text: //xenoSplitPos:Game_Temp-----------------------------------------------------------------------------
  // Game_Temp
  //
  // The game object class for temporary data that is not included in save data.
  
  function Game_Temp() {
      this.initialize.apply(this, arguments);
  }
  
  Game_Temp.prototype.initialize = function() {
      this._isPlaytest = Utils.isOptionValid('test');
      this._commonEventId = 0;
      this._destinationX = null;
      this._destinationY = null;
  };
  
  Game_Temp.prototype.isPlaytest = function() {
      return this._isPlaytest;
  };
  
  Game_Temp.prototype.reserveCommonEvent = function(commonEventId) {
      this._commonEventId = commonEventId;
  };
  
  Game_Temp.prototype.clearCommonEvent = function() {
      this._commonEventId = 0;
  };
  
  Game_Temp.prototype.isCommonEventReserved = function() {
      return this._commonEventId > 0;
  };
  
  Game_Temp.prototype.reservedCommonEvent = function() {
      return $dataCommonEvents[this._commonEventId];
  };
  
  Game_Temp.prototype.setDestination = function(x, y) {
      this._destinationX = x;
      this._destinationY = y;
  };
  
  Game_Temp.prototype.clearDestination = function() {
      this._destinationX = null;
      this._destinationY = null;
  };
  
  Game_Temp.prototype.isDestinationValid = function() {
      return this._destinationX !== null;
  };
  
  Game_Temp.prototype.destinationX = function() {
      return this._destinationX;
  };
  
  Game_Temp.prototype.destinationY = function() {
      return this._destinationY;
  };
  
  