text: ////////////////////////////////////////////////
  /*   Provided Code - Please Don't Edit   */
  ////////////////////////////////////////////////
  'use strict';
  
  function getInput() {
      console.log("Please choose either 'rock', 'paper', or 'scissors'.")
      return prompt();
  }
  function randomPlay() {
      var randomNumber = Math.random();
      if (randomNumber < 0.33) {
          return "rock";
      } else if (randomNumber < 0.66) {
          return "paper";
      } else {
          return "scissors";
      }
  }
  ////////////////////////////////////////////////
  /*           Write Your Code Below            */
  ////////////////////////////////////////////////
  
  function getPlayerMove(move) {
      // Write an expression that operates on a variable called `move`
      // If a `move` has a value, your expression should evaluate to that value.
      // However, if `move` is not specified / is null, your expression should equal `getInput()`.
      return move || getInput();
  }
  
  function getComputerMove(move) {
      // Write an expression that operates on a variable called `move`
      // If a `move` has a value, your expression should evaluate to that value.
      // However, if `move` is not specified / is null, your expression should equal `randomPlay()`.
      return move || randomPlay();
  }
  
  function getWinner(playerMove,computerMove) {
      var winner;
      // Write code that will set winner to either 'player', 'computer', or 'tie' based on the values of playerMove and computerMove.
      // Assume that the only values playerMove and computerMove can have are 'rock', 'paper', and 'scissors'.
      // The rules of the game are that 'rock' beats 'scissors', 'scissors' beats 'paper', and 'paper' beats 'rock'.
      if (
          (playerMove === 'rock' && computerMove === 'scissors') || 
          (playerMove === 'scissors' && computerMove === 'paper') ||
          (playerMove === 'paper' && computerMove === 'rock')
          ) {
          winner = 'player';
      } else if (
          (computerMove === 'rock' && playerMove === 'scissors') ||
          (computerMove === 'scissors' && playerMove === 'paper') ||
          (computerMove === 'paper' && playerMove === 'rock') 
          ) {
          winner = 'computer';
      } else if (playerMove === computerMove) {
          winner = 'tie';
      }
      return winner;
  }
  
  function playToFive() {
      console.log("Let's play Rock, Paper, Scissors");
      var playerWins = 0;
      var computerWins = 0;
      var winner;
      var computerMove;
      var playerMove;
  
      while ((playerWins < 5) && (computerWins < 5)) {
          playerMove = getPlayerMove();
          computerMove = getComputerMove();
          winner = getWinner(playerMove,computerMove);
          
          if (winner === 'player') {
              playerWins += 1;
          }
          else if (winner === 'computer') {
              computerWins += 1;
          }
          else if (winner === 'tie') {
              console.log('This is a tie.');
          }
          console.log('Player chose ' + playerMove + ' while Computer chose ' + computerMove);
          console.log('The score is currently ' + playerWins + ' to ' + computerWins);
      }
      return [playerWins, computerWins];
  
  }
  
  playToFive();