text: #pragma once
  #ifndef CHANGE_PORTIRAT_EFFECT_H
  
  	#define CHANGE_PORTIRAT_EFFECT_H
  	#include "Effect.h"
  
  	class ChangePortiratEffect : public Effect
  	{
  		public:
  			ChangePortiratEffect(World& world, std::string holderID, std::string portraitID);
  			~ChangePortiratEffect();
  
  			void Excute() override;
  
  		private:
  			std::string _holderID;
  			std::string _portraitID;
  	};
  
  #endif // !CHANGE_PORTIRAT_H
  