text: ﻿#include "pch-c.h"
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  
  #include "codegen/il2cpp-codegen-metadata.h"
  
  
  
  
  
  // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
  extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109 (void);
  // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
  extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5 (void);
  // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
  extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C (void);
  // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
  extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA (void);
  // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723 (void);
  // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2 (void);
  // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  extern void PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91 (void);
  // 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423 (void);
  // 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  extern void PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D (void);
  // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0 (void);
  // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  extern void PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24 (void);
  // 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
  extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A (void);
  // 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E (void);
  // 0x0000000E System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  extern void PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422 (void);
  // 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  extern void PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76 (void);
  // 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  extern void PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC (void);
  // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D (void);
  // 0x00000012 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
  extern void Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83 (void);
  // 0x00000013 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  extern void Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44 (void);
  // 0x00000014 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
  extern void Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983 (void);
  // 0x00000015 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
  extern void Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2 (void);
  // 0x00000016 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  extern void Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A (void);
  // 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
  extern void Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143 (void);
  // 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  extern void Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0 (void);
  // 0x00000019 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  extern void Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4 (void);
  // 0x0000001A System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
  extern void Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67 (void);
  // 0x0000001B System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
  extern void Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA (void);
  // 0x0000001C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
  extern void Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D (void);
  // 0x0000001D UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
  extern void Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A (void);
  // 0x0000001E UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
  extern void Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2 (void);
  // 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  extern void Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337 (void);
  // 0x00000020 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
  extern void Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4 (void);
  // 0x00000021 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
  extern void Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548 (void);
  // 0x00000022 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
  extern void Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F (void);
  // 0x00000023 System.Void UnityEngine.Physics2D::.cctor()
  extern void Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE (void);
  // 0x00000024 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
  extern void Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7 (void);
  // 0x00000025 System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1 (void);
  // 0x00000026 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE (void);
  // 0x00000027 System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F (void);
  // 0x00000028 UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  extern void ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A (void);
  // 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
  extern void ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E (void);
  // 0x0000002A UnityEngine.Collider2D UnityEngine.Collision2D::get_collider()
  extern void Collision2D_get_collider_mA7687EDB0D47A2F211BFE8DB89266B9AA05CFDDD (void);
  // 0x0000002B UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody()
  extern void Collision2D_get_rigidbody_m82AF533E110DFDBDED6D6C74EB479902E813D42E (void);
  // 0x0000002C UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject()
  extern void Collision2D_get_gameObject_m6F07B9CA1FAD187933EB6D8E44BD9F870658F89F (void);
  // 0x0000002D UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity()
  extern void Collision2D_get_relativeVelocity_m021626A3853F4D1E2DA016479096DB6CE9999628 (void);
  // 0x0000002E UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE (void);
  // 0x0000002F UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637 (void);
  // 0x00000030 System.Single UnityEngine.RaycastHit2D::get_distance()
  extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662 (void);
  // 0x00000031 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563 (void);
  // 0x00000032 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
  extern void Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66 (void);
  // 0x00000033 System.Single UnityEngine.Rigidbody2D::get_mass()
  extern void Rigidbody2D_get_mass_mE62570BBAB2CE7ACC2FA3B20EE5EB8FBDBEF019F (void);
  // 0x00000034 System.Void UnityEngine.Rigidbody2D::.ctor()
  extern void Rigidbody2D__ctor_m6CE72A013ED172CA657C0E00E8C04C0B523C78C5 (void);
  // 0x00000035 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
  extern void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (void);
  // 0x00000036 UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
  extern void Collider2D_get_attachedRigidbody_m3E930FC14E58085493B6CC1E4228BEF634A6D5AD (void);
  // 0x00000037 System.Boolean UnityEngine.Collider2D::OverlapPoint(UnityEngine.Vector2)
  extern void Collider2D_OverlapPoint_mA115FB7C0F1DDF29F9B6AABA826CA9D51ABFFA4B (void);
  // 0x00000038 System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&)
  extern void Collider2D_OverlapPoint_Injected_m0EED84804281021EC416D0A65200289C2DF7A262 (void);
  // 0x00000039 System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount()
  extern void PolygonCollider2D_GetTotalPointCount_mC6CB3859CF8B7DE8AB77325289E12A01777725EA (void);
  // 0x0000003A System.Int32 UnityEngine.PolygonCollider2D::get_pathCount()
  extern void PolygonCollider2D_get_pathCount_m65B4937F5A9D2F1A3A992FD95DE6BC9A3F4F6D38 (void);
  // 0x0000003B UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath(System.Int32)
  extern void PolygonCollider2D_GetPath_m202E10B7D451EAB0FC3346ABE252D54D2D4171D0 (void);
  // 0x0000003C UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)
  extern void PolygonCollider2D_GetPath_Internal_m82B87CE594CA71030161DB543753960B0C9BDF41 (void);
  // 0x0000003D System.Int32 UnityEngine.CompositeCollider2D::get_pathCount()
  extern void CompositeCollider2D_get_pathCount_mBE03B43FDE29D15B661002681B0F3F4EE6228460 (void);
  // 0x0000003E System.Int32 UnityEngine.CompositeCollider2D::get_pointCount()
  extern void CompositeCollider2D_get_pointCount_m9D81B4AE41532D1BB6DCDC72CD3E3830D2DE59EA (void);
  // 0x0000003F System.Int32 UnityEngine.CompositeCollider2D::GetPath(System.Int32,UnityEngine.Vector2[])
  extern void CompositeCollider2D_GetPath_mAEB2C2844D33F325E960F5D2C664D3F02E3E145A (void);
  // 0x00000040 System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[])
  extern void CompositeCollider2D_GetPathArray_Internal_m97E07D6E8BF2F0E755E5CD8A9C16BC7EB8492EDA (void);
  static Il2CppMethodPointer s_methodPointers[64] = 
  {
  	PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109,
  	PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5,
  	PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C,
  	PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA,
  	PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723,
  	PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2,
  	PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91,
  	PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423,
  	PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D,
  	PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0,
  	PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24,
  	PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A,
  	PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E,
  	PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422,
  	PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76,
  	PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC,
  	PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D,
  	Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83,
  	Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44,
  	Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983,
  	Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2,
  	Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A,
  	Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143,
  	Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0,
  	Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4,
  	Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67,
  	Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA,
  	Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D,
  	Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A,
  	Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2,
  	Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337,
  	Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4,
  	Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548,
  	Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F,
  	Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE,
  	Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7,
  	ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1,
  	ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE,
  	ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F,
  	ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A,
  	ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E,
  	Collision2D_get_collider_mA7687EDB0D47A2F211BFE8DB89266B9AA05CFDDD,
  	Collision2D_get_rigidbody_m82AF533E110DFDBDED6D6C74EB479902E813D42E,
  	Collision2D_get_gameObject_m6F07B9CA1FAD187933EB6D8E44BD9F870658F89F,
  	Collision2D_get_relativeVelocity_m021626A3853F4D1E2DA016479096DB6CE9999628,
  	RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE,
  	RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637,
  	RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662,
  	RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563,
  	Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66,
  	Rigidbody2D_get_mass_mE62570BBAB2CE7ACC2FA3B20EE5EB8FBDBEF019F,
  	Rigidbody2D__ctor_m6CE72A013ED172CA657C0E00E8C04C0B523C78C5,
  	Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903,
  	Collider2D_get_attachedRigidbody_m3E930FC14E58085493B6CC1E4228BEF634A6D5AD,
  	Collider2D_OverlapPoint_mA115FB7C0F1DDF29F9B6AABA826CA9D51ABFFA4B,
  	Collider2D_OverlapPoint_Injected_m0EED84804281021EC416D0A65200289C2DF7A262,
  	PolygonCollider2D_GetTotalPointCount_mC6CB3859CF8B7DE8AB77325289E12A01777725EA,
  	PolygonCollider2D_get_pathCount_m65B4937F5A9D2F1A3A992FD95DE6BC9A3F4F6D38,
  	PolygonCollider2D_GetPath_m202E10B7D451EAB0FC3346ABE252D54D2D4171D0,
  	PolygonCollider2D_GetPath_Internal_m82B87CE594CA71030161DB543753960B0C9BDF41,
  	CompositeCollider2D_get_pathCount_mBE03B43FDE29D15B661002681B0F3F4EE6228460,
  	CompositeCollider2D_get_pointCount_m9D81B4AE41532D1BB6DCDC72CD3E3830D2DE59EA,
  	CompositeCollider2D_GetPath_mAEB2C2844D33F325E960F5D2C664D3F02E3E145A,
  	CompositeCollider2D_GetPathArray_Internal_m97E07D6E8BF2F0E755E5CD8A9C16BC7EB8492EDA,
  };
  extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk (void);
  extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk (void);
  extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk (void);
  extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk (void);
  extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk (void);
  extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk (void);
  extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk (void);
  extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk (void);
  extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk (void);
  extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk (void);
  extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk (void);
  extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk (void);
  extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk (void);
  extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk (void);
  extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk (void);
  extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk (void);
  static Il2CppTokenAdjustorThunkPair s_adjustorThunks[16] = 
  {
  	{ 0x06000001, PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk },
  	{ 0x06000002, PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk },
  	{ 0x06000003, PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk },
  	{ 0x06000004, PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk },
  	{ 0x06000005, PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk },
  	{ 0x06000006, PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk },
  	{ 0x06000008, PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk },
  	{ 0x0600000A, PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk },
  	{ 0x0600000C, PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk },
  	{ 0x06000025, ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk },
  	{ 0x06000026, ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk },
  	{ 0x06000027, ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk },
  	{ 0x0600002E, RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk },
  	{ 0x0600002F, RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk },
  	{ 0x06000030, RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk },
  	{ 0x06000031, RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk },
  };
  static const int32_t s_InvokerIndices[64] = 
  {
  	2120,
  	2101,
  	1657,
  	1661,
  	446,
  	445,
  	2394,
  	190,
  	2276,
  	190,
  	2276,
  	357,
  	2277,
  	2307,
  	2261,
  	2261,
  	2262,
  	3413,
  	3420,
  	2997,
  	2756,
  	2561,
  	2395,
  	2290,
  	2505,
  	2373,
  	2373,
  	3289,
  	2976,
  	2743,
  	2392,
  	2935,
  	2694,
  	2504,
  	3428,
  	2376,
  	2160,
  	1842,
  	1258,
  	2663,
  	3371,
  	2120,
  	2120,
  	2120,
  	2156,
  	2156,
  	2156,
  	2146,
  	2120,
  	2156,
  	2146,
  	2160,
  	1801,
  	2120,
  	1695,
  	1594,
  	2101,
  	2101,
  	1523,
  	1523,
  	2101,
  	2101,
  	884,
  	884,
  };
  extern const CustomAttributesCacheGenerator g_UnityEngine_Physics2DModule_AttributeGenerators[];
  IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
  const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule = 
  {
  	"UnityEngine.Physics2DModule.dll",
  	64,
  	s_methodPointers,
  	16,
  	s_adjustorThunks,
  	s_InvokerIndices,
  	0,
  	NULL,
  	0,
  	NULL,
  	0,
  	NULL,
  	NULL,
  	g_UnityEngine_Physics2DModule_AttributeGenerators,
  	NULL, // module initializer,
  	NULL,
  	NULL,
  	NULL,
  };
  