text: load("58b503bd09c74262366b2fa86d28cbbf.js");
  load("1d8ada728956c1a3d52d68d1d4d6dd52.js");
  // Copyright 2009 the V8 project authors. All rights reserved.
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions are
  // met:
  //
  //     * Redistributions of source code must retain the above copyright
  //       notice, this list of conditions and the following disclaimer.
  //     * Redistributions in binary form must reproduce the above
  //       copyright notice, this list of conditions and the following
  //       disclaimer in the documentation and/or other materials provided
  //       with the distribution.
  //     * Neither the name of Google Inc. nor the names of its
  //       contributors may be used to endorse or promote products derived
  //       from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  
  Debug = debug.Debug
  
  var exception = null;
  
  // Simple debug event handler which counts the number of breaks hit and steps.
  var break_point_hit_count = 0;
  function listener(event, exec_state, event_data, data) {
    try {
      if (event == Debug.DebugEvent.Break) {
        break_point_hit_count++;
        // Continue stepping until returned to bottom frame.
        if (exec_state.frameCount() > 1) {
          exec_state.prepareStep(Debug.StepAction.StepOut);
        }
  
      }
    } catch(e) {
      exception = e;
    }
  
  };
  
  function BeginTest(name) {
    test_name = name;
    break_point_hit_count = 0;
    exception = null;
  }
  
  function EndTest(expected_break_point_hit_count) {
    assertEquals(expected_break_point_hit_count, break_point_hit_count, test_name);
    assertNull(exception, test_name);
    test_name = null;
  }
  
  // Add the debug event listener.
  Debug.setListener(listener);
  
  
  var shouldBreak = null;
  function fact(x) {
    if (shouldBreak(x)) {
      debugger;
    }
    if (x < 2) {
      return 1;
    } else {
      return x*fact(x-1);
    }
  }
  
  BeginTest('Test 1');
  shouldBreak = function(x) { return x == 3; };
  fact(3);
  EndTest(2);
  
  BeginTest('Test 2');
  shouldBreak = function(x) { return x == 2; };
  fact(3);
  EndTest(3);
  
  BeginTest('Test 3');
  shouldBreak = function(x) { return x == 1; };
  fact(3);
  EndTest(4);
  
  BeginTest('Test 4');
  shouldBreak = function(x) { return x == 1 || x == 3; };
  fact(3);
  EndTest(5);
  
  // Get rid of the debug event listener.
  Debug.setListener(null);
  