text: [{"Owner":"FlashyGoblin","Date":"2016-04-15T16:02:22Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tWhen using the DeviceOrientationCamera_co_ the orientation of the device actually moves the camera_t_s position. Is there a way to disable that and only allow for the device orientation to update the camera_t_s rotation?\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-04-16T16:13:04Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHum...it should not move the position _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tCan you share the code you are using in the playground?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"FlashyGoblin","Date":"2016-04-19T14:27:46Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_125249_qt_ data-ipsquote-contentid_eq__qt_21950_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1460823184_qt_ data-ipsquote-userid_eq__qt_4442_qt_ data-ipsquote-username_eq__qt_Deltakosh_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tOn 4/16/2016 at 0_dd_13 PM_co_ Deltakosh said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tHum...it should not move the position _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tCan you share the code you are using in the playground?\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tHere you go David. _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1KVSS8%231_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1KVSS8#1_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tSo I_t_m looking to have a camera that responds to the device_t_s orientation as well as magnetometer in a stationary position. So my starting place was to use the DeviceOrientationCamera_co_ but it is giving me unexpected results. I pretty much want to simulate a 360 experience_co_ and toggle in and out of VR mode that has the same functionality.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThank you!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-04-19T16:57:47Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tActually it should move _lt_img alt_eq__qt__dd_D_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ title_eq__qt__dd_D_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_m just stupid\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tHere is the code you may want to check_dd_ _lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.ts#L43_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.ts#L43_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tThe idea could be to inherit from deviceOrientationCamera and override the checkINput function to remove this line_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.ts#L71_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.ts#L71_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]