text: (function (global, factory) {
  	typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
  	typeof define === 'function' && define.amd ? define(['exports'], factory) :
  	(global = global || self, factory(global.immer = {}));
  }(this, (function (exports) { 'use strict';
  
  	var _ref;
  
  	// Should be no imports here!
  	// Some things that should be evaluated before all else...
  	// We only want to know if non-polyfilled symbols are available
  	var hasSymbol = typeof Symbol !== "undefined" && typeof
  	/*#__PURE__*/
  	Symbol("x") === "symbol";
  	var hasMap = typeof Map !== "undefined";
  	var hasSet = typeof Set !== "undefined";
  	var hasProxies = typeof Proxy !== "undefined" && typeof Proxy.revocable !== "undefined" && typeof Reflect !== "undefined";
  	/**
  	 * The sentinel value returned by producers to replace the draft with undefined.
  	 */
  
  	var NOTHING = hasSymbol ?
  	/*#__PURE__*/
  	Symbol.for("immer-nothing") : (_ref = {}, _ref["immer-nothing"] = true, _ref);
  	/**
  	 * To let Immer treat your class instances as plain immutable objects
  	 * (albeit with a custom prototype), you must define either an instance property
  	 * or a static property on each of your custom classes.
  	 *
  	 * Otherwise, your class instance will never be drafted, which means it won't be
  	 * safe to mutate in a produce callback.
  	 */
  
  	var DRAFTABLE = hasSymbol ?
  	/*#__PURE__*/
  	Symbol.for("immer-draftable") : "__$immer_draftable";
  	var DRAFT_STATE = hasSymbol ?
  	/*#__PURE__*/
  	Symbol.for("immer-state") : "__$immer_state"; // Even a polyfilled Symbol might provide Symbol.iterator
  
  	var iteratorSymbol = typeof Symbol != "undefined" && Symbol.iterator || "@@iterator";
  
  	var errors = {
  	  0: "Illegal state",
  	  1: "Immer drafts cannot have computed properties",
  	  2: "This object has been frozen and should not be mutated",
  	  3: function _(data) {
  	    return "Cannot use a proxy that has been revoked. Did you pass an object from inside an immer function to an async process? " + data;
  	  },
  	  4: "An immer producer returned a new value *and* modified its draft. Either return a new value *or* modify the draft.",
  	  5: "Immer forbids circular references",
  	  6: "The first or second argument to `produce` must be a function",
  	  7: "The third argument to `produce` must be a function or undefined",
  	  8: "First argument to `createDraft` must be a plain object, an array, or an immerable object",
  	  9: "First argument to `finishDraft` must be a draft returned by `createDraft`",
  	  10: "The given draft is already finalized",
  	  11: "Object.defineProperty() cannot be used on an Immer draft",
  	  12: "Object.setPrototypeOf() cannot be used on an Immer draft",
  	  13: "Immer only supports deleting array indices",
  	  14: "Immer only supports setting array indices and the 'length' property",
  	  15: function _(path) {
  	    return "Cannot apply patch, path doesn't resolve: " + path;
  	  },
  	  16: 'Sets cannot have "replace" patches.',
  	  17: function _(op) {
  	    return "Unsupported patch operation: " + op;
  	  },
  	  18: function _(plugin) {
  	    return "The plugin for '" + plugin + "' has not been loaded into Immer. To enable the plugin, import and call `enable" + plugin + "()` when initializing your application.";
  	  },
  	  20: "Cannot use proxies if Proxy, Proxy.revocable or Reflect are not available",
  	  21: function _(thing) {
  	    return "produce can only be called on things that are draftable: plain objects, arrays, Map, Set or classes that are marked with '[immerable]: true'. Got '" + thing + "'";
  	  },
  	  22: function _(thing) {
  	    return "'current' expects a draft, got: " + thing;
  	  },
  	  23: function _(thing) {
  	    return "'original' expects a draft, got: " + thing;
  	  },
  	  24: "Patching reserved attributes like __proto__, prototype and constructor is not allowed"
  	};
  	function die(error) {
  	  for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
  	    args[_key - 1] = arguments[_key];
  	  }
  
  	  {
  	    var e = errors[error];
  	    var msg = !e ? "unknown error nr: " + error : typeof e === "function" ? e.apply(null, args) : e;
  	    throw new Error("[Immer] " + msg);
  	  }
  	}
  
  	var ArchtypeObject = 0;
  	var ArchtypeArray = 1;
  	var ArchtypeMap = 2;
  	var ArchtypeSet = 3;
  	var ProxyTypeProxyObject = 0;
  	var ProxyTypeProxyArray = 1;
  	var ProxyTypeES5Object = 4;
  	var ProxyTypeES5Array = 5;
  	var ProxyTypeMap = 2;
  	var ProxyTypeSet = 3;
  
  	/** Returns true if the given value is an Immer draft */
  
  	/*#__PURE__*/
  
  	function isDraft(value) {
  	  return !!value && !!value[DRAFT_STATE];
  	}
  	/** Returns true if the given value can be drafted by Immer */
  
  	/*#__PURE__*/
  
  	function isDraftable(value) {
  	  if (!value) return false;
  	  return isPlainObject(value) || Array.isArray(value) || !!value[DRAFTABLE] || !!value.constructor[DRAFTABLE] || isMap(value) || isSet(value);
  	}
  	/*#__PURE__*/
  
  	function isPlainObject(value) {
  	  if (!value || typeof value !== "object") return false;
  	  var proto = Object.getPrototypeOf(value);
  	  return !proto || proto === Object.prototype;
  	}
  	function original(value) {
  	  if (!isDraft(value)) die(23, value);
  	  return value[DRAFT_STATE].base_;
  	}
  	/*#__PURE__*/
  
  	var ownKeys = typeof Reflect !== "undefined" && Reflect.ownKeys ? Reflect.ownKeys : typeof Object.getOwnPropertySymbols !== "undefined" ? function (obj) {
  	  return Object.getOwnPropertyNames(obj).concat(Object.getOwnPropertySymbols(obj));
  	} :
  	/* istanbul ignore next */
  	Object.getOwnPropertyNames;
  	var getOwnPropertyDescriptors = Object.getOwnPropertyDescriptors || function getOwnPropertyDescriptors(target) {
  	  // Polyfill needed for Hermes and IE, see https://github.com/facebook/hermes/issues/274
  	  var res = {};
  	  ownKeys(target).forEach(function (key) {
  	    res[key] = Object.getOwnPropertyDescriptor(target, key);
  	  });
  	  return res;
  	};
  	function each(obj, iter, enumerableOnly) {
  	  if (enumerableOnly === void 0) {
  	    enumerableOnly = false;
  	  }
  
  	  if (getArchtype(obj) === ArchtypeObject) {
  	    (enumerableOnly ? Object.keys : ownKeys)(obj).forEach(function (key) {
  	      if (!enumerableOnly || typeof key !== "symbol") iter(key, obj[key], obj);
  	    });
  	  } else {
  	    obj.forEach(function (entry, index) {
  	      return iter(index, entry, obj);
  	    });
  	  }
  	}
  	/*#__PURE__*/
  
  	function getArchtype(thing) {
  	  /* istanbul ignore next */
  	  var state = thing[DRAFT_STATE];
  	  return state ? state.type_ > 3 ? state.type_ - 4 // cause Object and Array map back from 4 and 5
  	  : state.type_ // others are the same
  	  : Array.isArray(thing) ? ArchtypeArray : isMap(thing) ? ArchtypeMap : isSet(thing) ? ArchtypeSet : ArchtypeObject;
  	}
  	/*#__PURE__*/
  
  	function has(thing, prop) {
  	  return getArchtype(thing) === ArchtypeMap ? thing.has(prop) : Object.prototype.hasOwnProperty.call(thing, prop);
  	}
  	/*#__PURE__*/
  
  	function get(thing, prop) {
  	  // @ts-ignore
  	  return getArchtype(thing) === ArchtypeMap ? thing.get(prop) : thing[prop];
  	}
  	/*#__PURE__*/
  
  	function set(thing, propOrOldValue, value) {
  	  var t = getArchtype(thing);
  	  if (t === ArchtypeMap) thing.set(propOrOldValue, value);else if (t === ArchtypeSet) {
  	    thing.delete(propOrOldValue);
  	    thing.add(value);
  	  } else thing[propOrOldValue] = value;
  	}
  	/*#__PURE__*/
  
  	function is(x, y) {
  	  // From: https://github.com/facebook/fbjs/blob/c69904a511b900266935168223063dd8772dfc40/packages/fbjs/src/core/shallowEqual.js
  	  if (x === y) {
  	    return x !== 0 || 1 / x === 1 / y;
  	  } else {
  	    return x !== x && y !== y;
  	  }
  	}
  	/*#__PURE__*/
  
  	function isMap(target) {
  	  return hasMap && target instanceof Map;
  	}
  	/*#__PURE__*/
  
  	function isSet(target) {
  	  return hasSet && target instanceof Set;
  	}
  	/*#__PURE__*/
  
  	function latest(state) {
  	  return state.copy_ || state.base_;
  	}
  	/*#__PURE__*/
  
  	function shallowCopy(base) {
  	  if (Array.isArray(base)) return Array.prototype.slice.call(base);
  	  var descriptors = getOwnPropertyDescriptors(base);
  	  delete descriptors[DRAFT_STATE];
  	  var keys = ownKeys(descriptors);
  
  	  for (var i = 0; i < keys.length; i++) {
  	    var key = keys[i];
  	    var desc = descriptors[key];
  
  	    if (desc.writable === false) {
  	      desc.writable = true;
  	      desc.configurable = true;
  	    } // like object.assign, we will read any _own_, get/set accessors. This helps in dealing
  	    // with libraries that trap values, like mobx or vue
  	    // unlike object.assign, non-enumerables will be copied as well
  
  
  	    if (desc.get || desc.set) descriptors[key] = {
  	      configurable: true,
  	      writable: true,
  	      enumerable: desc.enumerable,
  	      value: base[key]
  	    };
  	  }
  
  	  return Object.create(Object.getPrototypeOf(base), descriptors);
  	}
  	function freeze(obj, deep) {
  	  if (deep === void 0) {
  	    deep = false;
  	  }
  
  	  if (isFrozen(obj) || isDraft(obj) || !isDraftable(obj)) return obj;
  
  	  if (getArchtype(obj) > 1
  	  /* Map or Set */
  	  ) {
  	      obj.set = obj.add = obj.clear = obj.delete = dontMutateFrozenCollections;
  	    }
  
  	  Object.freeze(obj);
  	  if (deep) each(obj, function (key, value) {
  	    return freeze(value, true);
  	  }, true);
  	  return obj;
  	}
  
  	function dontMutateFrozenCollections() {
  	  die(2);
  	}
  
  	function isFrozen(obj) {
  	  if (obj == null || typeof obj !== "object") return true; // See #600, IE dies on non-objects in Object.isFrozen
  
  	  return Object.isFrozen(obj);
  	}
  
  	/** Plugin utilities */
  
  	var plugins = {};
  	function getPlugin(pluginKey) {
  	  var plugin = plugins[pluginKey];
  
  	  if (!plugin) {
  	    die(18, pluginKey);
  	  } // @ts-ignore
  
  
  	  return plugin;
  	}
  	function loadPlugin(pluginKey, implementation) {
  	  if (!plugins[pluginKey]) plugins[pluginKey] = implementation;
  	}
  
  	var currentScope;
  	function getCurrentScope() {
  	  if ( !currentScope) die(0);
  	  return currentScope;
  	}
  
  	function createScope(parent_, immer_) {
  	  return {
  	    drafts_: [],
  	    parent_: parent_,
  	    immer_: immer_,
  	    // Whenever the modified draft contains a draft from another scope, we
  	    // need to prevent auto-freezing so the unowned draft can be finalized.
  	    canAutoFreeze_: true,
  	    unfinalizedDrafts_: 0
  	  };
  	}
  
  	function usePatchesInScope(scope, patchListener) {
  	  if (patchListener) {
  	    getPlugin("Patches"); // assert we have the plugin
  
  	    scope.patches_ = [];
  	    scope.inversePatches_ = [];
  	    scope.patchListener_ = patchListener;
  	  }
  	}
  	function revokeScope(scope) {
  	  leaveScope(scope);
  	  scope.drafts_.forEach(revokeDraft); // @ts-ignore
  
  	  scope.drafts_ = null;
  	}
  	function leaveScope(scope) {
  	  if (scope === currentScope) {
  	    currentScope = scope.parent_;
  	  }
  	}
  	function enterScope(immer) {
  	  return currentScope = createScope(currentScope, immer);
  	}
  
  	function revokeDraft(draft) {
  	  var state = draft[DRAFT_STATE];
  	  if (state.type_ === ProxyTypeProxyObject || state.type_ === ProxyTypeProxyArray) state.revoke_();else state.revoked_ = true;
  	}
  
  	function processResult(result, scope) {
  	  scope.unfinalizedDrafts_ = scope.drafts_.length;
  	  var baseDraft = scope.drafts_[0];
  	  var isReplaced = result !== undefined && result !== baseDraft;
  	  if (!scope.immer_.useProxies_) getPlugin("ES5").willFinalizeES5_(scope, result, isReplaced);
  
  	  if (isReplaced) {
  	    if (baseDraft[DRAFT_STATE].modified_) {
  	      revokeScope(scope);
  	      die(4);
  	    }
  
  	    if (isDraftable(result)) {
  	      // Finalize the result in case it contains (or is) a subset of the draft.
  	      result = finalize(scope, result);
  	      if (!scope.parent_) maybeFreeze(scope, result);
  	    }
  
  	    if (scope.patches_) {
  	      getPlugin("Patches").generateReplacementPatches_(baseDraft[DRAFT_STATE], result, scope.patches_, scope.inversePatches_);
  	    }
  	  } else {
  	    // Finalize the base draft.
  	    result = finalize(scope, baseDraft, []);
  	  }
  
  	  revokeScope(scope);
  
  	  if (scope.patches_) {
  	    scope.patchListener_(scope.patches_, scope.inversePatches_);
  	  }
  
  	  return result !== NOTHING ? result : undefined;
  	}
  
  	function finalize(rootScope, value, path) {
  	  // Don't recurse in tho recursive data structures
  	  if (isFrozen(value)) return value;
  	  var state = value[DRAFT_STATE]; // A plain object, might need freezing, might contain drafts
  
  	  if (!state) {
  	    each(value, function (key, childValue) {
  	      return finalizeProperty(rootScope, state, value, key, childValue, path);
  	    }, true // See #590, don't recurse into non-enumarable of non drafted objects
  	    );
  	    return value;
  	  } // Never finalize drafts owned by another scope.
  
  
  	  if (state.scope_ !== rootScope) return value; // Unmodified draft, return the (frozen) original
  
  	  if (!state.modified_) {
  	    maybeFreeze(rootScope, state.base_, true);
  	    return state.base_;
  	  } // Not finalized yet, let's do that now
  
  
  	  if (!state.finalized_) {
  	    state.finalized_ = true;
  	    state.scope_.unfinalizedDrafts_--;
  	    var result = // For ES5, create a good copy from the draft first, with added keys and without deleted keys.
  	    state.type_ === ProxyTypeES5Object || state.type_ === ProxyTypeES5Array ? state.copy_ = shallowCopy(state.draft_) : state.copy_; // Finalize all children of the copy
  	    // For sets we clone before iterating, otherwise we can get in endless loop due to modifying during iteration, see #628
  	    // Although the original test case doesn't seem valid anyway, so if this in the way we can turn the next line
  	    // back to each(result, ....)
  
  	    each(state.type_ === ProxyTypeSet ? new Set(result) : result, function (key, childValue) {
  	      return finalizeProperty(rootScope, state, result, key, childValue, path);
  	    }); // everything inside is frozen, we can freeze here
  
  	    maybeFreeze(rootScope, result, false); // first time finalizing, let's create those patches
  
  	    if (path && rootScope.patches_) {
  	      getPlugin("Patches").generatePatches_(state, path, rootScope.patches_, rootScope.inversePatches_);
  	    }
  	  }
  
  	  return state.copy_;
  	}
  
  	function finalizeProperty(rootScope, parentState, targetObject, prop, childValue, rootPath) {
  	  if ( childValue === targetObject) die(5);
  
  	  if (isDraft(childValue)) {
  	    var path = rootPath && parentState && parentState.type_ !== ProxyTypeSet && // Set objects are atomic since they have no keys.
  	    !has(parentState.assigned_, prop) // Skip deep patches for assigned keys.
  	    ? rootPath.concat(prop) : undefined; // Drafts owned by `scope` are finalized here.
  
  	    var res = finalize(rootScope, childValue, path);
  	    set(targetObject, prop, res); // Drafts from another scope must prevented to be frozen
  	    // if we got a draft back from finalize, we're in a nested produce and shouldn't freeze
  
  	    if (isDraft(res)) {
  	      rootScope.canAutoFreeze_ = false;
  	    } else return;
  	  } // Search new objects for unfinalized drafts. Frozen objects should never contain drafts.
  
  
  	  if (isDraftable(childValue) && !isFrozen(childValue)) {
  	    if (!rootScope.immer_.autoFreeze_ && rootScope.unfinalizedDrafts_ < 1) {
  	      // optimization: if an object is not a draft, and we don't have to
  	      // deepfreeze everything, and we are sure that no drafts are left in the remaining object
  	      // cause we saw and finalized all drafts already; we can stop visiting the rest of the tree.
  	      // This benefits especially adding large data tree's without further processing.
  	      // See add-data.js perf test
  	      return;
  	    }
  
  	    finalize(rootScope, childValue); // immer deep freezes plain objects, so if there is no parent state, we freeze as well
  
  	    if (!parentState || !parentState.scope_.parent_) maybeFreeze(rootScope, childValue);
  	  }
  	}
  
  	function maybeFreeze(scope, value, deep) {
  	  if (deep === void 0) {
  	    deep = false;
  	  }
  
  	  if (scope.immer_.autoFreeze_ && scope.canAutoFreeze_) {
  	    freeze(value, deep);
  	  }
  	}
  
  	/**
  	 * Returns a new draft of the `base` object.
  	 *
  	 * The second argument is the parent draft-state (used internally).
  	 */
  
  	function createProxyProxy(base, parent) {
  	  var isArray = Array.isArray(base);
  	  var state = {
  	    type_: isArray ? ProxyTypeProxyArray : ProxyTypeProxyObject,
  	    // Track which produce call this is associated with.
  	    scope_: parent ? parent.scope_ : getCurrentScope(),
  	    // True for both shallow and deep changes.
  	    modified_: false,
  	    // Used during finalization.
  	    finalized_: false,
  	    // Track which properties have been assigned (true) or deleted (false).
  	    assigned_: {},
  	    // The parent draft state.
  	    parent_: parent,
  	    // The base state.
  	    base_: base,
  	    // The base proxy.
  	    draft_: null,
  	    // The base copy with any updated values.
  	    copy_: null,
  	    // Called by the `produce` function.
  	    revoke_: null,
  	    isManual_: false
  	  }; // the traps must target something, a bit like the 'real' base.
  	  // but also, we need to be able to determine from the target what the relevant state is
  	  // (to avoid creating traps per instance to capture the state in closure,
  	  // and to avoid creating weird hidden properties as well)
  	  // So the trick is to use 'state' as the actual 'target'! (and make sure we intercept everything)
  	  // Note that in the case of an array, we put the state in an array to have better Reflect defaults ootb
  
  	  var target = state;
  	  var traps = objectTraps;
  
  	  if (isArray) {
  	    target = [state];
  	    traps = arrayTraps;
  	  }
  
  	  var _Proxy$revocable = Proxy.revocable(target, traps),
  	      revoke = _Proxy$revocable.revoke,
  	      proxy = _Proxy$revocable.proxy;
  
  	  state.draft_ = proxy;
  	  state.revoke_ = revoke;
  	  return proxy;
  	}
  	/**
  	 * Object drafts
  	 */
  
  	var objectTraps = {
  	  get: function get(state, prop) {
  	    if (prop === DRAFT_STATE) return state;
  	    var source = latest(state);
  
  	    if (!has(source, prop)) {
  	      // non-existing or non-own property...
  	      return readPropFromProto(state, source, prop);
  	    }
  
  	    var value = source[prop];
  
  	    if (state.finalized_ || !isDraftable(value)) {
  	      return value;
  	    } // Check for existing draft in modified state.
  	    // Assigned values are never drafted. This catches any drafts we created, too.
  
  
  	    if (value === peek(state.base_, prop)) {
  	      prepareCopy(state);
  	      return state.copy_[prop] = createProxy(state.scope_.immer_, value, state);
  	    }
  
  	    return value;
  	  },
  	  has: function has(state, prop) {
  	    return prop in latest(state);
  	  },
  	  ownKeys: function ownKeys(state) {
  	    return Reflect.ownKeys(latest(state));
  	  },
  	  set: function set(state, prop
  	  /* strictly not, but helps TS */
  	  , value) {
  	    var desc = getDescriptorFromProto(latest(state), prop);
  
  	    if (desc === null || desc === void 0 ? void 0 : desc.set) {
  	      // special case: if this write is captured by a setter, we have
  	      // to trigger it with the correct context
  	      desc.set.call(state.draft_, value);
  	      return true;
  	    }
  
  	    if (!state.modified_) {
  	      // the last check is because we need to be able to distinguish setting a non-existig to undefined (which is a change)
  	      // from setting an existing property with value undefined to undefined (which is not a change)
  	      var current = peek(latest(state), prop); // special case, if we assigning the original value to a draft, we can ignore the assignment
  
  	      var currentState = current === null || current === void 0 ? void 0 : current[DRAFT_STATE];
  
  	      if (currentState && currentState.base_ === value) {
  	        state.copy_[prop] = value;
  	        state.assigned_[prop] = false;
  	        return true;
  	      }
  
  	      if (is(value, current) && (value !== undefined || has(state.base_, prop))) return true;
  	      prepareCopy(state);
  	      markChanged(state);
  	    } // @ts-ignore
  
  
  	    state.copy_[prop] = value;
  	    state.assigned_[prop] = true;
  	    return true;
  	  },
  	  deleteProperty: function deleteProperty(state, prop) {
  	    // The `undefined` check is a fast path for pre-existing keys.
  	    if (peek(state.base_, prop) !== undefined || prop in state.base_) {
  	      state.assigned_[prop] = false;
  	      prepareCopy(state);
  	      markChanged(state);
  	    } else {
  	      // if an originally not assigned property was deleted
  	      delete state.assigned_[prop];
  	    } // @ts-ignore
  
  
  	    if (state.copy_) delete state.copy_[prop];
  	    return true;
  	  },
  	  // Note: We never coerce `desc.value` into an Immer draft, because we can't make
  	  // the same guarantee in ES5 mode.
  	  getOwnPropertyDescriptor: function getOwnPropertyDescriptor(state, prop) {
  	    var owner = latest(state);
  	    var desc = Reflect.getOwnPropertyDescriptor(owner, prop);
  	    if (!desc) return desc;
  	    return {
  	      writable: true,
  	      configurable: state.type_ !== ProxyTypeProxyArray || prop !== "length",
  	      enumerable: desc.enumerable,
  	      value: owner[prop]
  	    };
  	  },
  	  defineProperty: function defineProperty() {
  	    die(11);
  	  },
  	  getPrototypeOf: function getPrototypeOf(state) {
  	    return Object.getPrototypeOf(state.base_);
  	  },
  	  setPrototypeOf: function setPrototypeOf() {
  	    die(12);
  	  }
  	};
  	/**
  	 * Array drafts
  	 */
  
  	var arrayTraps = {};
  	each(objectTraps, function (key, fn) {
  	  // @ts-ignore
  	  arrayTraps[key] = function () {
  	    arguments[0] = arguments[0][0];
  	    return fn.apply(this, arguments);
  	  };
  	});
  
  	arrayTraps.deleteProperty = function (state, prop) {
  	  if ( isNaN(parseInt(prop))) die(13);
  	  return objectTraps.deleteProperty.call(this, state[0], prop);
  	};
  
  	arrayTraps.set = function (state, prop, value) {
  	  if ( prop !== "length" && isNaN(parseInt(prop))) die(14);
  	  return objectTraps.set.call(this, state[0], prop, value, state[0]);
  	}; // Access a property without creating an Immer draft.
  
  
  	function peek(draft, prop) {
  	  var state = draft[DRAFT_STATE];
  	  var source = state ? latest(state) : draft;
  	  return source[prop];
  	}
  
  	function readPropFromProto(state, source, prop) {
  	  var _desc$get;
  
  	  var desc = getDescriptorFromProto(source, prop);
  	  return desc ? "value" in desc ? desc.value : // This is a very special case, if the prop is a getter defined by the
  	  // prototype, we should invoke it with the draft as context!
  	  (_desc$get = desc.get) === null || _desc$get === void 0 ? void 0 : _desc$get.call(state.draft_) : undefined;
  	}
  
  	function getDescriptorFromProto(source, prop) {
  	  // 'in' checks proto!
  	  if (!(prop in source)) return undefined;
  	  var proto = Object.getPrototypeOf(source);
  
  	  while (proto) {
  	    var desc = Object.getOwnPropertyDescriptor(proto, prop);
  	    if (desc) return desc;
  	    proto = Object.getPrototypeOf(proto);
  	  }
  
  	  return undefined;
  	}
  
  	function markChanged(state) {
  	  if (!state.modified_) {
  	    state.modified_ = true;
  
  	    if (state.parent_) {
  	      markChanged(state.parent_);
  	    }
  	  }
  	}
  	function prepareCopy(state) {
  	  if (!state.copy_) {
  	    state.copy_ = shallowCopy(state.base_);
  	  }
  	}
  
  	var Immer =
  	/*#__PURE__*/
  	function () {
  	  function Immer(config) {
  	    this.useProxies_ = hasProxies;
  	    this.autoFreeze_ = true;
  	    if (typeof (config === null || config === void 0 ? void 0 : config.useProxies) === "boolean") this.setUseProxies(config.useProxies);
  	    if (typeof (config === null || config === void 0 ? void 0 : config.autoFreeze) === "boolean") this.setAutoFreeze(config.autoFreeze);
  	    this.produce = this.produce.bind(this);
  	    this.produceWithPatches = this.produceWithPatches.bind(this);
  	  }
  	  /**
  	   * The `produce` function takes a value and a "recipe function" (whose
  	   * return value often depends on the base state). The recipe function is
  	   * free to mutate its first argument however it wants. All mutations are
  	   * only ever applied to a __copy__ of the base state.
  	   *
  	   * Pass only a function to create a "curried producer" which relieves you
  	   * from passing the recipe function every time.
  	   *
  	   * Only plain objects and arrays are made mutable. All other objects are
  	   * considered uncopyable.
  	   *
  	   * Note: This function is __bound__ to its `Immer` instance.
  	   *
  	   * @param {any} base - the initial state
  	   * @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
  	   * @param {Function} patchListener - optional function that will be called with all the patches produced here
  	   * @returns {any} a new state, or the initial state if nothing was modified
  	   */
  
  
  	  var _proto = Immer.prototype;
  
  	  _proto.produce = function produce(base, recipe, patchListener) {
  	    // curried invocation
  	    if (typeof base === "function" && typeof recipe !== "function") {
  	      var defaultBase = recipe;
  	      recipe = base;
  	      var self = this;
  	      return function curriedProduce(base) {
  	        var _this = this;
  
  	        if (base === void 0) {
  	          base = defaultBase;
  	        }
  
  	        for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
  	          args[_key - 1] = arguments[_key];
  	        }
  
  	        return self.produce(base, function (draft) {
  	          var _recipe;
  
  	          return (_recipe = recipe).call.apply(_recipe, [_this, draft].concat(args));
  	        }); // prettier-ignore
  	      };
  	    }
  
  	    if (typeof recipe !== "function") die(6);
  	    if (patchListener !== undefined && typeof patchListener !== "function") die(7);
  	    var result; // Only plain objects, arrays, and "immerable classes" are drafted.
  
  	    if (isDraftable(base)) {
  	      var scope = enterScope(this);
  	      var proxy = createProxy(this, base, undefined);
  	      var hasError = true;
  
  	      try {
  	        result = recipe(proxy);
  	        hasError = false;
  	      } finally {
  	        // finally instead of catch + rethrow better preserves original stack
  	        if (hasError) revokeScope(scope);else leaveScope(scope);
  	      }
  
  	      if (typeof Promise !== "undefined" && result instanceof Promise) {
  	        return result.then(function (result) {
  	          usePatchesInScope(scope, patchListener);
  	          return processResult(result, scope);
  	        }, function (error) {
  	          revokeScope(scope);
  	          throw error;
  	        });
  	      }
  
  	      usePatchesInScope(scope, patchListener);
  	      return processResult(result, scope);
  	    } else if (!base || typeof base !== "object") {
  	      result = recipe(base);
  	      if (result === NOTHING) return undefined;
  	      if (result === undefined) result = base;
  	      if (this.autoFreeze_) freeze(result, true);
  	      return result;
  	    } else die(21, base);
  	  };
  
  	  _proto.produceWithPatches = function produceWithPatches(arg1, arg2, arg3) {
  	    var _this2 = this;
  
  	    if (typeof arg1 === "function") {
  	      return function (state) {
  	        for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
  	          args[_key2 - 1] = arguments[_key2];
  	        }
  
  	        return _this2.produceWithPatches(state, function (draft) {
  	          return arg1.apply(void 0, [draft].concat(args));
  	        });
  	      };
  	    }
  
  	    var patches, inversePatches;
  	    var nextState = this.produce(arg1, arg2, function (p, ip) {
  	      patches = p;
  	      inversePatches = ip;
  	    });
  	    return [nextState, patches, inversePatches];
  	  };
  
  	  _proto.createDraft = function createDraft(base) {
  	    if (!isDraftable(base)) die(8);
  	    if (isDraft(base)) base = current(base);
  	    var scope = enterScope(this);
  	    var proxy = createProxy(this, base, undefined);
  	    proxy[DRAFT_STATE].isManual_ = true;
  	    leaveScope(scope);
  	    return proxy;
  	  };
  
  	  _proto.finishDraft = function finishDraft(draft, patchListener) {
  	    var state = draft && draft[DRAFT_STATE];
  
  	    {
  	      if (!state || !state.isManual_) die(9);
  	      if (state.finalized_) die(10);
  	    }
  
  	    var scope = state.scope_;
  	    usePatchesInScope(scope, patchListener);
  	    return processResult(undefined, scope);
  	  }
  	  /**
  	   * Pass true to automatically freeze all copies created by Immer.
  	   *
  	   * By default, auto-freezing is enabled.
  	   */
  	  ;
  
  	  _proto.setAutoFreeze = function setAutoFreeze(value) {
  	    this.autoFreeze_ = value;
  	  }
  	  /**
  	   * Pass true to use the ES2015 `Proxy` class when creating drafts, which is
  	   * always faster than using ES5 proxies.
  	   *
  	   * By default, feature detection is used, so calling this is rarely necessary.
  	   */
  	  ;
  
  	  _proto.setUseProxies = function setUseProxies(value) {
  	    if (value && !hasProxies) {
  	      die(20);
  	    }
  
  	    this.useProxies_ = value;
  	  };
  
  	  _proto.applyPatches = function applyPatches(base, patches) {
  	    // If a patch replaces the entire state, take that replacement as base
  	    // before applying patches
  	    var i;
  
  	    for (i = patches.length - 1; i >= 0; i--) {
  	      var patch = patches[i];
  
  	      if (patch.path.length === 0 && patch.op === "replace") {
  	        base = patch.value;
  	        break;
  	      }
  	    }
  
  	    var applyPatchesImpl = getPlugin("Patches").applyPatches_;
  
  	    if (isDraft(base)) {
  	      // N.B: never hits if some patch a replacement, patches are never drafts
  	      return applyPatchesImpl(base, patches);
  	    } // Otherwise, produce a copy of the base state.
  
  
  	    return this.produce(base, function (draft) {
  	      return applyPatchesImpl(draft, patches.slice(i + 1));
  	    });
  	  };
  
  	  return Immer;
  	}();
  	function createProxy(immer, value, parent) {
  	  // precondition: createProxy should be guarded by isDraftable, so we know we can safely draft
  	  var draft = isMap(value) ? getPlugin("MapSet").proxyMap_(value, parent) : isSet(value) ? getPlugin("MapSet").proxySet_(value, parent) : immer.useProxies_ ? createProxyProxy(value, parent) : getPlugin("ES5").createES5Proxy_(value, parent);
  	  var scope = parent ? parent.scope_ : getCurrentScope();
  	  scope.drafts_.push(draft);
  	  return draft;
  	}
  
  	function current(value) {
  	  if (!isDraft(value)) die(22, value);
  	  return currentImpl(value);
  	}
  
  	function currentImpl(value) {
  	  if (!isDraftable(value)) return value;
  	  var state = value[DRAFT_STATE];
  	  var copy;
  	  var archType = getArchtype(value);
  
  	  if (state) {
  	    if (!state.modified_ && (state.type_ < 4 || !getPlugin("ES5").hasChanges_(state))) return state.base_; // Optimization: avoid generating new drafts during copying
  
  	    state.finalized_ = true;
  	    copy = copyHelper(value, archType);
  	    state.finalized_ = false;
  	  } else {
  	    copy = copyHelper(value, archType);
  	  }
  
  	  each(copy, function (key, childValue) {
  	    if (state && get(state.base_, key) === childValue) return; // no need to copy or search in something that didn't change
  
  	    set(copy, key, currentImpl(childValue));
  	  }); // In the future, we might consider freezing here, based on the current settings
  
  	  return archType === ArchtypeSet ? new Set(copy) : copy;
  	}
  
  	function copyHelper(value, archType) {
  	  // creates a shallow copy, even if it is a map or set
  	  switch (archType) {
  	    case ArchtypeMap:
  	      return new Map(value);
  
  	    case ArchtypeSet:
  	      // Set will be cloned as array temporarily, so that we can replace individual items
  	      return Array.from(value);
  	  }
  
  	  return shallowCopy(value);
  	}
  
  	function enableES5() {
  	  function willFinalizeES5_(scope, result, isReplaced) {
  	    if (!isReplaced) {
  	      if (scope.patches_) {
  	        markChangesRecursively(scope.drafts_[0]);
  	      } // This is faster when we don't care about which attributes changed.
  
  
  	      markChangesSweep(scope.drafts_);
  	    } // When a child draft is returned, look for changes.
  	    else if (isDraft(result) && result[DRAFT_STATE].scope_ === scope) {
  	        markChangesSweep(scope.drafts_);
  	      }
  	  }
  
  	  function createES5Draft(isArray, base) {
  	    if (isArray) {
  	      var draft = new Array(base.length);
  
  	      for (var i = 0; i < base.length; i++) {
  	        Object.defineProperty(draft, "" + i, proxyProperty(i, true));
  	      }
  
  	      return draft;
  	    } else {
  	      var _descriptors = getOwnPropertyDescriptors(base);
  
  	      delete _descriptors[DRAFT_STATE];
  	      var keys = ownKeys(_descriptors);
  
  	      for (var _i = 0; _i < keys.length; _i++) {
  	        var key = keys[_i];
  	        _descriptors[key] = proxyProperty(key, isArray || !!_descriptors[key].enumerable);
  	      }
  
  	      return Object.create(Object.getPrototypeOf(base), _descriptors);
  	    }
  	  }
  
  	  function createES5Proxy_(base, parent) {
  	    var isArray = Array.isArray(base);
  	    var draft = createES5Draft(isArray, base);
  	    var state = {
  	      type_: isArray ? ProxyTypeES5Array : ProxyTypeES5Object,
  	      scope_: parent ? parent.scope_ : getCurrentScope(),
  	      modified_: false,
  	      finalized_: false,
  	      assigned_: {},
  	      parent_: parent,
  	      // base is the object we are drafting
  	      base_: base,
  	      // draft is the draft object itself, that traps all reads and reads from either the base (if unmodified) or copy (if modified)
  	      draft_: draft,
  	      copy_: null,
  	      revoked_: false,
  	      isManual_: false
  	    };
  	    Object.defineProperty(draft, DRAFT_STATE, {
  	      value: state,
  	      // enumerable: false <- the default
  	      writable: true
  	    });
  	    return draft;
  	  } // property descriptors are recycled to make sure we don't create a get and set closure per property,
  	  // but share them all instead
  
  
  	  var descriptors = {};
  
  	  function proxyProperty(prop, enumerable) {
  	    var desc = descriptors[prop];
  
  	    if (desc) {
  	      desc.enumerable = enumerable;
  	    } else {
  	      descriptors[prop] = desc = {
  	        configurable: true,
  	        enumerable: enumerable,
  	        get: function get() {
  	          var state = this[DRAFT_STATE];
  	          assertUnrevoked(state); // @ts-ignore
  
  	          return objectTraps.get(state, prop);
  	        },
  	        set: function set(value) {
  	          var state = this[DRAFT_STATE];
  	          assertUnrevoked(state); // @ts-ignore
  
  	          objectTraps.set(state, prop, value);
  	        }
  	      };
  	    }
  
  	    return desc;
  	  } // This looks expensive, but only proxies are visited, and only objects without known changes are scanned.
  
  
  	  function markChangesSweep(drafts) {
  	    // The natural order of drafts in the `scope` array is based on when they
  	    // were accessed. By processing drafts in reverse natural order, we have a
  	    // better chance of processing leaf nodes first. When a leaf node is known to
  	    // have changed, we can avoid any traversal of its ancestor nodes.
  	    for (var i = drafts.length - 1; i >= 0; i--) {
  	      var state = drafts[i][DRAFT_STATE];
  
  	      if (!state.modified_) {
  	        switch (state.type_) {
  	          case ProxyTypeES5Array:
  	            if (hasArrayChanges(state)) markChanged(state);
  	            break;
  
  	          case ProxyTypeES5Object:
  	            if (hasObjectChanges(state)) markChanged(state);
  	            break;
  	        }
  	      }
  	    }
  	  }
  
  	  function markChangesRecursively(object) {
  	    if (!object || typeof object !== "object") return;
  	    var state = object[DRAFT_STATE];
  	    if (!state) return;
  	    var base_ = state.base_,
  	        draft_ = state.draft_,
  	        assigned_ = state.assigned_,
  	        type_ = state.type_;
  
  	    if (type_ === ProxyTypeES5Object) {
  	      // Look for added keys.
  	      // probably there is a faster way to detect changes, as sweep + recurse seems to do some
  	      // unnecessary work.
  	      // also: probably we can store the information we detect here, to speed up tree finalization!
  	      each(draft_, function (key) {
  	        if (key === DRAFT_STATE) return; // The `undefined` check is a fast path for pre-existing keys.
  
  	        if (base_[key] === undefined && !has(base_, key)) {
  	          assigned_[key] = true;
  	          markChanged(state);
  	        } else if (!assigned_[key]) {
  	          // Only untouched properties trigger recursion.
  	          markChangesRecursively(draft_[key]);
  	        }
  	      }); // Look for removed keys.
  
  	      each(base_, function (key) {
  	        // The `undefined` check is a fast path for pre-existing keys.
  	        if (draft_[key] === undefined && !has(draft_, key)) {
  	          assigned_[key] = false;
  	          markChanged(state);
  	        }
  	      });
  	    } else if (type_ === ProxyTypeES5Array) {
  	      if (hasArrayChanges(state)) {
  	        markChanged(state);
  	        assigned_.length = true;
  	      }
  
  	      if (draft_.length < base_.length) {
  	        for (var i = draft_.length; i < base_.length; i++) {
  	          assigned_[i] = false;
  	        }
  	      } else {
  	        for (var _i2 = base_.length; _i2 < draft_.length; _i2++) {
  	          assigned_[_i2] = true;
  	        }
  	      } // Minimum count is enough, the other parts has been processed.
  
  
  	      var min = Math.min(draft_.length, base_.length);
  
  	      for (var _i3 = 0; _i3 < min; _i3++) {
  	        // Only untouched indices trigger recursion.
  	        if (assigned_[_i3] === undefined) markChangesRecursively(draft_[_i3]);
  	      }
  	    }
  	  }
  
  	  function hasObjectChanges(state) {
  	    var base_ = state.base_,
  	        draft_ = state.draft_; // Search for added keys and changed keys. Start at the back, because
  	    // non-numeric keys are ordered by time of definition on the object.
  
  	    var keys = ownKeys(draft_);
  
  	    for (var i = keys.length - 1; i >= 0; i--) {
  	      var key = keys[i];
  	      if (key === DRAFT_STATE) continue;
  	      var baseValue = base_[key]; // The `undefined` check is a fast path for pre-existing keys.
  
  	      if (baseValue === undefined && !has(base_, key)) {
  	        return true;
  	      } // Once a base key is deleted, future changes go undetected, because its
  	      // descriptor is erased. This branch detects any missed changes.
  	      else {
  	          var value = draft_[key];
  
  	          var _state = value && value[DRAFT_STATE];
  
  	          if (_state ? _state.base_ !== baseValue : !is(value, baseValue)) {
  	            return true;
  	          }
  	        }
  	    } // At this point, no keys were added or changed.
  	    // Compare key count to determine if keys were deleted.
  
  
  	    var baseIsDraft = !!base_[DRAFT_STATE];
  	    return keys.length !== ownKeys(base_).length + (baseIsDraft ? 0 : 1); // + 1 to correct for DRAFT_STATE
  	  }
  
  	  function hasArrayChanges(state) {
  	    var draft_ = state.draft_;
  	    if (draft_.length !== state.base_.length) return true; // See #116
  	    // If we first shorten the length, our array interceptors will be removed.
  	    // If after that new items are added, result in the same original length,
  	    // those last items will have no intercepting property.
  	    // So if there is no own descriptor on the last position, we know that items were removed and added
  	    // N.B.: splice, unshift, etc only shift values around, but not prop descriptors, so we only have to check
  	    // the last one
  
  	    var descriptor = Object.getOwnPropertyDescriptor(draft_, draft_.length - 1); // descriptor can be null, but only for newly created sparse arrays, eg. new Array(10)
  
  	    if (descriptor && !descriptor.get) return true; // For all other cases, we don't have to compare, as they would have been picked up by the index setters
  
  	    return false;
  	  }
  
  	  function hasChanges_(state) {
  	    return state.type_ === ProxyTypeES5Object ? hasObjectChanges(state) : hasArrayChanges(state);
  	  }
  
  	  function assertUnrevoked(state
  	  /*ES5State | MapState | SetState*/
  	  ) {
  	    if (state.revoked_) die(3, JSON.stringify(latest(state)));
  	  }
  
  	  loadPlugin("ES5", {
  	    createES5Proxy_: createES5Proxy_,
  	    willFinalizeES5_: willFinalizeES5_,
  	    hasChanges_: hasChanges_
  	  });
  	}
  
  	function enablePatches() {
  	  var REPLACE = "replace";
  	  var ADD = "add";
  	  var REMOVE = "remove";
  
  	  function generatePatches_(state, basePath, patches, inversePatches) {
  	    switch (state.type_) {
  	      case ProxyTypeProxyObject:
  	      case ProxyTypeES5Object:
  	      case ProxyTypeMap:
  	        return generatePatchesFromAssigned(state, basePath, patches, inversePatches);
  
  	      case ProxyTypeES5Array:
  	      case ProxyTypeProxyArray:
  	        return generateArrayPatches(state, basePath, patches, inversePatches);
  
  	      case ProxyTypeSet:
  	        return generateSetPatches(state, basePath, patches, inversePatches);
  	    }
  	  }
  
  	  function generateArrayPatches(state, basePath, patches, inversePatches) {
  	    var base_ = state.base_,
  	        assigned_ = state.assigned_;
  	    var copy_ = state.copy_; // Reduce complexity by ensuring `base` is never longer.
  
  	    if (copy_.length < base_.length) {
  	      var _ref = [copy_, base_];
  	      base_ = _ref[0];
  	      copy_ = _ref[1];
  	      var _ref2 = [inversePatches, patches];
  	      patches = _ref2[0];
  	      inversePatches = _ref2[1];
  	    } // Process replaced indices.
  
  
  	    for (var i = 0; i < base_.length; i++) {
  	      if (assigned_[i] && copy_[i] !== base_[i]) {
  	        var path = basePath.concat([i]);
  	        patches.push({
  	          op: REPLACE,
  	          path: path,
  	          // Need to maybe clone it, as it can in fact be the original value
  	          // due to the base/copy inversion at the start of this function
  	          value: clonePatchValueIfNeeded(copy_[i])
  	        });
  	        inversePatches.push({
  	          op: REPLACE,
  	          path: path,
  	          value: clonePatchValueIfNeeded(base_[i])
  	        });
  	      }
  	    } // Process added indices.
  
  
  	    for (var _i = base_.length; _i < copy_.length; _i++) {
  	      var _path = basePath.concat([_i]);
  
  	      patches.push({
  	        op: ADD,
  	        path: _path,
  	        // Need to maybe clone it, as it can in fact be the original value
  	        // due to the base/copy inversion at the start of this function
  	        value: clonePatchValueIfNeeded(copy_[_i])
  	      });
  	    }
  
  	    if (base_.length < copy_.length) {
  	      inversePatches.push({
  	        op: REPLACE,
  	        path: basePath.concat(["length"]),
  	        value: base_.length
  	      });
  	    }
  	  } // This is used for both Map objects and normal objects.
  
  
  	  function generatePatchesFromAssigned(state, basePath, patches, inversePatches) {
  	    var base_ = state.base_,
  	        copy_ = state.copy_;
  	    each(state.assigned_, function (key, assignedValue) {
  	      var origValue = get(base_, key);
  	      var value = get(copy_, key);
  	      var op = !assignedValue ? REMOVE : has(base_, key) ? REPLACE : ADD;
  	      if (origValue === value && op === REPLACE) return;
  	      var path = basePath.concat(key);
  	      patches.push(op === REMOVE ? {
  	        op: op,
  	        path: path
  	      } : {
  	        op: op,
  	        path: path,
  	        value: value
  	      });
  	      inversePatches.push(op === ADD ? {
  	        op: REMOVE,
  	        path: path
  	      } : op === REMOVE ? {
  	        op: ADD,
  	        path: path,
  	        value: clonePatchValueIfNeeded(origValue)
  	      } : {
  	        op: REPLACE,
  	        path: path,
  	        value: clonePatchValueIfNeeded(origValue)
  	      });
  	    });
  	  }
  
  	  function generateSetPatches(state, basePath, patches, inversePatches) {
  	    var base_ = state.base_,
  	        copy_ = state.copy_;
  	    var i = 0;
  	    base_.forEach(function (value) {
  	      if (!copy_.has(value)) {
  	        var path = basePath.concat([i]);
  	        patches.push({
  	          op: REMOVE,
  	          path: path,
  	          value: value
  	        });
  	        inversePatches.unshift({
  	          op: ADD,
  	          path: path,
  	          value: value
  	        });
  	      }
  
  	      i++;
  	    });
  	    i = 0;
  	    copy_.forEach(function (value) {
  	      if (!base_.has(value)) {
  	        var path = basePath.concat([i]);
  	        patches.push({
  	          op: ADD,
  	          path: path,
  	          value: value
  	        });
  	        inversePatches.unshift({
  	          op: REMOVE,
  	          path: path,
  	          value: value
  	        });
  	      }
  
  	      i++;
  	    });
  	  }
  
  	  function generateReplacementPatches_(rootState, replacement, patches, inversePatches) {
  	    patches.push({
  	      op: REPLACE,
  	      path: [],
  	      value: replacement
  	    });
  	    inversePatches.push({
  	      op: REPLACE,
  	      path: [],
  	      value: rootState.base_
  	    });
  	  }
  
  	  function applyPatches_(draft, patches) {
  	    patches.forEach(function (patch) {
  	      var path = patch.path,
  	          op = patch.op;
  	      var base = draft;
  
  	      for (var i = 0; i < path.length - 1; i++) {
  	        var parentType = getArchtype(base);
  	        var p = path[i]; // See #738, avoid prototype pollution
  
  	        if ((parentType === ArchtypeObject || parentType === ArchtypeArray) && (p === "__proto__" || p === "constructor")) die(24);
  	        if (typeof base === "function" && p === "prototype") die(24);
  	        base = get(base, p);
  	        if (typeof base !== "object") die(15, path.join("/"));
  	      }
  
  	      var type = getArchtype(base);
  	      var value = deepClonePatchValue(patch.value); // used to clone patch to ensure original patch is not modified, see #411
  
  	      var key = path[path.length - 1];
  
  	      switch (op) {
  	        case REPLACE:
  	          switch (type) {
  	            case ArchtypeMap:
  	              return base.set(key, value);
  
  	            /* istanbul ignore next */
  
  	            case ArchtypeSet:
  	              die(16);
  
  	            default:
  	              // if value is an object, then it's assigned by reference
  	              // in the following add or remove ops, the value field inside the patch will also be modifyed
  	              // so we use value from the cloned patch
  	              // @ts-ignore
  	              return base[key] = value;
  	          }
  
  	        case ADD:
  	          switch (type) {
  	            case ArchtypeArray:
  	              return base.splice(key, 0, value);
  
  	            case ArchtypeMap:
  	              return base.set(key, value);
  
  	            case ArchtypeSet:
  	              return base.add(value);
  
  	            default:
  	              return base[key] = value;
  	          }
  
  	        case REMOVE:
  	          switch (type) {
  	            case ArchtypeArray:
  	              return base.splice(key, 1);
  
  	            case ArchtypeMap:
  	              return base.delete(key);
  
  	            case ArchtypeSet:
  	              return base.delete(patch.value);
  
  	            default:
  	              return delete base[key];
  	          }
  
  	        default:
  	          die(17, op);
  	      }
  	    });
  	    return draft;
  	  }
  
  	  function deepClonePatchValue(obj) {
  	    if (!isDraftable(obj)) return obj;
  	    if (Array.isArray(obj)) return obj.map(deepClonePatchValue);
  	    if (isMap(obj)) return new Map(Array.from(obj.entries()).map(function (_ref3) {
  	      var k = _ref3[0],
  	          v = _ref3[1];
  	      return [k, deepClonePatchValue(v)];
  	    }));
  	    if (isSet(obj)) return new Set(Array.from(obj).map(deepClonePatchValue));
  	    var cloned = Object.create(Object.getPrototypeOf(obj));
  
  	    for (var key in obj) {
  	      cloned[key] = deepClonePatchValue(obj[key]);
  	    }
  
  	    return cloned;
  	  }
  
  	  function clonePatchValueIfNeeded(obj) {
  	    if (isDraft(obj)) {
  	      return deepClonePatchValue(obj);
  	    } else return obj;
  	  }
  
  	  loadPlugin("Patches", {
  	    applyPatches_: applyPatches_,
  	    generatePatches_: generatePatches_,
  	    generateReplacementPatches_: generateReplacementPatches_
  	  });
  	}
  
  	// types only!
  	function enableMapSet() {
  	  /* istanbul ignore next */
  	  var _extendStatics = function extendStatics(d, b) {
  	    _extendStatics = Object.setPrototypeOf || {
  	      __proto__: []
  	    } instanceof Array && function (d, b) {
  	      d.__proto__ = b;
  	    } || function (d, b) {
  	      for (var p in b) {
  	        if (b.hasOwnProperty(p)) d[p] = b[p];
  	      }
  	    };
  
  	    return _extendStatics(d, b);
  	  }; // Ugly hack to resolve #502 and inherit built in Map / Set
  
  
  	  function __extends(d, b) {
  	    _extendStatics(d, b);
  
  	    function __() {
  	      this.constructor = d;
  	    }
  
  	    d.prototype = ( // @ts-ignore
  	    __.prototype = b.prototype, new __());
  	  }
  
  	  var DraftMap = function (_super) {
  	    __extends(DraftMap, _super); // Create class manually, cause #502
  
  
  	    function DraftMap(target, parent) {
  	      this[DRAFT_STATE] = {
  	        type_: ProxyTypeMap,
  	        parent_: parent,
  	        scope_: parent ? parent.scope_ : getCurrentScope(),
  	        modified_: false,
  	        finalized_: false,
  	        copy_: undefined,
  	        assigned_: undefined,
  	        base_: target,
  	        draft_: this,
  	        isManual_: false,
  	        revoked_: false
  	      };
  	      return this;
  	    }
  
  	    var p = DraftMap.prototype;
  	    Object.defineProperty(p, "size", {
  	      get: function get() {
  	        return latest(this[DRAFT_STATE]).size;
  	      } // enumerable: false,
  	      // configurable: true
  
  	    });
  
  	    p.has = function (key) {
  	      return latest(this[DRAFT_STATE]).has(key);
  	    };
  
  	    p.set = function (key, value) {
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  
  	      if (!latest(state).has(key) || latest(state).get(key) !== value) {
  	        prepareMapCopy(state);
  	        markChanged(state);
  	        state.assigned_.set(key, true);
  	        state.copy_.set(key, value);
  	        state.assigned_.set(key, true);
  	      }
  
  	      return this;
  	    };
  
  	    p.delete = function (key) {
  	      if (!this.has(key)) {
  	        return false;
  	      }
  
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  	      prepareMapCopy(state);
  	      markChanged(state);
  	      state.assigned_.set(key, false);
  	      state.copy_.delete(key);
  	      return true;
  	    };
  
  	    p.clear = function () {
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  
  	      if (latest(state).size) {
  	        prepareMapCopy(state);
  	        markChanged(state);
  	        state.assigned_ = new Map();
  	        each(state.base_, function (key) {
  	          state.assigned_.set(key, false);
  	        });
  	        state.copy_.clear();
  	      }
  	    };
  
  	    p.forEach = function (cb, thisArg) {
  	      var _this = this;
  
  	      var state = this[DRAFT_STATE];
  	      latest(state).forEach(function (_value, key, _map) {
  	        cb.call(thisArg, _this.get(key), key, _this);
  	      });
  	    };
  
  	    p.get = function (key) {
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  	      var value = latest(state).get(key);
  
  	      if (state.finalized_ || !isDraftable(value)) {
  	        return value;
  	      }
  
  	      if (value !== state.base_.get(key)) {
  	        return value; // either already drafted or reassigned
  	      } // despite what it looks, this creates a draft only once, see above condition
  
  
  	      var draft = createProxy(state.scope_.immer_, value, state);
  	      prepareMapCopy(state);
  	      state.copy_.set(key, draft);
  	      return draft;
  	    };
  
  	    p.keys = function () {
  	      return latest(this[DRAFT_STATE]).keys();
  	    };
  
  	    p.values = function () {
  	      var _this2 = this,
  	          _ref;
  
  	      var iterator = this.keys();
  	      return _ref = {}, _ref[iteratorSymbol] = function () {
  	        return _this2.values();
  	      }, _ref.next = function next() {
  	        var r = iterator.next();
  	        /* istanbul ignore next */
  
  	        if (r.done) return r;
  
  	        var value = _this2.get(r.value);
  
  	        return {
  	          done: false,
  	          value: value
  	        };
  	      }, _ref;
  	    };
  
  	    p.entries = function () {
  	      var _this3 = this,
  	          _ref2;
  
  	      var iterator = this.keys();
  	      return _ref2 = {}, _ref2[iteratorSymbol] = function () {
  	        return _this3.entries();
  	      }, _ref2.next = function next() {
  	        var r = iterator.next();
  	        /* istanbul ignore next */
  
  	        if (r.done) return r;
  
  	        var value = _this3.get(r.value);
  
  	        return {
  	          done: false,
  	          value: [r.value, value]
  	        };
  	      }, _ref2;
  	    };
  
  	    p[iteratorSymbol] = function () {
  	      return this.entries();
  	    };
  
  	    return DraftMap;
  	  }(Map);
  
  	  function proxyMap_(target, parent) {
  	    // @ts-ignore
  	    return new DraftMap(target, parent);
  	  }
  
  	  function prepareMapCopy(state) {
  	    if (!state.copy_) {
  	      state.assigned_ = new Map();
  	      state.copy_ = new Map(state.base_);
  	    }
  	  }
  
  	  var DraftSet = function (_super) {
  	    __extends(DraftSet, _super); // Create class manually, cause #502
  
  
  	    function DraftSet(target, parent) {
  	      this[DRAFT_STATE] = {
  	        type_: ProxyTypeSet,
  	        parent_: parent,
  	        scope_: parent ? parent.scope_ : getCurrentScope(),
  	        modified_: false,
  	        finalized_: false,
  	        copy_: undefined,
  	        base_: target,
  	        draft_: this,
  	        drafts_: new Map(),
  	        revoked_: false,
  	        isManual_: false
  	      };
  	      return this;
  	    }
  
  	    var p = DraftSet.prototype;
  	    Object.defineProperty(p, "size", {
  	      get: function get() {
  	        return latest(this[DRAFT_STATE]).size;
  	      } // enumerable: true,
  
  	    });
  
  	    p.has = function (value) {
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state); // bit of trickery here, to be able to recognize both the value, and the draft of its value
  
  	      if (!state.copy_) {
  	        return state.base_.has(value);
  	      }
  
  	      if (state.copy_.has(value)) return true;
  	      if (state.drafts_.has(value) && state.copy_.has(state.drafts_.get(value))) return true;
  	      return false;
  	    };
  
  	    p.add = function (value) {
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  
  	      if (!this.has(value)) {
  	        prepareSetCopy(state);
  	        markChanged(state);
  	        state.copy_.add(value);
  	      }
  
  	      return this;
  	    };
  
  	    p.delete = function (value) {
  	      if (!this.has(value)) {
  	        return false;
  	      }
  
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  	      prepareSetCopy(state);
  	      markChanged(state);
  	      return state.copy_.delete(value) || (state.drafts_.has(value) ? state.copy_.delete(state.drafts_.get(value)) :
  	      /* istanbul ignore next */
  	      false);
  	    };
  
  	    p.clear = function () {
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  
  	      if (latest(state).size) {
  	        prepareSetCopy(state);
  	        markChanged(state);
  	        state.copy_.clear();
  	      }
  	    };
  
  	    p.values = function () {
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  	      prepareSetCopy(state);
  	      return state.copy_.values();
  	    };
  
  	    p.entries = function entries() {
  	      var state = this[DRAFT_STATE];
  	      assertUnrevoked(state);
  	      prepareSetCopy(state);
  	      return state.copy_.entries();
  	    };
  
  	    p.keys = function () {
  	      return this.values();
  	    };
  
  	    p[iteratorSymbol] = function () {
  	      return this.values();
  	    };
  
  	    p.forEach = function forEach(cb, thisArg) {
  	      var iterator = this.values();
  	      var result = iterator.next();
  
  	      while (!result.done) {
  	        cb.call(thisArg, result.value, result.value, this);
  	        result = iterator.next();
  	      }
  	    };
  
  	    return DraftSet;
  	  }(Set);
  
  	  function proxySet_(target, parent) {
  	    // @ts-ignore
  	    return new DraftSet(target, parent);
  	  }
  
  	  function prepareSetCopy(state) {
  	    if (!state.copy_) {
  	      // create drafts for all entries to preserve insertion order
  	      state.copy_ = new Set();
  	      state.base_.forEach(function (value) {
  	        if (isDraftable(value)) {
  	          var draft = createProxy(state.scope_.immer_, value, state);
  	          state.drafts_.set(value, draft);
  	          state.copy_.add(draft);
  	        } else {
  	          state.copy_.add(value);
  	        }
  	      });
  	    }
  	  }
  
  	  function assertUnrevoked(state
  	  /*ES5State | MapState | SetState*/
  	  ) {
  	    if (state.revoked_) die(3, JSON.stringify(latest(state)));
  	  }
  
  	  loadPlugin("MapSet", {
  	    proxyMap_: proxyMap_,
  	    proxySet_: proxySet_
  	  });
  	}
  
  	function enableAllPlugins() {
  	  enableES5();
  	  enableMapSet();
  	  enablePatches();
  	}
  
  	var immer =
  	/*#__PURE__*/
  	new Immer();
  	/**
  	 * The `produce` function takes a value and a "recipe function" (whose
  	 * return value often depends on the base state). The recipe function is
  	 * free to mutate its first argument however it wants. All mutations are
  	 * only ever applied to a __copy__ of the base state.
  	 *
  	 * Pass only a function to create a "curried producer" which relieves you
  	 * from passing the recipe function every time.
  	 *
  	 * Only plain objects and arrays are made mutable. All other objects are
  	 * considered uncopyable.
  	 *
  	 * Note: This function is __bound__ to its `Immer` instance.
  	 *
  	 * @param {any} base - the initial state
  	 * @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
  	 * @param {Function} patchListener - optional function that will be called with all the patches produced here
  	 * @returns {any} a new state, or the initial state if nothing was modified
  	 */
  
  	var produce = immer.produce;
  	/**
  	 * Like `produce`, but `produceWithPatches` always returns a tuple
  	 * [nextState, patches, inversePatches] (instead of just the next state)
  	 */
  
  	var produceWithPatches =
  	/*#__PURE__*/
  	immer.produceWithPatches.bind(immer);
  	/**
  	 * Pass true to automatically freeze all copies created by Immer.
  	 *
  	 * Always freeze by default, even in production mode
  	 */
  
  	var setAutoFreeze =
  	/*#__PURE__*/
  	immer.setAutoFreeze.bind(immer);
  	/**
  	 * Pass true to use the ES2015 `Proxy` class when creating drafts, which is
  	 * always faster than using ES5 proxies.
  	 *
  	 * By default, feature detection is used, so calling this is rarely necessary.
  	 */
  
  	var setUseProxies =
  	/*#__PURE__*/
  	immer.setUseProxies.bind(immer);
  	/**
  	 * Apply an array of Immer patches to the first argument.
  	 *
  	 * This function is a producer, which means copy-on-write is in effect.
  	 */
  
  	var applyPatches =
  	/*#__PURE__*/
  	immer.applyPatches.bind(immer);
  	/**
  	 * Create an Immer draft from the given base state, which may be a draft itself.
  	 * The draft can be modified until you finalize it with the `finishDraft` function.
  	 */
  
  	var createDraft =
  	/*#__PURE__*/
  	immer.createDraft.bind(immer);
  	/**
  	 * Finalize an Immer draft from a `createDraft` call, returning the base state
  	 * (if no changes were made) or a modified copy. The draft must *not* be
  	 * mutated afterwards.
  	 *
  	 * Pass a function as the 2nd argument to generate Immer patches based on the
  	 * changes that were made.
  	 */
  
  	var finishDraft =
  	/*#__PURE__*/
  	immer.finishDraft.bind(immer);
  	/**
  	 * This function is actually a no-op, but can be used to cast an immutable type
  	 * to an draft type and make TypeScript happy
  	 *
  	 * @param value
  	 */
  
  	function castDraft(value) {
  	  return value;
  	}
  	/**
  	 * This function is actually a no-op, but can be used to cast a mutable type
  	 * to an immutable type and make TypeScript happy
  	 * @param value
  	 */
  
  	function castImmutable(value) {
  	  return value;
  	}
  
  	exports.Immer = Immer;
  	exports.applyPatches = applyPatches;
  	exports.castDraft = castDraft;
  	exports.castImmutable = castImmutable;
  	exports.createDraft = createDraft;
  	exports.current = current;
  	exports.default = produce;
  	exports.enableAllPlugins = enableAllPlugins;
  	exports.enableES5 = enableES5;
  	exports.enableMapSet = enableMapSet;
  	exports.enablePatches = enablePatches;
  	exports.finishDraft = finishDraft;
  	exports.freeze = freeze;
  	exports.immerable = DRAFTABLE;
  	exports.isDraft = isDraft;
  	exports.isDraftable = isDraftable;
  	exports.nothing = NOTHING;
  	exports.original = original;
  	exports.produce = produce;
  	exports.produceWithPatches = produceWithPatches;
  	exports.setAutoFreeze = setAutoFreeze;
  	exports.setUseProxies = setUseProxies;
  
  	Object.defineProperty(exports, '__esModule', { value: true });
  
  })));
  //# sourceMappingURL=immer.umd.development.js.map
  