text: # ---------------------------------------------------
  # Last Update: verified by Valminder Oct 30, 2003.
  # ---------------------------------------------------
  #
  # SMS
  # 06/26/03
  # Forgotten Realms Table 57: Southern River/Lake (EL 3-12) random encounter tables
  #
  # Corrected by Valminder, Oct 2003
  #   -{If~} and {Dice~}
  #
  #Variables
  
  %Time%,0
  %Temp%,0
  
  #Parameters
  
  @Time,3,Select a time of day,Day,Night,_
  
  #
  #  Starts by putting up the instructions
  #
  
  :Start
  1,{If~%Time% = 3 ? [Instructions]/[Southern River %Time%]}
  
  ;Instructions
  1,<b>Forgotten Realms Table 57: Southern River/Lake (EL 3-12)</b></br></br><h3>Instructions:</h3>
  _<b>Determine whether an encounter should occur before using this table. The chance of an encounter is based on terrain type and travel (chance per hour):</b><br>
  _<table border=1><tr><th>Terrain</th><th>Normal Travel</th><th>Cautious Travel</th><th>Hiding</th></tr>
  _<tr><td>Desolate/wasteland</td><td>5/%</td><td>2/%</td><td>1/%</td></tr>
  _<tr><td>Frontier/wilderness</td><td>8/%</td><td>4/%</td><td>2/%</td></tr>
  _<tr><td>Verdant/civilized area</td><td>10/%</td><td>5/%</td><td>2/%</td></tr>
  _<tr><td>Heavily traveled</td><td>12/%</td><td>6/%</td><td>3/%</td></tr>
  _</table>
  _<ol><li>Use the Parameter Box (below) to indicate whether it is day or night. Selecting "_" displays these instructions</li>
  _<li>This table applies to all Southern River/Lake areas so there is no region to set.</li></ul><br>
  
  # 1 corresponds to time="Day"
  :Southern River 1
  01-02,Aballin (MoF)
  03,{Dice~1d4} Banelar (MoF)
  04-09,{Dice~1d2*4} Bullywug
  10-16,{Dice~1d6+5} Crocodile
  17-19,Chuul
  20-25,Dragon: Bronze, young
  26-28,{Dice~1d2} Elasmosaurus (dinosaur)
  29,Gelatinous cube (ooze)
  30-32,{Dice~1d6+5} Giant crocodile
  33,Greenhag (hag)
  34-39,Keelboat carrying merchants: [FR_Misc.Merchant_Race] Merchants: {Dice~2d4} 1st level commoners, {Dice~2d4} 1st level warriors, led by [FR_Misc.Merchant_Leader]
  40-41,{Dice~1d4+4} Merrow (ogre)
  42-47,River Bandits ([FR_Misc.Bandit_Race]): {Dice~1d6+6} 1st level warriors and {Loop~{Dice~1d3+2}, Level {Dice~1d4} [FR_Random_NPC.FR_Evil_Class]<br> }
  48-49,{Dice~1d3+1} Scrag
  50,{Dice~1d3} Sea hag (hag)
  51-53,{Dice~1d3+1} Tojanida, juvenile
  54-55,{Dice~1d3+1} Tojanida, adult
  56,Tojanida, elder
  57-58,{Dice~1d2} Water naga
  59-60,{Dice~1d2} Werecrocodile (MoF)
  61-75,Rolled on Table 43: Southern Marsh: [FR_Southern Marsh.Southern Marsh 1]
  76-100,Roll on encounter table corresponding to surrounding terrain
  
  # 2 corresponds to time="Night"
  :Southern River 2
  01-02,Aballin (MoF)
  03-04,{Dice~1d4} Banelar (MoF)
  05-08,{Dice~1d2*4} Bullywug
  09-10,{Dice~1d6+5} Crocodile
  11-14,Chuul
  15-20,Dragon: Bronze, young
  21-22,{Dice~1d2} Elasmosaurus (dinosaur)
  23,Gelatinous cube (ooze)
  24-25,{Dice~1d6+5} Giant crocodile
  26-27,Greenhag (hag)
  28-29,Keelboat carrying merchants: [FR_Misc.Merchant_Race] Merchants: {Dice~2d4} 1st level commoners, {Dice~2d4} 1st level warriors, led by [FR_Misc.Merchant_Leader]
  30-36,{Dice~1d4+4} Merrow (ogre)
  37-39,River Bandits ([FR_Misc.Bandit_Race]): {Dice~1d6+6} 1st level warriors and {Loop~{Dice~1d3+2}, Level {Dice~1d4} [FR_Random_NPC.FR_Evil_Class]<br> }
  40-46,{Dice~1d3+1} Scrag
  47-48,{Dice~1d3} Sea hag (hag)
  49-51,{Dice~1d3+1} Tojanida, juvenile
  52-53,{Dice~1d3+1} Tojanida, adult
  54,Tojanida, elder
  55-57,{Dice~1d2} Water naga
  58-60,{Dice~1d2} Werecrocodile (MoF)
  61-75,Rolled on Table 43: Southern Marsh: [FR_Southern Marsh.Southern Marsh 2]
  76-100,Roll on encounter table corresponding to surrounding terrain