text: console.warn( "THREE.XLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  
  THREE.XLoader = ( function () {
  
  	var classCallCheck = function ( instance, Constructor ) {
  
  		if ( ! ( instance instanceof Constructor ) ) {
  
  			throw new TypeError( "Cannot call a class as a function" );
  
  		}
  
  	};
  
  	var createClass = function () {
  
  		function defineProperties( target, props ) {
  
  			for ( var i = 0; i < props.length; i ++ ) {
  
  				var descriptor = props[ i ];
  				descriptor.enumerable = descriptor.enumerable || false;
  				descriptor.configurable = true;
  				if ( "value" in descriptor ) descriptor.writable = true;
  				Object.defineProperty( target, descriptor.key, descriptor );
  
  			}
  
  		}
  
  		return function ( Constructor, protoProps, staticProps ) {
  
  			if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
  			if ( staticProps ) defineProperties( Constructor, staticProps );
  			return Constructor;
  
  		};
  
  	}();
  
  	var XboneInf = function XboneInf() {
  
  		classCallCheck( this, XboneInf );
  
  		this.boneName = "";
  		this.BoneIndex = 0;
  		this.Indeces = [];
  		this.Weights = [];
  		this.initMatrix = null;
  		this.OffsetMatrix = null;
  
  	};
  
  	var XAnimationInfo = function XAnimationInfo() {
  
  		classCallCheck( this, XAnimationInfo );
  
  		this.animeName = "";
  		this.boneName = "";
  		this.targetBone = null;
  		this.keyType = 4;
  		this.frameStartLv = 0;
  		this.keyFrames = [];
  		this.InverseMx = null;
  
  	};
  
  	var XAnimationObj = function () {
  
  		function XAnimationObj( _flags ) {
  
  			classCallCheck( this, XAnimationObj );
  
  			this.fps = 30;
  			this.name = 'xanimation';
  			this.length = 0;
  			this.hierarchy = [];
  			this.putFlags = _flags;
  			if ( this.putFlags.putPos === undefined ) {
  
  				this.putFlags.putPos = true;
  
  			}
  
  			if ( this.putFlags.putRot === undefined ) {
  
  				this.putFlags.putRot = true;
  
  			}
  
  			if ( this.putFlags.putScl === undefined ) {
  
  				this.putFlags.putScl = true;
  
  			}
  
  		}
  
  		createClass( XAnimationObj, [ {
  			key: "make",
  			value: function make( XAnimationInfoArray ) {
  
  				for ( var i = 0; i < XAnimationInfoArray.length; i ++ ) {
  
  					this.hierarchy.push( this.makeBonekeys( XAnimationInfoArray[ i ] ) );
  
  				}
  
  				this.length = this.hierarchy[ 0 ].keys[ this.hierarchy[ 0 ].keys.length - 1 ].time;
  
  			}
  		}, {
  			key: "clone",
  			value: function clone() {
  
  				return Object.assign( {}, this );
  
  			}
  		}, {
  			key: "makeBonekeys",
  			value: function makeBonekeys( XAnimationInfo ) {
  
  				var refObj = {};
  				refObj.name = XAnimationInfo.boneName;
  				refObj.parent = "";
  				refObj.keys = this.keyFrameRefactor( XAnimationInfo );
  				refObj.copy = function () {
  
  					return Object.assign( {}, this );
  
  				};
  
  				return refObj;
  
  			}
  		}, {
  			key: "keyFrameRefactor",
  			value: function keyFrameRefactor( XAnimationInfo ) {
  
  				var keys = [];
  				for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) {
  
  					var keyframe = {};
  					keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps;
  					if ( XAnimationInfo.keyFrames[ i ].pos && this.putFlags.putPos ) {
  
  						keyframe.pos = XAnimationInfo.keyFrames[ i ].pos;
  
  					}
  
  					if ( XAnimationInfo.keyFrames[ i ].rot && this.putFlags.putRot ) {
  
  						keyframe.rot = XAnimationInfo.keyFrames[ i ].rot;
  
  					}
  
  					if ( XAnimationInfo.keyFrames[ i ].scl && this.putFlags.putScl ) {
  
  						keyframe.scl = XAnimationInfo.keyFrames[ i ].scl;
  
  					}
  
  					if ( XAnimationInfo.keyFrames[ i ].matrix ) {
  
  						keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix;
  						if ( this.putFlags.putPos ) {
  
  							keyframe.pos = new THREE.Vector3().setFromMatrixPosition( keyframe.matrix );
  
  						}
  
  						if ( this.putFlags.putRot ) {
  
  							keyframe.rot = new THREE.Quaternion().setFromRotationMatrix( keyframe.matrix );
  
  						}
  
  						if ( this.putFlags.putScl ) {
  
  							keyframe.scl = new THREE.Vector3().setFromMatrixScale( keyframe.matrix );
  
  						}
  
  					}
  
  					keys.push( keyframe );
  
  				}
  
  				return keys;
  
  			}
  		} ] );
  		return XAnimationObj;
  
  	}();
  
  	var XKeyFrameInfo = function XKeyFrameInfo() {
  
  		classCallCheck( this, XKeyFrameInfo );
  
  		this.index = 0;
  		this.Frame = 0;
  		this.time = 0.0;
  		this.matrix = null;
  
  	};
  
  	var XLoader = function () {
  
  		function XLoader( manager ) {
  
  			THREE.Loader.call( this, manager );
  
  			classCallCheck( this, XLoader );
  
  			this.debug = false;
  			this.texloader = new THREE.TextureLoader( this.manager );
  			this.url = "";
  			this._putMatLength = 0;
  			this._nowMat = null;
  			this._nowFrameName = "";
  			this.frameHierarchie = [];
  			this.Hierarchies = {};
  			this.HieStack = [];
  			this._currentObject = {};
  			this._currentFrame = {};
  			this._data = null;
  			this.onLoad = null;
  			this.IsUvYReverse = true;
  			this.Meshes = [];
  			this.animations = [];
  			this.animTicksPerSecond = 30;
  			this._currentGeo = null;
  			this._currentAnime = null;
  			this._currentAnimeFrames = null;
  
  		}
  
  		createClass( XLoader, [ {
  			key: '_setArgOption',
  			value: function _setArgOption( _arg ) {
  
  				var _start = arguments.length > 1 && arguments[ 1 ] !== undefined ? arguments[ 1 ] : 0;
  
  				if ( ! _arg ) {
  
  					return;
  
  				}
  
  				for ( var i = _start; i < _arg.length; i ++ ) {
  
  					switch ( i ) {
  
  						case 0:
  							this.url = _arg[ i ];
  							break;
  						case 1:
  							this.options = _arg[ i ];
  							break;
  
  					}
  
  				}
  
  				if ( this.options === undefined ) {
  
  					this.options = {};
  
  				}
  
  			}
  		}, {
  			key: 'load',
  			value: function load( _arg, onLoad, onProgress, onError ) {
  
  				var _this = this;
  
  				this._setArgOption( _arg );
  				var loader = new THREE.FileLoader( this.manager );
  				loader.setPath( this.path );
  				loader.setResponseType( 'arraybuffer' );
  				loader.setRequestHeader( this.requestHeader );
  				loader.setWithCredentials( this.withCredentials );
  				loader.load( this.url, function ( response ) {
  
  					try {
  
  						_this.parse( response, onLoad );
  
  					} catch ( e ) {
  
  						if ( onError ) {
  
  							onError( e );
  
  						} else {
  
  							console.error( e );
  
  						}
  
  						_this.manager.itemError( _this.url );
  
  					}
  
  				}, onProgress, onError );
  
  			}
  		}, {
  			key: '_readLine',
  			value: function _readLine( line ) {
  
  				var readed = 0;
  				while ( true ) {
  
  					var find = - 1;
  					find = line.indexOf( '//', readed );
  					if ( find === - 1 ) {
  
  						find = line.indexOf( '#', readed );
  
  					}
  
  					if ( find > - 1 && find < 2 ) {
  
  						var foundNewLine = - 1;
  						foundNewLine = line.indexOf( "\r\n", readed );
  						if ( foundNewLine > 0 ) {
  
  							readed = foundNewLine + 2;
  
  						} else {
  
  							foundNewLine = line.indexOf( "\r", readed );
  							if ( foundNewLine > 0 ) {
  
  								readed = foundNewLine + 1;
  
  							} else {
  
  								readed = line.indexOf( "\n", readed ) + 1;
  
  							}
  
  						}
  
  					} else {
  
  						break;
  
  					}
  
  				}
  
  				return line.substr( readed );
  
  			}
  		}, {
  			key: '_readLine',
  			value: function _readLine( line ) {
  
  				var readed = 0;
  				while ( true ) {
  
  					var find = - 1;
  					find = line.indexOf( '//', readed );
  					if ( find === - 1 ) {
  
  						find = line.indexOf( '#', readed );
  
  					}
  
  					if ( find > - 1 && find < 2 ) {
  
  						var foundNewLine = - 1;
  						foundNewLine = line.indexOf( "\r\n", readed );
  						if ( foundNewLine > 0 ) {
  
  							readed = foundNewLine + 2;
  
  						} else {
  
  							foundNewLine = line.indexOf( "\r", readed );
  							if ( foundNewLine > 0 ) {
  
  								readed = foundNewLine + 1;
  
  							} else {
  
  								readed = line.indexOf( "\n", readed ) + 1;
  
  							}
  
  						}
  
  					} else {
  
  						break;
  
  					}
  
  				}
  
  				return line.substr( readed );
  
  			}
  		}, {
  			key: '_isBinary',
  			value: function _isBinary( binData ) {
  
  				var reader = new DataView( binData );
  				var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
  				var n_faces = reader.getUint32( 80, true );
  				var expect = 80 + 32 / 8 + n_faces * face_size;
  				if ( expect === reader.byteLength ) {
  
  					return true;
  
  				}
  
  				var fileLength = reader.byteLength;
  				for ( var index = 0; index < fileLength; index ++ ) {
  
  					if ( reader.getUint8( index, false ) > 127 ) {
  
  						return true;
  
  					}
  
  				}
  
  				return false;
  
  			}
  		}, {
  			key: '_ensureBinary',
  			value: function _ensureBinary( buf ) {
  
  				if ( typeof buf === "string" ) {
  
  					var array_buffer = new Uint8Array( buf.length );
  					for ( var i = 0; i < buf.length; i ++ ) {
  
  						array_buffer[ i ] = buf.charCodeAt( i ) & 0xff;
  
  					}
  
  					return array_buffer.buffer || array_buffer;
  
  				} else {
  
  					return buf;
  
  				}
  
  			}
  		}, {
  			key: '_ensureString',
  			value: function _ensureString( buf ) {
  
  				if ( typeof buf !== "string" ) {
  
  					return THREE.LoaderUtils.decodeText( new Uint8Array( buf ) );
  
  				} else {
  
  					return buf;
  
  				}
  
  			}
  		}, {
  			key: 'parse',
  			value: function _parse( data, onLoad ) {
  
  				var binData = this._ensureBinary( data );
  				this._data = this._ensureString( data );
  				this.onLoad = onLoad;
  				return this._isBinary( binData ) ? this._parseBinary( binData ) : this._parseASCII();
  
  			}
  		}, {
  			key: '_parseBinary',
  			value: function _parseBinary( data ) {
  
  				return this._parseASCII( THREE.LoaderUtils.decodeText( new Uint8Array( data ) ) );
  
  			}
  		}, {
  			key: '_parseASCII',
  			value: function _parseASCII() {
  
  				var path;
  
  				if ( this.resourcePath !== '' ) {
  
  					path = this.resourcePath;
  
  				} else if ( this.path !== '' ) {
  
  					path = this.path;
  
  				} else {
  
  					path = THREE.LoaderUtils.extractUrlBase( this.url );
  
  				}
  
  				this.texloader.setPath( path ).setCrossOrigin( this.crossOrigin );
  
  				var endRead = 16;
  				this.Hierarchies.children = [];
  				this._hierarchieParse( this.Hierarchies, endRead );
  				this._changeRoot();
  				this._currentObject = this.Hierarchies.children.shift();
  				this._mainloop();
  
  			}
  		}, {
  			key: '_hierarchieParse',
  			value: function _hierarchieParse( _parent, _end ) {
  
  				var endRead = _end;
  				while ( true ) {
  
  					var find1 = this._data.indexOf( '{', endRead ) + 1;
  					var findEnd = this._data.indexOf( '}', endRead );
  					var findNext = this._data.indexOf( '{', find1 ) + 1;
  					if ( find1 > 0 && findEnd > find1 ) {
  
  						var _currentObject = {};
  						_currentObject.children = [];
  						var nameData = this._readLine( this._data.substr( endRead, find1 - endRead - 1 ) ).trim();
  						var word = nameData.split( / /g );
  						if ( word.length > 0 ) {
  
  							_currentObject.type = word[ 0 ];
  							if ( word.length >= 2 ) {
  
  								_currentObject.name = word[ 1 ];
  
  							} else {
  
  								_currentObject.name = word[ 0 ] + this.Hierarchies.children.length;
  
  							}
  
  						} else {
  
  							_currentObject.name = nameData;
  							_currentObject.type = "";
  
  						}
  
  						if ( _currentObject.type === "Animation" ) {
  
  							_currentObject.data = this._data.substr( findNext, findEnd - findNext ).trim();
  							var refs = this._hierarchieParse( _currentObject, findEnd + 1 );
  							endRead = refs.end;
  							_currentObject.children = refs.parent.children;
  
  						} else {
  
  							var DataEnder = this._data.lastIndexOf( ';', findNext > 0 ? Math.min( findNext, findEnd ) : findEnd );
  							_currentObject.data = this._data.substr( find1, DataEnder - find1 ).trim();
  							if ( findNext <= 0 || findEnd < findNext ) {
  
  								endRead = findEnd + 1;
  
  							} else {
  
  								var nextStart = Math.max( DataEnder + 1, find1 );
  								var _refs = this._hierarchieParse( _currentObject, nextStart );
  								endRead = _refs.end;
  								_currentObject.children = _refs.parent.children;
  
  							}
  
  						}
  
  						_currentObject.parent = _parent;
  						if ( _currentObject.type != "template" ) {
  
  							_parent.children.push( _currentObject );
  
  						}
  
  					} else {
  
  						endRead = find1 === - 1 ? this._data.length : findEnd + 1;
  						break;
  
  					}
  
  				}
  
  				return {
  					parent: _parent,
  					end: endRead
  				};
  
  			}
  		}, {
  			key: '_mainloop',
  			value: function _mainloop() {
  
  				var _this2 = this;
  
  				this._mainProc();
  				if ( this._currentObject.parent || this._currentObject.children.length > 0 || ! this._currentObject.worked ) {
  
  					setTimeout( function () {
  
  						_this2._mainloop();
  
  					}, 1 );
  
  				} else {
  
  					setTimeout( function () {
  
  						_this2.onLoad( {
  							models: _this2.Meshes,
  							animations: _this2.animations
  						} );
  
  					}, 1 );
  
  				}
  
  			}
  		}, {
  			key: '_mainProc',
  			value: function _mainProc() {
  
  				var breakFlag = false;
  				while ( true ) {
  
  					if ( ! this._currentObject.worked ) {
  
  						switch ( this._currentObject.type ) {
  
  							case "template":
  								break;
  							case "AnimTicksPerSecond":
  								this.animTicksPerSecond = parseInt( this._currentObject.data );
  								break;
  							case "Frame":
  								this._setFrame();
  								break;
  							case "FrameTransformMatrix":
  								this._setFrameTransformMatrix();
  								break;
  							case "Mesh":
  								this._changeRoot();
  								this._currentGeo = {};
  								this._currentGeo.name = this._currentObject.name.trim();
  								this._currentGeo.parentName = this._getParentName( this._currentObject ).trim();
  								this._currentGeo.VertexSetedBoneCount = [];
  								this._currentGeo.GeometryData = {
  									vertices: [],
  									normals: [],
  									uvs: [],
  									skinIndices: [],
  									skinWeights: [],
  									indices: [],
  									materialIndices: []
  								};
  								this._currentGeo.Materials = [];
  								this._currentGeo.normalVectors = [];
  								this._currentGeo.BoneInfs = [];
  								this._currentGeo.baseFrame = this._currentFrame;
  								this._makeBoneFrom_CurrentFrame();
  								this._readVertexDatas();
  								breakFlag = true;
  								break;
  							case "MeshNormals":
  								this._readVertexDatas();
  								break;
  							case "MeshTextureCoords":
  								this._setMeshTextureCoords();
  								break;
  							case "VertexDuplicationIndices":
  								break;
  							case "MeshMaterialList":
  								this._setMeshMaterialList();
  								break;
  							case "Material":
  								this._setMaterial();
  								break;
  							case "SkinWeights":
  								this._setSkinWeights();
  								break;
  							case "AnimationSet":
  								this._changeRoot();
  								this._currentAnime = {};
  								this._currentAnime.name = this._currentObject.name.trim();
  								this._currentAnime.AnimeFrames = [];
  								break;
  							case "Animation":
  								if ( this._currentAnimeFrames ) {
  
  									this._currentAnime.AnimeFrames.push( this._currentAnimeFrames );
  
  								}
  
  								this._currentAnimeFrames = new XAnimationInfo();
  								this._currentAnimeFrames.boneName = this._currentObject.data.trim();
  								break;
  							case "AnimationKey":
  								this._readAnimationKey();
  								breakFlag = true;
  								break;
  
  						}
  
  						this._currentObject.worked = true;
  
  					}
  
  					if ( this._currentObject.children.length > 0 ) {
  
  						this._currentObject = this._currentObject.children.shift();
  						if ( this.debug ) {
  
  							console.log( 'processing ' + this._currentObject.name );
  
  						}
  
  						if ( breakFlag ) break;
  
  					} else {
  
  						if ( this._currentObject.worked ) {
  
  							if ( this._currentObject.parent && ! this._currentObject.parent.parent ) {
  
  								this._changeRoot();
  
  							}
  
  						}
  
  						if ( this._currentObject.parent ) {
  
  							this._currentObject = this._currentObject.parent;
  
  						} else {
  
  							breakFlag = true;
  
  						}
  
  						if ( breakFlag ) break;
  
  					}
  
  				}
  
  				return;
  
  			}
  		}, {
  			key: '_changeRoot',
  			value: function _changeRoot() {
  
  				if ( this._currentGeo != null && this._currentGeo.name ) {
  
  					this._makeOutputGeometry();
  
  				}
  
  				this._currentGeo = {};
  				if ( this._currentAnime != null && this._currentAnime.name ) {
  
  					if ( this._currentAnimeFrames ) {
  
  						this._currentAnime.AnimeFrames.push( this._currentAnimeFrames );
  						this._currentAnimeFrames = null;
  
  					}
  
  					this._makeOutputAnimation();
  
  				}
  
  				this._currentAnime = {};
  
  			}
  		}, {
  			key: '_getParentName',
  			value: function _getParentName( _obj ) {
  
  				if ( _obj.parent ) {
  
  					if ( _obj.parent.name ) {
  
  						return _obj.parent.name;
  
  					} else {
  
  						return this._getParentName( _obj.parent );
  
  					}
  
  				} else {
  
  					return "";
  
  				}
  
  			}
  		}, {
  			key: '_setFrame',
  			value: function _setFrame() {
  
  				this._nowFrameName = this._currentObject.name.trim();
  				this._currentFrame = {};
  				this._currentFrame.name = this._nowFrameName;
  				this._currentFrame.children = [];
  				if ( this._currentObject.parent && this._currentObject.parent.name ) {
  
  					this._currentFrame.parentName = this._currentObject.parent.name;
  
  				}
  
  				this.frameHierarchie.push( this._nowFrameName );
  				this.HieStack[ this._nowFrameName ] = this._currentFrame;
  
  			}
  		}, {
  			key: '_setFrameTransformMatrix',
  			value: function _setFrameTransformMatrix() {
  
  				this._currentFrame.FrameTransformMatrix = new THREE.Matrix4();
  				var data = this._currentObject.data.split( "," );
  				this._ParseMatrixData( this._currentFrame.FrameTransformMatrix, data );
  				this._makeBoneFrom_CurrentFrame();
  
  			}
  		}, {
  			key: '_makeBoneFrom_CurrentFrame',
  			value: function _makeBoneFrom_CurrentFrame() {
  
  				if ( ! this._currentFrame.FrameTransformMatrix ) {
  
  					return;
  
  				}
  
  				var b = new THREE.Bone();
  				b.name = this._currentFrame.name;
  				b.applyMatrix4( this._currentFrame.FrameTransformMatrix );
  				b.matrixWorld = b.matrix;
  				b.FrameTransformMatrix = this._currentFrame.FrameTransformMatrix;
  				this._currentFrame.putBone = b;
  				if ( this._currentFrame.parentName ) {
  
  					for ( var frame in this.HieStack ) {
  
  						if ( this.HieStack[ frame ].name === this._currentFrame.parentName ) {
  
  							this.HieStack[ frame ].putBone.add( this._currentFrame.putBone );
  
  						}
  
  					}
  
  				}
  
  			}
  		}, {
  			key: '_readVertexDatas',
  			value: function _readVertexDatas() {
  
  				var endRead = 0;
  				var mode = 0;
  				var mode_local = 0;
  				var maxLength = 0;
  				while ( true ) {
  
  					var changeMode = false;
  					if ( mode_local === 0 ) {
  
  						var refO = this._readInt1( endRead );
  						endRead = refO.endRead;
  						mode_local = 1;
  						maxLength = this._currentObject.data.indexOf( ';;', endRead ) + 1;
  						if ( maxLength <= 0 ) {
  
  							maxLength = this._currentObject.data.length;
  
  						}
  
  					} else {
  
  						var find = 0;
  						switch ( mode ) {
  
  							case 0:
  								find = this._currentObject.data.indexOf( ',', endRead ) + 1;
  								break;
  							case 1:
  								find = this._currentObject.data.indexOf( ';,', endRead ) + 1;
  								break;
  
  						}
  
  						if ( find === 0 || find > maxLength ) {
  
  							find = maxLength;
  							mode_local = 0;
  							changeMode = true;
  
  						}
  
  						switch ( this._currentObject.type ) {
  
  							case "Mesh":
  								switch ( mode ) {
  
  									case 0:
  										this._readVertex1( this._currentObject.data.substr( endRead, find - endRead ) );
  										break;
  									case 1:
  										this._readFace1( this._currentObject.data.substr( endRead, find - endRead ) );
  										break;
  
  								}
  
  								break;
  							case "MeshNormals":
  								switch ( mode ) {
  
  									case 0:
  										this._readNormalVector1( this._currentObject.data.substr( endRead, find - endRead ) );
  										break;
  
  								}
  
  								break;
  
  						}
  
  						endRead = find + 1;
  						if ( changeMode ) {
  
  							mode ++;
  
  						}
  
  					}
  
  					if ( endRead >= this._currentObject.data.length ) {
  
  						break;
  
  					}
  
  				}
  
  			}
  		}, {
  			key: '_readInt1',
  			value: function _readInt1( start ) {
  
  				var find = this._currentObject.data.indexOf( ';', start );
  				return {
  					refI: parseInt( this._currentObject.data.substr( start, find - start ) ),
  					endRead: find + 1
  				};
  
  			}
  		}, {
  			key: '_readVertex1',
  			value: function _readVertex1( line ) {
  
  				var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" );
  				this._currentGeo.GeometryData.vertices.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
  				this._currentGeo.GeometryData.skinIndices.push( 0, 0, 0, 0 );
  				this._currentGeo.GeometryData.skinWeights.push( 1, 0, 0, 0 );
  				this._currentGeo.VertexSetedBoneCount.push( 0 );
  
  			}
  		}, {
  			key: '_readFace1',
  			value: function _readFace1( line ) {
  
  				var data = this._readLine( line.trim() ).substr( 2, line.length - 4 ).split( "," );
  				this._currentGeo.GeometryData.indices.push( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ) );
  
  			}
  		}, {
  			key: '_readNormalVector1',
  			value: function _readNormalVector1( line ) {
  
  				var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" );
  				this._currentGeo.GeometryData.normals.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
  
  			}
  		}, {
  			key: '_buildGeometry',
  			value: function _buildGeometry() {
  
  				var bufferGeometry = new THREE.BufferGeometry();
  				var position = [];
  				var normals = [];
  				var uvs = [];
  				var skinIndices = [];
  				var skinWeights = [];
  
  				//
  
  				var data = this._currentGeo.GeometryData;
  
  				for ( var i = 0, l = data.indices.length; i < l; i ++ ) {
  
  					var stride2 = data.indices[ i ] * 2;
  					var stride3 = data.indices[ i ] * 3;
  					var stride4 = data.indices[ i ] * 4;
  
  					position.push( data.vertices[ stride3 ], data.vertices[ stride3 + 1 ], data.vertices[ stride3 + 2 ] );
  					normals.push( data.normals[ stride3 ], data.normals[ stride3 + 1 ], data.normals[ stride3 + 2 ] );
  					skinIndices.push( data.skinIndices[ stride4 ], data.skinIndices[ stride4 + 1 ], data.skinIndices[ stride4 + 2 ], data.skinIndices[ stride4 + 3 ] );
  					skinWeights.push( data.skinWeights[ stride4 ], data.skinWeights[ stride4 + 1 ], data.skinWeights[ stride4 + 2 ], data.skinWeights[ stride4 + 3 ] );
  					uvs.push( data.uvs[ stride2 ], data.uvs[ stride2 + 1 ] );
  
  				}
  
  				//
  
  				bufferGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
  				bufferGeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  				bufferGeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  				bufferGeometry.setAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
  				bufferGeometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
  
  				this._computeGroups( bufferGeometry, data.materialIndices );
  
  				return bufferGeometry;
  
  			}
  		}, {
  			key: '_computeGroups',
  			value: function _computeGroups( bufferGeometry, materialIndices ) {
  
  				var group;
  				var groups = [];
  				var materialIndex = undefined;
  
  				for ( var i = 0; i < materialIndices.length; i ++ ) {
  
  					var currentMaterialIndex = materialIndices[ i ];
  
  					if ( currentMaterialIndex !== materialIndex ) {
  
  						materialIndex = currentMaterialIndex;
  
  						if ( group !== undefined ) {
  
  							group.count = ( i * 3 ) - group.start;
  							groups.push( group );
  
  						}
  
  						group = {
  							start: i * 3,
  							materialIndex: materialIndex
  						};
  
  					}
  
  				}
  
  				if ( group !== undefined ) {
  
  					group.count = ( i * 3 ) - group.start;
  					groups.push( group );
  
  				}
  
  				bufferGeometry.groups = groups;
  
  			}
  		}, {
  			key: '_setMeshTextureCoords',
  			value: function _setMeshTextureCoords() {
  
  				var endRead = 0;
  				var mode = 0;
  				var mode_local = 0;
  				while ( true ) {
  
  					switch ( mode ) {
  
  						case 0:
  							if ( mode_local === 0 ) {
  
  								var refO = this._readInt1( 0 );
  								endRead = refO.endRead;
  								mode_local = 1;
  
  							} else {
  
  								var find = this._currentObject.data.indexOf( ',', endRead ) + 1;
  								if ( find === 0 ) {
  
  									find = this._currentObject.data.length;
  									mode = 2;
  									mode_local = 0;
  
  								}
  
  								var line = this._currentObject.data.substr( endRead, find - endRead );
  								var data = this._readLine( line.trim() ).split( ";" );
  								if ( this.IsUvYReverse ) {
  
  									this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) );
  
  								} else {
  
  									this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) );
  
  								}
  
  								endRead = find + 1;
  
  							}
  
  							break;
  
  					}
  
  					if ( endRead >= this._currentObject.data.length ) {
  
  						break;
  
  					}
  
  				}
  
  			}
  		}, {
  			key: '_setMeshMaterialList',
  			value: function _setMeshMaterialList() {
  
  				var endRead = 0;
  				var mode = 0;
  				var mode_local = 0;
  				while ( true ) {
  
  					if ( mode_local < 2 ) {
  
  						var refO = this._readInt1( endRead );
  						endRead = refO.endRead;
  						mode_local ++;
  
  					} else {
  
  						var find = this._currentObject.data.indexOf( ';', endRead );
  						if ( find === - 1 ) {
  
  							find = this._currentObject.data.length;
  							mode = 3;
  							mode_local = 0;
  
  						}
  
  						var line = this._currentObject.data.substr( endRead, find - endRead );
  						var data = this._readLine( line.trim() ).split( "," );
  						for ( var i = 0; i < data.length; i ++ ) {
  
  							this._currentGeo.GeometryData.materialIndices[ i ] = parseInt( data[ i ] );
  
  						}
  
  						endRead = this._currentObject.data.length;
  
  					}
  
  					if ( endRead >= this._currentObject.data.length || mode >= 3 ) {
  
  						break;
  
  					}
  
  				}
  
  			}
  		}, {
  			key: '_setMaterial',
  			value: function _setMaterial() {
  
  				var _nowMat = new THREE.MeshPhongMaterial( {
  					color: Math.random() * 0xffffff
  				} );
  				_nowMat.side = THREE.FrontSide;
  				_nowMat.name = this._currentObject.name;
  				var endRead = 0;
  				var find = this._currentObject.data.indexOf( ';;', endRead );
  				var line = this._currentObject.data.substr( endRead, find - endRead );
  				var data = this._readLine( line.trim() ).split( ";" );
  				_nowMat.color.r = parseFloat( data[ 0 ] );
  				_nowMat.color.g = parseFloat( data[ 1 ] );
  				_nowMat.color.b = parseFloat( data[ 2 ] );
  				endRead = find + 2;
  				find = this._currentObject.data.indexOf( ';', endRead );
  				line = this._currentObject.data.substr( endRead, find - endRead );
  				_nowMat.shininess = parseFloat( this._readLine( line ) );
  				endRead = find + 1;
  				find = this._currentObject.data.indexOf( ';;', endRead );
  				line = this._currentObject.data.substr( endRead, find - endRead );
  				var data2 = this._readLine( line.trim() ).split( ";" );
  				_nowMat.specular.r = parseFloat( data2[ 0 ] );
  				_nowMat.specular.g = parseFloat( data2[ 1 ] );
  				_nowMat.specular.b = parseFloat( data2[ 2 ] );
  				endRead = find + 2;
  				find = this._currentObject.data.indexOf( ';;', endRead );
  				if ( find === - 1 ) {
  
  					find = this._currentObject.data.length;
  
  				}
  
  				line = this._currentObject.data.substr( endRead, find - endRead );
  				var data3 = this._readLine( line.trim() ).split( ";" );
  				_nowMat.emissive.r = parseFloat( data3[ 0 ] );
  				_nowMat.emissive.g = parseFloat( data3[ 1 ] );
  				_nowMat.emissive.b = parseFloat( data3[ 2 ] );
  				var localObject = null;
  				while ( true ) {
  
  					if ( this._currentObject.children.length > 0 ) {
  
  						localObject = this._currentObject.children.shift();
  						if ( this.debug ) {
  
  							console.log( 'processing ' + localObject.name );
  
  						}
  
  						var fileName = localObject.data.substr( 1, localObject.data.length - 2 );
  						switch ( localObject.type ) {
  
  							case "TextureFilename":
  								_nowMat.map = this.texloader.load( fileName );
  								break;
  							case "BumpMapFilename":
  								_nowMat.bumpMap = this.texloader.load( fileName );
  								_nowMat.bumpScale = 0.05;
  								break;
  							case "NormalMapFilename":
  								_nowMat.normalMap = this.texloader.load( fileName );
  								_nowMat.normalScale = new THREE.Vector2( 2, 2 );
  								break;
  							case "EmissiveMapFilename":
  								_nowMat.emissiveMap = this.texloader.load( fileName );
  								break;
  							case "LightMapFilename":
  								_nowMat.lightMap = this.texloader.load( fileName );
  								break;
  
  						}
  
  					} else {
  
  						break;
  
  					}
  
  				}
  
  				this._currentGeo.Materials.push( _nowMat );
  
  			}
  		}, {
  			key: '_setSkinWeights',
  			value: function _setSkinWeights() {
  
  				var boneInf = new XboneInf();
  				var endRead = 0;
  				var find = this._currentObject.data.indexOf( ';', endRead );
  				var line = this._currentObject.data.substr( endRead, find - endRead );
  				endRead = find + 1;
  				boneInf.boneName = line.substr( 1, line.length - 2 );
  				boneInf.BoneIndex = this._currentGeo.BoneInfs.length;
  				find = this._currentObject.data.indexOf( ';', endRead );
  				endRead = find + 1;
  				find = this._currentObject.data.indexOf( ';', endRead );
  				line = this._currentObject.data.substr( endRead, find - endRead );
  				var data = this._readLine( line.trim() ).split( "," );
  				for ( var i = 0; i < data.length; i ++ ) {
  
  					boneInf.Indeces.push( parseInt( data[ i ] ) );
  
  				}
  
  				endRead = find + 1;
  				find = this._currentObject.data.indexOf( ';', endRead );
  				line = this._currentObject.data.substr( endRead, find - endRead );
  				var data2 = this._readLine( line.trim() ).split( "," );
  				for ( var _i = 0; _i < data2.length; _i ++ ) {
  
  					boneInf.Weights.push( parseFloat( data2[ _i ] ) );
  
  				}
  
  				endRead = find + 1;
  				find = this._currentObject.data.indexOf( ';', endRead );
  				if ( find <= 0 ) {
  
  					find = this._currentObject.data.length;
  
  				}
  
  				line = this._currentObject.data.substr( endRead, find - endRead );
  				var data3 = this._readLine( line.trim() ).split( "," );
  				boneInf.OffsetMatrix = new THREE.Matrix4();
  				this._ParseMatrixData( boneInf.OffsetMatrix, data3 );
  				this._currentGeo.BoneInfs.push( boneInf );
  
  			}
  		}, {
  			key: '_makePutBoneList',
  			value: function _makePutBoneList( _RootName, _bones ) {
  
  				var putting = false;
  				for ( var frame in this.HieStack ) {
  
  					if ( this.HieStack[ frame ].name === _RootName || putting ) {
  
  						putting = true;
  						var b = new THREE.Bone();
  						b.name = this.HieStack[ frame ].name;
  						b.applyMatrix4( this.HieStack[ frame ].FrameTransformMatrix );
  						b.matrixWorld = b.matrix;
  						b.FrameTransformMatrix = this.HieStack[ frame ].FrameTransformMatrix;
  						b.pos = new THREE.Vector3().setFromMatrixPosition( b.FrameTransformMatrix ).toArray();
  						b.rotq = new THREE.Quaternion().setFromRotationMatrix( b.FrameTransformMatrix ).toArray();
  						b.scl = new THREE.Vector3().setFromMatrixScale( b.FrameTransformMatrix ).toArray();
  						if ( this.HieStack[ frame ].parentName && this.HieStack[ frame ].parentName.length > 0 ) {
  
  							for ( var i = 0; i < _bones.length; i ++ ) {
  
  								if ( this.HieStack[ frame ].parentName === _bones[ i ].name ) {
  
  									_bones[ i ].add( b );
  									b.parent = i;
  									break;
  
  								}
  
  							}
  
  						}
  
  						_bones.push( b );
  
  					}
  
  				}
  
  			}
  		}, {
  			key: '_makeOutputGeometry',
  			value: function _makeOutputGeometry() {
  
  				var mesh = null;
  				if ( this._currentGeo.BoneInfs.length > 0 ) {
  
  					var putBones = [];
  					this._makePutBoneList( this._currentGeo.baseFrame.parentName, putBones );
  					for ( var bi = 0; bi < this._currentGeo.BoneInfs.length; bi ++ ) {
  
  						var boneIndex = 0;
  						for ( var bb = 0; bb < putBones.length; bb ++ ) {
  
  							if ( putBones[ bb ].name === this._currentGeo.BoneInfs[ bi ].boneName ) {
  
  								boneIndex = bb;
  								putBones[ bb ].OffsetMatrix = new THREE.Matrix4();
  								putBones[ bb ].OffsetMatrix.copy( this._currentGeo.BoneInfs[ bi ].OffsetMatrix );
  								break;
  
  							}
  
  						}
  
  						for ( var vi = 0; vi < this._currentGeo.BoneInfs[ bi ].Indeces.length; vi ++ ) {
  
  							var nowVertexID = this._currentGeo.BoneInfs[ bi ].Indeces[ vi ];
  							var nowVal = this._currentGeo.BoneInfs[ bi ].Weights[ vi ];
  
  							var stride = nowVertexID * 4;
  
  							switch ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ) {
  
  								case 0:
  									this._currentGeo.GeometryData.skinIndices[ stride ] = boneIndex;
  									this._currentGeo.GeometryData.skinWeights[ stride ] = nowVal;
  									break;
  								case 1:
  									this._currentGeo.GeometryData.skinIndices[ stride + 1 ] = boneIndex;
  									this._currentGeo.GeometryData.skinWeights[ stride + 1 ] = nowVal;
  									break;
  								case 2:
  									this._currentGeo.GeometryData.skinIndices[ stride + 2 ] = boneIndex;
  									this._currentGeo.GeometryData.skinWeights[ stride + 2 ] = nowVal;
  									break;
  								case 3:
  									this._currentGeo.GeometryData.skinIndices[ stride + 3 ] = boneIndex;
  									this._currentGeo.GeometryData.skinWeights[ stride + 3 ] = nowVal;
  									break;
  
  							}
  
  							this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ++;
  							if ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] > 4 ) {
  
  								console.log( 'warn! over 4 bone weight! :' + nowVertexID );
  
  							}
  
  						}
  
  					}
  
  					for ( var sk = 0; sk < this._currentGeo.Materials.length; sk ++ ) {
  
  						this._currentGeo.Materials[ sk ].skinning = true;
  
  					}
  
  					var offsetList = [];
  					for ( var _bi = 0; _bi < putBones.length; _bi ++ ) {
  
  						if ( putBones[ _bi ].OffsetMatrix ) {
  
  							offsetList.push( putBones[ _bi ].OffsetMatrix );
  
  						} else {
  
  							offsetList.push( new THREE.Matrix4() );
  
  						}
  
  					}
  
  					var bufferGeometry = this._buildGeometry();
  					mesh = new THREE.SkinnedMesh( bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials );
  
  					this._initSkeleton( mesh, putBones, offsetList );
  
  				} else {
  
  					var _bufferGeometry = this._buildGeometry();
  					mesh = new THREE.Mesh( _bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials );
  
  				}
  
  				mesh.name = this._currentGeo.name;
  				var worldBaseMx = new THREE.Matrix4();
  				var currentMxFrame = this._currentGeo.baseFrame.putBone;
  				if ( currentMxFrame && currentMxFrame.parent ) {
  
  					while ( true ) {
  
  						currentMxFrame = currentMxFrame.parent;
  						if ( currentMxFrame ) {
  
  							worldBaseMx.multiply( currentMxFrame.FrameTransformMatrix );
  
  						} else {
  
  							break;
  
  						}
  
  					}
  
  					mesh.applyMatrix4( worldBaseMx );
  
  				}
  
  				this.Meshes.push( mesh );
  
  			}
  		}, {
  			key: '_initSkeleton',
  			value: function _initSkeleton( mesh, boneList, boneInverses ) {
  
  				var bones = [], bone, gbone;
  				var i, il;
  
  				for ( i = 0, il = boneList.length; i < il; i ++ ) {
  
  					gbone = boneList[ i ];
  
  					bone = new THREE.Bone();
  					bones.push( bone );
  
  					bone.name = gbone.name;
  					bone.position.fromArray( gbone.pos );
  					bone.quaternion.fromArray( gbone.rotq );
  					if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
  
  				}
  
  				for ( i = 0, il = boneList.length; i < il; i ++ ) {
  
  					gbone = boneList[ i ];
  
  					if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
  
  						bones[ gbone.parent ].add( bones[ i ] );
  
  					} else {
  
  						mesh.add( bones[ i ] );
  
  					}
  
  				}
  
  				mesh.updateMatrixWorld( true );
  
  				var skeleton = new THREE.Skeleton( bones, boneInverses );
  				mesh.bind( skeleton, mesh.matrixWorld );
  
  			}
  
  		}, {
  			key: '_readAnimationKey',
  			value: function _readAnimationKey() {
  
  				var endRead = 0;
  				var find = this._currentObject.data.indexOf( ';', endRead );
  				var line = this._currentObject.data.substr( endRead, find - endRead );
  				endRead = find + 1;
  				var nowKeyType = parseInt( this._readLine( line ) );
  				find = this._currentObject.data.indexOf( ';', endRead );
  				endRead = find + 1;
  				line = this._currentObject.data.substr( endRead );
  				var data = this._readLine( line.trim() ).split( ";;," );
  				for ( var i = 0; i < data.length; i ++ ) {
  
  					var data2 = data[ i ].split( ";" );
  					var keyInfo = new XKeyFrameInfo();
  					keyInfo.type = nowKeyType;
  					keyInfo.Frame = parseInt( data2[ 0 ] );
  					keyInfo.index = this._currentAnimeFrames.keyFrames.length;
  					keyInfo.time = keyInfo.Frame;
  					if ( nowKeyType != 4 ) {
  
  						var frameFound = false;
  						for ( var mm = 0; mm < this._currentAnimeFrames.keyFrames.length; mm ++ ) {
  
  							if ( this._currentAnimeFrames.keyFrames[ mm ].Frame === keyInfo.Frame ) {
  
  								keyInfo = this._currentAnimeFrames.keyFrames[ mm ];
  								frameFound = true;
  								break;
  
  							}
  
  						}
  
  						var frameValue = data2[ 2 ].split( "," );
  						switch ( nowKeyType ) {
  
  							case 0:
  								keyInfo.rot = new THREE.Quaternion( parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ), parseFloat( frameValue[ 3 ] ), parseFloat( frameValue[ 0 ] ) * - 1 );
  								break;
  							case 1:
  								keyInfo.scl = new THREE.Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) );
  								break;
  							case 2:
  								keyInfo.pos = new THREE.Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) );
  								break;
  
  						}
  
  						if ( ! frameFound ) {
  
  							this._currentAnimeFrames.keyFrames.push( keyInfo );
  
  						}
  
  					} else {
  
  						keyInfo.matrix = new THREE.Matrix4();
  						this._ParseMatrixData( keyInfo.matrix, data2[ 2 ].split( "," ) );
  						this._currentAnimeFrames.keyFrames.push( keyInfo );
  
  					}
  
  				}
  
  			}
  		}, {
  			key: '_makeOutputAnimation',
  			value: function _makeOutputAnimation() {
  
  				var animationObj = new XAnimationObj( this.options );
  				animationObj.fps = this.animTicksPerSecond;
  				animationObj.name = this._currentAnime.name;
  				animationObj.make( this._currentAnime.AnimeFrames );
  				this.animations.push( animationObj );
  
  			}
  		}, {
  			key: 'assignAnimation',
  			value: function assignAnimation( _model, _animation ) {
  
  				var model = _model;
  				var animation = _animation;
  				if ( ! model ) {
  
  					model = this.Meshes[ 0 ];
  
  				}
  
  				if ( ! animation ) {
  
  					animation = this.animations[ 0 ];
  
  				}
  
  				if ( ! model || ! animation ) {
  
  					return null;
  
  				}
  
  				var put = {};
  				put.fps = animation.fps;
  				put.name = animation.name;
  				put.length = animation.length;
  				put.hierarchy = [];
  				for ( var b = 0; b < model.skeleton.bones.length; b ++ ) {
  
  					var findAnimation = false;
  					for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
  
  						if ( model.skeleton.bones[ b ].name === animation.hierarchy[ i ].name ) {
  
  							findAnimation = true;
  							var c_key = animation.hierarchy[ i ].copy();
  							c_key.parent = - 1;
  							if ( model.skeleton.bones[ b ].parent && model.skeleton.bones[ b ].parent.type === "Bone" ) {
  
  								for ( var bb = 0; bb < put.hierarchy.length; bb ++ ) {
  
  									if ( put.hierarchy[ bb ].name === model.skeleton.bones[ b ].parent.name ) {
  
  										c_key.parent = bb;
  										c_key.parentName = model.skeleton.bones[ b ].parent.name;
  
  									}
  
  								}
  
  							}
  
  							put.hierarchy.push( c_key );
  							break;
  
  						}
  
  					}
  
  					if ( ! findAnimation ) {
  
  						var _c_key = animation.hierarchy[ 0 ].copy();
  						_c_key.name = model.skeleton.bones[ b ].name;
  						_c_key.parent = - 1;
  						for ( var k = 0; k < _c_key.keys.length; k ++ ) {
  
  							if ( _c_key.keys[ k ].pos ) {
  
  								_c_key.keys[ k ].pos.set( 0, 0, 0 );
  
  							}
  
  							if ( _c_key.keys[ k ].scl ) {
  
  								_c_key.keys[ k ].scl.set( 1, 1, 1 );
  
  							}
  
  							if ( _c_key.keys[ k ].rot ) {
  
  								_c_key.keys[ k ].rot.set( 0, 0, 0, 1 );
  
  							}
  
  						}
  
  						put.hierarchy.push( _c_key );
  
  					}
  
  				}
  
  				if ( ! model.geometry.animations ) {
  
  					model.geometry.animations = [];
  
  				}
  
  				model.geometry.animations.push( THREE.AnimationClip.parseAnimation( put, model.skeleton.bones ) );
  				if ( ! model.animationMixer ) {
  
  					model.animationMixer = new THREE.AnimationMixer( model );
  
  				}
  
  				return put;
  
  			}
  		}, {
  			key: '_ParseMatrixData',
  			value: function _ParseMatrixData( targetMatrix, data ) {
  
  				targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) );
  
  			}
  		} ] );
  		return XLoader;
  
  	}();
  
  	return XLoader;
  
  } )();
  