text: #include <stdafx.h>
  #include <Screen.h>
  #include <Game.h>
  #include <Application.h>
  ///////////////////////
  using namespace Easy3D;
  
  Game::Game(const String& app,
  		   unsigned int width,
  		   unsigned int height,
  		   unsigned int bites,
  		   unsigned int freamPerSecond,
  		   bool fullscreen,
  		   int dfAA){
  	Application::instance()
  		->getScreen()
  		->createWindow(app.c_str(),
  					   width,
  					   height,
  					   bites,
  					   freamPerSecond,
  					   fullscreen,
  					   (Screen::AntiAliasing)dfAA);
  }
  
  