text: #include "ControllerBase.h"
  #include <GCL/Core/SceneGraph/SceneGraph.h>
  #include <GCL/Core/SceneGraph/OpenMeshNode.h>
  namespace GCL { namespace Utilities {
  
  SceneGraph::OpenMeshNode *ControllerBase::getOpenMeshNode()
  {
      return scenegraph_->getFirstDescendant<SceneGraph::OpenMeshNode* >(true);
  }
  int ControllerBase::getOpenMeshNodes(QList<SceneGraph::OpenMeshNode* > &list, bool is_selected)
  {
  
      return scenegraph_->getDescendants<SceneGraph::OpenMeshNode* >(list,is_selected);
  }
  
  
  
  void ControllerBase::UnselectdNodes()
  {
      if(getOpenMeshNode())
      {
          getOpenMeshNode()->setSelected(false);
      }
  
  }
  
  
  }}
  