text: /*************************************************/
  /*  regex.h                                      */
  /*************************************************/
  /*            This file is part of:              */
  /*                GODOT ENGINE                   */
  /*************************************************/
  /*       Source code within this file is:        */
  /*  (c) 2007-2010 Juan Linietsky, Ariel Manzur   */
  /*             All Rights Reserved.              */
  /*************************************************/
  
  #ifndef REGEX_H
  #define REGEX_H
  
  #include "ustring.h"
  #include "vector.h"
  #include "core/reference.h"
  #include "nrex.hpp"
  
  class RegEx : public Reference {
  
  	OBJ_TYPE(RegEx, Reference);
  
  	mutable String text;
  	mutable Vector<nrex_result> captures;
  	nrex exp;
  
  protected:
  
  	static void _bind_methods();
  	StringArray _bind_get_captures() const;
  
  public:
  
  	void clear();
  	bool is_valid() const;
  	int get_capture_count() const;
  	String get_capture(int capture) const;
  	Error compile(const String& p_pattern);
  	int find(const String& p_text, int p_start = 0, int p_end = -1) const;
  
  	RegEx();
  	RegEx(const String& p_pattern);
  	~RegEx();
  };
  
  #endif // REGEX_H
  