text: /**
   * eqShow - v3.9.4 - 2015-06-29
   *
   *
   * Copyright (c) 2015
   * Licensed MIT <>
   */
  !function ($) {
  	window.snowFly = {
  		doEffect : function (audioObj, pageNum, pages, callback) {
  			callback(eqShow, pageNum, pages),
  			1 == pageNum && eqShow.playVideo(audioObj);
  			var container,
  			particle,
  			camera,
  			scene,
  			renderer,
  			SCREEN_WIDTH = window.innerWidth,
  			SCREEN_HEIGHT = window.innerHeight,
  			mouseX = 0,
  			mouseY = 0,
  			particles = (window.innerWidth / 2, window.innerHeight / 2, []),
  			particleImage = new Image;
  			particleImage.src = CLIENT_CDN + "view/images/ParticleSmoke.png";
  			var $parent = $("#page" + pageNum).parent(".main-page");
  			container = $parent.get(0),
  			camera = new THREE.PerspectiveCamera(75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 1e4),
  			camera.position.z = 1e3,
  			scene = new THREE.Scene,
  			scene.add(camera),
  			renderer = new THREE.CanvasRenderer,
  			renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT),
  			renderer.num = pageNum;
  			for (var material = new THREE.ParticleBasicMaterial({
  						map : new THREE.Texture(particleImage)
  					}), i = 0; 500 > i; i++)
  				particle = new Particle3D(material), particle.position.x = 2e3 * Math.random() - 1e3, particle.position.y = 2e3 * Math.random() - 1e3, particle.position.z = 2e3 * Math.random() - 1e3, particle.scale.x = particle.scale.y = 1, scene.add(particle), particles.push(particle);
  			var canvas = renderer.domElement;
  			$(canvas).attr("id", "snowcas" + pageNum).appendTo($parent),
  			$("#snowcas" + pageNum).css({
  				position : "absolute",
  				top : 0,
  				width : "100%",
  				height : "100%"
  			}),
  			setInterval(function () {
  				for (var i = 0; i < particles.length; i++) {
  					var particle = particles[i];
  					with (particle.updatePhysics(), particle.position)y < -1e3 && (y += 2e3),
  					x > 1e3 ? x -= 2e3 : x < -1e3 && (x += 2e3),
  					z > 1e3 ? z -= 2e3 : z < -1e3 && (z += 2e3)
  				}
  				camera.position.x += .05 * (mouseX - camera.position.x),
  				camera.position.y += .05 * (-mouseY - camera.position.y),
  				camera.lookAt(scene.position),
  				renderer.render(scene, camera)
  			}, 1e3 / 60)
  		}
  	}
  }
  (jQuery);
  