text: 
  var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
  
  var emitter;
  
  function preload() {
  
      game.load.image('diamond', 'assets/sprites/diamond.png');
  
  }
  
  function create() {
  
      game.physics.startSystem(Phaser.Physics.ARCADE);
  
      game.stage.backgroundColor = 0x337799;
  
      emitter = game.add.emitter(0, 0, 100);
  
      emitter.makeParticles('diamond');
      emitter.gravity = 200;
  
      game.input.onDown.addOnce(particleBurst, this);
  
  }
  
  function particleBurst(pointer) {
  
      emitter.x = pointer.x;
      emitter.y = pointer.y;
  
      emitter.start(true, 4000, null, 10);
  
      //  And 2 seconds later we'll destroy the emitter
      game.time.events.add(2000, destroyEmitter, this);
  
  }
  
  function destroyEmitter() {
  
      emitter.destroy();
  
  }
  