text: #pragma once
  
  #include "il2cpp.h"
  
  UnityEngine_Experimental_GlobalIllumination_LinearColor_o UnityEngine_Experimental_GlobalIllumination_LinearColor__Convert (UnityEngine_Color_o color, float intensity, const MethodInfo* method_info);
  UnityEngine_Experimental_GlobalIllumination_LinearColor_o UnityEngine_Experimental_GlobalIllumination_LinearColor__Black (const MethodInfo* method_info);
  