text: #include "Memory/PoolAllocator.h"
  
  namespace SteelEngine { namespace Memory {
  
      // template <typename A>
      // PoolAllocator<A>::PoolAllocator(void* startAddress, size_t maxSize) :
      //     Internal::PoolAllocator(startAddress, maxSize * sizeof(A), sizeof(A))
      // {
  
      // }
  
      // template <typename A>
      // PoolAllocator<A>::PoolAllocator(size_t maxSize) :
      //     Internal::PoolAllocator(maxSize * sizeof(A), sizeof(A))
      // {
  
      // }
  
      // template <typename A>
      // PoolAllocator<A>::PoolAllocator(size_t maxSize, Allocator* allocator) :
      //     Internal::PoolAllocator(maxSize * sizeof(A), sizeof(A), allocator)
      // {
  
      // }
  
  }}