text: import vertexShader from "./colorThreshold.vert";
  import fragmentShader from "./colorThreshold.frag";
  
  let colorThreshold = {
      title: "Color Threshold",
      description: "Turns all pixels with a greater value than the specified threshold transparent.",
      vertexShader,
      fragmentShader,
      properties: {
          a: { type: "uniform", value: 0.0 },
          colorAlphaThreshold: { type: "uniform", value: [0.0, 0.55, 0.0] }
      },
      inputs: ["u_image"]
  };
  
  export default colorThreshold;
  