text: layui.define(function (exports) {
  
      /* NProgress, (c) 2013, 2014 Rico Sta. Cruz - http://ricostacruz.com/nprogress
       * @license MIT */
  
      var obj = (function (root, factory) {
  
          if (typeof define === 'function' && define.amd) {
              define(factory);
          } else if (typeof exports === 'object') {
              module.exports = factory();
          } else {
              root.NProgress = factory();
          }
  
      })(this, function () {
          var NProgress = {};
  
          NProgress.version = '0.2.0';
  
          var Settings = NProgress.settings = {
              minimum: 0.08,
              easing: 'linear',
              positionUsing: '',
              speed: 200,
              trickle: true,
              trickleSpeed: 200,
              showSpinner: true,
              barSelector: '[role="bar"]',
              spinnerSelector: '[role="spinner"]',
              parent: 'body',
              template: '<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner" role="spinner"><div class="spinner-icon"></div></div>'
          };
  
          /**
           * Updates configuration.
           *
           *     NProgress.configure({
           *       minimum: 0.1
           *     });
           */
          NProgress.configure = function (options) {
              var key, value;
              for (key in options) {
                  value = options[key];
                  if (value !== undefined && options.hasOwnProperty(key)) Settings[key] = value;
              }
  
              return this;
          };
  
          /**
           * Last number.
           */
  
          NProgress.status = null;
  
          /**
           * Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.
           *
           *     NProgress.set(0.4);
           *     NProgress.set(1.0);
           */
  
          NProgress.set = function (n) {
              var started = NProgress.isStarted();
  
              n = clamp(n, Settings.minimum, 1);
              NProgress.status = (n === 1 ? null : n);
  
              var progress = NProgress.render(!started),
                  bar = progress.querySelector(Settings.barSelector),
                  speed = Settings.speed,
                  ease = Settings.easing;
  
              progress.offsetWidth; /* Repaint */
  
              queue(function (next) {
                  // Set positionUsing if it hasn't already been set
                  if (Settings.positionUsing === '') Settings.positionUsing = NProgress.getPositioningCSS();
  
                  // Add transition
                  css(bar, barPositionCSS(n, speed, ease));
  
                  if (n === 1) {
                      // Fade out
                      css(progress, {
                          transition: 'none',
                          opacity: 1
                      });
                      progress.offsetWidth; /* Repaint */
  
                      setTimeout(function () {
                          css(progress, {
                              transition: 'all ' + speed + 'ms linear',
                              opacity: 0
                          });
                          setTimeout(function () {
                              NProgress.remove();
                              next();
                          }, speed);
                      }, speed);
                  } else {
                      setTimeout(next, speed);
                  }
              });
  
              return this;
          };
  
          NProgress.isStarted = function () {
              return typeof NProgress.status === 'number';
          };
  
          /**
           * Shows the progress bar.
           * This is the same as setting the status to 0%, except that it doesn't go backwards.
           *
           *     NProgress.start();
           *
           */
          NProgress.start = function () {
              if (!NProgress.status) NProgress.set(0);
  
              var work = function () {
                  setTimeout(function () {
                      if (!NProgress.status) return;
                      NProgress.trickle();
                      work();
                  }, Settings.trickleSpeed);
              };
  
              if (Settings.trickle) work();
  
              return this;
          };
  
          /**
           * Hides the progress bar.
           * This is the *sort of* the same as setting the status to 100%, with the
           * difference being `done()` makes some placebo effect of some realistic motion.
           *
           *     NProgress.done();
           *
           * If `true` is passed, it will show the progress bar even if its hidden.
           *
           *     NProgress.done(true);
           */
  
          NProgress.done = function (force) {
              if (!force && !NProgress.status) return this;
  
              return NProgress.inc(0.3 + 0.5 * Math.random()).set(1);
          };
  
          /**
           * Increments by a random amount.
           */
  
          NProgress.inc = function (amount) {
              var n = NProgress.status;
  
              if (!n) {
                  return NProgress.start();
              } else if (n > 1) {
                  return;
              } else {
                  if (typeof amount !== 'number') {
                      if (n >= 0 && n < 0.2) {
                          amount = 0.1;
                      } else if (n >= 0.2 && n < 0.5) {
                          amount = 0.04;
                      } else if (n >= 0.5 && n < 0.8) {
                          amount = 0.02;
                      } else if (n >= 0.8 && n < 0.99) {
                          amount = 0.005;
                      } else {
                          amount = 0;
                      }
                  }
  
                  n = clamp(n + amount, 0, 0.994);
                  return NProgress.set(n);
              }
          };
  
          NProgress.trickle = function () {
              return NProgress.inc();
          };
  
          /**
           * Waits for all supplied jQuery promises and
           * increases the progress as the promises resolve.
           *
           * @param $promise jQUery Promise
           */
          (function () {
              var initial = 0, current = 0;
  
              NProgress.promise = function ($promise) {
                  if (!$promise || $promise.state() === "resolved") {
                      return this;
                  }
  
                  if (current === 0) {
                      NProgress.start();
                  }
  
                  initial++;
                  current++;
  
                  $promise.always(function () {
                      current--;
                      if (current === 0) {
                          initial = 0;
                          NProgress.done();
                      } else {
                          NProgress.set((initial - current) / initial);
                      }
                  });
  
                  return this;
              };
  
          })();
  
          /**
           * (Internal) renders the progress bar markup based on the `template`
           * setting.
           */
  
          NProgress.render = function (fromStart) {
              if (NProgress.isRendered()) return document.getElementById('nprogress');
  
              addClass(document.documentElement, 'nprogress-busy');
  
              var progress = document.createElement('div');
              progress.id = 'nprogress';
              progress.innerHTML = Settings.template;
  
              var bar = progress.querySelector(Settings.barSelector),
                  perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0),
                  parent = document.querySelector(Settings.parent),
                  spinner;
  
              css(bar, {
                  transition: 'all 0 linear',
                  transform: 'translate3d(' + perc + '%,0,0)'
              });
  
              if (!Settings.showSpinner) {
                  spinner = progress.querySelector(Settings.spinnerSelector);
                  spinner && removeElement(spinner);
              }
  
              if (parent != document.body) {
                  addClass(parent, 'nprogress-custom-parent');
              }
  
              parent.appendChild(progress);
              return progress;
          };
  
          /**
           * Removes the element. Opposite of render().
           */
  
          NProgress.remove = function () {
              removeClass(document.documentElement, 'nprogress-busy');
              removeClass(document.querySelector(Settings.parent), 'nprogress-custom-parent');
              var progress = document.getElementById('nprogress');
              progress && removeElement(progress);
          };
  
          /**
           * Checks if the progress bar is rendered.
           */
  
          NProgress.isRendered = function () {
              return !!document.getElementById('nprogress');
          };
  
          /**
           * Determine which positioning CSS rule to use.
           */
  
          NProgress.getPositioningCSS = function () {
              // Sniff on document.body.style
              var bodyStyle = document.body.style;
  
              // Sniff prefixes
              var vendorPrefix = ('WebkitTransform' in bodyStyle) ? 'Webkit' :
                  ('MozTransform' in bodyStyle) ? 'Moz' :
                      ('msTransform' in bodyStyle) ? 'ms' :
                          ('OTransform' in bodyStyle) ? 'O' : '';
  
              if (vendorPrefix + 'Perspective' in bodyStyle) {
                  // Modern browsers with 3D support, e.g. Webkit, IE10
                  return 'translate3d';
              } else if (vendorPrefix + 'Transform' in bodyStyle) {
                  // Browsers without 3D support, e.g. IE9
                  return 'translate';
              } else {
                  // Browsers without translate() support, e.g. IE7-8
                  return 'margin';
              }
          };
  
          /**
           * Helpers
           */
  
          function clamp(n, min, max) {
              if (n < min) return min;
              if (n > max) return max;
              return n;
          }
  
          /**
           * (Internal) converts a percentage (`0..1`) to a bar translateX
           * percentage (`-100%..0%`).
           */
  
          function toBarPerc(n) {
              return (-1 + n) * 100;
          }
  
  
          /**
           * (Internal) returns the correct CSS for changing the bar's
           * position given an n percentage, and speed and ease from Settings
           */
  
          function barPositionCSS(n, speed, ease) {
              var barCSS;
  
              if (Settings.positionUsing === 'translate3d') {
                  barCSS = {transform: 'translate3d(' + toBarPerc(n) + '%,0,0)'};
              } else if (Settings.positionUsing === 'translate') {
                  barCSS = {transform: 'translate(' + toBarPerc(n) + '%,0)'};
              } else {
                  barCSS = {'margin-left': toBarPerc(n) + '%'};
              }
  
              barCSS.transition = 'all ' + speed + 'ms ' + ease;
  
              return barCSS;
          }
  
          /**
           * (Internal) Queues a function to be executed.
           */
  
          var queue = (function () {
              var pending = [];
  
              function next() {
                  var fn = pending.shift();
                  if (fn) {
                      fn(next);
                  }
              }
  
              return function (fn) {
                  pending.push(fn);
                  if (pending.length == 1) next();
              };
          })();
  
          /**
           * (Internal) Applies css properties to an element, similar to the jQuery
           * css method.
           *
           * While this helper does assist with vendor prefixed property names, it
           * does not perform any manipulation of values prior to setting styles.
           */
  
          var css = (function () {
              var cssPrefixes = ['Webkit', 'O', 'Moz', 'ms'],
                  cssProps = {};
  
              function camelCase(string) {
                  return string.replace(/^-ms-/, 'ms-').replace(/-([\da-z])/gi, function (match, letter) {
                      return letter.toUpperCase();
                  });
              }
  
              function getVendorProp(name) {
                  var style = document.body.style;
                  if (name in style) return name;
  
                  var i = cssPrefixes.length,
                      capName = name.charAt(0).toUpperCase() + name.slice(1),
                      vendorName;
                  while (i--) {
                      vendorName = cssPrefixes[i] + capName;
                      if (vendorName in style) return vendorName;
                  }
  
                  return name;
              }
  
              function getStyleProp(name) {
                  name = camelCase(name);
                  return cssProps[name] || (cssProps[name] = getVendorProp(name));
              }
  
              function applyCss(element, prop, value) {
                  prop = getStyleProp(prop);
                  element.style[prop] = value;
              }
  
              return function (element, properties) {
                  var args = arguments,
                      prop,
                      value;
  
                  if (args.length == 2) {
                      for (prop in properties) {
                          value = properties[prop];
                          if (value !== undefined && properties.hasOwnProperty(prop)) applyCss(element, prop, value);
                      }
                  } else {
                      applyCss(element, args[1], args[2]);
                  }
              }
          })();
  
          /**
           * (Internal) Determines if an element or space separated list of class names contains a class name.
           */
  
          function hasClass(element, name) {
              var list = typeof element == 'string' ? element : classList(element);
              return list.indexOf(' ' + name + ' ') >= 0;
          }
  
          /**
           * (Internal) Adds a class to an element.
           */
  
          function addClass(element, name) {
              var oldList = classList(element),
                  newList = oldList + name;
  
              if (hasClass(oldList, name)) return;
  
              // Trim the opening space.
              element.className = newList.substring(1);
          }
  
          /**
           * (Internal) Removes a class from an element.
           */
  
          function removeClass(element, name) {
              var oldList = classList(element),
                  newList;
  
              if (!hasClass(element, name)) return;
  
              // Replace the class name.
              newList = oldList.replace(' ' + name + ' ', ' ');
  
              // Trim the opening and closing spaces.
              element.className = newList.substring(1, newList.length - 1);
          }
  
          /**
           * (Internal) Gets a space separated list of the class names on the element.
           * The list is wrapped with a single space on each end to facilitate finding
           * matches within the list.
           */
  
          function classList(element) {
              return (' ' + (element && element.className || '') + ' ').replace(/\s+/gi, ' ');
          }
  
          /**
           * (Internal) Removes an element from the DOM.
           */
  
          function removeElement(element) {
              element && element.parentNode && element.parentNode.removeChild(element);
          }
  
          return NProgress;
      });
  
      // layui.link("https://cdn.bootcss.com/nprogress/0.2.0/nprogress.css");
      layui.link("../../lib/okPlugins/okProgress/nprogress.css");
      exports("nprogress", obj);
  });
  