text: #include "AudioProcessor.h"
  
  namespace processor {
  	AudioProcessor ap(3);
  }
  
  AudioProcessor::AudioProcessor(int num_mics) {
  
  }
  
  AudioProcessor::~AudioProcessor() {
  
  }
  
  void AudioProcessor::startThread() {
  	kill = false;
  	pthread = std::thread(&AudioProcessor::processWrapper, this);
  }
  
  void AudioProcessor::process() {
  	std::this_thread::sleep_for(std::chrono::milliseconds(100));
  }
  
  double AudioProcessor::getLastAudio() {
  	return 0.0;
  }