text: #include "stdafx.h"
  #include "GameObject.h"
  
  
  GameObject::GameObject(void)
  {
  	position[0] = 0.0f;
  	position[1] = 0.0f;
  	origin[0] = 0.0f;
  	origin[1] = 0.0f;
  	scale[0] = 1.0f;
  	scale[1] = 1.0f;
  	rotation = 0.0f;
  	texture = NULL;
  	srcRect = DemoRectangle();
  	tint = DemoColour();
  	destroyer = false;
  	index = -1;
  }
  
  
  GameObject::~GameObject(void)
  {
  }
  