text: /**
  	Represents a piece of a broken block.
  	Code by Vishnu Sivan, 2019
  */
  
  Mario.Particle = function(world, x, y, xa, ya, xPic, yPic) {
  	this.World = world;
  	this.X = x;
  	this.Y = y;
  	this.Xa = xa;
  	this.Ya = ya;
  	this.XPic = (Math.random() * 2) | 0;
  	this.YPic = 0;
  	this.XPicO = 4;
  	this.YPicO = 4;
  	
  	this.PicWidth = 8;
  	this.PicHeight = 8;
  	this.Life = 10;
  	
  	this.Image = Enjine.Resources.Images["particles"];
  };
  
  Mario.Particle.prototype = new Mario.NotchSprite();
  
  Mario.Particle.prototype.Move = function() {
  	if (this.Life - this.Delta < 0) {
  		this.World.RemoveSprite(this);
  	}
  	this.Life -= this.Delta;
  	
  	this.X += this.Xa;
  	this.Y += this.Ya;
  	this.Ya *= 0.95;
  	this.Ya += 3;
  };