text: //-*****************************************************************************
  //
  // Copyright (c) 2009-2010, Industrial Light & Magic,
  //   a division of Lucasfilm Entertainment Company Ltd.
  //
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions are
  // met:
  // *       Redistributions of source code must retain the above copyright
  // notice, this list of conditions and the following disclaimer.
  // *       Redistributions in binary form must reproduce the above
  // copyright notice, this list of conditions and the following disclaimer
  // in the documentation and/or other materials provided with the
  // distribution.
  // *       Neither the name of Industrial Light & Magic nor the names of
  // its contributors may be used to endorse or promote products derived
  // from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  //-*****************************************************************************
  
  #include <TrivialBoostUsageUtil/TbuUtil.h>
  #include <boost/format.hpp>
  #include <iostream>
  #include <string>
  
  namespace TrivialBoostUsageUtil {
  
  //-*****************************************************************************
  TbuUtil::TbuUtil()
    : m_miscData( 19 ) // Meaningless, just giving the class some size
  {
      // Nothing
  }
  
  //-*****************************************************************************
  TbuUtil::~TbuUtil()
  {
      // Nothing
  }
  
  //-*****************************************************************************
  void TbuUtil::print( std::ostream &ostr ) const
  {
      ostr <<
          ( boost::format( "I should say \'ABC,123\' after this: \'%s,%d\'" )
            % "ABC"
            % 123 );
  }
  
  //-*****************************************************************************
  //-*****************************************************************************
  std::ostream &operator<<( std::ostream &ostr, const TbuUtil &tbu )
  {
      tbu.print( ostr );
      return ostr;
  }
  
  } // End namespace CMakeHelloWorldUtil
  