text: #pragma once
  
  #include "Renderer/Camera.h"
  
  namespace Ambient
  {
      class OrthographicCameraController
      {
      public:
          OrthographicCameraController(float aspectRatio);
  
      private:
          float m_aspectRatio;
          float m_ZoomLevel = 1.0f;
          OrthographicCamera m_Camera;
      };
  
  } // namespace Ambient
  