text: #include "Particle.h"
  
  Particle::Particle(Vector2f direction)
  {
  	m_Velocity.x = direction.x;
  	m_Velocity.y = direction.y;
  }
  
  void Particle::update(float dtAsSeconds)
  {
  	//Move particle
  	m_position += m_Velocity * dtAsSeconds;
  }
  
  void Particle::setPosition(Vector2f position)
  {
  	m_position = position;
  }
  
  Vector2f Particle::getPosition()
  {
  	return m_position;
  }