text: #pragma once
  
  #include "inventory_item_object.h"
  
  class CMPPlayersBag :
  	public	CInventoryItemObject
  {
  public:
  					CMPPlayersBag(void);
  	virtual			~CMPPlayersBag(void);
  	virtual bool	NeedToDestroyObject	() const; 
  
  	virtual void OnEvent(NET_Packet& P, u16 type);
  protected:
  private:
  };