text: #include "../SFML-Game-Engine/MarsyasGameEngine.h"
  #include "Scenes.h"
  
  using namespace mge;
  
  Scene* scene0;
  Scene* scene1;
  
  int main()
  {
  	Game::createWindow("Game Engine Test", 1200, 900);
  	// Game::createWindow("Game Engine Test");
  	// Game::setFPS(144);
  	// Game::showFPS();
  
  	Resources::loadFont("arial", "Resources/arial.ttf");
  	Resources::loadTexture("button", "Resources/button.png");
  	Resources::loadSound("laser", "Resources/laser.wav");
  
  	Resources::loadTexture("player", "Resources/player.png");
  	Resources::loadTexture("enemy", "Resources/enemy.png");
  	Resources::loadTexture("laserPlayer", "Resources/laser1.png");
  	Resources::loadTexture("laserEnemy", "Resources/laser2.png");
  
  	scene0 = new MenuScene("Scene 0");
  	scene1 = new GameScene("Scene 1");
  	Game::addScene(scene0);
  	Game::addScene(scene1);
  
  	Game::startEngine();
  	return 0;
  }