text: // Copyright (c) Improbable Worlds Ltd, All Rights Reserved
  
  #include "Game/Components/MatchTimerComponent.h"
  #include "Misc/CommandLine.h"
  
  void UMatchTimerComponent::BeginPlay()
  {
  #if !UE_BUILD_SHIPPING
  	// Developer cheat so you can run an arbitrarily long match for testing.
  	const TCHAR* CommandLine = FCommandLine::Get();
  	FParse::Value(CommandLine, TEXT("matchtime"), DefaultTimerDuration);
  #endif
  	Super::BeginPlay();
  }
  