text: /* This file is part of the Pangolin Project.
   * http://github.com/stevenlovegrove/Pangolin
   *
   * Copyright (c) 2011 Steven Lovegrove
   *
   * Permission is hereby granted, free of charge, to any person
   * obtaining a copy of this software and associated documentation
   * files (the "Software"), to deal in the Software without
   * restriction, including without limitation the rights to use,
   * copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following
   * conditions:
   *
   * The above copyright notice and this permission notice shall be
   * included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
   * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
   * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
   * OTHER DEALINGS IN THE SOFTWARE.
   */
  
  #ifndef PANGOLIN_INPUT_RECORD_REPEAT_H
  #define PANGOLIN_INPUT_RECORD_REPEAT_H
  
  #include "pangolin.h"
  
  #include <list>
  
  namespace pangolin
  {
  
  struct FrameInput
  {
      int index;
      std::string var;
      std::string val;
  };
  
  struct InputRecordRepeat
  {
      InputRecordRepeat(const std::string& var_record_prefix);
      ~InputRecordRepeat();
  
      void SetIndex(int id);
  
      void Record();
      void Stop();
  
      void LoadBuffer(const std::string& filename);
      void SaveBuffer(const std::string& filename);
      void ClearBuffer();
  
      void PlayBuffer();
      void PlayBuffer(int start, int end);
  
      void UpdateVariable(const std::string& name );
  
      template<typename T>
      inline void UpdateVariable(const Var<T>& var ) {
          GuiVarChanged((void*)this, var.var->meta_full_name, *var.var);
      }
  
      int Size();
  
  protected:
      bool record;
      bool play;
  
      int index;
      std::ofstream file;
      std::string filename;
  
      std::list<FrameInput> play_queue;
      std::list<FrameInput> record_queue;
  
      static void GuiVarChanged(void* data, const std::string& name, _Var& var);
  };
  
  }
  
  #endif // PANGOLIN_INPUT_RECORD_REPEAT_H
  