text: from math import pi, atan2
  
  while True:
      enemy = hero.findNearestEnemy()
      if enemy and hero.distanceTo(enemy) < 60:
          x = abs(enemy.pos.x - hero.pos.x)
          y = abs(enemy.pos.y - hero.pos.y)
          angle = atan2(y, x)
          angle = angle * 180 / pi
          if enemy.pos.x < hero.pos.x:
              angle = 180 - angle
          hero.say(angle)
  