text: 
  #pragma once
  
  #include "Entity.h"
  
  
  
  
  // tolua_begin
  class cTNTEntity :
  	public cEntity
  {
  	typedef cEntity super;
  	
  public:
  	// tolua_end
  	CLASS_PROTODEF(cTNTEntity);
  
  	cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec);
  	cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec);
  	
  	// cEntity overrides:
  	virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
  	virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
  
  	double GetCounterTime(void) const { return m_Counter; } // tolua_export
  	double GetMaxFuseTime(void) const { return m_MaxFuseTime; } // tolua_export
  	
  protected:
  	double m_Counter;      ///< How much time has elapsed since the object was created, in seconds
  	double m_MaxFuseTime;  ///< How long the fuse is, in seconds
  }; // tolua_export
  
  
  
  
  