text: /*-----------------------------------------------------------------------
   * Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   *  * Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   *  * Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   *  * Neither the name of NVIDIA CORPORATION nor the names of its
   *    contributors may be used to endorse or promote products derived
   *    from this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
   * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
   * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */ //--------------------------------------------------------------------
  
  #include "nvpsystem.hpp"
  
  #define GLFW_EXPOSE_NATIVE_X11
  #include <GLFW/glfw3native.h>
  
  #include <vector>
  #include <algorithm>
  #include <unistd.h>
  #include <stdio.h>
  #include <string>
  
  #ifdef USESOCKETS
  #include "socketSampleMessages.h"
  #endif
  
  // from https://docs.microsoft.com/en-us/windows/desktop/gdi/capturing-an-image
  
  
  void NVPSystem::windowScreenshot(GLFWwindow* glfwin, const char* filename)
  {
  
  }
  
  void NVPSystem::windowClear(GLFWwindow* glfwin, uint32_t r, uint32_t g, uint32_t b)
  {
    Window hwnd = glfwGetX11Window(glfwin);
  
  }
  
  std::string NVPSystem::windowOpenFileDialog(GLFWwindow* glfwin, const char* title, const char* exts)
  {
    Window hwnd = glfwGetX11Window(glfwin);
  
    return std::string();
  }
  
  void NVPSystem::sleep(double seconds)
  {
    ::sleep(seconds);
  }
  
  void NVPSystem::platformInit()
  {
  }
  
  void NVPSystem::platformDeinit()
  {
  }
  