text: game.Jump = me.Entity.extend({
      //making a jump entity, which lets creeps jump over it.
      //i made this jump entity with the same image of the yellow box, so it seems they just jump over it, without colliding with anything.
      init: function(x, y, settings) {
          this._super(me.Entity, 'init', [x, y, {
                  image: "jump",
                  width: 71,
                  height: 72,
                  spritewidth: "71",
                  spriteheight: "72",
                  getShape: function() {
                      return(new me.Rect(0, 0, 75, 72)).toPolygon();
                  }
              }]);
          this.alwaysUpdate = true;
          this.body.onCollision = this.onCollision.bind(this);
          this.type = "Jump";
      },
      update: function(delta) {
          this.body.update(delta);
  
          this._super(me.Entity, "update", [delta]);
          return true;
      },
      onCollision: function() {
  
      },
   
  });
  