text: ﻿#pragma once
  
  // Name: SeaOfThieves, Version: 2.0.23
  
  
  /*!!DEFINE!!*/
  
  /*!!HELPER_DEF!!*/
  
  /*!!HELPER_INC!!*/
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  namespace CG
  {
  //---------------------------------------------------------------------------
  // Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass bp_light_volume_sphere_large_a.bp_light_volume_sphere_large_a_C
  // 0x0010 (FullSize[0x0438] - InheritedSize[0x0428])
  class Abp_light_volume_sphere_large_a_C : public AActor
  {
  public:
  	class UBillboardComponent*                         Billboard;                                                 // 0x0428(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMeshComponent0;                                      // 0x0430(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass bp_light_volume_sphere_large_a.bp_light_volume_sphere_large_a_C");
  		return ptr;
  	}
  
  
  
  	void UserConstructionScript();
  	void AfterRead();
  	void BeforeDelete();
  
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  