text: ////////////////////////////////////////////////////////////
  /// \mainpage
  ///
  /// \section welcome Welcome
  /// Welcome to the official SFML documentation for C. Here you will find a detailed
  /// view of all the SFML <a href="./globals_func.htm">functions</a>.<br/>
  /// If you are looking for tutorials, you can visit the official website
  /// at <a href="http://www.sfml-dev.org/">www.sfml-dev.org</a>.
  ///
  /// \section example Short example
  /// Here is a short example, to show you how simple it is to use SFML in C :
  ///
  /// \code
  ///
  /// #include <SFML/Audio.h>
  /// #include <SFML/Graphics.h>
  /// 
  /// int main()
  /// {
  ///     sfVideoMode mode = {800, 600, 32};
  ///     sfRenderWindow* window;
  ///     sfTexture* texture;
  ///     sfSprite* sprite;
  ///     sfFont* font;
  ///     sfText* text;
  ///     sfMusic* music;
  ///     sfEvent event;
  ///
  ///     /* Create the main window */
  ///     window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
  ///     if (!window)
  ///         return EXIT_FAILURE;
  ///
  ///     /* Load a sprite to display */
  ///     texture = sfTexture_createFromFile("cute_image.jpg", NULL);
  ///     if (!texture)
  ///         return EXIT_FAILURE;
  ///     sprite = sfSprite_create();
  ///     sfSprite_setTexture(sprite, texture, sfTrue);
  /// 
  ///     /* Create a graphical text to display */
  ///     font = sfFont_createFromFile("arial.ttf");
  ///     if (!font)
  ///         return EXIT_FAILURE;
  ///     text = sfText_create();
  ///     sfText_setString(text, "Hello SFML");
  ///     sfText_setFont(text, font);
  ///     sfText_setCharacterSize(text, 50);
  /// 
  ///     /* Load a music to play */
  ///     music = sfMusic_createFromFile("nice_music.ogg");
  ///     if (!music)
  ///         return EXIT_FAILURE;
  ///
  ///     /* Play the music */
  ///     sfMusic_play(music);
  /// 
  ///     /* Start the game loop */
  ///     while (sfRenderWindow_isOpen(window))
  ///     {
  ///         /* Process events */
  ///         while (sfRenderWindow_pollEvent(window, &event))
  ///         {
  ///             /* Close window : exit */
  ///             if (event.type == sfEvtClosed)
  ///                 sfRenderWindow_close(window);
  ///         }
  /// 
  ///         /* Clear the screen */
  ///         sfRenderWindow_clear(window, sfBlack);
  /// 
  ///         /* Draw the sprite */
  ///         sfRenderWindow_drawSprite(window, sprite, NULL);
  /// 
  ///         /* Draw the text */
  ///         sfRenderWindow_drawText(window, text, NULL);
  /// 
  ///         /* Update the window */
  ///         sfRenderWindow_display(window);
  ///     }
  /// 
  ///     /* Cleanup resources */
  ///     sfMusic_destroy(music);
  ///     sfText_destroy(text);
  ///     sfFont_destroy(font);
  ///     sfSprite_destroy(sprite);
  ///     sfTexture_destroy(texture);
  ///     sfRenderWindow_destroy(window);
  /// 
  ///     return EXIT_SUCCESS;
  /// }
  /// \endcode
  ////////////////////////////////////////////////////////////
  