text: "use strict";
  
  const fn = function fn() {
    return 1;
  };
  
  class SkinnedMesh extends THREE.Mesh {
    constructor(geometry, materials) {
      super(geometry, materials);
      this.idMatrix = SkinnedMesh.defaultMatrix();
      this.bones = [];
      this.boneMatrices = []; //...
    }
  
    update(camera) {
      //...
      super.update();
    }
  
    static defaultMatrix() {
      return new THREE.Matrix4();
    }
  
  }