text: #pragma once
  
  namespace obe::Transform
  {
      /**
       * \brief Struct representing the View used for internal UnitVector
       * conversions
       */
      struct ViewStruct
      {
          double w;
          double h;
          double x;
          double y;
      };
  
      /**
       * \brief Struct representing the Screen used for internal UnitVector
       * conversions
       */
      struct ScreenStruct
      {
          double w;
          double h;
      };
  } // namespace obe::Transform