text: var url_base     = "lightmap_scene/",
  	url_models   = url_base + "models/",
  	url_textures = url_base + "textures/";
  
  var scene = {
  	
  "objects": 
  {	
  	"cubelarge" : {
  		"geometry" : "cubelarge",
  		"materials": [ "concrete" ],
  		"position" : [ 0,0,0 ],
  		"rotation" : [ 0,0,0 ],
  		"scale"	   : [ 1,1,1 ],
  		"visible"  : true		
  	},
  	"cubesmall" : {
  		"geometry" : "cubesmall",
  		"materials": [ "metal" ],
  		"position" : [ 0,0,0 ],
  		"rotation" : [ 0,0,0 ],
  		"scale"	   : [ 1,1,1 ],
  		"visible"  : true		
  	},
  	"floor" : {
  		"geometry" : "floor",
  		"materials": [ "wood" ],
  		"position" : [ 0,0,0 ],
  		"rotation" : [ 0,0,0 ],
  		"scale"	   : [ 1,1,1 ],
  		"visible"  : true		
  	},
  },
  
  "geometries":
  {	
  	"cubelarge": {
  		"type": "ascii_mesh",
  		"url" : url_models + "cubelarge.js"
  	},
  	"cubesmall": {
  		"type": "ascii_mesh",
  		"url" : url_models + "cubesmall.js"
  	},
  	"floor": {
  		"type": "ascii_mesh",
  		"url" : url_models + "floor.js"
  	},
  },
  
  "textures": 
  {
  	
  	"lightmap_all": {
  		"url": url_textures + "all_LIGHTMAP.jpg"
  	},
  
  	"concrete": {
  		"url": url_textures + "concrete_CLR.jpg"
  	},
  	
  	"metal": {
  		"url": url_textures + "metal_CLR.jpg"
  	},
  	
  	"wood": {
  		"url": url_textures + "wood_CLR.jpg"
  	}
  	
  },
  
  
  "materials":
  {	
  	"concrete": {
  		"type": "MeshLambertMaterial",
  		"parameters": { color:0xffffff, map: "concrete", light_map: "lightmap_all" } 
  	},
  	
  	"wood": {
  		"type": "MeshLambertMaterial",
  		"parameters": { color:0xffffff, map: "wood", light_map: "lightmap_all" } 
  	},
  	
  	"metal": {
  		"type": "MeshLambertMaterial",
  		"parameters": { color:0xffffff, map: "metal", light_map: "lightmap_all" }
  	},
  	
  	"face": {
  		"type": "MeshFaceMaterial",
  		"parameters": {}
  	}
  },
  
  "cameras":
  {	
  	"camera": {
  		"type"  : "perspective",
  		"fov"   : 60,
  		"aspect": 1.3333,
  		"near"  : 0.3,
  		"far"   : 1000,
  		"position": [0,26.9229,-14.986],
  		"target"  : [0,0,0]
  	},
  },
  
  "defaults" : 
  {
  	"bgcolor" : [0,0,0],
  	"bgalpha" : 1,
  	"camera" : "camera"
  }
  
  }
  
  postMessage( scene );