text: /***************************************************************************
  
                              -= Psikyo Games =-
  
                  driver by   Luca Elia (l.elia@tin.it)
  
  
  CPU:    68EC020 + PIC16C57 [Optional MCU]
  
  Sound:  Z80A                +   YM2610
     Or:  LZ8420M (Z80 core)  +   YMF286-K (YM2610 compatible)
  
  Chips:  PS2001B
          PS3103
          PS3204
          PS3305
  
  ---------------------------------------------------------------------------
  Name                    Year    Board          Notes
  ---------------------------------------------------------------------------
  Sengoku Ace         (J) 1993    SH201B
  Gun Bird            (J) 1994    KA302C
  Battle K-Road       (J) 1994    ""
  Strikers 1945       (J) 1995    SH403/SH404    SH403 is similiar to KA302C
  Tengai              (J) 1996    SH404          SH404 has MCU, ymf278-b for sound and gfx banking
  ---------------------------------------------------------------------------
  
  To Do:
  
  - Flip Screen support
  
  ***************************************************************************/
  
  /***** Gun Bird Japan Crash Notes
  
  The Following Section of Code in Gunbird causes reads from the
  0x080000 - 0x0fffff region
  
  002894: E2817000           asr.l   #1, D1
  002896: 70001030           moveq   #$0, D0
  002898: 10301804           move.b  ($4,A0,D1.l), D0   <-- *
  00289C: 60183202           bra     28b6
  00289E: 3202C2C7           move.w  D2, D1
  0028A0: C2C77000           mulu.w  D7, D1
  0028A2: 70003005           moveq   #$0, D0
  0028A4: 3005D280           move.w  D5, D0
  0028A6: D280E281           add.l   D0, D1
  0028A8: E2812071           asr.l   #1, D1
  0028AA: 20713515           movea.l ([A1],D3.w*4), A0
  0028AE: 70001030           moveq   #$0, D0
  0028B0: 10301804           move.b  ($4,A0,D1.l), D0   <-- *
  0028B4: E880720F           asr.l   #4, D0
  0028B6: 720FC041           moveq   #$f, D1
  
  This causes Gunbird to crash if the ROM Region Size
  allocated during loading is smaller than the SMH_ROM
  region as it trys to read beyond the allocated rom region
  
  This was pointed out by Bart Puype
  
  *****/
  
  #include "driver.h"
  #include "cpu/z80/z80.h"
  #include "cpu/m68000/m68000.h"
  #include "sound/2610intf.h"
  #include "sound/ymf278b.h"
  
  
  /* Variables defined in video */
  
  extern UINT32 *psikyo_vram_0, *psikyo_vram_1, *psikyo_vregs;
  extern int psikyo_ka302c_banking;
  
  /* Functions defined in video */
  
  WRITE32_HANDLER( psikyo_vram_0_w );
  WRITE32_HANDLER( psikyo_vram_1_w );
  
  VIDEO_START( psikyo );
  VIDEO_EOF( psikyo );
  VIDEO_UPDATE( psikyo );
  VIDEO_START( sngkace );
  
  extern void psikyo_switch_banks( int tmap, int bank );
  
  /* Variables only used here */
  
  static UINT8 psikyo_soundlatch;
  static int z80_nmi, mcu_status;
  
  static MACHINE_RESET( psikyo )
  {
  	z80_nmi = mcu_status = 0;
  }
  
  
  /***************************************************************************
  
  
                                  Main CPU
  
  
  ***************************************************************************/
  
  static CUSTOM_INPUT( z80_nmi_r )
  {
  	int ret = 0x00;
  
  	if (z80_nmi)
  	{
  		ret = 0x01;
  
  		/* main CPU might be waiting for sound CPU to finish NMI,
             so set a timer to give sound CPU a chance to run */
  		timer_call_after_resynch(field->port->machine, NULL, 0, NULL);
  //      logerror("%s - Read coin port during Z80 NMI\n", cpuexec_describe_context(machine));
  	}
  
  	return ret;
  }
  
  static CUSTOM_INPUT( mcu_status_r )
  {
  	int ret = 0x00;
  
  	/* Don't know exactly what this bit is, but s1945 and tengai
          both spin waiting for it to go low during POST.  Also,
          the following code in tengai (don't know where or if it is
          reached) waits for it to pulse:
  
          01A546:  move.b  (A2), D0    ; A2 = $c00003
          01A548:  andi.b  #$4, D0
          01A54C:  beq     $1a546
          01A54E:  move.b  (A2), D0
          01A550:  andi.b  #$4, D0
          01A554:  bne     $1a54e
  
          Interestingly, s1945jn has the code that spins on this bit,
          but said code is never reached.  Prototype? */
  	if (mcu_status)
  		ret = 0x01;
  
  	mcu_status = !mcu_status;	/* hack */
  
  	return ret;
  }
  
  static READ32_HANDLER( sngkace_input_r )
  {
  	switch(offset)
  	{
  		case 0x0:	return input_port_read(space->machine, "P1_P2");
  		case 0x1:	return input_port_read(space->machine, "DSW");
  		case 0x2:	return input_port_read(space->machine, "COIN");
  		default:	logerror("PC %06X - Read input %02X !\n", cpu_get_pc(space->cpu), offset * 2);
  					return 0;
  	}
  }
  
  static READ32_HANDLER( gunbird_input_r )
  {
  	switch(offset)
  	{
  		case 0x0:	return input_port_read(space->machine, "P1_P2");
  		case 0x1:	return input_port_read(space->machine, "DSW");
  		default:	logerror("PC %06X - Read input %02X !\n", cpu_get_pc(space->cpu), offset*2);
  					return 0;
  	}
  }
  
  
  static TIMER_CALLBACK( psikyo_soundlatch_callback )
  {
  	psikyo_soundlatch = param;
  	cputag_set_input_line(machine, "audiocpu", INPUT_LINE_NMI, ASSERT_LINE);
  	z80_nmi = 1;
  }
  
  static WRITE32_HANDLER( psikyo_soundlatch_w )
  {
  	if (ACCESSING_BITS_0_7)
  		timer_call_after_resynch(space->machine, NULL, data & 0xff, psikyo_soundlatch_callback);
  }
  
  /***************************************************************************
                          Strikers 1945 / Tengai
  ***************************************************************************/
  
  static WRITE32_HANDLER( s1945_soundlatch_w )
  {
  	if (ACCESSING_BITS_16_23)
  		timer_call_after_resynch(space->machine, NULL, (data >> 16) & 0xff, psikyo_soundlatch_callback);
  }
  
  static const UINT8 s1945_table[256] = {
  	0x00, 0x00, 0x64, 0xae, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc,
  	0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc5, 0x1e,
  	0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xac, 0x5c, 0x00, 0x00, 0x2b, 0xc0
  };
  
  static const UINT8 s1945a_table[256] = {
  	0x00, 0x00, 0x64, 0xbe, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc,
  	0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc7, 0x2a,
  	0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xad, 0x4c, 0x00, 0x00, 0x2b, 0xc0
  };
  
  static const UINT8 s1945j_table[256] = {
  	0x00, 0x00, 0x64, 0xb6, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc,
  	0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc5, 0x92,
  	0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xac, 0x64, 0x00, 0x00, 0x2b, 0xc0
  };
  
  static UINT8 s1945_mcu_direction, s1945_mcu_latch1, s1945_mcu_latch2, s1945_mcu_inlatch, s1945_mcu_index;
  static UINT8 s1945_mcu_latching, s1945_mcu_mode, s1945_mcu_control, s1945_mcu_bctrl;
  static const UINT8 *s1945_mcu_table;
  
  static void s1945_mcu_init(const UINT8 *mcu_table)
  {
  	s1945_mcu_direction = 0x00;
  	s1945_mcu_inlatch = 0xff;
  	s1945_mcu_latch1 = 0xff;
  	s1945_mcu_latch2 = 0xff;
  	s1945_mcu_latching = 0x5;
  	s1945_mcu_control = 0xff;
  	s1945_mcu_index = 0;
  	s1945_mcu_mode = 0;
  	s1945_mcu_table = mcu_table;
  	s1945_mcu_bctrl = 0x00;
  }
  
  static WRITE32_HANDLER( s1945_mcu_w )
  {
  	// Accesses are always bytes, so resolve it
  	int suboff;
  	for(suboff=0; suboff < 3; suboff++)
  		if((0xff << (8*suboff)) & mem_mask)
  			break;
  	data >>= 8*suboff;
  	offset = offset*4+4+(3-suboff);
  
  	switch(offset) {
  	case 0x06:
  		s1945_mcu_inlatch = data;
  		break;
  	case 0x08:
  		s1945_mcu_control = data;
  		break;
  	case 0x09:
  		s1945_mcu_direction = data;
  		break;
  	case 0x07:
  		psikyo_switch_banks(1, (data >> 6) & 3);
  		psikyo_switch_banks(0, (data >> 4) & 3);
  		s1945_mcu_bctrl = data;
  		break;
  	case 0x0b:
  		switch(data | (s1945_mcu_direction ? 0x100 : 0)) {
  		case 0x11c:
  			s1945_mcu_latching = 5;
  			s1945_mcu_index = s1945_mcu_inlatch;
  			break;
  		case 0x013:
  //          logerror("MCU: Table read index %02x\n", s1945_mcu_index);
  			s1945_mcu_latching = 1;
  			s1945_mcu_latch1 = s1945_mcu_table[s1945_mcu_index];
  			break;
  		case 0x113:
  			s1945_mcu_mode = s1945_mcu_inlatch;
  			if(s1945_mcu_mode == 1) {
  				s1945_mcu_latching &= ~1;
  				s1945_mcu_latch2 = 0x55;
  			} else {
  				// Go figure.
  				s1945_mcu_latching &= ~1;
  				s1945_mcu_latching |= 2;
  			}
  			s1945_mcu_latching &= ~4;
  			s1945_mcu_latch1 = s1945_mcu_inlatch;
  			break;
  		case 0x010:
  		case 0x110:
  			s1945_mcu_latching |= 4;
  			break;
  		default:
  //          logerror("MCU: function %02x, direction %02x, latch1 %02x, latch2 %02x (%x)\n", data, s1945_mcu_direction, s1945_mcu_latch1, s1945_mcu_latch2, cpu_get_pc(space->cpu));
  			break;
  		}
  		break;
  	default:
  //      logerror("MCU.w %x, %02x (%x)\n", offset, data, cpu_get_pc(space->cpu));
  		;
  	}
  }
  
  static READ32_HANDLER( s1945_mcu_r )
  {
  	switch(offset) {
  	case 0: {
  		UINT32 res;
  		if(s1945_mcu_control & 16) {
  			res = s1945_mcu_latching & 4 ? 0x0000ff00 : s1945_mcu_latch1 << 8;
  			s1945_mcu_latching |= 4;
  		} else {
  			res = s1945_mcu_latching & 1 ? 0x0000ff00 : s1945_mcu_latch2 << 8;
  			s1945_mcu_latching |= 1;
  		}
  		res |= s1945_mcu_bctrl & 0xf0;
  		return res;
  	}
  	case 1:
  		return (s1945_mcu_latching << 24) | 0x08000000;
  	}
  	return 0;
  }
  
  static READ32_HANDLER( s1945_input_r )
  {
  	switch(offset)
  	{
  		case 0x0:	return input_port_read(space->machine, "P1_P2");
  		case 0x1:	return (input_port_read(space->machine, "DSW") & 0xffff000f) | s1945_mcu_r(space, offset-1, mem_mask);
  		case 0x2:	return s1945_mcu_r(space, offset-1, mem_mask);
  		default:	logerror("PC %06X - Read input %02X !\n", cpu_get_pc(space->cpu), offset*2);
  					return 0;
  	}
  }
  
  
  /***************************************************************************
  
  
                                  Memory Map
  
  
  ***************************************************************************/
  
  static WRITE32_HANDLER( paletteram32_xRRRRRGGGGGBBBBB_dword_w )
  {
  	paletteram16 = (UINT16 *)paletteram32;
  	if (ACCESSING_BITS_16_31)
  		paletteram16_xRRRRRGGGGGBBBBB_word_w(space, offset*2, data >> 16, mem_mask >> 16);
  	if (ACCESSING_BITS_0_15)
  		paletteram16_xRRRRRGGGGGBBBBB_word_w(space, offset*2+1, data, mem_mask);
  }
  
  static ADDRESS_MAP_START( psikyo_map, ADDRESS_SPACE_PROGRAM, 32 )
  	AM_RANGE(0x000000, 0x0fffff) AM_ROM														// ROM (not all used)
  	AM_RANGE(0x400000, 0x401fff) AM_RAM AM_BASE(&spriteram32) AM_SIZE(&spriteram_size)		// Sprites, buffered by two frames (list buffered + fb buffered)
  	AM_RANGE(0x600000, 0x601fff) AM_RAM_WRITE(paletteram32_xRRRRRGGGGGBBBBB_dword_w) AM_BASE(&paletteram32)	// Palette
  	AM_RANGE(0x800000, 0x801fff) AM_RAM_WRITE(psikyo_vram_0_w) AM_BASE(&psikyo_vram_0)		// Layer 0
  	AM_RANGE(0x802000, 0x803fff) AM_RAM_WRITE(psikyo_vram_1_w) AM_BASE(&psikyo_vram_1)		// Layer 1
  	AM_RANGE(0x804000, 0x807fff) AM_RAM AM_BASE(&psikyo_vregs)								// RAM + Vregs
  //  AM_RANGE(0xc00000, 0xc0000b) AM_READ(psikyo_input_r)                                    // Depends on board, see DRIVER_INIT
  //  AM_RANGE(0xc00004, 0xc0000b) AM_WRITE(s1945_mcu_w)                                      // MCU on sh404, see DRIVER_INIT
  //  AM_RANGE(0xc00010, 0xc00013) AM_WRITE(psikyo_soundlatch_w)                              // Depends on board, see DRIVER_INIT
  	AM_RANGE(0xfe0000, 0xffffff) AM_RAM														// RAM
  ADDRESS_MAP_END
  
  
  /***************************************************************************
  
  
                                  Sound CPU
  
  
  ***************************************************************************/
  
  static void sound_irq( const device_config *device, int irq )
  {
  	cputag_set_input_line(device->machine, "audiocpu", 0, irq ? ASSERT_LINE : CLEAR_LINE);
  }
  
  static READ8_HANDLER( psikyo_soundlatch_r )
  {
  	return psikyo_soundlatch;
  }
  
  static WRITE8_HANDLER( psikyo_clear_nmi_w )
  {
  	cputag_set_input_line(space->machine, "audiocpu", INPUT_LINE_NMI, CLEAR_LINE);
  	z80_nmi = 0;
  }
  
  
  /***************************************************************************
                          Sengoku Ace / Samurai Aces
  ***************************************************************************/
  
  static WRITE8_HANDLER( sngkace_sound_bankswitch_w )
  {
  	UINT8 *RAM = memory_region(space->machine, "audiocpu");
  	int bank = data & 3;
  	memory_set_bankptr(space->machine, 1, &RAM[bank * 0x8000 + 0x10000]);
  }
  
  static ADDRESS_MAP_START( sngkace_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
  	AM_RANGE(0x0000, 0x77ff) AM_ROM							// ROM
  	AM_RANGE(0x7800, 0x7fff) AM_RAM							// RAM
  	AM_RANGE(0x8000, 0xffff) AM_ROMBANK(1)					// Banked ROM
  ADDRESS_MAP_END
  
  static ADDRESS_MAP_START( sngkace_sound_io_map, ADDRESS_SPACE_IO, 8 )
  	ADDRESS_MAP_GLOBAL_MASK(0xff)
  	AM_RANGE(0x00, 0x03) AM_DEVREADWRITE("ym", ym2610_r, ym2610_w)
  	AM_RANGE(0x04, 0x04) AM_WRITE(sngkace_sound_bankswitch_w)
  	AM_RANGE(0x08, 0x08) AM_READ(psikyo_soundlatch_r)
  	AM_RANGE(0x0c, 0x0c) AM_WRITE(psikyo_clear_nmi_w)
  ADDRESS_MAP_END
  
  
  /***************************************************************************
                                  Gun Bird
  ***************************************************************************/
  
  static WRITE8_HANDLER( gunbird_sound_bankswitch_w )
  {
  	UINT8 *RAM = memory_region(space->machine, "audiocpu");
  	int bank = (data >> 4) & 3;
  
  	/* The banked rom is seen at 8200-ffff, so the last 0x200 bytes
         of the rom not reachable. */
  
  	memory_set_bankptr(space->machine, 1, &RAM[bank * 0x8000 + 0x10000 + 0x200]);
  }
  
  static ADDRESS_MAP_START( gunbird_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
  	AM_RANGE(0x0000, 0x7fff) AM_ROM							// ROM
  	AM_RANGE(0x8000, 0x81ff) AM_RAM							// RAM
  	AM_RANGE(0x8200, 0xffff) AM_ROMBANK(1)					// Banked ROM
  ADDRESS_MAP_END
  
  static ADDRESS_MAP_START( gunbird_sound_io_map, ADDRESS_SPACE_IO, 8 )
  	ADDRESS_MAP_GLOBAL_MASK(0xff)
  	AM_RANGE(0x00, 0x00) AM_WRITE(gunbird_sound_bankswitch_w)
  	AM_RANGE(0x04, 0x07) AM_DEVREADWRITE("ym", ym2610_r, ym2610_w)
  	AM_RANGE(0x08, 0x08) AM_READ(psikyo_soundlatch_r)
  	AM_RANGE(0x0c, 0x0c) AM_WRITE(psikyo_clear_nmi_w)
  ADDRESS_MAP_END
  
  /***************************************************************************
                          Strikers 1945 / Tengai
  ***************************************************************************/
  
  static ADDRESS_MAP_START( s1945_sound_io_map, ADDRESS_SPACE_IO, 8 )
  	ADDRESS_MAP_GLOBAL_MASK(0xff)
  	AM_RANGE(0x00, 0x00) AM_WRITE(gunbird_sound_bankswitch_w)
  	AM_RANGE(0x02, 0x03) AM_WRITENOP
  	AM_RANGE(0x08, 0x0d) AM_DEVREADWRITE("ymf", ymf278b_r, ymf278b_w)
  	AM_RANGE(0x10, 0x10) AM_READ(psikyo_soundlatch_r)
  	AM_RANGE(0x18, 0x18) AM_WRITE(psikyo_clear_nmi_w)
  ADDRESS_MAP_END
  
  /***************************************************************************
  
  
                                  Input Ports
  
  
  ***************************************************************************/
  
  #define PSIKYO_PORT_PLAYER1 \
  	PORT_BIT(  0x01000000, IP_ACTIVE_LOW, IPT_START1 ) \
  	PORT_BIT(  0x02000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) \
  	PORT_BIT(  0x04000000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \
  	PORT_BIT(  0x08000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \
  	PORT_BIT(  0x10000000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) \
  	PORT_BIT(  0x20000000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) \
  	PORT_BIT(  0x40000000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) \
  	PORT_BIT(  0x80000000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
  
  #define PSIKYO_PORT_PLAYER2 \
  	PORT_BIT(  0x00010000, IP_ACTIVE_LOW, IPT_START2 ) \
  	PORT_BIT(  0x00020000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) \
  	PORT_BIT(  0x00040000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
  	PORT_BIT(  0x00080000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \
  	PORT_BIT(  0x00100000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) \
  	PORT_BIT(  0x00200000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) \
  	PORT_BIT(  0x00400000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) \
  	PORT_BIT(  0x00800000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
  
  
  
  /***************************************************************************
                          Samurai Aces / Sengoku Ace (Japan)
  ***************************************************************************/
  
  static INPUT_PORTS_START( samuraia )
  	PORT_START("P1_P2")		/* c00000&1 */
  	PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
  	PSIKYO_PORT_PLAYER2
  	PSIKYO_PORT_PLAYER1
  
  	PORT_START("COIN")
  	PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank
  	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
  	PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  
  	PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_COIN1 )
  	PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_COIN2 )
  	PORT_BIT( 0x00040000, IP_ACTIVE_HIGH, IPT_SPECIAL )
  	PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE1 )
  	PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW )
  	PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_TILT )
  	PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(z80_nmi_r, NULL)	// From Sound CPU
  	PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
  	PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  
  	PORT_START("DSW")		/* c00004 -> c00007 */
  	/***********************************************
  
      This Dip port is bit based:
  
      Bit 0 1 2 3
          1 1 1 1 World
  
          0 1 1 1 USA With FBI logo
          1 0 1 1 Korea With FBI logo??
          1 1 0 1 Hong Kong With FBI logo??
          1 1 1 0 Taiwan With FBI logo??
  
      ************************************************/
  	PORT_DIPNAME( 0x000000ff, 0x000000ff, "Country" )
  	PORT_DIPSETTING(          0x000000ff, DEF_STR( World ) )
  	PORT_DIPSETTING(          0x000000ef, "USA & Canada" )
  	PORT_DIPSETTING(          0x000000df, "Korea" )
  	PORT_DIPSETTING(          0x000000bf, "Hong Kong" )
  	PORT_DIPSETTING(          0x0000007f, "Taiwan" )
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )	// unused?
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  
  	PORT_DIPNAME( 0x00010000, 0x00010000, DEF_STR( Flip_Screen ) )
  	PORT_DIPSETTING(          0x00010000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00020000, 0x00000000, DEF_STR( Demo_Sounds ) )
  	PORT_DIPSETTING(          0x00020000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x000c0000, 0x000c0000, DEF_STR( Difficulty ) )
  	PORT_DIPSETTING(          0x00080000, DEF_STR( Easy ) )
  	PORT_DIPSETTING(          0x000c0000, DEF_STR( Normal ) )
  	PORT_DIPSETTING(          0x00040000, DEF_STR( Hard ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( Hardest ) )
  	PORT_DIPNAME( 0x00300000, 0x00300000, DEF_STR( Lives ) )
  	PORT_DIPSETTING(          0x00200000, "1" )
  	PORT_DIPSETTING(          0x00100000, "2" )
  	PORT_DIPSETTING(          0x00300000, "3" )
  	PORT_DIPSETTING(          0x00000000, "4" )
  	PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR( Bonus_Life ) )
  	PORT_DIPSETTING(          0x00400000, "400K" )
  	PORT_DIPSETTING(          0x00000000, "600K" )
  	PORT_SERVICE( 0x00800000, IP_ACTIVE_LOW )
  	PORT_DIPNAME( 0x01000000, 0x01000000, "Credits/Coinage" )	// [Free Play] on all for free play
  	PORT_DIPSETTING(          0x01000000, "A+B/A&B" )
  	PORT_DIPSETTING(          0x00000000, "A&B/A [Free Play]" )
  	PORT_DIPNAME( 0x0e000000, 0x0e000000, DEF_STR( Coin_A ) )
  	PORT_DIPSETTING(          0x0a000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x0c000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x0e000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x08000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x06000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x04000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x02000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, "1C 6C [Free Play]" )
  	PORT_DIPNAME( 0x70000000, 0x70000000, DEF_STR( Coin_B ) )
  	PORT_DIPSETTING(          0x50000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x60000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x70000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x40000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x30000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x20000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x10000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, "1C 6C [Free Play]" )
  	PORT_DIPNAME( 0x80000000, 0x80000000, "2C Start, 1C Continue" )
  	PORT_DIPSETTING(          0x80000000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, "On [Free Play]" ) // Forces 1C_1C
  INPUT_PORTS_END
  
  static INPUT_PORTS_START( sngkace )
  	PORT_INCLUDE( samuraia )
  
  	PORT_MODIFY("DSW")		/* c00004 -> c00007 */
  	/***********************************************
  
      This Dip port is bit based:
  
      Bit 0 1 2 3
          1 1 1 1 Japan
  
          0 1 1 1 USA With FBI logo
          1 0 1 1 Korea
          1 1 0 1 Hong Kong
          1 1 1 0 Taiwan
  
      ************************************************/
  #if 0 // See Patch in MACHINE_RESET, only text not logo
  	PORT_DIPNAME( 0x000000ff, 0x000000ff, "Country" )
  	PORT_DIPSETTING(          0x000000ff, DEF_STR( Japan ) )
  	PORT_DIPSETTING(          0x000000ef, "USA & Canada" )
  	PORT_DIPSETTING(          0x000000df, "Korea" )
  	PORT_DIPSETTING(          0x000000bf, "Hong Kong" )
  	PORT_DIPSETTING(          0x0000007f, "Taiwan" )
  #endif
  	PORT_BIT( 0x000000ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
  INPUT_PORTS_END
  
  
  /***************************************************************************
                                  Battle K-Road
  ***************************************************************************/
  
  static INPUT_PORTS_START( btlkroad )
  	PORT_START("P1_P2")			/* c00000 -> c00003 */
  	PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_COIN1 )
  	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_COIN2 )
  	PORT_BIT( 0x00000004, IP_ACTIVE_HIGH, IPT_SPECIAL )
  	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_SERVICE1 )
  	PORT_SERVICE_NO_TOGGLE( 0x00000020, IP_ACTIVE_LOW )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_TILT )
  	PORT_BIT( 0x00000080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(z80_nmi_r, NULL)	// From Sound CPU
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1)
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1)
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
  	PSIKYO_PORT_PLAYER2
  	PSIKYO_PORT_PLAYER1
  
  	PORT_START("DSW")		/* c00004 -> c00007 */
  	/***********************************************
  
      Bit 0 1 2 3
          1 1 1 1 Japan
  
          0 1 1 1 USA & Canada
          0 0 1 1 Korea
          0 1 0 1 Hong Kong
          0 1 1 0 Taiwan
          Other   World
  
      ************************************************/
  	PORT_DIPNAME( 0x0000000f, 0x00000000, "Copyright (Country)" )
  	PORT_DIPSETTING(          0x0000000f, "Psikyo (Japan)" )
  	PORT_DIPSETTING(          0x0000000e, "Jaleco+Psikyo (USA & Canada)" )
  	PORT_DIPSETTING(          0x0000000c, "Psikyo (Korea)" )
  	PORT_DIPSETTING(          0x0000000a, "Psikyo (Hong Kong)" )
  	PORT_DIPSETTING(          0x00000006, "Psikyo (Taiwan)" )
  	PORT_DIPSETTING(          0x00000000, "Psikyo (World)" )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000080, IP_ACTIVE_HIGH, IPT_VBLANK  )	// vblank   ACTIVE_HIGH fixes slowdowns, but is it right?
  	// This DSW is used for debugging the game
  	PORT_DIPNAME( 0x00000100, 0x00000100, "Unknown 3-0" )	// tested!
  	PORT_DIPSETTING(          0x00000100, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00000200, 0x00000200, "Unknown 3-1" )	// tested!
  	PORT_DIPSETTING(          0x00000200, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00000400, 0x00000400, "Unknown 3-2" )
  	PORT_DIPSETTING(          0x00000400, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00000800, 0x00000800, "Unknown 3-3" )
  	PORT_DIPSETTING(          0x00000800, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00001000, 0x00001000, "Unknown 3-4" )	// tested!
  	PORT_DIPSETTING(          0x00001000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00002000, 0x00002000, "Unknown 3-5" )
  	PORT_DIPSETTING(          0x00002000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00004000, 0x00004000, "Unknown 3-6" )
  	PORT_DIPSETTING(          0x00004000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00008000, 0x00008000, "Unknown 3-7" )	// tested!
  	PORT_DIPSETTING(          0x00008000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  
  	PORT_DIPNAME( 0x00010000, 0x00010000, DEF_STR( Flip_Screen ) )
  	PORT_DIPSETTING(          0x00010000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00020000, 0x00000000, DEF_STR( Demo_Sounds ) )
  	PORT_DIPSETTING(          0x00020000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x000c0000, 0x000c0000, DEF_STR( Difficulty ) )
  	PORT_DIPSETTING(          0x00080000, DEF_STR( Easy ) )
  	PORT_DIPSETTING(          0x000c0000, DEF_STR( Normal ) )
  	PORT_DIPSETTING(          0x00040000, DEF_STR( Hard ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( Hardest ) )
  	PORT_DIPNAME( 0x00100000, 0x00100000, "Unknown 2-4" )	// used
  	PORT_DIPSETTING(          0x00100000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00200000, 0x00200000, "Unknown 2-5" )	// used (energy lost?)
  	PORT_DIPSETTING(          0x00200000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00400000, 0x00400000, "Use DSW 3 (Debug)" )
  	PORT_DIPSETTING(          0x00400000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_SERVICE( 0x00800000, IP_ACTIVE_LOW )
  	PORT_DIPNAME( 0x01000000, 0x01000000, "Credits/Coinage" )	// [Free Play] on all for free play
  	PORT_DIPSETTING(          0x01000000, "A+B/A&B" )
  	PORT_DIPSETTING(          0x00000000, "A&B/A [Free Play]" )
  	PORT_DIPNAME( 0x0e000000, 0x0e000000, DEF_STR( Coin_A ) )
  	PORT_DIPSETTING(          0x0a000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x0c000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x0e000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x08000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x06000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x04000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x02000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, "1C 6C [Free Play]" )
  	PORT_DIPNAME( 0x70000000, 0x70000000, DEF_STR( Coin_B ) )
  	PORT_DIPSETTING(          0x50000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x60000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x70000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x40000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x30000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x20000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x10000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, "1C 6C [Free Play]" )
  	PORT_DIPNAME( 0x80000000, 0x80000000, "2C Start, 1C Continue" )
  	PORT_DIPSETTING(          0x80000000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, "On [Free Play]" ) // Forces 1C_1C
  INPUT_PORTS_END
  
  
  /***************************************************************************
                                  Gun Bird
  ***************************************************************************/
  
  static INPUT_PORTS_START( gunbird )
  	PORT_START("P1_P2")			/* c00000 -> c00003 */
  	PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_COIN1 )
  	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_COIN2 )
  	PORT_BIT( 0x00000004, IP_ACTIVE_HIGH, IPT_SPECIAL )
  	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_SERVICE1 )
  	PORT_SERVICE_NO_TOGGLE( 0x00000020, IP_ACTIVE_LOW )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_TILT )
  	PORT_BIT( 0x00000080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(z80_nmi_r, NULL)	// From Sound CPU
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PSIKYO_PORT_PLAYER2
  	PSIKYO_PORT_PLAYER1
  
  	PORT_START("DSW")		/* c00004 -> c00007 */
  	/***********************************************
  
      This Dip port is bit based:
  
      Bit 0 1 2 3
          1 1 1 1 World (No "For use in ...." screen)
  
          0 x x x USA With FBI logo
          1 0 x x Korea
          1 1 0 x Hong Kong
          1 1 1 0 Taiwan
  
          x = Doesn't Matter, see routine starting at 0108A4:
  
      Japan is listed in the code but how do you activate it?
  
      Has no effects on Japan or Korea versions.
  
      ************************************************/
  	PORT_DIPNAME( 0x0000000f, 0x0000000f, "Country" )
  	PORT_DIPSETTING(          0x0000000f, DEF_STR( World ) )
  	PORT_DIPSETTING(          0x0000000e, DEF_STR( USA ) )
  	PORT_DIPSETTING(          0x0000000d, "Korea" )
  	PORT_DIPSETTING(          0x0000000b, "Hong Kong" )
  	PORT_DIPSETTING(          0x00000007, "Taiwan" )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
  
  	PORT_DIPNAME( 0x00010000, 0x00010000, DEF_STR( Flip_Screen ) )
  	PORT_DIPSETTING(          0x00010000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00020000, 0x00000000, DEF_STR( Demo_Sounds ) )
  	PORT_DIPSETTING(          0x00020000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x000c0000, 0x000c0000, DEF_STR( Difficulty ) )
  	PORT_DIPSETTING(          0x00080000, DEF_STR( Easy ) )
  	PORT_DIPSETTING(          0x000c0000, DEF_STR( Normal ) )
  	PORT_DIPSETTING(          0x00040000, DEF_STR( Hard ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( Hardest ) )
  	PORT_DIPNAME( 0x00300000, 0x00300000, DEF_STR( Lives ) )
  	PORT_DIPSETTING(          0x00200000, "1" )
  	PORT_DIPSETTING(          0x00100000, "2" )
  	PORT_DIPSETTING(          0x00300000, "3" )
  	PORT_DIPSETTING(          0x00000000, "4" )
  	PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR( Bonus_Life ) )
  	PORT_DIPSETTING(          0x00400000, "400K" )
  	PORT_DIPSETTING(          0x00000000, "600K" )
  	PORT_SERVICE( 0x00800000, IP_ACTIVE_LOW )
  	PORT_DIPNAME( 0x01000000, 0x01000000, "Credits/Coinage" )	// [Free Play] on all for free play
  	PORT_DIPSETTING(          0x01000000, "A+B/A&B" )
  	PORT_DIPSETTING(          0x00000000, "A&B/A [Free Play]" )
  	PORT_DIPNAME( 0x0e000000, 0x0e000000, DEF_STR( Coin_A ) )
  	PORT_DIPSETTING(          0x0a000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x0c000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x0e000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x08000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x06000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x04000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x02000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, "1C 6C [Free Play]" )
  	PORT_DIPNAME( 0x70000000, 0x70000000, DEF_STR( Coin_B ) )
  	PORT_DIPSETTING(          0x50000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x60000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x70000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x40000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x30000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x20000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x10000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, "1C 6C [Free Play]" )
  	PORT_DIPNAME( 0x80000000, 0x80000000, "2C Start, 1C Continue" )
  	PORT_DIPSETTING(          0x80000000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, "On [Free Play]" ) // Forces 1C_1C
  INPUT_PORTS_END
  
  static INPUT_PORTS_START( gunbirdj )
  	PORT_INCLUDE( gunbird )
  
  	PORT_MODIFY("DSW")		/* c00004 -> c00007 */
  	PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_UNKNOWN )
  INPUT_PORTS_END
  
  
  /***************************************************************************
                                  Strikers 1945
  ***************************************************************************/
  
  static INPUT_PORTS_START( s1945 )
  	PORT_START("P1_P2")			/* c00000 -> c00003 */
  	PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_COIN1 )
  	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_COIN2 )
  	PORT_BIT( 0x00000004, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(mcu_status_r, NULL)
  	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_SERVICE1 )
  	PORT_SERVICE_NO_TOGGLE( 0x00000020, IP_ACTIVE_LOW )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_TILT )
  	PORT_BIT( 0x00000080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(z80_nmi_r, NULL)	// From Sound CPU
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PSIKYO_PORT_PLAYER2
  	PSIKYO_PORT_PLAYER1
  
  	PORT_START("DSW")		/* c00004 -> c00007 */
  	/***********************************************
  
      This Dip port is bit based:
  
      Bit 0 1 2 3
          1 1 1 1 World (No "For use in ...." screen), see:
                          0149B8: tst.w   $fffe58a0.l
  
          0 1 1 1 USA & Canada
          1 0 1 1 Korea
          1 1 0 1 Hong Kong
          1 1 1 0 Taiwan
                      Other regions check see:
                          005594: move.w  $fffe58a0.l, D0
  
      Came from a Japan board apparently!!!
      Japan is listed in the code but how do you activate it?
      No effect on set s1945j or s1945k
  
      ************************************************/
  	PORT_DIPNAME( 0x0000000f, 0x0000000f, "Country" )
  	PORT_DIPSETTING(          0x0000000f, DEF_STR( World ) )
  	PORT_DIPSETTING(          0x0000000e, "U.S.A & Canada" )
  	PORT_DIPSETTING(          0x0000000d, "Korea" )
  	PORT_DIPSETTING(          0x0000000b, "Hong Kong" )
  	PORT_DIPSETTING(          0x00000007, "Taiwan" )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
  
  	PORT_DIPNAME( 0x00010000, 0x00010000, DEF_STR( Flip_Screen ) )
  	PORT_DIPSETTING(          0x00010000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00020000, 0x00000000, DEF_STR( Demo_Sounds ) )
  	PORT_DIPSETTING(          0x00020000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x000c0000, 0x000c0000, DEF_STR( Difficulty ) )
  	PORT_DIPSETTING(          0x00080000, DEF_STR( Easy ) )
  	PORT_DIPSETTING(          0x000c0000, DEF_STR( Normal ) )
  	PORT_DIPSETTING(          0x00040000, DEF_STR( Hard ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( Hardest ) )
  	PORT_DIPNAME( 0x00300000, 0x00300000, DEF_STR( Lives ) )
  	PORT_DIPSETTING(          0x00200000, "1" )
  	PORT_DIPSETTING(          0x00100000, "2" )
  	PORT_DIPSETTING(          0x00300000, "3" )
  	PORT_DIPSETTING(          0x00000000, "4" )
  	PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR( Bonus_Life ) )
  	PORT_DIPSETTING(          0x00400000, "600K" )
  	PORT_DIPSETTING(          0x00000000, "800K" )
  	PORT_SERVICE( 0x00800000, IP_ACTIVE_LOW )
  	PORT_DIPNAME( 0x01000000, 0x01000000, "Credits/Coinage" )	// No freeplay for s1945
  	PORT_DIPSETTING(          0x01000000, "A+B/A&B" )
  	PORT_DIPSETTING(          0x00000000, "A&B/A" )
  	PORT_DIPNAME( 0x0e000000, 0x0e000000, DEF_STR( Coin_A ) )
  	PORT_DIPSETTING(          0x0a000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x0c000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x0e000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x08000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x06000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x04000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x02000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( 1C_6C ) )
  	PORT_DIPNAME( 0x70000000, 0x70000000, DEF_STR( Coin_B ) )
  	PORT_DIPSETTING(          0x50000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x60000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x70000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x40000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x30000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x20000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x10000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( 1C_6C ) )
  	PORT_DIPNAME( 0x80000000, 0x80000000, "2C Start, 1C Continue" )
  	PORT_DIPSETTING(          0x80000000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) ) // Forces 1C_1C
  INPUT_PORTS_END
  
  static INPUT_PORTS_START( s1945a )
  	PORT_INCLUDE( s1945 )
  
  	PORT_MODIFY("DSW")
  	/***********************************************
  
      This Dip port is bit based:
  
      Bit 0 1 2 3
          1 1 1 1 Japan, anything but 0x0f = "World"
      ************************************************/
  	PORT_DIPNAME( 0x0000000f, 0x0000000f, "Country" )
  	PORT_DIPSETTING(          0x0000000f, DEF_STR( Japan ) )
  	PORT_DIPSETTING(          0x0000000e, DEF_STR( World ) )
  INPUT_PORTS_END
  
  static INPUT_PORTS_START( s1945j )
  	PORT_INCLUDE( s1945 )
  
  	PORT_MODIFY("DSW")
  	PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_UNKNOWN )
  INPUT_PORTS_END
  
  
  /***************************************************************************
                                  Tengai
  ***************************************************************************/
  
  static INPUT_PORTS_START( tengai )
  	PORT_START("P1_P2")			/* c00000 -> c00003 */
  	PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_COIN1 )
  	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_COIN2 )
  	PORT_BIT( 0x00000004, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(mcu_status_r, NULL)
  	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_SERVICE1 )
  	PORT_SERVICE_NO_TOGGLE( 0x00000020, IP_ACTIVE_LOW )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_TILT )
  	PORT_BIT( 0x00000080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(z80_nmi_r, NULL)	// From Sound CPU
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PSIKYO_PORT_PLAYER2
  	PSIKYO_PORT_PLAYER1
  
  	PORT_START("DSW")		/* c00004 -> c00007 */
  	/***********************************************
  
      This Dip port is bit based:
  
      Bit 0 1 2 3
          1 1 1 1 World
          0 1 1 1 USA & Canada
          1 0 1 1 Korea
          1 1 0 1 Hong Kong
          1 1 1 0 Taiwan
  
      ************************************************/
  	PORT_DIPNAME( 0x0000000f, 0x0000000f, "Country" )
  	PORT_DIPSETTING(          0x0000000f, DEF_STR( World ) )
  	PORT_DIPSETTING(          0x0000000e, "U.S.A & Canada" )
  	PORT_DIPSETTING(          0x0000000d, "Korea" )
  	PORT_DIPSETTING(          0x0000000b, "Hong Kong" )
  	PORT_DIPSETTING(          0x00000007, "Taiwan" )
  	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_VBLANK  )	// vblank
  	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
  	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )	// tested!
  
  	PORT_DIPNAME( 0x00010000, 0x00010000, DEF_STR( Flip_Screen ) )
  	PORT_DIPSETTING(          0x00010000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x00020000, 0x00000000, DEF_STR( Demo_Sounds ) )
  	PORT_DIPSETTING(          0x00020000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x000c0000, 0x000c0000, DEF_STR( Difficulty ) )
  	PORT_DIPSETTING(          0x00080000, DEF_STR( Easy ) )
  	PORT_DIPSETTING(          0x000c0000, DEF_STR( Normal ) )
  	PORT_DIPSETTING(          0x00040000, DEF_STR( Hard ) )
  	PORT_DIPSETTING(          0x00000000, DEF_STR( Hardest ) )
  	PORT_DIPNAME( 0x00300000, 0x00300000, DEF_STR( Lives ) )
  	PORT_DIPSETTING(          0x00200000, "1" )
  	PORT_DIPSETTING(          0x00100000, "2" )
  	PORT_DIPSETTING(          0x00300000, "3" )
  	PORT_DIPSETTING(          0x00000000, "4" )
  	PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR( Bonus_Life ) )
  	PORT_DIPSETTING(          0x00400000, "600K" )
  	PORT_DIPSETTING(          0x00000000, "800K" )
  	PORT_SERVICE( 0x00800000, IP_ACTIVE_LOW )
  	PORT_DIPNAME( 0x01000000, 0x01000000, "Credits/Coinage" )	// [Free Play] on all for free play
  	PORT_DIPSETTING(          0x01000000, "A+B/A&B" )
  	PORT_DIPSETTING(          0x00000000, "A&B/A [Free Play]" )
  	PORT_DIPNAME( 0x0e000000, 0x0e000000, DEF_STR( Coin_A ) )
  	PORT_DIPSETTING(          0x0a000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x0c000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x0e000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x08000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x06000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x04000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x02000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, "1C 6C [Free Play]" )
  	PORT_DIPNAME( 0x70000000, 0x70000000, DEF_STR( Coin_B ) )
  	PORT_DIPSETTING(          0x50000000, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(          0x60000000, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(          0x70000000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(          0x40000000, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(          0x30000000, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(          0x20000000, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(          0x10000000, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(          0x00000000, "1C 6C [Free Play]" )
  	PORT_DIPNAME( 0x80000000, 0x80000000, "2C Start, 1C Continue" )
  	PORT_DIPSETTING(          0x80000000, DEF_STR( Off ) )
  	PORT_DIPSETTING(          0x00000000, "On [Free Play]" ) // Forces 1C_1C
  INPUT_PORTS_END
  
  static INPUT_PORTS_START( tengaij )
  	PORT_INCLUDE( tengai )
  
  	PORT_MODIFY("DSW")
  	/***********************************************
  
      This Dip port is bit based:
  
      Bit 0 1 2 3
          1 1 1 1 Japan, anything but 0x0f = "World"
  
      Text for other regions is present though.
  
      ************************************************/
  	PORT_DIPNAME( 0x0000000f, 0x0000000f, "Country" )
  	PORT_DIPSETTING(          0x0000000f, DEF_STR( Japan ) )
  	PORT_DIPSETTING(          0x0000000e, DEF_STR( World ) )
  INPUT_PORTS_END
  
  
  /***************************************************************************
  
  
                                  Gfx Layouts
  
  
  ***************************************************************************/
  
  static const gfx_layout layout_16x16x4 =
  {
  	16,16,
  	RGN_FRAC(1,1),
  	4,
  	{0,1,2,3},
  	{2*4,3*4,0*4,1*4,6*4,7*4,4*4,5*4,
  	 10*4,11*4,8*4,9*4,14*4,15*4,12*4,13*4},
  	{0*64,1*64,2*64,3*64,4*64,5*64,6*64,7*64,
  	 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64},
  	16*16*4
  };
  
  static GFXDECODE_START( psikyo )
  	GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4, 0x000, 0x20 ) // [0] Sprites
  	GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 0x800, 0x48 ) // [1] Layer 0 + 1
  GFXDECODE_END
  
  
  
  /***************************************************************************
  
  
                                  Machine Drivers
  
  
  ***************************************************************************/
  
  /***************************************************************************
                              Samurai Ace / Sengoku Aces
  ***************************************************************************/
  
  
  static const ym2610_interface sngkace_ym2610_interface =
  {
  	sound_irq
  };
  
  static MACHINE_DRIVER_START( sngkace )
  
  	/* basic machine hardware */
  	MDRV_CPU_ADD("maincpu", M68EC020, XTAL_32MHz/2) /* verified on pcb */
  	MDRV_CPU_PROGRAM_MAP(psikyo_map)
  	MDRV_CPU_VBLANK_INT("screen", irq1_line_hold)
  
  	MDRV_CPU_ADD("audiocpu", Z80, XTAL_32MHz/8) /* verified on pcb */
  	MDRV_CPU_PROGRAM_MAP(sngkace_sound_map)
  	MDRV_CPU_IO_MAP(sngkace_sound_io_map)
  
  	MDRV_MACHINE_RESET(psikyo)
  
  	/* video hardware */
  	MDRV_SCREEN_ADD("screen", RASTER)
  	MDRV_SCREEN_REFRESH_RATE(59.3)
  	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)	// we're using IPT_VBLANK
  	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
  	MDRV_SCREEN_SIZE(320, 256)
  	MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1)
  
  	MDRV_GFXDECODE(psikyo)
  	MDRV_PALETTE_LENGTH(0x1000)
  
  	MDRV_VIDEO_START(sngkace)
  	MDRV_VIDEO_EOF(psikyo)
  	MDRV_VIDEO_UPDATE(psikyo)
  
  	/* sound hardware */
  	MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
  
  	MDRV_SOUND_ADD("ym", YM2610, XTAL_32MHz/4) /* verified on pcb */
  	MDRV_SOUND_CONFIG(sngkace_ym2610_interface)
  	MDRV_SOUND_ROUTE(0, "lspeaker",  1.2)
  	MDRV_SOUND_ROUTE(0, "rspeaker", 1.2)
  	MDRV_SOUND_ROUTE(1, "lspeaker",  1.0)
  	MDRV_SOUND_ROUTE(2, "rspeaker", 1.0)
  MACHINE_DRIVER_END
  
  
  
  /***************************************************************************
          Gun Bird / Battle K-Road / Strikers 1945 (Japan, unprotected)
  ***************************************************************************/
  
  
  static const ym2610_interface gunbird_ym2610_interface =
  {
  	sound_irq	/* irq */
  };
  
  static MACHINE_DRIVER_START( gunbird )
  
  	/* basic machine hardware */
  	MDRV_CPU_ADD("maincpu", M68EC020, 16000000)
  	MDRV_CPU_PROGRAM_MAP(psikyo_map)
  	MDRV_CPU_VBLANK_INT("screen", irq1_line_hold)
  
  	MDRV_CPU_ADD("audiocpu", Z80, 4000000)	/* ! LZ8420M (Z80 core) ! */
  	MDRV_CPU_PROGRAM_MAP(gunbird_sound_map)
  	MDRV_CPU_IO_MAP(gunbird_sound_io_map)
  
  	MDRV_MACHINE_RESET(psikyo)
  
  	/* video hardware */
  	MDRV_SCREEN_ADD("screen", RASTER)
  	MDRV_SCREEN_REFRESH_RATE(59.3)
  	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)	// we're using IPT_VBLANK
  	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
  	MDRV_SCREEN_SIZE(320, 256)
  	MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1)
  
  	MDRV_GFXDECODE(psikyo)
  	MDRV_PALETTE_LENGTH(0x1000)
  
  	MDRV_VIDEO_START(psikyo)
  	MDRV_VIDEO_EOF(psikyo)
  	MDRV_VIDEO_UPDATE(psikyo)
  
  	/* sound hardware */
  	MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
  
  	MDRV_SOUND_ADD("ym", YM2610, 8000000)
  	MDRV_SOUND_CONFIG(gunbird_ym2610_interface)
  	MDRV_SOUND_ROUTE(0, "lspeaker",  1.2)
  	MDRV_SOUND_ROUTE(0, "rspeaker", 1.2)
  	MDRV_SOUND_ROUTE(1, "lspeaker",  1.0)
  	MDRV_SOUND_ROUTE(2, "rspeaker", 1.0)
  MACHINE_DRIVER_END
  
  
  
  
  /***************************************************************************
                          Strikers 1945 / Tengai
  ***************************************************************************/
  
  
  static void irqhandler(const device_config *device, int linestate)
  {
  	if (linestate)
  		cputag_set_input_line(device->machine, "audiocpu", 0, ASSERT_LINE);
  	else
  		cputag_set_input_line(device->machine, "audiocpu", 0, CLEAR_LINE);
  }
  
  static const ymf278b_interface ymf278b_config =
  {
  	irqhandler
  };
  
  static MACHINE_DRIVER_START( s1945 )
  
  	/* basic machine hardware */
  	MDRV_CPU_ADD("maincpu", M68EC020, 16000000)
  	MDRV_CPU_PROGRAM_MAP(psikyo_map)
  	MDRV_CPU_VBLANK_INT("screen", irq1_line_hold)
  
  	MDRV_CPU_ADD("audiocpu", Z80, 4000000)	/* ! LZ8420M (Z80 core) ! */
  	MDRV_CPU_PROGRAM_MAP(gunbird_sound_map)
  	MDRV_CPU_IO_MAP(s1945_sound_io_map)
  
  	/* MCU should go here */
  
  	MDRV_MACHINE_RESET(psikyo)
  
  	/* video hardware */
  	MDRV_SCREEN_ADD("screen", RASTER)
  	MDRV_SCREEN_REFRESH_RATE(59.90)    /* verified on pcb */
  	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)	// we're using IPT_VBLANK
  	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
  	MDRV_SCREEN_SIZE(320, 256)
  	MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1)
  
  	MDRV_GFXDECODE(psikyo)
  	MDRV_PALETTE_LENGTH(0x1000)
  
  	MDRV_VIDEO_START(psikyo)
  	MDRV_VIDEO_EOF(psikyo)
  	MDRV_VIDEO_UPDATE(psikyo)
  
  	/* sound hardware */
  	MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
  
  	MDRV_SOUND_ADD("ymf", YMF278B, YMF278B_STD_CLOCK)
  	MDRV_SOUND_CONFIG(ymf278b_config)
  	MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
  	MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
  MACHINE_DRIVER_END
  
  
  
  
  
  /***************************************************************************
  
  
                                  ROMs Loading
  
  
  ***************************************************************************/
  
  
  /***************************************************************************
  
                                  Samurai Aces
                            ( WORLD/USA/HK/KOREA/TAIWAN Ver.)
  
                                  Sengoku Ace
                            (Samurai Aces JPN Ver.)
  
  Board:  SH201B
  CPU:    TMP68EC020F-16
  Sound:  Z80A + YM2610
  OSC:    32.000, 14.31818 MHz
  
  ***************************************************************************/
  
  ROM_START( samuraia )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "4-u127.bin", 0x000000, 0x040000, CRC(8c9911ca) SHA1(821ba648b9a1d495c600cbf4606f2dbddc6f9e6f) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "5-u126.bin", 0x000002, 0x040000, CRC(d20c3ef0) SHA1(264e5a7e45e130a9e7152468733337668dc5b65f) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u58.bin", 0x00000, 0x20000, CRC(310f5c76) SHA1(dbfd1c5a7a514bccd89fc4f7191744cf76bb745d) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x200000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(00a546cb) SHA1(30a8679b49928d5fcbe58b5eecc2ebd08173adf8) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layers 0 + 1 */
  	ROM_LOAD( "u34.bin",  0x000000, 0x100000, CRC(e6a75bd8) SHA1(1aa84ea54584b6c8b2846194b48bf6d2afa67fee) )
  	ROM_LOAD( "u35.bin",  0x100000, 0x100000, CRC(c4ca0164) SHA1(c75422de2e0127cdc23d8c223b674a5bd85b00fb) )
  
  	ROM_REGION( 0x100000, "ym", 0 )	/* Samples */
  	ROM_LOAD( "u68.bin",  0x000000, 0x100000, CRC(9a7f6c34) SHA1(c549b209bce1d2c6eeb512db198ad20c3f5fb0ea) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* Sprites LUT */
  	ROM_LOAD( "u11.bin",  0x000000, 0x040000, CRC(11a04d91) SHA1(5d146a9a39a70f2ee212ceab9a5469598432449e) ) // x1xxxxxxxxxxxxxxxx = 0xFF
  
  ROM_END
  
  ROM_START( sngkace )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "1-u127.bin", 0x000000, 0x040000, CRC(6c45b2f8) SHA1(08473297e174f3a6d67043f3b16f4e6b9c68b826) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "2-u126.bin", 0x000002, 0x040000, CRC(845a6760) SHA1(3b8fed294e28d9d8ef5cb5ec88b9ade396146a48) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u58.bin", 0x00000, 0x20000, CRC(310f5c76) SHA1(dbfd1c5a7a514bccd89fc4f7191744cf76bb745d) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x200000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(00a546cb) SHA1(30a8679b49928d5fcbe58b5eecc2ebd08173adf8) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layers 0 + 1 */
  	ROM_LOAD( "u34.bin",  0x000000, 0x100000, CRC(e6a75bd8) SHA1(1aa84ea54584b6c8b2846194b48bf6d2afa67fee) )
  	ROM_LOAD( "u35.bin",  0x100000, 0x100000, CRC(c4ca0164) SHA1(c75422de2e0127cdc23d8c223b674a5bd85b00fb) )
  
  	ROM_REGION( 0x100000, "ym", 0 )	/* Samples */
  	ROM_LOAD( "u68.bin",  0x000000, 0x100000, CRC(9a7f6c34) SHA1(c549b209bce1d2c6eeb512db198ad20c3f5fb0ea) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* Sprites LUT */
  	ROM_LOAD( "u11.bin",  0x000000, 0x040000, CRC(11a04d91) SHA1(5d146a9a39a70f2ee212ceab9a5469598432449e) ) // x1xxxxxxxxxxxxxxxx = 0xFF
  
  ROM_END
  
  static DRIVER_INIT( sngkace )
  {
  	{
  		UINT8 *RAM	=	memory_region(machine, "ym");
  		int len		=	memory_region_length(machine, "ym");
  		int i;
  
  		/* Bit 6&7 of the samples are swapped. Naughty, naughty... */
  		for (i = 0; i < len; i++)
  		{
  			int x = RAM[i];
  			RAM[i] = ((x & 0x40) << 1) | ((x & 0x80) >> 1) | (x & 0x3f);
  		}
  	}
  
  	/* input ports */
  	memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00000, 0xc0000b, 0, 0, sngkace_input_r);
  
  	/* sound latch */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00010, 0xc00013, 0, 0, psikyo_soundlatch_w);
  
  	psikyo_ka302c_banking = 0; // SH201B doesn't have any gfx banking
  
  	/* Enable other regions */
  #if 0
  	if (!strcmp(machine->gamedrv->name,"sngkace"))
  	{
  		UINT8 *ROM	=	memory_region(machine, "maincpu");
  		ROM[0x995] = 0x4e;
  		ROM[0x994] = 0x71;
  		ROM[0x997] = 0x4e;
  		ROM[0x996] = 0x71;
  
  	}
  #endif
  }
  
  
  /***************************************************************************
  
                                  Gun Bird (Korea)
                                  Gun Bird (Japan)
                              Battle K-Road (Japan)
  
  Board:  KA302C
  CPU:    MC68EC020FG16
  Sound:  LZ8420M (Z80 core) + YMF286-K
  OSC:    16.000, 14.31818 MHz
  
  Chips:  PS2001B
          PS3103
          PS3204
          PS3305
  
  ***************************************************************************/
  
  ROM_START( gunbird )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "4-u46.bin", 0x000000, 0x040000, CRC(b78ec99d) SHA1(399b79931652d9df1632cd4d7ec3d214e473a5c3) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "5-u39.bin", 0x000002, 0x040000, CRC(925f095d) SHA1(301a536119a0320a756e9c6e51fb10e36b90ef16) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(2168e4ba) SHA1(ca7ad6acb5f806ce2528e7b52c19e8cceecb8543) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x700000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) )
  	ROM_LOAD( "u24.bin",  0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) )
  	ROM_LOAD( "u15.bin",  0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) )
  	ROM_LOAD( "u25.bin",  0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layers 0 + 1 */
  	ROM_LOAD( "u33.bin",  0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) )
  
  	ROM_REGION( 0x100000, "ym", 0 )	/* ADPCM Samples */
  	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) )
  
  	ROM_REGION( 0x080000, "ym.deltat", 0 )	/* DELTA-T Samples */
  	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* Sprites LUT */
  	ROM_LOAD( "u3.bin",  0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) )
  
  ROM_END
  
  ROM_START( gunbirdk )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "1k-u46.bin", 0x000000, 0x080000, CRC(745cee52) SHA1(6c5bb92c92c55f882484417bc1aa580684019610) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "2k-u39.bin", 0x000002, 0x080000, CRC(669632fb) SHA1(885dea42e6da35e9166a208b18dbd930642c26cd) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "k3-u71.bin", 0x00000, 0x20000, CRC(11994055) SHA1(619776c178361f23de37ff14e87284ec0f1f4f10) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x700000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) )
  	ROM_LOAD( "u24.bin",  0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) )
  	ROM_LOAD( "u15.bin",  0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) )
  	ROM_LOAD( "u25.bin",  0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layers 0 + 1 */
  	ROM_LOAD( "u33.bin",  0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) )
  
  	ROM_REGION( 0x100000, "ym", 0 )	/* ADPCM Samples */
  	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) )
  
  	ROM_REGION( 0x080000, "ym.deltat", 0 )	/* DELTA-T Samples */
  	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* Sprites LUT */
  	ROM_LOAD( "u3.bin",  0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) )
  
  ROM_END
  
  ROM_START( gunbirdj )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "1-u46.bin", 0x000000, 0x040000, CRC(474abd69) SHA1(27f37333075f9c92849101aad4875e69004d747b) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "2-u39.bin", 0x000002, 0x040000, CRC(3e3e661f) SHA1(b5648546f390539b0f727a9a62d1b9516254ae21) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(2168e4ba) SHA1(ca7ad6acb5f806ce2528e7b52c19e8cceecb8543) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x700000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) )
  	ROM_LOAD( "u24.bin",  0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) )
  	ROM_LOAD( "u15.bin",  0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) )
  	ROM_LOAD( "u25.bin",  0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layers 0 + 1 */
  	ROM_LOAD( "u33.bin",  0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) )
  
  	ROM_REGION( 0x100000, "ym", 0 )	/* ADPCM Samples */
  	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) )
  
  	ROM_REGION( 0x080000, "ym.deltat", 0 )	/* DELTA-T Samples */
  	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* Sprites LUT */
  	ROM_LOAD( "u3.bin",  0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) )
  
  ROM_END
  
  
  ROM_START( btlkroad )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "4-u46.bin", 0x000000, 0x040000, CRC(8a7a28b4) SHA1(f7197be673dfd0ddf46998af81792b81d8fe9fbf) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "5-u39.bin", 0x000002, 0x040000, CRC(933561fa) SHA1(f6f3b1e14b1cfeca26ef8260ac4771dc1531c357) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(22411fab) SHA1(1094cb51712e40ae65d0082b408572bdec06ae8b) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x700000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u14.bin",  0x000000, 0x200000, CRC(282d89c3) SHA1(3b4b17f4a37efa2f7e232488aaba7c77d10c84d2) )
  	ROM_LOAD( "u24.bin",  0x200000, 0x200000, CRC(bbe9d3d1) SHA1(9da0b0b993e8271a8119e9c2f602e52325983f79) )
  	ROM_LOAD( "u15.bin",  0x400000, 0x200000, CRC(d4d1b07c) SHA1(232109db8f6e137fbc8826f38a96057067cb19dc) )
  //  ROM_LOAD( "u25.bin",  0x600000, 0x100000  NOT PRESENT
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layers 0 + 1 */
  	ROM_LOAD( "u33.bin",  0x000000, 0x200000, CRC(4c8577f1) SHA1(d27043514632954a06667ac63f4a4e4a31870511) )
  
  	ROM_REGION( 0x100000, "ym", 0 )	/* ADPCM Samples */
  	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(51d73682) SHA1(562038d08e9a4389ffa39f3a659b2a29b94dc156) )
  
  	ROM_REGION( 0x080000, "ym.deltat", 0 )	/* DELTA-T Samples */
  	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(0f33049f) SHA1(ca4fd5f3906685ace1af40b75f5678231d7324e8) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* Sprites LUT */
  	ROM_LOAD( "u3.bin",  0x000000, 0x040000, CRC(30d541ed) SHA1(6f7fb5f5ecbce7c086185392de164ebb6887e780) )
  
  	ROM_REGION( 0x0400, "plds", 0 )
  	ROM_LOAD( "tibpal16l8.u69", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */
  	ROM_LOAD( "tibpal16l8.u19", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */
  
  ROM_END
  
  
  
  static DRIVER_INIT( gunbird )
  {
  	/* input ports */
  	memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00000, 0xc0000b, 0, 0, gunbird_input_r);
  
  	/* sound latch */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00010, 0xc00013, 0, 0, psikyo_soundlatch_w);
  
  	psikyo_ka302c_banking = 1;
  }
  
  
  /***************************************************************************
  
                              Strikers 1945 (Japan, unprotected)
  
  Board:  SH403 (Similiar to KA302C)
  CPU:    MC68EC020FG16
  Sound:  LZ8420M (Z80 core) + YMF286-K?
  OSC:    16.000, 14.31818 MHz
  
  Chips:  PS2001B
          PS3103
          PS3204
          PS3305
  
  ***************************************************************************/
  
  ROM_START( s1945jn )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "1-u46.bin", 0x000000, 0x080000, CRC(45fa8086) SHA1(f1753b9420596f4b828c77e877a044ba5fb01b28) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "2-u39.bin", 0x000002, 0x080000, CRC(0152ab8c) SHA1(2aef4cb88341b35f20bb551716f1e5ac2731e9ba) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(e3e366bd) SHA1(1f5b5909745802e263a896265ea365df76d3eaa5) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x800000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
  	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
  	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
  	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layer 0 + 1 */
  	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )
  
  	ROM_REGION( 0x100000, "ym", 0 )	/* ADPCM Samples */
  	ROM_LOAD( "u56.bin",  0x000000, 0x100000, CRC(fe1312c2) SHA1(8339a96a0885518d6e22cb3bdb9c2f82d011d86d) )
  
  	ROM_REGION( 0x080000, "ym.deltat", 0 )	/* DELTA-T Samples */
  	ROM_LOAD( "u64.bin",  0x000000, 0x080000, CRC(a44a4a9b) SHA1(5378256752d709daed0b5f4199deebbcffe84e10) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* */
  	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )
  
  ROM_END
  
  static DRIVER_INIT( s1945jn )
  {
  	/* input ports */
  	memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00000, 0xc0000b, 0, 0, gunbird_input_r);
  
  	/* sound latch */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);
  
  	psikyo_ka302c_banking = 1;
  }
  
  
  /***************************************************************************
  
  Strikers 1945
  1995, Psikyo
  
  PCB Layout
  ----------
  
  SH404
  |----------------------------------------------------------|
  |HA1388  2058D   62256 6264  62256  16MHz PAL1 * 3.U63 U61 |
  |       YAC513-M 62256 62256 6264   14.31818MHz  33.8688MHz|
  |  VOL                                                     |
  |                         |------|62256 |-------||-------| |
  |      4MHz   LH5168      |PS3204|62256 |LZ8420M||YMF278B| |
  |     16C57   LH5168      |------|      |-------||-------| |
  |         PAL2                                             |
  |                                                          |
  |J                                          |--------|     |
  |A           |------| 5.U41   62256  62256  |        |     |
  |M           |68020 | 4.U40   62256  62256  | PS3103 | U34 |
  |M           |------|                       |        |     |
  |A  |------|                                |--------|     |
  |   |PS3305|                                               |
  |   |------|              |--------|                       |
  |                         |        |      U23 U22 U21 U20  |
  | MB3771                  |PS2001B |                       |
  |    6264   62256 62256   |        |                       |
  |    6264   62256 62256   |--------|                       |
  |                                                          |
  |DIP1                     6116  6116                       |
  |DIP2                     6116  6116        LH5168     U1  |
  |----------------------------------------------------------|
  Notes:
        68020    - Motorola MC68EC020 CPU (QFP100, running at 16.000MHz)
        PS3305   - Psikyo Custom (QFP100)
        PS3204   - Psikyo Custom (QFP100)
        PS2001B  - Psikyo Custom (QFP160)
        PS3103   - Psikyo Custom (QFP160)
        6116     - 2k x8 SRAM (x4, DIP24)
        LH5168   - Sharp LH5168 2k x8 SRAM (x3, DIP24)
        62256    - NKK N341256 32k x8 SRAM (x14, DIP28)
        6264     - ISSI IS61C64 8k x8 SRAM (x4, DIP28)
        MB3771   - Fujitsu MB3771 Master Reset IC (DIP8)
        DIP1     - 8 position DIP Switch
        DIP2     - 8 position DIP Switch
        PAL1     - AMD PALCE 16V8H (DIP20, stamped '4041')
        PAL2     - AMD PALCE 16V8H (DIP20, stamped '4040')
        YMF278B  - Yamaha YMF278B-F Sound Chip, running at 33.8688MHz (QFP64)
        3.U63    - Macronix MX27C1000 128k x8 EPROM (Sound Program, DIP32, labelled '3')
        4.U40    - AMD AM27C2048 256k x16 EPROM (Main Program, DIP40, labelled '4' & '5')
        5.U41    /
        16C57    - Microchip PIC16C57 Microcontroller (DIP24, running at 4.000MHz, labelled '1')
        YAC513   - Yamaha YAC513-M D/A Converter (SOIC16)
        LZ8420M  - Sharp LZ8420M Z80-core CPU (QFP64, running at 4.000MHz)
        HA1388   - Hitachi HA1388 Sound Amp
        2058D    - JRC 2058 Op Amp
        U61, U34,\
        U20, U21,- 16M MASKROM (SOP44)
        U22, U23 /
        U1       - 4M MASKROM (SOP44)
        VOL      - Master Volume Potentiometer
        *        - Unpopulated position for 16M SOP44 MASKROM
  
  
  CPU:    MC68EC020FG16
  OSC:    16.000MHz
          14.3181MHz
          33.8688MHz (YMF)
          4.000MHz (PIC)
  
  1-U59   security (PIC16C57; not dumped)
  
  ***************************************************************************/
  
  ROM_START( s1945 )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "2s.u40", 0x000000, 0x040000, CRC(9b10062a) SHA1(cf963bba157422b659d8d64b4493eb7d69cd07b7) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "3s.u41", 0x000002, 0x040000, CRC(f87e871a) SHA1(567167c7fcfb622f78e211d74b04060c3d29d6b7) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x000100, "cpu2", 0 )		/* MCU? */
  	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )
  
  	ROM_REGION( 0x800000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
  	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
  	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
  	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layer 0 + 1 */
  	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )
  
  	ROM_REGION( 0x200000, "ymf", 0 )	/* Samples */
  	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) )	// 8 bit signed pcm (16KHz)
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* */
  	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )
  
  ROM_END
  
  ROM_START( s1945a )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "4-u40.bin", 0x000000, 0x040000, CRC(29ffc217) SHA1(12dc3cb32253c3908f4c440c627a0e1b32ee7cac) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "5-u41.bin", 0x000002, 0x040000, CRC(c3d3fb64) SHA1(4388586bc0a6f3d62366b3c38b8b23f8a03dbf15) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x000100, "cpu2", 0 )		/* MCU? */
  	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )
  
  	ROM_REGION( 0x800000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
  	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
  	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
  	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layer 0 + 1 */
  	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )
  
  	ROM_REGION( 0x200000, "ymf", 0 )	/* Samples */
  	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) )	// 8 bit signed pcm (16KHz)
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* */
  	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )
  
  ROM_END
  
  ROM_START( s1945j )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "1-u40.bin", 0x000000, 0x040000, CRC(c00eb012) SHA1(080dae010ca83548ebdb3324585d15e48baf0541) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "2-u41.bin", 0x000002, 0x040000, CRC(3f5a134b) SHA1(18bb3bb1e1adadcf522795f5cf7d4dc5a5dd1f30) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x000100, "cpu2", 0 )		/* MCU */
  	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )
  
  	ROM_REGION( 0x800000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
  	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
  	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
  	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layer 0 + 1 */
  	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )
  
  	ROM_REGION( 0x200000, "ymf", 0 )	/* Samples */
  	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) )	// 8 bit signed pcm (16KHz)
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* */
  	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )
  
  ROM_END
  
  ROM_START( s1945k ) /* Same MCU as the current parent set, region dip has no effect on this set */
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "10.u40", 0x000000, 0x040000, CRC(5a32af36) SHA1(2eada37fd043c097a11bcf4e3e0bebb473bbc0df) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "9.u41",  0x000002, 0x040000, CRC(29cc6d7d) SHA1(aeee9e88922c25c75885483d115e064c6b71540b) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x000100, "cpu2", 0 )		/* MCU */
  	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )
  
  	ROM_REGION( 0x800000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD( "u20.bin",  0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) )
  	ROM_LOAD( "u22.bin",  0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) )
  	ROM_LOAD( "u21.bin",  0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) )
  	ROM_LOAD( "u23.bin",  0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) )
  
  	ROM_REGION( 0x200000, "gfx2", 0 )	/* Layer 0 + 1 */
  	ROM_LOAD( "u34.bin",  0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) )
  
  	ROM_REGION( 0x200000, "ymf", 0 )	/* Samples */
  	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) )	// 8 bit signed pcm (16KHz)
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* */
  	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) )
  
  ROM_END
  
  static DRIVER_INIT( s1945 )
  {
  	/* input ports */
  	memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00000, 0xc0000b, 0, 0, s1945_input_r);
  
  	/* sound latch */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);
  
  	/* protection and tile bank switching */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w);
  	s1945_mcu_init(s1945_table);
  
  	psikyo_ka302c_banking = 0; // Banking is controlled by mcu
  }
  
  static DRIVER_INIT( s1945a )
  {
  	/* input ports */
  	memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00000, 0xc0000b, 0, 0, s1945_input_r);
  
  	/* sound latch */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);
  
  	/* protection and tile bank switching */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w);
  	s1945_mcu_init(s1945a_table);
  
  	psikyo_ka302c_banking = 0; // Banking is controlled by mcu
  }
  
  static DRIVER_INIT( s1945j )
  {
  	/* input ports*/
  	memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00000, 0xc0000b, 0, 0, s1945_input_r);
  
  	/* sound latch */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);
  
  	/* protection and tile bank switching */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w);
  	s1945_mcu_init(s1945j_table);
  
  	psikyo_ka302c_banking = 0; // Banking is controlled by mcu
  }
  
  
  /***************************************************************************
  
                                  Tengai (World) / Sengoku Blade (Japan)
  
  Board:  SH404
  CPU:    MC68EC020FG16
  Sound:  LZ8420M (Z80 core)
          YMF278B-F
  OSC:    16.000MHz
          14.3181MHz
          33.8688MHz (YMF)
          4.000MHz (PIC)
  Chips:  PS2001B
          PS3103
          PS3204
          PS3305
  
  4-U59      security (PIC16C57; not dumped)
  
  ***************************************************************************/
  
  ROM_START( tengai )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "5-u40.bin", 0x000000, 0x080000, CRC(90088195) SHA1(8ec48d581ecd14b3dad36edc65d5a273324cf3c1) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "4-u41.bin", 0x000002, 0x080000, CRC(0d53196c) SHA1(454bb4695b13ce44ca5dac7c6d4142a8b9afa798) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "1-u63.bin", 0x00000, 0x20000, CRC(2025e387) SHA1(334b0eb3b416d46ccaadff3eee6f1abba63285fb) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x000100, "cpu2", 0 )		/* MCU */
  	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )
  
  	ROM_REGION( 0x600000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD16_WORD_SWAP( "u20.bin",  0x000000, 0x200000, CRC(ed42ef73) SHA1(74693fcc83a2654ddb18fd513d528033863d6116) )
  	ROM_LOAD16_WORD_SWAP( "u22.bin",  0x200000, 0x200000, CRC(8d21caee) SHA1(2a68af8b2be2158dcb152c434e91a75871478d41) )
  	ROM_LOAD16_WORD_SWAP( "u21.bin",  0x400000, 0x200000, CRC(efe34eed) SHA1(7891495b443a5acc7b2f17fe694584f6cb0afacc) )
  
  	ROM_REGION( 0x400000, "gfx2", 0 )	/* Layer 0 + 1 */
  	ROM_LOAD16_WORD_SWAP( "u34.bin",  0x000000, 0x400000, CRC(2a2e2eeb) SHA1(f1d99353c0affc5c908985e6f2a5724e5223cccc) ) /* four banks of 0x100000 */
  
  	ROM_REGION( 0x400000, "ymf", 0 )	/* Samples */
  	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a63633c5) SHA1(89e75a40518926ebcc7d88dea86c01ba0bb496e5) )	// 8 bit signed pcm (16KHz)
  	ROM_LOAD( "u62.bin",  0x200000, 0x200000, CRC(3ad0c357) SHA1(35f78cfa2eafa93ab96b24e336f569ee84af06b6) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* Sprites LUT */
  	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(681d7d55) SHA1(b0b28471440d747adbc4d22d1918f89f6ede1615) )
  
  ROM_END
  
  ROM_START( tengaij )
  
  	ROM_REGION( 0x100000, "maincpu", 0 )		/* Main CPU Code */
  	ROM_LOAD32_WORD_SWAP( "2-u40.bin", 0x000000, 0x080000, CRC(ab6fe58a) SHA1(6687a3af192b3eab60d75ca286ebb8e0636297b5) ) // 1&0
  	ROM_LOAD32_WORD_SWAP( "3-u41.bin", 0x000002, 0x080000, CRC(02e42e39) SHA1(6cdb7b1cebab50c0a44cd60cd437f0e878ccac5c) ) // 3&2
  
  	ROM_REGION( 0x030000, "audiocpu", 0 )		/* Sound CPU Code */
  	ROM_LOAD( "1-u63.bin", 0x00000, 0x20000, CRC(2025e387) SHA1(334b0eb3b416d46ccaadff3eee6f1abba63285fb) )
  	ROM_RELOAD(            0x10000, 0x20000             )
  
  	ROM_REGION( 0x000100, "cpu2", 0 )		/* MCU */
  	ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP )
  
  	ROM_REGION( 0x600000, "gfx1", 0 )	/* Sprites */
  	ROM_LOAD16_WORD_SWAP( "u20.bin",  0x000000, 0x200000, CRC(ed42ef73) SHA1(74693fcc83a2654ddb18fd513d528033863d6116) )
  	ROM_LOAD16_WORD_SWAP( "u22.bin",  0x200000, 0x200000, CRC(8d21caee) SHA1(2a68af8b2be2158dcb152c434e91a75871478d41) )
  	ROM_LOAD16_WORD_SWAP( "u21.bin",  0x400000, 0x200000, CRC(efe34eed) SHA1(7891495b443a5acc7b2f17fe694584f6cb0afacc) )
  
  	ROM_REGION( 0x400000, "gfx2", 0 )	/* Layer 0 + 1 */
  	ROM_LOAD16_WORD_SWAP( "u34.bin",  0x000000, 0x400000, CRC(2a2e2eeb) SHA1(f1d99353c0affc5c908985e6f2a5724e5223cccc) ) /* four banks of 0x100000 */
  
  	ROM_REGION( 0x400000, "ymf", 0 )	/* Samples */
  	ROM_LOAD( "u61.bin",  0x000000, 0x200000, CRC(a63633c5) SHA1(89e75a40518926ebcc7d88dea86c01ba0bb496e5) )	// 8 bit signed pcm (16KHz)
  	ROM_LOAD( "u62.bin",  0x200000, 0x200000, CRC(3ad0c357) SHA1(35f78cfa2eafa93ab96b24e336f569ee84af06b6) )
  
  	ROM_REGION( 0x040000, "user1", 0 )	/* Sprites LUT */
  	ROM_LOAD( "u1.bin",  0x000000, 0x040000, CRC(681d7d55) SHA1(b0b28471440d747adbc4d22d1918f89f6ede1615) )
  
  ROM_END
  
  static DRIVER_INIT( tengai )
  {
  	/* input ports */
  	memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00000, 0xc0000b, 0, 0, s1945_input_r);
  
  	/* sound latch */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w);
  
  	/* protection */
  	memory_install_write32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w);
  	s1945_mcu_init(0);
  
  	psikyo_ka302c_banking = 0; // Banking is controlled by mcu
  }
  
  
  /***************************************************************************
  
  
                                  Game Drivers
  
  
  ***************************************************************************/
  
  /* Working Games */
  GAME( 1993, samuraia, 0,        sngkace,  samuraia, sngkace,  ROT270, "Psikyo", "Samurai Aces (World)", 0) // Banpresto?
  GAME( 1993, sngkace,  samuraia, sngkace,  sngkace,  sngkace,  ROT270, "Psikyo", "Sengoku Ace (Japan)", 0) // Banpresto?
  GAME( 1994, gunbird,  0,        gunbird,  gunbird,  gunbird,  ROT270, "Psikyo", "Gunbird (World)", 0 )
  GAME( 1994, gunbirdk, gunbird,  gunbird,  gunbirdj, gunbird,  ROT270, "Psikyo", "Gunbird (Korea)", 0 )
  GAME( 1994, gunbirdj, gunbird,  gunbird,  gunbirdj, gunbird,  ROT270, "Psikyo", "Gunbird (Japan)", 0 )
  GAME( 1994, btlkroad, 0,        gunbird,  btlkroad, gunbird,  ROT0,   "Psikyo", "Battle K-Road", 0 )
  GAME( 1995, s1945,    0,        s1945,    s1945,    s1945,    ROT270, "Psikyo", "Strikers 1945 (World)", 0 )
  GAME( 1995, s1945a,   s1945,    s1945,    s1945a,   s1945a,   ROT270, "Psikyo", "Strikers 1945 (Japan / World)", 0) // Region dip - 0x0f=Japan, anything else=World
  GAME( 1995, s1945j,   s1945,    s1945,    s1945j,   s1945j,   ROT270, "Psikyo", "Strikers 1945 (Japan)", 0 )
  GAME( 1995, s1945jn,  s1945,    gunbird,  s1945j,   s1945jn,  ROT270, "Psikyo", "Strikers 1945 (Japan, unprotected)", 0 )
  GAME( 1995, s1945k,   s1945,    s1945,    s1945j,   s1945,    ROT270, "Psikyo", "Strikers 1945 (Korea)", 0 )
  GAME( 1996, tengai,   0,        s1945,    tengai,   tengai,   ROT0,   "Psikyo", "Tengai (World)", 0 )
  GAME( 1996, tengaij,  tengai,   s1945,    tengaij,  tengai,   ROT0,   "Psikyo", "Sengoku Blade: Sengoku Ace Episode II / Tengai", 0 ) // Region dip - 0x0f=Japan, anything else=World
  