text: import MissileThinker from "libs/engine/thinkers/MissileThinker";
  const MISSILE_SPEED = 20;
  
  class MagboltThinker extends MissileThinker {
      fire(owner) {
          const missile = this.entity;
          missile.sprite.setCurrentAnimation('fly');
          super.fire(owner, MISSILE_SPEED);
      }
  
      s_hit() {
          this.entity.sprite.setCurrentAnimation('explode', 0);
      }
  }
  
  
  export default MagboltThinker;