text: #pragma once
  #include "SceneObject.h"
  class ShapeObject :public SceneObject {
  public:
  	ShapeObject();
  	ShapeObject(int shape);
  	virtual ~ShapeObject() {};
  	virtual void update(float deltaTime);
  	virtual void draw(aie::Renderer2D* renderer);
  
  
  
  protected:
  	int m_shape; //1 circle, 2 square
  	int m_width, m_height; //width is radius
  };