text: #!BPY
  """
  Name: 'GameLogic Example'
  Blender: 249
  Group: 'ScriptTemplate'
  Tooltip: 'Script template with examples of how to use game logic'
  """
  
  from Blender import Window
  import bpy
  
  script_data = \
  '''
  # This script must be assigned to a python controller
  # where it can access the object that owns it and the sensors/actuators that it connects to.
  
  # GameLogic has been added to the global namespace no need to import
  
  # for keyboard event comparison
  # import GameKeys 
  
  # support for Vector(), Matrix() types and advanced functions like AngleBetweenVecs(v1,v2) and RotationMatrix(...)
  # import Mathutils 
  
  # for functions like getWindowWidth(), getWindowHeight()
  # import Rasterizer
  
  def main():
  	cont = GameLogic.getCurrentController()
  	
  	# The KX_GameObject that owns this controller.
  	own = cont.owner
  	
  	# for scripts that deal with spacial logic
  	own_pos = own.worldPosition
  	
  	
  	# Some example functions, remove to write your own script.
  	# check for a positive sensor, will run on any object without errors.
  	print 'Logic info for KX_GameObject', own.name
  	input = False
  	
  	for sens in cont.sensors:
  		# The sensor can be on another object, we may want to use it
  		own_sens = sens.owner
  		print '    sensor:', sens.name,
  		if sens.positive:
  			print '(true)'
  			input = True
  		else:
  			print '(false)'
  	
  	for actu in cont.actuators:
  		# The actuator can be on another object, we may want to use it
  		own_actu = actu.owner
  		print '    actuator:', actu.name
  		
  		# This runs the actuator or turns it off
  		# note that actuators will continue to run unless explicitly turned off.
  		if input:
  			cont.activate(actu)
  		else:
  			cont.deactivate(actu)
  	
  	# Its also good practice to get sensors and actuators by name
  	# rather then index so any changes to their order wont break the script.
  	
  	# sens_key = cont.sensors['key_sensor']
  	# actu_motion = cont.actuators['motion']
  	
  	
  	# Loop through all other objects in the scene
  	sce = GameLogic.getCurrentScene()
  	print 'Scene Objects:', sce.name
  	for ob in sce.objects:
  		print '   ', ob.name, ob.worldPosition
  	
  	
  	# Example where collision objects are checked for their properties
  	# adding to our objects "life" property
  	"""
  	actu_collide = cont.sensors['collision_sens']
  	for ob in actu_collide.objectHitList:
  		# Check to see the object has this property
  		if ob.has_key('life'):
  			own['life'] += ob['life']
  			ob['life'] = 0
  	print own['life']
  	"""
  
  main()
  '''
  
  new_text = bpy.data.texts.new('gamelogic_example.py')
  new_text.write(script_data)
  bpy.data.texts.active = new_text
  Window.RedrawAll()
  