text: 
  /*
   * Copyright 2011 Google Inc.
   *
   * Use of this source code is governed by a BSD-style license that can be
   * found in the LICENSE file.
   */
  #include "SkBitmapProcState.h"
  
  /*  A platform may optionally overwrite any of these with accelerated
      versions. On input, these will already have valid function pointers,
      so a platform need only overwrite the ones it chooses, based on the
      current state (e.g. fBitmap, fInvMatrix, etc.)
  
      fShaderProc32
      fShaderProc16
      fMatrixProc
      fSampleProc32
      fSampleProc32
   */
  
  // empty implementation just uses default supplied function pointers
  void SkBitmapProcState::platformProcs() {}
  
  
  