text: /*******************
   * boot_screen.cpp *
   *******************/
  
  /****************************************************************************
   *   Written By Mark Pelletier  2017 - Aleph Objects, Inc.                  *
   *   Written By Marcio Teixeira 2018 - Aleph Objects, Inc.                  *
   *   Written By Marcio Teixeira 2019 - Cocoa Press                          *
   *                                                                          *
   *   This program is free software: you can redistribute it and/or modify   *
   *   it under the terms of the GNU General Public License as published by   *
   *   the Free Software Foundation, either version 3 of the License, or      *
   *   (at your option) any later version.                                    *
   *                                                                          *
   *   This program is distributed in the hope that it will be useful,        *
   *   but WITHOUT ANY WARRANTY; without even the implied warranty of         *
   *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the          *
   *   GNU General Public License for more details.                           *
   *                                                                          *
   *   To view a copy of the GNU General Public License, go to the following  *
   *   location: <https://www.gnu.org/licenses/>.                             *
   ****************************************************************************/
  
  #include "../config.h"
  #include "../screens.h"
  
  #ifdef FTDI_BOOT_SCREEN
  
  #include "../archim2-flash/flash_storage.h"
  
  #if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
    #if ENABLED(TOUCH_UI_PORTRAIT)
      #include "../theme/bootscreen_logo_portrait.h"
    #else
      #include "../theme/_bootscreen_landscape.h"
    #endif
  #else
    #if ENABLED(TOUCH_UI_PORTRAIT)
      #include "../theme/marlin_bootscreen_portrait.h"
    #else
      #include "../theme/marlin_bootscreen_landscape.h"
    #endif
  #endif
  
  using namespace FTDI;
  using namespace Theme;
  
  void BootScreen::onRedraw(draw_mode_t) {
    CommandProcessor cmd;
    cmd.cmd(CLEAR_COLOR_RGB(0x000000));
    cmd.cmd(CLEAR(true,true,true));
  
    CLCD::turn_on_backlight();
    SoundPlayer::set_volume(255);
  }
  
  void BootScreen::onIdle() {
    if (CLCD::is_touching()) {
      // If the user is touching the screen at startup, then
      // assume the user wants to re-calibrate the screen.
      // This gives the user the ability to recover a
      // miscalibration that has been stored to EEPROM.
  
      // Also reset display parameters to defaults, just
      // in case the display is borked.
      InterfaceSettingsScreen::failSafeSettings();
  
      StatusScreen::loadBitmaps();
      StatusScreen::setStatusMessage(GET_TEXT_F(WELCOME_MSG));
      GOTO_SCREEN(TouchCalibrationScreen);
      current_screen.forget();
      PUSH_SCREEN(StatusScreen);
    }
    else {
      if (!UIFlashStorage::is_valid()) {
        StatusScreen::loadBitmaps();
        SpinnerDialogBox::show(GET_TEXT_F(MSG_PLEASE_WAIT));
        UIFlashStorage::format_flash();
        SpinnerDialogBox::hide();
      }
  
      #if DISABLED(TOUCH_UI_NO_BOOTSCREEN)
        if (UIData::animations_enabled()) {
          // If there is a startup video in the flash SPI, play
          // that, otherwise show a static splash screen.
          if (!MediaPlayerScreen::playBootMedia())
            showSplashScreen();
        }
      #endif
  
      StatusScreen::loadBitmaps();
  
      #if ENABLED(TOUCH_UI_LULZBOT_BIO)
        GOTO_SCREEN(BioConfirmHomeXYZ);
        current_screen.forget();
        PUSH_SCREEN(StatusScreen);
        PUSH_SCREEN(BioConfirmHomeE);
      #elif NUM_LANGUAGES > 1
        StatusScreen::setStatusMessage(GET_TEXT_F(WELCOME_MSG));
        GOTO_SCREEN(LanguageMenu);
      #else
        StatusScreen::setStatusMessage(GET_TEXT_F(WELCOME_MSG));
        GOTO_SCREEN(StatusScreen);
      #endif
    }
  }
  
  void BootScreen::showSplashScreen() {
    CommandProcessor cmd;
    cmd.cmd(CMD_DLSTART);
    cmd.cmd(CLEAR_COLOR_RGB(LOGO_BACKGROUND));
    cmd.cmd(CLEAR(true,true,true));
  
    #define POLY(A) PolyUI::poly_reader_t(A, sizeof(A)/sizeof(A[0]))
    #define LOGO_PAINT_PATH(rgb, path) cmd.cmd(COLOR_RGB(rgb)); ui.fill(POLY(path));
  
    PolyUI ui(cmd);
  
    LOGO_PAINT_PATHS
  
    cmd.cmd(DL::DL_DISPLAY);
    cmd.cmd(CMD_SWAP);
    cmd.execute();
  
    ExtUI::delay_ms(2500);
  }
  
  #endif // FTDI_BOOT_SCREEN
  