text: export default {
    waves: 10,
    grid: [
      'forest', 'sand', 'sand', 'sand', 'sand', 'sand', 'mountains', 'mountains',
      'sand', 'grass', 'grass', 'grass', 'sand', 'sand', 'sand', 'mountains',
      'grass', 'water', 'water', 'water', 'grass', 'sand', 'sand', 'sand',
      'grass', 'water', 'water', 'water', 'grass', 'sand', 'forest', 'sand',
      'sand', 'grass', 'grass', 'grass', 'sand', 'sand', 'sand', 'sand',
      'sand', 'sand', 'sand', 'sand', 'sand', 'sand', 'forest', 'sand',
      'sand', 'sand', 'forest', 'sand', 'sand', 'sand', 'sand', 'mountains',
      'sand', 'sand', 'sand', 'forest', 'sand', 'mountains', 'mountains', 'mountains'
    ],
    incoming: [
      { id: 2, tile: 21, type: 'MadCat', turn: 0, action: {}, destroyed: false },
      { id: 3, tile: 37, type: 'Tank', turn: 1, action: {}, destroyed: false },
      { id: 4, tile: 46, type: 'Tank', turn: 0, action: {}, destroyed: false },
      { id: 5, tile: 51, type: 'Rocketeer', turn: 3, action: {}, destroyed: false }
    ],
    enemy: [
      { id: 1, tile: 28, type: 'Tank', action: { move: 1, attack: 1 }, destroyed: false } // 0 - false, 1 - true
    ],
    player: [
      { id: 1, tile: 2, type: 'Rocketeer', action: {}, destroyed: false, attackPattern: 'rook' },
      { id: 2, tile: 9, type: 'Tank', action: {}, destroyed: false, attackPattern: 'short' }
    ]
  }
  