text: import random       from './randomNum';
  
  /**
   * Given the state of the game will add a random number to the soundSequence
   * @param  {object} state properties are the state the game is in
   * @return {object}       new object which adds one random number to the
   * soundSequence and the rest of the original state.
   */
  export default function addSound(state) {
      let x = state.soundSequence.concat([random(1, 4)]);
  
      let tmp = ({...state, soundSequence: x});
      return tmp;
  }