text: #ifndef KPROPPLATFORM_H
  #define KPROPPLATFORM_H
  
  #include <SFML/Graphics.hpp>
  #include "KGameObject.hpp"
  #include <vector>
  
  class KPropPlatform : public KGameObject
  {
      public:
          KPropPlatform();
          ~KPropPlatform();
  
          void create_platform();
          void position_platform(float offsetX, float offsetY, int platformIndex);
  
      private:
          sf::Texture defaultPlatformTexture;
          sf::Vector2f defaultPlatformPosition;
  
          const int maxPlatforms = 4;
  };
  
  #endif // KPROPPLATFORM_H
  