text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * The Sprite Animation Key Complete Event.
   * 
   * This event is dispatched by a Sprite when a specific animation finishes playing on it.
   * 
   * Listen for it on the Sprite using `sprite.on('animationcomplete-key', listener)` where `key` is the key of
   * the animation. For example, if you had an animation with the key 'explode' you should listen for `animationcomplete-explode`.
   *
   * @event Phaser.Animations.Events#SPRITE_ANIMATION_KEY_COMPLETE
   * @since 3.16.1
   * 
   * @param {Phaser.Animations.Animation} animation - A reference to the Animation that completed.
   * @param {Phaser.Animations.AnimationFrame} frame - The current Animation Frame that the Animation completed on.
   * @param {Phaser.GameObjects.Sprite} gameObject - A reference to the Game Object on which the animation completed.
   */
  module.exports = 'animationcomplete-';
  