text: /*jslint bitwise: true, browser: true, todo: true, evil:true, devel: true, debug: true, nomen: true, plusplus: true, sloppy: true, vars: true, white: true, indent: 2 */
  /*globals HANNIBAL */
  
  /*--------------- C O N F I G --------------------------------------------
  
    debug/numerus/tester settings, shortcuts and heuristics
  
  
    tested with 0 A.D. Alpha 18 Rhododactylus
    V: 0.1.1, agentx, CGN, Mar, 2015
  
  */
  
  
  HANNIBAL = (function(H){
  
    H.Config = {
  
      //logging 0=zero, 1=errors, 2=1+warnings, 3=2+info, 4=everything
      deb:      4,                   // enables messages to dbgView via _xdebug.js.deb()
      con:      1,                   // enables messages to the in game console via _xdebug.js.con()
  
      sequence:                "random/brainland",
      // sequence: "Forest Battle",
  
      // enable psy-ops
      brag:                    true,  
  
      // angle:                   3 * Math.PI/4,       // depends on first CC
  
      data:                    {
        prey:                  [ // possible food resources
          "chicken", 
          "sheep", 
          "pig", 
          "goat"
                               ], 
      },
  
      numerus: {
        enabled:              true,
        file:                 "/home/noiv/Desktop/0ad/stats.csv",
        resolution:           10       // 10 = 16 secs
      },
  
      stats: {
        LengthStatsBuffer:    40, // approx 1 minute
      },
  
      economy: {
        IntervalMonitorGoals: 10,
        MaxQueueLength:        3,    // queue length for producers
      },
  
      map: {
        DangerEventRadius:    60,    // meter
        DangerEventRelax:      8,    // tick % N => 50%
      },
  
      villages: {
        sharedBuildingClasses: [
          "civilcentre", 
          "blacksmith", 
          "farmstead",
          "storehouse",
          "barracks", // temporarely
          "house",    // temporarely
                               ],
      }
  
  
    };
  
  return H; }(HANNIBAL));
  