text: #pragma once
  #include <Core/PIXL2D.h>
  #include <Audio/AudioClip.h>
  #include <Graphics/Texture.h>
  #include <Graphics/SpriteBatch.h>
  #include <Graphics/Shader.h>
  #include <Graphics/Drawable.h>
  #include <Graphics/Label.h>
  #include <Graphics/Font.h>
  #include <Core/Layer.h>
  #include <Core/Entity.h>
  #include <Core/Component.h>
  
  using namespace PIXL;
  using namespace graphics;
  using namespace audio;
  
  class Game : public PIXL2D
  {
  public:
  	Game(){}
  	~Game();
  
  	void Init() override;
  	void Update(float deltaTime) override;
  
  private:
  	Window* window;
  	graphics::Texture* texture;
  	graphics::Shader* shader;
  	graphics::Drawable* drawable;
  	graphics::Label* label;
  	graphics::Font* font;
  	Layer* manager;
  	Entity* testEntity;
  
  };
  