text: #include "World.h"
  #include "glm\ext.hpp"
  
  
  World::World(int width, int height)
  {
  	m_width = width;
  	m_height = height;
  }
  
  void World::start()
  {
  	//Initialize the quad
  	m_quad.setTransform(glm::mat4(10.0f));
  }
  
  void World::update()
  {
  }
  
  void World::draw()
  {
  	m_quad.draw();
  }
  
  void World::end()
  {
  }
  
  glm::mat4 World::getProjectionViewModel()
  {
  	return m_projectionMatrix * m_viewMatrix * m_quad.getTransform();
  }
  