text: [{"Owner":"r3dwolf","Date":"2017-11-13T08:27:22Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHello_co__lt_br /_gt_\n\tIs there a way to know if a loaded texture has the alpha channel?\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_span lang_eq__qt_en_qt_ xml_dd_lang_eq__qt_en_qt__gt__lt_span_gt_There is hasAlpha property in baseTexture but is always false_lt_/span_gt__lt_/span_gt_.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2017-11-13T11:17:36Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYou will need to provide this information. the hasAlpha is being set by the developer so that the engine will know if this image as an alpha channel or not.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAs a rule of thumb - png and gif CAN have alpha_co_ JPG never. So you could use this information as a start _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]