text: /*! For license information please see vendors.bundle.js.LICENSE.txt */
  (self.webpackChunkthreejs_es6_webpack_boilerplate=self.webpackChunkthreejs_es6_webpack_boilerplate||[]).push([[216],{194:(t,e,n)=>{"use strict";n.d(e,{ZP:()=>v});var i,r={Linear:{None:function(t){return t}},Quadratic:{In:function(t){return t*t},Out:function(t){return t*(2-t)},InOut:function(t){return(t*=2)<1?.5*t*t:-.5*(--t*(t-2)-1)}},Cubic:{In:function(t){return t*t*t},Out:function(t){return--t*t*t+1},InOut:function(t){return(t*=2)<1?.5*t*t*t:.5*((t-=2)*t*t+2)}},Quartic:{In:function(t){return t*t*t*t},Out:function(t){return 1- --t*t*t*t},InOut:function(t){return(t*=2)<1?.5*t*t*t*t:-.5*((t-=2)*t*t*t-2)}},Quintic:{In:function(t){return t*t*t*t*t},Out:function(t){return--t*t*t*t*t+1},InOut:function(t){return(t*=2)<1?.5*t*t*t*t*t:.5*((t-=2)*t*t*t*t+2)}},Sinusoidal:{In:function(t){return 1-Math.cos(t*Math.PI/2)},Out:function(t){return Math.sin(t*Math.PI/2)},InOut:function(t){return.5*(1-Math.cos(Math.PI*t))}},Exponential:{In:function(t){return 0===t?0:Math.pow(1024,t-1)},Out:function(t){return 1===t?1:1-Math.pow(2,-10*t)},InOut:function(t){return 0===t?0:1===t?1:(t*=2)<1?.5*Math.pow(1024,t-1):.5*(2-Math.pow(2,-10*(t-1)))}},Circular:{In:function(t){return 1-Math.sqrt(1-t*t)},Out:function(t){return Math.sqrt(1- --t*t)},InOut:function(t){return(t*=2)<1?-.5*(Math.sqrt(1-t*t)-1):.5*(Math.sqrt(1-(t-=2)*t)+1)}},Elastic:{In:function(t){return 0===t?0:1===t?1:-Math.pow(2,10*(t-1))*Math.sin(5*(t-1.1)*Math.PI)},Out:function(t){return 0===t?0:1===t?1:Math.pow(2,-10*t)*Math.sin(5*(t-.1)*Math.PI)+1},InOut:function(t){return 0===t?0:1===t?1:(t*=2)<1?-.5*Math.pow(2,10*(t-1))*Math.sin(5*(t-1.1)*Math.PI):.5*Math.pow(2,-10*(t-1))*Math.sin(5*(t-1.1)*Math.PI)+1}},Back:{In:function(t){var e=1.70158;return t*t*((e+1)*t-e)},Out:function(t){var e=1.70158;return--t*t*((e+1)*t+e)+1},InOut:function(t){var e=2.5949095;return(t*=2)<1?t*t*((e+1)*t-e)*.5:.5*((t-=2)*t*((e+1)*t+e)+2)}},Bounce:{In:function(t){return 1-r.Bounce.Out(1-t)},Out:function(t){return t<1/2.75?7.5625*t*t:t<2/2.75?7.5625*(t-=1.5/2.75)*t+.75:t<2.5/2.75?7.5625*(t-=2.25/2.75)*t+.9375:7.5625*(t-=2.625/2.75)*t+.984375},InOut:function(t){return t<.5?.5*r.Bounce.In(2*t):.5*r.Bounce.Out(2*t-1)+.5}}},s="undefined"==typeof self&&"undefined"!=typeof process&&process.hrtime?function(){var t=process.hrtime();return 1e3*t[0]+t[1]/1e6}:"undefined"!=typeof self&&void 0!==self.performance&&void 0!==self.performance.now?self.performance.now.bind(self.performance):void 0!==Date.now?Date.now:function(){return(new Date).getTime()},a=function(){function t(){this._tweens={},this._tweensAddedDuringUpdate={}}return t.prototype.getAll=function(){var t=this;return Object.keys(this._tweens).map((function(e){return t._tweens[e]}))},t.prototype.removeAll=function(){this._tweens={}},t.prototype.add=function(t){this._tweens[t.getId()]=t,this._tweensAddedDuringUpdate[t.getId()]=t},t.prototype.remove=function(t){delete this._tweens[t.getId()],delete this._tweensAddedDuringUpdate[t.getId()]},t.prototype.update=function(t,e){void 0===t&&(t=s()),void 0===e&&(e=!1);var n=Object.keys(this._tweens);if(0===n.length)return!1;for(;n.length>0;){this._tweensAddedDuringUpdate={};for(var i=0;i<n.length;i++){var r=this._tweens[n[i]],a=!e;r&&!1===r.update(t,a)&&!e&&delete this._tweens[n[i]]}n=Object.keys(this._tweensAddedDuringUpdate)}return!0},t}(),o={Linear:function(t,e){var n=t.length-1,i=n*e,r=Math.floor(i),s=o.Utils.Linear;return e<0?s(t[0],t[1],i):e>1?s(t[n],t[n-1],n-i):s(t[r],t[r+1>n?n:r+1],i-r)},Bezier:function(t,e){for(var n=0,i=t.length-1,r=Math.pow,s=o.Utils.Bernstein,a=0;a<=i;a++)n+=r(1-e,i-a)*r(e,a)*t[a]*s(i,a);return n},CatmullRom:function(t,e){var n=t.length-1,i=n*e,r=Math.floor(i),s=o.Utils.CatmullRom;return t[0]===t[n]?(e<0&&(r=Math.floor(i=n*(1+e))),s(t[(r-1+n)%n],t[r],t[(r+1)%n],t[(r+2)%n],i-r)):e<0?t[0]-(s(t[0],t[0],t[1],t[1],-i)-t[0]):e>1?t[n]-(s(t[n],t[n],t[n-1],t[n-1],i-n)-t[n]):s(t[r?r-1:0],t[r],t[n<r+1?n:r+1],t[n<r+2?n:r+2],i-r)},Utils:{Linear:function(t,e,n){return(e-t)*n+t},Bernstein:function(t,e){var n=o.Utils.Factorial;return n(t)/n(e)/n(t-e)},Factorial:(i=[1],function(t){var e=1;if(i[t])return i[t];for(var n=t;n>1;n--)e*=n;return i[t]=e,e}),CatmullRom:function(t,e,n,i,r){var s=.5*(n-t),a=.5*(i-e),o=r*r;return(2*e-2*n+s+a)*(r*o)+(-3*e+3*n-2*s-a)*o+s*r+e}}},l=function(){function t(){}return t.nextId=function(){return t._nextId++},t._nextId=0,t}(),c=new a,h=function(){function t(t,e){void 0===e&&(e=c),this._object=t,this._group=e,this._isPaused=!1,this._pauseStart=0,this._valuesStart={},this._valuesEnd={},this._valuesStartRepeat={},this._duration=1e3,this._initialRepeat=0,this._repeat=0,this._yoyo=!1,this._isPlaying=!1,this._reversed=!1,this._delayTime=0,this._startTime=0,this._easingFunction=r.Linear.None,this._interpolationFunction=o.Linear,this._chainedTweens=[],this._onStartCallbackFired=!1,this._id=l.nextId(),this._isChainStopped=!1,this._goToEnd=!1}return t.prototype.getId=function(){return this._id},t.prototype.isPlaying=function(){return this._isPlaying},t.prototype.isPaused=function(){return this._isPaused},t.prototype.to=function(t,e){return this._valuesEnd=Object.create(t),void 0!==e&&(this._duration=e),this},t.prototype.duration=function(t){return this._duration=t,this},t.prototype.start=function(t){if(this._isPlaying)return this;if(this._group&&this._group.add(this),this._repeat=this._initialRepeat,this._reversed)for(var e in this._reversed=!1,this._valuesStartRepeat)this._swapEndStartRepeatValues(e),this._valuesStart[e]=this._valuesStartRepeat[e];return this._isPlaying=!0,this._isPaused=!1,this._onStartCallbackFired=!1,this._isChainStopped=!1,this._startTime=void 0!==t?"string"==typeof t?s()+parseFloat(t):t:s(),this._startTime+=this._delayTime,this._setupProperties(this._object,this._valuesStart,this._valuesEnd,this._valuesStartRepeat),this},t.prototype._setupProperties=function(t,e,n,i){for(var r in n){var s=t[r],a=Array.isArray(s),o=a?"array":typeof s,l=!a&&Array.isArray(n[r]);if("undefined"!==o&&"function"!==o){if(l){var c=n[r];if(0===c.length)continue;c=c.map(this._handleRelativeValue.bind(this,s)),n[r]=[s].concat(c)}if("object"!==o&&!a||!s||l)void 0===e[r]&&(e[r]=s),a||(e[r]*=1),i[r]=l?n[r].slice().reverse():e[r]||0;else{for(var h in e[r]=a?[]:{},s)e[r][h]=s[h];i[r]=a?[]:{},this._setupProperties(s,e[r],n[r],i[r])}}}},t.prototype.stop=function(){return this._isChainStopped||(this._isChainStopped=!0,this.stopChainedTweens()),this._isPlaying?(this._group&&this._group.remove(this),this._isPlaying=!1,this._isPaused=!1,this._onStopCallback&&this._onStopCallback(this._object),this):this},t.prototype.end=function(){return this._goToEnd=!0,this.update(1/0),this},t.prototype.pause=function(t){return void 0===t&&(t=s()),this._isPaused||!this._isPlaying||(this._isPaused=!0,this._pauseStart=t,this._group&&this._group.remove(this)),this},t.prototype.resume=function(t){return void 0===t&&(t=s()),this._isPaused&&this._isPlaying?(this._isPaused=!1,this._startTime+=t-this._pauseStart,this._pauseStart=0,this._group&&this._group.add(this),this):this},t.prototype.stopChainedTweens=function(){for(var t=0,e=this._chainedTweens.length;t<e;t++)this._chainedTweens[t].stop();return this},t.prototype.group=function(t){return this._group=t,this},t.prototype.delay=function(t){return this._delayTime=t,this},t.prototype.repeat=function(t){return this._initialRepeat=t,this._repeat=t,this},t.prototype.repeatDelay=function(t){return this._repeatDelayTime=t,this},t.prototype.yoyo=function(t){return this._yoyo=t,this},t.prototype.easing=function(t){return this._easingFunction=t,this},t.prototype.interpolation=function(t){return this._interpolationFunction=t,this},t.prototype.chain=function(){for(var t=[],e=0;e<arguments.length;e++)t[e]=arguments[e];return this._chainedTweens=t,this},t.prototype.onStart=function(t){return this._onStartCallback=t,this},t.prototype.onUpdate=function(t){return this._onUpdateCallback=t,this},t.prototype.onRepeat=function(t){return this._onRepeatCallback=t,this},t.prototype.onComplete=function(t){return this._onCompleteCallback=t,this},t.prototype.onStop=function(t){return this._onStopCallback=t,this},t.prototype.update=function(t,e){if(void 0===t&&(t=s()),void 0===e&&(e=!0),this._isPaused)return!0;var n,i,r=this._startTime+this._duration;if(!this._goToEnd&&!this._isPlaying){if(t>r)return!1;e&&this.start(t)}if(this._goToEnd=!1,t<this._startTime)return!0;!1===this._onStartCallbackFired&&(this._onStartCallback&&this._onStartCallback(this._object),this._onStartCallbackFired=!0),i=(t-this._startTime)/this._duration,i=0===this._duration||i>1?1:i;var a=this._easingFunction(i);if(this._updateProperties(this._object,this._valuesStart,this._valuesEnd,a),this._onUpdateCallback&&this._onUpdateCallback(this._object,i),1===i){if(this._repeat>0){for(n in isFinite(this._repeat)&&this._repeat--,this._valuesStartRepeat)this._yoyo||"string"!=typeof this._valuesEnd[n]||(this._valuesStartRepeat[n]=this._valuesStartRepeat[n]+parseFloat(this._valuesEnd[n])),this._yoyo&&this._swapEndStartRepeatValues(n),this._valuesStart[n]=this._valuesStartRepeat[n];return this._yoyo&&(this._reversed=!this._reversed),void 0!==this._repeatDelayTime?this._startTime=t+this._repeatDelayTime:this._startTime=t+this._delayTime,this._onRepeatCallback&&this._onRepeatCallback(this._object),!0}this._onCompleteCallback&&this._onCompleteCallback(this._object);for(var o=0,l=this._chainedTweens.length;o<l;o++)this._chainedTweens[o].start(this._startTime+this._duration);return this._isPlaying=!1,!1}return!0},t.prototype._updateProperties=function(t,e,n,i){for(var r in n)if(void 0!==e[r]){var s=e[r]||0,a=n[r],o=Array.isArray(t[r]),l=Array.isArray(a);!o&&l?t[r]=this._interpolationFunction(a,i):"object"==typeof a&&a?this._updateProperties(t[r],s,a,i):"number"==typeof(a=this._handleRelativeValue(s,a))&&(t[r]=s+(a-s)*i)}},t.prototype._handleRelativeValue=function(t,e){return"string"!=typeof e?e:"+"===e.charAt(0)||"-"===e.charAt(0)?t+parseFloat(e):parseFloat(e)},t.prototype._swapEndStartRepeatValues=function(t){var e=this._valuesStartRepeat[t],n=this._valuesEnd[t];this._valuesStartRepeat[t]="string"==typeof n?this._valuesStartRepeat[t]+parseFloat(n):this._valuesEnd[t],this._valuesEnd[t]=e},t}(),u=l.nextId,d=c,p=d.getAll.bind(d),f=d.removeAll.bind(d),m=d.add.bind(d),g=d.remove.bind(d),x=d.update.bind(d);const v={Easing:r,Group:a,Interpolation:o,now:s,Sequence:l,nextId:u,Tween:h,VERSION:"18.6.4",getAll:p,removeAll:f,add:m,remove:g,update:x}},30:(t,e,n)=>{"use strict";n.d(e,{Z:()=>ot});var i={update:null,begin:null,loopBegin:null,changeBegin:null,change:null,changeComplete:null,loopComplete:null,complete:null,loop:1,direction:"normal",autoplay:!0,timelineOffset:0},r={duration:1e3,delay:0,endDelay:0,easing:"easeOutElastic(1, .5)",round:0},s=["translateX","translateY","translateZ","rotate","rotateX","rotateY","rotateZ","scale","scaleX","scaleY","scaleZ","skew","skewX","skewY","perspective","matrix","matrix3d"],a={CSS:{},springs:{}};function o(t,e,n){return Math.min(Math.max(t,e),n)}function l(t,e){return t.indexOf(e)>-1}function c(t,e){return t.apply(null,e)}var h={arr:function(t){return Array.isArray(t)},obj:function(t){return l(Object.prototype.toString.call(t),"Object")},pth:function(t){return h.obj(t)&&t.hasOwnProperty("totalLength")},svg:function(t){return t instanceof SVGElement},inp:function(t){return t instanceof HTMLInputElement},dom:function(t){return t.nodeType||h.svg(t)},str:function(t){return"string"==typeof t},fnc:function(t){return"function"==typeof t},und:function(t){return void 0===t},nil:function(t){return h.und(t)||null===t},hex:function(t){return/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(t)},rgb:function(t){return/^rgb/.test(t)},hsl:function(t){return/^hsl/.test(t)},col:function(t){return h.hex(t)||h.rgb(t)||h.hsl(t)},key:function(t){return!i.hasOwnProperty(t)&&!r.hasOwnProperty(t)&&"targets"!==t&&"keyframes"!==t}};function u(t){var e=/\(([^)]+)\)/.exec(t);return e?e[1].split(",").map((function(t){return parseFloat(t)})):[]}function d(t,e){var n=u(t),i=o(h.und(n[0])?1:n[0],.1,100),r=o(h.und(n[1])?100:n[1],.1,100),s=o(h.und(n[2])?10:n[2],.1,100),l=o(h.und(n[3])?0:n[3],.1,100),c=Math.sqrt(r/i),d=s/(2*Math.sqrt(r*i)),p=d<1?c*Math.sqrt(1-d*d):0,f=d<1?(d*c-l)/p:-l+c;function m(t){var n=e?e*t/1e3:t;return n=d<1?Math.exp(-n*d*c)*(1*Math.cos(p*n)+f*Math.sin(p*n)):(1+f*n)*Math.exp(-n*c),0===t||1===t?t:1-n}return e?m:function(){var e=a.springs[t];if(e)return e;for(var n=1/6,i=0,r=0;;)if(1===m(i+=n)){if(++r>=16)break}else r=0;var s=i*n*1e3;return a.springs[t]=s,s}}function p(t){return void 0===t&&(t=10),function(e){return Math.ceil(o(e,1e-6,1)*t)*(1/t)}}var f,m,g=function(){var t=.1;function e(t,e){return 1-3*e+3*t}function n(t,e){return 3*e-6*t}function i(t){return 3*t}function r(t,r,s){return((e(r,s)*t+n(r,s))*t+i(r))*t}function s(t,r,s){return 3*e(r,s)*t*t+2*n(r,s)*t+i(r)}return function(e,n,i,a){if(0<=e&&e<=1&&0<=i&&i<=1){var o=new Float32Array(11);if(e!==n||i!==a)for(var l=0;l<11;++l)o[l]=r(l*t,e,i);return function(t){return e===n&&i===a||0===t||1===t?t:r(c(t),n,a)}}function c(n){for(var a=0,l=1;10!==l&&o[l]<=n;++l)a+=t;--l;var c=a+(n-o[l])/(o[l+1]-o[l])*t,h=s(c,e,i);return h>=.001?function(t,e,n,i){for(var a=0;a<4;++a){var o=s(e,n,i);if(0===o)return e;e-=(r(e,n,i)-t)/o}return e}(n,c,e,i):0===h?c:function(t,e,n,i,s){var a,o,l=0;do{(a=r(o=e+(n-e)/2,i,s)-t)>0?n=o:e=o}while(Math.abs(a)>1e-7&&++l<10);return o}(n,a,a+t,e,i)}}}(),x=(f={linear:function(){return function(t){return t}}},m={Sine:function(){return function(t){return 1-Math.cos(t*Math.PI/2)}},Circ:function(){return function(t){return 1-Math.sqrt(1-t*t)}},Back:function(){return function(t){return t*t*(3*t-2)}},Bounce:function(){return function(t){for(var e,n=4;t<((e=Math.pow(2,--n))-1)/11;);return 1/Math.pow(4,3-n)-7.5625*Math.pow((3*e-2)/22-t,2)}},Elastic:function(t,e){void 0===t&&(t=1),void 0===e&&(e=.5);var n=o(t,1,10),i=o(e,.1,2);return function(t){return 0===t||1===t?t:-n*Math.pow(2,10*(t-1))*Math.sin((t-1-i/(2*Math.PI)*Math.asin(1/n))*(2*Math.PI)/i)}}},["Quad","Cubic","Quart","Quint","Expo"].forEach((function(t,e){m[t]=function(){return function(t){return Math.pow(t,e+2)}}})),Object.keys(m).forEach((function(t){var e=m[t];f["easeIn"+t]=e,f["easeOut"+t]=function(t,n){return function(i){return 1-e(t,n)(1-i)}},f["easeInOut"+t]=function(t,n){return function(i){return i<.5?e(t,n)(2*i)/2:1-e(t,n)(-2*i+2)/2}},f["easeOutIn"+t]=function(t,n){return function(i){return i<.5?(1-e(t,n)(1-2*i))/2:(e(t,n)(2*i-1)+1)/2}}})),f);function v(t,e){if(h.fnc(t))return t;var n=t.split("(")[0],i=x[n],r=u(t);switch(n){case"spring":return d(t,e);case"cubicBezier":return c(g,r);case"steps":return c(p,r);default:return c(i,r)}}function y(t){try{return document.querySelectorAll(t)}catch(t){return}}function _(t,e){for(var n=t.length,i=arguments.length>=2?arguments[1]:void 0,r=[],s=0;s<n;s++)if(s in t){var a=t[s];e.call(i,a,s,t)&&r.push(a)}return r}function M(t){return t.reduce((function(t,e){return t.concat(h.arr(e)?M(e):e)}),[])}function b(t){return h.arr(t)?t:(h.str(t)&&(t=y(t)||t),t instanceof NodeList||t instanceof HTMLCollection?[].slice.call(t):[t])}function w(t,e){return t.some((function(t){return t===e}))}function S(t){var e={};for(var n in t)e[n]=t[n];return e}function T(t,e){var n=S(t);for(var i in t)n[i]=e.hasOwnProperty(i)?e[i]:t[i];return n}function A(t,e){var n=S(t);for(var i in e)n[i]=h.und(t[i])?e[i]:t[i];return n}function E(t){return h.rgb(t)?(n=/rgb\((\d+,\s*[\d]+,\s*[\d]+)\)/g.exec(e=t))?"rgba("+n[1]+",1)":e:h.hex(t)?function(t){var e=t.replace(/^#?([a-f\d])([a-f\d])([a-f\d])$/i,(function(t,e,n,i){return e+e+n+n+i+i})),n=/^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e);return"rgba("+parseInt(n[1],16)+","+parseInt(n[2],16)+","+parseInt(n[3],16)+",1)"}(t):h.hsl(t)?function(t){var e,n,i,r=/hsl\((\d+),\s*([\d.]+)%,\s*([\d.]+)%\)/g.exec(t)||/hsla\((\d+),\s*([\d.]+)%,\s*([\d.]+)%,\s*([\d.]+)\)/g.exec(t),s=parseInt(r[1],10)/360,a=parseInt(r[2],10)/100,o=parseInt(r[3],10)/100,l=r[4]||1;function c(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+(e-t)*(2/3-n)*6:t}if(0==a)e=n=i=o;else{var h=o<.5?o*(1+a):o+a-o*a,u=2*o-h;e=c(u,h,s+1/3),n=c(u,h,s),i=c(u,h,s-1/3)}return"rgba("+255*e+","+255*n+","+255*i+","+l+")"}(t):void 0;var e,n}function L(t){var e=/[+-]?\d*\.?\d+(?:\.\d+)?(?:[eE][+-]?\d+)?(%|px|pt|em|rem|in|cm|mm|ex|ch|pc|vw|vh|vmin|vmax|deg|rad|turn)?$/.exec(t);if(e)return e[1]}function P(t,e){return h.fnc(t)?t(e.target,e.id,e.total):t}function R(t,e){return t.getAttribute(e)}function C(t,e,n){if(w([n,"deg","rad","turn"],L(e)))return e;var i=a.CSS[e+n];if(!h.und(i))return i;var r=document.createElement(t.tagName),s=t.parentNode&&t.parentNode!==document?t.parentNode:document.body;s.appendChild(r),r.style.position="absolute",r.style.width=100+n;var o=100/r.offsetWidth;s.removeChild(r);var l=o*parseFloat(e);return a.CSS[e+n]=l,l}function F(t,e,n){if(e in t.style){var i=e.replace(/([a-z])([A-Z])/g,"$1-$2").toLowerCase(),r=t.style[e]||getComputedStyle(t).getPropertyValue(i)||"0";return n?C(t,r,n):r}}function I(t,e){return h.dom(t)&&!h.inp(t)&&(!h.nil(R(t,e))||h.svg(t)&&t[e])?"attribute":h.dom(t)&&w(s,e)?"transform":h.dom(t)&&"transform"!==e&&F(t,e)?"css":null!=t[e]?"object":void 0}function N(t){if(h.dom(t)){for(var e,n=t.style.transform||"",i=/(\w+)\(([^)]*)\)/g,r=new Map;e=i.exec(n);)r.set(e[1],e[2]);return r}}function D(t,e,n,i){var r=l(e,"scale")?1:0+function(t){return l(t,"translate")||"perspective"===t?"px":l(t,"rotate")||l(t,"skew")?"deg":void 0}(e),s=N(t).get(e)||r;return n&&(n.transforms.list.set(e,s),n.transforms.last=e),i?C(t,s,i):s}function U(t,e,n,i){switch(I(t,e)){case"transform":return D(t,e,i,n);case"css":return F(t,e,n);case"attribute":return R(t,e);default:return t[e]||0}}function O(t,e){var n=/^(\*=|\+=|-=)/.exec(t);if(!n)return t;var i=L(t)||0,r=parseFloat(e),s=parseFloat(t.replace(n[0],""));switch(n[0][0]){case"+":return r+s+i;case"-":return r-s+i;case"*":return r*s+i}}function B(t,e){if(h.col(t))return E(t);if(/\s/g.test(t))return t;var n=L(t),i=n?t.substr(0,t.length-n.length):t;return e?i+e:i}function z(t,e){return Math.sqrt(Math.pow(e.x-t.x,2)+Math.pow(e.y-t.y,2))}function H(t){for(var e,n=t.points,i=0,r=0;r<n.numberOfItems;r++){var s=n.getItem(r);r>0&&(i+=z(e,s)),e=s}return i}function G(t){if(t.getTotalLength)return t.getTotalLength();switch(t.tagName.toLowerCase()){case"circle":return function(t){return 2*Math.PI*R(t,"r")}(t);case"rect":return function(t){return 2*R(t,"width")+2*R(t,"height")}(t);case"line":return function(t){return z({x:R(t,"x1"),y:R(t,"y1")},{x:R(t,"x2"),y:R(t,"y2")})}(t);case"polyline":return H(t);case"polygon":return function(t){var e=t.points;return H(t)+z(e.getItem(e.numberOfItems-1),e.getItem(0))}(t)}}function k(t,e){var n=e||{},i=n.el||function(t){for(var e=t.parentNode;h.svg(e)&&h.svg(e.parentNode);)e=e.parentNode;return e}(t),r=i.getBoundingClientRect(),s=R(i,"viewBox"),a=r.width,o=r.height,l=n.viewBox||(s?s.split(" "):[0,0,a,o]);return{el:i,viewBox:l,x:l[0]/1,y:l[1]/1,w:a,h:o,vW:l[2],vH:l[3]}}function V(t,e,n){function i(n){void 0===n&&(n=0);var i=e+n>=1?e+n:0;return t.el.getPointAtLength(i)}var r=k(t.el,t.svg),s=i(),a=i(-1),o=i(1),l=n?1:r.w/r.vW,c=n?1:r.h/r.vH;switch(t.property){case"x":return(s.x-r.x)*l;case"y":return(s.y-r.y)*c;case"angle":return 180*Math.atan2(o.y-a.y,o.x-a.x)/Math.PI}}function W(t,e){var n=/[+-]?\d*\.?\d+(?:\.\d+)?(?:[eE][+-]?\d+)?/g,i=B(h.pth(t)?t.totalLength:t,e)+"";return{original:i,numbers:i.match(n)?i.match(n).map(Number):[0],strings:h.str(t)||e?i.split(n):[]}}function X(t){return _(t?M(h.arr(t)?t.map(b):b(t)):[],(function(t,e,n){return n.indexOf(t)===e}))}function j(t){var e=X(t);return e.map((function(t,n){return{target:t,id:n,total:e.length,transforms:{list:N(t)}}}))}function Y(t,e){var n=S(e);if(/^spring/.test(n.easing)&&(n.duration=d(n.easing)),h.arr(t)){var i=t.length;2===i&&!h.obj(t[0])?t={value:t}:h.fnc(e.duration)||(n.duration=e.duration/i)}var r=h.arr(t)?t:[t];return r.map((function(t,n){var i=h.obj(t)&&!h.pth(t)?t:{value:t};return h.und(i.delay)&&(i.delay=n?0:e.delay),h.und(i.endDelay)&&(i.endDelay=n===r.length-1?e.endDelay:0),i})).map((function(t){return A(t,n)}))}function q(t,e){var n=[],i=e.keyframes;for(var r in i&&(e=A(function(t){for(var e=_(M(t.map((function(t){return Object.keys(t)}))),(function(t){return h.key(t)})).reduce((function(t,e){return t.indexOf(e)<0&&t.push(e),t}),[]),n={},i=function(i){var r=e[i];n[r]=t.map((function(t){var e={};for(var n in t)h.key(n)?n==r&&(e.value=t[n]):e[n]=t[n];return e}))},r=0;r<e.length;r++)i(r);return n}(i),e)),e)h.key(r)&&n.push({name:r,tweens:Y(e[r],t)});return n}function Q(t,e){var n;return t.tweens.map((function(i){var r=function(t,e){var n={};for(var i in t){var r=P(t[i],e);h.arr(r)&&1===(r=r.map((function(t){return P(t,e)}))).length&&(r=r[0]),n[i]=r}return n.duration=parseFloat(n.duration),n.delay=parseFloat(n.delay),n}(i,e),s=r.value,a=h.arr(s)?s[1]:s,o=L(a),l=U(e.target,t.name,o,e),c=n?n.to.original:l,u=h.arr(s)?s[0]:c,d=L(u)||L(l),p=o||d;return h.und(a)&&(a=c),r.from=W(u,p),r.to=W(O(a,u),p),r.start=n?n.end:0,r.end=r.start+r.delay+r.duration+r.endDelay,r.easing=v(r.easing,r.duration),r.isPath=h.pth(s),r.isPathTargetInsideSVG=r.isPath&&h.svg(e.target),r.isColor=h.col(r.from.original),r.isColor&&(r.round=1),n=r,r}))}var J={css:function(t,e,n){return t.style[e]=n},attribute:function(t,e,n){return t.setAttribute(e,n)},object:function(t,e,n){return t[e]=n},transform:function(t,e,n,i,r){if(i.list.set(e,n),e===i.last||r){var s="";i.list.forEach((function(t,e){s+=e+"("+t+") "})),t.style.transform=s}}};function Z(t,e){j(t).forEach((function(t){for(var n in e){var i=P(e[n],t),r=t.target,s=L(i),a=U(r,n,s,t),o=O(B(i,s||L(a)),a),l=I(r,n);J[l](r,n,o,t.transforms,!0)}}))}function K(t,e){return _(M(t.map((function(t){return e.map((function(e){return function(t,e){var n=I(t.target,e.name);if(n){var i=Q(e,t),r=i[i.length-1];return{type:n,property:e.name,animatable:t,tweens:i,duration:r.end,delay:i[0].delay,endDelay:r.endDelay}}}(t,e)}))}))),(function(t){return!h.und(t)}))}function $(t,e){var n=t.length,i=function(t){return t.timelineOffset?t.timelineOffset:0},r={};return r.duration=n?Math.max.apply(Math,t.map((function(t){return i(t)+t.duration}))):e.duration,r.delay=n?Math.min.apply(Math,t.map((function(t){return i(t)+t.delay}))):e.delay,r.endDelay=n?r.duration-Math.max.apply(Math,t.map((function(t){return i(t)+t.duration-t.endDelay}))):e.endDelay,r}var tt=0;var et=[],nt=function(){var t;function e(n){for(var i=et.length,r=0;r<i;){var s=et[r];s.paused?(et.splice(r,1),i--):(s.tick(n),r++)}t=r>0?requestAnimationFrame(e):void 0}return"undefined"!=typeof document&&document.addEventListener("visibilitychange",(function(){rt.suspendWhenDocumentHidden&&(it()?t=cancelAnimationFrame(t):(et.forEach((function(t){return t._onDocumentVisibility()})),nt()))})),function(){t||it()&&rt.suspendWhenDocumentHidden||!(et.length>0)||(t=requestAnimationFrame(e))}}();function it(){return!!document&&document.hidden}function rt(t){void 0===t&&(t={});var e,n=0,s=0,a=0,l=0,c=null;function h(t){var e=window.Promise&&new Promise((function(t){return c=t}));return t.finished=e,e}var u=function(t){var e=T(i,t),n=T(r,t),s=q(n,t),a=j(t.targets),o=K(a,s),l=$(o,n),c=tt;return tt++,A(e,{id:c,children:[],animatables:a,animations:o,duration:l.duration,delay:l.delay,endDelay:l.endDelay})}(t);h(u);function d(){var t=u.direction;"alternate"!==t&&(u.direction="normal"!==t?"normal":"reverse"),u.reversed=!u.reversed,e.forEach((function(t){return t.reversed=u.reversed}))}function p(t){return u.reversed?u.duration-t:t}function f(){n=0,s=p(u.currentTime)*(1/rt.speed)}function m(t,e){e&&e.seek(t-e.timelineOffset)}function g(t){for(var e=0,n=u.animations,i=n.length;e<i;){var r=n[e],s=r.animatable,a=r.tweens,l=a.length-1,c=a[l];l&&(c=_(a,(function(e){return t<e.end}))[0]||c);for(var h=o(t-c.start-c.delay,0,c.duration)/c.duration,d=isNaN(h)?1:c.easing(h),p=c.to.strings,f=c.round,m=[],g=c.to.numbers.length,x=void 0,v=0;v<g;v++){var y=void 0,M=c.to.numbers[v],b=c.from.numbers[v]||0;y=c.isPath?V(c.value,d*M,c.isPathTargetInsideSVG):b+d*(M-b),f&&(c.isColor&&v>2||(y=Math.round(y*f)/f)),m.push(y)}var w=p.length;if(w){x=p[0];for(var S=0;S<w;S++){p[S];var T=p[S+1],A=m[S];isNaN(A)||(x+=T?A+T:A+" ")}}else x=m[0];J[r.type](s.target,r.property,x,s.transforms),r.currentValue=x,e++}}function x(t){u[t]&&!u.passThrough&&u[t](u)}function v(t){var i=u.duration,r=u.delay,f=i-u.endDelay,v=p(t);u.progress=o(v/i*100,0,100),u.reversePlayback=v<u.currentTime,e&&function(t){if(u.reversePlayback)for(var n=l;n--;)m(t,e[n]);else for(var i=0;i<l;i++)m(t,e[i])}(v),!u.began&&u.currentTime>0&&(u.began=!0,x("begin")),!u.loopBegan&&u.currentTime>0&&(u.loopBegan=!0,x("loopBegin")),v<=r&&0!==u.currentTime&&g(0),(v>=f&&u.currentTime!==i||!i)&&g(i),v>r&&v<f?(u.changeBegan||(u.changeBegan=!0,u.changeCompleted=!1,x("changeBegin")),x("change"),g(v)):u.changeBegan&&(u.changeCompleted=!0,u.changeBegan=!1,x("changeComplete")),u.currentTime=o(v,0,i),u.began&&x("update"),t>=i&&(s=0,u.remaining&&!0!==u.remaining&&u.remaining--,u.remaining?(n=a,x("loopComplete"),u.loopBegan=!1,"alternate"===u.direction&&d()):(u.paused=!0,u.completed||(u.completed=!0,x("loopComplete"),x("complete"),!u.passThrough&&"Promise"in window&&(c(),h(u)))))}return u.reset=function(){var t=u.direction;u.passThrough=!1,u.currentTime=0,u.progress=0,u.paused=!0,u.began=!1,u.loopBegan=!1,u.changeBegan=!1,u.completed=!1,u.changeCompleted=!1,u.reversePlayback=!1,u.reversed="reverse"===t,u.remaining=u.loop,e=u.children;for(var n=l=e.length;n--;)u.children[n].reset();(u.reversed&&!0!==u.loop||"alternate"===t&&1===u.loop)&&u.remaining++,g(u.reversed?u.duration:0)},u._onDocumentVisibility=f,u.set=function(t,e){return Z(t,e),u},u.tick=function(t){a=t,n||(n=a),v((a+(s-n))*rt.speed)},u.seek=function(t){v(p(t))},u.pause=function(){u.paused=!0,f()},u.play=function(){u.paused&&(u.completed&&u.reset(),u.paused=!1,et.push(u),f(),nt())},u.reverse=function(){d(),u.completed=!u.reversed,f()},u.restart=function(){u.reset(),u.play()},u.remove=function(t){at(X(t),u)},u.reset(),u.autoplay&&u.play(),u}function st(t,e){for(var n=e.length;n--;)w(t,e[n].animatable.target)&&e.splice(n,1)}function at(t,e){var n=e.animations,i=e.children;st(t,n);for(var r=i.length;r--;){var s=i[r],a=s.animations;st(t,a),a.length||s.children.length||i.splice(r,1)}n.length||i.length||e.pause()}rt.version="3.2.1",rt.speed=1,rt.suspendWhenDocumentHidden=!0,rt.running=et,rt.remove=function(t){for(var e=X(t),n=et.length;n--;){at(e,et[n])}},rt.get=U,rt.set=Z,rt.convertPx=C,rt.path=function(t,e){var n=h.str(t)?y(t)[0]:t,i=e||100;return function(t){return{property:t,el:n,svg:k(n),totalLength:G(n)*(i/100)}}},rt.setDashoffset=function(t){var e=G(t);return t.setAttribute("stroke-dasharray",e),e},rt.stagger=function(t,e){void 0===e&&(e={});var n=e.direction||"normal",i=e.easing?v(e.easing):null,r=e.grid,s=e.axis,a=e.from||0,o="first"===a,l="center"===a,c="last"===a,u=h.arr(t),d=u?parseFloat(t[0]):parseFloat(t),p=u?parseFloat(t[1]):0,f=L(u?t[1]:t)||0,m=e.start||0+(u?d:0),g=[],x=0;return function(t,e,h){if(o&&(a=0),l&&(a=(h-1)/2),c&&(a=h-1),!g.length){for(var v=0;v<h;v++){if(r){var y=l?(r[0]-1)/2:a%r[0],_=l?(r[1]-1)/2:Math.floor(a/r[0]),M=y-v%r[0],b=_-Math.floor(v/r[0]),w=Math.sqrt(M*M+b*b);"x"===s&&(w=-M),"y"===s&&(w=-b),g.push(w)}else g.push(Math.abs(a-v));x=Math.max.apply(Math,g)}i&&(g=g.map((function(t){return i(t/x)*x}))),"reverse"===n&&(g=g.map((function(t){return s?t<0?-1*t:-t:Math.abs(x-t)})))}return m+(u?(p-d)/x:d)*(Math.round(100*g[e])/100)+f}},rt.timeline=function(t){void 0===t&&(t={});var e=rt(t);return e.duration=0,e.add=function(n,i){var s=et.indexOf(e),a=e.children;function o(t){t.passThrough=!0}s>-1&&et.splice(s,1);for(var l=0;l<a.length;l++)o(a[l]);var c=A(n,T(r,t));c.targets=c.targets||t.targets;var u=e.duration;c.autoplay=!1,c.direction=e.direction,c.timelineOffset=h.und(i)?u:O(i,u),o(e),e.seek(c.timelineOffset);var d=rt(c);o(d),a.push(d);var p=$(a,t);return e.delay=p.delay,e.endDelay=p.endDelay,e.duration=p.duration,e.seek(0),e.reset(),e.autoplay&&e.play(),e},e},rt.easing=v,rt.penner=x,rt.random=function(t,e){return Math.floor(Math.random()*(e-t+1))+t};const ot=rt},632:(t,e,n)=>{"use strict";n.d(e,{ZP:()=>h});const i=.5*(Math.sqrt(3)-1),r=(3-Math.sqrt(3))/6,s=1/6,a=(Math.sqrt(5)-1)/4,o=(5-Math.sqrt(5))/20,l=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),c=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);const h=class{constructor(t=Math.random){const e="function"==typeof t?t:function(t){let e=0,n=0,i=0,r=1;const s=function(){let t=4022871197;return function(e){e=e.toString();for(let n=0;n<e.length;n++){t+=e.charCodeAt(n);let i=.02519603282416938*t;t=i>>>0,i-=t,i*=t,t=i>>>0,i-=t,t+=4294967296*i}return 2.3283064365386963e-10*(t>>>0)}}();e=s(" "),n=s(" "),i=s(" "),e-=s(t),e<0&&(e+=1);n-=s(t),n<0&&(n+=1);i-=s(t),i<0&&(i+=1);return function(){const t=2091639*e+2.3283064365386963e-10*r;return e=n,n=i,i=t-(r=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let n=0;n<255;n++){const i=n+~~(t()*(256-n)),r=e[n];e[n]=e[i],e[i]=r}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const n=this.permMod12,s=this.perm;let a=0,o=0,c=0;const h=(t+e)*i,u=Math.floor(t+h),d=Math.floor(e+h),p=(u+d)*r,f=t-(u-p),m=e-(d-p);let g,x;f>m?(g=1,x=0):(g=0,x=1);const v=f-g+r,y=m-x+r,_=f-1+2*r,M=m-1+2*r,b=255&u,w=255&d;let S=.5-f*f-m*m;if(S>=0){const t=3*n[b+s[w]];S*=S,a=S*S*(l[t]*f+l[t+1]*m)}let T=.5-v*v-y*y;if(T>=0){const t=3*n[b+g+s[w+x]];T*=T,o=T*T*(l[t]*v+l[t+1]*y)}let A=.5-_*_-M*M;if(A>=0){const t=3*n[b+1+s[w+1]];A*=A,c=A*A*(l[t]*_+l[t+1]*M)}return 70*(a+o+c)}noise3D(t,e,n){const i=this.permMod12,r=this.perm;let a,o,c,h;const u=.3333333333333333*(t+e+n),d=Math.floor(t+u),p=Math.floor(e+u),f=Math.floor(n+u),m=(d+p+f)*s,g=t-(d-m),x=e-(p-m),v=n-(f-m);let y,_,M,b,w,S;g>=x?x>=v?(y=1,_=0,M=0,b=1,w=1,S=0):g>=v?(y=1,_=0,M=0,b=1,w=0,S=1):(y=0,_=0,M=1,b=1,w=0,S=1):x<v?(y=0,_=0,M=1,b=0,w=1,S=1):g<v?(y=0,_=1,M=0,b=0,w=1,S=1):(y=0,_=1,M=0,b=1,w=1,S=0);const T=g-y+s,A=x-_+s,E=v-M+s,L=g-b+2*s,P=x-w+2*s,R=v-S+2*s,C=g-1+.5,F=x-1+.5,I=v-1+.5,N=255&d,D=255&p,U=255&f;let O=.6-g*g-x*x-v*v;if(O<0)a=0;else{const t=3*i[N+r[D+r[U]]];O*=O,a=O*O*(l[t]*g+l[t+1]*x+l[t+2]*v)}let B=.6-T*T-A*A-E*E;if(B<0)o=0;else{const t=3*i[N+y+r[D+_+r[U+M]]];B*=B,o=B*B*(l[t]*T+l[t+1]*A+l[t+2]*E)}let z=.6-L*L-P*P-R*R;if(z<0)c=0;else{const t=3*i[N+b+r[D+w+r[U+S]]];z*=z,c=z*z*(l[t]*L+l[t+1]*P+l[t+2]*R)}let H=.6-C*C-F*F-I*I;if(H<0)h=0;else{const t=3*i[N+1+r[D+1+r[U+1]]];H*=H,h=H*H*(l[t]*C+l[t+1]*F+l[t+2]*I)}return 32*(a+o+c+h)}noise4D(t,e,n,i){const r=this.perm;let s,l,h,u,d;const p=(t+e+n+i)*a,f=Math.floor(t+p),m=Math.floor(e+p),g=Math.floor(n+p),x=Math.floor(i+p),v=(f+m+g+x)*o,y=t-(f-v),_=e-(m-v),M=n-(g-v),b=i-(x-v);let w=0,S=0,T=0,A=0;y>_?w++:S++,y>M?w++:T++,y>b?w++:A++,_>M?S++:T++,_>b?S++:A++,M>b?T++:A++;const E=w>=3?1:0,L=S>=3?1:0,P=T>=3?1:0,R=A>=3?1:0,C=w>=2?1:0,F=S>=2?1:0,I=T>=2?1:0,N=A>=2?1:0,D=w>=1?1:0,U=S>=1?1:0,O=T>=1?1:0,B=A>=1?1:0,z=y-E+o,H=_-L+o,G=M-P+o,k=b-R+o,V=y-C+2*o,W=_-F+2*o,X=M-I+2*o,j=b-N+2*o,Y=y-D+3*o,q=_-U+3*o,Q=M-O+3*o,J=b-B+3*o,Z=y-1+4*o,K=_-1+4*o,$=M-1+4*o,tt=b-1+4*o,et=255&f,nt=255&m,it=255&g,rt=255&x;let st=.6-y*y-_*_-M*M-b*b;if(st<0)s=0;else{const t=r[et+r[nt+r[it+r[rt]]]]%32*4;st*=st,s=st*st*(c[t]*y+c[t+1]*_+c[t+2]*M+c[t+3]*b)}let at=.6-z*z-H*H-G*G-k*k;if(at<0)l=0;else{const t=r[et+E+r[nt+L+r[it+P+r[rt+R]]]]%32*4;at*=at,l=at*at*(c[t]*z+c[t+1]*H+c[t+2]*G+c[t+3]*k)}let ot=.6-V*V-W*W-X*X-j*j;if(ot<0)h=0;else{const t=r[et+C+r[nt+F+r[it+I+r[rt+N]]]]%32*4;ot*=ot,h=ot*ot*(c[t]*V+c[t+1]*W+c[t+2]*X+c[t+3]*j)}let lt=.6-Y*Y-q*q-Q*Q-J*J;if(lt<0)u=0;else{const t=r[et+D+r[nt+U+r[it+O+r[rt+B]]]]%32*4;lt*=lt,u=lt*lt*(c[t]*Y+c[t+1]*q+c[t+2]*Q+c[t+3]*J)}let ct=.6-Z*Z-K*K-$*$-tt*tt;if(ct<0)d=0;else{const t=r[et+1+r[nt+1+r[it+1+r[rt+1]]]]%32*4;ct*=ct,d=ct*ct*(c[t]*Z+c[t+1]*K+c[t+2]*$+c[t+3]*tt)}return 27*(s+l+h+u+d)}}},212:(t,e,n)=>{"use strict";n.r(e),n.d(e,{ACESFilmicToneMapping:()=>nt,AddEquation:()=>T,AddOperation:()=>Z,AdditiveAnimationBlendMode:()=>je,AdditiveBlending:()=>M,AlphaFormat:()=>Ut,AlwaysDepth:()=>k,AlwaysStencilFunc:()=>wn,AmbientLight:()=>od,AmbientLightProbe:()=>Sd,AnimationClip:()=>Fu,AnimationLoader:()=>Hu,AnimationMixer:()=>ip,AnimationObjectGroup:()=>ep,AnimationUtils:()=>yu,ArcCurve:()=>$c,ArrayCamera:()=>wl,ArrowHelper:()=>jp,Audio:()=>Ud,AudioAnalyser:()=>kd,AudioContext:()=>Md,AudioListener:()=>Dd,AudioLoader:()=>bd,AxesHelper:()=>Yp,AxisHelper:()=>wf,BackSide:()=>m,BasicDepthPacking:()=>rn,BasicShadowMap:()=>h,BinaryTextureLoader:()=>Lf,Bone:()=>cc,BooleanKeyframeTrack:()=>Tu,BoundingBoxHelper:()=>Sf,Box2:()=>pp,Box3:()=>fi,Box3Helper:()=>Gp,BoxBufferGeometry:()=>Ms,BoxGeometry:()=>Ms,BoxHelper:()=>Hp,BufferAttribute:()=>Or,BufferGeometry:()=>es,BufferGeometryLoader:()=>fd,ByteType:()=>Tt,Cache:()=>Nu,Camera:()=>As,CameraHelper:()=>Op,CanvasRenderer:()=>Rf,CanvasTexture:()=>Hc,CatmullRomCurve3:()=>sh,CineonToneMapping:()=>et,CircleBufferGeometry:()=>Gc,CircleGeometry:()=>Gc,ClampToEdgeWrapping:()=>dt,Clock:()=>Pd,Color:()=>Ir,ColorKeyframeTrack:()=>Au,CompressedTexture:()=>zc,CompressedTextureLoader:()=>Gu,ConeBufferGeometry:()=>Vc,ConeGeometry:()=>Vc,CubeCamera:()=>Ps,CubeReflectionMapping:()=>st,CubeRefractionMapping:()=>at,CubeTexture:()=>Rs,CubeTextureLoader:()=>Vu,CubeUVReflectionMapping:()=>ct,CubeUVRefractionMapping:()=>ht,CubicBezierCurve:()=>ch,CubicBezierCurve3:()=>hh,CubicInterpolant:()=>Mu,CullFaceBack:()=>o,CullFaceFront:()=>l,CullFaceFrontBack:()=>c,CullFaceNone:()=>a,Curve:()=>Zc,CurvePath:()=>xh,CustomBlending:()=>S,CustomToneMapping:()=>it,CylinderBufferGeometry:()=>kc,CylinderGeometry:()=>kc,Cylindrical:()=>up,DataTexture:()=>hc,DataTexture2DArray:()=>Ea,DataTexture3D:()=>Ia,DataTextureLoader:()=>Wu,DataUtils:()=>Zp,DecrementStencilOp:()=>dn,DecrementWrapStencilOp:()=>fn,DefaultLoadingManager:()=>Uu,DepthFormat:()=>kt,DepthStencilFormat:()=>Vt,DepthTexture:()=>El,DirectionalLight:()=>ad,DirectionalLightHelper:()=>Np,DiscreteInterpolant:()=>wu,DodecahedronBufferGeometry:()=>Xc,DodecahedronGeometry:()=>Xc,DoubleSide:()=>g,DstAlphaFactor:()=>U,DstColorFactor:()=>B,DynamicBufferAttribute:()=>pf,DynamicCopyUsage:()=>Cn,DynamicDrawUsage:()=>Tn,DynamicReadUsage:()=>Ln,EdgesGeometry:()=>Jc,EdgesHelper:()=>Tf,EllipseCurve:()=>Kc,EqualDepth:()=>X,EqualStencilFunc:()=>vn,EquirectangularReflectionMapping:()=>ot,EquirectangularRefractionMapping:()=>lt,Euler:()=>Ki,EventDispatcher:()=>Dn,ExtrudeBufferGeometry:()=>qh,ExtrudeGeometry:()=>qh,FaceColors:()=>ef,FileLoader:()=>zu,FlatShading:()=>x,Float16BufferAttribute:()=>Xr,Float32Attribute:()=>Mf,Float32BufferAttribute:()=>jr,Float64Attribute:()=>bf,Float64BufferAttribute:()=>Yr,FloatType:()=>Rt,Fog:()=>Il,FogExp2:()=>Fl,Font:()=>Of,FontLoader:()=>Uf,FrontSide:()=>f,Frustum:()=>Bs,GLBufferAttribute:()=>ap,GLSL1:()=>In,GLSL3:()=>Nn,GammaEncoding:()=>Ke,GreaterDepth:()=>Y,GreaterEqualDepth:()=>j,GreaterEqualStencilFunc:()=>bn,GreaterStencilFunc:()=>_n,GridHelper:()=>Pp,Group:()=>Sl,HalfFloatType:()=>Ct,HemisphereLight:()=>Yu,HemisphereLightHelper:()=>Lp,HemisphereLightProbe:()=>wd,IcosahedronBufferGeometry:()=>Jh,IcosahedronGeometry:()=>Jh,ImageBitmapLoader:()=>yd,ImageLoader:()=>ku,ImageUtils:()=>ni,ImmediateRenderObject:()=>Bf,IncrementStencilOp:()=>un,IncrementWrapStencilOp:()=>pn,InstancedBufferAttribute:()=>fc,InstancedBufferGeometry:()=>pd,InstancedInterleavedBuffer:()=>sp,InstancedMesh:()=>yc,Int16Attribute:()=>xf,Int16BufferAttribute:()=>Gr,Int32Attribute:()=>yf,Int32BufferAttribute:()=>Vr,Int8Attribute:()=>ff,Int8BufferAttribute:()=>Br,IntType:()=>Lt,InterleavedBuffer:()=>Dl,InterleavedBufferAttribute:()=>Ol,Interpolant:()=>_u,InterpolateDiscrete:()=>ze,InterpolateLinear:()=>He,InterpolateSmooth:()=>Ge,InvertStencilOp:()=>mn,JSONLoader:()=>Cf,KeepStencilOp:()=>cn,KeyframeTrack:()=>Su,LOD:()=>nc,LatheBufferGeometry:()=>Zh,LatheGeometry:()=>Zh,Layers:()=>$i,LensFlare:()=>If,LessDepth:()=>V,LessEqualDepth:()=>W,LessEqualStencilFunc:()=>yn,LessStencilFunc:()=>xn,Light:()=>ju,LightProbe:()=>hd,Line:()=>Ac,Line3:()=>gp,LineBasicMaterial:()=>_c,LineCurve:()=>uh,LineCurve3:()=>dh,LineDashedMaterial:()=>xu,LineLoop:()=>Rc,LinePieces:()=>$p,LineSegments:()=>Pc,LineStrip:()=>Kp,LinearEncoding:()=>Je,LinearFilter:()=>yt,LinearInterpolant:()=>bu,LinearMipMapLinearFilter:()=>wt,LinearMipMapNearestFilter:()=>Mt,LinearMipmapLinearFilter:()=>bt,LinearMipmapNearestFilter:()=>_t,LinearToneMapping:()=>$,Loader:()=>Ou,LoaderUtils:()=>dd,LoadingManager:()=>Du,LoopOnce:()=>Ue,LoopPingPong:()=>Be,LoopRepeat:()=>Oe,LuminanceAlphaFormat:()=>Ht,LuminanceFormat:()=>zt,MOUSE:()=>r,Material:()=>Ar,MaterialLoader:()=>ud,Math:()=>Yn,MathUtils:()=>Yn,Matrix3:()=>Qn,Matrix4:()=>ki,MaxEquation:()=>P,Mesh:()=>ys,MeshBasicMaterial:()=>Nr,MeshDepthMaterial:()=>xl,MeshDistanceMaterial:()=>vl,MeshFaceMaterial:()=>rf,MeshLambertMaterial:()=>mu,MeshMatcapMaterial:()=>gu,MeshNormalMaterial:()=>fu,MeshPhongMaterial:()=>du,MeshPhysicalMaterial:()=>uu,MeshStandardMaterial:()=>hu,MeshToonMaterial:()=>pu,MinEquation:()=>L,MirroredRepeatWrapping:()=>pt,MixOperation:()=>J,MultiMaterial:()=>sf,MultiplyBlending:()=>w,MultiplyOperation:()=>Q,NearestFilter:()=>ft,NearestMipMapLinearFilter:()=>vt,NearestMipMapNearestFilter:()=>gt,NearestMipmapLinearFilter:()=>xt,NearestMipmapNearestFilter:()=>mt,NeverDepth:()=>G,NeverStencilFunc:()=>gn,NoBlending:()=>y,NoColors:()=>tf,NoToneMapping:()=>K,NormalAnimationBlendMode:()=>Xe,NormalBlending:()=>_,NotEqualDepth:()=>q,NotEqualStencilFunc:()=>Mn,NumberKeyframeTrack:()=>Eu,Object3D:()=>pr,ObjectLoader:()=>md,ObjectSpaceNormalMap:()=>on,OctahedronBufferGeometry:()=>Kh,OctahedronGeometry:()=>Kh,OneFactor:()=>C,OneMinusDstAlphaFactor:()=>O,OneMinusDstColorFactor:()=>z,OneMinusSrcAlphaFactor:()=>D,OneMinusSrcColorFactor:()=>I,OrthographicCamera:()=>Zs,PCFShadowMap:()=>u,PCFSoftShadowMap:()=>d,PMREMGenerator:()=>pa,ParametricGeometry:()=>Nf,Particle:()=>of,ParticleBasicMaterial:()=>hf,ParticleSystem:()=>lf,ParticleSystemMaterial:()=>uf,Path:()=>vh,PerspectiveCamera:()=>Es,Plane:()=>Ds,PlaneBufferGeometry:()=>Gs,PlaneGeometry:()=>Gs,PlaneHelper:()=>kp,PointCloud:()=>af,PointCloudMaterial:()=>cf,PointLight:()=>rd,PointLightHelper:()=>Sp,Points:()=>Uc,PointsMaterial:()=>Cc,PolarGridHelper:()=>Rp,PolyhedronBufferGeometry:()=>Wc,PolyhedronGeometry:()=>Wc,PositionalAudio:()=>Gd,PropertyBinding:()=>tp,PropertyMixer:()=>Vd,QuadraticBezierCurve:()=>ph,QuadraticBezierCurve3:()=>fh,Quaternion:()=>hi,QuaternionKeyframeTrack:()=>Pu,QuaternionLinearInterpolant:()=>Lu,REVISION:()=>i,RGBADepthPacking:()=>sn,RGBAFormat:()=>Bt,RGBAIntegerFormat:()=>Qt,RGBA_ASTC_10x10_Format:()=>ve,RGBA_ASTC_10x5_Format:()=>me,RGBA_ASTC_10x6_Format:()=>ge,RGBA_ASTC_10x8_Format:()=>xe,RGBA_ASTC_12x10_Format:()=>ye,RGBA_ASTC_12x12_Format:()=>_e,RGBA_ASTC_4x4_Format:()=>oe,RGBA_ASTC_5x4_Format:()=>le,RGBA_ASTC_5x5_Format:()=>ce,RGBA_ASTC_6x5_Format:()=>he,RGBA_ASTC_6x6_Format:()=>ue,RGBA_ASTC_8x5_Format:()=>de,RGBA_ASTC_8x6_Format:()=>pe,RGBA_ASTC_8x8_Format:()=>fe,RGBA_BPTC_Format:()=>Me,RGBA_ETC2_EAC_Format:()=>ae,RGBA_PVRTC_2BPPV1_Format:()=>ie,RGBA_PVRTC_4BPPV1_Format:()=>ne,RGBA_S3TC_DXT1_Format:()=>Zt,RGBA_S3TC_DXT3_Format:()=>Kt,RGBA_S3TC_DXT5_Format:()=>$t,RGBDEncoding:()=>nn,RGBEEncoding:()=>$e,RGBEFormat:()=>Gt,RGBFormat:()=>Ot,RGBIntegerFormat:()=>qt,RGBM16Encoding:()=>en,RGBM7Encoding:()=>tn,RGB_ETC1_Format:()=>re,RGB_ETC2_Format:()=>se,RGB_PVRTC_2BPPV1_Format:()=>ee,RGB_PVRTC_4BPPV1_Format:()=>te,RGB_S3TC_DXT1_Format:()=>Jt,RGFormat:()=>jt,RGIntegerFormat:()=>Yt,RawShaderMaterial:()=>Ks,Ray:()=>Gi,Raycaster:()=>op,RectAreaLight:()=>ld,RedFormat:()=>Wt,RedIntegerFormat:()=>Xt,ReinhardToneMapping:()=>tt,RepeatWrapping:()=>ut,ReplaceStencilOp:()=>hn,ReverseSubtractEquation:()=>E,RingBufferGeometry:()=>$h,RingGeometry:()=>$h,SRGB8_ALPHA8_ASTC_10x10_Format:()=>Ie,SRGB8_ALPHA8_ASTC_10x5_Format:()=>Re,SRGB8_ALPHA8_ASTC_10x6_Format:()=>Ce,SRGB8_ALPHA8_ASTC_10x8_Format:()=>Fe,SRGB8_ALPHA8_ASTC_12x10_Format:()=>Ne,SRGB8_ALPHA8_ASTC_12x12_Format:()=>De,SRGB8_ALPHA8_ASTC_4x4_Format:()=>be,SRGB8_ALPHA8_ASTC_5x4_Format:()=>we,SRGB8_ALPHA8_ASTC_5x5_Format:()=>Se,SRGB8_ALPHA8_ASTC_6x5_Format:()=>Te,SRGB8_ALPHA8_ASTC_6x6_Format:()=>Ae,SRGB8_ALPHA8_ASTC_8x5_Format:()=>Ee,SRGB8_ALPHA8_ASTC_8x6_Format:()=>Le,SRGB8_ALPHA8_ASTC_8x8_Format:()=>Pe,Scene:()=>Nl,SceneUtils:()=>Ff,ShaderChunk:()=>ks,ShaderLib:()=>Ws,ShaderMaterial:()=>Ts,ShadowMaterial:()=>cu,Shape:()=>yh,ShapeBufferGeometry:()=>tu,ShapeGeometry:()=>tu,ShapePath:()=>qp,ShapeUtils:()=>Xh,ShortType:()=>At,Skeleton:()=>pc,SkeletonHelper:()=>bp,SkinnedMesh:()=>lc,SmoothShading:()=>v,Sphere:()=>Ii,SphereBufferGeometry:()=>eu,SphereGeometry:()=>eu,Spherical:()=>hp,SphericalHarmonics3:()=>cd,SplineCurve:()=>mh,SpotLight:()=>$u,SpotLightHelper:()=>vp,Sprite:()=>Kl,SpriteMaterial:()=>Bl,SrcAlphaFactor:()=>N,SrcAlphaSaturateFactor:()=>H,SrcColorFactor:()=>F,StaticCopyUsage:()=>Rn,StaticDrawUsage:()=>Sn,StaticReadUsage:()=>En,StereoCamera:()=>Ld,StreamCopyUsage:()=>Fn,StreamDrawUsage:()=>An,StreamReadUsage:()=>Pn,StringKeyframeTrack:()=>Ru,SubtractEquation:()=>A,SubtractiveBlending:()=>b,TOUCH:()=>s,TangentSpaceNormalMap:()=>an,TetrahedronBufferGeometry:()=>nu,TetrahedronGeometry:()=>nu,TextGeometry:()=>Df,Texture:()=>ri,TextureLoader:()=>Xu,TorusBufferGeometry:()=>iu,TorusGeometry:()=>iu,TorusKnotBufferGeometry:()=>ru,TorusKnotGeometry:()=>ru,Triangle:()=>Sr,TriangleFanDrawMode:()=>Qe,TriangleStripDrawMode:()=>qe,TrianglesDrawMode:()=>Ye,TubeBufferGeometry:()=>su,TubeGeometry:()=>su,UVMapping:()=>rt,Uint16Attribute:()=>vf,Uint16BufferAttribute:()=>kr,Uint32Attribute:()=>_f,Uint32BufferAttribute:()=>Wr,Uint8Attribute:()=>mf,Uint8BufferAttribute:()=>zr,Uint8ClampedAttribute:()=>gf,Uint8ClampedBufferAttribute:()=>Hr,Uniform:()=>rp,UniformsLib:()=>Vs,UniformsUtils:()=>Ss,UnsignedByteType:()=>St,UnsignedInt248Type:()=>Dt,UnsignedIntType:()=>Pt,UnsignedShort4444Type:()=>Ft,UnsignedShort5551Type:()=>It,UnsignedShort565Type:()=>Nt,UnsignedShortType:()=>Et,VSMShadowMap:()=>p,Vector2:()=>qn,Vector3:()=>ui,Vector4:()=>ai,VectorKeyframeTrack:()=>Cu,Vertex:()=>df,VertexColors:()=>nf,VideoTexture:()=>Bc,WebGL1Renderer:()=>Cl,WebGLCubeRenderTarget:()=>Cs,WebGLMultipleRenderTargets:()=>li,WebGLMultisampleRenderTarget:()=>ci,WebGLRenderTarget:()=>oi,WebGLRenderTargetCube:()=>Pf,WebGLRenderer:()=>Rl,WebGLUtils:()=>bl,WireframeGeometry:()=>au,WireframeHelper:()=>Af,WrapAroundEnding:()=>We,XHRLoader:()=>Ef,ZeroCurvatureEnding:()=>ke,ZeroFactor:()=>R,ZeroSlopeEnding:()=>Ve,ZeroStencilOp:()=>ln,sRGBEncoding:()=>Ze});const i="135",r={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},s={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},a=0,o=1,l=2,c=3,h=0,u=1,d=2,p=3,f=0,m=1,g=2,x=1,v=2,y=0,_=1,M=2,b=3,w=4,S=5,T=100,A=101,E=102,L=103,P=104,R=200,C=201,F=202,I=203,N=204,D=205,U=206,O=207,B=208,z=209,H=210,G=0,k=1,V=2,W=3,X=4,j=5,Y=6,q=7,Q=0,J=1,Z=2,K=0,$=1,tt=2,et=3,nt=4,it=5,rt=300,st=301,at=302,ot=303,lt=304,ct=306,ht=307,ut=1e3,dt=1001,pt=1002,ft=1003,mt=1004,gt=1004,xt=1005,vt=1005,yt=1006,_t=1007,Mt=1007,bt=1008,wt=1008,St=1009,Tt=1010,At=1011,Et=1012,Lt=1013,Pt=1014,Rt=1015,Ct=1016,Ft=1017,It=1018,Nt=1019,Dt=1020,Ut=1021,Ot=1022,Bt=1023,zt=1024,Ht=1025,Gt=Bt,kt=1026,Vt=1027,Wt=1028,Xt=1029,jt=1030,Yt=1031,qt=1032,Qt=1033,Jt=33776,Zt=33777,Kt=33778,$t=33779,te=35840,ee=35841,ne=35842,ie=35843,re=36196,se=37492,ae=37496,oe=37808,le=37809,ce=37810,he=37811,ue=37812,de=37813,pe=37814,fe=37815,me=37816,ge=37817,xe=37818,ve=37819,ye=37820,_e=37821,Me=36492,be=37840,we=37841,Se=37842,Te=37843,Ae=37844,Ee=37845,Le=37846,Pe=37847,Re=37848,Ce=37849,Fe=37850,Ie=37851,Ne=37852,De=37853,Ue=2200,Oe=2201,Be=2202,ze=2300,He=2301,Ge=2302,ke=2400,Ve=2401,We=2402,Xe=2500,je=2501,Ye=0,qe=1,Qe=2,Je=3e3,Ze=3001,Ke=3007,$e=3002,tn=3004,en=3005,nn=3006,rn=3200,sn=3201,an=0,on=1,ln=0,cn=7680,hn=7681,un=7682,dn=7683,pn=34055,fn=34056,mn=5386,gn=512,xn=513,vn=514,yn=515,_n=516,Mn=517,bn=518,wn=519,Sn=35044,Tn=35048,An=35040,En=35045,Ln=35049,Pn=35041,Rn=35046,Cn=35050,Fn=35042,In="100",Nn="300 es";class Dn{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e<i;e++)n[e].call(this,t);t.target=null}}}const Un=[];for(let t=0;t<256;t++)Un[t]=(t<16?"0":"")+t.toString(16);let On=1234567;const Bn=Math.PI/180,zn=180/Math.PI;function Hn(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,n=4294967295*Math.random()|0,i=4294967295*Math.random()|0;return(Un[255&t]+Un[t>>8&255]+Un[t>>16&255]+Un[t>>24&255]+"-"+Un[255&e]+Un[e>>8&255]+"-"+Un[e>>16&15|64]+Un[e>>24&255]+"-"+Un[63&n|128]+Un[n>>8&255]+"-"+Un[n>>16&255]+Un[n>>24&255]+Un[255&i]+Un[i>>8&255]+Un[i>>16&255]+Un[i>>24&255]).toUpperCase()}function Gn(t,e,n){return Math.max(e,Math.min(n,t))}function kn(t,e){return(t%e+e)%e}function Vn(t,e,n){return(1-n)*t+n*e}function Wn(t){return 0==(t&t-1)&&0!==t}function Xn(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function jn(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}var Yn=Object.freeze({__proto__:null,DEG2RAD:Bn,RAD2DEG:zn,generateUUID:Hn,clamp:Gn,euclideanModulo:kn,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:Vn,damp:function(t,e,n,i){return Vn(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(kn(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(On=t%2147483647),On=16807*On%2147483647,(On-1)/2147483646},degToRad:function(t){return t*Bn},radToDeg:function(t){return t*zn},isPowerOfTwo:Wn,ceilPowerOfTwo:Xn,floorPowerOfTwo:jn,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),h=a((e+i)/2),u=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),f=a((i-e)/2);switch(r){case"XYX":t.set(o*h,l*u,l*d,o*c);break;case"YZY":t.set(l*d,o*h,l*u,o*c);break;case"ZXZ":t.set(l*u,l*d,o*h,o*c);break;case"XZX":t.set(o*h,l*f,l*p,o*c);break;case"YXY":t.set(l*p,o*h,l*f,o*c);break;case"ZYZ":t.set(l*f,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class qn{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}qn.prototype.isVector2=!0;class Qn{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],x=i[1],v=i[4],y=i[7],_=i[2],M=i[5],b=i[8];return r[0]=s*f+a*x+o*_,r[3]=s*m+a*v+o*M,r[6]=s*g+a*y+o*b,r[1]=l*f+c*x+h*_,r[4]=l*m+c*v+h*M,r[7]=l*g+c*y+h*b,r[2]=u*f+d*x+p*_,r[5]=u*m+d*v+p*M,r[8]=u*g+d*y+p*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(i*l-c*n)*f,t[2]=(a*n-i*s)*f,t[3]=u*f,t[4]=(c*e-i*o)*f,t[5]=(i*r-a*e)*f,t[6]=d*f,t[7]=(n*o-l*e)*f,t[8]=(s*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}function Jn(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}Qn.prototype.isMatrix3=!0;const Zn={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Kn(t,e){return new Zn[t](e)}function $n(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function ti(t,e=0){let n=3735928559^e,i=1103547991^e;for(let e,r=0;r<t.length;r++)e=t.charCodeAt(r),n=Math.imul(n^e,2654435761),i=Math.imul(i^e,1597334677);return n=Math.imul(n^n>>>16,2246822507)^Math.imul(i^i>>>13,3266489909),i=Math.imul(i^i>>>16,2246822507)^Math.imul(n^n>>>13,3266489909),4294967296*(2097151&i)+(n>>>0)}let ei;class ni{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===ei&&(ei=$n("canvas")),ei.width=t.width,ei.height=t.height;const n=ei.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=ei}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let ii=0;class ri extends Dn{constructor(t=ri.DEFAULT_IMAGE,e=ri.DEFAULT_MAPPING,n=dt,i=dt,r=yt,s=bt,a=Bt,o=St,l=1,c=Je){super(),Object.defineProperty(this,"id",{value:ii++}),this.uuid=Hn(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new qn(0,0),this.repeat=new qn(1,1),this.center=new qn(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Qn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this.userData=JSON.parse(JSON.stringify(t.userData)),this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=Hn()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(si(i[t].image)):e.push(si(i[t]))}else e=si(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==rt)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case ut:t.x=t.x-Math.floor(t.x);break;case dt:t.x=t.x<0?0:1;break;case pt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case ut:t.y=t.y-Math.floor(t.y);break;case dt:t.y=t.y<0?0:1;break;case pt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function si(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?ni.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}ri.DEFAULT_IMAGE=void 0,ri.DEFAULT_MAPPING=rt,ri.prototype.isTexture=!0;class ai{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-f)<s&&Math.abs(p-m)<s){if(Math.abs(c+u)<a&&Math.abs(h+f)<a&&Math.abs(p+m)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,x=(g+1)/2,v=(c+u)/4,y=(h+f)/4,_=(p+m)/4;return t>o&&t>x?t<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=v/n,r=y/n):o>x?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=v/i,r=_/i):x<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(x),n=y/r,i=_/r),this.set(n,i,r,e),this}let x=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(u-c)*(u-c));return Math.abs(x)<.001&&(x=1),this.x=(m-p)/x,this.y=(h-f)/x,this.z=(u-c)/x,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}ai.prototype.isVector4=!0;class oi extends Dn{constructor(t,e,n={}){super(),this.width=t,this.height=e,this.depth=1,this.scissor=new ai(0,0,t,e),this.scissorTest=!1,this.viewport=new ai(0,0,t,e),this.texture=new ri(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:t,height:e,depth:1},this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.internalFormat=void 0!==n.internalFormat?n.internalFormat:null,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:yt,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}setTexture(t){t.image={width:this.width,height:this.height,depth:this.depth},this.texture=t}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.image={...this.texture.image},this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}oi.prototype.isWebGLRenderTarget=!0;class li extends oi{constructor(t,e,n){super(t,e);const i=this.texture;this.texture=[];for(let t=0;t<n;t++)this.texture[t]=i.clone()}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=t,this.texture[i].image.height=e,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e),this}copy(t){this.dispose(),this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this.texture.length=0;for(let e=0,n=t.texture.length;e<n;e++)this.texture[e]=t.texture[e].clone();return this}}li.prototype.isWebGLMultipleRenderTargets=!0;class ci extends oi{constructor(t,e,n={}){super(t,e,n),this.samples=4,this.ignoreDepthForMultisampleCopy=void 0===n.ignoreDepth||n.ignoreDepth,this.useRenderToTexture=void 0!==n.useRenderToTexture&&n.useRenderToTexture,this.useRenderbuffer=!1===this.useRenderToTexture}copy(t){return super.copy.call(this,t),this.samples=t.samples,this.useRenderToTexture=t.useRenderToTexture,this.useRenderbuffer=t.useRenderbuffer,this}}ci.prototype.isWebGLMultisampleRenderTarget=!0;class hi{constructor(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(t,e,i)}static slerpFlat(t,e,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],f=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=f);if(h!==f||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+f*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Gn(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}hi.prototype.isQuaternion=!0;class ui{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(pi.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(pi.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return di.copy(this).projectOnVector(t),this.sub(di)}reflect(t){return this.sub(di.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Gn(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}ui.prototype.isVector3=!0;const di=new ui,pi=new hi;class fi{constructor(t=new ui(1/0,1/0,1/0),e=new ui(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;o<l;o+=3){const l=t[o],c=t[o+1],h=t[o+2];l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;o<l;o++){const l=t.getX(o),c=t.getY(o),h=t.getZ(o);l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=gi.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),xi.copy(e.boundingBox),xi.applyMatrix4(t.matrixWorld),this.union(xi));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,gi),gi.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Si),Ti.subVectors(this.max,Si),vi.subVectors(t.a,Si),yi.subVectors(t.b,Si),_i.subVectors(t.c,Si),Mi.subVectors(yi,vi),bi.subVectors(_i,yi),wi.subVectors(vi,_i);let e=[0,-Mi.z,Mi.y,0,-bi.z,bi.y,0,-wi.z,wi.y,Mi.z,0,-Mi.x,bi.z,0,-bi.x,wi.z,0,-wi.x,-Mi.y,Mi.x,0,-bi.y,bi.x,0,-wi.y,wi.x,0];return!!Li(e,vi,yi,_i,Ti)&&(e=[1,0,0,0,1,0,0,0,1],!!Li(e,vi,yi,_i,Ti)&&(Ai.crossVectors(Mi,bi),e=[Ai.x,Ai.y,Ai.z],Li(e,vi,yi,_i,Ti)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return gi.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(gi).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(mi[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),mi[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),mi[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),mi[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),mi[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),mi[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),mi[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),mi[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(mi)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}fi.prototype.isBox3=!0;const mi=[new ui,new ui,new ui,new ui,new ui,new ui,new ui,new ui],gi=new ui,xi=new fi,vi=new ui,yi=new ui,_i=new ui,Mi=new ui,bi=new ui,wi=new ui,Si=new ui,Ti=new ui,Ai=new ui,Ei=new ui;function Li(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Ei.fromArray(t,s);const a=r.x*Math.abs(Ei.x)+r.y*Math.abs(Ei.y)+r.z*Math.abs(Ei.z),o=e.dot(Ei),l=n.dot(Ei),c=i.dot(Ei);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Pi=new fi,Ri=new ui,Ci=new ui,Fi=new ui;class Ii{constructor(t=new ui,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Pi.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Fi.subVectors(t,this.center);const e=Fi.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Fi.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Ci.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Ri.copy(t.center).add(Ci)),this.expandByPoint(Ri.copy(t.center).sub(Ci)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Ni=new ui,Di=new ui,Ui=new ui,Oi=new ui,Bi=new ui,zi=new ui,Hi=new ui;class Gi{constructor(t=new ui,e=new ui(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Ni)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Ni.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Ni.copy(this.direction).multiplyScalar(e).add(this.origin),Ni.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Di.copy(t).add(e).multiplyScalar(.5),Ui.copy(e).sub(t).normalize(),Oi.copy(this.origin).sub(Di);const r=.5*t.distanceTo(e),s=-this.direction.dot(Ui),a=Oi.dot(this.direction),o=-Oi.dot(Ui),l=Oi.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(Ui).multiplyScalar(u).add(Di),d}intersectSphere(t,e){Ni.subVectors(t.center,this.origin);const n=Ni.dot(this.direction),i=Ni.dot(Ni)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s<i||i!=i)&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Ni)}intersectTriangle(t,e,n,i,r){Bi.subVectors(e,t),zi.subVectors(n,t),Hi.crossVectors(Bi,zi);let s,a=this.direction.dot(Hi);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Oi.subVectors(this.origin,t);const o=s*this.direction.dot(zi.crossVectors(Oi,zi));if(o<0)return null;const l=s*this.direction.dot(Bi.cross(Oi));if(l<0)return null;if(o+l>a)return null;const c=-s*Oi.dot(Hi);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ki{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ki).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/Vi.setFromMatrixColumn(t,0).length(),r=1/Vi.setFromMatrixColumn(t,1).length(),s=1/Vi.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Xi,t,ji)}lookAt(t,e,n){const i=this.elements;return Qi.subVectors(t,e),0===Qi.lengthSq()&&(Qi.z=1),Qi.normalize(),Yi.crossVectors(n,Qi),0===Yi.lengthSq()&&(1===Math.abs(n.z)?Qi.x+=1e-4:Qi.z+=1e-4,Qi.normalize(),Yi.crossVectors(n,Qi)),Yi.normalize(),qi.crossVectors(Qi,Yi),i[0]=Yi.x,i[4]=qi.x,i[8]=Qi.x,i[1]=Yi.y,i[5]=qi.y,i[9]=Qi.y,i[2]=Yi.z,i[6]=qi.z,i[10]=Qi.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],x=n[3],v=n[7],y=n[11],_=n[15],M=i[0],b=i[4],w=i[8],S=i[12],T=i[1],A=i[5],E=i[9],L=i[13],P=i[2],R=i[6],C=i[10],F=i[14],I=i[3],N=i[7],D=i[11],U=i[15];return r[0]=s*M+a*T+o*P+l*I,r[4]=s*b+a*A+o*R+l*N,r[8]=s*w+a*E+o*C+l*D,r[12]=s*S+a*L+o*F+l*U,r[1]=c*M+h*T+u*P+d*I,r[5]=c*b+h*A+u*R+d*N,r[9]=c*w+h*E+u*C+d*D,r[13]=c*S+h*L+u*F+d*U,r[2]=p*M+f*T+m*P+g*I,r[6]=p*b+f*A+m*R+g*N,r[10]=p*w+f*E+m*C+g*D,r[14]=p*S+f*L+m*F+g*U,r[3]=x*M+v*T+y*P+_*I,r[7]=x*b+v*A+y*R+_*N,r[11]=x*w+v*E+y*C+_*D,r[15]=x*S+v*L+y*F+_*U,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],x=h*m*l-f*u*l+f*o*d-a*m*d-h*o*g+a*u*g,v=p*u*l-c*m*l-p*o*d+s*m*d+c*o*g-s*u*g,y=c*f*l-p*h*l+p*a*d-s*f*d-c*a*g+s*h*g,_=p*h*o-c*f*o-p*a*u+s*f*u+c*a*m-s*h*m,M=e*x+n*v+i*y+r*_;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/M;return t[0]=x*b,t[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*b,t[2]=(a*m*r-f*o*r+f*i*l-n*m*l-a*i*g+n*o*g)*b,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=v*b,t[5]=(c*m*r-p*u*r+p*i*d-e*m*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-s*m*r-p*i*l+e*m*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=y*b,t[9]=(p*h*r-c*f*r-p*n*d+e*f*d+c*n*g-e*h*g)*b,t[10]=(s*f*r-p*a*r+p*n*l-e*f*l-s*n*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*b,t[12]=_*b,t[13]=(c*f*i-p*h*i+p*n*u-e*f*u-c*n*m+e*h*m)*b,t[14]=(p*a*i-s*f*i-p*n*o+e*f*o+s*n*m-e*a*m)*b,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,f=s*c,m=s*h,g=a*h,x=o*l,v=o*c,y=o*h,_=n.x,M=n.y,b=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+y)*_,i[2]=(p-v)*_,i[3]=0,i[4]=(d-y)*M,i[5]=(1-(u+g))*M,i[6]=(m+x)*M,i[7]=0,i[8]=(p+v)*b,i[9]=(m-x)*b,i[10]=(1-(u+f))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=Vi.set(i[0],i[1],i[2]).length();const s=Vi.set(i[4],i[5],i[6]).length(),a=Vi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Wi.copy(this);const o=1/r,l=1/s,c=1/a;return Wi.elements[0]*=o,Wi.elements[1]*=o,Wi.elements[2]*=o,Wi.elements[4]*=l,Wi.elements[5]*=l,Wi.elements[6]*=l,Wi.elements[8]*=c,Wi.elements[9]*=c,Wi.elements[10]*=c,e.setFromRotationMatrix(Wi),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}ki.prototype.isMatrix4=!0;const Vi=new ui,Wi=new ki,Xi=new ui(0,0,0),ji=new ui(1,1,1),Yi=new ui,qi=new ui,Qi=new ui,Ji=new ki,Zi=new hi;class Ki{constructor(t=0,e=0,n=0,i=Ki.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(Gn(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Gn(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Gn(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-Gn(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(Gn(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-Gn(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Ji.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Ji,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Zi.setFromEuler(this),this.setFromQuaternion(Zi,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new ui(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Ki.prototype.isEuler=!0,Ki.DefaultOrder="XYZ",Ki.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class $i{constructor(){this.mask=1}set(t){this.mask=(1<<t|0)>>>0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}isEnabled(t){return 0!=(this.mask&(1<<t|0))}}let tr=0;const er=new ui,nr=new hi,ir=new ki,rr=new ui,sr=new ui,ar=new ui,or=new hi,lr=new ui(1,0,0),cr=new ui(0,1,0),hr=new ui(0,0,1),ur={type:"added"},dr={type:"removed"};class pr extends Dn{constructor(){super(),Object.defineProperty(this,"id",{value:tr++}),this.uuid=Hn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=pr.DefaultUp.clone();const t=new ui,e=new Ki,n=new hi,i=new ui(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ki},normalMatrix:{value:new Qn}}),this.matrix=new ki,this.matrixWorld=new ki,this.matrixAutoUpdate=pr.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new $i,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return nr.setFromAxisAngle(t,e),this.quaternion.multiply(nr),this}rotateOnWorldAxis(t,e){return nr.setFromAxisAngle(t,e),this.quaternion.premultiply(nr),this}rotateX(t){return this.rotateOnAxis(lr,t)}rotateY(t){return this.rotateOnAxis(cr,t)}rotateZ(t){return this.rotateOnAxis(hr,t)}translateOnAxis(t,e){return er.copy(t).applyQuaternion(this.quaternion),this.position.add(er.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(lr,t)}translateY(t){return this.translateOnAxis(cr,t)}translateZ(t){return this.translateOnAxis(hr,t)}localToWorld(t){return t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return t.applyMatrix4(ir.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?rr.copy(t):rr.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),sr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?ir.lookAt(sr,rr,this.up):ir.lookAt(rr,sr,this.up),this.quaternion.setFromRotationMatrix(ir),i&&(ir.extractRotation(i.matrixWorld),nr.setFromRotationMatrix(ir),this.quaternion.premultiply(nr.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(ur)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(dr)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(dr)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),ir.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),ir.multiply(t.parent.matrixWorld)),t.applyMatrix4(ir),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(sr,t,ar),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(sr,or,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}}pr.DefaultUp=new ui(0,1,0),pr.DefaultMatrixAutoUpdate=!0,pr.prototype.isObject3D=!0;const fr=new ui,mr=new ui,gr=new ui,xr=new ui,vr=new ui,yr=new ui,_r=new ui,Mr=new ui,br=new ui,wr=new ui;class Sr{constructor(t=new ui,e=new ui,n=new ui){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),fr.subVectors(t,e),i.cross(fr);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){fr.subVectors(i,e),mr.subVectors(n,e),gr.subVectors(t,e);const s=fr.dot(fr),a=fr.dot(mr),o=fr.dot(gr),l=mr.dot(mr),c=mr.dot(gr),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,xr),xr.x>=0&&xr.y>=0&&xr.x+xr.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,xr),o.set(0,0),o.addScaledVector(r,xr.x),o.addScaledVector(s,xr.y),o.addScaledVector(a,xr.z),o}static isFrontFacing(t,e,n,i){return fr.subVectors(n,e),mr.subVectors(t,e),fr.cross(mr).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return fr.subVectors(this.c,this.b),mr.subVectors(this.a,this.b),.5*fr.cross(mr).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return Sr.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return Sr.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return Sr.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return Sr.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return Sr.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;vr.subVectors(i,n),yr.subVectors(r,n),Mr.subVectors(t,n);const o=vr.dot(Mr),l=yr.dot(Mr);if(o<=0&&l<=0)return e.copy(n);br.subVectors(t,i);const c=vr.dot(br),h=yr.dot(br);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(vr,s);wr.subVectors(t,r);const d=vr.dot(wr),p=yr.dot(wr);if(p>=0&&d<=p)return e.copy(r);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(yr,a);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return _r.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(_r,a);const g=1/(m+f+u);return s=f*g,a=u*g,e.copy(n).addScaledVector(vr,s).addScaledVector(yr,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Tr=0;class Ar extends Dn{constructor(){super(),Object.defineProperty(this,"id",{value:Tr++}),this.uuid=Hn(),this.name="",this.type="Material",this.fog=!0,this.blending=_,this.side=f,this.vertexColors=!1,this.opacity=1,this.format=Bt,this.transparent=!1,this.blendSrc=N,this.blendDst=D,this.blendEquation=T,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=W,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=wn,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=cn,this.stencilZFail=cn,this.stencilZPass=cn,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===x;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==_&&(n.blending=this.blending),this.side!==f&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==Bt&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ar.prototype.isMaterial=!0;const Er={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Lr={h:0,s:0,l:0},Pr={h:0,s:0,l:0};function Rr(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Cr(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Fr(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ir{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=kn(t,1),e=Gn(e,0,1),n=Gn(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Rr(r,i,t+1/3),this.g=Rr(r,i,t),this.b=Rr(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Er[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Cr(t.r),this.g=Cr(t.g),this.b=Cr(t.b),this}copyLinearToSRGB(t){return this.r=Fr(t.r),this.g=Fr(t.g),this.b=Fr(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(n<i?6:0);break;case n:a=(i-e)/t+2;break;case i:a=(e-n)/t+4}a/=6}return t.h=a,t.s=o,t.l=l,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(Lr),Lr.h+=t,Lr.s+=e,Lr.l+=n,this.setHSL(Lr.h,Lr.s,Lr.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(Lr),t.getHSL(Pr);const n=Vn(Lr.h,Pr.h,e),i=Vn(Lr.s,Pr.s,e),r=Vn(Lr.l,Pr.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}Ir.NAMES=Er,Ir.prototype.isColor=!0,Ir.prototype.r=1,Ir.prototype.g=1,Ir.prototype.b=1;class Nr extends Ar{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new Ir(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Nr.prototype.isMeshBasicMaterial=!0;const Dr=new ui,Ur=new qn;class Or{constructor(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=Sn,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}copyColorsArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new Ir),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this}copyVector2sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new qn),e[n++]=r.x,e[n++]=r.y}return this}copyVector3sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new ui),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this}copyVector4sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new ai),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Ur.fromBufferAttribute(this,e),Ur.applyMatrix3(t),this.setXY(e,Ur.x,Ur.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Dr.fromBufferAttribute(this,e),Dr.applyMatrix3(t),this.setXYZ(e,Dr.x,Dr.y,Dr.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)Dr.x=this.getX(e),Dr.y=this.getY(e),Dr.z=this.getZ(e),Dr.applyMatrix4(t),this.setXYZ(e,Dr.x,Dr.y,Dr.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Dr.x=this.getX(e),Dr.y=this.getY(e),Dr.z=this.getZ(e),Dr.applyNormalMatrix(t),this.setXYZ(e,Dr.x,Dr.y,Dr.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Dr.x=this.getX(e),Dr.y=this.getY(e),Dr.z=this.getZ(e),Dr.transformDirection(t),this.setXYZ(e,Dr.x,Dr.y,Dr.z);return this}set(t,e=0){return this.array.set(t,e),this}getX(t){return this.array[t*this.itemSize]}setX(t,e){return this.array[t*this.itemSize]=e,this}getY(t){return this.array[t*this.itemSize+1]}setY(t,e){return this.array[t*this.itemSize+1]=e,this}getZ(t){return this.array[t*this.itemSize+2]}setZ(t,e){return this.array[t*this.itemSize+2]=e,this}getW(t){return this.array[t*this.itemSize+3]}setW(t,e){return this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),this.usage!==Sn&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}}Or.prototype.isBufferAttribute=!0;class Br extends Or{constructor(t,e,n){super(new Int8Array(t),e,n)}}class zr extends Or{constructor(t,e,n){super(new Uint8Array(t),e,n)}}class Hr extends Or{constructor(t,e,n){super(new Uint8ClampedArray(t),e,n)}}class Gr extends Or{constructor(t,e,n){super(new Int16Array(t),e,n)}}class kr extends Or{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class Vr extends Or{constructor(t,e,n){super(new Int32Array(t),e,n)}}class Wr extends Or{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class Xr extends Or{constructor(t,e,n){super(new Uint16Array(t),e,n)}}Xr.prototype.isFloat16BufferAttribute=!0;class jr extends Or{constructor(t,e,n){super(new Float32Array(t),e,n)}}class Yr extends Or{constructor(t,e,n){super(new Float64Array(t),e,n)}}let qr=0;const Qr=new ki,Jr=new pr,Zr=new ui,Kr=new fi,$r=new fi,ts=new ui;class es extends Dn{constructor(){super(),Object.defineProperty(this,"id",{value:qr++}),this.uuid=Hn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(Jn(t)>65535?Wr:kr)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Qn).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return Qr.makeRotationFromQuaternion(t),this.applyMatrix4(Qr),this}rotateX(t){return Qr.makeRotationX(t),this.applyMatrix4(Qr),this}rotateY(t){return Qr.makeRotationY(t),this.applyMatrix4(Qr),this}rotateZ(t){return Qr.makeRotationZ(t),this.applyMatrix4(Qr),this}translate(t,e,n){return Qr.makeTranslation(t,e,n),this.applyMatrix4(Qr),this}scale(t,e,n){return Qr.makeScale(t,e,n),this.applyMatrix4(Qr),this}lookAt(t){return Jr.lookAt(t),Jr.updateMatrix(),this.applyMatrix4(Jr.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Zr).negate(),this.translate(Zr.x,Zr.y,Zr.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new jr(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new fi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new ui(-1/0,-1/0,-1/0),new ui(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Kr.setFromBufferAttribute(n),this.morphTargetsRelative?(ts.addVectors(this.boundingBox.min,Kr.min),this.boundingBox.expandByPoint(ts),ts.addVectors(this.boundingBox.max,Kr.max),this.boundingBox.expandByPoint(ts)):(this.boundingBox.expandByPoint(Kr.min),this.boundingBox.expandByPoint(Kr.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Ii);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new ui,1/0);if(t){const n=this.boundingSphere.center;if(Kr.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];$r.setFromBufferAttribute(n),this.morphTargetsRelative?(ts.addVectors(Kr.min,$r.min),Kr.expandByPoint(ts),ts.addVectors(Kr.max,$r.max),Kr.expandByPoint(ts)):(Kr.expandByPoint($r.min),Kr.expandByPoint($r.max))}Kr.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)ts.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(ts));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)ts.fromBufferAttribute(s,e),a&&(Zr.fromBufferAttribute(t,e),ts.add(Zr)),i=Math.max(i,n.distanceToSquared(ts))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.array,i=e.position.array,r=e.normal.array,s=e.uv.array,a=i.length/3;void 0===e.tangent&&this.setAttribute("tangent",new Or(new Float32Array(4*a),4));const o=e.tangent.array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new ui,c[t]=new ui;const h=new ui,u=new ui,d=new ui,p=new qn,f=new qn,m=new qn,g=new ui,x=new ui;function v(t,e,n){h.fromArray(i,3*t),u.fromArray(i,3*e),d.fromArray(i,3*n),p.fromArray(s,2*t),f.fromArray(s,2*e),m.fromArray(s,2*n),u.sub(h),d.sub(h),f.sub(p),m.sub(p);const r=1/(f.x*m.y-m.x*f.y);isFinite(r)&&(g.copy(u).multiplyScalar(m.y).addScaledVector(d,-f.y).multiplyScalar(r),x.copy(d).multiplyScalar(f.x).addScaledVector(u,-m.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[n].add(g),c[t].add(x),c[e].add(x),c[n].add(x))}let y=this.groups;0===y.length&&(y=[{start:0,count:n.length}]);for(let t=0,e=y.length;t<e;++t){const e=y[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)v(n[t+0],n[t+1],n[t+2])}const _=new ui,M=new ui,b=new ui,w=new ui;function S(t){b.fromArray(r,3*t),w.copy(b);const e=l[t];_.copy(e),_.sub(b.multiplyScalar(b.dot(e))).normalize(),M.crossVectors(w,e);const n=M.dot(c[t])<0?-1:1;o[4*t]=_.x,o[4*t+1]=_.y,o[4*t+2]=_.z,o[4*t+3]=n}for(let t=0,e=y.length;t<e;++t){const e=y[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)S(n[t+0]),S(n[t+1]),S(n[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new Or(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new ui,r=new ui,s=new ui,a=new ui,o=new ui,l=new ui,c=new ui,h=new ui;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,f),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,s=t.attributes[i],a=s.array,o=s.itemSize*e,l=Math.min(a.length,r.length-o);for(let t=0,e=o;t<l;t++,e++)r[e]=a[t]}return this}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)ts.fromBufferAttribute(t,e),ts.normalize(),t.setXYZ(e,ts.x,ts.y,ts.z)}toNonIndexed(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let r=0,l=e.length;r<l;r++){a=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new Or(s,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new es,n=this.index.array,i=this.attributes;for(const r in i){const s=t(i[r],n);e.setAttribute(r,s)}const r=this.morphAttributes;for(const i in r){const s=[],a=r[i];for(let e=0,i=a.length;e<i;e++){const i=t(a[e],n);s.push(i)}e.morphAttributes[i]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,n=s.length;t<n;t++){const n=s[t];e.addGroup(n.start,n.count,n.materialIndex)}return e}toJSON(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e<i;e++){const i=n[e];s.push(i.toJSON(t.data))}s.length>0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,void 0!==t.parameters&&(this.parameters=Object.assign({},t.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}es.prototype.isBufferGeometry=!0;const ns=new ki,is=new Gi,rs=new Ii,ss=new ui,as=new ui,os=new ui,ls=new ui,cs=new ui,hs=new ui,us=new ui,ds=new ui,ps=new ui,fs=new qn,ms=new qn,gs=new qn,xs=new ui,vs=new ui;class ys extends pr{constructor(t=new es,e=new Nr){super(),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),rs.copy(n.boundingSphere),rs.applyMatrix4(r),!1===t.ray.intersectsSphere(rs))return;if(ns.copy(r).invert(),is.copy(t.ray).applyMatrix4(ns),null!==n.boundingBox&&!1===is.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],f=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(r.count,Math.min(p.start+p.count,d.start+d.count));n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);s=_s(this,f,t,is,a,o,l,c,h,i,u,d),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=p.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);s=_s(this,i,t,is,a,o,l,c,h,u,d,p),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}else if(void 0!==a)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(a.count,Math.min(r.start+r.count,d.start+d.count));n<i;n+=3){s=_s(this,p,t,is,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=r.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),r=Math.min(a.count,d.start+d.count);n<r;n+=3){s=_s(this,i,t,is,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}function _s(t,e,n,i,r,s,a,o,l,c,h,u){ss.fromBufferAttribute(r,c),as.fromBufferAttribute(r,h),os.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(s&&d){us.set(0,0,0),ds.set(0,0,0),ps.set(0,0,0);for(let t=0,e=s.length;t<e;t++){const e=d[t],n=s[t];0!==e&&(ls.fromBufferAttribute(n,c),cs.fromBufferAttribute(n,h),hs.fromBufferAttribute(n,u),a?(us.addScaledVector(ls,e),ds.addScaledVector(cs,e),ps.addScaledVector(hs,e)):(us.addScaledVector(ls.sub(ss),e),ds.addScaledVector(cs.sub(as),e),ps.addScaledVector(hs.sub(os),e)))}ss.add(us),as.add(ds),os.add(ps)}t.isSkinnedMesh&&(t.boneTransform(c,ss),t.boneTransform(h,as),t.boneTransform(u,os));const p=function(t,e,n,i,r,s,a,o){let l;if(l=e.side===m?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,e.side!==g,o),null===l)return null;vs.copy(o),vs.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(vs);return c<n.near||c>n.far?null:{distance:c,point:vs.clone(),object:t}}(t,e,n,i,ss,as,os,xs);if(p){o&&(fs.fromBufferAttribute(o,c),ms.fromBufferAttribute(o,h),gs.fromBufferAttribute(o,u),p.uv=Sr.getUV(xs,ss,as,os,fs,ms,gs,new qn)),l&&(fs.fromBufferAttribute(l,c),ms.fromBufferAttribute(l,h),gs.fromBufferAttribute(l,u),p.uv2=Sr.getUV(xs,ss,as,os,fs,ms,gs,new qn));const t={a:c,b:h,c:u,normal:new ui,materialIndex:0};Sr.getNormal(ss,as,os,t.normal),p.face=t}return p}ys.prototype.isMesh=!0;class Ms extends es{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,f,m,g,x){const v=s/m,y=p/g,_=s/2,M=p/2,b=f/2,w=m+1,S=g+1;let T=0,A=0;const E=new ui;for(let s=0;s<S;s++){const a=s*y-M;for(let o=0;o<w;o++){const u=o*v-_;E[t]=u*i,E[e]=a*r,E[n]=b,l.push(E.x,E.y,E.z),E[t]=0,E[e]=0,E[n]=f>0?1:-1,c.push(E.x,E.y,E.z),h.push(o/m),h.push(1-s/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const n=u+e+w*t,i=u+e+w*(t+1),r=u+(e+1)+w*(t+1),s=u+(e+1)+w*t;o.push(n,i,s),o.push(i,r,s),A+=6}a.addGroup(d,A,x),d+=A,u+=T}p("z","y","x",-1,-1,n,e,t,s,r,0),p("z","y","x",1,-1,n,e,-t,s,r,1),p("x","z","y",1,1,t,n,e,i,s,2),p("x","z","y",1,-1,t,n,-e,i,s,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new jr(l,3)),this.setAttribute("normal",new jr(c,3)),this.setAttribute("uv",new jr(h,2))}static fromJSON(t){return new Ms(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function bs(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function ws(t){const e={};for(let n=0;n<t.length;n++){const i=bs(t[n]);for(const t in i)e[t]=i[t]}return e}const Ss={clone:bs,merge:ws};class Ts extends Ar{constructor(t){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=bs(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Ts.prototype.isShaderMaterial=!0;class As extends pr{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ki,this.projectionMatrix=new ki,this.projectionMatrixInverse=new ki}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}As.prototype.isCamera=!0;class Es extends As{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*zn*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*Bn*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*zn*Math.atan(Math.tan(.5*Bn*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*Bn*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Es.prototype.isPerspectiveCamera=!0;const Ls=90;class Ps extends pr{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Es(Ls,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new ui(1,0,0)),this.add(i);const r=new Es(Ls,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new ui(-1,0,0)),this.add(r);const s=new Es(Ls,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new ui(0,1,0)),this.add(s);const a=new Es(Ls,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new ui(0,-1,0)),this.add(a);const o=new Es(Ls,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new ui(0,0,1)),this.add(o);const l=new Es(Ls,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new ui(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class Rs extends ri{constructor(t,e,n,i,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:st,n,i,r,s,a,o,l,c),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Rs.prototype.isCubeTexture=!0;class Cs extends oi{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Rs(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:yt,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=Bt,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Ms(5,5,5),r=new Ts({name:"CubemapFromEquirect",uniforms:bs(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:m,blending:y});r.uniforms.tEquirect.value=e;const s=new ys(i,r),a=e.minFilter;e.minFilter===bt&&(e.minFilter=yt);return new Ps(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}Cs.prototype.isWebGLCubeRenderTarget=!0;const Fs=new ui,Is=new ui,Ns=new Qn;class Ds{constructor(t=new ui(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Fs.subVectors(n,e).cross(Is.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Fs),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Ns.getNormalMatrix(t),i=this.coplanarPoint(Fs).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}Ds.prototype.isPlane=!0;const Us=new Ii,Os=new ui;class Bs{constructor(t=new Ds,e=new Ds,n=new Ds,i=new Ds,r=new Ds,s=new Ds){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],x=n[14],v=n[15];return e[0].setComponents(a-i,h-o,f-u,v-m).normalize(),e[1].setComponents(a+i,h+o,f+u,v+m).normalize(),e[2].setComponents(a+r,h+l,f+d,v+g).normalize(),e[3].setComponents(a-r,h-l,f-d,v-g).normalize(),e[4].setComponents(a-s,h-c,f-p,v-x).normalize(),e[5].setComponents(a+s,h+c,f+p,v+x).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Us.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Us)}intersectsSprite(t){return Us.center.set(0,0,0),Us.radius=.7071067811865476,Us.applyMatrix4(t.matrixWorld),this.intersectsSphere(Us)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(Os.x=i.normal.x>0?t.max.x:t.min.x,Os.y=i.normal.y>0?t.max.y:t.min.y,Os.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Os)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function zs(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Hs(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=i.get(e);void 0===s?i.set(e,function(e,i){const r=e.array,s=e.usage,a=t.createBuffer();t.bindBuffer(i,a),t.bufferData(i,r,s),e.onUploadCallback();let o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?o=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:(r instanceof Uint8Array||r instanceof Uint8ClampedArray)&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(!function(e,i,r){const s=i.array,a=i.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(n?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1)}(s.buffer,e,r),s.version=e.version)}}}class Gs extends es{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],f=[],m=[];for(let t=0;t<c;t++){const e=t*u-s;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/a),m.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(n,i,s),d.push(i,r,s)}this.setIndex(d),this.setAttribute("position",new jr(p,3)),this.setAttribute("normal",new jr(f,3)),this.setAttribute("uv",new jr(m,2))}static fromJSON(t){return new Gs(t.width,t.height,t.widthSegments,t.heightSegments)}}const ks={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(    0, 1,    0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform vec2 morphTargetsTextureSize;\n\t\tvec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {\n\t\t\tfloat texelIndex = float( vertexIndex * stride + offset );\n\t\t\tfloat y = floor( texelIndex / morphTargetsTextureSize.x );\n\t\t\tfloat x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tvec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );\n\t\t\treturn texture( morphTargetsTexture, morphUV ).xyz;\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\t#ifndef USE_MORPHNORMALS\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];\n\t\t\t#else\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];\n\t\t\t#endif\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(  1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,  1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,  1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}"},Vs={common:{diffuse:{value:new Ir(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Qn},uv2Transform:{value:new Qn},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new qn(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ir(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ir(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Qn}},sprite:{diffuse:{value:new Ir(16777215)},opacity:{value:1},center:{value:new qn(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Qn}}},Ws={basic:{uniforms:ws([Vs.common,Vs.specularmap,Vs.envmap,Vs.aomap,Vs.lightmap,Vs.fog]),vertexShader:ks.meshbasic_vert,fragmentShader:ks.meshbasic_frag},lambert:{uniforms:ws([Vs.common,Vs.specularmap,Vs.envmap,Vs.aomap,Vs.lightmap,Vs.emissivemap,Vs.fog,Vs.lights,{emissive:{value:new Ir(0)}}]),vertexShader:ks.meshlambert_vert,fragmentShader:ks.meshlambert_frag},phong:{uniforms:ws([Vs.common,Vs.specularmap,Vs.envmap,Vs.aomap,Vs.lightmap,Vs.emissivemap,Vs.bumpmap,Vs.normalmap,Vs.displacementmap,Vs.fog,Vs.lights,{emissive:{value:new Ir(0)},specular:{value:new Ir(1118481)},shininess:{value:30}}]),vertexShader:ks.meshphong_vert,fragmentShader:ks.meshphong_frag},standard:{uniforms:ws([Vs.common,Vs.envmap,Vs.aomap,Vs.lightmap,Vs.emissivemap,Vs.bumpmap,Vs.normalmap,Vs.displacementmap,Vs.roughnessmap,Vs.metalnessmap,Vs.fog,Vs.lights,{emissive:{value:new Ir(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ks.meshphysical_vert,fragmentShader:ks.meshphysical_frag},toon:{uniforms:ws([Vs.common,Vs.aomap,Vs.lightmap,Vs.emissivemap,Vs.bumpmap,Vs.normalmap,Vs.displacementmap,Vs.gradientmap,Vs.fog,Vs.lights,{emissive:{value:new Ir(0)}}]),vertexShader:ks.meshtoon_vert,fragmentShader:ks.meshtoon_frag},matcap:{uniforms:ws([Vs.common,Vs.bumpmap,Vs.normalmap,Vs.displacementmap,Vs.fog,{matcap:{value:null}}]),vertexShader:ks.meshmatcap_vert,fragmentShader:ks.meshmatcap_frag},points:{uniforms:ws([Vs.points,Vs.fog]),vertexShader:ks.points_vert,fragmentShader:ks.points_frag},dashed:{uniforms:ws([Vs.common,Vs.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ks.linedashed_vert,fragmentShader:ks.linedashed_frag},depth:{uniforms:ws([Vs.common,Vs.displacementmap]),vertexShader:ks.depth_vert,fragmentShader:ks.depth_frag},normal:{uniforms:ws([Vs.common,Vs.bumpmap,Vs.normalmap,Vs.displacementmap,{opacity:{value:1}}]),vertexShader:ks.meshnormal_vert,fragmentShader:ks.meshnormal_frag},sprite:{uniforms:ws([Vs.sprite,Vs.fog]),vertexShader:ks.sprite_vert,fragmentShader:ks.sprite_frag},background:{uniforms:{uvTransform:{value:new Qn},t2D:{value:null}},vertexShader:ks.background_vert,fragmentShader:ks.background_frag},cube:{uniforms:ws([Vs.envmap,{opacity:{value:1}}]),vertexShader:ks.cube_vert,fragmentShader:ks.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ks.equirect_vert,fragmentShader:ks.equirect_frag},distanceRGBA:{uniforms:ws([Vs.common,Vs.displacementmap,{referencePosition:{value:new ui},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:ks.distanceRGBA_vert,fragmentShader:ks.distanceRGBA_frag},shadow:{uniforms:ws([Vs.lights,Vs.fog,{color:{value:new Ir(0)},opacity:{value:1}}]),vertexShader:ks.shadow_vert,fragmentShader:ks.shadow_frag}};function Xs(t,e,n,i,r){const s=new Ir(0);let a,o,l=0,c=null,h=0,u=null;function d(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),l=e,d(s,l)},getClearAlpha:function(){return l},setClearAlpha:function(t){l=t,d(s,l)},render:function(n,r){let p=!1,g=!0===r.isScene?r.background:null;g&&g.isTexture&&(g=e.get(g));const x=t.xr,v=x.getSession&&x.getSession();v&&"additive"===v.environmentBlendMode&&(g=null),null===g?d(s,l):g&&g.isColor&&(d(g,1),p=!0),(t.autoClear||p)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),g&&(g.isCubeTexture||g.mapping===ct)?(void 0===o&&(o=new ys(new Ms(1,1,1),new Ts({name:"BackgroundCubeMaterial",uniforms:bs(Ws.cube.uniforms),vertexShader:Ws.cube.vertexShader,fragmentShader:Ws.cube.fragmentShader,side:m,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(o)),o.material.uniforms.envMap.value=g,o.material.uniforms.flipEnvMap.value=g.isCubeTexture&&!1===g.isRenderTargetTexture?-1:1,c===g&&h===g.version&&u===t.toneMapping||(o.material.needsUpdate=!0,c=g,h=g.version,u=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):g&&g.isTexture&&(void 0===a&&(a=new ys(new Gs(2,2),new Ts({name:"BackgroundMaterial",uniforms:bs(Ws.background.uniforms),vertexShader:Ws.background.vertexShader,fragmentShader:Ws.background.fragmentShader,side:f,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=g,!0===g.matrixAutoUpdate&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),c===g&&h===g.version&&u===t.toneMapping||(a.material.needsUpdate=!0,c=g,h=g.version,u=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function js(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t<r;t++)e[t]=0,n[t]=0,i[t]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:e,enabledAttributes:n,attributeDivisors:i,object:t,attributes:{},index:null}}function p(){const t=c.newAttributes;for(let e=0,n=t.length;e<n;e++)t[e]=0}function f(t){m(t,0)}function m(n,r){const s=c.newAttributes,a=c.enabledAttributes,o=c.attributeDivisors;if(s[n]=1,0===a[n]&&(t.enableVertexAttribArray(n),a[n]=1),o[n]!==r){(i.isWebGL2?t:e.get("ANGLE_instanced_arrays"))[i.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](n,r),o[n]=r}}function g(){const e=c.newAttributes,n=c.enabledAttributes;for(let i=0,r=n.length;i<r;i++)n[i]!==e[i]&&(t.disableVertexAttribArray(i),n[i]=0)}function x(e,n,r,s,a,o){!0!==i.isWebGL2||5124!==r&&5125!==r?t.vertexAttribPointer(e,n,r,s,a,o):t.vertexAttribIPointer(e,n,r,a,o)}function v(){y(),c!==l&&(c=l,h(c.object))}function y(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:function(r,l,u,v,y){let _=!1;if(a){const e=function(e,n,r){const a=!0===r.wireframe;let l=o[e.id];void 0===l&&(l={},o[e.id]=l);let c=l[n.id];void 0===c&&(c={},l[n.id]=c);let h=c[a];void 0===h&&(h=d(i.isWebGL2?t.createVertexArray():s.createVertexArrayOES()),c[a]=h);return h}(v,u,l);c!==e&&(c=e,h(c.object)),_=function(t,e){const n=c.attributes,i=t.attributes;let r=0;for(const t in i){const e=n[t],s=i[t];if(void 0===e)return!0;if(e.attribute!==s)return!0;if(e.data!==s.data)return!0;r++}return c.attributesNum!==r||c.index!==e}(v,y),_&&function(t,e){const n={},i=t.attributes;let r=0;for(const t in i){const e=i[t],s={};s.attribute=e,e.data&&(s.data=e.data),n[t]=s,r++}c.attributes=n,c.attributesNum=r,c.index=e}(v,y)}else{const t=!0===l.wireframe;c.geometry===v.id&&c.program===u.id&&c.wireframe===t||(c.geometry=v.id,c.program=u.id,c.wireframe=t,_=!0)}!0===r.isInstancedMesh&&(_=!0),null!==y&&n.update(y,34963),_&&(!function(r,s,a,o){if(!1===i.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;p();const l=o.attributes,c=a.getAttributes(),h=s.defaultAttributeValues;for(const e in c){const i=c[e];if(i.location>=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t<i.locationSize;t++)m(i.location+t,n.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=n.meshPerAttribute*n.count)}else for(let t=0;t<i.locationSize;t++)f(i.location+t);t.bindBuffer(34962,c);for(let t=0;t<i.locationSize;t++)x(i.location+t,a/i.locationSize,h,e,l*u,(d+a/i.locationSize*t)*u)}else{if(s.isInstancedBufferAttribute){for(let t=0;t<i.locationSize;t++)m(i.location+t,s.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=s.meshPerAttribute*s.count)}else for(let t=0;t<i.locationSize;t++)f(i.location+t);t.bindBuffer(34962,c);for(let t=0;t<i.locationSize;t++)x(i.location+t,a/i.locationSize,h,e,a*u,a/i.locationSize*t*u)}}else if(void 0!==h){const n=h[e];if(void 0!==n)switch(n.length){case 2:t.vertexAttrib2fv(i.location,n);break;case 3:t.vertexAttrib3fv(i.location,n);break;case 4:t.vertexAttrib4fv(i.location,n);break;default:t.vertexAttrib1fv(i.location,n)}}}}g()}(r,l,u,v),null!==y&&t.bindBuffer(34963,n.get(y).buffer))},reset:v,resetDefaultState:y,dispose:function(){v();for(const t in o){const e=o[t];for(const t in e){const n=e[t];for(const t in n)u(n[t].object),delete n[t];delete e[t]}delete o[t]}},releaseStatesOfGeometry:function(t){if(void 0===o[t.id])return;const e=o[t.id];for(const t in e){const n=e[t];for(const t in n)u(n[t].object),delete n[t];delete e[t]}delete o[t.id]},releaseStatesOfProgram:function(t){for(const e in o){const n=o[e];if(void 0===n[t.id])continue;const i=n[t.id];for(const t in i)u(i[t].object),delete i[t];delete n[t.id]}},initAttributes:p,enableAttribute:f,disableUnusedAttributes:g}}function Ys(t,e,n,i){const r=i.isWebGL2;let s;this.setMode=function(t){s=t},this.render=function(e,i){t.drawArrays(s,e,i),n.update(i,s,1)},this.renderInstances=function(i,a,o){if(0===o)return;let l,c;if(r)l=t,c="drawArraysInstanced";else if(l=e.get("ANGLE_instanced_arrays"),c="drawArraysInstancedANGLE",null===l)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");l[c](s,i,a,o),n.update(a,s,o)}}function qs(t,e,n){let i;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),f=t.getParameter(34921),m=t.getParameter(36347),g=t.getParameter(36348),x=t.getParameter(36349),v=u>0,y=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:f,maxVertexUniforms:m,maxVaryings:g,maxFragmentUniforms:x,vertexTextures:v,floatFragmentTextures:y,floatVertexTextures:v&&y,maxSamples:s?t.getParameter(36183):0}}function Qs(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new Ds,o=new Qn,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function h(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length<e)&&(c=new Float32Array(e));for(let e=0,n=i;e!==s;++e,n+=4)a.copy(t[e]).applyMatrix4(r,o),a.normal.toArray(c,n),c[n+3]=a.constant}l.value=c,l.needsUpdate=!0}return e.numPlanes=s,e.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e,s){const a=0!==t.length||e||0!==i||r;return r=e,n=h(t,s,0),i=t.length,a},this.beginShadows=function(){s=!0,h(null)},this.endShadows=function(){s=!1,c()},this.setState=function(e,a,o){const u=e.clippingPlanes,d=e.clipIntersection,p=e.clipShadows,f=t.get(e);if(!r||null===u||0===u.length||s&&!p)s?h(null):c();else{const t=s?0:i,e=4*t;let r=f.clippingState||null;l.value=r,r=h(u,a,e,o);for(let t=0;t!==e;++t)r[t]=n[t];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function Js(t){let e=new WeakMap;function n(t,e){return e===ot?t.mapping=st:e===lt&&(t.mapping=at),t}function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){const s=r.mapping;if(s===ot||s===lt){if(e.has(r)){return n(e.get(r).texture,r.mapping)}{const s=r.image;if(s&&s.height>0){const a=t.getRenderTarget(),o=new Cs(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}Ws.physical={uniforms:ws([Ws.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new qn(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new Ir(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new qn},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new Ir(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new Ir(1,1,1)},specularColorMap:{value:null}}]),vertexShader:ks.meshphysical_vert,fragmentShader:ks.meshphysical_frag};class Zs extends As{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}Zs.prototype.isOrthographicCamera=!0;class Ks extends Ts{constructor(t){super(t),this.type="RawShaderMaterial"}}Ks.prototype.isRawShaderMaterial=!0;const $s=Math.pow(2,8),ta=[.125,.215,.35,.446,.526,.582],ea=5+ta.length,na=20,ia={[Je]:0,[Ze]:1,[$e]:2,[tn]:3,[en]:4,[nn]:5,[Ke]:6},ra=new Zs,{_lodPlanes:sa,_sizeLods:aa,_sigmas:oa}=ma(),la=new Ir;let ca=null;const ha=(1+Math.sqrt(5))/2,ua=1/ha,da=[new ui(1,1,1),new ui(-1,1,1),new ui(1,1,-1),new ui(-1,1,-1),new ui(0,ha,ua),new ui(0,ha,-ua),new ui(ua,0,ha),new ui(-ua,0,ha),new ui(ha,ua,0),new ui(-ha,ua,0)];class pa{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new ui(0,1,0);return new Ks({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:ia[Je]},outputEncoding:{value:ia[Je]}},vertexShader:_a(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${Ma()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:y,depthTest:!1,depthWrite:!1})}(na),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){ca=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=ya(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=va(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<sa.length;t++)sa[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(ca),t.scissorTest=!1,xa(t,0,0,t.width,t.height)}_fromTexture(t){ca=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:ft,minFilter:ft,generateMipmaps:!1,type:St,format:Gt,encoding:fa(t)?t.encoding:$e,depthBuffer:!1},n=ga(e);return n.depthBuffer=!t,this._pingPongRenderTarget=ga(e),n}_compileMaterial(t){const e=new ys(sa[0],t);this._renderer.compile(e,ra)}_sceneToCubeUV(t,e,n,i){const r=new Es(90,1,e,n),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.outputEncoding,h=o.toneMapping;o.getClearColor(la),o.toneMapping=K,o.outputEncoding=Je,o.autoClear=!1;const u=new Nr({name:"PMREM.Background",side:m,depthWrite:!1,depthTest:!1}),d=new ys(new Ms,u);let p=!1;const f=t.background;f?f.isColor&&(u.color.copy(f),t.background=null,p=!0):(u.color.copy(la),p=!0);for(let e=0;e<6;e++){const n=e%3;0==n?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1==n?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e])),xa(i,n*$s,e>2?$s:0,$s,$s),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=h,o.outputEncoding=c,o.autoClear=l,t.background=f}_setEncoding(t,e){t.value=ia[e.encoding]}_textureToCubeUV(t,e){const n=this._renderer,i=t.mapping===st||t.mapping===at;i?null==this._cubemapShader&&(this._cubemapShader=ya()):null==this._equirectShader&&(this._equirectShader=va());const r=i?this._cubemapShader:this._equirectShader,s=new ys(sa[0],r),a=r.uniforms;a.envMap.value=t,i||a.texelSize.value.set(1/t.image.width,1/t.image.height),this._setEncoding(a.inputEncoding,t),this._setEncoding(a.outputEncoding,e.texture),xa(e,0,0,3*$s,2*$s),n.setRenderTarget(e),n.render(s,ra)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<ea;e++){const n=Math.sqrt(oa[e]*oa[e]-oa[e-1]*oa[e-1]),i=da[(e-1)%da.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,n,i,"latitudinal",r),this._halfBlur(s,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new ys(sa[i],l),h=l.uniforms,u=aa[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):na;f>na&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<na;++t){const e=t/p,n=Math.exp(-e*e/2);m.push(n),0==t?g+=n:t<f&&(g+=2*n)}for(let t=0;t<m.length;t++)m[t]=m[t]/g;h.envMap.value=t.texture,h.samples.value=f,h.weights.value=m,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a),h.dTheta.value=d,h.mipInt.value=8-n,this._setEncoding(h.inputEncoding,t.texture),this._setEncoding(h.outputEncoding,t.texture);const x=aa[i];xa(e,3*Math.max(0,$s-2*x),(0===i?0:2*$s)+2*x*(i>4?i-8+4:0),3*x,2*x),o.setRenderTarget(e),o.render(c,ra)}}function fa(t){return void 0!==t&&t.type===St&&(t.encoding===Je||t.encoding===Ze||t.encoding===Ke)}function ma(){const t=[],e=[],n=[];let i=8;for(let r=0;r<ea;r++){const s=Math.pow(2,i);e.push(s);let a=1/s;r>4?a=ta[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),x=new Float32Array(f*d*u),v=new Float32Array(m*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),x.set(h,f*d*t);const r=[t,t,t,t,t,t];v.set(r,m*d*t)}const y=new es;y.setAttribute("position",new Or(g,p)),y.setAttribute("uv",new Or(x,f)),y.setAttribute("faceIndex",new Or(v,m)),t.push(y),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function ga(t){const e=new oi(3*$s,3*$s,t);return e.texture.mapping=ct,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function xa(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function va(){const t=new qn(1,1);return new Ks({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:ia[Je]},outputEncoding:{value:ia[Je]}},vertexShader:_a(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${Ma()}\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:y,depthTest:!1,depthWrite:!1})}function ya(){return new Ks({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:ia[Je]},outputEncoding:{value:ia[Je]}},vertexShader:_a(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${Ma()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:y,depthTest:!1,depthWrite:!1})}function _a(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Ma(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}function ba(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){const s=r.mapping,a=s===ot||s===lt,o=s===st||s===at;if(a||o){if(e.has(r))return e.get(r).texture;{const s=r.image;if(a&&s&&s.height>0||o&&s&&function(t){let e=0;const n=6;for(let i=0;i<n;i++)void 0!==t[i]&&e++;return e===n}(s)){const s=t.getRenderTarget();null===n&&(n=new pa(t));const o=a?n.fromEquirectangular(r):n.fromCubemap(r);return e.set(r,o),t.setRenderTarget(s),r.addEventListener("dispose",i),o.texture}return null}}}return r},dispose:function(){e=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function wa(t){const e={};function n(n){if(void 0!==e[n])return e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,i}return{has:function(t){return null!==n(t)},init:function(t){t.isWebGL2?n("EXT_color_buffer_float"):(n("WEBGL_depth_texture"),n("OES_texture_float"),n("OES_texture_half_float"),n("OES_texture_half_float_linear"),n("OES_standard_derivatives"),n("OES_element_index_uint"),n("OES_vertex_array_object"),n("ANGLE_instanced_arrays")),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture")},get:function(t){const e=n(t);return null===e&&console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e}}}function Sa(t,e,n,i){const r={},s=new WeakMap;function a(t){const o=t.target;null!==o.index&&e.remove(o.index);for(const t in o.attributes)e.remove(o.attributes[t]);o.removeEventListener("dispose",a),delete r[o.id];const l=s.get(o);l&&(e.remove(l),s.delete(o)),i.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,n.memory.geometries--}function o(t){const n=[],i=t.index,r=t.attributes.position;let a=0;if(null!==i){const t=i.array;a=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],s=t[e+2];n.push(i,r,r,s,s,i)}}else{const t=r.array;a=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}const o=new(Jn(n)>65535?Wr:kr)(n,1);o.version=a;const l=s.get(t);l&&e.remove(l),s.set(t,o)}return{get:function(t,e){return!0===r[e.id]||(e.addEventListener("dispose",a),r[e.id]=!0,n.memory.geometries++),e},update:function(t){const n=t.attributes;for(const t in n)e.update(n[t],34962);const i=t.morphAttributes;for(const t in i){const n=i[t];for(let t=0,i=n.length;t<i;t++)e.update(n[t],34962)}},getWireframeAttribute:function(t){const e=s.get(t);if(e){const n=t.index;null!==n&&e.version<n.version&&o(t)}else o(t);return s.get(t)}}}function Ta(t,e,n,i){const r=i.isWebGL2;let s,a,o;this.setMode=function(t){s=t},this.setIndex=function(t){a=t.type,o=t.bytesPerElement},this.render=function(e,i){t.drawElements(s,i,a,e*o),n.update(i,s,1)},this.renderInstances=function(i,l,c){if(0===c)return;let h,u;if(r)h=t,u="drawElementsInstanced";else if(h=e.get("ANGLE_instanced_arrays"),u="drawElementsInstancedANGLE",null===h)return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");h[u](s,l,a,i*o,c),n.update(l,s,c)}}function Aa(t){const e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.frame++,e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(t,n,i){switch(e.calls++,n){case 4:e.triangles+=i*(t/3);break;case 1:e.lines+=i*(t/2);break;case 3:e.lines+=i*(t-1);break;case 2:e.lines+=i*t;break;case 0:e.points+=i*t;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}class Ea extends ri{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=dt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}function La(t,e){return t[0]-e[0]}function Pa(t,e){return Math.abs(e[1])-Math.abs(t[1])}function Ra(t,e){let n=1;const i=e.isInterleavedBufferAttribute?e.data.array:e.array;i instanceof Int8Array?n=127:i instanceof Int16Array?n=32767:i instanceof Int32Array?n=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",i),t.divideScalar(n)}function Ca(t,e,n){const i={},r=new Float32Array(8),s=new WeakMap,a=new ui,o=[];for(let t=0;t<8;t++)o[t]=[t,0];return{update:function(l,c,h,u){const d=l.morphTargetInfluences;if(!0===e.isWebGL2){const i=c.morphAttributes.position.length;let r=s.get(c);if(void 0===r||r.count!==i){void 0!==r&&r.texture.dispose();const t=void 0!==c.morphAttributes.normal,n=c.morphAttributes.position,o=c.morphAttributes.normal||[],l=!0===t?2:1;let h=c.attributes.position.count*l,u=1;h>e.maxTextureSize&&(u=Math.ceil(h/e.maxTextureSize),h=e.maxTextureSize);const d=new Float32Array(h*u*4*i),p=new Ea(d,h,u,i);p.format=Bt,p.type=Rt;const f=4*l;for(let e=0;e<i;e++){const i=n[e],r=o[e],s=h*u*4*e;for(let e=0;e<i.count;e++){a.fromBufferAttribute(i,e),!0===i.normalized&&Ra(a,i);const n=e*f;d[s+n+0]=a.x,d[s+n+1]=a.y,d[s+n+2]=a.z,d[s+n+3]=0,!0===t&&(a.fromBufferAttribute(r,e),!0===r.normalized&&Ra(a,r),d[s+n+4]=a.x,d[s+n+5]=a.y,d[s+n+6]=a.z,d[s+n+7]=0)}}r={count:i,texture:p,size:new qn(h,u)},s.set(c,r)}let o=0;for(let t=0;t<d.length;t++)o+=d[t];const l=c.morphTargetsRelative?1:1-o;u.getUniforms().setValue(t,"morphTargetBaseInfluence",l),u.getUniforms().setValue(t,"morphTargetInfluences",d),u.getUniforms().setValue(t,"morphTargetsTexture",r.texture,n),u.getUniforms().setValue(t,"morphTargetsTextureSize",r.size)}else{const e=void 0===d?0:d.length;let n=i[c.id];if(void 0===n||n.length!==e){n=[];for(let t=0;t<e;t++)n[t]=[t,0];i[c.id]=n}for(let t=0;t<e;t++){const e=n[t];e[0]=t,e[1]=d[t]}n.sort(Pa);for(let t=0;t<8;t++)t<e&&n[t][1]?(o[t][0]=n[t][0],o[t][1]=n[t][1]):(o[t][0]=Number.MAX_SAFE_INTEGER,o[t][1]=0);o.sort(La);const s=c.morphAttributes.position,a=c.morphAttributes.normal;let l=0;for(let t=0;t<8;t++){const e=o[t],n=e[0],i=e[1];n!==Number.MAX_SAFE_INTEGER&&i?(s&&c.getAttribute("morphTarget"+t)!==s[n]&&c.setAttribute("morphTarget"+t,s[n]),a&&c.getAttribute("morphNormal"+t)!==a[n]&&c.setAttribute("morphNormal"+t,a[n]),r[t]=i,l+=i):(s&&!0===c.hasAttribute("morphTarget"+t)&&c.deleteAttribute("morphTarget"+t),a&&!0===c.hasAttribute("morphNormal"+t)&&c.deleteAttribute("morphNormal"+t),r[t]=0)}const h=c.morphTargetsRelative?1:1-l;u.getUniforms().setValue(t,"morphTargetBaseInfluence",h),u.getUniforms().setValue(t,"morphTargetInfluences",r)}}}}function Fa(t,e,n,i){let r=new WeakMap;function s(t){const e=t.target;e.removeEventListener("dispose",s),n.remove(e.instanceMatrix),null!==e.instanceColor&&n.remove(e.instanceColor)}return{update:function(t){const a=i.render.frame,o=t.geometry,l=e.get(t,o);return r.get(l)!==a&&(e.update(l),r.set(l,a)),t.isInstancedMesh&&(!1===t.hasEventListener("dispose",s)&&t.addEventListener("dispose",s),n.update(t.instanceMatrix,34962),null!==t.instanceColor&&n.update(t.instanceColor,34962)),l},dispose:function(){r=new WeakMap}}}Ea.prototype.isDataTexture2DArray=!0;class Ia extends ri{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=dt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}Ia.prototype.isDataTexture3D=!0;const Na=new ri,Da=new Ea,Ua=new Ia,Oa=new Rs,Ba=[],za=[],Ha=new Float32Array(16),Ga=new Float32Array(9),ka=new Float32Array(4);function Va(t,e,n){const i=t[0];if(i<=0||i>0)return t;const r=e*n;let s=Ba[r];if(void 0===s&&(s=new Float32Array(r),Ba[r]=s),0!==e){i.toArray(s,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(s,r)}return s}function Wa(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n<i;n++)if(t[n]!==e[n])return!1;return!0}function Xa(t,e){for(let n=0,i=e.length;n<i;n++)t[n]=e[n]}function ja(t,e){let n=za[e];void 0===n&&(n=new Int32Array(e),za[e]=n);for(let i=0;i!==e;++i)n[i]=t.allocateTextureUnit();return n}function Ya(t,e){const n=this.cache;n[0]!==e&&(t.uniform1f(this.addr,e),n[0]=e)}function qa(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2f(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(Wa(n,e))return;t.uniform2fv(this.addr,e),Xa(n,e)}}function Qa(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3f(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else if(void 0!==e.r)n[0]===e.r&&n[1]===e.g&&n[2]===e.b||(t.uniform3f(this.addr,e.r,e.g,e.b),n[0]=e.r,n[1]=e.g,n[2]=e.b);else{if(Wa(n,e))return;t.uniform3fv(this.addr,e),Xa(n,e)}}function Ja(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4f(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(Wa(n,e))return;t.uniform4fv(this.addr,e),Xa(n,e)}}function Za(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Wa(n,e))return;t.uniformMatrix2fv(this.addr,!1,e),Xa(n,e)}else{if(Wa(n,i))return;ka.set(i),t.uniformMatrix2fv(this.addr,!1,ka),Xa(n,i)}}function Ka(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Wa(n,e))return;t.uniformMatrix3fv(this.addr,!1,e),Xa(n,e)}else{if(Wa(n,i))return;Ga.set(i),t.uniformMatrix3fv(this.addr,!1,Ga),Xa(n,i)}}function $a(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Wa(n,e))return;t.uniformMatrix4fv(this.addr,!1,e),Xa(n,e)}else{if(Wa(n,i))return;Ha.set(i),t.uniformMatrix4fv(this.addr,!1,Ha),Xa(n,i)}}function to(t,e){const n=this.cache;n[0]!==e&&(t.uniform1i(this.addr,e),n[0]=e)}function eo(t,e){const n=this.cache;Wa(n,e)||(t.uniform2iv(this.addr,e),Xa(n,e))}function no(t,e){const n=this.cache;Wa(n,e)||(t.uniform3iv(this.addr,e),Xa(n,e))}function io(t,e){const n=this.cache;Wa(n,e)||(t.uniform4iv(this.addr,e),Xa(n,e))}function ro(t,e){const n=this.cache;n[0]!==e&&(t.uniform1ui(this.addr,e),n[0]=e)}function so(t,e){const n=this.cache;Wa(n,e)||(t.uniform2uiv(this.addr,e),Xa(n,e))}function ao(t,e){const n=this.cache;Wa(n,e)||(t.uniform3uiv(this.addr,e),Xa(n,e))}function oo(t,e){const n=this.cache;Wa(n,e)||(t.uniform4uiv(this.addr,e),Xa(n,e))}function lo(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTexture2D(e||Na,r)}function co(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||Ua,r)}function ho(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTextureCube(e||Oa,r)}function uo(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(e||Da,r)}function po(t,e){t.uniform1fv(this.addr,e)}function fo(t,e){const n=Va(e,this.size,2);t.uniform2fv(this.addr,n)}function mo(t,e){const n=Va(e,this.size,3);t.uniform3fv(this.addr,n)}function go(t,e){const n=Va(e,this.size,4);t.uniform4fv(this.addr,n)}function xo(t,e){const n=Va(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function vo(t,e){const n=Va(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function yo(t,e){const n=Va(e,this.size,16);t.uniformMatrix4fv(this.addr,!1,n)}function _o(t,e){t.uniform1iv(this.addr,e)}function Mo(t,e){t.uniform2iv(this.addr,e)}function bo(t,e){t.uniform3iv(this.addr,e)}function wo(t,e){t.uniform4iv(this.addr,e)}function So(t,e){t.uniform1uiv(this.addr,e)}function To(t,e){t.uniform2uiv(this.addr,e)}function Ao(t,e){t.uniform3uiv(this.addr,e)}function Eo(t,e){t.uniform4uiv(this.addr,e)}function Lo(t,e,n){const i=e.length,r=ja(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTexture2D(e[t]||Na,r[t])}function Po(t,e,n){const i=e.length,r=ja(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.setTexture3D(e[t]||Ua,r[t])}function Ro(t,e,n){const i=e.length,r=ja(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTextureCube(e[t]||Oa,r[t])}function Co(t,e,n){const i=e.length,r=ja(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.setTexture2DArray(e[t]||Da,r[t])}function Fo(t,e,n){this.id=t,this.addr=n,this.cache=[],this.setValue=function(t){switch(t){case 5126:return Ya;case 35664:return qa;case 35665:return Qa;case 35666:return Ja;case 35674:return Za;case 35675:return Ka;case 35676:return $a;case 5124:case 35670:return to;case 35667:case 35671:return eo;case 35668:case 35672:return no;case 35669:case 35673:return io;case 5125:return ro;case 36294:return so;case 36295:return ao;case 36296:return oo;case 35678:case 36198:case 36298:case 36306:case 35682:return lo;case 35679:case 36299:case 36307:return co;case 35680:case 36300:case 36308:case 36293:return ho;case 36289:case 36303:case 36311:case 36292:return uo}}(e.type)}function Io(t,e,n){this.id=t,this.addr=n,this.cache=[],this.size=e.size,this.setValue=function(t){switch(t){case 5126:return po;case 35664:return fo;case 35665:return mo;case 35666:return go;case 35674:return xo;case 35675:return vo;case 35676:return yo;case 5124:case 35670:return _o;case 35667:case 35671:return Mo;case 35668:case 35672:return bo;case 35669:case 35673:return wo;case 5125:return So;case 36294:return To;case 36295:return Ao;case 36296:return Eo;case 35678:case 36198:case 36298:case 36306:case 35682:return Lo;case 35679:case 36299:case 36307:return Po;case 35680:case 36300:case 36308:case 36293:return Ro;case 36289:case 36303:case 36311:case 36292:return Co}}(e.type)}function No(t){this.id=t,this.seq=[],this.map={}}Io.prototype.updateCache=function(t){const e=this.cache;t instanceof Float32Array&&e.length!==t.length&&(this.cache=new Float32Array(t.length)),Xa(e,t)},No.prototype.setValue=function(t,e,n){const i=this.seq;for(let r=0,s=i.length;r!==s;++r){const s=i[r];s.setValue(t,e[s.id],n)}};const Do=/(\w+)(\])?(\[|\.)?/g;function Uo(t,e){t.seq.push(e),t.map[e.id]=e}function Oo(t,e,n){const i=t.name,r=i.length;for(Do.lastIndex=0;;){const s=Do.exec(i),a=Do.lastIndex;let o=s[1];const l="]"===s[2],c=s[3];if(l&&(o|=0),void 0===c||"["===c&&a+2===r){Uo(n,void 0===c?new Fo(o,t,e):new Io(o,t,e));break}{let t=n.map[o];void 0===t&&(t=new No(o),Uo(n,t)),n=t}}}function Bo(t,e){this.seq=[],this.map={};const n=t.getProgramParameter(e,35718);for(let i=0;i<n;++i){const n=t.getActiveUniform(e,i);Oo(n,t.getUniformLocation(e,n.name),this)}}function zo(t,e,n){const i=t.createShader(e);return t.shaderSource(i,n),t.compileShader(i),i}Bo.prototype.setValue=function(t,e,n,i){const r=this.map[e];void 0!==r&&r.setValue(t,n,i)},Bo.prototype.setOptional=function(t,e,n){const i=e[n];void 0!==i&&this.setValue(t,n,i)},Bo.upload=function(t,e,n,i){for(let r=0,s=e.length;r!==s;++r){const s=e[r],a=n[s.id];!1!==a.needsUpdate&&s.setValue(t,a.value,i)}},Bo.seqWithValue=function(t,e){const n=[];for(let i=0,r=t.length;i!==r;++i){const r=t[i];r.id in e&&n.push(r)}return n};let Ho=0;function Go(t){switch(t){case Je:return["Linear","( value )"];case Ze:return["sRGB","( value )"];case $e:return["RGBE","( value )"];case tn:return["RGBM","( value, 7.0 )"];case en:return["RGBM","( value, 16.0 )"];case nn:return["RGBD","( value, 256.0 )"];case Ke:return["Gamma","( value, float( GAMMA_FACTOR ) )"];default:return console.warn("THREE.WebGLProgram: Unsupported encoding:",t),["Linear","( value )"]}}function ko(t,e,n){const i=t.getShaderParameter(e,35713),r=t.getShaderInfoLog(e).trim();return i&&""===r?"":n.toUpperCase()+"\n\n"+r+"\n\n"+function(t){const e=t.split("\n");for(let t=0;t<e.length;t++)e[t]=t+1+": "+e[t];return e.join("\n")}(t.getShaderSource(e))}function Vo(t,e){const n=Go(e);return"vec4 "+t+"( vec4 value ) { return "+n[0]+"ToLinear"+n[1]+"; }"}function Wo(t,e){const n=Go(e);return"vec4 "+t+"( vec4 value ) { return LinearTo"+n[0]+n[1]+"; }"}function Xo(t,e){let n;switch(e){case $:n="Linear";break;case tt:n="Reinhard";break;case et:n="OptimizedCineon";break;case nt:n="ACESFilmic";break;case it:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}function jo(t){return""!==t}function Yo(t,e){return t.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function qo(t,e){return t.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const Qo=/^[ \t]*#include +<([\w\d./]+)>/gm;function Jo(t){return t.replace(Qo,Zo)}function Zo(t,e){const n=ks[e];if(void 0===n)throw new Error("Can not resolve #include <"+e+">");return Jo(n)}const Ko=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,$o=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function tl(t){return t.replace($o,nl).replace(Ko,el)}function el(t,e,n,i){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),nl(t,e,n,i)}function nl(t,e,n,i){let r="";for(let t=parseInt(e);t<parseInt(n);t++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+t+" ]").replace(/UNROLLED_LOOP_INDEX/g,t);return r}function il(t){let e="precision "+t.precision+" float;\nprecision "+t.precision+" int;";return"highp"===t.precision?e+="\n#define HIGH_PRECISION":"mediump"===t.precision?e+="\n#define MEDIUM_PRECISION":"lowp"===t.precision&&(e+="\n#define LOW_PRECISION"),e}function rl(t,e,n,i){const r=t.getContext(),s=n.defines;let a=n.vertexShader,o=n.fragmentShader;const l=function(t){let e="SHADOWMAP_TYPE_BASIC";return t.shadowMapType===u?e="SHADOWMAP_TYPE_PCF":t.shadowMapType===d?e="SHADOWMAP_TYPE_PCF_SOFT":t.shadowMapType===p&&(e="SHADOWMAP_TYPE_VSM"),e}(n),c=function(t){let e="ENVMAP_TYPE_CUBE";if(t.envMap)switch(t.envMapMode){case st:case at:e="ENVMAP_TYPE_CUBE";break;case ct:case ht:e="ENVMAP_TYPE_CUBE_UV"}return e}(n),h=function(t){let e="ENVMAP_MODE_REFLECTION";if(t.envMap)switch(t.envMapMode){case at:case ht:e="ENVMAP_MODE_REFRACTION"}return e}(n),f=function(t){let e="ENVMAP_BLENDING_NONE";if(t.envMap)switch(t.combine){case Q:e="ENVMAP_BLENDING_MULTIPLY";break;case J:e="ENVMAP_BLENDING_MIX";break;case Z:e="ENVMAP_BLENDING_ADD"}return e}(n),m=t.gammaFactor>0?t.gammaFactor:1,g=n.isWebGL2?"":function(t){return[t.extensionDerivatives||t.envMapCubeUV||t.bumpMap||t.tangentSpaceNormalMap||t.clearcoatNormalMap||t.flatShading||"physical"===t.shaderID?"#extension GL_OES_standard_derivatives : enable":"",(t.extensionFragDepth||t.logarithmicDepthBuffer)&&t.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",t.extensionDrawBuffers&&t.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(t.extensionShaderTextureLOD||t.envMap||t.transmission)&&t.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(jo).join("\n")}(n),x=function(t){const e=[];for(const n in t){const i=t[n];!1!==i&&e.push("#define "+n+" "+i)}return e.join("\n")}(s),v=r.createProgram();let y,_,M=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(y=[x].filter(jo).join("\n"),y.length>0&&(y+="\n"),_=[g,x].filter(jo).join("\n"),_.length>0&&(_+="\n")):(y=[il(n),"#define SHADER_NAME "+n.shaderName,x,n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+m,"#define MAX_BONES "+n.maxBones,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+h:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.displacementMap&&n.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",n.specularColorMap?"#define USE_SPECULARCOLORMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEENCOLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.useVertexTexture?"#define BONE_TEXTURE":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.morphTargets&&n.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",n.morphTargets&&n.isWebGL2?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )","\tattribute vec4 color;","#elif defined( USE_COLOR )","\tattribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(jo).join("\n"),_=[g,il(n),"#define SHADER_NAME "+n.shaderName,x,"#define GAMMA_FACTOR "+m,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+c:"",n.envMap?"#define "+h:"",n.envMap?"#define "+f:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",n.specularColorMap?"#define USE_SPECULARCOLORMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEENCOLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(n.extensionShaderTextureLOD||n.envMap)&&n.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==K?"#define TONE_MAPPING":"",n.toneMapping!==K?ks.tonemapping_pars_fragment:"",n.toneMapping!==K?Xo("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.format===Ot?"#define OPAQUE":"",ks.encodings_pars_fragment,n.map?Vo("mapTexelToLinear",n.mapEncoding):"",n.matcap?Vo("matcapTexelToLinear",n.matcapEncoding):"",n.envMap?Vo("envMapTexelToLinear",n.envMapEncoding):"",n.emissiveMap?Vo("emissiveMapTexelToLinear",n.emissiveMapEncoding):"",n.specularColorMap?Vo("specularColorMapTexelToLinear",n.specularColorMapEncoding):"",n.sheenColorMap?Vo("sheenColorMapTexelToLinear",n.sheenColorMapEncoding):"",n.lightMap?Vo("lightMapTexelToLinear",n.lightMapEncoding):"",Wo("linearToOutputTexel",n.outputEncoding),n.depthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(jo).join("\n")),a=Jo(a),a=Yo(a,n),a=qo(a,n),o=Jo(o),o=Yo(o,n),o=qo(o,n),a=tl(a),o=tl(o),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(M="#version 300 es\n",y=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+y,_=["#define varying in",n.glslVersion===Nn?"":"out highp vec4 pc_fragColor;",n.glslVersion===Nn?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+_);const b=M+_+o,w=zo(r,35633,M+y+a),S=zo(r,35632,b);if(r.attachShader(v,w),r.attachShader(v,S),void 0!==n.index0AttributeName?r.bindAttribLocation(v,0,n.index0AttributeName):!0===n.morphTargets&&r.bindAttribLocation(v,0,"position"),r.linkProgram(v),t.debug.checkShaderErrors){const t=r.getProgramInfoLog(v).trim(),e=r.getShaderInfoLog(w).trim(),n=r.getShaderInfoLog(S).trim();let i=!0,s=!0;if(!1===r.getProgramParameter(v,35714)){i=!1;const e=ko(r,w,"vertex"),n=ko(r,S,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(v,35715)+"\n\nProgram Info Log: "+t+"\n"+e+"\n"+n)}else""!==t?console.warn("THREE.WebGLProgram: Program Info Log:",t):""!==e&&""!==n||(s=!1);s&&(this.diagnostics={runnable:i,programLog:t,vertexShader:{log:e,prefix:y},fragmentShader:{log:n,prefix:_}})}let T,A;return r.deleteShader(w),r.deleteShader(S),this.getUniforms=function(){return void 0===T&&(T=new Bo(r,v)),T},this.getAttributes=function(){return void 0===A&&(A=function(t,e){const n={},i=t.getProgramParameter(e,35721);for(let r=0;r<i;r++){const i=t.getActiveAttrib(e,r),s=i.name;let a=1;35674===i.type&&(a=2),35675===i.type&&(a=3),35676===i.type&&(a=4),n[s]={type:i.type,location:t.getAttribLocation(e,s),locationSize:a}}return n}(r,v)),A},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(v),this.program=void 0},this.name=n.shaderName,this.id=Ho++,this.cacheKey=e,this.usedTimes=1,this.program=v,this.vertexShader=w,this.fragmentShader=S,this}function sl(t,e,n,i,r,s,a){const o=[],l=r.isWebGL2,c=r.logarithmicDepthBuffer,h=r.floatVertexTextures,u=r.maxVertexUniforms,d=r.vertexTextures;let p=r.precision;const f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},x=["precision","isWebGL2","supportsVertexTextures","outputEncoding","instancing","instancingColor","map","mapEncoding","matcap","matcapEncoding","envMap","envMapMode","envMapEncoding","envMapCubeUV","lightMap","lightMapEncoding","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","objectSpaceNormalMap","tangentSpaceNormalMap","clearcoat","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","displacementMap","specularMap",,"roughnessMap","metalnessMap","gradientMap","alphaMap","alphaTest","combine","vertexColors","vertexAlphas","vertexTangents","vertexUvs","uvsVertexOnly","fog","useFog","fogExp2","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","morphTargetsCount","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","numRectAreaLights","numDirLightShadows","numPointLightShadows","numSpotLightShadows","shadowMapEnabled","shadowMapType","toneMapping","physicallyCorrectLights","doubleSided","flipSided","numClippingPlanes","numClipIntersection","depthPacking","dithering","format","specularIntensityMap","specularColorMap","specularColorMapEncoding","transmission","transmissionMap","thicknessMap","sheen","sheenColorMap","sheenColorMapEncoding","sheenRoughnessMap"];function v(t){let e;return t&&t.isTexture?e=t.encoding:t&&t.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),e=t.texture.encoding):e=Je,e}return{getParameters:function(s,o,x,y,_){const M=y.fog,b=s.isMeshStandardMaterial?y.environment:null,w=(s.isMeshStandardMaterial?n:e).get(s.envMap||b),S=f[s.type],T=_.isSkinnedMesh?function(t){const e=t.skeleton.bones;if(h)return 1024;{const t=u,n=Math.floor((t-20)/4),i=Math.min(n,e.length);return i<e.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+e.length+" bones. This GPU supports "+i+"."),0):i}}(_):0;let A,E;if(null!==s.precision&&(p=r.getMaxPrecision(s.precision),p!==s.precision&&console.warn("THREE.WebGLProgram.getParameters:",s.precision,"not supported, using",p,"instead.")),S){const t=Ws[S];A=t.vertexShader,E=t.fragmentShader}else A=s.vertexShader,E=s.fragmentShader;const L=t.getRenderTarget(),P=s.alphaTest>0,R=s.clearcoat>0;return{isWebGL2:l,shaderID:S,shaderName:s.type,vertexShader:A,fragmentShader:E,defines:s.defines,isRawShaderMaterial:!0===s.isRawShaderMaterial,glslVersion:s.glslVersion,precision:p,instancing:!0===_.isInstancedMesh,instancingColor:!0===_.isInstancedMesh&&null!==_.instanceColor,supportsVertexTextures:d,outputEncoding:null!==L?v(L.texture):t.outputEncoding,map:!!s.map,mapEncoding:v(s.map),matcap:!!s.matcap,matcapEncoding:v(s.matcap),envMap:!!w,envMapMode:w&&w.mapping,envMapEncoding:v(w),envMapCubeUV:!!w&&(w.mapping===ct||w.mapping===ht),lightMap:!!s.lightMap,lightMapEncoding:v(s.lightMap),aoMap:!!s.aoMap,emissiveMap:!!s.emissiveMap,emissiveMapEncoding:v(s.emissiveMap),bumpMap:!!s.bumpMap,normalMap:!!s.normalMap,objectSpaceNormalMap:s.normalMapType===on,tangentSpaceNormalMap:s.normalMapType===an,clearcoat:R,clearcoatMap:R&&!!s.clearcoatMap,clearcoatRoughnessMap:R&&!!s.clearcoatRoughnessMap,clearcoatNormalMap:R&&!!s.clearcoatNormalMap,displacementMap:!!s.displacementMap,roughnessMap:!!s.roughnessMap,metalnessMap:!!s.metalnessMap,specularMap:!!s.specularMap,specularIntensityMap:!!s.specularIntensityMap,specularColorMap:!!s.specularColorMap,specularColorMapEncoding:v(s.specularColorMap),alphaMap:!!s.alphaMap,alphaTest:P,gradientMap:!!s.gradientMap,sheen:s.sheen>0,sheenColorMap:!!s.sheenColorMap,sheenColorMapEncoding:v(s.sheenColorMap),sheenRoughnessMap:!!s.sheenRoughnessMap,transmission:s.transmission>0,transmissionMap:!!s.transmissionMap,thicknessMap:!!s.thicknessMap,combine:s.combine,vertexTangents:!!s.normalMap&&!!_.geometry&&!!_.geometry.attributes.tangent,vertexColors:s.vertexColors,vertexAlphas:!0===s.vertexColors&&!!_.geometry&&!!_.geometry.attributes.color&&4===_.geometry.attributes.color.itemSize,vertexUvs:!!s.map||!!s.bumpMap||!!s.normalMap||!!s.specularMap||!!s.alphaMap||!!s.emissiveMap||!!s.roughnessMap||!!s.metalnessMap||!!s.clearcoatMap||!!s.clearcoatRoughnessMap||!!s.clearcoatNormalMap||!!s.displacementMap||!!s.transmissionMap||!!s.thicknessMap||!!s.specularIntensityMap||!!s.specularColorMap||!!s.sheenColorMap||s.sheenRoughnessMap,uvsVertexOnly:!(s.map||s.bumpMap||s.normalMap||s.specularMap||s.alphaMap||s.emissiveMap||s.roughnessMap||s.metalnessMap||s.clearcoatNormalMap||s.transmission>0||s.transmissionMap||s.thicknessMap||s.specularIntensityMap||s.specularColorMap||s.sheen>0||s.sheenColorMap||s.sheenRoughnessMap||!s.displacementMap),fog:!!M,useFog:s.fog,fogExp2:M&&M.isFogExp2,flatShading:!!s.flatShading,sizeAttenuation:s.sizeAttenuation,logarithmicDepthBuffer:c,skinning:!0===_.isSkinnedMesh&&T>0,maxBones:T,useVertexTexture:h,morphTargets:!!_.geometry&&!!_.geometry.morphAttributes.position,morphNormals:!!_.geometry&&!!_.geometry.morphAttributes.normal,morphTargetsCount:_.geometry&&_.geometry.morphAttributes.position?_.geometry.morphAttributes.position.length:0,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,format:s.format,dithering:s.dithering,shadowMapEnabled:t.shadowMap.enabled&&x.length>0,shadowMapType:t.shadowMap.type,toneMapping:s.toneMapped?t.toneMapping:K,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:s.premultipliedAlpha,doubleSided:s.side===g,flipSided:s.side===m,depthPacking:void 0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:l||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:l||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:l||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(ti(e.fragmentShader)),n.push(ti(e.vertexShader))),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t<x.length;t++)n.push(e[x[t]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=f[t.type];let n;if(e){const t=Ws[e];n=Ss.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=o.length;t<e;t++){const e=o[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new rl(t,n,e,s),o.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=o.indexOf(t);o[e]=o[o.length-1],o.pop(),t.destroy()}},programs:o}}function al(){let t=new WeakMap;return{get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function ol(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function ll(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function cl(t){const e=[];let n=0;const i=[],r=[],s=[],a={id:-1};function o(i,r,s,o,l,c){let h=e[n];const u=t.get(s);return void 0===h?(h={id:i.id,object:i,geometry:r,material:s,program:u.program||a,groupOrder:o,renderOrder:i.renderOrder,z:l,group:c},e[n]=h):(h.id=i.id,h.object=i,h.geometry=r,h.material=s,h.program=u.program||a,h.groupOrder=o,h.renderOrder=i.renderOrder,h.z=l,h.group=c),n++,h}return{opaque:i,transmissive:r,transparent:s,init:function(){n=0,i.length=0,r.length=0,s.length=0},push:function(t,e,n,a,l,c){const h=o(t,e,n,a,l,c);n.transmission>0?r.push(h):!0===n.transparent?s.push(h):i.push(h)},unshift:function(t,e,n,a,l,c){const h=o(t,e,n,a,l,c);n.transmission>0?r.unshift(h):!0===n.transparent?s.unshift(h):i.unshift(h)},finish:function(){for(let t=n,i=e.length;t<i;t++){const n=e[t];if(null===n.id)break;n.id=null,n.object=null,n.geometry=null,n.material=null,n.program=null,n.group=null}},sort:function(t,e){i.length>1&&i.sort(t||ol),r.length>1&&r.sort(e||ll),s.length>1&&s.sort(e||ll)}}}function hl(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new cl(t),e.set(n,[r])):i>=e.get(n).length?(r=new cl(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function ul(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new ui,color:new Ir};break;case"SpotLight":n={position:new ui,direction:new ui,color:new Ir,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new ui,color:new Ir,distance:0,decay:0};break;case"HemisphereLight":n={direction:new ui,skyColor:new Ir,groundColor:new Ir};break;case"RectAreaLight":n={color:new Ir,position:new ui,halfWidth:new ui,halfHeight:new ui}}return t[e.id]=n,n}}}let dl=0;function pl(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function fl(t,e){const n=new ul,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new qn};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new qn,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new ui);const s=new ui,a=new ki,o=new ki;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,f=0,m=0,g=0,x=0;s.sort(pl);const v=!0!==a?Math.PI:1;for(let t=0,e=s.length;t<e;t++){const e=s[t],a=e.color,y=e.intensity,_=e.distance,M=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)o+=a.r*y*v,l+=a.g*y*v,c+=a.b*y*v;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],y);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*v),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[h]=n,r.directionalShadowMap[h]=M,r.directionalShadowMatrix[h]=e.shadow.matrix,m++}r.directional[h]=t,h++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(a).multiplyScalar(y*v),t.distance=_,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[d]=n,r.spotShadowMap[d]=M,r.spotShadowMatrix[d]=e.shadow.matrix,x++}r.spot[d]=t,d++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(a).multiplyScalar(y),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[p]=t,p++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*v),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[u]=n,r.pointShadowMap[u]=M,r.pointShadowMatrix[u]=e.shadow.matrix,g++}r.point[u]=t,u++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(y*v),t.groundColor.copy(e.groundColor).multiplyScalar(y*v),r.hemi[f]=t,f++}}p>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Vs.LTC_FLOAT_1,r.rectAreaLTC2=Vs.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Vs.LTC_HALF_1,r.rectAreaLTC2=Vs.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const y=r.hash;y.directionalLength===h&&y.pointLength===u&&y.spotLength===d&&y.rectAreaLength===p&&y.hemiLength===f&&y.numDirectionalShadows===m&&y.numPointShadows===g&&y.numSpotShadows===x||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=f,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=x,r.spotShadowMap.length=x,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=x,y.directionalLength=h,y.pointLength=u,y.spotLength=d,y.rectAreaLength=p,y.hemiLength=f,y.numDirectionalShadows=m,y.numPointShadows=g,y.numSpotShadows=x,r.version=dl++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function ml(t,e){const n=new fl(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(t){n.setup(i,t)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function gl(t,e){let n=new WeakMap;return{get:function(i,r=0){let s;return!1===n.has(i)?(s=new ml(t,e),n.set(i,[s])):r>=n.get(i).length?(s=new ml(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class xl extends Ar{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=rn,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}xl.prototype.isMeshDepthMaterial=!0;class vl extends Ar{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new ui,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}vl.prototype.isMeshDistanceMaterial=!0;function yl(t,e,n){let i=new Bs;const r=new qn,s=new qn,a=new ai,o=new xl({depthPacking:sn}),l=new vl,c={},h=n.maxTextureSize,d={0:m,1:f,2:g},x=new Ts({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new qn},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),v=x.clone();v.defines.HORIZONTAL_PASS=1;const _=new es;_.setAttribute("position",new Or(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const M=new ys(_,x),b=this;function w(n,i){const r=e.update(M);x.defines.VSM_SAMPLES!==n.blurSamples&&(x.defines.VSM_SAMPLES=n.blurSamples,v.defines.VSM_SAMPLES=n.blurSamples,x.needsUpdate=!0,v.needsUpdate=!0),x.uniforms.shadow_pass.value=n.map.texture,x.uniforms.resolution.value=n.mapSize,x.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,x,M,null),v.uniforms.shadow_pass.value=n.mapPass.texture,v.uniforms.resolution.value=n.mapSize,v.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,v,M,null)}function S(e,n,i,r,s,a,h){let u=null;const f=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(u=void 0!==f?f:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=u.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=u.clone(),n[e]=r),u=r}return u.visible=i.visible,u.wireframe=i.wireframe,u.side=h===p?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:d[i.side],u.alphaMap=i.alphaMap,u.alphaTest=i.alphaTest,u.clipShadows=i.clipShadows,u.clippingPlanes=i.clippingPlanes,u.clipIntersection=i.clipIntersection,u.displacementMap=i.displacementMap,u.displacementScale=i.displacementScale,u.displacementBias=i.displacementBias,u.wireframeLinewidth=i.wireframeLinewidth,u.linewidth=i.linewidth,!0===r.isPointLight&&!0===u.isMeshDistanceMaterial&&(u.referencePosition.setFromMatrixPosition(r.matrixWorld),u.nearDistance=s,u.farDistance=a),u}function T(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&o===p)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=S(n,0,h,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,c)}}}else if(r.visible){const e=S(n,0,r,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)T(l[t],r,s,a,o)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=u,this.render=function(e,n,o){if(!1===b.enabled)return;if(!1===b.autoUpdate&&!1===b.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),c=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(y),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,c=e.length;l<c;l++){const c=e[l],u=c.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const f=u.getFrameExtents();if(r.multiply(f),s.copy(u.mapSize),(r.x>h||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/f.x),r.x=s.x*f.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/f.y),r.y=s.y*f.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&this.type===p){const t={minFilter:yt,magFilter:yt,format:Bt};u.map=new oi(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new oi(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:ft,magFilter:ft,format:Bt};u.map=new oi(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const m=u.getViewportCount();for(let t=0;t<m;t++){const e=u.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),d.viewport(a),u.updateMatrices(c,t),i=u.getFrustum(),T(n,o,u.camera,c,this.type)}u.isPointLightShadow||this.type!==p||w(u,o),u.needsUpdate=!1}b.needsUpdate=!1,t.setRenderTarget(l,c,u)}}function _l(t,e,n){const i=n.isWebGL2;const r=new function(){let e=!1;const n=new ai;let i=null;const r=new ai(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,s,a,o){!0===o&&(e*=a,i*=a,s*=a),n.set(e,i,s,a),!1===r.equals(n)&&(t.clearColor(e,i,s,a),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},s=new function(){let e=!1,n=null,i=null,r=null;return{setTest:function(t){t?xt(2929):vt(2929)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case G:t.depthFunc(512);break;case k:t.depthFunc(519);break;case V:t.depthFunc(513);break;case W:t.depthFunc(515);break;case X:t.depthFunc(514);break;case j:t.depthFunc(518);break;case Y:t.depthFunc(516);break;case q:t.depthFunc(517);break;default:t.depthFunc(515)}else t.depthFunc(515);i=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,n=null,i=null,r=null}}},c=new function(){let e=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null;return{setTest:function(t){e||(t?xt(2960):vt(2960))},setMask:function(i){n===i||e||(t.stencilMask(i),n=i)},setFunc:function(e,n,a){i===e&&r===n&&s===a||(t.stencilFunc(e,n,a),i=e,r=n,s=a)},setOp:function(e,n,i){a===e&&o===n&&l===i||(t.stencilOp(e,n,i),a=e,o=n,l=i)},setLocked:function(t){e=t},setClear:function(e){c!==e&&(t.clearStencil(e),c=e)},reset:function(){e=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null}}};let h={},u={},d=null,p=!1,f=null,x=null,v=null,Q=null,J=null,Z=null,K=null,$=!1,tt=null,et=null,nt=null,it=null,rt=null;const st=t.getParameter(35661);let at=!1,ot=0;const lt=t.getParameter(7938);-1!==lt.indexOf("WebGL")?(ot=parseFloat(/^WebGL (\d)/.exec(lt)[1]),at=ot>=1):-1!==lt.indexOf("OpenGL ES")&&(ot=parseFloat(/^OpenGL ES (\d)/.exec(lt)[1]),at=ot>=2);let ct=null,ht={};const ut=t.getParameter(3088),dt=t.getParameter(2978),pt=(new ai).fromArray(ut),ft=(new ai).fromArray(dt);function mt(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;e<i;e++)t.texImage2D(n+e,0,6408,1,1,0,6408,5121,r);return s}const gt={};function xt(e){!0!==h[e]&&(t.enable(e),h[e]=!0)}function vt(e){!1!==h[e]&&(t.disable(e),h[e]=!1)}gt[3553]=mt(3553,3553,1),gt[34067]=mt(34067,34069,6),r.setClear(0,0,0,1),s.setClear(1),c.setClear(0),xt(2929),s.setFunc(W),bt(!1),wt(o),xt(2884),Mt(y);const yt={[T]:32774,[A]:32778,[E]:32779};if(i)yt[L]=32775,yt[P]=32776;else{const t=e.get("EXT_blend_minmax");null!==t&&(yt[L]=t.MIN_EXT,yt[P]=t.MAX_EXT)}const _t={[R]:0,[C]:1,[F]:768,[N]:770,[H]:776,[B]:774,[U]:772,[I]:769,[D]:771,[z]:775,[O]:773};function Mt(e,n,i,r,s,a,o,l){if(e!==y){if(!1===p&&(xt(3042),p=!0),e===S)s=s||n,a=a||i,o=o||r,n===x&&s===J||(t.blendEquationSeparate(yt[n],yt[s]),x=n,J=s),i===v&&r===Q&&a===Z&&o===K||(t.blendFuncSeparate(_t[i],_t[r],_t[a],_t[o]),v=i,Q=r,Z=a,K=o),f=e,$=null;else if(e!==f||l!==$){if(x===T&&J===T||(t.blendEquation(32774),x=T,J=T),l)switch(e){case _:t.blendFuncSeparate(1,771,1,771);break;case M:t.blendFunc(1,1);break;case b:t.blendFuncSeparate(0,0,769,771);break;case w:t.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case _:t.blendFuncSeparate(770,771,1,771);break;case M:t.blendFunc(770,1);break;case b:t.blendFunc(0,769);break;case w:t.blendFunc(0,768);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}v=null,Q=null,Z=null,K=null,f=e,$=l}}else!0===p&&(vt(3042),p=!1)}function bt(e){tt!==e&&(e?t.frontFace(2304):t.frontFace(2305),tt=e)}function wt(e){e!==a?(xt(2884),e!==et&&(e===o?t.cullFace(1029):e===l?t.cullFace(1028):t.cullFace(1032))):vt(2884),et=e}function St(e,n,i){e?(xt(32823),it===n&&rt===i||(t.polygonOffset(n,i),it=n,rt=i)):vt(32823)}function Tt(e){void 0===e&&(e=33984+st-1),ct!==e&&(t.activeTexture(e),ct=e)}return{buffers:{color:r,depth:s,stencil:c},enable:xt,disable:vt,bindFramebuffer:function(e,n){return u[e]!==n&&(t.bindFramebuffer(e,n),u[e]=n,i&&(36009===e&&(u[36160]=n),36160===e&&(u[36009]=n)),!0)},useProgram:function(e){return d!==e&&(t.useProgram(e),d=e,!0)},setBlending:Mt,setMaterial:function(t,e){t.side===g?vt(2884):xt(2884);let n=t.side===m;e&&(n=!n),bt(n),t.blending===_&&!1===t.transparent?Mt(y):Mt(t.blending,t.blendEquation,t.blendSrc,t.blendDst,t.blendEquationAlpha,t.blendSrcAlpha,t.blendDstAlpha,t.premultipliedAlpha),s.setFunc(t.depthFunc),s.setTest(t.depthTest),s.setMask(t.depthWrite),r.setMask(t.colorWrite);const i=t.stencilWrite;c.setTest(i),i&&(c.setMask(t.stencilWriteMask),c.setFunc(t.stencilFunc,t.stencilRef,t.stencilFuncMask),c.setOp(t.stencilFail,t.stencilZFail,t.stencilZPass)),St(t.polygonOffset,t.polygonOffsetFactor,t.polygonOffsetUnits),!0===t.alphaToCoverage?xt(32926):vt(32926)},setFlipSided:bt,setCullFace:wt,setLineWidth:function(e){e!==nt&&(at&&t.lineWidth(e),nt=e)},setPolygonOffset:St,setScissorTest:function(t){t?xt(3089):vt(3089)},activeTexture:Tt,bindTexture:function(e,n){null===ct&&Tt();let i=ht[ct];void 0===i&&(i={type:void 0,texture:void 0},ht[ct]=i),i.type===e&&i.texture===n||(t.bindTexture(e,n||gt[e]),i.type=e,i.texture=n)},unbindTexture:function(){const e=ht[ct];void 0!==e&&void 0!==e.type&&(t.bindTexture(e.type,null),e.type=void 0,e.texture=void 0)},compressedTexImage2D:function(){try{t.compressedTexImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texImage2D:function(){try{t.texImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texImage3D:function(){try{t.texImage3D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texStorage2D:function(){try{t.texStorage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texSubImage2D:function(){try{t.texSubImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},scissor:function(e){!1===pt.equals(e)&&(t.scissor(e.x,e.y,e.z,e.w),pt.copy(e))},viewport:function(e){!1===ft.equals(e)&&(t.viewport(e.x,e.y,e.z,e.w),ft.copy(e))},reset:function(){t.disable(3042),t.disable(2884),t.disable(2929),t.disable(32823),t.disable(3089),t.disable(2960),t.disable(32926),t.blendEquation(32774),t.blendFunc(1,0),t.blendFuncSeparate(1,0,1,0),t.colorMask(!0,!0,!0,!0),t.clearColor(0,0,0,0),t.depthMask(!0),t.depthFunc(513),t.clearDepth(1),t.stencilMask(4294967295),t.stencilFunc(519,0,4294967295),t.stencilOp(7680,7680,7680),t.clearStencil(0),t.cullFace(1029),t.frontFace(2305),t.polygonOffset(0,0),t.activeTexture(33984),t.bindFramebuffer(36160,null),!0===i&&(t.bindFramebuffer(36009,null),t.bindFramebuffer(36008,null)),t.useProgram(null),t.lineWidth(1),t.scissor(0,0,t.canvas.width,t.canvas.height),t.viewport(0,0,t.canvas.width,t.canvas.height),h={},ct=null,ht={},u={},d=null,p=!1,f=null,x=null,v=null,Q=null,J=null,Z=null,K=null,$=!1,tt=null,et=null,nt=null,it=null,rt=null,pt.set(0,0,t.canvas.width,t.canvas.height),ft.set(0,0,t.canvas.width,t.canvas.height),r.reset(),s.reset(),c.reset()}}}function Ml(t,e,n,i,r,s,a){const o=r.isWebGL2,l=r.maxTextures,c=r.maxCubemapSize,h=r.maxTextureSize,u=r.maxSamples,d=e.has("WEBGL_multisampled_render_to_texture")?e.get("WEBGL_multisampled_render_to_texture"):void 0,p=new WeakMap;let f,m=!1;try{m="undefined"!=typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(t){}function g(t,e){return m?new OffscreenCanvas(t,e):$n("canvas")}function x(t,e,n,i){let r=1;if((t.width>i||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?jn:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===f&&(f=g(s,a));const o=n?g(s,a):f;o.width=s,o.height=a;return o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function v(t){return Wn(t.width)&&Wn(t.height)}function y(t,e){return t.generateMipmaps&&e&&t.minFilter!==ft&&t.minFilter!==yt}function _(e){t.generateMipmap(e)}function M(n,i,r){if(!1===o)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let s=i;return 6403===i&&(5126===r&&(s=33326),5131===r&&(s=33325),5121===r&&(s=33321)),6407===i&&(5126===r&&(s=34837),5131===r&&(s=34843),5121===r&&(s=32849)),6408===i&&(5126===r&&(s=34836),5131===r&&(s=34842),5121===r&&(s=32856)),33325!==s&&33326!==s&&34842!==s&&34836!==s||e.get("EXT_color_buffer_float"),s}function b(t){return t===ft||t===mt||t===xt?9728:9729}function w(e){const n=e.target;n.removeEventListener("dispose",w),function(e){const n=i.get(e);if(void 0===n.__webglInit)return;t.deleteTexture(n.__webglTexture),i.remove(e)}(n),n.isVideoTexture&&p.delete(n),a.memory.textures--}function S(e){const n=e.target;n.removeEventListener("dispose",S),function(e){const n=e.texture,r=i.get(e),s=i.get(n);if(!e)return;void 0!==s.__webglTexture&&(t.deleteTexture(s.__webglTexture),a.memory.textures--);e.depthTexture&&e.depthTexture.dispose();if(e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++)t.deleteFramebuffer(r.__webglFramebuffer[e]),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer[e]);else t.deleteFramebuffer(r.__webglFramebuffer),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer),r.__webglMultisampledFramebuffer&&t.deleteFramebuffer(r.__webglMultisampledFramebuffer),r.__webglColorRenderbuffer&&t.deleteRenderbuffer(r.__webglColorRenderbuffer),r.__webglDepthRenderbuffer&&t.deleteRenderbuffer(r.__webglDepthRenderbuffer);if(e.isWebGLMultipleRenderTargets)for(let e=0,r=n.length;e<r;e++){const r=i.get(n[e]);r.__webglTexture&&(t.deleteTexture(r.__webglTexture),a.memory.textures--),i.remove(n[e])}i.remove(n),i.remove(e)}(n)}let T=0;function A(t,e){const r=i.get(t);if(t.isVideoTexture&&function(t){const e=a.render.frame;p.get(t)!==e&&(p.set(t,e),t.update())}(t),t.version>0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void F(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function E(e,r){const a=i.get(e);e.version>0&&a.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;C(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const a=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),l=i.image[0]&&i.image[0].isDataTexture,h=[];for(let t=0;t<6;t++)h[t]=a||l?l?i.image[t].image:i.image[t]:x(i.image[t],!1,!0,c);const u=v(h[0])||o,d=s.convert(i.format),p=s.convert(i.type),f=M(i.internalFormat,d,p,i.encoding);let m;if(R(34067,i,u),a)for(let t=0;t<6;t++){m=h[t].mipmaps;for(let e=0;e<m.length;e++){const r=m[e];i.format!==Bt&&i.format!==Ot?null!==d?n.compressedTexImage2D(34069+t,e,f,r.width,r.height,0,r.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):n.texImage2D(34069+t,e,f,r.width,r.height,0,d,p,r.data)}}else{m=i.mipmaps;for(let t=0;t<6;t++)if(l){n.texImage2D(34069+t,0,f,h[t].width,h[t].height,0,d,p,h[t].data);for(let e=0;e<m.length;e++){const i=m[e].image[t].image;n.texImage2D(34069+t,e+1,f,i.width,i.height,0,d,p,i.data)}}else{n.texImage2D(34069+t,0,f,d,p,h[t]);for(let e=0;e<m.length;e++){const i=m[e];n.texImage2D(34069+t,e+1,f,d,p,i.image[t])}}}y(i,u)&&_(34067);e.__version=i.version,i.onUpdate&&i.onUpdate(i)}(a,e,r):(n.activeTexture(33984+r),n.bindTexture(34067,a.__webglTexture))}const L={[ut]:10497,[dt]:33071,[pt]:33648},P={[ft]:9728,[mt]:9984,[xt]:9986,[yt]:9729,[_t]:9985,[bt]:9987};function R(n,s,a){if(a?(t.texParameteri(n,10242,L[s.wrapS]),t.texParameteri(n,10243,L[s.wrapT]),32879!==n&&35866!==n||t.texParameteri(n,32882,L[s.wrapR]),t.texParameteri(n,10240,P[s.magFilter]),t.texParameteri(n,10241,P[s.minFilter])):(t.texParameteri(n,10242,33071),t.texParameteri(n,10243,33071),32879!==n&&35866!==n||t.texParameteri(n,32882,33071),s.wrapS===dt&&s.wrapT===dt||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),t.texParameteri(n,10240,b(s.magFilter)),t.texParameteri(n,10241,b(s.minFilter)),s.minFilter!==ft&&s.minFilter!==yt&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),!0===e.has("EXT_texture_filter_anisotropic")){const a=e.get("EXT_texture_filter_anisotropic");if(s.type===Rt&&!1===e.has("OES_texture_float_linear"))return;if(!1===o&&s.type===Ct&&!1===e.has("OES_texture_half_float_linear"))return;(s.anisotropy>1||i.get(s).__currentAnisotropy)&&(t.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(s.anisotropy,r.getMaxAnisotropy())),i.get(s).__currentAnisotropy=s.anisotropy)}}function C(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",w),e.__webglTexture=t.createTexture(),a.memory.textures++)}function F(e,i,r){let a=3553;i.isDataTexture2DArray&&(a=35866),i.isDataTexture3D&&(a=32879),C(e,i),n.activeTexture(33984+r),n.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==dt||t.wrapT!==dt||t.minFilter!==ft&&t.minFilter!==yt)}(i)&&!1===v(i.image),c=x(i.image,l,!1,h),u=v(c)||o,d=s.convert(i.format);let p,f=s.convert(i.type),m=M(i.internalFormat,d,f,i.encoding);R(a,i,u);const g=i.mipmaps;if(i.isDepthTexture)m=6402,o?m=i.type===Rt?36012:i.type===Pt?33190:i.type===Dt?35056:33189:i.type===Rt&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===kt&&6402===m&&i.type!==Et&&i.type!==Pt&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=Et,f=s.convert(i.type)),i.format===Vt&&6402===m&&(m=34041,i.type!==Dt&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),i.type=Dt,f=s.convert(i.type))),n.texImage2D(3553,0,m,c.width,c.height,0,d,f,null);else if(i.isDataTexture)if(g.length>0&&u){for(let t=0,e=g.length;t<e;t++)p=g[t],n.texImage2D(3553,t,m,p.width,p.height,0,d,f,p.data);i.generateMipmaps=!1}else n.texImage2D(3553,0,m,c.width,c.height,0,d,f,c.data);else if(i.isCompressedTexture)for(let t=0,e=g.length;t<e;t++)p=g[t],i.format!==Bt&&i.format!==Ot?null!==d?n.compressedTexImage2D(3553,t,m,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):n.texImage2D(3553,t,m,p.width,p.height,0,d,f,p.data);else if(i.isDataTexture2DArray)n.texImage3D(35866,0,m,c.width,c.height,c.depth,0,d,f,c.data);else if(i.isDataTexture3D)n.texImage3D(32879,0,m,c.width,c.height,c.depth,0,d,f,c.data);else{const t=function(t,e,n){return!0===y(t,n)?Math.log2(Math.max(e.width,e.height))+1:t.mipmaps.length>0?t.mipmaps.length:1}(i,c,u),r=o&&!0!==i.isVideoTexture,s=void 0===e.__version;if(g.length>0&&u){r&&s&&n.texStorage2D(3553,t,m,g[0].width,g[0].height);for(let t=0,e=g.length;t<e;t++)p=g[t],r?n.texSubImage2D(3553,t,0,0,d,f,p):n.texImage2D(3553,t,m,d,f,p);i.generateMipmaps=!1}else r?(s&&n.texStorage2D(3553,t,m,c.width,c.height),n.texSubImage2D(3553,0,0,0,d,f,c)):n.texImage2D(3553,0,m,d,f,c)}y(i,u)&&_(a),e.__version=i.version,i.onUpdate&&i.onUpdate(i)}function I(e,r,a,o,l){const c=s.convert(a.format),h=s.convert(a.type),u=M(a.internalFormat,c,h,a.encoding);i.get(r).__hasExternalTextures||(32879===l||35866===l?n.texImage3D(l,0,u,r.width,r.height,r.depth,0,c,h,null):n.texImage2D(l,0,u,r.width,r.height,0,c,h,null)),n.bindFramebuffer(36160,e),r.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,o,l,i.get(a).__webglTexture,0,U(r)):t.framebufferTexture2D(36160,o,l,i.get(a).__webglTexture,0),n.bindFramebuffer(36160,null)}function N(e,n,i){if(t.bindRenderbuffer(36161,e),n.depthBuffer&&!n.stencilBuffer){let r=33189;if(i||n.useRenderToTexture){const e=n.depthTexture;e&&e.isDepthTexture&&(e.type===Rt?r=36012:e.type===Pt&&(r=33190));const i=U(n);n.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,i,r,n.width,n.height):t.renderbufferStorageMultisample(36161,i,r,n.width,n.height)}else t.renderbufferStorage(36161,r,n.width,n.height);t.framebufferRenderbuffer(36160,36096,36161,e)}else if(n.depthBuffer&&n.stencilBuffer){const r=U(n);i&&n.useRenderbuffer?t.renderbufferStorageMultisample(36161,r,35056,n.width,n.height):n.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,r,35056,n.width,n.height):t.renderbufferStorage(36161,34041,n.width,n.height),t.framebufferRenderbuffer(36160,33306,36161,e)}else{const e=!0===n.isWebGLMultipleRenderTargets?n.texture[0]:n.texture,r=s.convert(e.format),a=s.convert(e.type),o=M(e.internalFormat,r,a,e.encoding),l=U(n);i&&n.useRenderbuffer?t.renderbufferStorageMultisample(36161,l,o,n.width,n.height):n.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,l,o,n.width,n.height):t.renderbufferStorage(36161,o,n.width,n.height)}t.bindRenderbuffer(36161,null)}function D(e){const r=i.get(e),s=!0===e.isWebGLCubeRenderTarget;if(e.depthTexture&&!r.__autoAllocateDepthBuffer){if(s)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,r){if(r&&r.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(36160,e),!r.depthTexture||!r.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(r.depthTexture).__webglTexture&&r.depthTexture.image.width===r.width&&r.depthTexture.image.height===r.height||(r.depthTexture.image.width=r.width,r.depthTexture.image.height=r.height,r.depthTexture.needsUpdate=!0),A(r.depthTexture,0);const s=i.get(r.depthTexture).__webglTexture,a=U(r);if(r.depthTexture.format===kt)r.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,36096,3553,s,0,a):t.framebufferTexture2D(36160,36096,3553,s,0);else{if(r.depthTexture.format!==Vt)throw new Error("Unknown depthTexture format");r.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,33306,3553,s,0,a):t.framebufferTexture2D(36160,33306,3553,s,0)}}(r.__webglFramebuffer,e)}else if(s){r.__webglDepthbuffer=[];for(let i=0;i<6;i++)n.bindFramebuffer(36160,r.__webglFramebuffer[i]),r.__webglDepthbuffer[i]=t.createRenderbuffer(),N(r.__webglDepthbuffer[i],e,!1)}else n.bindFramebuffer(36160,r.__webglFramebuffer),r.__webglDepthbuffer=t.createRenderbuffer(),N(r.__webglDepthbuffer,e,!1);n.bindFramebuffer(36160,null)}function U(t){return o&&(t.useRenderbuffer||t.useRenderToTexture)?Math.min(u,t.samples):0}let O=!1,B=!1;this.allocateTextureUnit=function(){const t=T;return t>=l&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+l),T+=1,t},this.resetTextureUnits=function(){T=0},this.setTexture2D=A,this.setTexture2DArray=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?F(r,t,e):(n.activeTexture(33984+e),n.bindTexture(35866,r.__webglTexture))},this.setTexture3D=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?F(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=E,this.rebindTextures=function(t,e,n){const r=i.get(t);void 0!==e&&I(r.__webglFramebuffer,t,t.texture,36064,3553),void 0!==n&&D(t)},this.setupRenderTarget=function(e){const l=e.texture,c=i.get(e),h=i.get(l);e.addEventListener("dispose",S),!0!==e.isWebGLMultipleRenderTargets&&(void 0===h.__webglTexture&&(h.__webglTexture=t.createTexture()),h.__version=l.version,a.memory.textures++);const u=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=l.isDataTexture3D||l.isDataTexture2DArray,f=v(e)||o;if(!o||l.format!==Ot||l.type!==Rt&&l.type!==Ct||(l.format=Bt,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),u){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;e<r;e++){const r=i.get(n[e]);void 0===r.__webglTexture&&(r.__webglTexture=t.createTexture(),a.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(e.useRenderbuffer)if(o){c.__webglMultisampledFramebuffer=t.createFramebuffer(),c.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,c.__webglColorRenderbuffer);const i=s.convert(l.format),r=s.convert(l.type),a=M(l.internalFormat,i,r,l.encoding),o=U(e);t.renderbufferStorageMultisample(36161,o,a,e.width,e.height),n.bindFramebuffer(36160,c.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,c.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(c.__webglDepthRenderbuffer=t.createRenderbuffer(),N(c.__webglDepthRenderbuffer,e,!0)),n.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(u){n.bindTexture(34067,h.__webglTexture),R(34067,l,f);for(let t=0;t<6;t++)I(c.__webglFramebuffer[t],e,l,36064,34069+t);y(l,f)&&_(34067),n.unbindTexture()}else if(d){const t=e.texture;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=i.get(s);n.bindTexture(3553,a.__webglTexture),R(3553,s,f),I(c.__webglFramebuffer,e,s,36064+r,3553),y(s,f)&&_(3553)}n.unbindTexture()}else{let t=3553;if(p)if(o){t=l.isDataTexture3D?32879:35866}else console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.");n.bindTexture(t,h.__webglTexture),R(t,l,f),I(c.__webglFramebuffer,e,l,36064,t),y(l,f)&&_(t),n.unbindTexture()}e.depthBuffer&&D(e)},this.updateRenderTargetMipmap=function(t){const e=v(t)||o,r=!0===t.isWebGLMultipleRenderTargets?t.texture:[t.texture];for(let s=0,a=r.length;s<a;s++){const a=r[s];if(y(a,e)){const e=t.isWebGLCubeRenderTarget?34067:3553,r=i.get(a).__webglTexture;n.bindTexture(e,r),_(e),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(e){if(e.useRenderbuffer)if(o){const r=e.width,s=e.height;let a=16384;const o=[36064],l=e.stencilBuffer?33306:36096;e.depthBuffer&&o.push(l),e.ignoreDepthForMultisampleCopy||(e.depthBuffer&&(a|=256),e.stencilBuffer&&(a|=1024));const c=i.get(e);n.bindFramebuffer(36008,c.__webglMultisampledFramebuffer),n.bindFramebuffer(36009,c.__webglFramebuffer),e.ignoreDepthForMultisampleCopy&&(t.invalidateFramebuffer(36008,[l]),t.invalidateFramebuffer(36009,[l])),t.blitFramebuffer(0,0,r,s,0,0,r,s,a,9728),t.invalidateFramebuffer(36008,o),n.bindFramebuffer(36008,null),n.bindFramebuffer(36009,c.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")},this.setupDepthRenderbuffer=D,this.setupFrameBufferTexture=I,this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===O&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),O=!0),t=t.texture),A(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),t=t.texture),E(t,e)}}function bl(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===St)return 5121;if(t===Ft)return 32819;if(t===It)return 32820;if(t===Nt)return 33635;if(t===Tt)return 5120;if(t===At)return 5122;if(t===Et)return 5123;if(t===Lt)return 5124;if(t===Pt)return 5125;if(t===Rt)return 5126;if(t===Ct)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(t===Ut)return 6406;if(t===Ot)return 6407;if(t===Bt)return 6408;if(t===zt)return 6409;if(t===Ht)return 6410;if(t===kt)return 6402;if(t===Vt)return 34041;if(t===Wt)return 6403;if(t===Xt)return 36244;if(t===jt)return 33319;if(t===Yt)return 33320;if(t===qt)return 36248;if(t===Qt)return 36249;if(t===Jt||t===Zt||t===Kt||t===$t){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(t===Jt)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===Zt)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===Kt)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===$t)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===te||t===ee||t===ne||t===ie){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(t===te)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===ee)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===ne)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===ie)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(t===re)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===se||t===ae)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(t===se)return n.COMPRESSED_RGB8_ETC2;if(t===ae)return n.COMPRESSED_RGBA8_ETC2_EAC}return t===oe||t===le||t===ce||t===he||t===ue||t===de||t===pe||t===fe||t===me||t===ge||t===xe||t===ve||t===ye||t===_e||t===be||t===we||t===Se||t===Te||t===Ae||t===Ee||t===Le||t===Pe||t===Re||t===Ce||t===Fe||t===Ie||t===Ne||t===De?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):t===Me?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):t===Dt?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}class wl extends Es{constructor(t=[]){super(),this.cameras=t}}wl.prototype.isArrayCamera=!0;class Sl extends pr{constructor(){super(),this.type="Group"}}Sl.prototype.isGroup=!0;const Tl={type:"move"};class Al{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Sl,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Sl,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new ui,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new ui),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Sl,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new ui,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new ui),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Tl))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new Sl;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class El extends ri{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:kt)!==kt&&c!==Vt)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===kt&&(n=Et),void 0===n&&c===Vt&&(n=Dt),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:ft,this.minFilter=void 0!==o?o:ft,this.flipY=!1,this.generateMipmaps=!1}}El.prototype.isDepthTexture=!0;class Ll extends Dn{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor";const o=t.extensions.has("WEBGL_multisampled_render_to_texture");let l=null,c=null,h=null,u=null,d=!1,p=null;const f=e.getContextAttributes();let m=null,g=null;const x=[],v=new Map,y=new Es;y.layers.enable(1),y.viewport=new ai;const _=new Es;_.layers.enable(2),_.viewport=new ai;const M=[y,_],b=new wl;b.layers.enable(1),b.layers.enable(2);let w=null,S=null;function T(t){const e=v.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function A(){v.forEach((function(t,e){t.disconnect(e)})),v.clear(),w=null,S=null,t.setRenderTarget(m),u=null,h=null,c=null,i=null,g=null,F.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function E(t){const e=i.inputSources;for(let t=0;t<x.length;t++)v.set(e[t],x[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=v.get(n);i&&(i.dispatchEvent({type:"disconnected",data:n}),v.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=v.get(n);i&&i.dispatchEvent({type:"connected",data:n})}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=x[t];return void 0===e&&(e=new Al,x[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=x[t];return void 0===e&&(e=new Al,x[t]=e),e.getGripSpace()},this.getHand=function(t){let e=x[t];return void 0===e&&(e=new Al,x[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){a=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return s},this.getBaseLayer=function(){return null!==h?h:u},this.getBinding=function(){return c},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(l){if(i=l,null!==i){if(m=t.getRenderTarget(),i.addEventListener("select",T),i.addEventListener("selectstart",T),i.addEventListener("selectend",T),i.addEventListener("squeeze",T),i.addEventListener("squeezestart",T),i.addEventListener("squeezeend",T),i.addEventListener("end",A),i.addEventListener("inputsourceschange",E),!0!==f.xrCompatible&&await e.makeXRCompatible(),void 0===i.renderState.layers||!1===t.capabilities.isWebGL2){const t={antialias:void 0!==i.renderState.layers||f.antialias,alpha:f.alpha,depth:f.depth,stencil:f.stencil,framebufferScaleFactor:r};u=new XRWebGLLayer(i,e,t),i.updateRenderState({baseLayer:u}),g=new oi(u.framebufferWidth,u.framebufferHeight)}else{d=f.antialias;let t=null,n=null,s=null;f.depth&&(s=f.stencil?35056:33189,t=f.stencil?Vt:kt,n=f.stencil?Dt:Et);const a={colorFormat:f.alpha||d?32856:32849,depthFormat:s,scaleFactor:r};c=new XRWebGLBinding(i,e),h=c.createProjectionLayer(a),i.updateRenderState({layers:[h]}),g=d?new ci(h.textureWidth,h.textureHeight,{format:Bt,type:St,depthTexture:new El(h.textureWidth,h.textureHeight,n,void 0,void 0,void 0,void 0,void 0,void 0,t),stencilBuffer:f.stencil,ignoreDepth:h.ignoreDepthValues,useRenderToTexture:o}):new oi(h.textureWidth,h.textureHeight,{format:f.alpha?Bt:Ot,type:St,depthTexture:new El(h.textureWidth,h.textureHeight,n,void 0,void 0,void 0,void 0,void 0,void 0,t),stencilBuffer:f.stencil,ignoreDepth:h.ignoreDepthValues})}this.setFoveation(0),s=await i.requestReferenceSpace(a),F.setContext(i),F.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}};const L=new ui,P=new ui;function R(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;b.near=_.near=y.near=t.near,b.far=_.far=y.far=t.far,w===b.near&&S===b.far||(i.updateRenderState({depthNear:b.near,depthFar:b.far}),w=b.near,S=b.far);const e=t.parent,n=b.cameras;R(b,e);for(let t=0;t<n.length;t++)R(n[t],e);b.matrixWorld.decompose(b.position,b.quaternion,b.scale),t.position.copy(b.position),t.quaternion.copy(b.quaternion),t.scale.copy(b.scale),t.matrix.copy(b.matrix),t.matrixWorld.copy(b.matrixWorld);const r=t.children;for(let t=0,e=r.length;t<e;t++)r[t].updateMatrixWorld(!0);2===n.length?function(t,e,n){L.setFromMatrixPosition(e.matrixWorld),P.setFromMatrixPosition(n.matrixWorld);const i=L.distanceTo(P),r=e.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,f=i/(-h+u),m=f*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=a+f,x=o+f,v=d-m,y=p+(i-m),_=l*o/x*g,M=c*o/x*g;t.projectionMatrix.makePerspective(v,y,_,M,g,x)}(b,y,_):b.projectionMatrix.copy(y.projectionMatrix)},this.getCamera=function(){return b},this.getFoveation=function(){return null!==h?h.fixedFoveation:null!==u?u.fixedFoveation:void 0},this.setFoveation=function(t){null!==h&&(h.fixedFoveation=t),null!==u&&void 0!==u.fixedFoveation&&(u.fixedFoveation=t)};let C=null;const F=new zs;F.setAnimationLoop((function(e,n){if(l=n.getViewerPose(s),p=n,null!==l){const e=l.views;null!==u&&(t.setRenderTargetFramebuffer(g,u.framebuffer),t.setRenderTarget(g));let n=!1;e.length!==b.cameras.length&&(b.cameras.length=0,n=!0);for(let i=0;i<e.length;i++){const r=e[i];let s=null;if(null!==u)s=u.getViewport(r);else{const e=c.getViewSubImage(h,r);s=e.viewport,0===i&&(t.setRenderTargetTextures(g,e.colorTexture,h.ignoreDepthValues?void 0:e.depthStencilTexture),t.setRenderTarget(g))}const a=M[i];a.matrix.fromArray(r.transform.matrix),a.projectionMatrix.fromArray(r.projectionMatrix),a.viewport.set(s.x,s.y,s.width,s.height),0===i&&b.matrix.copy(a.matrix),!0===n&&b.cameras.push(a)}}const r=i.inputSources;for(let t=0;t<x.length;t++){const e=x[t],i=r[t];e.update(i,n,s)}C&&C(e,n),p=null})),this.setAnimationLoop=function(t){C=t},this.dispose=function(){}}}function Pl(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap),n.alphaTest>0&&(e.alphaTest.value=n.alphaTest);const i=t.get(n).envMap;let r,s;i&&(e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio),n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularColorMap?r=n.specularColorMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap?r=n.thicknessMap:n.sheenColorMap?r=n.sheenColorMap:n.sheenRoughnessMap&&(r=n.sheenRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,n.side===m&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),n.side===m&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,e.side===m&&t.clearcoatNormalScale.value.negate()));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Rl(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=$n("canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,r=void 0!==t.alpha&&t.alpha,s=void 0===t.depth||t.depth,a=void 0===t.stencil||t.stencil,o=void 0!==t.antialias&&t.antialias,l=void 0===t.premultipliedAlpha||t.premultipliedAlpha,c=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,h=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,p=null;const x=[],v=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=Je,this.physicallyCorrectLights=!1,this.toneMapping=K,this.toneMappingExposure=1;const y=this;let _=!1,M=0,b=0,w=null,S=-1,T=null;const A=new ai,E=new ai;let L=null,P=e.width,R=e.height,C=1,F=null,I=null;const N=new ai(0,0,P,R),D=new ai(0,0,P,R);let U=!1;const O=[],B=new Bs;let z=!1,H=!1,G=null;const k=new ki,V=new ui,W={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function X(){return null===w?C:1}let j,Y,q,Q,J,Z,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ht,ut,pt,mt,gt,xt,vt=n;function yt(t,n){for(let i=0;i<t.length;i++){const r=t[i],s=e.getContext(r,n);if(null!==s)return s}return null}try{const t={alpha:r,depth:s,stencil:a,antialias:o,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:h,failIfMajorPerformanceCaveat:u};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${i}`),e.addEventListener("webglcontextlost",wt,!1),e.addEventListener("webglcontextrestored",Tt,!1),null===vt){const e=["webgl2","webgl","experimental-webgl"];if(!0===y.isWebGL1Renderer&&e.shift(),vt=yt(e,t),null===vt)throw yt(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}void 0===vt.getShaderPrecisionFormat&&(vt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function _t(){j=new wa(vt),Y=new qs(vt,j,t),j.init(Y),gt=new bl(vt,j,Y),q=new _l(vt,j,Y),O[0]=1029,Q=new Aa(vt),J=new al,Z=new Ml(vt,j,q,J,Y,gt,Q),$=new Js(y),tt=new ba(y),et=new Hs(vt,Y),xt=new js(vt,j,et,Y),nt=new Sa(vt,et,Q,xt),it=new Fa(vt,nt,et,Q),ut=new Ca(vt,Y,Z),lt=new Qs(J),rt=new sl(y,$,tt,j,Y,xt,lt),st=new Pl(J),at=new hl(J),ot=new gl(j,Y),ht=new Xs(y,$,q,it,l),ct=new yl(y,it,Y),pt=new Ys(vt,j,Q,Y),mt=new Ta(vt,j,Q,Y),Q.programs=rt.programs,y.capabilities=Y,y.extensions=j,y.properties=J,y.renderLists=at,y.shadowMap=ct,y.state=q,y.info=Q}_t();const Mt=new Ll(y,vt);function wt(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),_=!0}function Tt(){console.log("THREE.WebGLRenderer: Context Restored."),_=!1;const t=Q.autoReset,e=ct.enabled,n=ct.autoUpdate,i=ct.needsUpdate,r=ct.type;_t(),Q.autoReset=t,ct.enabled=e,ct.autoUpdate=n,ct.needsUpdate=i,ct.type=r}function At(t){const e=t.target;e.removeEventListener("dispose",At),function(t){(function(t){const e=J.get(t).programs;void 0!==e&&e.forEach((function(t){rt.releaseProgram(t)}))})(t),J.remove(t)}(e)}this.xr=Mt,this.getContext=function(){return vt},this.getContextAttributes=function(){return vt.getContextAttributes()},this.forceContextLoss=function(){const t=j.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=j.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return C},this.setPixelRatio=function(t){void 0!==t&&(C=t,this.setSize(P,R,!1))},this.getSize=function(t){return t.set(P,R)},this.setSize=function(t,n,i){Mt.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(P=t,R=n,e.width=Math.floor(t*C),e.height=Math.floor(n*C),!1!==i&&(e.style.width=t+"px",e.style.height=n+"px"),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return t.set(P*C,R*C).floor()},this.setDrawingBufferSize=function(t,n,i){P=t,R=n,C=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.getCurrentViewport=function(t){return t.copy(A)},this.getViewport=function(t){return t.copy(N)},this.setViewport=function(t,e,n,i){t.isVector4?N.set(t.x,t.y,t.z,t.w):N.set(t,e,n,i),q.viewport(A.copy(N).multiplyScalar(C).floor())},this.getScissor=function(t){return t.copy(D)},this.setScissor=function(t,e,n,i){t.isVector4?D.set(t.x,t.y,t.z,t.w):D.set(t,e,n,i),q.scissor(E.copy(D).multiplyScalar(C).floor())},this.getScissorTest=function(){return U},this.setScissorTest=function(t){q.setScissorTest(U=t)},this.setOpaqueSort=function(t){F=t},this.setTransparentSort=function(t){I=t},this.getClearColor=function(t){return t.copy(ht.getClearColor())},this.setClearColor=function(){ht.setClearColor.apply(ht,arguments)},this.getClearAlpha=function(){return ht.getClearAlpha()},this.setClearAlpha=function(){ht.setClearAlpha.apply(ht,arguments)},this.clear=function(t,e,n){let i=0;(void 0===t||t)&&(i|=16384),(void 0===e||e)&&(i|=256),(void 0===n||n)&&(i|=1024),vt.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",wt,!1),e.removeEventListener("webglcontextrestored",Tt,!1),at.dispose(),ot.dispose(),J.dispose(),$.dispose(),tt.dispose(),it.dispose(),xt.dispose(),Mt.dispose(),Mt.removeEventListener("sessionstart",Lt),Mt.removeEventListener("sessionend",Pt),G&&(G.dispose(),G=null),Ft.stop()},this.renderBufferDirect=function(t,e,n,i,r,s){null===e&&(e=W);const a=r.isMesh&&r.matrixWorld.determinant()<0,o=function(t,e,n,i,r){!0!==e.isScene&&(e=W);Z.resetTextureUnits();const s=e.fog,a=i.isMeshStandardMaterial?e.environment:null,o=null===w?y.outputEncoding:w.texture.encoding,l=(i.isMeshStandardMaterial?tt:$).get(i.envMap||a),c=!0===i.vertexColors&&!!n.attributes.color&&4===n.attributes.color.itemSize,h=!!i.normalMap&&!!n.attributes.tangent,u=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,f=n.morphAttributes.position?n.morphAttributes.position.length:0,m=J.get(i),g=p.state.lights;if(!0===z&&(!0===H||t!==T)){const e=t===T&&i.id===S;lt.setState(i,t,e)}let x=!1;i.version===m.__version?m.needsLights&&m.lightsStateVersion!==g.state.version||m.outputEncoding!==o||r.isInstancedMesh&&!1===m.instancing?x=!0:r.isInstancedMesh||!0!==m.instancing?r.isSkinnedMesh&&!1===m.skinning?x=!0:r.isSkinnedMesh||!0!==m.skinning?m.envMap!==l||i.fog&&m.fog!==s?x=!0:void 0===m.numClippingPlanes||m.numClippingPlanes===lt.numPlanes&&m.numIntersection===lt.numIntersection?(m.vertexAlphas!==c||m.vertexTangents!==h||m.morphTargets!==u||m.morphNormals!==d||!0===Y.isWebGL2&&m.morphTargetsCount!==f)&&(x=!0):x=!0:x=!0:x=!0:(x=!0,m.__version=i.version);let v=m.currentProgram;!0===x&&(v=Ot(i,e,r));let _=!1,M=!1,b=!1;const A=v.getUniforms(),E=m.uniforms;q.useProgram(v.program)&&(_=!0,M=!0,b=!0);i.id!==S&&(S=i.id,M=!0);if(_||T!==t){if(A.setValue(vt,"projectionMatrix",t.projectionMatrix),Y.logarithmicDepthBuffer&&A.setValue(vt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),T!==t&&(T=t,M=!0,b=!0),i.isShaderMaterial||i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshStandardMaterial||i.envMap){const e=A.map.cameraPosition;void 0!==e&&e.setValue(vt,V.setFromMatrixPosition(t.matrixWorld))}(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&A.setValue(vt,"isOrthographic",!0===t.isOrthographicCamera),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial||i.isShadowMaterial||r.isSkinnedMesh)&&A.setValue(vt,"viewMatrix",t.matrixWorldInverse)}if(r.isSkinnedMesh){A.setOptional(vt,r,"bindMatrix"),A.setOptional(vt,r,"bindMatrixInverse");const t=r.skeleton;t&&(Y.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),A.setValue(vt,"boneTexture",t.boneTexture,Z),A.setValue(vt,"boneTextureSize",t.boneTextureSize)):A.setOptional(vt,t,"boneMatrices"))}!n||void 0===n.morphAttributes.position&&void 0===n.morphAttributes.normal||ut.update(r,n,i,v);(M||m.receiveShadow!==r.receiveShadow)&&(m.receiveShadow=r.receiveShadow,A.setValue(vt,"receiveShadow",r.receiveShadow));M&&(A.setValue(vt,"toneMappingExposure",y.toneMappingExposure),m.needsLights&&(P=b,(L=E).ambientLightColor.needsUpdate=P,L.lightProbe.needsUpdate=P,L.directionalLights.needsUpdate=P,L.directionalLightShadows.needsUpdate=P,L.pointLights.needsUpdate=P,L.pointLightShadows.needsUpdate=P,L.spotLights.needsUpdate=P,L.spotLightShadows.needsUpdate=P,L.rectAreaLights.needsUpdate=P,L.hemisphereLights.needsUpdate=P),s&&i.fog&&st.refreshFogUniforms(E,s),st.refreshMaterialUniforms(E,i,C,R,G),Bo.upload(vt,m.uniformsList,E,Z));var L,P;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Bo.upload(vt,m.uniformsList,E,Z),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&A.setValue(vt,"center",r.center);return A.setValue(vt,"modelViewMatrix",r.modelViewMatrix),A.setValue(vt,"normalMatrix",r.normalMatrix),A.setValue(vt,"modelMatrix",r.matrixWorld),v}(t,e,n,i,r);q.setMaterial(i,a);let l=n.index;const c=n.attributes.position;if(null===l){if(void 0===c||0===c.count)return}else if(0===l.count)return;let h,u=1;!0===i.wireframe&&(l=nt.getWireframeAttribute(n),u=2),xt.setup(r,i,o,n,l);let d=pt;null!==l&&(h=et.get(l),d=mt,d.setIndex(h));const f=null!==l?l.count:c.count,m=n.drawRange.start*u,g=n.drawRange.count*u,x=null!==s?s.start*u:0,v=null!==s?s.count*u:1/0,_=Math.max(m,x),M=Math.min(f,m+g,x+v)-1,b=Math.max(0,M-_+1);if(0!==b){if(r.isMesh)!0===i.wireframe?(q.setLineWidth(i.wireframeLinewidth*X()),d.setMode(1)):d.setMode(4);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),q.setLineWidth(t*X()),r.isLineSegments?d.setMode(1):r.isLineLoop?d.setMode(2):d.setMode(3)}else r.isPoints?d.setMode(0):r.isSprite&&d.setMode(4);if(r.isInstancedMesh)d.renderInstances(_,b,r.count);else if(n.isInstancedBufferGeometry){const t=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(_,b,t)}else d.render(_,b)}},this.compile=function(t,e){p=ot.get(t),p.init(),v.push(p),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(p.pushLight(t),t.castShadow&&p.pushShadow(t))})),p.setupLights(y.physicallyCorrectLights),t.traverse((function(e){const n=e.material;if(n)if(Array.isArray(n))for(let i=0;i<n.length;i++){Ot(n[i],t,e)}else Ot(n,t,e)})),v.pop(),p=null};let Et=null;function Lt(){Ft.stop()}function Pt(){Ft.start()}const Ft=new zs;function It(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)p.pushLight(t),t.castShadow&&p.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||B.intersectsSprite(t)){i&&V.setFromMatrixPosition(t.matrixWorld).applyMatrix4(k);const e=it.update(t),r=t.material;r.visible&&d.push(t,e,r,n,V.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==Q.render.frame&&(t.skeleton.update(),t.skeleton.frame=Q.render.frame),!t.frustumCulled||B.intersectsObject(t))){i&&V.setFromMatrixPosition(t.matrixWorld).applyMatrix4(k);const e=it.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&d.push(t,e,o,n,V.z,a)}}else r.visible&&d.push(t,e,r,n,V.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)It(r[t],e,n,i)}function Nt(t,e,n,i){const r=t.opaque,s=t.transmissive,a=t.transparent;p.setupLightsView(n),s.length>0&&function(t,e,n){if(null===G){const t=!0===o&&!0===Y.isWebGL2;G=new(t?ci:oi)(1024,1024,{generateMipmaps:!0,type:null!==gt.convert(Ct)?Ct:St,minFilter:bt,magFilter:ft,wrapS:dt,wrapT:dt,useRenderToTexture:j.has("WEBGL_multisampled_render_to_texture")})}const i=y.getRenderTarget();y.setRenderTarget(G),y.clear();const r=y.toneMapping;y.toneMapping=K,Dt(t,e,n),y.toneMapping=r,Z.updateMultisampleRenderTarget(G),Z.updateRenderTargetMipmap(G),y.setRenderTarget(i)}(r,e,n),i&&q.viewport(A.copy(i)),r.length>0&&Dt(r,e,n),s.length>0&&Dt(s,e,n),a.length>0&&Dt(a,e,n)}function Dt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===i?s.material:i,c=s.group;a.layers.test(n.layers)&&Ut(a,e,n,o,l,c)}}function Ut(t,e,n,i,r,s){t.onBeforeRender(y,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),r.onBeforeRender(y,e,n,i,t,s),!0===r.transparent&&r.side===g?(r.side=m,r.needsUpdate=!0,y.renderBufferDirect(n,e,i,r,t,s),r.side=f,r.needsUpdate=!0,y.renderBufferDirect(n,e,i,r,t,s),r.side=g):y.renderBufferDirect(n,e,i,r,t,s),t.onAfterRender(y,e,n,i,r,s)}function Ot(t,e,n){!0!==e.isScene&&(e=W);const i=J.get(t),r=p.state.lights,s=p.state.shadowsArray,a=r.state.version,o=rt.getParameters(t,r.state,s,e,n),l=rt.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=(t.isMeshStandardMaterial?tt:$).get(t.envMap||i.environment),void 0===c&&(t.addEventListener("dispose",At),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===a)return zt(t,o),h}else o.uniforms=rt.getUniforms(t),t.onBuild(n,o,y),t.onBeforeCompile(o,y),h=rt.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=lt.uniform),zt(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=h.getUniforms(),f=Bo.seqWithValue(d.seq,u);return i.currentProgram=h,i.uniformsList=f,h}function zt(t,e){const n=J.get(t);n.outputEncoding=e.outputEncoding,n.instancing=e.instancing,n.skinning=e.skinning,n.morphTargets=e.morphTargets,n.morphNormals=e.morphNormals,n.morphTargetsCount=e.morphTargetsCount,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas,n.vertexTangents=e.vertexTangents}Ft.setAnimationLoop((function(t){Et&&Et(t)})),"undefined"!=typeof window&&Ft.setContext(window),this.setAnimationLoop=function(t){Et=t,Mt.setAnimationLoop(t),null===t?Ft.stop():Ft.start()},Mt.addEventListener("sessionstart",Lt),Mt.addEventListener("sessionend",Pt),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===_)return;!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===Mt.enabled&&!0===Mt.isPresenting&&(!0===Mt.cameraAutoUpdate&&Mt.updateCamera(e),e=Mt.getCamera()),!0===t.isScene&&t.onBeforeRender(y,t,e,w),p=ot.get(t,v.length),p.init(),v.push(p),k.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),B.setFromProjectionMatrix(k),H=this.localClippingEnabled,z=lt.init(this.clippingPlanes,H,e),d=at.get(t,x.length),d.init(),x.push(d),It(t,e,0,y.sortObjects),d.finish(),!0===y.sortObjects&&d.sort(F,I),!0===z&&lt.beginShadows();const n=p.state.shadowsArray;if(ct.render(n,t,e),!0===z&&lt.endShadows(),!0===this.info.autoReset&&this.info.reset(),ht.render(d,t),p.setupLights(y.physicallyCorrectLights),e.isArrayCamera){const n=e.cameras;for(let e=0,i=n.length;e<i;e++){const i=n[e];Nt(d,t,i,i.viewport)}}else Nt(d,t,e);null!==w&&(Z.updateMultisampleRenderTarget(w),Z.updateRenderTargetMipmap(w)),!0===t.isScene&&t.onAfterRender(y,t,e),q.buffers.depth.setTest(!0),q.buffers.depth.setMask(!0),q.buffers.color.setMask(!0),q.setPolygonOffset(!1),xt.resetDefaultState(),S=-1,T=null,v.pop(),p=v.length>0?v[v.length-1]:null,x.pop(),d=x.length>0?x[x.length-1]:null},this.getActiveCubeFace=function(){return M},this.getActiveMipmapLevel=function(){return b},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(t,e,n){J.get(t.texture).__webglTexture=e,J.get(t.depthTexture).__webglTexture=n;const i=J.get(t);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||t.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),t.useRenderToTexture=!1,t.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(t,e){const n=J.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){w=t,M=e,b=n;let i=!0;if(t){const e=J.get(t);void 0!==e.__useDefaultFramebuffer?(q.bindFramebuffer(36160,null),i=!1):void 0===e.__webglFramebuffer?Z.setupRenderTarget(t):e.__hasExternalTextures&&Z.rebindTextures(t,J.get(t.texture).__webglTexture,J.get(t.depthTexture).__webglTexture)}let r=null,s=!1,a=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(a=!0);const i=J.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=i[e],s=!0):r=t.useRenderbuffer?J.get(t).__webglMultisampledFramebuffer:i,A.copy(t.viewport),E.copy(t.scissor),L=t.scissorTest}else A.copy(N).multiplyScalar(C).floor(),E.copy(D).multiplyScalar(C).floor(),L=U;if(q.bindFramebuffer(36160,r)&&Y.drawBuffers&&i){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(O.length!==n.length||36064!==O[0]){for(let t=0,e=n.length;t<e;t++)O[t]=36064+t;O.length=n.length,e=!0}}else 1===O.length&&36064===O[0]||(O[0]=36064,O.length=1,e=!0);else 1===O.length&&1029===O[0]||(O[0]=1029,O.length=1,e=!0);e&&(Y.isWebGL2?vt.drawBuffers(O):j.get("WEBGL_draw_buffers").drawBuffersWEBGL(O))}if(q.viewport(A),q.scissor(E),q.setScissorTest(L),s){const i=J.get(t.texture);vt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(a){const i=J.get(t.texture),r=e||0;vt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}S=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=J.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){q.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==Bt&&gt.convert(o)!==vt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===Ct&&(j.has("EXT_color_buffer_half_float")||Y.isWebGL2&&j.has("EXT_color_buffer_float"));if(!(l===St||gt.convert(l)===vt.getParameter(35738)||l===Rt&&(Y.isWebGL2||j.has("OES_texture_float")||j.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===vt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&vt.readPixels(e,n,i,r,gt.convert(o),gt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==w?J.get(w).__webglFramebuffer:null;q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=gt.convert(e.format);Y.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),Z.setTexture2D(e,0),vt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=gt.convert(n.format),o=gt.convert(n.type);Z.setTexture2D(n,0),vt.pixelStorei(37440,n.flipY),vt.pixelStorei(37441,n.premultiplyAlpha),vt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?vt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?vt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):vt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&vt.generateMipmap(3553),q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(y.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=gt.convert(i.format),c=gt.convert(i.type);let h;if(i.isDataTexture3D)Z.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");Z.setTexture2DArray(i,0),h=35866}vt.pixelStorei(37440,i.flipY),vt.pixelStorei(37441,i.premultiplyAlpha),vt.pixelStorei(3317,i.unpackAlignment);const u=vt.getParameter(3314),d=vt.getParameter(32878),p=vt.getParameter(3316),f=vt.getParameter(3315),m=vt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;vt.pixelStorei(3314,g.width),vt.pixelStorei(32878,g.height),vt.pixelStorei(3316,t.min.x),vt.pixelStorei(3315,t.min.y),vt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?vt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),vt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):vt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),vt.pixelStorei(3314,u),vt.pixelStorei(32878,d),vt.pixelStorei(3316,p),vt.pixelStorei(3315,f),vt.pixelStorei(32877,m),0===r&&i.generateMipmaps&&vt.generateMipmap(h),q.unbindTexture()},this.initTexture=function(t){Z.setTexture2D(t,0),q.unbindTexture()},this.resetState=function(){M=0,b=0,w=null,q.reset(),xt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Rl.prototype.isWebGLRenderer=!0;class Cl extends Rl{}Cl.prototype.isWebGL1Renderer=!0;class Fl{constructor(t,e=25e-5){this.name="",this.color=new Ir(t),this.density=e}clone(){return new Fl(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Fl.prototype.isFogExp2=!0;class Il{constructor(t,e=1,n=1e3){this.name="",this.color=new Ir(t),this.near=e,this.far=n}clone(){return new Il(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Il.prototype.isFog=!0;class Nl extends pr{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Nl.prototype.isScene=!0;class Dl{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=Sn,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Hn()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Hn()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Hn()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}Dl.prototype.isInterleavedBuffer=!0;const Ul=new ui;class Ol{constructor(t,e,n,i=!1){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)Ul.x=this.getX(e),Ul.y=this.getY(e),Ul.z=this.getZ(e),Ul.applyMatrix4(t),this.setXYZ(e,Ul.x,Ul.y,Ul.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Ul.x=this.getX(e),Ul.y=this.getY(e),Ul.z=this.getZ(e),Ul.applyNormalMatrix(t),this.setXYZ(e,Ul.x,Ul.y,Ul.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Ul.x=this.getX(e),Ul.y=this.getY(e),Ul.z=this.getZ(e),Ul.transformDirection(t),this.setXYZ(e,Ul.x,Ul.y,Ul.z);return this}setX(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){return this.data.array[t*this.data.stride+this.offset]}getY(t){return this.data.array[t*this.data.stride+this.offset+1]}getZ(t){return this.data.array[t*this.data.stride+this.offset+2]}getW(t){return this.data.array[t*this.data.stride+this.offset+3]}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new Or(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new Ol(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Ol.prototype.isInterleavedBufferAttribute=!0;class Bl extends Ar{constructor(t){super(),this.type="SpriteMaterial",this.color=new Ir(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this}}let zl;Bl.prototype.isSpriteMaterial=!0;const Hl=new ui,Gl=new ui,kl=new ui,Vl=new qn,Wl=new qn,Xl=new ki,jl=new ui,Yl=new ui,ql=new ui,Ql=new qn,Jl=new qn,Zl=new qn;class Kl extends pr{constructor(t){if(super(),this.type="Sprite",void 0===zl){zl=new es;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new Dl(t,5);zl.setIndex([0,1,2,0,2,3]),zl.setAttribute("position",new Ol(e,3,0,!1)),zl.setAttribute("uv",new Ol(e,2,3,!1))}this.geometry=zl,this.material=void 0!==t?t:new Bl,this.center=new qn(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Gl.setFromMatrixScale(this.matrixWorld),Xl.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),kl.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Gl.multiplyScalar(-kl.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;$l(jl.set(-.5,-.5,0),kl,s,Gl,i,r),$l(Yl.set(.5,-.5,0),kl,s,Gl,i,r),$l(ql.set(.5,.5,0),kl,s,Gl,i,r),Ql.set(0,0),Jl.set(1,0),Zl.set(1,1);let a=t.ray.intersectTriangle(jl,Yl,ql,!1,Hl);if(null===a&&($l(Yl.set(-.5,.5,0),kl,s,Gl,i,r),Jl.set(0,1),a=t.ray.intersectTriangle(jl,ql,Yl,!1,Hl),null===a))return;const o=t.ray.origin.distanceTo(Hl);o<t.near||o>t.far||e.push({distance:o,point:Hl.clone(),uv:Sr.getUV(Hl,jl,Yl,ql,Ql,Jl,Zl,new qn),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function $l(t,e,n,i,r,s){Vl.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(Wl.x=s*Vl.x-r*Vl.y,Wl.y=r*Vl.x+s*Vl.y):Wl.copy(Vl),t.copy(e),t.x+=Wl.x,t.y+=Wl.y,t.applyMatrix4(Xl)}Kl.prototype.isSprite=!0;const tc=new ui,ec=new ui;class nc extends pr{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){tc.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(tc);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){tc.setFromMatrixPosition(t.matrixWorld),ec.setFromMatrixPosition(this.matrixWorld);const n=tc.distanceTo(ec)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}}const ic=new ui,rc=new ai,sc=new ai,ac=new ui,oc=new ki;class lc extends ys{constructor(t,e){super(t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new ki,this.bindMatrixInverse=new ki}copy(t){return super.copy(t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new ai,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(t,e){const n=this.skeleton,i=this.geometry;rc.fromBufferAttribute(i.attributes.skinIndex,t),sc.fromBufferAttribute(i.attributes.skinWeight,t),ic.copy(e).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=sc.getComponent(t);if(0!==i){const r=rc.getComponent(t);oc.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(ac.copy(ic).applyMatrix4(oc),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}lc.prototype.isSkinnedMesh=!0;class cc extends pr{constructor(){super(),this.type="Bone"}}cc.prototype.isBone=!0;class hc extends ri{constructor(t=null,e=1,n=1,i,r,s,a,o,l=ft,c=ft,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={data:t,width:e,height:n},this.magFilter=l,this.minFilter=c,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}hc.prototype.isDataTexture=!0;const uc=new ki,dc=new ki;class pc{constructor(t=[],e=[]){this.uuid=Hn(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new ki)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new ki;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:dc;uc.multiplyMatrices(r,e[i]),uc.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new pc(this.bones,this.boneInverses)}computeBoneTexture(){let t=Math.sqrt(4*this.bones.length);t=Xn(t),t=Math.max(t,4);const e=new Float32Array(t*t*4);e.set(this.boneMatrices);const n=new hc(e,t,t,Bt,Rt);return this.boneMatrices=e,this.boneTexture=n,this.boneTextureSize=t,this}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new cc),this.bones.push(r),this.boneInverses.push((new ki).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const s=n[i];t.boneInverses.push(s.toArray())}return t}}class fc extends Or{constructor(t,e,n,i=1){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(t,e,n),this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}fc.prototype.isInstancedBufferAttribute=!0;const mc=new ki,gc=new ki,xc=[],vc=new ys;class yc extends ys{constructor(t,e,n){super(t,e),this.instanceMatrix=new fc(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(t){return super.copy(t),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}raycast(t,e){const n=this.matrixWorld,i=this.count;if(vc.geometry=this.geometry,vc.material=this.material,void 0!==vc.material)for(let r=0;r<i;r++){this.getMatrixAt(r,mc),gc.multiplyMatrices(n,mc),vc.matrixWorld=gc,vc.raycast(t,xc);for(let t=0,n=xc.length;t<n;t++){const n=xc[t];n.instanceId=r,n.object=this,e.push(n)}xc.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new fc(new Float32Array(3*this.instanceMatrix.count),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}yc.prototype.isInstancedMesh=!0;class _c extends Ar{constructor(t){super(),this.type="LineBasicMaterial",this.color=new Ir(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this}}_c.prototype.isLineBasicMaterial=!0;const Mc=new ui,bc=new ui,wc=new ki,Sc=new Gi,Tc=new Ii;class Ac extends pr{constructor(t=new es,e=new _c){super(),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Mc.fromBufferAttribute(e,t-1),bc.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Mc.distanceTo(bc);t.setAttribute("lineDistance",new jr(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Tc.copy(n.boundingSphere),Tc.applyMatrix4(i),Tc.radius+=r,!1===t.ray.intersectsSphere(Tc))return;wc.copy(i).invert(),Sc.copy(t.ray).applyMatrix4(wc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new ui,c=new ui,h=new ui,u=new ui,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){for(let n=Math.max(0,s.start),a=Math.min(i.count,s.start+s.count)-1;n<a;n+=d){const s=i.getX(n),a=i.getX(n+1);l.fromBufferAttribute(r,s),c.fromBufferAttribute(r,a);if(Sc.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);d<t.near||d>t.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;n<i;n+=d){l.fromBufferAttribute(r,n),c.fromBufferAttribute(r,n+1);if(Sc.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);i<t.near||i>t.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ac.prototype.isLine=!0;const Ec=new ui,Lc=new ui;class Pc extends Ac{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Ec.fromBufferAttribute(e,t),Lc.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Ec.distanceTo(Lc);t.setAttribute("lineDistance",new jr(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Pc.prototype.isLineSegments=!0;class Rc extends Ac{constructor(t,e){super(t,e),this.type="LineLoop"}}Rc.prototype.isLineLoop=!0;class Cc extends Ar{constructor(t){super(),this.type="PointsMaterial",this.color=new Ir(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this}}Cc.prototype.isPointsMaterial=!0;const Fc=new ki,Ic=new Gi,Nc=new Ii,Dc=new ui;class Uc extends pr{constructor(t=new es,e=new Cc){super(),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Nc.copy(n.boundingSphere),Nc.applyMatrix4(i),Nc.radius+=r,!1===t.ray.intersectsSphere(Nc))return;Fc.copy(i).invert(),Ic.copy(t.ray).applyMatrix4(Fc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position;if(null!==r){for(let n=Math.max(0,s.start),l=Math.min(r.count,s.start+s.count);n<l;n++){const s=r.getX(n);Dc.fromBufferAttribute(a,s),Oc(Dc,s,o,i,t,e,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(a.count,s.start+s.count);n<r;n++)Dc.fromBufferAttribute(a,n),Oc(Dc,n,o,i,t,e,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Oc(t,e,n,i,r,s,a){const o=Ic.distanceSqToPoint(t);if(o<n){const n=new ui;Ic.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Uc.prototype.isPoints=!0;class Bc extends ri{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:Ot,this.minFilter=void 0!==s?s:yt,this.magFilter=void 0!==r?r:yt,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Bc.prototype.isVideoTexture=!0;class zc extends ri{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}zc.prototype.isCompressedTexture=!0;class Hc extends ri{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Hc.prototype.isCanvasTexture=!0;class Gc extends es{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new ui,c=new qn;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new jr(s,3)),this.setAttribute("normal",new jr(a,3)),this.setAttribute("uv",new jr(o,2))}static fromJSON(t){return new Gc(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class kc extends es{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const f=[],m=n/2;let g=0;function x(n){const r=p,s=new qn,f=new ui;let x=0;const v=!0===n?t:e,y=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,m*y,0),u.push(0,y,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);f.x=v*r,f.y=m*y,f.z=v*n,h.push(f.x,f.y,f.z),u.push(0,y,0),s.x=.5*n+.5,s.y=.5*r*y+.5,d.push(s.x,s.y),p++}for(let t=0;t<i;t++){const e=r+t,i=_+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),x+=3}l.addGroup(g,x,!0===n?1:2),g+=x}!function(){const s=new ui,x=new ui;let v=0;const y=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,v=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*o+a,l=Math.sin(r),f=Math.cos(r);x.x=v*l,x.y=-g*n+m,x.z=v*f,h.push(x.x,x.y,x.z),s.set(l,y,f).normalize(),u.push(s.x,s.y,s.z),d.push(e,1-g),c.push(p++)}f.push(c)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=f[e][t],i=f[e+1][t],r=f[e+1][t+1],s=f[e][t+1];c.push(n,i,s),c.push(i,r,s),v+=6}l.addGroup(g,v,0),g+=v}(),!1===s&&(t>0&&x(!0),e>0&&x(!1)),this.setIndex(c),this.setAttribute("position",new jr(h,3)),this.setAttribute("normal",new jr(u,3)),this.setAttribute("uv",new jr(d,2))}static fromJSON(t){return new kc(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Vc extends kc{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new Vc(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Wc extends es{constructor(t=[],e=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const n=Math.floor(e/2);e%2==0?(o(s[t][n+1]),o(s[t+1][n]),o(s[t][n])):(o(s[t][n+1]),o(s[t+1][n+1]),o(s[t+1][n]))}}function o(t){r.push(t.x,t.y,t.z)}function l(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(s[e]=t.x-1),0===n.x&&0===n.z&&(s[e]=i/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new ui,i=new ui,r=new ui;for(let s=0;s<e.length;s+=3)l(e[s+0],n),l(e[s+1],i),l(e[s+2],r),a(n,i,r,t)}(i),function(t){const e=new ui;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new ui;for(let n=0;n<r.length;n+=3){t.x=r[n+0],t.y=r[n+1],t.z=r[n+2];const i=h(t)/2/Math.PI+.5,a=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);s.push(i,1-a)}var e;(function(){const t=new ui,e=new ui,n=new ui,i=new ui,a=new qn,o=new qn,l=new qn;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),n.set(r[u+6],r[u+7],r[u+8]),a.set(s[d+0],s[d+1]),o.set(s[d+2],s[d+3]),l.set(s[d+4],s[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=h(i);c(a,d+0,t,p),c(o,d+2,e,p),c(l,d+4,n,p)}})(),function(){for(let t=0;t<s.length;t+=6){const e=s[t+0],n=s[t+2],i=s[t+4],r=Math.max(e,n,i),a=Math.min(e,n,i);r>.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new jr(r,3)),this.setAttribute("normal",new jr(r.slice(),3)),this.setAttribute("uv",new jr(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new Wc(t.vertices,t.indices,t.radius,t.details)}}class Xc extends Wc{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Xc(t.radius,t.detail)}}const jc=new ui,Yc=new ui,qc=new ui,Qc=new Sr;class Jc extends es{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const n=4,i=Math.pow(10,n),r=Math.cos(Bn*e),s=t.getIndex(),a=t.getAttribute("position"),o=s?s.count:a.count,l=[0,0,0],c=["a","b","c"],h=new Array(3),u={},d=[];for(let t=0;t<o;t+=3){s?(l[0]=s.getX(t),l[1]=s.getX(t+1),l[2]=s.getX(t+2)):(l[0]=t,l[1]=t+1,l[2]=t+2);const{a:e,b:n,c:o}=Qc;if(e.fromBufferAttribute(a,l[0]),n.fromBufferAttribute(a,l[1]),o.fromBufferAttribute(a,l[2]),Qc.getNormal(qc),h[0]=`${Math.round(e.x*i)},${Math.round(e.y*i)},${Math.round(e.z*i)}`,h[1]=`${Math.round(n.x*i)},${Math.round(n.y*i)},${Math.round(n.z*i)}`,h[2]=`${Math.round(o.x*i)},${Math.round(o.y*i)},${Math.round(o.z*i)}`,h[0]!==h[1]&&h[1]!==h[2]&&h[2]!==h[0])for(let t=0;t<3;t++){const e=(t+1)%3,n=h[t],i=h[e],s=Qc[c[t]],a=Qc[c[e]],o=`${n}_${i}`,p=`${i}_${n}`;p in u&&u[p]?(qc.dot(u[p].normal)<=r&&(d.push(s.x,s.y,s.z),d.push(a.x,a.y,a.z)),u[p]=null):o in u||(u[o]={index0:l[t],index1:l[e],normal:qc.clone()})}}for(const t in u)if(u[t]){const{index0:e,index1:n}=u[t];jc.fromBufferAttribute(a,e),Yc.fromBufferAttribute(a,n),d.push(jc.x,jc.y,jc.z),d.push(Yc.x,Yc.y,Yc.z)}this.setAttribute("position",new jr(d,3))}}}class Zc{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new qn:new ui);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new ui,i=[],r=[],s=[],a=new ui,o=new ki;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new ui)}r[0]=new ui,s[0]=new ui;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(Gn(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(Gn(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class Kc extends Zc{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new qn,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=o-this.aX,i=l-this.aY;o=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}Kc.prototype.isEllipseCurve=!0;class $c extends Kc{constructor(t,e,n,i,r,s){super(t,e,n,n,i,r,s),this.type="ArcCurve"}}function th(){let t=0,e=0,n=0,i=0;function r(r,s,a,o){t=r,e=a,n=-3*r+3*s-2*a-o,i=2*r-2*s+a+o}return{initCatmullRom:function(t,e,n,i,s){r(e,n,s*(n-t),s*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,s,a,o){let l=(e-t)/s-(n-t)/(s+a)+(n-e)/a,c=(n-e)/a-(i-e)/(a+o)+(i-n)/o;l*=a,c*=a,r(e,n,l,c)},calc:function(r){const s=r*r;return t+e*r+n*s+i*(s*r)}}}$c.prototype.isArcCurve=!0;const eh=new ui,nh=new th,ih=new th,rh=new th;class sh extends Zc{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new ui){const n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(eh.subVectors(i[0],i[1]).add(i[0]),a=eh);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?o=i[(l+2)%r]:(eh.subVectors(i[r-1],i[r-2]).add(i[r-1]),o=eh),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(o),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),nh.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,n,i),ih.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,n,i),rh.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,n,i)}else"catmullrom"===this.curveType&&(nh.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),ih.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),rh.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return n.set(nh.calc(c),ih.calc(c),rh.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new ui).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function ah(t,e,n,i,r){const s=.5*(i-e),a=.5*(r-n),o=t*t;return(2*n-2*i+s+a)*(t*o)+(-3*n+3*i-2*s-a)*o+s*t+n}function oh(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function lh(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}sh.prototype.isCatmullRomCurve3=!0;class ch extends Zc{constructor(t=new qn,e=new qn,n=new qn,i=new qn){super(),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new qn){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(lh(t,i.x,r.x,s.x,a.x),lh(t,i.y,r.y,s.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}ch.prototype.isCubicBezierCurve=!0;class hh extends Zc{constructor(t=new ui,e=new ui,n=new ui,i=new ui){super(),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new ui){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(lh(t,i.x,r.x,s.x,a.x),lh(t,i.y,r.y,s.y,a.y),lh(t,i.z,r.z,s.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}hh.prototype.isCubicBezierCurve3=!0;class uh extends Zc{constructor(t=new qn,e=new qn){super(),this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new qn){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e){const n=e||new qn;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}uh.prototype.isLineCurve=!0;class dh extends Zc{constructor(t=new ui,e=new ui){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=t,this.v2=e}getPoint(t,e=new ui){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class ph extends Zc{constructor(t=new qn,e=new qn,n=new qn){super(),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new qn){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(oh(t,i.x,r.x,s.x),oh(t,i.y,r.y,s.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}ph.prototype.isQuadraticBezierCurve=!0;class fh extends Zc{constructor(t=new ui,e=new ui,n=new ui){super(),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new ui){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(oh(t,i.x,r.x,s.x),oh(t,i.y,r.y,s.y),oh(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}fh.prototype.isQuadraticBezierCurve3=!0;class mh extends Zc{constructor(t=[]){super(),this.type="SplineCurve",this.points=t}getPoint(t,e=new qn){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],c=i[s>i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(ah(a,o.x,l.x,c.x,h.x),ah(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new qn).fromArray(n))}return this}}mh.prototype.isSplineCurve=!0;var gh=Object.freeze({__proto__:null,ArcCurve:$c,CatmullRomCurve3:sh,CubicBezierCurve:ch,CubicBezierCurve3:hh,EllipseCurve:Kc,LineCurve:uh,LineCurve3:dh,QuadraticBezierCurve:ph,QuadraticBezierCurve3:fh,SplineCurve:mh});class xh extends Zc{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new uh(e,t))}getPoint(t,e){const n=t*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const s=r[i],a=s&&s.isEllipseCurve?2*t:s&&(s.isLineCurve||s.isLineCurve3)?1:s&&s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const i=o[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new gh[n.type]).fromJSON(n))}return this}}class vh extends xh{constructor(t){super(),this.type="Path",this.currentPoint=new qn,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const n=new uh(this.currentPoint.clone(),new qn(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,n,i){const r=new ph(this.currentPoint.clone(),new qn(t,e),new qn(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(t,e,n,i,r,s){const a=new ch(this.currentPoint.clone(),new qn(t,e),new qn(n,i),new qn(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),n=new mh(e);return this.curves.push(n),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,n,i,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,n,i,r,s),this}absarc(t,e,n,i,r,s){return this.absellipse(t,e,n,n,i,r,s),this}ellipse(t,e,n,i,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,n,i,r,s,a,o),this}absellipse(t,e,n,i,r,s,a,o){const l=new Kc(t,e,n,i,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class yh extends vh{constructor(t){super(t),this.uuid=Hn(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e}extractPoints(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}}copy(t){super.copy(t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new vh).fromJSON(n))}return this}}const _h=function(t,e,n=2){const i=e&&e.length,r=i?e[0]*n:t.length;let s=Mh(t,0,r,n,!0);const a=[];if(!s||s.next===s.prev)return a;let o,l,c,h,u,d,p;if(i&&(s=function(t,e,n,i){const r=[];let s,a,o,l,c;for(s=0,a=e.length;s<a;s++)o=e[s]*i,l=s<a-1?e[s+1]*i:t.length,c=Mh(t,o,l,i,!1),c===c.next&&(c.steiner=!0),r.push(Fh(c));for(r.sort(Lh),s=0;s<r.length;s++)Ph(r[s],n),n=bh(n,n.next);return n}(t,e,s,n)),t.length>80*n){o=c=t[0],l=h=t[1];for(let e=n;e<r;e+=n)u=t[e],d=t[e+1],u<o&&(o=u),d<l&&(l=d),u>c&&(c=u),d>h&&(h=d);p=Math.max(c-o,h-l),p=0!==p?1/p:0}return wh(s,a,n,o,l,p),a};function Mh(t,e,n,i,r){let s,a;if(r===function(t,e,n,i){let r=0;for(let s=e,a=n-i;s<n;s+=i)r+=(t[a]-t[s])*(t[s+1]+t[a+1]),a=s;return r}(t,e,n,i)>0)for(s=e;s<n;s+=i)a=kh(s,t[s],t[s+1],a);else for(s=n-i;s>=e;s-=i)a=kh(s,t[s],t[s+1],a);return a&&Uh(a,a.next)&&(Vh(a),a=a.next),a}function bh(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Uh(i,i.next)&&0!==Dh(i.prev,i,i.next))i=i.next;else{if(Vh(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function wh(t,e,n,i,r,s,a){if(!t)return;!a&&s&&function(t,e,n,i){let r=t;do{null===r.z&&(r.z=Ch(r.x,r.y,e,n,i)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next}while(r!==t);r.prevZ.nextZ=null,r.prevZ=null,function(t){let e,n,i,r,s,a,o,l,c=1;do{for(n=t,t=null,s=null,a=0;n;){for(a++,i=n,o=0,e=0;e<c&&(o++,i=i.nextZ,i);e++);for(l=c;o>0||l>0&&i;)0!==o&&(0===l||!i||n.z<=i.z)?(r=n,n=n.nextZ,o--):(r=i,i=i.nextZ,l--),s?s.nextZ=r:t=r,r.prevZ=s,s=r;n=i}s.nextZ=null,c*=2}while(a>1)}(r)}(t,i,r,s);let o,l,c=t;for(;t.prev!==t.next;)if(o=t.prev,l=t.next,s?Th(t,i,r,s):Sh(t))e.push(o.i/n),e.push(t.i/n),e.push(l.i/n),Vh(t),t=l.next,c=l.next;else if((t=l)===c){a?1===a?wh(t=Ah(bh(t),e,n),e,n,i,r,s,2):2===a&&Eh(t,e,n,i,r,s):wh(bh(t),e,n,i,r,s,1);break}}function Sh(t){const e=t.prev,n=t,i=t.next;if(Dh(e,n,i)>=0)return!1;let r=t.next.next;for(;r!==t.prev;){if(Ih(e.x,e.y,n.x,n.y,i.x,i.y,r.x,r.y)&&Dh(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function Th(t,e,n,i){const r=t.prev,s=t,a=t.next;if(Dh(r,s,a)>=0)return!1;const o=r.x<s.x?r.x<a.x?r.x:a.x:s.x<a.x?s.x:a.x,l=r.y<s.y?r.y<a.y?r.y:a.y:s.y<a.y?s.y:a.y,c=r.x>s.x?r.x>a.x?r.x:a.x:s.x>a.x?s.x:a.x,h=r.y>s.y?r.y>a.y?r.y:a.y:s.y>a.y?s.y:a.y,u=Ch(o,l,e,n,i),d=Ch(c,h,e,n,i);let p=t.prevZ,f=t.nextZ;for(;p&&p.z>=u&&f&&f.z<=d;){if(p!==t.prev&&p!==t.next&&Ih(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&Dh(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,f!==t.prev&&f!==t.next&&Ih(r.x,r.y,s.x,s.y,a.x,a.y,f.x,f.y)&&Dh(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&Ih(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&Dh(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;f&&f.z<=d;){if(f!==t.prev&&f!==t.next&&Ih(r.x,r.y,s.x,s.y,a.x,a.y,f.x,f.y)&&Dh(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function Ah(t,e,n){let i=t;do{const r=i.prev,s=i.next.next;!Uh(r,s)&&Oh(r,i,i.next,s)&&Hh(r,s)&&Hh(s,r)&&(e.push(r.i/n),e.push(i.i/n),e.push(s.i/n),Vh(i),Vh(i.next),i=t=s),i=i.next}while(i!==t);return bh(i)}function Eh(t,e,n,i,r,s){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&Nh(a,t)){let o=Gh(a,t);return a=bh(a,a.next),o=bh(o,o.next),wh(a,e,n,i,r,s),void wh(o,e,n,i,r,s)}t=t.next}a=a.next}while(a!==t)}function Lh(t,e){return t.x-e.x}function Ph(t,e){if(e=function(t,e){let n=e;const i=t.x,r=t.y;let s,a=-1/0;do{if(r<=n.y&&r>=n.next.y&&n.next.y!==n.y){const t=n.x+(r-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(t<=i&&t>a){if(a=t,t===i){if(r===n.y)return n;if(r===n.next.y)return n.next}s=n.x<n.next.x?n:n.next}}n=n.next}while(n!==e);if(!s)return null;if(i===a)return s;const o=s,l=s.x,c=s.y;let h,u=1/0;n=s;do{i>=n.x&&n.x>=l&&i!==n.x&&Ih(r<c?i:a,r,l,c,r<c?a:i,r,n.x,n.y)&&(h=Math.abs(r-n.y)/(i-n.x),Hh(n,t)&&(h<u||h===u&&(n.x>s.x||n.x===s.x&&Rh(s,n)))&&(s=n,u=h)),n=n.next}while(n!==o);return s}(t,e)){const n=Gh(e,t);bh(e,e.next),bh(n,n.next)}}function Rh(t,e){return Dh(t.prev,t,e.prev)<0&&Dh(e.next,t,t.next)<0}function Ch(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Fh(t){let e=t,n=t;do{(e.x<n.x||e.x===n.x&&e.y<n.y)&&(n=e),e=e.next}while(e!==t);return n}function Ih(t,e,n,i,r,s,a,o){return(r-a)*(e-o)-(t-a)*(s-o)>=0&&(t-a)*(i-o)-(n-a)*(e-o)>=0&&(n-a)*(s-o)-(r-a)*(i-o)>=0}function Nh(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&Oh(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Hh(t,e)&&Hh(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Dh(t.prev,t,e.prev)||Dh(t,e.prev,e))||Uh(t,e)&&Dh(t.prev,t,t.next)>0&&Dh(e.prev,e,e.next)>0)}function Dh(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Uh(t,e){return t.x===e.x&&t.y===e.y}function Oh(t,e,n,i){const r=zh(Dh(t,e,n)),s=zh(Dh(t,e,i)),a=zh(Dh(n,i,t)),o=zh(Dh(n,i,e));return r!==s&&a!==o||(!(0!==r||!Bh(t,n,e))||(!(0!==s||!Bh(t,i,e))||(!(0!==a||!Bh(n,t,i))||!(0!==o||!Bh(n,e,i)))))}function Bh(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function zh(t){return t>0?1:t<0?-1:0}function Hh(t,e){return Dh(t.prev,t,t.next)<0?Dh(t,e,t.next)>=0&&Dh(t,t.prev,e)>=0:Dh(t,e,t.prev)<0||Dh(t,t.next,e)<0}function Gh(t,e){const n=new Wh(t.i,t.x,t.y),i=new Wh(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function kh(t,e,n,i){const r=new Wh(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Vh(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Wh(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class Xh{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r<e;i=r++)n+=t[i].x*t[r].y-t[r].x*t[i].y;return.5*n}static isClockWise(t){return Xh.area(t)<0}static triangulateShape(t,e){const n=[],i=[],r=[];jh(t),Yh(n,t);let s=t.length;e.forEach(jh);for(let t=0;t<e.length;t++)i.push(s),s+=e[t].length,Yh(n,e[t]);const a=_h(n,i);for(let t=0;t<a.length;t+=3)r.push(a.slice(t,t+3));return r}}function jh(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function Yh(t,e){for(let n=0;n<e.length;n++)t.push(e[n].x),t.push(e[n].y)}class qh extends es{constructor(t=new yh([new qn(.5,.5),new qn(-.5,.5),new qn(-.5,-.5),new qn(.5,-.5)]),e={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const n=this,i=[],r=[];for(let e=0,n=t.length;e<n;e++){s(t[e])}function s(t){const s=[],a=void 0!==e.curveSegments?e.curveSegments:12,o=void 0!==e.steps?e.steps:1;let l=void 0!==e.depth?e.depth:1,c=void 0===e.bevelEnabled||e.bevelEnabled,h=void 0!==e.bevelThickness?e.bevelThickness:.2,u=void 0!==e.bevelSize?e.bevelSize:h-.1,d=void 0!==e.bevelOffset?e.bevelOffset:0,p=void 0!==e.bevelSegments?e.bevelSegments:3;const f=e.extrudePath,m=void 0!==e.UVGenerator?e.UVGenerator:Qh;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),l=e.amount);let g,x,v,y,_,M=!1;f&&(g=f.getSpacedPoints(o),M=!0,c=!1,x=f.computeFrenetFrames(o,!1),v=new ui,y=new ui,_=new ui),c||(p=0,h=0,u=0,d=0);const b=t.extractPoints(a);let w=b.shape;const S=b.holes;if(!Xh.isClockWise(w)){w=w.reverse();for(let t=0,e=S.length;t<e;t++){const e=S[t];Xh.isClockWise(e)&&(S[t]=e.reverse())}}const T=Xh.triangulateShape(w,S),A=w;for(let t=0,e=S.length;t<e;t++){const e=S[t];w=w.concat(e)}function E(t,e,n){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(n).add(t)}const L=w.length,P=T.length;function R(t,e,n){let i,r,s;const a=t.x-e.x,o=t.y-e.y,l=n.x-t.x,c=n.y-t.y,h=a*a+o*o,u=a*c-o*l;if(Math.abs(u)>Number.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,f=e.y+a/u,m=((n.x-c/d-p)*c-(n.y+l/d-f)*l)/(a*c-o*l);i=p+a*m-t.x,r=f+o*m-t.y;const g=i*i+r*r;if(g<=2)return new qn(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new qn(i/s,r/s)}const C=[];for(let t=0,e=A.length,n=e-1,i=t+1;t<e;t++,n++,i++)n===e&&(n=0),i===e&&(i=0),C[t]=R(A[t],A[n],A[i]);const F=[];let I,N=C.concat();for(let t=0,e=S.length;t<e;t++){const e=S[t];I=[];for(let t=0,n=e.length,i=n-1,r=t+1;t<n;t++,i++,r++)i===n&&(i=0),r===n&&(r=0),I[t]=R(e[t],e[i],e[r]);F.push(I),N=N.concat(I)}for(let t=0;t<p;t++){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=A.length;t<e;t++){const e=E(A[t],C[t],i);O(e.x,e.y,-n)}for(let t=0,e=S.length;t<e;t++){const e=S[t];I=F[t];for(let t=0,r=e.length;t<r;t++){const r=E(e[t],I[t],i);O(r.x,r.y,-n)}}}const D=u+d;for(let t=0;t<L;t++){const e=c?E(w[t],N[t],D):w[t];M?(y.copy(x.normals[0]).multiplyScalar(e.x),v.copy(x.binormals[0]).multiplyScalar(e.y),_.copy(g[0]).add(y).add(v),O(_.x,_.y,_.z)):O(e.x,e.y,0)}for(let t=1;t<=o;t++)for(let e=0;e<L;e++){const n=c?E(w[e],N[e],D):w[e];M?(y.copy(x.normals[t]).multiplyScalar(n.x),v.copy(x.binormals[t]).multiplyScalar(n.y),_.copy(g[t]).add(y).add(v),O(_.x,_.y,_.z)):O(n.x,n.y,l/o*t)}for(let t=p-1;t>=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=A.length;t<e;t++){const e=E(A[t],C[t],i);O(e.x,e.y,l+n)}for(let t=0,e=S.length;t<e;t++){const e=S[t];I=F[t];for(let t=0,r=e.length;t<r;t++){const r=E(e[t],I[t],i);M?O(r.x,r.y+g[o-1].y,g[o-1].x+n):O(r.x,r.y,l+n)}}}function U(t,e){let n=t.length;for(;--n>=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t<n;t++){const n=L*t,s=L*(t+1);z(e+i+n,e+r+n,e+r+s,e+i+s)}}}function O(t,e,n){s.push(t),s.push(e),s.push(n)}function B(t,e,r){H(t),H(e),H(r);const s=i.length/3,a=m.generateTopUV(n,i,s-3,s-2,s-1);G(a[0]),G(a[1]),G(a[2])}function z(t,e,r,s){H(t),H(e),H(s),H(e),H(r),H(s);const a=i.length/3,o=m.generateSideWallUV(n,i,a-6,a-3,a-2,a-1);G(o[0]),G(o[1]),G(o[3]),G(o[1]),G(o[2]),G(o[3])}function H(t){i.push(s[3*t+0]),i.push(s[3*t+1]),i.push(s[3*t+2])}function G(t){r.push(t.x),r.push(t.y)}!function(){const t=i.length/3;if(c){let t=0,e=L*t;for(let t=0;t<P;t++){const n=T[t];B(n[2]+e,n[1]+e,n[0]+e)}t=o+2*p,e=L*t;for(let t=0;t<P;t++){const n=T[t];B(n[0]+e,n[1]+e,n[2]+e)}}else{for(let t=0;t<P;t++){const e=T[t];B(e[2],e[1],e[0])}for(let t=0;t<P;t++){const e=T[t];B(e[0]+L*o,e[1]+L*o,e[2]+L*o)}}n.addGroup(t,i.length/3-t,0)}(),function(){const t=i.length/3;let e=0;U(A,e),e+=A.length;for(let t=0,n=S.length;t<n;t++){const n=S[t];U(n,e),e+=n.length}n.addGroup(t,i.length/3-t,1)}()}this.setAttribute("position",new jr(i,3)),this.setAttribute("uv",new jr(r,2)),this.computeVertexNormals()}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}static fromJSON(t,e){const n=[];for(let i=0,r=t.shapes.length;i<r;i++){const r=e[t.shapes[i]];n.push(r)}const i=t.options.extrudePath;return void 0!==i&&(t.options.extrudePath=(new gh[i.type]).fromJSON(i)),new qh(n,t.options)}}const Qh={generateTopUV:function(t,e,n,i,r){const s=e[3*n],a=e[3*n+1],o=e[3*i],l=e[3*i+1],c=e[3*r],h=e[3*r+1];return[new qn(s,a),new qn(o,l),new qn(c,h)]},generateSideWallUV:function(t,e,n,i,r,s){const a=e[3*n],o=e[3*n+1],l=e[3*n+2],c=e[3*i],h=e[3*i+1],u=e[3*i+2],d=e[3*r],p=e[3*r+1],f=e[3*r+2],m=e[3*s],g=e[3*s+1],x=e[3*s+2];return Math.abs(o-h)<Math.abs(a-c)?[new qn(a,1-l),new qn(c,1-u),new qn(d,1-f),new qn(m,1-x)]:[new qn(o,1-l),new qn(h,1-u),new qn(p,1-f),new qn(g,1-x)]}};class Jh extends Wc{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Jh(t.radius,t.detail)}}class Zh extends es{constructor(t=[new qn(0,.5),new qn(.5,0),new qn(0,-.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=Gn(i,0,2*Math.PI);const r=[],s=[],a=[],o=1/e,l=new ui,c=new qn;for(let r=0;r<=e;r++){const h=n+r*o*i,u=Math.sin(h),d=Math.cos(h);for(let n=0;n<=t.length-1;n++)l.x=t[n].x*u,l.y=t[n].y,l.z=t[n].x*d,s.push(l.x,l.y,l.z),c.x=r/e,c.y=n/(t.length-1),a.push(c.x,c.y)}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,s=i,a=i+t.length,o=i+t.length+1,l=i+1;r.push(s,a,l),r.push(a,o,l)}if(this.setIndex(r),this.setAttribute("position",new jr(s,3)),this.setAttribute("uv",new jr(a,2)),this.computeVertexNormals(),i===2*Math.PI){const n=this.attributes.normal.array,i=new ui,r=new ui,s=new ui,a=e*t.length*3;for(let e=0,o=0;e<t.length;e++,o+=3)i.x=n[o+0],i.y=n[o+1],i.z=n[o+2],r.x=n[a+o+0],r.y=n[a+o+1],r.z=n[a+o+2],s.addVectors(i,r).normalize(),n[o+0]=n[a+o+0]=s.x,n[o+1]=n[a+o+1]=s.y,n[o+2]=n[a+o+2]=s.z}}static fromJSON(t){return new Zh(t.points,t.segments,t.phiStart,t.phiLength)}}class Kh extends Wc{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Kh(t.radius,t.detail)}}class $h extends es{constructor(t=.5,e=1,n=8,i=1,r=0,s=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:s},n=Math.max(3,n);const a=[],o=[],l=[],c=[];let h=t;const u=(e-t)/(i=Math.max(1,i)),d=new ui,p=new qn;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=r+t/n*s;d.x=h*Math.cos(i),d.y=h*Math.sin(i),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,c.push(p.x,p.y)}h+=u}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,r=i,s=i+n+1,o=i+n+2,l=i+1;a.push(r,s,l),a.push(s,o,l)}}this.setIndex(a),this.setAttribute("position",new jr(o,3)),this.setAttribute("normal",new jr(l,3)),this.setAttribute("uv",new jr(c,2))}static fromJSON(t){return new $h(t.innerRadius,t.outerRadius,t.thetaSegments,t.phiSegments,t.thetaStart,t.thetaLength)}}class tu extends es{constructor(t=new yh([new qn(0,.5),new qn(-.5,-.5),new qn(.5,-.5)]),e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===Xh.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===Xh.isClockWise(e)&&(h[t]=e.reverse())}const u=Xh.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+a,r=e[1]+a,s=e[2]+a;n.push(i,r,s),o+=3}}this.setIndex(n),this.setAttribute("position",new jr(i,3)),this.setAttribute("normal",new jr(r,3)),this.setAttribute("uv",new jr(s,2))}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(t,e){const n=[];for(let i=0,r=t.shapes.length;i<r;i++){const r=e[t.shapes[i]];n.push(r)}return new tu(n,t.curveSegments)}}class eu extends es{constructor(t=1,e=32,n=16,i=0,r=2*Math.PI,s=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:s,thetaLength:a},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const o=Math.min(s+a,Math.PI);let l=0;const c=[],h=new ui,u=new ui,d=[],p=[],f=[],m=[];for(let d=0;d<=n;d++){const g=[],x=d/n;let v=0;0==d&&0==s?v=.5/e:d==n&&o==Math.PI&&(v=-.5/e);for(let n=0;n<=e;n++){const o=n/e;h.x=-t*Math.cos(i+o*r)*Math.sin(s+x*a),h.y=t*Math.cos(s+x*a),h.z=t*Math.sin(i+o*r)*Math.sin(s+x*a),p.push(h.x,h.y,h.z),u.copy(h).normalize(),f.push(u.x,u.y,u.z),m.push(o+v,1-x),g.push(l++)}c.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],r=c[t][i],a=c[t+1][i],l=c[t+1][i+1];(0!==t||s>0)&&d.push(e,r,l),(t!==n-1||o<Math.PI)&&d.push(r,a,l)}this.setIndex(d),this.setAttribute("position",new jr(p,3)),this.setAttribute("normal",new jr(f,3)),this.setAttribute("uv",new jr(m,2))}static fromJSON(t){return new eu(t.radius,t.widthSegments,t.heightSegments,t.phiStart,t.phiLength,t.thetaStart,t.thetaLength)}}class nu extends Wc{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new nu(t.radius,t.detail)}}class iu extends es{constructor(t=1,e=.4,n=8,i=6,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const s=[],a=[],o=[],l=[],c=new ui,h=new ui,u=new ui;for(let s=0;s<=n;s++)for(let d=0;d<=i;d++){const p=d/i*r,f=s/n*Math.PI*2;h.x=(t+e*Math.cos(f))*Math.cos(p),h.y=(t+e*Math.cos(f))*Math.sin(p),h.z=e*Math.sin(f),a.push(h.x,h.y,h.z),c.x=t*Math.cos(p),c.y=t*Math.sin(p),u.subVectors(h,c).normalize(),o.push(u.x,u.y,u.z),l.push(d/i),l.push(s/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,r=(i+1)*(t-1)+e-1,a=(i+1)*(t-1)+e,o=(i+1)*t+e;s.push(n,r,o),s.push(r,a,o)}this.setIndex(s),this.setAttribute("position",new jr(a,3)),this.setAttribute("normal",new jr(o,3)),this.setAttribute("uv",new jr(l,2))}static fromJSON(t){return new iu(t.radius,t.tube,t.radialSegments,t.tubularSegments,t.arc)}}class ru extends es{constructor(t=1,e=.4,n=64,i=8,r=2,s=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:s},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],l=[],c=[],h=new ui,u=new ui,d=new ui,p=new ui,f=new ui,m=new ui,g=new ui;for(let a=0;a<=n;++a){const v=a/n*r*Math.PI*2;x(v,r,s,t,d),x(v+.01,r,s,t,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,s=-e*Math.cos(r),p=e*Math.sin(r);h.x=d.x+(s*g.x+p*f.x),h.y=d.y+(s*g.y+p*f.y),h.z=d.z+(s*g.z+p*f.z),o.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(a/n),c.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,o=(i+1)*(t-1)+e;a.push(n,r,o),a.push(r,s,o)}function x(t,e,n,i,r){const s=Math.cos(t),a=Math.sin(t),o=n/e*t,l=Math.cos(o);r.x=i*(2+l)*.5*s,r.y=i*(2+l)*a*.5,r.z=i*Math.sin(o)*.5}this.setIndex(a),this.setAttribute("position",new jr(o,3)),this.setAttribute("normal",new jr(l,3)),this.setAttribute("uv",new jr(c,2))}static fromJSON(t){return new ru(t.radius,t.tube,t.tubularSegments,t.radialSegments,t.p,t.q)}}class su extends es{constructor(t=new fh(new ui(-1,-1,0),new ui(-1,1,0),new ui(1,1,0)),e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const s=t.computeFrenetFrames(e,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const a=new ui,o=new ui,l=new qn;let c=new ui;const h=[],u=[],d=[],p=[];function f(r){c=t.getPointAt(r/e,c);const l=s.normals[r],d=s.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),s=-Math.cos(e);o.x=s*l.x+r*d.x,o.y=s*l.y+r*d.y,o.z=s*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),a.x=c.x+n*o.x,a.y=c.y+n*o.y,a.z=c.z+n*o.z,h.push(a.x,a.y,a.z)}}!function(){for(let t=0;t<e;t++)f(t);f(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,a=(i+1)*(t-1)+e;p.push(n,r,a),p.push(r,s,a)}}()}(),this.setIndex(p),this.setAttribute("position",new jr(h,3)),this.setAttribute("normal",new jr(u,3)),this.setAttribute("uv",new jr(d,2))}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(t){return new su((new gh[t.path.type]).fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}}class au extends es{constructor(t=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:t},null!==t){const e=[],n=new Set,i=new ui,r=new ui;if(null!==t.index){const s=t.attributes.position,a=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:a.count,materialIndex:0}]);for(let t=0,l=o.length;t<l;++t){const l=o[t],c=l.start;for(let t=c,o=c+l.count;t<o;t+=3)for(let o=0;o<3;o++){const l=a.getX(t+o),c=a.getX(t+(o+1)%3);i.fromBufferAttribute(s,l),r.fromBufferAttribute(s,c),!0===ou(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}}else{const s=t.attributes.position;for(let t=0,a=s.count/3;t<a;t++)for(let a=0;a<3;a++){const o=3*t+a,l=3*t+(a+1)%3;i.fromBufferAttribute(s,o),r.fromBufferAttribute(s,l),!0===ou(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}this.setAttribute("position",new jr(e,3))}}}function ou(t,e,n){const i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return!0!==n.has(i)&&!0!==n.has(r)&&(n.add(i,r),!0)}var lu=Object.freeze({__proto__:null,BoxGeometry:Ms,BoxBufferGeometry:Ms,CircleGeometry:Gc,CircleBufferGeometry:Gc,ConeGeometry:Vc,ConeBufferGeometry:Vc,CylinderGeometry:kc,CylinderBufferGeometry:kc,DodecahedronGeometry:Xc,DodecahedronBufferGeometry:Xc,EdgesGeometry:Jc,ExtrudeGeometry:qh,ExtrudeBufferGeometry:qh,IcosahedronGeometry:Jh,IcosahedronBufferGeometry:Jh,LatheGeometry:Zh,LatheBufferGeometry:Zh,OctahedronGeometry:Kh,OctahedronBufferGeometry:Kh,PlaneGeometry:Gs,PlaneBufferGeometry:Gs,PolyhedronGeometry:Wc,PolyhedronBufferGeometry:Wc,RingGeometry:$h,RingBufferGeometry:$h,ShapeGeometry:tu,ShapeBufferGeometry:tu,SphereGeometry:eu,SphereBufferGeometry:eu,TetrahedronGeometry:nu,TetrahedronBufferGeometry:nu,TorusGeometry:iu,TorusBufferGeometry:iu,TorusKnotGeometry:ru,TorusKnotBufferGeometry:ru,TubeGeometry:su,TubeBufferGeometry:su,WireframeGeometry:au});class cu extends Ar{constructor(t){super(),this.type="ShadowMaterial",this.color=new Ir(0),this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this}}cu.prototype.isShadowMaterial=!0;class hu extends Ar{constructor(t){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Ir(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ir(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new qn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}hu.prototype.isMeshStandardMaterial=!0;class uu extends hu{constructor(t){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new qn(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Gn(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new Ir(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new Ir(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Ir(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(t)}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}uu.prototype.isMeshPhysicalMaterial=!0;class du extends Ar{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Ir(16777215),this.specular=new Ir(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ir(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new qn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}du.prototype.isMeshPhongMaterial=!0;class pu extends Ar{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ir(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ir(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new qn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}pu.prototype.isMeshToonMaterial=!0;class fu extends Ar{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new qn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}fu.prototype.isMeshNormalMaterial=!0;class mu extends Ar{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Ir(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ir(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}mu.prototype.isMeshLambertMaterial=!0;class gu extends Ar{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ir(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new qn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}gu.prototype.isMeshMatcapMaterial=!0;class xu extends _c{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}xu.prototype.isLineDashedMaterial=!0;var vu=Object.freeze({__proto__:null,ShadowMaterial:cu,SpriteMaterial:Bl,RawShaderMaterial:Ks,ShaderMaterial:Ts,PointsMaterial:Cc,MeshPhysicalMaterial:uu,MeshStandardMaterial:hu,MeshPhongMaterial:du,MeshToonMaterial:pu,MeshNormalMaterial:fu,MeshLambertMaterial:mu,MeshDepthMaterial:xl,MeshDistanceMaterial:vl,MeshBasicMaterial:Nr,MeshMatcapMaterial:gu,LineDashedMaterial:xu,LineBasicMaterial:_c,Material:Ar});const yu={arraySlice:function(t,e,n){return yu.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<n||s>=i)){l.push(e.times[t]);for(let n=0;n<o;++n)c.push(e.values[t*o+n])}}0!==l.length&&(e.times=yu.convertArray(l,e.times.constructor),e.values=yu.convertArray(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=i.times.length-1;let d;if(s<=i.times[0]){const t=o,e=l-o;d=yu.arraySlice(i.values,t,e)}else if(s>=i.times[u]){const t=u*l+o,e=t+l-o;d=yu.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=yu.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new hi).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)hi.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)a.values[e+n]-=d[n]}}}return t.blendMode=je,t}};class _u{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===s)break;if(r=i,i=e[++n],t<i)break e}s=e.length;break n}if(t>=r)break t;{const a=e[1];t<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===s)break;if(i=r,r=e[--n-1],t>=r)break e}s=n,n=0}}for(;n<s;){const i=n+s>>>1;t<e[i]?s=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}_u.prototype.beforeStart_=_u.prototype.copySampleValue_,_u.prototype.afterEnd_=_u.prototype.copySampleValue_;class Mu extends _u{constructor(t,e,n,i){super(t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ke,endingEnd:ke}}intervalChanged_(t,e,n){const i=this.parameterPositions;let r=t-2,s=t+1,a=i[r],o=i[s];if(void 0===a)switch(this.getSettings_().endingStart){case Ve:r=t,a=2*e-n;break;case We:r=i.length-2,a=e+i[r]-i[r+1];break;default:r=t,a=n}if(void 0===o)switch(this.getSettings_().endingEnd){case Ve:s=t,o=2*n-e;break;case We:s=1,o=n+i[1]-i[0];break;default:s=t-1,o=e}const l=.5*(n-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,x=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,v=(-1-d)*m+(1.5+d)*f+.5*p,y=d*m-d*f;for(let t=0;t!==a;++t)r[t]=g*s[c+t]+x*s[l+t]+v*s[o+t]+y*s[h+t];return r}}class bu extends _u{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(n-e)/(i-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class wu extends _u{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t){return this.copySampleValue_(t-1)}}class Su{constructor(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=yu.convertArray(e,this.TimeBufferType),this.values=yu.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:yu.convertArray(t.times,Array),values:yu.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new wu(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new bu(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new Mu(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case ze:e=this.InterpolantFactoryMethodDiscrete;break;case He:e=this.InterpolantFactoryMethodLinear;break;case Ge:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return ze;case this.InterpolantFactoryMethodLinear:return He;case this.InterpolantFactoryMethodSmooth:return Ge}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=yu.arraySlice(n,r,s),this.values=yu.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&yu.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=yu.arraySlice(this.times),e=yu.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Ge,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(i)r=!0;else{const t=a*n,i=t-n,s=t+n;for(let a=0;a!==n;++a){const n=e[t+a];if(n!==e[i+a]||n!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const i=a*n,r=s*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=yu.arraySlice(t,0,s),this.values=yu.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=yu.arraySlice(this.times,0),e=yu.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Su.prototype.TimeBufferType=Float32Array,Su.prototype.ValueBufferType=Float32Array,Su.prototype.DefaultInterpolation=He;class Tu extends Su{}Tu.prototype.ValueTypeName="bool",Tu.prototype.ValueBufferType=Array,Tu.prototype.DefaultInterpolation=ze,Tu.prototype.InterpolantFactoryMethodLinear=void 0,Tu.prototype.InterpolantFactoryMethodSmooth=void 0;class Au extends Su{}Au.prototype.ValueTypeName="color";class Eu extends Su{}Eu.prototype.ValueTypeName="number";class Lu extends _u{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)hi.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Pu extends Su{InterpolantFactoryMethodLinear(t){return new Lu(this.times,this.values,this.getValueSize(),t)}}Pu.prototype.ValueTypeName="quaternion",Pu.prototype.DefaultInterpolation=He,Pu.prototype.InterpolantFactoryMethodSmooth=void 0;class Ru extends Su{}Ru.prototype.ValueTypeName="string",Ru.prototype.ValueBufferType=Array,Ru.prototype.DefaultInterpolation=ze,Ru.prototype.InterpolantFactoryMethodLinear=void 0,Ru.prototype.InterpolantFactoryMethodSmooth=void 0;class Cu extends Su{}Cu.prototype.ValueTypeName="vector";class Fu{constructor(t,e=-1,n,i=Xe){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=Hn(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Iu(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Su.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t<r;t++){let a=[],o=[];a.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=yu.getKeyframeOrder(a);a=yu.sortedArray(a,1,l),o=yu.sortedArray(o,1,l),i||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new Eu(".morphTargetInfluences["+e[t].name+"]",a,o).scale(1/n))}return new this(t,-1,s)}static findByName(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null}static CreateClipsFromMorphTargetSequences(t,e,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],s=n.name.match(r);if(s&&s.length>1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];yu.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],s=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),s.push(i.morphTarget===n?1:0)}i.push(new Eu(".morphTargetInfluence["+n+"]",t,s))}o=t.length*(s||1)}else{const s=".bones["+e[t].name+"]";n(Cu,s+".position",r,"pos",i),n(Pu,s+".quaternion",r,"rot",i),n(Cu,s+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,o,i,a)}resetDuration(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Iu(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Eu;case"vector":case"vector2":case"vector3":case"vector4":return Cu;case"color":return Au;case"quaternion":return Pu;case"bool":case"boolean":return Tu;case"string":return Ru}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];yu.flattenJSON(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const Nu={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class Du{constructor(t,e,n){const i=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){o++,!1===s&&void 0!==i.onStart&&i.onStart(t,a,o),s=!0},this.itemEnd=function(t){a++,void 0!==i.onProgress&&i.onProgress(t,a,o),a===o&&(s=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=l.length;e<n;e+=2){const n=l[e],i=l[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}}const Uu=new Du;class Ou{constructor(t){this.manager=void 0!==t?t:Uu,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}const Bu={};class zu extends Ou{constructor(t){super(t)}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=Nu.get(t);if(void 0!==r)return this.manager.itemStart(t),setTimeout((()=>{e&&e(r),this.manager.itemEnd(t)}),0),r;if(void 0!==Bu[t])return void Bu[t].push({onLoad:e,onProgress:n,onError:i});Bu[t]=[],Bu[t].push({onLoad:e,onProgress:n,onError:i});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"});fetch(s).then((e=>{if(200===e.status||0===e.status){0===e.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");const n=Bu[t],i=e.body.getReader(),r=e.headers.get("Content-Length"),s=r?parseInt(r):0,a=0!==s;let o=0;return new ReadableStream({start(t){!function e(){i.read().then((({done:i,value:r})=>{if(i)t.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=n.length;t<e;t++){const e=n[t];e.onProgress&&e.onProgress(i)}t.enqueue(r),e()}}))}()}})}throw Error(`fetch for "${e.url}" responded with ${e.status}: ${e.statusText}`)})).then((t=>{const e=new Response(t);switch(this.responseType){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((t=>(new DOMParser).parseFromString(t,this.mimeType)));case"json":return e.json();default:return e.text()}})).then((e=>{Nu.add(t,e);const n=Bu[t];delete Bu[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onLoad&&i.onLoad(e)}this.manager.itemEnd(t)})).catch((e=>{const n=Bu[t];delete Bu[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}this.manager.itemError(t),this.manager.itemEnd(t)})),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class Hu extends Ou{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new zu(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n<t.length;n++){const i=Fu.parse(t[n]);e.push(i)}return e}}class Gu extends Ou{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new zc,o=new zu(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=yt),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)c(e);else o.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)s[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),s[e].format=n.format,s[e].width=n.width,s[e].height=n.height}a.image=s}else a.image.width=n.width,a.image.height=n.height,a.mipmaps=n.mipmaps;1===n.mipmapCount&&(a.minFilter=yt),a.format=n.format,a.needsUpdate=!0,e&&e(a)}),n,i);return a}}class ku extends Ou{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Nu.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=$n("img");function o(){c(),Nu.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class Vu extends Ou{constructor(t){super(t)}load(t,e,n,i){const r=new Rs,s=new ku(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],(function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)o(e);return r}}class Wu extends Ou{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new hc,a=new zu(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(r.withCredentials),a.load(t,(function(t){const n=r.parse(t);n&&(void 0!==n.image?s.image=n.image:void 0!==n.data&&(s.image.width=n.width,s.image.height=n.height,s.image.data=n.data),s.wrapS=void 0!==n.wrapS?n.wrapS:dt,s.wrapT=void 0!==n.wrapT?n.wrapT:dt,s.magFilter=void 0!==n.magFilter?n.magFilter:yt,s.minFilter=void 0!==n.minFilter?n.minFilter:yt,s.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.encoding&&(s.encoding=n.encoding),void 0!==n.flipY&&(s.flipY=n.flipY),void 0!==n.format&&(s.format=n.format),void 0!==n.type&&(s.type=n.type),void 0!==n.mipmaps&&(s.mipmaps=n.mipmaps,s.minFilter=bt),1===n.mipmapCount&&(s.minFilter=yt),void 0!==n.generateMipmaps&&(s.generateMipmaps=n.generateMipmaps),s.needsUpdate=!0,e&&e(s,n))}),n,i),s}}class Xu extends Ou{constructor(t){super(t)}load(t,e,n,i){const r=new ri,s=new ku(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(t){r.image=t,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class ju extends pr{constructor(t,e=1){super(),this.type="Light",this.color=new Ir(t),this.intensity=e}dispose(){}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}ju.prototype.isLight=!0;class Yu extends ju{constructor(t,e,n){super(t,n),this.type="HemisphereLight",this.position.copy(pr.DefaultUp),this.updateMatrix(),this.groundColor=new Ir(e)}copy(t){return ju.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}Yu.prototype.isHemisphereLight=!0;const qu=new ki,Qu=new ui,Ju=new ui;class Zu{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new qn(512,512),this.map=null,this.mapPass=null,this.matrix=new ki,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Bs,this._frameExtents=new qn(1,1),this._viewportCount=1,this._viewports=[new ai(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Qu.setFromMatrixPosition(t.matrixWorld),e.position.copy(Qu),Ju.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Ju),e.updateMatrixWorld(),qu.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(qu),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class Ku extends Zu{constructor(){super(new Es(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,n=2*zn*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}Ku.prototype.isSpotLightShadow=!0;class $u extends ju{constructor(t,e,n=0,i=Math.PI/3,r=0,s=1){super(t,e),this.type="SpotLight",this.position.copy(pr.DefaultUp),this.updateMatrix(),this.target=new pr,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.shadow=new Ku}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}$u.prototype.isSpotLight=!0;const td=new ki,ed=new ui,nd=new ui;class id extends Zu{constructor(){super(new Es(90,1,.5,500)),this._frameExtents=new qn(4,2),this._viewportCount=6,this._viewports=[new ai(2,1,1,1),new ai(0,1,1,1),new ai(3,1,1,1),new ai(1,1,1,1),new ai(3,0,1,1),new ai(1,0,1,1)],this._cubeDirections=[new ui(1,0,0),new ui(-1,0,0),new ui(0,0,1),new ui(0,0,-1),new ui(0,1,0),new ui(0,-1,0)],this._cubeUps=[new ui(0,1,0),new ui(0,1,0),new ui(0,1,0),new ui(0,1,0),new ui(0,0,1),new ui(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),ed.setFromMatrixPosition(t.matrixWorld),n.position.copy(ed),nd.copy(n.position),nd.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(nd),n.updateMatrixWorld(),i.makeTranslation(-ed.x,-ed.y,-ed.z),td.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(td)}}id.prototype.isPointLightShadow=!0;class rd extends ju{constructor(t,e,n=0,i=1){super(t,e),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new id}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}rd.prototype.isPointLight=!0;class sd extends Zu{constructor(){super(new Zs(-5,5,5,-5,.5,500))}}sd.prototype.isDirectionalLightShadow=!0;class ad extends ju{constructor(t,e){super(t,e),this.type="DirectionalLight",this.position.copy(pr.DefaultUp),this.updateMatrix(),this.target=new pr,this.shadow=new sd}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}ad.prototype.isDirectionalLight=!0;class od extends ju{constructor(t,e){super(t,e),this.type="AmbientLight"}}od.prototype.isAmbientLight=!0;class ld extends ju{constructor(t,e,n=10,i=10){super(t,e),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}ld.prototype.isRectAreaLight=!0;class cd{constructor(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new ui)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}cd.prototype.isSphericalHarmonics3=!0;class hd extends ju{constructor(t=new cd,e=1){super(void 0,e),this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}hd.prototype.isLightProbe=!0;class ud extends Ou{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new zu(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new vu[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=t.sheen),void 0!==t.sheenColor&&(i.sheenColor=(new Ir).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(i.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.specularIntensity&&(i.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.thickness&&(i.thickness=t.thickness),void 0!==t.attenuationDistance&&(i.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(t.attenuationColor),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.format&&(i.format=t.format),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.alphaToCoverage&&(i.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(i.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Ir).setHex(r.value);break;case"v2":i.uniforms[e].value=(new qn).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new ui).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new ai).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new Qn).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new ki).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new qn).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularColorMap&&(i.specularColorMap=n(t.specularColorMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new qn).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),void 0!==t.sheenColorMap&&(i.sheenColorMap=n(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}}class dd{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}}static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}static resolveURL(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}}class pd extends es{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}clone(){return(new this.constructor).copy(this)}toJSON(){const t=super.toJSON(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}pd.prototype.isInstancedBufferGeometry=!0;class fd extends Ou{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new zu(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],s=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),a=Kn(r.type,s),o=new Dl(a,r.stride);return o.uuid=r.uuid,e[i]=o,o}const r=t.isInstancedBufferGeometry?new pd:new es,s=t.data.index;if(void 0!==s){const t=Kn(s.type,s.array);r.setIndex(new Or(t,1))}const a=t.data.attributes;for(const e in a){const n=a[e];let s;if(n.isInterleavedBufferAttribute){const e=i(t.data,n.data);s=new Ol(e,n.itemSize,n.offset,n.normalized)}else{const t=Kn(n.type,n.array);s=new(n.isInstancedBufferAttribute?fc:Or)(t,n.itemSize,n.normalized)}void 0!==n.name&&(s.name=n.name),void 0!==n.usage&&s.setUsage(n.usage),void 0!==n.updateRange&&(s.updateRange.offset=n.updateRange.offset,s.updateRange.count=n.updateRange.count),r.setAttribute(e,s)}const o=t.data.morphAttributes;if(o)for(const e in o){const n=o[e],s=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let a;if(r.isInterleavedBufferAttribute){const e=i(t.data,r.data);a=new Ol(e,r.itemSize,r.offset,r.normalized)}else{const t=Kn(r.type,r.array);a=new Or(t,r.itemSize,r.normalized)}void 0!==r.name&&(a.name=r.name),s.push(a)}r.morphAttributes[e]=s}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const l=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==l)for(let t=0,e=l.length;t!==e;++t){const e=l[t];r.addGroup(e.start,e.count,e.materialIndex)}const c=t.data.boundingSphere;if(void 0!==c){const t=new ui;void 0!==c.center&&t.fromArray(c.center),r.boundingSphere=new Ii(t,c.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}class md extends Ou{constructor(t){super(t)}load(t,e,n,i){const r=this,s=""===this.path?dd.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new zu(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,(function(n){let s=null;try{s=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const a=s.metadata;void 0!==a&&void 0!==a.type&&"geometry"!==a.type.toLowerCase()?r.parse(s,e):console.error("THREE.ObjectLoader: Can't load "+t)}),n,i)}async loadAsync(t,e){const n=""===this.path?dd.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||n;const i=new zu(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);const r=await i.loadAsync(t,e),s=JSON.parse(r),a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+t);return await this.parseAsync(s)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),s=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,a,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),void 0!==e){let t=!1;for(const e in s)if(s[e]instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}async parseAsync(t){const e=this.parseAnimations(t.animations),n=this.parseShapes(t.shapes),i=this.parseGeometries(t.geometries,n),r=await this.parseImagesAsync(t.images),s=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,s),o=this.parseObject(t.object,i,a,s,e),l=this.parseSkeletons(t.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new yh).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse((function(t){t.isBone&&(i[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new pc).fromJSON(t[e],i);n[r.uuid]=r}return n}parseGeometries(t,e){const n={};if(void 0!==t){const i=new fd;for(let r=0,s=t.length;r<s;r++){let s;const a=t[r];switch(a.type){case"BufferGeometry":case"InstancedBufferGeometry":s=i.parse(a);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:a.type in lu?s=lu[a.type].fromJSON(a,e):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${a.type}"`)}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),!0===s.isBufferGeometry&&void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new ud;r.setTextures(e);for(let e=0,s=t.length;e<s;e++){const s=t[e];if("MultiMaterial"===s.type){const t=[];for(let e=0;e<s.materials.length;e++){const i=s.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=r.parse(i)),t.push(n[i.uuid])}i[s.uuid]=t}else void 0===n[s.uuid]&&(n[s.uuid]=r.parse(s)),i[s.uuid]=n[s.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=Fu.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function s(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:Kn(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new Du(e);r=new ku(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.url;if(Array.isArray(r)){i[n.uuid]=[];for(let t=0,e=r.length;t<e;t++){const e=s(r[t]);null!==e&&(e instanceof HTMLImageElement?i[n.uuid].push(e):i[n.uuid].push(new hc(e.data,e.width,e.height)))}}else{const t=s(n.url);null!==t&&(i[n.uuid]=t)}}}return i}async parseImagesAsync(t){const e=this,n={};let i;async function r(t){if("string"==typeof t){const n=t,r=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:e.resourcePath+n;return await i.loadAsync(r)}return t.data?{data:Kn(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){i=new ku(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.url;if(Array.isArray(s)){n[i.uuid]=[];for(let t=0,e=s.length;t<e;t++){const e=s[t],a=await r(e);null!==a&&(a instanceof HTMLImageElement?n[i.uuid].push(a):n[i.uuid].push(new hc(a.data,a.width,a.height)))}}else{const t=await r(i.url);null!==t&&(n[i.uuid]=t)}}}return n}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,s=t.length;r<s;r++){const s=t[r];let a;void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);const o=e[s.image];Array.isArray(o)?(a=new Rs(o),6===o.length&&(a.needsUpdate=!0)):(a=o&&o.data?new hc(o.data,o.width,o.height):new ri(o),o&&(a.needsUpdate=!0)),a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=n(s.mapping,gd)),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=n(s.wrap[0],xd),a.wrapT=n(s.wrap[1],xd)),void 0!==s.format&&(a.format=s.format),void 0!==s.type&&(a.type=s.type),void 0!==s.encoding&&(a.encoding=s.encoding),void 0!==s.minFilter&&(a.minFilter=n(s.minFilter,vd)),void 0!==s.magFilter&&(a.magFilter=n(s.magFilter,vd)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),void 0!==s.userData&&(a.userData=s.userData),i[s.uuid]=a}return i}parseObject(t,e,n,i,r){let s,a,o;function l(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}function h(t){return void 0===i[t]&&console.warn("THREE.ObjectLoader: Undefined texture",t),i[t]}switch(t.type){case"Scene":s=new Nl,void 0!==t.background&&(Number.isInteger(t.background)?s.background=new Ir(t.background):s.background=h(t.background)),void 0!==t.environment&&(s.environment=h(t.environment)),void 0!==t.fog&&("Fog"===t.fog.type?s.fog=new Il(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(s.fog=new Fl(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":s=new Es(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(s.focus=t.focus),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.filmGauge&&(s.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(s.filmOffset=t.filmOffset),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"OrthographicCamera":s=new Zs(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"AmbientLight":s=new od(t.color,t.intensity);break;case"DirectionalLight":s=new ad(t.color,t.intensity);break;case"PointLight":s=new rd(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":s=new ld(t.color,t.intensity,t.width,t.height);break;case"SpotLight":s=new $u(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":s=new Yu(t.color,t.groundColor,t.intensity);break;case"LightProbe":s=(new hd).fromJSON(t);break;case"SkinnedMesh":a=l(t.geometry),o=c(t.material),s=new lc(a,o),void 0!==t.bindMode&&(s.bindMode=t.bindMode),void 0!==t.bindMatrix&&s.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(s.skeleton=t.skeleton);break;case"Mesh":a=l(t.geometry),o=c(t.material),s=new ys(a,o);break;case"InstancedMesh":a=l(t.geometry),o=c(t.material);const e=t.count,n=t.instanceMatrix,i=t.instanceColor;s=new yc(a,o,e),s.instanceMatrix=new fc(new Float32Array(n.array),16),void 0!==i&&(s.instanceColor=new fc(new Float32Array(i.array),i.itemSize));break;case"LOD":s=new nc;break;case"Line":s=new Ac(l(t.geometry),c(t.material));break;case"LineLoop":s=new Rc(l(t.geometry),c(t.material));break;case"LineSegments":s=new Pc(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new Uc(l(t.geometry),c(t.material));break;case"Sprite":s=new Kl(c(t.material));break;case"Group":s=new Sl;break;case"Bone":s=new cc;break;default:s=new pr}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t<a.length;t++)s.add(this.parseObject(a[t],e,n,i,r))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];s.animations.push(r[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(s.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=s.getObjectByProperty("uuid",n.object);void 0!==i&&s.addLevel(i,n.distance)}}return s}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}setTexturePath(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}}const gd={UVMapping:rt,CubeReflectionMapping:st,CubeRefractionMapping:at,EquirectangularReflectionMapping:ot,EquirectangularRefractionMapping:lt,CubeUVReflectionMapping:ct,CubeUVRefractionMapping:ht},xd={RepeatWrapping:ut,ClampToEdgeWrapping:dt,MirroredRepeatWrapping:pt},vd={NearestFilter:ft,NearestMipmapNearestFilter:mt,NearestMipmapLinearFilter:xt,LinearFilter:yt,LinearMipmapNearestFilter:_t,LinearMipmapLinearFilter:bt};class yd extends Ou{constructor(t){super(t),"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Nu.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){Nu.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}let _d;yd.prototype.isImageBitmapLoader=!0;const Md={getContext:function(){return void 0===_d&&(_d=new(window.AudioContext||window.webkitAudioContext)),_d},setContext:function(t){_d=t}};class bd extends Ou{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new zu(this.manager);s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{const t=n.slice(0);Md.getContext().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}class wd extends hd{constructor(t,e,n=1){super(void 0,n);const i=(new Ir).set(t),r=(new Ir).set(e),s=new ui(i.r,i.g,i.b),a=new ui(r.r,r.g,r.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o),this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l)}}wd.prototype.isHemisphereLightProbe=!0;class Sd extends hd{constructor(t,e=1){super(void 0,e);const n=(new Ir).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Sd.prototype.isAmbientLightProbe=!0;const Td=new ki,Ad=new ki,Ed=new ki;class Ld{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Es,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Es,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,Ed.copy(t.projectionMatrix);const n=e.eyeSep/2,i=n*e.near/e.focus,r=e.near*Math.tan(Bn*e.fov*.5)/e.zoom;let s,a;Ad.elements[12]=-n,Td.elements[12]=n,s=-r*e.aspect+i,a=r*e.aspect+i,Ed.elements[0]=2*e.near/(a-s),Ed.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(Ed),s=-r*e.aspect-i,a=r*e.aspect-i,Ed.elements[0]=2*e.near/(a-s),Ed.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(Ed)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Ad),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Td)}}class Pd{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Rd(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=Rd();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function Rd(){return("undefined"==typeof performance?Date:performance).now()}const Cd=new ui,Fd=new hi,Id=new ui,Nd=new ui;class Dd extends pr{constructor(){super(),this.type="AudioListener",this.context=Md.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Pd}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Cd,Fd,Id),Nd.set(0,0,-1).applyQuaternion(Fd),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Cd.x,t),e.positionY.linearRampToValueAtTime(Cd.y,t),e.positionZ.linearRampToValueAtTime(Cd.z,t),e.forwardX.linearRampToValueAtTime(Nd.x,t),e.forwardY.linearRampToValueAtTime(Nd.y,t),e.forwardZ.linearRampToValueAtTime(Nd.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Cd.x,Cd.y,Cd.z),e.setOrientation(Nd.x,Nd.y,Nd.z,n.x,n.y,n.z)}}class Ud extends pr{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}const Od=new ui,Bd=new hi,zd=new ui,Hd=new ui;class Gd extends Ud{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(Od,Bd,zd),Hd.set(0,0,1).applyQuaternion(Bd);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(Od.x,t),e.positionY.linearRampToValueAtTime(Od.y,t),e.positionZ.linearRampToValueAtTime(Od.z,t),e.orientationX.linearRampToValueAtTime(Hd.x,t),e.orientationY.linearRampToValueAtTime(Hd.y,t),e.orientationZ.linearRampToValueAtTime(Hd.z,t)}else e.setPosition(Od.x,Od.y,Od.z),e.setOrientation(Hd.x,Hd.y,Hd.z)}}class kd{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}class Vd{constructor(t,e,n){let i,r,s;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==i;++t)n[r+t]=n[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){hi.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;hi.multiplyQuaternionsFlat(t,s,t,e,t,n),hi.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const Wd="\\[\\]\\.:\\/",Xd=new RegExp("[\\[\\]\\.:\\/]","g"),jd="[^\\[\\]\\.:\\/]",Yd="[^"+Wd.replace("\\.","")+"]",qd=/((?:WC+[\/:])*)/.source.replace("WC",jd),Qd=/(WCOD+)?/.source.replace("WCOD",Yd),Jd=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",jd),Zd=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",jd),Kd=new RegExp("^"+qd+Qd+Jd+Zd+"$"),$d=["material","materials","bones"];class tp{constructor(t,e,n){this.path=e,this.parsedPath=n||tp.parseTrackName(e),this.node=tp.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new tp.Composite(t,e,n):new tp(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Xd,"")}static parseTrackName(t){const e=Kd.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==$d.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=tp.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const s=t[i];if(void 0===s){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}tp.Composite=class{constructor(t,e,n){const i=n||tp.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)}setValue(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},tp.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},tp.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},tp.prototype.GetterByBindingType=[tp.prototype._getValue_direct,tp.prototype._getValue_array,tp.prototype._getValue_arrayElement,tp.prototype._getValue_toArray],tp.prototype.SetterByBindingTypeAndVersioning=[[tp.prototype._setValue_direct,tp.prototype._setValue_direct_setNeedsUpdate,tp.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[tp.prototype._setValue_array,tp.prototype._setValue_array_setNeedsUpdate,tp.prototype._setValue_array_setMatrixWorldNeedsUpdate],[tp.prototype._setValue_arrayElement,tp.prototype._setValue_arrayElement_setNeedsUpdate,tp.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[tp.prototype._setValue_fromArray,tp.prototype._setValue_fromArray_setNeedsUpdate,tp.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class ep{constructor(){this.uuid=Hn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}add(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,s=r.length;let a,o=t.length,l=this.nCachedObjects_;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=o++,e[u]=d,t.push(h);for(let t=0,e=s;t!==e;++t)r[t].push(new tp(h,n[t],i[t]))}else if(d<l){a=t[d];const o=--l,c=t[o];e[c.uuid]=d,t[d]=c,e[u]=o,t[o]=h;for(let t=0,e=s;t!==e;++t){const e=r[t],s=e[o];let a=e[d];e[d]=s,void 0===a&&(a=new tp(h,n[t],i[t])),e[o]=a}}else t[d]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],o=a.uuid,l=e[o];if(void 0!==l&&l>=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l<r){const a=--r,o=t[a],c=--s,h=t[c];e[o.uuid]=l,t[l]=o,e[h.uuid]=a,t[a]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[a],r=e[c];e[l]=i,e[a]=r,e.pop()}}else{const r=--s,a=t[r];r>0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new tp(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}ep.prototype.isAnimationObjectGroup=!0;class np{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:ke,endingEnd:ke};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Oe,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case je:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case Xe:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=n===Be;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(n===Ue){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=Ve,i.endingEnd=Ve):(i.endingStart=t?this.zeroSlopeAtStart?Ve:ke:We,i.endingEnd=e?this.zeroSlopeAtEnd?Ve:ke:We)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class ip extends Dn{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Vd(tp.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new bu(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s="string"==typeof t?Fu.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:Xe),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new np(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?Fu.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}ip.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class rp{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new rp(void 0===this.value.clone?this.value:this.value.clone())}}class sp extends Dl{constructor(t,e,n=1){super(t,e),this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}sp.prototype.isInstancedInterleavedBuffer=!0;class ap{constructor(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}}ap.prototype.isGLBufferAttribute=!0;class op{constructor(t,e,n=0,i=1/0){this.ray=new Gi(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new $i,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)}intersectObject(t,e=!0,n=[]){return cp(t,this,n,e),n.sort(lp),n}intersectObjects(t,e=!0,n=[]){for(let i=0,r=t.length;i<r;i++)cp(t[i],this,n,e);return n.sort(lp),n}}function lp(t,e){return t.distance-e.distance}function cp(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)cp(i[t],e,n,!0)}}class hp{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(Gn(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}}class up{constructor(t=1,e=0,n=0){return this.radius=t,this.theta=e,this.y=n,this}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}clone(){return(new this.constructor).copy(this)}}const dp=new qn;class pp{constructor(t=new qn(1/0,1/0),e=new qn(-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=dp.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return dp.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}pp.prototype.isBox2=!0;const fp=new ui,mp=new ui;class gp{constructor(t=new ui,e=new ui){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){fp.subVectors(t,this.start),mp.subVectors(this.end,this.start);const n=mp.dot(mp);let i=mp.dot(fp)/n;return e&&(i=Gn(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}const xp=new ui;class vp extends pr{constructor(t,e){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e;const n=new es,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t<n;t++,e++){const r=t/n*Math.PI*2,s=e/n*Math.PI*2;i.push(Math.cos(r),Math.sin(r),1,Math.cos(s),Math.sin(s),1)}n.setAttribute("position",new jr(i,3));const r=new _c({fog:!1,toneMapped:!1});this.cone=new Pc(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),xp.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(xp),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const yp=new ui,_p=new ki,Mp=new ki;class bp extends Pc{constructor(t){const e=wp(t),n=new es,i=[],r=[],s=new Ir(0,0,1),a=new Ir(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new jr(i,3)),n.setAttribute("color",new jr(r,3));super(n,new _c({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");Mp.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(_p.multiplyMatrices(Mp,r.matrixWorld),yp.setFromMatrixPosition(_p),i.setXYZ(n,yp.x,yp.y,yp.z),_p.multiplyMatrices(Mp,r.parent.matrixWorld),yp.setFromMatrixPosition(_p),i.setXYZ(n+1,yp.x,yp.y,yp.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}function wp(t){const e=[];t&&t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,wp(t.children[n]));return e}class Sp extends ys{constructor(t,e,n){super(new eu(e,4,2),new Nr({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Tp=new ui,Ap=new Ir,Ep=new Ir;class Lp extends pr{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Kh(e);i.rotateY(.5*Math.PI),this.material=new Nr({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new Or(s,3)),this.add(new ys(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ap.copy(this.light.color),Ep.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?Ap:Ep;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}t.lookAt(Tp.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Pp extends Pc{constructor(t=10,e=10,n=4473924,i=8947848){n=new Ir(n),i=new Ir(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?n:i;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new es;c.setAttribute("position",new jr(o,3)),c.setAttribute("color",new jr(l,3));super(c,new _c({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}class Rp extends Pc{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new Ir(r),s=new Ir(s);const a=[],o=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;a.push(0,0,0),a.push(l,0,c);const h=1&n?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<=n;e++){const l=1&e?r:s,c=t-t/n*e;for(let t=0;t<i;t++){let e=t/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c;a.push(n,0,r),o.push(l.r,l.g,l.b),e=(t+1)/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c,a.push(n,0,r),o.push(l.r,l.g,l.b)}}const l=new es;l.setAttribute("position",new jr(a,3)),l.setAttribute("color",new jr(o,3));super(l,new _c({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}}const Cp=new ui,Fp=new ui,Ip=new ui;class Np extends pr{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new es;i.setAttribute("position",new jr([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new _c({fog:!1,toneMapped:!1});this.lightPlane=new Ac(i,r),this.add(this.lightPlane),i=new es,i.setAttribute("position",new jr([0,0,0,0,0,1],3)),this.targetLine=new Ac(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Cp.setFromMatrixPosition(this.light.matrixWorld),Fp.setFromMatrixPosition(this.light.target.matrixWorld),Ip.subVectors(Fp,Cp),this.lightPlane.lookAt(Fp),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Fp),this.targetLine.scale.z=Ip.length()}}const Dp=new ui,Up=new As;class Op extends Pc{constructor(t){const e=new es,n=new _c({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Ir(16755200),o=new Ir(16711680),l=new Ir(43775),c=new Ir(16777215),h=new Ir(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new jr(i,3)),e.setAttribute("color",new jr(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Up.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Bp("c",e,t,Up,0,0,-1),Bp("t",e,t,Up,0,0,1),Bp("n1",e,t,Up,-1,-1,-1),Bp("n2",e,t,Up,1,-1,-1),Bp("n3",e,t,Up,-1,1,-1),Bp("n4",e,t,Up,1,1,-1),Bp("f1",e,t,Up,-1,-1,1),Bp("f2",e,t,Up,1,-1,1),Bp("f3",e,t,Up,-1,1,1),Bp("f4",e,t,Up,1,1,1),Bp("u1",e,t,Up,.7,1.1,-1),Bp("u2",e,t,Up,-.7,1.1,-1),Bp("u3",e,t,Up,0,2,-1),Bp("cf1",e,t,Up,-1,0,1),Bp("cf2",e,t,Up,1,0,1),Bp("cf3",e,t,Up,0,-1,1),Bp("cf4",e,t,Up,0,1,1),Bp("cn1",e,t,Up,-1,0,-1),Bp("cn2",e,t,Up,1,0,-1),Bp("cn3",e,t,Up,0,-1,-1),Bp("cn4",e,t,Up,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Bp(t,e,n,i,r,s,a){Dp.set(r,s,a).unproject(i);const o=e[t];if(void 0!==o){const t=n.getAttribute("position");for(let e=0,n=o.length;e<n;e++)t.setXYZ(o[e],Dp.x,Dp.y,Dp.z)}}const zp=new fi;class Hp extends Pc{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new es;r.setIndex(new Or(n,1)),r.setAttribute("position",new Or(i,3)),super(r,new _c({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&zp.setFromObject(this.object),zp.isEmpty())return;const e=zp.min,n=zp.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=e.x,r[4]=n.y,r[5]=n.z,r[6]=e.x,r[7]=e.y,r[8]=n.z,r[9]=n.x,r[10]=e.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=e.z,r[15]=e.x,r[16]=n.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=n.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t){return Pc.prototype.copy.call(this,t),this.object=t.object,this}}class Gp extends Pc{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new es;i.setIndex(new Or(n,1)),i.setAttribute("position",new jr([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new _c({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}}class kp extends Ac{constructor(t,e=1,n=16776960){const i=n,r=new es;r.setAttribute("position",new jr([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),super(r,new _c({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new es;s.setAttribute("position",new jr([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),s.computeBoundingSphere(),this.add(new ys(s,new Nr({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?m:f,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}}const Vp=new ui;let Wp,Xp;class jp extends pr{constructor(t=new ui(0,0,1),e=new ui(0,0,0),n=1,i=16776960,r=.2*n,s=.2*r){super(),this.type="ArrowHelper",void 0===Wp&&(Wp=new es,Wp.setAttribute("position",new jr([0,0,0,0,1,0],3)),Xp=new kc(0,.5,1,5,1),Xp.translate(0,-.5,0)),this.position.copy(e),this.line=new Ac(Wp,new _c({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ys(Xp,new Nr({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Vp.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Vp,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}}class Yp extends Pc{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new es;n.setAttribute("position",new jr(e,3)),n.setAttribute("color",new jr([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(n,new _c({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,n){const i=new Ir,r=this.geometry.attributes.color.array;return i.set(t),i.toArray(r,0),i.toArray(r,3),i.set(e),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class qp{constructor(){this.type="ShapePath",this.color=new Ir,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new vh,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new yh;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;s<n;r=s++){let n=e[r],a=e[s],o=a.x-n.x,l=a.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.y<n.y||t.y>a.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=Xh.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new yh,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let e=0,n=s.length;e<n;e++)o=s[e],p=o.getPoints(),a=r(p),a=t?!a:a,a?(!h&&d[g]&&g++,d[g]={s:new yh,p},d[g].s.curves=o.curves,h&&g++,m[g]=[]):m[g].push({h:o,p:p[0]});if(!d[0])return n(s);if(d.length>1){let t=!1;const e=[];for(let t=0,e=d.length;t<e;t++)u[t]=[];for(let n=0,r=d.length;n<r;n++){const r=m[n];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<d.length;r++)i(a.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:s}),o?(o=!1,u[r].push(a)):t=!0);o&&u[n].push(a)}}e.length>0&&(t||(m=u))}for(let t=0,e=d.length;t<e;t++){l=d[t].s,c.push(l),f=m[t];for(let t=0,e=f.length;t<e;t++)l.holes.push(f[t].h)}return c}}const Qp=new Float32Array(1),Jp=new Int32Array(Qp.buffer);class Zp{static toHalfFloat(t){t>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),t=65504),Qp[0]=t;const e=Jp[0];let n=e>>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}}const Kp=0,$p=1,tf=0,ef=1,nf=2;function rf(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t}function sf(t=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t}function af(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Uc(t,e)}function of(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Kl(t)}function lf(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Uc(t,e)}function cf(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new Cc(t)}function hf(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new Cc(t)}function uf(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new Cc(t)}function df(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new ui(t,e,n)}function pf(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new Or(t,e).setUsage(Tn)}function ff(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Br(t,e)}function mf(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new zr(t,e)}function gf(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Hr(t,e)}function xf(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Gr(t,e)}function vf(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new kr(t,e)}function yf(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Vr(t,e)}function _f(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new Wr(t,e)}function Mf(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new jr(t,e)}function bf(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Yr(t,e)}function wf(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Yp(t)}function Sf(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Hp(t,e)}function Tf(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Pc(new Jc(t.geometry),new _c({color:void 0!==e?e:16777215}))}function Af(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new Pc(new au(t.geometry),new _c({color:void 0!==e?e:16777215}))}function Ef(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new zu(t)}function Lf(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Wu(t)}function Pf(t,e,n){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new Cs(t,n)}function Rf(){console.error("THREE.CanvasRenderer has been removed")}function Cf(){console.error("THREE.JSONLoader has been removed.")}Zc.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Zc.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},vh.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)},Pp.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},bp.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Ou.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),dd.extractUrlBase(t)},Ou.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},pp.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},pp.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},pp.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},pp.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},fi.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},fi.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},fi.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},fi.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},fi.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},Ii.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Bs.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},gp.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Qn.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},Qn.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},Qn.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},Qn.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},Qn.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},Qn.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},ki.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},ki.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},ki.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new ui).setFromMatrixColumn(this,3)},ki.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},ki.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},ki.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ki.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ki.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},ki.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},ki.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ki.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},ki.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},ki.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},ki.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},ki.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},ki.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ki.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},ki.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)},ki.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},Ds.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},hi.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},hi.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Gi.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Gi.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},Gi.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},Sr.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},Sr.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},Sr.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},Sr.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},Sr.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},Sr.barycoordFromPoint=function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Sr.getBarycoord(t,e,n,i,r)},Sr.normal=function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Sr.getNormal(t,e,n,i)},yh.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},yh.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new qh(this,t)},yh.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new tu(this,t)},qn.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},qn.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},qn.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ui.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},ui.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},ui.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},ui.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},ui.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},ui.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},ui.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},ui.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},ui.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ai.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},ai.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},pr.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},pr.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},pr.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},pr.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},pr.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(pr.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),ys.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(ys.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),Ye},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),lc.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Es.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(ju.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Or.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Tn},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Tn)}}}),Or.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?Tn:Sn),this},Or.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Or.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},es.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},es.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Or(arguments[1],arguments[2])))},es.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},es.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},es.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},es.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},es.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(es.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Dl.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?Tn:Sn),this},Dl.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},qh.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},qh.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},qh.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Nl.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},rp.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Ar.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Ir}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=t===x}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(Ts.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Rl.prototype.clearTarget=function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},Rl.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},Rl.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},Rl.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},Rl.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},Rl.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},Rl.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},Rl.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},Rl.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},Rl.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},Rl.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},Rl.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},Rl.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},Rl.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},Rl.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},Rl.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},Rl.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},Rl.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},Rl.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},Rl.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},Rl.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},Rl.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},Rl.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},Rl.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},Rl.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(Rl.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Ze:Je}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(yl.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(oi.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Ud.prototype.load=function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new bd).load(t,(function(t){e.setBuffer(t)})),this},kd.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},Ps.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},Ps.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},ni.crossOrigin=void 0,ni.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Xu;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},ni.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new Vu;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},ni.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},ni.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const Ff={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};function If(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}function Nf(){return console.error("THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js"),new es}function Df(){return console.error("THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js"),new es}function Uf(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")}function Of(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")}function Bf(){console.error("THREE.ImmediateRenderObject has been removed.")}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:i}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=i)},47:(t,e,n)=>{"use strict";n.d(e,{E:()=>r});var i=n(212);class r extends i.Loader{constructor(t){super(t),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register((function(t){return new c(t)})),this.register((function(t){return new m(t)})),this.register((function(t){return new g(t)})),this.register((function(t){return new h(t)})),this.register((function(t){return new u(t)})),this.register((function(t){return new d(t)})),this.register((function(t){return new p(t)})),this.register((function(t){return new f(t)})),this.register((function(t){return new o(t)})),this.register((function(t){return new x(t)}))}load(t,e,n,r){const s=this;let a;a=""!==this.resourcePath?this.resourcePath:""!==this.path?this.path:i.LoaderUtils.extractUrlBase(t),this.manager.itemStart(t);const o=function(e){r?r(e):console.error(e),s.manager.itemError(t),s.manager.itemEnd(t)},l=new i.FileLoader(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(t,(function(n){try{s.parse(n,a,(function(n){e(n),s.manager.itemEnd(t)}),o)}catch(t){o(t)}}),n,o)}setDRACOLoader(t){return this.dracoLoader=t,this}setDDSLoader(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')}setKTX2Loader(t){return this.ktx2Loader=t,this}setMeshoptDecoder(t){return this.meshoptDecoder=t,this}register(t){return-1===this.pluginCallbacks.indexOf(t)&&this.pluginCallbacks.push(t),this}unregister(t){return-1!==this.pluginCallbacks.indexOf(t)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(t),1),this}parse(t,e,n,r){let s;const o={},c={};if("string"==typeof t)s=t;else{if(i.LoaderUtils.decodeText(new Uint8Array(t,0,4))===v){try{o[a.KHR_BINARY_GLTF]=new M(t)}catch(t){return void(r&&r(t))}s=o[a.KHR_BINARY_GLTF].content}else s=i.LoaderUtils.decodeText(new Uint8Array(t))}const h=JSON.parse(s);if(void 0===h.asset||h.asset.version[0]<2)return void(r&&r(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.")));const u=new $(h,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});u.fileLoader.setRequestHeader(this.requestHeader);for(let t=0;t<this.pluginCallbacks.length;t++){const e=this.pluginCallbacks[t](u);c[e.name]=e,o[e.name]=!0}if(h.extensionsUsed)for(let t=0;t<h.extensionsUsed.length;++t){const e=h.extensionsUsed[t],n=h.extensionsRequired||[];switch(e){case a.KHR_MATERIALS_UNLIT:o[e]=new l;break;case a.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:o[e]=new T;break;case a.KHR_DRACO_MESH_COMPRESSION:o[e]=new b(h,this.dracoLoader);break;case a.KHR_TEXTURE_TRANSFORM:o[e]=new w;break;case a.KHR_MESH_QUANTIZATION:o[e]=new A;break;default:n.indexOf(e)>=0&&void 0===c[e]&&console.warn('THREE.GLTFLoader: Unknown extension "'+e+'".')}}u.setExtensions(o),u.setPlugins(c),u.parse(n,r)}parseAsync(t,e){const n=this;return new Promise((function(i,r){n.parse(t,e,i,r)}))}}function s(){let t={};return{get:function(e){return t[e]},add:function(e,n){t[e]=n},remove:function(e){delete t[e]},removeAll:function(){t={}}}}const a={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression"};class o{constructor(t){this.parser=t,this.name=a.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const t=this.parser,e=this.parser.json.nodes||[];for(let n=0,i=e.length;n<i;n++){const i=e[n];i.extensions&&i.extensions[this.name]&&void 0!==i.extensions[this.name].light&&t._addNodeRef(this.cache,i.extensions[this.name].light)}}_loadLight(t){const e=this.parser,n="light:"+t;let r=e.cache.get(n);if(r)return r;const s=e.json,a=((s.extensions&&s.extensions[this.name]||{}).lights||[])[t];let o;const l=new i.Color(16777215);void 0!==a.color&&l.fromArray(a.color);const c=void 0!==a.range?a.range:0;switch(a.type){case"directional":o=new i.DirectionalLight(l),o.target.position.set(0,0,-1),o.add(o.target);break;case"point":o=new i.PointLight(l),o.distance=c;break;case"spot":o=new i.SpotLight(l),o.distance=c,a.spot=a.spot||{},a.spot.innerConeAngle=void 0!==a.spot.innerConeAngle?a.spot.innerConeAngle:0,a.spot.outerConeAngle=void 0!==a.spot.outerConeAngle?a.spot.outerConeAngle:Math.PI/4,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+a.type)}return o.position.set(0,0,0),o.decay=2,void 0!==a.intensity&&(o.intensity=a.intensity),o.name=e.createUniqueName(a.name||"light_"+t),r=Promise.resolve(o),e.cache.add(n,r),r}createNodeAttachment(t){const e=this,n=this.parser,i=n.json.nodes[t],r=(i.extensions&&i.extensions[this.name]||{}).light;return void 0===r?null:this._loadLight(r).then((function(t){return n._getNodeRef(e.cache,r,t)}))}}class l{constructor(){this.name=a.KHR_MATERIALS_UNLIT}getMaterialType(){return i.MeshBasicMaterial}extendParams(t,e,n){const r=[];t.color=new i.Color(1,1,1),t.opacity=1;const s=e.pbrMetallicRoughness;if(s){if(Array.isArray(s.baseColorFactor)){const e=s.baseColorFactor;t.color.fromArray(e),t.opacity=e[3]}void 0!==s.baseColorTexture&&r.push(n.assignTexture(t,"map",s.baseColorTexture))}return Promise.all(r)}}class c{constructor(t){this.parser=t,this.name=a.KHR_MATERIALS_CLEARCOAT}getMaterialType(t){const e=this.parser.json.materials[t];return e.extensions&&e.extensions[this.name]?i.MeshPhysicalMaterial:null}extendMaterialParams(t,e){const n=this.parser,r=n.json.materials[t];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const s=[],a=r.extensions[this.name];if(void 0!==a.clearcoatFactor&&(e.clearcoat=a.clearcoatFactor),void 0!==a.clearcoatTexture&&s.push(n.assignTexture(e,"clearcoatMap",a.clearcoatTexture)),void 0!==a.clearcoatRoughnessFactor&&(e.clearcoatRoughness=a.clearcoatRoughnessFactor),void 0!==a.clearcoatRoughnessTexture&&s.push(n.assignTexture(e,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),void 0!==a.clearcoatNormalTexture&&(s.push(n.assignTexture(e,"clearcoatNormalMap",a.clearcoatNormalTexture)),void 0!==a.clearcoatNormalTexture.scale)){const t=a.clearcoatNormalTexture.scale;e.clearcoatNormalScale=new i.Vector2(t,t)}return Promise.all(s)}}class h{constructor(t){this.parser=t,this.name=a.KHR_MATERIALS_SHEEN}getMaterialType(t){const e=this.parser.json.materials[t];return e.extensions&&e.extensions[this.name]?i.MeshPhysicalMaterial:null}extendMaterialParams(t,e){const n=this.parser,r=n.json.materials[t];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const s=[];e.sheenColor=new i.Color(0,0,0),e.sheenRoughness=0,e.sheen=1;const a=r.extensions[this.name];return void 0!==a.sheenColorFactor&&e.sheenColor.fromArray(a.sheenColorFactor),void 0!==a.sheenRoughnessFactor&&(e.sheenRoughness=a.sheenRoughnessFactor),void 0!==a.sheenColorTexture&&s.push(n.assignTexture(e,"sheenColorMap",a.sheenColorTexture)),void 0!==a.sheenRoughnessTexture&&s.push(n.assignTexture(e,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(s)}}class u{constructor(t){this.parser=t,this.name=a.KHR_MATERIALS_TRANSMISSION}getMaterialType(t){const e=this.parser.json.materials[t];return e.extensions&&e.extensions[this.name]?i.MeshPhysicalMaterial:null}extendMaterialParams(t,e){const n=this.parser,i=n.json.materials[t];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],s=i.extensions[this.name];return void 0!==s.transmissionFactor&&(e.transmission=s.transmissionFactor),void 0!==s.transmissionTexture&&r.push(n.assignTexture(e,"transmissionMap",s.transmissionTexture)),Promise.all(r)}}class d{constructor(t){this.parser=t,this.name=a.KHR_MATERIALS_VOLUME}getMaterialType(t){const e=this.parser.json.materials[t];return e.extensions&&e.extensions[this.name]?i.MeshPhysicalMaterial:null}extendMaterialParams(t,e){const n=this.parser,r=n.json.materials[t];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const s=[],a=r.extensions[this.name];e.thickness=void 0!==a.thicknessFactor?a.thicknessFactor:0,void 0!==a.thicknessTexture&&s.push(n.assignTexture(e,"thicknessMap",a.thicknessTexture)),e.attenuationDistance=a.attenuationDistance||0;const o=a.attenuationColor||[1,1,1];return e.attenuationColor=new i.Color(o[0],o[1],o[2]),Promise.all(s)}}class p{constructor(t){this.parser=t,this.name=a.KHR_MATERIALS_IOR}getMaterialType(t){const e=this.parser.json.materials[t];return e.extensions&&e.extensions[this.name]?i.MeshPhysicalMaterial:null}extendMaterialParams(t,e){const n=this.parser.json.materials[t];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const i=n.extensions[this.name];return e.ior=void 0!==i.ior?i.ior:1.5,Promise.resolve()}}class f{constructor(t){this.parser=t,this.name=a.KHR_MATERIALS_SPECULAR}getMaterialType(t){const e=this.parser.json.materials[t];return e.extensions&&e.extensions[this.name]?i.MeshPhysicalMaterial:null}extendMaterialParams(t,e){const n=this.parser,r=n.json.materials[t];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const s=[],a=r.extensions[this.name];e.specularIntensity=void 0!==a.specularFactor?a.specularFactor:1,void 0!==a.specularTexture&&s.push(n.assignTexture(e,"specularIntensityMap",a.specularTexture));const o=a.specularColorFactor||[1,1,1];return e.specularColor=new i.Color(o[0],o[1],o[2]),void 0!==a.specularColorTexture&&s.push(n.assignTexture(e,"specularColorMap",a.specularColorTexture).then((function(t){t.encoding=i.sRGBEncoding}))),Promise.all(s)}}class m{constructor(t){this.parser=t,this.name=a.KHR_TEXTURE_BASISU}loadTexture(t){const e=this.parser,n=e.json,i=n.textures[t];if(!i.extensions||!i.extensions[this.name])return null;const r=i.extensions[this.name],s=n.images[r.source],a=e.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return e.loadTextureImage(t,s,a)}}class g{constructor(t){this.parser=t,this.name=a.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(t){const e=this.name,n=this.parser,i=n.json,r=i.textures[t];if(!r.extensions||!r.extensions[e])return null;const s=r.extensions[e],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const t=n.options.manager.getHandler(a.uri);null!==t&&(o=t)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(t,a,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(e)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(t)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(t){const e=new Image;e.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",e.onload=e.onerror=function(){t(1===e.height)}}))),this.isSupported}}class x{constructor(t){this.name=a.EXT_MESHOPT_COMPRESSION,this.parser=t}loadBufferView(t){const e=this.parser.json,n=e.bufferViews[t];if(n.extensions&&n.extensions[this.name]){const t=n.extensions[this.name],i=this.parser.getDependency("buffer",t.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(e.extensionsRequired&&e.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([i,r.ready]).then((function(e){const n=t.byteOffset||0,i=t.byteLength||0,s=t.count,a=t.byteStride,o=new ArrayBuffer(s*a),l=new Uint8Array(e[0],n,i);return r.decodeGltfBuffer(new Uint8Array(o),s,a,l,t.mode,t.filter),o}))}return null}}const v="glTF",y=1313821514,_=5130562;class M{constructor(t){this.name=a.KHR_BINARY_GLTF,this.content=null,this.body=null;const e=new DataView(t,0,12);if(this.header={magic:i.LoaderUtils.decodeText(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},this.header.magic!==v)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const n=this.header.length-12,r=new DataView(t,12);let s=0;for(;s<n;){const e=r.getUint32(s,!0);s+=4;const n=r.getUint32(s,!0);if(s+=4,n===y){const n=new Uint8Array(t,12+s,e);this.content=i.LoaderUtils.decodeText(n)}else if(n===_){const n=12+s;this.body=t.slice(n,n+e)}s+=e}if(null===this.content)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class b{constructor(t,e){if(!e)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=a.KHR_DRACO_MESH_COMPRESSION,this.json=t,this.dracoLoader=e,this.dracoLoader.preload()}decodePrimitive(t,e){const n=this.json,i=this.dracoLoader,r=t.extensions[this.name].bufferView,s=t.extensions[this.name].attributes,a={},o={},l={};for(const t in s){const e=G[t]||t.toLowerCase();a[e]=s[t]}for(const e in t.attributes){const i=G[e]||e.toLowerCase();if(void 0!==s[e]){const r=n.accessors[t.attributes[e]],s=O[r.componentType];l[i]=s,o[i]=!0===r.normalized}}return e.getDependency("bufferView",r).then((function(t){return new Promise((function(e){i.decodeDracoFile(t,(function(t){for(const e in t.attributes){const n=t.attributes[e],i=o[e];void 0!==i&&(n.normalized=i)}e(t)}),a,l)}))}))}}class w{constructor(){this.name=a.KHR_TEXTURE_TRANSFORM}extendTexture(t,e){return void 0!==e.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet supported.'),void 0===e.offset&&void 0===e.rotation&&void 0===e.scale||(t=t.clone(),void 0!==e.offset&&t.offset.fromArray(e.offset),void 0!==e.rotation&&(t.rotation=e.rotation),void 0!==e.scale&&t.repeat.fromArray(e.scale),t.needsUpdate=!0),t}}class S extends i.MeshStandardMaterial{constructor(t){super(),this.isGLTFSpecularGlossinessMaterial=!0;const e=["#ifdef USE_SPECULARMAP","\tuniform sampler2D specularMap;","#endif"].join("\n"),n=["#ifdef USE_GLOSSINESSMAP","\tuniform sampler2D glossinessMap;","#endif"].join("\n"),r=["vec3 specularFactor = specular;","#ifdef USE_SPECULARMAP","\tvec4 texelSpecular = texture2D( specularMap, vUv );","\ttexelSpecular = sRGBToLinear( texelSpecular );","\t// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture","\tspecularFactor *= texelSpecular.rgb;","#endif"].join("\n"),s=["float glossinessFactor = glossiness;","#ifdef USE_GLOSSINESSMAP","\tvec4 texelGlossiness = texture2D( glossinessMap, vUv );","\t// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture","\tglossinessFactor *= texelGlossiness.a;","#endif"].join("\n"),a=["PhysicalMaterial material;","material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );","vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );","float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );","material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.","material.roughness += geometryRoughness;","material.roughness = min( material.roughness, 1.0 );","material.specularColor = specularFactor;"].join("\n"),o={specular:{value:(new i.Color).setHex(16777215)},glossiness:{value:1},specularMap:{value:null},glossinessMap:{value:null}};this._extraUniforms=o,this.onBeforeCompile=function(t){for(const e in o)t.uniforms[e]=o[e];t.fragmentShader=t.fragmentShader.replace("uniform float roughness;","uniform vec3 specular;").replace("uniform float metalness;","uniform float glossiness;").replace("#include <roughnessmap_pars_fragment>",e).replace("#include <metalnessmap_pars_fragment>",n).replace("#include <roughnessmap_fragment>",r).replace("#include <metalnessmap_fragment>",s).replace("#include <lights_physical_fragment>",a)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(t){o.specular.value=t}},specularMap:{get:function(){return o.specularMap.value},set:function(t){o.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return o.glossiness.value},set:function(t){o.glossiness.value=t}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(t){o.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}copy(t){return super.copy(t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this}}class T{constructor(){this.name=a.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,this.specularGlossinessParams=["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"]}getMaterialType(){return S}extendParams(t,e,n){const r=e.extensions[this.name];t.color=new i.Color(1,1,1),t.opacity=1;const s=[];if(Array.isArray(r.diffuseFactor)){const e=r.diffuseFactor;t.color.fromArray(e),t.opacity=e[3]}if(void 0!==r.diffuseTexture&&s.push(n.assignTexture(t,"map",r.diffuseTexture)),t.emissive=new i.Color(0,0,0),t.glossiness=void 0!==r.glossinessFactor?r.glossinessFactor:1,t.specular=new i.Color(1,1,1),Array.isArray(r.specularFactor)&&t.specular.fromArray(r.specularFactor),void 0!==r.specularGlossinessTexture){const e=r.specularGlossinessTexture;s.push(n.assignTexture(t,"glossinessMap",e)),s.push(n.assignTexture(t,"specularMap",e))}return Promise.all(s)}createMaterial(t){const e=new S(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=i.TangentSpaceNormalMap,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}class A{constructor(){this.name=a.KHR_MESH_QUANTIZATION}}class E extends i.Interpolant{constructor(t,e,n,i){super(t,e,n,i)}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i;for(let t=0;t!==i;t++)e[t]=n[r+t];return e}}E.prototype.beforeStart_=E.prototype.copySampleValue_,E.prototype.afterEnd_=E.prototype.copySampleValue_,E.prototype.interpolate_=function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-e,h=(n-e)/c,u=h*h,d=u*h,p=t*l,f=p-l,m=-2*d+3*u,g=d-u,x=1-m,v=g-u+h;for(let t=0;t!==a;t++){const e=s[f+t+a],n=s[f+t+o]*c,i=s[p+t+a],l=s[p+t]*c;r[t]=x*e+v*n+m*i+g*l}return r};const L=new i.Quaternion;class P extends E{interpolate_(t,e,n,i){const r=super.interpolate_(t,e,n,i);return L.fromArray(r).normalize().toArray(r),r}}const R=0,C=1,F=2,I=3,N=4,D=5,U=6,O={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},B={9728:i.NearestFilter,9729:i.LinearFilter,9984:i.NearestMipmapNearestFilter,9985:i.LinearMipmapNearestFilter,9986:i.NearestMipmapLinearFilter,9987:i.LinearMipmapLinearFilter},z={33071:i.ClampToEdgeWrapping,33648:i.MirroredRepeatWrapping,10497:i.RepeatWrapping},H={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},G={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},k={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},V={CUBICSPLINE:void 0,LINEAR:i.InterpolateLinear,STEP:i.InterpolateDiscrete},W="OPAQUE",X="MASK",j="BLEND";function Y(t,e,n){for(const i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function q(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function Q(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(let n=0,i=e.weights.length;n<i;n++)t.morphTargetInfluences[n]=e.weights[n];if(e.extras&&Array.isArray(e.extras.targetNames)){const n=e.extras.targetNames;if(t.morphTargetInfluences.length===n.length){t.morphTargetDictionary={};for(let e=0,i=n.length;e<i;e++)t.morphTargetDictionary[n[e]]=e}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function J(t){const e=t.extensions&&t.extensions[a.KHR_DRACO_MESH_COMPRESSION];let n;return n=e?"draco:"+e.bufferView+":"+e.indices+":"+Z(e.attributes):t.indices+":"+Z(t.attributes)+":"+t.mode,n}function Z(t){let e="";const n=Object.keys(t).sort();for(let i=0,r=n.length;i<r;i++)e+=n[i]+":"+t[n[i]]+";";return e}function K(t){switch(t){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}class ${constructor(t={},e={}){this.json=t,this.extensions={},this.plugins={},this.options=e,this.cache=new s,this.associations=new Map,this.primitiveCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.textureCache={},this.nodeNamesUsed={},"undefined"!=typeof createImageBitmap&&!1===/Firefox/.test(navigator.userAgent)?this.textureLoader=new i.ImageBitmapLoader(this.options.manager):this.textureLoader=new i.TextureLoader(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new i.FileLoader(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),"use-credentials"===this.options.crossOrigin&&this.fileLoader.setWithCredentials(!0)}setExtensions(t){this.extensions=t}setPlugins(t){this.plugins=t}parse(t,e){const n=this,i=this.json,r=this.extensions;this.cache.removeAll(),this._invokeAll((function(t){return t._markDefs&&t._markDefs()})),Promise.all(this._invokeAll((function(t){return t.beforeRoot&&t.beforeRoot()}))).then((function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])})).then((function(e){const s={scene:e[0][i.scene||0],scenes:e[0],animations:e[1],cameras:e[2],asset:i.asset,parser:n,userData:{}};Y(r,s,i),q(s,i),Promise.all(n._invokeAll((function(t){return t.afterRoot&&t.afterRoot(s)}))).then((function(){t(s)}))})).catch(e)}_markDefs(){const t=this.json.nodes||[],e=this.json.skins||[],n=this.json.meshes||[];for(let n=0,i=e.length;n<i;n++){const i=e[n].joints;for(let e=0,n=i.length;e<n;e++)t[i[e]].isBone=!0}for(let e=0,i=t.length;e<i;e++){const i=t[e];void 0!==i.mesh&&(this._addNodeRef(this.meshCache,i.mesh),void 0!==i.skin&&(n[i.mesh].isSkinnedMesh=!0)),void 0!==i.camera&&this._addNodeRef(this.cameraCache,i.camera)}}_addNodeRef(t,e){void 0!==e&&(void 0===t.refs[e]&&(t.refs[e]=t.uses[e]=0),t.refs[e]++)}_getNodeRef(t,e,n){if(t.refs[e]<=1)return n;const i=n.clone(),r=(t,e)=>{const n=this.associations.get(t);null!=n&&this.associations.set(e,n);for(const[n,i]of t.children.entries())r(i,e.children[n])};return r(n,i),i.name+="_instance_"+t.uses[e]++,i}_invokeOne(t){const e=Object.values(this.plugins);e.push(this);for(let n=0;n<e.length;n++){const i=t(e[n]);if(i)return i}return null}_invokeAll(t){const e=Object.values(this.plugins);e.unshift(this);const n=[];for(let i=0;i<e.length;i++){const r=t(e[i]);r&&n.push(r)}return n}getDependency(t,e){const n=t+":"+e;let i=this.cache.get(n);if(!i){switch(t){case"scene":i=this.loadScene(e);break;case"node":i=this.loadNode(e);break;case"mesh":i=this._invokeOne((function(t){return t.loadMesh&&t.loadMesh(e)}));break;case"accessor":i=this.loadAccessor(e);break;case"bufferView":i=this._invokeOne((function(t){return t.loadBufferView&&t.loadBufferView(e)}));break;case"buffer":i=this.loadBuffer(e);break;case"material":i=this._invokeOne((function(t){return t.loadMaterial&&t.loadMaterial(e)}));break;case"texture":i=this._invokeOne((function(t){return t.loadTexture&&t.loadTexture(e)}));break;case"skin":i=this.loadSkin(e);break;case"animation":i=this.loadAnimation(e);break;case"camera":i=this.loadCamera(e);break;default:throw new Error("Unknown type: "+t)}this.cache.add(n,i)}return i}getDependencies(t){let e=this.cache.get(t);if(!e){const n=this,i=this.json[t+("mesh"===t?"es":"s")]||[];e=Promise.all(i.map((function(e,i){return n.getDependency(t,i)}))),this.cache.add(t,e)}return e}loadBuffer(t){const e=this.json.buffers[t],n=this.fileLoader;if(e.type&&"arraybuffer"!==e.type)throw new Error("THREE.GLTFLoader: "+e.type+" buffer type is not supported.");if(void 0===e.uri&&0===t)return Promise.resolve(this.extensions[a.KHR_BINARY_GLTF].body);const r=this.options;return new Promise((function(t,s){n.load(i.LoaderUtils.resolveURL(e.uri,r.path),t,void 0,(function(){s(new Error('THREE.GLTFLoader: Failed to load buffer "'+e.uri+'".'))}))}))}loadBufferView(t){const e=this.json.bufferViews[t];return this.getDependency("buffer",e.buffer).then((function(t){const n=e.byteLength||0,i=e.byteOffset||0;return t.slice(i,i+n)}))}loadAccessor(t){const e=this,n=this.json,r=this.json.accessors[t];if(void 0===r.bufferView&&void 0===r.sparse)return Promise.resolve(null);const s=[];return void 0!==r.bufferView?s.push(this.getDependency("bufferView",r.bufferView)):s.push(null),void 0!==r.sparse&&(s.push(this.getDependency("bufferView",r.sparse.indices.bufferView)),s.push(this.getDependency("bufferView",r.sparse.values.bufferView))),Promise.all(s).then((function(t){const s=t[0],a=H[r.type],o=O[r.componentType],l=o.BYTES_PER_ELEMENT,c=l*a,h=r.byteOffset||0,u=void 0!==r.bufferView?n.bufferViews[r.bufferView].byteStride:void 0,d=!0===r.normalized;let p,f;if(u&&u!==c){const t=Math.floor(h/u),n="InterleavedBuffer:"+r.bufferView+":"+r.componentType+":"+t+":"+r.count;let c=e.cache.get(n);c||(p=new o(s,t*u,r.count*u/l),c=new i.InterleavedBuffer(p,u/l),e.cache.add(n,c)),f=new i.InterleavedBufferAttribute(c,a,h%u/l,d)}else p=null===s?new o(r.count*a):new o(s,h,r.count*a),f=new i.BufferAttribute(p,a,d);if(void 0!==r.sparse){const e=H.SCALAR,n=O[r.sparse.indices.componentType],l=r.sparse.indices.byteOffset||0,c=r.sparse.values.byteOffset||0,h=new n(t[1],l,r.sparse.count*e),u=new o(t[2],c,r.sparse.count*a);null!==s&&(f=new i.BufferAttribute(f.array.slice(),f.itemSize,f.normalized));for(let t=0,e=h.length;t<e;t++){const e=h[t];if(f.setX(e,u[t*a]),a>=2&&f.setY(e,u[t*a+1]),a>=3&&f.setZ(e,u[t*a+2]),a>=4&&f.setW(e,u[t*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return f}))}loadTexture(t){const e=this.json,n=this.options,i=e.textures[t],r=e.images[i.source];let s=this.textureLoader;if(r.uri){const t=n.manager.getHandler(r.uri);null!==t&&(s=t)}return this.loadTextureImage(t,r,s)}loadTextureImage(t,e,n){const r=this,s=this.json,a=this.options,o=s.textures[t],l=(e.uri||e.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=self.URL||self.webkitURL;let h=e.uri||"",u=!1;if(void 0!==e.bufferView)h=r.getDependency("bufferView",e.bufferView).then((function(t){u=!0;const n=new Blob([t],{type:e.mimeType});return h=c.createObjectURL(n),h}));else if(void 0===e.uri)throw new Error("THREE.GLTFLoader: Image "+t+" is missing URI and bufferView");const d=Promise.resolve(h).then((function(t){return new Promise((function(e,r){let s=e;!0===n.isImageBitmapLoader&&(s=function(t){const n=new i.Texture(t);n.needsUpdate=!0,e(n)}),n.load(i.LoaderUtils.resolveURL(t,a.path),s,void 0,r)}))})).then((function(e){!0===u&&c.revokeObjectURL(h),e.flipY=!1,o.name&&(e.name=o.name);const n=(s.samplers||{})[o.sampler]||{};return e.magFilter=B[n.magFilter]||i.LinearFilter,e.minFilter=B[n.minFilter]||i.LinearMipmapLinearFilter,e.wrapS=z[n.wrapS]||i.RepeatWrapping,e.wrapT=z[n.wrapT]||i.RepeatWrapping,r.associations.set(e,{textures:t}),e})).catch((function(){return console.error("THREE.GLTFLoader: Couldn't load texture",h),null}));return this.textureCache[l]=d,d}assignTexture(t,e,n){const i=this;return this.getDependency("texture",n.index).then((function(r){if(void 0===n.texCoord||0==n.texCoord||"aoMap"===e&&1==n.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+n.texCoord+" for texture "+e+" not yet supported."),i.extensions[a.KHR_TEXTURE_TRANSFORM]){const t=void 0!==n.extensions?n.extensions[a.KHR_TEXTURE_TRANSFORM]:void 0;if(t){const e=i.associations.get(r);r=i.extensions[a.KHR_TEXTURE_TRANSFORM].extendTexture(r,t),i.associations.set(r,e)}}return t[e]=r,r}))}assignFinalMaterial(t){const e=t.geometry;let n=t.material;const r=void 0===e.attributes.tangent,s=void 0!==e.attributes.color,a=void 0===e.attributes.normal;if(t.isPoints){const t="PointsMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.PointsMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),e.map=n.map,e.sizeAttenuation=!1,this.cache.add(t,e)),n=e}else if(t.isLine){const t="LineBasicMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.LineBasicMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),this.cache.add(t,e)),n=e}if(r||s||a){let t="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(t+="specular-glossiness:"),r&&(t+="derivative-tangents:"),s&&(t+="vertex-colors:"),a&&(t+="flat-shading:");let e=this.cache.get(t);e||(e=n.clone(),s&&(e.vertexColors=!0),a&&(e.flatShading=!0),r&&(e.normalScale&&(e.normalScale.y*=-1),e.clearcoatNormalScale&&(e.clearcoatNormalScale.y*=-1)),this.cache.add(t,e),this.associations.set(e,this.associations.get(n))),n=e}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),t.material=n}getMaterialType(){return i.MeshStandardMaterial}loadMaterial(t){const e=this,n=this.json,r=this.extensions,s=n.materials[t];let o;const l={},c=s.extensions||{},h=[];if(c[a.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){const t=r[a.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];o=t.getMaterialType(),h.push(t.extendParams(l,s,e))}else if(c[a.KHR_MATERIALS_UNLIT]){const t=r[a.KHR_MATERIALS_UNLIT];o=t.getMaterialType(),h.push(t.extendParams(l,s,e))}else{const n=s.pbrMetallicRoughness||{};if(l.color=new i.Color(1,1,1),l.opacity=1,Array.isArray(n.baseColorFactor)){const t=n.baseColorFactor;l.color.fromArray(t),l.opacity=t[3]}void 0!==n.baseColorTexture&&h.push(e.assignTexture(l,"map",n.baseColorTexture)),l.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,l.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(h.push(e.assignTexture(l,"metalnessMap",n.metallicRoughnessTexture)),h.push(e.assignTexture(l,"roughnessMap",n.metallicRoughnessTexture))),o=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),h.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,l)}))))}!0===s.doubleSided&&(l.side=i.DoubleSide);const u=s.alphaMode||W;if(u===j?(l.transparent=!0,l.depthWrite=!1):(l.format=i.RGBFormat,l.transparent=!1,u===X&&(l.alphaTest=void 0!==s.alphaCutoff?s.alphaCutoff:.5)),void 0!==s.normalTexture&&o!==i.MeshBasicMaterial&&(h.push(e.assignTexture(l,"normalMap",s.normalTexture)),l.normalScale=new i.Vector2(1,1),void 0!==s.normalTexture.scale)){const t=s.normalTexture.scale;l.normalScale.set(t,t)}return void 0!==s.occlusionTexture&&o!==i.MeshBasicMaterial&&(h.push(e.assignTexture(l,"aoMap",s.occlusionTexture)),void 0!==s.occlusionTexture.strength&&(l.aoMapIntensity=s.occlusionTexture.strength)),void 0!==s.emissiveFactor&&o!==i.MeshBasicMaterial&&(l.emissive=(new i.Color).fromArray(s.emissiveFactor)),void 0!==s.emissiveTexture&&o!==i.MeshBasicMaterial&&h.push(e.assignTexture(l,"emissiveMap",s.emissiveTexture)),Promise.all(h).then((function(){let n;return n=o===S?r[a.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(l):new o(l),s.name&&(n.name=s.name),n.map&&(n.map.encoding=i.sRGBEncoding),n.emissiveMap&&(n.emissiveMap.encoding=i.sRGBEncoding),q(n,s),e.associations.set(n,{materials:t}),s.extensions&&Y(r,n,s),n}))}createUniqueName(t){const e=i.PropertyBinding.sanitizeNodeName(t||"");let n=e;for(let t=1;this.nodeNamesUsed[n];++t)n=e+"_"+t;return this.nodeNamesUsed[n]=!0,n}loadGeometries(t){const e=this,n=this.extensions,r=this.primitiveCache;function s(t){return n[a.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(t,e).then((function(n){return et(n,t,e)}))}const o=[];for(let n=0,l=t.length;n<l;n++){const l=t[n],c=J(l),h=r[c];if(h)o.push(h.promise);else{let t;t=l.extensions&&l.extensions[a.KHR_DRACO_MESH_COMPRESSION]?s(l):et(new i.BufferGeometry,l,e),r[c]={primitive:l,promise:t},o.push(t)}}return Promise.all(o)}loadMesh(t){const e=this,n=this.json,r=this.extensions,s=n.meshes[t],a=s.primitives,o=[];for(let t=0,e=a.length;t<e;t++){const e=void 0===a[t].material?(void 0===(l=this.cache).DefaultMaterial&&(l.DefaultMaterial=new i.MeshStandardMaterial({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:i.FrontSide})),l.DefaultMaterial):this.getDependency("material",a[t].material);o.push(e)}var l;return o.push(e.loadGeometries(a)),Promise.all(o).then((function(n){const o=n.slice(0,n.length-1),l=n[n.length-1],c=[];for(let n=0,h=l.length;n<h;n++){const h=l[n],u=a[n];let d;const p=o[n];if(u.mode===N||u.mode===D||u.mode===U||void 0===u.mode)d=!0===s.isSkinnedMesh?new i.SkinnedMesh(h,p):new i.Mesh(h,p),!0!==d.isSkinnedMesh||d.geometry.attributes.skinWeight.normalized||d.normalizeSkinWeights(),u.mode===D?d.geometry=nt(d.geometry,i.TriangleStripDrawMode):u.mode===U&&(d.geometry=nt(d.geometry,i.TriangleFanDrawMode));else if(u.mode===C)d=new i.LineSegments(h,p);else if(u.mode===I)d=new i.Line(h,p);else if(u.mode===F)d=new i.LineLoop(h,p);else{if(u.mode!==R)throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+u.mode);d=new i.Points(h,p)}Object.keys(d.geometry.morphAttributes).length>0&&Q(d,s),d.name=e.createUniqueName(s.name||"mesh_"+t),q(d,s),u.extensions&&Y(r,d,u),e.assignFinalMaterial(d),c.push(d)}for(let n=0,i=c.length;n<i;n++)e.associations.set(c[n],{meshes:t,primitives:n});if(1===c.length)return c[0];const h=new i.Group;e.associations.set(h,{meshes:t});for(let t=0,e=c.length;t<e;t++)h.add(c[t]);return h}))}loadCamera(t){let e;const n=this.json.cameras[t],r=n[n.type];if(r)return"perspective"===n.type?e=new i.PerspectiveCamera(i.MathUtils.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):"orthographic"===n.type&&(e=new i.OrthographicCamera(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(e.name=this.createUniqueName(n.name)),q(e,n),Promise.resolve(e);console.warn("THREE.GLTFLoader: Missing camera parameters.")}loadSkin(t){const e=this.json.skins[t],n={joints:e.joints};return void 0===e.inverseBindMatrices?Promise.resolve(n):this.getDependency("accessor",e.inverseBindMatrices).then((function(t){return n.inverseBindMatrices=t,n}))}loadAnimation(t){const e=this.json.animations[t],n=[],r=[],s=[],a=[],o=[];for(let t=0,i=e.channels.length;t<i;t++){const i=e.channels[t],l=e.samplers[i.sampler],c=i.target,h=void 0!==c.node?c.node:c.id,u=void 0!==e.parameters?e.parameters[l.input]:l.input,d=void 0!==e.parameters?e.parameters[l.output]:l.output;n.push(this.getDependency("node",h)),r.push(this.getDependency("accessor",u)),s.push(this.getDependency("accessor",d)),a.push(l),o.push(c)}return Promise.all([Promise.all(n),Promise.all(r),Promise.all(s),Promise.all(a),Promise.all(o)]).then((function(n){const r=n[0],s=n[1],a=n[2],o=n[3],l=n[4],c=[];for(let t=0,e=r.length;t<e;t++){const e=r[t],n=s[t],h=a[t],u=o[t],d=l[t];if(void 0===e)continue;let p;switch(e.updateMatrix(),e.matrixAutoUpdate=!0,k[d.path]){case k.weights:p=i.NumberKeyframeTrack;break;case k.rotation:p=i.QuaternionKeyframeTrack;break;case k.position:case k.scale:default:p=i.VectorKeyframeTrack}const f=e.name?e.name:e.uuid,m=void 0!==u.interpolation?V[u.interpolation]:i.InterpolateLinear,g=[];k[d.path]===k.weights?e.traverse((function(t){t.morphTargetInfluences&&g.push(t.name?t.name:t.uuid)})):g.push(f);let x=h.array;if(h.normalized){const t=K(x.constructor),e=new Float32Array(x.length);for(let n=0,i=x.length;n<i;n++)e[n]=x[n]*t;x=e}for(let t=0,e=g.length;t<e;t++){const e=new p(g[t]+"."+k[d.path],n.array,x,m);"CUBICSPLINE"===u.interpolation&&(e.createInterpolant=function(t){return new(this instanceof i.QuaternionKeyframeTrack?P:E)(this.times,this.values,this.getValueSize()/3,t)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0),c.push(e)}}const h=e.name?e.name:"animation_"+t;return new i.AnimationClip(h,void 0,c)}))}createNodeMesh(t){const e=this.json,n=this,i=e.nodes[t];return void 0===i.mesh?null:n.getDependency("mesh",i.mesh).then((function(t){const e=n._getNodeRef(n.meshCache,i.mesh,t);return void 0!==i.weights&&e.traverse((function(t){if(t.isMesh)for(let e=0,n=i.weights.length;e<n;e++)t.morphTargetInfluences[e]=i.weights[e]})),e}))}loadNode(t){const e=this.json,n=this.extensions,r=this,s=e.nodes[t],a=s.name?r.createUniqueName(s.name):"";return function(){const e=[],n=r._invokeOne((function(e){return e.createNodeMesh&&e.createNodeMesh(t)}));return n&&e.push(n),void 0!==s.camera&&e.push(r.getDependency("camera",s.camera).then((function(t){return r._getNodeRef(r.cameraCache,s.camera,t)}))),r._invokeAll((function(e){return e.createNodeAttachment&&e.createNodeAttachment(t)})).forEach((function(t){e.push(t)})),Promise.all(e)}().then((function(e){let o;if(o=!0===s.isBone?new i.Bone:e.length>1?new i.Group:1===e.length?e[0]:new i.Object3D,o!==e[0])for(let t=0,n=e.length;t<n;t++)o.add(e[t]);if(s.name&&(o.userData.name=s.name,o.name=a),q(o,s),s.extensions&&Y(n,o,s),void 0!==s.matrix){const t=new i.Matrix4;t.fromArray(s.matrix),o.applyMatrix4(t)}else void 0!==s.translation&&o.position.fromArray(s.translation),void 0!==s.rotation&&o.quaternion.fromArray(s.rotation),void 0!==s.scale&&o.scale.fromArray(s.scale);return r.associations.has(o)||r.associations.set(o,{}),r.associations.get(o).nodes=t,o}))}loadScene(t){const e=this.json,n=this.extensions,r=this.json.scenes[t],s=this,a=new i.Group;r.name&&(a.name=s.createUniqueName(r.name)),q(a,r),r.extensions&&Y(n,a,r);const o=r.nodes||[],l=[];for(let t=0,n=o.length;t<n;t++)l.push(tt(o[t],a,e,s));return Promise.all(l).then((function(){return s.associations=(t=>{const e=new Map;for(const[t,n]of s.associations)(t instanceof i.Material||t instanceof i.Texture)&&e.set(t,n);return t.traverse((t=>{const n=s.associations.get(t);null!=n&&e.set(t,n)})),e})(a),a}))}}function tt(t,e,n,r){const s=n.nodes[t];return r.getDependency("node",t).then((function(t){if(void 0===s.skin)return t;let e;return r.getDependency("skin",s.skin).then((function(t){e=t;const n=[];for(let t=0,i=e.joints.length;t<i;t++)n.push(r.getDependency("node",e.joints[t]));return Promise.all(n)})).then((function(n){return t.traverse((function(t){if(!t.isMesh)return;const r=[],s=[];for(let t=0,a=n.length;t<a;t++){const a=n[t];if(a){r.push(a);const n=new i.Matrix4;void 0!==e.inverseBindMatrices&&n.fromArray(e.inverseBindMatrices.array,16*t),s.push(n)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',e.joints[t])}t.bind(new i.Skeleton(r,s),t.matrixWorld)})),t}))})).then((function(t){e.add(t);const i=[];if(s.children){const e=s.children;for(let s=0,a=e.length;s<a;s++){const a=e[s];i.push(tt(a,t,n,r))}}return Promise.all(i)}))}function et(t,e,n){const r=e.attributes,s=[];function a(e,i){return n.getDependency("accessor",e).then((function(e){t.setAttribute(i,e)}))}for(const e in r){const n=G[e]||e.toLowerCase();n in t.attributes||s.push(a(r[e],n))}if(void 0!==e.indices&&!t.index){const i=n.getDependency("accessor",e.indices).then((function(e){t.setIndex(e)}));s.push(i)}return q(t,e),function(t,e,n){const r=e.attributes,s=new i.Box3;if(void 0===r.POSITION)return;{const t=n.json.accessors[r.POSITION],e=t.min,a=t.max;if(void 0===e||void 0===a)return void console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");if(s.set(new i.Vector3(e[0],e[1],e[2]),new i.Vector3(a[0],a[1],a[2])),t.normalized){const e=K(O[t.componentType]);s.min.multiplyScalar(e),s.max.multiplyScalar(e)}}const a=e.targets;if(void 0!==a){const t=new i.Vector3,e=new i.Vector3;for(let i=0,r=a.length;i<r;i++){const r=a[i];if(void 0!==r.POSITION){const i=n.json.accessors[r.POSITION],s=i.min,a=i.max;if(void 0!==s&&void 0!==a){if(e.setX(Math.max(Math.abs(s[0]),Math.abs(a[0]))),e.setY(Math.max(Math.abs(s[1]),Math.abs(a[1]))),e.setZ(Math.max(Math.abs(s[2]),Math.abs(a[2]))),i.normalized){const t=K(O[i.componentType]);e.multiplyScalar(t)}t.max(e)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}s.expandByVector(t)}t.boundingBox=s;const o=new i.Sphere;s.getCenter(o.center),o.radius=s.min.distanceTo(s.max)/2,t.boundingSphere=o}(t,e,n),Promise.all(s).then((function(){return void 0!==e.targets?function(t,e,n){let i=!1,r=!1;for(let t=0,n=e.length;t<n;t++){const n=e[t];if(void 0!==n.POSITION&&(i=!0),void 0!==n.NORMAL&&(r=!0),i&&r)break}if(!i&&!r)return Promise.resolve(t);const s=[],a=[];for(let o=0,l=e.length;o<l;o++){const l=e[o];if(i){const e=void 0!==l.POSITION?n.getDependency("accessor",l.POSITION):t.attributes.position;s.push(e)}if(r){const e=void 0!==l.NORMAL?n.getDependency("accessor",l.NORMAL):t.attributes.normal;a.push(e)}}return Promise.all([Promise.all(s),Promise.all(a)]).then((function(e){const n=e[0],s=e[1];return i&&(t.morphAttributes.position=n),r&&(t.morphAttributes.normal=s),t.morphTargetsRelative=!0,t}))}(t,e.targets,n):t}))}function nt(t,e){let n=t.getIndex();if(null===n){const e=[],i=t.getAttribute("position");if(void 0===i)return console.error("THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),t;for(let t=0;t<i.count;t++)e.push(t);t.setIndex(e),n=t.getIndex()}const r=n.count-2,s=[];if(e===i.TriangleFanDrawMode)for(let t=1;t<=r;t++)s.push(n.getX(0)),s.push(n.getX(t)),s.push(n.getX(t+1));else for(let t=0;t<r;t++)t%2==0?(s.push(n.getX(t)),s.push(n.getX(t+1)),s.push(n.getX(t+2))):(s.push(n.getX(t+2)),s.push(n.getX(t+1)),s.push(n.getX(t)));s.length/3!==r&&console.error("THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const a=t.clone();return a.setIndex(s),a}},260:(t,e,n)=>{"use strict";n.d(e,{xC:()=>c});var i=n(212),r={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\t\t}"},s=n(980),a=n(740);class o extends a.w{constructor(t,e){super(),this.scene=t,this.camera=e,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(t,e,n){const i=t.getContext(),r=t.state;let s,a;r.buffers.color.setMask(!1),r.buffers.depth.setMask(!1),r.buffers.color.setLocked(!0),r.buffers.depth.setLocked(!0),this.inverse?(s=0,a=1):(s=1,a=0),r.buffers.stencil.setTest(!0),r.buffers.stencil.setOp(i.REPLACE,i.REPLACE,i.REPLACE),r.buffers.stencil.setFunc(i.ALWAYS,s,4294967295),r.buffers.stencil.setClear(a),r.buffers.stencil.setLocked(!0),t.setRenderTarget(n),this.clear&&t.clear(),t.render(this.scene,this.camera),t.setRenderTarget(e),this.clear&&t.clear(),t.render(this.scene,this.camera),r.buffers.color.setLocked(!1),r.buffers.depth.setLocked(!1),r.buffers.stencil.setLocked(!1),r.buffers.stencil.setFunc(i.EQUAL,1,4294967295),r.buffers.stencil.setOp(i.KEEP,i.KEEP,i.KEEP),r.buffers.stencil.setLocked(!0)}}class l extends a.w{constructor(){super(),this.needsSwap=!1}render(t){t.state.buffers.stencil.setLocked(!1),t.state.buffers.stencil.setTest(!1)}}class c{constructor(t,e){if(this.renderer=t,void 0===e){const n={minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat},r=t.getSize(new i.Vector2);this._pixelRatio=t.getPixelRatio(),this._width=r.width,this._height=r.height,(e=new i.WebGLRenderTarget(this._width*this._pixelRatio,this._height*this._pixelRatio,n)).texture.name="EffectComposer.rt1"}else this._pixelRatio=1,this._width=e.width,this._height=e.height;this.renderTarget1=e,this.renderTarget2=e.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],void 0===r&&console.error("THREE.EffectComposer relies on CopyShader"),void 0===s.T&&console.error("THREE.EffectComposer relies on ShaderPass"),this.copyPass=new s.T(r),this.clock=new i.Clock}swapBuffers(){const t=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=t}addPass(t){this.passes.push(t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(t,e){this.passes.splice(e,0,t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(t){const e=this.passes.indexOf(t);-1!==e&&this.passes.splice(e,1)}isLastEnabledPass(t){for(let e=t+1;e<this.passes.length;e++)if(this.passes[e].enabled)return!1;return!0}render(t){void 0===t&&(t=this.clock.getDelta());const e=this.renderer.getRenderTarget();let n=!1;for(let e=0,i=this.passes.length;e<i;e++){const i=this.passes[e];if(!1!==i.enabled){if(i.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(e),i.render(this.renderer,this.writeBuffer,this.readBuffer,t,n),i.needsSwap){if(n){const e=this.renderer.getContext(),n=this.renderer.state.buffers.stencil;n.setFunc(e.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,t),n.setFunc(e.EQUAL,1,4294967295)}this.swapBuffers()}void 0!==o&&(i instanceof o?n=!0:i instanceof l&&(n=!1))}}this.renderer.setRenderTarget(e)}reset(t){if(void 0===t){const e=this.renderer.getSize(new i.Vector2);this._pixelRatio=this.renderer.getPixelRatio(),this._width=e.width,this._height=e.height,(t=this.renderTarget1.clone()).setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=t,this.renderTarget2=t.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(t,e){this._width=t,this._height=e;const n=this._width*this._pixelRatio,i=this._height*this._pixelRatio;this.renderTarget1.setSize(n,i),this.renderTarget2.setSize(n,i);for(let t=0;t<this.passes.length;t++)this.passes[t].setSize(n,i)}setPixelRatio(t){this._pixelRatio=t,this.setSize(this._width,this._height)}}new i.OrthographicCamera(-1,1,1,-1,0,1);const h=new i.BufferGeometry;h.setAttribute("position",new i.Float32BufferAttribute([-1,3,0,-1,-1,0,3,-1,0],3)),h.setAttribute("uv",new i.Float32BufferAttribute([0,2,0,0,2,0],2))},740:(t,e,n)=>{"use strict";n.d(e,{w:()=>r,T:()=>o});var i=n(212);class r{constructor(){this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}}const s=new i.OrthographicCamera(-1,1,1,-1,0,1),a=new i.BufferGeometry;a.setAttribute("position",new i.Float32BufferAttribute([-1,3,0,-1,-1,0,3,-1,0],3)),a.setAttribute("uv",new i.Float32BufferAttribute([0,2,0,0,2,0],2));class o{constructor(t){this._mesh=new i.Mesh(a,t)}dispose(){this._mesh.geometry.dispose()}render(t){t.render(this._mesh,s)}get material(){return this._mesh.material}set material(t){this._mesh.material=t}}},426:(t,e,n)=>{"use strict";n.d(e,{C:()=>s});var i=n(212),r=n(740);class s extends r.w{constructor(t,e,n,r,s){super(),this.scene=t,this.camera=e,this.overrideMaterial=n,this.clearColor=r,this.clearAlpha=void 0!==s?s:0,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1,this._oldClearColor=new i.Color}render(t,e,n){const i=t.autoClear;let r,s;t.autoClear=!1,void 0!==this.overrideMaterial&&(s=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor&&(t.getClearColor(this._oldClearColor),r=t.getClearAlpha(),t.setClearColor(this.clearColor,this.clearAlpha)),this.clearDepth&&t.clearDepth(),t.setRenderTarget(this.renderToScreen?null:n),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),t.render(this.scene,this.camera),this.clearColor&&t.setClearColor(this._oldClearColor,r),void 0!==this.overrideMaterial&&(this.scene.overrideMaterial=s),t.autoClear=i}}},980:(t,e,n)=>{"use strict";n.d(e,{T:()=>s});var i=n(212),r=n(740);class s extends r.w{constructor(t,e){super(),this.textureID=void 0!==e?e:"tDiffuse",t instanceof i.ShaderMaterial?(this.uniforms=t.uniforms,this.material=t):t&&(this.uniforms=i.UniformsUtils.clone(t.uniforms),this.material=new i.ShaderMaterial({defines:Object.assign({},t.defines),uniforms:this.uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader})),this.fsQuad=new r.T(this.material)}render(t,e,n){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=n.texture),this.fsQuad.material=this.material,this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(e),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),this.fsQuad.render(t))}}},441:(t,e,n)=>{"use strict";n.d(e,{C:()=>i});const i={uniforms:{tDiffuse:{value:null},resolution:{value:new(n(212).Vector2)(1/1024,1/512)}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:'\n\n\t\tprecision highp float;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tuniform vec2 resolution;\n\n\t\tvarying vec2 vUv;\n\n\t\t#define FXAA_PC 1\n\t\t#define FXAA_GLSL_100 1\n\t\t#define FXAA_QUALITY_PRESET 12\n\n\t\t#define FXAA_GREEN_AS_LUMA 1\n\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_PC_CONSOLE\n\t\t\t\t//\n\t\t\t\t// The console algorithm for PC is included\n\t\t\t\t// for developers targeting really low spec machines.\n\t\t\t\t// Likely better to just run FXAA_PC, and use a really low preset.\n\t\t\t\t//\n\t\t\t\t#define FXAA_PC_CONSOLE 0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_GLSL_120\n\t\t\t\t#define FXAA_GLSL_120 0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_GLSL_130\n\t\t\t\t#define FXAA_GLSL_130 0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_HLSL_3\n\t\t\t\t#define FXAA_HLSL_3 0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_HLSL_4\n\t\t\t\t#define FXAA_HLSL_4 0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_HLSL_5\n\t\t\t\t#define FXAA_HLSL_5 0\n\t\t#endif\n\t\t/*==========================================================================*/\n\t\t#ifndef FXAA_GREEN_AS_LUMA\n\t\t\t\t//\n\t\t\t\t// For those using non-linear color,\n\t\t\t\t// and either not able to get luma in alpha, or not wanting to,\n\t\t\t\t// this enables FXAA to run using green as a proxy for luma.\n\t\t\t\t// So with this enabled, no need to pack luma in alpha.\n\t\t\t\t//\n\t\t\t\t// This will turn off AA on anything which lacks some amount of green.\n\t\t\t\t// Pure red and blue or combination of only R and B, will get no AA.\n\t\t\t\t//\n\t\t\t\t// Might want to lower the settings for both,\n\t\t\t\t//\t\tfxaaConsoleEdgeThresholdMin\n\t\t\t\t//\t\tfxaaQualityEdgeThresholdMin\n\t\t\t\t// In order to insure AA does not get turned off on colors\n\t\t\t\t// which contain a minor amount of green.\n\t\t\t\t//\n\t\t\t\t// 1 = On.\n\t\t\t\t// 0 = Off.\n\t\t\t\t//\n\t\t\t\t#define FXAA_GREEN_AS_LUMA 0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_EARLY_EXIT\n\t\t\t\t//\n\t\t\t\t// Controls algorithm\'s early exit path.\n\t\t\t\t// On PS3 turning this ON adds 2 cycles to the shader.\n\t\t\t\t// On 360 turning this OFF adds 10ths of a millisecond to the shader.\n\t\t\t\t// Turning this off on console will result in a more blurry image.\n\t\t\t\t// So this defaults to on.\n\t\t\t\t//\n\t\t\t\t// 1 = On.\n\t\t\t\t// 0 = Off.\n\t\t\t\t//\n\t\t\t\t#define FXAA_EARLY_EXIT 1\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_DISCARD\n\t\t\t\t//\n\t\t\t\t// Only valid for PC OpenGL currently.\n\t\t\t\t// Probably will not work when FXAA_GREEN_AS_LUMA = 1.\n\t\t\t\t//\n\t\t\t\t// 1 = Use discard on pixels which don\'t need AA.\n\t\t\t\t//\t\t For APIs which enable concurrent TEX+ROP from same surface.\n\t\t\t\t// 0 = Return unchanged color on pixels which don\'t need AA.\n\t\t\t\t//\n\t\t\t\t#define FXAA_DISCARD 0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_FAST_PIXEL_OFFSET\n\t\t\t\t//\n\t\t\t\t// Used for GLSL 120 only.\n\t\t\t\t//\n\t\t\t\t// 1 = GL API supports fast pixel offsets\n\t\t\t\t// 0 = do not use fast pixel offsets\n\t\t\t\t//\n\t\t\t\t#ifdef GL_EXT_gpu_shader4\n\t\t\t\t\t\t#define FXAA_FAST_PIXEL_OFFSET 1\n\t\t\t\t#endif\n\t\t\t\t#ifdef GL_NV_gpu_shader5\n\t\t\t\t\t\t#define FXAA_FAST_PIXEL_OFFSET 1\n\t\t\t\t#endif\n\t\t\t\t#ifdef GL_ARB_gpu_shader5\n\t\t\t\t\t\t#define FXAA_FAST_PIXEL_OFFSET 1\n\t\t\t\t#endif\n\t\t\t\t#ifndef FXAA_FAST_PIXEL_OFFSET\n\t\t\t\t\t\t#define FXAA_FAST_PIXEL_OFFSET 0\n\t\t\t\t#endif\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#ifndef FXAA_GATHER4_ALPHA\n\t\t\t\t//\n\t\t\t\t// 1 = API supports gather4 on alpha channel.\n\t\t\t\t// 0 = API does not support gather4 on alpha channel.\n\t\t\t\t//\n\t\t\t\t#if (FXAA_HLSL_5 == 1)\n\t\t\t\t\t\t#define FXAA_GATHER4_ALPHA 1\n\t\t\t\t#endif\n\t\t\t\t#ifdef GL_ARB_gpu_shader5\n\t\t\t\t\t\t#define FXAA_GATHER4_ALPHA 1\n\t\t\t\t#endif\n\t\t\t\t#ifdef GL_NV_gpu_shader5\n\t\t\t\t\t\t#define FXAA_GATHER4_ALPHA 1\n\t\t\t\t#endif\n\t\t\t\t#ifndef FXAA_GATHER4_ALPHA\n\t\t\t\t\t\t#define FXAA_GATHER4_ALPHA 0\n\t\t\t\t#endif\n\t\t#endif\n\n\n\t\t/*============================================================================\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tFXAA QUALITY - TUNING KNOBS\n\t\t------------------------------------------------------------------------------\n\t\tNOTE the other tuning knobs are now in the shader function inputs!\n\t\t============================================================================*/\n\t\t#ifndef FXAA_QUALITY_PRESET\n\t\t\t\t//\n\t\t\t\t// Choose the quality preset.\n\t\t\t\t// This needs to be compiled into the shader as it effects code.\n\t\t\t\t// Best option to include multiple presets is to\n\t\t\t\t// in each shader define the preset, then include this file.\n\t\t\t\t//\n\t\t\t\t// OPTIONS\n\t\t\t\t// -----------------------------------------------------------------------\n\t\t\t\t// 10 to 15 - default medium dither (10=fastest, 15=highest quality)\n\t\t\t\t// 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)\n\t\t\t\t// 39\t\t\t - no dither, very expensive\n\t\t\t\t//\n\t\t\t\t// NOTES\n\t\t\t\t// -----------------------------------------------------------------------\n\t\t\t\t// 12 = slightly faster then FXAA 3.9 and higher edge quality (default)\n\t\t\t\t// 13 = about same speed as FXAA 3.9 and better than 12\n\t\t\t\t// 23 = closest to FXAA 3.9 visually and performance wise\n\t\t\t\t//\t_ = the lowest digit is directly related to performance\n\t\t\t\t// _\t= the highest digit is directly related to style\n\t\t\t\t//\n\t\t\t\t#define FXAA_QUALITY_PRESET 12\n\t\t#endif\n\n\n\t\t/*============================================================================\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t FXAA QUALITY - PRESETS\n\n\t\t============================================================================*/\n\n\t\t/*============================================================================\n\t\t\t\t\t\t\t\t\t\t\t\t FXAA QUALITY - MEDIUM DITHER PRESETS\n\t\t============================================================================*/\n\t\t#if (FXAA_QUALITY_PRESET == 10)\n\t\t\t\t#define FXAA_QUALITY_PS 3\n\t\t\t\t#define FXAA_QUALITY_P0 1.5\n\t\t\t\t#define FXAA_QUALITY_P1 3.0\n\t\t\t\t#define FXAA_QUALITY_P2 12.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 11)\n\t\t\t\t#define FXAA_QUALITY_PS 4\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 3.0\n\t\t\t\t#define FXAA_QUALITY_P3 12.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 12)\n\t\t\t\t#define FXAA_QUALITY_PS 5\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 4.0\n\t\t\t\t#define FXAA_QUALITY_P4 12.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 13)\n\t\t\t\t#define FXAA_QUALITY_PS 6\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 4.0\n\t\t\t\t#define FXAA_QUALITY_P5 12.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 14)\n\t\t\t\t#define FXAA_QUALITY_PS 7\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 4.0\n\t\t\t\t#define FXAA_QUALITY_P6 12.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 15)\n\t\t\t\t#define FXAA_QUALITY_PS 8\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 2.0\n\t\t\t\t#define FXAA_QUALITY_P6 4.0\n\t\t\t\t#define FXAA_QUALITY_P7 12.0\n\t\t#endif\n\n\t\t/*============================================================================\n\t\t\t\t\t\t\t\t\t\t\t\t FXAA QUALITY - LOW DITHER PRESETS\n\t\t============================================================================*/\n\t\t#if (FXAA_QUALITY_PRESET == 20)\n\t\t\t\t#define FXAA_QUALITY_PS 3\n\t\t\t\t#define FXAA_QUALITY_P0 1.5\n\t\t\t\t#define FXAA_QUALITY_P1 2.0\n\t\t\t\t#define FXAA_QUALITY_P2 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 21)\n\t\t\t\t#define FXAA_QUALITY_PS 4\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 22)\n\t\t\t\t#define FXAA_QUALITY_PS 5\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 23)\n\t\t\t\t#define FXAA_QUALITY_PS 6\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 24)\n\t\t\t\t#define FXAA_QUALITY_PS 7\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 3.0\n\t\t\t\t#define FXAA_QUALITY_P6 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 25)\n\t\t\t\t#define FXAA_QUALITY_PS 8\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 2.0\n\t\t\t\t#define FXAA_QUALITY_P6 4.0\n\t\t\t\t#define FXAA_QUALITY_P7 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 26)\n\t\t\t\t#define FXAA_QUALITY_PS 9\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 2.0\n\t\t\t\t#define FXAA_QUALITY_P6 2.0\n\t\t\t\t#define FXAA_QUALITY_P7 4.0\n\t\t\t\t#define FXAA_QUALITY_P8 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 27)\n\t\t\t\t#define FXAA_QUALITY_PS 10\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 2.0\n\t\t\t\t#define FXAA_QUALITY_P6 2.0\n\t\t\t\t#define FXAA_QUALITY_P7 2.0\n\t\t\t\t#define FXAA_QUALITY_P8 4.0\n\t\t\t\t#define FXAA_QUALITY_P9 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 28)\n\t\t\t\t#define FXAA_QUALITY_PS 11\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 2.0\n\t\t\t\t#define FXAA_QUALITY_P6 2.0\n\t\t\t\t#define FXAA_QUALITY_P7 2.0\n\t\t\t\t#define FXAA_QUALITY_P8 2.0\n\t\t\t\t#define FXAA_QUALITY_P9 4.0\n\t\t\t\t#define FXAA_QUALITY_P10 8.0\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_QUALITY_PRESET == 29)\n\t\t\t\t#define FXAA_QUALITY_PS 12\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.5\n\t\t\t\t#define FXAA_QUALITY_P2 2.0\n\t\t\t\t#define FXAA_QUALITY_P3 2.0\n\t\t\t\t#define FXAA_QUALITY_P4 2.0\n\t\t\t\t#define FXAA_QUALITY_P5 2.0\n\t\t\t\t#define FXAA_QUALITY_P6 2.0\n\t\t\t\t#define FXAA_QUALITY_P7 2.0\n\t\t\t\t#define FXAA_QUALITY_P8 2.0\n\t\t\t\t#define FXAA_QUALITY_P9 2.0\n\t\t\t\t#define FXAA_QUALITY_P10 4.0\n\t\t\t\t#define FXAA_QUALITY_P11 8.0\n\t\t#endif\n\n\t\t/*============================================================================\n\t\t\t\t\t\t\t\t\t\t\t\t FXAA QUALITY - EXTREME QUALITY\n\t\t============================================================================*/\n\t\t#if (FXAA_QUALITY_PRESET == 39)\n\t\t\t\t#define FXAA_QUALITY_PS 12\n\t\t\t\t#define FXAA_QUALITY_P0 1.0\n\t\t\t\t#define FXAA_QUALITY_P1 1.0\n\t\t\t\t#define FXAA_QUALITY_P2 1.0\n\t\t\t\t#define FXAA_QUALITY_P3 1.0\n\t\t\t\t#define FXAA_QUALITY_P4 1.0\n\t\t\t\t#define FXAA_QUALITY_P5 1.5\n\t\t\t\t#define FXAA_QUALITY_P6 2.0\n\t\t\t\t#define FXAA_QUALITY_P7 2.0\n\t\t\t\t#define FXAA_QUALITY_P8 2.0\n\t\t\t\t#define FXAA_QUALITY_P9 2.0\n\t\t\t\t#define FXAA_QUALITY_P10 4.0\n\t\t\t\t#define FXAA_QUALITY_P11 8.0\n\t\t#endif\n\n\n\n\t\t/*============================================================================\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tAPI PORTING\n\n\t\t============================================================================*/\n\t\t#if (FXAA_GLSL_100 == 1) || (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1)\n\t\t\t\t#define FxaaBool bool\n\t\t\t\t#define FxaaDiscard discard\n\t\t\t\t#define FxaaFloat float\n\t\t\t\t#define FxaaFloat2 vec2\n\t\t\t\t#define FxaaFloat3 vec3\n\t\t\t\t#define FxaaFloat4 vec4\n\t\t\t\t#define FxaaHalf float\n\t\t\t\t#define FxaaHalf2 vec2\n\t\t\t\t#define FxaaHalf3 vec3\n\t\t\t\t#define FxaaHalf4 vec4\n\t\t\t\t#define FxaaInt2 ivec2\n\t\t\t\t#define FxaaSat(x) clamp(x, 0.0, 1.0)\n\t\t\t\t#define FxaaTex sampler2D\n\t\t#else\n\t\t\t\t#define FxaaBool bool\n\t\t\t\t#define FxaaDiscard clip(-1)\n\t\t\t\t#define FxaaFloat float\n\t\t\t\t#define FxaaFloat2 float2\n\t\t\t\t#define FxaaFloat3 float3\n\t\t\t\t#define FxaaFloat4 float4\n\t\t\t\t#define FxaaHalf half\n\t\t\t\t#define FxaaHalf2 half2\n\t\t\t\t#define FxaaHalf3 half3\n\t\t\t\t#define FxaaHalf4 half4\n\t\t\t\t#define FxaaSat(x) saturate(x)\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_GLSL_100 == 1)\n\t\t\t#define FxaaTexTop(t, p) texture2D(t, p, 0.0)\n\t\t\t#define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), 0.0)\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_GLSL_120 == 1)\n\t\t\t\t// Requires,\n\t\t\t\t//\t#version 120\n\t\t\t\t// And at least,\n\t\t\t\t//\t#extension GL_EXT_gpu_shader4 : enable\n\t\t\t\t//\t(or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9)\n\t\t\t\t#define FxaaTexTop(t, p) texture2DLod(t, p, 0.0)\n\t\t\t\t#if (FXAA_FAST_PIXEL_OFFSET == 1)\n\t\t\t\t\t\t#define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o)\n\t\t\t\t#else\n\t\t\t\t\t\t#define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0)\n\t\t\t\t#endif\n\t\t\t\t#if (FXAA_GATHER4_ALPHA == 1)\n\t\t\t\t\t\t// use #extension GL_ARB_gpu_shader5 : enable\n\t\t\t\t\t\t#define FxaaTexAlpha4(t, p) textureGather(t, p, 3)\n\t\t\t\t\t\t#define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)\n\t\t\t\t\t\t#define FxaaTexGreen4(t, p) textureGather(t, p, 1)\n\t\t\t\t\t\t#define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)\n\t\t\t\t#endif\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_GLSL_130 == 1)\n\t\t\t\t// Requires "#version 130" or better\n\t\t\t\t#define FxaaTexTop(t, p) textureLod(t, p, 0.0)\n\t\t\t\t#define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)\n\t\t\t\t#if (FXAA_GATHER4_ALPHA == 1)\n\t\t\t\t\t\t// use #extension GL_ARB_gpu_shader5 : enable\n\t\t\t\t\t\t#define FxaaTexAlpha4(t, p) textureGather(t, p, 3)\n\t\t\t\t\t\t#define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)\n\t\t\t\t\t\t#define FxaaTexGreen4(t, p) textureGather(t, p, 1)\n\t\t\t\t\t\t#define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)\n\t\t\t\t#endif\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_HLSL_3 == 1)\n\t\t\t\t#define FxaaInt2 float2\n\t\t\t\t#define FxaaTex sampler2D\n\t\t\t\t#define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0))\n\t\t\t\t#define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0))\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_HLSL_4 == 1)\n\t\t\t\t#define FxaaInt2 int2\n\t\t\t\tstruct FxaaTex { SamplerState smpl; Texture2D tex; };\n\t\t\t\t#define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)\n\t\t\t\t#define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)\n\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#if (FXAA_HLSL_5 == 1)\n\t\t\t\t#define FxaaInt2 int2\n\t\t\t\tstruct FxaaTex { SamplerState smpl; Texture2D tex; };\n\t\t\t\t#define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)\n\t\t\t\t#define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)\n\t\t\t\t#define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p)\n\t\t\t\t#define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o)\n\t\t\t\t#define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p)\n\t\t\t\t#define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o)\n\t\t#endif\n\n\n\t\t/*============================================================================\n\t\t\t\t\t\t\t\t\t\t\t GREEN AS LUMA OPTION SUPPORT FUNCTION\n\t\t============================================================================*/\n\t\t#if (FXAA_GREEN_AS_LUMA == 0)\n\t\t\t\tFxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; }\n\t\t#else\n\t\t\t\tFxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }\n\t\t#endif\n\n\n\n\n\t\t/*============================================================================\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t FXAA3 QUALITY - PC\n\n\t\t============================================================================*/\n\t\t#if (FXAA_PC == 1)\n\t\t/*--------------------------------------------------------------------------*/\n\t\tFxaaFloat4 FxaaPixelShader(\n\t\t\t\t//\n\t\t\t\t// Use noperspective interpolation here (turn off perspective interpolation).\n\t\t\t\t// {xy} = center of pixel\n\t\t\t\tFxaaFloat2 pos,\n\t\t\t\t//\n\t\t\t\t// Used only for FXAA Console, and not used on the 360 version.\n\t\t\t\t// Use noperspective interpolation here (turn off perspective interpolation).\n\t\t\t\t// {xy_} = upper left of pixel\n\t\t\t\t// {_zw} = lower right of pixel\n\t\t\t\tFxaaFloat4 fxaaConsolePosPos,\n\t\t\t\t//\n\t\t\t\t// Input color texture.\n\t\t\t\t// {rgb_} = color in linear or perceptual color space\n\t\t\t\t// if (FXAA_GREEN_AS_LUMA == 0)\n\t\t\t\t//\t\t {__a} = luma in perceptual color space (not linear)\n\t\t\t\tFxaaTex tex,\n\t\t\t\t//\n\t\t\t\t// Only used on the optimized 360 version of FXAA Console.\n\t\t\t\t// For everything but 360, just use the same input here as for "tex".\n\t\t\t\t// For 360, same texture, just alias with a 2nd sampler.\n\t\t\t\t// This sampler needs to have an exponent bias of -1.\n\t\t\t\tFxaaTex fxaaConsole360TexExpBiasNegOne,\n\t\t\t\t//\n\t\t\t\t// Only used on the optimized 360 version of FXAA Console.\n\t\t\t\t// For everything but 360, just use the same input here as for "tex".\n\t\t\t\t// For 360, same texture, just alias with a 3nd sampler.\n\t\t\t\t// This sampler needs to have an exponent bias of -2.\n\t\t\t\tFxaaTex fxaaConsole360TexExpBiasNegTwo,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Quality.\n\t\t\t\t// This must be from a constant/uniform.\n\t\t\t\t// {x_} = 1.0/screenWidthInPixels\n\t\t\t\t// {_y} = 1.0/screenHeightInPixels\n\t\t\t\tFxaaFloat2 fxaaQualityRcpFrame,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Console.\n\t\t\t\t// This must be from a constant/uniform.\n\t\t\t\t// This effects sub-pixel AA quality and inversely sharpness.\n\t\t\t\t//\t Where N ranges between,\n\t\t\t\t//\t\t N = 0.50 (default)\n\t\t\t\t//\t\t N = 0.33 (sharper)\n\t\t\t\t// {x__} = -N/screenWidthInPixels\n\t\t\t\t// {_y_} = -N/screenHeightInPixels\n\t\t\t\t// {_z_} =\tN/screenWidthInPixels\n\t\t\t\t// {__w} =\tN/screenHeightInPixels\n\t\t\t\tFxaaFloat4 fxaaConsoleRcpFrameOpt,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Console.\n\t\t\t\t// Not used on 360, but used on PS3 and PC.\n\t\t\t\t// This must be from a constant/uniform.\n\t\t\t\t// {x__} = -2.0/screenWidthInPixels\n\t\t\t\t// {_y_} = -2.0/screenHeightInPixels\n\t\t\t\t// {_z_} =\t2.0/screenWidthInPixels\n\t\t\t\t// {__w} =\t2.0/screenHeightInPixels\n\t\t\t\tFxaaFloat4 fxaaConsoleRcpFrameOpt2,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Console.\n\t\t\t\t// Only used on 360 in place of fxaaConsoleRcpFrameOpt2.\n\t\t\t\t// This must be from a constant/uniform.\n\t\t\t\t// {x__} =\t8.0/screenWidthInPixels\n\t\t\t\t// {_y_} =\t8.0/screenHeightInPixels\n\t\t\t\t// {_z_} = -4.0/screenWidthInPixels\n\t\t\t\t// {__w} = -4.0/screenHeightInPixels\n\t\t\t\tFxaaFloat4 fxaaConsole360RcpFrameOpt2,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Quality.\n\t\t\t\t// This used to be the FXAA_QUALITY_SUBPIX define.\n\t\t\t\t// It is here now to allow easier tuning.\n\t\t\t\t// Choose the amount of sub-pixel aliasing removal.\n\t\t\t\t// This can effect sharpness.\n\t\t\t\t//\t 1.00 - upper limit (softer)\n\t\t\t\t//\t 0.75 - default amount of filtering\n\t\t\t\t//\t 0.50 - lower limit (sharper, less sub-pixel aliasing removal)\n\t\t\t\t//\t 0.25 - almost off\n\t\t\t\t//\t 0.00 - completely off\n\t\t\t\tFxaaFloat fxaaQualitySubpix,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Quality.\n\t\t\t\t// This used to be the FXAA_QUALITY_EDGE_THRESHOLD define.\n\t\t\t\t// It is here now to allow easier tuning.\n\t\t\t\t// The minimum amount of local contrast required to apply algorithm.\n\t\t\t\t//\t 0.333 - too little (faster)\n\t\t\t\t//\t 0.250 - low quality\n\t\t\t\t//\t 0.166 - default\n\t\t\t\t//\t 0.125 - high quality\n\t\t\t\t//\t 0.063 - overkill (slower)\n\t\t\t\tFxaaFloat fxaaQualityEdgeThreshold,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Quality.\n\t\t\t\t// This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define.\n\t\t\t\t// It is here now to allow easier tuning.\n\t\t\t\t// Trims the algorithm from processing darks.\n\t\t\t\t//\t 0.0833 - upper limit (default, the start of visible unfiltered edges)\n\t\t\t\t//\t 0.0625 - high quality (faster)\n\t\t\t\t//\t 0.0312 - visible limit (slower)\n\t\t\t\t// Special notes when using FXAA_GREEN_AS_LUMA,\n\t\t\t\t//\t Likely want to set this to zero.\n\t\t\t\t//\t As colors that are mostly not-green\n\t\t\t\t//\t will appear very dark in the green channel!\n\t\t\t\t//\t Tune by looking at mostly non-green content,\n\t\t\t\t//\t then start at zero and increase until aliasing is a problem.\n\t\t\t\tFxaaFloat fxaaQualityEdgeThresholdMin,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Console.\n\t\t\t\t// This used to be the FXAA_CONSOLE_EDGE_SHARPNESS define.\n\t\t\t\t// It is here now to allow easier tuning.\n\t\t\t\t// This does not effect PS3, as this needs to be compiled in.\n\t\t\t\t//\t Use FXAA_CONSOLE_PS3_EDGE_SHARPNESS for PS3.\n\t\t\t\t//\t Due to the PS3 being ALU bound,\n\t\t\t\t//\t there are only three safe values here: 2 and 4 and 8.\n\t\t\t\t//\t These options use the shaders ability to a free *|/ by 2|4|8.\n\t\t\t\t// For all other platforms can be a non-power of two.\n\t\t\t\t//\t 8.0 is sharper (default!!!)\n\t\t\t\t//\t 4.0 is softer\n\t\t\t\t//\t 2.0 is really soft (good only for vector graphics inputs)\n\t\t\t\tFxaaFloat fxaaConsoleEdgeSharpness,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Console.\n\t\t\t\t// This used to be the FXAA_CONSOLE_EDGE_THRESHOLD define.\n\t\t\t\t// It is here now to allow easier tuning.\n\t\t\t\t// This does not effect PS3, as this needs to be compiled in.\n\t\t\t\t//\t Use FXAA_CONSOLE_PS3_EDGE_THRESHOLD for PS3.\n\t\t\t\t//\t Due to the PS3 being ALU bound,\n\t\t\t\t//\t there are only two safe values here: 1/4 and 1/8.\n\t\t\t\t//\t These options use the shaders ability to a free *|/ by 2|4|8.\n\t\t\t\t// The console setting has a different mapping than the quality setting.\n\t\t\t\t// Other platforms can use other values.\n\t\t\t\t//\t 0.125 leaves less aliasing, but is softer (default!!!)\n\t\t\t\t//\t 0.25 leaves more aliasing, and is sharper\n\t\t\t\tFxaaFloat fxaaConsoleEdgeThreshold,\n\t\t\t\t//\n\t\t\t\t// Only used on FXAA Console.\n\t\t\t\t// This used to be the FXAA_CONSOLE_EDGE_THRESHOLD_MIN define.\n\t\t\t\t// It is here now to allow easier tuning.\n\t\t\t\t// Trims the algorithm from processing darks.\n\t\t\t\t// The console setting has a different mapping than the quality setting.\n\t\t\t\t// This only applies when FXAA_EARLY_EXIT is 1.\n\t\t\t\t// This does not apply to PS3,\n\t\t\t\t// PS3 was simplified to avoid more shader instructions.\n\t\t\t\t//\t 0.06 - faster but more aliasing in darks\n\t\t\t\t//\t 0.05 - default\n\t\t\t\t//\t 0.04 - slower and less aliasing in darks\n\t\t\t\t// Special notes when using FXAA_GREEN_AS_LUMA,\n\t\t\t\t//\t Likely want to set this to zero.\n\t\t\t\t//\t As colors that are mostly not-green\n\t\t\t\t//\t will appear very dark in the green channel!\n\t\t\t\t//\t Tune by looking at mostly non-green content,\n\t\t\t\t//\t then start at zero and increase until aliasing is a problem.\n\t\t\t\tFxaaFloat fxaaConsoleEdgeThresholdMin,\n\t\t\t\t//\n\t\t\t\t// Extra constants for 360 FXAA Console only.\n\t\t\t\t// Use zeros or anything else for other platforms.\n\t\t\t\t// These must be in physical constant registers and NOT immediates.\n\t\t\t\t// Immediates will result in compiler un-optimizing.\n\t\t\t\t// {xyzw} = float4(1.0, -1.0, 0.25, -0.25)\n\t\t\t\tFxaaFloat4 fxaaConsole360ConstDir\n\t\t) {\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat2 posM;\n\t\t\t\tposM.x = pos.x;\n\t\t\t\tposM.y = pos.y;\n\t\t\t\t#if (FXAA_GATHER4_ALPHA == 1)\n\t\t\t\t\t\t#if (FXAA_DISCARD == 0)\n\t\t\t\t\t\t\t\tFxaaFloat4 rgbyM = FxaaTexTop(tex, posM);\n\t\t\t\t\t\t\t\t#if (FXAA_GREEN_AS_LUMA == 0)\n\t\t\t\t\t\t\t\t\t\t#define lumaM rgbyM.w\n\t\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\t\t\t\t#define lumaM rgbyM.y\n\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if (FXAA_GREEN_AS_LUMA == 0)\n\t\t\t\t\t\t\t\tFxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM);\n\t\t\t\t\t\t\t\tFxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1));\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\t\tFxaaFloat4 luma4A = FxaaTexGreen4(tex, posM);\n\t\t\t\t\t\t\t\tFxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1));\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if (FXAA_DISCARD == 1)\n\t\t\t\t\t\t\t\t#define lumaM luma4A.w\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#define lumaE luma4A.z\n\t\t\t\t\t\t#define lumaS luma4A.x\n\t\t\t\t\t\t#define lumaSE luma4A.y\n\t\t\t\t\t\t#define lumaNW luma4B.w\n\t\t\t\t\t\t#define lumaN luma4B.z\n\t\t\t\t\t\t#define lumaW luma4B.x\n\t\t\t\t#else\n\t\t\t\t\t\tFxaaFloat4 rgbyM = FxaaTexTop(tex, posM);\n\t\t\t\t\t\t#if (FXAA_GREEN_AS_LUMA == 0)\n\t\t\t\t\t\t\t\t#define lumaM rgbyM.w\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\t\t#define lumaM rgbyM.y\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if (FXAA_GLSL_100 == 1)\n\t\t\t\t\t\t\tFxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0, 1.0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 0.0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0,-1.0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 0.0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tFxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat maxSM = max(lumaS, lumaM);\n\t\t\t\tFxaaFloat minSM = min(lumaS, lumaM);\n\t\t\t\tFxaaFloat maxESM = max(lumaE, maxSM);\n\t\t\t\tFxaaFloat minESM = min(lumaE, minSM);\n\t\t\t\tFxaaFloat maxWN = max(lumaN, lumaW);\n\t\t\t\tFxaaFloat minWN = min(lumaN, lumaW);\n\t\t\t\tFxaaFloat rangeMax = max(maxWN, maxESM);\n\t\t\t\tFxaaFloat rangeMin = min(minWN, minESM);\n\t\t\t\tFxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;\n\t\t\t\tFxaaFloat range = rangeMax - rangeMin;\n\t\t\t\tFxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);\n\t\t\t\tFxaaBool earlyExit = range < rangeMaxClamped;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tif(earlyExit)\n\t\t\t\t\t\t#if (FXAA_DISCARD == 1)\n\t\t\t\t\t\t\t\tFxaaDiscard;\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\t\treturn rgbyM;\n\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t#if (FXAA_GATHER4_ALPHA == 0)\n\t\t\t\t\t\t#if (FXAA_GLSL_100 == 1)\n\t\t\t\t\t\t\tFxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0,-1.0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 1.0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0,-1.0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 1.0), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tFxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t\tFxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\t#endif\n\t\t\t\t#else\n\t\t\t\t\t\tFxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy));\n\t\t\t\t\t\tFxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));\n\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat lumaNS = lumaN + lumaS;\n\t\t\t\tFxaaFloat lumaWE = lumaW + lumaE;\n\t\t\t\tFxaaFloat subpixRcpRange = 1.0/range;\n\t\t\t\tFxaaFloat subpixNSWE = lumaNS + lumaWE;\n\t\t\t\tFxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;\n\t\t\t\tFxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat lumaNESE = lumaNE + lumaSE;\n\t\t\t\tFxaaFloat lumaNWNE = lumaNW + lumaNE;\n\t\t\t\tFxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;\n\t\t\t\tFxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat lumaNWSW = lumaNW + lumaSW;\n\t\t\t\tFxaaFloat lumaSWSE = lumaSW + lumaSE;\n\t\t\t\tFxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);\n\t\t\t\tFxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);\n\t\t\t\tFxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;\n\t\t\t\tFxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;\n\t\t\t\tFxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;\n\t\t\t\tFxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;\n\t\t\t\tFxaaFloat lengthSign = fxaaQualityRcpFrame.x;\n\t\t\t\tFxaaBool horzSpan = edgeHorz >= edgeVert;\n\t\t\t\tFxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tif(!horzSpan) lumaN = lumaW;\n\t\t\t\tif(!horzSpan) lumaS = lumaE;\n\t\t\t\tif(horzSpan) lengthSign = fxaaQualityRcpFrame.y;\n\t\t\t\tFxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat gradientN = lumaN - lumaM;\n\t\t\t\tFxaaFloat gradientS = lumaS - lumaM;\n\t\t\t\tFxaaFloat lumaNN = lumaN + lumaM;\n\t\t\t\tFxaaFloat lumaSS = lumaS + lumaM;\n\t\t\t\tFxaaBool pairN = abs(gradientN) >= abs(gradientS);\n\t\t\t\tFxaaFloat gradient = max(abs(gradientN), abs(gradientS));\n\t\t\t\tif(pairN) lengthSign = -lengthSign;\n\t\t\t\tFxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat2 posB;\n\t\t\t\tposB.x = posM.x;\n\t\t\t\tposB.y = posM.y;\n\t\t\t\tFxaaFloat2 offNP;\n\t\t\t\toffNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;\n\t\t\t\toffNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;\n\t\t\t\tif(!horzSpan) posB.x += lengthSign * 0.5;\n\t\t\t\tif( horzSpan) posB.y += lengthSign * 0.5;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat2 posN;\n\t\t\t\tposN.x = posB.x - offNP.x * FXAA_QUALITY_P0;\n\t\t\t\tposN.y = posB.y - offNP.y * FXAA_QUALITY_P0;\n\t\t\t\tFxaaFloat2 posP;\n\t\t\t\tposP.x = posB.x + offNP.x * FXAA_QUALITY_P0;\n\t\t\t\tposP.y = posB.y + offNP.y * FXAA_QUALITY_P0;\n\t\t\t\tFxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;\n\t\t\t\tFxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN));\n\t\t\t\tFxaaFloat subpixE = subpixC * subpixC;\n\t\t\t\tFxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP));\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tif(!pairN) lumaNN = lumaSS;\n\t\t\t\tFxaaFloat gradientScaled = gradient * 1.0/4.0;\n\t\t\t\tFxaaFloat lumaMM = lumaM - lumaNN * 0.5;\n\t\t\t\tFxaaFloat subpixF = subpixD * subpixE;\n\t\t\t\tFxaaBool lumaMLTZero = lumaMM < 0.0;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tlumaEndN -= lumaNN * 0.5;\n\t\t\t\tlumaEndP -= lumaNN * 0.5;\n\t\t\t\tFxaaBool doneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\tFxaaBool doneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;\n\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;\n\t\t\t\tFxaaBool doneNP = (!doneN) || (!doneP);\n\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;\n\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tif(doneNP) {\n\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;\n\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;\n\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;\n\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 3)\n\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;\n\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;\n\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;\n\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 4)\n\t\t\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;\n\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;\n\t\t\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;\n\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 5)\n\t\t\t\t\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;\n\t\t\t\t\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 6)\n\t\t\t\t\t\t\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 7)\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t#if (FXAA_QUALITY_PS > 8)\n\t\t\t\tif(doneNP) {\n\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;\n\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;\n\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;\n\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 9)\n\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;\n\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;\n\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;\n\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 10)\n\t\t\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;\n\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;\n\t\t\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;\n\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 11)\n\t\t\t\t\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;\n\t\t\t\t\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;\n\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t\t\t#if (FXAA_QUALITY_PS > 12)\n\t\t\t\t\t\t\t\t\t\t\t\tif(doneNP) {\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneN = abs(lumaEndN) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneP = abs(lumaEndP) >= gradientScaled;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tdoneNP = (!doneN) || (!doneP);\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tif(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t}\n\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\t}\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat dstN = posM.x - posN.x;\n\t\t\t\tFxaaFloat dstP = posP.x - posM.x;\n\t\t\t\tif(!horzSpan) dstN = posM.y - posN.y;\n\t\t\t\tif(!horzSpan) dstP = posP.y - posM.y;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;\n\t\t\t\tFxaaFloat spanLength = (dstP + dstN);\n\t\t\t\tFxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;\n\t\t\t\tFxaaFloat spanLengthRcp = 1.0/spanLength;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaBool directionN = dstN < dstP;\n\t\t\t\tFxaaFloat dst = min(dstN, dstP);\n\t\t\t\tFxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;\n\t\t\t\tFxaaFloat subpixG = subpixF * subpixF;\n\t\t\t\tFxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;\n\t\t\t\tFxaaFloat subpixH = subpixG * fxaaQualitySubpix;\n\t\t/*--------------------------------------------------------------------------*/\n\t\t\t\tFxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;\n\t\t\t\tFxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);\n\t\t\t\tif(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;\n\t\t\t\tif( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;\n\t\t\t\t#if (FXAA_DISCARD == 1)\n\t\t\t\t\t\treturn FxaaTexTop(tex, posM);\n\t\t\t\t#else\n\t\t\t\t\t\treturn FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM);\n\t\t\t\t#endif\n\t\t}\n\t\t/*==========================================================================*/\n\t\t#endif\n\n\t\tvoid main() {\n\t\t\tgl_FragColor = FxaaPixelShader(\n\t\t\t\tvUv,\n\t\t\t\tvec4(0.0),\n\t\t\t\ttDiffuse,\n\t\t\t\ttDiffuse,\n\t\t\t\ttDiffuse,\n\t\t\t\tresolution,\n\t\t\t\tvec4(0.0),\n\t\t\t\tvec4(0.0),\n\t\t\t\tvec4(0.0),\n\t\t\t\t0.75,\n\t\t\t\t0.166,\n\t\t\t\t0.0833,\n\t\t\t\t0.0,\n\t\t\t\t0.0,\n\t\t\t\t0.0,\n\t\t\t\tvec4(0.0)\n\t\t\t);\n\n\t\t\t// TODO avoid querying texture twice for same texel\n\t\t\tgl_FragColor.a = texture2D(tDiffuse, vUv).a;\n\t\t}'}}}]);