text: [{"Owner":"getzel","Date":"2016-10-15T10:09:18Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHello !\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIn the mesh object_co_ there is an array called _lt_strong_gt_subMeshes_lt_/strong_gt_ containing the different materials applied to the mesh.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIt would be cool to be able to access to the position of the _qt_submesh_qt_.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tFor example_co_ a black textured material for the boots and we can get the center position of the boots.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIt sounds maybe useless because some materials are applied everywhere so _dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\ta way to access to the position of a specific part of the mesh_co_ a vertex group (in Blender) for example.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tIs there a way to access to the position of a bone in world global space  and then copy this position for a mesh (without attachToBone) ?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI tried to check the numbers in all the matrices included Worldmatrix but it doesn_t_t give the right thing.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tThx for your attention.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"aWeirdo","Date":"2016-10-15T15:17:26Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/18592-getzel/?do_eq_hovercard_qt_ data-mentionid_eq__qt_18592_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/18592-getzel/_qt_ rel_eq__qt__qt__gt_@getzel_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tTake a look at multi-materials _dd_-)\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//www.eternalcoding.com/?p_eq_283_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.eternalcoding.com/?p_eq_283_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"adam","Date":"2016-10-15T16:41:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_147459_qt_ data-ipsquote-contentid_eq__qt_25773_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1476526158_qt_ data-ipsquote-userid_eq__qt_18592_qt_ data-ipsquote-username_eq__qt_getzel_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t6 hours ago_co_ getzel said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tIs there a way to access to the position of a bone in world global space  and then copy this position for a mesh (without attachToBone) ?\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#11BH6Z%2397_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#11BH6Z#97_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"getzel","Date":"2016-10-15T19:23:26Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4289-adam/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4289_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4289-adam/_qt_ rel_eq__qt__qt__gt_@adam_lt_/a_gt_ Thank you\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]