text: /**
   * Camera that follows an {@link Grape2D.Object2D}, this means that the camera is always looking at the object (the lookAt property is the same as the object)
   *
   * @param  {!Object} options Setup options. See {@link Grape2D.Camera}
   * @param  {!Grape2D.Object2D} options.objectToFollow Object to be followed by the camera.
   * @extends {Grape2D.Camera}
   * @constructor
   */
  Grape2D.FollowingCamera = function(options){
  	Grape2D.Camera.call(this, options);
  	this.objectToFollow = options.objectToFollow;
  };
  Grape2D.FollowingCamera.prototype = Object.create(Grape2D.Camera.prototype);
  /**
   * @override
   */
  Grape2D.FollowingCamera.prototype.getLookAt = function(){
  	return this.objectToFollow.getPosition();
  };
  /**
   * Gets the object to follow.
   *
   * @return {!Grape2D.Object2D} Object that is following.
   * @public
   */
  Grape2D.FollowingCamera.prototype.getObjectToFollow = function(){
  	return this.objectToFollow;
  };
  /**
   * Sets the object to follow.
   *
   * @param  {!Grape2D.Object2D} fo Object to follow.
   * @public
   */
  Grape2D.FollowingCamera.prototype.setObjectToFollow = function(fo){
  	this.objectToFollow = fo;
  };
  