text: game.MiniMap = me.Entity.extend({
  	init: function(x, y, settings){
  		this._super(me.Entity, "init", [x, y, {
  			//settings. shows the creep
  				image: "minimap",
  				//sets aside a width of 64 pixels for the sprite
  				width: 762,
  				//sets aside a height of 64 pixels for the sprite
  				height: 158,
  				//gives the sprite a width of 64. 
  				spritewidth : "762",
  				//gives the sprite a width of 64
  				spriteheight: "158",
  				//gives creep a form
  				getShape: function(){
  					return(new me.Rect(0, 0, 762, 158)).toPolygon();
  				}
  		}]);
  		this.floating = true;
  	}
  
  });