text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  
  
  
  
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/ObjectMacros.h"
  #include "UObject/Object.h"
  #include "TextPropertyTestObject.generated.h"
  UCLASS()
  class UTextPropertyTestObject : public UObject
  {
  	GENERATED_UCLASS_BODY()
  
  public:
  	UPROPERTY()
  	FText DefaultedText;
  	UPROPERTY()
  	FText UndefaultedText;
  	UPROPERTY()
  	FText TransientText;
  };
  