text: 
  function randomNumber(min, max) {
      return Math.random() * (max - min) + min;
  }
  
  
  function lake(id, x, y) {
      this.class = 'Object'
      this.isdead = false;
  
      this.id = id;
  
      this.radius = 300
      this.isbiome = false;
  
      this.specType = 0;
      this.type = 10; //object type (animal. hill bush)
      this.biome = 0
      this.sendhp = false
      this.spawned = false
      this.isloaded = true
      this.foodamount = 0
  
      this.movable = false
      this.speed = 100
      this.killerid = 0
      this.isinvisible = false
      this.x = x
      this.y = y
      this.isinquadtree = false
      this.spawnedtime = Date.now();
      this.veloX = 0
      this.veloY = 0
  };
  
  lake.prototype.customdatawriteoncreate = function (buf, off) {
  }
  lake.prototype.customdatawriteonupdate = function (buf, off) {
  }
  
  lake.prototype = {
  
  
  
      lowerfood: function () {
          this.foodamount--
      },
      addedfood: function () {
          this.foodamount++
      },
  
  
  
  };
  
  
  module.exports = lake;