text: /*  Copyright 2012-2016 Sven "underscorediscovery" Bergström
      
      written by : http://underscorediscovery.ca
      written for : http://buildnewgames.com/real-time-multiplayer/
      
      MIT Licensed.
  */
  
  	//A window global for our game root variable.
  var game = {};
  
  	//When loading, we store references to our
  	//drawing canvases, and initiate a game instance.
  window.onload = function(){
  
  		//Create our game client instance.
  	game = new game_core();
  
  			//Fetch the viewport
  		game.viewport = document.getElementById('viewport');
  			
  			//Adjust their size
  		game.viewport.width = game.world.width;
  		game.viewport.height = game.world.height;
  
  			//Fetch the rendering contexts
  		game.ctx = game.viewport.getContext('2d');
  
  			//Set the draw style for the font
  		game.ctx.font = '11px "Helvetica"';
  
  		//Finally, start the loop
  	//game.update( new Date().getTime() );
  
  }; //window.onload