text: import { tableThunder } from "../../../utils";
  import { getAttribute } from "@util/attribute";
  
  
  let rowsE = [
      { key: "dmg1", chs: "技能伤害" },
  ];
  
  export default function (artifacts, configObject, enemy) {
      let c = configObject.character;
      let w = configObject.weapon;
      let attribute = getAttribute(artifacts, c, w, configObject.buffs, configObject.artifactsConfig);
  
      let e = tableThunder(attribute, configObject, enemy, rowsE, "e");
  
      return e;
  }