text: #include "ShaderImporterRegisterImpl.h"
  
  #include <Utopia/Render/RenderState.h>
  
  using namespace Ubpa::Utopia;
  using namespace Ubpa::UDRefl;
  
  void Ubpa::Utopia::details::ShaderImporterRegister_BlendOp() {
  	UDRefl::Mngr.RegisterType<BlendOp>();
  	UDRefl::Mngr.SimpleAddField<BlendOp::ADD>("ADD");
  	UDRefl::Mngr.SimpleAddField<BlendOp::SUBTRACT>("SUBTRACT");
  	UDRefl::Mngr.SimpleAddField<BlendOp::REV_SUBTRACT>("REV_SUBTRACT");
  	UDRefl::Mngr.SimpleAddField<BlendOp::MIN>("MIN");
  	UDRefl::Mngr.SimpleAddField<BlendOp::MAX>("MAX");
  }
  