text: //
  //Copyright (c) 2010 Human Engines Inc. All rights reserved.
  //
  //Redistribution and use in source and binary forms, with or without
  //modification, are permitted provided that the following conditions are
  //met:
  //
  //   * Redistributions of source code must retain the above copyright
  //notice, this list of conditions and the following disclaimer.
  //
  //   * Redistributions in binary form must reproduce the above
  //copyright notice, this list of conditions and the following disclaimer
  //in the documentation and/or other materials provided with the
  //distribution.
  //
  //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  //A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  //OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  //SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  //LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  //DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  //THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  //(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  //OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  
  function CollisionManager()
  {
  	this.BV = [];
  }
  