text: [{"Owner":"Keslinger","Date":"2017-05-10T15:43:23Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI think this may be a bug with the alpha version of BJS_co_ but before I put my foot in my mouth I thought I_t_d ask if I_t_m doing something wrong.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOne of my previous PG_t_s works fine on desktop ( _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1XQ32V_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1XQ32V_lt_/a_gt_ )_co_ but on my Nexus 6_co_ the camera viewport is clipped to the bottom left quarter of the screen.  This PG used to work with the previous version of BJS on my device_co_ so I_t_m wondering if something new has to be done for lower end devices?\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-05-10T23:15:02Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tI see no problem on my S8. Can you share a screencapture of the issue?\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Keslinger","Date":"2017-05-11T04:26:10Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tSure thing!  \n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a class_eq__qt_ipsAttachLink ipsAttachLink_image_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_05/Screenshot_20170511-001414.png.6066a51689212e365658789f2aac65ec.png_qt_ data-fileid_eq__qt_12914_qt_ rel_eq__qt__qt__gt__lt_img class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_12914_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_05/Screenshot_20170511-001414.thumb.png.c0695bd2b9f1c3bd82a1f7a2a7b87239.png_qt_ alt_eq__qt_Screenshot_20170511-001414.thumb.png.c0695bd2b9f1c3bd82a1f7a2a7b87239.png_qt_ /_gt__lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-05-11T15:30:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tDo you have the issue outside of the PG?\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Keslinger","Date":"2017-05-11T19:02:21Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYeah_co_ my apps do the same thing_co_ I was just using the PG as the simplest example of something that used to work.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAfter further investigation_co_ I_t_ve come to the conclusion that Chrome/Google did something with 58.0.3029.83.  Viewing this PG with Firefox on my N6 works just fine.  I will say that some of my other testbeds (like PlayCanvas) continue to work as before on Chrome_co_ so perhaps Chrome changed something that disagrees with BJS_t_s shaders (at least on the N6)?  To verify this_co_ I rolled back to the factory install of Chrome (51.0.2704.90) and the issue was no longer there.  Updating via the Store (back to 58.0.3029.83) and the clipping problem re-emerged.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_m kind of at a loss at next steps.  I removed the skinned meshes and left just the grid plane in hopes that the fallback shader (too many uniforms in the PG) was causing the problem_co_ but no dice.  I guess I can just wait until the next release of Chrome for Android and hope they address this change for my device?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tUnless you/I have an eureka moment_co_ I_t_ll close this.  Any more thoughts?\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t\t\t\n\n_lt_span class_eq__t_ipsType_reset ipsType_medium ipsType_light_t_ data-excludequote_gt_\n\t_lt_strong_gt_Edited _lt_time datetime_eq__t_2017-05-11T19_dd_11_dd_53Z_t_ title_eq__t_05/11/2017 07_dd_11  PM_t_ data-short_eq__t_1 yr_t__gt_May 11_co_ 2017_lt_/time_gt_ by Keslinger_lt_/strong_gt_\n\t\n\t\t_lt_br_gt_Additional information\n\t\n\t\n_lt_/span_gt_\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-05-12T17:36:11Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tLet_t_s try some stuff before closing it _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\there are some ideas to try_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t- increment camera.minZ (This helps a lot with precision)\n_lt_/p_gt_\n\n_lt_p_gt_\n\t- reduce camera.maxZ (This helps with precision)\n_lt_/p_gt_\n\n_lt_p_gt_\n\t- disable stencil buffer on the canvas \n_lt_/p_gt_\n\n_lt_p_gt_\n\t- disable antialiasing on the canvas\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Keslinger","Date":"2017-05-21T05:05:39Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI tried your suggestions with no luck_co_ BUT...\n_lt_/p_gt_\n\n_lt_p_gt_\n\tEverything works as expected on Chrome Beta (and Canary). I_t_m calling this a browser issue _dd_). I expect it will go away with their next release. \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tThanks!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]