text: import pygame
  from constantes.index import *
  from components.heart.index import *
  
  class Life:
    def __init__(self, screen, callback):
      self.screen = screen
      self.callback = callback
      self.kills = 0
      self.create()
  
    def draw(self):
      for heart in self.hearts:
        heart.draw()
  
    def create(self):
      self.hearts = []
      for item in range(HEART_COUNT - self.kills):
        self.hearts.append(Heart(self.screen, (WINDOW_WIDTH - 40) + (item * 13), 10))
  
    def hurts(self):
      self.kills += 1
      if self.kills == 3: self.callback()
      self.create()
  