text: /***************************************************************************
  # Copyright (c) 2015, NVIDIA CORPORATION. All rights reserved.
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  #    notice, this list of conditions and the following disclaimer.
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  #    from this software without specific prior written permission.
  #
  # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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  ***************************************************************************/
  #include "Framework.h"
  #include "API/CopyContext.h"
  #include "API/ProgramVars.h"
  
  namespace Falcor
  {
      template<bool forGraphics>
      void bindConstantBuffers(CopyContext* pContext, const ProgramVars::ResourceMap<ConstantBuffer>& cbMap, const ProgramVars::RootSetVec& rootSets, bool forceBind)
      {
          for (auto& bufIt : cbMap)
          {
              const auto& rootData = bufIt.second[0].rootData;
              assert(rootData.rangeIndex == 0);
              ConstantBuffer* pCB = dynamic_cast<ConstantBuffer*>(bufIt.second[0].pResource.get());
  
              if (rootSets[rootData.rootIndex].dirty || forceBind)
              {
                  auto& pList = pContext->getLowLevelData()->getCommandList();
  
                  if (forGraphics)
                  {
                      pList->SetGraphicsRootConstantBufferView(rootData.rootIndex, pCB->getGpuAddress());
                  }
                  else
                  {
                      pList->SetComputeRootConstantBufferView(rootData.rootIndex, pCB->getGpuAddress());
                  }
              }
          }
      }
  
      template void bindConstantBuffers<true>(CopyContext* pContext, const ProgramVars::ResourceMap<ConstantBuffer>& cbMap, const ProgramVars::RootSetVec& rootSets, bool forceBind);
      template void bindConstantBuffers<false>(CopyContext* pContext, const ProgramVars::ResourceMap<ConstantBuffer>& cbMap, const ProgramVars::RootSetVec& rootSets, bool forceBind);
  }
  