text: #ifndef __gl2_h_
  #define __gl2_h_ 1
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  /*
  ** Copyright (c) 2013-2014 The Khronos Group Inc.
  **
  ** Permission is hereby granted, free of charge, to any person obtaining a
  ** copy of this software and/or associated documentation files (the
  ** "Materials"), to deal in the Materials without restriction, including
  ** without limitation the rights to use, copy, modify, merge, publish,
  ** distribute, sublicense, and/or sell copies of the Materials, and to
  ** permit persons to whom the Materials are furnished to do so, subject to
  ** the following conditions:
  **
  ** The above copyright notice and this permission notice shall be included
  ** in all copies or substantial portions of the Materials.
  **
  ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
  */
  /*
  ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  ** API Registry. The current version of the Registry, generator scripts
  ** used to make the header, and the header can be found at
  **   http://www.opengl.org/registry/
  **
  ** Khronos $Revision: 28366 $ on $Date: 2014-10-20 11:29:02 +0200 (Mon, 20 Oct 2014) $
  */
  
  #include <GLES2/gl2mojo_internal.h>
  #include <GLES2/gl2platform.h>
  
  /* Generated on date 20141020 */
  
  /* Generated C header for:
   * API: gles2
   * Profile: common
   * Versions considered: 2\.[0-9]
   * Versions emitted: .*
   * Default extensions included: None
   * Additional extensions included: _nomatch_^
   * Extensions removed: _nomatch_^
   */
  
  #ifndef GL_ES_VERSION_2_0
  #define GL_ES_VERSION_2_0 1
  #include <KHR/khrplatform.h>
  typedef khronos_int8_t GLbyte;
  typedef khronos_float_t GLclampf;
  typedef khronos_int32_t GLfixed;
  typedef short GLshort;
  typedef unsigned short GLushort;
  typedef void GLvoid;
  typedef struct __GLsync *GLsync;
  typedef khronos_int64_t GLint64;
  typedef khronos_uint64_t GLuint64;
  typedef unsigned int GLenum;
  typedef unsigned int GLuint;
  typedef char GLchar;
  typedef khronos_float_t GLfloat;
  typedef khronos_ssize_t GLsizeiptr;
  typedef khronos_intptr_t GLintptr;
  typedef unsigned int GLbitfield;
  typedef int GLint;
  typedef unsigned char GLboolean;
  typedef int GLsizei;
  typedef khronos_uint8_t GLubyte;
  #define GL_DEPTH_BUFFER_BIT               0x00000100
  #define GL_STENCIL_BUFFER_BIT             0x00000400
  #define GL_COLOR_BUFFER_BIT               0x00004000
  #define GL_FALSE                          0
  #define GL_TRUE                           1
  #define GL_POINTS                         0x0000
  #define GL_LINES                          0x0001
  #define GL_LINE_LOOP                      0x0002
  #define GL_LINE_STRIP                     0x0003
  #define GL_TRIANGLES                      0x0004
  #define GL_TRIANGLE_STRIP                 0x0005
  #define GL_TRIANGLE_FAN                   0x0006
  #define GL_ZERO                           0
  #define GL_ONE                            1
  #define GL_SRC_COLOR                      0x0300
  #define GL_ONE_MINUS_SRC_COLOR            0x0301
  #define GL_SRC_ALPHA                      0x0302
  #define GL_ONE_MINUS_SRC_ALPHA            0x0303
  #define GL_DST_ALPHA                      0x0304
  #define GL_ONE_MINUS_DST_ALPHA            0x0305
  #define GL_DST_COLOR                      0x0306
  #define GL_ONE_MINUS_DST_COLOR            0x0307
  #define GL_SRC_ALPHA_SATURATE             0x0308
  #define GL_FUNC_ADD                       0x8006
  #define GL_BLEND_EQUATION                 0x8009
  #define GL_BLEND_EQUATION_RGB             0x8009
  #define GL_BLEND_EQUATION_ALPHA           0x883D
  #define GL_FUNC_SUBTRACT                  0x800A
  #define GL_FUNC_REVERSE_SUBTRACT          0x800B
  #define GL_BLEND_DST_RGB                  0x80C8
  #define GL_BLEND_SRC_RGB                  0x80C9
  #define GL_BLEND_DST_ALPHA                0x80CA
  #define GL_BLEND_SRC_ALPHA                0x80CB
  #define GL_CONSTANT_COLOR                 0x8001
  #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
  #define GL_CONSTANT_ALPHA                 0x8003
  #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
  #define GL_BLEND_COLOR                    0x8005
  #define GL_ARRAY_BUFFER                   0x8892
  #define GL_ELEMENT_ARRAY_BUFFER           0x8893
  #define GL_ARRAY_BUFFER_BINDING           0x8894
  #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
  #define GL_STREAM_DRAW                    0x88E0
  #define GL_STATIC_DRAW                    0x88E4
  #define GL_DYNAMIC_DRAW                   0x88E8
  #define GL_BUFFER_SIZE                    0x8764
  #define GL_BUFFER_USAGE                   0x8765
  #define GL_CURRENT_VERTEX_ATTRIB          0x8626
  #define GL_FRONT                          0x0404
  #define GL_BACK                           0x0405
  #define GL_FRONT_AND_BACK                 0x0408
  #define GL_TEXTURE_2D                     0x0DE1
  #define GL_CULL_FACE                      0x0B44
  #define GL_BLEND                          0x0BE2
  #define GL_DITHER                         0x0BD0
  #define GL_STENCIL_TEST                   0x0B90
  #define GL_DEPTH_TEST                     0x0B71
  #define GL_SCISSOR_TEST                   0x0C11
  #define GL_POLYGON_OFFSET_FILL            0x8037
  #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
  #define GL_SAMPLE_COVERAGE                0x80A0
  #define GL_NO_ERROR                       0
  #define GL_INVALID_ENUM                   0x0500
  #define GL_INVALID_VALUE                  0x0501
  #define GL_INVALID_OPERATION              0x0502
  #define GL_OUT_OF_MEMORY                  0x0505
  #define GL_CW                             0x0900
  #define GL_CCW                            0x0901
  #define GL_LINE_WIDTH                     0x0B21
  #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
  #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
  #define GL_CULL_FACE_MODE                 0x0B45
  #define GL_FRONT_FACE                     0x0B46
  #define GL_DEPTH_RANGE                    0x0B70
  #define GL_DEPTH_WRITEMASK                0x0B72
  #define GL_DEPTH_CLEAR_VALUE              0x0B73
  #define GL_DEPTH_FUNC                     0x0B74
  #define GL_STENCIL_CLEAR_VALUE            0x0B91
  #define GL_STENCIL_FUNC                   0x0B92
  #define GL_STENCIL_FAIL                   0x0B94
  #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
  #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
  #define GL_STENCIL_REF                    0x0B97
  #define GL_STENCIL_VALUE_MASK             0x0B93
  #define GL_STENCIL_WRITEMASK              0x0B98
  #define GL_STENCIL_BACK_FUNC              0x8800
  #define GL_STENCIL_BACK_FAIL              0x8801
  #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
  #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
  #define GL_STENCIL_BACK_REF               0x8CA3
  #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
  #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
  #define GL_VIEWPORT                       0x0BA2
  #define GL_SCISSOR_BOX                    0x0C10
  #define GL_COLOR_CLEAR_VALUE              0x0C22
  #define GL_COLOR_WRITEMASK                0x0C23
  #define GL_UNPACK_ALIGNMENT               0x0CF5
  #define GL_PACK_ALIGNMENT                 0x0D05
  #define GL_MAX_TEXTURE_SIZE               0x0D33
  #define GL_MAX_VIEWPORT_DIMS              0x0D3A
  #define GL_SUBPIXEL_BITS                  0x0D50
  #define GL_RED_BITS                       0x0D52
  #define GL_GREEN_BITS                     0x0D53
  #define GL_BLUE_BITS                      0x0D54
  #define GL_ALPHA_BITS                     0x0D55
  #define GL_DEPTH_BITS                     0x0D56
  #define GL_STENCIL_BITS                   0x0D57
  #define GL_POLYGON_OFFSET_UNITS           0x2A00
  #define GL_POLYGON_OFFSET_FACTOR          0x8038
  #define GL_TEXTURE_BINDING_2D             0x8069
  #define GL_SAMPLE_BUFFERS                 0x80A8
  #define GL_SAMPLES                        0x80A9
  #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
  #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
  #define GL_DONT_CARE                      0x1100
  #define GL_FASTEST                        0x1101
  #define GL_NICEST                         0x1102
  #define GL_GENERATE_MIPMAP_HINT           0x8192
  #define GL_BYTE                           0x1400
  #define GL_UNSIGNED_BYTE                  0x1401
  #define GL_SHORT                          0x1402
  #define GL_UNSIGNED_SHORT                 0x1403
  #define GL_INT                            0x1404
  #define GL_UNSIGNED_INT                   0x1405
  #define GL_FLOAT                          0x1406
  #define GL_FIXED                          0x140C
  #define GL_DEPTH_COMPONENT                0x1902
  #define GL_ALPHA                          0x1906
  #define GL_RGB                            0x1907
  #define GL_RGBA                           0x1908
  #define GL_LUMINANCE                      0x1909
  #define GL_LUMINANCE_ALPHA                0x190A
  #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
  #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
  #define GL_UNSIGNED_SHORT_5_6_5           0x8363
  #define GL_FRAGMENT_SHADER                0x8B30
  #define GL_VERTEX_SHADER                  0x8B31
  #define GL_MAX_VERTEX_ATTRIBS             0x8869
  #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
  #define GL_MAX_VARYING_VECTORS            0x8DFC
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
  #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
  #define GL_SHADER_TYPE                    0x8B4F
  #define GL_DELETE_STATUS                  0x8B80
  #define GL_LINK_STATUS                    0x8B82
  #define GL_VALIDATE_STATUS                0x8B83
  #define GL_ATTACHED_SHADERS               0x8B85
  #define GL_ACTIVE_UNIFORMS                0x8B86
  #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
  #define GL_ACTIVE_ATTRIBUTES              0x8B89
  #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
  #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
  #define GL_CURRENT_PROGRAM                0x8B8D
  #define GL_NEVER                          0x0200
  #define GL_LESS                           0x0201
  #define GL_EQUAL                          0x0202
  #define GL_LEQUAL                         0x0203
  #define GL_GREATER                        0x0204
  #define GL_NOTEQUAL                       0x0205
  #define GL_GEQUAL                         0x0206
  #define GL_ALWAYS                         0x0207
  #define GL_KEEP                           0x1E00
  #define GL_REPLACE                        0x1E01
  #define GL_INCR                           0x1E02
  #define GL_DECR                           0x1E03
  #define GL_INVERT                         0x150A
  #define GL_INCR_WRAP                      0x8507
  #define GL_DECR_WRAP                      0x8508
  #define GL_VENDOR                         0x1F00
  #define GL_RENDERER                       0x1F01
  #define GL_VERSION                        0x1F02
  #define GL_EXTENSIONS                     0x1F03
  #define GL_NEAREST                        0x2600
  #define GL_LINEAR                         0x2601
  #define GL_NEAREST_MIPMAP_NEAREST         0x2700
  #define GL_LINEAR_MIPMAP_NEAREST          0x2701
  #define GL_NEAREST_MIPMAP_LINEAR          0x2702
  #define GL_LINEAR_MIPMAP_LINEAR           0x2703
  #define GL_TEXTURE_MAG_FILTER             0x2800
  #define GL_TEXTURE_MIN_FILTER             0x2801
  #define GL_TEXTURE_WRAP_S                 0x2802
  #define GL_TEXTURE_WRAP_T                 0x2803
  #define GL_TEXTURE                        0x1702
  #define GL_TEXTURE_CUBE_MAP               0x8513
  #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
  #define GL_TEXTURE0                       0x84C0
  #define GL_TEXTURE1                       0x84C1
  #define GL_TEXTURE2                       0x84C2
  #define GL_TEXTURE3                       0x84C3
  #define GL_TEXTURE4                       0x84C4
  #define GL_TEXTURE5                       0x84C5
  #define GL_TEXTURE6                       0x84C6
  #define GL_TEXTURE7                       0x84C7
  #define GL_TEXTURE8                       0x84C8
  #define GL_TEXTURE9                       0x84C9
  #define GL_TEXTURE10                      0x84CA
  #define GL_TEXTURE11                      0x84CB
  #define GL_TEXTURE12                      0x84CC
  #define GL_TEXTURE13                      0x84CD
  #define GL_TEXTURE14                      0x84CE
  #define GL_TEXTURE15                      0x84CF
  #define GL_TEXTURE16                      0x84D0
  #define GL_TEXTURE17                      0x84D1
  #define GL_TEXTURE18                      0x84D2
  #define GL_TEXTURE19                      0x84D3
  #define GL_TEXTURE20                      0x84D4
  #define GL_TEXTURE21                      0x84D5
  #define GL_TEXTURE22                      0x84D6
  #define GL_TEXTURE23                      0x84D7
  #define GL_TEXTURE24                      0x84D8
  #define GL_TEXTURE25                      0x84D9
  #define GL_TEXTURE26                      0x84DA
  #define GL_TEXTURE27                      0x84DB
  #define GL_TEXTURE28                      0x84DC
  #define GL_TEXTURE29                      0x84DD
  #define GL_TEXTURE30                      0x84DE
  #define GL_TEXTURE31                      0x84DF
  #define GL_ACTIVE_TEXTURE                 0x84E0
  #define GL_REPEAT                         0x2901
  #define GL_CLAMP_TO_EDGE                  0x812F
  #define GL_MIRRORED_REPEAT                0x8370
  #define GL_FLOAT_VEC2                     0x8B50
  #define GL_FLOAT_VEC3                     0x8B51
  #define GL_FLOAT_VEC4                     0x8B52
  #define GL_INT_VEC2                       0x8B53
  #define GL_INT_VEC3                       0x8B54
  #define GL_INT_VEC4                       0x8B55
  #define GL_BOOL                           0x8B56
  #define GL_BOOL_VEC2                      0x8B57
  #define GL_BOOL_VEC3                      0x8B58
  #define GL_BOOL_VEC4                      0x8B59
  #define GL_FLOAT_MAT2                     0x8B5A
  #define GL_FLOAT_MAT3                     0x8B5B
  #define GL_FLOAT_MAT4                     0x8B5C
  #define GL_SAMPLER_2D                     0x8B5E
  #define GL_SAMPLER_CUBE                   0x8B60
  #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
  #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
  #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
  #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
  #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
  #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  #define GL_COMPILE_STATUS                 0x8B81
  #define GL_INFO_LOG_LENGTH                0x8B84
  #define GL_SHADER_SOURCE_LENGTH           0x8B88
  #define GL_SHADER_COMPILER                0x8DFA
  #define GL_SHADER_BINARY_FORMATS          0x8DF8
  #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
  #define GL_LOW_FLOAT                      0x8DF0
  #define GL_MEDIUM_FLOAT                   0x8DF1
  #define GL_HIGH_FLOAT                     0x8DF2
  #define GL_LOW_INT                        0x8DF3
  #define GL_MEDIUM_INT                     0x8DF4
  #define GL_HIGH_INT                       0x8DF5
  #define GL_FRAMEBUFFER                    0x8D40
  #define GL_RENDERBUFFER                   0x8D41
  #define GL_RGBA4                          0x8056
  #define GL_RGB5_A1                        0x8057
  #define GL_RGB565                         0x8D62
  #define GL_DEPTH_COMPONENT16              0x81A5
  #define GL_STENCIL_INDEX8                 0x8D48
  #define GL_RENDERBUFFER_WIDTH             0x8D42
  #define GL_RENDERBUFFER_HEIGHT            0x8D43
  #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
  #define GL_RENDERBUFFER_RED_SIZE          0x8D50
  #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
  #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
  #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
  #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
  #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  #define GL_COLOR_ATTACHMENT0              0x8CE0
  #define GL_DEPTH_ATTACHMENT               0x8D00
  #define GL_STENCIL_ATTACHMENT             0x8D20
  #define GL_NONE                           0
  #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
  #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
  #define GL_FRAMEBUFFER_BINDING            0x8CA6
  #define GL_RENDERBUFFER_BINDING           0x8CA7
  #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
  #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
  GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
  GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
  GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
  GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
  GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
  GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
  GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
  GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
  GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
  GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
  GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
  GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
  GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
  GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
  GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
  GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
  GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
  GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
  GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  GL_APICALL void GL_APIENTRY glFinish (void);
  GL_APICALL void GL_APIENTRY glFlush (void);
  GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
  GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
  GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
  GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
  GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
  GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
  GL_APICALL GLenum GL_APIENTRY glGetError (void);
  GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
  GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
  GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
  GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
  GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
  GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
  GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
  GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
  GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
  GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
  GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
  GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
  GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
  GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
  GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
  GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
  GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
  GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
  GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
  GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
  GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
  GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
  GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
  GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
  GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
  GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
  GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
  GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
  GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
  GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
  GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
  GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
  GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
  GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
  GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
  GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
  GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
  GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
  GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  #endif /* GL_ES_VERSION_2_0 */
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif
  