text: #pragma once
  #include "FxParser.h"
  class CEffect: public IEffect
  {
  public:
  	// Inherited via IEffect
  	virtual int GetNumShaders() override;
  	virtual ShaderInfo GetShader(int i) override;
  	virtual IShader* GetShader(const char* name) override;
  
  public:
  	std::vector<ShaderInfo> m_shaders;
  };
  