text: #ifndef CONTEXT_HPP
  #define CONTEXT_HPP
  
  #include <GL/glew.h>
  #include <GLFW/glfw3.h>
  
  namespace Context {
  
  bool Initialize ();
  void PollEvents ();
  void SwapBuffers ();
  void Destroy ();
  
  bool IsKeyDown (const int keyCode);
  bool ShouldClose ();
  
  void SetCursorPositionCallback (void (*cursorPositionCallback)(GLFWwindow*, double, double));
  
  }
  
  #endif // CONTEXT_HPP
  