text: #include "{{Name}}.h"
  #include "Renderer.h"
  #include "Color.h"
  #include "EditorState.h"
  
  
  {{Name}}::{{Name}}(EditorState& editorState)
  	: Editor(editorState)
  {
  	mEditorState.octave.addListener(this);
  }
  
  
  {{Name}}::~{{Name}}()
  {
  }
  
  
  void {{Name}}::onDraw(Renderer& renderer, const SDL_Rect& area)
  {
  	setDirty(false);
  
  	renderer.renderBackground(area);
  	renderer.renderText(area, Color(), "{{Name}}");
  }
  