text: ##########################################################################
  #
  #  Copyright (c) 2013, Image Engine Design Inc. All rights reserved.
  #
  #  Redistribution and use in source and binary forms, with or without
  #  modification, are permitted provided that the following conditions are
  #  met:
  #
  #      * Redistributions of source code must retain the above
  #        copyright notice, this list of conditions and the following
  #        disclaimer.
  #
  #      * Redistributions in binary form must reproduce the above
  #        copyright notice, this list of conditions and the following
  #        disclaimer in the documentation and/or other materials provided with
  #        the distribution.
  #
  #      * Neither the name of John Haddon nor the names of
  #        any other contributors to this software may be used to endorse or
  #        promote products derived from this software without specific prior
  #        written permission.
  #
  #  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
  #  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
  #  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  #  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  #  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  #  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  #  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  #  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  #  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  #  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  #  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  #
  ##########################################################################
  
  import Gaffer
  import GafferUI
  import GafferScene
  
  Gaffer.Metadata.registerNodeDescription(
  
  GafferScene.MapOffset,
  
  """Adds an offset to object texture coordinates. Provides a convenient way of looking at specific texture UDIMs.""",
  
  "offset",
  "An offset added to the texture coordinates. Note that moving the texture coordinates in the positive direction will move the texture in the negative direction.",
  
  "udim",
  "A specific UDIM to offset the texture coordinates to. The UDIM is converted to an offset which is added to the offset above.",
  
  "sName",
  "The name of the primitive variable holding the s coordinate.",
  
  "tName",
  "The name of the primitive variable holding the t coordinate.",
  
  )
  