text: #include "Screen.h"
  #include "Free_Fonts.h"
  
  using namespace Codingfield::UI;
  
  void Screen::Draw() {
  
    M5.Lcd.setFreeFont(FF21);
    M5.Lcd.setTextSize(1);
  
    if(IsHidden()) return;
  
    if(isInvalidated)
      M5.Lcd.fillScreen(color);
  
    for(Widget* w : children)
      w->Draw();
  
    isInvalidated = false;
      
  }
  