text: # uncompyle6 version 3.2.0
  # Python bytecode 2.4 (62061)
  # Decompiled from: Python 2.7.14 (v2.7.14:84471935ed, Sep 16 2017, 20:19:30) [MSC v.1500 32 bit (Intel)]
  # Embedded file name: pirates.effects.Flame
  from pandac.PandaModules import *
  from direct.interval.IntervalGlobal import *
  from direct.actor import Actor
  from direct.particles import ParticleEffect
  from direct.particles import Particles
  from direct.particles import ForceGroup
  from PooledEffect import PooledEffect
  from EffectController import EffectController
  import random
  
  class Flame(PooledEffect, EffectController):
      __module__ = __name__
      cardScale = 64.0
  
      def __init__(self):
          PooledEffect.__init__(self)
          EffectController.__init__(self)
          model = loader.loadModel('models/effects/particleMaps')
          self.card = model.find('**/particleFire2')
          self.setDepthWrite(0)
          self.setFogOff()
          self.setLightOff()
          self.setColorScaleOff()
          self.effectScale = 1.0
          self.duration = 0.0
          self.f = ParticleEffect.ParticleEffect('Flame')
          self.f.reparentTo(self)
          self.p0 = Particles.Particles('particles-1')
          self.p0.setFactory('ZSpinParticleFactory')
          self.p0.setRenderer('SpriteParticleRenderer')
          self.p0.setEmitter('DiscEmitter')
          self.f.addParticles(self.p0)
          self.p0.setPoolSize(128)
          self.p0.setBirthRate(0.01)
          self.p0.setLitterSize(6)
          self.p0.setLitterSpread(0)
          self.p0.setSystemLifespan(0.0)
          self.p0.setLocalVelocityFlag(1)
          self.p0.setSystemGrowsOlderFlag(0)
          self.p0.setFloorZ(-1.0)
          self.p0.factory.setLifespanBase(0.75)
          self.p0.factory.setLifespanSpread(0.25)
          self.p0.factory.setMassBase(1.0)
          self.p0.factory.setMassSpread(0.0)
          self.p0.factory.setTerminalVelocityBase(400.0)
          self.p0.factory.setTerminalVelocitySpread(0.0)
          self.p0.factory.setInitialAngle(0.0)
          self.p0.factory.setInitialAngleSpread(0.0)
          self.p0.factory.enableAngularVelocity(1)
          self.p0.factory.setAngularVelocity(0.0)
          self.p0.factory.setAngularVelocitySpread(350.0)
          self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAINOUT)
          self.p0.renderer.setUserAlpha(1.0)
          self.p0.renderer.setFromNode(self.card)
          self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
          self.p0.renderer.setXScaleFlag(1)
          self.p0.renderer.setYScaleFlag(1)
          self.p0.renderer.setAnimAngleFlag(1)
          self.p0.renderer.setNonanimatedTheta(0.0)
          self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
          self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)
          self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 1.0, Vec4(1.0, 0.6, 0.2, 1.0), Vec4(0.6, 0.2, 0.2, 0.5), 1)
          self.p0.renderer.setAlphaDisable(0)
          self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
          self.p0.emitter.setAmplitude(-0.75)
          self.p0.emitter.setAmplitudeSpread(0.25)
          self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 15.0))
          self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
          self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
          self.p0.emitter.setRadius(5.0)
  
      def createTrack(self):
          self.resetEffect()
          shrinkSize = LerpFunctionInterval(self.setNewSize, 2.5, toData=0.001, fromData=1.0)
          moveUp = LerpPosInterval(self, 3.5, Vec3(0, 0, 0))
          self.startEffect = Sequence(Func(self.p0.setBirthRate, 0.01), Func(self.p0.clearToInitial), Func(self.f.start, self, self))
          self.endEffect = Sequence(Func(self.p0.setBirthRate, 100.0), Wait(1.0), Func(self.cleanUpEffect))
          self.track = Sequence(self.startEffect, Wait(self.duration), self.endEffect)
  
      def setCursedColor(self):
          self.p0.renderer.getColorInterpolationManager().clearToInitial()
          self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 1.0, Vec4(0.75, 0.85, 0.3, 1.0), Vec4(0.4, 0.85, 0.3, 0.5), 1)
  
      def setDefaultColor(self):
          self.p0.renderer.getColorInterpolationManager().clearToInitial()
          self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 1.0, Vec4(1.0, 0.6, 0.2, 1.0), Vec4(0.5, 0.2, 0.2, 0.5), 1)
  
      def resetEffect(self):
          if self.p0:
              self.p0.renderer.setUserAlpha(1.0)
              self.p0.renderer.setInitialXScale(0.045 * self.cardScale * self.effectScale)
              self.p0.renderer.setInitialYScale(0.04 * self.cardScale * self.effectScale)
              self.p0.renderer.setFinalXScale(0.02 * self.cardScale * self.effectScale)
              self.p0.renderer.setFinalYScale(0.035 * self.cardScale * self.effectScale)
              self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 15.0 * self.effectScale))
              self.p0.emitter.setRadius(5.0 * self.effectScale)
  
      def setNewSize(self, time):
          if self.p0:
              self.p0.renderer.setFinalXScale(0.02 * self.cardScale * self.effectScale * time)
              self.p0.renderer.setFinalYScale(0.035 * self.cardScale * self.effectScale * time)
              self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 15.0 * self.effectScale * time))
              self.p0.renderer.setUserAlpha(2.0 * time)
  
      def cleanUpEffect(self):
          EffectController.cleanUpEffect(self)
          self.checkInEffect(self)
  
      def destroy(self):
          EffectController.destroy(self)
          PooledEffect.destroy(self)