text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/ObjectMacros.h"
  #include "DataProviders/AIDataProvider.h"
  #include "EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h"
  #include "EnvQueryTest_PathfindingBatch.generated.h"
  
  UCLASS()
  class UEnvQueryTest_PathfindingBatch : public UEnvQueryTest_Pathfinding
  {
  	GENERATED_UCLASS_BODY()
  
  	/** multiplier for max distance between point and context */
  	UPROPERTY(EditDefaultsOnly, Category = Pathfinding, AdvancedDisplay)
  	FAIDataProviderFloatValue ScanRangeMultiplier;
  
  	virtual void RunTest(FEnvQueryInstance& QueryInstance) const override;
  	virtual FText GetDescriptionTitle() const override;
  };
  