text: #pragma once
  
  #include <glhaz/maths/Mat.hpp>
  #include <glhaz/maths/Vec3.hpp>
  #include <cmath>
  
  namespace glhaz {
  
  Mat4f translationMatrix(float x, float y, float z);
  Mat4f scaledMatrix(float x, float y, float z);
  Mat4f rotationMatrix(float x, float y, float z);
  Mat4f transformationMatrix(float dx, float dy, float dz, float rx, float ry, float rz, float sx, float sy, float sz);
  
  }