text: class CfgLoadouts {
    //Use POTATO to run gear assignment
    usePotato = 1;
  
    //Fast, Easy Settings to change loadouts without touching the arrays.  For TVT Balancing.
    //Allow Zoomed Optics (1 is true, 0 is false) <Anything like a HAMR (4x) optic won't be added, "red dot" would be fine>
    allowMagnifiedOptics = 0;
  
    //Do Vehicle Loadouts
    //(1 will run normaly, 0 will leave them to vanilla defaults, -1 will clear and leave empty)
    setVehicleLoadouts = -1;
  
    //Fallback: use a basic soldiers loadout when the unit's classname isn't found (for Alive spawning random units)
    useFallback = 1;
  
    //Shared items
    #include "Loadouts\common.hpp" // DO NOT COMMENT OUT, WILL BREAK EVERYTHING
  
    //Only include one hpp per faction; use (//) to comment out other files
  
    //BLUFOR FACTION (blu_f):
    #include "Loadouts\blu_us_m4_ucp.hpp"            // US: M4 - Gray/Green
    // #include "Loadouts\blu_us_m4_ocp.hpp"         // US: M4 - Tan
    // #include "Loadouts\blu_brit_l85_mtp.hpp"      // British: L86 - Multi-Terrain Pattern
    // #include "Loadouts\blu_ger_g36_fleck.hpp"     // German: G36 - Flecktarn Camo
  
    //INDFOR FACTION (ind_f):
    #include "Loadouts\ind_ukr_ak74_ttsko.hpp"       // Ukraine: AK74 - TTskO
    // #include "Loadouts\ind_ukr_ak74_ddpm.hpp"     // "Ukraine": AK74 - Desert DPM
    // #include "Loadouts\ind_reb_ak47_desert.hpp"   // Rebel: AK47 - Mixed Desert
    // #include "Loadouts\ind_ger_g36_tropen.hpp"    // German: G36 - Tropen Camo
  
    //OPFOR FACTION (opf_f):
    #include "Loadouts\opf_ru_ak74_floral.hpp"       // Russian: AK74 - Floral
    // #include "Loadouts\opf_reb_ak47_desert.hpp"   // Rebel: AK47 - Mixed Desert
  
    //Civilians (mainly for RP missions)
    #include "Loadouts\civilians.hpp"                //Bare example of doing civilian loadouts
  };
  