text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct MuppetInputState
  {
      static constexpr const char* NAME = "gameMuppetInputState";
      static constexpr const char* ALIAS = NAME;
  
      uint32_t frameId; // 00
      uint8_t unk04[0x18 - 0x4]; // 4
  };
  RED4EXT_ASSERT_SIZE(MuppetInputState, 0x18);
  } // namespace game
  } // namespace RED4ext
  