text: class Scene_menu extends Phaser.Scene {
  
    constructor ()
    {
      super('MainMenu');
    }
  
    create() {
      this.add.text(480, 360, 'Nobody Likes Maintenance', {fontSize: '32px'});
  
      var button_start = new Button(this, 610, 460, 'Start', 'start');
  
      this.events.on('buttonPress', function (text) {
            console.log(text);
  
            game.scene.add('GameScene', new Scene_game(), true)
            this.scene.stop('MainMenu')
        }, this);
    }
  
  }
  