text: 
  //
  // This source file is part of appleseed.
  // Visit http://appleseedhq.net/ for additional information and resources.
  //
  // This software is released under the MIT license.
  //
  // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited
  // Copyright (c) 2014-2015 Francois Beaune, The appleseedhq Organization
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  // Interface header.
  #include "object.h"
  
  using namespace foundation;
  
  namespace renderer
  {
  
  //
  // Object class implementation.
  //
  
  namespace
  {
      const UniqueID g_class_uid = new_guid();
  }
  
  UniqueID Object::get_class_uid()
  {
      return g_class_uid;
  }
  
  Object::Object(
      const char*         name,
      const ParamArray&   params)
    : ConnectableEntity(g_class_uid, params)
    , m_alpha_map(0)
    , m_shade_alpha_cutouts(false)
  {
      set_name(name);
  }
  
  bool Object::on_frame_begin(
      const Project&  project,
      const Assembly& assembly,
      IAbortSwitch*   abort_switch)
  {
      return true;
  }
  
  void Object::on_frame_end(const Project& project)
  {
  }
  
  bool Object::has_alpha_map() const
  {
      return false;
  }
  
  const Source* Object::get_uncached_alpha_map() const
  {
      return 0;
  }
  
  }   // namespace renderer
  