text: import Phaser from 'phaser';
  
  export default class Virus extends Phaser.Physics.Arcade.Sprite {
    constructor(scene, x, y, texture, frame, obj) {
      super(scene, x, y, texture, frame, obj);
  
      this.scene = scene;
  
      this.properties = obj.properties;
  
      scene.sys.updateList.add(this);
      scene.sys.displayList.add(this);
      scene.mushrooms.add(this);
    }
  }
  