text: #pragma once
  
  #include "Shader.h"
  
  Shader Shader_Create(ApplicationState* app, char* key, void (*update)(void*, void*, void*));
  #ifdef MOJOSHADER_EFFECT_SUPPORT
  MOJOSHADER_effectParam* Shader_ParamGet(Shader* shader, const char* key);
  #endif
  bool Shader_ParamCopy(Shader* shader, const char* key, void* payload, size_t size);
  void Shader_Free(FNA3D_Device* device, Shader* shader);
  