text: /*
  * This header is generated by classdump-dyld 1.0
  * on Saturday, June 1, 2019 at 6:53:29 PM Mountain Standard Time
  * Operating System: Version 12.1.1 (Build 16C5050a)
  * Image Source: /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  #import <UIKitCore/UIKitCore-Structs.h>
  #import <UIKit/UIKBRenderEffect.h>
  
  @class NSString, UIKBGradient;
  
  @interface UIKBShadowEffect : NSObject <UIKBRenderEffect> {
  
  	NSString* _colorName;
  	double _weight;
  	CGSize _offset;
  	UIEdgeInsets _insets;
  	UIEdgeInsets _concaveInsets;
  
  }
  
  @property (assign,nonatomic) CGSize offset;                           //@synthesize offset=_offset - In the implementation block
  @property (assign,nonatomic) UIEdgeInsets insets;                     //@synthesize insets=_insets - In the implementation block
  @property (assign,nonatomic) UIEdgeInsets concaveInsets;              //@synthesize concaveInsets=_concaveInsets - In the implementation block
  @property (readonly) unsigned long long hash; 
  @property (readonly) Class superclass; 
  @property (copy,readonly) NSString * description; 
  @property (copy,readonly) NSString * debugDescription; 
  @property (nonatomic,readonly) BOOL isValid; 
  @property (nonatomic,readonly) BOOL renderUnder; 
  @property (nonatomic,readonly) SEL renderSelector; 
  @property (assign,nonatomic) double weight;                           //@synthesize weight=_weight - In the implementation block
  @property (nonatomic,readonly) BOOL usesRGBColors; 
  @property (nonatomic,readonly) UIKBGradient * gradient; 
  +(id)effectWithColor:(id)arg1 offset:(CGSize)arg2 insets:(UIEdgeInsets)arg3 weight:(double)arg4 ;
  -(void)dealloc;
  -(BOOL)isEqual:(id)arg1 ;
  -(NSString *)description;
  -(id)copyWithZone:(NSZone*)arg1 ;
  -(CGColorRef)CGColor;
  -(UIEdgeInsets)insets;
  -(void)setInsets:(UIEdgeInsets)arg1 ;
  -(CGSize)offset;
  -(void)setOffset:(CGSize)arg1 ;
  -(BOOL)isValid;
  -(BOOL)renderUnder;
  -(SEL)renderSelector;
  -(double)weight;
  -(void)setWeight:(double)arg1 ;
  -(BOOL)usesRGBColors;
  -(UIKBGradient *)gradient;
  -(id)initWithColor:(id)arg1 offset:(CGSize)arg2 insets:(UIEdgeInsets)arg3 weight:(double)arg4 ;
  -(UIEdgeInsets)concaveInsets;
  -(void)setConcaveInsets:(UIEdgeInsets)arg1 ;
  @end
  
  