text: //This file is automatically rebuilt by the Cesium build process.
  define(function() {
      'use strict';
      return "attribute vec3 position3DHigh;\n\
  attribute vec3 position3DLow;\n\
  attribute vec3 prevPosition3DHigh;\n\
  attribute vec3 prevPosition3DLow;\n\
  attribute vec3 nextPosition3DHigh;\n\
  attribute vec3 nextPosition3DLow;\n\
  attribute vec2 expandAndWidth;\n\
  attribute vec4 color;\n\
  attribute float batchId;\n\
  varying vec4 v_color;\n\
  void main()\n\
  {\n\
  float expandDir = expandAndWidth.x;\n\
  float width = abs(expandAndWidth.y) + 0.5;\n\
  bool usePrev = expandAndWidth.y < 0.0;\n\
  vec4 p = czm_computePosition();\n\
  vec4 prev = czm_computePrevPosition();\n\
  vec4 next = czm_computeNextPosition();\n\
  v_color = color;\n\
  float angle;\n\
  vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle);\n\
  gl_Position = czm_viewportOrthographic * positionWC;\n\
  #ifdef LOG_DEPTH\n\
  czm_vertexLogDepth(czm_modelViewProjectionRelativeToEye * p);\n\
  #endif\n\
  }\n\
  ";
  });