text: ///TURRETS///
  
  //BULLETS//
  
  const greenLightning = extend(LightningBulletType, {});
  greenLightning.damage = 36;
  greenLightning.lightningLength = 41;
  greenLightning.lightningLengthRand = 3;
  greenLightning.lightningColor = Color.lime;
  greenLightning.collidesAir = false;
  greenLightning.ammoMultiplier = 2;
  
  //TURRETS//
  
  const serpentine = extendContent(PowerTurret, "serpentine", {});
  serpentine.size = 2;
  serpentine.health = 450;
  serpentine.Category = Category.turret;
  serpentine.buildVisibility = BuildVisibility.shown;
  
  serpentine.shootType = greenLightning;
  serpentine.reloadTime = 45;
  serpentine.shootCone = 32;
  serpentine.rotateSpeed = 7;
  serpentine.powerUse = 4.2;
  serpentine.targetAir = false;
  serpentine.range = 150;
  serpentine.shootEffect = Fx.lightningShoot;
  serpentine.heatColor = Color.red;
  serpentine.recoilAmount = 1;
  serpentine.hootSound = Sounds.spark;
  