text: /**
  * @author       Richard Davey <rich@photonstorm.com>
  * @copyright    2016 Photon Storm Ltd.
  * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
  */
  
  Phaser.GameObject.Blitter.FACTORY_KEY = 'blitter';
  
  Phaser.GameObject.Blitter.FACTORY_ADD = function (parent)
  {
      if (parent === undefined) { parent = this.state; }
  
      return parent.children.add(new Phaser.GameObject.Blitter(this.state, parent));
  };
  
  Phaser.GameObject.Blitter.FACTORY_MAKE = function (parent)
  {
      return new Phaser.GameObject.Blitter(this.state, parent);
  };
  