text: 
  // VaporizeFluidSimulator.cpp
  
  // Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
  
  #include "Globals.h"
  #include "VaporizeFluidSimulator.h"
  #include "../OpaqueWorld.h"
  #include "../Chunk.h"
  #include "../Blocks/BroadcastInterface.h"
  
  
  
  
  
  void cVaporizeFluidSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)
  {
  	if ((a_Block == m_FluidBlock) || (a_Block == m_StationaryFluidBlock))
  	{
  		a_Chunk.FastSetBlock(a_Position, E_BLOCK_AIR, 0);
  		World::GetBroadcastInterface(m_World).BroadcastSoundEffect(
  			"block.fire.extinguish",
  			Vector3d(a_Position),
  			1.0f,
  			0.6f
  		);
  	}
  }
  
  
  
  
  
  void cVaporizeFluidSimulator::Simulate(float a_Dt)
  {
  	// Nothing needed
  }
  
  
  
  
  