text: /*
   * Copyright 2018 Vladimir Balun
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  #pragma once
  
  #include <string>
  #include <Windows.h>
  
  #include "StringOperations.hpp"
  #include "../Math/Vectors/Vector3.hpp"
  
  struct Configuration 
  {
      struct Window 
      {
          static std::uint16_t windowWidth;
          static std::uint16_t windowHeight;
      };
  
      struct Game
      {
          static const std::uint8_t MAX_COUNT_PLAYERS = 10;
          static const std::uint8_t MAX_SIZE_EMAIL = 254;
          static const std::uint8_t MAX_SIZE_PASSWORD = 32;
      };
  
      struct Player 
      {
          static const std::string PLAYER_EMAIL;
          static const std::string PLAYER_PASSWORD;
      };
  
      struct Network 
      {
          static const char* SERVER_ADDRESS;
          static const std::uint16_t SERVER_PORT = 17017;
      };
  
      static const char* getShadersPath() noexcept;
      static const char* getTexturesPath() noexcept;
      static const char* getModelsPath() noexcept;
  };
  