text: /*!
   * jQuery UI Effects Bounce 1.11.4
   * http://jqueryui.com
   *
   * Copyright jQuery Foundation and other contributors
   * Released under the MIT license.
   * http://jquery.org/license
   *
   * http://api.jqueryui.com/bounce-effect/
   */
  (function( factory ) {
  	if ( typeof define === "function" && define.amd ) {
  
  		// AMD. Register as an anonymous module.
  		define([
  			"jquery",
  			"./effect"
  		], factory );
  	} else {
  
  		// Browser globals
  		factory( jQuery );
  	}
  }(function( $ ) {
  
  return $.effects.effect.bounce = function( o, done ) {
  	var el = $( this ),
  		props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
  
  		// defaults:
  		mode = $.effects.setMode( el, o.mode || "effect" ),
  		hide = mode === "hide",
  		show = mode === "show",
  		direction = o.direction || "up",
  		distance = o.distance,
  		times = o.times || 5,
  
  		// number of internal animations
  		anims = times * 2 + ( show || hide ? 1 : 0 ),
  		speed = o.duration / anims,
  		easing = o.easing,
  
  		// utility:
  		ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
  		motion = ( direction === "up" || direction === "left" ),
  		i,
  		upAnim,
  		downAnim,
  
  		// we will need to re-assemble the queue to stack our animations in place
  		queue = el.queue(),
  		queuelen = queue.length;
  
  	// Avoid touching opacity to prevent clearType and PNG issues in IE
  	if ( show || hide ) {
  		props.push( "opacity" );
  	}
  
  	$.effects.save( el, props );
  	el.show();
  	$.effects.createWrapper( el ); // Create Wrapper
  
  	// default distance for the BIGGEST bounce is the outer Distance / 3
  	if ( !distance ) {
  		distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
  	}
  
  	if ( show ) {
  		downAnim = { opacity: 1 };
  		downAnim[ ref ] = 0;
  
  		// if we are showing, force opacity 0 and set the initial position
  		// then do the "first" animation
  		el.css( "opacity", 0 )
  			.css( ref, motion ? -distance * 2 : distance * 2 )
  			.animate( downAnim, speed, easing );
  	}
  
  	// start at the smallest distance if we are hiding
  	if ( hide ) {
  		distance = distance / Math.pow( 2, times - 1 );
  	}
  
  	downAnim = {};
  	downAnim[ ref ] = 0;
  	// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
  	for ( i = 0; i < times; i++ ) {
  		upAnim = {};
  		upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
  
  		el.animate( upAnim, speed, easing )
  			.animate( downAnim, speed, easing );
  
  		distance = hide ? distance * 2 : distance / 2;
  	}
  
  	// Last Bounce when Hiding
  	if ( hide ) {
  		upAnim = { opacity: 0 };
  		upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
  
  		el.animate( upAnim, speed, easing );
  	}
  
  	el.queue(function() {
  		if ( hide ) {
  			el.hide();
  		}
  		$.effects.restore( el, props );
  		$.effects.removeWrapper( el );
  		done();
  	});
  
  	// inject all the animations we just queued to be first in line (after "inprogress")
  	if ( queuelen > 1) {
  		queue.splice.apply( queue,
  			[ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
  	}
  	el.dequeue();
  
  };
  
  }));
  