text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_ProjLiquidBomb_structs.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass ProjLiquidBomb.ProjLiquidBomb_C
  // 0x002C (0x068C - 0x0660)
  class AProjLiquidBomb_C : public AShooterProjectile
  {
  public:
  	class UAudioComponent*                             ProjectileSFX;                                            // 0x0660(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UParticleSystemComponent*                    ParticleSystem2;                                          // 0x0668(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UParticleSystemComponent*                    ParticleSystem1;                                          // 0x0670(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UStaticMeshComponent*                        StaticMesh2;                                              // 0x0678(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	float                                              Rotation;                                                 // 0x0680(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	TEnumAsByte<EEndPlayReason>                        K2Node_Event_EndPlayReason;                               // 0x0684(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData00[0x3];                                       // 0x0685(0x0003) MISSED OFFSET
  	float                                              K2Node_Event_DeltaSeconds;                                // 0x0688(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass ProjLiquidBomb.ProjLiquidBomb_C");
  		return ptr;
  	}
  
  
  	void UserConstructionScript();
  	void ReceiveTick(float* DeltaSeconds);
  	void ReceiveBeginPlay();
  	void ReceiveEndPlay(TEnumAsByte<EEndPlayReason>* EndPlayReason);
  	void ExecuteUbergraph_ProjLiquidBomb(int EntryPoint);
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  