text: /**
   * MyTerrain
   * @constructor
   */
  class MyTerrain extends Plane
  {
  	constructor(scene, ndivs, altimetry, minS, maxS, minT, maxT)
  	{
  		super(scene, ndivs, altimetry, minS, maxS, minT, maxT);
  
  		this.terrain = new CGFappearance(scene);
          this.terrain.setDiffuse(1.0, 1.0, 1.0, 1.0);
          this.terrain.setShininess(120);
          this.terrain.loadTexture("../resources/images/terrain.png");
          this.terrain.setTextureWrap("REPEAT", "REPEAT");
  
  	};
  
      display()
      {
  		this.terrain.apply();
  		super.display();
      };
  };
  