text: // Copyright 2013 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #include "ash/shelf/shelf_tooltip_manager.h"
  
  #include "ash/common/shelf/shelf_item_delegate_manager.h"
  #include "ash/common/shelf/shelf_model.h"
  #include "ash/shelf/app_list_button.h"
  #include "ash/shelf/shelf_layout_manager.h"
  #include "ash/shelf/shelf_view.h"
  #include "ash/shelf/shelf_widget.h"
  #include "ash/shell.h"
  #include "ash/test/ash_test_base.h"
  #include "ash/test/shelf_test_api.h"
  #include "ash/test/shelf_view_test_api.h"
  #include "ash/test/test_shelf_item_delegate.h"
  #include "base/memory/ptr_util.h"
  #include "ui/events/event_constants.h"
  #include "ui/events/test/event_generator.h"
  #include "ui/views/bubble/bubble_dialog_delegate.h"
  #include "ui/views/widget/widget.h"
  
  namespace ash {
  namespace test {
  
  class ShelfTooltipManagerTest : public AshTestBase {
   public:
    ShelfTooltipManagerTest() {}
    ~ShelfTooltipManagerTest() override {}
  
    void SetUp() override {
      AshTestBase::SetUp();
      shelf_ = Shelf::ForPrimaryDisplay();
      shelf_view_ = test::ShelfTestAPI(shelf_).shelf_view();
      tooltip_manager_ = test::ShelfViewTestAPI(shelf_view_).tooltip_manager();
      tooltip_manager_->set_timer_delay_for_test(0);
    }
  
    bool IsTimerRunning() { return tooltip_manager_->timer_.IsRunning(); }
    views::Widget* GetTooltip() { return tooltip_manager_->bubble_->GetWidget(); }
  
   protected:
    Shelf* shelf_;
    ShelfView* shelf_view_;
    ShelfTooltipManager* tooltip_manager_;
  
   private:
    DISALLOW_COPY_AND_ASSIGN(ShelfTooltipManagerTest);
  };
  
  TEST_F(ShelfTooltipManagerTest, ShowTooltip) {
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    EXPECT_TRUE(tooltip_manager_->IsVisible());
    EXPECT_FALSE(IsTimerRunning());
  }
  
  TEST_F(ShelfTooltipManagerTest, ShowTooltipWithDelay) {
    // ShowTooltipWithDelay should start the timer instead of showing immediately.
    tooltip_manager_->ShowTooltipWithDelay(shelf_->GetAppListButton());
    EXPECT_FALSE(tooltip_manager_->IsVisible());
    EXPECT_TRUE(IsTimerRunning());
    // TODO: Test that the delayed tooltip is shown, without flaky failures.
  }
  
  TEST_F(ShelfTooltipManagerTest, DoNotShowForInvalidView) {
    // The manager should not show or start the timer for a null view.
    tooltip_manager_->ShowTooltip(nullptr);
    EXPECT_FALSE(tooltip_manager_->IsVisible());
    tooltip_manager_->ShowTooltipWithDelay(nullptr);
    EXPECT_FALSE(IsTimerRunning());
  
    // The manager should not show or start the timer for a non-shelf view.
    views::View view;
    tooltip_manager_->ShowTooltip(&view);
    EXPECT_FALSE(tooltip_manager_->IsVisible());
    tooltip_manager_->ShowTooltipWithDelay(&view);
    EXPECT_FALSE(IsTimerRunning());
  
    // The manager should start the timer for a view on the shelf.
    ShelfModel* model = shelf_view_->model();
    ShelfItem item;
    item.type = TYPE_APP_SHORTCUT;
    const int index = model->Add(item);
    const ShelfID id = model->items()[index].id;
    Shell::GetInstance()->shelf_item_delegate_manager()->SetShelfItemDelegate(
        id, base::WrapUnique(new TestShelfItemDelegate(nullptr)));
    // Note: There's no easy way to correlate shelf a model index/id to its view.
    tooltip_manager_->ShowTooltipWithDelay(
        shelf_view_->child_at(shelf_view_->child_count() - 1));
    EXPECT_TRUE(IsTimerRunning());
  
    // Removing the view won't stop the timer, but the tooltip shouldn't be shown.
    model->RemoveItemAt(index);
    EXPECT_TRUE(IsTimerRunning());
    RunAllPendingInMessageLoop();
    EXPECT_FALSE(IsTimerRunning());
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  }
  
  TEST_F(ShelfTooltipManagerTest, HideWhenShelfIsHidden) {
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
  
    // Create a full-screen window to hide the shelf.
    std::unique_ptr<views::Widget> widget(new views::Widget);
    views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
    params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
    params.context = CurrentContext();
    widget->Init(params);
    widget->SetFullscreen(true);
    widget->Show();
  
    // Once the shelf is hidden, the tooltip should be invisible.
    ASSERT_EQ(SHELF_HIDDEN, shelf_->shelf_layout_manager()->visibility_state());
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  
    // Do not show the view if the shelf is hidden.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  
    // ShowTooltipWithDelay doesn't even start the timer for the hidden shelf.
    tooltip_manager_->ShowTooltipWithDelay(shelf_->GetAppListButton());
    EXPECT_FALSE(IsTimerRunning());
  }
  
  TEST_F(ShelfTooltipManagerTest, HideWhenShelfIsAutoHide) {
    // Create a visible window so auto-hide behavior is enforced.
    views::Widget* dummy = new views::Widget;
    views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
    params.bounds = gfx::Rect(0, 0, 200, 200);
    params.context = CurrentContext();
    dummy->Init(params);
    dummy->Show();
  
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
  
    shelf_->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
    shelf_->shelf_layout_manager()->UpdateAutoHideState();
    ASSERT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_->GetAutoHideState());
  
    // Tooltip visibility change for auto hide may take time.
    EXPECT_TRUE(tooltip_manager_->IsVisible());
    RunAllPendingInMessageLoop();
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  
    // Do not show the view if the shelf is hidden.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  
    // ShowTooltipWithDelay doesn't even run the timer for the hidden shelf.
    tooltip_manager_->ShowTooltipWithDelay(shelf_->GetAppListButton());
    EXPECT_FALSE(IsTimerRunning());
  }
  
  TEST_F(ShelfTooltipManagerTest, HideForEvents) {
    ui::test::EventGenerator& generator = GetEventGenerator();
    gfx::Rect shelf_bounds = shelf_->shelf_widget()->GetNativeWindow()->bounds();
  
    // Should hide if the mouse exits the shelf area.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
    generator.MoveMouseTo(shelf_bounds.CenterPoint());
    generator.SendMouseExit();
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  
    // Should hide if the mouse is pressed in the shelf area.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
    generator.MoveMouseTo(shelf_bounds.CenterPoint());
    generator.PressLeftButton();
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  
    // Should hide for touch events in the shelf.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
    generator.set_current_location(shelf_bounds.CenterPoint());
    generator.PressTouch();
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  
    // Should hide for gesture events in the shelf.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
    generator.GestureTapDownAndUp(shelf_bounds.CenterPoint());
    EXPECT_FALSE(tooltip_manager_->IsVisible());
  }
  
  TEST_F(ShelfTooltipManagerTest, HideForExternalEvents) {
    ui::test::EventGenerator& generator = GetEventGenerator();
    // TODO(msw): Observe events outside the shelf in mash, to close tooltips.
    aura::Window* shelf_window = shelf_->shelf_widget()->GetNativeWindow();
    bool closes = shelf_window->GetRootWindow() == Shell::GetPrimaryRootWindow();
  
    // Should hide for touches outside the shelf.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
    generator.set_current_location(gfx::Point());
    generator.PressTouch();
    EXPECT_EQ(tooltip_manager_->IsVisible(), !closes);
    generator.ReleaseTouch();
  
    // Should hide for touch events on the tooltip.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
    generator.set_current_location(
        GetTooltip()->GetWindowBoundsInScreen().CenterPoint());
    generator.PressTouch();
    EXPECT_EQ(tooltip_manager_->IsVisible(), !closes);
    generator.ReleaseTouch();
  
    // Should hide for gestures outside the shelf.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
    generator.GestureTapDownAndUp(gfx::Point());
    EXPECT_EQ(tooltip_manager_->IsVisible(), !closes);
  }
  
  TEST_F(ShelfTooltipManagerTest, DoNotHideForKeyEvents) {
    ui::test::EventGenerator& generator = GetEventGenerator();
  
    // Should not hide for key events.
    tooltip_manager_->ShowTooltip(shelf_->GetAppListButton());
    ASSERT_TRUE(tooltip_manager_->IsVisible());
    generator.PressKey(ui::VKEY_A, ui::EF_NONE);
    EXPECT_TRUE(tooltip_manager_->IsVisible());
  }
  
  }  // namespace test
  }  // namespace ash
  