text: // Copyright 2011 the V8 project authors. All rights reserved.
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions are
  // met:
  //
  //     * Redistributions of source code must retain the above copyright
  //       notice, this list of conditions and the following disclaimer.
  //     * Redistributions in binary form must reproduce the above
  //       copyright notice, this list of conditions and the following
  //       disclaimer in the documentation and/or other materials provided
  //       with the distribution.
  //     * Neither the name of Google Inc. nor the names of its
  //       contributors may be used to endorse or promote products derived
  //       from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  
  
  // Check that the ScopeIterator can properly recreate the scope at
  // every point when stepping through functions.
  
  var Debug = debug.Debug;
  
  function listener(event, exec_state, event_data, data) {
    if (event == Debug.DebugEvent.Break) {
      // Access scope details.
      var scope_count = exec_state.frame().scopeCount();
      for (var i = 0; i < scope_count; i++) {
        var scope = exec_state.frame().scope(i);
        // assertTrue(scope.isScope());
        scope.scopeType();
        scope.scopeObject();
      }
  
      // Do steps until we reach the global scope again.
      exec_state.prepareStep(Debug.StepAction.StepInto);
    }
  }
  
  Debug.setListener(listener);
  
  var q = 42;
  var prefixes = [ "debugger; ",
                   "if (false) { try { throw 0; } catch(x) { this.x = x; } }; debugger; " ];
  var bodies = [ "1",
                 "1 ",
                 "1;",
                 "1; ",
                 "q",
                 "q ",
                 "q;",
                 "q; ",
                 "try { throw 'stuff' } catch (e) { e = 1; }",
                 "try { throw 'stuff' } catch (e) { e = 1; } ",
                 "try { throw 'stuff' } catch (e) { e = 1; };",
                 "try { throw 'stuff' } catch (e) { e = 1; }; " ];
  
  
  // Test global eval and function constructor.
  for (var i = 0; i < prefixes.length; ++i) {
    var pre = prefixes[i];
    for (var j = 0; j < bodies.length; ++j) {
      var body = bodies[j];
      eval("'use strict'; " + pre + body);
    }
  }
  