text: // defined in webpack
  /* global ASSET_NAMES */
  
  // polyfills
  import "core-js/stable";
  import "regenerator-runtime/runtime";
  
  import { renderCanvas } from "@replay/web";
  import { t } from "@replay/core";
  import { Game, gameProps } from "../src";
  
  const loadingTextures = [
    t.text({
      color: "black",
      text: "Loading...",
    }),
  ];
  
  renderCanvas(Game(gameProps), loadingTextures, ASSET_NAMES, "scale-up");
  