text: #ifndef SHAPE_H
  #define SHAPE_H
  /*************************************************************************/
  /*  shape.h                                                              */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "core/resource.h"
  class ArrayMesh;
  
  class Shape : public Resource {
  	GDCLASS(Shape, Resource);
  	OBJ_SAVE_TYPE(Shape);
  	RES_BASE_EXTENSION("shape");
  	RID shape;
  	real_t margin;
  
  	Ref<ArrayMesh> debug_mesh_cache;
  
  protected:
  	static void _bind_methods();
  
  	_FORCE_INLINE_ RID get_shape() const { return shape; }
  	Shape(RID p_shape);
  
  	virtual void _update_shape();
  
  public:
  	virtual RID get_rid() const { return shape; }
  
  	Ref<ArrayMesh> get_debug_mesh();
  	virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
  	/// Returns the radius of a sphere that fully enclose this shape
  	virtual real_t get_enclosing_radius() const = 0;
  
  	void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform);
  
  	real_t get_margin() const;
  	void set_margin(real_t p_margin);
  
  	Shape();
  	~Shape();
  };
  
  #endif // SHAPE_H
  