text: /*
   * Copyright 2017-2020 The ShadowEditor Authors. All rights reserved.
   *
   * Use of this source code is governed by a MIT-style
   * license that can be found in the LICENSE file.
   * 
   * For more information, please visit: https://github.com/tengge1/ShadowEditor
   * You can also visit: https://gitee.com/tengge1/ShadowEditor
   */
  import Command from './Command';
  import global from '../global';
  
  /**
   * 设置旋转命令
   * @author dforrer / https://github.com/dforrer
   * Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
   * @param {THREE.Object3D} object 物体
   * @param {THREE.Euler} newRotation 新欧拉角
   * @param {THREE.Euler} optionalOldRotation 可选旧欧拉角
   * @constructor
   */
  function SetRotationCommand(object, newRotation, optionalOldRotation) {
  	Command.call(this);
  
  	this.type = 'SetRotationCommand';
  	this.name = _t('Set Rotation');
  	this.updatable = true;
  
  	this.object = object;
  
  	if (object !== undefined && newRotation !== undefined) {
  		this.oldRotation = object.rotation.clone();
  		this.newRotation = newRotation.clone();
  	}
  
  	if (optionalOldRotation !== undefined) {
  		this.oldRotation = optionalOldRotation.clone();
  	}
  }
  
  SetRotationCommand.prototype = Object.create(Command.prototype);
  
  Object.assign(SetRotationCommand.prototype, {
  	constructor: SetRotationCommand,
  
  	execute: function () {
  		this.object.rotation.copy(this.newRotation);
  		this.object.updateMatrixWorld(true);
  		global.app.call('objectChanged', this, this.object);
  	},
  
  	undo: function () {
  		this.object.rotation.copy(this.oldRotation);
  		this.object.updateMatrixWorld(true);
  		global.app.call('objectChanged', this, this.object);
  	},
  
  	update: function (command) {
  		this.newRotation.copy(command.newRotation);
  	},
  
  	toJSON: function () {
  		var output = Command.prototype.toJSON.call(this);
  
  		output.objectUuid = this.object.uuid;
  		output.oldRotation = this.oldRotation.toArray();
  		output.newRotation = this.newRotation.toArray();
  
  		return output;
  	},
  
  	fromJSON: function (json) {
  		Command.prototype.fromJSON.call(this, json);
  
  		this.object = this.editor.objectByUuid(json.objectUuid);
  		this.oldRotation = new THREE.Euler().fromArray(json.oldRotation);
  		this.newRotation = new THREE.Euler().fromArray(json.newRotation);
  	}
  });
  
  export default SetRotationCommand;