text: PathPoint = function (game) {
      // Call parent's class (Phaser.Sprite) constructor
      Phaser.Sprite.call(this, game, 0, 0, 'path-point');
      this.anchor.setTo(0.5);
      this.kill();
  };
  
  // Lovely pants-in-the-head javascript boilerplate for OOP.
  PathPoint.prototype = Object.create(Phaser.Sprite.prototype);
  PathPoint.prototype.constructor = PathPoint;
  