text: 
  #pragma once
  
  #include "BlockEntity.h"
  
  
  
  
  
  class cBlockCommandBlockHandler :
  	public cBlockEntityHandler
  {
  public:
  	cBlockCommandBlockHandler(BLOCKTYPE a_BlockType)
  		: cBlockEntityHandler(a_BlockType)
  	{
  	}
  
  	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
  	{
  		a_Pickups.push_back(cItem(E_BLOCK_AIR, 8, 0));
  	}
  
  	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
  	{
  		UNUSED(a_Meta);
  		return 10;
  	}
  } ;
  
  
  
  
  