text: /*
   * Copyright (c) Contributors to the Open 3D Engine Project.
   * For complete copyright and license terms please see the LICENSE at the root of this distribution.
   *
   * SPDX-License-Identifier: Apache-2.0 OR MIT
   *
   */
  
  #include <gtest/gtest.h>
  
  #include <QPushButton>
  #include <QAction>
  #include <QtTest>
  #include <QTableWidget>
  #include <qtoolbar.h>
  
  #include <Tests/UI/UIFixture.h>
  #include <EMotionFX/Source/MotionManager.h>
  #include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
  #include <EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionWindowPlugin.h>
  #include <Source/Integration/Assets/MotionAsset.h>
  #include <AzToolsFramework/AssetBrowser/AssetSelectionModel.h>
  #include <AzToolsFramework/AssetBrowser/AssetPicker/AssetPickerDialog.h>
  
  namespace EMotionFX
  {
      
      TEST_F(UIFixture, CanAddMotions)
      {
          /*
          Test Case: C1559124
          Can Add Motions
          Imports a motion using commands and ensures that both the UI and the Motion Manager are updated porperly.
          */
  
          RecordProperty("test_case_id", "C1559124");
  
          const QString assetName = "rin_idle";  // Asset name to appear in table
          const AZStd::string motionCmd = AZStd::string::format("ImportMotion -filename @devroot@/Gems/EMotionFX/Code/Tests/TestAssets/Rin/rin_idle.motion");
  
          auto motionWindowPlugin = static_cast<EMStudio::MotionWindowPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::MotionWindowPlugin::CLASS_ID));
          ASSERT_TRUE(motionWindowPlugin) << "Could not find the Motion Window Plugin";
          QTableWidget* table = qobject_cast<QTableWidget*>(FindTopLevelWidget("EMFX.MotionListWindow.MotionTable"));
          ASSERT_TRUE(table) << "Could not find the Motion Table :'(";
  
          // Make sure no motions exists yet
          EXPECT_EQ(GetMotionManager().GetNumMotions(), 0) << "Expected to have no motions for the Manager";
          EXPECT_EQ(table->rowCount(), 0) << "Expected the table to have no rows yet";
  
          // Run command to import motion
          {
              AZStd::string result;
              EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(motionCmd, result)) << result.c_str();
          }
  
          // Assert motion was added
          ASSERT_EQ(GetMotionManager().GetNumMotions(), 1) << "Expected to have 1 motion for the Manager";
          ASSERT_EQ(table->rowCount(), 1) << "Expected the table to have 1 row";
  
          // Assert asset name is in table
          QTableWidgetItem* item = table->item(0, 0);
          ASSERT_TRUE(item) << "First table entry is invalid (unexpectedly)";
          EXPECT_EQ(item->text(), assetName) << "Asset name DOES NOT match table entry";
  
      }
  } // namespace EMotionFX
  