text: module.exports = {
  	//---------------------------------------------------------------------
  	// Action Name
  	//
  	// This is the name of the action displayed in the editor.
  	//---------------------------------------------------------------------
  
  	name: "Set Member Channel Perms",
  
  	//---------------------------------------------------------------------
  	// Action Section
  	//
  	// This is the section the action will fall into.
  	//---------------------------------------------------------------------
  
  	section: "Channel Control",
  
  	//---------------------------------------------------------------------
  	// Action Subtitle
  	//
  	// This function generates the subtitle displayed next to the name.
  	//---------------------------------------------------------------------
  
  	subtitle: function(data) {
  		const names = ["Same Channel", "Mentioned Channel", "Default Channel", "Temp Variable", "Server Variable", "Global Variable"];
  		const index = parseInt(data.channel);
  		return index < 3 ? `${names[index]}` : `${names[index]} (${data.varName})`;
  	},
  
  	//---------------------------------------------------------------------
  	// Action Fields
  	//
  	// These are the fields for the action. These fields are customized
  	// by creating elements with corresponding IDs in the HTML. These
  	// are also the names of the fields stored in the action's JSON data.
  	//---------------------------------------------------------------------
  
  	fields: ["channel", "varName", "member", "varName2", "permission", "state", "reason"],
  
  	//---------------------------------------------------------------------
  	// Command HTML
  	//
  	// This function returns a string containing the HTML used for
  	// editting actions.
  	//
  	// The "isEvent" parameter will be true if this action is being used
  	// for an event. Due to their nature, events lack certain information,
  	// so edit the HTML to reflect this.
  	//
  	// The "data" parameter stores constants for select elements to use.
  	// Each is an array: index 0 for commands, index 1 for events.
  	// The names are: sendTargets, members, roles, channels,
  	//                messages, servers, variables
  	//---------------------------------------------------------------------
  
  	html: function(isEvent, data) {
  		return `
  <div>
  	<div style="float: left; width: 35%;">
  		Source Channel:<br>
  		<select id="channel" class="round" onchange="glob.channelChange(this, 'varNameContainer')">
  			${data.channels[isEvent ? 1 : 0]}
  		</select>
  	</div>
  	<div id="varNameContainer" style="display: none; float: right; width: 60%;">
  		Variable Name:<br>
  		<input id="varName" class="round" type="text" list="variableList"><br>
  	</div>
  </div><br><br><br>
  <div style="padding-top: 8px;">
  	<div style="float: left; width: 35%;">
  		Source Member:<br>
  		<select id="member" name="second-list" class="round" onchange="glob.memberChange(this, 'varNameContainer2')">
  			${data.members[isEvent ? 1 : 0]}
  		</select>
  	</div>
  	<div id="varNameContainer2" style="display: none; float: right; width: 60%;">
  		Variable Name:<br>
  		<input id="varName2" class="round" type="text" list="variableList2"><br>
  	</div>
  </div><br><br><br>
  <div style="padding-top: 8px;">
  	<div style="float: left; width: 45%;">
  		Permission:<br>
  		<select id="permission" class="round">
  			${data.permissions[0]}
  		</select>
  	</div>
  	<div style="padding-left: 5%; float: left; width: 55%;">
  		Change To:<br>
  		<select id="state" class="round">
  			<option value="0" selected>Allow</option>
  			<option value="1">Inherit</option>
  			<option value="2">Disallow</option>
  		</select>
  	</div>
  </div><br><br><br>
  <div>
    Reason:
    <input id="reason" placeholder="Optional" class="round" type="text">
  </div>`;
  	},
  
  	//---------------------------------------------------------------------
  	// Action Editor Init Code
  	//
  	// When the HTML is first applied to the action editor, this code
  	// is also run. This helps add modifications or setup reactionary
  	// functions for the DOM elements.
  	//---------------------------------------------------------------------
  
  	init: function() {
  		const { glob, document } = this;
  
  		glob.channelChange(document.getElementById("channel"), "varNameContainer");
  		glob.memberChange(document.getElementById("member"), "varNameContainer2");
  	},
  
  	//---------------------------------------------------------------------
  	// Action Bot Function
  	//
  	// This is the function for the action within the Bot's Action class.
  	// Keep in mind event calls won't have access to the "msg" parameter,
  	// so be sure to provide checks for variable existance.
  	//---------------------------------------------------------------------
  
  	action: function(cache) {
  		const data = cache.actions[cache.index];
  		const storage = parseInt(data.channel);
  		const varName = this.evalMessage(data.varName, cache);
  		const channel = this.getChannel(storage, varName, cache);
  
  		const storage2 = parseInt(data.member);
  		const varName2 = this.evalMessage(data.varName2, cache);
  		const member = this.getMember(storage2, varName2, cache);
  		const reason = this.evalMessage(data.reason, cache);
  
  		const options = { [data.permission]: [true, null, false][parseInt(data.state)] };
  
  		if(member && member.id) {
  			if(Array.isArray(channel)) {
  				this.callListFunc(channel, "overwritePerms", [member, options, reason]).then(() => this.callNextAction(cache));
  			} else if(channel && channel.overwritePermissions) {
  				channel.overwritePerms(member, options, reason)
  					.then(() => this.callNextAction(cache))
  					.catch(this.displayError.bind(this, data, cache));
  			} else {
  				this.callNextAction(cache);
  			}
  		} else {
  			this.callNextAction(cache);
  		}
  	},
  
  	//---------------------------------------------------------------------
  	// Action Bot Mod
  	//
  	// Upon initialization of the bot, this code is run. Using the bot's
  	// DBM namespace, one can add/modify existing functions if necessary.
  	// In order to reduce conflictions between mods, be sure to alias
  	// functions you wish to overwrite.
  	//---------------------------------------------------------------------
  
  	mod: function() {}
  }; // End of module
  