text: var canvas;
  var speed;
  var stars = [];
  
  function setup() {
    canvas = createCanvas(window.innerWidth, window.innerHeight);
    for (let i = 0; i < 800; i++){
      stars[i] = new Star();
    }
  }
  
  
  function draw(){
    speed = map(mouseX, 0, width, 0, 50);
    background(0);
    translate(width/2, height/2);
    for (let i = 0; i < stars.length; i++){
      stars[i].update();
      stars[i].show();
    }
    // rect(50, 300, 500, -50);
  }
  
  
  
  