text: #pragma once
  #include "MovementComponent.h"
  class CamaraComponent :
  	public MovementComponent
  {
  public:
  	CamaraComponent(class Actor * owner);
  
  	void ProcessInput(const Uint8 * key)override;
  	void Update(float delta)override;
  
  private:
  
  
  };
  
  