text: const FONT = {
      fontFamily: 'Orbitron',
      fontSize: '32px',
      color: '#9a9ea0'
  }
  
  export default class Text extends Phaser.GameObjects.Text {
      constructor(scene, x, y, text) {
          super(scene, x, y, text, FONT)
  
          this.setOrigin(0.5)
          scene.add.existing(this)
      }
  }
  