text: // Copyright 2020 The Dawn Authors
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //     http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #ifndef DAWNNATIVE_OPENGL_BINDGROUPGL_H_
  #define DAWNNATIVE_OPENGL_BINDGROUPGL_H_
  
  #include "common/PlacementAllocated.h"
  #include "dawn_native/BindGroup.h"
  
  namespace dawn_native { namespace opengl {
  
      class Device;
  
      MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor);
  
      class BindGroup final : public BindGroupBase, public PlacementAllocated {
        public:
          static Ref<BindGroup> Create(Device* device, const BindGroupDescriptor* descriptor);
  
          BindGroup(Device* device, const BindGroupDescriptor* descriptor);
  
        private:
          ~BindGroup() override;
      };
  
  }}  // namespace dawn_native::opengl
  
  #endif  // DAWNNATIVE_OPENGL_BINDGROUPGL_H_
  