text: /*!
   * jQuery UI Effects Bounce 1.8.22
   *
   * Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)
   * Dual licensed under the MIT or GPL Version 2 licenses.
   * http://jquery.org/license
   *
   * http://docs.jquery.com/UI/Effects/Bounce
   *
   * Depends:
   *	jquery.effects.core.js
   */
  (function( $, undefined ) {
  
  $.effects.bounce = function(o) {
  
  	return this.queue(function() {
  
  		// Create element
  		var el = $(this), props = ['position','top','bottom','left','right'];
  
  		// Set options
  		var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
  		var direction = o.options.direction || 'up'; // Default direction
  		var distance = o.options.distance || 20; // Default distance
  		var times = o.options.times || 5; // Default # of times
  		var speed = o.duration || 250; // Default speed per bounce
  		if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE
  
  		// Adjust
  		$.effects.save(el, props); el.show(); // Save & Show
  		$.effects.createWrapper(el); // Create Wrapper
  		var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
  		var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
  		var distance = o.options.distance || (ref == 'top' ? el.outerHeight(true) / 3 : el.outerWidth(true) / 3);
  		if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
  		if (mode == 'hide') distance = distance / (times * 2);
  		if (mode != 'hide') times--;
  
  		// Animate
  		if (mode == 'show') { // Show Bounce
  			var animation = {opacity: 1};
  			animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
  			el.animate(animation, speed / 2, o.options.easing);
  			distance = distance / 2;
  			times--;
  		};
  		for (var i = 0; i < times; i++) { // Bounces
  			var animation1 = {}, animation2 = {};
  			animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
  			animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
  			el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing);
  			distance = (mode == 'hide') ? distance * 2 : distance / 2;
  		};
  		if (mode == 'hide') { // Last Bounce
  			var animation = {opacity: 0};
  			animation[ref] = (motion == 'pos' ? '-=' : '+=')  + distance;
  			el.animate(animation, speed / 2, o.options.easing, function(){
  				el.hide(); // Hide
  				$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
  				if(o.callback) o.callback.apply(this, arguments); // Callback
  			});
  		} else {
  			var animation1 = {}, animation2 = {};
  			animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
  			animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
  			el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){
  				$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
  				if(o.callback) o.callback.apply(this, arguments); // Callback
  			});
  		};
  		el.queue('fx', function() { el.dequeue(); });
  		el.dequeue();
  	});
  
  };
  
  })(jQuery);
  