text: #include <cstdint>
  
  #include "resource/x_2.h"
  #include "resource/x_y.h"
  #include "resource/x_m1.h"
  
  #include "resource/s_0.h"
  #include "resource/s_1.h"
  #include "resource/s_2.h"
  #include "resource/s_3.h"
  #include "resource/s_4.h"
  #include "resource/s_5.h"
  #include "resource/s_6.h"
  #include "resource/s_7.h"
  #include "resource/s_8.h"
  #include "resource/s_9.h"
  #include "resource/s_p.h"
  #include "resource/s_m.h"
  
  #include "resource.hpp"
  
  namespace resource {
  
  	const uint8_t* bitmap::x_2_  = x_2;
  	const uint8_t* bitmap::x_y_  = x_y;
  	const uint8_t* bitmap::x_m1_ = x_m1;
  
  	const uint8_t* bitmap::s_0_  = s_0;
  	const uint8_t* bitmap::s_1_  = s_1;
  	const uint8_t* bitmap::s_2_  = s_2;
  	const uint8_t* bitmap::s_3_  = s_3;
  	const uint8_t* bitmap::s_4_  = s_4;
  	const uint8_t* bitmap::s_5_  = s_5;
  	const uint8_t* bitmap::s_6_  = s_6;
  	const uint8_t* bitmap::s_7_  = s_7;
  	const uint8_t* bitmap::s_8_  = s_8;
  	const uint8_t* bitmap::s_9_  = s_9;
  	const uint8_t* bitmap::s_p_  = s_p;
  	const uint8_t* bitmap::s_m_  = s_m;
  }
  