text: var Project = {}
  
  Project.bootState = function(game) {
  
  }
  
  Project.bootState.prototype = {
  
      preload: function() {
          
      },
  
      create: function() {
          game.physics.startSystem(Phaser.Physics.ARCADE);
          this.state.start('preloadState'); //pasar de un estado a otro
      },
  
      update: function() {
  
      }
  }