text: var canvas;
  var backgroundImage;
  var bgImg;
  var database;
  var form, player;
  var playerCount;
  
  function preload() {
    backgroundImage = loadImage("./assets/background.png");
  }
  
  function setup() {
    canvas = createCanvas(windowWidth, windowHeight);
   // database = firebase.database();
    game = new Game();
    game.start();
  
  }
  
  function draw() {
    background(backgroundImage);
  }
  
  function windowResized() {
    resizeCanvas(windowWidth, windowHeight);
  }
  