text: #ifndef _ANGELS_GUARDIAN_ITEM_
  #define _ANGELS_GUARDIAN_ITEM_
  
  #include "Item.h"
  #include <string>
  
  #define ANGEL_ICON {1,214,32,32} //The rect from the texture of your gui icon
  
  class Collider;
  
  class AngelsGuardItem : public Item
  {
  public:
  	AngelsGuardItem() {}
  	virtual ~AngelsGuardItem() {}
  
  	bool Start();
  	bool Act(ModuleItems::ItemEvent event, float dt = App->dt);
  	bool Draw();
  	bool printYourStuff(iPoint pos);
  
  private:
  
  	virtual const std::string myNameIs() const override;
  
  	std::string softDescription = "\"One more chance...\"";
  	std::string Title = "Angel's sword";
  };
  
  #endif
  