text: #include "BackgroundLayer.h"
  
  BackgroundLayer::BackgroundLayer(void)
  {
  }
  
  bool BackgroundLayer::init()
  {
  	if (!CCLayer::init())
  	{
  		return false;
  	}
  	CCSprite *bgSprite = CCSprite::create("bj03_01-ipadhd.png");
  	this->addChild(bgSprite);
  	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
  	bgSprite->setPosition(CCPoint(winSize.width / 2, winSize.height / 2));
  	return true;
  }
  
  BackgroundLayer::~BackgroundLayer(void)
  {
  }
  