text: module.exports = {
  
  //---------------------------------------------------------------------
  // Action Name
  //
  // This is the name of the action displayed in the editor.
  //---------------------------------------------------------------------
  
  name: "Welcome",
  
  //---------------------------------------------------------------------
  // Action Section
  //
  // This is the section the action will fall into.
  //---------------------------------------------------------------------
  
  section: "#Mod Information",
  
  //---------------------------------------------------------------------
  // Action Subtitle
  //
  // This function generates the subtitle displayed next to the name.
  //---------------------------------------------------------------------
  
  subtitle: function(data) {
  	return `Does nothing - Click "Edit" for more information`;
  },
  
  //---------------------------------------------------------------------
  // DBM Mods Manager Variables (Optional but nice to have!)
  //
  // These are variables that DBM Mods Manager uses to show information
  // about the mods for people to see in the list.
  //---------------------------------------------------------------------
  
  // Who made the mod (If not set, defaults to "DBM Mods")
  author: "DBM Mods",
  
  // The version of the mod (Defaults to 1.0.0)
  version: "1.8.9",
  
  // A short description to show on the mod line for this mod.
  short_description: "Information about the Mod Collection.",
  
  // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
  
  //---------------------------------------------------------------------
  
  //---------------------------------------------------------------------
  // Action Storage Function
  //
  // Stores the relevant variable info for the editor.
  //---------------------------------------------------------------------
  
  variableStorage: function(data, varType) {},
  
  //---------------------------------------------------------------------
  // Action Fields
  //
  // These are the fields for the action. These fields are customized
  // by creating elements with corresponding IDs in the HTML. These
  // are also the names of the fields stored in the action's JSON data.
  //---------------------------------------------------------------------
  
  fields: ["mods"],
  
  //---------------------------------------------------------------------
  // Command HTML
  //
  // This function returns a string containing the HTML used for
  // editting actions.
  //
  // The "isEvent" parameter will be true if this action is being used
  // for an event. Due to their nature, events lack certain information,
  // so edit the HTML to reflect this.
  //
  // The "data" parameter stores constants for select elements to use.
  // Each is an array: index 0 for commands, index 1 for events.
  // The names are: sendTargets, members, roles, channels,
  //                messages, servers, variables
  //---------------------------------------------------------------------
  
  html: function(isEvent, data) {
  	return `
  <style>
  table.scroll {
      width: 525px; /* 140px * 5 column + 16px scrollbar width */
      border-spacing: 0;
      border: 2px solid white;
  }
  
  table.scroll tbody,
  table.scroll thead tr { display: block; }
  
  table.scroll tbody {
      height: 100px;
      overflow-y: auto;
      overflow-x: hidden;
  }
  
  table.scroll tbody td,
  table.scroll thead th {
      width: 176px;
  }
  
  table.scroll thead th:last-child {
      width: 180px; /* 140px + 16px scrollbar width */
  }
  
  thead tr th {
      height: 30px;
      line-height: 30px;
      /*text-align: left;*/
  }
  
  tbody { border-top: 2px solid white; }
  
  </style>
  <div id ="wrexdiv" style="width: 550px; height: 350px; overflow-y: scroll;">
  	<p>
  		<h1>Welcome!</h1>
  		Thank you for using the DBM Mod Collection!<br>
  		If you want to tell us something, join the Discord Guild below.
  		And if something doesn't work feel free to create an issue on GitHub
  		or open #support and describe your problem.
  
  		<h3>Discord:</h3>
  		Join the Discord Guild to stay updated and be able to suggest things.<br>
  		https://discord.gg/Y4fPBnZ
  
  		<h3>Your version:</h3>
  		${this.version}
  
  		<h3>GitHub:</h3>
  		Visit us on GitHub! The whole mod collection is on GitHub
  		and everyone is invited to join us developing new mods!<br>
  		Copy and paste the link to view the site in your browser.<br>
  		https://github.com/Discord-Bot-Maker-Mods/DBM-Mods/
  	</p>
  	<h3>Current List of Mods</h3>
  	<table class="scroll">
  		<thead >
  			<tr>
  				<th scope="col">Name</th>
  				<th scope="col">Section</th>
  				<th scope="col">Author</th>
  			</tr>
  		</thead>
  			<tbody id="mods">
  			</tbody>
  	</table><br><br>
  	<p>
  		<h3>Patreon:</h3>
  		You can support us on Patreon!
  		Patreon is a website where you can support creators with a small donation
  		per month. And you will get also some things like a Discord Patron role and a mention here:<br>
  		<u>Patrons:</u><br>
  		- MitchDaGamer (5$)<br>
  		- Aamon (5$)<br>
  		- cryptomoon (3$)<br>
  		- Cipher The Universe (1$)<br>
  		- General Wrex (1$)<br>
  		- EGGSY (1$)<br>
  		- Proximity (1$)<br>
  		- William286 (1$)<br><br>
  		Become a patron today!<br>
  		https://www.patreon.com/dbmnetwork
  	</p>
  </div>`
  },
  
  //---------------------------------------------------------------------
  // Action Editor Init Code
  //
  // When the HTML is first applied to the action editor, this code
  // is also run. This helps add modifications or setup reactionary
  // functions for the DOM elements.
  //---------------------------------------------------------------------
  
  init: function() {
  	const {glob, document} = this;
  
  	var path = require("path")
  
  	try {
  
  		var mods = document.getElementById("mods");
  
  		require("fs").readdirSync(__dirname).forEach(function(file) {
  			if(file.match(/MOD.js/i)) {
  				var action = require(path.join(__dirname, file));
  				if(action.name && action.action !== null) {
  
  					const tr = document.createElement('tr')
  					tr.setAttribute('class', 'table-dark')
  
  					const name = document.createElement('td')
  					const headerText = document.createElement("b")
  					headerText.innerHTML = action.name
  					name.appendChild(headerText)
  
  					name.setAttribute('scope', 'row')
  					tr.appendChild(name)
  
  					const section = document.createElement('td')
  					section.appendChild(document.createTextNode(action.section))
  					tr.appendChild(section)
  
  					const author = document.createElement('td')
  					author.appendChild(document.createTextNode(action.author ? action.author : "DBM"))
  					tr.appendChild(author)
  					mods.appendChild(tr);
  				}
  			}
  		});
  	} catch (error) {
  		// write any init errors to errors.txt in dbm's main directory
  		require("fs").appendFile("errors.txt", error.stack ? error.stack : error + "\r\n");
  	}
  },
  
  //---------------------------------------------------------------------
  // Action Bot Function
  //
  // This is the function for the action within the Bot's Action class.
  // Keep in mind event calls won't have access to the "msg" parameter,
  // so be sure to provide checks for variable existance.
  //---------------------------------------------------------------------
  
  action: function(cache) {
  	this.callNextAction(cache);
  },
  
  //---------------------------------------------------------------------
  // Action Bot Mod
  //
  // Upon initialization of the bot, this code is run. Using the bot's
  // DBM namespace, one can add/modify existing functions if necessary.
  // In order to reduce conflictions between mods, be sure to alias
  // functions you wish to overwrite.
  //---------------------------------------------------------------------
  
  mod: function(DBM) {
  }
  
  }; // End of module
  