text: const soundPlayer = require("../../utils/soundplayer.js");
  const MusicCommand = require("../../classes/musicCommand.js");
  
  class LoopCommand extends MusicCommand {
    async run() {
      if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
  
      if (!this.message.channel.guild) return "This command only works in servers!";
      if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
      if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return "I'm not in a voice channel!";
      if (this.connection.host !== this.message.author.id) return "Only the current voice session host can loop the music!";
      const object = this.connection;
      object.loop = !object.loop;
      soundPlayer.players.set(this.message.channel.guild.id, object);
      return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping.";
    }
  
    static description = "Loops the music";
    static aliases = ["toggleloop", "repeat"];
  }
  
  module.exports = LoopCommand;