text: from ..Units.Unit import Unit
  from Message_Log import MessageLog as LOG
  
  
  def try_to_knockout(attacker:Unit, victim:Unit):
      # if attacker.get_inventory().get_equipped_weapon() is not None:
      #     LOG.append_warning_message('trying to strangle with weapon in hands!')
      return victim.can_be_stabbed()
      # return True
  
  
  def calculate_knockout_time(attacker:Unit, victim:Unit):
      attacker_stats = attacker.get_rpg_stats()
      knockout_time = 100
      return knockout_time
  