text: [{"Owner":"Vousk-prod.","Date":"2014-02-01T23:48:29Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello_co__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_The SceneLoader example (David Catuhe_t_s post _lt_a href_eq__qt_http_dd_//blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspx_qt_ rel_eq__qt_external nofollow_qt__gt__qt_Babylon.js_dd_ How to load a .babylon file produced with Blender_qt__lt_/a_gt_) works perfectly with the babylon.js version provided in the loadScene.zip file (don_t_t know the version number_co_ but the babylon.js file is 192 Ko and was created 10 july 2013)._lt_/p_gt__lt_p_gt_But when I replace this old babylon.js file with the current version (1.8.5_co_ downloaded from the master branch on github)_co_ it doesn_t_t work anymore._lt_/p_gt__lt_p_gt_Instead of the scene_co_ I got a beautiful white on white canvas..._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Any idea why ? Some changes in the API not reflected in the wiki or documentation ?_lt_/p_gt__lt_p_gt_ _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2014-02-02T01:06:31Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Do you have a link to your scene so that we can test._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"neoRiley","Date":"2014-02-02T01:26:57Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_are there any errors in the js console?  _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I know this might be a stretch_co_ but does your style look like this in your html doc?  I had the same problem initially_co_ and this style setting works for us.  again_co_ it might be a stretch but if you_t_re not getting errors_co_ then maybe ..._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_div_gt_&lt_sm_style&gt_sm__lt_/div_gt__lt_div_gt_html_co_ body_co_ canvas _lt_/div_gt__lt_div_gt_{_lt_/div_gt__lt_div_gt_           width_dd_ 100%_sm__lt_/div_gt__lt_div_gt_           height_dd_ 100%_sm__lt_/div_gt__lt_div_gt_           padding_dd_ 0_sm__lt_/div_gt__lt_div_gt_           margin_dd_ 0_sm__lt_/div_gt__lt_div_gt_           overflow_dd_ hidden_sm__lt_/div_gt__lt_div_gt_}_lt_/div_gt__lt_div_gt_&lt_sm_/style&gt_sm__lt_/div_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2014-02-02T16:19:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I had to change some features in the earlier version of .babylon format. This could be the cause. Now I promise I won_t_t break anymore file compat _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Crazy6","Date":"2014-02-07T13:51:29Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote data-ipsquote_eq__qt__qt_ class_eq__qt_ipsQuote_qt_ data-ipsquote-contentcommentid_eq__qt_22737_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentid_eq__qt_3513_qt_ data-ipsquote-username_eq__qt_Deltakosh_qt_ data-cite_eq__qt_Deltakosh_qt_ data-ipsquote-timestamp_eq__qt_1391357981_qt__gt__lt_div_gt__lt_div_gt__lt_p_gt_I had to change some features in the earlier version of .babylon format. This could be the cause. Now I promise I won_t_t break anymore file compat _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_/div_gt__lt_/div_gt__lt_/blockquote_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Does this mean that the plugin for Blender scene export is not current and needs to be updated? _lt_/p_gt__lt_p_gt_When I try the tutorial from this site_dd_ _lt_a href_eq__qt_http_dd_//blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspx_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspx_lt_/a_gt__lt_/p_gt__lt_p_gt_I get the following error reported in Firefox Developers tools even with neoRiley_t_s suggested fix_dd_ _qt_Valid manifest file not found. Scene &amp_sm_ textures will be loaded directly from the web server._qt_ babylon.js_dd_22_lt_/p_gt__lt_p_gt_Any advice is appreciated. Thank you! _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2014-02-07T18:25:07Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Try to add a manifest file with your model.babylon_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_strong_gt_modele.babylon.manifest_lt_/strong_gt__lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_{    _qt_version_qt_ _dd_ 1_co_    _qt_enableSceneOffline_qt_ _dd_ true_co_    _qt_enableTexturesOffline_qt_ _dd_ true}_lt_/pre_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]