text: #include "head.h"
  
  static Vector2f POS_HERO(432, 332);
  
  static std::vector<std::vector<IntRect>> rogueRect {{creerVect(8, 0, 16, 32, 32, 10), creerVect(8, 160, 16, 32, 32, 8), creerVect(8, 192, 16, 32, 32, 8), creerVect(8, 224, 16, 32, 32, 8), creerVect(8, 96, 22, 32, 32, 10)}};
  
  
  int main(int argc, char const *argv[]){
  
  	int save;
  
  	std::cout << "CLEF DE GENERATION ALEATOIRE : " << time(NULL) << std::endl;
  	srand(time(NULL));
  
  	RenderWindow app(VIDEO_MODE, "Rogue by Magnat");
  	app.setVerticalSyncEnabled(true);
  
  	save = menu(app);
  	if(save == 1){
  		//Preparartion pour le SoundHandler
  		SoundHandler::initialiserSons(FICHIER_SON);
  
  
  		//Preparation pour le personnage
  		Arme dague(10);
  		Animation animRogue(rogueRect);
  
  		//Creation du personnage
  		Personnage rogue("ressources/rogue.png", animRogue, POS_HERO, 100);
  		rogue.getArme(&dague); //On lui equipe arme de base
  
  		donjon(app, rogue);
  	}
  	app.close();
  	return 0;
  }