text: #pragma once
  
  #include "../../ActorEffector.h"
  
  //////////////////////////////////////////////////////////////////////////
  // CMonsterEffector
  //////////////////////////////////////////////////////////////////////////
  class CMonsterEffector : public CEffectorPP {
      typedef CEffectorPP inherited;
  
      SPPInfo state;   // current state
      float m_total;   // total PP time
      float m_attack;  // attack time in percents	[0..1]
      float m_release; // release time in percents	[0..1]
  
      float m_spec_factor;
  
  public:
      CMonsterEffector(const SPPInfo& ppi, float life_time, float attack_time = 0.0f,
                       float release_time = 0.0f, float spec_factor = 1.f);
      virtual BOOL Process(SPPInfo& pp);
  };
  
  //////////////////////////////////////////////////////////////////////////
  // CMonsterEffectorHit
  //////////////////////////////////////////////////////////////////////////
  class CMonsterEffectorHit : public CEffectorCam {
  
      float total;
      float max_amp;
      float period_number;
      float power;
  
      Fvector offset;
  
  public:
      CMonsterEffectorHit(float time, float amp, float periods, float power);
      virtual BOOL ProcessCam(SCamEffectorInfo& info);
  };
  