text: //
  // Copyright (c) 2008-2019 the Urho3D project.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  #include "../Precompiled.h"
  
  #include "../Graphics/Graphics.h"
  #include "../Graphics/GPUObject.h"
  
  #include "../DebugNew.h"
  
  namespace Craft
  {
  
  GPUObject::GPUObject(Graphics* graphics) :
      graphics_(graphics)
  {
  #ifdef CRAFT_OPENGL
      object_.name_ = 0;
  #else
      object_.ptr_ = nullptr;
  #endif
  
      if (graphics_)
          graphics->AddGPUObject(this);
  }
  
  GPUObject::~GPUObject()
  {
      if (graphics_)
          graphics_->RemoveGPUObject(this);
  }
  
  void GPUObject::OnDeviceLost()
  {
  #ifdef CRAFT_OPENGL
      // On OpenGL the object has already been lost at this point; reset object name
      object_.name_ = 0;
  #endif
  }
  
  void GPUObject::OnDeviceReset()
  {
  }
  
  void GPUObject::Release()
  {
  }
  
  void GPUObject::ClearDataLost()
  {
      dataLost_ = false;
  }
  
  Graphics* GPUObject::GetGraphics() const
  {
      return graphics_;
  }
  
  }
  