text: #include "LogicRaport.h"
  
  using namespace std;
  
  LogicRaport::LogicRaport()
  {
  	isGameFinished = false;
  }
  
  void LogicRaport::add(RenderOrder order)
  {
  	mRenderOrderPack.put(order);
  }
  
  void LogicRaport::add(CameraOrder order)
  {
  	mCameraOrderPack.put(order);
  }
  
  void LogicRaport::add(SoundOrder order)
  {
  	mSoundOrderPack.put(order);
  }
  
  RenderOrderPack LogicRaport::getRenderOrderPack()
  {
  	return mRenderOrderPack;
  }
  
  CameraOrderPack LogicRaport::getCameraOrderPack()
  {
  	return mCameraOrderPack;
  }
  
  SoundOrderPack LogicRaport::getSoundOrderPack()
  {
  	return mSoundOrderPack;
  }
  
  void LogicRaport::setTime(float newTime)
  {
  	this->time = newTime;
  	mRenderOrderPack.setTime(newTime);
  }
  
  