text: #ifndef  ONCGL_MODEL_OBJECT_H
  #define ONCGL_MODEL_OBJECT_H
  
  #include <string>
  
  #include <glm/glm.hpp>
  #include <GL/glew.h>
  
  #include <assimp/Importer.hpp>
  
  namespace oncgl {
  
  struct Vertex {
  
    glm::vec3 position;
    glm::vec3 normal;
    glm::vec2 tex_coords;
  
    glm::vec3 tangent;
    glm::vec3 bi_tangent;
  };
  
  struct Texture {
  
    GLuint id;
    std::string type;
    aiString path;
  };
  
  } // namespace oncgl
  
  #endif // ONCGL_MODEL_OBJECT_H
  