text: #ifndef PLAYER_H
  #define PLAYER_H
  
  
  class Player
  {
      public:
          Player();
          void init(int level, int health, int attack, int defense, int experience) ;
          int attack() ;
          int  takeDamage (int attack) ;
  
          //Setter
          void setPosition(int x, int y) ;
  
          //Getter
          void getPosition(int &x, int &y) ;
          void addExperience(int experience) ;
  
      private:
      //Proprieties
      int _level ;
      int _health ;
      int _attack ;
      int _defense ;
      int _experience ;
  
      // positions
  
      int _x ;
      int _y ;
  };
  
  #endif // PLAYER_H
  