text: #include "modelgroup.hpp"
  
  ModelGroup::ModelGroup()
      : models{}
  {}
  
  ModelGroup::~ModelGroup()
  {}
  
  void ModelGroup::addModel(const GLuint shader, const std::vector<Vertex>& model)
  {
      models.emplace_back(shader, std::move(model));
  }
  
  const Model& ModelGroup::getModel(const size_t index) const
  {
      return models.at(index);
  }
  