text: class MenuScene extends Phaser.Scene {
  	constructor() {
  		super({
  			key: 'MenuScene'
  		})
  	}
  	create() {
  		const bg = this.add.tileSprite(0, 0, 800, 600, 'bg')
  		bg.setOrigin(0, 0)
  
  		const logo = this.add.sprite(400, 150, 'logo')
  		logo.setOrigin(.5, .5)
  
  		const txtMenu = this.add.text(400, 300, `SHOOTBALL\nHIGH SCORE: ${localStorage.highScore}\nHIGH LEVEL: ${localStorage.highLevel}\nPRESS ENTER TO START`, {
  			font: '32px couriernew',
  			fill: 'white',
  			align: 'center',
  			fontWeight: 'bold'
  		})
  		txtMenu.setOrigin(.5, .5)
  
  		const txtCtrl = this.add.text(400, 450, 'CONTROLS\nSPACE: Shoot\nLEFT and RIGHT: rotate\nUP and DOWN: Go forward and backward\nESC: Pause an resume', {
  			font: '16px couriernew',
  			fill: 'white',
  			align: 'center',
  			fontWeight: 'bold'
  		})
  		txtCtrl.setOrigin(.5, .5)
  
  		window.onkeydown = e => {
  			if (e.keyCode == 13) {
  				this.scene.start('LevelUpScene')
  			}
  		}
  	}
  }