text: !
  function(t) {
  	function i(r) {
  		if (e[r]) return e[r].exports;
  		var o = e[r] = {
  			i: r,
  			l: !1,
  			exports: {}
  		};
  		return t[r].call(o.exports, o, o.exports, i), o.l = !0, o.exports
  	}
  	var e = {};
  	i.m = t, i.c = e, i.d = function(t, e, r) {
  		i.o(t, e) || Object.defineProperty(t, e, {
  			configurable: !1,
  			enumerable: !0,
  			get: r
  		})
  	}, i.n = function(t) {
  		var e = t && t.__esModule ?
  		function() {
  			return t.
  		default
  		} : function() {
  			return t
  		};
  		return i.d(e, "a", e), e
  	}, i.o = function(t, i) {
  		return Object.prototype.hasOwnProperty.call(t, i)
  	}, i.p = "", i(i.s = 4)
  }([function(t, i, e) {
  	"use strict";
  
  	function r() {
  		this.live2DModel = null, this.modelMatrix = null, this.eyeBlink = null, this.physics = null, this.pose = null, this.debugMode = !1, this.initialized = !1, this.updating = !1, this.alpha = 1, this.accAlpha = 0, this.lipSync = !1, this.lipSyncValue = 0, this.accelX = 0, this.accelY = 0, this.accelZ = 0, this.dragX = 0, this.dragY = 0, this.startTimeMSec = null, this.mainMotionManager = new h, this.expressionManager = new h, this.motions = {}, this.expressions = {}, this.isTexLoaded = !1
  	}
  	function o() {
  		AMotion.prototype.constructor.call(this), this.paramList = new Array
  	}
  	function n() {
  		this.id = "", this.type = -1, this.value = null
  	}
  	function s() {
  		this.nextBlinkTime = null, this.stateStartTime = null, this.blinkIntervalMsec = null, this.eyeState = g.STATE_FIRST, this.blinkIntervalMsec = 4e3, this.closingMotionMsec = 100, this.closedMotionMsec = 50, this.openingMotionMsec = 150, this.closeIfZero = !0, this.eyeID_L = "PARAM_EYE_L_OPEN", this.eyeID_R = "PARAM_EYE_R_OPEN"
  	}
  	function _() {
  		this.tr = new Float32Array(16), this.identity()
  	}
  	function a(t, i) {
  		_.prototype.constructor.call(this), this.width = t, this.height = i
  	}
  	function h() {
  		MotionQueueManager.prototype.constructor.call(this), this.currentPriority = null, this.reservePriority = null, this.super = MotionQueueManager.prototype
  	}
  	function l() {
  		this.physicsList = new Array, this.startTimeMSec = UtSystem.getUserTimeMSec()
  	}
  	function $() {
  		this.lastTime = 0, this.lastModel = null, this.partsGroups = new Array
  	}
  	function u(t) {
  		this.paramIndex = -1, this.partsIndex = -1, this.link = null, this.id = t
  	}
  	function p() {
  		this.EPSILON = .01, this.faceTargetX = 0, this.faceTargetY = 0, this.faceX = 0, this.faceY = 0, this.faceVX = 0, this.faceVY = 0, this.lastTimeSec = 0
  	}
  	function f() {
  		_.prototype.constructor.call(this), this.screenLeft = null, this.screenRight = null, this.screenTop = null, this.screenBottom = null, this.maxLeft = null, this.maxRight = null, this.maxTop = null, this.maxBottom = null, this.max = Number.MAX_VALUE, this.min = 0
  	}
  	function c() {}
  	var d = 0;
  	r.prototype.getModelMatrix = function() {
  		return this.modelMatrix
  	}, r.prototype.setAlpha = function(t) {
  		t > .999 && (t = 1), t < .001 && (t = 0), this.alpha = t
  	}, r.prototype.getAlpha = function() {
  		return this.alpha
  	}, r.prototype.isInitialized = function() {
  		return this.initialized
  	}, r.prototype.setInitialized = function(t) {
  		this.initialized = t
  	}, r.prototype.isUpdating = function() {
  		return this.updating
  	}, r.prototype.setUpdating = function(t) {
  		this.updating = t
  	}, r.prototype.getLive2DModel = function() {
  		return this.live2DModel
  	}, r.prototype.setLipSync = function(t) {
  		this.lipSync = t
  	}, r.prototype.setLipSyncValue = function(t) {
  		this.lipSyncValue = t
  	}, r.prototype.setAccel = function(t, i, e) {
  		this.accelX = t, this.accelY = i, this.accelZ = e
  	}, r.prototype.setDrag = function(t, i) {
  		this.dragX = t, this.dragY = i
  	}, r.prototype.getMainMotionManager = function() {
  		return this.mainMotionManager
  	}, r.prototype.getExpressionManager = function() {
  		return this.expressionManager
  	}, r.prototype.loadModelData = function(t, i) {
  		var e = c.getPlatformManager();
  		this.debugMode && e.log("Load model : " + t);
  		var r = this;
  		e.loadLive2DModel(t, function(t) {
  			if (r.live2DModel = t, r.live2DModel.saveParam(), 0 != Live2D.getError()) return void console.error("Error : Failed to loadModelData().");
  			r.modelMatrix = new a(r.live2DModel.getCanvasWidth(), r.live2DModel.getCanvasHeight()), r.modelMatrix.setWidth(2), r.modelMatrix.setCenterPosition(0, 0), i(r.live2DModel)
  		})
  	}, r.prototype.loadTexture = function(t, i, e) {
  		d++;
  		var r = c.getPlatformManager();
  		this.debugMode && r.log("Load Texture : " + i);
  		var o = this;
  		r.loadTexture(this.live2DModel, t, i, function() {
  			d--, 0 == d && (o.isTexLoaded = !0), "function" == typeof e && e()
  		})
  	}, r.prototype.loadMotion = function(t, i, e) {
  		var r = c.getPlatformManager();
  		this.debugMode && r.log("Load Motion : " + i);
  		var o = null,
  			n = this;
  		r.loadBytes(i, function(i) {
  			o = Live2DMotion.loadMotion(i), null != t && (n.motions[t] = o), e(o)
  		})
  	}, r.prototype.loadExpression = function(t, i, e) {
  		var r = c.getPlatformManager();
  		this.debugMode && r.log("Load Expression : " + i);
  		var n = this;
  		r.loadBytes(i, function(i) {
  			null != t && (n.expressions[t] = o.loadJson(i)), "function" == typeof e && e()
  		})
  	}, r.prototype.loadPose = function(t, i) {
  		var e = c.getPlatformManager();
  		this.debugMode && e.log("Load Pose : " + t);
  		var r = this;
  		try {
  			e.loadBytes(t, function(t) {
  				r.pose = $.load(t), "function" == typeof i && i()
  			})
  		} catch (t) {
  			console.warn(t)
  		}
  	}, r.prototype.loadPhysics = function(t) {
  		var i = c.getPlatformManager();
  		this.debugMode && i.log("Load Physics : " + t);
  		var e = this;
  		try {
  			i.loadBytes(t, function(t) {
  				e.physics = l.load(t)
  			})
  		} catch (t) {
  			console.warn(t)
  		}
  	}, r.prototype.hitTestSimple = function(t, i, e) {
  		if (null === this.live2DModel) return !1;
  		var r = this.live2DModel.getDrawDataIndex(t);
  		if (r < 0) return !1;
  		for (var o = this.live2DModel.getTransformedPoints(r), n = this.live2DModel.getCanvasWidth(), s = 0, _ = this.live2DModel.getCanvasHeight(), a = 0, h = 0; h < o.length; h += 2) {
  			var l = o[h],
  				$ = o[h + 1];
  			l < n && (n = l), l > s && (s = l), $ < _ && (_ = $), $ > a && (a = $)
  		}
  		var u = this.modelMatrix.invertTransformX(i),
  			p = this.modelMatrix.invertTransformY(e);
  		return n <= u && u <= s && _ <= p && p <= a
  	}, r.prototype.hitTestSimpleCustom = function(t, i, e, r) {
  		return null !== this.live2DModel && (e >= t[0] && e <= i[0] && r <= t[1] && r >= i[1])
  	}, o.prototype = new AMotion, o.EXPRESSION_DEFAULT = "DEFAULT", o.TYPE_SET = 0, o.TYPE_ADD = 1, o.TYPE_MULT = 2, o.loadJson = function(t) {
  		var i = new o,
  			e = c.getPlatformManager(),
  			r = e.jsonParseFromBytes(t);
  		if (i.setFadeIn(parseInt(r.fade_in) > 0 ? parseInt(r.fade_in) : 1e3), i.setFadeOut(parseInt(r.fade_out) > 0 ? parseInt(r.fade_out) : 1e3), null == r.params) return i;
  		var s = r.params,
  			_ = s.length;
  		i.paramList = [];
  		for (var a = 0; a < _; a++) {
  			var h = s[a],
  				l = h.id.toString(),
  				$ = parseFloat(h.val),
  				u = o.TYPE_ADD,
  				p = null != h.calc ? h.calc.toString() : "add";
  			if ((u = "add" === p ? o.TYPE_ADD : "mult" === p ? o.TYPE_MULT : "set" === p ? o.TYPE_SET : o.TYPE_ADD) == o.TYPE_ADD) {
  				var f = null == h.def ? 0 : parseFloat(h.def);
  				$ -= f
  			} else if (u == o.TYPE_MULT) {
  				var f = null == h.def ? 1 : parseFloat(h.def);
  				0 == f && (f = 1), $ /= f
  			}
  			var d = new n;
  			d.id = l, d.type = u, d.value = $, i.paramList.push(d)
  		}
  		return i
  	}, o.prototype.updateParamExe = function(t, i, e, r) {
  		for (var n = this.paramList.length - 1; n >= 0; --n) {
  			var s = this.paramList[n];
  			s.type == o.TYPE_ADD ? t.addToParamFloat(s.id, s.value, e) : s.type == o.TYPE_MULT ? t.multParamFloat(s.id, s.value, e) : s.type == o.TYPE_SET && t.setParamFloat(s.id, s.value, e)
  		}
  	}, s.prototype.calcNextBlink = function() {
  		return UtSystem.getUserTimeMSec() + Math.random() * (2 * this.blinkIntervalMsec - 1)
  	}, s.prototype.setInterval = function(t) {
  		this.blinkIntervalMsec = t
  	}, s.prototype.setEyeMotion = function(t, i, e) {
  		this.closingMotionMsec = t, this.closedMotionMsec = i, this.openingMotionMsec = e
  	}, s.prototype.updateParam = function(t) {
  		var i, e = UtSystem.getUserTimeMSec(),
  			r = 0;
  		switch (this.eyeState) {
  		case g.STATE_CLOSING:
  			r = (e - this.stateStartTime) / this.closingMotionMsec, r >= 1 && (r = 1, this.eyeState = g.STATE_CLOSED, this.stateStartTime = e), i = 1 - r;
  			break;
  		case g.STATE_CLOSED:
  			r = (e - this.stateStartTime) / this.closedMotionMsec, r >= 1 && (this.eyeState = g.STATE_OPENING, this.stateStartTime = e), i = 0;
  			break;
  		case g.STATE_OPENING:
  			r = (e - this.stateStartTime) / this.openingMotionMsec, r >= 1 && (r = 1, this.eyeState = g.STATE_INTERVAL, this.nextBlinkTime = this.calcNextBlink()), i = r;
  			break;
  		case g.STATE_INTERVAL:
  			this.nextBlinkTime < e && (this.eyeState = g.STATE_CLOSING, this.stateStartTime = e), i = 1;
  			break;
  		case g.STATE_FIRST:
  		default:
  			this.eyeState = g.STATE_INTERVAL, this.nextBlinkTime = this.calcNextBlink(), i = 1
  		}
  		this.closeIfZero || (i = -i), t.setParamFloat(this.eyeID_L, i), t.setParamFloat(this.eyeID_R, i)
  	};
  	var g = function() {};
  	g.STATE_FIRST = "STATE_FIRST", g.STATE_INTERVAL = "STATE_INTERVAL", g.STATE_CLOSING = "STATE_CLOSING", g.STATE_CLOSED = "STATE_CLOSED", g.STATE_OPENING = "STATE_OPENING", _.mul = function(t, i, e) {
  		var r, o, n, s = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
  		for (r = 0; r < 4; r++) for (o = 0; o < 4; o++) for (n = 0; n < 4; n++) s[r + 4 * o] += t[r + 4 * n] * i[n + 4 * o];
  		for (r = 0; r < 16; r++) e[r] = s[r]
  	}, _.prototype.identity = function() {
  		for (var t = 0; t < 16; t++) this.tr[t] = t % 5 == 0 ? 1 : 0
  	}, _.prototype.getArray = function() {
  		return this.tr
  	}, _.prototype.getCopyMatrix = function() {
  		return new Float32Array(this.tr)
  	}, _.prototype.setMatrix = function(t) {
  		if (null != this.tr && this.tr.length == this.tr.length) for (var i = 0; i < 16; i++) this.tr[i] = t[i]
  	}, _.prototype.getScaleX = function() {
  		return this.tr[0]
  	}, _.prototype.getScaleY = function() {
  		return this.tr[5]
  	}, _.prototype.transformX = function(t) {
  		return this.tr[0] * t + this.tr[12]
  	}, _.prototype.transformY = function(t) {
  		return this.tr[5] * t + this.tr[13]
  	}, _.prototype.invertTransformX = function(t) {
  		return (t - this.tr[12]) / this.tr[0]
  	}, _.prototype.invertTransformY = function(t) {
  		return (t - this.tr[13]) / this.tr[5]
  	}, _.prototype.multTranslate = function(t, i) {
  		var e = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, t, i, 0, 1];
  		_.mul(e, this.tr, this.tr)
  	}, _.prototype.translate = function(t, i) {
  		this.tr[12] = t, this.tr[13] = i
  	}, _.prototype.translateX = function(t) {
  		this.tr[12] = t
  	}, _.prototype.translateY = function(t) {
  		this.tr[13] = t
  	}, _.prototype.multScale = function(t, i) {
  		var e = [t, 0, 0, 0, 0, i, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
  		_.mul(e, this.tr, this.tr)
  	}, _.prototype.scale = function(t, i) {
  		this.tr[0] = t, this.tr[5] = i
  	}, a.prototype = new _, a.prototype.setPosition = function(t, i) {
  		this.translate(t, i)
  	}, a.prototype.setCenterPosition = function(t, i) {
  		var e = this.width * this.getScaleX(),
  			r = this.height * this.getScaleY();
  		this.translate(t - e / 2, i - r / 2)
  	}, a.prototype.top = function(t) {
  		this.setY(t)
  	}, a.prototype.bottom = function(t) {
  		var i = this.height * this.getScaleY();
  		this.translateY(t - i)
  	}, a.prototype.left = function(t) {
  		this.setX(t)
  	}, a.prototype.right = function(t) {
  		var i = this.width * this.getScaleX();
  		this.translateX(t - i)
  	}, a.prototype.centerX = function(t) {
  		var i = this.width * this.getScaleX();
  		this.translateX(t - i / 2)
  	}, a.prototype.centerY = function(t) {
  		var i = this.height * this.getScaleY();
  		this.translateY(t - i / 2)
  	}, a.prototype.setX = function(t) {
  		this.translateX(t)
  	}, a.prototype.setY = function(t) {
  		this.translateY(t)
  	}, a.prototype.setHeight = function(t) {
  		var i = t / this.height,
  			e = -i;
  		this.scale(i, e)
  	}, a.prototype.setWidth = function(t) {
  		var i = t / this.width,
  			e = -i;
  		this.scale(i, e)
  	}, h.prototype = new MotionQueueManager, h.prototype.getCurrentPriority = function() {
  		return this.currentPriority
  	}, h.prototype.getReservePriority = function() {
  		return this.reservePriority
  	}, h.prototype.reserveMotion = function(t) {
  		return !(this.reservePriority >= t) && (!(this.currentPriority >= t) && (this.reservePriority = t, !0))
  	}, h.prototype.setReservePriority = function(t) {
  		this.reservePriority = t
  	}, h.prototype.updateParam = function(t) {
  		var i = MotionQueueManager.prototype.updateParam.call(this, t);
  		return this.isFinished() && (this.currentPriority = 0), i
  	}, h.prototype.startMotionPrio = function(t, i) {
  		return i == this.reservePriority && (this.reservePriority = 0), this.currentPriority = i, this.startMotion(t, !1)
  	}, l.load = function(t) {
  		for (var i = new l, e = c.getPlatformManager(), r = e.jsonParseFromBytes(t), o = r.physics_hair, n = o.length, s = 0; s < n; s++) {
  			var _ = o[s],
  				a = new PhysicsHair,
  				h = _.setup,
  				$ = parseFloat(h.length),
  				u = parseFloat(h.regist),
  				p = parseFloat(h.mass);
  			a.setup($, u, p);
  			for (var f = _.src, d = f.length, g = 0; g < d; g++) {
  				var y = f[g],
  					m = y.id,
  					T = PhysicsHair.Src.SRC_TO_X,
  					P = y.ptype;
  				"x" === P ? T = PhysicsHair.Src.SRC_TO_X : "y" === P ? T = PhysicsHair.Src.SRC_TO_Y : "angle" === P ? T = PhysicsHair.Src.SRC_TO_G_ANGLE : UtDebug.error("live2d", "Invalid parameter:PhysicsHair.Src");
  				var S = parseFloat(y.scale),
  					v = parseFloat(y.weight);
  				a.addSrcParam(T, m, S, v)
  			}
  			for (var L = _.targets, M = L.length, g = 0; g < M; g++) {
  				var E = L[g],
  					m = E.id,
  					T = PhysicsHair.Target.TARGET_FROM_ANGLE,
  					P = E.ptype;
  				"angle" === P ? T = PhysicsHair.Target.TARGET_FROM_ANGLE : "angle_v" === P ? T = PhysicsHair.Target.TARGET_FROM_ANGLE_V : UtDebug.error("live2d", "Invalid parameter:PhysicsHair.Target");
  				var S = parseFloat(E.scale),
  					v = parseFloat(E.weight);
  				a.addTargetParam(T, m, S, v)
  			}
  			i.physicsList.push(a)
  		}
  		return i
  	}, l.prototype.updateParam = function(t) {
  		for (var i = UtSystem.getUserTimeMSec() - this.startTimeMSec, e = 0; e < this.physicsList.length; e++) this.physicsList[e].update(t, i)
  	}, $.load = function(t) {
  		for (var i = new $, e = c.getPlatformManager(), r = e.jsonParseFromBytes(t), o = r.parts_visible, n = o.length, s = 0; s < n; s++) {
  			for (var _ = o[s], a = _.group, h = a.length, l = new Array, p = 0; p < h; p++) {
  				var f = a[p],
  					d = new u(f.id);
  				if (l[p] = d, null != f.link) {
  					var g = f.link,
  						y = g.length;
  					d.link = new Array;
  					for (var m = 0; m < y; m++) {
  						var T = new u(g[m]);
  						d.link.push(T)
  					}
  				}
  			}
  			i.partsGroups.push(l)
  		}
  		return i
  	}, $.prototype.updateParam = function(t) {
  		if (null != t) {
  			t != this.lastModel && this.initParam(t), this.lastModel = t;
  			var i = UtSystem.getUserTimeMSec(),
  				e = 0 == this.lastTime ? 0 : (i - this.lastTime) / 1e3;
  			this.lastTime = i, e < 0 && (e = 0);
  			for (var r = 0; r < this.partsGroups.length; r++) this.normalizePartsOpacityGroup(t, this.partsGroups[r], e), this.copyOpacityOtherParts(t, this.partsGroups[r])
  		}
  	}, $.prototype.initParam = function(t) {
  		if (null != t) for (var i = 0; i < this.partsGroups.length; i++) for (var e = this.partsGroups[i], r = 0; r < e.length; r++) {
  			e[r].initIndex(t);
  			var o = e[r].partsIndex,
  				n = e[r].paramIndex;
  			if (!(o < 0)) {
  				var s = 0 != t.getParamFloat(n);
  				if (t.setPartsOpacity(o, s ? 1 : 0), t.setParamFloat(n, s ? 1 : 0), null != e[r].link) for (var _ = 0; _ < e[r].link.length; _++) e[r].link[_].initIndex(t)
  			}
  		}
  	}, $.prototype.normalizePartsOpacityGroup = function(t, i, e) {
  		for (var r = -1, o = 1, n = 0; n < i.length; n++) {
  			var s = i[n].partsIndex,
  				_ = i[n].paramIndex;
  			if (!(s < 0) && 0 != t.getParamFloat(_)) {
  				if (r >= 0) break;
  				r = n, o = t.getPartsOpacity(s), o += e / .5, o > 1 && (o = 1)
  			}
  		}
  		r < 0 && (r = 0, o = 1);
  		for (var n = 0; n < i.length; n++) {
  			var s = i[n].partsIndex;
  			if (!(s < 0)) if (r == n) t.setPartsOpacity(s, o);
  			else {
  				var a, h = t.getPartsOpacity(s);
  				a = o < .5 ? -.5 * o / .5 + 1 : .5 * (1 - o) / .5;
  				var l = (1 - a) * (1 - o);
  				l > .15 && (a = 1 - .15 / (1 - o)), h > a && (h = a), t.setPartsOpacity(s, h)
  			}
  		}
  	}, $.prototype.copyOpacityOtherParts = function(t, i) {
  		for (var e = 0; e < i.length; e++) {
  			var r = i[e];
  			if (null != r.link && !(r.partsIndex < 0)) for (var o = t.getPartsOpacity(r.partsIndex), n = 0; n < r.link.length; n++) {
  				var s = r.link[n];
  				s.partsIndex < 0 || t.setPartsOpacity(s.partsIndex, o)
  			}
  		}
  	}, u.prototype.initIndex = function(t) {
  		this.paramIndex = t.getParamIndex("VISIBLE:" + this.id), this.partsIndex = t.getPartsDataIndex(PartsDataID.getID(this.id)), t.setParamFloat(this.paramIndex, 1)
  	}, p.FRAME_RATE = 30, p.prototype.setPoint = function(t, i) {
  		this.faceTargetX = t, this.faceTargetY = i
  	}, p.prototype.getX = function() {
  		return this.faceX
  	}, p.prototype.getY = function() {
  		return this.faceY
  	}, p.prototype.update = function() {
  		var t = 40 / 7.5 / p.FRAME_RATE;
  		if (0 == this.lastTimeSec) return void(this.lastTimeSec = UtSystem.getUserTimeMSec());
  		var i = UtSystem.getUserTimeMSec(),
  			e = (i - this.lastTimeSec) * p.FRAME_RATE / 1e3;
  		this.lastTimeSec = i;
  		var r = .15 * p.FRAME_RATE,
  			o = e * t / r,
  			n = this.faceTargetX - this.faceX,
  			s = this.faceTargetY - this.faceY;
  		if (!(Math.abs(n) <= this.EPSILON && Math.abs(s) <= this.EPSILON)) {
  			var _ = Math.sqrt(n * n + s * s),
  				a = t * n / _,
  				h = t * s / _,
  				l = a - this.faceVX,
  				$ = h - this.faceVY,
  				u = Math.sqrt(l * l + $ * $);
  			(u < -o || u > o) && (l *= o / u, $ *= o / u, u = o), this.faceVX += l, this.faceVY += $;
  			var f = .5 * (Math.sqrt(o * o + 16 * o * _ - 8 * o * _) - o),
  				c = Math.sqrt(this.faceVX * this.faceVX + this.faceVY * this.faceVY);
  			c > f && (this.faceVX *= f / c, this.faceVY *= f / c), this.faceX += this.faceVX, this.faceY += this.faceVY
  		}
  	}, f.prototype = new _, f.prototype.getMaxScale = function() {
  		return this.max
  	}, f.prototype.getMinScale = function() {
  		return this.min
  	}, f.prototype.setMaxScale = function(t) {
  		this.max = t
  	}, f.prototype.setMinScale = function(t) {
  		this.min = t
  	}, f.prototype.isMaxScale = function() {
  		return this.getScaleX() == this.max
  	}, f.prototype.isMinScale = function() {
  		return this.getScaleX() == this.min
  	}, f.prototype.adjustTranslate = function(t, i) {
  		this.tr[0] * this.maxLeft + (this.tr[12] + t) > this.screenLeft && (t = this.screenLeft - this.tr[0] * this.maxLeft - this.tr[12]), this.tr[0] * this.maxRight + (this.tr[12] + t) < this.screenRight && (t = this.screenRight - this.tr[0] * this.maxRight - this.tr[12]), this.tr[5] * this.maxTop + (this.tr[13] + i) < this.screenTop && (i = this.screenTop - this.tr[5] * this.maxTop - this.tr[13]), this.tr[5] * this.maxBottom + (this.tr[13] + i) > this.screenBottom && (i = this.screenBottom - this.tr[5] * this.maxBottom - this.tr[13]);
  		var e = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, t, i, 0, 1];
  		_.mul(e, this.tr, this.tr)
  	}, f.prototype.adjustScale = function(t, i, e) {
  		var r = e * this.tr[0];
  		r < this.min ? this.tr[0] > 0 && (e = this.min / this.tr[0]) : r > this.max && this.tr[0] > 0 && (e = this.max / this.tr[0]);
  		var o = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, t, i, 0, 1],
  			n = [e, 0, 0, 0, 0, e, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
  			s = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -t, -i, 0, 1];
  		_.mul(s, this.tr, this.tr), _.mul(n, this.tr, this.tr), _.mul(o, this.tr, this.tr)
  	}, f.prototype.setScreenRect = function(t, i, e, r) {
  		this.screenLeft = t, this.screenRight = i, this.screenTop = r, this.screenBottom = e
  	}, f.prototype.setMaxScreenRect = function(t, i, e, r) {
  		this.maxLeft = t, this.maxRight = i, this.maxTop = r, this.maxBottom = e
  	}, f.prototype.getScreenLeft = function() {
  		return this.screenLeft
  	}, f.prototype.getScreenRight = function() {
  		return this.screenRight
  	}, f.prototype.getScreenBottom = function() {
  		return this.screenBottom
  	}, f.prototype.getScreenTop = function() {
  		return this.screenTop
  	}, f.prototype.getMaxLeft = function() {
  		return this.maxLeft
  	}, f.prototype.getMaxRight = function() {
  		return this.maxRight
  	}, f.prototype.getMaxBottom = function() {
  		return this.maxBottom
  	}, f.prototype.getMaxTop = function() {
  		return this.maxTop
  	}, c.platformManager = null, c.getPlatformManager = function() {
  		return c.platformManager
  	}, c.setPlatformManager = function(t) {
  		c.platformManager = t
  	}, t.exports = {
  		L2DTargetPoint: p,
  		Live2DFramework: c,
  		L2DViewMatrix: f,
  		L2DPose: $,
  		L2DPartsParam: u,
  		L2DPhysics: l,
  		L2DMotionManager: h,
  		L2DModelMatrix: a,
  		L2DMatrix44: _,
  		EYE_STATE: g,
  		L2DEyeBlink: s,
  		L2DExpressionParam: n,
  		L2DExpressionMotion: o,
  		L2DBaseModel: r
  	}
  }, function(t, i, e) {
  	"use strict";
  	var r = {
  		DEBUG_LOG: !1,
  		DEBUG_MOUSE_LOG: !1,
  		DEBUG_DRAW_HIT_AREA: !1,
  		DEBUG_DRAW_ALPHA_MODEL: !1,
  		VIEW_MAX_SCALE: 2,
  		VIEW_MIN_SCALE: .8,
  		VIEW_LOGICAL_LEFT: -1,
  		VIEW_LOGICAL_RIGHT: 1,
  		VIEW_LOGICAL_MAX_LEFT: -2,
  		VIEW_LOGICAL_MAX_RIGHT: 2,
  		VIEW_LOGICAL_MAX_BOTTOM: -2,
  		VIEW_LOGICAL_MAX_TOP: 2,
  		PRIORITY_NONE: 0,
  		PRIORITY_IDLE: 1,
  		PRIORITY_SLEEPY: 2,
  		PRIORITY_NORMAL: 3,
  		PRIORITY_FORCE: 4,
  		MOTION_GROUP_IDLE: "idle",
  		MOTION_GROUP_SLEEPY: "sleepy",
  		MOTION_GROUP_TAP_BODY: "tap_body",
  		MOTION_GROUP_FLICK_HEAD: "flick_head",
  		MOTION_GROUP_PINCH_IN: "pinch_in",
  		MOTION_GROUP_PINCH_OUT: "pinch_out",
  		MOTION_GROUP_SHAKE: "shake",
  		HIT_AREA_HEAD: "head",
  		HIT_AREA_BODY: "body"
  	};
  	t.exports = r
  }, function(t, i, e) {
  	"use strict";
  
  	function r(t) {
  		n = t
  	}
  	function o() {
  		return n
  	}
  	Object.defineProperty(i, "__esModule", {
  		value: !0
  	}), i.setContext = r, i.getContext = o;
  	var n = void 0
  }, function(t, i, e) {
  	"use strict";
  
  	function r() {}
  	r.matrixStack = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], r.depth = 0, r.currentMatrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], r.tmp = new Array(16), r.reset = function() {
  		this.depth = 0
  	}, r.loadIdentity = function() {
  		for (var t = 0; t < 16; t++) this.currentMatrix[t] = t % 5 == 0 ? 1 : 0
  	}, r.push = function() {
  		var t = (this.depth, 16 * (this.depth + 1));
  		this.matrixStack.length < t + 16 && (this.matrixStack.length = t + 16);
  		for (var i = 0; i < 16; i++) this.matrixStack[t + i] = this.currentMatrix[i];
  		this.depth++
  	}, r.pop = function() {
  		--this.depth < 0 && (myError("Invalid matrix stack."), this.depth = 0);
  		for (var t = 16 * this.depth, i = 0; i < 16; i++) this.currentMatrix[i] = this.matrixStack[t + i]
  	}, r.getMatrix = function() {
  		return this.currentMatrix
  	}, r.multMatrix = function(t) {
  		var i, e, r;
  		for (i = 0; i < 16; i++) this.tmp[i] = 0;
  		for (i = 0; i < 4; i++) for (e = 0; e < 4; e++) for (r = 0; r < 4; r++) this.tmp[i + 4 * e] += this.currentMatrix[i + 4 * r] * t[r + 4 * e];
  		for (i = 0; i < 16; i++) this.currentMatrix[i] = this.tmp[i]
  	}, t.exports = r
  }, function(t, i, e) {
  	t.exports = e(5)
  }, function(t, i, e) {
  	"use strict";
  
  	function r(t) {
  		return t && t.__esModule ? t : {
  		default:
  			t
  		}
  	}
  	function o(t) {
  		C = document.getElementById(t), C.addEventListener && (window.addEventListener("click", g), window.addEventListener("mousedown", g), window.addEventListener("mousemove", g), window.addEventListener("mouseup", g), document.addEventListener("mouseout", g), window.addEventListener("touchstart", y), window.addEventListener("touchend", y), window.addEventListener("touchmove", y))
  	}
  	function n(t) {
  		var i = C.width,
  			e = C.height;
  		N = new M.L2DTargetPoint;
  		var r = e / i,
  			o = w.
  		default.VIEW_LOGICAL_LEFT,
  			n = w.
  		default.VIEW_LOGICAL_RIGHT,
  			_ = -r,
  			h = r;
  		if (window.Live2D.captureFrame = !1, B = new M.L2DViewMatrix, B.setScreenRect(o, n, _, h), B.setMaxScreenRect(w.
  	default.VIEW_LOGICAL_MAX_LEFT, w.
  	default.VIEW_LOGICAL_MAX_RIGHT, w.
  	default.VIEW_LOGICAL_MAX_BOTTOM, w.
  	default.VIEW_LOGICAL_MAX_TOP), B.setMaxScale(w.
  	default.VIEW_MAX_SCALE), B.setMinScale(w.
  	default.VIEW_MIN_SCALE), U = new M.L2DMatrix44, U.multScale(1, i / e), G = new M.L2DMatrix44, G.multTranslate(-i / 2, -e / 2), G.multScale(2 / i, -2 / i), F = v(), (0, D.setContext)(F), !F) return console.error("Failed to create WebGL context."), void(window.WebGLRenderingContext && console.error("Your browser don't support WebGL, check https://get.webgl.org/ for futher information."));
  		window.Live2D.setGL(F), F.clearColor(0, 0, 0, 0), a(t), s()
  	}
  	function s() {
  		b || (b = !0, function t() {
  			_();
  			var i = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
  			if (window.Live2D.captureFrame) {
  				window.Live2D.captureFrame = !1;
  				var e = document.createElement("a");
  				document.body.appendChild(e), e.setAttribute("type", "hidden"), e.href = C.toDataURL(), e.download = window.Live2D.captureName || "live2d.png", e.click()
  			}
  			i(t, C)
  		}())
  	}
  	function _() {
  		O.
  	default.reset(), O.
  	default.loadIdentity(), N.update(), R.setDrag(N.getX(), N.getY()), F.clear(F.COLOR_BUFFER_BIT), O.
  	default.multMatrix(U.getArray()), O.
  	default.multMatrix(B.getArray()), O.
  	default.push();
  		for (var t = 0; t < R.numModels(); t++) {
  			var i = R.getModel(t);
  			if (null == i) return;
  			i.initialized && !i.updating && (i.update(), i.draw(F))
  		}
  		O.
  	default.pop()
  	}
  	function a(t) {
  		R.reloadFlg = !0, R.count++, R.changeModel(F, t)
  	}
  	function h(t, i) {
  		return t.x * i.x + t.y * i.y
  	}
  	function l(t, i) {
  		var e = Math.sqrt(t * t + i * i);
  		return {
  			x: t / e,
  			y: i / e
  		}
  	}
  	function $(t, i, e) {
  		function r(t, i) {
  			return 180 * Math.acos(h({
  				x: 0,
  				y: 1
  			}, l(t, i))) / Math.PI
  		}
  		if (i.x < e.left + e.width && i.y < e.top + e.height && i.x > e.left && i.y > e.top) return i;
  		var o = t.x - i.x,
  			n = t.y - i.y,
  			s = r(o, n);
  		i.x < t.x && (s = 360 - s);
  		var _ = 360 - r(e.left - t.x, -1 * (e.top - t.y)),
  			a = 360 - r(e.left - t.x, -1 * (e.top + e.height - t.y)),
  			$ = r(e.left + e.width - t.x, -1 * (e.top - t.y)),
  			u = r(e.left + e.width - t.x, -1 * (e.top + e.height - t.y)),
  			p = n / o,
  			f = {};
  		if (s < $) {
  			var c = e.top - t.y,
  				d = c / p;
  			f = {
  				y: t.y + c,
  				x: t.x + d
  			}
  		} else if (s < u) {
  			var g = e.left + e.width - t.x,
  				y = g * p;
  			f = {
  				y: t.y + y,
  				x: t.x + g
  			}
  		} else if (s < a) {
  			var m = e.top + e.height - t.y,
  				T = m / p;
  			f = {
  				y: t.y + m,
  				x: t.x + T
  			}
  		} else if (s < _) {
  			var P = t.x - e.left,
  				S = P * p;
  			f = {
  				y: t.y - S,
  				x: t.x - P
  			}
  		} else {
  			var v = e.top - t.y,
  				L = v / p;
  			f = {
  				y: t.y + v,
  				x: t.x + L
  			}
  		}
  		return f
  	}
  	function u(t) {
  		Y = !0;
  		var i = C.getBoundingClientRect(),
  			e = P(t.clientX - i.left),
  			r = S(t.clientY - i.top),
  			o = $({
  				x: i.left + i.width / 2,
  				y: i.top + i.height * X
  			}, {
  				x: t.clientX,
  				y: t.clientY
  			}, i),
  			n = m(o.x - i.left),
  			s = T(o.y - i.top);
  		w.
  	default.DEBUG_MOUSE_LOG && console.log("onMouseMove device( x:" + t.clientX + " y:" + t.clientY + " ) view( x:" + n + " y:" + s + ")"), k = e, V = r, N.setPoint(n, s)
  	}
  	function p(t) {
  		Y = !0;
  		var i = C.getBoundingClientRect(),
  			e = P(t.clientX - i.left),
  			r = S(t.clientY - i.top),
  			o = $({
  				x: i.left + i.width / 2,
  				y: i.top + i.height * X
  			}, {
  				x: t.clientX,
  				y: t.clientY
  			}, i),
  			n = m(o.x - i.left),
  			s = T(o.y - i.top);
  		w.
  	default.DEBUG_MOUSE_LOG && console.log("onMouseDown device( x:" + t.clientX + " y:" + t.clientY + " ) view( x:" + n + " y:" + s + ")"), k = e, V = r, R.tapEvent(n, s)
  	}
  	function f(t) {
  		var i = C.getBoundingClientRect(),
  			e = P(t.clientX - i.left),
  			r = S(t.clientY - i.top),
  			o = $({
  				x: i.left + i.width / 2,
  				y: i.top + i.height * X
  			}, {
  				x: t.clientX,
  				y: t.clientY
  			}, i),
  			n = m(o.x - i.left),
  			s = T(o.y - i.top);
  		w.
  	default.DEBUG_MOUSE_LOG && console.log("onMouseMove device( x:" + t.clientX + " y:" + t.clientY + " ) view( x:" + n + " y:" + s + ")"), Y && (k = e, V = r, N.setPoint(n, s))
  	}
  	function c() {
  		Y && (Y = !1), N.setPoint(0, 0)
  	}
  	function d() {
  		w.
  	default.DEBUG_LOG && console.log("Set Session Storage."), sessionStorage.setItem("Sleepy", "1")
  	}
  	function g(t) {
  		if ("mousewheel" == t.type);
  		else if ("mousedown" == t.type) p(t);
  		else if ("mousemove" == t.type) {
  			var i = sessionStorage.getItem("Sleepy");
  			"1" === i && sessionStorage.setItem("Sleepy", "0"), u(t)
  		} else if ("mouseup" == t.type) {
  			if ("button" in t && 0 != t.button) return
  		} else if ("mouseout" == t.type) {
  			w.
  		default.DEBUG_LOG && console.log("Mouse out Window."), c();
  			var e = sessionStorage.getItem("SleepyTimer");
  			window.clearTimeout(e), e = window.setTimeout(d, 5e4), sessionStorage.setItem("SleepyTimer", e)
  		}
  	}
  	function y(t) {
  		var i = t.touches[0];
  		"touchstart" == t.type ? 1 == t.touches.length && u(i) : "touchmove" == t.type ? f(i) : "touchend" == t.type && c()
  	}
  	function m(t) {
  		var i = G.transformX(t);
  		return B.invertTransformX(i)
  	}
  	function T(t) {
  		var i = G.transformY(t);
  		return B.invertTransformY(i)
  	}
  	function P(t) {
  		return G.transformX(t)
  	}
  	function S(t) {
  		return G.transformY(t)
  	}
  	function v() {
  		for (var t = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], i = 0; i < t.length; i++) try {
  			var e = C.getContext(t[i], {
  				premultipliedAlpha: !0
  			});
  			if (e) return e
  		} catch (t) {}
  		return null
  	}
  	function L(t, i, e) {
  		X = void 0 === e ? .5 : e, o(t), n(i)
  	}
  	e(6);
  	var M = e(0),
  		E = e(8),
  		A = r(E),
  		I = e(1),
  		w = r(I),
  		x = e(3),
  		O = r(x),
  		D = e(2),
  		R = (window.navigator.platform.toLowerCase(), new A.
  	default),
  		b = !1,
  		F = null,
  		C = null,
  		N = null,
  		B = null,
  		U = null,
  		G = null,
  		Y = !1,
  		k = 0,
  		V = 0,
  		X = .5;
  	window.loadlive2d = L
  }, function(t, i, e) {
  	"use strict";
  	(function(t) {
  		!
  		function() {
  			function i() {
  				At || (this._$MT = null, this._$5S = null, this._$NP = 0, i._$42++, this._$5S = new Y(this))
  			}
  			function e(t) {
  				if (!At) {
  					this.clipContextList = new Array, this.glcontext = t.gl, this.dp_webgl = t, this.curFrameNo = 0, this.firstError_clipInNotUpdate = !0, this.colorBuffer = 0, this.isInitGLFBFunc = !1, this.tmpBoundsOnModel = new S, at.glContext.length > at.frameBuffers.length && (this.curFrameNo = this.getMaskRenderTexture()), this.tmpModelToViewMatrix = new R, this.tmpMatrix2 = new R, this.tmpMatrixForMask = new R, this.tmpMatrixForDraw = new R, this.CHANNEL_COLORS = new Array;
  					var i = new A;
  					i = new A, i.r = 0, i.g = 0, i.b = 0, i.a = 1, this.CHANNEL_COLORS.push(i), i = new A, i.r = 1, i.g = 0, i.b = 0, i.a = 0, this.CHANNEL_COLORS.push(i), i = new A, i.r = 0, i.g = 1, i.b = 0, i.a = 0, this.CHANNEL_COLORS.push(i), i = new A, i.r = 0, i.g = 0, i.b = 1, i.a = 0, this.CHANNEL_COLORS.push(i);
  					for (var e = 0; e < this.CHANNEL_COLORS.length; e++) this.dp_webgl.setChannelFlagAsColor(e, this.CHANNEL_COLORS[e])
  				}
  			}
  			function r(t, i, e) {
  				this.clipIDList = new Array, this.clipIDList = e, this.clippingMaskDrawIndexList = new Array;
  				for (var r = 0; r < e.length; r++) this.clippingMaskDrawIndexList.push(i.getDrawDataIndex(e[r]));
  				this.clippedDrawContextList = new Array, this.isUsing = !0, this.layoutChannelNo = 0, this.layoutBounds = new S, this.allClippedDrawRect = new S, this.matrixForMask = new Float32Array(16), this.matrixForDraw = new Float32Array(16), this.owner = t
  			}
  			function o(t, i) {
  				this._$gP = t, this.drawDataIndex = i
  			}
  			function n() {
  				At || (this.color = null)
  			}
  			function s() {
  				At || (this._$dP = null, this._$eo = null, this._$V0 = null, this._$dP = 1e3, this._$eo = 1e3, this._$V0 = 1, this._$a0())
  			}
  			function _() {}
  			function a() {
  				this._$r = null, this._$0S = null
  			}
  			function h() {
  				At || (this.x = null, this.y = null, this.width = null, this.height = null)
  			}
  			function l(t) {
  				At || et.prototype.constructor.call(this, t)
  			}
  			function $() {}
  			function u(t) {
  				At || et.prototype.constructor.call(this, t)
  			}
  			function p() {
  				At || (this._$vo = null, this._$F2 = null, this._$ao = 400, this._$1S = 400, p._$42++)
  			}
  			function f() {
  				At || (this.p1 = new c, this.p2 = new c, this._$Fo = 0, this._$Db = 0, this._$L2 = 0, this._$M2 = 0, this._$ks = 0, this._$9b = 0, this._$iP = 0, this._$iT = 0, this._$lL = new Array, this._$qP = new Array, this.setup(.3, .5, .1))
  			}
  			function c() {
  				this._$p = 1, this.x = 0, this.y = 0, this.vx = 0, this.vy = 0, this.ax = 0, this.ay = 0, this.fx = 0, this.fy = 0, this._$s0 = 0, this._$70 = 0, this._$7L = 0, this._$HL = 0
  			}
  			function d(t, i, e) {
  				this._$wL = null, this.scale = null, this._$V0 = null, this._$wL = t, this.scale = i, this._$V0 = e
  			}
  			function g(t, i, e, r) {
  				d.prototype.constructor.call(this, i, e, r), this._$tL = null, this._$tL = t
  			}
  			function y(t, i, e) {
  				this._$wL = null, this.scale = null, this._$V0 = null, this._$wL = t, this.scale = i, this._$V0 = e
  			}
  			function T(t, i, e, r) {
  				y.prototype.constructor.call(this, i, e, r), this._$YP = null, this._$YP = t
  			}
  			function P() {
  				At || (this._$fL = 0, this._$gL = 0, this._$B0 = 1, this._$z0 = 1, this._$qT = 0, this.reflectX = !1, this.reflectY = !1)
  			}
  			function S() {
  				At || (this.x = null, this.y = null, this.width = null, this.height = null)
  			}
  			function v() {}
  			function L() {
  				At || (this.x = null, this.y = null)
  			}
  			function M() {
  				At || (this._$gP = null, this._$dr = null, this._$GS = null, this._$qb = null, this._$Lb = null, this._$mS = null, this.clipID = null, this.clipIDList = new Array)
  			}
  			function E() {
  				At || (this._$Eb = E._$ps, this._$lT = 1, this._$C0 = 1, this._$tT = 1, this._$WL = 1, this.culling = !1, this.matrix4x4 = new Float32Array(16), this.premultipliedAlpha = !1, this.anisotropy = 0, this.clippingProcess = E.CLIPPING_PROCESS_NONE, this.clipBufPre_clipContextMask = null, this.clipBufPre_clipContextDraw = null, this.CHANNEL_COLORS = new Array)
  			}
  			function A() {
  				At || (this.a = 1, this.r = 1, this.g = 1, this.b = 1, this.scale = 1, this._$ho = 1, this.blendMode = at.L2D_COLOR_BLEND_MODE_MULT)
  			}
  			function I() {
  				At || (this._$kP = null, this._$dr = null, this._$Ai = !0, this._$mS = null)
  			}
  			function w() {}
  			function x() {
  				At || (this._$VP = 0, this._$wL = null, this._$GP = null, this._$8o = x._$ds, this._$2r = -1, this._$O2 = 0, this._$ri = 0)
  			}
  			function O() {}
  			function D() {
  				At || (this._$Ob = null)
  			}
  			function R() {
  				this.m = new Float32Array(16), this.identity()
  			}
  			function b(t) {
  				At || et.prototype.constructor.call(this, t)
  			}
  			function F() {
  				At || (this._$7 = 1, this._$f = 0, this._$H = 0, this._$g = 1, this._$k = 0, this._$w = 0, this._$hi = STATE_IDENTITY, this._$Z = _$pS)
  			}
  			function C() {
  				At || (s.prototype.constructor.call(this), this.motions = new Array, this._$7r = null, this._$7r = C._$Co++, this._$D0 = 30, this._$yT = 0, this._$E = !0, this.loopFadeIn = !0, this._$AS = -1, _$a0())
  			}
  			function N() {
  				this._$P = new Float32Array(100), this.size = 0
  			}
  			function B() {
  				this._$4P = null, this._$I0 = null, this._$RP = null
  			}
  			function U() {}
  			function G() {}
  			function Y(t) {
  				At || (this._$QT = !0, this._$co = -1, this._$qo = 0, this._$pb = new Array(Y._$is), this._$_2 = new Float32Array(Y._$is), this._$vr = new Float32Array(Y._$is), this._$Rr = new Float32Array(Y._$is), this._$Or = new Float32Array(Y._$is), this._$fs = new Float32Array(Y._$is), this._$Js = new Array(Y._$is), this._$3S = new Array, this._$aS = new Array, this._$Bo = null, this._$F2 = new Array, this._$db = new Array, this._$8b = new Array, this._$Hr = new Array, this._$Ws = null, this._$Vs = null, this._$Er = null, this._$Es = new Int16Array(U._$Qb), this._$ZP = new Float32Array(2 * U._$1r), this._$Ri = t, this._$b0 = Y._$HP++, this.clipManager = null, this.dp_webgl = null)
  			}
  			function k() {}
  			function V() {
  				At || (this._$12 = null, this._$bb = null, this._$_L = null, this._$jo = null, this._$iL = null, this._$0L = null, this._$Br = null, this._$Dr = null, this._$Cb = null, this._$mr = null, this._$_L = wt.STATE_FIRST, this._$Br = 4e3, this._$Dr = 100, this._$Cb = 50, this._$mr = 150, this._$jo = !0, this._$iL = "PARAM_EYE_L_OPEN", this._$0L = "PARAM_EYE_R_OPEN")
  			}
  			function X() {
  				At || (E.prototype.constructor.call(this), this._$sb = new Int32Array(X._$As), this._$U2 = new Array, this.transform = null, this.gl = null, null == X._$NT && (X._$NT = X._$9r(256), X._$vS = X._$9r(256), X._$no = X._$vb(256)))
  			}
  			function z() {
  				At || (I.prototype.constructor.call(this), this._$GS = null, this._$Y0 = null)
  			}
  			function H(t) {
  				_t.prototype.constructor.call(this, t), this._$8r = I._$ur, this._$Yr = null, this._$Wr = null
  			}
  			function W() {
  				At || (M.prototype.constructor.call(this), this._$gP = null, this._$dr = null, this._$GS = null, this._$qb = null, this._$Lb = null, this._$mS = null)
  			}
  			function j() {
  				At || (this._$NL = null, this._$3S = null, this._$aS = null, j._$42++)
  			}
  			function q() {
  				At || (i.prototype.constructor.call(this), this._$zo = new X)
  			}
  			function J() {
  				At || (s.prototype.constructor.call(this), this.motions = new Array, this._$o2 = null, this._$7r = J._$Co++, this._$D0 = 30, this._$yT = 0, this._$E = !1, this.loopFadeIn = !0, this._$rr = -1, this._$eP = 0)
  			}
  			function Q(t, i) {
  				return String.fromCharCode(t.getUint8(i))
  			}
  			function N() {
  				this._$P = new Float32Array(100), this.size = 0
  			}
  			function B() {
  				this._$4P = null, this._$I0 = null, this._$RP = null
  			}
  			function Z() {
  				At || (I.prototype.constructor.call(this), this._$o = 0, this._$A = 0, this._$GS = null, this._$Eo = null)
  			}
  			function K(t) {
  				_t.prototype.constructor.call(this, t), this._$8r = I._$ur, this._$Cr = null, this._$hr = null
  			}
  			function tt() {
  				At || (this.visible = !0, this._$g0 = !1, this._$NL = null, this._$3S = null, this._$aS = null, tt._$42++)
  			}
  			function it(t) {
  				this._$VS = null, this._$e0 = null, this._$e0 = t
  			}
  			function et(t) {
  				At || (this.id = t)
  			}
  			function rt() {}
  			function ot() {
  				At || (this._$4S = null)
  			}
  			function nt(t, i) {
  				this.canvas = t, this.context = i, this.viewport = new Array(0, 0, t.width, t.height), this._$6r = 1, this._$xP = 0, this._$3r = 1, this._$uP = 0, this._$Qo = -1, this.cacheImages = {}
  			}
  			function st() {
  				At || (this._$TT = null, this._$LT = null, this._$FS = null, this._$wL = null)
  			}
  			function _t(t) {
  				At || (this._$e0 = null, this._$IP = null, this._$JS = !1, this._$AT = !0, this._$e0 = t, this.totalScale = 1, this._$7s = 1, this.totalOpacity = 1)
  			}
  			function at() {}
  			function ht() {}
  			function lt(t) {
  				At || (this._$ib = t)
  			}
  			function $t() {
  				At || (W.prototype.constructor.call(this), this._$LP = -1, this._$d0 = 0, this._$Yo = 0, this._$JP = null, this._$5P = null, this._$BP = null, this._$Eo = null, this._$Qi = null, this._$6s = $t._$ms, this.culling = !0, this.gl_cacheImage = null, this.instanceNo = $t._$42++)
  			}
  			function ut(t) {
  				Mt.prototype.constructor.call(this, t), this._$8r = W._$ur, this._$Cr = null, this._$hr = null
  			}
  			function pt() {
  				At || (this.x = null, this.y = null)
  			}
  			function ft(t) {
  				At || (i.prototype.constructor.call(this), this.drawParamWebGL = new mt(t), this.drawParamWebGL.setGL(at.getGL(t)))
  			}
  			function ct() {
  				At || (this.motions = null, this._$eb = !1, this.motions = new Array)
  			}
  			function dt() {
  				this._$w0 = null, this._$AT = !0, this._$9L = !1, this._$z2 = -1, this._$bs = -1, this._$Do = -1, this._$sr = null, this._$sr = dt._$Gs++
  			}
  			function gt() {
  				this.m = new Array(1, 0, 0, 0, 1, 0, 0, 0, 1)
  			}
  			function yt(t) {
  				At || et.prototype.constructor.call(this, t)
  			}
  			function mt(t) {
  				At || (E.prototype.constructor.call(this), this.textures = new Array, this.transform = null, this.gl = null, this.glno = t, this.firstDraw = !0, this.anisotropyExt = null, this.maxAnisotropy = 0, this._$As = 32, this._$Gr = !1, this._$NT = null, this._$vS = null, this._$no = null, this.vertShader = null, this.fragShader = null, this.vertShaderOff = null, this.fragShaderOff = null)
  			}
  			function Tt(t, i, e) {
  				return null == i && (i = t.createBuffer()), t.bindBuffer(t.ARRAY_BUFFER, i), t.bufferData(t.ARRAY_BUFFER, e, t.DYNAMIC_DRAW), i
  			}
  			function Pt(t, i, e) {
  				return null == i && (i = t.createBuffer()), t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, i), t.bufferData(t.ELEMENT_ARRAY_BUFFER, e, t.DYNAMIC_DRAW), i
  			}
  			function St(t) {
  				At || (this._$P = new Int8Array(8), this._$R0 = new DataView(this._$P.buffer), this._$3i = new Int8Array(1e3), this._$hL = 0, this._$v0 = 0, this._$S2 = 0, this._$Ko = new Array, this._$T = t, this._$F = 0)
  			}
  			function vt() {}
  			function Lt() {}
  			function Mt(t) {
  				At || (this._$e0 = null, this._$IP = null, this._$Us = null, this._$7s = null, this._$IS = [!1], this._$VS = null, this._$AT = !0, this.baseOpacity = 1, this.clipBufPre_clipContext = null, this._$e0 = t)
  			}
  			function Et() {}
  			var At = !0;
  			i._$0s = 1, i._$4s = 2, i._$42 = 0, i._$62 = function(t, e) {
  				try {
  					if (e instanceof ArrayBuffer && (e = new DataView(e)), !(e instanceof DataView)) throw new lt("_$SS#loadModel(b) / b _$x be DataView or ArrayBuffer");
  					var r, o = new St(e),
  						n = o._$ST(),
  						s = o._$ST(),
  						a = o._$ST();
  					if (109 != n || 111 != s || 99 != a) throw new lt("_$gi _$C _$li , _$Q0 _$P0.");
  					if (r = o._$ST(), o._$gr(r), r > G._$T7) {
  						t._$NP |= i._$4s;
  						throw new lt("_$gi _$C _$li , _$n0 _$_ version _$li ( SDK : " + G._$T7 + " < _$f0 : " + r + " )@_$SS#loadModel()\n")
  					}
  					var h = o._$nP();
  					if (r >= G._$s7) {
  						var l = o._$9T(),
  							$ = o._$9T();
  						if (-30584 != l || -30584 != $) throw t._$NP |= i._$0s, new lt("_$gi _$C _$li , _$0 _$6 _$Ui.")
  					}
  					t._$KS(h);
  					var u = t.getModelContext();
  					u.setDrawParam(t.getDrawParam()), u.init()
  				} catch (t) {
  					_._$Rb(t)
  				}
  			}, i.prototype._$KS = function(t) {
  				this._$MT = t
  			}, i.prototype.getModelImpl = function() {
  				return null == this._$MT && (this._$MT = new p, this._$MT._$zP()), this._$MT
  			}, i.prototype.getCanvasWidth = function() {
  				return null == this._$MT ? 0 : this._$MT.getCanvasWidth()
  			}, i.prototype.getCanvasHeight = function() {
  				return null == this._$MT ? 0 : this._$MT.getCanvasHeight()
  			}, i.prototype.getParamFloat = function(t) {
  				return "number" != typeof t && (t = this._$5S.getParamIndex(u.getID(t))), this._$5S.getParamFloat(t)
  			}, i.prototype.setParamFloat = function(t, i, e) {
  				"number" != typeof t && (t = this._$5S.getParamIndex(u.getID(t))), arguments.length < 3 && (e = 1), this._$5S.setParamFloat(t, this._$5S.getParamFloat(t) * (1 - e) + i * e)
  			}, i.prototype.addToParamFloat = function(t, i, e) {
  				"number" != typeof t && (t = this._$5S.getParamIndex(u.getID(t))), arguments.length < 3 && (e = 1), this._$5S.setParamFloat(t, this._$5S.getParamFloat(t) + i * e)
  			}, i.prototype.multParamFloat = function(t, i, e) {
  				"number" != typeof t && (t = this._$5S.getParamIndex(u.getID(t))), arguments.length < 3 && (e = 1), this._$5S.setParamFloat(t, this._$5S.getParamFloat(t) * (1 + (i - 1) * e))
  			}, i.prototype.getParamIndex = function(t) {
  				return this._$5S.getParamIndex(u.getID(t))
  			}, i.prototype.loadParam = function() {
  				this._$5S.loadParam()
  			}, i.prototype.saveParam = function() {
  				this._$5S.saveParam()
  			}, i.prototype.init = function() {
  				this._$5S.init()
  			}, i.prototype.update = function() {
  				this._$5S.update()
  			}, i.prototype._$Rs = function() {
  				return _._$li("_$60 _$PT _$Rs()"), -1
  			}, i.prototype._$Ds = function(t) {
  				_._$li("_$60 _$PT _$SS#_$Ds() \n")
  			}, i.prototype._$K2 = function() {}, i.prototype.draw = function() {}, i.prototype.getModelContext = function() {
  				return this._$5S
  			}, i.prototype._$s2 = function() {
  				return this._$NP
  			}, i.prototype._$P7 = function(t, i, e, r) {
  				var o = -1,
  					n = 0,
  					s = this;
  				if (0 != e) if (1 == t.length) {
  					var _ = t[0],
  						a = 0 != s.getParamFloat(_),
  						h = i[0],
  						l = s.getPartsOpacity(h),
  						$ = e / r;
  					a ? (l += $) > 1 && (l = 1) : (l -= $) < 0 && (l = 0), s.setPartsOpacity(h, l)
  				} else {
  					for (var u = 0; u < t.length; u++) {
  						var _ = t[u],
  							p = 0 != s.getParamFloat(_);
  						if (p) {
  							if (o >= 0) break;
  							o = u;
  							var h = i[u];
  							n = s.getPartsOpacity(h), n += e / r, n > 1 && (n = 1)
  						}
  					}
  					o < 0 && (console.log("No _$wi _$q0/ _$U default[%s]", t[0]), o = 0, n = 1, s.loadParam(), s.setParamFloat(t[o], n), s.saveParam());
  					for (var u = 0; u < t.length; u++) {
  						var h = i[u];
  						if (o == u) s.setPartsOpacity(h, n);
  						else {
  							var f, c = s.getPartsOpacity(h);
  							f = n < .5 ? -.5 * n / .5 + 1 : .5 * (1 - n) / .5;
  							var d = (1 - f) * (1 - n);
  							d > .15 && (f = 1 - .15 / (1 - n)), c > f && (c = f), s.setPartsOpacity(h, c)
  						}
  					}
  				} else for (var u = 0; u < t.length; u++) {
  					var _ = t[u],
  						h = i[u],
  						p = 0 != s.getParamFloat(_);
  					s.setPartsOpacity(h, p ? 1 : 0)
  				}
  			}, i.prototype.setPartsOpacity = function(t, i) {
  				"number" != typeof t && (t = this._$5S.getPartsDataIndex(l.getID(t))), this._$5S.setPartsOpacity(t, i)
  			}, i.prototype.getPartsDataIndex = function(t) {
  				return t instanceof l || (t = l.getID(t)), this._$5S.getPartsDataIndex(t)
  			}, i.prototype.getPartsOpacity = function(t) {
  				return "number" != typeof t && (t = this._$5S.getPartsDataIndex(l.getID(t))), t < 0 ? 0 : this._$5S.getPartsOpacity(t)
  			}, i.prototype.getDrawParam = function() {}, i.prototype.getDrawDataIndex = function(t) {
  				return this._$5S.getDrawDataIndex(b.getID(t))
  			}, i.prototype.getDrawData = function(t) {
  				return this._$5S.getDrawData(t)
  			}, i.prototype.getTransformedPoints = function(t) {
  				var i = this._$5S._$C2(t);
  				return i instanceof ut ? i.getTransformedPoints() : null
  			}, i.prototype.getIndexArray = function(t) {
  				if (t < 0 || t >= this._$5S._$aS.length) return null;
  				var i = this._$5S._$aS[t];
  				return null != i && i.getType() == W._$wb && i instanceof $t ? i.getIndexArray() : null
  			}, e.CHANNEL_COUNT = 4, e.RENDER_TEXTURE_USE_MIPMAP = !1, e.NOT_USED_FRAME = -100, e.prototype._$L7 = function() {
  				if (this.tmpModelToViewMatrix && (this.tmpModelToViewMatrix = null), this.tmpMatrix2 && (this.tmpMatrix2 = null), this.tmpMatrixForMask && (this.tmpMatrixForMask = null), this.tmpMatrixForDraw && (this.tmpMatrixForDraw = null), this.tmpBoundsOnModel && (this.tmpBoundsOnModel = null), this.CHANNEL_COLORS) {
  					for (var t = this.CHANNEL_COLORS.length - 1; t >= 0; --t) this.CHANNEL_COLORS.splice(t, 1);
  					this.CHANNEL_COLORS = []
  				}
  				this.releaseShader()
  			}, e.prototype.releaseShader = function() {
  				for (var t = at.frameBuffers.length, i = 0; i < t; i++) this.gl.deleteFramebuffer(at.frameBuffers[i].framebuffer);
  				at.frameBuffers = [], at.glContext = []
  			}, e.prototype.init = function(t, i, e) {
  				for (var o = 0; o < i.length; o++) {
  					var n = i[o].getClipIDList();
  					if (null != n) {
  						var s = this.findSameClip(n);
  						null == s && (s = new r(this, t, n), this.clipContextList.push(s));
  						var _ = i[o].getDrawDataID(),
  							a = t.getDrawDataIndex(_);
  						s.addClippedDrawData(_, a);
  						e[o].clipBufPre_clipContext = s
  					}
  				}
  			}, e.prototype.getMaskRenderTexture = function() {
  				var t = null;
  				return t = this.dp_webgl.createFramebuffer(), at.frameBuffers[this.dp_webgl.glno] = t, this.dp_webgl.glno
  			}, e.prototype.setupClip = function(t, i) {
  				for (var e = 0, r = 0; r < this.clipContextList.length; r++) {
  					var o = this.clipContextList[r];
  					this.calcClippedDrawTotalBounds(t, o), o.isUsing && e++
  				}
  				if (e > 0) {
  					var n = i.gl.getParameter(i.gl.FRAMEBUFFER_BINDING),
  						s = new Array(4);
  					s[0] = 0, s[1] = 0, s[2] = i.gl.canvas.width, s[3] = i.gl.canvas.height, i.gl.viewport(0, 0, at.clippingMaskBufferSize, at.clippingMaskBufferSize), this.setupLayoutBounds(e), i.gl.bindFramebuffer(i.gl.FRAMEBUFFER, at.frameBuffers[this.curFrameNo].framebuffer), i.gl.clearColor(0, 0, 0, 0), i.gl.clear(i.gl.COLOR_BUFFER_BIT);
  					for (var r = 0; r < this.clipContextList.length; r++) {
  						var o = this.clipContextList[r],
  							_ = o.allClippedDrawRect,
  							a = (o.layoutChannelNo, o.layoutBounds);
  						this.tmpBoundsOnModel._$jL(_), this.tmpBoundsOnModel.expand(.05 * _.width, .05 * _.height);
  						var h = a.width / this.tmpBoundsOnModel.width,
  							l = a.height / this.tmpBoundsOnModel.height;
  						this.tmpMatrix2.identity(), this.tmpMatrix2.translate(-1, -1, 0), this.tmpMatrix2.scale(2, 2, 1), this.tmpMatrix2.translate(a.x, a.y, 0), this.tmpMatrix2.scale(h, l, 1), this.tmpMatrix2.translate(-this.tmpBoundsOnModel.x, -this.tmpBoundsOnModel.y, 0), this.tmpMatrixForMask.setMatrix(this.tmpMatrix2.m), this.tmpMatrix2.identity(), this.tmpMatrix2.translate(a.x, a.y, 0), this.tmpMatrix2.scale(h, l, 1), this.tmpMatrix2.translate(-this.tmpBoundsOnModel.x, -this.tmpBoundsOnModel.y, 0), this.tmpMatrixForDraw.setMatrix(this.tmpMatrix2.m);
  						for (var $ = this.tmpMatrixForMask.getArray(), u = 0; u < 16; u++) o.matrixForMask[u] = $[u];
  						for (var p = this.tmpMatrixForDraw.getArray(), u = 0; u < 16; u++) o.matrixForDraw[u] = p[u];
  						for (var f = o.clippingMaskDrawIndexList.length, c = 0; c < f; c++) {
  							var d = o.clippingMaskDrawIndexList[c],
  								g = t.getDrawData(d),
  								y = t._$C2(d);
  							i.setClipBufPre_clipContextForMask(o), g.draw(i, t, y)
  						}
  					}
  					i.gl.bindFramebuffer(i.gl.FRAMEBUFFER, n), i.setClipBufPre_clipContextForMask(null), i.gl.viewport(s[0], s[1], s[2], s[3])
  				}
  			}, e.prototype.getColorBuffer = function() {
  				return this.colorBuffer
  			}, e.prototype.findSameClip = function(t) {
  				for (var i = 0; i < this.clipContextList.length; i++) {
  					var e = this.clipContextList[i],
  						r = e.clipIDList.length;
  					if (r == t.length) {
  						for (var o = 0, n = 0; n < r; n++) for (var s = e.clipIDList[n], _ = 0; _ < r; _++) if (t[_] == s) {
  							o++;
  							break
  						}
  						if (o == r) return e
  					}
  				}
  				return null
  			}, e.prototype.calcClippedDrawTotalBounds = function(t, i) {
  				for (var e = t._$Ri.getModelImpl().getCanvasWidth(), r = t._$Ri.getModelImpl().getCanvasHeight(), o = e > r ? e : r, n = o, s = o, _ = 0, a = 0, h = i.clippedDrawContextList.length, l = 0; l < h; l++) {
  					var $ = i.clippedDrawContextList[l],
  						u = $.drawDataIndex,
  						p = t._$C2(u);
  					if (p._$yo()) {
  						for (var f = p.getTransformedPoints(), c = f.length, d = [], g = [], y = 0, m = U._$i2; m < c; m += U._$No) d[y] = f[m], g[y] = f[m + 1], y++;
  						var T = Math.min.apply(null, d),
  							P = Math.min.apply(null, g),
  							S = Math.max.apply(null, d),
  							v = Math.max.apply(null, g);
  						T < n && (n = T), P < s && (s = P), S > _ && (_ = S), v > a && (a = v)
  					}
  				}
  				if (n == o) i.allClippedDrawRect.x = 0, i.allClippedDrawRect.y = 0, i.allClippedDrawRect.width = 0, i.allClippedDrawRect.height = 0, i.isUsing = !1;
  				else {
  					var L = _ - n,
  						M = a - s;
  					i.allClippedDrawRect.x = n, i.allClippedDrawRect.y = s, i.allClippedDrawRect.width = L, i.allClippedDrawRect.height = M, i.isUsing = !0
  				}
  			}, e.prototype.setupLayoutBounds = function(t) {
  				var i = t / e.CHANNEL_COUNT,
  					r = t % e.CHANNEL_COUNT;
  				i = ~~i, r = ~~r;
  				for (var o = 0, n = 0; n < e.CHANNEL_COUNT; n++) {
  					var s = i + (n < r ? 1 : 0);
  					if (0 == s);
  					else if (1 == s) {
  						var a = this.clipContextList[o++];
  						a.layoutChannelNo = n, a.layoutBounds.x = 0, a.layoutBounds.y = 0, a.layoutBounds.width = 1, a.layoutBounds.height = 1
  					} else if (2 == s) for (var h = 0; h < s; h++) {
  						var l = h % 2,
  							$ = 0;
  						l = ~~l;
  						var a = this.clipContextList[o++];
  						a.layoutChannelNo = n, a.layoutBounds.x = .5 * l, a.layoutBounds.y = 0, a.layoutBounds.width = .5, a.layoutBounds.height = 1
  					} else if (s <= 4) for (var h = 0; h < s; h++) {
  						var l = h % 2,
  							$ = h / 2;
  						l = ~~l, $ = ~~$;
  						var a = this.clipContextList[o++];
  						a.layoutChannelNo = n, a.layoutBounds.x = .5 * l, a.layoutBounds.y = .5 * $, a.layoutBounds.width = .5, a.layoutBounds.height = .5
  					} else if (s <= 9) for (var h = 0; h < s; h++) {
  						var l = h % 3,
  							$ = h / 3;
  						l = ~~l, $ = ~~$;
  						var a = this.clipContextList[o++];
  						a.layoutChannelNo = n, a.layoutBounds.x = l / 3, a.layoutBounds.y = $ / 3, a.layoutBounds.width = 1 / 3, a.layoutBounds.height = 1 / 3
  					} else _._$li("_$6 _$0P mask count : %d", s)
  				}
  			}, r.prototype.addClippedDrawData = function(t, i) {
  				var e = new o(t, i);
  				this.clippedDrawContextList.push(e)
  			}, s._$JT = function(t, i, e) {
  				var r = t / i,
  					o = e / i,
  					n = o,
  					s = 1 - (1 - o) * (1 - o),
  					_ = 1 - (1 - n) * (1 - n),
  					a = 1 / 3 * (1 - o) * s + (n * (2 / 3) + 1 / 3 * (1 - n)) * (1 - s),
  					h = (n + 2 / 3 * (1 - n)) * _ + (o * (1 / 3) + 2 / 3 * (1 - o)) * (1 - _),
  					l = 1 - 3 * h + 3 * a - 0,
  					$ = 3 * h - 6 * a + 0,
  					u = 3 * a - 0;
  				if (r <= 0) return 0;
  				if (r >= 1) return 1;
  				var p = r,
  					f = p * p;
  				return l * (p * f) + $ * f + u * p + 0
  			}, s.prototype._$a0 = function() {}, s.prototype.setFadeIn = function(t) {
  				this._$dP = t
  			}, s.prototype.setFadeOut = function(t) {
  				this._$eo = t
  			}, s.prototype._$pT = function(t) {
  				this._$V0 = t
  			}, s.prototype.getFadeOut = function() {
  				return this._$eo
  			}, s.prototype._$4T = function() {
  				return this._$eo
  			}, s.prototype._$mT = function() {
  				return this._$V0
  			}, s.prototype.getDurationMSec = function() {
  				return -1
  			}, s.prototype.getLoopDurationMSec = function() {
  				return -1
  			}, s.prototype.updateParam = function(t, i) {
  				if (i._$AT && !i._$9L) {
  					var e = w.getUserTimeMSec();
  					if (i._$z2 < 0) {
  						i._$z2 = e, i._$bs = e;
  						var r = this.getDurationMSec();
  						i._$Do < 0 && (i._$Do = r <= 0 ? -1 : i._$z2 + r)
  					}
  					var o = this._$V0;
  					o = o * (0 == this._$dP ? 1 : ht._$r2((e - i._$bs) / this._$dP)) * (0 == this._$eo || i._$Do < 0 ? 1 : ht._$r2((i._$Do - e) / this._$eo)), 0 <= o && o <= 1 || console.log("### assert!! ### "), this.updateParamExe(t, e, o, i), i._$Do > 0 && i._$Do < e && (i._$9L = !0)
  				}
  			}, s.prototype.updateParamExe = function(t, i, e, r) {}, _._$8s = 0, _._$fT = new Object, _.start = function(t) {
  				var i = _._$fT[t];
  				null == i && (i = new a, i._$r = t, _._$fT[t] = i), i._$0S = w.getSystemTimeMSec()
  			}, _.dump = function(t) {
  				var i = _._$fT[t];
  				if (null != i) {
  					var e = w.getSystemTimeMSec(),
  						r = e - i._$0S;
  					return console.log(t + " : " + r + "ms"), r
  				}
  				return -1
  			}, _.end = function(t) {
  				var i = _._$fT[t];
  				if (null != i) {
  					return w.getSystemTimeMSec() - i._$0S
  				}
  				return -1
  			}, _._$li = function(t, i) {
  				console.log("_$li : " + t + "\n", i)
  			}, _._$Ji = function(t, i) {
  				console.log(t, i)
  			}, _._$dL = function(t, i) {
  				console.log(t, i), console.log("\n")
  			}, _._$KL = function(t, i) {
  				for (var e = 0; e < i; e++) e % 16 == 0 && e > 0 ? console.log("\n") : e % 8 == 0 && e > 0 && console.log("  "), console.log("%02X ", 255 & t[e]);
  				console.log("\n")
  			}, _._$nr = function(t, i, e) {
  				console.log("%s\n", t);
  				for (var r = i.length, o = 0; o < r; ++o) console.log("%5d", i[o]), console.log("%s\n", e), console.log(",");
  				console.log("\n")
  			}, _._$Rb = function(t) {
  				console.log("dump exception : " + t), console.log("stack :: " + t.stack)
  			}, h.prototype._$8P = function() {
  				return .5 * (this.x + this.x + this.width)
  			}, h.prototype._$6P = function() {
  				return .5 * (this.y + this.y + this.height)
  			}, h.prototype._$EL = function() {
  				return this.x + this.width
  			}, h.prototype._$5T = function() {
  				return this.y + this.height
  			}, h.prototype._$jL = function(t, i, e, r) {
  				this.x = t, this.y = i, this.width = e, this.height = r
  			}, h.prototype._$jL = function(t) {
  				this.x = t.x, this.y = t.y, this.width = t.width, this.height = t.height
  			}, l.prototype = new et, l._$tP = new Object, l._$27 = function() {
  				l._$tP.clear()
  			}, l.getID = function(t) {
  				var i = l._$tP[t];
  				return null == i && (i = new l(t), l._$tP[t] = i), i
  			}, l.prototype._$3s = function() {
  				return new l
  			}, u.prototype = new et, u._$tP = new Object, u._$27 = function() {
  				u._$tP.clear()
  			}, u.getID = function(t) {
  				var i = u._$tP[t];
  				return null == i && (i = new u(t), u._$tP[t] = i), i
  			}, u.prototype._$3s = function() {
  				return new u
  			}, p._$42 = 0, p.prototype._$zP = function() {
  				null == this._$vo && (this._$vo = new ot), null == this._$F2 && (this._$F2 = new Array)
  			}, p.prototype.getCanvasWidth = function() {
  				return this._$ao
  			}, p.prototype.getCanvasHeight = function() {
  				return this._$1S
  			}, p.prototype._$F0 = function(t) {
  				this._$vo = t._$nP(), this._$F2 = t._$nP(), this._$ao = t._$6L(), this._$1S = t._$6L()
  			}, p.prototype._$6S = function(t) {
  				this._$F2.push(t)
  			}, p.prototype._$Xr = function() {
  				return this._$F2
  			}, p.prototype._$E2 = function() {
  				return this._$vo
  			}, f.prototype.setup = function(t, i, e) {
  				this._$ks = this._$Yb(), this.p2._$xT(), 3 == arguments.length && (this._$Fo = t, this._$L2 = i, this.p1._$p = e, this.p2._$p = e, this.p2.y = t, this.setup())
  			}, f.prototype.getPhysicsPoint1 = function() {
  				return this.p1
  			}, f.prototype.getPhysicsPoint2 = function() {
  				return this.p2
  			}, f.prototype._$qr = function() {
  				return this._$Db
  			}, f.prototype._$pr = function(t) {
  				this._$Db = t
  			}, f.prototype._$5r = function() {
  				return this._$M2
  			}, f.prototype._$Cs = function() {
  				return this._$9b
  			}, f.prototype._$Yb = function() {
  				return -180 * Math.atan2(this.p1.x - this.p2.x, -(this.p1.y - this.p2.y)) / Math.PI
  			}, f.prototype.addSrcParam = function(t, i, e, r) {
  				var o = new g(t, i, e, r);
  				this._$lL.push(o)
  			}, f.prototype.addTargetParam = function(t, i, e, r) {
  				var o = new T(t, i, e, r);
  				this._$qP.push(o)
  			}, f.prototype.update = function(t, i) {
  				if (0 == this._$iP) return this._$iP = this._$iT = i, void(this._$Fo = Math.sqrt((this.p1.x - this.p2.x) * (this.p1.x - this.p2.x) + (this.p1.y - this.p2.y) * (this.p1.y - this.p2.y)));
  				var e = (i - this._$iT) / 1e3;
  				if (0 != e) {
  					for (var r = this._$lL.length - 1; r >= 0; --r) {
  						this._$lL[r]._$oP(t, this)
  					}
  					this._$oo(t, e), this._$M2 = this._$Yb(), this._$9b = (this._$M2 - this._$ks) / e, this._$ks = this._$M2
  				}
  				for (var r = this._$qP.length - 1; r >= 0; --r) {
  					this._$qP[r]._$YS(t, this)
  				}
  				this._$iT = i
  			}, f.prototype._$oo = function(t, i) {
  				i < .033 && (i = .033);
  				var e = 1 / i;
  				this.p1.vx = (this.p1.x - this.p1._$s0) * e, this.p1.vy = (this.p1.y - this.p1._$70) * e, this.p1.ax = (this.p1.vx - this.p1._$7L) * e, this.p1.ay = (this.p1.vy - this.p1._$HL) * e, this.p1.fx = this.p1.ax * this.p1._$p, this.p1.fy = this.p1.ay * this.p1._$p, this.p1._$xT();
  				var r, o, n = -Math.atan2(this.p1.y - this.p2.y, this.p1.x - this.p2.x),
  					s = Math.cos(n),
  					_ = Math.sin(n),
  					a = 9.8 * this.p2._$p,
  					h = this._$Db * Lt._$bS,
  					l = a * Math.cos(n - h);
  				r = l * _, o = l * s;
  				var $ = -this.p1.fx * _ * _,
  					u = -this.p1.fy * _ * s,
  					p = -this.p2.vx * this._$L2,
  					f = -this.p2.vy * this._$L2;
  				this.p2.fx = r + $ + p, this.p2.fy = o + u + f, this.p2.ax = this.p2.fx / this.p2._$p, this.p2.ay = this.p2.fy / this.p2._$p, this.p2.vx += this.p2.ax * i, this.p2.vy += this.p2.ay * i, this.p2.x += this.p2.vx * i, this.p2.y += this.p2.vy * i;
  				var c = Math.sqrt((this.p1.x - this.p2.x) * (this.p1.x - this.p2.x) + (this.p1.y - this.p2.y) * (this.p1.y - this.p2.y));
  				this.p2.x = this.p1.x + this._$Fo * (this.p2.x - this.p1.x) / c, this.p2.y = this.p1.y + this._$Fo * (this.p2.y - this.p1.y) / c, this.p2.vx = (this.p2.x - this.p2._$s0) * e, this.p2.vy = (this.p2.y - this.p2._$70) * e, this.p2._$xT()
  			}, c.prototype._$xT = function() {
  				this._$s0 = this.x, this._$70 = this.y, this._$7L = this.vx, this._$HL = this.vy
  			}, d.prototype._$oP = function(t, i) {}, g.prototype = new d, g.prototype._$oP = function(t, i) {
  				var e = this.scale * t.getParamFloat(this._$wL),
  					r = i.getPhysicsPoint1();
  				switch (this._$tL) {
  				default:
  				case f.Src.SRC_TO_X:
  					r.x = r.x + (e - r.x) * this._$V0;
  					break;
  				case f.Src.SRC_TO_Y:
  					r.y = r.y + (e - r.y) * this._$V0;
  					break;
  				case f.Src.SRC_TO_G_ANGLE:
  					var o = i._$qr();
  					o += (e - o) * this._$V0, i._$pr(o)
  				}
  			}, y.prototype._$YS = function(t, i) {}, T.prototype = new y, T.prototype._$YS = function(t, i) {
  				switch (this._$YP) {
  				default:
  				case f.Target.TARGET_FROM_ANGLE:
  					t.setParamFloat(this._$wL, this.scale * i._$5r(), this._$V0);
  					break;
  				case f.Target.TARGET_FROM_ANGLE_V:
  					t.setParamFloat(this._$wL, this.scale * i._$Cs(), this._$V0)
  				}
  			}, f.Src = function() {}, f.Src.SRC_TO_X = "SRC_TO_X", f.Src.SRC_TO_Y = "SRC_TO_Y", f.Src.SRC_TO_G_ANGLE = "SRC_TO_G_ANGLE", f.Target = function() {}, f.Target.TARGET_FROM_ANGLE = "TARGET_FROM_ANGLE", f.Target.TARGET_FROM_ANGLE_V = "TARGET_FROM_ANGLE_V", P.prototype.init = function(t) {
  				this._$fL = t._$fL, this._$gL = t._$gL, this._$B0 = t._$B0, this._$z0 = t._$z0, this._$qT = t._$qT, this.reflectX = t.reflectX, this.reflectY = t.reflectY
  			}, P.prototype._$F0 = function(t) {
  				this._$fL = t._$_T(), this._$gL = t._$_T(), this._$B0 = t._$_T(), this._$z0 = t._$_T(), this._$qT = t._$_T(), t.getFormatVersion() >= G.LIVE2D_FORMAT_VERSION_V2_10_SDK2 && (this.reflectX = t._$po(), this.reflectY = t._$po())
  			}, P.prototype._$e = function() {};
  			var It = function() {};
  			It._$ni = function(t, i, e, r, o, n, s, _, a) {
  				var h = s * n - _ * o;
  				if (0 == h) return null;
  				var l, $ = ((t - e) * n - (i - r) * o) / h;
  				return l = 0 != o ? (t - e - $ * s) / o : (i - r - $ * _) / n, isNaN(l) && (l = (t - e - $ * s) / o, isNaN(l) && (l = (i - r - $ * _) / n), isNaN(l) && (console.log("a is NaN @UtVector#_$ni() "), console.log("v1x : " + o), console.log("v1x != 0 ? " + (0 != o)))), null == a ? new Array(l, $) : (a[0] = l, a[1] = $, a)
  			}, S.prototype._$8P = function() {
  				return this.x + .5 * this.width
  			}, S.prototype._$6P = function() {
  				return this.y + .5 * this.height
  			}, S.prototype._$EL = function() {
  				return this.x + this.width
  			}, S.prototype._$5T = function() {
  				return this.y + this.height
  			}, S.prototype._$jL = function(t, i, e, r) {
  				this.x = t, this.y = i, this.width = e, this.height = r
  			}, S.prototype._$jL = function(t) {
  				this.x = t.x, this.y = t.y, this.width = t.width, this.height = t.height
  			}, S.prototype.contains = function(t, i) {
  				return this.x <= this.x && this.y <= this.y && this.x <= this.x + this.width && this.y <= this.y + this.height
  			}, S.prototype.expand = function(t, i) {
  				this.x -= t, this.y -= i, this.width += 2 * t, this.height += 2 * i
  			}, v._$Z2 = function(t, i, e, r) {
  				var o = i._$Q2(t, e),
  					n = t._$vs(),
  					s = t._$Tr();
  				if (i._$zr(n, s, o), o <= 0) return r[n[0]];
  				if (1 == o) {
  					var _ = r[n[0]],
  						a = r[n[1]],
  						h = s[0];
  					return _ + (a - _) * h | 0
  				}
  				if (2 == o) {
  					var _ = r[n[0]],
  						a = r[n[1]],
  						l = r[n[2]],
  						$ = r[n[3]],
  						h = s[0],
  						u = s[1],
  						p = _ + (a - _) * h | 0,
  						f = l + ($ - l) * h | 0;
  					return p + (f - p) * u | 0
  				}
  				if (3 == o) {
  					var c = r[n[0]],
  						d = r[n[1]],
  						g = r[n[2]],
  						y = r[n[3]],
  						m = r[n[4]],
  						T = r[n[5]],
  						P = r[n[6]],
  						S = r[n[7]],
  						h = s[0],
  						u = s[1],
  						v = s[2],
  						_ = c + (d - c) * h | 0,
  						a = g + (y - g) * h | 0,
  						l = m + (T - m) * h | 0,
  						$ = P + (S - P) * h | 0,
  						p = _ + (a - _) * u | 0,
  						f = l + ($ - l) * u | 0;
  					return p + (f - p) * v | 0
  				}
  				if (4 == o) {
  					var L = r[n[0]],
  						M = r[n[1]],
  						E = r[n[2]],
  						A = r[n[3]],
  						I = r[n[4]],
  						w = r[n[5]],
  						x = r[n[6]],
  						O = r[n[7]],
  						D = r[n[8]],
  						R = r[n[9]],
  						b = r[n[10]],
  						F = r[n[11]],
  						C = r[n[12]],
  						N = r[n[13]],
  						B = r[n[14]],
  						U = r[n[15]],
  						h = s[0],
  						u = s[1],
  						v = s[2],
  						G = s[3],
  						c = L + (M - L) * h | 0,
  						d = E + (A - E) * h | 0,
  						g = I + (w - I) * h | 0,
  						y = x + (O - x) * h | 0,
  						m = D + (R - D) * h | 0,
  						T = b + (F - b) * h | 0,
  						P = C + (N - C) * h | 0,
  						S = B + (U - B) * h | 0,
  						_ = c + (d - c) * u | 0,
  						a = g + (y - g) * u | 0,
  						l = m + (T - m) * u | 0,
  						$ = P + (S - P) * u | 0,
  						p = _ + (a - _) * v | 0,
  						f = l + ($ - l) * v | 0;
  					return p + (f - p) * G | 0
  				}
  				for (var Y = 1 << o, k = new Float32Array(Y), V = 0; V < Y; V++) {
  					for (var X = V, z = 1, H = 0; H < o; H++) z *= X % 2 == 0 ? 1 - s[H] : s[H], X /= 2;
  					k[V] = z
  				}
  				for (var W = new Float32Array(Y), j = 0; j < Y; j++) W[j] = r[n[j]];
  				for (var q = 0, j = 0; j < Y; j++) q += k[j] * W[j];
  				return q + .5 | 0
  			}, v._$br = function(t, i, e, r) {
  				var o = i._$Q2(t, e),
  					n = t._$vs(),
  					s = t._$Tr();
  				if (i._$zr(n, s, o), o <= 0) return r[n[0]];
  				if (1 == o) {
  					var _ = r[n[0]],
  						a = r[n[1]],
  						h = s[0];
  					return _ + (a - _) * h
  				}
  				if (2 == o) {
  					var _ = r[n[0]],
  						a = r[n[1]],
  						l = r[n[2]],
  						$ = r[n[3]],
  						h = s[0],
  						u = s[1];
  					return (1 - u) * (_ + (a - _) * h) + u * (l + ($ - l) * h)
  				}
  				if (3 == o) {
  					var p = r[n[0]],
  						f = r[n[1]],
  						c = r[n[2]],
  						d = r[n[3]],
  						g = r[n[4]],
  						y = r[n[5]],
  						m = r[n[6]],
  						T = r[n[7]],
  						h = s[0],
  						u = s[1],
  						P = s[2];
  					return (1 - P) * ((1 - u) * (p + (f - p) * h) + u * (c + (d - c) * h)) + P * ((1 - u) * (g + (y - g) * h) + u * (m + (T - m) * h))
  				}
  				if (4 == o) {
  					var S = r[n[0]],
  						v = r[n[1]],
  						L = r[n[2]],
  						M = r[n[3]],
  						E = r[n[4]],
  						A = r[n[5]],
  						I = r[n[6]],
  						w = r[n[7]],
  						x = r[n[8]],
  						O = r[n[9]],
  						D = r[n[10]],
  						R = r[n[11]],
  						b = r[n[12]],
  						F = r[n[13]],
  						C = r[n[14]],
  						N = r[n[15]],
  						h = s[0],
  						u = s[1],
  						P = s[2],
  						B = s[3];
  					return (1 - B) * ((1 - P) * ((1 - u) * (S + (v - S) * h) + u * (L + (M - L) * h)) + P * ((1 - u) * (E + (A - E) * h) + u * (I + (w - I) * h))) + B * ((1 - P) * ((1 - u) * (x + (O - x) * h) + u * (D + (R - D) * h)) + P * ((1 - u) * (b + (F - b) * h) + u * (C + (N - C) * h)))
  				}
  				for (var U = 1 << o, G = new Float32Array(U), Y = 0; Y < U; Y++) {
  					for (var k = Y, V = 1, X = 0; X < o; X++) V *= k % 2 == 0 ? 1 - s[X] : s[X], k /= 2;
  					G[Y] = V
  				}
  				for (var z = new Float32Array(U), H = 0; H < U; H++) z[H] = r[n[H]];
  				for (var W = 0, H = 0; H < U; H++) W += G[H] * z[H];
  				return W
  			}, v._$Vr = function(t, i, e, r, o, n, s, _) {
  				var a = i._$Q2(t, e),
  					h = t._$vs(),
  					l = t._$Tr();
  				i._$zr(h, l, a);
  				var $ = 2 * r,
  					u = s;
  				if (a <= 0) {
  					var p = h[0],
  						f = o[p];
  					if (2 == _ && 0 == s) w._$jT(f, 0, n, 0, $);
  					else for (var c = 0; c < $;) n[u] = f[c++], n[u + 1] = f[c++], u += _
  				} else if (1 == a) for (var f = o[h[0]], d = o[h[1]], g = l[0], y = 1 - g, c = 0; c < $;) n[u] = f[c] * y + d[c] * g, ++c, n[u + 1] = f[c] * y + d[c] * g, ++c, u += _;
  				else if (2 == a) for (var f = o[h[0]], d = o[h[1]], m = o[h[2]], T = o[h[3]], g = l[0], P = l[1], y = 1 - g, S = 1 - P, v = S * y, L = S * g, M = P * y, E = P * g, c = 0; c < $;) n[u] = v * f[c] + L * d[c] + M * m[c] + E * T[c], ++c, n[u + 1] = v * f[c] + L * d[c] + M * m[c] + E * T[c], ++c, u += _;
  				else if (3 == a) for (var A = o[h[0]], I = o[h[1]], x = o[h[2]], O = o[h[3]], D = o[h[4]], R = o[h[5]], b = o[h[6]], F = o[h[7]], g = l[0], P = l[1], C = l[2], y = 1 - g, S = 1 - P, N = 1 - C, B = N * S * y, U = N * S * g, G = N * P * y, Y = N * P * g, k = C * S * y, V = C * S * g, X = C * P * y, z = C * P * g, c = 0; c < $;) n[u] = B * A[c] + U * I[c] + G * x[c] + Y * O[c] + k * D[c] + V * R[c] + X * b[c] + z * F[c], ++c, n[u + 1] = B * A[c] + U * I[c] + G * x[c] + Y * O[c] + k * D[c] + V * R[c] + X * b[c] + z * F[c], ++c, u += _;
  				else if (4 == a) for (var H = o[h[0]], W = o[h[1]], j = o[h[2]], q = o[h[3]], J = o[h[4]], Q = o[h[5]], Z = o[h[6]], K = o[h[7]], tt = o[h[8]], it = o[h[9]], et = o[h[10]], rt = o[h[11]], ot = o[h[12]], nt = o[h[13]], st = o[h[14]], _t = o[h[15]], g = l[0], P = l[1], C = l[2], at = l[3], y = 1 - g, S = 1 - P, N = 1 - C, ht = 1 - at, lt = ht * N * S * y, $t = ht * N * S * g, ut = ht * N * P * y, pt = ht * N * P * g, ft = ht * C * S * y, ct = ht * C * S * g, dt = ht * C * P * y, gt = ht * C * P * g, yt = at * N * S * y, mt = at * N * S * g, Tt = at * N * P * y, Pt = at * N * P * g, St = at * C * S * y, vt = at * C * S * g, Lt = at * C * P * y, Mt = at * C * P * g, c = 0; c < $;) n[u] = lt * H[c] + $t * W[c] + ut * j[c] + pt * q[c] + ft * J[c] + ct * Q[c] + dt * Z[c] + gt * K[c] + yt * tt[c] + mt * it[c] + Tt * et[c] + Pt * rt[c] + St * ot[c] + vt * nt[c] + Lt * st[c] + Mt * _t[c], ++c, n[u + 1] = lt * H[c] + $t * W[c] + ut * j[c] + pt * q[c] + ft * J[c] + ct * Q[c] + dt * Z[c] + gt * K[c] + yt * tt[c] + mt * it[c] + Tt * et[c] + Pt * rt[c] + St * ot[c] + vt * nt[c] + Lt * st[c] + Mt * _t[c], ++c, u += _;
  				else {
  					for (var Et = 1 << a, At = new Float32Array(Et), It = 0; It < Et; It++) {
  						for (var wt = It, xt = 1, Ot = 0; Ot < a; Ot++) xt *= wt % 2 == 0 ? 1 - l[Ot] : l[Ot], wt /= 2;
  						At[It] = xt
  					}
  					for (var Dt = new Float32Array(Et), Rt = 0; Rt < Et; Rt++) Dt[Rt] = o[h[Rt]];
  					for (var c = 0; c < $;) {
  						for (var bt = 0, Ft = 0, Ct = c + 1, Rt = 0; Rt < Et; Rt++) bt += At[Rt] * Dt[Rt][c], Ft += At[Rt] * Dt[Rt][Ct];
  						c += 2, n[u] = bt, n[u + 1] = Ft, u += _
  					}
  				}
  			}, L.prototype._$HT = function(t, i) {
  				this.x = t, this.y = i
  			}, L.prototype._$HT = function(t) {
  				this.x = t.x, this.y = t.y
  			}, M._$ur = -2, M._$ES = 500, M._$wb = 2, M._$8S = 3, M._$52 = M._$ES, M._$R2 = M._$ES, M._$or = function() {
  				return M._$52
  			}, M._$Pr = function() {
  				return M._$R2
  			}, M.prototype.convertClipIDForV2_11 = function(t) {
  				var i = [];
  				return null == t ? null : 0 == t.length ? null : /,/.test(t) ? i = t.id.split(",") : (i.push(t.id), i)
  			}, M.prototype._$F0 = function(t) {
  				this._$gP = t._$nP(), this._$dr = t._$nP(), this._$GS = t._$nP(), this._$qb = t._$6L(), this._$Lb = t._$cS(), this._$mS = t._$Tb(), t.getFormatVersion() >= G._$T7 ? (this.clipID = t._$nP(), this.clipIDList = this.convertClipIDForV2_11(this.clipID)) : this.clipIDList = [], this._$MS(this._$Lb)
  			}, M.prototype.getClipIDList = function() {
  				return this.clipIDList
  			}, M.prototype.init = function(t) {}, M.prototype._$Nr = function(t, i) {
  				if (i._$IS[0] = !1, i._$Us = v._$Z2(t, this._$GS, i._$IS, this._$Lb), at._$Zs);
  				else if (i._$IS[0]) return;
  				i._$7s = v._$br(t, this._$GS, i._$IS, this._$mS)
  			}, M.prototype._$2b = function(t, i) {}, M.prototype.getDrawDataID = function() {
  				return this._$gP
  			}, M.prototype._$j2 = function(t) {
  				this._$gP = t
  			}, M.prototype.getOpacity = function(t, i) {
  				return i._$7s
  			}, M.prototype._$zS = function(t, i) {
  				return i._$Us
  			}, M.prototype._$MS = function(t) {
  				for (var i = t.length - 1; i >= 0; --i) {
  					var e = t[i];
  					e < M._$52 ? M._$52 = e : e > M._$R2 && (M._$R2 = e)
  				}
  			}, M.prototype.getTargetBaseDataID = function() {
  				return this._$dr
  			}, M.prototype._$gs = function(t) {
  				this._$dr = t
  			}, M.prototype._$32 = function() {
  				return null != this._$dr && this._$dr != yt._$2o()
  			}, M.prototype.preDraw = function(t, i, e) {}, M.prototype.draw = function(t, i, e) {}, M.prototype.getType = function() {}, M.prototype._$B2 = function(t, i, e) {}, E._$ps = 32, E.CLIPPING_PROCESS_NONE = 0, E.CLIPPING_PROCESS_OVERWRITE_ALPHA = 1, E.CLIPPING_PROCESS_MULTIPLY_ALPHA = 2, E.CLIPPING_PROCESS_DRAW = 3, E.CLIPPING_PROCESS_CLEAR_ALPHA = 4, E.prototype.setChannelFlagAsColor = function(t, i) {
  				this.CHANNEL_COLORS[t] = i
  			}, E.prototype.getChannelFlagAsColor = function(t) {
  				return this.CHANNEL_COLORS[t]
  			}, E.prototype._$ZT = function() {}, E.prototype._$Uo = function(t, i, e, r, o, n, s) {}, E.prototype._$Rs = function() {
  				return -1
  			}, E.prototype._$Ds = function(t) {}, E.prototype.setBaseColor = function(t, i, e, r) {
  				t < 0 ? t = 0 : t > 1 && (t = 1), i < 0 ? i = 0 : i > 1 && (i = 1), e < 0 ? e = 0 : e > 1 && (e = 1), r < 0 ? r = 0 : r > 1 && (r = 1), this._$lT = t, this._$C0 = i, this._$tT = e, this._$WL = r
  			}, E.prototype._$WP = function(t) {
  				this.culling = t
  			}, E.prototype.setMatrix = function(t) {
  				for (var i = 0; i < 16; i++) this.matrix4x4[i] = t[i]
  			}, E.prototype._$IT = function() {
  				return this.matrix4x4
  			}, E.prototype.setPremultipliedAlpha = function(t) {
  				this.premultipliedAlpha = t
  			}, E.prototype.isPremultipliedAlpha = function() {
  				return this.premultipliedAlpha
  			}, E.prototype.setAnisotropy = function(t) {
  				this.anisotropy = t
  			}, E.prototype.getAnisotropy = function() {
  				return this.anisotropy
  			}, E.prototype.getClippingProcess = function() {
  				return this.clippingProcess
  			}, E.prototype.setClippingProcess = function(t) {
  				this.clippingProcess = t
  			}, E.prototype.setClipBufPre_clipContextForMask = function(t) {
  				this.clipBufPre_clipContextMask = t
  			}, E.prototype.getClipBufPre_clipContextMask = function() {
  				return this.clipBufPre_clipContextMask
  			}, E.prototype.setClipBufPre_clipContextForDraw = function(t) {
  				this.clipBufPre_clipContextDraw = t
  			}, E.prototype.getClipBufPre_clipContextDraw = function() {
  				return this.clipBufPre_clipContextDraw
  			}, I._$ur = -2, I._$c2 = 1, I._$_b = 2, I.prototype._$F0 = function(t) {
  				this._$kP = t._$nP(), this._$dr = t._$nP()
  			}, I.prototype.readV2_opacity = function(t) {
  				t.getFormatVersion() >= G.LIVE2D_FORMAT_VERSION_V2_10_SDK2 && (this._$mS = t._$Tb())
  			}, I.prototype.init = function(t) {}, I.prototype._$Nr = function(t, i) {}, I.prototype.interpolateOpacity = function(t, i, e, r) {
  				null == this._$mS ? e.setInterpolatedOpacity(1) : e.setInterpolatedOpacity(v._$br(t, i, r, this._$mS))
  			}, I.prototype._$2b = function(t, i) {}, I.prototype._$nb = function(t, i, e, r, o, n, s) {}, I.prototype.getType = function() {}, I.prototype._$gs = function(t) {
  				this._$dr = t
  			}, I.prototype._$a2 = function(t) {
  				this._$kP = t
  			}, I.prototype.getTargetBaseDataID = function() {
  				return this._$dr
  			}, I.prototype.getBaseDataID = function() {
  				return this._$kP
  			}, I.prototype._$32 = function() {
  				return null != this._$dr && this._$dr != yt._$2o()
  			}, w._$W2 = 0, w._$CS = w._$W2, w._$Mo = function() {
  				return !0
  			}, w._$XP = function(t) {
  				try {
  					for (var i = getTimeMSec(); getTimeMSec() - i < t;);
  				} catch (t) {
  					t._$Rb()
  				}
  			}, w.getUserTimeMSec = function() {
  				return w._$CS == w._$W2 ? w.getSystemTimeMSec() : w._$CS
  			}, w.setUserTimeMSec = function(t) {
  				w._$CS = t
  			}, w.updateUserTimeMSec = function() {
  				return w._$CS = w.getSystemTimeMSec()
  			}, w.getTimeMSec = function() {
  				return (new Date).getTime()
  			}, w.getSystemTimeMSec = function() {
  				return (new Date).getTime()
  			}, w._$Q = function(t) {}, w._$jT = function(t, i, e, r, o) {
  				for (var n = 0; n < o; n++) e[r + n] = t[i + n]
  			}, x._$ds = -2, x.prototype._$F0 = function(t) {
  				this._$wL = t._$nP(), this._$VP = t._$6L(), this._$GP = t._$nP()
  			}, x.prototype.getParamIndex = function(t) {
  				return this._$2r != t && (this._$8o = x._$ds), this._$8o
  			}, x.prototype._$Pb = function(t, i) {
  				this._$8o = t, this._$2r = i
  			}, x.prototype.getParamID = function() {
  				return this._$wL
  			}, x.prototype._$yP = function(t) {
  				this._$wL = t
  			}, x.prototype._$N2 = function() {
  				return this._$VP
  			}, x.prototype._$d2 = function() {
  				return this._$GP
  			}, x.prototype._$t2 = function(t, i) {
  				this._$VP = t, this._$GP = i
  			}, x.prototype._$Lr = function() {
  				return this._$O2
  			}, x.prototype._$wr = function(t) {
  				this._$O2 = t
  			}, x.prototype._$SL = function() {
  				return this._$ri
  			}, x.prototype._$AL = function(t) {
  				this._$ri = t
  			}, O.startsWith = function(t, i, e) {
  				var r = i + e.length;
  				if (r >= t.length) return !1;
  				for (var o = i; o < r; o++) if (O.getChar(t, o) != e.charAt(o - i)) return !1;
  				return !0
  			}, O.getChar = function(t, i) {
  				return String.fromCharCode(t.getUint8(i))
  			}, O.createString = function(t, i, e) {
  				for (var r = new ArrayBuffer(2 * e), o = new Uint16Array(r), n = 0; n < e; n++) o[n] = t.getUint8(i + n);
  				return String.fromCharCode.apply(null, o)
  			}, O._$LS = function(t, i, e, r) {
  				t instanceof ArrayBuffer && (t = new DataView(t));
  				var o = e,
  					n = !1,
  					s = !1,
  					_ = 0,
  					a = O.getChar(t, o);
  				"-" == a && (n = !0, o++);
  				for (var h = !1; o < i; o++) {
  					switch (a = O.getChar(t, o)) {
  					case "0":
  						_ *= 10;
  						break;
  					case "1":
  						_ = 10 * _ + 1;
  						break;
  					case "2":
  						_ = 10 * _ + 2;
  						break;
  					case "3":
  						_ = 10 * _ + 3;
  						break;
  					case "4":
  						_ = 10 * _ + 4;
  						break;
  					case "5":
  						_ = 10 * _ + 5;
  						break;
  					case "6":
  						_ = 10 * _ + 6;
  						break;
  					case "7":
  						_ = 10 * _ + 7;
  						break;
  					case "8":
  						_ = 10 * _ + 8;
  						break;
  					case "9":
  						_ = 10 * _ + 9;
  						break;
  					case ".":
  						s = !0, o++, h = !0;
  						break;
  					default:
  						h = !0
  					}
  					if (h) break
  				}
  				if (s) for (var l = .1, $ = !1; o < i; o++) {
  					switch (a = O.getChar(t, o)) {
  					case "0":
  						break;
  					case "1":
  						_ += 1 * l;
  						break;
  					case "2":
  						_ += 2 * l;
  						break;
  					case "3":
  						_ += 3 * l;
  						break;
  					case "4":
  						_ += 4 * l;
  						break;
  					case "5":
  						_ += 5 * l;
  						break;
  					case "6":
  						_ += 6 * l;
  						break;
  					case "7":
  						_ += 7 * l;
  						break;
  					case "8":
  						_ += 8 * l;
  						break;
  					case "9":
  						_ += 9 * l;
  						break;
  					default:
  						$ = !0
  					}
  					if (l *= .1, $) break
  				}
  				return n && (_ = -_), r[0] = o, _
  			}, D.prototype._$zP = function() {
  				this._$Ob = new Array
  			}, D.prototype._$F0 = function(t) {
  				this._$Ob = t._$nP()
  			}, D.prototype._$Ur = function(t) {
  				if (t._$WS()) return !0;
  				for (var i = t._$v2(), e = this._$Ob.length - 1; e >= 0; --e) {
  					var r = this._$Ob[e].getParamIndex(i);
  					if (r == x._$ds && (r = t.getParamIndex(this._$Ob[e].getParamID())), t._$Xb(r)) return !0
  				}
  				return !1
  			}, D.prototype._$Q2 = function(t, i) {
  				for (var e, r, o = this._$Ob.length, n = t._$v2(), s = 0, _ = 0; _ < o; _++) {
  					var a = this._$Ob[_];
  					if (e = a.getParamIndex(n), e == x._$ds && (e = t.getParamIndex(a.getParamID()), a._$Pb(e, n)), e < 0) throw new Exception("err 23242 : " + a.getParamID());
  					var h = e < 0 ? 0 : t.getParamFloat(e);
  					r = a._$N2();
  					var l, $, u = a._$d2(),
  						p = -1,
  						f = 0;
  					if (r < 1);
  					else if (1 == r) l = u[0], l - U._$J < h && h < l + U._$J ? (p = 0, f = 0) : (p = 0, i[0] = !0);
  					else if (l = u[0], h < l - U._$J) p = 0, i[0] = !0;
  					else if (h < l + U._$J) p = 0;
  					else {
  						for (var c = !1, d = 1; d < r; ++d) {
  							if ($ = u[d], h < $ + U._$J) {
  								$ - U._$J < h ? p = d : (p = d - 1, f = (h - l) / ($ - l), s++), c = !0;
  								break
  							}
  							l = $
  						}
  						c || (p = r - 1, f = 0, i[0] = !0)
  					}
  					a._$wr(p), a._$AL(f)
  				}
  				return s
  			}, D.prototype._$zr = function(t, i, e) {
  				var r = 1 << e;
  				r + 1 > U._$Qb && console.log("err 23245\n");
  				for (var o = this._$Ob.length, n = 1, s = 1, _ = 0, a = 0; a < r; ++a) t[a] = 0;
  				for (var h = 0; h < o; ++h) {
  					var l = this._$Ob[h];
  					if (0 == l._$SL()) {
  						var $ = l._$Lr() * n;
  						if ($ < 0 && at._$3T) throw new Exception("err 23246");
  						for (var a = 0; a < r; ++a) t[a] += $
  					} else {
  						for (var $ = n * l._$Lr(), u = n * (l._$Lr() + 1), a = 0; a < r; ++a) t[a] += (a / s | 0) % 2 == 0 ? $ : u;
  						i[_++] = l._$SL(), s *= 2
  					}
  					n *= l._$N2()
  				}
  				t[r] = 65535, i[_] = -1
  			}, D.prototype._$h2 = function(t, i, e) {
  				for (var r = new Float32Array(i), o = 0; o < i; ++o) r[o] = e[o];
  				var n = new x;
  				n._$yP(t), n._$t2(i, r), this._$Ob.push(n)
  			}, D.prototype._$J2 = function(t) {
  				for (var i = t, e = this._$Ob.length, r = 0; r < e; ++r) {
  					var o = this._$Ob[r],
  						n = o._$N2(),
  						s = i % o._$N2(),
  						_ = o._$d2()[s];
  					console.log("%s[%d]=%7.2f / ", o.getParamID(), s, _), i /= n
  				}
  				console.log("\n")
  			}, D.prototype.getParamCount = function() {
  				return this._$Ob.length
  			}, D.prototype._$zs = function() {
  				return this._$Ob
  			}, R.prototype.identity = function() {
  				for (var t = 0; t < 16; t++) this.m[t] = t % 5 == 0 ? 1 : 0
  			}, R.prototype.getArray = function() {
  				return this.m
  			}, R.prototype.getCopyMatrix = function() {
  				return new Float32Array(this.m)
  			}, R.prototype.setMatrix = function(t) {
  				if (null != t && 16 == t.length) for (var i = 0; i < 16; i++) this.m[i] = t[i]
  			}, R.prototype.mult = function(t, i, e) {
  				return null == i ? null : (this == i ? this.mult_safe(this.m, t.m, i.m, e) : this.mult_fast(this.m, t.m, i.m, e), i)
  			}, R.prototype.mult_safe = function(t, i, e, r) {
  				if (t == e) {
  					var o = new Array(16);
  					this.mult_fast(t, i, o, r);
  					for (var n = 15; n >= 0; --n) e[n] = o[n]
  				} else this.mult_fast(t, i, e, r)
  			}, R.prototype.mult_fast = function(t, i, e, r) {
  				r ? (e[0] = t[0] * i[0] + t[4] * i[1] + t[8] * i[2], e[4] = t[0] * i[4] + t[4] * i[5] + t[8] * i[6], e[8] = t[0] * i[8] + t[4] * i[9] + t[8] * i[10], e[12] = t[0] * i[12] + t[4] * i[13] + t[8] * i[14] + t[12], e[1] = t[1] * i[0] + t[5] * i[1] + t[9] * i[2], e[5] = t[1] * i[4] + t[5] * i[5] + t[9] * i[6], e[9] = t[1] * i[8] + t[5] * i[9] + t[9] * i[10], e[13] = t[1] * i[12] + t[5] * i[13] + t[9] * i[14] + t[13], e[2] = t[2] * i[0] + t[6] * i[1] + t[10] * i[2], e[6] = t[2] * i[4] + t[6] * i[5] + t[10] * i[6], e[10] = t[2] * i[8] + t[6] * i[9] + t[10] * i[10], e[14] = t[2] * i[12] + t[6] * i[13] + t[10] * i[14] + t[14], e[3] = e[7] = e[11] = 0, e[15] = 1) : (e[0] = t[0] * i[0] + t[4] * i[1] + t[8] * i[2] + t[12] * i[3], e[4] = t[0] * i[4] + t[4] * i[5] + t[8] * i[6] + t[12] * i[7], e[8] = t[0] * i[8] + t[4] * i[9] + t[8] * i[10] + t[12] * i[11], e[12] = t[0] * i[12] + t[4] * i[13] + t[8] * i[14] + t[12] * i[15], e[1] = t[1] * i[0] + t[5] * i[1] + t[9] * i[2] + t[13] * i[3], e[5] = t[1] * i[4] + t[5] * i[5] + t[9] * i[6] + t[13] * i[7], e[9] = t[1] * i[8] + t[5] * i[9] + t[9] * i[10] + t[13] * i[11], e[13] = t[1] * i[12] + t[5] * i[13] + t[9] * i[14] + t[13] * i[15], e[2] = t[2] * i[0] + t[6] * i[1] + t[10] * i[2] + t[14] * i[3], e[6] = t[2] * i[4] + t[6] * i[5] + t[10] * i[6] + t[14] * i[7], e[10] = t[2] * i[8] + t[6] * i[9] + t[10] * i[10] + t[14] * i[11], e[14] = t[2] * i[12] + t[6] * i[13] + t[10] * i[14] + t[14] * i[15], e[3] = t[3] * i[0] + t[7] * i[1] + t[11] * i[2] + t[15] * i[3], e[7] = t[3] * i[4] + t[7] * i[5] + t[11] * i[6] + t[15] * i[7], e[11] = t[3] * i[8] + t[7] * i[9] + t[11] * i[10] + t[15] * i[11], e[15] = t[3] * i[12] + t[7] * i[13] + t[11] * i[14] + t[15] * i[15])
  			}, R.prototype.translate = function(t, i, e) {
  				this.m[12] = this.m[0] * t + this.m[4] * i + this.m[8] * e + this.m[12], this.m[13] = this.m[1] * t + this.m[5] * i + this.m[9] * e + this.m[13], this.m[14] = this.m[2] * t + this.m[6] * i + this.m[10] * e + this.m[14], this.m[15] = this.m[3] * t + this.m[7] * i + this.m[11] * e + this.m[15]
  			}, R.prototype.scale = function(t, i, e) {
  				this.m[0] *= t, this.m[4] *= i, this.m[8] *= e, this.m[1] *= t, this.m[5] *= i, this.m[9] *= e, this.m[2] *= t, this.m[6] *= i, this.m[10] *= e, this.m[3] *= t, this.m[7] *= i, this.m[11] *= e
  			}, R.prototype.rotateX = function(t) {
  				var i = Lt.fcos(t),
  					e = Lt._$9(t),
  					r = this.m[4];
  				this.m[4] = r * i + this.m[8] * e, this.m[8] = r * -e + this.m[8] * i, r = this.m[5], this.m[5] = r * i + this.m[9] * e, this.m[9] = r * -e + this.m[9] * i, r = this.m[6], this.m[6] = r * i + this.m[10] * e, this.m[10] = r * -e + this.m[10] * i, r = this.m[7], this.m[7] = r * i + this.m[11] * e, this.m[11] = r * -e + this.m[11] * i
  			}, R.prototype.rotateY = function(t) {
  				var i = Lt.fcos(t),
  					e = Lt._$9(t),
  					r = this.m[0];
  				this.m[0] = r * i + this.m[8] * -e, this.m[8] = r * e + this.m[8] * i, r = this.m[1], this.m[1] = r * i + this.m[9] * -e, this.m[9] = r * e + this.m[9] * i, r = m[2], this.m[2] = r * i + this.m[10] * -e, this.m[10] = r * e + this.m[10] * i, r = m[3], this.m[3] = r * i + this.m[11] * -e, this.m[11] = r * e + this.m[11] * i
  			}, R.prototype.rotateZ = function(t) {
  				var i = Lt.fcos(t),
  					e = Lt._$9(t),
  					r = this.m[0];
  				this.m[0] = r * i + this.m[4] * e, this.m[4] = r * -e + this.m[4] * i, r = this.m[1], this.m[1] = r * i + this.m[5] * e, this.m[5] = r * -e + this.m[5] * i, r = this.m[2], this.m[2] = r * i + this.m[6] * e, this.m[6] = r * -e + this.m[6] * i, r = this.m[3], this.m[3] = r * i + this.m[7] * e, this.m[7] = r * -e + this.m[7] * i
  			}, b.prototype = new et, b._$tP = new Object, b._$27 = function() {
  				b._$tP.clear()
  			}, b.getID = function(t) {
  				var i = b._$tP[t];
  				return null == i && (i = new b(t), b._$tP[t] = i), i
  			}, b.prototype._$3s = function() {
  				return new b
  			}, F._$kS = -1, F._$pS = 0, F._$hb = 1, F.STATE_IDENTITY = 0, F._$gb = 1, F._$fo = 2, F._$go = 4, F.prototype.transform = function(t, i, e) {
  				var r, o, n, s, _, a, h = 0,
  					l = 0;
  				switch (this._$hi) {
  				default:
  					return;
  				case F._$go | F._$fo | F._$gb:
  					for (r = this._$7, o = this._$H, n = this._$k, s = this._$f, _ = this._$g, a = this._$w; --e >= 0;) {
  						var $ = t[h++],
  							u = t[h++];
  						i[l++] = r * $ + o * u + n, i[l++] = s * $ + _ * u + a
  					}
  					return;
  				case F._$go | F._$fo:
  					for (r = this._$7, o = this._$H, s = this._$f, _ = this._$g; --e >= 0;) {
  						var $ = t[h++],
  							u = t[h++];
  						i[l++] = r * $ + o * u, i[l++] = s * $ + _ * u
  					}
  					return;
  				case F._$go | F._$gb:
  					for (o = this._$H, n = this._$k, s = this._$f, a = this._$w; --e >= 0;) {
  						var $ = t[h++];
  						i[l++] = o * t[h++] + n, i[l++] = s * $ + a
  					}
  					return;
  				case F._$go:
  					for (o = this._$H, s = this._$f; --e >= 0;) {
  						var $ = t[h++];
  						i[l++] = o * t[h++], i[l++] = s * $
  					}
  					return;
  				case F._$fo | F._$gb:
  					for (r = this._$7, n = this._$k, _ = this._$g, a = this._$w; --e >= 0;) i[l++] = r * t[h++] + n, i[l++] = _ * t[h++] + a;
  					return;
  				case F._$fo:
  					for (r = this._$7, _ = this._$g; --e >= 0;) i[l++] = r * t[h++], i[l++] = _ * t[h++];
  					return;
  				case F._$gb:
  					for (n = this._$k, a = this._$w; --e >= 0;) i[l++] = t[h++] + n, i[l++] = t[h++] + a;
  					return;
  				case F.STATE_IDENTITY:
  					return void(t == i && h == l || w._$jT(t, h, i, l, 2 * e))
  				}
  			}, F.prototype.update = function() {
  				0 == this._$H && 0 == this._$f ? 1 == this._$7 && 1 == this._$g ? 0 == this._$k && 0 == this._$w ? (this._$hi = F.STATE_IDENTITY, this._$Z = F._$pS) : (this._$hi = F._$gb, this._$Z = F._$hb) : 0 == this._$k && 0 == this._$w ? (this._$hi = F._$fo, this._$Z = F._$kS) : (this._$hi = F._$fo | F._$gb, this._$Z = F._$kS) : 0 == this._$7 && 0 == this._$g ? 0 == this._$k && 0 == this._$w ? (this._$hi = F._$go, this._$Z = F._$kS) : (this._$hi = F._$go | F._$gb, this._$Z = F._$kS) : 0 == this._$k && 0 == this._$w ? (this._$hi = F._$go | F._$fo, this._$Z = F._$kS) : (this._$hi = F._$go | F._$fo | F._$gb, this._$Z = F._$kS)
  			}, F.prototype._$RT = function(t) {
  				this._$IT(t);
  				var i = t[0],
  					e = t[2],
  					r = t[1],
  					o = t[3],
  					n = Math.sqrt(i * i + r * r),
  					s = i * o - e * r;
  				0 == n ? at._$so && console.log("affine._$RT() / rt==0") : (t[0] = n, t[1] = s / n, t[2] = (r * o + i * e) / s, t[3] = Math.atan2(r, i))
  			}, F.prototype._$ho = function(t, i, e, r) {
  				var o = new Float32Array(6),
  					n = new Float32Array(6);
  				t._$RT(o), i._$RT(n);
  				var s = new Float32Array(6);
  				s[0] = o[0] + (n[0] - o[0]) * e, s[1] = o[1] + (n[1] - o[1]) * e, s[2] = o[2] + (n[2] - o[2]) * e, s[3] = o[3] + (n[3] - o[3]) * e, s[4] = o[4] + (n[4] - o[4]) * e, s[5] = o[5] + (n[5] - o[5]) * e, r._$CT(s)
  			}, F.prototype._$CT = function(t) {
  				var i = Math.cos(t[3]),
  					e = Math.sin(t[3]);
  				this._$7 = t[0] * i, this._$f = t[0] * e, this._$H = t[1] * (t[2] * i - e), this._$g = t[1] * (t[2] * e + i), this._$k = t[4], this._$w = t[5], this.update()
  			}, F.prototype._$IT = function(t) {
  				t[0] = this._$7, t[1] = this._$f, t[2] = this._$H, t[3] = this._$g, t[4] = this._$k, t[5] = this._$w
  			}, C.prototype = new s, C._$cs = "VISIBLE:", C._$ar = "LAYOUT:", C._$Co = 0, C._$D2 = [], C._$1T = 1, C.loadMotion = function(t) {
  				var i = new C,
  					e = [0],
  					r = t.length;
  				i._$yT = 0;
  				for (var o = 0; o < r; ++o) {
  					var n = 255 & t[o];
  					if ("\n" != n && "\r" != n) if ("#" != n) if ("$" != n) {
  						if ("a" <= n && n <= "z" || "A" <= n && n <= "Z" || "_" == n) {
  							for (var s = o, _ = -1; o < r && ("\r" != (n = 255 & t[o]) && "\n" != n); ++o) if ("=" == n) {
  								_ = o;
  								break
  							}
  							if (_ >= 0) {
  								var a = new B;
  								O.startsWith(t, s, C._$cs) ? (a._$RP = B._$hs, a._$4P = new String(t, s, _ - s)) : O.startsWith(t, s, C._$ar) ? (a._$4P = new String(t, s + 7, _ - s - 7), O.startsWith(t, s + 7, "ANCHOR_X") ? a._$RP = B._$xs : O.startsWith(t, s + 7, "ANCHOR_Y") ? a._$RP = B._$us : O.startsWith(t, s + 7, "SCALE_X") ? a._$RP = B._$qs : O.startsWith(t, s + 7, "SCALE_Y") ? a._$RP = B._$Ys : O.startsWith(t, s + 7, "X") ? a._$RP = B._$ws : O.startsWith(t, s + 7, "Y") && (a._$RP = B._$Ns)) : (a._$RP = B._$Fr, a._$4P = new String(t, s, _ - s)), i.motions.push(a);
  								var h = 0;
  								for (C._$D2.clear(), o = _ + 1; o < r && ("\r" != (n = 255 & t[o]) && "\n" != n); ++o) if ("," != n && " " != n && "\t" != n) {
  									var l = O._$LS(t, r, o, e);
  									if (e[0] > 0) {
  										C._$D2.push(l), h++;
  										var $ = e[0];
  										if ($ < o) {
  											console.log("_$n0 _$hi . @Live2DMotion loadMotion()\n");
  											break
  										}
  										o = $
  									}
  								}
  								a._$I0 = C._$D2._$BL(), h > i._$yT && (i._$yT = h)
  							}
  						}
  					} else {
  						for (var s = o, _ = -1; o < r && ("\r" != (n = 255 & t[o]) && "\n" != n); ++o) if ("=" == n) {
  							_ = o;
  							break
  						}
  						var u = !1;
  						if (_ >= 0) for (_ == s + 4 && "f" == t[s + 1] && "p" == t[s + 2] && "s" == t[s + 3] && (u = !0), o = _ + 1; o < r && ("\r" != (n = 255 & t[o]) && "\n" != n); ++o) if ("," != n && " " != n && "\t" != n) {
  							var l = O._$LS(t, r, o, e);
  							e[0] > 0 && u && 5 < l && l < 121 && (i._$D0 = l), o = e[0]
  						}
  						for (; o < r && ("\n" != t[o] && "\r" != t[o]); ++o);
  					} else for (; o < r && ("\n" != t[o] && "\r" != t[o]); ++o);
  				}
  				return i._$AS = 1e3 * i._$yT / i._$D0 | 0, i
  			}, C.prototype.getDurationMSec = function() {
  				return this._$AS
  			}, C.prototype.dump = function() {
  				for (var t = 0; t < this.motions.length; t++) {
  					var i = this.motions[t];
  					console.log("_$wL[%s] [%d]. ", i._$4P, i._$I0.length);
  					for (var e = 0; e < i._$I0.length && e < 10; e++) console.log("%5.2f ,", i._$I0[e]);
  					console.log("\n")
  				}
  			}, C.prototype.updateParamExe = function(t, i, e, r) {
  				for (var o = i - r._$z2, n = o * this._$D0 / 1e3, s = 0 | n, _ = n - s, a = 0; a < this.motions.length; a++) {
  					var h = this.motions[a],
  						l = h._$I0.length,
  						$ = h._$4P;
  					if (h._$RP == B._$hs) {
  						var u = h._$I0[s >= l ? l - 1 : s];
  						t.setParamFloat($, u)
  					} else if (B._$ws <= h._$RP && h._$RP <= B._$Ys);
  					else {
  						var p = t.getParamFloat($),
  							f = h._$I0[s >= l ? l - 1 : s],
  							c = h._$I0[s + 1 >= l ? l - 1 : s + 1],
  							d = f + (c - f) * _,
  							g = p + (d - p) * e;
  						t.setParamFloat($, g)
  					}
  				}
  				s >= this._$yT && (this._$E ? (r._$z2 = i, this.loopFadeIn && (r._$bs = i)) : r._$9L = !0)
  			}, C.prototype._$r0 = function() {
  				return this._$E
  			}, C.prototype._$aL = function(t) {
  				this._$E = t
  			}, C.prototype.isLoopFadeIn = function() {
  				return this.loopFadeIn
  			}, C.prototype.setLoopFadeIn = function(t) {
  				this.loopFadeIn = t
  			}, N.prototype.clear = function() {
  				this.size = 0
  			}, N.prototype.add = function(t) {
  				if (this._$P.length <= this.size) {
  					var i = new Float32Array(2 * this.size);
  					w._$jT(this._$P, 0, i, 0, this.size), this._$P = i
  				}
  				this._$P[this.size++] = t
  			}, N.prototype._$BL = function() {
  				var t = new Float32Array(this.size);
  				return w._$jT(this._$P, 0, t, 0, this.size), t
  			}, B._$Fr = 0, B._$hs = 1, B._$ws = 100, B._$Ns = 101, B._$xs = 102, B._$us = 103, B._$qs = 104, B._$Ys = 105, U._$Ms = 1, U._$Qs = 2, U._$i2 = 0, U._$No = 2, U._$do = U._$Ms, U._$Ls = !0, U._$1r = 5, U._$Qb = 65, U._$J = 1e-4, U._$FT = .001, U._$Ss = 3, G._$o7 = 6, G._$S7 = 7, G._$s7 = 8, G._$77 = 9, G.LIVE2D_FORMAT_VERSION_V2_10_SDK2 = 10, G.LIVE2D_FORMAT_VERSION_V2_11_SDK2_1 = 11, G._$T7 = G.LIVE2D_FORMAT_VERSION_V2_11_SDK2_1, G._$Is = -2004318072, G._$h0 = 0, G._$4L = 23, G._$7P = 33, G._$uT = function(t) {
  				console.log("_$bo :: _$6 _$mo _$E0 : %d\n", t)
  			}, G._$9o = function(t) {
  				if (t < 40) return G._$uT(t), null;
  				if (t < 50) return G._$uT(t), null;
  				if (t < 60) return G._$uT(t), null;
  				if (t < 100) switch (t) {
  				case 65:
  					return new Z;
  				case 66:
  					return new D;
  				case 67:
  					return new x;
  				case 68:
  					return new z;
  				case 69:
  					return new P;
  				case 70:
  					return new $t;
  				default:
  					return G._$uT(t), null
  				} else if (t < 150) switch (t) {
  				case 131:
  					return new st;
  				case 133:
  					return new tt;
  				case 136:
  					return new p;
  				case 137:
  					return new ot;
  				case 142:
  					return new j
  				}
  				return G._$uT(t), null
  			}, Y._$HP = 0, Y._$_0 = !0;
  			Y._$V2 = -1, Y._$W0 = -1, Y._$jr = !1, Y._$ZS = !0, Y._$tr = -1e6, Y._$lr = 1e6, Y._$is = 32, Y._$e = !1, Y.prototype.getDrawDataIndex = function(t) {
  				for (var i = this._$aS.length - 1; i >= 0; --i) if (null != this._$aS[i] && this._$aS[i].getDrawDataID() == t) return i;
  				return -1
  			}, Y.prototype.getDrawData = function(t) {
  				if (t instanceof b) {
  					if (null == this._$Bo) {
  						this._$Bo = new Object;
  						for (var i = this._$aS.length, e = 0; e < i; e++) {
  							var r = this._$aS[e],
  								o = r.getDrawDataID();
  							null != o && (this._$Bo[o] = r)
  						}
  					}
  					return this._$Bo[id]
  				}
  				return t < this._$aS.length ? this._$aS[t] : null
  			}, Y.prototype.release = function() {
  				this._$3S.clear(), this._$aS.clear(), this._$F2.clear(), null != this._$Bo && this._$Bo.clear(), this._$db.clear(), this._$8b.clear(), this._$Hr.clear()
  			}, Y.prototype.init = function() {
  				this._$co++, this._$F2.length > 0 && this.release();
  				for (var t = this._$Ri.getModelImpl(), i = t._$Xr(), r = i.length, o = new Array, n = new Array, s = 0; s < r; ++s) {
  					var _ = i[s];
  					this._$F2.push(_), this._$Hr.push(_.init(this));
  					for (var a = _.getBaseData(), h = a.length, l = 0; l < h; ++l) o.push(a[l]);
  					for (var l = 0; l < h; ++l) {
  						var $ = a[l].init(this);
  						$._$l2(s), n.push($)
  					}
  					for (var u = _.getDrawData(), p = u.length, l = 0; l < p; ++l) {
  						var f = u[l],
  							c = f.init(this);
  						c._$IP = s, this._$aS.push(f), this._$8b.push(c)
  					}
  				}
  				for (var d = o.length, g = yt._$2o();;) {
  					for (var y = !1, s = 0; s < d; ++s) {
  						var m = o[s];
  						if (null != m) {
  							var T = m.getTargetBaseDataID();
  							(null == T || T == g || this.getBaseDataIndex(T) >= 0) && (this._$3S.push(m), this._$db.push(n[s]), o[s] = null, y = !0)
  						}
  					}
  					if (!y) break
  				}
  				var P = t._$E2();
  				if (null != P) {
  					var S = P._$1s();
  					if (null != S) for (var v = S.length, s = 0; s < v; ++s) {
  						var L = S[s];
  						null != L && this._$02(L.getParamID(), L.getDefaultValue(), L.getMinValue(), L.getMaxValue())
  					}
  				}
  				this.clipManager = new e(this.dp_webgl), this.clipManager.init(this, this._$aS, this._$8b), this._$QT = !0
  			}, Y.prototype.update = function() {
  				Y._$e && _.start("_$zL");
  				for (var t = this._$_2.length, i = 0; i < t; i++) this._$_2[i] != this._$vr[i] && (this._$Js[i] = Y._$ZS, this._$vr[i] = this._$_2[i]);
  				var e = this._$3S.length,
  					r = this._$aS.length,
  					o = W._$or(),
  					n = W._$Pr(),
  					s = n - o + 1;
  				(null == this._$Ws || this._$Ws.length < s) && (this._$Ws = new Int16Array(s), this._$Vs = new Int16Array(s));
  				for (var i = 0; i < s; i++) this._$Ws[i] = Y._$V2, this._$Vs[i] = Y._$V2;
  				(null == this._$Er || this._$Er.length < r) && (this._$Er = new Int16Array(r));
  				for (var i = 0; i < r; i++) this._$Er[i] = Y._$W0;
  				Y._$e && _.dump("_$zL"), Y._$e && _.start("_$UL");
  				for (var a = null, h = 0; h < e; ++h) {
  					var l = this._$3S[h],
  						$ = this._$db[h];
  					try {
  						l._$Nr(this, $), l._$2b(this, $)
  					} catch (t) {
  						null == a && (a = t)
  					}
  				}
  				null != a && Y._$_0 && _._$Rb(a), Y._$e && _.dump("_$UL"), Y._$e && _.start("_$DL");
  				for (var u = null, p = 0; p < r; ++p) {
  					var f = this._$aS[p],
  						c = this._$8b[p];
  					try {
  						if (f._$Nr(this, c), c._$u2()) continue;
  						f._$2b(this, c);
  						var d, g = Math.floor(f._$zS(this, c) - o);
  						try {
  							d = this._$Vs[g]
  						} catch (t) {
  							console.log("_$li :: %s / %s \t\t\t\t@@_$fS\n", t.toString(), f.getDrawDataID().toString()), g = Math.floor(f._$zS(this, c) - o);
  							continue
  						}
  						d == Y._$V2 ? this._$Ws[g] = p : this._$Er[d] = p, this._$Vs[g] = p
  					} catch (t) {
  						null == u && (u = t, at._$sT(at._$H7))
  					}
  				}
  				null != u && Y._$_0 && _._$Rb(u), Y._$e && _.dump("_$DL"), Y._$e && _.start("_$eL");
  				for (var i = this._$Js.length - 1; i >= 0; i--) this._$Js[i] = Y._$jr;
  				return this._$QT = !1, Y._$e && _.dump("_$eL"), !1
  			}, Y.prototype.preDraw = function(t) {
  				null != this.clipManager && (t._$ZT(), this.clipManager.setupClip(this, t))
  			}, Y.prototype.draw = function(t) {
  				if (null == this._$Ws) return void _._$li("call _$Ri.update() before _$Ri.draw() ");
  				var i = this._$Ws.length;
  				t._$ZT();
  				for (var e = 0; e < i; ++e) {
  					var r = this._$Ws[e];
  					if (r != Y._$V2) for (;;) {
  						var o = this._$aS[r],
  							n = this._$8b[r];
  						if (n._$yo()) {
  							var s = n._$IP,
  								a = this._$Hr[s];
  							n._$VS = a.getPartsOpacity(), o.draw(t, this, n)
  						}
  						var h = this._$Er[r];
  						if (h <= r || h == Y._$W0) break;
  						r = h
  					}
  				}
  			}, Y.prototype.getParamIndex = function(t) {
  				for (var i = this._$pb.length - 1; i >= 0; --i) if (this._$pb[i] == t) return i;
  				return this._$02(t, 0, Y._$tr, Y._$lr)
  			}, Y.prototype._$BS = function(t) {
  				return this.getBaseDataIndex(t)
  			}, Y.prototype.getBaseDataIndex = function(t) {
  				for (var i = this._$3S.length - 1; i >= 0; --i) if (null != this._$3S[i] && this._$3S[i].getBaseDataID() == t) return i;
  				return -1
  			}, Y.prototype._$UT = function(t, i) {
  				var e = new Float32Array(i);
  				return w._$jT(t, 0, e, 0, t.length), e
  			}, Y.prototype._$02 = function(t, i, e, r) {
  				if (this._$qo >= this._$pb.length) {
  					var o = this._$pb.length,
  						n = new Array(2 * o);
  					w._$jT(this._$pb, 0, n, 0, o), this._$pb = n, this._$_2 = this._$UT(this._$_2, 2 * o), this._$vr = this._$UT(this._$vr, 2 * o), this._$Rr = this._$UT(this._$Rr, 2 * o), this._$Or = this._$UT(this._$Or, 2 * o);
  					var s = new Array;
  					w._$jT(this._$Js, 0, s, 0, o), this._$Js = s
  				}
  				return this._$pb[this._$qo] = t, this._$_2[this._$qo] = i, this._$vr[this._$qo] = i, this._$Rr[this._$qo] = e, this._$Or[this._$qo] = r, this._$Js[this._$qo] = Y._$ZS, this._$qo++
  			}, Y.prototype._$Zo = function(t, i) {
  				this._$3S[t] = i
  			}, Y.prototype.setParamFloat = function(t, i) {
  				i < this._$Rr[t] && (i = this._$Rr[t]), i > this._$Or[t] && (i = this._$Or[t]), this._$_2[t] = i
  			}, Y.prototype.loadParam = function() {
  				var t = this._$_2.length;
  				t > this._$fs.length && (t = this._$fs.length), w._$jT(this._$fs, 0, this._$_2, 0, t)
  			}, Y.prototype.saveParam = function() {
  				var t = this._$_2.length;
  				t > this._$fs.length && (this._$fs = new Float32Array(t)), w._$jT(this._$_2, 0, this._$fs, 0, t)
  			}, Y.prototype._$v2 = function() {
  				return this._$co
  			}, Y.prototype._$WS = function() {
  				return this._$QT
  			}, Y.prototype._$Xb = function(t) {
  				return this._$Js[t] == Y._$ZS
  			}, Y.prototype._$vs = function() {
  				return this._$Es
  			}, Y.prototype._$Tr = function() {
  				return this._$ZP
  			}, Y.prototype.getBaseData = function(t) {
  				return this._$3S[t]
  			}, Y.prototype.getParamFloat = function(t) {
  				return this._$_2[t]
  			}, Y.prototype.getParamMax = function(t) {
  				return this._$Or[t]
  			}, Y.prototype.getParamMin = function(t) {
  				return this._$Rr[t]
  			}, Y.prototype.setPartsOpacity = function(t, i) {
  				this._$Hr[t].setPartsOpacity(i)
  			}, Y.prototype.getPartsOpacity = function(t) {
  				return this._$Hr[t].getPartsOpacity()
  			}, Y.prototype.getPartsDataIndex = function(t) {
  				for (var i = this._$F2.length - 1; i >= 0; --i) if (null != this._$F2[i] && this._$F2[i]._$p2() == t) return i;
  				return -1
  			}, Y.prototype._$q2 = function(t) {
  				return this._$db[t]
  			}, Y.prototype._$C2 = function(t) {
  				return this._$8b[t]
  			}, Y.prototype._$Bb = function(t) {
  				return this._$Hr[t]
  			}, Y.prototype._$5s = function(t, i) {
  				for (var e = this._$Ws.length, r = t, o = 0; o < e; ++o) {
  					var n = this._$Ws[o];
  					if (n != Y._$V2) for (;;) {
  						var s = this._$8b[n];
  						s._$yo() && (s._$GT()._$B2(this, s, r), r += i);
  						var _ = this._$Er[n];
  						if (_ <= n || _ == Y._$W0) break;
  						n = _
  					}
  				}
  			}, Y.prototype.setDrawParam = function(t) {
  				this.dp_webgl = t
  			}, Y.prototype.getDrawParam = function() {
  				return this.dp_webgl
  			}, k._$0T = function(t) {
  				return k._$0T(new _$5(t))
  			}, k._$0T = function(t) {
  				if (!t.exists()) throw new _$ls(t._$3b());
  				for (var i, e = t.length(), r = new Int8Array(e), o = new _$Xs(new _$kb(t), 8192), n = 0;
  				(i = o.read(r, n, e - n)) > 0;) n += i;
  				return r
  			}, k._$C = function(t) {
  				var i = null,
  					e = null;
  				try {
  					i = t instanceof Array ? t : new _$Xs(t, 8192), e = new _$js;
  					for (var r, o = new Int8Array(1e3);
  					(r = i.read(o)) > 0;) e.write(o, 0, r);
  					return e._$TS()
  				} finally {
  					null != t && t.close(), null != e && (e.flush(), e.close())
  				}
  			}, V.prototype._$T2 = function() {
  				return w.getUserTimeMSec() + Math._$10() * (2 * this._$Br - 1)
  			}, V.prototype._$uo = function(t) {
  				this._$Br = t
  			}, V.prototype._$QS = function(t, i, e) {
  				this._$Dr = t, this._$Cb = i, this._$mr = e
  			}, V.prototype._$7T = function(t) {
  				var i, e = w.getUserTimeMSec(),
  					r = 0;
  				switch (this._$_L) {
  				case STATE_CLOSING:
  					r = (e - this._$bb) / this._$Dr, r >= 1 && (r = 1, this._$_L = wt.STATE_CLOSED, this._$bb = e), i = 1 - r;
  					break;
  				case STATE_CLOSED:
  					r = (e - this._$bb) / this._$Cb, r >= 1 && (this._$_L = wt.STATE_OPENING, this._$bb = e), i = 0;
  					break;
  				case STATE_OPENING:
  					r = (e - this._$bb) / this._$mr, r >= 1 && (r = 1, this._$_L = wt.STATE_INTERVAL, this._$12 = this._$T2()), i = r;
  					break;
  				case STATE_INTERVAL:
  					this._$12 < e && (this._$_L = wt.STATE_CLOSING, this._$bb = e), i = 1;
  					break;
  				case STATE_FIRST:
  				default:
  					this._$_L = wt.STATE_INTERVAL, this._$12 = this._$T2(), i = 1
  				}
  				this._$jo || (i = -i), t.setParamFloat(this._$iL, i), t.setParamFloat(this._$0L, i)
  			};
  			var wt = function() {};
  			wt.STATE_FIRST = "STATE_FIRST", wt.STATE_INTERVAL = "STATE_INTERVAL", wt.STATE_CLOSING = "STATE_CLOSING", wt.STATE_CLOSED = "STATE_CLOSED", wt.STATE_OPENING = "STATE_OPENING", X.prototype = new E, X._$As = 32, X._$Gr = !1, X._$NT = null, X._$vS = null, X._$no = null, X._$9r = function(t) {
  				return new Float32Array(t)
  			}, X._$vb = function(t) {
  				return new Int16Array(t)
  			}, X._$cr = function(t, i) {
  				return null == t || t._$yL() < i.length ? (t = X._$9r(2 * i.length), t.put(i), t._$oT(0)) : (t.clear(), t.put(i), t._$oT(0)), t
  			}, X._$mb = function(t, i) {
  				return null == t || t._$yL() < i.length ? (t = X._$vb(2 * i.length), t.put(i), t._$oT(0)) : (t.clear(), t.put(i), t._$oT(0)), t
  			}, X._$Hs = function() {
  				return X._$Gr
  			}, X._$as = function(t) {
  				X._$Gr = t
  			}, X.prototype.setGL = function(t) {
  				this.gl = t
  			}, X.prototype.setTransform = function(t) {
  				this.transform = t
  			}, X.prototype._$ZT = function() {}, X.prototype._$Uo = function(t, i, e, r, o, n, s, _) {
  				if (!(n < .01)) {
  					var a = this._$U2[t],
  						h = n > .9 ? at.EXPAND_W : 0;
  					this.gl.drawElements(a, e, r, o, n, h, this.transform, _)
  				}
  			}, X.prototype._$Rs = function() {
  				throw new Error("_$Rs")
  			}, X.prototype._$Ds = function(t) {
  				throw new Error("_$Ds")
  			}, X.prototype._$K2 = function() {
  				for (var t = 0; t < this._$sb.length; t++) {
  					0 != this._$sb[t] && (this.gl._$Sr(1, this._$sb, t), this._$sb[t] = 0)
  				}
  			}, X.prototype.setTexture = function(t, i) {
  				this._$sb.length < t + 1 && this._$nS(t), this._$sb[t] = i
  			}, X.prototype.setTexture = function(t, i) {
  				this._$sb.length < t + 1 && this._$nS(t), this._$U2[t] = i
  			}, X.prototype._$nS = function(t) {
  				var i = Math.max(2 * this._$sb.length, t + 1 + 10),
  					e = new Int32Array(i);
  				w._$jT(this._$sb, 0, e, 0, this._$sb.length), this._$sb = e;
  				var r = new Array;
  				w._$jT(this._$U2, 0, r, 0, this._$U2.length), this._$U2 = r
  			}, z.prototype = new I, z._$Xo = new Float32Array(2), z._$io = new Float32Array(2), z._$0o = new Float32Array(2), z._$Lo = new Float32Array(2), z._$To = new Float32Array(2), z._$Po = new Float32Array(2), z._$gT = new Array, z.prototype._$zP = function() {
  				this._$GS = new D, this._$GS._$zP(), this._$Y0 = new Array
  			}, z.prototype.getType = function() {
  				return I._$c2
  			}, z.prototype._$F0 = function(t) {
  				I.prototype._$F0.call(this, t), this._$GS = t._$nP(), this._$Y0 = t._$nP(), I.prototype.readV2_opacity.call(this, t)
  			}, z.prototype.init = function(t) {
  				var i = new H(this);
  				return i._$Yr = new P, this._$32() && (i._$Wr = new P), i
  			}, z.prototype._$Nr = function(t, i) {
  				this != i._$GT() && console.log("### assert!! ### ");
  				var e = i;
  				if (this._$GS._$Ur(t)) {
  					var r = z._$gT;
  					r[0] = !1;
  					var o = this._$GS._$Q2(t, r);
  					i._$Ib(r[0]), this.interpolateOpacity(t, this._$GS, i, r);
  					var n = t._$vs(),
  						s = t._$Tr();
  					if (this._$GS._$zr(n, s, o), o <= 0) {
  						var _ = this._$Y0[n[0]];
  						e._$Yr.init(_)
  					} else if (1 == o) {
  						var _ = this._$Y0[n[0]],
  							a = this._$Y0[n[1]],
  							h = s[0];
  						e._$Yr._$fL = _._$fL + (a._$fL - _._$fL) * h, e._$Yr._$gL = _._$gL + (a._$gL - _._$gL) * h, e._$Yr._$B0 = _._$B0 + (a._$B0 - _._$B0) * h, e._$Yr._$z0 = _._$z0 + (a._$z0 - _._$z0) * h, e._$Yr._$qT = _._$qT + (a._$qT - _._$qT) * h
  					} else if (2 == o) {
  						var _ = this._$Y0[n[0]],
  							a = this._$Y0[n[1]],
  							l = this._$Y0[n[2]],
  							$ = this._$Y0[n[3]],
  							h = s[0],
  							u = s[1],
  							p = _._$fL + (a._$fL - _._$fL) * h,
  							f = l._$fL + ($._$fL - l._$fL) * h;
  						e._$Yr._$fL = p + (f - p) * u, p = _._$gL + (a._$gL - _._$gL) * h, f = l._$gL + ($._$gL - l._$gL) * h, e._$Yr._$gL = p + (f - p) * u, p = _._$B0 + (a._$B0 - _._$B0) * h, f = l._$B0 + ($._$B0 - l._$B0) * h, e._$Yr._$B0 = p + (f - p) * u, p = _._$z0 + (a._$z0 - _._$z0) * h, f = l._$z0 + ($._$z0 - l._$z0) * h, e._$Yr._$z0 = p + (f - p) * u, p = _._$qT + (a._$qT - _._$qT) * h, f = l._$qT + ($._$qT - l._$qT) * h, e._$Yr._$qT = p + (f - p) * u
  					} else if (3 == o) {
  						var c = this._$Y0[n[0]],
  							d = this._$Y0[n[1]],
  							g = this._$Y0[n[2]],
  							y = this._$Y0[n[3]],
  							m = this._$Y0[n[4]],
  							T = this._$Y0[n[5]],
  							P = this._$Y0[n[6]],
  							S = this._$Y0[n[7]],
  							h = s[0],
  							u = s[1],
  							v = s[2],
  							p = c._$fL + (d._$fL - c._$fL) * h,
  							f = g._$fL + (y._$fL - g._$fL) * h,
  							L = m._$fL + (T._$fL - m._$fL) * h,
  							M = P._$fL + (S._$fL - P._$fL) * h;
  						e._$Yr._$fL = (1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u), p = c._$gL + (d._$gL - c._$gL) * h, f = g._$gL + (y._$gL - g._$gL) * h, L = m._$gL + (T._$gL - m._$gL) * h, M = P._$gL + (S._$gL - P._$gL) * h, e._$Yr._$gL = (1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u), p = c._$B0 + (d._$B0 - c._$B0) * h, f = g._$B0 + (y._$B0 - g._$B0) * h, L = m._$B0 + (T._$B0 - m._$B0) * h, M = P._$B0 + (S._$B0 - P._$B0) * h, e._$Yr._$B0 = (1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u), p = c._$z0 + (d._$z0 - c._$z0) * h, f = g._$z0 + (y._$z0 - g._$z0) * h, L = m._$z0 + (T._$z0 - m._$z0) * h, M = P._$z0 + (S._$z0 - P._$z0) * h, e._$Yr._$z0 = (1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u), p = c._$qT + (d._$qT - c._$qT) * h, f = g._$qT + (y._$qT - g._$qT) * h, L = m._$qT + (T._$qT - m._$qT) * h, M = P._$qT + (S._$qT - P._$qT) * h, e._$Yr._$qT = (1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u)
  					} else if (4 == o) {
  						var E = this._$Y0[n[0]],
  							A = this._$Y0[n[1]],
  							I = this._$Y0[n[2]],
  							w = this._$Y0[n[3]],
  							x = this._$Y0[n[4]],
  							O = this._$Y0[n[5]],
  							D = this._$Y0[n[6]],
  							R = this._$Y0[n[7]],
  							b = this._$Y0[n[8]],
  							F = this._$Y0[n[9]],
  							C = this._$Y0[n[10]],
  							N = this._$Y0[n[11]],
  							B = this._$Y0[n[12]],
  							U = this._$Y0[n[13]],
  							G = this._$Y0[n[14]],
  							Y = this._$Y0[n[15]],
  							h = s[0],
  							u = s[1],
  							v = s[2],
  							k = s[3],
  							p = E._$fL + (A._$fL - E._$fL) * h,
  							f = I._$fL + (w._$fL - I._$fL) * h,
  							L = x._$fL + (O._$fL - x._$fL) * h,
  							M = D._$fL + (R._$fL - D._$fL) * h,
  							V = b._$fL + (F._$fL - b._$fL) * h,
  							X = C._$fL + (N._$fL - C._$fL) * h,
  							H = B._$fL + (U._$fL - B._$fL) * h,
  							W = G._$fL + (Y._$fL - G._$fL) * h;
  						e._$Yr._$fL = (1 - k) * ((1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u)) + k * ((1 - v) * (V + (X - V) * u) + v * (H + (W - H) * u)), p = E._$gL + (A._$gL - E._$gL) * h, f = I._$gL + (w._$gL - I._$gL) * h, L = x._$gL + (O._$gL - x._$gL) * h, M = D._$gL + (R._$gL - D._$gL) * h, V = b._$gL + (F._$gL - b._$gL) * h, X = C._$gL + (N._$gL - C._$gL) * h, H = B._$gL + (U._$gL - B._$gL) * h, W = G._$gL + (Y._$gL - G._$gL) * h, e._$Yr._$gL = (1 - k) * ((1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u)) + k * ((1 - v) * (V + (X - V) * u) + v * (H + (W - H) * u)), p = E._$B0 + (A._$B0 - E._$B0) * h, f = I._$B0 + (w._$B0 - I._$B0) * h, L = x._$B0 + (O._$B0 - x._$B0) * h, M = D._$B0 + (R._$B0 - D._$B0) * h, V = b._$B0 + (F._$B0 - b._$B0) * h, X = C._$B0 + (N._$B0 - C._$B0) * h, H = B._$B0 + (U._$B0 - B._$B0) * h, W = G._$B0 + (Y._$B0 - G._$B0) * h, e._$Yr._$B0 = (1 - k) * ((1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u)) + k * ((1 - v) * (V + (X - V) * u) + v * (H + (W - H) * u)), p = E._$z0 + (A._$z0 - E._$z0) * h, f = I._$z0 + (w._$z0 - I._$z0) * h, L = x._$z0 + (O._$z0 - x._$z0) * h, M = D._$z0 + (R._$z0 - D._$z0) * h, V = b._$z0 + (F._$z0 - b._$z0) * h, X = C._$z0 + (N._$z0 - C._$z0) * h, H = B._$z0 + (U._$z0 - B._$z0) * h, W = G._$z0 + (Y._$z0 - G._$z0) * h, e._$Yr._$z0 = (1 - k) * ((1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u)) + k * ((1 - v) * (V + (X - V) * u) + v * (H + (W - H) * u)), p = E._$qT + (A._$qT - E._$qT) * h, f = I._$qT + (w._$qT - I._$qT) * h, L = x._$qT + (O._$qT - x._$qT) * h, M = D._$qT + (R._$qT - D._$qT) * h, V = b._$qT + (F._$qT - b._$qT) * h, X = C._$qT + (N._$qT - C._$qT) * h, H = B._$qT + (U._$qT - B._$qT) * h, W = G._$qT + (Y._$qT - G._$qT) * h, e._$Yr._$qT = (1 - k) * ((1 - v) * (p + (f - p) * u) + v * (L + (M - L) * u)) + k * ((1 - v) * (V + (X - V) * u) + v * (H + (W - H) * u))
  					} else {
  						for (var j = 0 | Math.pow(2, o), q = new Float32Array(j), J = 0; J < j; J++) {
  							for (var Q = J, Z = 1, K = 0; K < o; K++) Z *= Q % 2 == 0 ? 1 - s[K] : s[K], Q /= 2;
  							q[J] = Z
  						}
  						for (var tt = new Array, it = 0; it < j; it++) tt[it] = this._$Y0[n[it]];
  						for (var et = 0, rt = 0, ot = 0, nt = 0, st = 0, it = 0; it < j; it++) et += q[it] * tt[it]._$fL, rt += q[it] * tt[it]._$gL, ot += q[it] * tt[it]._$B0, nt += q[it] * tt[it]._$z0, st += q[it] * tt[it]._$qT;
  						e._$Yr._$fL = et, e._$Yr._$gL = rt, e._$Yr._$B0 = ot, e._$Yr._$z0 = nt, e._$Yr._$qT = st
  					}
  					var _ = this._$Y0[n[0]];
  					e._$Yr.reflectX = _.reflectX, e._$Yr.reflectY = _.reflectY
  				}
  			}, z.prototype._$2b = function(t, i) {
  				this != i._$GT() && console.log("### assert!! ### ");
  				var e = i;
  				if (e._$hS(!0), this._$32()) {
  					var r = this.getTargetBaseDataID();
  					if (e._$8r == I._$ur && (e._$8r = t.getBaseDataIndex(r)), e._$8r < 0) at._$so && _._$li("_$L _$0P _$G :: %s", r), e._$hS(!1);
  					else {
  						var o = t.getBaseData(e._$8r);
  						if (null != o) {
  							var n = t._$q2(e._$8r),
  								s = z._$Xo;
  							s[0] = e._$Yr._$fL, s[1] = e._$Yr._$gL;
  							var a = z._$io;
  							a[0] = 0, a[1] = -.1;
  							n._$GT().getType() == I._$c2 ? a[1] = -10 : a[1] = -.1;
  							var h = z._$0o;
  							this._$Jr(t, o, n, s, a, h);
  							var l = Lt._$92(a, h);
  							o._$nb(t, n, s, s, 1, 0, 2), e._$Wr._$fL = s[0], e._$Wr._$gL = s[1], e._$Wr._$B0 = e._$Yr._$B0, e._$Wr._$z0 = e._$Yr._$z0, e._$Wr._$qT = e._$Yr._$qT - l * Lt._$NS;
  							var $ = n.getTotalScale();
  							e.setTotalScale_notForClient($ * e._$Wr._$B0);
  							var u = n.getTotalOpacity();
  							e.setTotalOpacity(u * e.getInterpolatedOpacity()), e._$Wr.reflectX = e._$Yr.reflectX, e._$Wr.reflectY = e._$Yr.reflectY, e._$hS(n._$yo())
  						} else e._$hS(!1)
  					}
  				} else e.setTotalScale_notForClient(e._$Yr._$B0), e.setTotalOpacity(e.getInterpolatedOpacity())
  			}, z.prototype._$nb = function(t, i, e, r, o, n, s) {
  				this != i._$GT() && console.log("### assert!! ### ");
  				for (var _, a, h = i, l = null != h._$Wr ? h._$Wr : h._$Yr, $ = Math.sin(Lt._$bS * l._$qT), u = Math.cos(Lt._$bS * l._$qT), p = h.getTotalScale(), f = l.reflectX ? -1 : 1, c = l.reflectY ? -1 : 1, d = u * p * f, g = -$ * p * c, y = $ * p * f, m = u * p * c, T = l._$fL, P = l._$gL, S = o * s, v = n; v < S; v += s) _ = e[v], a = e[v + 1], r[v] = d * _ + g * a + T, r[v + 1] = y * _ + m * a + P
  			}, z.prototype._$Jr = function(t, i, e, r, o, n) {
  				i != e._$GT() && console.log("### assert!! ### ");
  				var s = z._$Lo;
  				z._$Lo[0] = r[0], z._$Lo[1] = r[1], i._$nb(t, e, s, s, 1, 0, 2);
  				for (var _ = z._$To, a = z._$Po, h = 1, l = 0; l < 10; l++) {
  					if (a[0] = r[0] + h * o[0], a[1] = r[1] + h * o[1], i._$nb(t, e, a, _, 1, 0, 2), _[0] -= s[0], _[1] -= s[1], 0 != _[0] || 0 != _[1]) return n[0] = _[0], void(n[1] = _[1]);
  					if (a[0] = r[0] - h * o[0], a[1] = r[1] - h * o[1], i._$nb(t, e, a, _, 1, 0, 2), _[0] -= s[0], _[1] -= s[1], 0 != _[0] || 0 != _[1]) return _[0] = -_[0], _[0] = -_[0], n[0] = _[0], void(n[1] = _[1]);
  					h *= .1
  				}
  				at._$so && console.log("_$L0 to transform _$SP\n")
  			}, H.prototype = new _t, W.prototype = new M, W._$ur = -2, W._$ES = 500, W._$wb = 2, W._$8S = 3, W._$os = 4, W._$52 = W._$ES, W._$R2 = W._$ES, W._$Sb = function(t) {
  				for (var i = t.length - 1; i >= 0; --i) {
  					var e = t[i];
  					e < W._$52 ? W._$52 = e : e > W._$R2 && (W._$R2 = e)
  				}
  			}, W._$or = function() {
  				return W._$52
  			}, W._$Pr = function() {
  				return W._$R2
  			}, W.prototype._$F0 = function(t) {
  				this._$gP = t._$nP(), this._$dr = t._$nP(), this._$GS = t._$nP(), this._$qb = t._$6L(), this._$Lb = t._$cS(), this._$mS = t._$Tb(), t.getFormatVersion() >= G._$T7 ? (this.clipID = t._$nP(), this.clipIDList = this.convertClipIDForV2_11(this.clipID)) : this.clipIDList = null, W._$Sb(this._$Lb)
  			}, W.prototype.getClipIDList = function() {
  				return this.clipIDList
  			}, W.prototype._$Nr = function(t, i) {
  				if (i._$IS[0] = !1, i._$Us = v._$Z2(t, this._$GS, i._$IS, this._$Lb), at._$Zs);
  				else if (i._$IS[0]) return;
  				i._$7s = v._$br(t, this._$GS, i._$IS, this._$mS)
  			}, W.prototype._$2b = function(t) {}, W.prototype.getDrawDataID = function() {
  				return this._$gP
  			}, W.prototype._$j2 = function(t) {
  				this._$gP = t
  			}, W.prototype.getOpacity = function(t, i) {
  				return i._$7s
  			}, W.prototype._$zS = function(t, i) {
  				return i._$Us
  			}, W.prototype.getTargetBaseDataID = function() {
  				return this._$dr
  			}, W.prototype._$gs = function(t) {
  				this._$dr = t
  			}, W.prototype._$32 = function() {
  				return null != this._$dr && this._$dr != yt._$2o()
  			}, W.prototype.getType = function() {}, j._$42 = 0, j.prototype._$1b = function() {
  				return this._$3S
  			}, j.prototype.getDrawDataList = function() {
  				return this._$aS
  			}, j.prototype._$F0 = function(t) {
  				this._$NL = t._$nP(), this._$aS = t._$nP(), this._$3S = t._$nP()
  			}, j.prototype._$kr = function(t) {
  				t._$Zo(this._$3S), t._$xo(this._$aS), this._$3S = null, this._$aS = null
  			}, q.prototype = new i, q.loadModel = function(t) {
  				var e = new q;
  				return i._$62(e, t), e
  			}, q.loadModel = function(t) {
  				var e = new q;
  				return i._$62(e, t), e
  			}, q._$to = function() {
  				return new q
  			}, q._$er = function(t) {
  				var i = new _$5("../_$_r/_$t0/_$Ri/_$_P._$d");
  				if (0 == i.exists()) throw new _$ls("_$t0 _$_ _$6 _$Ui :: " + i._$PL());
  				for (var e = ["../_$_r/_$t0/_$Ri/_$_P.512/_$CP._$1", "../_$_r/_$t0/_$Ri/_$_P.512/_$vP._$1", "../_$_r/_$t0/_$Ri/_$_P.512/_$EP._$1", "../_$_r/_$t0/_$Ri/_$_P.512/_$pP._$1"], r = q.loadModel(i._$3b()), o = 0; o < e.length; o++) {
  					var n = new _$5(e[o]);
  					if (0 == n.exists()) throw new _$ls("_$t0 _$_ _$6 _$Ui :: " + n._$PL());
  					r.setTexture(o, _$nL._$_o(t, n._$3b()))
  				}
  				return r
  			}, q.prototype.setGL = function(t) {
  				this._$zo.setGL(t)
  			}, q.prototype.setTransform = function(t) {
  				this._$zo.setTransform(t)
  			}, q.prototype.draw = function() {
  				this._$5S.draw(this._$zo)
  			}, q.prototype._$K2 = function() {
  				this._$zo._$K2()
  			}, q.prototype.setTexture = function(t, i) {
  				null == this._$zo && _._$li("_$Yi for QT _$ki / _$XS() is _$6 _$ui!!"), this._$zo.setTexture(t, i)
  			}, q.prototype.setTexture = function(t, i) {
  				null == this._$zo && _._$li("_$Yi for QT _$ki / _$XS() is _$6 _$ui!!"), this._$zo.setTexture(t, i)
  			}, q.prototype._$Rs = function() {
  				return this._$zo._$Rs()
  			}, q.prototype._$Ds = function(t) {
  				this._$zo._$Ds(t)
  			}, q.prototype.getDrawParam = function() {
  				return this._$zo
  			}, J.prototype = new s, J._$cs = "VISIBLE:", J._$ar = "LAYOUT:", J.MTN_PREFIX_FADEIN = "FADEIN:", J.MTN_PREFIX_FADEOUT = "FADEOUT:", J._$Co = 0, J._$1T = 1, J.loadMotion = function(t) {
  				var i = k._$C(t);
  				return J.loadMotion(i)
  			}, J.loadMotion = function(t) {
  				t instanceof ArrayBuffer && (t = new DataView(t));
  				var i = new J,
  					e = [0],
  					r = t.byteLength;
  				i._$yT = 0;
  				for (var o = 0; o < r; ++o) {
  					var n = Q(t, o),
  						s = n.charCodeAt(0);
  					if ("\n" != n && "\r" != n) if ("#" != n) if ("$" != n) {
  						if (97 <= s && s <= 122 || 65 <= s && s <= 90 || "_" == n) {
  							for (var _ = o, a = -1; o < r && ("\r" != (n = Q(t, o)) && "\n" != n); ++o) if ("=" == n) {
  								a = o;
  								break
  							}
  							if (a >= 0) {
  								var h = new B;
  								O.startsWith(t, _, J._$cs) ? (h._$RP = B._$hs, h._$4P = O.createString(t, _, a - _)) : O.startsWith(t, _, J._$ar) ? (h._$4P = O.createString(t, _ + 7, a - _ - 7), O.startsWith(t, _ + 7, "ANCHOR_X") ? h._$RP = B._$xs : O.startsWith(t, _ + 7, "ANCHOR_Y") ? h._$RP = B._$us : O.startsWith(t, _ + 7, "SCALE_X") ? h._$RP = B._$qs : O.startsWith(t, _ + 7, "SCALE_Y") ? h._$RP = B._$Ys : O.startsWith(t, _ + 7, "X") ? h._$RP = B._$ws : O.startsWith(t, _ + 7, "Y") && (h._$RP = B._$Ns)) : (h._$RP = B._$Fr, h._$4P = O.createString(t, _, a - _)), i.motions.push(h);
  								var l = 0,
  									$ = [];
  								for (o = a + 1; o < r && ("\r" != (n = Q(t, o)) && "\n" != n); ++o) if ("," != n && " " != n && "\t" != n) {
  									var u = O._$LS(t, r, o, e);
  									if (e[0] > 0) {
  										$.push(u), l++;
  										var p = e[0];
  										if (p < o) {
  											console.log("_$n0 _$hi . @Live2DMotion loadMotion()\n");
  											break
  										}
  										o = p - 1
  									}
  								}
  								h._$I0 = new Float32Array($), l > i._$yT && (i._$yT = l)
  							}
  						}
  					} else {
  						for (var _ = o, a = -1; o < r && ("\r" != (n = Q(t, o)) && "\n" != n); ++o) if ("=" == n) {
  							a = o;
  							break
  						}
  						var f = !1;
  						if (a >= 0) for (a == _ + 4 && "f" == Q(t, _ + 1) && "p" == Q(t, _ + 2) && "s" == Q(t, _ + 3) && (f = !0), o = a + 1; o < r && ("\r" != (n = Q(t, o)) && "\n" != n); ++o) if ("," != n && " " != n && "\t" != n) {
  							var u = O._$LS(t, r, o, e);
  							e[0] > 0 && f && 5 < u && u < 121 && (i._$D0 = u), o = e[0]
  						}
  						for (; o < r && ("\n" != Q(t, o) && "\r" != Q(t, o)); ++o);
  					} else for (; o < r && ("\n" != Q(t, o) && "\r" != Q(t, o)); ++o);
  				}
  				return i._$rr = 1e3 * i._$yT / i._$D0 | 0, i
  			}, J.prototype.getDurationMSec = function() {
  				return this._$E ? -1 : this._$rr
  			}, J.prototype.getLoopDurationMSec = function() {
  				return this._$rr
  			}, J.prototype.dump = function() {
  				for (var t = 0; t < this.motions.length; t++) {
  					var i = this.motions[t];
  					console.log("_$wL[%s] [%d]. ", i._$4P, i._$I0.length);
  					for (var e = 0; e < i._$I0.length && e < 10; e++) console.log("%5.2f ,", i._$I0[e]);
  					console.log("\n")
  				}
  			}, J.prototype.updateParamExe = function(t, i, e, r) {
  				for (var o = i - r._$z2, n = o * this._$D0 / 1e3, s = 0 | n, _ = n - s, a = 0; a < this.motions.length; a++) {
  					var h = this.motions[a],
  						l = h._$I0.length,
  						$ = h._$4P;
  					if (h._$RP == B._$hs) {
  						var u = h._$I0[s >= l ? l - 1 : s];
  						t.setParamFloat($, u)
  					} else if (B._$ws <= h._$RP && h._$RP <= B._$Ys);
  					else {
  						var p, f = t.getParamIndex($),
  							c = t.getModelContext(),
  							d = c.getParamMax(f),
  							g = c.getParamMin(f),
  							y = .4 * (d - g),
  							m = c.getParamFloat(f),
  							T = h._$I0[s >= l ? l - 1 : s],
  							P = h._$I0[s + 1 >= l ? l - 1 : s + 1];
  						p = T < P && P - T > y || T > P && T - P > y ? T : T + (P - T) * _;
  						var S = m + (p - m) * e;
  						t.setParamFloat($, S)
  					}
  				}
  				s >= this._$yT && (this._$E ? (r._$z2 = i, this.loopFadeIn && (r._$bs = i)) : r._$9L = !0), this._$eP = e
  			}, J.prototype._$r0 = function() {
  				return this._$E
  			}, J.prototype._$aL = function(t) {
  				this._$E = t
  			}, J.prototype._$S0 = function() {
  				return this._$D0
  			}, J.prototype._$U0 = function(t) {
  				this._$D0 = t
  			}, J.prototype.isLoopFadeIn = function() {
  				return this.loopFadeIn
  			}, J.prototype.setLoopFadeIn = function(t) {
  				this.loopFadeIn = t
  			}, N.prototype.clear = function() {
  				this.size = 0
  			}, N.prototype.add = function(t) {
  				if (this._$P.length <= this.size) {
  					var i = new Float32Array(2 * this.size);
  					w._$jT(this._$P, 0, i, 0, this.size), this._$P = i
  				}
  				this._$P[this.size++] = t
  			}, N.prototype._$BL = function() {
  				var t = new Float32Array(this.size);
  				return w._$jT(this._$P, 0, t, 0, this.size), t
  			}, B._$Fr = 0, B._$hs = 1, B._$ws = 100, B._$Ns = 101, B._$xs = 102, B._$us = 103, B._$qs = 104, B._$Ys = 105, Z.prototype = new I, Z._$gT = new Array, Z.prototype._$zP = function() {
  				this._$GS = new D, this._$GS._$zP()
  			}, Z.prototype._$F0 = function(t) {
  				I.prototype._$F0.call(this, t), this._$A = t._$6L(), this._$o = t._$6L(), this._$GS = t._$nP(), this._$Eo = t._$nP(), I.prototype.readV2_opacity.call(this, t)
  			}, Z.prototype.init = function(t) {
  				var i = new K(this),
  					e = (this._$o + 1) * (this._$A + 1);
  				return null != i._$Cr && (i._$Cr = null), i._$Cr = new Float32Array(2 * e), null != i._$hr && (i._$hr = null), this._$32() ? i._$hr = new Float32Array(2 * e) : i._$hr = null, i
  			}, Z.prototype._$Nr = function(t, i) {
  				var e = i;
  				if (this._$GS._$Ur(t)) {
  					var r = this._$VT(),
  						o = Z._$gT;
  					o[0] = !1, v._$Vr(t, this._$GS, o, r, this._$Eo, e._$Cr, 0, 2), i._$Ib(o[0]), this.interpolateOpacity(t, this._$GS, i, o)
  				}
  			}, Z.prototype._$2b = function(t, i) {
  				var e = i;
  				if (e._$hS(!0), this._$32()) {
  					var r = this.getTargetBaseDataID();
  					if (e._$8r == I._$ur && (e._$8r = t.getBaseDataIndex(r)), e._$8r < 0) at._$so && _._$li("_$L _$0P _$G :: %s", r), e._$hS(!1);
  					else {
  						var o = t.getBaseData(e._$8r),
  							n = t._$q2(e._$8r);
  						if (null != o && n._$yo()) {
  							var s = n.getTotalScale();
  							e.setTotalScale_notForClient(s);
  							var a = n.getTotalOpacity();
  							e.setTotalOpacity(a * e.getInterpolatedOpacity()), o._$nb(t, n, e._$Cr, e._$hr, this._$VT(), 0, 2), e._$hS(!0)
  						} else e._$hS(!1)
  					}
  				} else e.setTotalOpacity(e.getInterpolatedOpacity())
  			}, Z.prototype._$nb = function(t, i, e, r, o, n, s) {
  				var _ = i,
  					a = null != _._$hr ? _._$hr : _._$Cr;
  				Z.transformPoints_sdk2(e, r, o, n, s, a, this._$o, this._$A)
  			}, Z.transformPoints_sdk2 = function(i, e, r, o, n, s, _, a) {
  				for (var h, l, $, u = r * n, p = 0, f = 0, c = 0, d = 0, g = 0, y = 0, m = !1, T = o; T < u; T += n) {
  					var P, S, v, L;
  					if (v = i[T], L = i[T + 1], P = v * _, S = L * a, P < 0 || S < 0 || _ <= P || a <= S) {
  						var M = _ + 1;
  						if (!m) {
  							m = !0, p = .25 * (s[2 * (0 + 0 * M)] + s[2 * (_ + 0 * M)] + s[2 * (0 + a * M)] + s[2 * (_ + a * M)]), f = .25 * (s[2 * (0 + 0 * M) + 1] + s[2 * (_ + 0 * M) + 1] + s[2 * (0 + a * M) + 1] + s[2 * (_ + a * M) + 1]);
  							var E = s[2 * (_ + a * M)] - s[2 * (0 + 0 * M)],
  								A = s[2 * (_ + a * M) + 1] - s[2 * (0 + 0 * M) + 1],
  								I = s[2 * (_ + 0 * M)] - s[2 * (0 + a * M)],
  								w = s[2 * (_ + 0 * M) + 1] - s[2 * (0 + a * M) + 1];
  							c = .5 * (E + I), d = .5 * (A + w), g = .5 * (E - I), y = .5 * (A - w), p -= .5 * (c + g), f -= .5 * (d + y)
  						}
  						if (-2 < v && v < 3 && -2 < L && L < 3) if (v <= 0) if (L <= 0) {
  							var x = s[2 * (0 + 0 * M)],
  								O = s[2 * (0 + 0 * M) + 1],
  								D = p - 2 * c,
  								R = f - 2 * d,
  								b = p - 2 * g,
  								F = f - 2 * y,
  								C = p - 2 * c - 2 * g,
  								N = f - 2 * d - 2 * y,
  								B = .5 * (v - -2),
  								U = .5 * (L - -2);
  							B + U <= 1 ? (e[T] = C + (b - C) * B + (D - C) * U, e[T + 1] = N + (F - N) * B + (R - N) * U) : (e[T] = x + (D - x) * (1 - B) + (b - x) * (1 - U), e[T + 1] = O + (R - O) * (1 - B) + (F - O) * (1 - U))
  						} else if (L >= 1) {
  							var b = s[2 * (0 + a * M)],
  								F = s[2 * (0 + a * M) + 1],
  								C = p - 2 * c + 1 * g,
  								N = f - 2 * d + 1 * y,
  								x = p + 3 * g,
  								O = f + 3 * y,
  								D = p - 2 * c + 3 * g,
  								R = f - 2 * d + 3 * y,
  								B = .5 * (v - -2),
  								U = .5 * (L - 1);
  							B + U <= 1 ? (e[T] = C + (b - C) * B + (D - C) * U, e[T + 1] = N + (F - N) * B + (R - N) * U) : (e[T] = x + (D - x) * (1 - B) + (b - x) * (1 - U), e[T + 1] = O + (R - O) * (1 - B) + (F - O) * (1 - U))
  						} else {
  							var G = 0 | S;
  							G == a && (G = a - 1);
  							var B = .5 * (v - -2),
  								U = S - G,
  								Y = G / a,
  								k = (G + 1) / a,
  								b = s[2 * (0 + G * M)],
  								F = s[2 * (0 + G * M) + 1],
  								x = s[2 * (0 + (G + 1) * M)],
  								O = s[2 * (0 + (G + 1) * M) + 1],
  								C = p - 2 * c + Y * g,
  								N = f - 2 * d + Y * y,
  								D = p - 2 * c + k * g,
  								R = f - 2 * d + k * y;
  							B + U <= 1 ? (e[T] = C + (b - C) * B + (D - C) * U, e[T + 1] = N + (F - N) * B + (R - N) * U) : (e[T] = x + (D - x) * (1 - B) + (b - x) * (1 - U), e[T + 1] = O + (R - O) * (1 - B) + (F - O) * (1 - U))
  						} else if (1 <= v) if (L <= 0) {
  							var D = s[2 * (_ + 0 * M)],
  								R = s[2 * (_ + 0 * M) + 1],
  								x = p + 3 * c,
  								O = f + 3 * d,
  								C = p + 1 * c - 2 * g,
  								N = f + 1 * d - 2 * y,
  								b = p + 3 * c - 2 * g,
  								F = f + 3 * d - 2 * y,
  								B = .5 * (v - 1),
  								U = .5 * (L - -2);
  							B + U <= 1 ? (e[T] = C + (b - C) * B + (D - C) * U, e[T + 1] = N + (F - N) * B + (R - N) * U) : (e[T] = x + (D - x) * (1 - B) + (b - x) * (1 - U), e[T + 1] = O + (R - O) * (1 - B) + (F - O) * (1 - U))
  						} else if (L >= 1) {
  							var C = s[2 * (_ + a * M)],
  								N = s[2 * (_ + a * M) + 1],
  								b = p + 3 * c + 1 * g,
  								F = f + 3 * d + 1 * y,
  								D = p + 1 * c + 3 * g,
  								R = f + 1 * d + 3 * y,
  								x = p + 3 * c + 3 * g,
  								O = f + 3 * d + 3 * y,
  								B = .5 * (v - 1),
  								U = .5 * (L - 1);
  							B + U <= 1 ? (e[T] = C + (b - C) * B + (D - C) * U, e[T + 1] = N + (F - N) * B + (R - N) * U) : (e[T] = x + (D - x) * (1 - B) + (b - x) * (1 - U), e[T + 1] = O + (R - O) * (1 - B) + (F - O) * (1 - U))
  						} else {
  							var G = 0 | S;
  							G == a && (G = a - 1);
  							var B = .5 * (v - 1),
  								U = S - G,
  								Y = G / a,
  								k = (G + 1) / a,
  								C = s[2 * (_ + G * M)],
  								N = s[2 * (_ + G * M) + 1],
  								D = s[2 * (_ + (G + 1) * M)],
  								R = s[2 * (_ + (G + 1) * M) + 1],
  								b = p + 3 * c + Y * g,
  								F = f + 3 * d + Y * y,
  								x = p + 3 * c + k * g,
  								O = f + 3 * d + k * y;
  							B + U <= 1 ? (e[T] = C + (b - C) * B + (D - C) * U, e[T + 1] = N + (F - N) * B + (R - N) * U) : (e[T] = x + (D - x) * (1 - B) + (b - x) * (1 - U), e[T + 1] = O + (R - O) * (1 - B) + (F - O) * (1 - U))
  						} else if (L <= 0) {
  							var V = 0 | P;
  							V == _ && (V = _ - 1);
  							var B = P - V,
  								U = .5 * (L - -2),
  								X = V / _,
  								z = (V + 1) / _,
  								D = s[2 * (V + 0 * M)],
  								R = s[2 * (V + 0 * M) + 1],
  								x = s[2 * (V + 1 + 0 * M)],
  								O = s[2 * (V + 1 + 0 * M) + 1],
  								C = p + X * c - 2 * g,
  								N = f + X * d - 2 * y,
  								b = p + z * c - 2 * g,
  								F = f + z * d - 2 * y;
  							B + U <= 1 ? (e[T] = C + (b - C) * B + (D - C) * U, e[T + 1] = N + (F - N) * B + (R - N) * U) : (e[T] = x + (D - x) * (1 - B) + (b - x) * (1 - U), e[T + 1] = O + (R - O) * (1 - B) + (F - O) * (1 - U))
  						} else if (L >= 1) {
  							var V = 0 | P;
  							V == _ && (V = _ - 1);
  							var B = P - V,
  								U = .5 * (L - 1),
  								X = V / _,
  								z = (V + 1) / _,
  								C = s[2 * (V + a * M)],
  								N = s[2 * (V + a * M) + 1],
  								b = s[2 * (V + 1 + a * M)],
  								F = s[2 * (V + 1 + a * M) + 1],
  								D = p + X * c + 3 * g,
  								R = f + X * d + 3 * y,
  								x = p + z * c + 3 * g,
  								O = f + z * d + 3 * y;
  							B + U <= 1 ? (e[T] = C + (b - C) * B + (D - C) * U, e[T + 1] = N + (F - N) * B + (R - N) * U) : (e[T] = x + (D - x) * (1 - B) + (b - x) * (1 - U), e[T + 1] = O + (R - O) * (1 - B) + (F - O) * (1 - U))
  						} else t.err.printf("_$li calc : %.4f , %.4f\t\t\t\t\t@@BDBoxGrid\n", v, L);
  						else e[T] = p + v * c + L * g, e[T + 1] = f + v * d + L * y
  					} else l = P - (0 | P), $ = S - (0 | S), h = 2 * ((0 | P) + (0 | S) * (_ + 1)), l + $ < 1 ? (e[T] = s[h] * (1 - l - $) + s[h + 2] * l + s[h + 2 * (_ + 1)] * $, e[T + 1] = s[h + 1] * (1 - l - $) + s[h + 3] * l + s[h + 2 * (_ + 1) + 1] * $) : (e[T] = s[h + 2 * (_ + 1) + 2] * (l - 1 + $) + s[h + 2 * (_ + 1)] * (1 - l) + s[h + 2] * (1 - $), e[T + 1] = s[h + 2 * (_ + 1) + 3] * (l - 1 + $) + s[h + 2 * (_ + 1) + 1] * (1 - l) + s[h + 3] * (1 - $))
  				}
  			}, Z.prototype.transformPoints_sdk1 = function(t, i, e, r, o, n, s) {
  				for (var _, a, h, l, $, u, p, f = i, c = this._$o, d = this._$A, g = o * s, y = null != f._$hr ? f._$hr : f._$Cr, m = n; m < g; m += s) at._$ts ? (_ = e[m], a = e[m + 1], _ < 0 ? _ = 0 : _ > 1 && (_ = 1), a < 0 ? a = 0 : a > 1 && (a = 1), _ *= c, a *= d, h = 0 | _, l = 0 | a, h > c - 1 && (h = c - 1), l > d - 1 && (l = d - 1), u = _ - h, p = a - l, $ = 2 * (h + l * (c + 1))) : (_ = e[m] * c, a = e[m + 1] * d, u = _ - (0 | _), p = a - (0 | a), $ = 2 * ((0 | _) + (0 | a) * (c + 1))), u + p < 1 ? (r[m] = y[$] * (1 - u - p) + y[$ + 2] * u + y[$ + 2 * (c + 1)] * p, r[m + 1] = y[$ + 1] * (1 - u - p) + y[$ + 3] * u + y[$ + 2 * (c + 1) + 1] * p) : (r[m] = y[$ + 2 * (c + 1) + 2] * (u - 1 + p) + y[$ + 2 * (c + 1)] * (1 - u) + y[$ + 2] * (1 - p), r[m + 1] = y[$ + 2 * (c + 1) + 3] * (u - 1 + p) + y[$ + 2 * (c + 1) + 1] * (1 - u) + y[$ + 3] * (1 - p))
  			}, Z.prototype._$VT = function() {
  				return (this._$o + 1) * (this._$A + 1)
  			}, Z.prototype.getType = function() {
  				return I._$_b
  			}, K.prototype = new _t, tt._$42 = 0, tt.prototype._$zP = function() {
  				this._$3S = new Array, this._$aS = new Array
  			}, tt.prototype._$F0 = function(t) {
  				this._$g0 = t._$8L(), this.visible = t._$8L(), this._$NL = t._$nP(), this._$3S = t._$nP(), this._$aS = t._$nP()
  			}, tt.prototype.init = function(t) {
  				var i = new it(this);
  				return i.setPartsOpacity(this.isVisible() ? 1 : 0), i
  			}, tt.prototype._$6o = function(t) {
  				if (null == this._$3S) throw new Error("_$3S _$6 _$Wo@_$6o");
  				this._$3S.push(t)
  			}, tt.prototype._$3o = function(t) {
  				if (null == this._$aS) throw new Error("_$aS _$6 _$Wo@_$3o");
  				this._$aS.push(t)
  			}, tt.prototype._$Zo = function(t) {
  				this._$3S = t
  			}, tt.prototype._$xo = function(t) {
  				this._$aS = t
  			}, tt.prototype.isVisible = function() {
  				return this.visible
  			}, tt.prototype._$uL = function() {
  				return this._$g0
  			}, tt.prototype._$KP = function(t) {
  				this.visible = t
  			}, tt.prototype._$ET = function(t) {
  				this._$g0 = t
  			}, tt.prototype.getBaseData = function() {
  				return this._$3S
  			}, tt.prototype.getDrawData = function() {
  				return this._$aS
  			}, tt.prototype._$p2 = function() {
  				return this._$NL
  			}, tt.prototype._$ob = function(t) {
  				this._$NL = t
  			}, tt.prototype.getPartsID = function() {
  				return this._$NL
  			}, tt.prototype._$MP = function(t) {
  				this._$NL = t
  			}, it.prototype = new $, it.prototype.getPartsOpacity = function() {
  				return this._$VS
  			}, it.prototype.setPartsOpacity = function(t) {
  				this._$VS = t
  			}, et._$L7 = function() {
  				u._$27(), yt._$27(), b._$27(), l._$27()
  			}, et.prototype.toString = function() {
  				return this.id
  			}, rt.prototype._$F0 = function(t) {}, ot.prototype._$1s = function() {
  				return this._$4S
  			}, ot.prototype._$zP = function() {
  				this._$4S = new Array
  			}, ot.prototype._$F0 = function(t) {
  				this._$4S = t._$nP()
  			}, ot.prototype._$Ks = function(t) {
  				this._$4S.push(t)
  			}, nt.tr = new gt, nt._$50 = new gt, nt._$Ti = new Array(0, 0), nt._$Pi = new Array(0, 0), nt._$B = new Array(0, 0), nt.prototype._$lP = function(t, i, e, r) {
  				this.viewport = new Array(t, i, e, r)
  			}, nt.prototype._$bL = function() {
  				this.context.save();
  				var t = this.viewport;
  				null != t && (this.context.beginPath(), this.context._$Li(t[0], t[1], t[2], t[3]), this.context.clip())
  			}, nt.prototype._$ei = function() {
  				this.context.restore()
  			}, nt.prototype.drawElements = function(t, i, e, r, o, n, s, a) {
  				try {
  					o != this._$Qo && (this._$Qo = o, this.context.globalAlpha = o);
  					for (var h = i.length, l = t.width, $ = t.height, u = this.context, p = this._$xP, f = this._$uP, c = this._$6r, d = this._$3r, g = nt.tr, y = nt._$Ti, m = nt._$Pi, T = nt._$B, P = 0; P < h; P += 3) {
  						u.save();
  						var S = i[P],
  							v = i[P + 1],
  							L = i[P + 2],
  							M = p + c * e[2 * S],
  							E = f + d * e[2 * S + 1],
  							A = p + c * e[2 * v],
  							I = f + d * e[2 * v + 1],
  							w = p + c * e[2 * L],
  							x = f + d * e[2 * L + 1];
  						s && (s._$PS(M, E, T), M = T[0], E = T[1], s._$PS(A, I, T), A = T[0], I = T[1], s._$PS(w, x, T), w = T[0], x = T[1]);
  						var O = l * r[2 * S],
  							D = $ - $ * r[2 * S + 1],
  							R = l * r[2 * v],
  							b = $ - $ * r[2 * v + 1],
  							F = l * r[2 * L],
  							C = $ - $ * r[2 * L + 1],
  							N = Math.atan2(b - D, R - O),
  							B = Math.atan2(I - E, A - M),
  							U = A - M,
  							G = I - E,
  							Y = Math.sqrt(U * U + G * G),
  							k = R - O,
  							V = b - D,
  							X = Math.sqrt(k * k + V * V),
  							z = Y / X;
  						It._$ni(F, C, O, D, R - O, b - D, -(b - D), R - O, y), It._$ni(w, x, M, E, A - M, I - E, -(I - E), A - M, m);
  						var H = (m[0] - y[0]) / y[1],
  							W = Math.min(O, R, F),
  							j = Math.max(O, R, F),
  							q = Math.min(D, b, C),
  							J = Math.max(D, b, C),
  							Q = Math.floor(W),
  							Z = Math.floor(q),
  							K = Math.ceil(j),
  							tt = Math.ceil(J);
  						g.identity(), g.translate(M, E), g.rotate(B), g.scale(1, m[1] / y[1]), g.shear(H, 0), g.scale(z, z), g.rotate(-N), g.translate(-O, -D), g.setContext(u);
  						if (n || (n = 1.2), at.IGNORE_EXPAND && (n = 0), at.USE_CACHED_POLYGON_IMAGE) {
  							var it = a._$e0;
  							if (it.gl_cacheImage = it.gl_cacheImage || {}, !it.gl_cacheImage[P]) {
  								var et = nt.createCanvas(K - Q, tt - Z);
  								at.DEBUG_DATA.LDGL_CANVAS_MB = at.DEBUG_DATA.LDGL_CANVAS_MB || 0, at.DEBUG_DATA.LDGL_CANVAS_MB += (K - Q) * (tt - Z) * 4;
  								var rt = et.getContext("2d");
  								rt.translate(-Q, -Z), nt.clip(rt, g, n, Y, O, D, R, b, F, C, M, E, A, I, w, x), rt.drawImage(t, 0, 0), it.gl_cacheImage[P] = {
  									cacheCanvas: et,
  									cacheContext: rt
  								}
  							}
  							u.drawImage(it.gl_cacheImage[P].cacheCanvas, Q, Z)
  						} else at.IGNORE_CLIP || nt.clip(u, g, n, Y, O, D, R, b, F, C, M, E, A, I, w, x), at.USE_ADJUST_TRANSLATION && (W = 0, j = l, q = 0, J = $), u.drawImage(t, W, q, j - W, J - q, W, q, j - W, J - q);
  						u.restore()
  					}
  				} catch (t) {
  					_._$Rb(t)
  				}
  			}, nt.clip = function(t, i, e, r, o, n, s, _, a, h, l, $, u, p, f, c) {
  				e > .02 ? nt.expandClip(t, i, e, r, l, $, u, p, f, c) : nt.clipWithTransform(t, null, o, n, s, _, a, h)
  			}, nt.expandClip = function(t, i, e, r, o, n, s, _, a, h) {
  				var l = s - o,
  					$ = _ - n,
  					u = a - o,
  					p = h - n,
  					f = l * p - $ * u > 0 ? e : -e,
  					c = -$,
  					d = l,
  					g = a - s,
  					y = h - _,
  					m = -y,
  					T = g,
  					P = Math.sqrt(g * g + y * y),
  					S = -p,
  					v = u,
  					L = Math.sqrt(u * u + p * p),
  					M = o - f * c / r,
  					E = n - f * d / r,
  					A = s - f * c / r,
  					I = _ - f * d / r,
  					w = s - f * m / P,
  					x = _ - f * T / P,
  					O = a - f * m / P,
  					D = h - f * T / P,
  					R = o + f * S / L,
  					b = n + f * v / L,
  					F = a + f * S / L,
  					C = h + f * v / L,
  					N = nt._$50;
  				return null != i._$P2(N) && (nt.clipWithTransform(t, N, M, E, A, I, w, x, O, D, F, C, R, b), !0)
  			}, nt.clipWithTransform = function(t, i, e, r, o, n, s, a) {
  				if (arguments.length < 7) return void _._$li("err : @LDGL.clip()");
  				if (!(arguments[1] instanceof gt)) return void _._$li("err : a[0] is _$6 LDTransform @LDGL.clip()");
  				var h = nt._$B,
  					l = i,
  					$ = arguments;
  				if (t.beginPath(), l) {
  					l._$PS($[2], $[3], h), t.moveTo(h[0], h[1]);
  					for (var u = 4; u < $.length; u += 2) l._$PS($[u], $[u + 1], h), t.lineTo(h[0], h[1])
  				} else {
  					t.moveTo($[2], $[3]);
  					for (var u = 4; u < $.length; u += 2) t.lineTo($[u], $[u + 1])
  				}
  				t.clip()
  			}, nt.createCanvas = function(t, i) {
  				var e = document.createElement("canvas");
  				return e.setAttribute("width", t), e.setAttribute("height", i), e || _._$li("err : " + e), e
  			}, nt.dumpValues = function() {
  				for (var t = "", i = 0; i < arguments.length; i++) t += "[" + i + "]= " + arguments[i].toFixed(3) + " , ";
  				console.log(t)
  			}, st.prototype._$F0 = function(t) {
  				this._$TT = t._$_T(), this._$LT = t._$_T(), this._$FS = t._$_T(), this._$wL = t._$nP()
  			}, st.prototype.getMinValue = function() {
  				return this._$TT
  			}, st.prototype.getMaxValue = function() {
  				return this._$LT
  			}, st.prototype.getDefaultValue = function() {
  				return this._$FS
  			}, st.prototype.getParamID = function() {
  				return this._$wL
  			}, _t.prototype._$yo = function() {
  				return this._$AT && !this._$JS
  			}, _t.prototype._$hS = function(t) {
  				this._$AT = t
  			}, _t.prototype._$GT = function() {
  				return this._$e0
  			}, _t.prototype._$l2 = function(t) {
  				this._$IP = t
  			}, _t.prototype.getPartsIndex = function() {
  				return this._$IP
  			}, _t.prototype._$x2 = function() {
  				return this._$JS
  			}, _t.prototype._$Ib = function(t) {
  				this._$JS = t
  			}, _t.prototype.getTotalScale = function() {
  				return this.totalScale
  			}, _t.prototype.setTotalScale_notForClient = function(t) {
  				this.totalScale = t
  			}, _t.prototype.getInterpolatedOpacity = function() {
  				return this._$7s
  			}, _t.prototype.setInterpolatedOpacity = function(t) {
  				this._$7s = t
  			}, _t.prototype.getTotalOpacity = function(t) {
  				return this.totalOpacity
  			}, _t.prototype.setTotalOpacity = function(t) {
  				this.totalOpacity = t
  			}, at._$2s = "2.1.00_1", at._$Kr = 201001e3, at._$sP = !0, at._$so = !0, at._$cb = !1, at._$3T = !0, at._$Ts = !0, at._$fb = !0, at._$ts = !0, at.L2D_DEFORMER_EXTEND = !0, at._$Wb = !1;
  			at._$yr = !1, at._$Zs = !1, at.L2D_NO_ERROR = 0, at._$i7 = 1e3, at._$9s = 1001, at._$es = 1100, at._$r7 = 2e3, at._$07 = 2001, at._$b7 = 2002, at._$H7 = 4e3, at.L2D_COLOR_BLEND_MODE_MULT = 0, at.L2D_COLOR_BLEND_MODE_ADD = 1, at.L2D_COLOR_BLEND_MODE_INTERPOLATE = 2, at._$6b = !0, at._$cT = 0, at.clippingMaskBufferSize = 256, at.glContext = new Array, at.frameBuffers = new Array, at.fTexture = new Array, at.IGNORE_CLIP = !1, at.IGNORE_EXPAND = !1, at.EXPAND_W = 2, at.USE_ADJUST_TRANSLATION = !0, at.USE_CANVAS_TRANSFORM = !0, at.USE_CACHED_POLYGON_IMAGE = !1, at.DEBUG_DATA = {}, at.PROFILE_IOS_SPEED = {
  				PROFILE_NAME: "iOS Speed",
  				USE_ADJUST_TRANSLATION: !0,
  				USE_CACHED_POLYGON_IMAGE: !0,
  				EXPAND_W: 4
  			}, at.PROFILE_IOS_QUALITY = {
  				PROFILE_NAME: "iOS HiQ",
  				USE_ADJUST_TRANSLATION: !0,
  				USE_CACHED_POLYGON_IMAGE: !1,
  				EXPAND_W: 2
  			}, at.PROFILE_IOS_DEFAULT = at.PROFILE_IOS_QUALITY, at.PROFILE_ANDROID = {
  				PROFILE_NAME: "Android",
  				USE_ADJUST_TRANSLATION: !1,
  				USE_CACHED_POLYGON_IMAGE: !1,
  				EXPAND_W: 2
  			}, at.PROFILE_DESKTOP = {
  				PROFILE_NAME: "Desktop",
  				USE_ADJUST_TRANSLATION: !1,
  				USE_CACHED_POLYGON_IMAGE: !1,
  				EXPAND_W: 2
  			}, at.initProfile = function() {
  				Et.isIOS() ? at.setupProfile(at.PROFILE_IOS_DEFAULT) : Et.isAndroid() ? at.setupProfile(at.PROFILE_ANDROID) : at.setupProfile(at.PROFILE_DESKTOP)
  			}, at.setupProfile = function(t, i) {
  				if ("number" == typeof t) switch (t) {
  				case 9901:
  					t = at.PROFILE_IOS_SPEED;
  					break;
  				case 9902:
  					t = at.PROFILE_IOS_QUALITY;
  					break;
  				case 9903:
  					t = at.PROFILE_IOS_DEFAULT;
  					break;
  				case 9904:
  					t = at.PROFILE_ANDROID;
  					break;
  				case 9905:
  					t = at.PROFILE_DESKTOP;
  					break;
  				default:
  					alert("profile _$6 _$Ui : " + t)
  				}
  				arguments.length < 2 && (i = !0), i && console.log("profile : " + t.PROFILE_NAME);
  				for (var e in t) at[e] = t[e], i && console.log("  [" + e + "] = " + t[e])
  			}, at.init = function() {
  				if (at._$6b) {
  					console.log("Live2D %s", at._$2s), at._$6b = !1;
  					!0, at.initProfile()
  				}
  			}, at.getVersionStr = function() {
  				return at._$2s
  			}, at.getVersionNo = function() {
  				return at._$Kr
  			}, at._$sT = function(t) {
  				at._$cT = t
  			}, at.getError = function() {
  				var t = at._$cT;
  				return at._$cT = 0, t
  			}, at.dispose = function() {
  				at.glContext = [], at.frameBuffers = [], at.fTexture = []
  			}, at.setGL = function(t, i) {
  				var e = i || 0;
  				at.glContext[e] = t
  			}, at.getGL = function(t) {
  				return at.glContext[t]
  			}, at.setClippingMaskBufferSize = function(t) {
  				at.clippingMaskBufferSize = t
  			}, at.getClippingMaskBufferSize = function() {
  				return at.clippingMaskBufferSize
  			}, at.deleteBuffer = function(t) {
  				at.getGL(t).deleteFramebuffer(at.frameBuffers[t].framebuffer), delete at.frameBuffers[t], delete at.glContext[t]
  			}, ht._$r2 = function(t) {
  				return t < 0 ? 0 : t > 1 ? 1 : .5 - .5 * Math.cos(t * Lt.PI_F)
  			}, lt._$fr = -1, lt.prototype.toString = function() {
  				return this._$ib
  			}, $t.prototype = new W, $t._$42 = 0, $t._$Os = 30, $t._$ms = 0, $t._$ns = 1, $t._$_s = 2, $t._$gT = new Array, $t.prototype._$_S = function(t) {
  				this._$LP = t
  			}, $t.prototype.getTextureNo = function() {
  				return this._$LP
  			}, $t.prototype._$ZL = function() {
  				return this._$Qi
  			}, $t.prototype._$H2 = function() {
  				return this._$JP
  			}, $t.prototype.getNumPoints = function() {
  				return this._$d0
  			}, $t.prototype.getType = function() {
  				return W._$wb
  			}, $t.prototype._$B2 = function(t, i, e) {
  				var r = i,
  					o = null != r._$hr ? r._$hr : r._$Cr;
  				switch (U._$do) {
  				default:
  				case U._$Ms:
  					throw new Error("_$L _$ro ");
  				case U._$Qs:
  					for (var n = this._$d0 - 1; n >= 0; --n) o[n * U._$No + 4] = e
  				}
  			}, $t.prototype._$zP = function() {
  				this._$GS = new D, this._$GS._$zP()
  			}, $t.prototype._$F0 = function(t) {
  				W.prototype._$F0.call(this, t), this._$LP = t._$6L(), this._$d0 = t._$6L(), this._$Yo = t._$6L();
  				var i = t._$nP();
  				this._$BP = new Int16Array(3 * this._$Yo);
  				for (var e = 3 * this._$Yo - 1; e >= 0; --e) this._$BP[e] = i[e];
  				if (this._$Eo = t._$nP(), this._$Qi = t._$nP(), t.getFormatVersion() >= G._$s7) {
  					if (this._$JP = t._$6L(), 0 != this._$JP) {
  						if (0 != (1 & this._$JP)) {
  							var r = t._$6L();
  							null == this._$5P && (this._$5P = new Object), this._$5P._$Hb = parseInt(r)
  						}
  						0 != (this._$JP & $t._$Os) ? this._$6s = (this._$JP & $t._$Os) >> 1 : this._$6s = $t._$ms, 0 != (32 & this._$JP) && (this.culling = !1)
  					}
  				} else this._$JP = 0
  			}, $t.prototype.init = function(t) {
  				var i = new ut(this),
  					e = this._$d0 * U._$No,
  					r = this._$32();
  				switch (null != i._$Cr && (i._$Cr = null), i._$Cr = new Float32Array(e), null != i._$hr && (i._$hr = null), i._$hr = r ? new Float32Array(e) : null, U._$do) {
  				default:
  				case U._$Ms:
  					if (U._$Ls) for (var o = this._$d0 - 1; o >= 0; --o) {
  						var n = o << 1;
  						this._$Qi[n + 1] = 1 - this._$Qi[n + 1]
  					}
  					break;
  				case U._$Qs:
  					for (var o = this._$d0 - 1; o >= 0; --o) {
  						var n = o << 1,
  							s = o * U._$No,
  							_ = this._$Qi[n],
  							a = this._$Qi[n + 1];
  						i._$Cr[s] = _, i._$Cr[s + 1] = a, i._$Cr[s + 4] = 0, r && (i._$hr[s] = _, i._$hr[s + 1] = a, i._$hr[s + 4] = 0)
  					}
  				}
  				return i
  			}, $t.prototype._$Nr = function(t, i) {
  				var e = i;
  				if (this != e._$GT() && console.log("### assert!! ### "), this._$GS._$Ur(t) && (W.prototype._$Nr.call(this, t, e), !e._$IS[0])) {
  					var r = $t._$gT;
  					r[0] = !1, v._$Vr(t, this._$GS, r, this._$d0, this._$Eo, e._$Cr, U._$i2, U._$No)
  				}
  			}, $t.prototype._$2b = function(t, i) {
  				try {
  					this != i._$GT() && console.log("### assert!! ### ");
  					var e = !1;
  					i._$IS[0] && (e = !0);
  					var r = i;
  					if (!e && (W.prototype._$2b.call(this, t), this._$32())) {
  						var o = this.getTargetBaseDataID();
  						if (r._$8r == W._$ur && (r._$8r = t.getBaseDataIndex(o)), r._$8r < 0) at._$so && _._$li("_$L _$0P _$G :: %s", o);
  						else {
  							var n = t.getBaseData(r._$8r),
  								s = t._$q2(r._$8r);
  							null == n || s._$x2() ? r._$AT = !1 : (n._$nb(t, s, r._$Cr, r._$hr, this._$d0, U._$i2, U._$No), r._$AT = !0), r.baseOpacity = s.getTotalOpacity()
  						}
  					}
  				} catch (t) {
  					throw t
  				}
  			}, $t.prototype.draw = function(t, i, e) {
  				if (this != e._$GT() && console.log("### assert!! ### "), !e._$IS[0]) {
  					var r = e,
  						o = this._$LP;
  					o < 0 && (o = 1);
  					var n = this.getOpacity(i, r) * e._$VS * e.baseOpacity,
  						s = null != r._$hr ? r._$hr : r._$Cr;
  					t.setClipBufPre_clipContextForDraw(e.clipBufPre_clipContext), t._$WP(this.culling), t._$Uo(o, 3 * this._$Yo, this._$BP, s, this._$Qi, n, this._$6s, r)
  				}
  			}, $t.prototype.dump = function() {
  				console.log("  _$yi( %d ) , _$d0( %d ) , _$Yo( %d ) \n", this._$LP, this._$d0, this._$Yo), console.log("  _$Oi _$di = { ");
  				for (var t = 0; t < this._$BP.length; t++) console.log("%5d ,", this._$BP[t]);
  				console.log("\n  _$5i _$30");
  				for (var t = 0; t < this._$Eo.length; t++) {
  					console.log("\n    _$30[%d] = ", t);
  					for (var i = this._$Eo[t], e = 0; e < i.length; e++) console.log("%6.2f, ", i[e])
  				}
  				console.log("\n")
  			}, $t.prototype._$72 = function(t) {
  				return null == this._$5P ? null : this._$5P[t]
  			}, $t.prototype.getIndexArray = function() {
  				return this._$BP
  			}, ut.prototype = new Mt, ut.prototype.getTransformedPoints = function() {
  				return null != this._$hr ? this._$hr : this._$Cr
  			}, pt.prototype._$HT = function(t) {
  				this.x = t.x, this.y = t.y
  			}, pt.prototype._$HT = function(t, i) {
  				this.x = t, this.y = i
  			}, ft.prototype = new i, ft.loadModel = function(t) {
  				var e = new ft;
  				return i._$62(e, t), e
  			}, ft.loadModel = function(t, e) {
  				var r = e || 0,
  					o = new ft(r);
  				return i._$62(o, t), o
  			}, ft._$to = function() {
  				return new ft
  			}, ft._$er = function(t) {
  				var i = new _$5("../_$_r/_$t0/_$Ri/_$_P._$d");
  				if (0 == i.exists()) throw new _$ls("_$t0 _$_ _$6 _$Ui :: " + i._$PL());
  				for (var e = ["../_$_r/_$t0/_$Ri/_$_P.512/_$CP._$1", "../_$_r/_$t0/_$Ri/_$_P.512/_$vP._$1", "../_$_r/_$t0/_$Ri/_$_P.512/_$EP._$1", "../_$_r/_$t0/_$Ri/_$_P.512/_$pP._$1"], r = ft.loadModel(i._$3b()), o = 0; o < e.length; o++) {
  					var n = new _$5(e[o]);
  					if (0 == n.exists()) throw new _$ls("_$t0 _$_ _$6 _$Ui :: " + n._$PL());
  					r.setTexture(o, _$nL._$_o(t, n._$3b()))
  				}
  				return r
  			}, ft.prototype.setGL = function(t) {
  				at.setGL(t)
  			}, ft.prototype.setTransform = function(t) {
  				this.drawParamWebGL.setTransform(t)
  			}, ft.prototype.update = function() {
  				this._$5S.update(), this._$5S.preDraw(this.drawParamWebGL)
  			}, ft.prototype.draw = function() {
  				this._$5S.draw(this.drawParamWebGL)
  			}, ft.prototype._$K2 = function() {
  				this.drawParamWebGL._$K2()
  			}, ft.prototype.setTexture = function(t, i) {
  				null == this.drawParamWebGL && _._$li("_$Yi for QT _$ki / _$XS() is _$6 _$ui!!"), this.drawParamWebGL.setTexture(t, i)
  			}, ft.prototype.setTexture = function(t, i) {
  				null == this.drawParamWebGL && _._$li("_$Yi for QT _$ki / _$XS() is _$6 _$ui!!"), this.drawParamWebGL.setTexture(t, i)
  			}, ft.prototype._$Rs = function() {
  				return this.drawParamWebGL._$Rs()
  			}, ft.prototype._$Ds = function(t) {
  				this.drawParamWebGL._$Ds(t)
  			}, ft.prototype.getDrawParam = function() {
  				return this.drawParamWebGL
  			}, ft.prototype.setMatrix = function(t) {
  				this.drawParamWebGL.setMatrix(t)
  			}, ft.prototype.setPremultipliedAlpha = function(t) {
  				this.drawParamWebGL.setPremultipliedAlpha(t)
  			}, ft.prototype.isPremultipliedAlpha = function() {
  				return this.drawParamWebGL.isPremultipliedAlpha()
  			}, ft.prototype.setAnisotropy = function(t) {
  				this.drawParamWebGL.setAnisotropy(t)
  			}, ft.prototype.getAnisotropy = function() {
  				return this.drawParamWebGL.getAnisotropy()
  			}, ct.prototype._$tb = function() {
  				return this.motions
  			}, ct.prototype.startMotion = function(t, i) {
  				for (var e = null, r = this.motions.length, o = 0; o < r; ++o) null != (e = this.motions[o]) && (e._$qS(e._$w0.getFadeOut()), this._$eb && _._$Ji("MotionQueueManager[size:%2d]->startMotion() / start _$K _$3 (m%d)\n", r, e._$sr));
  				if (null == t) return -1;
  				e = new dt, e._$w0 = t, this.motions.push(e);
  				var n = e._$sr;
  				return this._$eb && _._$Ji("MotionQueueManager[size:%2d]->startMotion() / new _$w0 (m%d)\n", r, n), n
  			}, ct.prototype.updateParam = function(t) {
  				try {
  					for (var i = !1, e = 0; e < this.motions.length; e++) {
  						var r = this.motions[e];
  						if (null != r) {
  							var o = r._$w0;
  							null != o ? (o.updateParam(t, r), i = !0, r.isFinished() && (this._$eb && _._$Ji("MotionQueueManager[size:%2d]->updateParam() / _$T0 _$w0 (m%d)\n", this.motions.length - 1, r._$sr), this.motions.splice(e, 1), e--)) : (this.motions = this.motions.splice(e, 1), e--)
  						} else this.motions.splice(e, 1), e--
  					}
  					return i
  				} catch (t) {
  					return _._$li(t), !0
  				}
  			}, ct.prototype.isFinished = function(t) {
  				if (arguments.length >= 1) {
  					for (var i = 0; i < this.motions.length; i++) {
  						var e = this.motions[i];
  						if (null != e && (e._$sr == t && !e.isFinished())) return !1
  					}
  					return !0
  				}
  				for (var i = 0; i < this.motions.length; i++) {
  					var e = this.motions[i];
  					if (null != e) {
  						if (null != e._$w0) {
  							if (!e.isFinished()) return !1
  						} else this.motions.splice(i, 1), i--
  					} else this.motions.splice(i, 1), i--
  				}
  				return !0
  			}, ct.prototype.stopAllMotions = function() {
  				for (var t = 0; t < this.motions.length; t++) {
  					var i = this.motions[t];
  					if (null != i) {
  						i._$w0;
  						this.motions.splice(t, 1), t--
  					} else this.motions.splice(t, 1), t--
  				}
  			}, ct.prototype._$Zr = function(t) {
  				this._$eb = t
  			}, ct.prototype._$e = function() {
  				console.log("-- _$R --\n");
  				for (var t = 0; t < this.motions.length; t++) {
  					var i = this.motions[t],
  						e = i._$w0;
  					console.log("MotionQueueEnt[%d] :: %s\n", this.motions.length, e.toString())
  				}
  			}, dt._$Gs = 0, dt.prototype.isFinished = function() {
  				return this._$9L
  			}, dt.prototype._$qS = function(t) {
  				var i = w.getUserTimeMSec(),
  					e = i + t;
  				(this._$Do < 0 || e < this._$Do) && (this._$Do = e)
  			}, dt.prototype._$Bs = function() {
  				return this._$sr
  			}, gt.prototype.setContext = function(t) {
  				var i = this.m;
  				t.transform(i[0], i[1], i[3], i[4], i[6], i[7])
  			}, gt.prototype.toString = function() {
  				for (var t = "LDTransform { ", i = 0; i < 9; i++) t += this.m[i].toFixed(2) + " ,";
  				return t += " }"
  			}, gt.prototype.identity = function() {
  				var t = this.m;
  				t[0] = t[4] = t[8] = 1, t[1] = t[2] = t[3] = t[5] = t[6] = t[7] = 0
  			}, gt.prototype._$PS = function(t, i, e) {
  				null == e && (e = new Array(0, 0));
  				var r = this.m;
  				return e[0] = r[0] * t + r[3] * i + r[6], e[1] = r[1] * t + r[4] * i + r[7], e
  			}, gt.prototype._$P2 = function(t) {
  				t || (t = new gt);
  				var i = this.m,
  					e = i[0],
  					r = i[1],
  					o = i[2],
  					n = i[3],
  					s = i[4],
  					_ = i[5],
  					a = i[6],
  					h = i[7],
  					l = i[8],
  					$ = e * s * l + r * _ * a + o * n * h - e * _ * h - o * s * a - r * n * l;
  				if (0 == $) return null;
  				var u = 1 / $;
  				return t.m[0] = u * (s * l - h * _), t.m[1] = u * (h * o - r * l), t.m[2] = u * (r * _ - s * o), t.m[3] = u * (a * _ - n * l), t.m[4] = u * (e * l - a * o), t.m[5] = u * (n * o - e * _), t.m[6] = u * (n * h - a * s), t.m[7] = u * (a * r - e * h), t.m[8] = u * (e * s - n * r), t
  			}, gt.prototype.transform = function(t, i, e) {
  				null == e && (e = new Array(0, 0));
  				var r = this.m;
  				return e[0] = r[0] * t + r[3] * i + r[6], e[1] = r[1] * t + r[4] * i + r[7], e
  			}, gt.prototype.translate = function(t, i) {
  				var e = this.m;
  				e[6] = e[0] * t + e[3] * i + e[6], e[7] = e[1] * t + e[4] * i + e[7], e[8] = e[2] * t + e[5] * i + e[8]
  			}, gt.prototype.scale = function(t, i) {
  				var e = this.m;
  				e[0] *= t, e[1] *= t, e[2] *= t, e[3] *= i, e[4] *= i, e[5] *= i
  			}, gt.prototype.shear = function(t, i) {
  				var e = this.m,
  					r = e[0] + e[3] * i,
  					o = e[1] + e[4] * i,
  					n = e[2] + e[5] * i;
  				e[3] = e[0] * t + e[3], e[4] = e[1] * t + e[4], e[5] = e[2] * t + e[5], e[0] = r, e[1] = o, e[2] = n
  			}, gt.prototype.rotate = function(t) {
  				var i = this.m,
  					e = Math.cos(t),
  					r = Math.sin(t),
  					o = i[0] * e + i[3] * r,
  					n = i[1] * e + i[4] * r,
  					s = i[2] * e + i[5] * r;
  				i[3] = -i[0] * r + i[3] * e, i[4] = -i[1] * r + i[4] * e, i[5] = -i[2] * r + i[5] * e, i[0] = o, i[1] = n, i[2] = s
  			}, gt.prototype.concatenate = function(t) {
  				var i = this.m,
  					e = t.m,
  					r = i[0] * e[0] + i[3] * e[1] + i[6] * e[2],
  					o = i[1] * e[0] + i[4] * e[1] + i[7] * e[2],
  					n = i[2] * e[0] + i[5] * e[1] + i[8] * e[2],
  					s = i[0] * e[3] + i[3] * e[4] + i[6] * e[5],
  					_ = i[1] * e[3] + i[4] * e[4] + i[7] * e[5],
  					a = i[2] * e[3] + i[5] * e[4] + i[8] * e[5],
  					h = i[0] * e[6] + i[3] * e[7] + i[6] * e[8],
  					l = i[1] * e[6] + i[4] * e[7] + i[7] * e[8],
  					$ = i[2] * e[6] + i[5] * e[7] + i[8] * e[8];
  				m[0] = r, m[1] = o, m[2] = n, m[3] = s, m[4] = _, m[5] = a, m[6] = h, m[7] = l, m[8] = $
  			}, yt.prototype = new et, yt._$eT = null, yt._$tP = new Object, yt._$2o = function() {
  				return null == yt._$eT && (yt._$eT = yt.getID("DST_BASE")), yt._$eT
  			}, yt._$27 = function() {
  				yt._$tP.clear(), yt._$eT = null
  			}, yt.getID = function(t) {
  				var i = yt._$tP[t];
  				return null == i && (i = new yt(t), yt._$tP[t] = i), i
  			}, yt.prototype._$3s = function() {
  				return new yt
  			}, mt.prototype = new E, mt._$9r = function(t) {
  				return new Float32Array(t)
  			}, mt._$vb = function(t) {
  				return new Int16Array(t)
  			}, mt._$cr = function(t, i) {
  				return null == t || t._$yL() < i.length ? (t = mt._$9r(2 * i.length), t.put(i), t._$oT(0)) : (t.clear(), t.put(i), t._$oT(0)), t
  			}, mt._$mb = function(t, i) {
  				return null == t || t._$yL() < i.length ? (t = mt._$vb(2 * i.length), t.put(i), t._$oT(0)) : (t.clear(), t.put(i), t._$oT(0)), t
  			}, mt._$Hs = function() {
  				return this._$Gr
  			}, mt._$as = function(t) {
  				this._$Gr = t
  			}, mt.prototype.getGL = function() {
  				return this.gl
  			}, mt.prototype.setGL = function(t) {
  				this.gl = t
  			}, mt.prototype.setTransform = function(t) {
  				this.transform = t
  			}, mt.prototype._$ZT = function() {
  				var t = this.gl;
  				this.firstDraw && (this.initShader(), this.firstDraw = !1, this.anisotropyExt = t.getExtension("EXT_texture_filter_anisotropic") || t.getExtension("WEBKIT_EXT_texture_filter_anisotropic") || t.getExtension("MOZ_EXT_texture_filter_anisotropic"), this.anisotropyExt && (this.maxAnisotropy = t.getParameter(this.anisotropyExt.MAX_TEXTURE_MAX_ANISOTROPY_EXT))), t.disable(t.SCISSOR_TEST), t.disable(t.STENCIL_TEST), t.disable(t.DEPTH_TEST), t.frontFace(t.CW), t.enable(t.BLEND), t.colorMask(1, 1, 1, 1), t.bindBuffer(t.ARRAY_BUFFER, null), t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, null)
  			}, mt.prototype._$Uo = function(t, i, e, r, o, n, s, _) {
  				if (!(n < .01 && null == this.clipBufPre_clipContextMask)) {
  					var a = (n > .9 && at.EXPAND_W, this.gl);
  					if (null == this.gl) throw new Error("gl is null");
  					var h = 1 * this._$C0 * n,
  						l = 1 * this._$tT * n,
  						$ = 1 * this._$WL * n,
  						u = this._$lT * n;
  					if (null != this.clipBufPre_clipContextMask) {
  						a.frontFace(a.CCW), a.useProgram(this.shaderProgram), this._$vS = Tt(a, this._$vS, r), this._$no = Pt(a, this._$no, e), a.enableVertexAttribArray(this.a_position_Loc), a.vertexAttribPointer(this.a_position_Loc, 2, a.FLOAT, !1, 0, 0), this._$NT = Tt(a, this._$NT, o), a.activeTexture(a.TEXTURE1), a.bindTexture(a.TEXTURE_2D, this.textures[t]), a.uniform1i(this.s_texture0_Loc, 1), a.enableVertexAttribArray(this.a_texCoord_Loc), a.vertexAttribPointer(this.a_texCoord_Loc, 2, a.FLOAT, !1, 0, 0), a.uniformMatrix4fv(this.u_matrix_Loc, !1, this.getClipBufPre_clipContextMask().matrixForMask);
  						var p = this.getClipBufPre_clipContextMask().layoutChannelNo,
  							f = this.getChannelFlagAsColor(p);
  						a.uniform4f(this.u_channelFlag, f.r, f.g, f.b, f.a);
  						var c = this.getClipBufPre_clipContextMask().layoutBounds;
  						a.uniform4f(this.u_baseColor_Loc, 2 * c.x - 1, 2 * c.y - 1, 2 * c._$EL() - 1, 2 * c._$5T() - 1), a.uniform1i(this.u_maskFlag_Loc, !0)
  					} else if (null != this.getClipBufPre_clipContextDraw()) {
  						a.useProgram(this.shaderProgramOff), this._$vS = Tt(a, this._$vS, r), this._$no = Pt(a, this._$no, e), a.enableVertexAttribArray(this.a_position_Loc_Off), a.vertexAttribPointer(this.a_position_Loc_Off, 2, a.FLOAT, !1, 0, 0), this._$NT = Tt(a, this._$NT, o), a.activeTexture(a.TEXTURE1), a.bindTexture(a.TEXTURE_2D, this.textures[t]), a.uniform1i(this.s_texture0_Loc_Off, 1), a.enableVertexAttribArray(this.a_texCoord_Loc_Off), a.vertexAttribPointer(this.a_texCoord_Loc_Off, 2, a.FLOAT, !1, 0, 0), a.uniformMatrix4fv(this.u_clipMatrix_Loc_Off, !1, this.getClipBufPre_clipContextDraw().matrixForDraw), a.uniformMatrix4fv(this.u_matrix_Loc_Off, !1, this.matrix4x4), a.activeTexture(a.TEXTURE2), a.bindTexture(a.TEXTURE_2D, at.fTexture[this.glno]), a.uniform1i(this.s_texture1_Loc_Off, 2);
  						var p = this.getClipBufPre_clipContextDraw().layoutChannelNo,
  							f = this.getChannelFlagAsColor(p);
  						a.uniform4f(this.u_channelFlag_Loc_Off, f.r, f.g, f.b, f.a), a.uniform4f(this.u_baseColor_Loc_Off, h, l, $, u)
  					} else a.useProgram(this.shaderProgram), this._$vS = Tt(a, this._$vS, r), this._$no = Pt(a, this._$no, e), a.enableVertexAttribArray(this.a_position_Loc), a.vertexAttribPointer(this.a_position_Loc, 2, a.FLOAT, !1, 0, 0), this._$NT = Tt(a, this._$NT, o), a.activeTexture(a.TEXTURE1), a.bindTexture(a.TEXTURE_2D, this.textures[t]), a.uniform1i(this.s_texture0_Loc, 1), a.enableVertexAttribArray(this.a_texCoord_Loc), a.vertexAttribPointer(this.a_texCoord_Loc, 2, a.FLOAT, !1, 0, 0), a.uniformMatrix4fv(this.u_matrix_Loc, !1, this.matrix4x4), a.uniform4f(this.u_baseColor_Loc, h, l, $, u), a.uniform1i(this.u_maskFlag_Loc, !1);
  					this.culling ? this.gl.enable(a.CULL_FACE) : this.gl.disable(a.CULL_FACE), this.gl.enable(a.BLEND);
  					var d, g, y, m;
  					if (null != this.clipBufPre_clipContextMask) d = a.ONE, g = a.ONE_MINUS_SRC_ALPHA, y = a.ONE, m = a.ONE_MINUS_SRC_ALPHA;
  					else switch (s) {
  					case $t._$ms:
  						d = a.ONE, g = a.ONE_MINUS_SRC_ALPHA, y = a.ONE, m = a.ONE_MINUS_SRC_ALPHA;
  						break;
  					case $t._$ns:
  						d = a.ONE, g = a.ONE, y = a.ZERO, m = a.ONE;
  						break;
  					case $t._$_s:
  						d = a.DST_COLOR, g = a.ONE_MINUS_SRC_ALPHA, y = a.ZERO, m = a.ONE
  					}
  					a.blendEquationSeparate(a.FUNC_ADD, a.FUNC_ADD), a.blendFuncSeparate(d, g, y, m), this.anisotropyExt && a.texParameteri(a.TEXTURE_2D, this.anisotropyExt.TEXTURE_MAX_ANISOTROPY_EXT, this.maxAnisotropy);
  					var T = e.length;
  					a.drawElements(a.TRIANGLES, T, a.UNSIGNED_SHORT, 0), a.bindTexture(a.TEXTURE_2D, null)
  				}
  			}, mt.prototype._$Rs = function() {
  				throw new Error("_$Rs")
  			}, mt.prototype._$Ds = function(t) {
  				throw new Error("_$Ds")
  			}, mt.prototype._$K2 = function() {
  				for (var t = 0; t < this.textures.length; t++) {
  					0 != this.textures[t] && (this.gl._$K2(1, this.textures, t), this.textures[t] = null)
  				}
  			}, mt.prototype.setTexture = function(t, i) {
  				this.textures[t] = i
  			}, mt.prototype.initShader = function() {
  				var t = this.gl;
  				this.loadShaders2(), this.a_position_Loc = t.getAttribLocation(this.shaderProgram, "a_position"), this.a_texCoord_Loc = t.getAttribLocation(this.shaderProgram, "a_texCoord"), this.u_matrix_Loc = t.getUniformLocation(this.shaderProgram, "u_mvpMatrix"), this.s_texture0_Loc = t.getUniformLocation(this.shaderProgram, "s_texture0"), this.u_channelFlag = t.getUniformLocation(this.shaderProgram, "u_channelFlag"), this.u_baseColor_Loc = t.getUniformLocation(this.shaderProgram, "u_baseColor"), this.u_maskFlag_Loc = t.getUniformLocation(this.shaderProgram, "u_maskFlag"), this.a_position_Loc_Off = t.getAttribLocation(this.shaderProgramOff, "a_position"), this.a_texCoord_Loc_Off = t.getAttribLocation(this.shaderProgramOff, "a_texCoord"), this.u_matrix_Loc_Off = t.getUniformLocation(this.shaderProgramOff, "u_mvpMatrix"), this.u_clipMatrix_Loc_Off = t.getUniformLocation(this.shaderProgramOff, "u_ClipMatrix"), this.s_texture0_Loc_Off = t.getUniformLocation(this.shaderProgramOff, "s_texture0"), this.s_texture1_Loc_Off = t.getUniformLocation(this.shaderProgramOff, "s_texture1"), this.u_channelFlag_Loc_Off = t.getUniformLocation(this.shaderProgramOff, "u_channelFlag"), this.u_baseColor_Loc_Off = t.getUniformLocation(this.shaderProgramOff, "u_baseColor")
  			}, mt.prototype.disposeShader = function() {
  				var t = this.gl;
  				this.shaderProgram && (t.deleteProgram(this.shaderProgram), this.shaderProgram = null), this.shaderProgramOff && (t.deleteProgram(this.shaderProgramOff), this.shaderProgramOff = null)
  			}, mt.prototype.compileShader = function(t, i) {
  				var e = this.gl,
  					r = i,
  					o = e.createShader(t);
  				if (null == o) return _._$Ji("_$L0 to create shader"), null;
  				if (e.shaderSource(o, r), e.compileShader(o), !e.getShaderParameter(o, e.COMPILE_STATUS)) {
  					var n = e.getShaderInfoLog(o);
  					return _._$Ji("_$L0 to compile shader : " + n), e.deleteShader(o), null
  				}
  				return o
  			}, mt.prototype.loadShaders2 = function() {
  				var t = this.gl;
  				if (this.shaderProgram = t.createProgram(), !this.shaderProgram) return !1;
  				if (this.shaderProgramOff = t.createProgram(), !this.shaderProgramOff) return !1;
  				if (this.vertShader = this.compileShader(t.VERTEX_SHADER, "attribute vec4     a_position;attribute vec2     a_texCoord;varying vec2       v_texCoord;varying vec4       v_ClipPos;uniform mat4       u_mvpMatrix;void main(){    gl_Position = u_mvpMatrix * a_position;    v_ClipPos = u_mvpMatrix * a_position;    v_texCoord = a_texCoord;}"), !this.vertShader) return _._$Ji("Vertex shader compile _$li!"), !1;
  				if (this.vertShaderOff = this.compileShader(t.VERTEX_SHADER, "attribute vec4     a_position;attribute vec2     a_texCoord;varying vec2       v_texCoord;varying vec4       v_ClipPos;uniform mat4       u_mvpMatrix;uniform mat4       u_ClipMatrix;void main(){    gl_Position = u_mvpMatrix * a_position;    v_ClipPos = u_ClipMatrix * a_position;    v_texCoord = a_texCoord ;}"), !this.vertShaderOff) return _._$Ji("OffVertex shader compile _$li!"), !1;
  				if (this.fragShader = this.compileShader(t.FRAGMENT_SHADER, "precision mediump float;varying vec2       v_texCoord;varying vec4       v_ClipPos;uniform sampler2D  s_texture0;uniform vec4       u_channelFlag;uniform vec4       u_baseColor;uniform bool       u_maskFlag;void main(){    vec4 smpColor;     if(u_maskFlag){        float isInside =             step(u_baseColor.x, v_ClipPos.x/v_ClipPos.w)          * step(u_baseColor.y, v_ClipPos.y/v_ClipPos.w)          * step(v_ClipPos.x/v_ClipPos.w, u_baseColor.z)          * step(v_ClipPos.y/v_ClipPos.w, u_baseColor.w);        smpColor = u_channelFlag * texture2D(s_texture0 , v_texCoord).a * isInside;    }else{        smpColor = texture2D(s_texture0 , v_texCoord) * u_baseColor;    }    gl_FragColor = smpColor;}"), !this.fragShader) return _._$Ji("Fragment shader compile _$li!"), !1;
  				if (this.fragShaderOff = this.compileShader(t.FRAGMENT_SHADER, "precision mediump float ;varying vec2       v_texCoord;varying vec4       v_ClipPos;uniform sampler2D  s_texture0;uniform sampler2D  s_texture1;uniform vec4       u_channelFlag;uniform vec4       u_baseColor ;void main(){    vec4 col_formask = texture2D(s_texture0, v_texCoord) * u_baseColor;    vec4 clipMask = texture2D(s_texture1, v_ClipPos.xy / v_ClipPos.w) * u_channelFlag;    float maskVal = clipMask.r + clipMask.g + clipMask.b + clipMask.a;    col_formask = col_formask * maskVal;    gl_FragColor = col_formask;}"), !this.fragShaderOff) return _._$Ji("OffFragment shader compile _$li!"), !1;
  				if (t.attachShader(this.shaderProgram, this.vertShader), t.attachShader(this.shaderProgram, this.fragShader), t.attachShader(this.shaderProgramOff, this.vertShaderOff), t.attachShader(this.shaderProgramOff, this.fragShaderOff), t.linkProgram(this.shaderProgram), t.linkProgram(this.shaderProgramOff), !t.getProgramParameter(this.shaderProgram, t.LINK_STATUS)) {
  					var i = t.getProgramInfoLog(this.shaderProgram);
  					return _._$Ji("_$L0 to link program: " + i), this.vertShader && (t.deleteShader(this.vertShader), this.vertShader = 0), this.fragShader && (t.deleteShader(this.fragShader), this.fragShader = 0), this.shaderProgram && (t.deleteProgram(this.shaderProgram), this.shaderProgram = 0), this.vertShaderOff && (t.deleteShader(this.vertShaderOff), this.vertShaderOff = 0), this.fragShaderOff && (t.deleteShader(this.fragShaderOff), this.fragShaderOff = 0), this.shaderProgramOff && (t.deleteProgram(this.shaderProgramOff), this.shaderProgramOff = 0), !1
  				}
  				return !0
  			}, mt.prototype.createFramebuffer = function() {
  				var t = this.gl,
  					i = at.clippingMaskBufferSize,
  					e = t.createFramebuffer();
  				t.bindFramebuffer(t.FRAMEBUFFER, e);
  				var r = t.createRenderbuffer();
  				t.bindRenderbuffer(t.RENDERBUFFER, r), t.renderbufferStorage(t.RENDERBUFFER, t.RGBA4, i, i), t.framebufferRenderbuffer(t.FRAMEBUFFER, t.COLOR_ATTACHMENT0, t.RENDERBUFFER, r);
  				var o = t.createTexture();
  				return t.bindTexture(t.TEXTURE_2D, o), t.texImage2D(t.TEXTURE_2D, 0, t.RGBA, i, i, 0, t.RGBA, t.UNSIGNED_BYTE, null), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MIN_FILTER, t.LINEAR), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MAG_FILTER, t.LINEAR), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_WRAP_S, t.CLAMP_TO_EDGE), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_WRAP_T, t.CLAMP_TO_EDGE), t.framebufferTexture2D(t.FRAMEBUFFER, t.COLOR_ATTACHMENT0, t.TEXTURE_2D, o, 0), t.bindTexture(t.TEXTURE_2D, null), t.bindRenderbuffer(t.RENDERBUFFER, null), t.bindFramebuffer(t.FRAMEBUFFER, null), at.fTexture[this.glno] = o, {
  					framebuffer: e,
  					renderbuffer: r,
  					texture: at.fTexture[this.glno]
  				}
  			}, St.prototype._$fP = function() {
  				var t, i, e, r = this._$ST();
  				if (0 == (128 & r)) return 255 & r;
  				if (0 == (128 & (t = this._$ST()))) return (127 & r) << 7 | 127 & t;
  				if (0 == (128 & (i = this._$ST()))) return (127 & r) << 14 | (127 & t) << 7 | 255 & i;
  				if (0 == (128 & (e = this._$ST()))) return (127 & r) << 21 | (127 & t) << 14 | (127 & i) << 7 | 255 & e;
  				throw new lt("_$L _$0P  _")
  			}, St.prototype.getFormatVersion = function() {
  				return this._$S2
  			}, St.prototype._$gr = function(t) {
  				this._$S2 = t
  			}, St.prototype._$3L = function() {
  				return this._$fP()
  			}, St.prototype._$mP = function() {
  				return this._$zT(), this._$F += 8, this._$T.getFloat64(this._$F - 8)
  			}, St.prototype._$_T = function() {
  				return this._$zT(), this._$F += 4, this._$T.getFloat32(this._$F - 4)
  			}, St.prototype._$6L = function() {
  				return this._$zT(), this._$F += 4, this._$T.getInt32(this._$F - 4)
  			}, St.prototype._$ST = function() {
  				return this._$zT(), this._$T.getInt8(this._$F++)
  			}, St.prototype._$9T = function() {
  				return this._$zT(), this._$F += 2, this._$T.getInt16(this._$F - 2)
  			}, St.prototype._$2T = function() {
  				throw this._$zT(), this._$F += 8, new lt("_$L _$q read long")
  			}, St.prototype._$po = function() {
  				return this._$zT(), 0 != this._$T.getInt8(this._$F++)
  			};
  			var xt = !0;
  			St.prototype._$bT = function() {
  				this._$zT();
  				var t = this._$3L(),
  					i = null;
  				if (xt) try {
  					var e = new ArrayBuffer(2 * t);
  					i = new Uint16Array(e);
  					for (var r = 0; r < t; ++r) i[r] = this._$T.getUint8(this._$F++);
  					return String.fromCharCode.apply(null, i)
  				} catch (t) {
  					xt = !1
  				}
  				try {
  					var o = new Array;
  					if (null == i) for (var r = 0; r < t; ++r) o[r] = this._$T.getUint8(this._$F++);
  					else for (var r = 0; r < t; ++r) o[r] = i[r];
  					return String.fromCharCode.apply(null, o)
  				} catch (t) {
  					console.log("read utf8 / _$rT _$L0 !! : " + t)
  				}
  			}, St.prototype._$cS = function() {
  				this._$zT();
  				for (var t = this._$3L(), i = new Int32Array(t), e = 0; e < t; e++) i[e] = this._$T.getInt32(this._$F), this._$F += 4;
  				return i
  			}, St.prototype._$Tb = function() {
  				this._$zT();
  				for (var t = this._$3L(), i = new Float32Array(t), e = 0; e < t; e++) i[e] = this._$T.getFloat32(this._$F), this._$F += 4;
  				return i
  			}, St.prototype._$5b = function() {
  				this._$zT();
  				for (var t = this._$3L(), i = new Float64Array(t), e = 0; e < t; e++) i[e] = this._$T.getFloat64(this._$F), this._$F += 8;
  				return i
  			}, St.prototype._$nP = function() {
  				return this._$Jb(-1)
  			}, St.prototype._$Jb = function(t) {
  				if (this._$zT(), t < 0 && (t = this._$3L()), t == G._$7P) {
  					var i = this._$6L();
  					if (0 <= i && i < this._$Ko.length) return this._$Ko[i];
  					throw new lt("_$sL _$4i @_$m0")
  				}
  				var e = this._$4b(t);
  				return this._$Ko.push(e), e
  			}, St.prototype._$4b = function(t) {
  				if (0 == t) return null;
  				if (50 == t) {
  					var i = this._$bT(),
  						e = b.getID(i);
  					return e
  				}
  				if (51 == t) {
  					var i = this._$bT(),
  						e = yt.getID(i);
  					return e
  				}
  				if (134 == t) {
  					var i = this._$bT(),
  						e = l.getID(i);
  					return e
  				}
  				if (60 == t) {
  					var i = this._$bT(),
  						e = u.getID(i);
  					return e
  				}
  				if (t >= 48) {
  					var r = G._$9o(t);
  					return null != r ? (r._$F0(this), r) : null
  				}
  				switch (t) {
  				case 1:
  					return this._$bT();
  				case 10:
  					return new n(this._$6L(), !0);
  				case 11:
  					return new S(this._$mP(), this._$mP(), this._$mP(), this._$mP());
  				case 12:
  					return new S(this._$_T(), this._$_T(), this._$_T(), this._$_T());
  				case 13:
  					return new L(this._$mP(), this._$mP());
  				case 14:
  					return new L(this._$_T(), this._$_T());
  				case 15:
  					for (var o = this._$3L(), e = new Array(o), s = 0; s < o; s++) e[s] = this._$nP();
  					return e;
  				case 17:
  					var e = new F(this._$mP(), this._$mP(), this._$mP(), this._$mP(), this._$mP(), this._$mP());
  					return e;
  				case 21:
  					return new h(this._$6L(), this._$6L(), this._$6L(), this._$6L());
  				case 22:
  					return new pt(this._$6L(), this._$6L());
  				case 23:
  					throw new Error("_$L _$ro ");
  				case 16:
  				case 25:
  					return this._$cS();
  				case 26:
  					return this._$5b();
  				case 27:
  					return this._$Tb();
  				case 2:
  				case 3:
  				case 4:
  				case 5:
  				case 6:
  				case 7:
  				case 8:
  				case 9:
  				case 18:
  				case 19:
  				case 20:
  				case 24:
  				case 28:
  					throw new lt("_$6 _$q : _$nP() of 2-9 ,18,19,20,24,28 : " + t);
  				default:
  					throw new lt("_$6 _$q : _$nP() NO _$i : " + t)
  				}
  			}, St.prototype._$8L = function() {
  				return 0 == this._$hL ? this._$v0 = this._$ST() : 8 == this._$hL && (this._$v0 = this._$ST(), this._$hL = 0), 1 == (this._$v0 >> 7 - this._$hL++ & 1)
  			}, St.prototype._$zT = function() {
  				0 != this._$hL && (this._$hL = 0)
  			}, vt.prototype._$wP = function(t, i, e) {
  				for (var r = 0; r < e; r++) {
  					for (var o = 0; o < i; o++) {
  						var n = 2 * (o + r * i);
  						console.log("(% 7.3f , % 7.3f) , ", t[n], t[n + 1])
  					}
  					console.log("\n")
  				}
  				console.log("\n")
  			}, Lt._$2S = Math.PI / 180, Lt._$bS = Math.PI / 180, Lt._$wS = 180 / Math.PI, Lt._$NS = 180 / Math.PI, Lt.PI_F = Math.PI, Lt._$kT = [0, .012368, .024734, .037097, .049454, .061803, .074143, .086471, .098786, .111087, .12337, .135634, .147877, .160098, .172295, .184465, .196606, .208718, .220798, .232844, .244854, .256827, .268761, .280654, .292503, .304308, .316066, .327776, .339436, .351044, .362598, .374097, .385538, .396921, .408243, .419502, .430697, .441826, .452888, .463881, .474802, .485651, .496425, .507124, .517745, .528287, .538748, .549126, .559421, .56963, .579752, .589785, .599728, .609579, .619337, .629, .638567, .648036, .657406, .666676, .675843, .684908, .693867, .70272, .711466, .720103, .72863, .737045, .745348, .753536, .76161, .769566, .777405, .785125, .792725, .800204, .807561, .814793, .821901, .828884, .835739, .842467, .849066, .855535, .861873, .868079, .874153, .880093, .885898, .891567, .897101, .902497, .907754, .912873, .917853, .922692, .92739, .931946, .936359, .940629, .944755, .948737, .952574, .956265, .959809, .963207, .966457, .96956, .972514, .97532, .977976, .980482, .982839, .985045, .987101, .989006, .990759, .992361, .993811, .995109, .996254, .997248, .998088, .998776, .999312, .999694, .999924, 1], Lt._$92 = function(t, i) {
  				var e = Math.atan2(t[1], t[0]),
  					r = Math.atan2(i[1], i[0]);
  				return Lt._$tS(e, r)
  			}, Lt._$tS = function(t, i) {
  				for (var e = t - i; e < -Math.PI;) e += 2 * Math.PI;
  				for (; e > Math.PI;) e -= 2 * Math.PI;
  				return e
  			}, Lt._$9 = function(t) {
  				return Math.sin(t)
  			}, Lt.fcos = function(t) {
  				return Math.cos(t)
  			}, Mt.prototype._$u2 = function() {
  				return this._$IS[0]
  			}, Mt.prototype._$yo = function() {
  				return this._$AT && !this._$IS[0]
  			}, Mt.prototype._$GT = function() {
  				return this._$e0
  			}, Et._$W2 = 0, Et.SYSTEM_INFO = null, Et.USER_AGENT = navigator.userAgent, Et.isIPhone = function() {
  				return Et.SYSTEM_INFO || Et.setup(), Et.SYSTEM_INFO._isIPhone
  			}, Et.isIOS = function() {
  				return Et.SYSTEM_INFO || Et.setup(), Et.SYSTEM_INFO._isIPhone || Et.SYSTEM_INFO._isIPad
  			}, Et.isAndroid = function() {
  				return Et.SYSTEM_INFO || Et.setup(), Et.SYSTEM_INFO._isAndroid
  			}, Et.getOSVersion = function() {
  				return Et.SYSTEM_INFO || Et.setup(), Et.SYSTEM_INFO.version
  			}, Et.getOS = function() {
  				return Et.SYSTEM_INFO || Et.setup(), Et.SYSTEM_INFO._isIPhone || Et.SYSTEM_INFO._isIPad ? "iOS" : Et.SYSTEM_INFO._isAndroid ? "Android" : "_$Q0 OS"
  			}, Et.setup = function() {
  				function t(t, i) {
  					for (var e = t.substring(i).split(/[ _,;\.]/), r = 0, o = 0; o <= 2 && !isNaN(e[o]); o++) {
  						var n = parseInt(e[o]);
  						if (n < 0 || n > 999) {
  							_._$li("err : " + n + " @UtHtml5.setup()"), r = 0;
  							break
  						}
  						r += n * Math.pow(1e3, 2 - o)
  					}
  					return r
  				}
  				var i, e = Et.USER_AGENT,
  					r = Et.SYSTEM_INFO = {
  						userAgent: e
  					};
  				if ((i = e.indexOf("iPhone OS ")) >= 0) r.os = "iPhone", r._isIPhone = !0, r.version = t(e, i + "iPhone OS ".length);
  				else if ((i = e.indexOf("iPad")) >= 0) {
  					if ((i = e.indexOf("CPU OS")) < 0) return void _._$li(" err : " + e + " @UtHtml5.setup()");
  					r.os = "iPad", r._isIPad = !0, r.version = t(e, i + "CPU OS ".length)
  				} else(i = e.indexOf("Android")) >= 0 ? (r.os = "Android", r._isAndroid = !0, r.version = t(e, i + "Android ".length)) : (r.os = "-", r.version = -1)
  			}, window.UtSystem = w, window.UtDebug = _, window.LDTransform = gt, window.LDGL = nt, window.Live2D = at, window.Live2DModelWebGL = ft, window.Live2DModelJS = q, window.Live2DMotion = J, window.MotionQueueManager = ct, window.PhysicsHair = f, window.AMotion = s, window.PartsDataID = l, window.DrawDataID = b, window.BaseDataID = yt, window.ParamID = u, at.init();
  			var At = !1
  		}()
  	}).call(i, e(7))
  }, function(t, i) {
  	t.exports = {
  		import: function() {
  			throw new Error("System.import cannot be used indirectly")
  		}
  	}
  }, function(t, i, e) {
  	"use strict";
  
  	function r(t) {
  		return t && t.__esModule ? t : {
  		default:
  			t
  		}
  	}
  	function o() {
  		this.models = [], this.count = -1, this.reloadFlg = !1, Live2D.init(), n.Live2DFramework.setPlatformManager(new _.
  	default)
  	}
  	Object.defineProperty(i, "__esModule", {
  		value: !0
  	}), i.
  default = o;
  	var n = e(0),
  		s = e(9),
  		_ = r(s),
  		a = e(10),
  		h = r(a),
  		l = e(1),
  		$ = r(l);
  	o.prototype.createModel = function() {
  		var t = new h.
  	default;
  		return this.models.push(t), t
  	}, o.prototype.changeModel = function(t, i) {
  		if (this.reloadFlg) {
  			this.reloadFlg = !1;
  			this.releaseModel(0, t), this.createModel(), this.models[0].load(t, i)
  		}
  	}, o.prototype.getModel = function(t) {
  		return t >= this.models.length ? null : this.models[t]
  	}, o.prototype.releaseModel = function(t, i) {
  		this.models.length <= t || (this.models[t].release(i), delete this.models[t], this.models.splice(t, 1))
  	}, o.prototype.numModels = function() {
  		return this.models.length
  	}, o.prototype.setDrag = function(t, i) {
  		for (var e = 0; e < this.models.length; e++) this.models[e].setDrag(t, i)
  	}, o.prototype.maxScaleEvent = function() {
  		$.
  	default.DEBUG_LOG && console.log("Max scale event.");
  		for (var t = 0; t < this.models.length; t++) this.models[t].startRandomMotion($.
  	default.MOTION_GROUP_PINCH_IN, $.
  	default.PRIORITY_NORMAL)
  	}, o.prototype.minScaleEvent = function() {
  		$.
  	default.DEBUG_LOG && console.log("Min scale event.");
  		for (var t = 0; t < this.models.length; t++) this.models[t].startRandomMotion($.
  	default.MOTION_GROUP_PINCH_OUT, $.
  	default.PRIORITY_NORMAL)
  	}, o.prototype.tapEvent = function(t, i) {
  		$.
  	default.DEBUG_LOG && console.log("tapEvent view x:" + t + " y:" + i);
  		for (var e = 0; e < this.models.length; e++) this.models[e].hitTest($.
  	default.HIT_AREA_HEAD, t, i) ? ($.
  	default.DEBUG_LOG && console.log("Tap face."), this.models[e].setRandomExpression()):
  		this.models[e].hitTest($.
  	default.HIT_AREA_BODY, t, i) ? ($.
  	default.DEBUG_LOG && console.log("Tap body. models[" + e + "]"), this.models[e].startRandomMotion($.
  	default.MOTION_GROUP_TAP_BODY, $.
  	default.PRIORITY_NORMAL)) : this.models[e].hitTestCustom("head", t, i) ? ($.
  	default.DEBUG_LOG && console.log("Tap face."), this.models[e].startRandomMotion($.
  	default.MOTION_GROUP_FLICK_HEAD, $.
  	default.PRIORITY_NORMAL)) : this.models[e].hitTestCustom("body", t, i) && ($.
  	default.DEBUG_LOG && console.log("Tap body. models[" + e + "]"), this.models[e].startRandomMotion($.
  	default.MOTION_GROUP_TAP_BODY, $.
  	default.PRIORITY_NORMAL));
  		return !0
  	}
  }, function(t, i, e) {
  	"use strict";
  
  	function r() {}
  	Object.defineProperty(i, "__esModule", {
  		value: !0
  	}), i.
  default = r;
  	var o = e(2);
  	r.prototype.loadBytes = function(t, i) {
  		var e = new XMLHttpRequest;
  		e.open("GET", t, !0), e.responseType = "arraybuffer", e.onload = function() {
  			switch (e.status) {
  			case 200:
  				i(e.response);
  				break;
  			default:
  				console.error("Failed to load (" + e.status + ") : " + t)
  			}
  		}, e.send(null)
  	}, r.prototype.loadString = function(t) {
  		this.loadBytes(t, function(t) {
  			return t
  		})
  	}, r.prototype.loadLive2DModel = function(t, i) {
  		var e = null;
  		this.loadBytes(t, function(t) {
  			e = Live2DModelWebGL.loadModel(t), i(e)
  		})
  	}, r.prototype.loadTexture = function(t, i, e, r) {
  		var n = new Image;
  		n.crossOrigin = "Anonymous", n.src = e;
  		n.onload = function() {
  			var e = (0, o.getContext)(),
  				s = e.createTexture();
  			if (!s) return console.error("Failed to generate gl texture name."), -1;
  			0 == t.isPremultipliedAlpha() && e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1), e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, 1), e.activeTexture(e.TEXTURE0), e.bindTexture(e.TEXTURE_2D, s), e.texImage2D(e.TEXTURE_2D, 0, e.RGBA, e.RGBA, e.UNSIGNED_BYTE, n), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR_MIPMAP_NEAREST), e.generateMipmap(e.TEXTURE_2D), t.setTexture(i, s), s = null, "function" == typeof r && r()
  		}, n.onerror = function() {
  			console.error("Failed to load image : " + e)
  		}
  	}, r.prototype.jsonParseFromBytes = function(t) {
  		var i, e = new Uint8Array(t, 0, 3);
  		return i = 239 == e[0] && 187 == e[1] && 191 == e[2] ? String.fromCharCode.apply(null, new Uint8Array(t, 3)) : String.fromCharCode.apply(null, new Uint8Array(t)), JSON.parse(i)
  	}, r.prototype.log = function(t) {}
  }, function(t, i, e) {
  	"use strict";
  
  	function r(t) {
  		return t && t.__esModule ? t : {
  		default:
  			t
  		}
  	}
  	function o() {
  		n.L2DBaseModel.prototype.constructor.call(this), this.modelHomeDir = "", this.modelSetting = null, this.tmpMatrix = []
  	}
  	Object.defineProperty(i, "__esModule", {
  		value: !0
  	}), i.
  default = o;
  	var n = e(0),
  		s = e(11),
  		_ = r(s),
  		a = e(1),
  		h = r(a),
  		l = e(3),
  		$ = r(l);
  	o.prototype = new n.L2DBaseModel, o.prototype.load = function(t, i, e) {
  		this.setUpdating(!0), this.setInitialized(!1), this.modelHomeDir = i.substring(0, i.lastIndexOf("/") + 1), this.modelSetting = new _.
  	default;
  		var r = this;
  		this.modelSetting.loadModelSetting(i, function() {
  			var t = r.modelHomeDir + r.modelSetting.getModelFile();
  			r.loadModelData(t, function(t) {
  				for (var i = 0; i < r.modelSetting.getTextureNum(); i++) {
  					if (/^https?:\/\/|^\/\//i.test(r.modelSetting.getTextureFile(i))) var o = r.modelSetting.getTextureFile(i);
  					else var o = r.modelHomeDir + r.modelSetting.getTextureFile(i);
  					r.loadTexture(i, o, function() {
  						if (r.isTexLoaded) {
  							if (r.modelSetting.getExpressionNum() > 0) {
  								r.expressions = {};
  								for (var t = 0; t < r.modelSetting.getExpressionNum(); t++) {
  									var i = r.modelSetting.getExpressionName(t),
  										o = r.modelHomeDir + r.modelSetting.getExpressionFile(t);
  									r.loadExpression(i, o)
  								}
  							} else r.expressionManager = null, r.expressions = {};
  							if (r.eyeBlink, null != r.modelSetting.getPhysicsFile() ? r.loadPhysics(r.modelHomeDir + r.modelSetting.getPhysicsFile()) : r.physics = null, null != r.modelSetting.getPoseFile() ? r.loadPose(r.modelHomeDir + r.modelSetting.getPoseFile(), function() {
  								r.pose.updateParam(r.live2DModel)
  							}) : r.pose = null, null != r.modelSetting.getLayout()) {
  								var n = r.modelSetting.getLayout();
  								null != n.width && r.modelMatrix.setWidth(n.width), null != n.height && r.modelMatrix.setHeight(n.height), null != n.x && r.modelMatrix.setX(n.x), null != n.y && r.modelMatrix.setY(n.y), null != n.center_x && r.modelMatrix.centerX(n.center_x), null != n.center_y && r.modelMatrix.centerY(n.center_y), null != n.top && r.modelMatrix.top(n.top), null != n.bottom && r.modelMatrix.bottom(n.bottom), null != n.left && r.modelMatrix.left(n.left), null != n.right && r.modelMatrix.right(n.right)
  							}
  							if (null != r.modelSetting.getHitAreasCustom()) {
  								var s = r.modelSetting.getHitAreasCustom();
  								null != s.head_x && (h.
  							default.hit_areas_custom_head_x = s.head_x), null != s.head_y && (h.
  							default.hit_areas_custom_head_y = s.head_y), null != s.body_x && (h.
  							default.hit_areas_custom_body_x = s.body_x), null != s.body_y && (h.
  							default.hit_areas_custom_body_y = s.body_y)
  							}
  							for (var t = 0; t < r.modelSetting.getInitParamNum(); t++) r.live2DModel.setParamFloat(r.modelSetting.getInitParamID(t), r.modelSetting.getInitParamValue(t));
  							for (var t = 0; t < r.modelSetting.getInitPartsVisibleNum(); t++) r.live2DModel.setPartsOpacity(r.modelSetting.getInitPartsVisibleID(t), r.modelSetting.getInitPartsVisibleValue(t));
  							r.live2DModel.saveParam(), r.preloadMotionGroup(h.
  						default.MOTION_GROUP_IDLE), r.preloadMotionGroup(h.
  						default.MOTION_GROUP_SLEEPY), r.mainMotionManager.stopAllMotions(), r.setUpdating(!1), r.setInitialized(!0), "function" == typeof e && e()
  						}
  					})
  				}
  			})
  		})
  	}, o.prototype.release = function(t) {
  		var i = n.Live2DFramework.getPlatformManager();
  		t.deleteTexture(i.texture)
  	}, o.prototype.preloadMotionGroup = function(t) {
  		for (var i = this, e = 0; e < this.modelSetting.getMotionNum(t); e++) {
  			var r = this.modelSetting.getMotionFile(t, e);
  			this.loadMotion(r, this.modelHomeDir + r, function(r) {
  				r.setFadeIn(i.modelSetting.getMotionFadeIn(t, e)), r.setFadeOut(i.modelSetting.getMotionFadeOut(t, e))
  			})
  		}
  	}, o.prototype.update = function() {
  		if (null == this.live2DModel) return void(h.
  	default.DEBUG_LOG && console.error("Failed to update."));
  		var t = UtSystem.getUserTimeMSec() - this.startTimeMSec,
  			i = t / 1e3,
  			e = 2 * i * Math.PI;
  		if (this.mainMotionManager.isFinished()) {
  			"1" === sessionStorage.getItem("Sleepy") ? this.startRandomMotion(h.
  		default.MOTION_GROUP_SLEEPY, h.
  		default.PRIORITY_SLEEPY) : this.startRandomMotion(h.
  		default.MOTION_GROUP_IDLE, h.
  		default.PRIORITY_IDLE)
  		}
  		this.live2DModel.loadParam(), this.mainMotionManager.updateParam(this.live2DModel) || null != this.eyeBlink && this.eyeBlink.updateParam(this.live2DModel), this.live2DModel.saveParam(), null == this.expressionManager || null == this.expressions || this.expressionManager.isFinished() || this.expressionManager.updateParam(this.live2DModel), this.live2DModel.addToParamFloat("PARAM_ANGLE_X", 30 * this.dragX, 1), this.live2DModel.addToParamFloat("PARAM_ANGLE_Y", 30 * this.dragY, 1), this.live2DModel.addToParamFloat("PARAM_ANGLE_Z", this.dragX * this.dragY * -30, 1), this.live2DModel.addToParamFloat("PARAM_BODY_ANGLE_X", 10 * this.dragX, 1), this.live2DModel.addToParamFloat("PARAM_EYE_BALL_X", this.dragX, 1), this.live2DModel.addToParamFloat("PARAM_EYE_BALL_Y", this.dragY, 1), this.live2DModel.addToParamFloat("PARAM_ANGLE_X", Number(15 * Math.sin(e / 6.5345)), .5), this.live2DModel.addToParamFloat("PARAM_ANGLE_Y", Number(8 * Math.sin(e / 3.5345)), .5), this.live2DModel.addToParamFloat("PARAM_ANGLE_Z", Number(10 * Math.sin(e / 5.5345)), .5), this.live2DModel.addToParamFloat("PARAM_BODY_ANGLE_X", Number(4 * Math.sin(e / 15.5345)), .5), this.live2DModel.setParamFloat("PARAM_BREATH", Number(.5 + .5 * Math.sin(e / 3.2345)), 1), null != this.physics && this.physics.updateParam(this.live2DModel), null == this.lipSync && this.live2DModel.setParamFloat("PARAM_MOUTH_OPEN_Y", this.lipSyncValue), null != this.pose && this.pose.updateParam(this.live2DModel), this.live2DModel.update()
  	}, o.prototype.setRandomExpression = function() {
  		var t = [];
  		for (var i in this.expressions) t.push(i);
  		var e = parseInt(Math.random() * t.length);
  		this.setExpression(t[e])
  	}, o.prototype.startRandomMotion = function(t, i) {
  		var e = this.modelSetting.getMotionNum(t),
  			r = parseInt(Math.random() * e);
  		this.startMotion(t, r, i)
  	}, o.prototype.startMotion = function(t, i, e) {
  		var r = this.modelSetting.getMotionFile(t, i);
  		if (null == r || "" == r) return void(h.
  	default.DEBUG_LOG && console.error("Failed to motion."));
  		if (e == h.
  	default.PRIORITY_FORCE) this.mainMotionManager.setReservePriority(e);
  		else if (!this.mainMotionManager.reserveMotion(e)) return void(h.
  	default.DEBUG_LOG && console.log("Motion is running."));
  		var o, n = this;
  		null == this.motions[t] ? this.loadMotion(null, this.modelHomeDir + r, function(r) {
  			o = r, n.setFadeInFadeOut(t, i, e, o)
  		}) : (o = this.motions[t], n.setFadeInFadeOut(t, i, e, o))
  	}, o.prototype.setFadeInFadeOut = function(t, i, e, r) {
  		var o = this.modelSetting.getMotionFile(t, i);
  		if (r.setFadeIn(this.modelSetting.getMotionFadeIn(t, i)), r.setFadeOut(this.modelSetting.getMotionFadeOut(t, i)), h.
  	default.DEBUG_LOG && console.log("Start motion : " + o), null == this.modelSetting.getMotionSound(t, i)) this.mainMotionManager.startMotionPrio(r, e);
  		else {
  			var n = this.modelSetting.getMotionSound(t, i),
  				s = document.createElement("audio");
  			s.src = this.modelHomeDir + n, h.
  		default.DEBUG_LOG && console.log("Start sound : " + n), s.play(), this.mainMotionManager.startMotionPrio(r, e)
  		}
  	}, o.prototype.setExpression = function(t) {
  		var i = this.expressions[t];
  		h.
  	default.DEBUG_LOG && console.log("Expression : " + t), this.expressionManager.startMotion(i, !1)
  	}, o.prototype.draw = function(t) {
  		$.
  	default.push(), $.
  	default.multMatrix(this.modelMatrix.getArray()), this.tmpMatrix = $.
  	default.getMatrix(), this.live2DModel.setMatrix(this.tmpMatrix), this.live2DModel.draw(), $.
  	default.pop()
  	}, o.prototype.hitTest = function(t, i, e) {
  		for (var r = this.modelSetting.getHitAreaNum(), o = 0; o < r; o++) if (t == this.modelSetting.getHitAreaName(o)) {
  			var n = this.modelSetting.getHitAreaID(o);
  			return this.hitTestSimple(n, i, e)
  		}
  		return !1
  	}, o.prototype.hitTestCustom = function(t, i, e) {
  		return "head" == t ? this.hitTestSimpleCustom(h.
  	default.hit_areas_custom_head_x, h.
  	default.hit_areas_custom_head_y, i, e) : "body" == t && this.hitTestSimpleCustom(h.
  	default.hit_areas_custom_body_x, h.
  	default.hit_areas_custom_body_y, i, e)
  	}
  }, function(t, i, e) {
  	"use strict";
  
  	function r() {
  		this.NAME = "name", this.ID = "id", this.MODEL = "model", this.TEXTURES = "textures", this.HIT_AREAS = "hit_areas", this.PHYSICS = "physics", this.POSE = "pose", this.EXPRESSIONS = "expressions", this.MOTION_GROUPS = "motions", this.SOUND = "sound", this.FADE_IN = "fade_in", this.FADE_OUT = "fade_out", this.LAYOUT = "layout", this.HIT_AREAS_CUSTOM = "hit_areas_custom", this.INIT_PARAM = "init_param", this.INIT_PARTS_VISIBLE = "init_parts_visible", this.VALUE = "val", this.FILE = "file", this.json = {}
  	}
  	Object.defineProperty(i, "__esModule", {
  		value: !0
  	}), i.
  default = r;
  	var o = e(0);
  	r.prototype.loadModelSetting = function(t, i) {
  		var e = this;
  		o.Live2DFramework.getPlatformManager().loadBytes(t, function(t) {
  			var r = String.fromCharCode.apply(null, new Uint8Array(t));
  			e.json = JSON.parse(r), i()
  		})
  	}, r.prototype.getTextureFile = function(t) {
  		return null == this.json[this.TEXTURES] || null == this.json[this.TEXTURES][t] ? null : this.json[this.TEXTURES][t]
  	}, r.prototype.getModelFile = function() {
  		return this.json[this.MODEL]
  	}, r.prototype.getTextureNum = function() {
  		return null == this.json[this.TEXTURES] ? 0 : this.json[this.TEXTURES].length
  	}, r.prototype.getHitAreaNum = function() {
  		return null == this.json[this.HIT_AREAS] ? 0 : this.json[this.HIT_AREAS].length
  	}, r.prototype.getHitAreaID = function(t) {
  		return null == this.json[this.HIT_AREAS] || null == this.json[this.HIT_AREAS][t] ? null : this.json[this.HIT_AREAS][t][this.ID]
  	}, r.prototype.getHitAreaName = function(t) {
  		return null == this.json[this.HIT_AREAS] || null == this.json[this.HIT_AREAS][t] ? null : this.json[this.HIT_AREAS][t][this.NAME]
  	}, r.prototype.getPhysicsFile = function() {
  		return this.json[this.PHYSICS]
  	}, r.prototype.getPoseFile = function() {
  		return this.json[this.POSE]
  	}, r.prototype.getExpressionNum = function() {
  		return null == this.json[this.EXPRESSIONS] ? 0 : this.json[this.EXPRESSIONS].length
  	}, r.prototype.getExpressionFile = function(t) {
  		return null == this.json[this.EXPRESSIONS] ? null : this.json[this.EXPRESSIONS][t][this.FILE]
  	}, r.prototype.getExpressionName = function(t) {
  		return null == this.json[this.EXPRESSIONS] ? null : this.json[this.EXPRESSIONS][t][this.NAME]
  	}, r.prototype.getLayout = function() {
  		return this.json[this.LAYOUT]
  	}, r.prototype.getHitAreasCustom = function() {
  		return this.json[this.HIT_AREAS_CUSTOM]
  	}, r.prototype.getInitParamNum = function() {
  		return null == this.json[this.INIT_PARAM] ? 0 : this.json[this.INIT_PARAM].length
  	}, r.prototype.getMotionNum = function(t) {
  		return null == this.json[this.MOTION_GROUPS] || null == this.json[this.MOTION_GROUPS][t] ? 0 : this.json[this.MOTION_GROUPS][t].length
  	}, r.prototype.getMotionFile = function(t, i) {
  		return null == this.json[this.MOTION_GROUPS] || null == this.json[this.MOTION_GROUPS][t] || null == this.json[this.MOTION_GROUPS][t][i] ? null : this.json[this.MOTION_GROUPS][t][i][this.FILE]
  	}, r.prototype.getMotionSound = function(t, i) {
  		return null == this.json[this.MOTION_GROUPS] || null == this.json[this.MOTION_GROUPS][t] || null == this.json[this.MOTION_GROUPS][t][i] || null == this.json[this.MOTION_GROUPS][t][i][this.SOUND] ? null : this.json[this.MOTION_GROUPS][t][i][this.SOUND]
  	}, r.prototype.getMotionFadeIn = function(t, i) {
  		return null == this.json[this.MOTION_GROUPS] || null == this.json[this.MOTION_GROUPS][t] || null == this.json[this.MOTION_GROUPS][t][i] || null == this.json[this.MOTION_GROUPS][t][i][this.FADE_IN] ? 1e3 : this.json[this.MOTION_GROUPS][t][i][this.FADE_IN]
  	}, r.prototype.getMotionFadeOut = function(t, i) {
  		return null == this.json[this.MOTION_GROUPS] || null == this.json[this.MOTION_GROUPS][t] || null == this.json[this.MOTION_GROUPS][t][i] || null == this.json[this.MOTION_GROUPS][t][i][this.FADE_OUT] ? 1e3 : this.json[this.MOTION_GROUPS][t][i][this.FADE_OUT]
  	}, r.prototype.getInitParamID = function(t) {
  		return null == this.json[this.INIT_PARAM] || null == this.json[this.INIT_PARAM][t] ? null : this.json[this.INIT_PARAM][t][this.ID]
  	}, r.prototype.getInitParamValue = function(t) {
  		return null == this.json[this.INIT_PARAM] || null == this.json[this.INIT_PARAM][t] ? NaN : this.json[this.INIT_PARAM][t][this.VALUE]
  	}, r.prototype.getInitPartsVisibleNum = function() {
  		return null == this.json[this.INIT_PARTS_VISIBLE] ? 0 : this.json[this.INIT_PARTS_VISIBLE].length
  	}, r.prototype.getInitPartsVisibleID = function(t) {
  		return null == this.json[this.INIT_PARTS_VISIBLE] || null == this.json[this.INIT_PARTS_VISIBLE][t] ? null : this.json[this.INIT_PARTS_VISIBLE][t][this.ID]
  	}, r.prototype.getInitPartsVisibleValue = function(t) {
  		return null == this.json[this.INIT_PARTS_VISIBLE] || null == this.json[this.INIT_PARTS_VISIBLE][t] ? NaN : this.json[this.INIT_PARTS_VISIBLE][t][this.VALUE]
  	}
  }]);
  //# sourceMappingURL=live2d.js.map