text: /*************************************************************************/
  /*  multimesh_editor_plugin.h                                            */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef MULTIMESH_EDITOR_PLUGIN_H
  #define MULTIMESH_EDITOR_PLUGIN_H
  
  #include "editor/editor_node.h"
  #include "editor/editor_plugin.h"
  #include "scene/3d/multimesh_instance_3d.h"
  #include "scene/gui/spin_box.h"
  
  class MultiMeshEditor : public Control {
  	GDCLASS(MultiMeshEditor, Control);
  
  	friend class MultiMeshEditorPlugin;
  
  	AcceptDialog *err_dialog;
  	MenuButton *options;
  	MultiMeshInstance3D *_last_pp_node;
  	bool browsing_source;
  
  	Panel *panel;
  	MultiMeshInstance3D *node;
  
  	LineEdit *surface_source;
  	LineEdit *mesh_source;
  
  	SceneTreeDialog *std;
  
  	ConfirmationDialog *populate_dialog;
  	OptionButton *populate_axis;
  	HSlider *populate_rotate_random;
  	HSlider *populate_tilt_random;
  	SpinBox *populate_scale_random;
  	SpinBox *populate_scale;
  	SpinBox *populate_amount;
  
  	enum Menu {
  
  		MENU_OPTION_POPULATE
  	};
  
  	void _browsed(const NodePath &p_path);
  	void _menu_option(int);
  	void _populate();
  	void _browse(bool p_source);
  
  protected:
  	void _node_removed(Node *p_node);
  	static void _bind_methods();
  
  public:
  	void edit(MultiMeshInstance3D *p_multimesh);
  	MultiMeshEditor();
  };
  
  class MultiMeshEditorPlugin : public EditorPlugin {
  	GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
  
  	MultiMeshEditor *multimesh_editor;
  	EditorNode *editor;
  
  public:
  	virtual String get_name() const override { return "MultiMesh"; }
  	bool has_main_screen() const override { return false; }
  	virtual void edit(Object *p_object) override;
  	virtual bool handles(Object *p_object) const override;
  	virtual void make_visible(bool p_visible) override;
  
  	MultiMeshEditorPlugin(EditorNode *p_node);
  	~MultiMeshEditorPlugin();
  };
  
  #endif // MULTIMESH_EDITOR_PLUGIN_H
  