text: ﻿#include "HammerMapActor.h"
  
  AHammerMapActor::AHammerMapActor()
  {
  	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
  	PrimaryActorTick.bCanEverTick = true;
  
  	USceneComponent* SceneComponent0 = CreateDefaultSubobject<USceneComponent>("SceneComponent0");
  	RootComponent = SceneComponent0;
  	RootComponent->Mobility = EComponentMobility::Static;
  }
  
  void AHammerMapActor::BeginPlay()
  {
  	Super::BeginPlay();
  }
  
  void AHammerMapActor::EndPlay(const EEndPlayReason::Type EndPlayReason)
  {
  	Super::EndPlay(EndPlayReason);
  }
  
  void AHammerMapActor::Tick(float DeltaTime)
  {
  	Super::Tick(DeltaTime);
  }
  
  void AHammerMapActor::InitializeMap(const FIntPoint& NewMapSize)
  {
  	MapSize = NewMapSize;
  }
  