text: #pragma once
  
  #include <Game.h>
  
  class MainGame sealed : public Wolf::Framework::Game
  {
  public:
  	MainGame();
  
  	void Initilize();
  	void Load() override;
  	void Update(Wolf::System::GameTime pGameTime) override;
  	void Render(Wolf::System::GameTime pGameTime) override;
  	void OnWindowSize() override;
  	void OnDeviceLost() override;
  	
  	ULONG Release() override;
  };
  
  