text: var config = {
      type: Phaser.CANVAS,
      parent: 'phaser-example',
      width: 800,
      height: 600,
      scene: {
          preload: preload,
          create: create
      }
  };
  
  var game = new Phaser.Game(config);
  
  function preload ()
  {
      this.load.image('mushroom', 'assets/sprites/mushroom-32x32.png');
  }
  
  function create ()
  {
      var test = this.add.tileSprite(400, 300, 32*14, 32*8, 'mushroom');
  
      test.setAngle(20).setScale(0.5);
  
      console.log(test);
  }
  