text: #include "HelloWorldScene.h"
  #include "SimpleAudioEngine.h"
  
  
  using namespace cocos2d;
  using namespace CocosDenshion;
  
  CCScene* HelloWorld::scene()
  {
      // 'scene' is an autorelease object
      CCScene *scene = CCScene::create();
      
      // 'layer' is an autorelease object
      HelloWorld *layer = HelloWorld::create();
  
      // add layer as a child to scene
      scene->addChild(layer);
  
      // return the scene
      return scene;
  }
  
  // on "init" you need to initialize your instance
  bool HelloWorld::init()
  {
  
      if ( !CCLayer::init() )
      {
          return false;
      }
  
      return true;
  }
  