text: 'use strict'
  
  
  /**
   * The modes SceneKit uses to determine which polygons to render in a surface, used by the cullMode property.
   * @typedef {Object} SCNCullMode
   * @property {number} back - 
   * @property {number} front - 
   * @see https://developer.apple.com/documentation/scenekit/scncullmode
   */
  const SCNCullMode = {
    back: 0,
    front: 1
  }
  
  export default SCNCullMode
  