text: import { GameObject } from './GameObject.js'
  import { Animator } from "./Animator.js"
  
  class Tile extends GameObject {
      constructor(texture) {
          super(0, 0, 0, 0);
          this.name = "generic tile";
          this.texture = texture;
          this.add_component("animator", new Animator());
          this.get("animator").add_frame(texture, "0");
          this.get("animator").set_current_animation("0");
          this.get("animator").adjust_size(this);
      }
  }
  
  export default Tile;