text: #ifndef CAMERA_H
  #define CAMERA_H
  
  #include "GameObject.h"
  #include "Vector.h"
  
  #define LAYERS 4
  
  class Camera{
  private:
  	static GameObject * focus;
  
  public:
  	static Vector pos[LAYERS];
  	static float layer_speed[LAYERS];
  	static Vector speed;
  
  	static void follow(GameObject * new_focus);
  	static void unfollow();
  	static void update(float delta);
  };
  
  #endif
  