text: // Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  #include "EnvironmentQuery/EnvQueryContext.h"
  #include "EnvQueryContext_Querier.generated.h"
  
  struct FEnvQueryInstance;
  struct FEnvQueryContextData;
  
  UCLASS(MinimalAPI)
  class UEnvQueryContext_Querier : public UEnvQueryContext
  {
  	GENERATED_UCLASS_BODY()
   
  	virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const override;
  };
  