text: /* Homepage         http://facetracknoir.sourceforge.net/home/default.htm        *
   *                                                                               *
   * ISC License (ISC)                                                             *
   *                                                                               *
   * Copyright (c) 2015, Wim Vriend                                                *
   *                                                                               *
   * Permission to use, copy, modify, and/or distribute this software for any      *
   * purpose with or without fee is hereby granted, provided that the above        *
   * copyright notice and this permission notice appear in all copies.             *
   */
  #pragma once
  #ifndef INCLUDED_FSUIPCSERVER_H
  #define INCLUDED_FSUIPCSERVER_H
  
  #include <windows.h>
  #include <stdlib.h>
  #include "FSUIPC_User.h"
  #include "api/plugin-api.hpp"
  #include "ui_ftnoir_fsuipccontrols.h"
  #include <QMessageBox>
  #include <QSettings>
  #include <QLibrary>
  #include <QProcess>
  #include <QDebug>
  #include <QFile>
  #include <QFileDialog>
  #include "options/options.hpp"
  using namespace options;
  
  #define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"
  
  struct settings : opts {
      value<QString> LocationOfDLL;
      settings() :
          opts("proto-fsuipc"),
          LocationOfDLL(b, "dll-location", FSUIPC_FILENAME)
      {}
  };
  
  #pragma pack(push,1)            // All fields in structure must be byte aligned.
  typedef struct
  {
      int Control;                                // Control identifier
      int Value;                                  // Value of DOF
  } TFSState;
  #pragma pack(pop)
  
  class FTNoIR_Protocol : public IProtocol
  {
  public:
      FTNoIR_Protocol();
      ~FTNoIR_Protocol() override;
      bool correct();
      void pose(const double* headpose);
      QString game_name()
      {
          return "Microsoft Flight Simulator X";
      }
  private:
      QLibrary FSUIPCLib;
      double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
      settings s;
  
      template<typename t>
      static int scale2AnalogLimits(t x, t min_x, t max_x );
  };
  
  class FSUIPCControls: public IProtocolDialog
  {
      Q_OBJECT
  public:
      FSUIPCControls();
      void register_protocol(IProtocol *) {}
      void unregister_protocol() {}
  private:
      Ui::UICFSUIPCControls ui;
      settings s;
  private slots:
      void doOK();
      void doCancel();
      void getLocationOfDLL();
  };
  
  class FTNoIR_ProtocolDll : public Metadata
  {
  public:
      QString name() { return QString("FSUIPC -- Microsoft FS2002/FS2004"); }
      QIcon icon() { return QIcon(":/images/fs9.png"); }
  };
  
  
  #endif//INCLUDED_FSUIPCSERVER_H
  //END
  