text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/BlackboardPropertyBindingDefinition.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct EffectOutputParameter_CName
  {
      static constexpr const char* NAME = "gameEffectOutputParameter_CName";
      static constexpr const char* ALIAS = "EffectOutputParameter_CName";
  
      uint8_t unk00[0x8 - 0x0]; // 0
      game::BlackboardPropertyBindingDefinition blackboardProperty; // 08
  };
  RED4EXT_ASSERT_SIZE(EffectOutputParameter_CName, 0x40);
  } // namespace game
  using EffectOutputParameter_CName = game::EffectOutputParameter_CName;
  } // namespace RED4ext
  