text: [{"Owner":"binyan","Date":"2015-05-25T12:44:17Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I have the following CSS for canvas_dd__lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint lang-css_qt__gt_#canvas {    position_dd_ absolute_sm_    width_dd_ 100%_sm_    height_dd_ 100%_sm_    top_dd_ 0_sm_    margin-bottom_dd_ 70px_sm_}_lt_/pre_gt__lt_p_gt_I.e. it should appear in full screen. And it does_co_ until I enable the debug layer. Once I_t_ve enabled the debug layer_co_ the things are messed up. On desktop everything works as usual_co_ but on mobile the 100% becomes like 30%. I.e. canvas (and all the related controls_co_ background_co_ etc.) that should take 100% of the screen takes only one corner (left&amp_sm_topmost)._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_strong_gt_Upd_dd__lt_/strong_gt__lt_/p_gt__lt_p_gt_If I set engine.setHardwareScaling(1) everything works ok_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-05-25T21:50:36Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello_co__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_this is interesting. HardwareScaling only change internal buffer size for the canvas&gt_sm_ Does it break on all mobile?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"binyan","Date":"2015-05-26T06:19:09Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I have only one to check  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_sad.png_qt_ alt_eq__qt__dd_(_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/sad@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_ But I checked on two browsers - native and Chrome. Breaks on both of them._lt_/p_gt__lt_p_gt_First I thought it may be an engine.resize() function (that fixes it up) which called from within _lt_span style_eq__qt_color_dd_rgb(40_co_40_co_40)_sm_font-family_dd_helvetica_co_ arial_co_ sans-serif_sm__qt__gt_engine.setHardwareScaling_co_ but when I tried to do it instead of scaling it didn_t_t work. So somehow the hardware scaling is related... _lt_/span_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-05-26T18:11:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_It works on my windows phone unfortunately _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_sad.png_qt_ alt_eq__qt__dd_(_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/sad@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2015-05-26T18:47:06Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Think he saying it was resolved way up at the top.  I_co_ myself_co_ do not edit my previous posts_co_ once someone else has responded (even if I spelled gonzo wrong _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ alt_eq__qt__dd_D_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_ ).  This is why._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"binyan","Date":"2015-05-26T19:30:45Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_No_co_ I_t_m just saying that setting hardware scaling to 1 solves the problem. But the problem still exists (without scaling)._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]