text: # Session Manager
  
  sessions = []
  
  GAMECOUNT = 0
  
  
  class Game:
      # Primary game object 
  
      def __init__(self) -> None:
          print("Started new game with ID")
          pass
  
  
  class Session():
      # Session manager for Game
  
      def __init__(self) -> None:
          global GAMECOUNT
          self.id = GAMECOUNT
          self.winner: int = None
          GAMECOUNT += 1
  
          self.game: Game = Game()
  
          print(f"Started new session with id {self.id}")
          pass
  
  
  def get_session(id: int) -> Session:
      session: Session
      print(sessions)
      for session in sessions:
          if session.id == id:
              return session
      return None
  