text: # coding=utf-8
  """
  pygame-menu
  https://github.com/ppizarror/pygame-menu
  
  EXAMPLE - SCROLL MENU
  Shows scrolling in menu.
  
  License:
  -------------------------------------------------------------------------------
  The MIT License (MIT)
  Copyright 2017-2020 Pablo Pizarro R. @ppizarror
  
  Permission is hereby granted, free of charge, to any person obtaining a
  copy of this software and associated documentation files (the "Software"),
  to deal in the Software without restriction, including without limitation
  the rights to use, copy, modify, merge, publish, distribute, sublicense,
  and/or sell copies of the Software, and to permit persons to whom the Software
  is furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in all
  copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  -------------------------------------------------------------------------------
  """
  
  import os
  import pygame
  import pygame_menu
  
  from functools import partial
  
  FPS = 30.0
  H_SIZE = 600  # Height of window size
  W_SIZE = 800  # Width of window size
  
  
  def on_button_click(value=None, text=None):
      """
      Button event on menus.
  
      :param value: Button value
      :param text: Button text
      :return: None
      """
      if not text:
          print('Hello from {}'.format(value))
      else:
          print('Hello from {} with {}'.format(text, value))
  
  
  def paint_background(surface):
      """
      Paints a given surface with background color.
  
      :param surface: Pygame surface
      :type surface: :py:class:`pygame.Surface`
      :return: None
      """
      surface.fill((128, 230, 198))
  
  
  def make_long_menu():
      """
      Create a long scrolling menu.
  
      :return: Menu
      :rtype: :py:class:`pygame_menu.Menu`
      """
      # Main menu, pauses execution of the application
      _menu = pygame_menu.Menu(
          height=400,
          onclose=pygame_menu.events.EXIT,
          theme=pygame_menu.themes.THEME_BLUE,
          title='Main Menu',
          width=600,  # px
      )
  
      _menu_sub = pygame_menu.Menu(
          columns=4,
          height=400,
          onclose=pygame_menu.events.EXIT,
          rows=3,
          theme=pygame_menu.themes.THEME_GREEN,
          title='Menu with columns',
          width=600,
      )
  
      _menu_text = pygame_menu.Menu(
          height=400,
          onclose=pygame_menu.events.EXIT,
          theme=pygame_menu.themes.THEME_DARK,
          title='Text with scroll',
          width=600,
      )
  
      _menu.add_button('Rows and Columns', _menu_sub)
      _menu.add_button('Text scrolled', _menu_text)
      _menu.add_vertical_margin(20)  # Adds margin
  
      label1 = 'Button n°{}'
      label2 = 'Text n°{}: '
      for i in range(1, 20):
          if i % 2 == 0:
              _menu.add_button(label1.format(i),
                               on_button_click,
                               'Button n°{}'.format(i))
          else:
              _menu.add_text_input(label2.format(i),
                                   onchange=on_button_click,
                                   text='Text n°{}'.format(i))
      _menu.add_button('Exit', pygame_menu.events.EXIT)
  
      label = 'Button n°{}'
      for i in range(1, 11):
          # Test large button
          if i == 5:
              txt = 'This is a very long button!'
          else:
              txt = label.format(100 * i)
          _menu_sub.add_button(txt, on_button_click, 100 * i)
      _menu_sub.add_button('Back', pygame_menu.events.BACK)
  
      _menu_text.add_label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod '
                           'tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, '
                           'quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. '
                           'Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu '
                           'fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in '
                           'culpa qui officia deserunt mollit anim id est laborum.',
                           max_char=33,
                           align=pygame_menu.locals.ALIGN_LEFT,
                           margin=(0, -1))
      return _menu
  
  
  def main(test=False):
      """
      Main function.
  
      :param test: Indicate function is being tested
      :type test: bool
      :return: None
      """
      os.environ['SDL_VIDEO_CENTERED'] = '1'
      pygame.init()
      clock = pygame.time.Clock()
  
      # Create window
      screen = pygame.display.set_mode((W_SIZE, H_SIZE))
      pygame.display.set_caption('Example - Scrolling Menu')
  
      # Create menu
      menu = make_long_menu()
  
      # -------------------------------------------------------------------------
      # Main loop
      # -------------------------------------------------------------------------
      while True:
  
          # Tick
          clock.tick(FPS)
  
          # Paint background
          paint_background(screen)
  
          # Execute main from principal menu if is enabled
          menu.mainloop(surface=screen,
                        bgfun=partial(paint_background, screen),
                        disable_loop=test,
                        fps_limit=FPS)
  
          # Update surface
          pygame.display.flip()
  
          # At first loop returns
          if test:
              break
  
  
  if __name__ == '__main__':
      main()
  