text: // Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //     http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  //
  // VulkanHpp Samples : ArrayCopy
  //                     Compile test on array copy functions
  
  #include "vulkan/vulkan.hpp"
  
  int main(int /*argc*/, char ** /*argv*/)
  {
    struct wrap1D
    {
      wrap1D(const float src[3])
      {
        vk::ConstExpression1DArrayCopy<float, 3>::copy(dst, src);
      }
  
      wrap1D(std::array<float,3> const& src)
      {
        vk::ConstExpression1DArrayCopy<float, 3>::copy(dst, src);
      }
  
      float dst[3];
    };
  
    float src1D[3];
    src1D[0] = 1.0f;
    src1D[1] = 2.0f;
    src1D[2] = 3.0f;
  
    wrap1D w11(src1D);
  
    std::array<float, 3> asrc1D;
    asrc1D[0] = 1.0f;
    asrc1D[1] = 2.0f;
    asrc1D[2] = 3.0f;
  
    wrap1D w12(asrc1D);
  
    struct wrap2D
    {
      wrap2D(const float src2D[3][4])
      {
        vk::ConstExpression2DArrayCopy<float, 3, 4>::copy(dst, src2D);
      }
  
      wrap2D(std::array<std::array<float,4>, 3> const& src2D)
      {
        vk::ConstExpression2DArrayCopy<float, 3, 4>::copy(dst, src2D);
      }
  
      float dst[3][4];
    };
  
    float src2D[3][4];
    src2D[0][0] = 1.0f;
    src2D[0][1] = 2.0f;
    src2D[0][2] = 3.0f;
    src2D[0][3] = 4.0f;
    src2D[1][0] = 5.0f;
    src2D[1][1] = 6.0f;
    src2D[1][2] = 7.0f;
    src2D[1][3] = 8.0f;
    src2D[2][0] = 9.0f;
    src2D[2][1] = 10.0f;
    src2D[2][2] = 11.0f;
    src2D[2][3] = 12.0f;
  
    wrap2D w21(src2D);
  
    std::array<std::array<float,4>,3> asrc;
    asrc[0][0] = 1.0f;
    asrc[0][1] = 2.0f;
    asrc[0][2] = 3.0f;
    asrc[0][3] = 4.0f;
    asrc[1][0] = 5.0f;
    asrc[1][1] = 6.0f;
    asrc[1][2] = 7.0f;
    asrc[1][3] = 8.0f;
    asrc[2][0] = 9.0f;
    asrc[2][1] = 10.0f;
    asrc[2][2] = 11.0f;
    asrc[2][3] = 12.0f;
  
    wrap2D aw22(asrc);
  
    return 0;
  }
  