text: /**
   * @author Mat Groves http://matgroves.com/
   */
  
  PIXI.Strip = function(texture, width, height)
  {
      PIXI.DisplayObjectContainer.call( this );
      this.texture = texture;
      this.blendMode = PIXI.blendModes.NORMAL;
  
      try
      {
          this.uvs = new Float32Array([0, 1,
                  1, 1,
                  1, 0, 0,1]);
  
          this.verticies = new Float32Array([0, 0,
                            0,0,
                            0,0, 0,
                            0, 0]);
  
          this.colors = new Float32Array([1, 1, 1, 1]);
  
          this.indices = new Uint16Array([0, 1, 2, 3]);
      }
      catch(error)
      {
          this.uvs = [0, 1,
                  1, 1,
                  1, 0, 0,1];
  
          this.verticies = [0, 0,
                            0,0,
                            0,0, 0,
                            0, 0];
  
          this.colors = [1, 1, 1, 1];
  
          this.indices = [0, 1, 2, 3];
      }
  
  
      /*
      this.uvs = new Float32Array()
      this.verticies = new Float32Array()
      this.colors = new Float32Array()
      this.indices = new Uint16Array()
      */
      this.width = width;
      this.height = height;
  
      // load the texture!
      if(texture.baseTexture.hasLoaded)
      {
          this.width   = this.texture.frame.width;
          this.height  = this.texture.frame.height;
          this.updateFrame = true;
      }
      else
      {
          this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
          this.texture.addEventListener( 'update', this.onTextureUpdateBind );
      }
  
      this.renderable = true;
  };
  
  // constructor
  PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
  PIXI.Strip.prototype.constructor = PIXI.Strip;
  
  PIXI.Strip.prototype.setTexture = function(texture)
  {
      //TODO SET THE TEXTURES
      //TODO VISIBILITY
  
      // stop current texture
      this.texture = texture;
      this.width   = texture.frame.width;
      this.height  = texture.frame.height;
      this.updateFrame = true;
  };
  
  PIXI.Strip.prototype.onTextureUpdate = function()
  {
      this.updateFrame = true;
  };
  // some helper functions..
  