text: #pragma once
  
  #include "root_declar.h"
  
  namespace EngineT
  {
  
      class Context
      {
          friend class Inputs;
      private:
  
  
          SDL_Window* window = NULL;
          SDL_GLContext glContext = NULL;
  
          bool running = true;
  
          void OnEvent(SDL_Event* Event);
          void Cleanup();
  
      public:
          bool Init(const uint width, const uint height, const bool fullcreen, const string title);
          int Run();
          void Stop();
  
      };
  }
  