text: 'use strict';
  
  import counterType from '../core/counterTypeEnums';
  import operatorId from '../core/operatorIdEnum';
  import Operator from '../core/operatorFactory';
  import r6operators from "r6operators";
  
  let wamai = new Operator(r6operators.wamai, operatorId.wamai, "Operation Shifting Tides");
  
  wamai.addCounterNode(operatorId.thatcher, counterType.hard,  "Wamai's MAG-NET System pulls Thathcer EMP Grenades.");
  wamai.addCounterNode(operatorId.ash, counterType.hard,  "Wamai's MAG-NET System pulls Ash's Breaching Charge.");
  wamai.addCounterNode(operatorId.fuze, counterType.hard,  "Wamai's MAG-NET System pulls Fuze's Cluster Charges.");
  wamai.addCounterNode(operatorId.capitao, counterType.hard,  "Wamai's MAG-NET System pulls Capitão's Smoke and Fire Bolts.");
  wamai.addCounterNode(operatorId.ying, counterType.hard,  "Wamai's MAG-NET System pulls Ying's Cadelas.");
  wamai.addCounterNode(operatorId.nomad, counterType.hard,  "Wamai's MAG-NET System pulls Nomad's Airjabs.");
  wamai.addCounterNode(operatorId.zofia, counterType.hard,  "Wamai's MAG-NET System pulls Zofia's Concussion and Impact Grenades.");
  wamai.addCounterNode(operatorId.gridlock, counterType.minor,  "Wamai's MAG-NET System pulls Gridlock's Trax Stinger but will not destroy it.");
  wamai.addCounterNode(operatorId.kali, counterType.hard,  "Wamai's MAG-NET System pulls Kali's Explosion Lances.");
  wamai.addCounterNode(operatorId.zero, counterType.hard, "Wamai's MAG-NET System will grab Zero's cameras out of the air and destroy them");
  
  export default wamai
  