text: #pragma once
  #include <iostream>
  #include <vector>
  
  namespace info_lp
  {
  	extern int current_target_index;
  	extern bool shot_last_tick;
  	extern int spec_list_size;
  
  	extern bool player_hurt_triggered;
  	extern bool weapon_fire_triggered;
  	extern bool bullet_impact_triggered;
  
  	extern std::string username;
  	extern std::string hwid;
  
  	extern std::string last_function_call;
  
  	extern std::vector<std::uint64_t> vs_users;
  };