text: "use strict";
  
  Object.defineProperty(exports, "__esModule", {
    value: true
  });
  
  var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            * Copyright (c) 2017-present, Facebook, Inc.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            * All rights reserved.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            *
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            * This source code is licensed under the BSD-style license found in the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            * LICENSE file in the root directory of this source tree. An additional grant
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            * of patent rights can be found in the PATENTS file in the same directory.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            */
  
  exports.default = function (realm) {
    // ECMA262 18.2.4
    return new _index.NativeFunctionValue(realm, "parseFloat", "parseFloat", 1, function (context, _ref) {
      var _ref2 = _slicedToArray(_ref, 1),
          string = _ref2[0];
  
      if (!string) return realm.intrinsics.NaN;
  
      // 1. Let inputString be ? ToString(string).
      var inputString = (0, _to.ToStringPartial)(realm, string);
  
      return new _index.NumberValue(realm, parseFloat(inputString));
    }, false);
  };
  
  var _index = require("../../values/index.js");
  
  var _to = require("../../methods/to.js");
  //# sourceMappingURL=parseFloat.js.map