text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var Graphics = require('./Graphics');
  var GameObjectFactory = require('../GameObjectFactory');
  
  /**
   * Creates a new Graphics Game Object and adds it to the Scene.
   *
   * Note: This method will only be available if the Graphics Game Object has been built into Phaser.
   *
   * @method Phaser.GameObjects.GameObjectFactory#graphics
   * @since 3.0.0
   *
   * @param {Phaser.Types.GameObjects.Graphics.Options} [config] - The Graphics configuration.
   *
   * @return {Phaser.GameObjects.Graphics} The Game Object that was created.
   */
  GameObjectFactory.register('graphics', function (config)
  {
      return this.displayList.add(new Graphics(this.scene, config));
  });
  
  //  When registering a factory function 'this' refers to the GameObjectFactory context.
  //
  //  There are several properties available to use:
  //
  //  this.scene - a reference to the Scene that owns the GameObjectFactory
  //  this.displayList - a reference to the Display List the Scene owns
  //  this.updateList - a reference to the Update List the Scene owns
  