text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Bounce ease-in/out.
   *
   * @function Phaser.Math.Easing.Bounce.InOut
   * @since 3.0.0
   *
   * @param {number} v - The value to be tweened.
   *
   * @return {number} The tweened value.
   */
  var InOut = function (v)
  {
      var reverse = false;
  
      if (v < 0.5)
      {
          v = 1 - (v * 2);
          reverse = true;
      }
      else
      {
          v = (v * 2) - 1;
      }
  
      if (v < 1 / 2.75)
      {
          v = 7.5625 * v * v;
      }
      else if (v < 2 / 2.75)
      {
          v = 7.5625 * (v -= 1.5 / 2.75) * v + 0.75;
      }
      else if (v < 2.5 / 2.75)
      {
          v = 7.5625 * (v -= 2.25 / 2.75) * v + 0.9375;
      }
      else
      {
          v = 7.5625 * (v -= 2.625 / 2.75) * v + 0.984375;
      }
  
      if (reverse)
      {
          return (1 - v) * 0.5;
      }
      else
      {
          return v * 0.5 + 0.5;
      }
  };
  
  module.exports = InOut;
  