text: var can,
      ctx,
      bcan,
      bctx,
      map,
      points = 0,
      sumpoints = 0,
      counter,
      player,
      welldone,
      levelCounter = 0,
      currentlevel,
      currenttheme,
      door,
      editorLevel,
  
  //audio
      walk,
      digg,
      opendoor,
      diamond,
      success,
      sfxback,
      playerVoice,
      btnSound,
      btnTick,
  
  // atlases
      atlasUI,
      atlasGame,
  
      banner = false,
  
  // screen stuff
      title,
      riamond,
      textriamond,
      textrush,
  
      emitterScreen,
      emitterPlayer,
  
      finalScreenBack,
      gameTitle,
      aboutScreenBack,
      levelScreenBack,
      btnGroupStart,
      btnAbout,
      btnPlay,
      btnBackToStartScreen,
      btnIngameMenu,
      btnIngameRestart,
      btnIngameDigg,
      btnEasy,
      btnMedium,
      btnHard,
      btnFB,
      btnTW
  
  //levelselect
  emhSelectOffset = 0;
  
  