text: // Coded by Bane
  // bar08.c
  #include <std.h>
  inherit ROOM;
  void create(){
      ::create();
      set_short("Village of Barovia");
      set_long(
  	"%^RED%^"
  	"You are standing on the eastern side of the village "+
  	"of Barovia.  There is an intersection here that leads "+
  	"to the east, west, north and south.  There are houses "+
  	"on both sides of the road, mostly worn and beaten from "+
  	"age and weather."
  	"%^RESET%^"
      );
      set_property("light",2);
      set_property("indoors",0);
      set_property("no teleport",1);
      set_listen("default","The sounds of wolves howling in the distance sends a shiver up your spine.");
      set_smell("default","You can smell smoke drifting towards you from the village.");
      set_exits( ([
  	"west":"/d/ravenloft/town/bar87",
  	"east":"/d/ravenloft/town/bar06",
  	"north":"/d/ravenloft/town/bar09",
  	"south":"/d/ravenloft/town/bar46",
      ]) );
  }
  void reset(){
      ::reset();
      if(!present("villager")){
  	new("/d/ravenloft/mon/villager")->move(TO);
  	new("/d/ravenloft/mon/villager")->move(TO);
      }
  }
  