text: game.PlayScreen = me.ScreenObject.extend({
  	/**	
  	 *  action to perform on state change
  	 */
  	onResetEvent: function() {	
  		
  		// play the audio track
  		me.audio.playTrack("dst-inertexponent");
  		
          // load a level
  		me.levelDirector.loadLevel("area01");
  		
  		// reset the score
  		game.data.score = 0;
  		
  		// add our HUD to the game world
  		this.HUD = new game.HUD.Container();
  		me.game.world.addChild(this.HUD);
  		me.input.bindKey(me.input.KEY.SPACE, "shoot", true);
  	},
  	
  	
  	/**	
  	 *  action to perform when leaving this screen (state change)
  	 */
  	onDestroyEvent: function() {
  		// remove the HUD from the game world
  		me.game.world.removeChild(this.HUD);
  		me.input.unbindKey(me.input.KEY.SPACE);
  	}
  });
  