text: /**
   * Configuration for a physics system
   *
   * Documentation: https://github.com/xeolabs/scenejs/wiki/Physics
   */
  require([
      // Prefix routes to plugin support libs
      "scenejsPluginDeps/physics/physics"
  ],
      function (physics) {
  
          SceneJS.Types.addType("physics/system", {
  
              construct:function (params) {
  
                  // Get physics system for this scene
                  // When params.systemId is undefined, get the default system for this scene
                  this._system = physics.getSystem(this.getScene(), params.systemId);
  
                  this.setConfigs(params);
              },
  
              /**
               * Configures the physics system
               * @param params
               */
              setConfigs:function (params) {
                  this._system.setConfigs(params);
              },
  
              /**
               * Enable or disable this physics system.
               * To save CPU, you would typically disable the system when its not in view.
               * @param enabled
               */
              setEnabled:function (enabled) {
                  this._system.setEnabled(enabled);
              },
  
              destruct:function () {
                  physics.putSystem(this._system);
              }
          });
      });
  