text: // bounds should be (-1.0 ... 1.0)
  /*
  	  22--23
  	 /	  /
  	20--21
  	          11 14--15  18
  	         /|  |    |  |\
  	6 -- 7 10 |  |    |  | 19
  	|    |  | 9  12--13  16 |
  	|    |  |/            \ |
  	4 -- 5  8              17
  	  0 -- 1
  	 /	  /
  	2 -- 3
  
  	+x
    +z/
    |/
    *--+y
  */
  DSC.Framework.Asset.Model.Pool.CubeAPos3ANormal3 = 
  {
  	"m_mode" : DSC.Framework.Context.WebGL.TRIANGLES,
  	"m_elementCount" : 36,
  	"m_mapDataStream" : 
  	{
  		"a_position" : DSC.Framework.Asset.Model.DataStream.FactoryRaw(
  			DSC.Framework.Context.WebGL.BYTE,
  			3,
  			new DSC.Common.t_s8Array([
  				127, -128, -128, //c	//2
  				127, 127, -128, //d	//3
  				-128, -128, -128, //a	//0
  				-128, 127, -128, //b	//1
  		
  				-128, -128, -128, //a  //4
  				-128, 127, -128, //b  //5
  				-128, -128, 127, //e  //6
  				-128, 127, 127, //f  //7
  		
  				-128, 127, -128, //b  //8
  				127, 127, -128, //d  //9
  				-128, 127, 127, //f  //10
  				127, 127, 127, //h  //11
  		
  				127, 127, -128, //d  //12
  				127, -128, -128, //c  //13
  				127, 127, 127, //h  //14
  				127, -128, 127, //g  //15
  		
  				127, -128, -128, //c  //16
  				-128, -128, -128, //a  //17
  				127, -128, 127, //g  //18
  				-128, -128, 127, //e  //19
  		
  				-128, -128, 127, //e  //20
  				-128, 127, 127, //f  //21
  				127, -128, 127, //g  //22
  				127, 127, 127, //h  //23
  				]),
  				DSC.Framework.Context.WebGL.STATIC_DRAW,
  				true
  			),
  		"a_normal" : DSC.Framework.Asset.Model.DataStream.FactoryRaw(
  			DSC.Framework.Context.WebGL.BYTE,
  			3,
  			new DSC.Common.t_u8Array([
  				0, 0, -128,
  				0, 0, -128,
  				0, 0, -128,
  				0, 0, -128,
  
  				-128, 0, 0,
  				-128, 0, 0,
  				-128, 0, 0,
  				-128, 0, 0,
  
  				0, 127, 0,
  				0, 127, 0,
  				0, 127, 0,
  				0, 127, 0,
  
  				127, 0, 0,
  				127, 0, 0,
  				127, 0, 0,
  				127, 0, 0,
  
  				0, -128, 0,
  				0, -128, 0,
  				0, -128, 0,
  				0, -128, 0,
  
  				0, 0, 127,
  				0, 0, 127,
  				0, 0, 127,
  				0, 0, 127,
  				]),
  				DSC.Framework.Context.WebGL.STATIC_DRAW,
  				true
  			),
  	},
  	"m_elementIndex" : new DSC.Common.t_u8Array([
  		0, 2, 1,
  		1, 2, 3,
  
  		4, 6, 5,
  		5, 6, 7,
  
  		8, 10, 9,
  		9, 10, 11,
  
  		12, 14, 13,
  		13, 14, 15,
  
  		16, 18, 17,
  		17, 18, 19,
  
  		20, 22, 21,
  		21, 22, 23,
  		])
  }
  