text: /*---------------------------------------------------------------------------------------------
   *  Copyright (c) Microsoft Corporation. All rights reserved.
   *  Licensed under the MIT License. See License.txt in the project root for license information.
   *--------------------------------------------------------------------------------------------*/
  var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
      return new (P || (P = Promise))(function (resolve, reject) {
          function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
          function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
          function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
          step((generator = generator.apply(thisArg, _arguments || [])).next());
      });
  };
  var __generator = (this && this.__generator) || function (thisArg, body) {
      var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
      return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
      function verb(n) { return function (v) { return step([n, v]); }; }
      function step(op) {
          if (f) throw new TypeError("Generator is already executing.");
          while (_) try {
              if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
              if (y = 0, t) op = [op[0] & 2, t.value];
              switch (op[0]) {
                  case 0: case 1: t = op; break;
                  case 4: _.label++; return { value: op[1], done: false };
                  case 5: _.label++; y = op[1]; op = [0]; continue;
                  case 7: op = _.ops.pop(); _.trys.pop(); continue;
                  default:
                      if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                      if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                      if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                      if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                      if (t[2]) _.ops.pop();
                      _.trys.pop(); continue;
              }
              op = body.call(thisArg, _);
          } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
          if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
      }
  };
  import { getDomNodePagePosition } from '../../../base/browser/dom.js';
  import { Action } from '../../../base/common/actions.js';
  import { canceled } from '../../../base/common/errors.js';
  import { Emitter } from '../../../base/common/event.js';
  import { Position } from '../../common/core/position.js';
  var CodeActionContextMenu = /** @class */ (function () {
      function CodeActionContextMenu(_editor, _contextMenuService, _onApplyCodeAction) {
          this._editor = _editor;
          this._contextMenuService = _contextMenuService;
          this._onApplyCodeAction = _onApplyCodeAction;
          this._onDidExecuteCodeAction = new Emitter();
          this.onDidExecuteCodeAction = this._onDidExecuteCodeAction.event;
      }
      CodeActionContextMenu.prototype.show = function (actionsToShow, at) {
          return __awaiter(this, void 0, void 0, function () {
              var codeActions, actions;
              var _this = this;
              return __generator(this, function (_a) {
                  switch (_a.label) {
                      case 0: return [4 /*yield*/, actionsToShow];
                      case 1:
                          codeActions = _a.sent();
                          if (!this._editor.getDomNode()) {
                              // cancel when editor went off-dom
                              return [2 /*return*/, Promise.reject(canceled())];
                          }
                          actions = codeActions.map(function (action) { return _this.codeActionToAction(action); });
                          this._contextMenuService.showContextMenu({
                              getAnchor: function () {
                                  if (Position.isIPosition(at)) {
                                      at = _this._toCoords(at);
                                  }
                                  return at || { x: 0, y: 0 };
                              },
                              getActions: function () { return actions; },
                              onHide: function () {
                                  _this._visible = false;
                                  _this._editor.focus();
                              },
                              autoSelectFirstItem: true
                          });
                          return [2 /*return*/];
                  }
              });
          });
      };
      CodeActionContextMenu.prototype.codeActionToAction = function (action) {
          var _this = this;
          var id = action.command ? action.command.id : action.title;
          var title = action.title;
          return new Action(id, title, undefined, true, function () {
              return _this._onApplyCodeAction(action)
                  .finally(function () { return _this._onDidExecuteCodeAction.fire(undefined); });
          });
      };
      Object.defineProperty(CodeActionContextMenu.prototype, "isVisible", {
          get: function () {
              return this._visible;
          },
          enumerable: true,
          configurable: true
      });
      CodeActionContextMenu.prototype._toCoords = function (position) {
          if (!this._editor.hasModel()) {
              return { x: 0, y: 0 };
          }
          this._editor.revealPosition(position, 1 /* Immediate */);
          this._editor.render();
          // Translate to absolute editor position
          var cursorCoords = this._editor.getScrolledVisiblePosition(position);
          var editorCoords = getDomNodePagePosition(this._editor.getDomNode());
          var x = editorCoords.left + cursorCoords.left;
          var y = editorCoords.top + cursorCoords.top + cursorCoords.height;
          return { x: x, y: y };
      };
      return CodeActionContextMenu;
  }());
  export { CodeActionContextMenu };
  