text: [{"Owner":"Winter God","Date":"2018-12-05T16:53:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t[ You can skip to the questions - at your discretion]_lt_br /_gt_\n\tHey_co_ I am a total amateur to coding. But_co_ I do understand and move around real fast. So_co_ I am working on a project that is not for a game_co_ it is an interactive portal on a web page and I need 3d rendering for that. I know a bit of java and just figured a few things about javascript. I started diving into MEAN stack. _lt_br /_gt_\n\tWhy?. Sorry_co_ for a bit of extended prologue. I am a startup founder_co_ my domain is business and electronics. But_co_ am an engineer and there is only one experienced coder on my team and he is working on the basics features. I want to finish the 3d side of the code so that he can integrate it into the main code when he is done. He hasn_t_t looked into 3d scripts_co_ WebGL &amp_sm_ engines related topics yet. If any of you have questions why I am jumping way ahead of what I should start from_co_ I do that a lot. It_t_s my comfort to run before I can crawl - the only way it seems that I learn effectively..._lt_br /_gt_\n\t_lt_br /_gt_\n\t_lt_strong_gt__lt_span style_eq__qt_font-size_dd_16px_sm__qt__gt_So_co_ my questions_dd__lt_/span_gt__lt_/strong_gt__lt_br /_gt_\n\t       1. To render the 3d on a webpage_co_ I had a bit of my confusion to add Babylon either to frontend angular or backend node js. But_co_ I started creating angular structure along with intentions of integrating Babylon into angular [ Rendering is going to happen on the front end_co_ so I guess am on right track? ]. Still wondering about it though. \n_lt_/p_gt_\n\n_lt_p_gt_\n\t       2. So_co_ jumped into Typescript_co_ ES6_co_ Angular where I just started to understand Javascript. Anyway_co_ I am not able to get a scene rendered still... \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_strong_gt_      _lt_span style_eq__qt_font-size_dd_18px_sm__qt__gt_   package.json_lt_/span_gt__lt_/strong_gt_\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt__qt_private_qt__dd_ true_co_\n    _qt_dependencies_qt__dd_ {\n        _qt_@angular/animations_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@angular/common_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@angular/compiler_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@angular/core_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@angular/forms_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@angular/platform-browser_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@angular/platform-browser-dynamic_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@angular/router_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@types/jest_qt__dd_ _qt_^23.3.10_qt__co_\n        _qt_@types/mocha_qt__dd_ _qt_^5.2.5_qt__co_\n        _qt_babylon_qt__dd_ _qt_^6.18.0_qt__co_\n        _qt_babylonjs_qt__dd_ _qt_^3.3.0_qt__co_\n        _qt_babylonjs-gui_qt__dd_ _qt_^3.3.0_qt__co_\n        _qt_babylonjs-materials_qt__dd_ _qt_^3.3.0_qt__co_\n        _qt_core-js_qt__dd_ _qt_^2.5.4_qt__co_\n        _qt_rxjs_qt__dd_ _qt_~6.3.3_qt__co_\n        _qt_tslib_qt__dd_ _qt_^1.9.0_qt__co_\n        _qt_zone.js_qt__dd_ _qt_~0.8.26_qt_\n    }_co_\n    _qt_devDependencies_qt__dd_ {\n        _qt_@angular-devkit/build-angular_qt__dd_ _qt_~0.11.0_qt__co_\n        _qt_@angular/cli_qt__dd_ _qt_~7.1.1_qt__co_\n        _qt_@angular/compiler-cli_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@angular/language-service_qt__dd_ _qt_~7.1.0_qt__co_\n        _qt_@types/node_qt__dd_ _qt_~8.9.4_qt__co_\n        _qt_@types/jasmine_qt__dd_ _qt_~2.8.8_qt__co_\n        _qt_@types/jasminewd2_qt__dd_ _qt_~2.0.3_qt__co_\n        _qt_codelyzer_qt__dd_ _qt_~4.5.0_qt__co_\n        _qt_jasmine-core_qt__dd_ _qt_~2.99.1_qt__co_\n        _qt_jasmine-spec-reporter_qt__dd_ _qt_~4.2.1_qt__co_\n        _qt_karma_qt__dd_ _qt_~3.1.1_qt__co_\n        _qt_karma-chrome-launcher_qt__dd_ _qt_~2.2.0_qt__co_\n        _qt_karma-coverage-istanbul-reporter_qt__dd_ _qt_~2.0.1_qt__co_\n        _qt_karma-jasmine_qt__dd_ _qt_~1.1.2_qt__co_\n        _qt_karma-jasmine-html-reporter_qt__dd_ _qt_^0.2.2_qt__co_\n        _qt_protractor_qt__dd_ _qt_~5.4.0_qt__co_\n        _qt_ts-node_qt__dd_ _qt_~7.0.0_qt__co_\n        _qt_tslint_qt__dd_ _qt_~5.11.0_qt__co_\n        _qt_typescript_qt__dd_ _qt_~3.1.6_qt_\n    }\n}_lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t_lt_strong_gt_ _lt_span style_eq__qt_font-size_dd_18px_sm__qt__gt_    _lt_/span_gt__lt_/strong_gt__lt_span style_eq__qt_font-size_dd_18px_sm__qt__gt__lt_strong_gt_tsconfig_lt_/strong_gt__lt_strong_gt_.json_lt_/strong_gt__lt_/span_gt_\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_\n  \n  _qt_compilerOptions_qt__dd_ {\n    .\n    .\n    .\n    .\n    _qt_types_qt__dd_ [\n      _qt_babylonjs_qt__co_\n      _qt_babylonjs-gui_qt__co_\n      _qt_babylonjs-materials_qt_\n    ]_co__lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t_lt_span style_eq__qt_font-size_dd_18px_sm__qt__gt__lt_strong_gt_         app.module.ts_lt_/strong_gt__lt_/span_gt_\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_import { BrowserModule } from _t_@angular/platform-browser_t__sm_\nimport { NgModule } from _t_@angular/core_t__sm_\nimport { FormsModule } from _t_@angular/forms_t__sm_\nimport * as BABYLON from _t_babylonjs_t__sm_\nimport * as GUI from _t_babylonjs-gui_t__sm_\nimport _t_babylonjs-materials_t__sm_\n\n\n\nimport { AppRoutingModule } from _t_./app-routing.module_t__sm_\nimport { AppComponent } from _t_./app.component_t__sm_\nimport { BabylonMainComponent } from _t_./3D Rendering/babylon-main.component_t__sm_\n\n@NgModule({\n  declarations_dd_ [\n    AppComponent_co_\n    BabylonMainComponent_co_\n    ]_co_\n  imports_dd_ [\n    BrowserModule_co_\n    AppRoutingModule_co_\n    FormsModule\n    ]_co_\n  providers_dd_ []_co_\n  bootstrap_dd_ [AppComponent]\n})\nexport class AppModule { }\n_lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t_lt_span style_eq__qt_font-size_dd_18px_sm__qt__gt__lt_strong_gt_   babylon-main.component.html_lt_/strong_gt__lt_/span_gt_\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_&lt_sm_div&gt_sm_\n    &lt_sm_canvas #renderCanvas&gt_sm_\n        Your browser does not support HTML5\n    &lt_sm_/canvas&gt_sm_\n&lt_sm_/div&gt_sm_\n&lt_sm_!--&lt_sm_p ()_eq__qt_initiate(renderCanvas)_qt_&gt_sm_ &lt_sm_/p&gt_sm_--&gt_sm_\n&lt_sm_br /&gt_sm_\n&lt_sm_h2&gt_sm_3D Settings&lt_sm_/h2&gt_sm_\n&lt_sm_h4&gt_sm_Shape_dd_ Sphere / Cube&lt_sm_/h4&gt_sm_\n\n&lt_sm_textarea rows_eq__qt_1_qt_ [(ngModel)]_eq__qt_newShape_qt_&gt_sm_&lt_sm_/textarea&gt_sm_\n&lt_sm_br&gt_sm_\n\n&lt_sm_button (click)_eq__t_onShapeInput()_t_&gt_sm_Submit&lt_sm_/button&gt_sm_\n\n&lt_sm_p&gt_sm_{{ shape }}&lt_sm_/p&gt_sm__lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t_lt_span style_eq__qt_font-size_dd_18px_sm__qt__gt__lt_strong_gt_babylon-main.component.ts_lt_/strong_gt__lt_/span_gt_\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_import { Component_co_ AfterViewInit_co_ ViewChild } from _t_@angular/core_t__sm_\nconst BABYLON _eq_ require(_t_babylonjs_t_)_sm_\n\n@Component({\n  selector_dd_ _t_app-babylon-main_t__co_\n  templateUrl_dd_ _t_./3D Rendering/babylon-main.component.html_t_\n})\n\n@Component({\n  selector_dd_ _t_app-canvas_t__co_\n  template_dd_ _t_&lt_sm_div #renderCanvas&gt_sm_ &lt_sm_/div&gt_sm__t_\n})\nexport class BabylonMainComponent implements AfterViewInit {\n  @ViewChild(_t_renderCanvas_t_) renderCanvas_dd_ HTMLCanvasElement_sm_\n  newShape _eq_ _t__t__sm_\n  shape _eq_ _t_Sphere_t__sm_\n  camera_sm_ light1_sm_ light2_sm_ engine_sm_ canvas_sm_\n\n  ngAfterViewInit() {\n   this.canvas _eq_ this.renderCanvas_sm_\n   const scene _eq_ this.initiateScene()_sm_\n   this.camera _eq_ this.initiateCameraLight(scene)_sm_\n   this.camera.attachControl(this.canvas_co_ true)_sm_\n   console.log(_t_ngAfterViewInit_t_)_sm_\n   scene.render()_sm_\n   const loop _eq_ this.engine.runRenderloop(function() {\n     scene.render()_sm_\n   })_sm_\n   return loop_sm_\n  }\n\n  initiateScene() {\n    this.engine _eq_ new BABYLON.Engine(this.canvas_co_ true)_sm_\n    const scene _eq_ new BABYLON.Scene(this.engine)_sm_\n    console.log(_t_initiateScene_t_)_sm_\n    return scene_sm_\n  }\n\n  initiateCameraLight(scene) {\n    const camera _eq_ new BABYLON.ArcRotateCamera(_t_Camera_t__co_ Math.PI / 2_co_ Math.PI / 2_co_ 2_co_ BABYLON.Vector3.Zero()_co_ scene)_sm_\n    // camera.attachControl(Canvas_co_ true)_sm_\n    this.light1 _eq_ new BABYLON.HemisphericLight(_t_light1_t__co_ new BABYLON.Vector3(1_co_ 1_co_ 0)_co_ scene)_sm_\n    this.light2 _eq_ new BABYLON.PointLight(_t_light2_t__co_ new BABYLON.Vector3(0_co_ 1_co_ -1)_co_ scene)_sm_\n    return camera_sm_\n  }\n\n\n  onShapeInput() {\n    this.shape _eq_ this.newShape_sm_\n\n  }\n\n\n}\n_lt_/code_gt__lt_/pre_gt_\n\n_lt_ul_gt_\n\t_lt_li_gt_\n\t\tIn Babylon-main-component.ts and HTML how do I tie canvas as in how do I getElementById(_t_renderCanvas_t_) on the .ts \n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tI believe even if I did_co_ I would still be getting an undefined addEventListener or undefined attachControl on camera.\n\t_lt_/li_gt_\n_lt_/ul_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Sebavan","Date":"2018-12-05T19:13:38Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI am not familiar enough with angular but did you have a look at this procject ? \n_lt_/p_gt_\n\n_lt_p_gt_\n\tThey might help you with the angular&lt_sm_-&gt_sm_babylon setup _lt_span_gt__dd__lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//github.com/inigoiparragirre/ng4-babylonjs_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/inigoiparragirre/ng4-babylonjs_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Winter God","Date":"2018-12-05T19:45:07Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYea checked it_co_ maybe it worked when they committed it over a year and a half ago. it is on angular 4 and I am using angular 7. Even then they just converted it a couple of times and still used DOMs getElementById. Which I believe is the not the proper or efficient way to do with angular. Since then I tried few things and am stuck with this on ng serve... \n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_ERROR in node_modules/babylonjs/babylon.d.ts(252_co_5)_dd_ error TS2687_dd_ All declarations of _t_fullscreen_t_ must have identical modifiers.\nnode_modules/babylonjs/babylon.d.ts(303_co_14)_dd_ error TS2717_dd_ Subsequent property declarations must have the same type.  Property _t_orientation_t_ must be of type _t_ScreenOrientation_t__co_ but here has type _t_string_t_.\nsrc/app/3D Rendering/babylon-main.component.ts(2_co_17)_dd_ error TS2580_dd_ Cannot find name _t_require_t_. Do you need to install type definitions for node? Try `npm i @types/node`._lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\tbut I am trying to integrate jquery since that is meant for DOM or so it says on the internet.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-12-05T22:55:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThis seems to be due to some breaking changes introduced by recent TypeScript versions\n_lt_/p_gt_\n\n_lt_p_gt_\n\tCan you try with bjs 4.0? We added some workarounds for this issues\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Winter God","Date":"2018-12-06T00:05:37Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI would like to try out the preview_co_ but this is why I said my background at the top. I totally don_t_t know how to install ver 4.0 no documents and can_t_t through npm I suppose.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-12-06T00:08:44Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tno worry_co_ it is already on npm_dd_ _lt_a href_eq__qt_https_dd_//www.npmjs.com/package/babylonjs/v/4.0.0-alpha.10_qt_ ipsnoembed_eq__qt_true_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.npmjs.com/package/babylonjs/v/4.0.0-alpha.10_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Winter God","Date":"2018-12-06T00:25:22Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tSo_co_ I have 3.3.0 version files and 4.0.0 version files separately. I had only 1 issue left with 3.3. I wasn_t_t getting the getElementById(_qt_Canvas_qt_) right in Angular_t_s Typescript. The same issue persists. It will take a while for me to fix jquery in 4.0.0. Some issue on my side about that. _lt_br /_gt_\n\tMeanwhile_co_ if you could please take a look at my code. Let me know if you find anything._lt_br /_gt_\n\t_lt_br /_gt_\n\t_lt_strong_gt_Babylon-main.Component.html_lt_/strong_gt_\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_&lt_sm_canvas id_eq__qt_renderCanvas_qt_&gt_sm_\n    Your browser does not support HTML5\n&lt_sm_/canvas&gt_sm__lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t_lt_strong_gt_Babylon-main.Component.ts_lt_/strong_gt_\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_import { Component_co_ OnInit } from _t_@angular/core_t__sm_\nimport * as BABYLON from _t_babylonjs_t__sm_\n\n\n@Component({\n  selector_dd_ _t_app-babylon-render_t__co_\n  templateUrl_dd_ _t_Render.component.html_t_\n})\n\nexport class RenderComponent implements OnInit {\n  // $ _eq_ require(_t_jquery_t_)_sm_\n  constructor() { }\n  shape_sm_\n  // contents _eq_ $(_t_#renderCanvas_t_).get(HTMLCanvasElement)_sm_\n  ngOnInit() {\n     // console.dir(renderCanvas.canvas)_sm_\n      const canvas _eq_ &lt_sm_HTMLCanvasElement&gt_sm_document.getElementById(_t_renderCanvas_t_)_sm_\n     // const canvas _eq_ this.contents_sm_\n     const engine _eq_ new BABYLON.Engine(canvas_co_ true)_sm_\n     const scene _eq_ new BABYLON.Scene(engine)_sm_\n     const camera _eq_ new BABYLON.ArcRotateCamera(_t_Camera_t__co_ Math.PI / 2_co_ Math.PI / 2_co_ 2_co_ BABYLON.Vector3.Zero()_co_ scene)_sm_\n     // camera.attachControl(canvas_co_ true)_sm_\n     const light1 _eq_ new BABYLON.HemisphericLight(_t_light1_t__co_ new BABYLON.Vector3(1_co_ 1_co_ 0)_co_ scene)_sm_\n     const light2 _eq_ new BABYLON.PointLight(_t_light2_t__co_ new BABYLON.Vector3(0_co_ 1_co_ -1)_co_ scene)_sm_\n       // const vtShapeFinal _eq_ BABYLON.MeshBuilder.CreateSphere(_t_sphere_t__co_ {}_co_ scene)_sm_\n       //     const  mat _eq_ new BABYLON.StandardMaterial(_t_mat_t__co_ scene)_sm_\n        //     mat.diffuseColor _eq_ new BABYLON.Color3(1_co_ 0.5_co_ 0.5)_sm_\n\n        /*\n        if (this.shape _eq__eq__eq_ _t_box_t_) {\n             vtShapeFinal _eq_ BABYLON.MeshBuilder.CreateBox(_qt_box_qt__co_ { size_dd_ 0.5 }_co_ scene)_sm_\n             mat _eq_ new BABYLON.StandardMaterial(_qt_mat_qt__co_ scene)_sm_\n            mat.diffuseColor _eq_ new BABYLON.Color3(1_co_ 0.5_co_ 0.5)_sm_\n            vtShapeFinal.material _eq_ mat_sm_\n        } else {\n            shape _eq_ _qt_sphere_qt__sm_\n             vtShapeFinal _eq_ BABYLON.MeshBuilder.CreateSphere(_qt_sphere_qt__co_ {}_co_ scene)_sm_\n             mat _eq_ new BABYLON.StandardMaterial(_qt_mat_qt__co_ scene)_sm_\n            mat.diffuseColor _eq_ new BABYLON.Color3(1_co_ 0.5_co_ 0.5)_sm_\n        } */\n\n        return scene_sm_\n    }\n\n\n  }\n\n\n_lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Winter God","Date":"2018-12-06T10:37:07Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tOkay got it working. I believe it_t_s bjs4 that solved it.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Winter God","Date":"2018-12-06T10:49:40Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_237105_qt_ data-ipsquote-contentid_eq__qt_41716_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1544039107_qt_ data-ipsquote-userid_eq__qt_33658_qt_ data-ipsquote-username_eq__qt_Winter God_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t15 hours ago_co_ Winter God said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tYea checked it_co_ maybe it worked when they committed it over a year and a half ago. it is on angular 4 and I am using angular 7. Even then they just converted it a couple of times and still used DOMs getElementById. Which I believe is the not the proper or efficient way to do with angular. Since then I tried few things and am stuck with this on ng serve... \n\t\t_lt_/p_gt_\n\n\t\t_lt_pre_gt_\n\n_lt_code_gt_ERROR _lt_span_gt_in_lt_/span_gt_ node_modules/babylonjs/babylon.d.ts(_lt_span_gt_252_lt_/span_gt__co__lt_span_gt_5_lt_/span_gt_)_dd_ error TS2687_dd_ All declarations of _lt_span_gt__t_fullscreen_t__lt_/span_gt_ must have identical modifiers.\nnode_modules/babylonjs/babylon.d.ts(_lt_span_gt_303_lt_/span_gt__co__lt_span_gt_14_lt_/span_gt_)_dd_ error TS2717_dd_ Subsequent property declarations must have the same type.  Property _lt_span_gt__t_orientation_t__lt_/span_gt_ must be of _lt_span_gt_type_lt_/span_gt_ _lt_span_gt__t_ScreenOrientation_t__lt_/span_gt__co_ but here has _lt_span_gt_type_lt_/span_gt_ _lt_span_gt__t_string_t__lt_/span_gt_.\nsrc/app/_lt_span_gt_3_lt_/span_gt_D Rendering/babylon-main.component.ts(_lt_span_gt_2_lt_/span_gt__co__lt_span_gt_17_lt_/span_gt_)_dd_ error TS2580_dd_ Cannot find name _lt_span_gt__t_require_t__lt_/span_gt_. Do you need to install _lt_span_gt_type_lt_/span_gt_ definitions _lt_span_gt_for_lt_/span_gt_ node? Try `npm i @types/node`._lt_/code_gt__lt_/pre_gt_\n\n\t\t_lt_p_gt_\n\t\t\tbut I am trying to integrate jquery since that is meant for DOM or so it says on the internet.\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tJust confirmed this is happening in 3.3.0 version but not in 4.0.0\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-12-06T16:21:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYep! This is a shame that they break things when updating TS but we will endure _lt_img alt_eq__qt__sm_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ title_eq__qt__sm_)_qt_ width_eq__qt_20_qt__gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]