text: let modInfo = {
  	name: "The sussy Tree",
  	id: "mymod",
  	author: "nobody",
  	pointsName: "points",
  	modFiles: ["layers.js", "tree.js"],
  
  	discordName: "",
  	discordLink: "",
  	initialStartPoints: new Decimal (10), // Used for hard resets and new players
  	offlineLimit: 1,  // In hours
  }
  
  // Set your version in num and name
  let VERSION = {
  	num: "0.0",
  	name: "Literally nothing",
  }
  
  let changelog = `<h1>Changelog:</h1><br>
  	<h3>v0.0</h3><br>
  		- Added things.<br>
  		- Added stuff.`
  
  let winText = `Congratulations! You have reached the end and beaten this game, but for now...`
  
  // If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
  // (The ones here are examples, all official functions are already taken care of)
  var doNotCallTheseFunctionsEveryTick = ["blowUpEverything"]
  
  function getStartPoints(){
      return new Decimal(modInfo.initialStartPoints)
  }
  
  // Determines if it should show points/sec
  function canGenPoints(){
  	return true
  }
  
  // Calculate points/sec!
  function getPointGen() {
  	if(!canGenPoints())
  		return new Decimal(0)
  
  	let gain = new Decimal(1)
  	return gain
  }
  
  // You can add non-layer related variables that should to into "player" and be saved here, along with default values
  function addedPlayerData() { return {
  }}
  
  // Display extra things at the top of the page
  var displayThings = [
  ]
  
  // Determines when the game "ends"
  function isEndgame() {
  	return player.points.gte(new Decimal("e280000000"))
  }
  
  
  
  // Less important things beyond this point!
  
  // Style for the background, can be a function
  var backgroundStyle = {
  
  }
  
  // You can change this if you have things that can be messed up by long tick lengths
  function maxTickLength() {
  	return(3600) // Default is 1 hour which is just arbitrarily large
  }
  
  // Use this if you need to undo inflation from an older version. If the version is older than the version that fixed the issue,
  // you can cap their current resources with this.
  function fixOldSave(oldVersion){
  }