text: #pragma once
  
  #include "State.h"
  
  
  namespace AllM { namespace XRated { namespace Logic { namespace Stat {
  
  	class AddItem : public State<Player> {
  	protected :
  		std::wstring itemName;
  
  	public :
  		AddItem(AllM::XRated::Logic::Player* owner, const wchar_t* item);
  	};
  
  }	}	}	}
  