text: 
  "use strict";
  
  let Inertia = require('./Inertia.js');
  let TransformStamped = require('./TransformStamped.js');
  let Point32 = require('./Point32.js');
  let PolygonStamped = require('./PolygonStamped.js');
  let Wrench = require('./Wrench.js');
  let PointStamped = require('./PointStamped.js');
  let QuaternionStamped = require('./QuaternionStamped.js');
  let Twist = require('./Twist.js');
  let AccelStamped = require('./AccelStamped.js');
  let AccelWithCovariance = require('./AccelWithCovariance.js');
  let TwistStamped = require('./TwistStamped.js');
  let TwistWithCovarianceStamped = require('./TwistWithCovarianceStamped.js');
  let Pose = require('./Pose.js');
  let Pose2D = require('./Pose2D.js');
  let PoseWithCovarianceStamped = require('./PoseWithCovarianceStamped.js');
  let Accel = require('./Accel.js');
  let AccelWithCovarianceStamped = require('./AccelWithCovarianceStamped.js');
  let Quaternion = require('./Quaternion.js');
  let Vector3 = require('./Vector3.js');
  let PoseArray = require('./PoseArray.js');
  let Polygon = require('./Polygon.js');
  let TwistWithCovariance = require('./TwistWithCovariance.js');
  let PoseStamped = require('./PoseStamped.js');
  let WrenchStamped = require('./WrenchStamped.js');
  let InertiaStamped = require('./InertiaStamped.js');
  let Vector3Stamped = require('./Vector3Stamped.js');
  let PoseWithCovariance = require('./PoseWithCovariance.js');
  let Transform = require('./Transform.js');
  let Point = require('./Point.js');
  
  module.exports = {
    Inertia: Inertia,
    TransformStamped: TransformStamped,
    Point32: Point32,
    PolygonStamped: PolygonStamped,
    Wrench: Wrench,
    PointStamped: PointStamped,
    QuaternionStamped: QuaternionStamped,
    Twist: Twist,
    AccelStamped: AccelStamped,
    AccelWithCovariance: AccelWithCovariance,
    TwistStamped: TwistStamped,
    TwistWithCovarianceStamped: TwistWithCovarianceStamped,
    Pose: Pose,
    Pose2D: Pose2D,
    PoseWithCovarianceStamped: PoseWithCovarianceStamped,
    Accel: Accel,
    AccelWithCovarianceStamped: AccelWithCovarianceStamped,
    Quaternion: Quaternion,
    Vector3: Vector3,
    PoseArray: PoseArray,
    Polygon: Polygon,
    TwistWithCovariance: TwistWithCovariance,
    PoseStamped: PoseStamped,
    WrenchStamped: WrenchStamped,
    InertiaStamped: InertiaStamped,
    Vector3Stamped: Vector3Stamped,
    PoseWithCovariance: PoseWithCovariance,
    Transform: Transform,
    Point: Point,
  };
  