text: /**
  * @author       Richard Davey <rich@photonstorm.com>
  * @copyright    2014 Photon Storm Ltd.
  * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
  */
  
  /**
  * Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
  *
  * @class Phaser.Particles
  * @classdesc Phaser Particles
  * @constructor
  * @param {Phaser.Game} game - A reference to the currently running game.
  */
  Phaser.Particles = function (game) {
  
      /**
      * @property {Phaser.Game} game - A reference to the currently running Game.
      */
      this.game = game;
  
      /**
      * @property {object} emitters - Internal emitters store.
      */
      this.emitters = {};
  
      /**
      * @property {number} ID -
      * @default
      */
      this.ID = 0;
  
  };
  
  Phaser.Particles.prototype = {
  
      /**
      * Adds a new Particle Emitter to the Particle Manager.
      * @method Phaser.Particles#add
      * @param {Phaser.Emitter} emitter - The emitter to be added to the particle manager.
      * @return {Phaser.Emitter} The emitter that was added.
      */
      add: function (emitter) {
  
          this.emitters[emitter.name] = emitter;
  
          return emitter;
  
      },
  
      /**
      * Removes an existing Particle Emitter from the Particle Manager.
      * @method Phaser.Particles#remove
      * @param {Phaser.Emitter} emitter - The emitter to remove.
      */
      remove: function (emitter) {
  
          delete this.emitters[emitter.name];
  
      },
  
      /**
      * Called by the core game loop. Updates all Emitters who have their exists value set to true.
      * @method Phaser.Particles#update
      * @protected
      */
      update: function () {
  
          for (var key in this.emitters)
          {
              if (this.emitters[key].exists)
              {
                  this.emitters[key].update();
              }
          }
  
      }
  
  };
  
  Phaser.Particles.prototype.constructor = Phaser.Particles;
  