text: const { Command } = require("klasa");
  
  module.exports = class extends Command {
      constructor(...args) {
          super(...args, {
              name: "harvest",
              enabled: true,
              runIn: ["text"],
              cooldown: 30,
              description: "Harvest fruits and other foods for cooking!",
              extendedHelp: "Spend 10 credits to gather materials! (30 second cooldown)"
          });
      }
  
      async run(msg) {
          var data = this.client.dataManager("select", msg.author.id, "users");
          if (!data) { return msg.sendLocale("DATACHECK_NOACCOUNT"); }
          if (data.credits < 10) { return msg.sendLocale("DATACHECK_LACKCREDIT"); }
  
          const harvType = ["greenapple", "apple", "lemon", "potato", "bread", "rice", "egg", "chocolate"];
  
          var die = Math.random();
  
          if (die < .06) { var results = 0; } 
          else if (die < .12) { var results = 1; }
          else if (die < .24) { var results = 2; } 
          else if (die < .36) { var results = 3; } 
          else if (die < .48) { var results = 4; } 
          else if (die < .6) { var results = 5; }
          else if (die < .80) { var results = 6; }
          else { var results = 7; }
  
          var item = harvType[results];
  
          var harvData = this.client.dataManager("select", msg.author.id, "harvest");
  
          this.client.dataManager("update", [`${item}=${(harvData[item] + 1)}`, msg.author.id], "harvest");
          this.client.dataManager("update", [`credits=${(data.credits - 10)}`, msg.author.id], "users");
  
          msg.sendLocale("HARVEST", [msg, this.client.itemData[item].emote]);
      }
  };