text: /*
  	$RCSfile$
  
  	Copyright (C) 1996-1997  Id Software, Inc.
  
  	This program is free software; you can redistribute it and/or
  	modify it under the terms of the GNU General Public License
  	as published by the Free Software Foundation; either version 2
  	of the License, or (at your option) any later version.
  
  	This program is distributed in the hope that it will be useful,
  	but WITHOUT ANY WARRANTY; without even the implied warranty of
  	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
  
  	See the GNU General Public License for more details.
  
  	You should have received a copy of the GNU General Public License
  	along with this program; if not, write to:
  	
  		Free Software Foundation, Inc.
  		59 Temple Place - Suite 330
  		Boston, MA  02111-1307, USA
  
  	$Id$
  */
  
  #ifndef __PROGDEFS_H
  #define __PROGDEFS_H
  
  /* file generated by qcc, do not modify */
  
  typedef struct {
  	int         pad[28];
  	int         self;
  	int         other;
  	int         world;
  	float       time;
  	float       frametime;
  	int         newmis;
  	float       force_retouch;
  	string_t    mapname;
  	float       serverflags;
  	float       total_secrets;
  	float       total_monsters;
  	float       found_secrets;
  	float       killed_monsters;
  	float       parm1;
  	float       parm2;
  	float       parm3;
  	float       parm4;
  	float       parm5;
  	float       parm6;
  	float       parm7;
  	float       parm8;
  	float       parm9;
  	float       parm10;
  	float       parm11;
  	float       parm12;
  	float       parm13;
  	float       parm14;
  	float       parm15;
  	float       parm16;
  	vec3_t      v_forward;
  	vec3_t      v_up;
  	vec3_t      v_right;
  	float       trace_allsolid;
  	float       trace_startsolid;
  	float       trace_fraction;
  	vec3_t      trace_endpos;
  	vec3_t      trace_plane_normal;
  	float       trace_plane_dist;
  	int         trace_ent;
  	float       trace_inopen;
  	float       trace_inwater;
  	int         msg_entity;
  	func_t      main;
  	func_t      StartFrame;
  	func_t      PlayerPreThink;
  	func_t      PlayerPostThink;
  	func_t      ClientKill;
  	func_t      ClientConnect;
  	func_t      PutClientInServer;
  	func_t      ClientDisconnect;
  	func_t      SetNewParms;
  	func_t      SetChangeParms;
  } globalvars_t;
  
  typedef struct {
  	float       modelindex;
  	vec3_t      absmin;
  	vec3_t      absmax;
  	float       ltime;
  	float       lastruntime;
  	float       movetype;
  	float       solid;
  	vec3_t      origin;
  	vec3_t      oldorigin;
  	vec3_t      velocity;
  	vec3_t      angles;
  	vec3_t      avelocity;
  	string_t    classname;
  	string_t    model;
  	float       frame;
  	float       skin;
  	float       effects;
  	vec3_t      mins;
  	vec3_t      maxs;
  	vec3_t      size;
  	func_t      touch;
  	func_t      use;
  	func_t      think;
  	func_t      blocked;
  	float       nextthink;
  	int         groundentity;
  	float       health;
  	float       frags;
  	float       weapon;
  	string_t    weaponmodel;
  	float       weaponframe;
  	float       currentammo;
  	float       ammo_shells;
  	float       ammo_nails;
  	float       ammo_rockets;
  	float       ammo_cells;
  	float       items;
  	float       takedamage;
  	int         chain;
  	float       deadflag;
  	vec3_t      view_ofs;
  	float       button0;
  	float       button1;
  	float       button2;
  	float       impulse;
  	float       fixangle;
  	vec3_t      v_angle;
  	string_t    netname;
  	int         enemy;
  	float       flags;
  	float       colormap;
  	float       team;
  	float       max_health;
  	float       teleport_time;
  	float       armortype;
  	float       armorvalue;
  	float       waterlevel;
  	float       watertype;
  	float       ideal_yaw;
  	float       yaw_speed;
  	int         aiment;
  	int         goalentity;
  	float       spawnflags;
  	string_t    target;
  	string_t    targetname;
  	float       dmg_take;
  	float       dmg_save;
  	int         dmg_inflictor;
  	int         owner;
  	vec3_t      movedir;
  	string_t    message;
  	float       sounds;
  	string_t    noise;
  	string_t    noise1;
  	string_t    noise2;
  	string_t    noise3;
  } entvars_t;
  
  #define PROGHEADER_CRC 54730
  
  #endif // __PROGDEFS_H
  
  