text: /**
   * 粒子系统
   */
  var ParticleTestLayer = TestBaseLayer.extend({
  	ctor: function(){
  		this._super();
  		
  		// 创建
  		var particle1 = new cc.ParticleSystem(res.particle_star_plist);
  		var particle2 = new cc.ParticleSystem("res/particle/star.plist");
  		var particle3 = new cc.ParticleSystem("res/particle/star.plist");
  
  		// 添加
  		// TODO 注意：这里获取texture， 必须把plist对应的png图片加载进来
  		var particleBatchNode = new cc.ParticleBatchNode(particle1.texture);
  		this.addChild(particleBatchNode);
  
  		particleBatchNode.addChild(particle1);
  		particleBatchNode.addChild(particle2);
  		particleBatchNode.addChild(particle3);
  
  		// 属性配置
  		particle1.x = 100;
  		particle2.x = 300;
  		particle3.x = 500;
  	}
  });
  
  
  var ParticleTestScene = cc.Scene.extend({
  	onEnter: function(){
  		this._super();
  		var layer = new ParticleTestLayer();
  		this.addChild(layer);
  	}
  });