text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: GameObject
    class GameObject;
    // Forward declaring type: RectTransform
    class RectTransform;
    // Forward declaring type: Rect
    struct Rect;
    // Forward declaring type: Vector2
    struct Vector2;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Forward declaring type: IClippable
    class IClippable;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(UnityEngine::UI::IClippable);
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::UI::IClippable*, "UnityEngine.UI", "IClippable");
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Size: 0x10
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.UI.IClippable
    // [TokenAttribute] Offset: FFFFFFFF
    class IClippable {
      public:
      // public UnityEngine.GameObject get_gameObject()
      // Offset: 0xFFFFFFFF
      UnityEngine::GameObject* get_gameObject();
      // public UnityEngine.RectTransform get_rectTransform()
      // Offset: 0xFFFFFFFF
      UnityEngine::RectTransform* get_rectTransform();
      // public System.Void RecalculateClipping()
      // Offset: 0xFFFFFFFF
      void RecalculateClipping();
      // public System.Void Cull(UnityEngine.Rect clipRect, System.Boolean validRect)
      // Offset: 0xFFFFFFFF
      void Cull(UnityEngine::Rect clipRect, bool validRect);
      // public System.Void SetClipRect(UnityEngine.Rect value, System.Boolean validRect)
      // Offset: 0xFFFFFFFF
      void SetClipRect(UnityEngine::Rect value, bool validRect);
      // public System.Void SetClipSoftness(UnityEngine.Vector2 clipSoftness)
      // Offset: 0xFFFFFFFF
      void SetClipSoftness(UnityEngine::Vector2 clipSoftness);
    }; // UnityEngine.UI.IClippable
    #pragma pack(pop)
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::UI::IClippable::get_gameObject
  // Il2CppName: get_gameObject
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<UnityEngine::GameObject* (UnityEngine::UI::IClippable::*)()>(&UnityEngine::UI::IClippable::get_gameObject)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::IClippable*), "get_gameObject", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::IClippable::get_rectTransform
  // Il2CppName: get_rectTransform
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<UnityEngine::RectTransform* (UnityEngine::UI::IClippable::*)()>(&UnityEngine::UI::IClippable::get_rectTransform)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::IClippable*), "get_rectTransform", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::IClippable::RecalculateClipping
  // Il2CppName: RecalculateClipping
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::UI::IClippable::*)()>(&UnityEngine::UI::IClippable::RecalculateClipping)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::IClippable*), "RecalculateClipping", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::IClippable::Cull
  // Il2CppName: Cull
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::UI::IClippable::*)(UnityEngine::Rect, bool)>(&UnityEngine::UI::IClippable::Cull)> {
    static const MethodInfo* get() {
      static auto* clipRect = &::il2cpp_utils::GetClassFromName("UnityEngine", "Rect")->byval_arg;
      static auto* validRect = &::il2cpp_utils::GetClassFromName("System", "Boolean")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::IClippable*), "Cull", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{clipRect, validRect});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::IClippable::SetClipRect
  // Il2CppName: SetClipRect
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::UI::IClippable::*)(UnityEngine::Rect, bool)>(&UnityEngine::UI::IClippable::SetClipRect)> {
    static const MethodInfo* get() {
      static auto* value = &::il2cpp_utils::GetClassFromName("UnityEngine", "Rect")->byval_arg;
      static auto* validRect = &::il2cpp_utils::GetClassFromName("System", "Boolean")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::IClippable*), "SetClipRect", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{value, validRect});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::IClippable::SetClipSoftness
  // Il2CppName: SetClipSoftness
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::UI::IClippable::*)(UnityEngine::Vector2)>(&UnityEngine::UI::IClippable::SetClipSoftness)> {
    static const MethodInfo* get() {
      static auto* clipSoftness = &::il2cpp_utils::GetClassFromName("UnityEngine", "Vector2")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::IClippable*), "SetClipSoftness", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{clipSoftness});
    }
  };
  