text: // Main --------------------------------------------------------
  /* exported main */
  
  function main() {
  
  	var mapNet = window.mapNet = new MapNetwork();
  	scene.add(mapNet.meshComponents);
  
  	var geometry = new THREE.PlaneGeometry(180, 180, 1);
  	var material = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide, map: TEXTURES.mark, combine: currentBlendingMode, transparent: true, opacity: 0.3 });
  	var marker = new THREE.Mesh(geometry, material);
  	marker.rotation.set(-Math.PI / 2, 0, 0);
  	marker.position.set(0, -80, 0);
  	scene.add(marker);
  
  	run();
  }
  
  
  