text: import Phaser from 'phaser';
  import PreloadScene from './scenes/PreloadScene';
  import TitleScene from './scenes/TitleScene';
  import PlayAgainScene from './scenes/PlayAgainScene';
  import PronounScene from './scenes/PronounScene';
  import BelovedScene from './scenes/BelovedScene';
  import GameScene from './scenes/GameScene';
  import EndingScene from './scenes/EndingScene';
  import EmpressBedroom from './scenes/EmpressBedroom'
  import DialogueScene from './scenes/DialogueScene'
  import Garden from './scenes/Garden'
  import Room2 from './scenes/Room2';
  import Room3 from './scenes/Room3';
  import Room4 from './scenes/Room4';
  import Room5 from './scenes/Room5';
  import Room6 from './scenes/Room6';
  import Room7 from './scenes/Room7';
  import Room8 from './scenes/Room8';
  import Room9 from './scenes/Room9';
  import InventoryScene from './scenes/InventoryScene';
  import HUD from './scenes/hud'
  import DialogueCutscene from './scenes/DialogueCutscene';
  import InteractionScene from './scenes/InteractionScene';
  
  let config = {
      type: Phaser.AUTO,
      parent: 'mono-no-aware',
      width: 800,
      height: 600,
      physics: {
          default: 'arcade',
          arcade: {
              debug: false
          }
      }
  };
  
  export let game = new Phaser.Game(config);
  game.scene.add('preload', PreloadScene);
  game.scene.add('title', TitleScene);
  game.scene.add('playagain', PlayAgainScene);
  game.scene.add('pronoun', PronounScene);
  game.scene.add('beloved', BelovedScene);
  game.scene.add('game', GameScene);
  game.scene.add('EmpressBedroom', EmpressBedroom);
  game.scene.add('Room2', Room2)
  game.scene.add('Room3', Room3)
  game.scene.add('Room4', Room4)
  game.scene.add('Room5', Room5)
  game.scene.add('Room6', Room6)
  game.scene.add('Room7', Room7)
  game.scene.add('Room8', Room8)
  game.scene.add('Room9', Room9)
  game.scene.add('dialogue', DialogueScene);
  game.scene.add('inventory', InventoryScene);
  game.scene.add('interaction', InteractionScene)
  game.scene.add('ending', EndingScene);
  game.scene.add('garden', Garden)
  game.scene.add('HUD', HUD)
  game.scene.add('cutscene', DialogueCutscene)
  game.scene.add('EndingScene', EndingScene)
  game.scene.start('preload');
  
  