text: /**
   * @author dforrer / https://github.com/dforrer
   * Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
   */
  
  /**
   * @param object THREE.Object3D
   * @param newUuid string
   * @constructor
   */
  
  var SetUuidCommand = function ( object, newUuid ) {
  
    Command.call( this );
  
    this.type = 'SetUuidCommand';
    this.name = 'Update UUID';
  
    this.object = object;
  
    this.oldUuid = ( object !== undefined ) ? object.uuid : undefined;
    this.newUuid = newUuid;
  
  };
  
  SetUuidCommand.prototype = {
  
    execute: function () {
  
      this.object.uuid = this.newUuid;
      this.editor.signals.objectChanged.dispatch( this.object );
      this.editor.signals.sceneGraphChanged.dispatch();
  
    },
  
    undo: function () {
  
      this.object.uuid = this.oldUuid;
      this.editor.signals.objectChanged.dispatch( this.object );
      this.editor.signals.sceneGraphChanged.dispatch();
  
    },
  
    toJSON: function () {
  
      var output = Command.prototype.toJSON.call( this );
  
      output.oldUuid = this.oldUuid;
      output.newUuid = this.newUuid;
  
      return output;
  
    },
  
    fromJSON: function ( json ) {
  
      Command.prototype.fromJSON.call( this, json );
  
      this.oldUuid = json.oldUuid;
      this.newUuid = json.newUuid;
      this.object = this.editor.objectByUuid( json.oldUuid );
  
      if ( this.object === undefined ) {
  
        this.object = this.editor.objectByUuid( json.newUuid );
  
      }
  
    }
  
  };
  