text: class Canvas {
      constructor() {
          //DOM
          this.$canvas = document.getElementById('canvas')
          this.$passenger = document.getElementById('passengercall')
          //Passenger
          this.passengerXPos = 1105
          this.ready = false  //true cuando el pasajero llega al coche
      }
      stopwatch() {
          if(minute === 0 && second === 0 && milisecond < 1){
              game.gameOver()
          }else if(milisecond === 0 && second === 0){
              minute--
              second = 59
              milisecond = 99
          }else if(milisecond === 0){
              second--
              milisecond = 99
          }
          if(minute === 0 && second < 10) {
              $stopwatch.style.color = 'red'
          } 
          milisecond--
          $milisecond.innerText = milisecond < 1 ? `00`:
          milisecond < 10 ? `0${milisecond}`:`${milisecond}`
          $second.innerText = second < 10 ? `0${second}`:`${second}`
          $minute.innerText = minute < 10 ? `0${minute}`:`${minute}`
      }
      passenger() {
          //1105-980 es la distancia del chico a la posición del taxi
          if(canvas.passengerXPos <= 1105) {
              this.$passenger.id = 'passenger'
          }
          if(canvas.passengerXPos > 980) {
              canvas.passengerXPos -= 10
              this.$passenger.style.left = `${canvas.passengerXPos}px`
          } else {
              this.$passenger.style.display = 'none'
              clearInterval(passengerInterval) //En game.start
              this.$passenger.id = 'passengercall'
              this.passengerXPos = 1105
              this.$passenger.style.left = `${canvas.passengerXPos}px`
              this.ready = true
          }
      }
  }