text: /*
   * Copyright 2017 Aaron Barany
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  #pragma once
  
  #include <DeepSea/Render/Resources/Types.h>
  
  dsShader* dsMockShader_create(dsResourceManager* resourceManager, dsAllocator* allocator,
  	dsShaderModule* module, uint32_t shaderIndex, const dsMaterialDesc* materialDesc);
  bool dsMockShader_bind(dsResourceManager* resourceManager, dsCommandBuffer* commandBuffer,
  	const dsShader* shader, const dsMaterial* material,
  	const dsSharedMaterialValues* globalValues, const dsDynamicRenderStates* renderStates);
  bool dsMockShader_updateInstanceValues(dsResourceManager* resourceManager,
  	dsCommandBuffer* commandBuffer, const dsShader* shader,
  	const dsSharedMaterialValues* instanceValues);
  bool dsMockShader_updateDynamicRenderStates(dsResourceManager* resourceManager,
  	dsCommandBuffer* commandBuffer, const dsShader* shader,
  	const dsDynamicRenderStates* renderStates);
  bool dsMockShader_unbind(dsResourceManager* resourceManager, dsCommandBuffer* commandBuffer,
  	const dsShader* shader);
  bool dsMockShader_bindCompute(dsResourceManager* resourceManager, dsCommandBuffer* commandBuffer,
  	const dsShader* shader, const dsMaterial* material,
  	const dsSharedMaterialValues* globalValues);
  bool dsMockShader_destroy(dsResourceManager* resourceManager, dsShader* shader);
  