text: ///////////////////////////////////////////////////////////////////////////////////
  /// OpenGL Mathematics (glm.g-truc.net)
  ///
  /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
  /// Permission is hereby granted, free of charge, to any person obtaining a copy
  /// of this software and associated documentation files (the "Software"), to deal
  /// in the Software without restriction, including without limitation the rights
  /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  /// copies of the Software, and to permit persons to whom the Software is
  /// furnished to do so, subject to the following conditions:
  /// 
  /// The above copyright notice and this permission notice shall be included in
  /// all copies or substantial portions of the Software.
  /// 
  /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  /// THE SOFTWARE.
  ///
  /// @ref gtc_random
  /// @file glm/gtc/random.hpp
  /// @date 2011-09-18 / 2011-09-18
  /// @author Christophe Riccio
  ///
  /// @see core (dependence)
  /// @see gtc_half_float (dependence)
  /// @see gtx_random (extended)
  ///
  /// @defgroup gtc_random GLM_GTC_random
  /// @ingroup gtc
  /// 
  /// @brief Generate random number from various distribution methods.
  /// 
  /// <glm/gtc/random.hpp> need to be included to use these functionalities.
  ///////////////////////////////////////////////////////////////////////////////////
  
  #ifndef GLM_GTC_random
  #define GLM_GTC_random GLM_VERSION
  
  // Dependency:
  #include "../glm.hpp"
  #include "../gtc/half_float.hpp"
  
  #if(defined(GLM_MESSAGES) && !defined(glm_ext))
  #	pragma message("GLM: GLM_GTC_random extension included")
  #endif
  
  namespace glm
  {
  	/// @addtogroup gtc_random
  	/// @{
  	
  	/// Generate random numbers in the interval [Min, Max], according a linear distribution 
  	/// 
  	/// @param Min 
  	/// @param Max 
  	/// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
  	/// @see gtc_random
  	template <typename genType> 
  	genType linearRand(
  		genType const & Min, 
  		genType const & Max);
  
  	/// Generate random numbers in the interval [Min, Max], according a gaussian distribution 
  	/// 
  	/// @param Mean
  	/// @param Deviation
  	/// @see gtc_random
  	template <typename genType>
  	genType gaussRand(
  		genType const & Mean, 
  		genType const & Deviation);
  	
  	/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
  	/// 
  	/// @param Radius 
  	/// @see gtc_random
  	template <typename T> 
  	detail::tvec2<T> circularRand(
  		T const & Radius); 
  	
  	/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
  	/// 
  	/// @param Radius
  	/// @see gtc_random
  	template <typename T> 
  	detail::tvec3<T> sphericalRand(
  		T const & Radius); 
  	
  	/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
  	/// 
  	/// @param Radius
  	/// @see gtc_random
  	template <typename T> 
  	detail::tvec2<T> diskRand(
  		T const & Radius); 
  	
  	/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
  	/// 
  	/// @param Radius
  	/// @see gtc_random
  	template <typename T>
  	GLM_FUNC_QUALIFIER detail::tvec3<T> ballRand(
  		T const & Radius);
  	
  	/// @}
  }//namespace glm
  
  #include "random.inl"
  
  #endif//GLM_GTC_random
  