text: describe('Entity', function() {
      var center = Vec3.sum(
          MyAvatar.position,
          Vec3.multiply(3, Quat.getFront(Camera.getOrientation()))
      );
      var boxEntity;
      var boxProps = {
          type: 'Box',
          color: {
              red: 255,
              green: 255,
              blue: 255,
          },
          position: center,
          dimensions: {
              x: 1,
              y: 1,
              z: 1,
          },
      };
  
      beforeEach(function() {
          boxEntity = Entities.addEntity(boxProps);
      });
  
      afterEach(function() {
          Entities.deleteEntity(boxEntity);
          boxEntity = null;
      });
  
      it('can be added programmatically', function() {
          expect(typeof(boxEntity)).toEqual('string');
      });
  
      it('instantiates itself correctly', function() {
          var props = Entities.getEntityProperties(boxEntity);
          expect(props.type).toEqual(boxProps.type);
      });
  
      it('can be modified after creation', function() {
          var newPos = {
              x: boxProps.position.x,
              y: boxProps.position.y,
              z: boxProps.position.z + 1.0,
          };
          Entities.editEntity(boxEntity, {
              position: newPos,
          });
  
          var props = Entities.getEntityProperties(boxEntity);
          expect(Math.round(props.position.z)).toEqual(Math.round(newPos.z));
      });
  
      it("\'s last edited property working correctly", function() {
          var props = Entities.getEntityProperties(boxEntity);
          expect(props.lastEdited).toBeDefined();
          expect(props.lastEdited).not.toBe(0);
          var prevLastEdited = props.lastEdited;
  
          // Now we make an edit to the entity, which should update its last edited time
          Entities.editEntity(boxEntity, {color: {red: 0, green: 255, blue: 0}});
          props = Entities.getEntityProperties(boxEntity);
          expect(props.lastEdited).toBeGreaterThan(prevLastEdited);
      });
  });