text: 
  /*
     p.mech.status.h
  
     Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
     Protomaker is actually only a wrapper script for cproto, but well.. I like
     fancy headers and stuff :)
     */
  
  /* Generated at Mon Mar 22 08:51:16 CET 1999 from mech.status.c */
  
  #include "config.h"
  
  #ifndef _P_MECH_STATUS_H
  #define _P_MECH_STATUS_H
  
  /* mech.status.c */
  void DisplayTarget(dbref player, MECH * mech);
  void show_miscbrands(MECH * mech, dbref player);
  void PrintGenericStatus(dbref player, MECH * mech, int own, int usex);
  void PrintShortInfo(dbref player, MECH * mech);
  void PrintInfoStatus(dbref player, MECH * mech, int own);
  void mech_status(dbref player, void *data, char *buffer);
  void mech_critstatus(dbref player, void *data, char *buffer);
  char *part_name(int type, int brand);
  char *part_name_long(int type, int brand);
  char *pos_part_name(MECH * mech, int index, int loop);
  void mech_weaponspecs(dbref player, void *data, char *buffer);
  char *critstatus_func(MECH * mech, char *arg);
  char *armorstatus_func(MECH * mech, char *arg);
  char *weaponstatus_func(MECH * mech, char *arg);
  char *critslot_func(MECH * mech, char *buf_section, char *buf_critnum, char *buf_flag);
  void CriticalStatus(dbref player, MECH * mech, int index);
  char *evaluate_ammo_amount(int now, int max);
  void PrintWeaponStatus(MECH * mech, dbref player);
  int ArmorEvaluateSerious(MECH * mech, int loc, int flag, int *opt);
  char *PrintArmorDamageColor(MECH * mech, int loc, int flag);
  char *PrintArmorDamageString(MECH * mech, int loc, int flag);
  char *ArmorKeyInfo(dbref player, int keyn, int owner);
  char *show_armor(MECH * mech, int loc, int flag);
  void PrintArmorStatus(dbref player, MECH * mech, int owner);
  int hasPhysical(MECH * objMech, int wLoc, int wPhysType);
  int canUsePhysical(MECH * objMech, int wLoc, int wPhysType);
  
  #endif				/* _P_MECH_STATUS_H */
  