text: /**
   * @fileoverview Translation file for Phaser blocks (english).
   *
   * @license Copyright 2018 The Coding with Chrome Authors.
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *   http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   * @author mbordihn@google.com (Markus Bordihn)
   */
  window['Locales'] = window['Locales'] || {};
  Locales['eng'] = Locales['eng'] || {};
  
  
  /**
   * @final
   * @export
   */
  /* eslint-disable max-len */
  Object.assign(Locales['eng'], {
    'BLOCKS_PHASER_AUDIO': 'Audio',
    'BLOCKS_PHASER_AUDIO_ADD_BGM': 'as background sound',
    'BLOCKS_PHASER_AUDIO_PAUSE': 'pause audio',
    'BLOCKS_PHASER_COLLIDE_WITH': 'collide with',
    'BLOCKS_PHASER_CREATE': 'Create',
    'BLOCKS_PHASER_EXAMPLE_FILES': 'Example Files',
    'BLOCKS_PHASER_FILES': 'Files',
    'BLOCKS_PHASER_GAME': 'Game',
    'BLOCKS_PHASER_GAME_RESTART': 'Restart game',
    'BLOCKS_PHASER_GAME_START': 'start game state',
    'BLOCKS_PHASER_GENERATOR': 'Generators',
    'BLOCKS_PHASER_GENERATOR_RANDOM_VERTICAL_OBSTACLE': 'generate random vertical obstacles',
    'BLOCKS_PHASER_GENERATOR_VERTICAL_OBSTACLE': 'generate vertical obstacles',
    'BLOCKS_PHASER_INPUT': 'Input',
    'BLOCKS_PHASER_INPUTS': 'Inputs',
    'BLOCKS_PHASER_LOAD_AUDIO': 'load audio',
    'BLOCKS_PHASER_LOAD_IMAGE': 'load image',
    'BLOCKS_PHASER_ON_CREATE': 'on create',
    'BLOCKS_PHASER_ON_PRELOAD': 'on preload',
    'BLOCKS_PHASER_OPEN_FILE_LIBRARY': 'Open file library',
    'BLOCKS_PHASER_PHYSICS_ARCADE_ENABLE': 'enable arcade physics for',
    'BLOCKS_PHASER_PHYSICS_SPRITE': 'Physics Sprite',
    'BLOCKS_PHASER_PRELOAD': 'Preload',
    'BLOCKS_PHASER_RENDERER': 'Renderer',
    'BLOCKS_PHASER_SPRITE': 'Sprite',
    'BLOCKS_PHASER_TEXT': 'Text Object',
    'BLOCKS_PHASER_TILE_SPRITE': 'Tile Sprite',
    'BLOCKS_PHASER_TIME_LOOP_EVENT': 'repeat every',
    'BLOCKS_PHASER_UPDATE': 'Update',
    'BLOCKS_PHASER_WORLD': 'World',
  });
  