text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_WeapOneShotRifleTranq_classes.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Parameters
  //---------------------------------------------------------------------------
  
  // Function WeapOneShotRifleTranq.WeapOneShotRifleTranq_C.UserConstructionScript
  struct AWeapOneShotRifleTranq_C_UserConstructionScript_Params
  {
  };
  
  // Function WeapOneShotRifleTranq.WeapOneShotRifleTranq_C.ReceiveBeginPlay
  struct AWeapOneShotRifleTranq_C_ReceiveBeginPlay_Params
  {
  };
  
  // Function WeapOneShotRifleTranq.WeapOneShotRifleTranq_C.BPAnimNotifyCustomState_Begin
  struct AWeapOneShotRifleTranq_C_BPAnimNotifyCustomState_Begin_Params
  {
  	struct FName*                                      CustomEventName;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	class USkeletalMeshComponent**                     MeshComp;                                                 // (Parm, ZeroConstructor, IsPlainOldData)
  	class UAnimSequenceBase**                          Animation;                                                // (Parm, ZeroConstructor, IsPlainOldData)
  	float*                                             TotalDuration;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	class UAnimNotifyState**                           AnimNotifyObject;                                         // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeapOneShotRifleTranq.WeapOneShotRifleTranq_C.BPAnimNotifyCustomState_End
  struct AWeapOneShotRifleTranq_C_BPAnimNotifyCustomState_End_Params
  {
  	struct FName*                                      CustomEventName;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	class USkeletalMeshComponent**                     MeshComp;                                                 // (Parm, ZeroConstructor, IsPlainOldData)
  	class UAnimSequenceBase**                          Animation;                                                // (Parm, ZeroConstructor, IsPlainOldData)
  	class UAnimNotifyState**                           AnimNotifyObject;                                         // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeapOneShotRifleTranq.WeapOneShotRifleTranq_C.ExecuteUbergraph_WeapOneShotRifleTranq
  struct AWeapOneShotRifleTranq_C_ExecuteUbergraph_WeapOneShotRifleTranq_Params
  {
  	int                                                EntryPoint;                                               // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  