text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/graph/GraphResource.hpp>
  
  namespace RED4ext
  {
  namespace game::state { 
  struct MachineStateMachineResource : graph::GraphResource
  {
      static constexpr const char* NAME = "gamestateMachineStateMachineResource";
      static constexpr const char* ALIAS = NAME;
  
  };
  RED4EXT_ASSERT_SIZE(MachineStateMachineResource, 0x50);
  } // namespace game::state
  } // namespace RED4ext
  