text: #if defined(ARK2D_WINDOWS) || defined (ARK2D_WINDOWS_PHONE_8) || defined(ARK2D_XBOXONE)
  	#include <winsock2.h>
  	#include <windows.h>
  #endif
  
  #if defined(ARK2D_WINDOWS)
  	#define ARK2D_ICON 		1000
  	#define ARK2D_FONT_PNG 	1001
  	#define ARK2D_FONT_FNT 	1002
  	#define ARK2D_PARTICLE 	1003
  	#if defined(ARK2D_RENDERER_DIRECTX)
  		#define ARK2D_DX11_GEOM_VS 	1004
  		#define ARK2D_DX11_GEOM_PS 	1005
  	#endif
  #elif defined(ARK2D_XBOXONE)
  	#define ARK2D_DX11_GEOM_VS 	1004
  	#define ARK2D_DX11_GEOM_PS 	1005
  #endif
  
  #define ARK2D_RESOURCE_TYPE_PNG 2000
  #define ARK2D_RESOURCE_TYPE_TGA 2001
  #define ARK2D_RESOURCE_TYPE_BMP 2002
  #define ARK2D_RESOURCE_TYPE_PKM 2003
  #define ARK2D_RESOURCE_TYPE_FNT 2004
  #define ARK2D_RESOURCE_TYPE_LOCAL_HIGHSCORES 2005
  #define ARK2D_RESOURCE_TYPE_TILED_MAP 2006
  #define ARK2D_RESOURCE_TYPE_SPRITESHEET_DESCRIPTION 2007
  #define ARK2D_RESOURCE_TYPE_TXT 2008
  #define ARK2D_RESOURCE_TYPE_KEYPAIRFILE 2009
  #define ARK2D_RESOURCE_TYPE_SHADER 2010
  
  #define ARK2D_DIALOG_INPUT_TEXT 	3000
  #define ARK2D_DIALOG_INPUT_TEXT_CONTENTS 	3001
  