text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var Triangle = require('./Triangle');
  
  //  Builds a right triangle, with one 90 degree angle and two acute angles
  //  The x/y is the coordinate of the 90 degree angle (and will map to x1/y1 in the resulting Triangle)
  //  w/h can be positive or negative and represent the length of each side
  
  /**
   * Builds a right triangle, i.e. one which has a 90-degree angle and two acute angles.
   *
   * @function Phaser.Geom.Triangle.BuildRight
   * @since 3.0.0
   *
   * @param {number} x - The X coordinate of the right angle, which will also be the first X coordinate of the constructed Triangle.
   * @param {number} y - The Y coordinate of the right angle, which will also be the first Y coordinate of the constructed Triangle.
   * @param {number} width - The length of the side which is to the left or to the right of the right angle.
   * @param {number} height - The length of the side which is above or below the right angle.
   *
   * @return {Phaser.Geom.Triangle} The constructed right Triangle.
   */
  var BuildRight = function (x, y, width, height)
  {
      if (height === undefined) { height = width; }
  
      //  90 degree angle
      var x1 = x;
      var y1 = y;
  
      var x2 = x;
      var y2 = y - height;
  
      var x3 = x + width;
      var y3 = y;
  
      return new Triangle(x1, y1, x2, y2, x3, y3);
  };
  
  module.exports = BuildRight;
  