text: //#define WIN32_LEAN_AND_MEAN
  #include <windows.h>
  #include <d3d8types.h>
  #include <dsound.h>
  
  // Debug global memory allocation
  #ifdef _DEBUG
  void*	operator new( unsigned n );
  void*	operator new( unsigned n, const char* file, int line );
  void	operator delete( void* p );
  void	operator delete( void* p, const char* file, int line );
  #define LANG_DEBUG_NEW new(__FILE__,__LINE__)
  #endif
  