text: // FolderGadgets.h: interface for the CFolderGadgets class.
  //
  //////////////////////////////////////////////////////////////////////
  
  #ifndef _FOLDER_GADGETS_H_
  #define _FOLDER_GADGETS_H_
  
  #if _MSC_VER > 1000
  #pragma once
  #endif // _MSC_VER > 1000
  
  #include "BaseSelectionFolder.h"
  
  class CFolderGadgets : public CBaseSelectionFolder
  {
  public:
  	CFolderGadgets();
  	virtual ~CFolderGadgets();
  
  	// Build the folder
      LTBOOL	Build();
  
  	// This is called when the folder gets or loses focus
      virtual void    OnFocus(LTBOOL bFocus);
  	virtual void	UpdateInterfaceSFX();
  
      virtual uint32  OnCommand(uint32 dwCommand, uint32 dwParam1, uint32 dwParam2);
  
      HSTRING         GetHelpString(uint32 dwHelpId, int nControlIndex);
  
  	virtual	LTBOOL	UpdateSelection();
      virtual LTBOOL	IsAvailable();
  	void	SkipOutfitting();
  
  protected:
  
      void			BuildGadgetsList();
  	void			SaveGadgetData();
  	void			ClearGadgetsList();
  	void			SetContinue();
  
  	virtual void	CreateModelSFX();
  	virtual void	RemoveInterfaceSFX();
  
  };
  
  #endif // _FOLDER_GADGETS_H_