text: describe('Bramble Lynx', function () {
      describe("Bramble Lynx's constant ability", function () {
          beforeEach(function () {
              this.setupTest({
                  player1: {
                      house: 'untamed',
                      inPlay: ['flaxia'],
                      hand: ['bramble-lynx']
                  },
                  player2: {
                      inPlay: ['troll']
                  }
              });
          });
  
          it('should not enter ready since no creature reaped this turn', function () {
              this.player1.playCreature(this.brambleLynx);
              expect(this.brambleLynx.exhausted).toBe(true);
          });
  
          it('should enter play read if a creature reaps', function () {
              this.player1.reap(this.flaxia);
              this.player1.playCreature(this.brambleLynx);
              expect(this.brambleLynx.exhausted).toBe(false);
          });
  
          it('should be valid only for one turn', function () {
              this.player1.reap(this.flaxia);
              this.player1.endTurn();
              this.player2.clickPrompt('brobnar');
              this.player2.reap(this.troll);
              this.player2.endTurn();
              this.player1.clickPrompt('untamed');
              this.player1.playCreature(this.brambleLynx);
              expect(this.brambleLynx.exhausted).toBe(true);
          });
      });
  });
  