text: inherit NPC;
  #include <ansi.h>
  
  int summons();
  void create()
  {
          set_name("日光精靈", ({ "spirit" }) );
          set("age", 20);
          set("gender", "男性"); 
          set("long", 
  "日光精靈，在日光中誕生的精靈，看上去象一團光影。\n");
          set("attitude", "peaceful");
          set("str", 20);
          set("int", 20);
          set("per", 20);
          set("con", 20); 
          set("dex", 40); 
          set("qi", 200); 
          set("jing", 20300); 
          set("max_qi", 20200);
          set("max_jing", 22000);
          set("max_neili", 22000);
          set("neili", 20020);
          set("jiali", 300);
  
          set_skill("dodge", 800); 
          set_skill("blade", 800); 
          set_skill("parry", 800); 
          set_skill("force", 800); 
          set_skill("spirit-dodge", 800); 
          set_skill("spirit-blade", 800); 
          map_skill("dodge", "spirit-dodge");
          map_skill("blade", "spirit-blade");
          map_skill("parry", "spirit-blade"); 
  
          set("chat_chance_combat", 50);
          set("chat_msg_combat", ({ 
          (: summons :)
          }) );
          setup();
           carry_object("/clone/weapon/gangdao")->wield(); 
  }
  
  int summons()
  {
          object ob;
    object me = this_object ();
          message_vision(HIY"$N雙手結印，喃喃地念了幾句咒語。\n"NOR, me);
          ob = new("/quest/tulong/npc/spirit");
          ob->move(environment(me));
          ob->invocation(me); 
                  return 1;
  } 
  