text: import badtv from './modules/badtv/badtv.glsl.js';
  
  export default /* glsl */`
  precision highp float;
  
  uniform sampler2D tMap;
  uniform float uDistortion;
  uniform float uDistortion2;
  uniform float uSpeed;
  uniform float uRollSpeed;
  uniform float uTime;
  
  varying vec2 vUv;
  
  ${badtv}
  
  void main() {
      gl_FragColor = getBadTV(tMap, vUv, uTime, uDistortion, uDistortion2, uSpeed, uRollSpeed);
  }
  `;
  