text: //
  // Copyright 2020 The ANGLE Project Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  //
  
  // ContextEAGL:
  //   iOS-specific subclass of ContextGL.
  //
  
  #include "libANGLE/renderer/gl/eagl/ContextEAGL.h"
  
  #include "libANGLE/Context.h"
  #include "libANGLE/Display.h"
  #include "libANGLE/renderer/gl/eagl/DisplayEAGL.h"
  
  namespace rx
  {
  
  ContextEAGL::ContextEAGL(const gl::State &state,
                           gl::ErrorSet *errorSet,
                           const std::shared_ptr<RendererGL> &renderer)
      : ContextGL(state, errorSet, renderer, RobustnessVideoMemoryPurgeStatus::NOT_REQUESTED)
  {}
  
  }  // namespace rx
  