text: #pragma once
  
  #include "../SWTypes.h"
  
  class SW_HunterSeeker : public NewSWType
  {
  public:
  	virtual const char* GetTypeString() const override
  	{
  		return "HunterSeeker";
  	}
  
  	virtual void LoadFromINI(SWTypeExt::ExtData *pData, SuperWeaponTypeClass *pSW, CCINIClass *pINI) override;
  	virtual void Initialize(SWTypeExt::ExtData *pData, SuperWeaponTypeClass *pSW) override;
  	virtual bool Activate(SuperClass* pThis, const CellStruct &Coords, bool IsPlayer) override;
  
  	CellStruct GetLaunchCell(SWTypeExt::ExtData* pSWType, BuildingClass* pBuilding) const;
  };
  