text: /// @ref core
  /// @file glm/detail/type_mat4x4.hpp
  
  #pragma once
  
  #include "../fwd.hpp"
  #include "type_vec4.hpp"
  #include "type_mat.hpp"
  #include <limits>
  #include <cstddef>
  
  namespace glm
  {
  	template <typename T, precision P = defaultp>
  	struct tmat4x4
  	{
  		typedef tvec4<T, P> col_type;
  		typedef tvec4<T, P> row_type;
  		typedef tmat4x4<T, P> type;
  		typedef tmat4x4<T, P> transpose_type;
  		typedef T value_type;
  
  	private:
  		col_type value[4];
  
  	public:
  		// -- Constructors --
  
  		GLM_FUNC_DECL tmat4x4() GLM_DEFAULT_CTOR;
  		GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m) GLM_DEFAULT;
  		template <precision Q>
  		GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
  
  		GLM_FUNC_DECL explicit tmat4x4(ctor);
  		GLM_FUNC_DECL explicit tmat4x4(T const & x);
  		GLM_FUNC_DECL tmat4x4(
  			T const & x0, T const & y0, T const & z0, T const & w0,
  			T const & x1, T const & y1, T const & z1, T const & w1,
  			T const & x2, T const & y2, T const & z2, T const & w2,
  			T const & x3, T const & y3, T const & z3, T const & w3);
  		GLM_FUNC_DECL tmat4x4(
  			col_type const & v0,
  			col_type const & v1,
  			col_type const & v2,
  			col_type const & v3);
  
  		// -- Operations --
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Rotate(const T& angleInDegrees, const T& x, const T& y, const T& z) {
  			*this =  glm::rotate(*this, glm::radians(angleInDegrees), glm::vec3(x, y, z));
  			return *this;			
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Rotate(const T& angleInDegrees, glm::vec3 const & v) {
  			*this = glm::rotate(*this, glm::radians(angleInDegrees), v);
  			return *this;
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Rotated(const T& angleInDegrees, const T& x, const T& y, const T& z) {
  			return glm::rotate(*this, glm::radians(angleInDegrees), glm::vec3(x, y, z));
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Rotated(const T& angleInDegrees, glm::vec3 const & v) {
  			return glm::rotate(*this, glm::radians(angleInDegrees), v);
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Scale(const T& x, const T& y, const T& z) {
  			*this = glm::scale(*this, glm::vec3(x, y, z));
  			return *this;
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Scale(const T& value) {
  			*this = glm::scale(*this, glm::vec3(value, value, value));
  			return *this;
  		}
  
  		
  		GLM_FUNC_DECL tmat4x4<float> Scale(glm::vec3 const & v) {
  			*this = glm::scale(*this, v);
  			return *this;
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Scaled(const T& x, const T& y, const T& z) {
  			return glm::scale(*this, glm::vec3(x, y, z));
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Scaled(const T& value) {
  			return glm::scale(*this, glm::vec3(value, value, value));
  		}
  		
  		GLM_FUNC_DECL tmat4x4<float> Scaled(glm::vec3 const & v) {
  			return glm::scale(*this,  v);
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Translate(const T& x, const T& y, const T& z) {
  			*this = glm::translate(*this, glm::vec3(x, y, z));
  			return *this;
  		}
  
  		
  		GLM_FUNC_DECL tmat4x4<float> Translate(glm::vec3 const & v) {
  			*this = glm::translate(*this, v);
  			return *this;
  		}
  
  		template<typename T>
  		GLM_FUNC_DECL tmat4x4<T> Translated(const T& x, const T& y, const T& z) {
  			return glm::translate(*this, glm::vec3(x, y, z));
  		}
  
  		GLM_FUNC_DECL tmat4x4<float> Translated(glm::vec3 const & v) {
  			return glm::translate(*this, v);
  		}
  
  		// -- Conversions --
  
  		template <
  			typename X1, typename Y1, typename Z1, typename W1,
  			typename X2, typename Y2, typename Z2, typename W2,
  			typename X3, typename Y3, typename Z3, typename W3,
  			typename X4, typename Y4, typename Z4, typename W4>
  		GLM_FUNC_DECL tmat4x4(
  			X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
  			X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
  			X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
  			X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
  
  		template <typename V1, typename V2, typename V3, typename V4>
  		GLM_FUNC_DECL tmat4x4(
  			tvec4<V1, P> const & v1,
  			tvec4<V2, P> const & v2,
  			tvec4<V3, P> const & v3,
  			tvec4<V4, P> const & v4);
  
  		// -- Matrix conversions --
  
  		template <typename U, precision Q>
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x4<U, Q> const & m);
  
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x2<T, P> const & x);
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x3<T, P> const & x);
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x3<T, P> const & x);
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x2<T, P> const & x);
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x4<T, P> const & x);
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x2<T, P> const & x);
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x4<T, P> const & x);
  		GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x3<T, P> const & x);
  
  		// -- Accesses --
  
  		typedef length_t length_type;
  		GLM_FUNC_DECL static length_type length(){return 4;}
  
  		GLM_FUNC_DECL col_type & operator[](length_type i);
  		GLM_FUNC_DECL col_type const & operator[](length_type i) const;
  
  		// -- Unary arithmetic operators --
  
  		GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<T, P> const & m) GLM_DEFAULT;
  
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m);
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s);
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m);
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s);
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m);
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s);
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m);
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s);
  		template <typename U>
  		GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m);
  
  		// -- Increment and decrement operators --
  
  		GLM_FUNC_DECL tmat4x4<T, P> & operator++();
  		GLM_FUNC_DECL tmat4x4<T, P> & operator--();
  		GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
  		GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
  	};
  
  	// -- Unary operators --
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m);
  
  	// -- Binary operators --
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1,	tmat4x4<T, P> const & m2);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1,	tmat4x4<T, P> const & m2);
  
  	// -- Boolean operators --
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
  
  	template <typename T, precision P>
  	GLM_FUNC_DECL bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
  }//namespace glm
  
  #ifndef GLM_EXTERNAL_TEMPLATE
  #include "type_mat4x4.inl"
  #endif//GLM_EXTERNAL_TEMPLATE
  