text: #pragma once
  #include "universe/BasicComponent.h"
  #include "universe/ComponentsDb.h"
  #include "universe/SceneComponentBase.h"
  
  struct CScript {
  	COMP_DIRTABLE;
  	COMP_CREATEDESTROY;
  
  	REFLECTED_COMP(CScript)
  	{
  		REFLECT_ICON(FA_PRESCRIPTION);
  
  		REFLECT_CATEGORY("Gameplay");
  		REFLECT_VAR(movementSpeed);
  	}
  
  	float movementSpeed{ 1.f };
  
  	void BeginPlay();
  	void EndPlay();
  	void Tick(float deltaSeconds);
  
  	Entity self;
  };
  