text: // SolarisGeneratedClass Core_sticky_event.Context_sticky_event$_wait
  // Size: 0xb0 (Inherited: 0xa8)
  struct UContext_sticky_event$_wait : Utask {
  	struct Usticky_event* _Self; // 0xa8(0x08)
  
  	int32_t Update(); // Function Core_sticky_event.Context_sticky_event$_wait.Update // (Native|Public|HasOutParms) // @ game+0x430bc5c
  };
  
  // SolarisGeneratedClass Core_sticky_event.sticky_event
  // Size: 0xa8 (Inherited: 0x80)
  struct Usticky_event : Uevent {
  	char pad_80[0x10]; // 0x80(0x10)
  	struct FDelegate __verse_0x38BA290B_clearSignal; // 0x90(0x10)
  	struct FDelegate __verse_0x5625867B_isSignaled; // 0x80(0x10)
  
  	void signal(); // Function Core_sticky_event.sticky_event.signal // (Native|Public|BlueprintCallable) // @ game+0x430c5ec
  	char isSignaled(); // Function Core_sticky_event.sticky_event.isSignaled // (Native|Public|HasOutParms|BlueprintCallable) // @ game+0x430c30c
  	void clearSignal(); // Function Core_sticky_event.sticky_event.clearSignal // (Native|Public|BlueprintCallable) // @ game+0x430bd40
  	struct Utask* _wait(struct Utask* __verse_0xC1E81372_CallingTask, int32_t __verse_0xA3A00DDB_CallerResumeState); // Function Core_sticky_event.sticky_event._wait // (Public|HasOutParms|BlueprintCallable) // @ game+0xda7c34
  	struct Usticky_event* Create(); // Function Core_sticky_event.sticky_event.Create // (Native|Static|Public|HasOutParms|BlueprintCallable) // @ game+0x430bf24
  	void $InitCDO(); // Function Core_sticky_event.sticky_event.$InitCDO // (None) // @ game+0xda7c34
  };
  
  