text: #pragma once
  
  
  #include "../Utils/GameObject.h"
  #include <vector>
  #include "cocos2d.h"
  #include "SimpleAudioEngine.h"
  
  
  using namespace std;
  
  
  class PlatformGameObstacleMove : public GameObject {
  
  public:
  	PlatformGameObstacleMove(Node& parentNode, const Vec2& localPosition, string csbPath = string(), string colliderSpritePath = string());
  	virtual ~PlatformGameObstacleMove();
  
  	string name;
  	bool correct;
  protected:
  
  private:
  
  
  };