text: /*
   * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
   *
   * Uses the built in easing capabilities added In jQuery 1.1
   * to offer multiple easing options
   *
   * TERMS OF USE - EASING EQUATIONS
   * 
   * Open source under the BSD License. 
   * 
   * Copyright 횂짤 2001 Robert Penner
   * All rights reserved.
   *
   * TERMS OF USE - jQuery Easing
   * 
   * Open source under the BSD License. 
   * 
   * Copyright 횂짤 2008 George McGinley Smith
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without modification, 
   * are permitted provided that the following conditions are met:
   * 
   * Redistributions of source code must retain the above copyright notice, this list of 
   * conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above copyright notice, this list 
   * of conditions and the following disclaimer in the documentation and/or other materials 
   * provided with the distribution.
   * 
   * Neither the name of the author nor the names of contributors may be used to endorse 
   * or promote products derived from this software without specific prior written permission.
   * 
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
   *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
   *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
   * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
   * OF THE POSSIBILITY OF SUCH DAMAGE. 
   *
  */
  jQuery.easing.jswing = jQuery.easing.swing;
  jQuery.extend(jQuery.easing, {
      def: "easeOutQuad",
      swing: function(e, f, a, h, g) {
          return jQuery.easing[jQuery.easing.def](e, f, a, h, g)
      },
      easeInQuad: function(e, f, a, h, g) {
          return h * (f /= g) * f + a
      },
      easeOutQuad: function(e, f, a, h, g) {
          return - h * (f /= g) * (f - 2) + a
      },
      easeInOutQuad: function(e, f, a, h, g) {
          if ((f /= g / 2) < 1) {
              return h / 2 * f * f + a
          }
          return - h / 2 * ((--f) * (f - 2) - 1) + a
      },
      easeInCubic: function(e, f, a, h, g) {
          return h * (f /= g) * f * f + a
      },
      easeOutCubic: function(e, f, a, h, g) {
          return h * ((f = f / g - 1) * f * f + 1) + a
      },
      easeInOutCubic: function(e, f, a, h, g) {
          if ((f /= g / 2) < 1) {
              return h / 2 * f * f * f + a
          }
          return h / 2 * ((f -= 2) * f * f + 2) + a
      },
      easeInQuart: function(e, f, a, h, g) {
          return h * (f /= g) * f * f * f + a
      },
      easeOutQuart: function(e, f, a, h, g) {
          return - h * ((f = f / g - 1) * f * f * f - 1) + a
      },
      easeInOutQuart: function(e, f, a, h, g) {
          if ((f /= g / 2) < 1) {
              return h / 2 * f * f * f * f + a
          }
          return - h / 2 * ((f -= 2) * f * f * f - 2) + a
      },
      easeInQuint: function(e, f, a, h, g) {
          return h * (f /= g) * f * f * f * f + a
      },
      easeOutQuint: function(e, f, a, h, g) {
          return h * ((f = f / g - 1) * f * f * f * f + 1) + a
      },
      easeInOutQuint: function(e, f, a, h, g) {
          if ((f /= g / 2) < 1) {
              return h / 2 * f * f * f * f * f + a
          }
          return h / 2 * ((f -= 2) * f * f * f * f + 2) + a
      },
      easeInSine: function(e, f, a, h, g) {
          return - h * Math.cos(f / g * (Math.PI / 2)) + h + a
      },
      easeOutSine: function(e, f, a, h, g) {
          return h * Math.sin(f / g * (Math.PI / 2)) + a
      },
      easeInOutSine: function(e, f, a, h, g) {
          return - h / 2 * (Math.cos(Math.PI * f / g) - 1) + a
      },
      easeInExpo: function(e, f, a, h, g) {
          return (f == 0) ? a: h * Math.pow(2, 10 * (f / g - 1)) + a
      },
      easeOutExpo: function(e, f, a, h, g) {
          return (f == g) ? a + h: h * ( - Math.pow(2, -10 * f / g) + 1) + a
      },
      easeInOutExpo: function(e, f, a, h, g) {
          if (f == 0) {
              return a
          }
          if (f == g) {
              return a + h
          }
          if ((f /= g / 2) < 1) {
              return h / 2 * Math.pow(2, 10 * (f - 1)) + a
          }
          return h / 2 * ( - Math.pow(2, -10 * --f) + 2) + a
      },
      easeInCirc: function(e, f, a, h, g) {
          return - h * (Math.sqrt(1 - (f /= g) * f) - 1) + a
      },
      easeOutCirc: function(e, f, a, h, g) {
          return h * Math.sqrt(1 - (f = f / g - 1) * f) + a
      },
      easeInOutCirc: function(e, f, a, h, g) {
          if ((f /= g / 2) < 1) {
              return - h / 2 * (Math.sqrt(1 - f * f) - 1) + a
          }
          return h / 2 * (Math.sqrt(1 - (f -= 2) * f) + 1) + a
      },
      easeInElastic: function(f, h, e, l, k) {
          var i = 1.70158;
          var j = 0;
          var g = l;
          if (h == 0) {
              return e
          }
          if ((h /= k) == 1) {
              return e + l
          }
          if (!j) {
              j = k * 0.3
          }
          if (g < Math.abs(l)) {
              g = l;
              var i = j / 4
          } else {
              var i = j / (2 * Math.PI) * Math.asin(l / g)
          }
          return - (g * Math.pow(2, 10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j)) + e
      },
      easeOutElastic: function(f, h, e, l, k) {
          var i = 1.70158;
          var j = 0;
          var g = l;
          if (h == 0) {
              return e
          }
          if ((h /= k) == 1) {
              return e + l
          }
          if (!j) {
              j = k * 0.3
          }
          if (g < Math.abs(l)) {
              g = l;
              var i = j / 4
          } else {
              var i = j / (2 * Math.PI) * Math.asin(l / g)
          }
          return g * Math.pow(2, -10 * h) * Math.sin((h * k - i) * (2 * Math.PI) / j) + l + e
      },
      easeInOutElastic: function(f, h, e, l, k) {
          var i = 1.70158;
          var j = 0;
          var g = l;
          if (h == 0) {
              return e
          }
          if ((h /= k / 2) == 2) {
              return e + l
          }
          if (!j) {
              j = k * (0.3 * 1.5)
          }
          if (g < Math.abs(l)) {
              g = l;
              var i = j / 4
          } else {
              var i = j / (2 * Math.PI) * Math.asin(l / g)
          }
          if (h < 1) {
              return - 0.5 * (g * Math.pow(2, 10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j)) + e
          }
          return g * Math.pow(2, -10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j) * 0.5 + l + e
      },
      easeInBack: function(e, f, a, i, h, g) {
          if (g == undefined) {
              g = 1.70158
          }
          return i * (f /= h) * f * ((g + 1) * f - g) + a
      },
      easeOutBack: function(e, f, a, i, h, g) {
          if (g == undefined) {
              g = 1.70158
          }
          return i * ((f = f / h - 1) * f * ((g + 1) * f + g) + 1) + a
      },
      easeInOutBack: function(e, f, a, i, h, g) {
          if (g == undefined) {
              g = 1.70158
          }
          if ((f /= h / 2) < 1) {
              return i / 2 * (f * f * (((g *= (1.525)) + 1) * f - g)) + a
          }
          return i / 2 * ((f -= 2) * f * (((g *= (1.525)) + 1) * f + g) + 2) + a
      },
      easeInBounce: function(e, f, a, h, g) {
          return h - jQuery.easing.easeOutBounce(e, g - f, 0, h, g) + a
      },
      easeOutBounce: function(e, f, a, h, g) {
          if ((f /= g) < (1 / 2.75)) {
              return h * (7.5625 * f * f) + a
          } else {
              if (f < (2 / 2.75)) {
                  return h * (7.5625 * (f -= (1.5 / 2.75)) * f + 0.75) + a
              } else {
                  if (f < (2.5 / 2.75)) {
                      return h * (7.5625 * (f -= (2.25 / 2.75)) * f + 0.9375) + a
                  } else {
                      return h * (7.5625 * (f -= (2.625 / 2.75)) * f + 0.984375) + a
                  }
              }
          }
      },
      easeInOutBounce: function(e, f, a, h, g) {
          if (f < g / 2) {
              return jQuery.easing.easeInBounce(e, f * 2, 0, h, g) * 0.5 + a
          }
          return jQuery.easing.easeOutBounce(e, f * 2 - g, 0, h, g) * 0.5 + h * 0.5 + a
      }
  });