text: //
  // Copyright 2020 Autodesk
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //     http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  //
  #ifndef BATCH_SAVE_LAYERS_UI_H
  #define BATCH_SAVE_LAYERS_UI_H
  
  #include <mayaUsd/mayaUsd.h>
  #include <mayaUsd/nodes/layerManager.h>
  #include <mayaUsdUI/ui/api.h>
  
  #include <pxr/pxr.h>
  #include <pxr/usd/usd/common.h>
  
  #include <maya/MDagPathArray.h>
  
  #include <vector>
  
  PXR_NAMESPACE_USING_DIRECTIVE
  
  namespace UsdLayerEditor {
  
  MAYAUSD_UI_PUBLIC
  void initialize();
  
  MAYAUSD_UI_PUBLIC
  MayaUsd::BatchSaveResult batchSaveLayersUIDelegate(const MDagPathArray&);
  
  } // namespace UsdLayerEditor
  
  #endif // BATCH_SAVE_LAYERS_UI_H
  