text: /*
   * jQuery UI Effects Bounce 1.8.16
   * 
   * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about) Dual licensed under
   * the MIT or GPL Version 2 licenses. http://jquery.org/license
   * 
   * http://docs.jquery.com/UI/Effects/Bounce
   * 
   * Depends: jquery.effects.core.js
   */
  (function($, undefined) {
  
  	$.effects.bounce = function(o) {
  
  		return this.queue(function() {
  
  					// Create element
  					var el = $(this), props = ['position', 'top', 'bottom',
  							'left', 'right'];
  
  					// Set options
  					var mode = $.effects
  							.setMode(el, o.options.mode || 'effect'); // Set
  																		// Mode
  					var direction = o.options.direction || 'up'; // Default
  																	// direction
  					var distance = o.options.distance || 20; // Default
  																// distance
  					var times = o.options.times || 5; // Default # of times
  					var speed = o.duration || 250; // Default speed per bounce
  					if (/show|hide/.test(mode))
  						props.push('opacity'); // Avoid touching opacity to
  												// prevent clearType and PNG
  												// issues in IE
  
  					// Adjust
  					$.effects.save(el, props);
  					el.show(); // Save & Show
  					$.effects.createWrapper(el); // Create Wrapper
  					var ref = (direction == 'up' || direction == 'down')
  							? 'top'
  							: 'left';
  					var motion = (direction == 'up' || direction == 'left')
  							? 'pos'
  							: 'neg';
  					var distance = o.options.distance
  							|| (ref == 'top' ? el.outerHeight({
  										margin : true
  									}) / 3 : el.outerWidth({
  										margin : true
  									}) / 3);
  					if (mode == 'show')
  						el.css('opacity', 0).css(ref,
  								motion == 'pos' ? -distance : distance); // Shift
  					if (mode == 'hide')
  						distance = distance / (times * 2);
  					if (mode != 'hide')
  						times--;
  
  					// Animate
  					if (mode == 'show') { // Show Bounce
  						var animation = {
  							opacity : 1
  						};
  						animation[ref] = (motion == 'pos' ? '+=' : '-=')
  								+ distance;
  						el.animate(animation, speed / 2, o.options.easing);
  						distance = distance / 2;
  						times--;
  					};
  					for (var i = 0; i < times; i++) { // Bounces
  						var animation1 = {}, animation2 = {};
  						animation1[ref] = (motion == 'pos' ? '-=' : '+=')
  								+ distance;
  						animation2[ref] = (motion == 'pos' ? '+=' : '-=')
  								+ distance;
  						el.animate(animation1, speed / 2, o.options.easing)
  								.animate(animation2, speed / 2,
  										o.options.easing);
  						distance = (mode == 'hide') ? distance * 2 : distance
  								/ 2;
  					};
  					if (mode == 'hide') { // Last Bounce
  						var animation = {
  							opacity : 0
  						};
  						animation[ref] = (motion == 'pos' ? '-=' : '+=')
  								+ distance;
  						el.animate(animation, speed / 2, o.options.easing,
  								function() {
  									el.hide(); // Hide
  									$.effects.restore(el, props);
  									$.effects.removeWrapper(el); // Restore
  									if (o.callback)
  										o.callback.apply(this, arguments); // Callback
  								});
  					} else {
  						var animation1 = {}, animation2 = {};
  						animation1[ref] = (motion == 'pos' ? '-=' : '+=')
  								+ distance;
  						animation2[ref] = (motion == 'pos' ? '+=' : '-=')
  								+ distance;
  						el.animate(animation1, speed / 2, o.options.easing)
  								.animate(animation2, speed / 2,
  										o.options.easing, function() {
  											$.effects.restore(el, props);
  											$.effects.removeWrapper(el); // Restore
  											if (o.callback)
  												o.callback.apply(this,
  														arguments); // Callback
  										});
  					};
  					el.queue('fx', function() {
  								el.dequeue();
  							});
  					el.dequeue();
  				});
  
  	};
  
  })(jQuery);
  