text: /**
   * @typedef {object} Phaser.Types.Renderer.WebGL.WebGLPipelineUniformsConfig
   * @since 3.55.1
   *
   * @property {string} name - The name of the uniform as defined in the shader.
   * @property {number} location - The location of the uniform.
   * @property {number} [value1] - The first cached value of the uniform.
   * @property {number} [value2] - The first cached value of the uniform.
   * @property {number} [value3] - The first cached value of the uniform.
   * @property {number} [value4] - The first cached value of the uniform.
   */
  