text: var Vakond = Vakond || {};
  
  //title screen
  Vakond.MainMenu = function(){};
  
  Vakond.MainMenu.prototype = {
    init: function() {},
    create: function() {
      var game = Vakond.game;
      this.game.add.sprite(0,0, "background");
      this.createButton(game,"Play", game.world.centerX, game.world.centerY - 50, 200, 50,
                        function() {
                          this.state.start('Game');
                        });
      
      this.createButton(game,"Options", game.world.centerX, game.world.centerY + 20, 200, 50,
                        function() {
                          console.log("You don't have any options fucker!");
                        });
      titlescreen = game.add.sprite(game.world.centerX, game.world.centerY - 192, "titlescreen");
      titlescreen.anchor.setTo(0.5,0.5);
      this.game.add.sprite(470, 230, "mole");
      //show the space tile, repeated
      //start game text
      //highest score
    },
    createButton: function(game, string, x, y, w, h, callback) {
      var button1 = game.add.button(x,y,'button', callback, this,2,1,0);
      button1.anchor.setTo(0.5, 0.5);
      button1.width = w;
      button1.height = h;
      var txt = game.add.text(button1.x, button1.y,string, {font:"36px Arial", fill: "#000000",
                                                            align: "center"});
  
      txt.anchor.setTo(0.5,0.5);
    },
    update: function() {
    }
  };