text: var Server = function Server(server, game) {
  	var _engine = null;
  	
  	this.init = function init(server, game) {
  		switch(game.engine) {
  			case 'frostbite3':
  				_engine = new frostbite3(server.ip_address, server.ip_port, server.password);
  			break;
  		}
  		
  		if(server.autoconnect == 'Y') {
  			_engine.connect();
  		}
  	};
  	
  	this.init(server, game);
  };