text: #pragma once
  
  #include <Defines.hpp>
  #include <Common/GLUtils.hpp>
  
  namespace Poly
  {
  	struct DebugRenderingBuffers : public BaseObject<>
  	{
  		DebugRenderingBuffers();
  		~DebugRenderingBuffers();
  
  		GLuint VAO = 0;
  		GLuint VBO = 0;
  	};
  }