text: ﻿// Name: SeaOfThieves, Version: 2.0.23
  
  #include "../pch.h"
  
  /*!!DEFINE!!*/
  
  /*!!HELPER_DEF!!*/
  
  /*!!HELPER_INC!!*/
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  namespace CG
  {
  //---------------------------------------------------------------------------
  // Functions
  //---------------------------------------------------------------------------
  
  // DelegateFunction SafeZoneReservationFramework.SafeZoneComponent.SafeZoneIsEmpty__DelegateSignature
  // (MulticastDelegate, Public, Delegate)
  void USafeZoneComponent::SafeZoneIsEmpty__DelegateSignature()
  {
  	static auto fn = UObject::FindObject<UFunction>("DelegateFunction SafeZoneReservationFramework.SafeZoneComponent.SafeZoneIsEmpty__DelegateSignature");
  
  	USafeZoneComponent_SafeZoneIsEmpty__DelegateSignature_Params params;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  	fn->FunctionFlags = flags;
  
  }
  
  
  // Function SafeZoneReservationFramework.SafeZoneComponent.OnRep_UpdateCollisionProfile
  // (Final, Native, Private)
  void USafeZoneComponent::OnRep_UpdateCollisionProfile()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function SafeZoneReservationFramework.SafeZoneComponent.OnRep_UpdateCollisionProfile");
  
  	USafeZoneComponent_OnRep_UpdateCollisionProfile_Params params;
  
  	auto flags = fn->FunctionFlags;
  	fn->FunctionFlags |= 0x00000400;
  
  	UObject::ProcessEvent(fn, &params);
  	fn->FunctionFlags = flags;
  
  }
  
  
  // Function SafeZoneReservationFramework.SafeZoneComponent.OnRep_EmptyStateChanged
  // (Final, Native, Private)
  void USafeZoneComponent::OnRep_EmptyStateChanged()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function SafeZoneReservationFramework.SafeZoneComponent.OnRep_EmptyStateChanged");
  
  	USafeZoneComponent_OnRep_EmptyStateChanged_Params params;
  
  	auto flags = fn->FunctionFlags;
  	fn->FunctionFlags |= 0x00000400;
  
  	UObject::ProcessEvent(fn, &params);
  	fn->FunctionFlags = flags;
  
  }
  
  
  // Function SafeZoneReservationFramework.SafeZoneComponent.DeactivateCollider
  // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
  void USafeZoneComponent::DeactivateCollider()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function SafeZoneReservationFramework.SafeZoneComponent.DeactivateCollider");
  
  	USafeZoneComponent_DeactivateCollider_Params params;
  
  	auto flags = fn->FunctionFlags;
  	fn->FunctionFlags |= 0x00000400;
  
  	UObject::ProcessEvent(fn, &params);
  	fn->FunctionFlags = flags;
  
  }
  
  
  void USafeZoneComponent::AfterRead()
  {
  	UCapsuleComponent::AfterRead();
  
  }
  
  void USafeZoneComponent::BeforeDelete()
  {
  	UCapsuleComponent::BeforeDelete();
  
  }
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  