text: main.floors.MT6=
  {
      "floorId": "MT6",
      "title": "划水区 6层",
      "name": "6",
      "width": 13,
      "height": 13,
      "canFlyTo": true,
      "canUseQuickShop": true,
      "cannotViewMap": false,
      "images": [],
      "item_ratio": 1,
      "defaultGround": "ground",
      "firstArrive": [
          "此处蝙蝠颇难处理，射击模式更换解锁",
          "提示：直接点击射击处的文字，可以切换射击模式，佯攻（0伤0倍金币花费），单点（正常的1倍伤害，正常的1倍金币花费），多重（1.8倍伤害，2倍金币花费）",
          {
              "type": "addValue",
              "name": "item:modeSwitch",
              "value": "1"
          },
          {
              "type": "function",
              "function": "function(){\ncore.addArcherMode('easy');core.addArcherMode('hard');\n}"
          }
      ],
      "eachArrive": [],
      "parallelDo": "",
      "events": {},
      "changeFloor": {
          "5,10": {
              "floorId": ":next",
              "stair": "downFloor"
          },
          "11,6": {
              "floorId": ":before",
              "stair": "upFloor"
          }
      },
      "afterBattle": {},
      "afterGetItem": {},
      "afterOpenDoor": {},
      "cannotMove": {},
      "map": [
      [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
      [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4],
      [  4,  4,  1,  1,  1,  4,  4,  1,  1,  1,  1,  4,  4],
      [  4,  4,  1,600,  1,  4,  1,  1,  0, 28,  1,  1,  4],
      [  4,  4,  1,  0,  1,  1,  1,  0,207,  0,205,  1,  4],
      [  4,  1,  1,215,  1,244,  1,  0,  1, 21,  0,  1,  1],
      [  4,  1,  0, 83,  0,  0,202,  0,206,  0,  0, 88,  1],
      [  4,  1, 27,  0, 81,  0,  0, 31,  0, 81,  1,  1,  1],
      [  4,  1,  1, 32,  1,  0,  1,  0, 81, 61,  1,  4,  4],
      [  4,  4,  1,  1,  1,201,  0,203, 29,  1,  1,  4,  4],
      [  4,  4,  4,  4,  1, 87,  0,  1,  1,  1,  4,  4,  4],
      [  4,  4,  4,  4,  1,  1,  1,  1,  4,  4,  4,  4,  4],
      [  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4]
  ],
      "bgmap": [
  
  ],
      "fgmap": [
  
  ]
  }