text: //adds functionalities to walk around spaces
  function PlayerController(o)
  {
  	this.yaw = 0;
  	this.pitch = 0;
  	this.velocity = vec2.create();
  
  	this.camera_node = null;
  
  	if(o)
  		this.configure(o);
  }
  
  PlayerController["@camera_node"] = { type:"node" };
  
  PlayerController.prototype.onAddedToScene = function(scene)
  {
  	LEvent.bind(scene,"update",this.onUpdate,this);
  }
  
  PlayerController.prototype.onRemovedFromScene = function(scene)
  {
  	LEvent.unbind(scene,"update",this.onUpdate,this);	
  }
  
  PlayerController.prototype.onUpdate = function(e,dt)
  {
  	console.log(this.camera_node);
  }
  
  ONE.registerComponent( PlayerController );