text: /**
  * @author       Richard Davey <rich@photonstorm.com>
  * @copyright    2015 Photon Storm Ltd.
  * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
  */
  
  /**
  * The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.
  *
  * @class
  */
  Phaser.Component.InputEnabled = function () {};
  
  Phaser.Component.InputEnabled.prototype = {
  
      /**
      * The Input Handler for this Game Object.
      * 
      * By default it is disabled. If you wish this Game Object to process input events you should enable it with: `inputEnabled = true`.
      * 
      * After you have done this, this property will be a reference to the Phaser InputHandler.
      * @property {Phaser.InputHandler|null} input 
      */
      input: null,
  
      /**
      * By default a Game Object won't process any input events. By setting `inputEnabled` to true a Phaser.InputHandler is created
      * for this Game Object and it will then start to process click / touch events and more.
      * 
      * You can then access the Input Handler via `this.input`.
      * 
      * Note that Input related events are dispatched from `this.events`, i.e.: `events.onInputDown`.
      * 
      * If you set this property to false it will stop the Input Handler from processing any more input events.
      *
      * @property {boolean} inputEnabled
      */
      inputEnabled: {
  
          get: function () {
  
              return (this.input && this.input.enabled);
  
          },
  
          set: function (value) {
  
              if (value)
              {
                  if (this.input === null)
                  {
                      this.input = new Phaser.InputHandler(this);
                      this.input.start();
                  }
                  else if (this.input && !this.input.enabled)
                  {
                      this.input.start();
                  }
              }
              else
              {
                  if (this.input && this.input.enabled)
                  {
                      this.input.stop();
                  }
              }
  
          }
  
      }
  
  };
  