text: ﻿#include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  
  #include <cstring>
  #include <string.h>
  #include <stdio.h>
  #include <cmath>
  #include <limits>
  #include <assert.h>
  #include <stdint.h>
  
  #include "il2cpp-class-internals.h"
  #include "codegen/il2cpp-codegen.h"
  #include "il2cpp-object-internals.h"
  
  
  // System.Char[]
  struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2;
  // System.Object[]
  struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
  // System.String
  struct String_t;
  // System.Void
  struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017;
  // UnityEngine.BoxCollider
  struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA;
  // UnityEngine.CharacterController
  struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E;
  // UnityEngine.Collider
  struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF;
  // UnityEngine.Component
  struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621;
  // UnityEngine.ContactPoint[]
  struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
  // UnityEngine.Object
  struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0;
  // UnityEngine.RaycastHit[]
  struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
  // UnityEngine.Rigidbody
  struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5;
  // UnityEngine.Transform
  struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA;
  
  extern RuntimeClass* Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var;
  extern RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var;
  extern RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var;
  extern RuntimeClass* Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var;
  extern RuntimeClass* PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var;
  extern RuntimeClass* RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var;
  extern RuntimeClass* Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var;
  extern String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4;
  extern const uint32_t PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId;
  extern const uint32_t PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId;
  extern const uint32_t PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId;
  extern const uint32_t PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId;
  extern const uint32_t Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId;
  extern const uint32_t RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId;
  extern const uint32_t RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId;
  extern const uint32_t RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_MetadataUsageId;
  struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 ;
  
  struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
  struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
  struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
  
  
  #ifndef U3CMODULEU3E_T1ABA099244C4281E9C7E9402BE77B2165BA664F6_H
  #define U3CMODULEU3E_T1ABA099244C4281E9C7E9402BE77B2165BA664F6_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // <Module>
  struct  U3CModuleU3E_t1ABA099244C4281E9C7E9402BE77B2165BA664F6 
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // U3CMODULEU3E_T1ABA099244C4281E9C7E9402BE77B2165BA664F6_H
  #ifndef RUNTIMEOBJECT_H
  #define RUNTIMEOBJECT_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.Object
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // RUNTIMEOBJECT_H
  struct Il2CppArrayBounds;
  #ifndef RUNTIMEARRAY_H
  #define RUNTIMEARRAY_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.Array
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // RUNTIMEARRAY_H
  #ifndef STRING_T_H
  #define STRING_T_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.String
  struct  String_t  : public RuntimeObject
  {
  public:
  	// System.Int32 System.String::m_stringLength
  	int32_t ___m_stringLength_0;
  	// System.Char System.String::m_firstChar
  	Il2CppChar ___m_firstChar_1;
  
  public:
  	inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  	inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  	inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  	inline void set_m_stringLength_0(int32_t value)
  	{
  		___m_stringLength_0 = value;
  	}
  
  	inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  	inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  	inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  	inline void set_m_firstChar_1(Il2CppChar value)
  	{
  		___m_firstChar_1 = value;
  	}
  };
  
  struct String_t_StaticFields
  {
  public:
  	// System.String System.String::Empty
  	String_t* ___Empty_5;
  
  public:
  	inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  	inline String_t* get_Empty_5() const { return ___Empty_5; }
  	inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  	inline void set_Empty_5(String_t* value)
  	{
  		___Empty_5 = value;
  		Il2CppCodeGenWriteBarrier((&___Empty_5), value);
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // STRING_T_H
  #ifndef VALUETYPE_T4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_H
  #define VALUETYPE_T4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.ValueType
  struct  ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF  : public RuntimeObject
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  // Native definition for P/Invoke marshalling of System.ValueType
  struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke
  {
  };
  // Native definition for COM marshalling of System.ValueType
  struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com
  {
  };
  #endif // VALUETYPE_T4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_H
  #ifndef PHYSICS_T795152566290B75B831BBCB079E5F82B1BAA93B2_H
  #define PHYSICS_T795152566290B75B831BBCB079E5F82B1BAA93B2_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Physics
  struct  Physics_t795152566290B75B831BBCB079E5F82B1BAA93B2  : public RuntimeObject
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // PHYSICS_T795152566290B75B831BBCB079E5F82B1BAA93B2_H
  #ifndef BOOLEAN_TB53F6830F670160873277339AA58F15CAED4399C_H
  #define BOOLEAN_TB53F6830F670160873277339AA58F15CAED4399C_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.Boolean
  struct  Boolean_tB53F6830F670160873277339AA58F15CAED4399C 
  {
  public:
  	// System.Boolean System.Boolean::m_value
  	bool ___m_value_0;
  
  public:
  	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); }
  	inline bool get_m_value_0() const { return ___m_value_0; }
  	inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  	inline void set_m_value_0(bool value)
  	{
  		___m_value_0 = value;
  	}
  };
  
  struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields
  {
  public:
  	// System.String System.Boolean::TrueString
  	String_t* ___TrueString_5;
  	// System.String System.Boolean::FalseString
  	String_t* ___FalseString_6;
  
  public:
  	inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); }
  	inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  	inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  	inline void set_TrueString_5(String_t* value)
  	{
  		___TrueString_5 = value;
  		Il2CppCodeGenWriteBarrier((&___TrueString_5), value);
  	}
  
  	inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); }
  	inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  	inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  	inline void set_FalseString_6(String_t* value)
  	{
  		___FalseString_6 = value;
  		Il2CppCodeGenWriteBarrier((&___FalseString_6), value);
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // BOOLEAN_TB53F6830F670160873277339AA58F15CAED4399C_H
  #ifndef ENUM_T2AF27C02B8653AE29442467390005ABC74D8F521_H
  #define ENUM_T2AF27C02B8653AE29442467390005ABC74D8F521_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.Enum
  struct  Enum_t2AF27C02B8653AE29442467390005ABC74D8F521  : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF
  {
  public:
  
  public:
  };
  
  struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields
  {
  public:
  	// System.Char[] System.Enum::enumSeperatorCharArray
  	CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* ___enumSeperatorCharArray_0;
  
  public:
  	inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields, ___enumSeperatorCharArray_0)); }
  	inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  	inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  	inline void set_enumSeperatorCharArray_0(CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* value)
  	{
  		___enumSeperatorCharArray_0 = value;
  		Il2CppCodeGenWriteBarrier((&___enumSeperatorCharArray_0), value);
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  // Native definition for P/Invoke marshalling of System.Enum
  struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke
  {
  };
  // Native definition for COM marshalling of System.Enum
  struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com
  {
  };
  #endif // ENUM_T2AF27C02B8653AE29442467390005ABC74D8F521_H
  #ifndef INT32_T585191389E07734F19F3156FF88FB3EF4800D102_H
  #define INT32_T585191389E07734F19F3156FF88FB3EF4800D102_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.Int32
  struct  Int32_t585191389E07734F19F3156FF88FB3EF4800D102 
  {
  public:
  	// System.Int32 System.Int32::m_value
  	int32_t ___m_value_0;
  
  public:
  	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); }
  	inline int32_t get_m_value_0() const { return ___m_value_0; }
  	inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  	inline void set_m_value_0(int32_t value)
  	{
  		___m_value_0 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // INT32_T585191389E07734F19F3156FF88FB3EF4800D102_H
  #ifndef INTPTR_T_H
  #define INTPTR_T_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.IntPtr
  struct  IntPtr_t 
  {
  public:
  	// System.Void* System.IntPtr::m_value
  	void* ___m_value_0;
  
  public:
  	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  	inline void* get_m_value_0() const { return ___m_value_0; }
  	inline void** get_address_of_m_value_0() { return &___m_value_0; }
  	inline void set_m_value_0(void* value)
  	{
  		___m_value_0 = value;
  	}
  };
  
  struct IntPtr_t_StaticFields
  {
  public:
  	// System.IntPtr System.IntPtr::Zero
  	intptr_t ___Zero_1;
  
  public:
  	inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  	inline intptr_t get_Zero_1() const { return ___Zero_1; }
  	inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  	inline void set_Zero_1(intptr_t value)
  	{
  		___Zero_1 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // INTPTR_T_H
  #ifndef SINGLE_TDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1_H
  #define SINGLE_TDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.Single
  struct  Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1 
  {
  public:
  	// System.Single System.Single::m_value
  	float ___m_value_0;
  
  public:
  	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); }
  	inline float get_m_value_0() const { return ___m_value_0; }
  	inline float* get_address_of_m_value_0() { return &___m_value_0; }
  	inline void set_m_value_0(float value)
  	{
  		___m_value_0 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // SINGLE_TDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1_H
  #ifndef VOID_T22962CB4C05B1D89B55A6E1139F0E87A90987017_H
  #define VOID_T22962CB4C05B1D89B55A6E1139F0E87A90987017_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // System.Void
  struct  Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017 
  {
  public:
  	union
  	{
  		struct
  		{
  		};
  		uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1];
  	};
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // VOID_T22962CB4C05B1D89B55A6E1139F0E87A90987017_H
  #ifndef PHYSICSSCENE_TC24001806A99648F6EFD4D63957D47D8AB1668F5_H
  #define PHYSICSSCENE_TC24001806A99648F6EFD4D63957D47D8AB1668F5_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.PhysicsScene
  struct  PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 
  {
  public:
  	// System.Int32 UnityEngine.PhysicsScene::m_Handle
  	int32_t ___m_Handle_0;
  
  public:
  	inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5, ___m_Handle_0)); }
  	inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
  	inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  	inline void set_m_Handle_0(int32_t value)
  	{
  		___m_Handle_0 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // PHYSICSSCENE_TC24001806A99648F6EFD4D63957D47D8AB1668F5_H
  #ifndef QUATERNION_T319F3319A7D43FFA5D819AD6C0A98851F0095357_H
  #define QUATERNION_T319F3319A7D43FFA5D819AD6C0A98851F0095357_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Quaternion
  struct  Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 
  {
  public:
  	// System.Single UnityEngine.Quaternion::x
  	float ___x_0;
  	// System.Single UnityEngine.Quaternion::y
  	float ___y_1;
  	// System.Single UnityEngine.Quaternion::z
  	float ___z_2;
  	// System.Single UnityEngine.Quaternion::w
  	float ___w_3;
  
  public:
  	inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___x_0)); }
  	inline float get_x_0() const { return ___x_0; }
  	inline float* get_address_of_x_0() { return &___x_0; }
  	inline void set_x_0(float value)
  	{
  		___x_0 = value;
  	}
  
  	inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___y_1)); }
  	inline float get_y_1() const { return ___y_1; }
  	inline float* get_address_of_y_1() { return &___y_1; }
  	inline void set_y_1(float value)
  	{
  		___y_1 = value;
  	}
  
  	inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___z_2)); }
  	inline float get_z_2() const { return ___z_2; }
  	inline float* get_address_of_z_2() { return &___z_2; }
  	inline void set_z_2(float value)
  	{
  		___z_2 = value;
  	}
  
  	inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___w_3)); }
  	inline float get_w_3() const { return ___w_3; }
  	inline float* get_address_of_w_3() { return &___w_3; }
  	inline void set_w_3(float value)
  	{
  		___w_3 = value;
  	}
  };
  
  struct Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields
  {
  public:
  	// UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  	Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  ___identityQuaternion_4;
  
  public:
  	inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields, ___identityQuaternion_4)); }
  	inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  	inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  	inline void set_identityQuaternion_4(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  value)
  	{
  		___identityQuaternion_4 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // QUATERNION_T319F3319A7D43FFA5D819AD6C0A98851F0095357_H
  #ifndef VECTOR2_TA85D2DD88578276CA8A8796756458277E72D073D_H
  #define VECTOR2_TA85D2DD88578276CA8A8796756458277E72D073D_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Vector2
  struct  Vector2_tA85D2DD88578276CA8A8796756458277E72D073D 
  {
  public:
  	// System.Single UnityEngine.Vector2::x
  	float ___x_0;
  	// System.Single UnityEngine.Vector2::y
  	float ___y_1;
  
  public:
  	inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); }
  	inline float get_x_0() const { return ___x_0; }
  	inline float* get_address_of_x_0() { return &___x_0; }
  	inline void set_x_0(float value)
  	{
  		___x_0 = value;
  	}
  
  	inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); }
  	inline float get_y_1() const { return ___y_1; }
  	inline float* get_address_of_y_1() { return &___y_1; }
  	inline void set_y_1(float value)
  	{
  		___y_1 = value;
  	}
  };
  
  struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields
  {
  public:
  	// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___zeroVector_2;
  	// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___oneVector_3;
  	// UnityEngine.Vector2 UnityEngine.Vector2::upVector
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___upVector_4;
  	// UnityEngine.Vector2 UnityEngine.Vector2::downVector
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___downVector_5;
  	// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___leftVector_6;
  	// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___rightVector_7;
  	// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___positiveInfinityVector_8;
  	// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___negativeInfinityVector_9;
  
  public:
  	inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_zeroVector_2() const { return ___zeroVector_2; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  	inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___zeroVector_2 = value;
  	}
  
  	inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_oneVector_3() const { return ___oneVector_3; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; }
  	inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___oneVector_3 = value;
  	}
  
  	inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_upVector_4() const { return ___upVector_4; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; }
  	inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___upVector_4 = value;
  	}
  
  	inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_downVector_5() const { return ___downVector_5; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; }
  	inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___downVector_5 = value;
  	}
  
  	inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_leftVector_6() const { return ___leftVector_6; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; }
  	inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___leftVector_6 = value;
  	}
  
  	inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_rightVector_7() const { return ___rightVector_7; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; }
  	inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___rightVector_7 = value;
  	}
  
  	inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  	inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___positiveInfinityVector_8 = value;
  	}
  
  	inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  	inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___negativeInfinityVector_9 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // VECTOR2_TA85D2DD88578276CA8A8796756458277E72D073D_H
  #ifndef VECTOR3_TDCF05E21F632FE2BA260C06E0D10CA81513E6720_H
  #define VECTOR3_TDCF05E21F632FE2BA260C06E0D10CA81513E6720_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Vector3
  struct  Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 
  {
  public:
  	// System.Single UnityEngine.Vector3::x
  	float ___x_2;
  	// System.Single UnityEngine.Vector3::y
  	float ___y_3;
  	// System.Single UnityEngine.Vector3::z
  	float ___z_4;
  
  public:
  	inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); }
  	inline float get_x_2() const { return ___x_2; }
  	inline float* get_address_of_x_2() { return &___x_2; }
  	inline void set_x_2(float value)
  	{
  		___x_2 = value;
  	}
  
  	inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); }
  	inline float get_y_3() const { return ___y_3; }
  	inline float* get_address_of_y_3() { return &___y_3; }
  	inline void set_y_3(float value)
  	{
  		___y_3 = value;
  	}
  
  	inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); }
  	inline float get_z_4() const { return ___z_4; }
  	inline float* get_address_of_z_4() { return &___z_4; }
  	inline void set_z_4(float value)
  	{
  		___z_4 = value;
  	}
  };
  
  struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields
  {
  public:
  	// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___zeroVector_5;
  	// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___oneVector_6;
  	// UnityEngine.Vector3 UnityEngine.Vector3::upVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___upVector_7;
  	// UnityEngine.Vector3 UnityEngine.Vector3::downVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___downVector_8;
  	// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___leftVector_9;
  	// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___rightVector_10;
  	// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___forwardVector_11;
  	// UnityEngine.Vector3 UnityEngine.Vector3::backVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___backVector_12;
  	// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___positiveInfinityVector_13;
  	// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___negativeInfinityVector_14;
  
  public:
  	inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_zeroVector_5() const { return ___zeroVector_5; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  	inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___zeroVector_5 = value;
  	}
  
  	inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_oneVector_6() const { return ___oneVector_6; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; }
  	inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___oneVector_6 = value;
  	}
  
  	inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_upVector_7() const { return ___upVector_7; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; }
  	inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___upVector_7 = value;
  	}
  
  	inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_downVector_8() const { return ___downVector_8; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; }
  	inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___downVector_8 = value;
  	}
  
  	inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_leftVector_9() const { return ___leftVector_9; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; }
  	inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___leftVector_9 = value;
  	}
  
  	inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_rightVector_10() const { return ___rightVector_10; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; }
  	inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___rightVector_10 = value;
  	}
  
  	inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_forwardVector_11() const { return ___forwardVector_11; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  	inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___forwardVector_11 = value;
  	}
  
  	inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_backVector_12() const { return ___backVector_12; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; }
  	inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___backVector_12 = value;
  	}
  
  	inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  	inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___positiveInfinityVector_13 = value;
  	}
  
  	inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  	inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___negativeInfinityVector_14 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // VECTOR3_TDCF05E21F632FE2BA260C06E0D10CA81513E6720_H
  #ifndef COLLISION_T7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_H
  #define COLLISION_T7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Collision
  struct  Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C  : public RuntimeObject
  {
  public:
  	// UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Impulse_0;
  	// UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_RelativeVelocity_1;
  	// UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
  	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
  	// UnityEngine.Collider UnityEngine.Collision::m_Collider
  	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
  	// System.Int32 UnityEngine.Collision::m_ContactCount
  	int32_t ___m_ContactCount_4;
  	// UnityEngine.ContactPoint[] UnityEngine.Collision::m_RecycledContacts
  	ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_RecycledContacts_5;
  	// UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
  	ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_LegacyContacts_6;
  
  public:
  	inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Impulse_0)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Impulse_0() const { return ___m_Impulse_0; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
  	inline void set_m_Impulse_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Impulse_0 = value;
  	}
  
  	inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RelativeVelocity_1)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
  	inline void set_m_RelativeVelocity_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_RelativeVelocity_1 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Rigidbody_2)); }
  	inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
  	inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
  	inline void set_m_Rigidbody_2(Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * value)
  	{
  		___m_Rigidbody_2 = value;
  		Il2CppCodeGenWriteBarrier((&___m_Rigidbody_2), value);
  	}
  
  	inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Collider_3)); }
  	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_3() const { return ___m_Collider_3; }
  	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
  	inline void set_m_Collider_3(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
  	{
  		___m_Collider_3 = value;
  		Il2CppCodeGenWriteBarrier((&___m_Collider_3), value);
  	}
  
  	inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ContactCount_4)); }
  	inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
  	inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
  	inline void set_m_ContactCount_4(int32_t value)
  	{
  		___m_ContactCount_4 = value;
  	}
  
  	inline static int32_t get_offset_of_m_RecycledContacts_5() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RecycledContacts_5)); }
  	inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_RecycledContacts_5() const { return ___m_RecycledContacts_5; }
  	inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_RecycledContacts_5() { return &___m_RecycledContacts_5; }
  	inline void set_m_RecycledContacts_5(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
  	{
  		___m_RecycledContacts_5 = value;
  		Il2CppCodeGenWriteBarrier((&___m_RecycledContacts_5), value);
  	}
  
  	inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_LegacyContacts_6)); }
  	inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
  	inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
  	inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
  	{
  		___m_LegacyContacts_6 = value;
  		Il2CppCodeGenWriteBarrier((&___m_LegacyContacts_6), value);
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  // Native definition for P/Invoke marshalling of UnityEngine.Collision
  struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke
  {
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Impulse_0;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_RelativeVelocity_1;
  	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
  	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
  	int32_t ___m_ContactCount_4;
  	ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_RecycledContacts_5;
  	ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
  };
  // Native definition for COM marshalling of UnityEngine.Collision
  struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com
  {
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Impulse_0;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_RelativeVelocity_1;
  	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
  	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
  	int32_t ___m_ContactCount_4;
  	ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_RecycledContacts_5;
  	ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
  };
  #endif // COLLISION_T7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_H
  #ifndef CONTACTPOINT_TE0D3A30ED34A1FC8CA3F7391348429F3232CA515_H
  #define CONTACTPOINT_TE0D3A30ED34A1FC8CA3F7391348429F3232CA515_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.ContactPoint
  struct  ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 
  {
  public:
  	// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_0;
  	// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_1;
  	// System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
  	int32_t ___m_ThisColliderInstanceID_2;
  	// System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
  	int32_t ___m_OtherColliderInstanceID_3;
  	// System.Single UnityEngine.ContactPoint::m_Separation
  	float ___m_Separation_4;
  
  public:
  	inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Point_0)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Point_0() const { return ___m_Point_0; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
  	inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Point_0 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Normal_1)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Normal_1() const { return ___m_Normal_1; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  	inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Normal_1 = value;
  	}
  
  	inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_ThisColliderInstanceID_2)); }
  	inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
  	inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
  	inline void set_m_ThisColliderInstanceID_2(int32_t value)
  	{
  		___m_ThisColliderInstanceID_2 = value;
  	}
  
  	inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_OtherColliderInstanceID_3)); }
  	inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
  	inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
  	inline void set_m_OtherColliderInstanceID_3(int32_t value)
  	{
  		___m_OtherColliderInstanceID_3 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Separation_4)); }
  	inline float get_m_Separation_4() const { return ___m_Separation_4; }
  	inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
  	inline void set_m_Separation_4(float value)
  	{
  		___m_Separation_4 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // CONTACTPOINT_TE0D3A30ED34A1FC8CA3F7391348429F3232CA515_H
  #ifndef CONTROLLERCOLLIDERHIT_TB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_H
  #define CONTROLLERCOLLIDERHIT_TB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.ControllerColliderHit
  struct  ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968  : public RuntimeObject
  {
  public:
  	// UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
  	CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
  	// UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
  	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
  	// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_2;
  	// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_3;
  	// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_MoveDirection_4;
  	// System.Single UnityEngine.ControllerColliderHit::m_MoveLength
  	float ___m_MoveLength_5;
  	// System.Int32 UnityEngine.ControllerColliderHit::m_Push
  	int32_t ___m_Push_6;
  
  public:
  	inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Controller_0)); }
  	inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * get_m_Controller_0() const { return ___m_Controller_0; }
  	inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
  	inline void set_m_Controller_0(CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * value)
  	{
  		___m_Controller_0 = value;
  		Il2CppCodeGenWriteBarrier((&___m_Controller_0), value);
  	}
  
  	inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Collider_1)); }
  	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_1() const { return ___m_Collider_1; }
  	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
  	inline void set_m_Collider_1(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
  	{
  		___m_Collider_1 = value;
  		Il2CppCodeGenWriteBarrier((&___m_Collider_1), value);
  	}
  
  	inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Point_2)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Point_2() const { return ___m_Point_2; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_2() { return &___m_Point_2; }
  	inline void set_m_Point_2(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Point_2 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Normal_3)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Normal_3() const { return ___m_Normal_3; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_3() { return &___m_Normal_3; }
  	inline void set_m_Normal_3(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Normal_3 = value;
  	}
  
  	inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveDirection_4)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
  	inline void set_m_MoveDirection_4(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_MoveDirection_4 = value;
  	}
  
  	inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveLength_5)); }
  	inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
  	inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
  	inline void set_m_MoveLength_5(float value)
  	{
  		___m_MoveLength_5 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Push_6)); }
  	inline int32_t get_m_Push_6() const { return ___m_Push_6; }
  	inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
  	inline void set_m_Push_6(int32_t value)
  	{
  		___m_Push_6 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
  struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke
  {
  	CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
  	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_2;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_3;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_MoveDirection_4;
  	float ___m_MoveLength_5;
  	int32_t ___m_Push_6;
  };
  // Native definition for COM marshalling of UnityEngine.ControllerColliderHit
  struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com
  {
  	CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
  	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_2;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_3;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_MoveDirection_4;
  	float ___m_MoveLength_5;
  	int32_t ___m_Push_6;
  };
  #endif // CONTROLLERCOLLIDERHIT_TB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_H
  #ifndef FORCEMODE_T76188FF14D0038E184106555207A81218E97D0A5_H
  #define FORCEMODE_T76188FF14D0038E184106555207A81218E97D0A5_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.ForceMode
  struct  ForceMode_t76188FF14D0038E184106555207A81218E97D0A5 
  {
  public:
  	// System.Int32 UnityEngine.ForceMode::value__
  	int32_t ___value___2;
  
  public:
  	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ForceMode_t76188FF14D0038E184106555207A81218E97D0A5, ___value___2)); }
  	inline int32_t get_value___2() const { return ___value___2; }
  	inline int32_t* get_address_of_value___2() { return &___value___2; }
  	inline void set_value___2(int32_t value)
  	{
  		___value___2 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // FORCEMODE_T76188FF14D0038E184106555207A81218E97D0A5_H
  #ifndef OBJECT_TAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_H
  #define OBJECT_TAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Object
  struct  Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0  : public RuntimeObject
  {
  public:
  	// System.IntPtr UnityEngine.Object::m_CachedPtr
  	intptr_t ___m_CachedPtr_0;
  
  public:
  	inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); }
  	inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  	inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  	inline void set_m_CachedPtr_0(intptr_t value)
  	{
  		___m_CachedPtr_0 = value;
  	}
  };
  
  struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields
  {
  public:
  	// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  	int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  
  public:
  	inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  	inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  	inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  	inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  	{
  		___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  // Native definition for P/Invoke marshalling of UnityEngine.Object
  struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke
  {
  	intptr_t ___m_CachedPtr_0;
  };
  // Native definition for COM marshalling of UnityEngine.Object
  struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com
  {
  	intptr_t ___m_CachedPtr_0;
  };
  #endif // OBJECT_TAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_H
  #ifndef QUERYTRIGGERINTERACTION_T56ABDF7B81C5D989BE40455CF39647A532791739_H
  #define QUERYTRIGGERINTERACTION_T56ABDF7B81C5D989BE40455CF39647A532791739_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.QueryTriggerInteraction
  struct  QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739 
  {
  public:
  	// System.Int32 UnityEngine.QueryTriggerInteraction::value__
  	int32_t ___value___2;
  
  public:
  	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739, ___value___2)); }
  	inline int32_t get_value___2() const { return ___value___2; }
  	inline int32_t* get_address_of_value___2() { return &___value___2; }
  	inline void set_value___2(int32_t value)
  	{
  		___value___2 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // QUERYTRIGGERINTERACTION_T56ABDF7B81C5D989BE40455CF39647A532791739_H
  #ifndef RAY_TE2163D4CB3E6B267E29F8ABE41684490E4A614B2_H
  #define RAY_TE2163D4CB3E6B267E29F8ABE41684490E4A614B2_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Ray
  struct  Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 
  {
  public:
  	// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Origin_0;
  	// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Direction_1;
  
  public:
  	inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Origin_0() const { return ___m_Origin_0; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  	inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Origin_0 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Direction_1() const { return ___m_Direction_1; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  	inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Direction_1 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // RAY_TE2163D4CB3E6B267E29F8ABE41684490E4A614B2_H
  #ifndef RAYCASTHIT_T19695F18F9265FE5425062BBA6A4D330480538C3_H
  #define RAYCASTHIT_T19695F18F9265FE5425062BBA6A4D330480538C3_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.RaycastHit
  struct  RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 
  {
  public:
  	// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_0;
  	// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_1;
  	// System.UInt32 UnityEngine.RaycastHit::m_FaceID
  	uint32_t ___m_FaceID_2;
  	// System.Single UnityEngine.RaycastHit::m_Distance
  	float ___m_Distance_3;
  	// UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___m_UV_4;
  	// System.Int32 UnityEngine.RaycastHit::m_Collider
  	int32_t ___m_Collider_5;
  
  public:
  	inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Point_0)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Point_0() const { return ___m_Point_0; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
  	inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Point_0 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Normal_1)); }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Normal_1() const { return ___m_Normal_1; }
  	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  	inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
  	{
  		___m_Normal_1 = value;
  	}
  
  	inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_FaceID_2)); }
  	inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  	inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  	inline void set_m_FaceID_2(uint32_t value)
  	{
  		___m_FaceID_2 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Distance_3)); }
  	inline float get_m_Distance_3() const { return ___m_Distance_3; }
  	inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  	inline void set_m_Distance_3(float value)
  	{
  		___m_Distance_3 = value;
  	}
  
  	inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_UV_4)); }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_m_UV_4() const { return ___m_UV_4; }
  	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_UV_4() { return &___m_UV_4; }
  	inline void set_m_UV_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
  	{
  		___m_UV_4 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Collider_5)); }
  	inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  	inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  	inline void set_m_Collider_5(int32_t value)
  	{
  		___m_Collider_5 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // RAYCASTHIT_T19695F18F9265FE5425062BBA6A4D330480538C3_H
  #ifndef COMPONENT_T05064EF382ABCAF4B8C94F8A350EA85184C26621_H
  #define COMPONENT_T05064EF382ABCAF4B8C94F8A350EA85184C26621_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Component
  struct  Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621  : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // COMPONENT_T05064EF382ABCAF4B8C94F8A350EA85184C26621_H
  #ifndef COLLIDER_T0FEEB36760860AD21B3B1F0509C365B393EC4BDF_H
  #define COLLIDER_T0FEEB36760860AD21B3B1F0509C365B393EC4BDF_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Collider
  struct  Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF  : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // COLLIDER_T0FEEB36760860AD21B3B1F0509C365B393EC4BDF_H
  #ifndef RIGIDBODY_TE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5_H
  #define RIGIDBODY_TE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Rigidbody
  struct  Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5  : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // RIGIDBODY_TE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5_H
  #ifndef TRANSFORM_TBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA_H
  #define TRANSFORM_TBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Transform
  struct  Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA  : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // TRANSFORM_TBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA_H
  #ifndef BOXCOLLIDER_T2DF257BBBFCABE0B9D78B21D238298D1942BFBAA_H
  #define BOXCOLLIDER_T2DF257BBBFCABE0B9D78B21D238298D1942BFBAA_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.BoxCollider
  struct  BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // BOXCOLLIDER_T2DF257BBBFCABE0B9D78B21D238298D1942BFBAA_H
  #ifndef CAPSULECOLLIDER_T5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1_H
  #define CAPSULECOLLIDER_T5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.CapsuleCollider
  struct  CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // CAPSULECOLLIDER_T5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1_H
  #ifndef CHARACTERCONTROLLER_T0ED98F461DBB7AC5B189C190153D83D5888BF93E_H
  #define CHARACTERCONTROLLER_T0ED98F461DBB7AC5B189C190153D83D5888BF93E_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.CharacterController
  struct  CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // CHARACTERCONTROLLER_T0ED98F461DBB7AC5B189C190153D83D5888BF93E_H
  #ifndef MESHCOLLIDER_T60EB55ADE92499FE8D1AA206D2BD96E65B2766DE_H
  #define MESHCOLLIDER_T60EB55ADE92499FE8D1AA206D2BD96E65B2766DE_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.MeshCollider
  struct  MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // MESHCOLLIDER_T60EB55ADE92499FE8D1AA206D2BD96E65B2766DE_H
  #ifndef SPHERECOLLIDER_TAC3E5E20B385DF1C0B17F3EA5C7214F71367706F_H
  #define SPHERECOLLIDER_TAC3E5E20B385DF1C0B17F3EA5C7214F71367706F_H
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.SphereCollider
  struct  SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  {
  public:
  
  public:
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #endif // SPHERECOLLIDER_TAC3E5E20B385DF1C0B17F3EA5C7214F71367706F_H
  // UnityEngine.ContactPoint[]
  struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA  : public RuntimeArray
  {
  public:
  	ALIGN_FIELD (8) ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  m_Items[1];
  
  public:
  	inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  GetAt(il2cpp_array_size_t index) const
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		return m_Items[index];
  	}
  	inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAt(il2cpp_array_size_t index)
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		return m_Items + index;
  	}
  	inline void SetAt(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  value)
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		m_Items[index] = value;
  	}
  	inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  GetAtUnchecked(il2cpp_array_size_t index) const
  	{
  		return m_Items[index];
  	}
  	inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  	{
  		return m_Items + index;
  	}
  	inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  value)
  	{
  		m_Items[index] = value;
  	}
  };
  // UnityEngine.RaycastHit[]
  struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57  : public RuntimeArray
  {
  public:
  	ALIGN_FIELD (8) RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  m_Items[1];
  
  public:
  	inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  GetAt(il2cpp_array_size_t index) const
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		return m_Items[index];
  	}
  	inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAt(il2cpp_array_size_t index)
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		return m_Items + index;
  	}
  	inline void SetAt(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  value)
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		m_Items[index] = value;
  	}
  	inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  GetAtUnchecked(il2cpp_array_size_t index) const
  	{
  		return m_Items[index];
  	}
  	inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  	{
  		return m_Items + index;
  	}
  	inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  value)
  	{
  		m_Items[index] = value;
  	}
  };
  // System.Object[]
  struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A  : public RuntimeArray
  {
  public:
  	ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  
  public:
  	inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		return m_Items[index];
  	}
  	inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		return m_Items + index;
  	}
  	inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  	{
  		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  		m_Items[index] = value;
  		Il2CppCodeGenWriteBarrier(m_Items + index, value);
  	}
  	inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  	{
  		return m_Items[index];
  	}
  	inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  	{
  		return m_Items + index;
  	}
  	inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  	{
  		m_Items[index] = value;
  		Il2CppCodeGenWriteBarrier(m_Items + index, value);
  	}
  };
  
  
  
  // System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)
  extern "C" IL2CPP_METHOD_ATTR void BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
  // System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)
  extern "C" IL2CPP_METHOD_ATTR void BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
  // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  extern "C" IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method);
  // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  extern "C" IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method);
  // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
  // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
  // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // System.Single UnityEngine.Vector3::get_magnitude()
  extern "C" IL2CPP_METHOD_ATTR float Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
  // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  p0, float p1, const RuntimeMethod* method);
  // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  extern "C" IL2CPP_METHOD_ATTR void Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  p0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  p1, const RuntimeMethod* method);
  // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // System.Boolean UnityEngine.Physics::CheckSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckSphere_Internal_m18DE2D992B23586FE71156658B220D68A9F87A4C (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckSphere_m09DEF32BABFD5ABF7BBDA4E6A9FB82256C90E54F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
  // System.Boolean UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  // System.Boolean UnityEngine.Physics::CheckBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckBox_Internal_m7482AB5B179E574A5286B66E61E61133D64AFDD3 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  ___orientation3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  // System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  ___orientation2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // System.String UnityEngine.UnityString::Format(System.String,System.Object[])
  extern "C" IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* p0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* p1, const RuntimeMethod* method);
  // System.String UnityEngine.PhysicsScene::ToString()
  extern "C" IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
  // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  extern "C" IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
  // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
  // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___other0, const RuntimeMethod* method);
  // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  extern "C" IL2CPP_METHOD_ATTR Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350 (int32_t p0, const RuntimeMethod* method);
  // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  extern "C" IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  // System.Single UnityEngine.RaycastHit::get_distance()
  extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  extern "C" IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  extern "C" IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * p0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * p1, const RuntimeMethod* method);
  // UnityEngine.Transform UnityEngine.Component::get_transform()
  extern "C" IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9 (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method);
  // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  extern "C" IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  extern "C" IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method);
  // System.Void UnityEngine.Component::.ctor()
  extern "C" IL2CPP_METHOD_ATTR void Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method);
  // System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
  // System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
  // System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method);
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  // UnityEngine.Vector3 UnityEngine.BoxCollider::get_center()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  BoxCollider_get_center_mA9164B9949F419A35CC949685F1DC14588BC6402 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, const RuntimeMethod* method)
  {
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	{
  		BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
  		return L_0;
  	}
  }
  // UnityEngine.Vector3 UnityEngine.BoxCollider::get_size()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  BoxCollider_get_size_m1C7DA815D3BA9DDB3D92A58BEEFE2FCBA5206FE2 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, const RuntimeMethod* method)
  {
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	{
  		BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
  		return L_0;
  	}
  }
  // System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3U26)
  extern "C" IL2CPP_METHOD_ATTR void BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
  {
  	typedef void (*BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
  	static BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)");
  	_il2cpp_icall_func(__this, ___ret0);
  }
  // System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3U26)
  extern "C" IL2CPP_METHOD_ATTR void BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
  {
  	typedef void (*BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
  	static BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)");
  	_il2cpp_icall_func(__this, ___ret0);
  }
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  extern "C" IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method)
  {
  	typedef Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * (*Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *);
  	static Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()");
  	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * retVal = _il2cpp_icall_func(__this);
  	return retVal;
  }
  // System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
  extern "C" IL2CPP_METHOD_ATTR void Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method)
  {
  	typedef void (*Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool);
  	static Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_isTrigger(System.Boolean)");
  	_il2cpp_icall_func(__this, ___value0);
  }
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  // Conversion methods for marshalling of: UnityEngine.Collision
  extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
  {
  	Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL, NULL);
  }
  extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
  {
  	Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL, NULL);
  }
  // Conversion method for clean up from marshalling of: UnityEngine.Collision
  extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
  {
  }
  // Conversion methods for marshalling of: UnityEngine.Collision
  extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
  {
  	Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL, NULL);
  }
  extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
  {
  	Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL, NULL);
  }
  // Conversion method for clean up from marshalling of: UnityEngine.Collision
  extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
  {
  }
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
  {
  	Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL, NULL);
  }
  extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
  {
  	Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL, NULL);
  }
  // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
  {
  }
  // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
  {
  	Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL, NULL);
  }
  extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
  {
  	Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL, NULL);
  }
  // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
  {
  }
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  extern "C" IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	{
  		Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), /*hidden argument*/NULL);
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = V_0;
  		return L_0;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		float L_3 = ___maxDistance2;
  		int32_t L_4 = ___layerMask3;
  		int32_t L_5 = ___queryTriggerInteraction4;
  		bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  		V_1 = L_6;
  		goto IL_001a;
  	}
  
  IL_001a:
  	{
  		bool L_7 = V_1;
  		return L_7;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		float L_3 = ___maxDistance2;
  		int32_t L_4 = ___layerMask3;
  		bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  		V_1 = L_5;
  		goto IL_0019;
  	}
  
  IL_0019:
  	{
  		bool L_6 = V_1;
  		return L_6;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		float L_3 = ___maxDistance2;
  		bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_1 = L_4;
  		goto IL_001a;
  	}
  
  IL_001a:
  	{
  		bool L_5 = V_1;
  		return L_5;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_1 = L_3;
  		goto IL_001e;
  	}
  
  IL_001e:
  	{
  		bool L_4 = V_1;
  		return L_4;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
  		float L_4 = ___maxDistance3;
  		int32_t L_5 = ___layerMask4;
  		int32_t L_6 = ___queryTriggerInteraction5;
  		bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  		V_1 = L_7;
  		goto IL_001c;
  	}
  
  IL_001c:
  	{
  		bool L_8 = V_1;
  		return L_8;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26,System.Single,System.Int32)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
  		float L_4 = ___maxDistance3;
  		int32_t L_5 = ___layerMask4;
  		bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  		V_1 = L_6;
  		goto IL_001b;
  	}
  
  IL_001b:
  	{
  		bool L_7 = V_1;
  		return L_7;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26,System.Single)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
  		float L_4 = ___maxDistance3;
  		bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_1 = L_5;
  		goto IL_001b;
  	}
  
  IL_001b:
  	{
  		bool L_6 = V_1;
  		return L_6;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
  		bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_1 = L_4;
  		goto IL_001f;
  	}
  
  IL_001f:
  	{
  		bool L_5 = V_1;
  		return L_5;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		float L_3 = ___maxDistance1;
  		int32_t L_4 = ___layerMask2;
  		int32_t L_5 = ___queryTriggerInteraction3;
  		bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  		V_1 = L_6;
  		goto IL_0025;
  	}
  
  IL_0025:
  	{
  		bool L_7 = V_1;
  		return L_7;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		float L_3 = ___maxDistance1;
  		int32_t L_4 = ___layerMask2;
  		bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  		V_1 = L_5;
  		goto IL_0025;
  	}
  
  IL_0025:
  	{
  		bool L_6 = V_1;
  		return L_6;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		float L_3 = ___maxDistance1;
  		bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_1 = L_4;
  		goto IL_0026;
  	}
  
  IL_0026:
  	{
  		bool L_5 = V_1;
  		return L_5;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_1 = L_3;
  		goto IL_002a;
  	}
  
  IL_002a:
  	{
  		bool L_4 = V_1;
  		return L_4;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHitU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
  		float L_4 = ___maxDistance2;
  		int32_t L_5 = ___layerMask3;
  		int32_t L_6 = ___queryTriggerInteraction4;
  		bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  		V_1 = L_7;
  		goto IL_0027;
  	}
  
  IL_0027:
  	{
  		bool L_8 = V_1;
  		return L_8;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHitU26,System.Single,System.Int32)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
  		float L_4 = ___maxDistance2;
  		int32_t L_5 = ___layerMask3;
  		bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  		V_1 = L_6;
  		goto IL_0026;
  	}
  
  IL_0026:
  	{
  		bool L_7 = V_1;
  		return L_7;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHitU26,System.Single)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
  		float L_4 = ___maxDistance2;
  		bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_1 = L_5;
  		goto IL_0027;
  	}
  
  IL_0027:
  	{
  		bool L_6 = V_1;
  		return L_6;
  	}
  }
  // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHitU26)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	bool V_1 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		V_0 = L_0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
  		bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_1 = L_4;
  		goto IL_002b;
  	}
  
  IL_002b:
  	{
  		bool L_5 = V_1;
  		return L_5;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	{
  		float L_0 = ___maxDistance2;
  		int32_t L_1 = ___mask3;
  		int32_t L_2 = ___queryTriggerInteraction4;
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  		return L_3;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	static bool s_Il2CppMethodInitialized;
  	if (!s_Il2CppMethodInitialized)
  	{
  		il2cpp_codegen_initialize_method (Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId);
  		s_Il2CppMethodInitialized = true;
  	}
  	float V_0 = 0.0f;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_1;
  	memset(&V_1, 0, sizeof(V_1));
  	Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  V_2;
  	memset(&V_2, 0, sizeof(V_2));
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_3 = NULL;
  	{
  		float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
  		V_0 = L_0;
  		float L_1 = V_0;
  		if ((!(((float)L_1) > ((float)(1.401298E-45f)))))
  		{
  			goto IL_003b;
  		}
  	}
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		float L_3 = V_0;
  		IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_4 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_2, L_3, /*hidden argument*/NULL);
  		V_1 = L_4;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_5 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_6 = V_1;
  		Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_5, L_6, /*hidden argument*/NULL);
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_7 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  L_8 = V_2;
  		float L_9 = ___maxDistance2;
  		int32_t L_10 = ___layerMask3;
  		int32_t L_11 = ___queryTriggerInteraction4;
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_12 = Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851(L_7, L_8, L_9, L_10, L_11, /*hidden argument*/NULL);
  		V_3 = L_12;
  		goto IL_0048;
  	}
  
  IL_003b:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0);
  		V_3 = L_13;
  		goto IL_0048;
  	}
  
  IL_0048:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = V_3;
  		return L_14;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  {
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___direction1;
  		float L_2 = ___maxDistance2;
  		int32_t L_3 = ___layerMask3;
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  		V_0 = L_4;
  		goto IL_0011;
  	}
  
  IL_0011:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
  		return L_5;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  {
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___direction1;
  		float L_2 = ___maxDistance2;
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_0 = L_3;
  		goto IL_0012;
  	}
  
  IL_0012:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
  		return L_4;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, const RuntimeMethod* method)
  {
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___direction1;
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_0 = L_2;
  		goto IL_0016;
  	}
  
  IL_0016:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
  		return L_3;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  {
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		float L_2 = ___maxDistance1;
  		int32_t L_3 = ___layerMask2;
  		int32_t L_4 = ___queryTriggerInteraction3;
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  		V_0 = L_5;
  		goto IL_001d;
  	}
  
  IL_001d:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0;
  		return L_6;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  {
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		float L_2 = ___maxDistance1;
  		int32_t L_3 = ___layerMask2;
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  		V_0 = L_4;
  		goto IL_001d;
  	}
  
  IL_001d:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
  		return L_5;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  {
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		float L_2 = ___maxDistance1;
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_0 = L_3;
  		goto IL_001e;
  	}
  
  IL_001e:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
  		return L_4;
  	}
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, const RuntimeMethod* method)
  {
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  		V_0 = L_2;
  		goto IL_0022;
  	}
  
  IL_0022:
  	{
  		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
  		return L_3;
  	}
  }
  // System.Boolean UnityEngine.Physics::CheckSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckSphere_Internal_m18DE2D992B23586FE71156658B220D68A9F87A4C (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	{
  		float L_0 = ___radius2;
  		int32_t L_1 = ___layerMask3;
  		int32_t L_2 = ___queryTriggerInteraction4;
  		bool L_3 = Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, L_1, L_2, /*hidden argument*/NULL);
  		return L_3;
  	}
  }
  // System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckSphere_m09DEF32BABFD5ABF7BBDA4E6A9FB82256C90E54F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  {
  	bool V_0 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___position0;
  		float L_2 = ___radius1;
  		int32_t L_3 = ___layerMask2;
  		int32_t L_4 = ___queryTriggerInteraction3;
  		bool L_5 = Physics_CheckSphere_Internal_m18DE2D992B23586FE71156658B220D68A9F87A4C(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  		V_0 = L_5;
  		goto IL_0015;
  	}
  
  IL_0015:
  	{
  		bool L_6 = V_0;
  		return L_6;
  	}
  }
  // System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckSphere_mC209BB79CC200ED33DAD3EA9E0FAF2C1D6DA4385 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method)
  {
  	bool V_0 = false;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___position0;
  		float L_1 = ___radius1;
  		int32_t L_2 = ___layerMask2;
  		bool L_3 = Physics_CheckSphere_m09DEF32BABFD5ABF7BBDA4E6A9FB82256C90E54F(L_0, L_1, L_2, 0, /*hidden argument*/NULL);
  		V_0 = L_3;
  		goto IL_0010;
  	}
  
  IL_0010:
  	{
  		bool L_4 = V_0;
  		return L_4;
  	}
  }
  // System.Boolean UnityEngine.Physics::CheckBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckBox_Internal_m7482AB5B179E574A5286B66E61E61133D64AFDD3 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  ___orientation3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  {
  	{
  		int32_t L_0 = ___layermask4;
  		int32_t L_1 = ___queryTriggerInteraction5;
  		bool L_2 = Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___center1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___halfExtents2), (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___orientation3), L_0, L_1, /*hidden argument*/NULL);
  		return L_2;
  	}
  }
  // System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  ___orientation2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	bool V_0 = false;
  	{
  		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___center0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___halfExtents1;
  		Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  L_3 = ___orientation2;
  		int32_t L_4 = ___layermask3;
  		int32_t L_5 = ___queryTriggerInteraction4;
  		bool L_6 = Physics_CheckBox_Internal_m7482AB5B179E574A5286B66E61E61133D64AFDD3(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  		V_0 = L_6;
  		goto IL_0017;
  	}
  
  IL_0017:
  	{
  		bool L_7 = V_0;
  		return L_7;
  	}
  }
  // System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckBox_mD13F54721F80D394118698DDE0EFA61B289A6BE7 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method)
  {
  	bool V_0 = false;
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___center0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___halfExtents1;
  		Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  L_2 = ___orientation2;
  		int32_t L_3 = ___layerMask3;
  		bool L_4 = Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  		V_0 = L_4;
  		goto IL_0011;
  	}
  
  IL_0011:
  	{
  		bool L_5 = V_0;
  		return L_5;
  	}
  }
  // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsSceneU26)
  extern "C" IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method)
  {
  	typedef void (*Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *);
  	static Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
  	_il2cpp_icall_func(___ret0);
  }
  // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsSceneU26,UnityEngine.RayU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
  	static Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
  	return retVal;
  }
  // System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsSceneU26,UnityEngine.Vector3U26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	typedef bool (*Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t);
  	static Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  	bool retVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___layerMask3, ___queryTriggerInteraction4);
  	return retVal;
  }
  // System.Boolean UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsSceneU26,UnityEngine.Vector3U26,UnityEngine.Vector3U26,UnityEngine.QuaternionU26,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  {
  	typedef bool (*Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, int32_t, int32_t);
  	static Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  	bool retVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___orientation3, ___layermask4, ___queryTriggerInteraction5);
  	return retVal;
  }
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  // System.String UnityEngine.PhysicsScene::ToString()
  extern "C" IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
  {
  	static bool s_Il2CppMethodInitialized;
  	if (!s_Il2CppMethodInitialized)
  	{
  		il2cpp_codegen_initialize_method (PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId);
  		s_Il2CppMethodInitialized = true;
  	}
  	String_t* V_0 = NULL;
  	{
  		ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1);
  		ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0;
  		int32_t L_2 = __this->get_m_Handle_0();
  		int32_t L_3 = L_2;
  		RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3);
  		NullCheck(L_1);
  		ArrayElementTypeCheck (L_1, L_4);
  		(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
  		String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL);
  		V_0 = L_5;
  		goto IL_0025;
  	}
  
  IL_0025:
  	{
  		String_t* L_6 = V_0;
  		return L_6;
  	}
  }
  extern "C"  String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + 1);
  	return PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9(_thisAdjusted, method);
  }
  // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  extern "C" IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
  {
  	int32_t V_0 = 0;
  	{
  		int32_t L_0 = __this->get_m_Handle_0();
  		V_0 = L_0;
  		goto IL_000d;
  	}
  
  IL_000d:
  	{
  		int32_t L_1 = V_0;
  		return L_1;
  	}
  }
  extern "C"  int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + 1);
  	return PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654(_thisAdjusted, method);
  }
  // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  {
  	static bool s_Il2CppMethodInitialized;
  	if (!s_Il2CppMethodInitialized)
  	{
  		il2cpp_codegen_initialize_method (PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId);
  		s_Il2CppMethodInitialized = true;
  	}
  	bool V_0 = false;
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_1;
  	memset(&V_1, 0, sizeof(V_1));
  	{
  		RuntimeObject * L_0 = ___other0;
  		if (((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var)))
  		{
  			goto IL_0013;
  		}
  	}
  	{
  		V_0 = (bool)0;
  		goto IL_002f;
  	}
  
  IL_0013:
  	{
  		RuntimeObject * L_1 = ___other0;
  		V_1 = ((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)UnBox(L_1, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))));
  		int32_t L_2 = __this->get_m_Handle_0();
  		int32_t L_3 = (&V_1)->get_m_Handle_0();
  		V_0 = (bool)((((int32_t)L_2) == ((int32_t)L_3))? 1 : 0);
  		goto IL_002f;
  	}
  
  IL_002f:
  	{
  		bool L_4 = V_0;
  		return L_4;
  	}
  }
  extern "C"  bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + 1);
  	return PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9(_thisAdjusted, ___other0, method);
  }
  // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___other0, const RuntimeMethod* method)
  {
  	bool V_0 = false;
  	{
  		int32_t L_0 = __this->get_m_Handle_0();
  		int32_t L_1 = (&___other0)->get_m_Handle_0();
  		V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_1))? 1 : 0);
  		goto IL_0016;
  	}
  
  IL_0016:
  	{
  		bool L_2 = V_0;
  		return L_2;
  	}
  }
  extern "C"  bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___other0, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + 1);
  	return PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8(_thisAdjusted, ___other0, method);
  }
  // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	static bool s_Il2CppMethodInitialized;
  	if (!s_Il2CppMethodInitialized)
  	{
  		il2cpp_codegen_initialize_method (PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId);
  		s_Il2CppMethodInitialized = true;
  	}
  	float V_0 = 0.0f;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_1;
  	memset(&V_1, 0, sizeof(V_1));
  	Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  V_2;
  	memset(&V_2, 0, sizeof(V_2));
  	bool V_3 = false;
  	{
  		float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
  		V_0 = L_0;
  		float L_1 = V_0;
  		if ((!(((float)L_1) > ((float)(1.401298E-45f)))))
  		{
  			goto IL_003d;
  		}
  	}
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
  		float L_3 = V_0;
  		IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_4 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_2, L_3, /*hidden argument*/NULL);
  		V_1 = L_4;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_5 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_6 = V_1;
  		Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_5, L_6, /*hidden argument*/NULL);
  		Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  L_7 = V_2;
  		float L_8 = ___maxDistance2;
  		int32_t L_9 = ___layerMask3;
  		int32_t L_10 = ___queryTriggerInteraction4;
  		bool L_11 = PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this), L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
  		V_3 = L_11;
  		goto IL_0044;
  	}
  
  IL_003d:
  	{
  		V_3 = (bool)0;
  		goto IL_0044;
  	}
  
  IL_0044:
  	{
  		bool L_12 = V_3;
  		return L_12;
  	}
  }
  extern "C"  bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + 1);
  	return PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
  }
  // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	{
  		float L_0 = ___maxDistance2;
  		int32_t L_1 = ___layerMask3;
  		int32_t L_2 = ___queryTriggerInteraction4;
  		bool L_3 = PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  		return L_3;
  	}
  }
  // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  {
  	static bool s_Il2CppMethodInitialized;
  	if (!s_Il2CppMethodInitialized)
  	{
  		il2cpp_codegen_initialize_method (PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId);
  		s_Il2CppMethodInitialized = true;
  	}
  	float V_0 = 0.0f;
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_1;
  	memset(&V_1, 0, sizeof(V_1));
  	Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  V_2;
  	memset(&V_2, 0, sizeof(V_2));
  	bool V_3 = false;
  	{
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_0 = ___hitInfo2;
  		il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 ));
  		float L_1 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
  		V_0 = L_1;
  		float L_2 = V_0;
  		if ((!(((float)L_2) > ((float)(1.401298E-45f)))))
  		{
  			goto IL_0046;
  		}
  	}
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_3 = ___direction1;
  		float L_4 = V_0;
  		IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
  		V_1 = L_5;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_6 = ___origin0;
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_7 = V_1;
  		Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_6, L_7, /*hidden argument*/NULL);
  		Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  L_8 = V_2;
  		float L_9 = ___maxDistance3;
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_10 = ___hitInfo2;
  		int32_t L_11 = ___layerMask4;
  		int32_t L_12 = ___queryTriggerInteraction5;
  		bool L_13 = PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this), L_8, L_9, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_10, L_11, L_12, /*hidden argument*/NULL);
  		V_3 = L_13;
  		goto IL_004d;
  	}
  
  IL_0046:
  	{
  		V_3 = (bool)0;
  		goto IL_004d;
  	}
  
  IL_004d:
  	{
  		bool L_14 = V_3;
  		return L_14;
  	}
  }
  extern "C"  bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  {
  	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + 1);
  	return PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  }
  // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHitU26,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  {
  	{
  		float L_0 = ___maxDistance2;
  		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hit3;
  		int32_t L_2 = ___layerMask4;
  		int32_t L_3 = ___queryTriggerInteraction5;
  		bool L_4 = PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, L_3, /*hidden argument*/NULL);
  		return L_4;
  	}
  }
  // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsSceneU26,UnityEngine.RayU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  {
  	typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
  	static PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  	bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
  	return retVal;
  }
  // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsSceneU26,UnityEngine.RayU26,System.Single,UnityEngine.RaycastHitU26,System.Int32,UnityEngine.QueryTriggerInteraction)
  extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  {
  	typedef bool (*PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t);
  	static PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  	bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
  	return retVal;
  }
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  extern "C" IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  {
  	static bool s_Il2CppMethodInitialized;
  	if (!s_Il2CppMethodInitialized)
  	{
  		il2cpp_codegen_initialize_method (RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId);
  		s_Il2CppMethodInitialized = true;
  	}
  	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
  	{
  		int32_t L_0 = __this->get_m_Collider_5();
  		IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
  		Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * L_1 = Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350(L_0, /*hidden argument*/NULL);
  		V_0 = ((Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *)IsInstClass((RuntimeObject*)L_1, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var));
  		goto IL_0017;
  	}
  
  IL_0017:
  	{
  		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = V_0;
  		return L_2;
  	}
  }
  extern "C"  Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  {
  	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + 1);
  	return RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9(_thisAdjusted, method);
  }
  // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  {
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = __this->get_m_Point_0();
  		V_0 = L_0;
  		goto IL_000d;
  	}
  
  IL_000d:
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = V_0;
  		return L_1;
  	}
  }
  extern "C"  Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  {
  	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + 1);
  	return RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001(_thisAdjusted, method);
  }
  // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  {
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = __this->get_m_Normal_1();
  		V_0 = L_0;
  		goto IL_000d;
  	}
  
  IL_000d:
  	{
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = V_0;
  		return L_1;
  	}
  }
  extern "C"  Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  {
  	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + 1);
  	return RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94(_thisAdjusted, method);
  }
  // System.Single UnityEngine.RaycastHit::get_distance()
  extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  {
  	float V_0 = 0.0f;
  	{
  		float L_0 = __this->get_m_Distance_3();
  		V_0 = L_0;
  		goto IL_000d;
  	}
  
  IL_000d:
  	{
  		float L_1 = V_0;
  		return L_1;
  	}
  }
  extern "C"  float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  {
  	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + 1);
  	return RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543(_thisAdjusted, method);
  }
  // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  extern "C" IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  {
  	static bool s_Il2CppMethodInitialized;
  	if (!s_Il2CppMethodInitialized)
  	{
  		il2cpp_codegen_initialize_method (RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_MetadataUsageId);
  		s_Il2CppMethodInitialized = true;
  	}
  	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL;
  	Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * V_1 = NULL;
  	{
  		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
  		V_0 = L_0;
  		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_1 = V_0;
  		IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
  		bool L_2 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_1, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
  		if (!L_2)
  		{
  			goto IL_0020;
  		}
  	}
  	{
  		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_3 = V_0;
  		NullCheck(L_3);
  		Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_4 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_3, /*hidden argument*/NULL);
  		V_1 = L_4;
  		goto IL_0049;
  	}
  
  IL_0020:
  	{
  		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_5 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
  		IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
  		bool L_6 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_5, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
  		if (!L_6)
  		{
  			goto IL_0042;
  		}
  	}
  	{
  		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_7 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
  		NullCheck(L_7);
  		Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_8 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_7, /*hidden argument*/NULL);
  		V_1 = L_8;
  		goto IL_0049;
  	}
  
  IL_0042:
  	{
  		V_1 = (Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA *)NULL;
  		goto IL_0049;
  	}
  
  IL_0049:
  	{
  		Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_9 = V_1;
  		return L_9;
  	}
  }
  extern "C"  Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  {
  	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + 1);
  	return RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279(_thisAdjusted, method);
  }
  // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  extern "C" IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  {
  	static bool s_Il2CppMethodInitialized;
  	if (!s_Il2CppMethodInitialized)
  	{
  		il2cpp_codegen_initialize_method (RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId);
  		s_Il2CppMethodInitialized = true;
  	}
  	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL;
  	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * G_B3_0 = NULL;
  	{
  		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
  		IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
  		bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
  		if (!L_1)
  		{
  			goto IL_0022;
  		}
  	}
  	{
  		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
  		NullCheck(L_2);
  		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_3 = Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8(L_2, /*hidden argument*/NULL);
  		G_B3_0 = L_3;
  		goto IL_0023;
  	}
  
  IL_0022:
  	{
  		G_B3_0 = ((Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *)(NULL));
  	}
  
  IL_0023:
  	{
  		V_0 = G_B3_0;
  		goto IL_0029;
  	}
  
  IL_0029:
  	{
  		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = V_0;
  		return L_4;
  	}
  }
  extern "C"  Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  {
  	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + 1);
  	return RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC(_thisAdjusted, method);
  }
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  // System.Void UnityEngine.Rigidbody::.ctor()
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
  {
  	{
  		Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF(__this, /*hidden argument*/NULL);
  		return;
  	}
  }
  // UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
  extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
  {
  	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
  	memset(&V_0, 0, sizeof(V_0));
  	{
  		Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
  		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
  		return L_0;
  	}
  }
  // System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method)
  {
  	typedef void (*Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool);
  	static Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)");
  	_il2cpp_icall_func(__this, ___value0);
  }
  // System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m038CD9CF36C48D04C92AFCF15AB001789AD699D4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___value0, const RuntimeMethod* method)
  {
  	{
  		Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
  		return;
  	}
  }
  // System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
  {
  	typedef void (*Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
  	static Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)");
  	_il2cpp_icall_func(__this, ___value0);
  }
  // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___torque0, int32_t ___mode1, const RuntimeMethod* method)
  {
  	{
  		int32_t L_0 = ___mode1;
  		Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___torque0), L_0, /*hidden argument*/NULL);
  		return;
  	}
  }
  // System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3U26)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
  {
  	typedef void (*Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
  	static Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)");
  	_il2cpp_icall_func(__this, ___ret0);
  }
  // System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3U26)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
  {
  	typedef void (*Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
  	static Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)");
  	_il2cpp_icall_func(__this, ___value0);
  }
  // System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3U26,UnityEngine.ForceMode)
  extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method)
  {
  	typedef void (*Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
  	static Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86_ftn _il2cpp_icall_func;
  	if (!_il2cpp_icall_func)
  	_il2cpp_icall_func = (Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
  	_il2cpp_icall_func(__this, ___torque0, ___mode1);
  }
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  