text: ////////////////////////////////////////////////////////////
  //
  // SFML - Simple and Fast Multimedia Library
  // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
  //
  // This software is provided 'as-is', without any express or implied warranty.
  // In no event will the authors be held liable for any damages arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it freely,
  // subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented;
  //    you must not claim that you wrote the original software.
  //    If you use this software in a product, an acknowledgment
  //    in the product documentation would be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such,
  //    and must not be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source distribution.
  //
  ////////////////////////////////////////////////////////////
  
  ////////////////////////////////////////////////////////////
  // Headers
  ////////////////////////////////////////////////////////////
  #include <cpp3ds/Config.hpp>
  #include <cpp3ds/Window/Context.hpp>
  #include <cpp3ds/Window/GlContext.hpp>
  
  
  namespace cpp3ds
  {
  ////////////////////////////////////////////////////////////
  Context::Context()
  {
      m_context = priv::GlContext::create();
      setActive(true);
  }
  
  
  ////////////////////////////////////////////////////////////
  Context::~Context()
  {
      delete m_context;
  }
  
  
  ////////////////////////////////////////////////////////////
  bool Context::setActive(bool active)
  {
      return m_context->setActive(active);
  }
  
  
  ////////////////////////////////////////////////////////////
  Context::Context(const ContextSettings& settings, unsigned int width, unsigned int height)
  {
      m_context = priv::GlContext::create(settings, width, height);
      setActive(true);
  }
  
  } // namespace cpp3ds
  