text: 
  
  Word = function(game, x, y, speed,text,color, point) {
      Phaser.Sprite.call(this, game, x, y);
      this.wordText = text;
      this.wordColor = color;
      this.wordPoint = point;
      this.game.physics.arcade.enable(this);
      this.speed = speed || 1;
  
      this.anchor.setTo(0.5,0.5);
      this.tweenX = null;
      var style = { font: '30px monospace', align: 'center', fill: color, stroke: '#000000', strokeThickness: 3};
      this.text = this.game.add.text(this.x, this.y, text, style);
      this.text.scale.setTo(0.5,0.5);
      this.text.anchor.set(0.5);
      this.height = this.text.height;
      this.width = this.text.width;
  
      this.body.velocity.y = speed;
      //this.tweenX(0);
  };
  
  Word.prototype = Object.create(Phaser.Sprite.prototype);
  Word.prototype.constructor = Word;
  
  /*Word.prototype.tweenX = function(value){
  
      this.tweenX = this.game.add.tween(this.x);
      this.tweenX.to({this.x: value}, 1000);
      this.tweenX.start();
  
  
  
  
  }*/
  