text: 
  
  #include "Math/icPlane.h"
  
  FORCE_INLINE icPlane::icPlane( void )
  {
  //icReal    m_Offset;
  }
  
  FORCE_INLINE icPlane::icPlane( const icVector3& normal,
                                 const icReal offset )
  {
      m_v3Norm = normal;
      m_Offset = offset;
  }
  
  FORCE_INLINE const icVector3& icPlane::GetNormal( void ) const
  {
  }
  
  FORCE_INLINE const icReal icPlane::GetOffset( void ) const
  {
  }
  
  FORCE_INLINE bool icPlane::operator==( const icPlane& plane ) const
  {
  }
  
  FORCE_INLINE bool icPlane::operator!=( const icPlane& plane ) const
  {
  }