text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Rotate a given point by a given angle around the origin (0, 0), in an anti-clockwise direction.
   *
   * @function Phaser.Math.Rotate
   * @since 3.0.0
   *
   * @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
   * @param {number} angle - The angle to be rotated by in an anticlockwise direction.
   *
   * @return {Phaser.Geom.Point} The given point, rotated by the given angle in an anticlockwise direction.
   */
  var Rotate = function (point, angle)
  {
      var x = point.x;
      var y = point.y;
  
      point.x = (x * Math.cos(angle)) - (y * Math.sin(angle));
      point.y = (x * Math.sin(angle)) + (y * Math.cos(angle));
  
      return point;
  };
  
  module.exports = Rotate;
  