text: /* eslint-disable */
  /**
   * Emulate touch event
   * Source：https://github.com/hammerjs/touchemulator
   */
  
  var eventTarget;
  var supportTouch = 'ontouchstart' in window;
  
  // polyfills
  if (!document.createTouch) {
    document.createTouch = function(view, target, identifier, pageX, pageY, screenX, screenY) {
      // auto set
      return new Touch(target, identifier, {
        pageX: pageX,
        pageY: pageY,
        screenX: screenX,
        screenY: screenY,
        clientX: pageX - window.pageXOffset,
        clientY: pageY - window.pageYOffset
      }, 0, 0);
    };
  }
  
  if (!document.createTouchList) {
    document.createTouchList = function() {
      var touchList = TouchList();
      for (var i = 0; i < arguments.length; i++) {
        touchList[i] = arguments[i];
      }
      touchList.length = arguments.length;
      return touchList;
    };
  }
  
  /**
   * create an touch point
   * @constructor
   * @param target
   * @param identifier
   * @param pos
   * @param deltaX
   * @param deltaY
   * @returns {Object} touchPoint
   */
  
  var Touch = function Touch(target, identifier, pos, deltaX, deltaY) {
    deltaX = deltaX || 0;
    deltaY = deltaY || 0;
  
    this.identifier = identifier;
    this.target = target;
    this.clientX = pos.clientX + deltaX;
    this.clientY = pos.clientY + deltaY;
    this.screenX = pos.screenX + deltaX;
    this.screenY = pos.screenY + deltaY;
    this.pageX = pos.pageX + deltaX;
    this.pageY = pos.pageY + deltaY;
  };
  
  /**
   * create empty touchlist with the methods
   * @constructor
   * @returns touchList
   */
  function TouchList() {
    var touchList = [];
  
    touchList['item'] = function(index) {
      return this[index] || null;
    };
  
    // specified by Mozilla
    touchList['identifiedTouch'] = function(id) {
      return this[id + 1] || null;
    };
  
    return touchList;
  }
  
  /**
   * Simple trick to fake touch event support
   * this is enough for most libraries like Modernizr and Hammer
   */
  function fakeTouchSupport() {
    var objs = [window, document.documentElement];
    var props = ['ontouchstart', 'ontouchmove', 'ontouchcancel', 'ontouchend'];
  
    for (var o = 0; o < objs.length; o++) {
      for (var p = 0; p < props.length; p++) {
        if (objs[o] && objs[o][props[p]] === undefined) {
          objs[o][props[p]] = null;
        }
      }
    }
  }
  
  /**
   * only trigger touches when the left mousebutton has been pressed
   * @param touchType
   * @returns {Function}
   */
  function onMouse(touchType) {
    return function(ev) {
      // prevent mouse events
  
      if (ev.which !== 1) {
        return;
      }
  
      // The EventTarget on which the touch point started when it was first placed on the surface,
      // even if the touch point has since moved outside the interactive area of that element.
      // also, when the target doesnt exist anymore, we update it
      if (ev.type === 'mousedown' || !eventTarget || eventTarget && !eventTarget.dispatchEvent) {
        eventTarget = ev.target;
      }
  
      triggerTouch(touchType, ev);
  
      // reset
      if (ev.type === 'mouseup') {
        eventTarget = null;
      }
    };
  }
  
  /**
   * trigger a touch event
   * @param eventName
   * @param mouseEv
   */
  function triggerTouch(eventName, mouseEv) {
    var touchEvent = document.createEvent('Event');
    touchEvent.initEvent(eventName, true, true);
  
    touchEvent.altKey = mouseEv.altKey;
    touchEvent.ctrlKey = mouseEv.ctrlKey;
    touchEvent.metaKey = mouseEv.metaKey;
    touchEvent.shiftKey = mouseEv.shiftKey;
  
    touchEvent.touches = getActiveTouches(mouseEv);
    touchEvent.targetTouches = getActiveTouches(mouseEv);
    touchEvent.changedTouches = createTouchList(mouseEv);
  
    eventTarget.dispatchEvent(touchEvent);
  }
  
  /**
   * create a touchList based on the mouse event
   * @param mouseEv
   * @returns {TouchList}
   */
  function createTouchList(mouseEv) {
    var touchList = TouchList();
    touchList.push(new Touch(eventTarget, 1, mouseEv, 0, 0));
    return touchList;
  }
  
  /**
   * receive all active touches
   * @param mouseEv
   * @returns {TouchList}
   */
  function getActiveTouches(mouseEv) {
    // empty list
    if (mouseEv.type === 'mouseup') {
      return TouchList();
    }
    return createTouchList(mouseEv);
  }
  
  /**
   * TouchEmulator initializer
   */
  function TouchEmulator() {
    fakeTouchSupport();
  
    window.addEventListener('mousedown', onMouse('touchstart'), true);
    window.addEventListener('mousemove', onMouse('touchmove'), true);
    window.addEventListener('mouseup', onMouse('touchend'), true);
  }
  
  // start distance when entering the multitouch mode
  TouchEmulator['multiTouchOffset'] = 75;
  
  if (!supportTouch) {
    new TouchEmulator();
  }
  