text: /**************************************************************
   *	Spline curve
   **************************************************************/
  
  THREE.SplineCurve = function ( points /* array of Vector2 */ ) {
  
  	this.points = ( points == undefined ) ? [] : points;
  
  };
  
  THREE.SplineCurve.prototype = Object.create( THREE.Curve.prototype );
  THREE.SplineCurve.prototype.constructor = THREE.SplineCurve;
  
  THREE.SplineCurve.prototype.getPoint = function ( t ) {
  
  	var points = this.points;
  	var point = ( points.length - 1 ) * t;
  
  	var intPoint = Math.floor( point );
  	var weight = point - intPoint;
  
  	var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
  	var point1 = points[ intPoint ];
  	var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
  	var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
  
  	var vector = new THREE.Vector2();
  
  	vector.x = THREE.Curve.Utils.interpolate( point0.x, point1.x, point2.x, point3.x, weight );
  	vector.y = THREE.Curve.Utils.interpolate( point0.y, point1.y, point2.y, point3.y, weight );
  
  	return vector;
  
  };
  