text: #pragma once
  #include <string>
  
  enum class GameType { Survival = 0, Creative = 1, Adventure = 2, Default = 5, Unknown = -1 };
  
  namespace GameTypeConv {
  std::string gameTypeToNonLocString(GameType);
  std::string gameTypeToString(GameType);
  GameType intToGameType(int);
  GameType stringToGameType(std::string const &);
  GameType stringToIndividualGameType(std::string const &);
  } // namespace GameTypeConv