text: const Game = require('./Game.js');
  const Connector = require('./Connector.js');
  
  let game = new Game();
  let connector = new Connector();
  let eventEmitter = connector.getEventEmitter();
  
  eventEmitter.on('playersConnected', () => {
      console.log('All 4 players connected');
      game.initGame();
      connector.broadcastGamestate(game.getBoardstate());
  });
  
  eventEmitter.on('inputsReceived', inputArray => {
      console.log('Received input from every player');
      game.doGameTurn(inputArray);
      connector.broadcastGamestate(game.getBoardstate());
  });