text: var score = 0;
  function scoreUP(){
      score ++;
      document.getElementById('scoreCounter').innerHTML = score;
  }
  //++++++++++
  //Game Timer
  var gameLength = 60 * 3 * 1000;
  var elaspedTime = 0;
  var timeRemaining = gameLength;
  var gameInProgress = false;
  var startTime;
  
  var sunZenith = false;
  
  var canvasWidth = 300;
  var canvasHeight = 220;
  
  
  function startGame(){
      if(!gameInProgress){
          startTime = Date.now();
      }
      gameInProgress = true;
      timer = setInterval(tick, 10)
  }
  
  function tick(){
      elaspedTime = Date.now() - startTime;
      timeRemaining = gameLength - elaspedTime;
  
      document.getElementById('timer').innerHTML = timeRemaining;
  
      moveSun();
  
      if(timeRemaining < 0){
          alert('Game Over');
      }
  }
  
  var xIncrement = canvasWidth / (gameLength/10);
  var yIncrement = canvasHeight / (gameLength/10)/2;
  var sunY = 100;
  var sunX = 0;
  
  function moveSun(){
      clearMap()
      sunX += xIncrement
      if(sunZenith === false){
          sunY -=yIncrement
      }
      if(sunY < 50){
          sunZenith = true
      }
      if(sunZenith === true){
          sunY +=yIncrement
      }
      drawSun();
  }
  
  var startEl = document.getElementById('startGame')
  startEl.addEventListener('click', startGame);