text: const sm = game.saved_macro;
  const u  = sm.utils;
  const t  = sm.tracking;
  const i  = u.getItemByName("Zephyr Strike");
  const l  = i.labels;
  
  i.roll({configureDialog: false, createMessage: false}).then(chat_message => { if (chat_message) {
      u.chatMessage({ img: i.img, content: i.name }, { small: `<ul>
      <li>Does not take opportunity attacks</li>
      <li>A single attack gains the following:</li>
          <ul>
              <li>Advantage</li>
              <li>1d8 force damage</li>
              <li>30 extra feet of movement</li>
          </ul>
      </ul>` }, null, [l.level, l.components.join(", "), l.activation, l.target, l.range, l.duration])
      t.advantage[t.advantage.length] = [i.name, 1, "feather-alt", function() { t.damage.zephyr_strike = [false, null, false]; }];
  }});