text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/AnimationType.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/EMotionExtractionCompressionType.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/compression/BufferTypePreset.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/compression/FrameratePreset.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/compression/QualityPreset.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct AnimationImportInfo
  {
      static constexpr const char* NAME = "animAnimationImportInfo";
      static constexpr const char* ALIAS = NAME;
  
      anim::compression::BufferTypePreset BufferType; // 00
      anim::compression::QualityPreset CompressionPreset; // 01
      anim::compression::FrameratePreset FrameratePreset; // 02
      uint8_t unk03[0x4 - 0x3]; // 3
      anim::EMotionExtractionCompressionType MotionExtractionCompression; // 04
      anim::AnimationType AnimationType; // 08
      uint8_t unk09[0xC - 0x9]; // 9
  };
  RED4EXT_ASSERT_SIZE(AnimationImportInfo, 0xC);
  } // namespace anim
  } // namespace RED4ext
  