text: #include "SpriteComponent.h"
  
  
  SpriteComponent::SpriteComponent()
  {}
  
  SpriteComponent::SpriteComponent(ComponentId id, cocos2d::Sprite* sprite)
      :m_SpriteId(id),
      m_Sprite(sprite)
  {}
  
  void SpriteComponent::VUpdate(void)
  {
  }
  
  ComponentId SpriteComponent::VGetComponentId(void) const
  {
      return m_SpriteId;
  }
  
  void SpriteComponent::SetSprite(cocos2d::Sprite* sprite)
  {
      m_Sprite = sprite;
  }
  
  cocos2d::Sprite* SpriteComponent::GetSprite()
  {
      return m_Sprite;
  }
  