text: #pragma once
  
  #include <sfz/math/Matrix.hpp>
  
  #include "phantasy_engine/level/Level.hpp"
  
  
  namespace phe {
  
  using namespace sfz;
  
  uint32_t loadDynObject(const char* basePath, const char* fileName, Level& level, const mat4& modelMatrix);
  uint32_t loadDynObject(const char* basePath, const char* fileName, Level& level);
  
  uint32_t loadDynObjectCustomMaterial(const char* basePath, const char* fileName, Level& level, const vec3& albedo, float roughness, float metallic, const mat4& modelMatrix);
  uint32_t loadDynObjectCustomMaterial(const char* basePath, const char* fileName, Level& level, const vec3& albedo, float roughness, float metallic);
  
  }
  