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  var name = 'simplePixelShader';
  var shader = "precision highp float;\n\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var simplePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./simple/simple.vertex.ts":
  /*!*********************************!*\
    !*** ./simple/simple.vertex.ts ***!
    \*********************************/
  /*! exports provided: simpleVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'simpleVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
  /** @hidden */
  var simpleVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./simple/simpleMaterial.ts":
  /*!**********************************!*\
    !*** ./simple/simpleMaterial.ts ***!
    \**********************************/
  /*! exports provided: SimpleMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  var SimpleMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
      function SimpleMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.IMAGEPROCESSINGPOSTPROCESS = false;
          _this.rebuild();
          return _this;
      }
      return SimpleMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var SimpleMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
      function SimpleMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          return _this;
      }
      SimpleMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      SimpleMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      SimpleMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh.materialDefines) {
              subMesh.materialDefines = new SimpleMaterialDefines();
          }
          var defines = subMesh.materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              defines._needUVs = false;
              if (scene.texturesEnabled) {
                  if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (!this._diffuseTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.DIFFUSE = true;
                      }
                  }
              }
          }
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              var shaderName = "simple";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vDiffuseInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
              ];
              var samplers = ["diffuseSampler"];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
              }, engine), defines, this._materialContext);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh.materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
                  this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
                  this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              scene.bindEyePosition(effect);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          // Lights
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      SimpleMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
              results.push(this._diffuseTexture);
          }
          return results;
      };
      SimpleMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._diffuseTexture) {
              activeTextures.push(this._diffuseTexture);
          }
          return activeTextures;
      };
      SimpleMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this.diffuseTexture === texture) {
              return true;
          }
          return false;
      };
      SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this._diffuseTexture) {
              this._diffuseTexture.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      SimpleMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
      };
      SimpleMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.SimpleMaterial";
          return serializationObject;
      };
      SimpleMaterial.prototype.getClassName = function () {
          return "SimpleMaterial";
      };
      // Statics
      SimpleMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
      ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], SimpleMaterial.prototype, "diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
      ], SimpleMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], SimpleMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], SimpleMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
      return SimpleMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RegisterClass"])("BABYLON.SimpleMaterial", SimpleMaterial);
  
  
  /***/ }),
  
  /***/ "babylonjs/Materials/effect":
  /*!****************************************************************************************************!*\
    !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
    \****************************************************************************************************/
  /*! no static exports found */
  /***/ (function(module, exports) {
  
  module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  
  /***/ })
  
  /******/ });
  });
  //# sourceMappingURL=babylon.simpleMaterial.js.map