text: import { tableWind } from "../../../utils";
  import { getAttribute } from "@util/attribute";
  
  
  let rowsE = [
      { key: "dmg1", chs: "点按伤害" },
      { key: "dmg2", chs: "长按伤害" },
  ];
  
  export default function (artifacts, configObject, enemy) {
      let c = configObject.character;
      let w = configObject.weapon;
      let attribute = getAttribute(artifacts, c, w, configObject.buffs, configObject.artifactsConfig);
  
      let e = tableWind(attribute, configObject, enemy, rowsE, "e");
  
      return { e };
  }