text: /* This file is auto-generated, do not edit. */
  #include <stdarg.h>
  
  #include "windef.h"
  #include "winbase.h"
  #include "wine/debug.h"
  
  #include "cxx.h"
  
  #include "steam_defs.h"
  
  #include "steamclient_private.h"
  
  WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
  
  #include "cppISteamGameServer_SteamGameServer012.h"
  
  typedef struct __winISteamGameServer_SteamGameServer012 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer012;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_InitGameServer, 28)
  bool __thiscall winISteamGameServer_SteamGameServer012_InitGameServer(winISteamGameServer_SteamGameServer012 *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_InitGameServer(_this->linux_side, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetProduct, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetProduct(winISteamGameServer_SteamGameServer012 *_this, const char * pszProduct)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetProduct(_this->linux_side, pszProduct);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameDescription, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetGameDescription(winISteamGameServer_SteamGameServer012 *_this, const char * pszGameDescription)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetGameDescription(_this->linux_side, pszGameDescription);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetModDir, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetModDir(winISteamGameServer_SteamGameServer012 *_this, const char * pszModDir)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetModDir(_this->linux_side, pszModDir);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetDedicatedServer, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetDedicatedServer(winISteamGameServer_SteamGameServer012 *_this, bool bDedicated)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetDedicatedServer(_this->linux_side, bDedicated);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOn, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_LogOn(winISteamGameServer_SteamGameServer012 *_this, const char * pszToken)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_LogOn(_this->linux_side, pszToken);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOnAnonymous, 4)
  void __thiscall winISteamGameServer_SteamGameServer012_LogOnAnonymous(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_LogOnAnonymous(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer012_LogOff(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer012_BLoggedOn(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer012_BSecure(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer012_GetSteamID(winISteamGameServer_SteamGameServer012 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer012_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_WasRestartRequested, 4)
  bool __thiscall winISteamGameServer_SteamGameServer012_WasRestartRequested(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_WasRestartRequested(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetMaxPlayerCount, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetMaxPlayerCount(winISteamGameServer_SteamGameServer012 *_this, int cPlayersMax)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount(_this->linux_side, cPlayersMax);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetBotPlayerCount, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetBotPlayerCount(winISteamGameServer_SteamGameServer012 *_this, int cBotplayers)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetBotPlayerCount(_this->linux_side, cBotplayers);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetServerName, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetServerName(winISteamGameServer_SteamGameServer012 *_this, const char * pszServerName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetServerName(_this->linux_side, pszServerName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetMapName, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetMapName(winISteamGameServer_SteamGameServer012 *_this, const char * pszMapName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetMapName(_this->linux_side, pszMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetPasswordProtected, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetPasswordProtected(winISteamGameServer_SteamGameServer012 *_this, bool bPasswordProtected)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetPasswordProtected(_this->linux_side, bPasswordProtected);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetSpectatorPort(winISteamGameServer_SteamGameServer012 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetSpectatorServerName, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetSpectatorServerName(winISteamGameServer_SteamGameServer012 *_this, const char * pszSpectatorServerName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetSpectatorServerName(_this->linux_side, pszSpectatorServerName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ClearAllKeyValues, 4)
  void __thiscall winISteamGameServer_SteamGameServer012_ClearAllKeyValues(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_ClearAllKeyValues(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetKeyValue, 12)
  void __thiscall winISteamGameServer_SteamGameServer012_SetKeyValue(winISteamGameServer_SteamGameServer012 *_this, const char * pKey, const char * pValue)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetKeyValue(_this->linux_side, pKey, pValue);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameTags, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetGameTags(winISteamGameServer_SteamGameServer012 *_this, const char * pchGameTags)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetGameTags(_this->linux_side, pchGameTags);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameData, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetGameData(winISteamGameServer_SteamGameServer012 *_this, const char * pchGameData)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetGameData(_this->linux_side, pchGameData);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetRegion, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetRegion(winISteamGameServer_SteamGameServer012 *_this, const char * pszRegion)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetRegion(_this->linux_side, pszRegion);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate, 20)
  bool __thiscall winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer012 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer012 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SendUserDisconnect, 12)
  void __thiscall winISteamGameServer_SteamGameServer012_SendUserDisconnect(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDUser)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SendUserDisconnect(_this->linux_side, steamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BUpdateUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer012_BUpdateUserData(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetAuthSessionTicket, 16)
  HAuthTicket __thiscall winISteamGameServer_SteamGameServer012_GetAuthSessionTicket(winISteamGameServer_SteamGameServer012 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BeginAuthSession, 20)
  EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer012_BeginAuthSession(winISteamGameServer_SteamGameServer012 *_this, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_BeginAuthSession(_this->linux_side, pAuthTicket, cbAuthTicket, steamID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_EndAuthSession, 12)
  void __thiscall winISteamGameServer_SteamGameServer012_EndAuthSession(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamID)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_EndAuthSession(_this->linux_side, steamID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_CancelAuthTicket, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_CancelAuthTicket(winISteamGameServer_SteamGameServer012 *_this, HAuthTicket hAuthTicket)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_CancelAuthTicket(_this->linux_side, hAuthTicket);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_UserHasLicenseForApp, 16)
  EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer012_UserHasLicenseForApp(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamID, AppId_t appID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp(_this->linux_side, steamID, appID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_RequestUserGroupStatus, 20)
  bool __thiscall winISteamGameServer_SteamGameServer012_RequestUserGroupStatus(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDUser, CSteamID steamIDGroup)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetGameplayStats, 4)
  void __thiscall winISteamGameServer_SteamGameServer012_GetGameplayStats(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_GetGameplayStats(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetServerReputation, 4)
  SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_GetServerReputation(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_GetServerReputation(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetPublicIP, 4)
  uint32 __thiscall winISteamGameServer_SteamGameServer012_GetPublicIP(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_GetPublicIP(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_HandleIncomingPacket, 20)
  bool __thiscall winISteamGameServer_SteamGameServer012_HandleIncomingPacket(winISteamGameServer_SteamGameServer012 *_this, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_HandleIncomingPacket(_this->linux_side, pData, cbData, srcIP, srcPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket, 20)
  int __thiscall winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(winISteamGameServer_SteamGameServer012 *_this, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(_this->linux_side, pOut, cbMaxOut, pNetAdr, pPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_EnableHeartbeats, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_EnableHeartbeats(winISteamGameServer_SteamGameServer012 *_this, bool bActive)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_EnableHeartbeats(_this->linux_side, bActive);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetHeartbeatInterval, 8)
  void __thiscall winISteamGameServer_SteamGameServer012_SetHeartbeatInterval(winISteamGameServer_SteamGameServer012 *_this, int iHeartbeatInterval)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(_this->linux_side, iHeartbeatInterval);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ForceHeartbeat, 4)
  void __thiscall winISteamGameServer_SteamGameServer012_ForceHeartbeat(winISteamGameServer_SteamGameServer012 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer012_ForceHeartbeat(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_AssociateWithClan, 12)
  SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_AssociateWithClan(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDClan)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_AssociateWithClan(_this->linux_side, steamIDClan);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility, 12)
  SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDNewPlayer)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(_this->linux_side, steamIDNewPlayer);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer012_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer012,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_InitGameServer)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetProduct)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameDescription)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetModDir)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetDedicatedServer)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOnAnonymous)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_WasRestartRequested)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetMaxPlayerCount)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetBotPlayerCount)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetServerName)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetMapName)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetPasswordProtected)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetSpectatorServerName)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ClearAllKeyValues)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetKeyValue)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameTags)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetRegion)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BUpdateUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetAuthSessionTicket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BeginAuthSession)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_EndAuthSession)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_CancelAuthTicket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_UserHasLicenseForApp)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_RequestUserGroupStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetGameplayStats)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetServerReputation)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetPublicIP)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_HandleIncomingPacket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_EnableHeartbeats)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetHeartbeatInterval)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ForceHeartbeat)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_AssociateWithClan)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer012 *create_winISteamGameServer_SteamGameServer012(void *linux_side)
  {
      winISteamGameServer_SteamGameServer012 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer012));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer012_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  #include "cppISteamGameServer_SteamGameServer011.h"
  
  typedef struct __winISteamGameServer_SteamGameServer011 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer011;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_InitGameServer, 28)
  bool __thiscall winISteamGameServer_SteamGameServer011_InitGameServer(winISteamGameServer_SteamGameServer011 *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_InitGameServer(_this->linux_side, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetProduct, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetProduct(winISteamGameServer_SteamGameServer011 *_this, const char * pszProduct)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetProduct(_this->linux_side, pszProduct);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameDescription, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetGameDescription(winISteamGameServer_SteamGameServer011 *_this, const char * pszGameDescription)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetGameDescription(_this->linux_side, pszGameDescription);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetModDir, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetModDir(winISteamGameServer_SteamGameServer011 *_this, const char * pszModDir)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetModDir(_this->linux_side, pszModDir);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetDedicatedServer, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetDedicatedServer(winISteamGameServer_SteamGameServer011 *_this, bool bDedicated)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetDedicatedServer(_this->linux_side, bDedicated);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOn, 12)
  void __thiscall winISteamGameServer_SteamGameServer011_LogOn(winISteamGameServer_SteamGameServer011 *_this, const char * pszAccountName, const char * pszPassword)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_LogOn(_this->linux_side, pszAccountName, pszPassword);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOnAnonymous, 4)
  void __thiscall winISteamGameServer_SteamGameServer011_LogOnAnonymous(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_LogOnAnonymous(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer011_LogOff(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer011_BLoggedOn(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer011_BSecure(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer011_GetSteamID(winISteamGameServer_SteamGameServer011 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer011_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_WasRestartRequested, 4)
  bool __thiscall winISteamGameServer_SteamGameServer011_WasRestartRequested(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_WasRestartRequested(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetMaxPlayerCount, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetMaxPlayerCount(winISteamGameServer_SteamGameServer011 *_this, int cPlayersMax)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount(_this->linux_side, cPlayersMax);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetBotPlayerCount, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetBotPlayerCount(winISteamGameServer_SteamGameServer011 *_this, int cBotplayers)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetBotPlayerCount(_this->linux_side, cBotplayers);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetServerName, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetServerName(winISteamGameServer_SteamGameServer011 *_this, const char * pszServerName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetServerName(_this->linux_side, pszServerName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetMapName, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetMapName(winISteamGameServer_SteamGameServer011 *_this, const char * pszMapName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetMapName(_this->linux_side, pszMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetPasswordProtected, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetPasswordProtected(winISteamGameServer_SteamGameServer011 *_this, bool bPasswordProtected)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetPasswordProtected(_this->linux_side, bPasswordProtected);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetSpectatorPort(winISteamGameServer_SteamGameServer011 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetSpectatorServerName, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetSpectatorServerName(winISteamGameServer_SteamGameServer011 *_this, const char * pszSpectatorServerName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetSpectatorServerName(_this->linux_side, pszSpectatorServerName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ClearAllKeyValues, 4)
  void __thiscall winISteamGameServer_SteamGameServer011_ClearAllKeyValues(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_ClearAllKeyValues(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetKeyValue, 12)
  void __thiscall winISteamGameServer_SteamGameServer011_SetKeyValue(winISteamGameServer_SteamGameServer011 *_this, const char * pKey, const char * pValue)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetKeyValue(_this->linux_side, pKey, pValue);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameTags, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetGameTags(winISteamGameServer_SteamGameServer011 *_this, const char * pchGameTags)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetGameTags(_this->linux_side, pchGameTags);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameData, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetGameData(winISteamGameServer_SteamGameServer011 *_this, const char * pchGameData)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetGameData(_this->linux_side, pchGameData);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetRegion, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetRegion(winISteamGameServer_SteamGameServer011 *_this, const char * pszRegion)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetRegion(_this->linux_side, pszRegion);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate, 20)
  bool __thiscall winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer011 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer011 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SendUserDisconnect, 12)
  void __thiscall winISteamGameServer_SteamGameServer011_SendUserDisconnect(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDUser)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SendUserDisconnect(_this->linux_side, steamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BUpdateUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer011_BUpdateUserData(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetAuthSessionTicket, 16)
  HAuthTicket __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTicket(winISteamGameServer_SteamGameServer011 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BeginAuthSession, 20)
  EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer011_BeginAuthSession(winISteamGameServer_SteamGameServer011 *_this, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_BeginAuthSession(_this->linux_side, pAuthTicket, cbAuthTicket, steamID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_EndAuthSession, 12)
  void __thiscall winISteamGameServer_SteamGameServer011_EndAuthSession(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamID)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_EndAuthSession(_this->linux_side, steamID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_CancelAuthTicket, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_CancelAuthTicket(winISteamGameServer_SteamGameServer011 *_this, HAuthTicket hAuthTicket)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_CancelAuthTicket(_this->linux_side, hAuthTicket);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_UserHasLicenseForApp, 16)
  EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer011_UserHasLicenseForApp(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamID, AppId_t appID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp(_this->linux_side, steamID, appID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_RequestUserGroupStatus, 20)
  bool __thiscall winISteamGameServer_SteamGameServer011_RequestUserGroupStatus(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDUser, CSteamID steamIDGroup)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetGameplayStats, 4)
  void __thiscall winISteamGameServer_SteamGameServer011_GetGameplayStats(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_GetGameplayStats(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetServerReputation, 4)
  SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_GetServerReputation(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_GetServerReputation(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetPublicIP, 4)
  uint32 __thiscall winISteamGameServer_SteamGameServer011_GetPublicIP(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_GetPublicIP(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_HandleIncomingPacket, 20)
  bool __thiscall winISteamGameServer_SteamGameServer011_HandleIncomingPacket(winISteamGameServer_SteamGameServer011 *_this, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_HandleIncomingPacket(_this->linux_side, pData, cbData, srcIP, srcPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket, 20)
  int __thiscall winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(winISteamGameServer_SteamGameServer011 *_this, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(_this->linux_side, pOut, cbMaxOut, pNetAdr, pPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_EnableHeartbeats, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_EnableHeartbeats(winISteamGameServer_SteamGameServer011 *_this, bool bActive)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_EnableHeartbeats(_this->linux_side, bActive);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetHeartbeatInterval, 8)
  void __thiscall winISteamGameServer_SteamGameServer011_SetHeartbeatInterval(winISteamGameServer_SteamGameServer011 *_this, int iHeartbeatInterval)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval(_this->linux_side, iHeartbeatInterval);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ForceHeartbeat, 4)
  void __thiscall winISteamGameServer_SteamGameServer011_ForceHeartbeat(winISteamGameServer_SteamGameServer011 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer011_ForceHeartbeat(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_AssociateWithClan, 12)
  SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_AssociateWithClan(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDClan)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_AssociateWithClan(_this->linux_side, steamIDClan);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility, 12)
  SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDNewPlayer)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(_this->linux_side, steamIDNewPlayer);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer011_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer011,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_InitGameServer)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetProduct)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameDescription)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetModDir)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetDedicatedServer)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOnAnonymous)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_WasRestartRequested)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetMaxPlayerCount)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetBotPlayerCount)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetServerName)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetMapName)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetPasswordProtected)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetSpectatorServerName)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ClearAllKeyValues)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetKeyValue)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameTags)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetRegion)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BUpdateUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetAuthSessionTicket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BeginAuthSession)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_EndAuthSession)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_CancelAuthTicket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_UserHasLicenseForApp)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_RequestUserGroupStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetGameplayStats)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetServerReputation)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetPublicIP)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_HandleIncomingPacket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_EnableHeartbeats)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetHeartbeatInterval)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ForceHeartbeat)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_AssociateWithClan)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer011 *create_winISteamGameServer_SteamGameServer011(void *linux_side)
  {
      winISteamGameServer_SteamGameServer011 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer011));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer011_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  #include "cppISteamGameServer_SteamGameServer010.h"
  
  typedef struct __winISteamGameServer_SteamGameServer010 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer010;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_LogOn, 4)
  void __thiscall winISteamGameServer_SteamGameServer010_LogOn(winISteamGameServer_SteamGameServer010 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_LogOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer010_LogOff(winISteamGameServer_SteamGameServer010 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer010_BLoggedOn(winISteamGameServer_SteamGameServer010 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer010_BSecure(winISteamGameServer_SteamGameServer010 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer010_GetSteamID(winISteamGameServer_SteamGameServer010 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer010_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate, 20)
  bool __thiscall winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer010 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer010 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SendUserDisconnect, 12)
  void __thiscall winISteamGameServer_SteamGameServer010_SendUserDisconnect(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamIDUser)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_SendUserDisconnect(_this->linux_side, steamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BUpdateUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer010_BUpdateUserData(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BSetServerType, 36)
  bool __thiscall winISteamGameServer_SteamGameServer010_BSetServerType(winISteamGameServer_SteamGameServer010 *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_BSetServerType(_this->linux_side, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UpdateServerStatus, 28)
  void __thiscall winISteamGameServer_SteamGameServer010_UpdateServerStatus(winISteamGameServer_SteamGameServer010 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UpdateSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer010_UpdateSpectatorPort(winISteamGameServer_SteamGameServer010 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SetGameTags, 8)
  void __thiscall winISteamGameServer_SteamGameServer010_SetGameTags(winISteamGameServer_SteamGameServer010 *_this, const char * pchGameTags)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_SetGameTags(_this->linux_side, pchGameTags);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetGameplayStats, 4)
  void __thiscall winISteamGameServer_SteamGameServer010_GetGameplayStats(winISteamGameServer_SteamGameServer010 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_GetGameplayStats(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetServerReputation, 4)
  SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer010_GetServerReputation(winISteamGameServer_SteamGameServer010 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_GetServerReputation(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_RequestUserGroupStatus, 20)
  bool __thiscall winISteamGameServer_SteamGameServer010_RequestUserGroupStatus(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamIDUser, CSteamID steamIDGroup)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetPublicIP, 4)
  uint32 __thiscall winISteamGameServer_SteamGameServer010_GetPublicIP(winISteamGameServer_SteamGameServer010 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_GetPublicIP(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SetGameData, 8)
  void __thiscall winISteamGameServer_SteamGameServer010_SetGameData(winISteamGameServer_SteamGameServer010 *_this, const char * pchGameData)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_SetGameData(_this->linux_side, pchGameData);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UserHasLicenseForApp, 16)
  EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer010_UserHasLicenseForApp(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamID, AppId_t appID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(_this->linux_side, steamID, appID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetAuthSessionTicket, 16)
  HAuthTicket __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTicket(winISteamGameServer_SteamGameServer010 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BeginAuthSession, 20)
  EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer010_BeginAuthSession(winISteamGameServer_SteamGameServer010 *_this, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer010_BeginAuthSession(_this->linux_side, pAuthTicket, cbAuthTicket, steamID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_EndAuthSession, 12)
  void __thiscall winISteamGameServer_SteamGameServer010_EndAuthSession(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamID)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_EndAuthSession(_this->linux_side, steamID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_CancelAuthTicket, 8)
  void __thiscall winISteamGameServer_SteamGameServer010_CancelAuthTicket(winISteamGameServer_SteamGameServer010 *_this, HAuthTicket hAuthTicket)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer010_CancelAuthTicket(_this->linux_side, hAuthTicket);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer010_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer010,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BUpdateUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BSetServerType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UpdateServerStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UpdateSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SetGameTags)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetGameplayStats)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetServerReputation)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_RequestUserGroupStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetPublicIP)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SetGameData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UserHasLicenseForApp)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetAuthSessionTicket)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BeginAuthSession)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_EndAuthSession)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_CancelAuthTicket)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer010 *create_winISteamGameServer_SteamGameServer010(void *linux_side)
  {
      winISteamGameServer_SteamGameServer010 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer010));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer010_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  #include "cppISteamGameServer_SteamGameServer009.h"
  
  typedef struct __winISteamGameServer_SteamGameServer009 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer009;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_LogOn, 4)
  void __thiscall winISteamGameServer_SteamGameServer009_LogOn(winISteamGameServer_SteamGameServer009 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer009_LogOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer009_LogOff(winISteamGameServer_SteamGameServer009 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer009_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer009_BLoggedOn(winISteamGameServer_SteamGameServer009 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer009_BSecure(winISteamGameServer_SteamGameServer009 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer009_GetSteamID(winISteamGameServer_SteamGameServer009 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer009_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate, 20)
  bool __thiscall winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer009 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer009 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SendUserDisconnect, 12)
  void __thiscall winISteamGameServer_SteamGameServer009_SendUserDisconnect(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamIDUser)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer009_SendUserDisconnect(_this->linux_side, steamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BUpdateUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer009_BUpdateUserData(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BSetServerType, 36)
  bool __thiscall winISteamGameServer_SteamGameServer009_BSetServerType(winISteamGameServer_SteamGameServer009 *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_BSetServerType(_this->linux_side, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UpdateServerStatus, 28)
  void __thiscall winISteamGameServer_SteamGameServer009_UpdateServerStatus(winISteamGameServer_SteamGameServer009 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer009_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UpdateSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer009_UpdateSpectatorPort(winISteamGameServer_SteamGameServer009 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SetGameType, 8)
  void __thiscall winISteamGameServer_SteamGameServer009_SetGameType(winISteamGameServer_SteamGameServer009 *_this, const char * pchGameType)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer009_SetGameType(_this->linux_side, pchGameType);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus, 16)
  bool __thiscall winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamID, const char * pchAchievementName)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetGameplayStats, 4)
  void __thiscall winISteamGameServer_SteamGameServer009_GetGameplayStats(winISteamGameServer_SteamGameServer009 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer009_GetGameplayStats(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_RequestUserGroupStatus, 20)
  bool __thiscall winISteamGameServer_SteamGameServer009_RequestUserGroupStatus(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamIDUser, CSteamID steamIDGroup)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetPublicIP, 4)
  uint32 __thiscall winISteamGameServer_SteamGameServer009_GetPublicIP(winISteamGameServer_SteamGameServer009 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_GetPublicIP(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SetGameData, 8)
  void __thiscall winISteamGameServer_SteamGameServer009_SetGameData(winISteamGameServer_SteamGameServer009 *_this, const char * pchGameData)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer009_SetGameData(_this->linux_side, pchGameData);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UserHasLicenseForApp, 16)
  EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer009_UserHasLicenseForApp(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamID, AppId_t appID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp(_this->linux_side, steamID, appID);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer009_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer009,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BUpdateUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BSetServerType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UpdateServerStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UpdateSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SetGameType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetGameplayStats)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_RequestUserGroupStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetPublicIP)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SetGameData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UserHasLicenseForApp)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer009 *create_winISteamGameServer_SteamGameServer009(void *linux_side)
  {
      winISteamGameServer_SteamGameServer009 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer009));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer009_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  #include "cppISteamGameServer_SteamGameServer008.h"
  
  typedef struct __winISteamGameServer_SteamGameServer008 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer008;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_LogOn, 4)
  void __thiscall winISteamGameServer_SteamGameServer008_LogOn(winISteamGameServer_SteamGameServer008 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer008_LogOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer008_LogOff(winISteamGameServer_SteamGameServer008 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer008_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer008_BLoggedOn(winISteamGameServer_SteamGameServer008 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer008_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer008_BSecure(winISteamGameServer_SteamGameServer008 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer008_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer008_GetSteamID(winISteamGameServer_SteamGameServer008 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer008_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate, 20)
  bool __thiscall winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer008 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer008 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SendUserDisconnect, 12)
  void __thiscall winISteamGameServer_SteamGameServer008_SendUserDisconnect(winISteamGameServer_SteamGameServer008 *_this, CSteamID steamIDUser)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer008_SendUserDisconnect(_this->linux_side, steamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BUpdateUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer008_BUpdateUserData(winISteamGameServer_SteamGameServer008 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer008_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BSetServerType, 36)
  bool __thiscall winISteamGameServer_SteamGameServer008_BSetServerType(winISteamGameServer_SteamGameServer008 *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer008_BSetServerType(_this->linux_side, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_UpdateServerStatus, 28)
  void __thiscall winISteamGameServer_SteamGameServer008_UpdateServerStatus(winISteamGameServer_SteamGameServer008 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer008_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_UpdateSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer008_UpdateSpectatorPort(winISteamGameServer_SteamGameServer008 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SetGameType, 8)
  void __thiscall winISteamGameServer_SteamGameServer008_SetGameType(winISteamGameServer_SteamGameServer008 *_this, const char * pchGameType)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer008_SetGameType(_this->linux_side, pchGameType);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus, 16)
  bool __thiscall winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(winISteamGameServer_SteamGameServer008 *_this, CSteamID steamID, const char * pchAchievementName)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetGameplayStats, 4)
  void __thiscall winISteamGameServer_SteamGameServer008_GetGameplayStats(winISteamGameServer_SteamGameServer008 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer008_GetGameplayStats(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_RequestUserGroupStatus, 20)
  bool __thiscall winISteamGameServer_SteamGameServer008_RequestUserGroupStatus(winISteamGameServer_SteamGameServer008 *_this, CSteamID steamIDUser, CSteamID steamIDGroup)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetPublicIP, 4)
  uint32 __thiscall winISteamGameServer_SteamGameServer008_GetPublicIP(winISteamGameServer_SteamGameServer008 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer008_GetPublicIP(_this->linux_side);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer008_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer008,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BUpdateUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BSetServerType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_UpdateServerStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_UpdateSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SetGameType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetGameplayStats)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_RequestUserGroupStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetPublicIP)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer008 *create_winISteamGameServer_SteamGameServer008(void *linux_side)
  {
      winISteamGameServer_SteamGameServer008 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer008));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer008_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  #include "cppISteamGameServer_SteamGameServer005.h"
  
  typedef struct __winISteamGameServer_SteamGameServer005 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer005;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_LogOn, 4)
  void __thiscall winISteamGameServer_SteamGameServer005_LogOn(winISteamGameServer_SteamGameServer005 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer005_LogOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer005_LogOff(winISteamGameServer_SteamGameServer005 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer005_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer005_BLoggedOn(winISteamGameServer_SteamGameServer005 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer005_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer005_BSecure(winISteamGameServer_SteamGameServer005 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer005_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer005_GetSteamID(winISteamGameServer_SteamGameServer005 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer005_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate, 20)
  bool __thiscall winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer005 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer005 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SendUserDisconnect, 12)
  void __thiscall winISteamGameServer_SteamGameServer005_SendUserDisconnect(winISteamGameServer_SteamGameServer005 *_this, CSteamID steamIDUser)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer005_SendUserDisconnect(_this->linux_side, steamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BUpdateUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer005_BUpdateUserData(winISteamGameServer_SteamGameServer005 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer005_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BSetServerType, 36)
  bool __thiscall winISteamGameServer_SteamGameServer005_BSetServerType(winISteamGameServer_SteamGameServer005 *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer005_BSetServerType(_this->linux_side, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_UpdateServerStatus, 28)
  void __thiscall winISteamGameServer_SteamGameServer005_UpdateServerStatus(winISteamGameServer_SteamGameServer005 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer005_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_UpdateSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer005_UpdateSpectatorPort(winISteamGameServer_SteamGameServer005 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SetGameType, 8)
  void __thiscall winISteamGameServer_SteamGameServer005_SetGameType(winISteamGameServer_SteamGameServer005 *_this, const char * pchGameType)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer005_SetGameType(_this->linux_side, pchGameType);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus, 16)
  bool __thiscall winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(winISteamGameServer_SteamGameServer005 *_this, CSteamID steamID, const char * pchAchievementName)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer005_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer005,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BUpdateUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BSetServerType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_UpdateServerStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_UpdateSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SetGameType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer005 *create_winISteamGameServer_SteamGameServer005(void *linux_side)
  {
      winISteamGameServer_SteamGameServer005 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer005));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer005_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  #include "cppISteamGameServer_SteamGameServer004.h"
  
  typedef struct __winISteamGameServer_SteamGameServer004 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer004;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_LogOn, 4)
  void __thiscall winISteamGameServer_SteamGameServer004_LogOn(winISteamGameServer_SteamGameServer004 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer004_LogOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer004_LogOff(winISteamGameServer_SteamGameServer004 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer004_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer004_BLoggedOn(winISteamGameServer_SteamGameServer004 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer004_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer004_BSecure(winISteamGameServer_SteamGameServer004 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer004_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer004_GetSteamID(winISteamGameServer_SteamGameServer004 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer004_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate, 24)
  void __thiscall winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer004 *_this, CSteamID steamIDUser, uint32 unIPClient, void * pvAuthBlob, uint32 cubAuthBlobSize)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(_this->linux_side, steamIDUser, unIPClient, pvAuthBlob, cubAuthBlobSize);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer004 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SendUserDisconnect, 12)
  void __thiscall winISteamGameServer_SteamGameServer004_SendUserDisconnect(winISteamGameServer_SteamGameServer004 *_this, CSteamID steamIDUser)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer004_SendUserDisconnect(_this->linux_side, steamIDUser);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BUpdateUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer004_BUpdateUserData(winISteamGameServer_SteamGameServer004 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer004_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BSetServerType, 40)
  bool __thiscall winISteamGameServer_SteamGameServer004_BSetServerType(winISteamGameServer_SteamGameServer004 *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer004_BSetServerType(_this->linux_side, nGameAppId, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_UpdateServerStatus, 28)
  void __thiscall winISteamGameServer_SteamGameServer004_UpdateServerStatus(winISteamGameServer_SteamGameServer004 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer004_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_UpdateSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer004_UpdateSpectatorPort(winISteamGameServer_SteamGameServer004 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SetGameType, 8)
  void __thiscall winISteamGameServer_SteamGameServer004_SetGameType(winISteamGameServer_SteamGameServer004 *_this, const char * pchGameType)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer004_SetGameType(_this->linux_side, pchGameType);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus, 16)
  bool __thiscall winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(winISteamGameServer_SteamGameServer004 *_this, CSteamID steamID, const char * pchAchievementName)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer004_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer004,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BUpdateUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BSetServerType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_UpdateServerStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_UpdateSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SetGameType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer004 *create_winISteamGameServer_SteamGameServer004(void *linux_side)
  {
      winISteamGameServer_SteamGameServer004 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer004));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer004_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  #include "cppISteamGameServer_SteamGameServer003.h"
  
  typedef struct __winISteamGameServer_SteamGameServer003 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer003;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_LogOn, 4)
  void __thiscall winISteamGameServer_SteamGameServer003_LogOn(winISteamGameServer_SteamGameServer003 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer003_LogOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer003_LogOff(winISteamGameServer_SteamGameServer003 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer003_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer003_BLoggedOn(winISteamGameServer_SteamGameServer003 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer003_BSecure(winISteamGameServer_SteamGameServer003 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer003_GetSteamID(winISteamGameServer_SteamGameServer003 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer003_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient, 16)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(winISteamGameServer_SteamGameServer003 *_this, void * pvEncryptionKey, uint32 * pcbEncryptionKey, uint32 cbMaxEncryptionKey)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(_this->linux_side, pvEncryptionKey, pcbEncryptionKey, cbMaxEncryptionKey);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSendUserConnect, 24)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserConnect(winISteamGameServer_SteamGameServer003 *_this, uint32 unUserID, uint32 unIPPublic, uint16 usPort, const void * pvCookie, uint32 cubCookie)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSSendUserConnect(_this->linux_side, unUserID, unIPPublic, usPort, pvCookie, cubCookie);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSRemoveUserConnect, 8)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSRemoveUserConnect(winISteamGameServer_SteamGameServer003 *_this, uint32 unUserID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect(_this->linux_side, unUserID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSendUserDisconnect, 16)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserDisconnect(winISteamGameServer_SteamGameServer003 *_this, CSteamID steamID, uint32 unUserID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect(_this->linux_side, steamID, unUserID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSetSpawnCount, 8)
  void __thiscall winISteamGameServer_SteamGameServer003_GSSetSpawnCount(winISteamGameServer_SteamGameServer003 *_this, uint32 ucSpawn)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(_this->linux_side, ucSpawn);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSetServerType, 40)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSSetServerType(winISteamGameServer_SteamGameServer003 *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSSetServerType(_this->linux_side, nGameAppId, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSUpdateStatus, 28)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSUpdateStatus(winISteamGameServer_SteamGameServer003 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSUpdateStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser, 8)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(winISteamGameServer_SteamGameServer003 *_this, CSteamID * pSteamID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(_this->linux_side, pSteamID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSetUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSSetUserData(winISteamGameServer_SteamGameServer003 *_this, CSteamID steamID, const char * pPlayerName, uint32 nFrags)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSSetUserData(_this->linux_side, steamID, pPlayerName, nFrags);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(winISteamGameServer_SteamGameServer003 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSetGameType, 8)
  void __thiscall winISteamGameServer_SteamGameServer003_GSSetGameType(winISteamGameServer_SteamGameServer003 *_this, const char * pchType)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer003_GSSetGameType(_this->linux_side, pchType);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus, 16)
  bool __thiscall winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(winISteamGameServer_SteamGameServer003 *_this, CSteamID steamID, const char * pchAchievementName)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer003_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer003,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSendUserConnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSRemoveUserConnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetSpawnCount)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetServerType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSUpdateStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetGameType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer003 *create_winISteamGameServer_SteamGameServer003(void *linux_side)
  {
      winISteamGameServer_SteamGameServer003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer003));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer003_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  #include "cppISteamGameServer_SteamGameServer002.h"
  
  typedef struct __winISteamGameServer_SteamGameServer002 {
      vtable_ptr *vtable;
      void *linux_side;
  } winISteamGameServer_SteamGameServer002;
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_LogOn, 4)
  void __thiscall winISteamGameServer_SteamGameServer002_LogOn(winISteamGameServer_SteamGameServer002 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer002_LogOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_LogOff, 4)
  void __thiscall winISteamGameServer_SteamGameServer002_LogOff(winISteamGameServer_SteamGameServer002 *_this)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer002_LogOff(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_BLoggedOn, 4)
  bool __thiscall winISteamGameServer_SteamGameServer002_BLoggedOn(winISteamGameServer_SteamGameServer002 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_BLoggedOn(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetSpawnCount, 8)
  void __thiscall winISteamGameServer_SteamGameServer002_GSSetSpawnCount(winISteamGameServer_SteamGameServer002 *_this, uint32 ucSpawn)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer002_GSSetSpawnCount(_this->linux_side, ucSpawn);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient, 16)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(winISteamGameServer_SteamGameServer002 *_this, void * pvEncryptionKey, uint32 * pcbEncryptionKey, uint32 cbMaxEncryptionKey)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(_this->linux_side, pvEncryptionKey, pcbEncryptionKey, cbMaxEncryptionKey);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect, 32)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(winISteamGameServer_SteamGameServer002 *_this, uint32 unUserID, const void * pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void * pvCookie, uint32 cubCookie)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(_this->linux_side, unUserID, pvRawKey, unKeyLen, unIPPublic, usPort, pvCookie, cubCookie);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect, 24)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(winISteamGameServer_SteamGameServer002 *_this, CSteamID steamID, uint32 unIPPublic, const void * pvCookie, uint32 cubCookie)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(_this->linux_side, steamID, unIPPublic, pvCookie, cubCookie);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSRemoveUserConnect, 8)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSRemoveUserConnect(winISteamGameServer_SteamGameServer002 *_this, uint32 unUserID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect(_this->linux_side, unUserID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSendUserDisconnect, 16)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserDisconnect(winISteamGameServer_SteamGameServer002 *_this, CSteamID steamID, uint32 unUserID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect(_this->linux_side, steamID, unUserID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse, 20)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(winISteamGameServer_SteamGameServer002 *_this, CSteamID steamID, int nSecondsConnected, int nSecondsSinceLast)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(_this->linux_side, steamID, nSecondsConnected, nSecondsSinceLast);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus, 44)
  bool __thiscall winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(winISteamGameServer_SteamGameServer002 *_this, int32 nAppIdServed, uint32 unServerFlags, int cPlayers, int cPlayersMax, int cBotPlayers, int unGamePort, const char * pchServerName, const char * pchGameDir, const char * pchMapName, const char * pchVersion)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(_this->linux_side, nAppIdServed, unServerFlags, cPlayers, cPlayersMax, cBotPlayers, unGamePort, pchServerName, pchGameDir, pchMapName, pchVersion);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSUpdateStatus, 24)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSUpdateStatus(winISteamGameServer_SteamGameServer002 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pchMapName)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSUpdateStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pchMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_BSecure, 4)
  bool __thiscall winISteamGameServer_SteamGameServer002_BSecure(winISteamGameServer_SteamGameServer002 *_this)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_BSecure(_this->linux_side);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GetSteamID, 8)
  CSteamID *__thiscall winISteamGameServer_SteamGameServer002_GetSteamID(winISteamGameServer_SteamGameServer002 *_this, CSteamID *_r)
  {
      TRACE("%p\n", _this);
      *_r = cppISteamGameServer_SteamGameServer002_GetSteamID(_this->linux_side);
      return _r;
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetServerType, 28)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType(winISteamGameServer_SteamGameServer002 *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char * pchGameDir, const char * pchVersion)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSSetServerType(_this->linux_side, nGameAppId, unServerFlags, unGameIP, unGamePort, pchGameDir, pchVersion);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetServerType2, 40)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType2(winISteamGameServer_SteamGameServer002 *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSSetServerType2(_this->linux_side, nGameAppId, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSUpdateStatus2, 28)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSUpdateStatus2(winISteamGameServer_SteamGameServer002 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSUpdateStatus2(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser, 8)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(winISteamGameServer_SteamGameServer002 *_this, CSteamID * pSteamID)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(_this->linux_side, pSteamID);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetUserData, 20)
  bool __thiscall winISteamGameServer_SteamGameServer002_GSSetUserData(winISteamGameServer_SteamGameServer002 *_this, CSteamID steamID, const char * pPlayerName, uint32 nFrags)
  {
      TRACE("%p\n", _this);
      return cppISteamGameServer_SteamGameServer002_GSSetUserData(_this->linux_side, steamID, pPlayerName, nFrags);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort, 8)
  void __thiscall winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(winISteamGameServer_SteamGameServer002 *_this, uint16 unSpectatorPort)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(_this->linux_side, unSpectatorPort);
  }
  
  DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetGameType, 8)
  void __thiscall winISteamGameServer_SteamGameServer002_GSSetGameType(winISteamGameServer_SteamGameServer002 *_this, const char * pchType)
  {
      TRACE("%p\n", _this);
      cppISteamGameServer_SteamGameServer002_GSSetGameType(_this->linux_side, pchType);
  }
  
  extern vtable_ptr winISteamGameServer_SteamGameServer002_vtable;
  
  #ifndef __GNUC__
  void __asm_dummy_vtables(void) {
  #endif
      __ASM_VTABLE(winISteamGameServer_SteamGameServer002,
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_LogOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_LogOff)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_BLoggedOn)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetSpawnCount)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSRemoveUserConnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSendUserDisconnect)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSUpdateStatus)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_BSecure)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GetSteamID)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetServerType)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetServerType2)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSUpdateStatus2)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetUserData)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort)
          VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetGameType)
      );
  #ifndef __GNUC__
  }
  #endif
  
  winISteamGameServer_SteamGameServer002 *create_winISteamGameServer_SteamGameServer002(void *linux_side)
  {
      winISteamGameServer_SteamGameServer002 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer002));
      TRACE("-> %p\n", r);
      r->vtable = &winISteamGameServer_SteamGameServer002_vtable;
      r->linux_side = linux_side;
      return r;
  }
  
  