text: /*
   * ===========================================================================
   * Loom SDK
   * Copyright 2011, 2012, 2013
   * The Game Engine Company, LLC
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   * ===========================================================================
   */
  
  #include "loom/script/native/lsLuaBridge.h"
  #include "loom/script/compiler/lsCompiler.h"
  
  using namespace LS;
  
  static int registerCompilerLSCompiler(lua_State *L)
  {
      beginPackage(L, "compiler")
  
         .beginClass<LSCompiler> ("LSCompiler")
  
         .addStaticMethod("setDebugBuild", &LSCompiler::setDebugBuild)
         .addStaticMethod("isDebugBuild", &LSCompiler::isDebugBuild)
  
         .endClass()
  
         .endPackage();
  
      return 0;
  }
  
  
  void installCompilerLSCompiler()
  {
      NativeInterface::registerNativeType<LSCompiler>(registerCompilerLSCompiler);
  }
  