text: /*
  Copyright (c) 2010, Yahoo! Inc. All rights reserved.
  Code licensed under the BSD License:
  http://developer.yahoo.com/yui/license.html
  version: 2.8.2r1
  */
  /**
   *
   * @module progressbar
   * @requires yahoo, dom, event, element
   * @optional animation
   * @title ProgressBar Widget
   */
  
  (function () {
  	var Dom = YAHOO.util.Dom,
  		Lang = YAHOO.lang,
  		// ClassNames
  		CLASS_PROGBAR = 'yui-pb',
  		CLASS_MASK = CLASS_PROGBAR + '-mask',
  		CLASS_BAR = CLASS_PROGBAR + '-bar',
  		CLASS_ANIM = CLASS_PROGBAR + '-anim',
  		CLASS_TL = CLASS_PROGBAR + '-tl',
  		CLASS_TR = CLASS_PROGBAR + '-tr',
  		CLASS_BL = CLASS_PROGBAR + '-bl',
  		CLASS_BR = CLASS_PROGBAR + '-br',
  		
  		// Configuration attributes
  		WIDTH = 'width',
  		HEIGHT = 'height',
  		MIN_VALUE = 'minValue',
  		MAX_VALUE = 'maxValue',
  		VALUE = 'value',
  		ANIM = 'anim',
  		DIRECTION = 'direction',
  		DIRECTION_LTR = 'ltr',
  		DIRECTION_RTL = 'rtl',
  		DIRECTION_TTB = 'ttb',
  		DIRECTION_BTT = 'btt',
  		BAR_EL = 'barEl',
  		MASK_EL = 'maskEl',
  		ARIA_TEXT_TEMPLATE = 'ariaTextTemplate',
  		
  		// Events
  		START = 'start',
  		PROGRESS = 'progress',
  		COMPLETE = 'complete';
  	
  	/**
  	 * The ProgressBar widget provides an easy way to draw a bar depicting progress of an operation,
  	 * a level meter, rating or any such simple linear measure.
  	 * It allows for highly customized styles including animation, vertical or horizontal and forward or reverse.
  	 * @namespace YAHOO.widget
  	 * @class ProgressBar
  	 * @extends YAHOO.util.Element
  	 * @param oConfigs {object} An object containing any configuration attributes to be set 
  	 * @constructor
  	 */        
  	var Prog = function(oConfigs) {
  		YAHOO.log('Creating ProgressBar instance','info','ProgressBar');
          
  		Prog.superclass.constructor.call(this, document.createElement('div') , oConfigs);
  		this._init(oConfigs);
  		
  	};
  	
  	YAHOO.widget.ProgressBar = Prog;
  
      /**
       * String containing the HTML string which is the basis for the Progress Bar.
       *
       * @property ProgressBar.MARKUP
       * @type String
       * @static
       * @final
       * @default (too long)
       */
  	Prog.MARKUP = [
  		'<div class="',
  		CLASS_BAR,
  		'"></div><div class="',
  		CLASS_MASK,
  		'"><div class="',
  		CLASS_TL,
  		'"></div><div class="',
  		CLASS_TR,
  		'"></div><div class="',
  		CLASS_BL,
  		'"></div><div class="',
  		CLASS_BR,
  		'"></div></div>'
  	].join('');
  
  	
  	Lang.extend(Prog, YAHOO.util.Element, {
  		/**
  		 * Initialization code for the widget, separate from the constructor to allow for overriding/patching.
  		 * It is called after <a href="#method_initAttributes">initAttributes</a>
  		 *
  		 * @method _init
  		 * @param oConfigs {Object} (Optional) Object literal definition of configuration values.  
  		 * @protected
  		 */	
  		 _init: function (oConfigs) {
  			/**
  			 * Fires when the value is about to change.  It reports the starting value
  			 * @event start
  			 * @type CustomEvent
  			 * @param value {Number} the current (initial) value
  			 */
  			// No actual creation required, event will be created when subscribed to
  			//this.createEvent(START);
  			/**
  			 * If animation is active, it will trigger several times during the animation providing intermediate values
  			 * If animation is not active, it will fire only once providing the end value
  			 * @event progress
  			 * @type CustomEvent
  			 * @param  value{Number} the current, changing value
  			 */
  			// No actual creation required, event will be created when subscribed to
  			//this.createEvent(PROGRESS);
  			/**
  			 * Fires at the end of the animation or immediately upon changing values if animation is not loaded
  			 * @event complete
  			 * @type CustomEvent
  			 * @param value {Number} the current (final)  value
  			 */
  			// No actual creation required, event will be created when listened to
  			//this.createEvent(COMPLETE);
  			
  
  		},
  		/**
  		 * Implementation of Element's abstract method. Sets up config values.
  		 *
  		 * @method initAttributes
  		 * @param oConfigs {Object} (Optional) Object literal definition of configuration values.
  		 * @private
  		 */	
  		initAttributes: function (oConfigs) {
  			YAHOO.log('Initializing configuration attributes','info','ProgressBar');
  
  		    Prog.superclass.initAttributes.call(this, oConfigs);
  			this.set('innerHTML',Prog.MARKUP);
  			this.addClass(CLASS_PROGBAR);
  			
  			// I need to apply at least the following styles, if present in oConfigs, 
  			// to the ProgressBar so when it later reads the width and height, 
  			// they are already set to the correct values.
  			// id is important because it can be used as a CSS selector.
  			var key, presets = ['id',WIDTH,HEIGHT,'class','style'];
  			while((key = presets.pop())) {
  				if (key in oConfigs) {
  					this.set(key,oConfigs[key]);
  				}
  			}
  			
  
  			/**
  			 * @attribute barEl
  			 * @description Reference to the HTML object that makes the moving bar (read-only)
  			 * @type HTMLElement (div)
  			 * @readonly
  			 */			
  		    this.setAttributeConfig(BAR_EL, {
  		        readOnly: true,
  		        value: this.getElementsByClassName(CLASS_BAR)[0]
  		    });
  			/**
  			 * @attribute maskEl
  			 * @description Reference to the HTML object that overlays the bar providing the mask. (read-only)
  			 * @type HTMLElement (table)
  			 * @readonly
  			 */			
  		    this.setAttributeConfig(MASK_EL, {
  		        readOnly: true,
  		        value: this.getElementsByClassName(CLASS_MASK)[0]
  		    });
  			
  			
  			/**
  			 * @attribute direction
  			 * @description Direction of movement of the bar.  
  			 *    It can be any of 'ltr' (left to right), 'rtl' (the reverse) , 'ttb' (top to bottom) or 'btt'.
  			 *    Can only be set once and only before rendering.
  			 * @default 'ltr'
  			 * @type String (any of "ltr", "rtl", "ttb" or "btt")
  			 */			
  			this.setAttributeConfig(DIRECTION, {
  				value:DIRECTION_LTR,
  				validator:function(value) {
  					if (this._rendered) { return false; }
  					switch (value) {
  						case DIRECTION_LTR:
  						case DIRECTION_RTL:
  						case DIRECTION_TTB:
  						case DIRECTION_BTT:
  							return true;
  						default:
  							return false;
  					}
  				},
  				method: function(value) {
  					this._barSizeFunction = this._barSizeFunctions[this.get(ANIM)?1:0][value];
  				}
  			});
  			
  			/**
  			 * @attribute maxValue
  			 * @description Represents the top value for the bar. 
  			 *   The bar will be fully extended when reaching this value.  
  			 *   Values higher than this will be ignored. 
  			 * @default 100
  			 * @type Number
  			 */				    
  		    this.setAttributeConfig(MAX_VALUE, {
  		        value: 100,
  				validator: Lang.isNumber,
  				method: function (value) {
  					this.get('element').setAttribute('aria-valuemax',value);
  					if (this.get(VALUE) > value) { this.set(VALUE,value); }
  				}
  		    });
  			
  			/**
  			 * @attribute minValue
  			 * @description Represents the lowest value for the bar. 
  			 *   The bar will be totally collapsed when reaching this value.  
  			 *    Values lower than this will be ignored. 
  			 * @default 0
  			 * @type Number
  			 */				
  
  		    this.setAttributeConfig(MIN_VALUE, {
  		        value: 0,
  				validator: Lang.isNumber,
  				method: function (value) {
  					this.get('element').setAttribute('aria-valuemin',value);
  					if (this.get(VALUE) < value) { this.set(VALUE,value); }
  				}
  		    });
  			/**
  			 * @attribute width
  			 * @description Width of the ProgressBar.
  			 *     If a number, it will be assumed to be in pixels.  
  			 *     If a string it should be a valid setting for the CSS width attribute.  
  			 *     It will always be returned as a string including units.
  			 * @default "200px"
  			 * @type Number or String
  			 */				
  
  		    this.setAttributeConfig(WIDTH, {
  				getter: function() {
  					return this.getStyle(WIDTH);
  				},
  				method: this._widthChange
  		    });
  		
  
  			/**
  			 * @attribute height
  			 * @description Height of the ProgressBar.
  			 *     If a number, it will be assumed to be in pixels.  
  			 *     If a string it should be a valid setting for the CSS height attribute.  
  			 *     It will always be returned as a string including units.
  			 * @default "20px"
  			 * @type Number or String
  			 */				
  		    this.setAttributeConfig(HEIGHT, {
  				getter:function() {
  					return this.getStyle(HEIGHT);
  				},
  				method: this._heightChange
  		    });
  			
  			
  	
  			/**
  			 * @attribute ariaTextTemplate 
  			 * @description Text to be voiced by screen readers.
  			 *     The text is processed by <a href="YAHOO.lang.html#method_substitute">YAHOO.lang.substitute</a>.  
  			 *     It can use the placeholders {value}, {minValue} and {maxValue}
  			 * @default "{value}"
  			 * @type String
  			 */				
  			this.setAttributeConfig(ARIA_TEXT_TEMPLATE, {
  				value:'{value}'
  			});
  			
  			/**
  			 * @attribute value
  			 * @description The value for the bar.  
  			 *     Valid values are in between the minValue and maxValue attributes.
  			 * @default 0
  			 * @type Number
  			 */			
  			this.setAttributeConfig(VALUE, {
  				value: 0,
  				validator: function(value) {
  					return Lang.isNumber(value) && value >= this.get(MIN_VALUE) && value <= this.get(MAX_VALUE);
  				},
  				method: this._valueChange
  		    });
  			
  			/**
  			 * @attribute anim
  			 * @description it accepts either a boolean (recommended) or an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a>.
  			 *   If a boolean, it will enable/disable animation creating its own instance of the animation utility.  
  			 *   If given an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a> it will use that instance.
  			 *   The <a href="YAHOO.util.Anim.html">animation</a> utility needs to be loaded.
  			 *   When read, it returns the instance of the animation utility in use or null if none.  
  			 *   It can be used to set the animation parameters such as easing methods or duration.
  			 * @default null
  			 * @type {boolean} or {instance of YAHOO.util.Anim}
  			 */						
  			this.setAttributeConfig(ANIM, {
  				validator: function(value) {
  					return !!YAHOO.util.Anim;
  				},
  				setter: this._animSetter
  			});
  			
  			
  		},
  		/** 
  		 *  Renders the ProgressBar into the given container.  
  		 *  If the container has other content, the ProgressBar will be appended to it.
  		 *  If the second argument is provided, the ProgressBar will be inserted before the given child.
  		 * The method is chainable since it returns a reference to this instance.
  		 * @method render
  		 * @param el {HTML Element}  HTML element that will contain the ProgressBar
  		 * @param before {HTML Element}  (optional) If present, the ProgressBar will be inserted before this element.
  		 * @return {YAHOO.widget.ProgressBar}
  		 * @chainable
  		 */
  		render: function(parent,before) {
  
  			YAHOO.log('start render','info','ProgressBar');
  			if (this._rendered) { return; }
  			this._rendered = true;
  			
  			var direction = this.get(DIRECTION);
  
  			// If the developer set a className attribute on initialization, 
  			// Element would have wiped out my own classNames
  			// So I need to insist on them, plus add the one for direction.
  			this.addClass(CLASS_PROGBAR);
  			this.addClass(CLASS_PROGBAR + '-' + direction);
  
  			var container = this.get('element');
  			container.tabIndex = 0;
  			container.setAttribute('role','progressbar');
  			container.setAttribute('aria-valuemin',this.get(MIN_VALUE));
  			container.setAttribute('aria-valuemax',this.get(MAX_VALUE));
  
  			this.appendTo(parent,before);
  			
  					
  			// I need to use the non-animated bar resizing function for initial redraw
  			this._barSizeFunction = this._barSizeFunctions[0][direction];
  			this.redraw();
  			this._previousValue = this.get(VALUE);
  			this._fixEdges();
  			// I can now set the correct bar resizer
  			if (this.get(ANIM)) {
  				this._barSizeFunction = this._barSizeFunctions[1][direction];
  			}
  
  			this.on('minValueChange',this.redraw);
  			this.on('maxValueChange',this.redraw);
  
  			return this;
  		},
  
  		/** 
  		 * Recalculates the bar size and position and redraws it
  		 * @method redraw
  		 * @return  void
  		 */
  		redraw: function () {
  			YAHOO.log('Redraw','info','ProgressBar');
  			this._recalculateConstants();
  			this._valueChange(this.get(VALUE));
  		},
  			
  		/** 
  		 * Destroys the ProgressBar, related objects and unsubscribes from all events
  		 * @method destroy
  		 * @return  void
  		 */
  		destroy: function() {
  			YAHOO.log('destroy','info','ProgressBar');
  			this.set(ANIM,false);
  			this.unsubscribeAll();
  			var el = this.get('element');
  			if (el.parentNode) { el.parentNode.removeChild(el); }
  		},
  		/**
  		 * The previous value setting for the bar.  Used mostly as information to event listeners
  		 * @property _previousValue
  		 * @type Number
  		 * @private
  		 * @default  0
  		 */
  		_previousValue:0,
  		/**
  		 * The actual space (in pixels) available for the bar within the mask (excludes margins)
  		 * @property _barSpace
  		 * @type Number
  		 * @private
  		 * @default  100
  		 */
  		_barSpace:100,
  		/**
  		 * The factor to convert the actual value of the bar into pixels
  		 * @property _barSpace
  		 * @type Number
  		 * @private
  		 * @default  1
  		 */
  		_barFactor:1,
  		
  		/**
  		 * A flag to signal that rendering has already happened
  		 * @property _rendered
  		 * @type boolean
  		 * @private
  		 * @default  false
  		 */
  		_rendered:false,
  		
  		/**
  		 * Function to be used to calculate bar size.  
  		 * It is picked from <a href="#property_barSizeFunctions">_barSizeFunctions</a>
  		 * depending on direction and whether animation is active.
  		 * @property _barSizeFunction
  		 * @type {function}
  		 * @default null
  		 * @private
  		 */		
  		_barSizeFunction: null,
  		
  		/** 
  		 * Method called when the height attribute is changed
  		 * @method _heightChange
  		 * @param {int or string} value New height, in pixels if int or string including units
  		 * @return void
  		 * @private
  		 */
  		_heightChange: function(value) {
  			if (Lang.isNumber(value)) {
  				value += 'px';
  			}
  			this.setStyle(HEIGHT,value);
  			this._fixEdges();
  			this.redraw();
  		},
  
  		/** 
  		 * Method called when the height attribute is changed
  		 * @method _widthChange
  		 * @param {int or string} value New width, in pixels if int or string including units
  		 * @return void
  		 * @private
  		 */
  		_widthChange: function(value) {
  			if (Lang.isNumber(value)) {
  				value += 'px';
  			}
  			this.setStyle(WIDTH,value);
  			this._fixEdges();
  			this.redraw();
  		},
  		
  		/** 
  		 * Due to rounding differences, some browsers fail to cover the whole area 
  		 * with the mask quadrants when the width or height is odd.  This method
  		 * stretches the lower and/or right quadrants to make the difference.
  		 * @method _fixEdges
  		 * @return void
  		 * @private
  		 */
  		_fixEdges:function() {
  			if (!this._rendered || YAHOO.env.ua.ie || YAHOO.env.ua.gecko ) { return; }
  			var maskEl = this.get(MASK_EL),
  				tlEl = Dom.getElementsByClassName(CLASS_TL,undefined,maskEl)[0],
  				trEl = Dom.getElementsByClassName(CLASS_TR,undefined,maskEl)[0],
  				blEl = Dom.getElementsByClassName(CLASS_BL,undefined,maskEl)[0],
  				brEl = Dom.getElementsByClassName(CLASS_BR,undefined,maskEl)[0],
  				newSize = (parseInt(Dom.getStyle(maskEl,HEIGHT),10) -
  				parseInt(Dom.getStyle(tlEl,HEIGHT),10)) + 'px';
  				
  			Dom.setStyle(blEl,HEIGHT,newSize);
  			Dom.setStyle(brEl,HEIGHT,newSize);
  			newSize = (parseInt(Dom.getStyle(maskEl,WIDTH),10) -
  				parseInt(Dom.getStyle(tlEl,WIDTH),10)) + 'px';
  			Dom.setStyle(trEl,WIDTH,newSize);
  			Dom.setStyle(brEl,WIDTH,newSize);
  		},
  					
  				
  		
  		/** 
  		 * Calculates some auxiliary values to make the rendering faster
  		 * @method _recalculateConstants
  		 * @return  void
  		 * @private
  		 */		
  		_recalculateConstants: function() {
  			YAHOO.log('Recalculating auxiliary factors','info','ProgressBar');
  			var barEl = this.get(BAR_EL);
  
  			switch (this.get(DIRECTION)) {
  				case DIRECTION_LTR:
  				case DIRECTION_RTL:
  					this._barSpace = parseInt(this.get(WIDTH),10) - 
  						(parseInt(Dom.getStyle(barEl,'marginLeft'),10) || 0) -
  						(parseInt(Dom.getStyle(barEl,'marginRight'),10) || 0);
  					break;
  				case DIRECTION_TTB:
  				case DIRECTION_BTT:
  					this._barSpace = parseInt(this.get(HEIGHT),10) -
  						(parseInt(Dom.getStyle(barEl,'marginTop'),10) || 0)-
  						(parseInt(Dom.getStyle(barEl,'marginBottom'),10) || 0); 
  					break;
  			}
  			this._barFactor = this._barSpace / (this.get(MAX_VALUE) - (this.get(MIN_VALUE) || 0))  || 1;
  		},
  		
  		/** 
  		 * Called in response to a change in the <a href="#config_anim">anim</a> attribute.
  		 * It creates and sets up or destroys the instance of the animation utility that will move the bar
  		 * @method _animSetter
  		 * @return  void
  		 * @private
  		 */		
  		_animSetter: function (value) {
  			var anim, barEl = this.get(BAR_EL);
  			if (value) {
  				YAHOO.log('Turning animation on','info','ProgressBar');
  				if (value instanceof YAHOO.util.Anim) {
  					anim = value;
  				} else {
  					anim = new YAHOO.util.Anim(barEl);
  				}
  				anim.onTween.subscribe(this._animOnTween,this,true);
  				anim.onComplete.subscribe(this._animComplete,this,true);
  				
  				// Temporary solution until http://yuilibrary.com/projects/yui2/ticket/2528222 gets solved:
  				var oldSetAttribute = anim.setAttribute,
  					pb = this;
  				switch(this.get(DIRECTION)) {
  					case DIRECTION_BTT:
  						anim.setAttribute = function(attr , val , unit) {
  							val = Math.round(val);
  							oldSetAttribute.call(this,attr,val,unit);
  							Dom.setStyle(barEl,'top',(pb._barSpace - val) + 'px');
  						};
  						break;
  					case DIRECTION_RTL:
  						anim.setAttribute = function(attr , val , unit) {
  							val = Math.round(val);
  							oldSetAttribute.call(this,attr,val,unit);
  							Dom.setStyle(barEl,'left',(pb._barSpace - val) + 'px');
  						};
  						break;
  				}
  				// up to here
  
  			} else {
  				YAHOO.log('Turning animation off','info','ProgressBar');
  				anim = this.get(ANIM);
  				if (anim) {
  					anim.onTween.unsubscribeAll();
  					anim.onComplete.unsubscribeAll();
  				}
  				anim = null;
  			}
  			this._barSizeFunction = this._barSizeFunctions[anim?1:0][this.get(DIRECTION)];
  			return anim;
  		},
  		
  		_animComplete: function() {
  			YAHOO.log('Animation completed','info','ProgressBar');
  			var value = this.get(VALUE);
  			this._previousValue = value;
  			this.fireEvent(PROGRESS,value);
  			this.fireEvent(COMPLETE, value);
  			Dom.removeClass(this.get(BAR_EL),CLASS_ANIM);
  		},
  		_animOnTween:function (name,oArgs) {
  			var value = Math.floor(this._tweenFactor * oArgs[0].currentFrame + this._previousValue);
  			// The following fills the logger window too fast
  			//YAHOO.log('Animation onTween at: ' + value,'info','ProgressBar');
  			this.fireEvent(PROGRESS,value);
  		},
  		
  		/** 
  		 * Called in response to a change in the <a href="#config_value">value</a> attribute.
  		 * Moves the bar to reflect the new value
  		 * @method _valueChange
  		 * @return  void
  		 * @private
  		 */		
  		_valueChange: function (value) {
  			YAHOO.log('set value: ' + value,'info','ProgressBar');
  			var anim = this.get(ANIM),
  				pixelValue = Math.floor((value - this.get(MIN_VALUE)) * this._barFactor),
  				barEl = this.get(BAR_EL);
  			
  			this._setAriaText(value);
  			if (this._rendered) {
  				if (anim) {
  					anim.stop();
  					if (anim.isAnimated()) { anim._onComplete.fire(); } // see: http://yuilibrary.com/projects/yui2/ticket/2528217
  				}
  				this.fireEvent(START,this._previousValue);
  				this._barSizeFunction(value, pixelValue, barEl, anim);
  			}
  		},
  
  		/** 
  		 * Utility method to set the ARIA value attributes
  		 * @method _setAriaText
  		 * @return  void
  		 * @private
  		 */
  		 _setAriaText: function(value) {
  			// When animated, this fills the logger window too fast
   			//YAHOO.log('Show template','info','ProgressBar');
  
  			var container = this.get('element'),
  				text = Lang.substitute(this.get(ARIA_TEXT_TEMPLATE),{
  					value:value,
  					minValue:this.get(MIN_VALUE),
  					maxValue:this.get(MAX_VALUE)
  				});
  			container.setAttribute('aria-valuenow',value);
  			container.setAttribute('aria-valuetext',text);
  		}
  	});
  	/**
  	 * Collection of functions used by to calculate the size of the bar.
  	 * One of this will be used depending on direction and whether animation is active.
  	 * @property _barSizeFunctions
  	 * @type {collection of functions}
  	 * @private
  	 */
  	var b = [{},{}];
  	Prog.prototype._barSizeFunctions = b;
  	
  	b[0][DIRECTION_LTR] = function(value, pixelValue, barEl, anim) {
  		Dom.setStyle(barEl,WIDTH,  pixelValue + 'px');
  		this.fireEvent(PROGRESS,value);
  		this.fireEvent(COMPLETE,value);
  	};
  	b[0][DIRECTION_RTL] = function(value, pixelValue, barEl, anim) {
  		Dom.setStyle(barEl,WIDTH,  pixelValue + 'px');
  		Dom.setStyle(barEl,'left',(this._barSpace - pixelValue) + 'px');
  		this.fireEvent(PROGRESS,value);
  		this.fireEvent(COMPLETE,value);
  	};
  	b[0][DIRECTION_TTB] = function(value, pixelValue, barEl, anim) {
  		Dom.setStyle(barEl,HEIGHT,  pixelValue + 'px');
  		this.fireEvent(PROGRESS,value);
  		this.fireEvent(COMPLETE,value);
  	};
  	b[0][DIRECTION_BTT] = function(value, pixelValue, barEl, anim) {
  		Dom.setStyle(barEl,HEIGHT,  pixelValue + 'px');
  		Dom.setStyle(barEl,'top',  (this._barSpace - pixelValue) + 'px');
  		this.fireEvent(PROGRESS,value);
  		this.fireEvent(COMPLETE,value);
  	};
  	b[1][DIRECTION_LTR] = function(value, pixelValue, barEl, anim) {
  		Dom.addClass(barEl,CLASS_ANIM);
  		this._tweenFactor = (value - this._previousValue) / anim.totalFrames  / anim.duration;
  		anim.attributes = {width:{ to: pixelValue }}; 
  		anim.animate();
  	};
  	b[1][DIRECTION_RTL] =  b[1][DIRECTION_LTR];
  	b[1][DIRECTION_TTB] =  function(value, pixelValue, barEl, anim) {
  		Dom.addClass(barEl,CLASS_ANIM);
  		this._tweenFactor = (value - this._previousValue) / anim.totalFrames  / anim.duration;
  		anim.attributes = {height:{to: pixelValue}};
  		anim.animate();
  	};
  	b[1][DIRECTION_BTT] =  b[1][DIRECTION_TTB];
  				
  })();
  
  YAHOO.register("progressbar", YAHOO.widget.ProgressBar, {version: "2.8.2r1", build: "7"});
  