text: # ifndef TEST_WINDOW
  # define TEST_WINDOW
  
  # include "../../../src/Definition.hpp"
  # include <QOpenGLWindow>
  # include <QOpenGLBuffer>
  # include <QOpenGLVertexArrayObject>
  # include <QOpenGLShaderProgram>
  # include <QVariant>
  
  class TestWindow: public QOpenGLWindow
  {
      Q_OBJECT
  public slots:
      void Render(QVariant); // param 은 뭐?
  private:
      // QOpenGLBuffer vbo;
      // QOpenGLBuffer ibo;
      // QOpenGLVertexArrayObject vao;
      // QOpenGLShaderProgram program;
      POLY_LIST testCoord;
      int width;
      int height;
  
  public:
      bool draw;
      TestWindow();
      ~TestWindow();
      void initializeGL() Q_DECL_OVERRIDE;
  	void paintGL() Q_DECL_OVERRIDE;
      void resizeGL(int w, int h) Q_DECL_OVERRIDE;
      void Init();
      void SetVertices(POLY_LIST);
      void Resize();
      void ClearWindow();
      void fff();
  };
  
  
  # endif