text: game.addScene(
  	{
  		name: "guards-laughing",
  		onScene: game => {
  			game.hideCursor = true;
  		},
  		onSceneRefresh: game => {
  			const frame = Math.floor((game.now - game.sceneTime) / 150);					
  			if (frame > 50) {
  				game.gotoScene("what-so-funny");
  			} else if (!game.sceneData.laughing && frame > 30) {
  				game.sceneData.laughing = true;
  				game.playSound(SOUNDS.HAHAHA);
  			}
  		},
  		sprites: [
  			{
  				src: ASSETS.GUARDS_LAUGHING,
  				index: game => {
  					const frame = Math.floor((game.now - game.sceneTime) / 150);
  					if (frame < 15) {
  						return 0;
  					} else if (frame < 30) {
  						return 1;
  					} else {
  						return frame % 2 + 2;
  					}
  				},
  			},
  		],
  	},
  );