text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var PropertyValueInc = require('./PropertyValueInc');
  
  /**
   * Takes an array of Game Objects, or any objects that have a public `x` property,
   * and then adds the given value to each of their `x` properties.
   *
   * The optional `step` property is applied incrementally, multiplied by each item in the array.
   *
   * To use this with a Group: `IncX(group.getChildren(), value, step)`
   *
   * @function Phaser.Actions.IncX
   * @since 3.0.0
   *
   * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
   *
   * @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
   * @param {number} value - The amount to be added to the `x` property.
   * @param {number} [step=0] - This is added to the `value` amount, multiplied by the iteration counter.
   * @param {number} [index=0] - An optional offset to start searching from within the items array.
   * @param {number} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
   *
   * @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
   */
  var IncX = function (items, value, step, index, direction)
  {
      return PropertyValueInc(items, 'x', value, step, index, direction);
  };
  
  module.exports = IncX;
  