text: #pragma once
  
  // Fortnite (1.8) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass Plant_Shrub_bush_sm_01.Plant_Shrub_bush_sm_01_C
  // 0x0008 (0x11F0 - 0x11E8)
  class APlant_Shrub_bush_sm_01_C : public AParentBuildingContainerBlueprint_C
  {
  public:
  	class UParticleSystemComponent*                    Loot_Effect;                                              // 0x11E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass Plant_Shrub_bush_sm_01.Plant_Shrub_bush_sm_01_C");
  		return ptr;
  	}
  
  
  	void UserConstructionScript();
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  