text: /**
   * The MIT License (MIT)
   *
   * Copyright (c) 2019 Vladimir Mikhailov <beykerykt@gmail.com>
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in all
   * copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  #ifndef TRIGGEROBJECT_H
  #define TRIGGEROBJECT_H
  #include "GameObject.h"
  
  class TriggerObject : public GameObject {
  
  private:
  	bool flag = false;
  
  public:
  	TriggerObject(string name, int x, int y, int width, int height) : GameObject(name, x, y, width, height) {
  		setTag("trigger");
  	}
  
  	TriggerObject(string name, AABB* aabb) : GameObject(name, aabb) {
  		setTag("trigger");
  	}
  
  	bool isTriggered() {
  		return flag;
  	}
  
  	void setTriggered(bool flag) {
  		this->flag = flag;
  	}
  
  	void onCollisionEvent(GameObject* gameObject) override;
  
  	// Вызывайте методы с движка игры
  	/**
  	* use only for drawing
  	**/
  	void Draw() override;
  
  	/**
  	* use for update position, physics and etc.
  	**/
  	void Update(float delta) override;
  };
  #endif TRIGGEROBJECT_H