text: /**
   * SoundManager 2: MPC (Drum Machine) demo
   */
  
  var MPC = function() {
    var self = this;
    this.idPrefix = 'btn-'; // HTML ID prefix
    this.statusWidth = 6;
    this.progressWidth = 256;
    this.keys = {'1':0,'2':1,'3':2,'4':3,'q':4,'w':5,'e':6,'r':7,'a':8,'s':9,'d':10,'f':11,'z':12,'x':13,'c':14,'v':15}
  
    // scope within these event handler methods: "this" = SMSound() object instance (see SMSound() in soundmanager.js for reference) 
  
    this.showProgress = function() {
      // sound is loading, update bytes received using this.bytesLoaded / this.bytesTotal
      if (self._getButton(this.id).className != 'loading') self._getButton(this.id).className = 'loading'; // a bit inefficient here..
      self._showStatus(this.id,this.bytesLoaded,this.bytesTotal);
    }
  
    this.onload = function() {
      var sID = this.id;
      self._getButton(this.id).className = '';
      self._getButton(this.id).title = ('Sound ID: '+this.id+' ('+this.url+')');
    }
  
    this.onfinish = function() {
      self._getButton(this.id).className = '';
      self._reset(this.id);
    }
  
    this.onplay = function() {
      self._getButton(this.id).className = 'active';
    }
  
    this.whileplaying = function() {
      self._showStatus(this.id,this.position,this.duration);
    }
  
    this._keyHandler = function(e) {
      var oEvt = e?e:event;
      var sChar = String.fromCharCode(oEvt.keyCode).toLowerCase();
      if (typeof self.keys[sChar] != 'undefined') soundManager.play('s'+self.keys[sChar]);
    }
  
    this._showStatus = function(sID,n1,n2) {
      var o = self._getButton(sID).getElementsByTagName('div')[0];
      var offX = (n2>0?(-self.progressWidth+parseInt((n1/n2)*o.offsetWidth)):-self.progressWidth);
      o.style.backgroundPosition = offX+'px 0px';
    }
  
    this._getButton = function(sID) {
      return document.getElementById(self.idPrefix+sID);
    }
  
    this._reset = function(sID) {
      var id = sID;
      self._showStatus(sID,1,1);
      setTimeout(function(){self._showStatus(sID,0,0);},200);
    }
  
    this.init = function() {
      document.onkeydown = self._keyHandler;
    }
  
  }
  
  var mpc = new MPC();
  
  soundManager.flashVersion = (window.location.toString().match(/#flash8/i)?8:9);
  if (soundManager.flashVersion != 8) {
    soundManager.useHighPerformance = true;
  }
  
  soundManager.setup({
    url: '../../swf/', // path to load SWF from (overriding default)
    bgColor: '#333333',
    wmode: 'transparent',
    debugMode: false,
    preferFlash: false,
    html5PollingInterval: 50,
    ignoreMobileRestrictions: true,
    onready: function() {
  
      soundManager.setup({
        defaultOptions: {
          autoLoad: true,
          multiShot: true,
          whileloading: mpc.showProgress,
          onid3: mpc.onid3,
          onload: mpc.onload,
          onplay: mpc.onplay,
          whileplaying: mpc.whileplaying,
          onfinish: mpc.onfinish
        }
      });
  
      // This is the "onload" equivalent which is called when SoundManager has been initialised (sounds can be created, etc.)
      mpc.init();
  
      if (!soundManager.html5.needsFlash) {
        document.getElementById('isHTML5').style.display = 'inline';
      }
  
      var soundURLs = 'AMB_BD_1,AMB_FTM2,AMB_HHCL,AMB_HHOP,AMB_HHPD,AMB_HTM,AMB_LTM2,AMB_MTM,AMB_RIM1,AMB_SN13,AMB_SN_5,CHINA_1,CRASH_1,CRASH_5,CRASH_6,RIDE_1'.split(',');
      for (var i=0; i<soundURLs.length; i++) {
        soundManager.createSound({
          id: 's'+i,
          url: 'audio/'+soundURLs[i]+'.mp3'
        });
      }
  
      /**
       * createSound options can also be set on a per-file basis, with specific option overrides.
       * (Options not specified here will inherit defaults as defined in soundManager.defaultOptions.)
       *
       * eg.
       *
       * soundManager.createSound({
       *  id: 'mySound',
       *  url: '/path/to/some.mp3',
       *  stream: true,
       *  autoPlay: true,
       *  multiShot: false,
       *  whileloading: function() { alert('sound '+this.id+': '+this.bytesLoaded+' of '+this.bytesTotal+' bytes loaded.'); } // event handler: "this" is scoped to SMSound() object instance for easy access to methods/properties
       * });
       *
       * - OR -
       *
       * If you just want a sound with all default options, you can also specify just the required id and URL as string parameters:
       *
       * soundManager.createSound('mySound','/path/to/some.mp3');
       */
    }
  });
  
  