text: #ifndef __GUISLIDER_H__
  #define __GUISLIDER_H__
  
  #include "GuiControl.h"
  
  #include "Point.h"
  #include "SString.h"
  
  class GuiSlider : public GuiControl
  {
  public:
  
      GuiSlider(uint32 id, SDL_Rect bounds, const char *text);
      virtual ~GuiSlider();
  
      bool Update(Input* input, float dt);
      bool Draw(Render* render, bool showColliders);
  
  private:
  
      // GuiSlider specific properties
      // Maybe some animation properties for state change?
      SDL_Rect slider;
      int value;
  
      int minValue;
      int maxValue;
  };
  
  #endif // __GUISLIDER_H__
  