text: # Made by Mr. - Version 0.3 by DrLecter
  import sys
  from ru.catssoftware.gameserver.model.quest import State
  from ru.catssoftware.gameserver.model.quest import QuestState
  from ru.catssoftware.gameserver.model.quest.jython import QuestJython as JQuest
  
  qn = "273_InvadersOfHolyland"
  
  BLACK_SOULSTONE = 1475
  RED_SOULSTONE = 1476
  ADENA = 57
  NEWBIE_REWARD = 4
  SOULSHOT_FOR_BEGINNERS = 5789
  
  class Quest (JQuest) :
  
   def __init__(self,id,name,descr):
       JQuest.__init__(self,id,name,descr)
       self.questItemIds = [BLACK_SOULSTONE, RED_SOULSTONE]
  
   def onEvent (self,event,st) :
      htmltext = event
      if event in ["30566-03.htm","30566-08.htm"] : # -i'll continue- event kept here for backwards compatibility only.. should be removed some day
        st.set("cond","1")
        st.setState(State.STARTED)
        st.playSound("ItemSound.quest_accept")
      elif event == "30566-07.htm" :
        st.exitQuest(1)
        st.playSound("ItemSound.quest_finish")
      return htmltext
  
   def onTalk (self,npc,player):
     htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
     st = player.getQuestState(qn)
     if not st : return htmltext
  
     npcId = npc.getNpcId()
     id = st.getState()
  
     if id in [State.CREATED,State.COMPLETED] :
       st.set("cond","0")
     if st.getInt("cond")==0 :
       if player.getRace().ordinal() != 3 :
          htmltext = "30566-00.htm"
          st.exitQuest(1)
       elif player.getLevel() < 6 :
          htmltext = "30566-01.htm"
          st.exitQuest(1)
       else:
          htmltext = "30566-02.htm"
     else :
       red=st.getQuestItemsCount(RED_SOULSTONE)
       black=st.getQuestItemsCount(BLACK_SOULSTONE)
       if red+black == 0 :
          htmltext = "30566-04.htm"
       elif red == 0 :
          htmltext = "30566-05.htm"
          if black > 9 :
             st.rewardItems(ADENA,black*3+1500)
          else :
             st.rewardItems(ADENA,black*3)
          st.takeItems(BLACK_SOULSTONE,black)
          st.playSound("ItemSound.quest_finish")
       else:
          htmltext = "30566-06.htm"
          amount=0
          if black :
             amount = black*3
             st.takeItems(BLACK_SOULSTONE,black)
          amount += red*10
          if black+red > 9:
             amount += 1800
          st.takeItems(RED_SOULSTONE,red)
          st.rewardItems(ADENA,amount)
          st.playSound("ItemSound.quest_finish")
       if red+black != 0 :
          # check the player state against this quest newbie rewarding mark.
         newbie = player.getNewbie()
         if newbie | NEWBIE_REWARD != newbie :
            player.setNewbie(newbie|NEWBIE_REWARD)
            st.checkNewbieQuests()          
            st.showQuestionMark(26)
            st.playTutorialVoice("tutorial_voice_026")
            st.giveItems(SOULSHOT_FOR_BEGINNERS,6000)
     return htmltext
  
   def onKill(self,npc,player,isPet):
     st = player.getQuestState(qn)
     if not st : return 
     if st.getState() != State.STARTED : return 
     
     npcId = npc.getNpcId()
     if npcId == 20311 : chance = 90
     if npcId == 20312 : chance = 87
     if npcId == 20313 : chance = 77
     if st.getRandom(100) <= chance :
        st.giveItems(BLACK_SOULSTONE,1)
     else:
        st.giveItems(RED_SOULSTONE,1)
     st.playSound("ItemSound.quest_itemget")
     return
  
  QUEST       = Quest(273,qn,"Invaders Of the Holyland")
  
  QUEST.addStartNpc(30566)
  
  QUEST.addTalkId(30566)
  
  QUEST.addKillId(20311)
  QUEST.addKillId(20312)
  QUEST.addKillId(20313)