text: #define GLM_ENABLE_EXPERIMENTAL
  #include <glm/gtx/gradient_paint.hpp>
  
  int test_radialGradient()
  {
  	int Error = 0;
  	
  	float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
  	Error += Gradient != 0.0f ? 0 : 1;
  	
  	return Error;
  }
  
  int test_linearGradient()
  {
  	int Error = 0;
  
  	float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
  	Error += Gradient != 0.0f ? 0 : 1;
  
  	return Error;
  }
  
  int main()
  {
  	int Error = 0;
  
      Error += test_radialGradient();
      Error += test_linearGradient();
      
  	return Error;
  }
  
  
  