text: /*************************************************************************/
  /*  editor_texture_import_plugin.h                                       */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef EDITOR_TEXTURE_IMPORT_PLUGIN_H
  #define EDITOR_TEXTURE_IMPORT_PLUGIN_H
  
  #include "tools/editor/editor_import_export.h"
  #include "scene/gui/dialogs.h"
  #include "scene/gui/tree.h"
  #include "scene/gui/label.h"
  #include "scene/gui/option_button.h"
  #include "scene/gui/line_edit.h"
  #include "scene/gui/file_dialog.h"
  #include "scene/gui/progress_bar.h"
  #include "scene/gui/slider.h"
  #include "scene/gui/spin_box.h"
  #include "tools/editor/editor_file_system.h"
  #include "tools/editor/editor_dir_dialog.h"
  
  
  
  class EditorNode;
  class EditorTextureImportDialog;
  
  class EditorTextureImportPlugin : public EditorImportPlugin {
  
  	OBJ_TYPE(EditorTextureImportPlugin,EditorImportPlugin);
  public:
  
  
  	enum Mode {
  		MODE_TEXTURE_2D,
  		MODE_TEXTURE_3D,
  		MODE_ATLAS
  	};
  
  
  
  private:
  	Mode mode;
  	EditorNode *editor;
  	EditorTextureImportDialog *dialog;
  	static EditorTextureImportPlugin *singleton[3];
  	//used by other importers such as mesh
  
  
  	void compress_image(EditorExportPlatform::ImageCompression p_mode,Image& image,bool p_smaller);
  public:
  
  
  	static EditorTextureImportPlugin *get_singleton(Mode p_mode) { return singleton[p_mode]; }
  
  	enum ImageFormat {
  
  		IMAGE_FORMAT_UNCOMPRESSED,
  		IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS,
  		IMAGE_FORMAT_COMPRESS_DISK_LOSSY,
  		IMAGE_FORMAT_COMPRESS_RAM,
  	};
  
  	enum ImageFlags {
  
  		IMAGE_FLAG_STREAM_FORMAT=1,
  		IMAGE_FLAG_FIX_BORDER_ALPHA=2,
  		IMAGE_FLAG_ALPHA_BIT=4, //hint for compressions that use a bit for alpha
  		IMAGE_FLAG_COMPRESS_EXTRA=8, // used for pvrtc2
  		IMAGE_FLAG_NO_MIPMAPS=16, //normal for 2D games
  		IMAGE_FLAG_REPEAT=32, //usually disabled in 2D
  		IMAGE_FLAG_FILTER=64, //almost always enabled
  		IMAGE_FLAG_PREMULT_ALPHA=128,//almost always enabled
  		IMAGE_FLAG_CONVERT_TO_LINEAR=256, //convert image to linear
  		IMAGE_FLAG_CONVERT_NORMAL_TO_XY=512, //convert image to linear
  		IMAGE_FLAG_USE_ANISOTROPY=1024, //convert image to linear
  	};
  
  	virtual String get_name() const;
  	virtual String get_visible_name() const;
  	virtual void import_dialog(const String& p_from="");
  	virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
  	virtual Error import2(const String& p_path, const Ref<ResourceImportMetadata>& p_from,EditorExportPlatform::ImageCompression p_compr, bool p_external=false);
  	virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform);
  
  
  	EditorTextureImportPlugin(EditorNode* p_editor=NULL,Mode p_mode=MODE_TEXTURE_2D);
  };
  
  
  class EditorTextureExportPlugin : public EditorExportPlugin {
  
  	OBJ_TYPE( EditorTextureExportPlugin, EditorExportPlugin);
  
  
  public:
  
  	virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
  	EditorTextureExportPlugin();
  };
  class EditorImportTextureOptions : public VBoxContainer {
  
  	OBJ_TYPE( EditorImportTextureOptions, VBoxContainer );
  
  
  	OptionButton *format;
  	VBoxContainer *quality_vb;
  	HSlider *quality;
  	Tree *flags;
  	Vector<TreeItem*> items;
  	Label *notice_for_2d;
  
  	bool updating;
  
  	void _changedp(int p_value);
  	void _changed();
  
  
  protected:
  	static void _bind_methods();
  	void _notification(int p_what);
  
  public:
  
  
  
  	void set_format(EditorTextureImportPlugin::ImageFormat p_format);
  	EditorTextureImportPlugin::ImageFormat get_format() const;
  
  	void set_flags(uint32_t p_flags);
  	uint32_t get_flags() const;
  
  	void set_quality(float p_quality);
  	float get_quality() const;
  
  	void show_2d_notice();
  
  	EditorImportTextureOptions();
  
  
  };
  #endif // EDITOR_TEXTURE_IMPORT_PLUGIN_H
  