text: class Sprite
  {
  private:
  	float Depth;
  
  	bool Render;
  	Texture *RenderTexture;
  	int RenderStartX;
  	int RenderEndX;
  	int RenderStartY;
  	int RenderEndY;
  	int RenderShadowLevel;
  	int RenderFogLevel;
  	float RenderU;
  	float RenderV;
  	float RenderStepUV;
  public:
  	float X, Y, Rotation;
  	AnimatedTexture *SpriteTexture;
  
  	Sprite(float x, float y, Texture *texture);
  	Sprite(float x, float y, AnimatedTexture *texture, float rotation);
  
  	friend class Engine;
  };