text: // Magic Software, Inc.
  // http://www.magic-software.com
  // Copyright (c) 2000-2002.  All Rights Reserved
  //
  // Source code from Magic Software is supplied under the terms of a license
  // agreement and may not be copied or disclosed except in accordance with the
  // terms of that agreement.  The various license agreements may be found at
  // the Magic Software web site.  This file is subject to the license
  //
  // FREE SOURCE CODE
  // http://www.magic-software.com/License/free.pdf
  
  #ifndef MGCBEZIERRECTANGLEG_H
  #define MGCBEZIERRECTANGLEG_H
  
  #include "MgcBezierPatchG.h"
  
  namespace Mgc {
  
  
  class MAGICFM BezierRectangleG : public BezierPatchG
  {
  protected:
      // Construction.  BezierRectangleG accepts responsibility for deleting
      // the input array.
      BezierRectangleG (int iDegree, Vector3* akCtrlPoint);
  
      // tessellation
      virtual void Initialize (int iLevel, bool bWantNormals);
  };
  
  } // namespace Mgc
  
  #endif
  
  