text: module.exports = {
  
  //---------------------------------------------------------------------
  // Action Name
  //
  // This is the name of the action displayed in the editor.
  //---------------------------------------------------------------------
  
  name: "Komenda ustawiania gry",
  
  //---------------------------------------------------------------------
  // Action Section
  //
  // This is the section the action will fall into.
  //---------------------------------------------------------------------
  
  section: "Szybkie komendy",
  
  //---------------------------------------------------------------------
  // Action Subtitle
  //
  // This function generates the subtitle displayed next to the name.
  //---------------------------------------------------------------------
  
  subtitle: function(data) {
  	return `Stats Command`;
  },
  
  //---------------------------------------------------------------------
  	 // DBM Mods Manager Variables (Optional but nice to have!)
  	 //
  	 // These are variables that DBM Mods Manager uses to show information
  	 // about the mods for people to see in the list.
  	 //---------------------------------------------------------------------
  
  	 // Who made the mod (If not set, defaults to "DBM Mods")
  	 author: "_iTrqPss",
  
  	 // The version of the mod (Defaults to 1.0.0)
  	 version: "1.0.0",
  
  	 // A short description to show on the mod line for this mod (Must be on a single line)
  	 short_description: "Basic Game Command",
  
  	 // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
  
  
  	 //---------------------------------------------------------------------
  
  //---------------------------------------------------------------------
  // Action Fields
  //
  // These are the fields for the action. These fields are customized
  // by creating elements with corresponding IDs in the HTML. These
  // are also the names of the fields stored in the action's JSON data.
  //---------------------------------------------------------------------
  
  fields: [],
  
  //---------------------------------------------------------------------
  // Command HTML
  //
  // This function returns a string containing the HTML used for
  // editting actions.
  //
  // The "isEvent" parameter will be true if this action is being used
  // for an event. Due to their nature, events lack certain information,
  // so edit the HTML to reflect this.
  //
  // The "data" parameter stores constants for select elements to use.
  // Each is an array: index 0 for commands, index 1 for events.
  // The names are: sendTargets, members, roles, channels,
  //                messages, servers, variables
  //---------------------------------------------------------------------
  
  html: function(isEvent, data) {
  	return `
  	<div>
  		<p>
  			<u>Mod Info:</u><br>
  			Created by _iTrqPss<br>
  			Pojedyńcza akcjo-komenda która ustawi grę bota na: {p}help | {count} Serwerów!
  		</p>
  </div>`
  },
  
  //---------------------------------------------------------------------
  // Action Editor Init Code
  //
  // When the HTML is first applied to the action editor, this code
  // is also run. This helps add modifications or setup reactionary
  // functions for the DOM elements.
  //---------------------------------------------------------------------
  
  init: function() {
  	const {glob, document} = this;
  },
  
  //---------------------------------------------------------------------
  // Action Bot Function
  //
  // This is the function for the action within the Bot's Action class.
  // Keep in mind event calls won't have access to the "msg" parameter,
  // so be sure to provide checks for variable existance.
  //---------------------------------------------------------------------
  
  action: function(cache) {
  	const botClient = this.getDBM().Bot.bot;
      botClient.user.setActivity(this.getDBM().Files.data.settings.tag + 'help | ' + botClient.guilds.array().length + ' Serwerów', { type: "PLAYING",});
  },
  
  //---------------------------------------------------------------------
  // Action Bot Mod
  //
  // Upon initialization of the bot, this code is run. Using the bot's
  // DBM namespace, one can add/modify existing functions if necessary.
  // In order to reduce conflictions between mods, be sure to alias
  // functions you wish to overwrite.
  //---------------------------------------------------------------------
  
  mod: function(DBM) {
  }
  
  }; // End of module
  