text: ﻿NDContentPage.OnToolTipsLoaded({3144:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype3144\"><div class=\"CPEntry TClass Current\"><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[XmlRoot(&quot;Polygon&quot;)]</span></div><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[Serializable]</span></div><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Engine.&#8203;src.&#8203;collision.&#8203;shape.</span>&#8203;Polygon</div></div></div></div>",3194:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype3194\"><div class=\"CPEntry TClass Current\"><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[XmlRoot(&quot;CollisionBox&quot;)]</span></div><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[Serializable]</span></div><div class=\"CPModifiers\"><span class=\"SHKeyword\">public abstract</span></div><div class=\"CPName\"><span class=\"Qualifier\">Engine.&#8203;src.&#8203;collision.&#8203;shape.</span>&#8203;Collider</div></div></div></div>",3351:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype3351\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Engine.&#8203;src.&#8203;collision.&#8203;shape.</span>&#8203;Side</div></div></div></div>",3546:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype3546\"><div class=\"CPEntry TClass Current\"><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[XmlRoot(&quot;GameObject&quot;)]</span></div><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[Serializable]</span></div><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Engine.&#8203;src.&#8203;entities.</span>&#8203;GameObject</div></div></div><div class=\"TTSummary\">[RENDER] : modelTexture, rotation, size, position, z, depth, isBelow, GroundLength. [LOGIC] : hitbox. [SOUNDS] : list of sound effects.</div></div>",3732:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype3732\"><div class=\"CPEntry TClass Current\"><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[XmlRoot(&quot;Circle&quot;)]</span></div><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[Serializable]</span></div><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Engine.&#8203;src.&#8203;collision.&#8203;shape.</span>&#8203;Circle</div></div></div></div>",3764:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype3764\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">public</span> List&lt;BoxPoint&gt; GetIntersectionPoints(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Polygon&nbsp;</td><td class=\"PName last\">polygon</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div></div>",4634:"<div class=\"NDToolTip TFunction LCSharp\"><div id=\"NDPrototype4634\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">public</span> Side ChooseCollisionSide(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Polygon&nbsp;</td><td class=\"PName last\">polygon,</td></tr><tr><td class=\"PType first\">List&lt;Side&gt;&nbsp;</td><td class=\"PName last\">sides,</td></tr><tr><td class=\"PType first\">Vector2&nbsp;</td><td class=\"PName last\">speed</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Returns the side with a normal vector the closest as the inverted speed, and with the greatest contact length possible with polygon</div></div>",4635:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype4635\"><div class=\"CPEntry TClass Current\"><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[XmlRoot(&quot;Behavior&quot;)]</span></div><div class=\"CPPrePrototypeLine\"><span class=\"SHMetadata\">[Serializable]</span></div><div class=\"CPModifiers\"><span class=\"SHKeyword\">public abstract</span></div><div class=\"CPName\"><span class=\"Qualifier\">Engine.&#8203;src.&#8203;logic.</span>&#8203;Behavior</div></div></div><div class=\"TTSummary\">Attached to a GameObject, it will rule its behaviour and manage different behaviours when differents part of its Hitbox intersects with something else.</div></div>",4565:"<div class=\"NDToolTip TClass LCSharp\"><div class=\"NDClassPrototype\" id=\"NDClassPrototype4565\"><div class=\"CPEntry TClass Current\"><div class=\"CPModifiers\"><span class=\"SHKeyword\">public</span></div><div class=\"CPName\"><span class=\"Qualifier\">Engine.&#8203;src.&#8203;logic.&#8203;behavior.</span>&#8203;SolidMass</div></div></div><div class=\"TTSummary\">A SolidBody that is also subject to gravity.</div></div>"});