text: // Copyright 2019 DeepMind Technologies Limited
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //      http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #ifndef OPEN_SPIEL_GAMES_LUDII_MOVES_H_
  #define OPEN_SPIEL_GAMES_LUDII_MOVES_H_
  
  #include <string>
  #include <vector>
  
  #include "jni.h"  // NOLINT
  #include "open_spiel/games/ludii/move.h"
  
  namespace open_spiel {
  namespace ludii {
  
  class Moves {
   public:
    Moves(JNIEnv *env, jobject moves);
  
    std::vector<Move> GetMoves() const;
  
   private:
    JNIEnv *env;
    jobject moves;
  };
  
  }  // namespace ludii
  }  // namespace open_spiel
  
  #endif  // OPEN_SPIEL_GAMES_LUDII_MOVES_H_
  