere overlaps box (or exactly touches it)
  	*/
  	bool intersectSphereBox(const Gu::Sphere& sphere, const Gu::Box& box);
  
  } // namespace Gu
  
  }
  
  #endif
  