text: 
  /**
   * Technicolor Shader
   * Simulates the look of the two-strip technicolor process popular in early 20th century films.
   * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
   * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
   */
  
  var TechnicolorShader = {
  
  	uniforms: {
  
  		"tDiffuse": { value: null }
  
  	},
  
  	vertexShader: [
  
  		"varying vec2 vUv;",
  
  		"void main() {",
  
  		"	vUv = uv;",
  		"	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  
  		"}"
  
  	].join( "\n" ),
  
  	fragmentShader: [
  
  		"uniform sampler2D tDiffuse;",
  		"varying vec2 vUv;",
  
  		"void main() {",
  
  		"	vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
  		"	vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
  
  		"	gl_FragColor = newTex;",
  
  		"}"
  
  	].join( "\n" )
  
  };
  
  export { TechnicolorShader };
  