text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:38 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  // Including type: UnityEngine.Events.UnityEvent`1
  #include "UnityEngine/Events/UnityEvent_1.hpp"
  // Including type: UnityEngine.UI.Toggle
  #include "UnityEngine/UI/Toggle.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Completed forward declares
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Autogenerated type: UnityEngine.UI.Toggle/ToggleEvent
    class Toggle::ToggleEvent : public UnityEngine::Events::UnityEvent_1<bool> {
      public:
      // public System.Void .ctor()
      // Offset: 0x191BD50
      // Implemented from: UnityEngine.Events.UnityEvent`1
      // Base method: System.Void UnityEvent`1::.ctor()
      // Base method: System.Void UnityEventBase::.ctor()
      // Base method: System.Void Object::.ctor()
      static Toggle::ToggleEvent* New_ctor();
    }; // UnityEngine.UI.Toggle/ToggleEvent
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::UI::Toggle::ToggleEvent*, "UnityEngine.UI", "Toggle/ToggleEvent");
  #pragma pack(pop)
  