text: import { setTempRet0 } from 'env';
  
  
    var scratchBuffer = new ArrayBuffer(8);
    var i32ScratchView = new Int32Array(scratchBuffer);
    var f32ScratchView = new Float32Array(scratchBuffer);
    var f64ScratchView = new Float64Array(scratchBuffer);
    
    function wasm2js_scratch_load_i32(index) {
      return i32ScratchView[index];
    }
        
    function wasm2js_scratch_store_i32(index, value) {
      i32ScratchView[index] = value;
    }
        
    function wasm2js_scratch_load_f64() {
      return f64ScratchView[0];
    }
        
    function wasm2js_scratch_store_f64(value) {
      f64ScratchView[0] = value;
    }
        
    function wasm2js_scratch_load_f32() {
      return f32ScratchView[0];
    }
        
    function wasm2js_scratch_store_f32(value) {
      f32ScratchView[0] = value;
    }
        
  function asmFunc(global, env, buffer) {
   var HEAP8 = new global.Int8Array(buffer);
   var HEAP16 = new global.Int16Array(buffer);
   var HEAP32 = new global.Int32Array(buffer);
   var HEAPU8 = new global.Uint8Array(buffer);
   var HEAPU16 = new global.Uint16Array(buffer);
   var HEAPU32 = new global.Uint32Array(buffer);
   var HEAPF32 = new global.Float32Array(buffer);
   var HEAPF64 = new global.Float64Array(buffer);
   var Math_imul = global.Math.imul;
   var Math_fround = global.Math.fround;
   var Math_abs = global.Math.abs;
   var Math_clz32 = global.Math.clz32;
   var Math_min = global.Math.min;
   var Math_max = global.Math.max;
   var Math_floor = global.Math.floor;
   var Math_ceil = global.Math.ceil;
   var Math_sqrt = global.Math.sqrt;
   var abort = env.abort;
   var nan = global.NaN;
   var infinity = global.Infinity;
   var setTempRet0 = env.setTempRet0;
   var i64toi32_i32$HIGH_BITS = 0;
   function $0() {
    var $0_1 = 0;
    $0_1 = 0;
    return HEAPU8[$0_1 >> 0] | 0 | ((HEAPU8[($0_1 + 1 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($0_1 + 2 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($0_1 + 3 | 0) >> 0] | 0) << 24 | 0) | 0) | 0 | 0;
   }
   
   function $1() {
    var $2_1 = 0, i64toi32_i32$0 = 0, i64toi32_i32$1 = 0;
    $2_1 = 0;
    i64toi32_i32$0 = HEAPU8[$2_1 >> 0] | 0 | ((HEAPU8[($2_1 + 1 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($2_1 + 2 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($2_1 + 3 | 0) >> 0] | 0) << 24 | 0) | 0) | 0;
    i64toi32_i32$1 = HEAPU8[($2_1 + 4 | 0) >> 0] | 0 | ((HEAPU8[($2_1 + 5 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($2_1 + 6 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($2_1 + 7 | 0) >> 0] | 0) << 24 | 0) | 0) | 0;
    i64toi32_i32$HIGH_BITS = i64toi32_i32$1;
    return i64toi32_i32$0 | 0;
   }
   
   function $2() {
    var $0_1 = 0;
    $0_1 = 0;
    return Math_fround((wasm2js_scratch_store_i32(0, HEAPU8[$0_1 >> 0] | 0 | ((HEAPU8[($0_1 + 1 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($0_1 + 2 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($0_1 + 3 | 0) >> 0] | 0) << 24 | 0) | 0) | 0), wasm2js_scratch_load_f32()));
   }
   
   function $3() {
    var $1_1 = 0, i64toi32_i32$1 = 0;
    $1_1 = 0;
    i64toi32_i32$1 = HEAPU8[($1_1 + 4 | 0) >> 0] | 0 | ((HEAPU8[($1_1 + 5 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($1_1 + 6 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($1_1 + 7 | 0) >> 0] | 0) << 24 | 0) | 0) | 0;
    wasm2js_scratch_store_i32(0 | 0, HEAPU8[$1_1 >> 0] | 0 | ((HEAPU8[($1_1 + 1 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($1_1 + 2 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($1_1 + 3 | 0) >> 0] | 0) << 24 | 0) | 0) | 0 | 0);
    wasm2js_scratch_store_i32(1 | 0, i64toi32_i32$1 | 0);
    return +(+wasm2js_scratch_load_f64());
   }
   
   function $4() {
    var $0_1 = 0, $1_1 = 0;
    $0_1 = 0;
    $1_1 = 0;
    HEAP8[$0_1 >> 0] = $1_1;
    HEAP8[($0_1 + 1 | 0) >> 0] = $1_1 >>> 8 | 0;
    HEAP8[($0_1 + 2 | 0) >> 0] = $1_1 >>> 16 | 0;
    HEAP8[($0_1 + 3 | 0) >> 0] = $1_1 >>> 24 | 0;
   }
   
   function $5() {
    var $0_1 = 0, $1_1 = 0, $2_1 = 0;
    $0_1 = 0;
    $1_1 = 0;
    HEAP8[$0_1 >> 0] = $1_1;
    HEAP8[($0_1 + 1 | 0) >> 0] = $1_1 >>> 8 | 0;
    HEAP8[($0_1 + 2 | 0) >> 0] = $1_1 >>> 16 | 0;
    HEAP8[($0_1 + 3 | 0) >> 0] = $1_1 >>> 24 | 0;
    $2_1 = 0;
    HEAP8[($0_1 + 4 | 0) >> 0] = $2_1;
    HEAP8[($0_1 + 5 | 0) >> 0] = $2_1 >>> 8 | 0;
    HEAP8[($0_1 + 6 | 0) >> 0] = $2_1 >>> 16 | 0;
    HEAP8[($0_1 + 7 | 0) >> 0] = $2_1 >>> 24 | 0;
   }
   
   function $6() {
    var $0_1 = 0, $1_1 = 0;
    $0_1 = 0;
    $1_1 = (wasm2js_scratch_store_f32(Math_fround(0.0)), wasm2js_scratch_load_i32(0));
    HEAP8[$0_1 >> 0] = $1_1;
    HEAP8[($0_1 + 1 | 0) >> 0] = $1_1 >>> 8 | 0;
    HEAP8[($0_1 + 2 | 0) >> 0] = $1_1 >>> 16 | 0;
    HEAP8[($0_1 + 3 | 0) >> 0] = $1_1 >>> 24 | 0;
   }
   
   function $7() {
    var $1_1 = 0, $2_1 = 0, $3_1 = 0, i64toi32_i32$0 = 0;
    wasm2js_scratch_store_f64(+(0.0));
    i64toi32_i32$0 = wasm2js_scratch_load_i32(1 | 0) | 0;
    $1_1 = 0;
    $2_1 = wasm2js_scratch_load_i32(0 | 0) | 0;
    HEAP8[$1_1 >> 0] = $2_1;
    HEAP8[($1_1 + 1 | 0) >> 0] = $2_1 >>> 8 | 0;
    HEAP8[($1_1 + 2 | 0) >> 0] = $2_1 >>> 16 | 0;
    HEAP8[($1_1 + 3 | 0) >> 0] = $2_1 >>> 24 | 0;
    $3_1 = i64toi32_i32$0;
    HEAP8[($1_1 + 4 | 0) >> 0] = $3_1;
    HEAP8[($1_1 + 5 | 0) >> 0] = $3_1 >>> 8 | 0;
    HEAP8[($1_1 + 6 | 0) >> 0] = $3_1 >>> 16 | 0;
    HEAP8[($1_1 + 7 | 0) >> 0] = $3_1 >>> 24 | 0;
   }
   
   function legalstub$1() {
    var i64toi32_i32$0 = 0, i64toi32_i32$4 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0, $7_1 = 0, $0_1 = 0, $0$hi = 0, i64toi32_i32$2 = 0;
    i64toi32_i32$0 = $1() | 0;
    i64toi32_i32$1 = i64toi32_i32$HIGH_BITS;
    $0_1 = i64toi32_i32$0;
    $0$hi = i64toi32_i32$1;
    i64toi32_i32$2 = i64toi32_i32$0;
    i64toi32_i32$0 = 0;
    i64toi32_i32$3 = 32;
    i64toi32_i32$4 = i64toi32_i32$3 & 31 | 0;
    if (32 >>> 0 <= (i64toi32_i32$3 & 63 | 0) >>> 0) {
     i64toi32_i32$0 = 0;
     $7_1 = i64toi32_i32$1 >>> i64toi32_i32$4 | 0;
    } else {
     i64toi32_i32$0 = i64toi32_i32$1 >>> i64toi32_i32$4 | 0;
     $7_1 = (((1 << i64toi32_i32$4 | 0) - 1 | 0) & i64toi32_i32$1 | 0) << (32 - i64toi32_i32$4 | 0) | 0 | (i64toi32_i32$2 >>> i64toi32_i32$4 | 0) | 0;
    }
    setTempRet0($7_1 | 0);
    i64toi32_i32$0 = $0$hi;
    return $0_1 | 0;
   }
   
   var FUNCTION_TABLE = [];
   function __wasm_memory_size() {
    return buffer.byteLength / 65536 | 0;
   }
   
   return {
    "i32_load": $0, 
    "i64_load": legalstub$1, 
    "f32_load": $2, 
    "f64_load": $3, 
    "i32_store": $4, 
    "i64_store": $5, 
    "f32_store": $6, 
    "f64_store": $7
   };
  }
  
  var memasmFunc = new ArrayBuffer(65536);
  var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); },setTempRet0},memasmFunc);
  export var i32_load = retasmFunc.i32_load;
  export var i64_load = retasmFunc.i64_load;
  export var f32_load = retasmFunc.f32_load;
  export var f64_load = retasmFunc.f64_load;
  export var i32_store = retasmFunc.i32_store;
  export var i64_store = retasmFunc.i64_store;
  export var f32_store = retasmFunc.f32_store;
  export var f64_store = retasmFunc.f64_store;
  