text: // Glyph.hpp
  
  #ifndef __GLYPH_HPP__
  #define __GLYPH_HPP__
  
  // SDL Includes
  #include <SDL.h>
  
  struct Glyph
  {
    Uint16 Character;
    int Index;
    int MinX;
    int MaxX;
    int MinY;
    int MaxY;
    int Advance;
    int SpacialWidth;
    int SpacialHeight;
    int VisualX;
    int VisualY;
    int VisualWidth;
    int VisualHeight;
    SDL_Surface* Surface;
  
    bool operator==(const Glyph& p_Other);
  };
  
  #endif
  