text: module.exports = {
  
  //---------------------------------------------------------------------
  // Action Name
  //
  // This is the name of the action displayed in the editor.
  //---------------------------------------------------------------------
  
  name: "Check Variable Type",
  
  //---------------------------------------------------------------------
  // Action Section
  //
  // This is the section the action will fall into.
  //---------------------------------------------------------------------
  
  section: "Conditions",
  
  //---------------------------------------------------------------------
  // Action Subtitle
  //
  // This function generates the subtitle displayed next to the name.
  //---------------------------------------------------------------------
  
  subtitle: function(data) {
  	const results = ["Continue Actions", "Stop Action Sequence", "Jump To Action", "Jump Forward Actions"];
  	return `If True: ${results[parseInt(data.iftrue)]} ~ If False: ${results[parseInt(data.iffalse)]}`;
  },
  
  //---------------------------------------------------------------------
  // Action Fields
  //
  // These are the fields for the action. These fields are customized
  // by creating elements with corresponding IDs in the HTML. These
  // are also the names of the fields stored in the action's JSON data.
  //---------------------------------------------------------------------
  
  fields: ["storage", "varName", "comparison", "iftrue", "iftrueVal", "iffalse", "iffalseVal"],
  
  //---------------------------------------------------------------------
  // Command HTML
  //
  // This function returns a string containing the HTML used for
  // editting actions. 
  //
  // The "isEvent" parameter will be true if this action is being used
  // for an event. Due to their nature, events lack certain information, 
  // so edit the HTML to reflect this.
  //
  // The "data" parameter stores constants for select elements to use. 
  // Each is an array: index 0 for commands, index 1 for events.
  // The names are: sendTargets, members, roles, channels, 
  //                messages, servers, variables
  //---------------------------------------------------------------------
  
  html: function(isEvent, data) {
  	return `
  <div>
  	<div style="float: left; width: 35%;">
  		Variable:<br>
  		<select id="storage" class="round" onchange="glob.refreshVariableList(this)">
  			${data.variables[1]}
  		</select>
  	</div>
  	<div id="varNameContainer" style="float: right; width: 60%;">
  		Variable Name:<br>
  		<input id="varName" class="round" type="text" list="variableList">
  	</div>
  </div><br><br><br>
  <div style="padding-top: 8px; width: 80%;">
  		Variable Type to Check:<br>
  		<select id="comparison" class="round">
  			<option value="0" selected>Number</option>
  			<option value="1">String</option>
  			<option value="2">Image</option>
  			<option value="3">Member</option>
  			<option value="4">Message</option>
  			<option value="5">Text Channel</option>
  			<option value="6">Voice Channel</option>
  			<option value="7">Role</option>
  			<option value="8">Server</option>
  			<option value="9">Emoji</option>
  		</select>
  </div><br>
  <div>
  	${data.conditions[0]}
  </div>`
  },
  
  //---------------------------------------------------------------------
  // Action Editor Init Code
  //
  // When the HTML is first applied to the action editor, this code
  // is also run. This helps add modifications or setup reactionary
  // functions for the DOM elements.
  //---------------------------------------------------------------------
  
  init: function() {
  	const {glob, document} = this;
  
  	glob.refreshVariableList(document.getElementById('storage'))
  	glob.onChangeTrue(document.getElementById('iftrue'));
  	glob.onChangeFalse(document.getElementById('iffalse'));
  },
  
  //---------------------------------------------------------------------
  // Action Bot Function
  //
  // This is the function for the action within the Bot's Action class.
  // Keep in mind event calls won't have access to the "msg" parameter, 
  // so be sure to provide checks for variable existance.
  //---------------------------------------------------------------------
  
  action: function(cache) {
  	const data = cache.actions[cache.index];
  	const type = parseInt(data.storage);
  	const varName = this.evalMessage(data.varName, cache);
  	const variable = this.getVariable(type, varName, cache);
  	let result = false;
  	if(variable) {
  		const DiscordJS = this.getDBM().DiscordJS;
  		const compare = parseInt(data.comparison);
  		switch(compare) {
  			case 0:
  				result = Boolean(typeof(variable) === 'number');
  				break;
  			case 1:
  				result = Boolean(typeof(variable) === 'string');
  				break;
  			case 2:
  				result = Boolean(variable instanceof this.getDBM().JIMP);
  				break;
  			case 3:
  				result = Boolean(variable instanceof DiscordJS.GuildMember);
  				break;
  			case 4:
  				result = Boolean(variable instanceof DiscordJS.Message);
  				break;
  			case 5:
  				result = Boolean(variable instanceof DiscordJS.TextChannel);
  				break;
  			case 6:
  				result = Boolean(variable instanceof DiscordJS.VoiceChannel);
  				break;
  			case 7:
  				result = Boolean(variable instanceof DiscordJS.Role);
  				break;
  			case 8:
  				result = Boolean(variable instanceof DiscordJS.Guild);
  				break;
  			case 9:
  				result = Boolean(variable instanceof DiscordJS.Emoji);
  				break;
  		}
  	}
  	this.executeResults(result, data, cache);
  },
  
  //---------------------------------------------------------------------
  // Action Bot Mod
  //
  // Upon initialization of the bot, this code is run. Using the bot's
  // DBM namespace, one can add/modify existing functions if necessary.
  // In order to reduce conflictions between mods, be sure to alias
  // functions you wish to overwrite.
  //---------------------------------------------------------------------
  
  mod: function(DBM) {
  }
  
  }; // End of module