text: /* MAIN MODULE IMPORTS */
  
  import * as Bison from '/src/Algorithm/bison.js';
  import * as BisonEvolve from '/src/Algorithm/bison-evolve.js';
  
  /* GLOBAL PLAY SETTINGS VARIABLES */
  
  //Learning Settings for Tic Tac Toe (w/ Defaults):
  export var move = 0, branch = 0, epochs = 0;
  export var generations = 0, mutagenMax = 0, mutagenMin = 0;
  export var populations = 0;
  
  /* UNIVERSAL BISON FUNCTIONS */
  
  //Evolving Playing Method to the Environment:
  export function playBisonEvolution() {
    //Set Function...
  }
  
  //Training Method to Build the Tree:
  export function playBison() {
    //Set Function...
  }
  
  /* ENVIRONMENT FUNCTIONS */
  
  //Updates the Algorithm Turn:
  export function updateTurn(setMove) {
    //Updates the Moves:
    move = setMove;
  }
  
  //Reset All Function:
  export function resetAll() {
    //Clears the Table, Sequence, and Weights:
    Bison.clearTable();
    Bison.clearSequence();
    BisonEvolve.clearWeights();
    BisonEvolve.resetGeneration();
  }
  
  /* MAIN UTILITY FUNCTIONS */
  
  //Sets the Bison Play Functions:
  export function setPlayFunctions(play, evolution) {
    //Sets the Play Functions:
    playBison = play;
    playBisonEvolution = evolution;
  }
  
  //Sets All Algorithm Play Values Function:
  export function setKeyPlayValues(gens, 
    mutMin, mutMax, moveType, branches, runs) {
    //Sets the Values:
    setPlayBisonEvolutionValues(gens, mutMin, mutMax);
    setPlayBisonValues(moveType, branches, runs);
  }
  
  /* UTILITY FUNCTIONS */
  
  //Sets All Play Bison Evolution Values:
  export function setPlayBisonEvolutionValues(gens, mutMin, mutMax) {
    //Sets the Play Bison Evolution Values:
    generations = gens;
    mutagenMin = mutMin;
    mutagenMax = mutMax;
  }
  
  //Sets All Play Bison Values:
  export function setPlayBisonValues(moveType, branches, runs) {
    //Sets the Play Bison Values:
    move = moveType;
    branch = branches;
    epochs = runs;
  }