text: ig.module(
      'plusplus.abilities.glow-toggle'
  )
      .requires(
          'plusplus.abilities.glow',
          'plusplus.helpers.utils'
  )
      .defines(function() {
          "use strict";
  
          var _ut = ig.utils;
  
          /**
           * Ability to glow with light that can be toggled instead of passively on all the time.
           * <span class="alert alert-danger"><strong>IMPORTANT:</strong> always use abilities by calling the {@link ig.Ability#activate} method, and if the ability {@link ig.Ability#requiresTarget} make sure it {@link ig.Ability#canFindTarget} or you supply one via {@link ig.Ability#setEntityTarget} or {@link ig.Ability#setEntityTargetFirst}!</span>
           * @class
           * @extends ig.AbilityGlow
           * @memberof ig
           * @author Collin Hover - collinhover.com
           **/
          ig.AbilityGlowToggle = ig.AbilityGlow.extend( /**@lends ig.AbilityGlowToggle.prototype */ {
  
              /**
               * @override
               **/
              initTypes: function() {
  
                  _ut.addType(ig.Ability, this, 'type', "TOGGLEABLE");
  
              },
  
              /**
               * @override
               **/
              clone: function(c) {
  
                  if (c instanceof ig.AbilityGlowToggle !== true) {
  
                      c = new ig.AbilityGlowToggle();
  
                  }
  
                  return this.parent(c);
  
              }
  
          });
  
      });
  