text: module.exports = {
  
  //---------------------------------------------------------------------
  // Action Name
  //
  // This is the name of the action displayed in the editor.
  //---------------------------------------------------------------------
  
  name: "播放YouTube影片",
  
  //---------------------------------------------------------------------
  // Action Section
  //
  // This is the section the action will fall into.
  //---------------------------------------------------------------------
  
  section: "聲音控制",
  
  //---------------------------------------------------------------------
  // Requires Audio Libraries
  //
  // If 'true', this action requires audio libraries to run.
  //---------------------------------------------------------------------
  
  requiresAudioLibraries: true,
  
  //---------------------------------------------------------------------
  // Action Subtitle
  //
  // This function generates the subtitle displayed next to the name.
  //---------------------------------------------------------------------
  
  subtitle: function(data) {
  	return `${data.url}`;
  },
  
  //---------------------------------------------------------------------
  // Action Fields
  //
  // These are the fields for the action. These fields are customized
  // by creating elements with corresponding IDs in the HTML. These
  // are also the names of the fields stored in the action's JSON data.
  //---------------------------------------------------------------------
  
  fields: ["url", "seek", "volume", "passes", "bitrate", "type"],
  
  //---------------------------------------------------------------------
  // Command HTML
  //
  // This function returns a string containing the HTML used for
  // editting actions. 
  //
  // The "isEvent" parameter will be true if this action is being used
  // for an event. Due to their nature, events lack certain information, 
  // so edit the HTML to reflect this.
  //
  // The "data" parameter stores constants for select elements to use. 
  // Each is an array: index 0 for commands, index 1 for events.
  // The names are: sendTargets, members, roles, channels, 
  //                messages, servers, variables
  //---------------------------------------------------------------------
  
  html: function(isEvent, data) {
  	return `
  <div>
  	YouTube URL:<br>
  	<input id="url" class="round" type="text" value="https://www.youtube.com/watch?v=2zgcFFvEA9g"><br>
  </div>
  <div style="float: left; width: 50%;">
  	Seek Position:<br>
  	<input id="seek" class="round" type="text" value="0"><br>
  	Passes:<br>
  	<input id="passes" class="round" type="text" value="1">
  </div>
  <div style="float: right; width: 50%;">
  	Volume (0 = min; 100 = max):<br>
  	<input id="volume" class="round" type="text" placeholder="Leave blank for automatic..."><br>
  	Bitrate:<br>
  	<input id="bitrate" class="round" type="text" placeholder="Leave blank for automatic...">
  </div><br><br><br><br><br><br><br>
  <div>
  	Play Type:<br>
  	<select id="type" class="round" style="width: 90%;">
  		<option value="0" selected>Add to Queue</option>
  		<option value="1">Play Immediately</option>
  	</select>
  </div>`
  },
  
  //---------------------------------------------------------------------
  // Action Editor Init Code
  //
  // When the HTML is first applied to the action editor, this code
  // is also run. This helps add modifications or setup reactionary
  // functions for the DOM elements.
  //---------------------------------------------------------------------
  
  init: function() {
  },
  
  //---------------------------------------------------------------------
  // Action Bot Function
  //
  // This is the function for the action within the Bot's Action class.
  // Keep in mind event calls won't have access to the "msg" parameter, 
  // so be sure to provide checks for variable existance.
  //---------------------------------------------------------------------
  
  action: function(cache) {
  	const data = cache.actions[cache.index];
  	const Audio = this.getDBM().Audio;
  	const options = {};
  	if(data.seek) {
  		options.seek = parseInt(this.evalMessage(data.seek, cache));
  	}
  	if(data.volume) {
  		options.volume = parseInt(this.evalMessage(data.volume, cache)) / 100;
  	} else if(cache.server) {
  		options.volume = Audio.volumes[cache.server.id] || 0.5;
  	} else {
  		options.volume = 0.5;
  	}
  	if(data.passes) {
  		options.passes = parseInt(this.evalMessage(data.passes, cache));
  	}
  	if(data.bitrate) {
  		options.bitrate = parseInt(this.evalMessage(data.bitrate, cache));
  	} else {
  		options.bitrate = 'auto';
  	}
  	const url = this.evalMessage(data.url, cache);
  	if(url) {
  		const info = ['yt', options, url];
  		if(data.type === "0") {
  			Audio.addToQueue(info, cache);
  		} else if(cache.server && cache.server.id !== undefined) {
  			Audio.playItem(info, cache.server.id);
  		}
  	}
  	this.callNextAction(cache);
  },
  
  //---------------------------------------------------------------------
  // Action Bot Mod
  //
  // Upon initialization of the bot, this code is run. Using the bot's
  // DBM namespace, one can add/modify existing functions if necessary.
  // In order to reduce conflictions between mods, be sure to alias
  // functions you wish to overwrite.
  //---------------------------------------------------------------------
  
  mod: function(DBM) {
  }
  
  }; // End of module