text: /*
  -----------------------------------------------------------------------------
  This source file is part of OGRE
      (Object-oriented Graphics Rendering Engine)
  For the latest info, see http://www.ogre3d.org/
  
  Copyright (c) 2000-2013 Torus Knot Software Ltd
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  -----------------------------------------------------------------------------
  */
  #ifndef __Win32ConfigDialog_H__
  #define __Win32ConfigDialog_H__
  
  #include "../OgrePrerequisites.h"
  
  #define WIN32_LEAN_AND_MEAN
  #if !defined(NOMINMAX) && defined(_MSC_VER)
  #	define NOMINMAX // required to stop windows.h messing up std::min
  #endif
  #include <windows.h>
  
  namespace Ogre
  {
  	/** \addtogroup Core
  	*  @{
  	*/
  	/** \addtogroup General
  	*  @{
  	*/
  
  	/** Defines the behaviour of an automatic renderer configuration dialog.
  	@remarks
  		OGRE comes with it's own renderer configuration dialog, which
  		applications can use to easily allow the user to configure the
  		settings appropriate to their machine. This class defines the
  		interface to this standard dialog. Because dialogs are inherently
  		tied to a particular platform's windowing system, there will be a
  		different subclass for each platform.
  	@author
  		Steven J. Streeting
  	*/
  	class _OgreExport ConfigDialog : public UtilityAlloc
      {
      public:
          ConfigDialog();
  		~ConfigDialog();
          
  		/** Displays the dialog.
  		@remarks
  			This method displays the dialog and from then on the dialog
  			interacts with the user independently. The dialog will be
  			calling the relevant OGRE rendering systems to query them for
  			options and to set the options the user selects. The method
  			returns when the user closes the dialog.
  		@returns
  			If the user accepted the dialog, <b>true</b> is returned.
  		@par
  			If the user cancelled the dialog (indicating the application
  			should probably terminate), <b>false</b> is returned.
  		@see
  			RenderSystem
  		*/
          bool display();
  
      protected:
          /** Callback to process window events */
  #if OGRE_ARCHITECTURE_64 == OGRE_ARCH_TYPE
          static INT_PTR CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam);
  #else
          static BOOL CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam);
  #endif
  		RenderSystem* mSelectedRenderSystem;
          HINSTANCE mHInstance; // HInstance of application, for dialog
      };
  	/** @} */
  	/** @} */
  }
  #endif
  