text: class Game {
    constructor() {}
  
    getState() {
      var gameStateRef = database.ref("gameState");
      gameStateRef.on("value", function(data) {
        gameState = data.val();
      });
    }
  update(state){
    database.ref('/').update({
      gameState: state
    })
  }
  
    start() {
      player = new Player();
      playerCount = player.getCount();
  
      form = new Form();
      form.display();
  
      car1 = createSprite(width/2-50, height-100);
      car1.addImage("car1",car1_img);
      car1.scale = 0.07;
      
      car2 = createSprite(width/2+100, height-100);
      car2.addImage("car2",car2_img);
      car2.scale = 0.07;
  
      cars = [car1,car2];
    }
  
    handleElements() {
      form.hide();
      form.titleImg.position(40, 50);
      form.titleImg.class("gameTitleAfterEffect");
    }
  
    play() {
      this.handleElements();
      Player.getPlayersInfo();
      if(allPlayers !== undefined){
        image(track, -height*5, width, height*6);
        drawSprites();
      }
    }
  }
  