text: // Copyright 2017 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #ifndef CHROME_BROWSER_VR_MODEL_CONTROLLER_MODEL_H_
  #define CHROME_BROWSER_VR_MODEL_CONTROLLER_MODEL_H_
  
  #include "base/time/time.h"
  #include "chrome/browser/vr/vr_base_export.h"
  #include "ui/gfx/geometry/point3_f.h"
  #include "ui/gfx/transform.h"
  
  namespace vr {
  
  // The ControllerModel encapsulates generic controller information read from the
  // platform-specific VR subsystem (e.g., GVR). It is used by both the
  // UiInputManager (for generating gestures), and by the UI for rendering the
  // controller.
  struct VR_BASE_EXPORT ControllerModel {
    enum ButtonState {
      kUp,
      kDown,
    };
  
    enum Handedness {
      kRightHanded,
      kLeftHanded,
    };
  
    ControllerModel();
    ControllerModel(const ControllerModel& other);
    ~ControllerModel();
  
    gfx::Transform transform;
    gfx::Vector3dF laser_direction;
    gfx::Point3F laser_origin;
    ButtonState touchpad_button_state = kUp;
    ButtonState app_button_state = kUp;
    ButtonState home_button_state = kUp;
    bool touching_touchpad = false;
    gfx::PointF touchpad_touch_position;
    float opacity = 1.0f;
    bool resting_in_viewport = false;
    bool recentered = false;
    Handedness handedness = kRightHanded;
    base::TimeTicks last_orientation_timestamp;
    base::TimeTicks last_button_timestamp;
    int battery_level = 0;
  };
  
  }  // namespace vr
  
  #endif  // CHROME_BROWSER_VR_MODEL_CONTROLLER_MODEL_H_
  