text: /**
   * Literal Style objects differ from standard styles in that they cannot
   * be functions and are made up of simple objects instead of classes.
   * @module ol/style/LiteralStyle
   */
  
  /**
   * @typedef {import("./expressions.js").ExpressionValue} ExpressionValue
   */
  
  /**
   * @typedef {Object} LiteralStyle
   * @property {ExpressionValue} [filter] Filter expression. If it resolves to a number strictly greater than 0, the
   * point will be displayed. If undefined, all points will show.
   * @property {Object<string, number>} [variables] Style variables; each variable must hold a number.
   * Note: **this object is meant to be mutated**: changes to the values will immediately be visible on the rendered features
   * @property {LiteralSymbolStyle} [symbol] Symbol representation.
   */
  
  /**
   * @enum {string}
   */
  export const SymbolType = {
    CIRCLE: 'circle',
    SQUARE: 'square',
    TRIANGLE: 'triangle',
    IMAGE: 'image',
  };
  
  /**
   * @typedef {Object} LiteralSymbolStyle
   * @property {ExpressionValue|Array<ExpressionValue, ExpressionValue>} size Size, mandatory.
   * @property {SymbolType} symbolType Symbol type to use, either a regular shape or an image.
   * @property {string} [src] Path to the image to be used for the symbol. Only required with `symbolType: 'image'`.
   * @property {import("../color.js").Color|Array<ExpressionValue>|string} [color='#FFFFFF'] Color used for the representation (either fill, line or symbol).
   * @property {ExpressionValue} [opacity=1] Opacity.
   * @property {ExpressionValue} [rotation=0] Symbol rotation in radians.
   * @property {Array<ExpressionValue, ExpressionValue>} [offset] Offset on X and Y axis for symbols. If not specified, the symbol will be centered.
   * @property {Array<ExpressionValue, ExpressionValue, ExpressionValue, ExpressionValue>} [textureCoord] Texture coordinates. If not specified, the whole texture will be used (range for 0 to 1 on both axes).
   * @property {boolean} [rotateWithView=false] Specify whether the symbol must rotate with the view or stay upwards.
   */
  