text: // Wizard Game
  // Alex Chen
  // June 17, 2019
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  // Extra for Experts:
  // - Explored different situations involving collision in an array
  //      - When a player hits a wall they cannot move forwards
  //      - Whereas when a spell hits a wall, it disappears
  // - Have multiple fields (or maps) to battle on that can be loaded by the player
  // - Automatic movement by the spells in an array
  // - Cooldown on spells cast
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  // - 
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  // See Proposal.md for "Needs to haves" and "Nice to haves"
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  // See history.md for milestones
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  // Beta testing comments
  //
  // David:
  // - Instructions incredibly unclear
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  // Aric:
  // - Menus and game look very boring with no interesting graphics
  // - Lack of sound also uninteresting
  // - Spells flashing, doesn't look smooth
  //
  // In response to beta testing:
  // - I added instructions to the pause screen, and added instructions on the main menu on how to pause
  // - Reworked and updated graphics
  // - Added many sounds, including background sound, sounds when navigating menus, spell casting, and walking
  // - The way I added everything into the grid, there is no way around the flashing unfortunately
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  // Reflection
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