text: //
  // mlx_int.h for minilibx
  //
  // ol@staff.42.fr
  //
  // include opengl needed before mlx_int.h
  //
  
  #import <Cocoa/Cocoa.h>
  #import "mlx_int.h"
  
  @interface NSWindowEvent : NSWindow
  {
    func_t	event_funct[MAX_EVENT];
    void		*(event_param[MAX_EVENT]);
    int		keyrepeat;
    int		keyflag;
    int		size_x;
    int		size_y;
  }
  - (NSWindowEvent *) initWithContentRect:(NSRect)rect styleMask:(NSUInteger)winstyle backing:(NSBackingStoreType)bck defer:(BOOL) dfr;
  - (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param;
  - (void) setKeyRepeat:(int)mode;
  - (void) exposeNotification:(NSNotification *)note;
  - (void) closeNotification:(NSNotification *)note;
  @end
  
  
  @interface MlxWin : NSOpenGLView
  {
    NSWindowEvent		*win;
    NSOpenGLContext	*ctx;
    glsl_info_t		glsl;
    int			openglwin;
  
    int			size_x;
    int			size_y;
  
    int			pixel_nb;
    GLuint		pixel_vbuffer;
    GLuint		pixel_texture;
    unsigned int		*pixtexbuff;
  }
  
  - (id) initWithRect: (NSRect)rect andTitle: (NSString *)title pfaAttrs: (NSOpenGLPixelFormatAttribute *)attrs;
  - (void) selectGLContext;
  - (void) flushGLContext;
  - (void) pixelPutColor: (int)color X:(int)x Y:(int)y;
  - (void) mlx_gl_draw;
  - (void) mlx_gl_draw_img:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y;
  - (void) mlx_gl_draw_font:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y andColor:(int)color glyphX:(int)gx glyphY:(int)gy;
  - (NSOpenGLContext *) ctx;
  - (NSWindowEvent *) win;
  - (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param;
  - (void) setKeyRepeat:(int)mode;
  - (void) ctxNeedsUpdate;
  @end
  