text: #ifndef TEXTURE_CLASS_H
  #define TEXTURE_CLASS_H
  
  #include<glad/glad.h>
  #include<stb/stb_image.h>
  
  #include"shaderclass.h"
  
  using namespace std;
  
  class Texture {
  	public:
  		GLuint ID;
  		GLenum type;
  		Texture(const char* image, GLenum texType, GLenum slot, GLenum format, GLenum pixelType);
  
  		void texUnit(Shader& shader, const char* uniform, GLuint unit);
  		void Bind();
  		void Unbind();
  		void Delete();
  };
  
  #endif
  