text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Types/SimpleTypes.hpp>
  
  namespace RED4ext
  {
  struct LibTreeDefNodeRef
  {
      static constexpr const char* NAME = "LibTreeDefNodeRef";
      static constexpr const char* ALIAS = NAME;
  
      uint16_t variableId; // 00
      uint8_t unk02[0x8 - 0x2]; // 2
      CName treeVariable; // 08
      NodeRef v; // 10
  };
  RED4EXT_ASSERT_SIZE(LibTreeDefNodeRef, 0x18);
  } // namespace RED4ext
  