text: #ifndef CARD_H
  #define CARD_H
  
  #include <SFML/Graphics.hpp>
  
  #include "CLog.h"
  
  class Card {
      friend class Round;
      friend class Sequence;
      friend class CUI;
      friend class GamePlay;
      friend class Human;
      
      enum Power {
          _2, _3, _4, _5, _6, _7, _8, _9, _10, _J, _Q, _K, _A
      } m_power;
      enum Color {
          PIK, KIER, KARO, TREFL
      } m_color;
  
      sf::Texture m_texture;
      inline static sf::Texture m_texture_back;
      sf::Sprite m_sprite;
  
  public:
      Card(int power, int color);
  };
  
  #endif
  