text: var setUp = simpleSetUp();
  
  // Okay, this is getting A bit too complicated.
  // Maybe I need a simple example of the function before thiis one,
  // Then in this one get into optional parameters?
  
  create cowboyWalking = function(spriteManager, x, y,) {
      // Now create the cowboy
      var cowboy = new BABYLON.Sprite("myCowboy", spriteManager);
      cowboy.position.x = 10;
      cowboy.size = 3;
      cowboy.playAnimation(0, 9, true, 100);
  };
  
  createScene = function (setUp) {
      var scene = simpleScene(setUp);
  
      simpleTextBlock('Hi There!', {color: "red"}, scene);
  
      var cowboyManager = new BABYLON.SpriteManager("playerManager", "../../../assets/bjs-cowboy.png", 2, 64, scene);
  
      
      return scene;
  };
  
  var myPostcard = createScene(setUp);
  simpleStart(setUp, myPostcard);