text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/RigPartBoneTree.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct RigPartBoneTree
  {
      static constexpr const char* NAME = "animRigPartBoneTree";
      static constexpr const char* ALIAS = NAME;
  
      CName rootBone; // 00
      float weight; // 08
      uint8_t unk0C[0x10 - 0xC]; // C
      DynArray<anim::RigPartBoneTree> subtreesToChange; // 10
  };
  RED4EXT_ASSERT_SIZE(RigPartBoneTree, 0x20);
  } // namespace anim
  } // namespace RED4ext
  