text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Engine/DataAsset.h"
  #include "BBRoomPosition.h"
  #include "BBRoomInfo.generated.h"
  
  /**
   *
   */
  UCLASS(BlueprintType)
  class BURGLEBROS_API UBBRoomInfo : public UDataAsset
  {
  	GENERATED_BODY()
  public:
  
  	UPROPERTY(BlueprintReadOnly, EditDefaultsOnly)
  		FText Title;
  	UPROPERTY(BlueprintReadOnly, EditDefaultsOnly)
  		FText Description;
  	UPROPERTY(BlueprintReadOnly, EditDefaultsOnly)
  		ERoomType Type;
  	UPROPERTY(BlueprintReadOnly, EditDefaultsOnly)
  		FLinearColor DiscoveredColor;
  };
  